#include #include struct scroll_filter_data { obs_source_t *context; gs_effect_t *effect; gs_eparam_t *param_add; gs_eparam_t *param_mul; gs_eparam_t *param_image; struct vec2 scroll_speed; gs_samplerstate_t *sampler; bool limit_cx; bool limit_cy; uint32_t cx; uint32_t cy; struct vec2 size_i; struct vec2 offset; }; static const char *scroll_filter_get_name(void *unused) { UNUSED_PARAMETER(unused); return obs_module_text("ScrollFilter"); } static void *scroll_filter_create(obs_data_t *settings, obs_source_t *context) { struct scroll_filter_data *filter = bzalloc(sizeof(*filter)); char *effect_path = obs_module_file("crop_filter.effect"); struct gs_sampler_info sampler_info = {.filter = GS_FILTER_LINEAR, .address_u = GS_ADDRESS_WRAP, .address_v = GS_ADDRESS_WRAP}; filter->context = context; obs_enter_graphics(); filter->effect = gs_effect_create_from_file(effect_path, NULL); filter->sampler = gs_samplerstate_create(&sampler_info); obs_leave_graphics(); bfree(effect_path); if (!filter->effect) { bfree(filter); return NULL; } filter->param_add = gs_effect_get_param_by_name(filter->effect, "add_val"); filter->param_mul = gs_effect_get_param_by_name(filter->effect, "mul_val"); filter->param_image = gs_effect_get_param_by_name(filter->effect, "image"); obs_source_update(context, settings); return filter; } static void scroll_filter_destroy(void *data) { struct scroll_filter_data *filter = data; obs_enter_graphics(); gs_effect_destroy(filter->effect); gs_samplerstate_destroy(filter->sampler); obs_leave_graphics(); bfree(filter); } static void scroll_filter_update(void *data, obs_data_t *settings) { struct scroll_filter_data *filter = data; filter->limit_cx = obs_data_get_bool(settings, "limit_cx"); filter->limit_cy = obs_data_get_bool(settings, "limit_cy"); filter->cx = (uint32_t)obs_data_get_int(settings, "cx"); filter->cy = (uint32_t)obs_data_get_int(settings, "cy"); filter->scroll_speed.x = (float)obs_data_get_double(settings, "speed_x"); filter->scroll_speed.y = (float)obs_data_get_double(settings, "speed_y"); if (filter->scroll_speed.x == 0.0f) filter->offset.x = 0.0f; if (filter->scroll_speed.y == 0.0f) filter->offset.y = 0.0f; } static bool limit_cx_clicked(obs_properties_t *props, obs_property_t *p, obs_data_t *settings) { bool limit_size = obs_data_get_bool(settings, "limit_cx"); obs_property_set_visible(obs_properties_get(props, "cx"), limit_size); UNUSED_PARAMETER(p); return true; } static bool limit_cy_clicked(obs_properties_t *props, obs_property_t *p, obs_data_t *settings) { bool limit_size = obs_data_get_bool(settings, "limit_cy"); obs_property_set_visible(obs_properties_get(props, "cy"), limit_size); UNUSED_PARAMETER(p); return true; } static obs_properties_t *scroll_filter_properties(void *data) { obs_properties_t *props = obs_properties_create(); obs_property_t *p; obs_properties_add_float_slider(props, "speed_x", obs_module_text("ScrollFilter.SpeedX"), -500.0, 500.0, 1.0); obs_properties_add_float_slider(props, "speed_y", obs_module_text("ScrollFilter.SpeedY"), -500.0, 500.0, 1.0); p = obs_properties_add_bool(props, "limit_cx", obs_module_text("ScrollFilter.LimitWidth")); obs_property_set_modified_callback(p, limit_cx_clicked); obs_properties_add_int(props, "cx", obs_module_text("Crop.Width"), 1, 8192, 1); p = obs_properties_add_bool( props, "limit_cy", obs_module_text("ScrollFilter.LimitHeight")); obs_property_set_modified_callback(p, limit_cy_clicked); obs_properties_add_int(props, "cy", obs_module_text("Crop.Height"), 1, 8192, 1); UNUSED_PARAMETER(data); return props; } static void scroll_filter_defaults(obs_data_t *settings) { obs_data_set_default_bool(settings, "limit_size", false); obs_data_set_default_int(settings, "cx", 100); obs_data_set_default_int(settings, "cy", 100); } static void scroll_filter_tick(void *data, float seconds) { struct scroll_filter_data *filter = data; filter->offset.x += filter->size_i.x * filter->scroll_speed.x * seconds; filter->offset.y += filter->size_i.y * filter->scroll_speed.y * seconds; if (filter->offset.x > 1.0f) filter->offset.x -= 1.0f; if (filter->offset.y > 1.0f) filter->offset.y -= 1.0f; } static void scroll_filter_render(void *data, gs_effect_t *effect) { struct scroll_filter_data *filter = data; struct vec2 mul_val; uint32_t base_cx; uint32_t base_cy; uint32_t cx; uint32_t cy; obs_source_t *target = obs_filter_get_target(filter->context); base_cx = obs_source_get_base_width(target); base_cy = obs_source_get_base_height(target); cx = filter->limit_cx ? filter->cx : base_cx; cy = filter->limit_cy ? filter->cy : base_cy; if (base_cx && base_cy) { vec2_set(&filter->size_i, 1.0f / (float)base_cx, 1.0f / (float)base_cy); } else { vec2_zero(&filter->size_i); obs_source_skip_video_filter(filter->context); return; } vec2_set(&mul_val, (float)cx / (float)base_cx, (float)cy / (float)base_cy); if (!obs_source_process_filter_begin(filter->context, GS_RGBA, OBS_NO_DIRECT_RENDERING)) return; gs_effect_set_vec2(filter->param_add, &filter->offset); gs_effect_set_vec2(filter->param_mul, &mul_val); gs_effect_set_next_sampler(filter->param_image, filter->sampler); obs_source_process_filter_end(filter->context, filter->effect, cx, cy); UNUSED_PARAMETER(effect); } static uint32_t scroll_filter_width(void *data) { struct scroll_filter_data *filter = data; obs_source_t *target = obs_filter_get_target(filter->context); return filter->limit_cx ? filter->cx : obs_source_get_base_width(target); } static uint32_t scroll_filter_height(void *data) { struct scroll_filter_data *filter = data; obs_source_t *target = obs_filter_get_target(filter->context); return filter->limit_cy ? filter->cy : obs_source_get_base_height(target); } struct obs_source_info scroll_filter = { .id = "scroll_filter", .type = OBS_SOURCE_TYPE_FILTER, .output_flags = OBS_SOURCE_VIDEO, .get_name = scroll_filter_get_name, .create = scroll_filter_create, .destroy = scroll_filter_destroy, .update = scroll_filter_update, .get_properties = scroll_filter_properties, .get_defaults = scroll_filter_defaults, .video_tick = scroll_filter_tick, .video_render = scroll_filter_render, .get_width = scroll_filter_width, .get_height = scroll_filter_height, };