project(glad) find_package(OpenGL) if(NOT WIN32 AND NOT APPLE) find_package(X11) endif() set(glad_SOURCES src/glad.c include/glad/glad.h) if(WIN32) set(glad_PLATFORM_SOURCES src/glad_wgl.c include/glad/glad_wgl.h) elseif(NOT APPLE) set(glad_PLATFORM_SOURCES src/glad_glx.c include/glad/glad_glx.h) endif() add_library(glad SHARED ${glad_SOURCES} ${glad_PLATFORM_SOURCES}) set_target_properties(glad PROPERTIES OUTPUT_NAME obsglad VERSION "0" SOVERSION "0") target_include_directories(glad PUBLIC include PRIVATE ${X11_X11_INCLUDE_PATH} ${OPENGL_INCLUDE_DIR}) target_compile_definitions(glad PRIVATE GLAD_GLAPI_EXPORT_BUILD) if(NOT MSVC) target_compile_options(glad PRIVATE -DPIC -fvisibility=hidden) if(NOT MINGW) target_compile_options(glad PRIVATE -fPIC) endif() endif() if(NOT WIN32 AND NOT APPLE) set(glad_PLATFORM_DEPS ${X11_X11_LIB}) # only link to libdl on linux if(${CMAKE_SYSTEM_NAME} MATCHES "Linux") set(glad_PLATFORM_DEPS ${glad_PLATFORM_DEPS} -ldl) endif() endif() target_link_libraries(glad ${glad_PLATFORM_DEPS} ${OPENGL_gl_LIBRARY}) install_obs_core(glad)