/****************************************************************************** Copyright (C) 2013 by Hugh Bailey This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #pragma once #include "math-defs.h" #include "vec3.h" #ifdef __cplusplus extern "C" { #endif struct matrix3; struct matrix4; struct plane { struct vec3 dir; float dist; }; static inline void plane_copy(struct plane *dst, const struct plane *p) { vec3_copy(&dst->dir, &p->dir); dst->dist = p->dist; } static inline void plane_set(struct plane *dst, const struct vec3 *dir, float dist) { vec3_copy(&dst->dir, dir); dst->dist = dist; } static inline void plane_setf(struct plane *dst, float a, float b, float c, float d) { vec3_set(&dst->dir, a, b, c); dst->dist = d; } EXPORT void plane_from_tri(struct plane *dst, const struct vec3 *v1, const struct vec3 *v2, const struct vec3 *v3); EXPORT void plane_transform(struct plane *dst, const struct plane *p, const struct matrix4 *m); EXPORT void plane_transform3x4(struct plane *dst, const struct plane *p, const struct matrix3 *m); EXPORT bool plane_intersection_ray(const struct plane *p, const struct vec3 *orig, const struct vec3 *dir, float *t); EXPORT bool plane_intersection_line(const struct plane *p, const struct vec3 *v1, const struct vec3 *v2, float *t); EXPORT bool plane_tri_inside(const struct plane *p, const struct vec3 *v1, const struct vec3 *v2, const struct vec3 *v3, float precision); EXPORT bool plane_line_inside(const struct plane *p, const struct vec3 *v1, const struct vec3 *v2, float precision); static inline bool plane_close(const struct plane *p1, const struct plane *p2, float precision) { return vec3_close(&p1->dir, &p2->dir, precision) && close_float(p1->dist, p2->dist, precision); } static inline bool plane_coplanar(const struct plane *p1, const struct plane *p2, float precision) { float cos_angle = vec3_dot(&p1->dir, &p2->dir); if (close_float(cos_angle, 1.0f, precision)) return close_float(p1->dist, p2->dist, precision); else if (close_float(cos_angle, -1.0f, precision)) return close_float(-p1->dist, p2->dist, precision); return false; } #ifdef __cplusplus } #endif