/****************************************************************************** Copyright (C) 2013 by Hugh Bailey This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #include "gl-subsystem.h" static bool upload_texture_2d(struct gs_texture_2d *tex, void **data) { uint32_t row_size = tex->width * gs_get_format_bpp(tex->base.format); uint32_t tex_size = tex->height * row_size / 8; uint32_t num_levels = tex->base.levels; bool compressed = gs_is_compressed_format(tex->base.format); bool success; if (!num_levels) num_levels = gs_num_total_levels(tex->width, tex->height); if (!gl_bind_texture(GL_TEXTURE_2D, tex->base.texture)) return false; success = gl_init_face(GL_TEXTURE_2D, tex->base.gl_type, num_levels, tex->base.gl_format, tex->base.gl_internal_format, compressed, tex->width, tex->height, tex_size, &data); if (!gl_bind_texture(GL_TEXTURE_2D, 0)) success = false; return success; } static bool create_pixel_unpack_buffer(struct gs_texture_2d *tex) { GLsizeiptr size; bool success = true; if (!gl_gen_buffers(1, &tex->unpack_buffer)) return false; if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex->unpack_buffer)) return false; size = tex->width * tex->height * gs_get_format_bpp(tex->base.format); size /= 8; glBufferData(GL_PIXEL_UNPACK_BUFFER, size, 0, GL_DYNAMIC_DRAW); if (!gl_success("glBufferData")) success = false; if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0)) success = false; return success; } texture_t device_create_texture(device_t device, uint32_t width, uint32_t height, enum gs_color_format color_format, uint32_t levels, void **data, uint32_t flags) { struct gs_texture_2d *tex = bmalloc(sizeof(struct gs_texture_2d)); memset(tex, 0, sizeof(struct gs_texture_2d)); tex->base.device = device; tex->base.type = GS_TEXTURE_2D; tex->base.format = color_format; tex->base.gl_format = convert_gs_format(color_format); tex->base.gl_internal_format = convert_gs_internal_format(color_format); tex->base.gl_type = get_gl_format_type(color_format); tex->base.is_dynamic = flags & GS_DYNAMIC; tex->base.is_render_target = flags & GS_RENDERTARGET; tex->base.gen_mipmaps = flags & GS_BUILDMIPMAPS; tex->width = width; tex->height = height; if (!gl_gen_textures(1, &tex->base.texture)) goto fail; if (tex->base.is_dynamic && !create_pixel_unpack_buffer(tex)) goto fail; if (!upload_texture_2d(tex, data)) goto fail; return (texture_t)tex; fail: texture_destroy((texture_t)tex); blog(LOG_ERROR, "device_create_texture (GL) failed"); return NULL; } static inline bool is_texture_2d(texture_t tex, const char *func) { bool is_tex2d = tex->type == GS_TEXTURE_2D; if (!is_tex2d) blog(LOG_ERROR, "%s (GL) failed: Not a 2D texture", func); return is_tex2d; } void texture_destroy(texture_t tex) { struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex; if (!tex) return; if (!is_texture_2d(tex, "texture_destroy")) return; if (tex->is_dynamic && tex2d->unpack_buffer) gl_delete_buffers(1, &tex2d->unpack_buffer); if (tex->texture) gl_delete_textures(1, &tex->texture); bfree(tex); } uint32_t texture_getwidth(texture_t tex) { struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex; if (!is_texture_2d(tex, "texture_getwidth")) return 0; return tex2d->width; } uint32_t texture_getheight(texture_t tex) { struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex; if (!is_texture_2d(tex, "texture_getheight")) return 0; return tex2d->height; } enum gs_color_format texture_getcolorformat(texture_t tex) { return tex->format; } bool texture_map(texture_t tex, void **ptr, uint32_t *byte_width) { struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex; if (!is_texture_2d(tex, "texture_map")) goto fail; if (!tex2d->base.is_dynamic) { blog(LOG_ERROR, "Texture is not dynamic"); goto fail; } if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer)) goto fail; *ptr = glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY); if (!gl_success("glMapBuffer")) goto fail; gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0); *byte_width = tex2d->width * gs_get_format_bpp(tex->format) / 8; *byte_width = (*byte_width + 3) & 0xFFFFFFFC; return true; fail: blog(LOG_ERROR, "texture_map (GL) failed"); return false; } void texture_unmap(texture_t tex) { struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex; if (!is_texture_2d(tex, "texture_unmap")) goto failed; if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer)) goto failed; glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); if (!gl_success("glUnmapBuffer")) goto failed; if (!gl_bind_texture(GL_TEXTURE_2D, tex2d->base.texture)) goto failed; glTexImage2D(GL_TEXTURE_2D, 0, tex->gl_internal_format, tex2d->width, tex2d->height, 0, tex->gl_format, tex->gl_type, 0); if (!gl_success("glTexImage2D")) goto failed; gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0); gl_bind_texture(GL_TEXTURE_2D, 0); return; failed: gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0); gl_bind_texture(GL_TEXTURE_2D, 0); blog(LOG_ERROR, "texture_unmap (GL) failed"); }