/****************************************************************************** Copyright (C) 2013-2014 by Hugh Bailey This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #pragma once #include #ifdef __cplusplus extern "C" { #endif EXPORT const char *device_get_name(void); EXPORT int device_get_type(void); EXPORT const char *device_preprocessor_name(void); EXPORT int device_create(gs_device_t **device, struct gs_init_data *data); EXPORT void device_destroy(gs_device_t *device); EXPORT void device_enter_context(gs_device_t *device); EXPORT void device_leave_context(gs_device_t *device); EXPORT gs_swapchain_t *device_swapchain_create(gs_device_t *device, struct gs_init_data *data); EXPORT void device_resize(gs_device_t *device, uint32_t x, uint32_t y); EXPORT void device_get_size(gs_device_t *device, uint32_t *x, uint32_t *y); EXPORT uint32_t device_get_width(gs_device_t *device); EXPORT uint32_t device_get_height(gs_device_t *device); EXPORT gs_texture_t *device_texture_create(gs_device_t *device, uint32_t width, uint32_t height, enum gs_color_format color_format, uint32_t levels, const uint8_t **data, uint32_t flags); EXPORT gs_texture_t *device_cubetexture_create(gs_device_t *device, uint32_t size, enum gs_color_format color_format, uint32_t levels, const uint8_t **data, uint32_t flags); EXPORT gs_texture_t *device_voltexture_create(gs_device_t *device, uint32_t width, uint32_t height, uint32_t depth, enum gs_color_format color_format, uint32_t levels, const uint8_t **data, uint32_t flags); EXPORT gs_zstencil_t *device_zstencil_create(gs_device_t *device, uint32_t width, uint32_t height, enum gs_zstencil_format format); EXPORT gs_stagesurf_t *device_stagesurface_create(gs_device_t *device, uint32_t width, uint32_t height, enum gs_color_format color_format); EXPORT gs_samplerstate_t *device_samplerstate_create(gs_device_t *device, struct gs_sampler_info *info); EXPORT gs_shader_t *device_vertexshader_create(gs_device_t *device, const char *shader, const char *file, char **error_string); EXPORT gs_shader_t *device_pixelshader_create(gs_device_t *device, const char *shader, const char *file, char **error_string); EXPORT gs_vertbuffer_t *device_vertexbuffer_create(gs_device_t *device, struct gs_vb_data *data, uint32_t flags); EXPORT gs_indexbuffer_t *device_indexbuffer_create(gs_device_t *device, enum gs_index_type type, void *indices, size_t num, uint32_t flags); EXPORT enum gs_texture_type device_get_texture_type(gs_texture_t *texture); EXPORT void device_load_vertexbuffer(gs_device_t *device, gs_vertbuffer_t *vertbuffer); EXPORT void device_load_indexbuffer(gs_device_t *device, gs_indexbuffer_t *indexbuffer); EXPORT void device_load_texture(gs_device_t *device, gs_texture_t *tex, int unit); EXPORT void device_load_samplerstate(gs_device_t *device, gs_samplerstate_t *samplerstate, int unit); EXPORT void device_load_vertexshader(gs_device_t *device, gs_shader_t *vertshader); EXPORT void device_load_pixelshader(gs_device_t *device, gs_shader_t *pixelshader); EXPORT void device_load_default_samplerstate(gs_device_t *device, bool b_3d, int unit); EXPORT gs_shader_t *device_get_vertex_shader(gs_device_t *device); EXPORT gs_shader_t *device_get_pixel_shader(gs_device_t *device); EXPORT gs_texture_t *device_get_render_target(gs_device_t *device); EXPORT gs_zstencil_t *device_get_zstencil_target(gs_device_t *device); EXPORT void device_set_render_target(gs_device_t *device, gs_texture_t *tex, gs_zstencil_t *zstencil); EXPORT void device_set_cube_render_target(gs_device_t *device, gs_texture_t *cubetex, int side, gs_zstencil_t *zstencil); EXPORT void device_copy_texture(gs_device_t *device, gs_texture_t *dst, gs_texture_t *src); EXPORT void device_copy_texture_region(gs_device_t *device, gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y, gs_texture_t *src, uint32_t src_x, uint32_t src_y, uint32_t src_w, uint32_t src_h); EXPORT void device_stage_texture(gs_device_t *device, gs_stagesurf_t *dst, gs_texture_t *src); EXPORT void device_begin_scene(gs_device_t *device); EXPORT void device_draw(gs_device_t *device, enum gs_draw_mode draw_mode, uint32_t start_vert, uint32_t num_verts); EXPORT void device_end_scene(gs_device_t *device); EXPORT void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swapchain); EXPORT void device_clear(gs_device_t *device, uint32_t clear_flags, struct vec4 *color, float depth, uint8_t stencil); EXPORT void device_present(gs_device_t *device); EXPORT void device_flush(gs_device_t *device); EXPORT void device_set_cull_mode(gs_device_t *device, enum gs_cull_mode mode); EXPORT enum gs_cull_mode device_get_cull_mode(gs_device_t *device); EXPORT void device_enable_blending(gs_device_t *device, bool enable); EXPORT void device_enable_depth_test(gs_device_t *device, bool enable); EXPORT void device_enable_stencil_test(gs_device_t *device, bool enable); EXPORT void device_enable_stencil_write(gs_device_t *device, bool enable); EXPORT void device_enable_color(gs_device_t *device, bool red, bool green, bool blue, bool alpha); EXPORT void device_blend_function(gs_device_t *device, enum gs_blend_type src, enum gs_blend_type dest); EXPORT void device_depth_function(gs_device_t *device, enum gs_depth_test test); EXPORT void device_stencil_function(gs_device_t *device, enum gs_stencil_side side, enum gs_depth_test test); EXPORT void device_stencil_op(gs_device_t *device, enum gs_stencil_side side, enum gs_stencil_op_type fail, enum gs_stencil_op_type zfail, enum gs_stencil_op_type zpass); EXPORT void device_enable_fullscreen(gs_device_t *device, bool enable); EXPORT int device_fullscreen_enabled(gs_device_t *device); EXPORT void device_setdisplaymode(gs_device_t *device, const struct gs_display_mode *mode); EXPORT void device_getdisplaymode(gs_device_t *device, struct gs_display_mode *mode); EXPORT void device_setcolorramp(gs_device_t *device, float gamma, float brightness, float contrast); EXPORT void device_set_viewport(gs_device_t *device, int x, int y, int width, int height); EXPORT void device_get_viewport(gs_device_t *device, struct gs_rect *rect); EXPORT void device_set_scissor_rect(gs_device_t *device, struct gs_rect *rect); EXPORT void device_ortho(gs_device_t *device, float left, float right, float top, float bottom, float znear, float zfar); EXPORT void device_frustum(gs_device_t *device, float left, float right, float top, float bottom, float znear, float zfar); EXPORT void device_projection_push(gs_device_t *device); EXPORT void device_projection_pop(gs_device_t *device); #ifdef __cplusplus } #endif