#include #include #define S_DELAY_MS "delay_ms" #define T_DELAY_MS obs_module_text("DelayMs") struct frame { gs_texrender_t *render; uint64_t ts; }; struct gpu_delay_filter_data { obs_source_t *context; struct circlebuf frames; uint64_t delay_ns; uint64_t interval_ns; uint32_t cx; uint32_t cy; bool target_valid; bool processed_frame; }; static const char *gpu_delay_filter_get_name(void *unused) { UNUSED_PARAMETER(unused); return obs_module_text("GPUDelayFilter"); } static void free_textures(struct gpu_delay_filter_data *f) { obs_enter_graphics(); while (f->frames.size) { struct frame frame; circlebuf_pop_front(&f->frames, &frame, sizeof(frame)); gs_texrender_destroy(frame.render); } circlebuf_free(&f->frames); obs_leave_graphics(); } static size_t num_frames(struct circlebuf *buf) { return buf->size / sizeof(struct frame); } static void update_interval(struct gpu_delay_filter_data *f, uint64_t new_interval_ns) { if (!f->target_valid) { free_textures(f); return; } f->interval_ns = new_interval_ns; size_t num = (size_t)(f->delay_ns / new_interval_ns); if (num > num_frames(&f->frames)) { size_t prev_num = num_frames(&f->frames); obs_enter_graphics(); circlebuf_upsize(&f->frames, num * sizeof(struct frame)); for (size_t i = prev_num; i < num; i++) { struct frame *frame = circlebuf_data(&f->frames, i * sizeof(*frame)); frame->render = gs_texrender_create(GS_RGBA, GS_ZS_NONE); } obs_leave_graphics(); } else if (num < num_frames(&f->frames)) { obs_enter_graphics(); while (num_frames(&f->frames) > num) { struct frame frame; circlebuf_pop_front(&f->frames, &frame, sizeof(frame)); gs_texrender_destroy(frame.render); } obs_leave_graphics(); } } static inline void check_interval(struct gpu_delay_filter_data *f) { struct obs_video_info ovi = {0}; uint64_t interval_ns; obs_get_video_info(&ovi); interval_ns = (uint64_t)ovi.fps_den * 1000000000ULL / (uint64_t)ovi.fps_num; if (interval_ns != f->interval_ns) update_interval(f, interval_ns); } static inline void reset_textures(struct gpu_delay_filter_data *f) { f->interval_ns = 0; free_textures(f); check_interval(f); } static inline bool check_size(struct gpu_delay_filter_data *f) { obs_source_t *target = obs_filter_get_target(f->context); uint32_t cx; uint32_t cy; f->target_valid = !!target; if (!f->target_valid) return true; cx = obs_source_get_base_width(target); cy = obs_source_get_base_height(target); f->target_valid = !!cx && !!cy; if (!f->target_valid) return true; if (cx != f->cx || cy != f->cy) { f->cx = cx; f->cy = cy; reset_textures(f); return true; } return false; } static void gpu_delay_filter_update(void *data, obs_data_t *s) { struct gpu_delay_filter_data *f = data; f->delay_ns = (uint64_t)obs_data_get_int(s, S_DELAY_MS) * 1000000ULL; /* full reset */ f->cx = 0; f->cy = 0; f->interval_ns = 0; free_textures(f); } static obs_properties_t *gpu_delay_filter_properties(void *data) { obs_properties_t *props = obs_properties_create(); obs_property_t *p = obs_properties_add_int(props, S_DELAY_MS, T_DELAY_MS, 0, 500, 1); obs_property_int_set_suffix(p, " ms"); UNUSED_PARAMETER(data); return props; } static void *gpu_delay_filter_create(obs_data_t *settings, obs_source_t *context) { struct gpu_delay_filter_data *f = bzalloc(sizeof(*f)); f->context = context; obs_source_update(context, settings); return f; } static void gpu_delay_filter_destroy(void *data) { struct gpu_delay_filter_data *f = data; free_textures(f); bfree(f); } static void gpu_delay_filter_tick(void *data, float t) { UNUSED_PARAMETER(t); struct gpu_delay_filter_data *f = data; f->processed_frame = false; if (check_size(f)) return; check_interval(f); } static void draw_frame(struct gpu_delay_filter_data *f) { struct frame frame; circlebuf_peek_front(&f->frames, &frame, sizeof(frame)); gs_effect_t *effect = obs_get_base_effect(OBS_EFFECT_DEFAULT); gs_texture_t *tex = gs_texrender_get_texture(frame.render); if (tex) { gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image"); gs_effect_set_texture(image, tex); while (gs_effect_loop(effect, "Draw")) gs_draw_sprite(tex, 0, f->cx, f->cy); } } static void gpu_delay_filter_render(void *data, gs_effect_t *effect) { struct gpu_delay_filter_data *f = data; obs_source_t *target = obs_filter_get_target(f->context); obs_source_t *parent = obs_filter_get_parent(f->context); if (!f->target_valid || !target || !parent || !f->frames.size) { obs_source_skip_video_filter(f->context); return; } if (f->processed_frame) { draw_frame(f); return; } struct frame frame; circlebuf_pop_front(&f->frames, &frame, sizeof(frame)); gs_texrender_reset(frame.render); gs_blend_state_push(); gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO); if (gs_texrender_begin(frame.render, f->cx, f->cy)) { uint32_t parent_flags = obs_source_get_output_flags(target); bool custom_draw = (parent_flags & OBS_SOURCE_CUSTOM_DRAW) != 0; bool async = (parent_flags & OBS_SOURCE_ASYNC) != 0; struct vec4 clear_color; vec4_zero(&clear_color); gs_clear(GS_CLEAR_COLOR, &clear_color, 0.0f, 0); gs_ortho(0.0f, (float)f->cx, 0.0f, (float)f->cy, -100.0f, 100.0f); if (target == parent && !custom_draw && !async) obs_source_default_render(target); else obs_source_video_render(target); gs_texrender_end(frame.render); } gs_blend_state_pop(); circlebuf_push_back(&f->frames, &frame, sizeof(frame)); draw_frame(f); f->processed_frame = true; UNUSED_PARAMETER(effect); } struct obs_source_info gpu_delay_filter = { .id = "gpu_delay", .type = OBS_SOURCE_TYPE_FILTER, .output_flags = OBS_SOURCE_VIDEO, .get_name = gpu_delay_filter_get_name, .create = gpu_delay_filter_create, .destroy = gpu_delay_filter_destroy, .update = gpu_delay_filter_update, .get_properties = gpu_delay_filter_properties, .video_tick = gpu_delay_filter_tick, .video_render = gpu_delay_filter_render, };