diff --git a/libobs-opengl/CMakeLists.txt b/libobs-opengl/CMakeLists.txt index 33659f8aa..e2a019f47 100644 --- a/libobs-opengl/CMakeLists.txt +++ b/libobs-opengl/CMakeLists.txt @@ -8,8 +8,6 @@ include_directories(${OPENGL_INCLUDE_DIR}) add_definitions(-DLIBOBS_EXPORTS) if(WIN32) - set(obs-opengl_PLATFORM_SOURCES - GL/wgl_obs.c) set(libobs-opengl_PLATFORM_SOURCES gl-windows.c) elseif(APPLE) @@ -34,13 +32,8 @@ elseif(APPLE) else() set(libobs-opengl_PLATFORM_SOURCES gl-x11.c) - set(obs-opengl_PLATFORM_SOURCES - GL/glx_obs.c) endif() -set(obs-opengl_SOURCES - GL/gl_obs.c) - set(libobs-opengl_SOURCES ${libobs-opengl_PLATFORM_SOURCES} gl-helpers.c @@ -59,16 +52,6 @@ set(libobs-opengl_HEADERS gl-shaderparser.h gl-subsystem.h) -add_library(obs-opengl STATIC - ${obs-opengl_SOURCES} - ${obs-opengl_PLATFORM_SOURCES}) -if(NOT WIN32) - set_property(TARGET obs-opengl APPEND_STRING - PROPERTY COMPILE_FLAGS " -fPIC") -endif() -target_link_libraries(obs-opengl - ${OPENGL_gl_LIBRARY}) - add_library(libobs-opengl MODULE ${libobs-opengl_SOURCES} ${libobs-opengl_HEADERS}) @@ -78,7 +61,7 @@ set_target_properties(libobs-opengl PREFIX "") target_link_libraries(libobs-opengl libobs - obs-opengl + glad ${libobs-opengl_PLATFORM_DEPS}) install_obs_core(libobs-opengl) diff --git a/libobs-opengl/GL/gl_obs.c b/libobs-opengl/GL/gl_obs.c deleted file mode 100644 index d07863805..000000000 --- a/libobs-opengl/GL/gl_obs.c +++ /dev/null @@ -1,10744 +0,0 @@ -/* AUTOGENERATED BY glLoadGen, DO NOT EDIT */ -#include -#include -#include -#include "gl_obs.h" - -#if defined(__APPLE__) -#include - -static void* AppleGLGetProcAddress (const char *name) -{ - static void* image = NULL; - - if (NULL == image) - image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); - - return (image ? dlsym(image, name) : NULL); -} -#define IntGetProcAddress(name) AppleGLGetProcAddress(name) -#endif /* __APPLE__ */ - -#if defined(_WIN32) - -#ifdef _MSC_VER -#pragma warning(disable: 4055) -#pragma warning(disable: 4054) -#pragma warning(disable: 4996) -#endif - -static PROC WinGetProcAddress(const char *name) -{ - static HMODULE glMod = NULL; - PROC pFunc = wglGetProcAddress((LPCSTR)name); - - if (pFunc) return pFunc; - - if (NULL == glMod) - glMod = GetModuleHandleA("OpenGL32.dll"); - - return (PROC)GetProcAddress(glMod, (LPCSTR)name); -} - -#define IntGetProcAddress(name) WinGetProcAddress(name) -#endif - -/* Linux, FreeBSD, other */ -#ifndef IntGetProcAddress - extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); - - #define IntGetProcAddress(name) (*glXGetProcAddressARB)((const GLubyte*)name) -#endif - -/* TODO: Need to eventually use eglGetProcAddress */ - -int ogl_ext_ARB_imaging = ogl_LOAD_FAILED; -int ogl_ext_ARB_vertex_array_object = ogl_LOAD_FAILED; -int ogl_ext_ARB_texture_rg = ogl_LOAD_FAILED; -int ogl_ext_ARB_texture_compression_rgtc = ogl_LOAD_FAILED; -int ogl_ext_ARB_map_buffer_range = ogl_LOAD_FAILED; -int ogl_ext_ARB_half_float_vertex = ogl_LOAD_FAILED; -int ogl_ext_ARB_framebuffer_sRGB = ogl_LOAD_FAILED; -int ogl_ext_ARB_framebuffer_object = ogl_LOAD_FAILED; -int ogl_ext_ARB_depth_buffer_float = ogl_LOAD_FAILED; -int ogl_ext_ARB_uniform_buffer_object = ogl_LOAD_FAILED; -int ogl_ext_ARB_copy_buffer = ogl_LOAD_FAILED; -int ogl_ext_ARB_depth_clamp = ogl_LOAD_FAILED; -int ogl_ext_ARB_draw_elements_base_vertex = ogl_LOAD_FAILED; -int ogl_ext_ARB_fragment_coord_conventions = ogl_LOAD_FAILED; -int ogl_ext_ARB_provoking_vertex = ogl_LOAD_FAILED; -int ogl_ext_ARB_seamless_cube_map = ogl_LOAD_FAILED; -int ogl_ext_ARB_sync = ogl_LOAD_FAILED; -int ogl_ext_ARB_texture_multisample = ogl_LOAD_FAILED; -int ogl_ext_ARB_vertex_array_bgra = ogl_LOAD_FAILED; -int ogl_ext_ARB_texture_rgb10_a2ui = ogl_LOAD_FAILED; -int ogl_ext_ARB_texture_swizzle = ogl_LOAD_FAILED; -int ogl_ext_ARB_timer_query = ogl_LOAD_FAILED; -int ogl_ext_ARB_vertex_type_2_10_10_10_rev = ogl_LOAD_FAILED; -int ogl_ext_ARB_blend_func_extended = ogl_LOAD_FAILED; -int ogl_ext_ARB_occlusion_query2 = ogl_LOAD_FAILED; -int ogl_ext_ARB_sampler_objects = ogl_LOAD_FAILED; -int ogl_ext_ARB_draw_indirect = ogl_LOAD_FAILED; -int ogl_ext_ARB_gpu_shader5 = ogl_LOAD_FAILED; -int ogl_ext_ARB_gpu_shader_fp64 = ogl_LOAD_FAILED; -int ogl_ext_ARB_shader_subroutine = ogl_LOAD_FAILED; -int ogl_ext_ARB_tessellation_shader = ogl_LOAD_FAILED; -int ogl_ext_ARB_transform_feedback2 = ogl_LOAD_FAILED; -int ogl_ext_ARB_transform_feedback3 = ogl_LOAD_FAILED; -int ogl_ext_ARB_ES2_compatibility = ogl_LOAD_FAILED; -int ogl_ext_ARB_get_program_binary = ogl_LOAD_FAILED; -int ogl_ext_ARB_separate_shader_objects = ogl_LOAD_FAILED; -int ogl_ext_ARB_vertex_attrib_64bit = ogl_LOAD_FAILED; -int ogl_ext_ARB_viewport_array = ogl_LOAD_FAILED; -int ogl_ext_ARB_base_instance = ogl_LOAD_FAILED; -int ogl_ext_ARB_shading_language_420pack = ogl_LOAD_FAILED; -int ogl_ext_ARB_transform_feedback_instanced = ogl_LOAD_FAILED; -int ogl_ext_ARB_compressed_texture_pixel_storage = ogl_LOAD_FAILED; -int ogl_ext_ARB_conservative_depth = ogl_LOAD_FAILED; -int ogl_ext_ARB_internalformat_query = ogl_LOAD_FAILED; -int ogl_ext_ARB_map_buffer_alignment = ogl_LOAD_FAILED; -int ogl_ext_ARB_shader_atomic_counters = ogl_LOAD_FAILED; -int ogl_ext_ARB_shader_image_load_store = ogl_LOAD_FAILED; -int ogl_ext_ARB_shading_language_packing = ogl_LOAD_FAILED; -int ogl_ext_ARB_texture_storage = ogl_LOAD_FAILED; -int ogl_ext_KHR_debug = ogl_LOAD_FAILED; -int ogl_ext_ARB_arrays_of_arrays = ogl_LOAD_FAILED; -int ogl_ext_ARB_clear_buffer_object = ogl_LOAD_FAILED; -int ogl_ext_ARB_compute_shader = ogl_LOAD_FAILED; -int ogl_ext_ARB_copy_image = ogl_LOAD_FAILED; -int ogl_ext_ARB_ES3_compatibility = ogl_LOAD_FAILED; -int ogl_ext_ARB_explicit_uniform_location = ogl_LOAD_FAILED; -int ogl_ext_ARB_fragment_layer_viewport = ogl_LOAD_FAILED; -int ogl_ext_ARB_framebuffer_no_attachments = ogl_LOAD_FAILED; -int ogl_ext_ARB_internalformat_query2 = ogl_LOAD_FAILED; -int ogl_ext_ARB_invalidate_subdata = ogl_LOAD_FAILED; -int ogl_ext_ARB_multi_draw_indirect = ogl_LOAD_FAILED; -int ogl_ext_ARB_program_interface_query = ogl_LOAD_FAILED; -int ogl_ext_ARB_shader_image_size = ogl_LOAD_FAILED; -int ogl_ext_ARB_shader_storage_buffer_object = ogl_LOAD_FAILED; -int ogl_ext_ARB_stencil_texturing = ogl_LOAD_FAILED; -int ogl_ext_ARB_texture_buffer_range = ogl_LOAD_FAILED; -int ogl_ext_ARB_texture_query_levels = ogl_LOAD_FAILED; -int ogl_ext_ARB_texture_storage_multisample = ogl_LOAD_FAILED; -int ogl_ext_ARB_texture_view = ogl_LOAD_FAILED; -int ogl_ext_ARB_vertex_attrib_binding = ogl_LOAD_FAILED; -int ogl_ext_3DFX_multisample = ogl_LOAD_FAILED; -int ogl_ext_3DFX_tbuffer = ogl_LOAD_FAILED; -int ogl_ext_3DFX_texture_compression_FXT1 = ogl_LOAD_FAILED; -int ogl_ext_AMD_blend_minmax_factor = ogl_LOAD_FAILED; -int ogl_ext_AMD_conservative_depth = ogl_LOAD_FAILED; -int ogl_ext_AMD_debug_output = ogl_LOAD_FAILED; -int ogl_ext_AMD_depth_clamp_separate = ogl_LOAD_FAILED; -int ogl_ext_AMD_draw_buffers_blend = ogl_LOAD_FAILED; -int ogl_ext_AMD_interleaved_elements = ogl_LOAD_FAILED; -int ogl_ext_AMD_multi_draw_indirect = ogl_LOAD_FAILED; -int ogl_ext_AMD_name_gen_delete = ogl_LOAD_FAILED; -int ogl_ext_AMD_performance_monitor = ogl_LOAD_FAILED; -int ogl_ext_AMD_pinned_memory = ogl_LOAD_FAILED; -int ogl_ext_AMD_query_buffer_object = ogl_LOAD_FAILED; -int ogl_ext_AMD_sample_positions = ogl_LOAD_FAILED; -int ogl_ext_AMD_seamless_cubemap_per_texture = ogl_LOAD_FAILED; -int ogl_ext_AMD_shader_stencil_export = ogl_LOAD_FAILED; -int ogl_ext_AMD_shader_trinary_minmax = ogl_LOAD_FAILED; -int ogl_ext_AMD_sparse_texture = ogl_LOAD_FAILED; -int ogl_ext_AMD_stencil_operation_extended = ogl_LOAD_FAILED; -int ogl_ext_AMD_texture_texture4 = ogl_LOAD_FAILED; -int ogl_ext_AMD_transform_feedback3_lines_triangles = ogl_LOAD_FAILED; -int ogl_ext_AMD_vertex_shader_layer = ogl_LOAD_FAILED; -int ogl_ext_AMD_vertex_shader_tessellator = ogl_LOAD_FAILED; -int ogl_ext_AMD_vertex_shader_viewport_index = ogl_LOAD_FAILED; -int ogl_ext_APPLE_aux_depth_stencil = ogl_LOAD_FAILED; -int ogl_ext_APPLE_client_storage = ogl_LOAD_FAILED; -int ogl_ext_APPLE_element_array = ogl_LOAD_FAILED; -int ogl_ext_APPLE_fence = ogl_LOAD_FAILED; -int ogl_ext_APPLE_float_pixels = ogl_LOAD_FAILED; -int ogl_ext_APPLE_flush_buffer_range = ogl_LOAD_FAILED; -int ogl_ext_APPLE_object_purgeable = ogl_LOAD_FAILED; -int ogl_ext_APPLE_rgb_422 = ogl_LOAD_FAILED; -int ogl_ext_APPLE_row_bytes = ogl_LOAD_FAILED; -int ogl_ext_APPLE_specular_vector = ogl_LOAD_FAILED; -int ogl_ext_APPLE_texture_range = ogl_LOAD_FAILED; -int ogl_ext_APPLE_transform_hint = ogl_LOAD_FAILED; -int ogl_ext_APPLE_vertex_array_object = ogl_LOAD_FAILED; -int ogl_ext_APPLE_vertex_array_range = ogl_LOAD_FAILED; -int ogl_ext_APPLE_vertex_program_evaluators = ogl_LOAD_FAILED; -int ogl_ext_APPLE_ycbcr_422 = ogl_LOAD_FAILED; -int ogl_ext_ARB_bindless_texture = ogl_LOAD_FAILED; -int ogl_ext_ARB_buffer_storage = ogl_LOAD_FAILED; -int ogl_ext_ARB_cl_event = ogl_LOAD_FAILED; -int ogl_ext_ARB_clear_texture = ogl_LOAD_FAILED; -int ogl_ext_ARB_color_buffer_float = ogl_LOAD_FAILED; -int ogl_ext_ARB_compatibility = ogl_LOAD_FAILED; -int ogl_ext_ARB_compute_variable_group_size = ogl_LOAD_FAILED; -int ogl_ext_ARB_debug_output = ogl_LOAD_FAILED; -int ogl_ext_ARB_depth_texture = ogl_LOAD_FAILED; -int ogl_ext_ARB_draw_buffers = ogl_LOAD_FAILED; -int ogl_ext_ARB_draw_buffers_blend = ogl_LOAD_FAILED; -int ogl_ext_ARB_draw_instanced = ogl_LOAD_FAILED; -int ogl_ext_ARB_enhanced_layouts = ogl_LOAD_FAILED; -int ogl_ext_ARB_explicit_attrib_location = ogl_LOAD_FAILED; -int ogl_ext_ARB_fragment_program = ogl_LOAD_FAILED; -int ogl_ext_ARB_fragment_program_shadow = ogl_LOAD_FAILED; -int ogl_ext_ARB_fragment_shader = ogl_LOAD_FAILED; -int ogl_ext_ARB_geometry_shader4 = ogl_LOAD_FAILED; -int ogl_ext_ARB_half_float_pixel = ogl_LOAD_FAILED; -int ogl_ext_ARB_indirect_parameters = ogl_LOAD_FAILED; -int ogl_ext_ARB_instanced_arrays = ogl_LOAD_FAILED; -int ogl_ext_ARB_matrix_palette = ogl_LOAD_FAILED; -int ogl_ext_ARB_multi_bind = ogl_LOAD_FAILED; -int ogl_ext_ARB_multisample = ogl_LOAD_FAILED; -int ogl_ext_ARB_multitexture = ogl_LOAD_FAILED; -int ogl_ext_ARB_occlusion_query = ogl_LOAD_FAILED; -int ogl_ext_ARB_pixel_buffer_object = ogl_LOAD_FAILED; -int ogl_ext_ARB_point_parameters = ogl_LOAD_FAILED; -int ogl_ext_ARB_point_sprite = ogl_LOAD_FAILED; -int ogl_ext_ARB_query_buffer_object = ogl_LOAD_FAILED; -int ogl_ext_ARB_robust_buffer_access_behavior = ogl_LOAD_FAILED; -int ogl_ext_ARB_robustness = ogl_LOAD_FAILED; -int ogl_ext_ARB_robustness_isolation = ogl_LOAD_FAILED; -int ogl_ext_ARB_sample_shading = ogl_LOAD_FAILED; -int ogl_ext_ARB_seamless_cubemap_per_texture = ogl_LOAD_FAILED; -int ogl_ext_ARB_shader_bit_encoding = ogl_LOAD_FAILED; -int ogl_ext_ARB_shader_draw_parameters = ogl_LOAD_FAILED; -int ogl_ext_ARB_shader_group_vote = ogl_LOAD_FAILED; -int ogl_ext_ARB_shader_objects = ogl_LOAD_FAILED; -int ogl_ext_ARB_shader_precision = ogl_LOAD_FAILED; -int ogl_ext_ARB_shader_stencil_export = ogl_LOAD_FAILED; -int ogl_ext_ARB_shader_texture_lod = ogl_LOAD_FAILED; -int ogl_ext_ARB_shading_language_100 = ogl_LOAD_FAILED; -int ogl_ext_ARB_shading_language_include = ogl_LOAD_FAILED; -int ogl_ext_ARB_shadow = ogl_LOAD_FAILED; -int ogl_ext_ARB_shadow_ambient = ogl_LOAD_FAILED; -int ogl_ext_ARB_sparse_texture = ogl_LOAD_FAILED; -int ogl_ext_ARB_texture_border_clamp = ogl_LOAD_FAILED; -int ogl_ext_ARB_texture_buffer_object = ogl_LOAD_FAILED; -int ogl_ext_ARB_texture_buffer_object_rgb32 = ogl_LOAD_FAILED; -int ogl_ext_ARB_texture_compression = ogl_LOAD_FAILED; -int ogl_ext_ARB_texture_compression_bptc = ogl_LOAD_FAILED; -int ogl_ext_ARB_texture_cube_map = ogl_LOAD_FAILED; -int ogl_ext_ARB_texture_cube_map_array = ogl_LOAD_FAILED; -int ogl_ext_ARB_texture_env_add = ogl_LOAD_FAILED; -int ogl_ext_ARB_texture_env_combine = ogl_LOAD_FAILED; -int ogl_ext_ARB_texture_env_crossbar = ogl_LOAD_FAILED; -int ogl_ext_ARB_texture_env_dot3 = ogl_LOAD_FAILED; -int ogl_ext_ARB_texture_float = ogl_LOAD_FAILED; -int ogl_ext_ARB_texture_gather = ogl_LOAD_FAILED; -int ogl_ext_ARB_texture_mirror_clamp_to_edge = ogl_LOAD_FAILED; -int ogl_ext_ARB_texture_mirrored_repeat = ogl_LOAD_FAILED; -int ogl_ext_ARB_texture_non_power_of_two = ogl_LOAD_FAILED; -int ogl_ext_ARB_texture_query_lod = ogl_LOAD_FAILED; -int ogl_ext_ARB_texture_rectangle = ogl_LOAD_FAILED; -int ogl_ext_ARB_texture_stencil8 = ogl_LOAD_FAILED; -int ogl_ext_ARB_transpose_matrix = ogl_LOAD_FAILED; -int ogl_ext_ARB_vertex_blend = ogl_LOAD_FAILED; -int ogl_ext_ARB_vertex_buffer_object = ogl_LOAD_FAILED; -int ogl_ext_ARB_vertex_program = ogl_LOAD_FAILED; -int ogl_ext_ARB_vertex_shader = ogl_LOAD_FAILED; -int ogl_ext_ARB_vertex_type_10f_11f_11f_rev = ogl_LOAD_FAILED; -int ogl_ext_ARB_window_pos = ogl_LOAD_FAILED; -int ogl_ext_ATI_draw_buffers = ogl_LOAD_FAILED; -int ogl_ext_ATI_element_array = ogl_LOAD_FAILED; -int ogl_ext_ATI_envmap_bumpmap = ogl_LOAD_FAILED; -int ogl_ext_ATI_fragment_shader = ogl_LOAD_FAILED; -int ogl_ext_ATI_map_object_buffer = ogl_LOAD_FAILED; -int ogl_ext_ATI_meminfo = ogl_LOAD_FAILED; -int ogl_ext_ATI_pixel_format_float = ogl_LOAD_FAILED; -int ogl_ext_ATI_pn_triangles = ogl_LOAD_FAILED; -int ogl_ext_ATI_separate_stencil = ogl_LOAD_FAILED; -int ogl_ext_ATI_text_fragment_shader = ogl_LOAD_FAILED; -int ogl_ext_ATI_texture_env_combine3 = ogl_LOAD_FAILED; -int ogl_ext_ATI_texture_float = ogl_LOAD_FAILED; -int ogl_ext_ATI_texture_mirror_once = ogl_LOAD_FAILED; -int ogl_ext_ATI_vertex_array_object = ogl_LOAD_FAILED; -int ogl_ext_ATI_vertex_attrib_array_object = ogl_LOAD_FAILED; -int ogl_ext_ATI_vertex_streams = ogl_LOAD_FAILED; -int ogl_ext_EXT_422_pixels = ogl_LOAD_FAILED; -int ogl_ext_EXT_abgr = ogl_LOAD_FAILED; -int ogl_ext_EXT_bgra = ogl_LOAD_FAILED; -int ogl_ext_EXT_bindable_uniform = ogl_LOAD_FAILED; -int ogl_ext_EXT_blend_color = ogl_LOAD_FAILED; -int ogl_ext_EXT_blend_equation_separate = ogl_LOAD_FAILED; -int ogl_ext_EXT_blend_func_separate = ogl_LOAD_FAILED; -int ogl_ext_EXT_blend_logic_op = ogl_LOAD_FAILED; -int ogl_ext_EXT_blend_minmax = ogl_LOAD_FAILED; -int ogl_ext_EXT_blend_subtract = ogl_LOAD_FAILED; -int ogl_ext_EXT_clip_volume_hint = ogl_LOAD_FAILED; -int ogl_ext_EXT_cmyka = ogl_LOAD_FAILED; -int ogl_ext_EXT_color_subtable = ogl_LOAD_FAILED; -int ogl_ext_EXT_compiled_vertex_array = ogl_LOAD_FAILED; -int ogl_ext_EXT_convolution = ogl_LOAD_FAILED; -int ogl_ext_EXT_coordinate_frame = ogl_LOAD_FAILED; -int ogl_ext_EXT_copy_texture = ogl_LOAD_FAILED; -int ogl_ext_EXT_cull_vertex = ogl_LOAD_FAILED; -int ogl_ext_EXT_depth_bounds_test = ogl_LOAD_FAILED; -int ogl_ext_EXT_direct_state_access = ogl_LOAD_FAILED; -int ogl_ext_EXT_draw_buffers2 = ogl_LOAD_FAILED; -int ogl_ext_EXT_draw_instanced = ogl_LOAD_FAILED; -int ogl_ext_EXT_draw_range_elements = ogl_LOAD_FAILED; -int ogl_ext_EXT_fog_coord = ogl_LOAD_FAILED; -int ogl_ext_EXT_framebuffer_blit = ogl_LOAD_FAILED; -int ogl_ext_EXT_framebuffer_multisample = ogl_LOAD_FAILED; -int ogl_ext_EXT_framebuffer_multisample_blit_scaled = ogl_LOAD_FAILED; -int ogl_ext_EXT_framebuffer_object = ogl_LOAD_FAILED; -int ogl_ext_EXT_framebuffer_sRGB = ogl_LOAD_FAILED; -int ogl_ext_EXT_geometry_shader4 = ogl_LOAD_FAILED; -int ogl_ext_EXT_gpu_program_parameters = ogl_LOAD_FAILED; -int ogl_ext_EXT_gpu_shader4 = ogl_LOAD_FAILED; -int ogl_ext_EXT_histogram = ogl_LOAD_FAILED; -int ogl_ext_EXT_index_array_formats = ogl_LOAD_FAILED; -int ogl_ext_EXT_index_func = ogl_LOAD_FAILED; -int ogl_ext_EXT_index_material = ogl_LOAD_FAILED; -int ogl_ext_EXT_index_texture = ogl_LOAD_FAILED; -int ogl_ext_EXT_light_texture = ogl_LOAD_FAILED; -int ogl_ext_EXT_misc_attribute = ogl_LOAD_FAILED; -int ogl_ext_EXT_multi_draw_arrays = ogl_LOAD_FAILED; -int ogl_ext_EXT_multisample = ogl_LOAD_FAILED; -int ogl_ext_EXT_packed_depth_stencil = ogl_LOAD_FAILED; -int ogl_ext_EXT_packed_float = ogl_LOAD_FAILED; -int ogl_ext_EXT_packed_pixels = ogl_LOAD_FAILED; -int ogl_ext_EXT_paletted_texture = ogl_LOAD_FAILED; -int ogl_ext_EXT_pixel_buffer_object = ogl_LOAD_FAILED; -int ogl_ext_EXT_pixel_transform = ogl_LOAD_FAILED; -int ogl_ext_EXT_pixel_transform_color_table = ogl_LOAD_FAILED; -int ogl_ext_EXT_point_parameters = ogl_LOAD_FAILED; -int ogl_ext_EXT_polygon_offset = ogl_LOAD_FAILED; -int ogl_ext_EXT_provoking_vertex = ogl_LOAD_FAILED; -int ogl_ext_EXT_rescale_normal = ogl_LOAD_FAILED; -int ogl_ext_EXT_secondary_color = ogl_LOAD_FAILED; -int ogl_ext_EXT_separate_shader_objects = ogl_LOAD_FAILED; -int ogl_ext_EXT_separate_specular_color = ogl_LOAD_FAILED; -int ogl_ext_EXT_shader_image_load_store = ogl_LOAD_FAILED; -int ogl_ext_EXT_shadow_funcs = ogl_LOAD_FAILED; -int ogl_ext_EXT_shared_texture_palette = ogl_LOAD_FAILED; -int ogl_ext_EXT_stencil_clear_tag = ogl_LOAD_FAILED; -int ogl_ext_EXT_stencil_two_side = ogl_LOAD_FAILED; -int ogl_ext_EXT_stencil_wrap = ogl_LOAD_FAILED; -int ogl_ext_EXT_subtexture = ogl_LOAD_FAILED; -int ogl_ext_EXT_texture = ogl_LOAD_FAILED; -int ogl_ext_EXT_texture3D = ogl_LOAD_FAILED; -int ogl_ext_EXT_texture_array = ogl_LOAD_FAILED; -int ogl_ext_EXT_texture_buffer_object = ogl_LOAD_FAILED; -int ogl_ext_EXT_texture_compression_latc = ogl_LOAD_FAILED; -int ogl_ext_EXT_texture_compression_rgtc = ogl_LOAD_FAILED; -int ogl_ext_EXT_texture_compression_s3tc = ogl_LOAD_FAILED; -int ogl_ext_EXT_texture_cube_map = ogl_LOAD_FAILED; -int ogl_ext_EXT_texture_env_add = ogl_LOAD_FAILED; -int ogl_ext_EXT_texture_env_combine = ogl_LOAD_FAILED; -int ogl_ext_EXT_texture_env_dot3 = ogl_LOAD_FAILED; -int ogl_ext_EXT_texture_filter_anisotropic = ogl_LOAD_FAILED; -int ogl_ext_EXT_texture_integer = ogl_LOAD_FAILED; -int ogl_ext_EXT_texture_lod_bias = ogl_LOAD_FAILED; -int ogl_ext_EXT_texture_mirror_clamp = ogl_LOAD_FAILED; -int ogl_ext_EXT_texture_object = ogl_LOAD_FAILED; -int ogl_ext_EXT_texture_perturb_normal = ogl_LOAD_FAILED; -int ogl_ext_EXT_texture_sRGB = ogl_LOAD_FAILED; -int ogl_ext_EXT_texture_sRGB_decode = ogl_LOAD_FAILED; -int ogl_ext_EXT_texture_shared_exponent = ogl_LOAD_FAILED; -int ogl_ext_EXT_texture_snorm = ogl_LOAD_FAILED; -int ogl_ext_EXT_texture_swizzle = ogl_LOAD_FAILED; -int ogl_ext_EXT_timer_query = ogl_LOAD_FAILED; -int ogl_ext_EXT_transform_feedback = ogl_LOAD_FAILED; -int ogl_ext_EXT_vertex_array = ogl_LOAD_FAILED; -int ogl_ext_EXT_vertex_array_bgra = ogl_LOAD_FAILED; -int ogl_ext_EXT_vertex_attrib_64bit = ogl_LOAD_FAILED; -int ogl_ext_EXT_vertex_shader = ogl_LOAD_FAILED; -int ogl_ext_EXT_vertex_weighting = ogl_LOAD_FAILED; -int ogl_ext_EXT_x11_sync_object = ogl_LOAD_FAILED; -int ogl_ext_GREMEDY_frame_terminator = ogl_LOAD_FAILED; -int ogl_ext_GREMEDY_string_marker = ogl_LOAD_FAILED; -int ogl_ext_HP_convolution_border_modes = ogl_LOAD_FAILED; -int ogl_ext_HP_image_transform = ogl_LOAD_FAILED; -int ogl_ext_HP_occlusion_test = ogl_LOAD_FAILED; -int ogl_ext_HP_texture_lighting = ogl_LOAD_FAILED; -int ogl_ext_IBM_cull_vertex = ogl_LOAD_FAILED; -int ogl_ext_IBM_multimode_draw_arrays = ogl_LOAD_FAILED; -int ogl_ext_IBM_rasterpos_clip = ogl_LOAD_FAILED; -int ogl_ext_IBM_static_data = ogl_LOAD_FAILED; -int ogl_ext_IBM_texture_mirrored_repeat = ogl_LOAD_FAILED; -int ogl_ext_IBM_vertex_array_lists = ogl_LOAD_FAILED; -int ogl_ext_INGR_blend_func_separate = ogl_LOAD_FAILED; -int ogl_ext_INGR_color_clamp = ogl_LOAD_FAILED; -int ogl_ext_INGR_interlace_read = ogl_LOAD_FAILED; -int ogl_ext_INTEL_map_texture = ogl_LOAD_FAILED; -int ogl_ext_INTEL_parallel_arrays = ogl_LOAD_FAILED; -int ogl_ext_KHR_texture_compression_astc_ldr = ogl_LOAD_FAILED; -int ogl_ext_MESAX_texture_stack = ogl_LOAD_FAILED; -int ogl_ext_MESA_pack_invert = ogl_LOAD_FAILED; -int ogl_ext_MESA_resize_buffers = ogl_LOAD_FAILED; -int ogl_ext_MESA_window_pos = ogl_LOAD_FAILED; -int ogl_ext_MESA_ycbcr_texture = ogl_LOAD_FAILED; -int ogl_ext_NVX_conditional_render = ogl_LOAD_FAILED; -int ogl_ext_NV_bindless_multi_draw_indirect = ogl_LOAD_FAILED; -int ogl_ext_NV_bindless_texture = ogl_LOAD_FAILED; -int ogl_ext_NV_blend_equation_advanced = ogl_LOAD_FAILED; -int ogl_ext_NV_blend_equation_advanced_coherent = ogl_LOAD_FAILED; -int ogl_ext_NV_blend_square = ogl_LOAD_FAILED; -int ogl_ext_NV_compute_program5 = ogl_LOAD_FAILED; -int ogl_ext_NV_conditional_render = ogl_LOAD_FAILED; -int ogl_ext_NV_copy_depth_to_color = ogl_LOAD_FAILED; -int ogl_ext_NV_copy_image = ogl_LOAD_FAILED; -int ogl_ext_NV_deep_texture3D = ogl_LOAD_FAILED; -int ogl_ext_NV_depth_buffer_float = ogl_LOAD_FAILED; -int ogl_ext_NV_depth_clamp = ogl_LOAD_FAILED; -int ogl_ext_NV_draw_texture = ogl_LOAD_FAILED; -int ogl_ext_NV_evaluators = ogl_LOAD_FAILED; -int ogl_ext_NV_explicit_multisample = ogl_LOAD_FAILED; -int ogl_ext_NV_fence = ogl_LOAD_FAILED; -int ogl_ext_NV_float_buffer = ogl_LOAD_FAILED; -int ogl_ext_NV_fog_distance = ogl_LOAD_FAILED; -int ogl_ext_NV_fragment_program = ogl_LOAD_FAILED; -int ogl_ext_NV_fragment_program2 = ogl_LOAD_FAILED; -int ogl_ext_NV_fragment_program4 = ogl_LOAD_FAILED; -int ogl_ext_NV_fragment_program_option = ogl_LOAD_FAILED; -int ogl_ext_NV_framebuffer_multisample_coverage = ogl_LOAD_FAILED; -int ogl_ext_NV_geometry_program4 = ogl_LOAD_FAILED; -int ogl_ext_NV_geometry_shader4 = ogl_LOAD_FAILED; -int ogl_ext_NV_gpu_program4 = ogl_LOAD_FAILED; -int ogl_ext_NV_gpu_program5 = ogl_LOAD_FAILED; -int ogl_ext_NV_gpu_program5_mem_extended = ogl_LOAD_FAILED; -int ogl_ext_NV_gpu_shader5 = ogl_LOAD_FAILED; -int ogl_ext_NV_half_float = ogl_LOAD_FAILED; -int ogl_ext_NV_light_max_exponent = ogl_LOAD_FAILED; -int ogl_ext_NV_multisample_coverage = ogl_LOAD_FAILED; -int ogl_ext_NV_multisample_filter_hint = ogl_LOAD_FAILED; -int ogl_ext_NV_occlusion_query = ogl_LOAD_FAILED; -int ogl_ext_NV_packed_depth_stencil = ogl_LOAD_FAILED; -int ogl_ext_NV_parameter_buffer_object = ogl_LOAD_FAILED; -int ogl_ext_NV_parameter_buffer_object2 = ogl_LOAD_FAILED; -int ogl_ext_NV_path_rendering = ogl_LOAD_FAILED; -int ogl_ext_NV_pixel_data_range = ogl_LOAD_FAILED; -int ogl_ext_NV_point_sprite = ogl_LOAD_FAILED; -int ogl_ext_NV_present_video = ogl_LOAD_FAILED; -int ogl_ext_NV_primitive_restart = ogl_LOAD_FAILED; -int ogl_ext_NV_register_combiners = ogl_LOAD_FAILED; -int ogl_ext_NV_register_combiners2 = ogl_LOAD_FAILED; -int ogl_ext_NV_shader_atomic_counters = ogl_LOAD_FAILED; -int ogl_ext_NV_shader_atomic_float = ogl_LOAD_FAILED; -int ogl_ext_NV_shader_buffer_load = ogl_LOAD_FAILED; -int ogl_ext_NV_shader_buffer_store = ogl_LOAD_FAILED; -int ogl_ext_NV_shader_storage_buffer_object = ogl_LOAD_FAILED; -int ogl_ext_NV_tessellation_program5 = ogl_LOAD_FAILED; -int ogl_ext_NV_texgen_emboss = ogl_LOAD_FAILED; -int ogl_ext_NV_texgen_reflection = ogl_LOAD_FAILED; -int ogl_ext_NV_texture_barrier = ogl_LOAD_FAILED; -int ogl_ext_NV_texture_compression_vtc = ogl_LOAD_FAILED; -int ogl_ext_NV_texture_env_combine4 = ogl_LOAD_FAILED; -int ogl_ext_NV_texture_expand_normal = ogl_LOAD_FAILED; -int ogl_ext_NV_texture_multisample = ogl_LOAD_FAILED; -int ogl_ext_NV_texture_rectangle = ogl_LOAD_FAILED; -int ogl_ext_NV_texture_shader = ogl_LOAD_FAILED; -int ogl_ext_NV_texture_shader2 = ogl_LOAD_FAILED; -int ogl_ext_NV_texture_shader3 = ogl_LOAD_FAILED; -int ogl_ext_NV_transform_feedback = ogl_LOAD_FAILED; -int ogl_ext_NV_transform_feedback2 = ogl_LOAD_FAILED; -int ogl_ext_NV_vdpau_interop = ogl_LOAD_FAILED; -int ogl_ext_NV_vertex_array_range = ogl_LOAD_FAILED; -int ogl_ext_NV_vertex_array_range2 = ogl_LOAD_FAILED; -int ogl_ext_NV_vertex_attrib_integer_64bit = ogl_LOAD_FAILED; -int ogl_ext_NV_vertex_buffer_unified_memory = ogl_LOAD_FAILED; -int ogl_ext_NV_vertex_program = ogl_LOAD_FAILED; -int ogl_ext_NV_vertex_program1_1 = ogl_LOAD_FAILED; -int ogl_ext_NV_vertex_program2 = ogl_LOAD_FAILED; -int ogl_ext_NV_vertex_program2_option = ogl_LOAD_FAILED; -int ogl_ext_NV_vertex_program3 = ogl_LOAD_FAILED; -int ogl_ext_NV_vertex_program4 = ogl_LOAD_FAILED; -int ogl_ext_NV_video_capture = ogl_LOAD_FAILED; -int ogl_ext_OES_byte_coordinates = ogl_LOAD_FAILED; -int ogl_ext_OES_compressed_paletted_texture = ogl_LOAD_FAILED; -int ogl_ext_OES_fixed_point = ogl_LOAD_FAILED; -int ogl_ext_OES_query_matrix = ogl_LOAD_FAILED; -int ogl_ext_OES_read_format = ogl_LOAD_FAILED; -int ogl_ext_OES_single_precision = ogl_LOAD_FAILED; -int ogl_ext_OML_interlace = ogl_LOAD_FAILED; -int ogl_ext_OML_resample = ogl_LOAD_FAILED; -int ogl_ext_OML_subsample = ogl_LOAD_FAILED; -int ogl_ext_PGI_misc_hints = ogl_LOAD_FAILED; -int ogl_ext_PGI_vertex_hints = ogl_LOAD_FAILED; -int ogl_ext_REND_screen_coordinates = ogl_LOAD_FAILED; -int ogl_ext_S3_s3tc = ogl_LOAD_FAILED; -int ogl_ext_SGIS_detail_texture = ogl_LOAD_FAILED; -int ogl_ext_SGIS_fog_function = ogl_LOAD_FAILED; -int ogl_ext_SGIS_generate_mipmap = ogl_LOAD_FAILED; -int ogl_ext_SGIS_multisample = ogl_LOAD_FAILED; -int ogl_ext_SGIS_pixel_texture = ogl_LOAD_FAILED; -int ogl_ext_SGIS_point_line_texgen = ogl_LOAD_FAILED; -int ogl_ext_SGIS_point_parameters = ogl_LOAD_FAILED; -int ogl_ext_SGIS_sharpen_texture = ogl_LOAD_FAILED; -int ogl_ext_SGIS_texture4D = ogl_LOAD_FAILED; -int ogl_ext_SGIS_texture_border_clamp = ogl_LOAD_FAILED; -int ogl_ext_SGIS_texture_color_mask = ogl_LOAD_FAILED; -int ogl_ext_SGIS_texture_edge_clamp = ogl_LOAD_FAILED; -int ogl_ext_SGIS_texture_filter4 = ogl_LOAD_FAILED; -int ogl_ext_SGIS_texture_lod = ogl_LOAD_FAILED; -int ogl_ext_SGIS_texture_select = ogl_LOAD_FAILED; -int ogl_ext_SGIX_async = ogl_LOAD_FAILED; -int ogl_ext_SGIX_async_histogram = ogl_LOAD_FAILED; -int ogl_ext_SGIX_async_pixel = ogl_LOAD_FAILED; -int ogl_ext_SGIX_blend_alpha_minmax = ogl_LOAD_FAILED; -int ogl_ext_SGIX_calligraphic_fragment = ogl_LOAD_FAILED; -int ogl_ext_SGIX_clipmap = ogl_LOAD_FAILED; -int ogl_ext_SGIX_convolution_accuracy = ogl_LOAD_FAILED; -int ogl_ext_SGIX_depth_pass_instrument = ogl_LOAD_FAILED; -int ogl_ext_SGIX_depth_texture = ogl_LOAD_FAILED; -int ogl_ext_SGIX_flush_raster = ogl_LOAD_FAILED; -int ogl_ext_SGIX_fog_offset = ogl_LOAD_FAILED; -int ogl_ext_SGIX_fragment_lighting = ogl_LOAD_FAILED; -int ogl_ext_SGIX_framezoom = ogl_LOAD_FAILED; -int ogl_ext_SGIX_igloo_interface = ogl_LOAD_FAILED; -int ogl_ext_SGIX_instruments = ogl_LOAD_FAILED; -int ogl_ext_SGIX_interlace = ogl_LOAD_FAILED; -int ogl_ext_SGIX_ir_instrument1 = ogl_LOAD_FAILED; -int ogl_ext_SGIX_list_priority = ogl_LOAD_FAILED; -int ogl_ext_SGIX_pixel_texture = ogl_LOAD_FAILED; -int ogl_ext_SGIX_pixel_tiles = ogl_LOAD_FAILED; -int ogl_ext_SGIX_polynomial_ffd = ogl_LOAD_FAILED; -int ogl_ext_SGIX_reference_plane = ogl_LOAD_FAILED; -int ogl_ext_SGIX_resample = ogl_LOAD_FAILED; -int ogl_ext_SGIX_scalebias_hint = ogl_LOAD_FAILED; -int ogl_ext_SGIX_shadow = ogl_LOAD_FAILED; -int ogl_ext_SGIX_shadow_ambient = ogl_LOAD_FAILED; -int ogl_ext_SGIX_sprite = ogl_LOAD_FAILED; -int ogl_ext_SGIX_subsample = ogl_LOAD_FAILED; -int ogl_ext_SGIX_tag_sample_buffer = ogl_LOAD_FAILED; -int ogl_ext_SGIX_texture_add_env = ogl_LOAD_FAILED; -int ogl_ext_SGIX_texture_coordinate_clamp = ogl_LOAD_FAILED; -int ogl_ext_SGIX_texture_lod_bias = ogl_LOAD_FAILED; -int ogl_ext_SGIX_texture_multi_buffer = ogl_LOAD_FAILED; -int ogl_ext_SGIX_texture_scale_bias = ogl_LOAD_FAILED; -int ogl_ext_SGIX_vertex_preclip = ogl_LOAD_FAILED; -int ogl_ext_SGIX_ycrcb = ogl_LOAD_FAILED; -int ogl_ext_SGIX_ycrcb_subsample = ogl_LOAD_FAILED; -int ogl_ext_SGIX_ycrcba = ogl_LOAD_FAILED; -int ogl_ext_SGI_color_matrix = ogl_LOAD_FAILED; -int ogl_ext_SGI_color_table = ogl_LOAD_FAILED; -int ogl_ext_SGI_texture_color_table = ogl_LOAD_FAILED; -int ogl_ext_SUNX_constant_data = ogl_LOAD_FAILED; -int ogl_ext_SUN_convolution_border_modes = ogl_LOAD_FAILED; -int ogl_ext_SUN_global_alpha = ogl_LOAD_FAILED; -int ogl_ext_SUN_mesh_array = ogl_LOAD_FAILED; -int ogl_ext_SUN_slice_accum = ogl_LOAD_FAILED; -int ogl_ext_SUN_triangle_list = ogl_LOAD_FAILED; -int ogl_ext_SUN_vertex = ogl_LOAD_FAILED; -int ogl_ext_WIN_phong_shading = ogl_LOAD_FAILED; -int ogl_ext_WIN_specular_fog = ogl_LOAD_FAILED; - -void (CODEGEN_FUNCPTR *_ptrc_glColorSubTable)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColorTable)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColorTableParameterfv)(GLenum, GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColorTableParameteriv)(GLenum, GLenum, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glConvolutionFilter1D)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glConvolutionFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterf)(GLenum, GLenum, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterfv)(GLenum, GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameteri)(GLenum, GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameteriv)(GLenum, GLenum, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCopyColorSubTable)(GLenum, GLsizei, GLint, GLint, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCopyColorTable)(GLenum, GLenum, GLint, GLint, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCopyConvolutionFilter1D)(GLenum, GLenum, GLint, GLint, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCopyConvolutionFilter2D)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetColorTable)(GLenum, GLenum, GLenum, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterfv)(GLenum, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameteriv)(GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionFilter)(GLenum, GLenum, GLenum, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameterfv)(GLenum, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameteriv)(GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetHistogram)(GLenum, GLboolean, GLenum, GLenum, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameterfv)(GLenum, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameteriv)(GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetMinmax)(GLenum, GLboolean, GLenum, GLenum, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxParameterfv)(GLenum, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxParameteriv)(GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetSeparableFilter)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glHistogram)(GLenum, GLsizei, GLenum, GLboolean) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMinmax)(GLenum, GLenum, GLboolean) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glResetHistogram)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glResetMinmax)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSeparableFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *) = NULL; - -static int Load_ARB_imaging(void) -{ - int numFailed = 0; - _ptrc_glColorSubTable = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glColorSubTable"); - if(!_ptrc_glColorSubTable) numFailed++; - _ptrc_glColorTable = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glColorTable"); - if(!_ptrc_glColorTable) numFailed++; - _ptrc_glColorTableParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glColorTableParameterfv"); - if(!_ptrc_glColorTableParameterfv) numFailed++; - _ptrc_glColorTableParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glColorTableParameteriv"); - if(!_ptrc_glColorTableParameteriv) numFailed++; - _ptrc_glConvolutionFilter1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glConvolutionFilter1D"); - if(!_ptrc_glConvolutionFilter1D) numFailed++; - _ptrc_glConvolutionFilter2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glConvolutionFilter2D"); - if(!_ptrc_glConvolutionFilter2D) numFailed++; - _ptrc_glConvolutionParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glConvolutionParameterf"); - if(!_ptrc_glConvolutionParameterf) numFailed++; - _ptrc_glConvolutionParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glConvolutionParameterfv"); - if(!_ptrc_glConvolutionParameterfv) numFailed++; - _ptrc_glConvolutionParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glConvolutionParameteri"); - if(!_ptrc_glConvolutionParameteri) numFailed++; - _ptrc_glConvolutionParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glConvolutionParameteriv"); - if(!_ptrc_glConvolutionParameteriv) numFailed++; - _ptrc_glCopyColorSubTable = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLint, GLsizei))IntGetProcAddress("glCopyColorSubTable"); - if(!_ptrc_glCopyColorSubTable) numFailed++; - _ptrc_glCopyColorTable = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei))IntGetProcAddress("glCopyColorTable"); - if(!_ptrc_glCopyColorTable) numFailed++; - _ptrc_glCopyConvolutionFilter1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei))IntGetProcAddress("glCopyConvolutionFilter1D"); - if(!_ptrc_glCopyConvolutionFilter1D) numFailed++; - _ptrc_glCopyConvolutionFilter2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyConvolutionFilter2D"); - if(!_ptrc_glCopyConvolutionFilter2D) numFailed++; - _ptrc_glGetColorTable = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetColorTable"); - if(!_ptrc_glGetColorTable) numFailed++; - _ptrc_glGetColorTableParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetColorTableParameterfv"); - if(!_ptrc_glGetColorTableParameterfv) numFailed++; - _ptrc_glGetColorTableParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetColorTableParameteriv"); - if(!_ptrc_glGetColorTableParameteriv) numFailed++; - _ptrc_glGetConvolutionFilter = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetConvolutionFilter"); - if(!_ptrc_glGetConvolutionFilter) numFailed++; - _ptrc_glGetConvolutionParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetConvolutionParameterfv"); - if(!_ptrc_glGetConvolutionParameterfv) numFailed++; - _ptrc_glGetConvolutionParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetConvolutionParameteriv"); - if(!_ptrc_glGetConvolutionParameteriv) numFailed++; - _ptrc_glGetHistogram = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetHistogram"); - if(!_ptrc_glGetHistogram) numFailed++; - _ptrc_glGetHistogramParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetHistogramParameterfv"); - if(!_ptrc_glGetHistogramParameterfv) numFailed++; - _ptrc_glGetHistogramParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetHistogramParameteriv"); - if(!_ptrc_glGetHistogramParameteriv) numFailed++; - _ptrc_glGetMinmax = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetMinmax"); - if(!_ptrc_glGetMinmax) numFailed++; - _ptrc_glGetMinmaxParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMinmaxParameterfv"); - if(!_ptrc_glGetMinmaxParameterfv) numFailed++; - _ptrc_glGetMinmaxParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetMinmaxParameteriv"); - if(!_ptrc_glGetMinmaxParameteriv) numFailed++; - _ptrc_glGetSeparableFilter = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *))IntGetProcAddress("glGetSeparableFilter"); - if(!_ptrc_glGetSeparableFilter) numFailed++; - _ptrc_glHistogram = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLboolean))IntGetProcAddress("glHistogram"); - if(!_ptrc_glHistogram) numFailed++; - _ptrc_glMinmax = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLboolean))IntGetProcAddress("glMinmax"); - if(!_ptrc_glMinmax) numFailed++; - _ptrc_glResetHistogram = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glResetHistogram"); - if(!_ptrc_glResetHistogram) numFailed++; - _ptrc_glResetMinmax = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glResetMinmax"); - if(!_ptrc_glResetMinmax) numFailed++; - _ptrc_glSeparableFilter2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *))IntGetProcAddress("glSeparableFilter2D"); - if(!_ptrc_glSeparableFilter2D) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei, GLuint *) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint) = NULL; - -static int Load_ARB_vertex_array_object(void) -{ - int numFailed = 0; - _ptrc_glBindVertexArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindVertexArray"); - if(!_ptrc_glBindVertexArray) numFailed++; - _ptrc_glDeleteVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteVertexArrays"); - if(!_ptrc_glDeleteVertexArrays) numFailed++; - _ptrc_glGenVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenVertexArrays"); - if(!_ptrc_glGenVertexArrays) numFailed++; - _ptrc_glIsVertexArray = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsVertexArray"); - if(!_ptrc_glIsVertexArray) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr) = NULL; -void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield) = NULL; - -static int Load_ARB_map_buffer_range(void) -{ - int numFailed = 0; - _ptrc_glFlushMappedBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedBufferRange"); - if(!_ptrc_glFlushMappedBufferRange) numFailed++; - _ptrc_glMapBufferRange = (void * (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, GLbitfield))IntGetProcAddress("glMapBufferRange"); - if(!_ptrc_glMapBufferRange) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) = NULL; -GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum, GLenum, GLint *) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = NULL; - -static int Load_ARB_framebuffer_object(void) -{ - int numFailed = 0; - _ptrc_glBindFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindFramebuffer"); - if(!_ptrc_glBindFramebuffer) numFailed++; - _ptrc_glBindRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindRenderbuffer"); - if(!_ptrc_glBindRenderbuffer) numFailed++; - _ptrc_glBlitFramebuffer = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum))IntGetProcAddress("glBlitFramebuffer"); - if(!_ptrc_glBlitFramebuffer) numFailed++; - _ptrc_glCheckFramebufferStatus = (GLenum (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCheckFramebufferStatus"); - if(!_ptrc_glCheckFramebufferStatus) numFailed++; - _ptrc_glDeleteFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteFramebuffers"); - if(!_ptrc_glDeleteFramebuffers) numFailed++; - _ptrc_glDeleteRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteRenderbuffers"); - if(!_ptrc_glDeleteRenderbuffers) numFailed++; - _ptrc_glFramebufferRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glFramebufferRenderbuffer"); - if(!_ptrc_glFramebufferRenderbuffer) numFailed++; - _ptrc_glFramebufferTexture1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture1D"); - if(!_ptrc_glFramebufferTexture1D) numFailed++; - _ptrc_glFramebufferTexture2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture2D"); - if(!_ptrc_glFramebufferTexture2D) numFailed++; - _ptrc_glFramebufferTexture3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTexture3D"); - if(!_ptrc_glFramebufferTexture3D) numFailed++; - _ptrc_glFramebufferTextureLayer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTextureLayer"); - if(!_ptrc_glFramebufferTextureLayer) numFailed++; - _ptrc_glGenFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenFramebuffers"); - if(!_ptrc_glGenFramebuffers) numFailed++; - _ptrc_glGenRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenRenderbuffers"); - if(!_ptrc_glGenRenderbuffers) numFailed++; - _ptrc_glGenerateMipmap = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGenerateMipmap"); - if(!_ptrc_glGenerateMipmap) numFailed++; - _ptrc_glGetFramebufferAttachmentParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferAttachmentParameteriv"); - if(!_ptrc_glGetFramebufferAttachmentParameteriv) numFailed++; - _ptrc_glGetRenderbufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetRenderbufferParameteriv"); - if(!_ptrc_glGetRenderbufferParameteriv) numFailed++; - _ptrc_glIsFramebuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsFramebuffer"); - if(!_ptrc_glIsFramebuffer) numFailed++; - _ptrc_glIsRenderbuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsRenderbuffer"); - if(!_ptrc_glIsRenderbuffer) numFailed++; - _ptrc_glRenderbufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorage"); - if(!_ptrc_glRenderbufferStorage) numFailed++; - _ptrc_glRenderbufferStorageMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorageMultisample"); - if(!_ptrc_glRenderbufferStorageMultisample) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *) = NULL; -GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint, const GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint, GLuint, GLuint) = NULL; - -static int Load_ARB_uniform_buffer_object(void) -{ - int numFailed = 0; - _ptrc_glGetActiveUniformBlockName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformBlockName"); - if(!_ptrc_glGetActiveUniformBlockName) numFailed++; - _ptrc_glGetActiveUniformBlockiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformBlockiv"); - if(!_ptrc_glGetActiveUniformBlockiv) numFailed++; - _ptrc_glGetActiveUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformName"); - if(!_ptrc_glGetActiveUniformName) numFailed++; - _ptrc_glGetActiveUniformsiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformsiv"); - if(!_ptrc_glGetActiveUniformsiv) numFailed++; - _ptrc_glGetUniformBlockIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformBlockIndex"); - if(!_ptrc_glGetUniformBlockIndex) numFailed++; - _ptrc_glGetUniformIndices = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLuint *))IntGetProcAddress("glGetUniformIndices"); - if(!_ptrc_glGetUniformIndices) numFailed++; - _ptrc_glUniformBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glUniformBlockBinding"); - if(!_ptrc_glUniformBlockBinding) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) = NULL; - -static int Load_ARB_copy_buffer(void) -{ - int numFailed = 0; - _ptrc_glCopyBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr))IntGetProcAddress("glCopyBufferSubData"); - if(!_ptrc_glCopyBufferSubData) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *) = NULL; - -static int Load_ARB_draw_elements_base_vertex(void) -{ - int numFailed = 0; - _ptrc_glDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLint))IntGetProcAddress("glDrawElementsBaseVertex"); - if(!_ptrc_glDrawElementsBaseVertex) numFailed++; - _ptrc_glDrawElementsInstancedBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint))IntGetProcAddress("glDrawElementsInstancedBaseVertex"); - if(!_ptrc_glDrawElementsInstancedBaseVertex) numFailed++; - _ptrc_glDrawRangeElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint))IntGetProcAddress("glDrawRangeElementsBaseVertex"); - if(!_ptrc_glDrawRangeElementsBaseVertex) numFailed++; - _ptrc_glMultiDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *))IntGetProcAddress("glMultiDrawElementsBaseVertex"); - if(!_ptrc_glMultiDrawElementsBaseVertex) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum) = NULL; - -static int Load_ARB_provoking_vertex(void) -{ - int numFailed = 0; - _ptrc_glProvokingVertex = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glProvokingVertex"); - if(!_ptrc_glProvokingVertex) numFailed++; - return numFailed; -} - -GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync, GLbitfield, GLuint64) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync) = NULL; -GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum, GLbitfield) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum, GLint64 *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync, GLbitfield, GLuint64) = NULL; - -static int Load_ARB_sync(void) -{ - int numFailed = 0; - _ptrc_glClientWaitSync = (GLenum (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glClientWaitSync"); - if(!_ptrc_glClientWaitSync) numFailed++; - _ptrc_glDeleteSync = (void (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glDeleteSync"); - if(!_ptrc_glDeleteSync) numFailed++; - _ptrc_glFenceSync = (GLsync (CODEGEN_FUNCPTR *)(GLenum, GLbitfield))IntGetProcAddress("glFenceSync"); - if(!_ptrc_glFenceSync) numFailed++; - _ptrc_glGetInteger64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLint64 *))IntGetProcAddress("glGetInteger64v"); - if(!_ptrc_glGetInteger64v) numFailed++; - _ptrc_glGetSynciv = (void (CODEGEN_FUNCPTR *)(GLsync, GLenum, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetSynciv"); - if(!_ptrc_glGetSynciv) numFailed++; - _ptrc_glIsSync = (GLboolean (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glIsSync"); - if(!_ptrc_glIsSync) numFailed++; - _ptrc_glWaitSync = (void (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glWaitSync"); - if(!_ptrc_glWaitSync) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum, GLuint, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint, GLbitfield) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; - -static int Load_ARB_texture_multisample(void) -{ - int numFailed = 0; - _ptrc_glGetMultisamplefv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetMultisamplefv"); - if(!_ptrc_glGetMultisamplefv) numFailed++; - _ptrc_glSampleMaski = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield))IntGetProcAddress("glSampleMaski"); - if(!_ptrc_glSampleMaski) numFailed++; - _ptrc_glTexImage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage2DMultisample"); - if(!_ptrc_glTexImage2DMultisample) numFailed++; - _ptrc_glTexImage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage3DMultisample"); - if(!_ptrc_glTexImage3DMultisample) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64v)(GLuint, GLenum, GLint64 *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64v)(GLuint, GLenum, GLuint64 *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glQueryCounter)(GLuint, GLenum) = NULL; - -static int Load_ARB_timer_query(void) -{ - int numFailed = 0; - _ptrc_glGetQueryObjecti64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint64 *))IntGetProcAddress("glGetQueryObjecti64v"); - if(!_ptrc_glGetQueryObjecti64v) numFailed++; - _ptrc_glGetQueryObjectui64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint64 *))IntGetProcAddress("glGetQueryObjectui64v"); - if(!_ptrc_glGetQueryObjectui64v) numFailed++; - _ptrc_glQueryCounter = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glQueryCounter"); - if(!_ptrc_glQueryCounter) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glColorP3ui)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColorP3uiv)(GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColorP4ui)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColorP4uiv)(GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP1ui)(GLenum, GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP1uiv)(GLenum, GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP2ui)(GLenum, GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP2uiv)(GLenum, GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP3ui)(GLenum, GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP3uiv)(GLenum, GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP4ui)(GLenum, GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP4uiv)(GLenum, GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNormalP3ui)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNormalP3uiv)(GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorP3ui)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorP3uiv)(GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP1ui)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP1uiv)(GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP2ui)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP2uiv)(GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP3ui)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP3uiv)(GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP4ui)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP4uiv)(GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexP2ui)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexP2uiv)(GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexP3ui)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexP3uiv)(GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexP4ui)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexP4uiv)(GLenum, const GLuint *) = NULL; - -static int Load_ARB_vertex_type_2_10_10_10_rev(void) -{ - int numFailed = 0; - _ptrc_glColorP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glColorP3ui"); - if(!_ptrc_glColorP3ui) numFailed++; - _ptrc_glColorP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glColorP3uiv"); - if(!_ptrc_glColorP3uiv) numFailed++; - _ptrc_glColorP4ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glColorP4ui"); - if(!_ptrc_glColorP4ui) numFailed++; - _ptrc_glColorP4uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glColorP4uiv"); - if(!_ptrc_glColorP4uiv) numFailed++; - _ptrc_glMultiTexCoordP1ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexCoordP1ui"); - if(!_ptrc_glMultiTexCoordP1ui) numFailed++; - _ptrc_glMultiTexCoordP1uiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glMultiTexCoordP1uiv"); - if(!_ptrc_glMultiTexCoordP1uiv) numFailed++; - _ptrc_glMultiTexCoordP2ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexCoordP2ui"); - if(!_ptrc_glMultiTexCoordP2ui) numFailed++; - _ptrc_glMultiTexCoordP2uiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glMultiTexCoordP2uiv"); - if(!_ptrc_glMultiTexCoordP2uiv) numFailed++; - _ptrc_glMultiTexCoordP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexCoordP3ui"); - if(!_ptrc_glMultiTexCoordP3ui) numFailed++; - _ptrc_glMultiTexCoordP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glMultiTexCoordP3uiv"); - if(!_ptrc_glMultiTexCoordP3uiv) numFailed++; - _ptrc_glMultiTexCoordP4ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexCoordP4ui"); - if(!_ptrc_glMultiTexCoordP4ui) numFailed++; - _ptrc_glMultiTexCoordP4uiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glMultiTexCoordP4uiv"); - if(!_ptrc_glMultiTexCoordP4uiv) numFailed++; - _ptrc_glNormalP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glNormalP3ui"); - if(!_ptrc_glNormalP3ui) numFailed++; - _ptrc_glNormalP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glNormalP3uiv"); - if(!_ptrc_glNormalP3uiv) numFailed++; - _ptrc_glSecondaryColorP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glSecondaryColorP3ui"); - if(!_ptrc_glSecondaryColorP3ui) numFailed++; - _ptrc_glSecondaryColorP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glSecondaryColorP3uiv"); - if(!_ptrc_glSecondaryColorP3uiv) numFailed++; - _ptrc_glTexCoordP1ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glTexCoordP1ui"); - if(!_ptrc_glTexCoordP1ui) numFailed++; - _ptrc_glTexCoordP1uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glTexCoordP1uiv"); - if(!_ptrc_glTexCoordP1uiv) numFailed++; - _ptrc_glTexCoordP2ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glTexCoordP2ui"); - if(!_ptrc_glTexCoordP2ui) numFailed++; - _ptrc_glTexCoordP2uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glTexCoordP2uiv"); - if(!_ptrc_glTexCoordP2uiv) numFailed++; - _ptrc_glTexCoordP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glTexCoordP3ui"); - if(!_ptrc_glTexCoordP3ui) numFailed++; - _ptrc_glTexCoordP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glTexCoordP3uiv"); - if(!_ptrc_glTexCoordP3uiv) numFailed++; - _ptrc_glTexCoordP4ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glTexCoordP4ui"); - if(!_ptrc_glTexCoordP4ui) numFailed++; - _ptrc_glTexCoordP4uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glTexCoordP4uiv"); - if(!_ptrc_glTexCoordP4uiv) numFailed++; - _ptrc_glVertexAttribP1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP1ui"); - if(!_ptrc_glVertexAttribP1ui) numFailed++; - _ptrc_glVertexAttribP1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP1uiv"); - if(!_ptrc_glVertexAttribP1uiv) numFailed++; - _ptrc_glVertexAttribP2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP2ui"); - if(!_ptrc_glVertexAttribP2ui) numFailed++; - _ptrc_glVertexAttribP2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP2uiv"); - if(!_ptrc_glVertexAttribP2uiv) numFailed++; - _ptrc_glVertexAttribP3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP3ui"); - if(!_ptrc_glVertexAttribP3ui) numFailed++; - _ptrc_glVertexAttribP3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP3uiv"); - if(!_ptrc_glVertexAttribP3uiv) numFailed++; - _ptrc_glVertexAttribP4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP4ui"); - if(!_ptrc_glVertexAttribP4ui) numFailed++; - _ptrc_glVertexAttribP4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP4uiv"); - if(!_ptrc_glVertexAttribP4uiv) numFailed++; - _ptrc_glVertexP2ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glVertexP2ui"); - if(!_ptrc_glVertexP2ui) numFailed++; - _ptrc_glVertexP2uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glVertexP2uiv"); - if(!_ptrc_glVertexP2uiv) numFailed++; - _ptrc_glVertexP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glVertexP3ui"); - if(!_ptrc_glVertexP3ui) numFailed++; - _ptrc_glVertexP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glVertexP3uiv"); - if(!_ptrc_glVertexP3uiv) numFailed++; - _ptrc_glVertexP4ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glVertexP4ui"); - if(!_ptrc_glVertexP4ui) numFailed++; - _ptrc_glVertexP4uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glVertexP4uiv"); - if(!_ptrc_glVertexP4uiv) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *) = NULL; -GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataIndex)(GLuint, const GLchar *) = NULL; - -static int Load_ARB_blend_func_extended(void) -{ - int numFailed = 0; - _ptrc_glBindFragDataLocationIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocationIndexed"); - if(!_ptrc_glBindFragDataLocationIndexed) numFailed++; - _ptrc_glGetFragDataIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataIndex"); - if(!_ptrc_glGetFragDataIndex) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBindSampler)(GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeleteSamplers)(GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGenSamplers)(GLsizei, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIiv)(GLuint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterfv)(GLuint, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameteriv)(GLuint, GLenum, GLint *) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSampler)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIiv)(GLuint, GLenum, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIuiv)(GLuint, GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterf)(GLuint, GLenum, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterfv)(GLuint, GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteri)(GLuint, GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteriv)(GLuint, GLenum, const GLint *) = NULL; - -static int Load_ARB_sampler_objects(void) -{ - int numFailed = 0; - _ptrc_glBindSampler = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glBindSampler"); - if(!_ptrc_glBindSampler) numFailed++; - _ptrc_glDeleteSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteSamplers"); - if(!_ptrc_glDeleteSamplers) numFailed++; - _ptrc_glGenSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenSamplers"); - if(!_ptrc_glGenSamplers) numFailed++; - _ptrc_glGetSamplerParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetSamplerParameterIiv"); - if(!_ptrc_glGetSamplerParameterIiv) numFailed++; - _ptrc_glGetSamplerParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetSamplerParameterIuiv"); - if(!_ptrc_glGetSamplerParameterIuiv) numFailed++; - _ptrc_glGetSamplerParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetSamplerParameterfv"); - if(!_ptrc_glGetSamplerParameterfv) numFailed++; - _ptrc_glGetSamplerParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetSamplerParameteriv"); - if(!_ptrc_glGetSamplerParameteriv) numFailed++; - _ptrc_glIsSampler = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsSampler"); - if(!_ptrc_glIsSampler) numFailed++; - _ptrc_glSamplerParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glSamplerParameterIiv"); - if(!_ptrc_glSamplerParameterIiv) numFailed++; - _ptrc_glSamplerParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLuint *))IntGetProcAddress("glSamplerParameterIuiv"); - if(!_ptrc_glSamplerParameterIuiv) numFailed++; - _ptrc_glSamplerParameterf = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat))IntGetProcAddress("glSamplerParameterf"); - if(!_ptrc_glSamplerParameterf) numFailed++; - _ptrc_glSamplerParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLfloat *))IntGetProcAddress("glSamplerParameterfv"); - if(!_ptrc_glSamplerParameterfv) numFailed++; - _ptrc_glSamplerParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glSamplerParameteri"); - if(!_ptrc_glSamplerParameteri) numFailed++; - _ptrc_glSamplerParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glSamplerParameteriv"); - if(!_ptrc_glSamplerParameteriv) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysIndirect)(GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsIndirect)(GLenum, GLenum, const GLvoid *) = NULL; - -static int Load_ARB_draw_indirect(void) -{ - int numFailed = 0; - _ptrc_glDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid *))IntGetProcAddress("glDrawArraysIndirect"); - if(!_ptrc_glDrawArraysIndirect) numFailed++; - _ptrc_glDrawElementsIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLvoid *))IntGetProcAddress("glDrawElementsIndirect"); - if(!_ptrc_glDrawElementsIndirect) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetUniformdv)(GLuint, GLint, GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform1d)(GLint, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform1dv)(GLint, GLsizei, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform2d)(GLint, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform2dv)(GLint, GLsizei, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform3d)(GLint, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform3dv)(GLint, GLsizei, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform4d)(GLint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform4dv)(GLint, GLsizei, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; - -static int Load_ARB_gpu_shader_fp64(void) -{ - int numFailed = 0; - _ptrc_glGetUniformdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble *))IntGetProcAddress("glGetUniformdv"); - if(!_ptrc_glGetUniformdv) numFailed++; - _ptrc_glUniform1d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble))IntGetProcAddress("glUniform1d"); - if(!_ptrc_glUniform1d) numFailed++; - _ptrc_glUniform1dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform1dv"); - if(!_ptrc_glUniform1dv) numFailed++; - _ptrc_glUniform2d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble))IntGetProcAddress("glUniform2d"); - if(!_ptrc_glUniform2d) numFailed++; - _ptrc_glUniform2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform2dv"); - if(!_ptrc_glUniform2dv) numFailed++; - _ptrc_glUniform3d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glUniform3d"); - if(!_ptrc_glUniform3d) numFailed++; - _ptrc_glUniform3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform3dv"); - if(!_ptrc_glUniform3dv) numFailed++; - _ptrc_glUniform4d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glUniform4d"); - if(!_ptrc_glUniform4d) numFailed++; - _ptrc_glUniform4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform4dv"); - if(!_ptrc_glUniform4dv) numFailed++; - _ptrc_glUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2dv"); - if(!_ptrc_glUniformMatrix2dv) numFailed++; - _ptrc_glUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2x3dv"); - if(!_ptrc_glUniformMatrix2x3dv) numFailed++; - _ptrc_glUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2x4dv"); - if(!_ptrc_glUniformMatrix2x4dv) numFailed++; - _ptrc_glUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3dv"); - if(!_ptrc_glUniformMatrix3dv) numFailed++; - _ptrc_glUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3x2dv"); - if(!_ptrc_glUniformMatrix3x2dv) numFailed++; - _ptrc_glUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3x4dv"); - if(!_ptrc_glUniformMatrix3x4dv) numFailed++; - _ptrc_glUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4dv"); - if(!_ptrc_glUniformMatrix4dv) numFailed++; - _ptrc_glUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4x2dv"); - if(!_ptrc_glUniformMatrix4x2dv) numFailed++; - _ptrc_glUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4x3dv"); - if(!_ptrc_glUniformMatrix4x3dv) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformiv)(GLuint, GLenum, GLuint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStageiv)(GLuint, GLenum, GLenum, GLint *) = NULL; -GLuint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineIndex)(GLuint, GLenum, const GLchar *) = NULL; -GLint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineUniformLocation)(GLuint, GLenum, const GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetUniformSubroutineuiv)(GLenum, GLint, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformSubroutinesuiv)(GLenum, GLsizei, const GLuint *) = NULL; - -static int Load_ARB_shader_subroutine(void) -{ - int numFailed = 0; - _ptrc_glGetActiveSubroutineName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineName"); - if(!_ptrc_glGetActiveSubroutineName) numFailed++; - _ptrc_glGetActiveSubroutineUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineUniformName"); - if(!_ptrc_glGetActiveSubroutineUniformName) numFailed++; - _ptrc_glGetActiveSubroutineUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveSubroutineUniformiv"); - if(!_ptrc_glGetActiveSubroutineUniformiv) numFailed++; - _ptrc_glGetProgramStageiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramStageiv"); - if(!_ptrc_glGetProgramStageiv) numFailed++; - _ptrc_glGetSubroutineIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetSubroutineIndex"); - if(!_ptrc_glGetSubroutineIndex) numFailed++; - _ptrc_glGetSubroutineUniformLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetSubroutineUniformLocation"); - if(!_ptrc_glGetSubroutineUniformLocation) numFailed++; - _ptrc_glGetUniformSubroutineuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint *))IntGetProcAddress("glGetUniformSubroutineuiv"); - if(!_ptrc_glGetUniformSubroutineuiv) numFailed++; - _ptrc_glUniformSubroutinesuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLuint *))IntGetProcAddress("glUniformSubroutinesuiv"); - if(!_ptrc_glUniformSubroutinesuiv) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glPatchParameterfv)(GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPatchParameteri)(GLenum, GLint) = NULL; - -static int Load_ARB_tessellation_shader(void) -{ - int numFailed = 0; - _ptrc_glPatchParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPatchParameterfv"); - if(!_ptrc_glPatchParameterfv) numFailed++; - _ptrc_glPatchParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPatchParameteri"); - if(!_ptrc_glPatchParameteri) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBindTransformFeedback)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacks)(GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedback)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacks)(GLsizei, GLuint *) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedback)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedback)(void) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedback)(void) = NULL; - -static int Load_ARB_transform_feedback2(void) -{ - int numFailed = 0; - _ptrc_glBindTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTransformFeedback"); - if(!_ptrc_glBindTransformFeedback) numFailed++; - _ptrc_glDeleteTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTransformFeedbacks"); - if(!_ptrc_glDeleteTransformFeedbacks) numFailed++; - _ptrc_glDrawTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDrawTransformFeedback"); - if(!_ptrc_glDrawTransformFeedback) numFailed++; - _ptrc_glGenTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTransformFeedbacks"); - if(!_ptrc_glGenTransformFeedbacks) numFailed++; - _ptrc_glIsTransformFeedback = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTransformFeedback"); - if(!_ptrc_glIsTransformFeedback) numFailed++; - _ptrc_glPauseTransformFeedback = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPauseTransformFeedback"); - if(!_ptrc_glPauseTransformFeedback) numFailed++; - _ptrc_glResumeTransformFeedback = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glResumeTransformFeedback"); - if(!_ptrc_glResumeTransformFeedback) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBeginQueryIndexed)(GLenum, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStream)(GLenum, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEndQueryIndexed)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetQueryIndexediv)(GLenum, GLuint, GLenum, GLint *) = NULL; - -static int Load_ARB_transform_feedback3(void) -{ - int numFailed = 0; - _ptrc_glBeginQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBeginQueryIndexed"); - if(!_ptrc_glBeginQueryIndexed) numFailed++; - _ptrc_glDrawTransformFeedbackStream = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glDrawTransformFeedbackStream"); - if(!_ptrc_glDrawTransformFeedbackStream) numFailed++; - _ptrc_glEndQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEndQueryIndexed"); - if(!_ptrc_glEndQueryIndexed) numFailed++; - _ptrc_glGetQueryIndexediv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryIndexediv"); - if(!_ptrc_glGetQueryIndexediv) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glClearDepthf)(GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDepthRangef)(GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)(void) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glShaderBinary)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei) = NULL; - -static int Load_ARB_ES2_compatibility(void) -{ - int numFailed = 0; - _ptrc_glClearDepthf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glClearDepthf"); - if(!_ptrc_glClearDepthf) numFailed++; - _ptrc_glDepthRangef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glDepthRangef"); - if(!_ptrc_glDepthRangef) numFailed++; - _ptrc_glGetShaderPrecisionFormat = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *, GLint *))IntGetProcAddress("glGetShaderPrecisionFormat"); - if(!_ptrc_glGetShaderPrecisionFormat) numFailed++; - _ptrc_glReleaseShaderCompiler = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glReleaseShaderCompiler"); - if(!_ptrc_glReleaseShaderCompiler) numFailed++; - _ptrc_glShaderBinary = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glShaderBinary"); - if(!_ptrc_glShaderBinary) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramBinary)(GLuint, GLenum, const GLvoid *, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteri)(GLuint, GLenum, GLint) = NULL; - -static int Load_ARB_get_program_binary(void) -{ - int numFailed = 0; - _ptrc_glGetProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *))IntGetProcAddress("glGetProgramBinary"); - if(!_ptrc_glGetProgramBinary) numFailed++; - _ptrc_glProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glProgramBinary"); - if(!_ptrc_glProgramBinary) numFailed++; - _ptrc_glProgramParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glProgramParameteri"); - if(!_ptrc_glProgramParameteri) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glActiveShaderProgram)(GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindProgramPipeline)(GLuint) = NULL; -GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramPipelines)(GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGenProgramPipelines)(GLsizei, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineiv)(GLuint, GLenum, GLint *) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramPipeline)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1d)(GLuint, GLint, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dv)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1f)(GLuint, GLint, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i)(GLuint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui)(GLuint, GLint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2d)(GLuint, GLint, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dv)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i)(GLuint, GLint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui)(GLuint, GLint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3d)(GLuint, GLint, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dv)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4d)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dv)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUseProgramStages)(GLuint, GLbitfield, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramPipeline)(GLuint) = NULL; - -static int Load_ARB_separate_shader_objects(void) -{ - int numFailed = 0; - _ptrc_glActiveShaderProgram = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glActiveShaderProgram"); - if(!_ptrc_glActiveShaderProgram) numFailed++; - _ptrc_glBindProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindProgramPipeline"); - if(!_ptrc_glBindProgramPipeline) numFailed++; - _ptrc_glCreateShaderProgramv = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLchar *const*))IntGetProcAddress("glCreateShaderProgramv"); - if(!_ptrc_glCreateShaderProgramv) numFailed++; - _ptrc_glDeleteProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteProgramPipelines"); - if(!_ptrc_glDeleteProgramPipelines) numFailed++; - _ptrc_glGenProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenProgramPipelines"); - if(!_ptrc_glGenProgramPipelines) numFailed++; - _ptrc_glGetProgramPipelineInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramPipelineInfoLog"); - if(!_ptrc_glGetProgramPipelineInfoLog) numFailed++; - _ptrc_glGetProgramPipelineiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramPipelineiv"); - if(!_ptrc_glGetProgramPipelineiv) numFailed++; - _ptrc_glIsProgramPipeline = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgramPipeline"); - if(!_ptrc_glIsProgramPipeline) numFailed++; - _ptrc_glProgramUniform1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble))IntGetProcAddress("glProgramUniform1d"); - if(!_ptrc_glProgramUniform1d) numFailed++; - _ptrc_glProgramUniform1dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform1dv"); - if(!_ptrc_glProgramUniform1dv) numFailed++; - _ptrc_glProgramUniform1f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat))IntGetProcAddress("glProgramUniform1f"); - if(!_ptrc_glProgramUniform1f) numFailed++; - _ptrc_glProgramUniform1fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform1fv"); - if(!_ptrc_glProgramUniform1fv) numFailed++; - _ptrc_glProgramUniform1i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glProgramUniform1i"); - if(!_ptrc_glProgramUniform1i) numFailed++; - _ptrc_glProgramUniform1iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform1iv"); - if(!_ptrc_glProgramUniform1iv) numFailed++; - _ptrc_glProgramUniform1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint))IntGetProcAddress("glProgramUniform1ui"); - if(!_ptrc_glProgramUniform1ui) numFailed++; - _ptrc_glProgramUniform1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform1uiv"); - if(!_ptrc_glProgramUniform1uiv) numFailed++; - _ptrc_glProgramUniform2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform2d"); - if(!_ptrc_glProgramUniform2d) numFailed++; - _ptrc_glProgramUniform2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform2dv"); - if(!_ptrc_glProgramUniform2dv) numFailed++; - _ptrc_glProgramUniform2f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform2f"); - if(!_ptrc_glProgramUniform2f) numFailed++; - _ptrc_glProgramUniform2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform2fv"); - if(!_ptrc_glProgramUniform2fv) numFailed++; - _ptrc_glProgramUniform2i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform2i"); - if(!_ptrc_glProgramUniform2i) numFailed++; - _ptrc_glProgramUniform2iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform2iv"); - if(!_ptrc_glProgramUniform2iv) numFailed++; - _ptrc_glProgramUniform2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint))IntGetProcAddress("glProgramUniform2ui"); - if(!_ptrc_glProgramUniform2ui) numFailed++; - _ptrc_glProgramUniform2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform2uiv"); - if(!_ptrc_glProgramUniform2uiv) numFailed++; - _ptrc_glProgramUniform3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform3d"); - if(!_ptrc_glProgramUniform3d) numFailed++; - _ptrc_glProgramUniform3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform3dv"); - if(!_ptrc_glProgramUniform3dv) numFailed++; - _ptrc_glProgramUniform3f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform3f"); - if(!_ptrc_glProgramUniform3f) numFailed++; - _ptrc_glProgramUniform3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform3fv"); - if(!_ptrc_glProgramUniform3fv) numFailed++; - _ptrc_glProgramUniform3i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform3i"); - if(!_ptrc_glProgramUniform3i) numFailed++; - _ptrc_glProgramUniform3iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform3iv"); - if(!_ptrc_glProgramUniform3iv) numFailed++; - _ptrc_glProgramUniform3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform3ui"); - if(!_ptrc_glProgramUniform3ui) numFailed++; - _ptrc_glProgramUniform3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform3uiv"); - if(!_ptrc_glProgramUniform3uiv) numFailed++; - _ptrc_glProgramUniform4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform4d"); - if(!_ptrc_glProgramUniform4d) numFailed++; - _ptrc_glProgramUniform4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform4dv"); - if(!_ptrc_glProgramUniform4dv) numFailed++; - _ptrc_glProgramUniform4f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform4f"); - if(!_ptrc_glProgramUniform4f) numFailed++; - _ptrc_glProgramUniform4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform4fv"); - if(!_ptrc_glProgramUniform4fv) numFailed++; - _ptrc_glProgramUniform4i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform4i"); - if(!_ptrc_glProgramUniform4i) numFailed++; - _ptrc_glProgramUniform4iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform4iv"); - if(!_ptrc_glProgramUniform4iv) numFailed++; - _ptrc_glProgramUniform4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform4ui"); - if(!_ptrc_glProgramUniform4ui) numFailed++; - _ptrc_glProgramUniform4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform4uiv"); - if(!_ptrc_glProgramUniform4uiv) numFailed++; - _ptrc_glProgramUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2dv"); - if(!_ptrc_glProgramUniformMatrix2dv) numFailed++; - _ptrc_glProgramUniformMatrix2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2fv"); - if(!_ptrc_glProgramUniformMatrix2fv) numFailed++; - _ptrc_glProgramUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x3dv"); - if(!_ptrc_glProgramUniformMatrix2x3dv) numFailed++; - _ptrc_glProgramUniformMatrix2x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x3fv"); - if(!_ptrc_glProgramUniformMatrix2x3fv) numFailed++; - _ptrc_glProgramUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x4dv"); - if(!_ptrc_glProgramUniformMatrix2x4dv) numFailed++; - _ptrc_glProgramUniformMatrix2x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x4fv"); - if(!_ptrc_glProgramUniformMatrix2x4fv) numFailed++; - _ptrc_glProgramUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3dv"); - if(!_ptrc_glProgramUniformMatrix3dv) numFailed++; - _ptrc_glProgramUniformMatrix3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3fv"); - if(!_ptrc_glProgramUniformMatrix3fv) numFailed++; - _ptrc_glProgramUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x2dv"); - if(!_ptrc_glProgramUniformMatrix3x2dv) numFailed++; - _ptrc_glProgramUniformMatrix3x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x2fv"); - if(!_ptrc_glProgramUniformMatrix3x2fv) numFailed++; - _ptrc_glProgramUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x4dv"); - if(!_ptrc_glProgramUniformMatrix3x4dv) numFailed++; - _ptrc_glProgramUniformMatrix3x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x4fv"); - if(!_ptrc_glProgramUniformMatrix3x4fv) numFailed++; - _ptrc_glProgramUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4dv"); - if(!_ptrc_glProgramUniformMatrix4dv) numFailed++; - _ptrc_glProgramUniformMatrix4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4fv"); - if(!_ptrc_glProgramUniformMatrix4fv) numFailed++; - _ptrc_glProgramUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x2dv"); - if(!_ptrc_glProgramUniformMatrix4x2dv) numFailed++; - _ptrc_glProgramUniformMatrix4x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x2fv"); - if(!_ptrc_glProgramUniformMatrix4x2fv) numFailed++; - _ptrc_glProgramUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x3dv"); - if(!_ptrc_glProgramUniformMatrix4x3dv) numFailed++; - _ptrc_glProgramUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x3fv"); - if(!_ptrc_glProgramUniformMatrix4x3fv) numFailed++; - _ptrc_glUseProgramStages = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield, GLuint))IntGetProcAddress("glUseProgramStages"); - if(!_ptrc_glUseProgramStages) numFailed++; - _ptrc_glValidateProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glValidateProgramPipeline"); - if(!_ptrc_glValidateProgramPipeline) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLdv)(GLuint, GLenum, GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1d)(GLuint, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dv)(GLuint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2d)(GLuint, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dv)(GLuint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3d)(GLuint, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dv)(GLuint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dv)(GLuint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *) = NULL; - -static int Load_ARB_vertex_attrib_64bit(void) -{ - int numFailed = 0; - _ptrc_glGetVertexAttribLdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribLdv"); - if(!_ptrc_glGetVertexAttribLdv) numFailed++; - _ptrc_glVertexAttribL1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttribL1d"); - if(!_ptrc_glVertexAttribL1d) numFailed++; - _ptrc_glVertexAttribL1dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL1dv"); - if(!_ptrc_glVertexAttribL1dv) numFailed++; - _ptrc_glVertexAttribL2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL2d"); - if(!_ptrc_glVertexAttribL2d) numFailed++; - _ptrc_glVertexAttribL2dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL2dv"); - if(!_ptrc_glVertexAttribL2dv) numFailed++; - _ptrc_glVertexAttribL3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL3d"); - if(!_ptrc_glVertexAttribL3d) numFailed++; - _ptrc_glVertexAttribL3dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL3dv"); - if(!_ptrc_glVertexAttribL3dv) numFailed++; - _ptrc_glVertexAttribL4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL4d"); - if(!_ptrc_glVertexAttribL4d) numFailed++; - _ptrc_glVertexAttribL4dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL4dv"); - if(!_ptrc_glVertexAttribL4dv) numFailed++; - _ptrc_glVertexAttribLPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribLPointer"); - if(!_ptrc_glVertexAttribLPointer) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeArrayv)(GLuint, GLsizei, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeIndexed)(GLuint, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_v)(GLenum, GLuint, GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_v)(GLenum, GLuint, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glScissorArrayv)(GLuint, GLsizei, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexed)(GLuint, GLint, GLint, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexedv)(GLuint, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glViewportArrayv)(GLuint, GLsizei, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedf)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedfv)(GLuint, const GLfloat *) = NULL; - -static int Load_ARB_viewport_array(void) -{ - int numFailed = 0; - _ptrc_glDepthRangeArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glDepthRangeArrayv"); - if(!_ptrc_glDepthRangeArrayv) numFailed++; - _ptrc_glDepthRangeIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glDepthRangeIndexed"); - if(!_ptrc_glDepthRangeIndexed) numFailed++; - _ptrc_glGetDoublei_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetDoublei_v"); - if(!_ptrc_glGetDoublei_v) numFailed++; - _ptrc_glGetFloati_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetFloati_v"); - if(!_ptrc_glGetFloati_v) numFailed++; - _ptrc_glScissorArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLint *))IntGetProcAddress("glScissorArrayv"); - if(!_ptrc_glScissorArrayv) numFailed++; - _ptrc_glScissorIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissorIndexed"); - if(!_ptrc_glScissorIndexed) numFailed++; - _ptrc_glScissorIndexedv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glScissorIndexedv"); - if(!_ptrc_glScissorIndexedv) numFailed++; - _ptrc_glViewportArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glViewportArrayv"); - if(!_ptrc_glViewportArrayv) numFailed++; - _ptrc_glViewportIndexedf = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glViewportIndexedf"); - if(!_ptrc_glViewportIndexedf) numFailed++; - _ptrc_glViewportIndexedfv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glViewportIndexedfv"); - if(!_ptrc_glViewportIndexedfv) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedBaseInstance)(GLenum, GLint, GLsizei, GLsizei, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertexBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint) = NULL; - -static int Load_ARB_base_instance(void) -{ - int numFailed = 0; - _ptrc_glDrawArraysInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei, GLuint))IntGetProcAddress("glDrawArraysInstancedBaseInstance"); - if(!_ptrc_glDrawArraysInstancedBaseInstance) numFailed++; - _ptrc_glDrawElementsInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint))IntGetProcAddress("glDrawElementsInstancedBaseInstance"); - if(!_ptrc_glDrawElementsInstancedBaseInstance) numFailed++; - _ptrc_glDrawElementsInstancedBaseVertexBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint))IntGetProcAddress("glDrawElementsInstancedBaseVertexBaseInstance"); - if(!_ptrc_glDrawElementsInstancedBaseVertexBaseInstance) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackInstanced)(GLenum, GLuint, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStreamInstanced)(GLenum, GLuint, GLuint, GLsizei) = NULL; - -static int Load_ARB_transform_feedback_instanced(void) -{ - int numFailed = 0; - _ptrc_glDrawTransformFeedbackInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackInstanced"); - if(!_ptrc_glDrawTransformFeedbackInstanced) numFailed++; - _ptrc_glDrawTransformFeedbackStreamInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackStreamInstanced"); - if(!_ptrc_glDrawTransformFeedbackStreamInstanced) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformativ)(GLenum, GLenum, GLenum, GLsizei, GLint *) = NULL; - -static int Load_ARB_internalformat_query(void) -{ - int numFailed = 0; - _ptrc_glGetInternalformativ = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLint *))IntGetProcAddress("glGetInternalformativ"); - if(!_ptrc_glGetInternalformativ) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAtomicCounterBufferiv)(GLuint, GLuint, GLenum, GLint *) = NULL; - -static int Load_ARB_shader_atomic_counters(void) -{ - int numFailed = 0; - _ptrc_glGetActiveAtomicCounterBufferiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveAtomicCounterBufferiv"); - if(!_ptrc_glGetActiveAtomicCounterBufferiv) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrier)(GLbitfield) = NULL; - -static int Load_ARB_shader_image_load_store(void) -{ - int numFailed = 0; - _ptrc_glBindImageTexture = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum))IntGetProcAddress("glBindImageTexture"); - if(!_ptrc_glBindImageTexture) numFailed++; - _ptrc_glMemoryBarrier = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glMemoryBarrier"); - if(!_ptrc_glMemoryBarrier) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glTexStorage1D)(GLenum, GLsizei, GLenum, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) = NULL; - -static int Load_ARB_texture_storage(void) -{ - int numFailed = 0; - _ptrc_glTexStorage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei))IntGetProcAddress("glTexStorage1D"); - if(!_ptrc_glTexStorage1D) numFailed++; - _ptrc_glTexStorage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glTexStorage2D"); - if(!_ptrc_glTexStorage2D) numFailed++; - _ptrc_glTexStorage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glTexStorage3D"); - if(!_ptrc_glTexStorage3D) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallback)(GLDEBUGPROC, const void *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *) = NULL; -GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum, GLvoid **) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void *, GLsizei, const GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)(void) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *) = NULL; - -static int Load_KHR_debug(void) -{ - int numFailed = 0; - _ptrc_glDebugMessageCallback = (void (CODEGEN_FUNCPTR *)(GLDEBUGPROC, const void *))IntGetProcAddress("glDebugMessageCallback"); - if(!_ptrc_glDebugMessageCallback) numFailed++; - _ptrc_glDebugMessageControl = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean))IntGetProcAddress("glDebugMessageControl"); - if(!_ptrc_glDebugMessageControl) numFailed++; - _ptrc_glDebugMessageInsert = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *))IntGetProcAddress("glDebugMessageInsert"); - if(!_ptrc_glDebugMessageInsert) numFailed++; - _ptrc_glGetDebugMessageLog = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *))IntGetProcAddress("glGetDebugMessageLog"); - if(!_ptrc_glGetDebugMessageLog) numFailed++; - _ptrc_glGetObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectLabel"); - if(!_ptrc_glGetObjectLabel) numFailed++; - _ptrc_glGetObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectPtrLabel"); - if(!_ptrc_glGetObjectPtrLabel) numFailed++; - _ptrc_glGetPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLvoid **))IntGetProcAddress("glGetPointerv"); - if(!_ptrc_glGetPointerv) numFailed++; - _ptrc_glObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glObjectLabel"); - if(!_ptrc_glObjectLabel) numFailed++; - _ptrc_glObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, const GLchar *))IntGetProcAddress("glObjectPtrLabel"); - if(!_ptrc_glObjectPtrLabel) numFailed++; - _ptrc_glPopDebugGroup = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPopDebugGroup"); - if(!_ptrc_glPopDebugGroup) numFailed++; - _ptrc_glPushDebugGroup = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glPushDebugGroup"); - if(!_ptrc_glPushDebugGroup) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glClearBufferData)(GLenum, GLenum, GLenum, GLenum, const void *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glClearBufferSubData)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *) = NULL; - -static int Load_ARB_clear_buffer_object(void) -{ - int numFailed = 0; - _ptrc_glClearBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferData"); - if(!_ptrc_glClearBufferData) numFailed++; - _ptrc_glClearBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferSubData"); - if(!_ptrc_glClearBufferSubData) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glDispatchCompute)(GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeIndirect)(GLintptr) = NULL; - -static int Load_ARB_compute_shader(void) -{ - int numFailed = 0; - _ptrc_glDispatchCompute = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glDispatchCompute"); - if(!_ptrc_glDispatchCompute) numFailed++; - _ptrc_glDispatchComputeIndirect = (void (CODEGEN_FUNCPTR *)(GLintptr))IntGetProcAddress("glDispatchComputeIndirect"); - if(!_ptrc_glDispatchComputeIndirect) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = NULL; - -static int Load_ARB_copy_image(void) -{ - int numFailed = 0; - _ptrc_glCopyImageSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glCopyImageSubData"); - if(!_ptrc_glCopyImageSubData) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glFramebufferParameteri)(GLenum, GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameteriv)(GLenum, GLenum, GLint *) = NULL; - -static int Load_ARB_framebuffer_no_attachments(void) -{ - int numFailed = 0; - _ptrc_glFramebufferParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glFramebufferParameteri"); - if(!_ptrc_glFramebufferParameteri) numFailed++; - _ptrc_glGetFramebufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferParameteriv"); - if(!_ptrc_glGetFramebufferParameteriv) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformati64v)(GLenum, GLenum, GLenum, GLsizei, GLint64 *) = NULL; - -static int Load_ARB_internalformat_query2(void) -{ - int numFailed = 0; - _ptrc_glGetInternalformati64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLint64 *))IntGetProcAddress("glGetInternalformati64v"); - if(!_ptrc_glGetInternalformati64v) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferData)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferSubData)(GLuint, GLintptr, GLsizeiptr) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glInvalidateFramebuffer)(GLenum, GLsizei, const GLenum *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexImage)(GLuint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = NULL; - -static int Load_ARB_invalidate_subdata(void) -{ - int numFailed = 0; - _ptrc_glInvalidateBufferData = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glInvalidateBufferData"); - if(!_ptrc_glInvalidateBufferData) numFailed++; - _ptrc_glInvalidateBufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glInvalidateBufferSubData"); - if(!_ptrc_glInvalidateBufferSubData) numFailed++; - _ptrc_glInvalidateFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *))IntGetProcAddress("glInvalidateFramebuffer"); - if(!_ptrc_glInvalidateFramebuffer) numFailed++; - _ptrc_glInvalidateSubFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glInvalidateSubFramebuffer"); - if(!_ptrc_glInvalidateSubFramebuffer) numFailed++; - _ptrc_glInvalidateTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glInvalidateTexImage"); - if(!_ptrc_glInvalidateTexImage) numFailed++; - _ptrc_glInvalidateTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glInvalidateTexSubImage"); - if(!_ptrc_glInvalidateTexSubImage) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirect)(GLenum, const void *, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirect)(GLenum, GLenum, const void *, GLsizei, GLsizei) = NULL; - -static int Load_ARB_multi_draw_indirect(void) -{ - int numFailed = 0; - _ptrc_glMultiDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawArraysIndirect"); - if(!_ptrc_glMultiDrawArraysIndirect) numFailed++; - _ptrc_glMultiDrawElementsIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawElementsIndirect"); - if(!_ptrc_glMultiDrawElementsIndirect) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *) = NULL; -GLuint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceIndex)(GLuint, GLenum, const GLchar *) = NULL; -GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocation)(GLuint, GLenum, const GLchar *) = NULL; -GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocationIndex)(GLuint, GLenum, const GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *) = NULL; - -static int Load_ARB_program_interface_query(void) -{ - int numFailed = 0; - _ptrc_glGetProgramInterfaceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramInterfaceiv"); - if(!_ptrc_glGetProgramInterfaceiv) numFailed++; - _ptrc_glGetProgramResourceIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceIndex"); - if(!_ptrc_glGetProgramResourceIndex) numFailed++; - _ptrc_glGetProgramResourceLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocation"); - if(!_ptrc_glGetProgramResourceLocation) numFailed++; - _ptrc_glGetProgramResourceLocationIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocationIndex"); - if(!_ptrc_glGetProgramResourceLocationIndex) numFailed++; - _ptrc_glGetProgramResourceName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramResourceName"); - if(!_ptrc_glGetProgramResourceName) numFailed++; - _ptrc_glGetProgramResourceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetProgramResourceiv"); - if(!_ptrc_glGetProgramResourceiv) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glShaderStorageBlockBinding)(GLuint, GLuint, GLuint) = NULL; - -static int Load_ARB_shader_storage_buffer_object(void) -{ - int numFailed = 0; - _ptrc_glShaderStorageBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glShaderStorageBlockBinding"); - if(!_ptrc_glShaderStorageBlockBinding) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) = NULL; - -static int Load_ARB_texture_buffer_range(void) -{ - int numFailed = 0; - _ptrc_glTexBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glTexBufferRange"); - if(!_ptrc_glTexBufferRange) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; - -static int Load_ARB_texture_storage_multisample(void) -{ - int numFailed = 0; - _ptrc_glTexStorage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage2DMultisample"); - if(!_ptrc_glTexStorage2DMultisample) numFailed++; - _ptrc_glTexStorage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage3DMultisample"); - if(!_ptrc_glTexStorage3DMultisample) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glTextureView)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint) = NULL; - -static int Load_ARB_texture_view(void) -{ - int numFailed = 0; - _ptrc_glTextureView = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glTextureView"); - if(!_ptrc_glTextureView) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribBinding)(GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormat)(GLuint, GLint, GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexBindingDivisor)(GLuint, GLuint) = NULL; - -static int Load_ARB_vertex_attrib_binding(void) -{ - int numFailed = 0; - _ptrc_glBindVertexBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLintptr, GLsizei))IntGetProcAddress("glBindVertexBuffer"); - if(!_ptrc_glBindVertexBuffer) numFailed++; - _ptrc_glVertexAttribBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribBinding"); - if(!_ptrc_glVertexAttribBinding) numFailed++; - _ptrc_glVertexAttribFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribFormat"); - if(!_ptrc_glVertexAttribFormat) numFailed++; - _ptrc_glVertexAttribIFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribIFormat"); - if(!_ptrc_glVertexAttribIFormat) numFailed++; - _ptrc_glVertexAttribLFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribLFormat"); - if(!_ptrc_glVertexAttribLFormat) numFailed++; - _ptrc_glVertexBindingDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexBindingDivisor"); - if(!_ptrc_glVertexBindingDivisor) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glTbufferMask3DFX)(GLuint) = NULL; - -static int Load_3DFX_tbuffer(void) -{ - int numFailed = 0; - _ptrc_glTbufferMask3DFX = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glTbufferMask3DFX"); - if(!_ptrc_glTbufferMask3DFX) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallbackAMD)(GLDEBUGPROCAMD, void *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageEnableAMD)(GLenum, GLenum, GLsizei, const GLuint *, GLboolean) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsertAMD)(GLenum, GLenum, GLuint, GLsizei, const GLchar *) = NULL; -GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLogAMD)(GLuint, GLsizei, GLenum *, GLuint *, GLuint *, GLsizei *, GLchar *) = NULL; - -static int Load_AMD_debug_output(void) -{ - int numFailed = 0; - _ptrc_glDebugMessageCallbackAMD = (void (CODEGEN_FUNCPTR *)(GLDEBUGPROCAMD, void *))IntGetProcAddress("glDebugMessageCallbackAMD"); - if(!_ptrc_glDebugMessageCallbackAMD) numFailed++; - _ptrc_glDebugMessageEnableAMD = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, const GLuint *, GLboolean))IntGetProcAddress("glDebugMessageEnableAMD"); - if(!_ptrc_glDebugMessageEnableAMD) numFailed++; - _ptrc_glDebugMessageInsertAMD = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glDebugMessageInsertAMD"); - if(!_ptrc_glDebugMessageInsertAMD) numFailed++; - _ptrc_glGetDebugMessageLogAMD = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum *, GLuint *, GLuint *, GLsizei *, GLchar *))IntGetProcAddress("glGetDebugMessageLogAMD"); - if(!_ptrc_glGetDebugMessageLogAMD) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationIndexedAMD)(GLuint, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparateIndexedAMD)(GLuint, GLenum, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncIndexedAMD)(GLuint, GLenum, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparateIndexedAMD)(GLuint, GLenum, GLenum, GLenum, GLenum) = NULL; - -static int Load_AMD_draw_buffers_blend(void) -{ - int numFailed = 0; - _ptrc_glBlendEquationIndexedAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBlendEquationIndexedAMD"); - if(!_ptrc_glBlendEquationIndexedAMD) numFailed++; - _ptrc_glBlendEquationSeparateIndexedAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparateIndexedAMD"); - if(!_ptrc_glBlendEquationSeparateIndexedAMD) numFailed++; - _ptrc_glBlendFuncIndexedAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendFuncIndexedAMD"); - if(!_ptrc_glBlendFuncIndexedAMD) numFailed++; - _ptrc_glBlendFuncSeparateIndexedAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparateIndexedAMD"); - if(!_ptrc_glBlendFuncSeparateIndexedAMD) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribParameteriAMD)(GLuint, GLenum, GLint) = NULL; - -static int Load_AMD_interleaved_elements(void) -{ - int numFailed = 0; - _ptrc_glVertexAttribParameteriAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glVertexAttribParameteriAMD"); - if(!_ptrc_glVertexAttribParameteriAMD) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirectAMD)(GLenum, const GLvoid *, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirectAMD)(GLenum, GLenum, const GLvoid *, GLsizei, GLsizei) = NULL; - -static int Load_AMD_multi_draw_indirect(void) -{ - int numFailed = 0; - _ptrc_glMultiDrawArraysIndirectAMD = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawArraysIndirectAMD"); - if(!_ptrc_glMultiDrawArraysIndirectAMD) numFailed++; - _ptrc_glMultiDrawElementsIndirectAMD = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLvoid *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawElementsIndirectAMD"); - if(!_ptrc_glMultiDrawElementsIndirectAMD) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glDeleteNamesAMD)(GLenum, GLuint, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGenNamesAMD)(GLenum, GLuint, GLuint *) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsNameAMD)(GLenum, GLuint) = NULL; - -static int Load_AMD_name_gen_delete(void) -{ - int numFailed = 0; - _ptrc_glDeleteNamesAMD = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLuint *))IntGetProcAddress("glDeleteNamesAMD"); - if(!_ptrc_glDeleteNamesAMD) numFailed++; - _ptrc_glGenNamesAMD = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint *))IntGetProcAddress("glGenNamesAMD"); - if(!_ptrc_glGenNamesAMD) numFailed++; - _ptrc_glIsNameAMD = (GLboolean (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glIsNameAMD"); - if(!_ptrc_glIsNameAMD) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBeginPerfMonitorAMD)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeletePerfMonitorsAMD)(GLsizei, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEndPerfMonitorAMD)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGenPerfMonitorsAMD)(GLsizei, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorCounterDataAMD)(GLuint, GLenum, GLsizei, GLuint *, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorCounterInfoAMD)(GLuint, GLuint, GLenum, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorCounterStringAMD)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorCountersAMD)(GLuint, GLint *, GLint *, GLsizei, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorGroupStringAMD)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorGroupsAMD)(GLint *, GLsizei, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSelectPerfMonitorCountersAMD)(GLuint, GLboolean, GLuint, GLint, GLuint *) = NULL; - -static int Load_AMD_performance_monitor(void) -{ - int numFailed = 0; - _ptrc_glBeginPerfMonitorAMD = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBeginPerfMonitorAMD"); - if(!_ptrc_glBeginPerfMonitorAMD) numFailed++; - _ptrc_glDeletePerfMonitorsAMD = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glDeletePerfMonitorsAMD"); - if(!_ptrc_glDeletePerfMonitorsAMD) numFailed++; - _ptrc_glEndPerfMonitorAMD = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glEndPerfMonitorAMD"); - if(!_ptrc_glEndPerfMonitorAMD) numFailed++; - _ptrc_glGenPerfMonitorsAMD = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenPerfMonitorsAMD"); - if(!_ptrc_glGenPerfMonitorsAMD) numFailed++; - _ptrc_glGetPerfMonitorCounterDataAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLuint *, GLint *))IntGetProcAddress("glGetPerfMonitorCounterDataAMD"); - if(!_ptrc_glGetPerfMonitorCounterDataAMD) numFailed++; - _ptrc_glGetPerfMonitorCounterInfoAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLvoid *))IntGetProcAddress("glGetPerfMonitorCounterInfoAMD"); - if(!_ptrc_glGetPerfMonitorCounterInfoAMD) numFailed++; - _ptrc_glGetPerfMonitorCounterStringAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetPerfMonitorCounterStringAMD"); - if(!_ptrc_glGetPerfMonitorCounterStringAMD) numFailed++; - _ptrc_glGetPerfMonitorCountersAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLint *, GLint *, GLsizei, GLuint *))IntGetProcAddress("glGetPerfMonitorCountersAMD"); - if(!_ptrc_glGetPerfMonitorCountersAMD) numFailed++; - _ptrc_glGetPerfMonitorGroupStringAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetPerfMonitorGroupStringAMD"); - if(!_ptrc_glGetPerfMonitorGroupStringAMD) numFailed++; - _ptrc_glGetPerfMonitorGroupsAMD = (void (CODEGEN_FUNCPTR *)(GLint *, GLsizei, GLuint *))IntGetProcAddress("glGetPerfMonitorGroupsAMD"); - if(!_ptrc_glGetPerfMonitorGroupsAMD) numFailed++; - _ptrc_glSelectPerfMonitorCountersAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLboolean, GLuint, GLint, GLuint *))IntGetProcAddress("glSelectPerfMonitorCountersAMD"); - if(!_ptrc_glSelectPerfMonitorCountersAMD) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glSetMultisamplefvAMD)(GLenum, GLuint, const GLfloat *) = NULL; - -static int Load_AMD_sample_positions(void) -{ - int numFailed = 0; - _ptrc_glSetMultisamplefvAMD = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLfloat *))IntGetProcAddress("glSetMultisamplefvAMD"); - if(!_ptrc_glSetMultisamplefvAMD) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glTexStorageSparseAMD)(GLenum, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLbitfield) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTextureStorageSparseAMD)(GLuint, GLenum, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLbitfield) = NULL; - -static int Load_AMD_sparse_texture(void) -{ - int numFailed = 0; - _ptrc_glTexStorageSparseAMD = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLbitfield))IntGetProcAddress("glTexStorageSparseAMD"); - if(!_ptrc_glTexStorageSparseAMD) numFailed++; - _ptrc_glTextureStorageSparseAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLbitfield))IntGetProcAddress("glTextureStorageSparseAMD"); - if(!_ptrc_glTextureStorageSparseAMD) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glStencilOpValueAMD)(GLenum, GLuint) = NULL; - -static int Load_AMD_stencil_operation_extended(void) -{ - int numFailed = 0; - _ptrc_glStencilOpValueAMD = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glStencilOpValueAMD"); - if(!_ptrc_glStencilOpValueAMD) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glTessellationFactorAMD)(GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTessellationModeAMD)(GLenum) = NULL; - -static int Load_AMD_vertex_shader_tessellator(void) -{ - int numFailed = 0; - _ptrc_glTessellationFactorAMD = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glTessellationFactorAMD"); - if(!_ptrc_glTessellationFactorAMD) numFailed++; - _ptrc_glTessellationModeAMD = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glTessellationModeAMD"); - if(!_ptrc_glTessellationModeAMD) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glDrawElementArrayAPPLE)(GLenum, GLint, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementArrayAPPLE)(GLenum, GLuint, GLuint, GLint, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glElementPointerAPPLE)(GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementArrayAPPLE)(GLenum, const GLint *, const GLsizei *, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawRangeElementArrayAPPLE)(GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei) = NULL; - -static int Load_APPLE_element_array(void) -{ - int numFailed = 0; - _ptrc_glDrawElementArrayAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei))IntGetProcAddress("glDrawElementArrayAPPLE"); - if(!_ptrc_glDrawElementArrayAPPLE) numFailed++; - _ptrc_glDrawRangeElementArrayAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLint, GLsizei))IntGetProcAddress("glDrawRangeElementArrayAPPLE"); - if(!_ptrc_glDrawRangeElementArrayAPPLE) numFailed++; - _ptrc_glElementPointerAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid *))IntGetProcAddress("glElementPointerAPPLE"); - if(!_ptrc_glElementPointerAPPLE) numFailed++; - _ptrc_glMultiDrawElementArrayAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *, const GLsizei *, GLsizei))IntGetProcAddress("glMultiDrawElementArrayAPPLE"); - if(!_ptrc_glMultiDrawElementArrayAPPLE) numFailed++; - _ptrc_glMultiDrawRangeElementArrayAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei))IntGetProcAddress("glMultiDrawRangeElementArrayAPPLE"); - if(!_ptrc_glMultiDrawRangeElementArrayAPPLE) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glDeleteFencesAPPLE)(GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFinishFenceAPPLE)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFinishObjectAPPLE)(GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGenFencesAPPLE)(GLsizei, GLuint *) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFenceAPPLE)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSetFenceAPPLE)(GLuint) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glTestFenceAPPLE)(GLuint) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glTestObjectAPPLE)(GLenum, GLuint) = NULL; - -static int Load_APPLE_fence(void) -{ - int numFailed = 0; - _ptrc_glDeleteFencesAPPLE = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteFencesAPPLE"); - if(!_ptrc_glDeleteFencesAPPLE) numFailed++; - _ptrc_glFinishFenceAPPLE = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glFinishFenceAPPLE"); - if(!_ptrc_glFinishFenceAPPLE) numFailed++; - _ptrc_glFinishObjectAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glFinishObjectAPPLE"); - if(!_ptrc_glFinishObjectAPPLE) numFailed++; - _ptrc_glGenFencesAPPLE = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenFencesAPPLE"); - if(!_ptrc_glGenFencesAPPLE) numFailed++; - _ptrc_glIsFenceAPPLE = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsFenceAPPLE"); - if(!_ptrc_glIsFenceAPPLE) numFailed++; - _ptrc_glSetFenceAPPLE = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glSetFenceAPPLE"); - if(!_ptrc_glSetFenceAPPLE) numFailed++; - _ptrc_glTestFenceAPPLE = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glTestFenceAPPLE"); - if(!_ptrc_glTestFenceAPPLE) numFailed++; - _ptrc_glTestObjectAPPLE = (GLboolean (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glTestObjectAPPLE"); - if(!_ptrc_glTestObjectAPPLE) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBufferParameteriAPPLE)(GLenum, GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRangeAPPLE)(GLenum, GLintptr, GLsizeiptr) = NULL; - -static int Load_APPLE_flush_buffer_range(void) -{ - int numFailed = 0; - _ptrc_glBufferParameteriAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glBufferParameteriAPPLE"); - if(!_ptrc_glBufferParameteriAPPLE) numFailed++; - _ptrc_glFlushMappedBufferRangeAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedBufferRangeAPPLE"); - if(!_ptrc_glFlushMappedBufferRangeAPPLE) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetObjectParameterivAPPLE)(GLenum, GLuint, GLenum, GLint *) = NULL; -GLenum (CODEGEN_FUNCPTR *_ptrc_glObjectPurgeableAPPLE)(GLenum, GLuint, GLenum) = NULL; -GLenum (CODEGEN_FUNCPTR *_ptrc_glObjectUnpurgeableAPPLE)(GLenum, GLuint, GLenum) = NULL; - -static int Load_APPLE_object_purgeable(void) -{ - int numFailed = 0; - _ptrc_glGetObjectParameterivAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetObjectParameterivAPPLE"); - if(!_ptrc_glGetObjectParameterivAPPLE) numFailed++; - _ptrc_glObjectPurgeableAPPLE = (GLenum (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum))IntGetProcAddress("glObjectPurgeableAPPLE"); - if(!_ptrc_glObjectPurgeableAPPLE) numFailed++; - _ptrc_glObjectUnpurgeableAPPLE = (GLenum (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum))IntGetProcAddress("glObjectUnpurgeableAPPLE"); - if(!_ptrc_glObjectUnpurgeableAPPLE) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterPointervAPPLE)(GLenum, GLenum, GLvoid **) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTextureRangeAPPLE)(GLenum, GLsizei, const GLvoid *) = NULL; - -static int Load_APPLE_texture_range(void) -{ - int numFailed = 0; - _ptrc_glGetTexParameterPointervAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLvoid **))IntGetProcAddress("glGetTexParameterPointervAPPLE"); - if(!_ptrc_glGetTexParameterPointervAPPLE) numFailed++; - _ptrc_glTextureRangeAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glTextureRangeAPPLE"); - if(!_ptrc_glTextureRangeAPPLE) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArrayAPPLE)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArraysAPPLE)(GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArraysAPPLE)(GLsizei, GLuint *) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArrayAPPLE)(GLuint) = NULL; - -static int Load_APPLE_vertex_array_object(void) -{ - int numFailed = 0; - _ptrc_glBindVertexArrayAPPLE = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindVertexArrayAPPLE"); - if(!_ptrc_glBindVertexArrayAPPLE) numFailed++; - _ptrc_glDeleteVertexArraysAPPLE = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteVertexArraysAPPLE"); - if(!_ptrc_glDeleteVertexArraysAPPLE) numFailed++; - _ptrc_glGenVertexArraysAPPLE = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenVertexArraysAPPLE"); - if(!_ptrc_glGenVertexArraysAPPLE) numFailed++; - _ptrc_glIsVertexArrayAPPLE = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsVertexArrayAPPLE"); - if(!_ptrc_glIsVertexArrayAPPLE) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glFlushVertexArrayRangeAPPLE)(GLsizei, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayParameteriAPPLE)(GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayRangeAPPLE)(GLsizei, GLvoid *) = NULL; - -static int Load_APPLE_vertex_array_range(void) -{ - int numFailed = 0; - _ptrc_glFlushVertexArrayRangeAPPLE = (void (CODEGEN_FUNCPTR *)(GLsizei, GLvoid *))IntGetProcAddress("glFlushVertexArrayRangeAPPLE"); - if(!_ptrc_glFlushVertexArrayRangeAPPLE) numFailed++; - _ptrc_glVertexArrayParameteriAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glVertexArrayParameteriAPPLE"); - if(!_ptrc_glVertexArrayParameteriAPPLE) numFailed++; - _ptrc_glVertexArrayRangeAPPLE = (void (CODEGEN_FUNCPTR *)(GLsizei, GLvoid *))IntGetProcAddress("glVertexArrayRangeAPPLE"); - if(!_ptrc_glVertexArrayRangeAPPLE) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribAPPLE)(GLuint, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribAPPLE)(GLuint, GLenum) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexAttribEnabledAPPLE)(GLuint, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMapVertexAttrib1dAPPLE)(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMapVertexAttrib1fAPPLE)(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMapVertexAttrib2dAPPLE)(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMapVertexAttrib2fAPPLE)(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *) = NULL; - -static int Load_APPLE_vertex_program_evaluators(void) -{ - int numFailed = 0; - _ptrc_glDisableVertexAttribAPPLE = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glDisableVertexAttribAPPLE"); - if(!_ptrc_glDisableVertexAttribAPPLE) numFailed++; - _ptrc_glEnableVertexAttribAPPLE = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glEnableVertexAttribAPPLE"); - if(!_ptrc_glEnableVertexAttribAPPLE) numFailed++; - _ptrc_glIsVertexAttribEnabledAPPLE = (GLboolean (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glIsVertexAttribEnabledAPPLE"); - if(!_ptrc_glIsVertexAttribEnabledAPPLE) numFailed++; - _ptrc_glMapVertexAttrib1dAPPLE = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, const GLdouble *))IntGetProcAddress("glMapVertexAttrib1dAPPLE"); - if(!_ptrc_glMapVertexAttrib1dAPPLE) numFailed++; - _ptrc_glMapVertexAttrib1fAPPLE = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, const GLfloat *))IntGetProcAddress("glMapVertexAttrib1fAPPLE"); - if(!_ptrc_glMapVertexAttrib1fAPPLE) numFailed++; - _ptrc_glMapVertexAttrib2dAPPLE = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *))IntGetProcAddress("glMapVertexAttrib2dAPPLE"); - if(!_ptrc_glMapVertexAttrib2dAPPLE) numFailed++; - _ptrc_glMapVertexAttrib2fAPPLE = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *))IntGetProcAddress("glMapVertexAttrib2fAPPLE"); - if(!_ptrc_glMapVertexAttrib2fAPPLE) numFailed++; - return numFailed; -} - -GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetImageHandleARB)(GLuint, GLint, GLboolean, GLint, GLenum) = NULL; -GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetTextureHandleARB)(GLuint) = NULL; -GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetTextureSamplerHandleARB)(GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLui64vARB)(GLuint, GLenum, GLuint64EXT *) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsImageHandleResidentARB)(GLuint64) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTextureHandleResidentARB)(GLuint64) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMakeImageHandleNonResidentARB)(GLuint64) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMakeImageHandleResidentARB)(GLuint64, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMakeTextureHandleNonResidentARB)(GLuint64) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMakeTextureHandleResidentARB)(GLuint64) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformHandleui64ARB)(GLuint, GLint, GLuint64) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformHandleui64vARB)(GLuint, GLint, GLsizei, const GLuint64 *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformHandleui64ARB)(GLint, GLuint64) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformHandleui64vARB)(GLint, GLsizei, const GLuint64 *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1ui64ARB)(GLuint, GLuint64EXT) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1ui64vARB)(GLuint, const GLuint64EXT *) = NULL; - -static int Load_ARB_bindless_texture(void) -{ - int numFailed = 0; - _ptrc_glGetImageHandleARB = (GLuint64 (CODEGEN_FUNCPTR *)(GLuint, GLint, GLboolean, GLint, GLenum))IntGetProcAddress("glGetImageHandleARB"); - if(!_ptrc_glGetImageHandleARB) numFailed++; - _ptrc_glGetTextureHandleARB = (GLuint64 (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glGetTextureHandleARB"); - if(!_ptrc_glGetTextureHandleARB) numFailed++; - _ptrc_glGetTextureSamplerHandleARB = (GLuint64 (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glGetTextureSamplerHandleARB"); - if(!_ptrc_glGetTextureSamplerHandleARB) numFailed++; - _ptrc_glGetVertexAttribLui64vARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint64EXT *))IntGetProcAddress("glGetVertexAttribLui64vARB"); - if(!_ptrc_glGetVertexAttribLui64vARB) numFailed++; - _ptrc_glIsImageHandleResidentARB = (GLboolean (CODEGEN_FUNCPTR *)(GLuint64))IntGetProcAddress("glIsImageHandleResidentARB"); - if(!_ptrc_glIsImageHandleResidentARB) numFailed++; - _ptrc_glIsTextureHandleResidentARB = (GLboolean (CODEGEN_FUNCPTR *)(GLuint64))IntGetProcAddress("glIsTextureHandleResidentARB"); - if(!_ptrc_glIsTextureHandleResidentARB) numFailed++; - _ptrc_glMakeImageHandleNonResidentARB = (void (CODEGEN_FUNCPTR *)(GLuint64))IntGetProcAddress("glMakeImageHandleNonResidentARB"); - if(!_ptrc_glMakeImageHandleNonResidentARB) numFailed++; - _ptrc_glMakeImageHandleResidentARB = (void (CODEGEN_FUNCPTR *)(GLuint64, GLenum))IntGetProcAddress("glMakeImageHandleResidentARB"); - if(!_ptrc_glMakeImageHandleResidentARB) numFailed++; - _ptrc_glMakeTextureHandleNonResidentARB = (void (CODEGEN_FUNCPTR *)(GLuint64))IntGetProcAddress("glMakeTextureHandleNonResidentARB"); - if(!_ptrc_glMakeTextureHandleNonResidentARB) numFailed++; - _ptrc_glMakeTextureHandleResidentARB = (void (CODEGEN_FUNCPTR *)(GLuint64))IntGetProcAddress("glMakeTextureHandleResidentARB"); - if(!_ptrc_glMakeTextureHandleResidentARB) numFailed++; - _ptrc_glProgramUniformHandleui64ARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint64))IntGetProcAddress("glProgramUniformHandleui64ARB"); - if(!_ptrc_glProgramUniformHandleui64ARB) numFailed++; - _ptrc_glProgramUniformHandleui64vARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint64 *))IntGetProcAddress("glProgramUniformHandleui64vARB"); - if(!_ptrc_glProgramUniformHandleui64vARB) numFailed++; - _ptrc_glUniformHandleui64ARB = (void (CODEGEN_FUNCPTR *)(GLint, GLuint64))IntGetProcAddress("glUniformHandleui64ARB"); - if(!_ptrc_glUniformHandleui64ARB) numFailed++; - _ptrc_glUniformHandleui64vARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint64 *))IntGetProcAddress("glUniformHandleui64vARB"); - if(!_ptrc_glUniformHandleui64vARB) numFailed++; - _ptrc_glVertexAttribL1ui64ARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint64EXT))IntGetProcAddress("glVertexAttribL1ui64ARB"); - if(!_ptrc_glVertexAttribL1ui64ARB) numFailed++; - _ptrc_glVertexAttribL1ui64vARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint64EXT *))IntGetProcAddress("glVertexAttribL1ui64vARB"); - if(!_ptrc_glVertexAttribL1ui64vARB) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBufferStorage)(GLenum, GLsizeiptr, const void *, GLbitfield) = NULL; - -static int Load_ARB_buffer_storage(void) -{ - int numFailed = 0; - _ptrc_glBufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const void *, GLbitfield))IntGetProcAddress("glBufferStorage"); - if(!_ptrc_glBufferStorage) numFailed++; - return numFailed; -} - -GLsync (CODEGEN_FUNCPTR *_ptrc_glCreateSyncFromCLeventARB)(struct _cl_context *, struct _cl_event *, GLbitfield) = NULL; - -static int Load_ARB_cl_event(void) -{ - int numFailed = 0; - _ptrc_glCreateSyncFromCLeventARB = (GLsync (CODEGEN_FUNCPTR *)(struct _cl_context *, struct _cl_event *, GLbitfield))IntGetProcAddress("glCreateSyncFromCLeventARB"); - if(!_ptrc_glCreateSyncFromCLeventARB) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glClearTexImage)(GLuint, GLint, GLenum, GLenum, const void *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glClearTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *) = NULL; - -static int Load_ARB_clear_texture(void) -{ - int numFailed = 0; - _ptrc_glClearTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexImage"); - if(!_ptrc_glClearTexImage) numFailed++; - _ptrc_glClearTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexSubImage"); - if(!_ptrc_glClearTexSubImage) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glClampColorARB)(GLenum, GLenum) = NULL; - -static int Load_ARB_color_buffer_float(void) -{ - int numFailed = 0; - _ptrc_glClampColorARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glClampColorARB"); - if(!_ptrc_glClampColorARB) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeGroupSizeARB)(GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; - -static int Load_ARB_compute_variable_group_size(void) -{ - int numFailed = 0; - _ptrc_glDispatchComputeGroupSizeARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glDispatchComputeGroupSizeARB"); - if(!_ptrc_glDispatchComputeGroupSizeARB) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallbackARB)(GLDEBUGPROCARB, const void *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControlARB)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsertARB)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *) = NULL; -GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLogARB)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *) = NULL; - -static int Load_ARB_debug_output(void) -{ - int numFailed = 0; - _ptrc_glDebugMessageCallbackARB = (void (CODEGEN_FUNCPTR *)(GLDEBUGPROCARB, const void *))IntGetProcAddress("glDebugMessageCallbackARB"); - if(!_ptrc_glDebugMessageCallbackARB) numFailed++; - _ptrc_glDebugMessageControlARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean))IntGetProcAddress("glDebugMessageControlARB"); - if(!_ptrc_glDebugMessageControlARB) numFailed++; - _ptrc_glDebugMessageInsertARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *))IntGetProcAddress("glDebugMessageInsertARB"); - if(!_ptrc_glDebugMessageInsertARB) numFailed++; - _ptrc_glGetDebugMessageLogARB = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *))IntGetProcAddress("glGetDebugMessageLogARB"); - if(!_ptrc_glGetDebugMessageLogARB) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffersARB)(GLsizei, const GLenum *) = NULL; - -static int Load_ARB_draw_buffers(void) -{ - int numFailed = 0; - _ptrc_glDrawBuffersARB = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLenum *))IntGetProcAddress("glDrawBuffersARB"); - if(!_ptrc_glDrawBuffersARB) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparateiARB)(GLuint, GLenum, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationiARB)(GLuint, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparateiARB)(GLuint, GLenum, GLenum, GLenum, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBlendFunciARB)(GLuint, GLenum, GLenum) = NULL; - -static int Load_ARB_draw_buffers_blend(void) -{ - int numFailed = 0; - _ptrc_glBlendEquationSeparateiARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparateiARB"); - if(!_ptrc_glBlendEquationSeparateiARB) numFailed++; - _ptrc_glBlendEquationiARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBlendEquationiARB"); - if(!_ptrc_glBlendEquationiARB) numFailed++; - _ptrc_glBlendFuncSeparateiARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparateiARB"); - if(!_ptrc_glBlendFuncSeparateiARB) numFailed++; - _ptrc_glBlendFunciARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendFunciARB"); - if(!_ptrc_glBlendFunciARB) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedARB)(GLenum, GLint, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedARB)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei) = NULL; - -static int Load_ARB_draw_instanced(void) -{ - int numFailed = 0; - _ptrc_glDrawArraysInstancedARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei))IntGetProcAddress("glDrawArraysInstancedARB"); - if(!_ptrc_glDrawArraysInstancedARB) numFailed++; - _ptrc_glDrawElementsInstancedARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glDrawElementsInstancedARB"); - if(!_ptrc_glDrawElementsInstancedARB) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBindProgramARB)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramsARB)(GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGenProgramsARB)(GLsizei, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterdvARB)(GLenum, GLuint, GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterfvARB)(GLenum, GLuint, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterdvARB)(GLenum, GLuint, GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterfvARB)(GLenum, GLuint, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStringARB)(GLenum, GLenum, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetProgramivARB)(GLenum, GLenum, GLint *) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramARB)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4dARB)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4dvARB)(GLenum, GLuint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4fARB)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4fvARB)(GLenum, GLuint, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4dARB)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4dvARB)(GLenum, GLuint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4fARB)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4fvARB)(GLenum, GLuint, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramStringARB)(GLenum, GLenum, GLsizei, const GLvoid *) = NULL; - -static int Load_ARB_fragment_program(void) -{ - int numFailed = 0; - _ptrc_glBindProgramARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindProgramARB"); - if(!_ptrc_glBindProgramARB) numFailed++; - _ptrc_glDeleteProgramsARB = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteProgramsARB"); - if(!_ptrc_glDeleteProgramsARB) numFailed++; - _ptrc_glGenProgramsARB = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenProgramsARB"); - if(!_ptrc_glGenProgramsARB) numFailed++; - _ptrc_glGetProgramEnvParameterdvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetProgramEnvParameterdvARB"); - if(!_ptrc_glGetProgramEnvParameterdvARB) numFailed++; - _ptrc_glGetProgramEnvParameterfvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetProgramEnvParameterfvARB"); - if(!_ptrc_glGetProgramEnvParameterfvARB) numFailed++; - _ptrc_glGetProgramLocalParameterdvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetProgramLocalParameterdvARB"); - if(!_ptrc_glGetProgramLocalParameterdvARB) numFailed++; - _ptrc_glGetProgramLocalParameterfvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetProgramLocalParameterfvARB"); - if(!_ptrc_glGetProgramLocalParameterfvARB) numFailed++; - _ptrc_glGetProgramStringARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetProgramStringARB"); - if(!_ptrc_glGetProgramStringARB) numFailed++; - _ptrc_glGetProgramivARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramivARB"); - if(!_ptrc_glGetProgramivARB) numFailed++; - _ptrc_glIsProgramARB = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgramARB"); - if(!_ptrc_glIsProgramARB) numFailed++; - _ptrc_glProgramEnvParameter4dARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramEnvParameter4dARB"); - if(!_ptrc_glProgramEnvParameter4dARB) numFailed++; - _ptrc_glProgramEnvParameter4dvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLdouble *))IntGetProcAddress("glProgramEnvParameter4dvARB"); - if(!_ptrc_glProgramEnvParameter4dvARB) numFailed++; - _ptrc_glProgramEnvParameter4fARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramEnvParameter4fARB"); - if(!_ptrc_glProgramEnvParameter4fARB) numFailed++; - _ptrc_glProgramEnvParameter4fvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLfloat *))IntGetProcAddress("glProgramEnvParameter4fvARB"); - if(!_ptrc_glProgramEnvParameter4fvARB) numFailed++; - _ptrc_glProgramLocalParameter4dARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramLocalParameter4dARB"); - if(!_ptrc_glProgramLocalParameter4dARB) numFailed++; - _ptrc_glProgramLocalParameter4dvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLdouble *))IntGetProcAddress("glProgramLocalParameter4dvARB"); - if(!_ptrc_glProgramLocalParameter4dvARB) numFailed++; - _ptrc_glProgramLocalParameter4fARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramLocalParameter4fARB"); - if(!_ptrc_glProgramLocalParameter4fARB) numFailed++; - _ptrc_glProgramLocalParameter4fvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLfloat *))IntGetProcAddress("glProgramLocalParameter4fvARB"); - if(!_ptrc_glProgramLocalParameter4fvARB) numFailed++; - _ptrc_glProgramStringARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glProgramStringARB"); - if(!_ptrc_glProgramStringARB) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureARB)(GLenum, GLenum, GLuint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureFaceARB)(GLenum, GLenum, GLuint, GLint, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayerARB)(GLenum, GLenum, GLuint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteriARB)(GLuint, GLenum, GLint) = NULL; - -static int Load_ARB_geometry_shader4(void) -{ - int numFailed = 0; - _ptrc_glFramebufferTextureARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTextureARB"); - if(!_ptrc_glFramebufferTextureARB) numFailed++; - _ptrc_glFramebufferTextureFaceARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint, GLenum))IntGetProcAddress("glFramebufferTextureFaceARB"); - if(!_ptrc_glFramebufferTextureFaceARB) numFailed++; - _ptrc_glFramebufferTextureLayerARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTextureLayerARB"); - if(!_ptrc_glFramebufferTextureLayerARB) numFailed++; - _ptrc_glProgramParameteriARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glProgramParameteriARB"); - if(!_ptrc_glProgramParameteriARB) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirectCountARB)(GLenum, GLintptr, GLintptr, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirectCountARB)(GLenum, GLenum, GLintptr, GLintptr, GLsizei, GLsizei) = NULL; - -static int Load_ARB_indirect_parameters(void) -{ - int numFailed = 0; - _ptrc_glMultiDrawArraysIndirectCountARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLintptr, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawArraysIndirectCountARB"); - if(!_ptrc_glMultiDrawArraysIndirectCountARB) numFailed++; - _ptrc_glMultiDrawElementsIndirectCountARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLintptr, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawElementsIndirectCountARB"); - if(!_ptrc_glMultiDrawElementsIndirectCountARB) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisorARB)(GLuint, GLuint) = NULL; - -static int Load_ARB_instanced_arrays(void) -{ - int numFailed = 0; - _ptrc_glVertexAttribDivisorARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribDivisorARB"); - if(!_ptrc_glVertexAttribDivisorARB) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glCurrentPaletteMatrixARB)(GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMatrixIndexPointerARB)(GLint, GLenum, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMatrixIndexubvARB)(GLint, const GLubyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMatrixIndexuivARB)(GLint, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMatrixIndexusvARB)(GLint, const GLushort *) = NULL; - -static int Load_ARB_matrix_palette(void) -{ - int numFailed = 0; - _ptrc_glCurrentPaletteMatrixARB = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glCurrentPaletteMatrixARB"); - if(!_ptrc_glCurrentPaletteMatrixARB) numFailed++; - _ptrc_glMatrixIndexPointerARB = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glMatrixIndexPointerARB"); - if(!_ptrc_glMatrixIndexPointerARB) numFailed++; - _ptrc_glMatrixIndexubvARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLubyte *))IntGetProcAddress("glMatrixIndexubvARB"); - if(!_ptrc_glMatrixIndexubvARB) numFailed++; - _ptrc_glMatrixIndexuivARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLuint *))IntGetProcAddress("glMatrixIndexuivARB"); - if(!_ptrc_glMatrixIndexuivARB) numFailed++; - _ptrc_glMatrixIndexusvARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLushort *))IntGetProcAddress("glMatrixIndexusvARB"); - if(!_ptrc_glMatrixIndexusvARB) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersBase)(GLenum, GLuint, GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersRange)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextures)(GLuint, GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindSamplers)(GLuint, GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindTextures)(GLuint, GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffers)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *) = NULL; - -static int Load_ARB_multi_bind(void) -{ - int numFailed = 0; - _ptrc_glBindBuffersBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindBuffersBase"); - if(!_ptrc_glBindBuffersBase) numFailed++; - _ptrc_glBindBuffersRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *))IntGetProcAddress("glBindBuffersRange"); - if(!_ptrc_glBindBuffersRange) numFailed++; - _ptrc_glBindImageTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindImageTextures"); - if(!_ptrc_glBindImageTextures) numFailed++; - _ptrc_glBindSamplers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindSamplers"); - if(!_ptrc_glBindSamplers) numFailed++; - _ptrc_glBindTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindTextures"); - if(!_ptrc_glBindTextures) numFailed++; - _ptrc_glBindVertexBuffers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *))IntGetProcAddress("glBindVertexBuffers"); - if(!_ptrc_glBindVertexBuffers) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverageARB)(GLfloat, GLboolean) = NULL; - -static int Load_ARB_multisample(void) -{ - int numFailed = 0; - _ptrc_glSampleCoverageARB = (void (CODEGEN_FUNCPTR *)(GLfloat, GLboolean))IntGetProcAddress("glSampleCoverageARB"); - if(!_ptrc_glSampleCoverageARB) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glActiveTextureARB)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glClientActiveTextureARB)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1dARB)(GLenum, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1dvARB)(GLenum, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1fARB)(GLenum, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1fvARB)(GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1iARB)(GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1ivARB)(GLenum, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1sARB)(GLenum, GLshort) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1svARB)(GLenum, const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2dARB)(GLenum, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2dvARB)(GLenum, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2fARB)(GLenum, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2fvARB)(GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2iARB)(GLenum, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2ivARB)(GLenum, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2sARB)(GLenum, GLshort, GLshort) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2svARB)(GLenum, const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3dARB)(GLenum, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3dvARB)(GLenum, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3fARB)(GLenum, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3fvARB)(GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3iARB)(GLenum, GLint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3ivARB)(GLenum, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3sARB)(GLenum, GLshort, GLshort, GLshort) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3svARB)(GLenum, const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4dARB)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4dvARB)(GLenum, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4fARB)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4fvARB)(GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4iARB)(GLenum, GLint, GLint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4ivARB)(GLenum, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4sARB)(GLenum, GLshort, GLshort, GLshort, GLshort) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4svARB)(GLenum, const GLshort *) = NULL; - -static int Load_ARB_multitexture(void) -{ - int numFailed = 0; - _ptrc_glActiveTextureARB = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glActiveTextureARB"); - if(!_ptrc_glActiveTextureARB) numFailed++; - _ptrc_glClientActiveTextureARB = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glClientActiveTextureARB"); - if(!_ptrc_glClientActiveTextureARB) numFailed++; - _ptrc_glMultiTexCoord1dARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble))IntGetProcAddress("glMultiTexCoord1dARB"); - if(!_ptrc_glMultiTexCoord1dARB) numFailed++; - _ptrc_glMultiTexCoord1dvARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord1dvARB"); - if(!_ptrc_glMultiTexCoord1dvARB) numFailed++; - _ptrc_glMultiTexCoord1fARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glMultiTexCoord1fARB"); - if(!_ptrc_glMultiTexCoord1fARB) numFailed++; - _ptrc_glMultiTexCoord1fvARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord1fvARB"); - if(!_ptrc_glMultiTexCoord1fvARB) numFailed++; - _ptrc_glMultiTexCoord1iARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glMultiTexCoord1iARB"); - if(!_ptrc_glMultiTexCoord1iARB) numFailed++; - _ptrc_glMultiTexCoord1ivARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord1ivARB"); - if(!_ptrc_glMultiTexCoord1ivARB) numFailed++; - _ptrc_glMultiTexCoord1sARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort))IntGetProcAddress("glMultiTexCoord1sARB"); - if(!_ptrc_glMultiTexCoord1sARB) numFailed++; - _ptrc_glMultiTexCoord1svARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord1svARB"); - if(!_ptrc_glMultiTexCoord1svARB) numFailed++; - _ptrc_glMultiTexCoord2dARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord2dARB"); - if(!_ptrc_glMultiTexCoord2dARB) numFailed++; - _ptrc_glMultiTexCoord2dvARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord2dvARB"); - if(!_ptrc_glMultiTexCoord2dvARB) numFailed++; - _ptrc_glMultiTexCoord2fARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord2fARB"); - if(!_ptrc_glMultiTexCoord2fARB) numFailed++; - _ptrc_glMultiTexCoord2fvARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord2fvARB"); - if(!_ptrc_glMultiTexCoord2fvARB) numFailed++; - _ptrc_glMultiTexCoord2iARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint))IntGetProcAddress("glMultiTexCoord2iARB"); - if(!_ptrc_glMultiTexCoord2iARB) numFailed++; - _ptrc_glMultiTexCoord2ivARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord2ivARB"); - if(!_ptrc_glMultiTexCoord2ivARB) numFailed++; - _ptrc_glMultiTexCoord2sARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord2sARB"); - if(!_ptrc_glMultiTexCoord2sARB) numFailed++; - _ptrc_glMultiTexCoord2svARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord2svARB"); - if(!_ptrc_glMultiTexCoord2svARB) numFailed++; - _ptrc_glMultiTexCoord3dARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord3dARB"); - if(!_ptrc_glMultiTexCoord3dARB) numFailed++; - _ptrc_glMultiTexCoord3dvARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord3dvARB"); - if(!_ptrc_glMultiTexCoord3dvARB) numFailed++; - _ptrc_glMultiTexCoord3fARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord3fARB"); - if(!_ptrc_glMultiTexCoord3fARB) numFailed++; - _ptrc_glMultiTexCoord3fvARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord3fvARB"); - if(!_ptrc_glMultiTexCoord3fvARB) numFailed++; - _ptrc_glMultiTexCoord3iARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint))IntGetProcAddress("glMultiTexCoord3iARB"); - if(!_ptrc_glMultiTexCoord3iARB) numFailed++; - _ptrc_glMultiTexCoord3ivARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord3ivARB"); - if(!_ptrc_glMultiTexCoord3ivARB) numFailed++; - _ptrc_glMultiTexCoord3sARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord3sARB"); - if(!_ptrc_glMultiTexCoord3sARB) numFailed++; - _ptrc_glMultiTexCoord3svARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord3svARB"); - if(!_ptrc_glMultiTexCoord3svARB) numFailed++; - _ptrc_glMultiTexCoord4dARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord4dARB"); - if(!_ptrc_glMultiTexCoord4dARB) numFailed++; - _ptrc_glMultiTexCoord4dvARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord4dvARB"); - if(!_ptrc_glMultiTexCoord4dvARB) numFailed++; - _ptrc_glMultiTexCoord4fARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord4fARB"); - if(!_ptrc_glMultiTexCoord4fARB) numFailed++; - _ptrc_glMultiTexCoord4fvARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord4fvARB"); - if(!_ptrc_glMultiTexCoord4fvARB) numFailed++; - _ptrc_glMultiTexCoord4iARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint))IntGetProcAddress("glMultiTexCoord4iARB"); - if(!_ptrc_glMultiTexCoord4iARB) numFailed++; - _ptrc_glMultiTexCoord4ivARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord4ivARB"); - if(!_ptrc_glMultiTexCoord4ivARB) numFailed++; - _ptrc_glMultiTexCoord4sARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord4sARB"); - if(!_ptrc_glMultiTexCoord4sARB) numFailed++; - _ptrc_glMultiTexCoord4svARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord4svARB"); - if(!_ptrc_glMultiTexCoord4svARB) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBeginQueryARB)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueriesARB)(GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEndQueryARB)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGenQueriesARB)(GLsizei, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectivARB)(GLuint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuivARB)(GLuint, GLenum, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetQueryivARB)(GLenum, GLenum, GLint *) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQueryARB)(GLuint) = NULL; - -static int Load_ARB_occlusion_query(void) -{ - int numFailed = 0; - _ptrc_glBeginQueryARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBeginQueryARB"); - if(!_ptrc_glBeginQueryARB) numFailed++; - _ptrc_glDeleteQueriesARB = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteQueriesARB"); - if(!_ptrc_glDeleteQueriesARB) numFailed++; - _ptrc_glEndQueryARB = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEndQueryARB"); - if(!_ptrc_glEndQueryARB) numFailed++; - _ptrc_glGenQueriesARB = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenQueriesARB"); - if(!_ptrc_glGenQueriesARB) numFailed++; - _ptrc_glGetQueryObjectivARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryObjectivARB"); - if(!_ptrc_glGetQueryObjectivARB) numFailed++; - _ptrc_glGetQueryObjectuivARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetQueryObjectuivARB"); - if(!_ptrc_glGetQueryObjectuivARB) numFailed++; - _ptrc_glGetQueryivARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetQueryivARB"); - if(!_ptrc_glGetQueryivARB) numFailed++; - _ptrc_glIsQueryARB = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsQueryARB"); - if(!_ptrc_glIsQueryARB) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfARB)(GLenum, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfvARB)(GLenum, const GLfloat *) = NULL; - -static int Load_ARB_point_parameters(void) -{ - int numFailed = 0; - _ptrc_glPointParameterfARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPointParameterfARB"); - if(!_ptrc_glPointParameterfARB) numFailed++; - _ptrc_glPointParameterfvARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPointParameterfvARB"); - if(!_ptrc_glPointParameterfvARB) numFailed++; - return numFailed; -} - -GLenum (CODEGEN_FUNCPTR *_ptrc_glGetGraphicsResetStatusARB)(void) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetnColorTableARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetnCompressedTexImageARB)(GLenum, GLint, GLsizei, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetnConvolutionFilterARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetnHistogramARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetnMapdvARB)(GLenum, GLenum, GLsizei, GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetnMapfvARB)(GLenum, GLenum, GLsizei, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetnMapivARB)(GLenum, GLenum, GLsizei, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetnMinmaxARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapfvARB)(GLenum, GLsizei, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapuivARB)(GLenum, GLsizei, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapusvARB)(GLenum, GLsizei, GLushort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetnPolygonStippleARB)(GLsizei, GLubyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetnSeparableFilterARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *, GLsizei, GLvoid *, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetnTexImageARB)(GLenum, GLint, GLenum, GLenum, GLsizei, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformdvARB)(GLuint, GLint, GLsizei, GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformfvARB)(GLuint, GLint, GLsizei, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformivARB)(GLuint, GLint, GLsizei, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformuivARB)(GLuint, GLint, GLsizei, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glReadnPixelsARB)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, GLvoid *) = NULL; - -static int Load_ARB_robustness(void) -{ - int numFailed = 0; - _ptrc_glGetGraphicsResetStatusARB = (GLenum (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glGetGraphicsResetStatusARB"); - if(!_ptrc_glGetGraphicsResetStatusARB) numFailed++; - _ptrc_glGetnColorTableARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glGetnColorTableARB"); - if(!_ptrc_glGetnColorTableARB) numFailed++; - _ptrc_glGetnCompressedTexImageARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLvoid *))IntGetProcAddress("glGetnCompressedTexImageARB"); - if(!_ptrc_glGetnCompressedTexImageARB) numFailed++; - _ptrc_glGetnConvolutionFilterARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glGetnConvolutionFilterARB"); - if(!_ptrc_glGetnConvolutionFilterARB) numFailed++; - _ptrc_glGetnHistogramARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glGetnHistogramARB"); - if(!_ptrc_glGetnHistogramARB) numFailed++; - _ptrc_glGetnMapdvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLdouble *))IntGetProcAddress("glGetnMapdvARB"); - if(!_ptrc_glGetnMapdvARB) numFailed++; - _ptrc_glGetnMapfvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLfloat *))IntGetProcAddress("glGetnMapfvARB"); - if(!_ptrc_glGetnMapfvARB) numFailed++; - _ptrc_glGetnMapivARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLint *))IntGetProcAddress("glGetnMapivARB"); - if(!_ptrc_glGetnMapivARB) numFailed++; - _ptrc_glGetnMinmaxARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glGetnMinmaxARB"); - if(!_ptrc_glGetnMinmaxARB) numFailed++; - _ptrc_glGetnPixelMapfvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLfloat *))IntGetProcAddress("glGetnPixelMapfvARB"); - if(!_ptrc_glGetnPixelMapfvARB) numFailed++; - _ptrc_glGetnPixelMapuivARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLuint *))IntGetProcAddress("glGetnPixelMapuivARB"); - if(!_ptrc_glGetnPixelMapuivARB) numFailed++; - _ptrc_glGetnPixelMapusvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLushort *))IntGetProcAddress("glGetnPixelMapusvARB"); - if(!_ptrc_glGetnPixelMapusvARB) numFailed++; - _ptrc_glGetnPolygonStippleARB = (void (CODEGEN_FUNCPTR *)(GLsizei, GLubyte *))IntGetProcAddress("glGetnPolygonStippleARB"); - if(!_ptrc_glGetnPolygonStippleARB) numFailed++; - _ptrc_glGetnSeparableFilterARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLvoid *, GLsizei, GLvoid *, GLvoid *))IntGetProcAddress("glGetnSeparableFilterARB"); - if(!_ptrc_glGetnSeparableFilterARB) numFailed++; - _ptrc_glGetnTexImageARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glGetnTexImageARB"); - if(!_ptrc_glGetnTexImageARB) numFailed++; - _ptrc_glGetnUniformdvARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLdouble *))IntGetProcAddress("glGetnUniformdvARB"); - if(!_ptrc_glGetnUniformdvARB) numFailed++; - _ptrc_glGetnUniformfvARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLfloat *))IntGetProcAddress("glGetnUniformfvARB"); - if(!_ptrc_glGetnUniformfvARB) numFailed++; - _ptrc_glGetnUniformivARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLint *))IntGetProcAddress("glGetnUniformivARB"); - if(!_ptrc_glGetnUniformivARB) numFailed++; - _ptrc_glGetnUniformuivARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLuint *))IntGetProcAddress("glGetnUniformuivARB"); - if(!_ptrc_glGetnUniformuivARB) numFailed++; - _ptrc_glReadnPixelsARB = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glReadnPixelsARB"); - if(!_ptrc_glReadnPixelsARB) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glMinSampleShadingARB)(GLfloat) = NULL; - -static int Load_ARB_sample_shading(void) -{ - int numFailed = 0; - _ptrc_glMinSampleShadingARB = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glMinSampleShadingARB"); - if(!_ptrc_glMinSampleShadingARB) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glAttachObjectARB)(GLhandleARB, GLhandleARB) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCompileShaderARB)(GLhandleARB) = NULL; -GLhandleARB (CODEGEN_FUNCPTR *_ptrc_glCreateProgramObjectARB)(void) = NULL; -GLhandleARB (CODEGEN_FUNCPTR *_ptrc_glCreateShaderObjectARB)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeleteObjectARB)(GLhandleARB) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDetachObjectARB)(GLhandleARB, GLhandleARB) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedObjectsARB)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *) = NULL; -GLhandleARB (CODEGEN_FUNCPTR *_ptrc_glGetHandleARB)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetInfoLogARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetObjectParameterfvARB)(GLhandleARB, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetObjectParameterivARB)(GLhandleARB, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSourceARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *) = NULL; -GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocationARB)(GLhandleARB, const GLcharARB *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfvARB)(GLhandleARB, GLint, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetUniformivARB)(GLhandleARB, GLint, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glLinkProgramARB)(GLhandleARB) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glShaderSourceARB)(GLhandleARB, GLsizei, const GLcharARB **, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform1fARB)(GLint, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform1fvARB)(GLint, GLsizei, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform1iARB)(GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform1ivARB)(GLint, GLsizei, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform2fARB)(GLint, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform2fvARB)(GLint, GLsizei, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform2iARB)(GLint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform2ivARB)(GLint, GLsizei, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform3fARB)(GLint, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform3fvARB)(GLint, GLsizei, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform3iARB)(GLint, GLint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform3ivARB)(GLint, GLsizei, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform4fARB)(GLint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform4fvARB)(GLint, GLsizei, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform4iARB)(GLint, GLint, GLint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform4ivARB)(GLint, GLsizei, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fvARB)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fvARB)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fvARB)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUseProgramObjectARB)(GLhandleARB) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramARB)(GLhandleARB) = NULL; - -static int Load_ARB_shader_objects(void) -{ - int numFailed = 0; - _ptrc_glAttachObjectARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLhandleARB))IntGetProcAddress("glAttachObjectARB"); - if(!_ptrc_glAttachObjectARB) numFailed++; - _ptrc_glCompileShaderARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB))IntGetProcAddress("glCompileShaderARB"); - if(!_ptrc_glCompileShaderARB) numFailed++; - _ptrc_glCreateProgramObjectARB = (GLhandleARB (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glCreateProgramObjectARB"); - if(!_ptrc_glCreateProgramObjectARB) numFailed++; - _ptrc_glCreateShaderObjectARB = (GLhandleARB (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCreateShaderObjectARB"); - if(!_ptrc_glCreateShaderObjectARB) numFailed++; - _ptrc_glDeleteObjectARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB))IntGetProcAddress("glDeleteObjectARB"); - if(!_ptrc_glDeleteObjectARB) numFailed++; - _ptrc_glDetachObjectARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLhandleARB))IntGetProcAddress("glDetachObjectARB"); - if(!_ptrc_glDetachObjectARB) numFailed++; - _ptrc_glGetActiveUniformARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *))IntGetProcAddress("glGetActiveUniformARB"); - if(!_ptrc_glGetActiveUniformARB) numFailed++; - _ptrc_glGetAttachedObjectsARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *))IntGetProcAddress("glGetAttachedObjectsARB"); - if(!_ptrc_glGetAttachedObjectsARB) numFailed++; - _ptrc_glGetHandleARB = (GLhandleARB (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGetHandleARB"); - if(!_ptrc_glGetHandleARB) numFailed++; - _ptrc_glGetInfoLogARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *))IntGetProcAddress("glGetInfoLogARB"); - if(!_ptrc_glGetInfoLogARB) numFailed++; - _ptrc_glGetObjectParameterfvARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLenum, GLfloat *))IntGetProcAddress("glGetObjectParameterfvARB"); - if(!_ptrc_glGetObjectParameterfvARB) numFailed++; - _ptrc_glGetObjectParameterivARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLenum, GLint *))IntGetProcAddress("glGetObjectParameterivARB"); - if(!_ptrc_glGetObjectParameterivARB) numFailed++; - _ptrc_glGetShaderSourceARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *))IntGetProcAddress("glGetShaderSourceARB"); - if(!_ptrc_glGetShaderSourceARB) numFailed++; - _ptrc_glGetUniformLocationARB = (GLint (CODEGEN_FUNCPTR *)(GLhandleARB, const GLcharARB *))IntGetProcAddress("glGetUniformLocationARB"); - if(!_ptrc_glGetUniformLocationARB) numFailed++; - _ptrc_glGetUniformfvARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLint, GLfloat *))IntGetProcAddress("glGetUniformfvARB"); - if(!_ptrc_glGetUniformfvARB) numFailed++; - _ptrc_glGetUniformivARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLint, GLint *))IntGetProcAddress("glGetUniformivARB"); - if(!_ptrc_glGetUniformivARB) numFailed++; - _ptrc_glLinkProgramARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB))IntGetProcAddress("glLinkProgramARB"); - if(!_ptrc_glLinkProgramARB) numFailed++; - _ptrc_glShaderSourceARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLsizei, const GLcharARB **, const GLint *))IntGetProcAddress("glShaderSourceARB"); - if(!_ptrc_glShaderSourceARB) numFailed++; - _ptrc_glUniform1fARB = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat))IntGetProcAddress("glUniform1fARB"); - if(!_ptrc_glUniform1fARB) numFailed++; - _ptrc_glUniform1fvARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform1fvARB"); - if(!_ptrc_glUniform1fvARB) numFailed++; - _ptrc_glUniform1iARB = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glUniform1iARB"); - if(!_ptrc_glUniform1iARB) numFailed++; - _ptrc_glUniform1ivARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform1ivARB"); - if(!_ptrc_glUniform1ivARB) numFailed++; - _ptrc_glUniform2fARB = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat))IntGetProcAddress("glUniform2fARB"); - if(!_ptrc_glUniform2fARB) numFailed++; - _ptrc_glUniform2fvARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform2fvARB"); - if(!_ptrc_glUniform2fvARB) numFailed++; - _ptrc_glUniform2iARB = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glUniform2iARB"); - if(!_ptrc_glUniform2iARB) numFailed++; - _ptrc_glUniform2ivARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform2ivARB"); - if(!_ptrc_glUniform2ivARB) numFailed++; - _ptrc_glUniform3fARB = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform3fARB"); - if(!_ptrc_glUniform3fARB) numFailed++; - _ptrc_glUniform3fvARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform3fvARB"); - if(!_ptrc_glUniform3fvARB) numFailed++; - _ptrc_glUniform3iARB = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform3iARB"); - if(!_ptrc_glUniform3iARB) numFailed++; - _ptrc_glUniform3ivARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform3ivARB"); - if(!_ptrc_glUniform3ivARB) numFailed++; - _ptrc_glUniform4fARB = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform4fARB"); - if(!_ptrc_glUniform4fARB) numFailed++; - _ptrc_glUniform4fvARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform4fvARB"); - if(!_ptrc_glUniform4fvARB) numFailed++; - _ptrc_glUniform4iARB = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform4iARB"); - if(!_ptrc_glUniform4iARB) numFailed++; - _ptrc_glUniform4ivARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform4ivARB"); - if(!_ptrc_glUniform4ivARB) numFailed++; - _ptrc_glUniformMatrix2fvARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2fvARB"); - if(!_ptrc_glUniformMatrix2fvARB) numFailed++; - _ptrc_glUniformMatrix3fvARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3fvARB"); - if(!_ptrc_glUniformMatrix3fvARB) numFailed++; - _ptrc_glUniformMatrix4fvARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4fvARB"); - if(!_ptrc_glUniformMatrix4fvARB) numFailed++; - _ptrc_glUseProgramObjectARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB))IntGetProcAddress("glUseProgramObjectARB"); - if(!_ptrc_glUseProgramObjectARB) numFailed++; - _ptrc_glValidateProgramARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB))IntGetProcAddress("glValidateProgramARB"); - if(!_ptrc_glValidateProgramARB) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glCompileShaderIncludeARB)(GLuint, GLsizei, const GLchar *const*, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeleteNamedStringARB)(GLint, const GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetNamedStringARB)(GLint, const GLchar *, GLsizei, GLint *, GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetNamedStringivARB)(GLint, const GLchar *, GLenum, GLint *) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsNamedStringARB)(GLint, const GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNamedStringARB)(GLenum, GLint, const GLchar *, GLint, const GLchar *) = NULL; - -static int Load_ARB_shading_language_include(void) -{ - int numFailed = 0; - _ptrc_glCompileShaderIncludeARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, const GLint *))IntGetProcAddress("glCompileShaderIncludeARB"); - if(!_ptrc_glCompileShaderIncludeARB) numFailed++; - _ptrc_glDeleteNamedStringARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLchar *))IntGetProcAddress("glDeleteNamedStringARB"); - if(!_ptrc_glDeleteNamedStringARB) numFailed++; - _ptrc_glGetNamedStringARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLchar *, GLsizei, GLint *, GLchar *))IntGetProcAddress("glGetNamedStringARB"); - if(!_ptrc_glGetNamedStringARB) numFailed++; - _ptrc_glGetNamedStringivARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLchar *, GLenum, GLint *))IntGetProcAddress("glGetNamedStringivARB"); - if(!_ptrc_glGetNamedStringivARB) numFailed++; - _ptrc_glIsNamedStringARB = (GLboolean (CODEGEN_FUNCPTR *)(GLint, const GLchar *))IntGetProcAddress("glIsNamedStringARB"); - if(!_ptrc_glIsNamedStringARB) numFailed++; - _ptrc_glNamedStringARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLchar *, GLint, const GLchar *))IntGetProcAddress("glNamedStringARB"); - if(!_ptrc_glNamedStringARB) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glTexPageCommitmentARB)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; - -static int Load_ARB_sparse_texture(void) -{ - int numFailed = 0; - _ptrc_glTexPageCommitmentARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexPageCommitmentARB"); - if(!_ptrc_glTexPageCommitmentARB) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glTexBufferARB)(GLenum, GLenum, GLuint) = NULL; - -static int Load_ARB_texture_buffer_object(void) -{ - int numFailed = 0; - _ptrc_glTexBufferARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glTexBufferARB"); - if(!_ptrc_glTexBufferARB) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1DARB)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2DARB)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3DARB)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1DARB)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2DARB)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3DARB)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImageARB)(GLenum, GLint, GLvoid *) = NULL; - -static int Load_ARB_texture_compression(void) -{ - int numFailed = 0; - _ptrc_glCompressedTexImage1DARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage1DARB"); - if(!_ptrc_glCompressedTexImage1DARB) numFailed++; - _ptrc_glCompressedTexImage2DARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage2DARB"); - if(!_ptrc_glCompressedTexImage2DARB) numFailed++; - _ptrc_glCompressedTexImage3DARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage3DARB"); - if(!_ptrc_glCompressedTexImage3DARB) numFailed++; - _ptrc_glCompressedTexSubImage1DARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage1DARB"); - if(!_ptrc_glCompressedTexSubImage1DARB) numFailed++; - _ptrc_glCompressedTexSubImage2DARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage2DARB"); - if(!_ptrc_glCompressedTexSubImage2DARB) numFailed++; - _ptrc_glCompressedTexSubImage3DARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage3DARB"); - if(!_ptrc_glCompressedTexSubImage3DARB) numFailed++; - _ptrc_glGetCompressedTexImageARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLvoid *))IntGetProcAddress("glGetCompressedTexImageARB"); - if(!_ptrc_glGetCompressedTexImageARB) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixdARB)(const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixfARB)(const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixdARB)(const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixfARB)(const GLfloat *) = NULL; - -static int Load_ARB_transpose_matrix(void) -{ - int numFailed = 0; - _ptrc_glLoadTransposeMatrixdARB = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glLoadTransposeMatrixdARB"); - if(!_ptrc_glLoadTransposeMatrixdARB) numFailed++; - _ptrc_glLoadTransposeMatrixfARB = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glLoadTransposeMatrixfARB"); - if(!_ptrc_glLoadTransposeMatrixfARB) numFailed++; - _ptrc_glMultTransposeMatrixdARB = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glMultTransposeMatrixdARB"); - if(!_ptrc_glMultTransposeMatrixdARB) numFailed++; - _ptrc_glMultTransposeMatrixfARB = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glMultTransposeMatrixfARB"); - if(!_ptrc_glMultTransposeMatrixfARB) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glVertexBlendARB)(GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWeightPointerARB)(GLint, GLenum, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWeightbvARB)(GLint, const GLbyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWeightdvARB)(GLint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWeightfvARB)(GLint, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWeightivARB)(GLint, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWeightsvARB)(GLint, const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWeightubvARB)(GLint, const GLubyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWeightuivARB)(GLint, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWeightusvARB)(GLint, const GLushort *) = NULL; - -static int Load_ARB_vertex_blend(void) -{ - int numFailed = 0; - _ptrc_glVertexBlendARB = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glVertexBlendARB"); - if(!_ptrc_glVertexBlendARB) numFailed++; - _ptrc_glWeightPointerARB = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glWeightPointerARB"); - if(!_ptrc_glWeightPointerARB) numFailed++; - _ptrc_glWeightbvARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLbyte *))IntGetProcAddress("glWeightbvARB"); - if(!_ptrc_glWeightbvARB) numFailed++; - _ptrc_glWeightdvARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLdouble *))IntGetProcAddress("glWeightdvARB"); - if(!_ptrc_glWeightdvARB) numFailed++; - _ptrc_glWeightfvARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLfloat *))IntGetProcAddress("glWeightfvARB"); - if(!_ptrc_glWeightfvARB) numFailed++; - _ptrc_glWeightivARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLint *))IntGetProcAddress("glWeightivARB"); - if(!_ptrc_glWeightivARB) numFailed++; - _ptrc_glWeightsvARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLshort *))IntGetProcAddress("glWeightsvARB"); - if(!_ptrc_glWeightsvARB) numFailed++; - _ptrc_glWeightubvARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLubyte *))IntGetProcAddress("glWeightubvARB"); - if(!_ptrc_glWeightubvARB) numFailed++; - _ptrc_glWeightuivARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLuint *))IntGetProcAddress("glWeightuivARB"); - if(!_ptrc_glWeightuivARB) numFailed++; - _ptrc_glWeightusvARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLushort *))IntGetProcAddress("glWeightusvARB"); - if(!_ptrc_glWeightusvARB) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBindBufferARB)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBufferDataARB)(GLenum, GLsizeiptrARB, const GLvoid *, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBufferSubDataARB)(GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffersARB)(GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGenBuffersARB)(GLsizei, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameterivARB)(GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointervARB)(GLenum, GLenum, GLvoid **) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubDataARB)(GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBufferARB)(GLuint) = NULL; -void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferARB)(GLenum, GLenum) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBufferARB)(GLenum) = NULL; - -static int Load_ARB_vertex_buffer_object(void) -{ - int numFailed = 0; - _ptrc_glBindBufferARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindBufferARB"); - if(!_ptrc_glBindBufferARB) numFailed++; - _ptrc_glBufferDataARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptrARB, const GLvoid *, GLenum))IntGetProcAddress("glBufferDataARB"); - if(!_ptrc_glBufferDataARB) numFailed++; - _ptrc_glBufferSubDataARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *))IntGetProcAddress("glBufferSubDataARB"); - if(!_ptrc_glBufferSubDataARB) numFailed++; - _ptrc_glDeleteBuffersARB = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteBuffersARB"); - if(!_ptrc_glDeleteBuffersARB) numFailed++; - _ptrc_glGenBuffersARB = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenBuffersARB"); - if(!_ptrc_glGenBuffersARB) numFailed++; - _ptrc_glGetBufferParameterivARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetBufferParameterivARB"); - if(!_ptrc_glGetBufferParameterivARB) numFailed++; - _ptrc_glGetBufferPointervARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLvoid **))IntGetProcAddress("glGetBufferPointervARB"); - if(!_ptrc_glGetBufferPointervARB) numFailed++; - _ptrc_glGetBufferSubDataARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *))IntGetProcAddress("glGetBufferSubDataARB"); - if(!_ptrc_glGetBufferSubDataARB) numFailed++; - _ptrc_glIsBufferARB = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsBufferARB"); - if(!_ptrc_glIsBufferARB) numFailed++; - _ptrc_glMapBufferARB = (void * (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glMapBufferARB"); - if(!_ptrc_glMapBufferARB) numFailed++; - _ptrc_glUnmapBufferARB = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glUnmapBufferARB"); - if(!_ptrc_glUnmapBufferARB) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArrayARB)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArrayARB)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointervARB)(GLuint, GLenum, GLvoid **) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdvARB)(GLuint, GLenum, GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfvARB)(GLuint, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribivARB)(GLuint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dARB)(GLuint, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dvARB)(GLuint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fARB)(GLuint, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fvARB)(GLuint, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sARB)(GLuint, GLshort) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1svARB)(GLuint, const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dARB)(GLuint, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dvARB)(GLuint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fARB)(GLuint, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fvARB)(GLuint, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sARB)(GLuint, GLshort, GLshort) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2svARB)(GLuint, const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dARB)(GLuint, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dvARB)(GLuint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fARB)(GLuint, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fvARB)(GLuint, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sARB)(GLuint, GLshort, GLshort, GLshort) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3svARB)(GLuint, const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NbvARB)(GLuint, const GLbyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NivARB)(GLuint, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NsvARB)(GLuint, const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NubARB)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NubvARB)(GLuint, const GLubyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NuivARB)(GLuint, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NusvARB)(GLuint, const GLushort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bvARB)(GLuint, const GLbyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dARB)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dvARB)(GLuint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fARB)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fvARB)(GLuint, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ivARB)(GLuint, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sARB)(GLuint, GLshort, GLshort, GLshort, GLshort) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4svARB)(GLuint, const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubvARB)(GLuint, const GLubyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uivARB)(GLuint, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usvARB)(GLuint, const GLushort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointerARB)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *) = NULL; - -static int Load_ARB_vertex_program(void) -{ - int numFailed = 0; - _ptrc_glBindProgramARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindProgramARB"); - if(!_ptrc_glBindProgramARB) numFailed++; - _ptrc_glDeleteProgramsARB = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteProgramsARB"); - if(!_ptrc_glDeleteProgramsARB) numFailed++; - _ptrc_glDisableVertexAttribArrayARB = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDisableVertexAttribArrayARB"); - if(!_ptrc_glDisableVertexAttribArrayARB) numFailed++; - _ptrc_glEnableVertexAttribArrayARB = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glEnableVertexAttribArrayARB"); - if(!_ptrc_glEnableVertexAttribArrayARB) numFailed++; - _ptrc_glGenProgramsARB = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenProgramsARB"); - if(!_ptrc_glGenProgramsARB) numFailed++; - _ptrc_glGetProgramEnvParameterdvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetProgramEnvParameterdvARB"); - if(!_ptrc_glGetProgramEnvParameterdvARB) numFailed++; - _ptrc_glGetProgramEnvParameterfvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetProgramEnvParameterfvARB"); - if(!_ptrc_glGetProgramEnvParameterfvARB) numFailed++; - _ptrc_glGetProgramLocalParameterdvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetProgramLocalParameterdvARB"); - if(!_ptrc_glGetProgramLocalParameterdvARB) numFailed++; - _ptrc_glGetProgramLocalParameterfvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetProgramLocalParameterfvARB"); - if(!_ptrc_glGetProgramLocalParameterfvARB) numFailed++; - _ptrc_glGetProgramStringARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetProgramStringARB"); - if(!_ptrc_glGetProgramStringARB) numFailed++; - _ptrc_glGetProgramivARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramivARB"); - if(!_ptrc_glGetProgramivARB) numFailed++; - _ptrc_glGetVertexAttribPointervARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetVertexAttribPointervARB"); - if(!_ptrc_glGetVertexAttribPointervARB) numFailed++; - _ptrc_glGetVertexAttribdvARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribdvARB"); - if(!_ptrc_glGetVertexAttribdvARB) numFailed++; - _ptrc_glGetVertexAttribfvARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVertexAttribfvARB"); - if(!_ptrc_glGetVertexAttribfvARB) numFailed++; - _ptrc_glGetVertexAttribivARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribivARB"); - if(!_ptrc_glGetVertexAttribivARB) numFailed++; - _ptrc_glIsProgramARB = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgramARB"); - if(!_ptrc_glIsProgramARB) numFailed++; - _ptrc_glProgramEnvParameter4dARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramEnvParameter4dARB"); - if(!_ptrc_glProgramEnvParameter4dARB) numFailed++; - _ptrc_glProgramEnvParameter4dvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLdouble *))IntGetProcAddress("glProgramEnvParameter4dvARB"); - if(!_ptrc_glProgramEnvParameter4dvARB) numFailed++; - _ptrc_glProgramEnvParameter4fARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramEnvParameter4fARB"); - if(!_ptrc_glProgramEnvParameter4fARB) numFailed++; - _ptrc_glProgramEnvParameter4fvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLfloat *))IntGetProcAddress("glProgramEnvParameter4fvARB"); - if(!_ptrc_glProgramEnvParameter4fvARB) numFailed++; - _ptrc_glProgramLocalParameter4dARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramLocalParameter4dARB"); - if(!_ptrc_glProgramLocalParameter4dARB) numFailed++; - _ptrc_glProgramLocalParameter4dvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLdouble *))IntGetProcAddress("glProgramLocalParameter4dvARB"); - if(!_ptrc_glProgramLocalParameter4dvARB) numFailed++; - _ptrc_glProgramLocalParameter4fARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramLocalParameter4fARB"); - if(!_ptrc_glProgramLocalParameter4fARB) numFailed++; - _ptrc_glProgramLocalParameter4fvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLfloat *))IntGetProcAddress("glProgramLocalParameter4fvARB"); - if(!_ptrc_glProgramLocalParameter4fvARB) numFailed++; - _ptrc_glProgramStringARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glProgramStringARB"); - if(!_ptrc_glProgramStringARB) numFailed++; - _ptrc_glVertexAttrib1dARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttrib1dARB"); - if(!_ptrc_glVertexAttrib1dARB) numFailed++; - _ptrc_glVertexAttrib1dvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib1dvARB"); - if(!_ptrc_glVertexAttrib1dvARB) numFailed++; - _ptrc_glVertexAttrib1fARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat))IntGetProcAddress("glVertexAttrib1fARB"); - if(!_ptrc_glVertexAttrib1fARB) numFailed++; - _ptrc_glVertexAttrib1fvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib1fvARB"); - if(!_ptrc_glVertexAttrib1fvARB) numFailed++; - _ptrc_glVertexAttrib1sARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort))IntGetProcAddress("glVertexAttrib1sARB"); - if(!_ptrc_glVertexAttrib1sARB) numFailed++; - _ptrc_glVertexAttrib1svARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib1svARB"); - if(!_ptrc_glVertexAttrib1svARB) numFailed++; - _ptrc_glVertexAttrib2dARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib2dARB"); - if(!_ptrc_glVertexAttrib2dARB) numFailed++; - _ptrc_glVertexAttrib2dvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib2dvARB"); - if(!_ptrc_glVertexAttrib2dvARB) numFailed++; - _ptrc_glVertexAttrib2fARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib2fARB"); - if(!_ptrc_glVertexAttrib2fARB) numFailed++; - _ptrc_glVertexAttrib2fvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib2fvARB"); - if(!_ptrc_glVertexAttrib2fvARB) numFailed++; - _ptrc_glVertexAttrib2sARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort))IntGetProcAddress("glVertexAttrib2sARB"); - if(!_ptrc_glVertexAttrib2sARB) numFailed++; - _ptrc_glVertexAttrib2svARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib2svARB"); - if(!_ptrc_glVertexAttrib2svARB) numFailed++; - _ptrc_glVertexAttrib3dARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib3dARB"); - if(!_ptrc_glVertexAttrib3dARB) numFailed++; - _ptrc_glVertexAttrib3dvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib3dvARB"); - if(!_ptrc_glVertexAttrib3dvARB) numFailed++; - _ptrc_glVertexAttrib3fARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib3fARB"); - if(!_ptrc_glVertexAttrib3fARB) numFailed++; - _ptrc_glVertexAttrib3fvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib3fvARB"); - if(!_ptrc_glVertexAttrib3fvARB) numFailed++; - _ptrc_glVertexAttrib3sARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib3sARB"); - if(!_ptrc_glVertexAttrib3sARB) numFailed++; - _ptrc_glVertexAttrib3svARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib3svARB"); - if(!_ptrc_glVertexAttrib3svARB) numFailed++; - _ptrc_glVertexAttrib4NbvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4NbvARB"); - if(!_ptrc_glVertexAttrib4NbvARB) numFailed++; - _ptrc_glVertexAttrib4NivARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4NivARB"); - if(!_ptrc_glVertexAttrib4NivARB) numFailed++; - _ptrc_glVertexAttrib4NsvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4NsvARB"); - if(!_ptrc_glVertexAttrib4NsvARB) numFailed++; - _ptrc_glVertexAttrib4NubARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte))IntGetProcAddress("glVertexAttrib4NubARB"); - if(!_ptrc_glVertexAttrib4NubARB) numFailed++; - _ptrc_glVertexAttrib4NubvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4NubvARB"); - if(!_ptrc_glVertexAttrib4NubvARB) numFailed++; - _ptrc_glVertexAttrib4NuivARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4NuivARB"); - if(!_ptrc_glVertexAttrib4NuivARB) numFailed++; - _ptrc_glVertexAttrib4NusvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4NusvARB"); - if(!_ptrc_glVertexAttrib4NusvARB) numFailed++; - _ptrc_glVertexAttrib4bvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4bvARB"); - if(!_ptrc_glVertexAttrib4bvARB) numFailed++; - _ptrc_glVertexAttrib4dARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib4dARB"); - if(!_ptrc_glVertexAttrib4dARB) numFailed++; - _ptrc_glVertexAttrib4dvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib4dvARB"); - if(!_ptrc_glVertexAttrib4dvARB) numFailed++; - _ptrc_glVertexAttrib4fARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib4fARB"); - if(!_ptrc_glVertexAttrib4fARB) numFailed++; - _ptrc_glVertexAttrib4fvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib4fvARB"); - if(!_ptrc_glVertexAttrib4fvARB) numFailed++; - _ptrc_glVertexAttrib4ivARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4ivARB"); - if(!_ptrc_glVertexAttrib4ivARB) numFailed++; - _ptrc_glVertexAttrib4sARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib4sARB"); - if(!_ptrc_glVertexAttrib4sARB) numFailed++; - _ptrc_glVertexAttrib4svARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4svARB"); - if(!_ptrc_glVertexAttrib4svARB) numFailed++; - _ptrc_glVertexAttrib4ubvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4ubvARB"); - if(!_ptrc_glVertexAttrib4ubvARB) numFailed++; - _ptrc_glVertexAttrib4uivARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4uivARB"); - if(!_ptrc_glVertexAttrib4uivARB) numFailed++; - _ptrc_glVertexAttrib4usvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4usvARB"); - if(!_ptrc_glVertexAttrib4usvARB) numFailed++; - _ptrc_glVertexAttribPointerARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribPointerARB"); - if(!_ptrc_glVertexAttribPointerARB) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocationARB)(GLhandleARB, GLuint, const GLcharARB *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttribARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *) = NULL; -GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocationARB)(GLhandleARB, const GLcharARB *) = NULL; - -static int Load_ARB_vertex_shader(void) -{ - int numFailed = 0; - _ptrc_glBindAttribLocationARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLuint, const GLcharARB *))IntGetProcAddress("glBindAttribLocationARB"); - if(!_ptrc_glBindAttribLocationARB) numFailed++; - _ptrc_glGetActiveAttribARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *))IntGetProcAddress("glGetActiveAttribARB"); - if(!_ptrc_glGetActiveAttribARB) numFailed++; - _ptrc_glGetAttribLocationARB = (GLint (CODEGEN_FUNCPTR *)(GLhandleARB, const GLcharARB *))IntGetProcAddress("glGetAttribLocationARB"); - if(!_ptrc_glGetAttribLocationARB) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dARB)(GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dvARB)(const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fARB)(GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fvARB)(const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2iARB)(GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2ivARB)(const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2sARB)(GLshort, GLshort) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2svARB)(const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dARB)(GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dvARB)(const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fARB)(GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fvARB)(const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3iARB)(GLint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3ivARB)(const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3sARB)(GLshort, GLshort, GLshort) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3svARB)(const GLshort *) = NULL; - -static int Load_ARB_window_pos(void) -{ - int numFailed = 0; - _ptrc_glWindowPos2dARB = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glWindowPos2dARB"); - if(!_ptrc_glWindowPos2dARB) numFailed++; - _ptrc_glWindowPos2dvARB = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glWindowPos2dvARB"); - if(!_ptrc_glWindowPos2dvARB) numFailed++; - _ptrc_glWindowPos2fARB = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glWindowPos2fARB"); - if(!_ptrc_glWindowPos2fARB) numFailed++; - _ptrc_glWindowPos2fvARB = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glWindowPos2fvARB"); - if(!_ptrc_glWindowPos2fvARB) numFailed++; - _ptrc_glWindowPos2iARB = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glWindowPos2iARB"); - if(!_ptrc_glWindowPos2iARB) numFailed++; - _ptrc_glWindowPos2ivARB = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glWindowPos2ivARB"); - if(!_ptrc_glWindowPos2ivARB) numFailed++; - _ptrc_glWindowPos2sARB = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glWindowPos2sARB"); - if(!_ptrc_glWindowPos2sARB) numFailed++; - _ptrc_glWindowPos2svARB = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glWindowPos2svARB"); - if(!_ptrc_glWindowPos2svARB) numFailed++; - _ptrc_glWindowPos3dARB = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glWindowPos3dARB"); - if(!_ptrc_glWindowPos3dARB) numFailed++; - _ptrc_glWindowPos3dvARB = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glWindowPos3dvARB"); - if(!_ptrc_glWindowPos3dvARB) numFailed++; - _ptrc_glWindowPos3fARB = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glWindowPos3fARB"); - if(!_ptrc_glWindowPos3fARB) numFailed++; - _ptrc_glWindowPos3fvARB = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glWindowPos3fvARB"); - if(!_ptrc_glWindowPos3fvARB) numFailed++; - _ptrc_glWindowPos3iARB = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glWindowPos3iARB"); - if(!_ptrc_glWindowPos3iARB) numFailed++; - _ptrc_glWindowPos3ivARB = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glWindowPos3ivARB"); - if(!_ptrc_glWindowPos3ivARB) numFailed++; - _ptrc_glWindowPos3sARB = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glWindowPos3sARB"); - if(!_ptrc_glWindowPos3sARB) numFailed++; - _ptrc_glWindowPos3svARB = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glWindowPos3svARB"); - if(!_ptrc_glWindowPos3svARB) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffersATI)(GLsizei, const GLenum *) = NULL; - -static int Load_ATI_draw_buffers(void) -{ - int numFailed = 0; - _ptrc_glDrawBuffersATI = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLenum *))IntGetProcAddress("glDrawBuffersATI"); - if(!_ptrc_glDrawBuffersATI) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glDrawElementArrayATI)(GLenum, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementArrayATI)(GLenum, GLuint, GLuint, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glElementPointerATI)(GLenum, const GLvoid *) = NULL; - -static int Load_ATI_element_array(void) -{ - int numFailed = 0; - _ptrc_glDrawElementArrayATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei))IntGetProcAddress("glDrawElementArrayATI"); - if(!_ptrc_glDrawElementArrayATI) numFailed++; - _ptrc_glDrawRangeElementArrayATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei))IntGetProcAddress("glDrawRangeElementArrayATI"); - if(!_ptrc_glDrawRangeElementArrayATI) numFailed++; - _ptrc_glElementPointerATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid *))IntGetProcAddress("glElementPointerATI"); - if(!_ptrc_glElementPointerATI) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetTexBumpParameterfvATI)(GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetTexBumpParameterivATI)(GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexBumpParameterfvATI)(GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexBumpParameterivATI)(GLenum, const GLint *) = NULL; - -static int Load_ATI_envmap_bumpmap(void) -{ - int numFailed = 0; - _ptrc_glGetTexBumpParameterfvATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetTexBumpParameterfvATI"); - if(!_ptrc_glGetTexBumpParameterfvATI) numFailed++; - _ptrc_glGetTexBumpParameterivATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetTexBumpParameterivATI"); - if(!_ptrc_glGetTexBumpParameterivATI) numFailed++; - _ptrc_glTexBumpParameterfvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glTexBumpParameterfvATI"); - if(!_ptrc_glTexBumpParameterfvATI) numFailed++; - _ptrc_glTexBumpParameterivATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glTexBumpParameterivATI"); - if(!_ptrc_glTexBumpParameterivATI) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glAlphaFragmentOp1ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glAlphaFragmentOp2ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glAlphaFragmentOp3ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBeginFragmentShaderATI)(void) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindFragmentShaderATI)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColorFragmentOp1ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColorFragmentOp2ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColorFragmentOp3ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeleteFragmentShaderATI)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEndFragmentShaderATI)(void) = NULL; -GLuint (CODEGEN_FUNCPTR *_ptrc_glGenFragmentShadersATI)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPassTexCoordATI)(GLuint, GLuint, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSampleMapATI)(GLuint, GLuint, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSetFragmentShaderConstantATI)(GLuint, const GLfloat *) = NULL; - -static int Load_ATI_fragment_shader(void) -{ - int numFailed = 0; - _ptrc_glAlphaFragmentOp1ATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glAlphaFragmentOp1ATI"); - if(!_ptrc_glAlphaFragmentOp1ATI) numFailed++; - _ptrc_glAlphaFragmentOp2ATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glAlphaFragmentOp2ATI"); - if(!_ptrc_glAlphaFragmentOp2ATI) numFailed++; - _ptrc_glAlphaFragmentOp3ATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glAlphaFragmentOp3ATI"); - if(!_ptrc_glAlphaFragmentOp3ATI) numFailed++; - _ptrc_glBeginFragmentShaderATI = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glBeginFragmentShaderATI"); - if(!_ptrc_glBeginFragmentShaderATI) numFailed++; - _ptrc_glBindFragmentShaderATI = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindFragmentShaderATI"); - if(!_ptrc_glBindFragmentShaderATI) numFailed++; - _ptrc_glColorFragmentOp1ATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glColorFragmentOp1ATI"); - if(!_ptrc_glColorFragmentOp1ATI) numFailed++; - _ptrc_glColorFragmentOp2ATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glColorFragmentOp2ATI"); - if(!_ptrc_glColorFragmentOp2ATI) numFailed++; - _ptrc_glColorFragmentOp3ATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glColorFragmentOp3ATI"); - if(!_ptrc_glColorFragmentOp3ATI) numFailed++; - _ptrc_glDeleteFragmentShaderATI = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteFragmentShaderATI"); - if(!_ptrc_glDeleteFragmentShaderATI) numFailed++; - _ptrc_glEndFragmentShaderATI = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndFragmentShaderATI"); - if(!_ptrc_glEndFragmentShaderATI) numFailed++; - _ptrc_glGenFragmentShadersATI = (GLuint (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glGenFragmentShadersATI"); - if(!_ptrc_glGenFragmentShadersATI) numFailed++; - _ptrc_glPassTexCoordATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum))IntGetProcAddress("glPassTexCoordATI"); - if(!_ptrc_glPassTexCoordATI) numFailed++; - _ptrc_glSampleMapATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum))IntGetProcAddress("glSampleMapATI"); - if(!_ptrc_glSampleMapATI) numFailed++; - _ptrc_glSetFragmentShaderConstantATI = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glSetFragmentShaderConstantATI"); - if(!_ptrc_glSetFragmentShaderConstantATI) numFailed++; - return numFailed; -} - -void * (CODEGEN_FUNCPTR *_ptrc_glMapObjectBufferATI)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUnmapObjectBufferATI)(GLuint) = NULL; - -static int Load_ATI_map_object_buffer(void) -{ - int numFailed = 0; - _ptrc_glMapObjectBufferATI = (void * (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glMapObjectBufferATI"); - if(!_ptrc_glMapObjectBufferATI) numFailed++; - _ptrc_glUnmapObjectBufferATI = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glUnmapObjectBufferATI"); - if(!_ptrc_glUnmapObjectBufferATI) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glPNTrianglesfATI)(GLenum, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPNTrianglesiATI)(GLenum, GLint) = NULL; - -static int Load_ATI_pn_triangles(void) -{ - int numFailed = 0; - _ptrc_glPNTrianglesfATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPNTrianglesfATI"); - if(!_ptrc_glPNTrianglesfATI) numFailed++; - _ptrc_glPNTrianglesiATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPNTrianglesiATI"); - if(!_ptrc_glPNTrianglesiATI) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparateATI)(GLenum, GLenum, GLint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparateATI)(GLenum, GLenum, GLenum, GLenum) = NULL; - -static int Load_ATI_separate_stencil(void) -{ - int numFailed = 0; - _ptrc_glStencilFuncSeparateATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLuint))IntGetProcAddress("glStencilFuncSeparateATI"); - if(!_ptrc_glStencilFuncSeparateATI) numFailed++; - _ptrc_glStencilOpSeparateATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOpSeparateATI"); - if(!_ptrc_glStencilOpSeparateATI) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glArrayObjectATI)(GLenum, GLint, GLenum, GLsizei, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFreeObjectBufferATI)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetArrayObjectfvATI)(GLenum, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetArrayObjectivATI)(GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetObjectBufferfvATI)(GLuint, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetObjectBufferivATI)(GLuint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVariantArrayObjectfvATI)(GLuint, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVariantArrayObjectivATI)(GLuint, GLenum, GLint *) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsObjectBufferATI)(GLuint) = NULL; -GLuint (CODEGEN_FUNCPTR *_ptrc_glNewObjectBufferATI)(GLsizei, const GLvoid *, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUpdateObjectBufferATI)(GLuint, GLuint, GLsizei, const GLvoid *, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVariantArrayObjectATI)(GLuint, GLenum, GLsizei, GLuint, GLuint) = NULL; - -static int Load_ATI_vertex_array_object(void) -{ - int numFailed = 0; - _ptrc_glArrayObjectATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLuint, GLuint))IntGetProcAddress("glArrayObjectATI"); - if(!_ptrc_glArrayObjectATI) numFailed++; - _ptrc_glFreeObjectBufferATI = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glFreeObjectBufferATI"); - if(!_ptrc_glFreeObjectBufferATI) numFailed++; - _ptrc_glGetArrayObjectfvATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetArrayObjectfvATI"); - if(!_ptrc_glGetArrayObjectfvATI) numFailed++; - _ptrc_glGetArrayObjectivATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetArrayObjectivATI"); - if(!_ptrc_glGetArrayObjectivATI) numFailed++; - _ptrc_glGetObjectBufferfvATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetObjectBufferfvATI"); - if(!_ptrc_glGetObjectBufferfvATI) numFailed++; - _ptrc_glGetObjectBufferivATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetObjectBufferivATI"); - if(!_ptrc_glGetObjectBufferivATI) numFailed++; - _ptrc_glGetVariantArrayObjectfvATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVariantArrayObjectfvATI"); - if(!_ptrc_glGetVariantArrayObjectfvATI) numFailed++; - _ptrc_glGetVariantArrayObjectivATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVariantArrayObjectivATI"); - if(!_ptrc_glGetVariantArrayObjectivATI) numFailed++; - _ptrc_glIsObjectBufferATI = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsObjectBufferATI"); - if(!_ptrc_glIsObjectBufferATI) numFailed++; - _ptrc_glNewObjectBufferATI = (GLuint (CODEGEN_FUNCPTR *)(GLsizei, const GLvoid *, GLenum))IntGetProcAddress("glNewObjectBufferATI"); - if(!_ptrc_glNewObjectBufferATI) numFailed++; - _ptrc_glUpdateObjectBufferATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, const GLvoid *, GLenum))IntGetProcAddress("glUpdateObjectBufferATI"); - if(!_ptrc_glUpdateObjectBufferATI) numFailed++; - _ptrc_glVariantArrayObjectATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLuint, GLuint))IntGetProcAddress("glVariantArrayObjectATI"); - if(!_ptrc_glVariantArrayObjectATI) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribArrayObjectfvATI)(GLuint, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribArrayObjectivATI)(GLuint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribArrayObjectATI)(GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint) = NULL; - -static int Load_ATI_vertex_attrib_array_object(void) -{ - int numFailed = 0; - _ptrc_glGetVertexAttribArrayObjectfvATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVertexAttribArrayObjectfvATI"); - if(!_ptrc_glGetVertexAttribArrayObjectfvATI) numFailed++; - _ptrc_glGetVertexAttribArrayObjectivATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribArrayObjectivATI"); - if(!_ptrc_glGetVertexAttribArrayObjectivATI) numFailed++; - _ptrc_glVertexAttribArrayObjectATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint))IntGetProcAddress("glVertexAttribArrayObjectATI"); - if(!_ptrc_glVertexAttribArrayObjectATI) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glClientActiveVertexStreamATI)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3bATI)(GLenum, GLbyte, GLbyte, GLbyte) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3bvATI)(GLenum, const GLbyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3dATI)(GLenum, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3dvATI)(GLenum, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3fATI)(GLenum, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3fvATI)(GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3iATI)(GLenum, GLint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3ivATI)(GLenum, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3sATI)(GLenum, GLshort, GLshort, GLshort) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3svATI)(GLenum, const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexBlendEnvfATI)(GLenum, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexBlendEnviATI)(GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1dATI)(GLenum, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1dvATI)(GLenum, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1fATI)(GLenum, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1fvATI)(GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1iATI)(GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1ivATI)(GLenum, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1sATI)(GLenum, GLshort) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1svATI)(GLenum, const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2dATI)(GLenum, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2dvATI)(GLenum, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2fATI)(GLenum, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2fvATI)(GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2iATI)(GLenum, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2ivATI)(GLenum, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2sATI)(GLenum, GLshort, GLshort) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2svATI)(GLenum, const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3dATI)(GLenum, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3dvATI)(GLenum, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3fATI)(GLenum, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3fvATI)(GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3iATI)(GLenum, GLint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3ivATI)(GLenum, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3sATI)(GLenum, GLshort, GLshort, GLshort) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3svATI)(GLenum, const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4dATI)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4dvATI)(GLenum, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4fATI)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4fvATI)(GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4iATI)(GLenum, GLint, GLint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4ivATI)(GLenum, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4sATI)(GLenum, GLshort, GLshort, GLshort, GLshort) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4svATI)(GLenum, const GLshort *) = NULL; - -static int Load_ATI_vertex_streams(void) -{ - int numFailed = 0; - _ptrc_glClientActiveVertexStreamATI = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glClientActiveVertexStreamATI"); - if(!_ptrc_glClientActiveVertexStreamATI) numFailed++; - _ptrc_glNormalStream3bATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLbyte, GLbyte, GLbyte))IntGetProcAddress("glNormalStream3bATI"); - if(!_ptrc_glNormalStream3bATI) numFailed++; - _ptrc_glNormalStream3bvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLbyte *))IntGetProcAddress("glNormalStream3bvATI"); - if(!_ptrc_glNormalStream3bvATI) numFailed++; - _ptrc_glNormalStream3dATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glNormalStream3dATI"); - if(!_ptrc_glNormalStream3dATI) numFailed++; - _ptrc_glNormalStream3dvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glNormalStream3dvATI"); - if(!_ptrc_glNormalStream3dvATI) numFailed++; - _ptrc_glNormalStream3fATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glNormalStream3fATI"); - if(!_ptrc_glNormalStream3fATI) numFailed++; - _ptrc_glNormalStream3fvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glNormalStream3fvATI"); - if(!_ptrc_glNormalStream3fvATI) numFailed++; - _ptrc_glNormalStream3iATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint))IntGetProcAddress("glNormalStream3iATI"); - if(!_ptrc_glNormalStream3iATI) numFailed++; - _ptrc_glNormalStream3ivATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glNormalStream3ivATI"); - if(!_ptrc_glNormalStream3ivATI) numFailed++; - _ptrc_glNormalStream3sATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort, GLshort))IntGetProcAddress("glNormalStream3sATI"); - if(!_ptrc_glNormalStream3sATI) numFailed++; - _ptrc_glNormalStream3svATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glNormalStream3svATI"); - if(!_ptrc_glNormalStream3svATI) numFailed++; - _ptrc_glVertexBlendEnvfATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glVertexBlendEnvfATI"); - if(!_ptrc_glVertexBlendEnvfATI) numFailed++; - _ptrc_glVertexBlendEnviATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glVertexBlendEnviATI"); - if(!_ptrc_glVertexBlendEnviATI) numFailed++; - _ptrc_glVertexStream1dATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble))IntGetProcAddress("glVertexStream1dATI"); - if(!_ptrc_glVertexStream1dATI) numFailed++; - _ptrc_glVertexStream1dvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glVertexStream1dvATI"); - if(!_ptrc_glVertexStream1dvATI) numFailed++; - _ptrc_glVertexStream1fATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glVertexStream1fATI"); - if(!_ptrc_glVertexStream1fATI) numFailed++; - _ptrc_glVertexStream1fvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glVertexStream1fvATI"); - if(!_ptrc_glVertexStream1fvATI) numFailed++; - _ptrc_glVertexStream1iATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glVertexStream1iATI"); - if(!_ptrc_glVertexStream1iATI) numFailed++; - _ptrc_glVertexStream1ivATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glVertexStream1ivATI"); - if(!_ptrc_glVertexStream1ivATI) numFailed++; - _ptrc_glVertexStream1sATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort))IntGetProcAddress("glVertexStream1sATI"); - if(!_ptrc_glVertexStream1sATI) numFailed++; - _ptrc_glVertexStream1svATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glVertexStream1svATI"); - if(!_ptrc_glVertexStream1svATI) numFailed++; - _ptrc_glVertexStream2dATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble))IntGetProcAddress("glVertexStream2dATI"); - if(!_ptrc_glVertexStream2dATI) numFailed++; - _ptrc_glVertexStream2dvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glVertexStream2dvATI"); - if(!_ptrc_glVertexStream2dvATI) numFailed++; - _ptrc_glVertexStream2fATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat))IntGetProcAddress("glVertexStream2fATI"); - if(!_ptrc_glVertexStream2fATI) numFailed++; - _ptrc_glVertexStream2fvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glVertexStream2fvATI"); - if(!_ptrc_glVertexStream2fvATI) numFailed++; - _ptrc_glVertexStream2iATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint))IntGetProcAddress("glVertexStream2iATI"); - if(!_ptrc_glVertexStream2iATI) numFailed++; - _ptrc_glVertexStream2ivATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glVertexStream2ivATI"); - if(!_ptrc_glVertexStream2ivATI) numFailed++; - _ptrc_glVertexStream2sATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort))IntGetProcAddress("glVertexStream2sATI"); - if(!_ptrc_glVertexStream2sATI) numFailed++; - _ptrc_glVertexStream2svATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glVertexStream2svATI"); - if(!_ptrc_glVertexStream2svATI) numFailed++; - _ptrc_glVertexStream3dATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexStream3dATI"); - if(!_ptrc_glVertexStream3dATI) numFailed++; - _ptrc_glVertexStream3dvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glVertexStream3dvATI"); - if(!_ptrc_glVertexStream3dvATI) numFailed++; - _ptrc_glVertexStream3fATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexStream3fATI"); - if(!_ptrc_glVertexStream3fATI) numFailed++; - _ptrc_glVertexStream3fvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glVertexStream3fvATI"); - if(!_ptrc_glVertexStream3fvATI) numFailed++; - _ptrc_glVertexStream3iATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint))IntGetProcAddress("glVertexStream3iATI"); - if(!_ptrc_glVertexStream3iATI) numFailed++; - _ptrc_glVertexStream3ivATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glVertexStream3ivATI"); - if(!_ptrc_glVertexStream3ivATI) numFailed++; - _ptrc_glVertexStream3sATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexStream3sATI"); - if(!_ptrc_glVertexStream3sATI) numFailed++; - _ptrc_glVertexStream3svATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glVertexStream3svATI"); - if(!_ptrc_glVertexStream3svATI) numFailed++; - _ptrc_glVertexStream4dATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexStream4dATI"); - if(!_ptrc_glVertexStream4dATI) numFailed++; - _ptrc_glVertexStream4dvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glVertexStream4dvATI"); - if(!_ptrc_glVertexStream4dvATI) numFailed++; - _ptrc_glVertexStream4fATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexStream4fATI"); - if(!_ptrc_glVertexStream4fATI) numFailed++; - _ptrc_glVertexStream4fvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glVertexStream4fvATI"); - if(!_ptrc_glVertexStream4fvATI) numFailed++; - _ptrc_glVertexStream4iATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint))IntGetProcAddress("glVertexStream4iATI"); - if(!_ptrc_glVertexStream4iATI) numFailed++; - _ptrc_glVertexStream4ivATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glVertexStream4ivATI"); - if(!_ptrc_glVertexStream4ivATI) numFailed++; - _ptrc_glVertexStream4sATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexStream4sATI"); - if(!_ptrc_glVertexStream4sATI) numFailed++; - _ptrc_glVertexStream4svATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glVertexStream4svATI"); - if(!_ptrc_glVertexStream4svATI) numFailed++; - return numFailed; -} - -GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBufferSizeEXT)(GLuint, GLint) = NULL; -GLintptr (CODEGEN_FUNCPTR *_ptrc_glGetUniformOffsetEXT)(GLuint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformBufferEXT)(GLuint, GLint, GLuint) = NULL; - -static int Load_EXT_bindable_uniform(void) -{ - int numFailed = 0; - _ptrc_glGetUniformBufferSizeEXT = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glGetUniformBufferSizeEXT"); - if(!_ptrc_glGetUniformBufferSizeEXT) numFailed++; - _ptrc_glGetUniformOffsetEXT = (GLintptr (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glGetUniformOffsetEXT"); - if(!_ptrc_glGetUniformOffsetEXT) numFailed++; - _ptrc_glUniformBufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint))IntGetProcAddress("glUniformBufferEXT"); - if(!_ptrc_glUniformBufferEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBlendColorEXT)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL; - -static int Load_EXT_blend_color(void) -{ - int numFailed = 0; - _ptrc_glBlendColorEXT = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glBlendColorEXT"); - if(!_ptrc_glBlendColorEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparateEXT)(GLenum, GLenum) = NULL; - -static int Load_EXT_blend_equation_separate(void) -{ - int numFailed = 0; - _ptrc_glBlendEquationSeparateEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparateEXT"); - if(!_ptrc_glBlendEquationSeparateEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparateEXT)(GLenum, GLenum, GLenum, GLenum) = NULL; - -static int Load_EXT_blend_func_separate(void) -{ - int numFailed = 0; - _ptrc_glBlendFuncSeparateEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparateEXT"); - if(!_ptrc_glBlendFuncSeparateEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationEXT)(GLenum) = NULL; - -static int Load_EXT_blend_minmax(void) -{ - int numFailed = 0; - _ptrc_glBlendEquationEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBlendEquationEXT"); - if(!_ptrc_glBlendEquationEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glColorSubTableEXT)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCopyColorSubTableEXT)(GLenum, GLsizei, GLint, GLint, GLsizei) = NULL; - -static int Load_EXT_color_subtable(void) -{ - int numFailed = 0; - _ptrc_glColorSubTableEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glColorSubTableEXT"); - if(!_ptrc_glColorSubTableEXT) numFailed++; - _ptrc_glCopyColorSubTableEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLint, GLsizei))IntGetProcAddress("glCopyColorSubTableEXT"); - if(!_ptrc_glCopyColorSubTableEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glLockArraysEXT)(GLint, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUnlockArraysEXT)(void) = NULL; - -static int Load_EXT_compiled_vertex_array(void) -{ - int numFailed = 0; - _ptrc_glLockArraysEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei))IntGetProcAddress("glLockArraysEXT"); - if(!_ptrc_glLockArraysEXT) numFailed++; - _ptrc_glUnlockArraysEXT = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glUnlockArraysEXT"); - if(!_ptrc_glUnlockArraysEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glConvolutionFilter1DEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glConvolutionFilter2DEXT)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterfEXT)(GLenum, GLenum, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterfvEXT)(GLenum, GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameteriEXT)(GLenum, GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterivEXT)(GLenum, GLenum, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCopyConvolutionFilter1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCopyConvolutionFilter2DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionFilterEXT)(GLenum, GLenum, GLenum, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameterfvEXT)(GLenum, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameterivEXT)(GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetSeparableFilterEXT)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSeparableFilter2DEXT)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *) = NULL; - -static int Load_EXT_convolution(void) -{ - int numFailed = 0; - _ptrc_glConvolutionFilter1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glConvolutionFilter1DEXT"); - if(!_ptrc_glConvolutionFilter1DEXT) numFailed++; - _ptrc_glConvolutionFilter2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glConvolutionFilter2DEXT"); - if(!_ptrc_glConvolutionFilter2DEXT) numFailed++; - _ptrc_glConvolutionParameterfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glConvolutionParameterfEXT"); - if(!_ptrc_glConvolutionParameterfEXT) numFailed++; - _ptrc_glConvolutionParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glConvolutionParameterfvEXT"); - if(!_ptrc_glConvolutionParameterfvEXT) numFailed++; - _ptrc_glConvolutionParameteriEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glConvolutionParameteriEXT"); - if(!_ptrc_glConvolutionParameteriEXT) numFailed++; - _ptrc_glConvolutionParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glConvolutionParameterivEXT"); - if(!_ptrc_glConvolutionParameterivEXT) numFailed++; - _ptrc_glCopyConvolutionFilter1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei))IntGetProcAddress("glCopyConvolutionFilter1DEXT"); - if(!_ptrc_glCopyConvolutionFilter1DEXT) numFailed++; - _ptrc_glCopyConvolutionFilter2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyConvolutionFilter2DEXT"); - if(!_ptrc_glCopyConvolutionFilter2DEXT) numFailed++; - _ptrc_glGetConvolutionFilterEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetConvolutionFilterEXT"); - if(!_ptrc_glGetConvolutionFilterEXT) numFailed++; - _ptrc_glGetConvolutionParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetConvolutionParameterfvEXT"); - if(!_ptrc_glGetConvolutionParameterfvEXT) numFailed++; - _ptrc_glGetConvolutionParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetConvolutionParameterivEXT"); - if(!_ptrc_glGetConvolutionParameterivEXT) numFailed++; - _ptrc_glGetSeparableFilterEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *))IntGetProcAddress("glGetSeparableFilterEXT"); - if(!_ptrc_glGetSeparableFilterEXT) numFailed++; - _ptrc_glSeparableFilter2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *))IntGetProcAddress("glSeparableFilter2DEXT"); - if(!_ptrc_glSeparableFilter2DEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBinormal3bEXT)(GLbyte, GLbyte, GLbyte) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBinormal3bvEXT)(const GLbyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBinormal3dEXT)(GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBinormal3dvEXT)(const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBinormal3fEXT)(GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBinormal3fvEXT)(const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBinormal3iEXT)(GLint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBinormal3ivEXT)(const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBinormal3sEXT)(GLshort, GLshort, GLshort) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBinormal3svEXT)(const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBinormalPointerEXT)(GLenum, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTangent3bEXT)(GLbyte, GLbyte, GLbyte) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTangent3bvEXT)(const GLbyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTangent3dEXT)(GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTangent3dvEXT)(const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTangent3fEXT)(GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTangent3fvEXT)(const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTangent3iEXT)(GLint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTangent3ivEXT)(const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTangent3sEXT)(GLshort, GLshort, GLshort) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTangent3svEXT)(const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTangentPointerEXT)(GLenum, GLsizei, const GLvoid *) = NULL; - -static int Load_EXT_coordinate_frame(void) -{ - int numFailed = 0; - _ptrc_glBinormal3bEXT = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glBinormal3bEXT"); - if(!_ptrc_glBinormal3bEXT) numFailed++; - _ptrc_glBinormal3bvEXT = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glBinormal3bvEXT"); - if(!_ptrc_glBinormal3bvEXT) numFailed++; - _ptrc_glBinormal3dEXT = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glBinormal3dEXT"); - if(!_ptrc_glBinormal3dEXT) numFailed++; - _ptrc_glBinormal3dvEXT = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glBinormal3dvEXT"); - if(!_ptrc_glBinormal3dvEXT) numFailed++; - _ptrc_glBinormal3fEXT = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glBinormal3fEXT"); - if(!_ptrc_glBinormal3fEXT) numFailed++; - _ptrc_glBinormal3fvEXT = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glBinormal3fvEXT"); - if(!_ptrc_glBinormal3fvEXT) numFailed++; - _ptrc_glBinormal3iEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glBinormal3iEXT"); - if(!_ptrc_glBinormal3iEXT) numFailed++; - _ptrc_glBinormal3ivEXT = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glBinormal3ivEXT"); - if(!_ptrc_glBinormal3ivEXT) numFailed++; - _ptrc_glBinormal3sEXT = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glBinormal3sEXT"); - if(!_ptrc_glBinormal3sEXT) numFailed++; - _ptrc_glBinormal3svEXT = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glBinormal3svEXT"); - if(!_ptrc_glBinormal3svEXT) numFailed++; - _ptrc_glBinormalPointerEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glBinormalPointerEXT"); - if(!_ptrc_glBinormalPointerEXT) numFailed++; - _ptrc_glTangent3bEXT = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glTangent3bEXT"); - if(!_ptrc_glTangent3bEXT) numFailed++; - _ptrc_glTangent3bvEXT = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glTangent3bvEXT"); - if(!_ptrc_glTangent3bvEXT) numFailed++; - _ptrc_glTangent3dEXT = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glTangent3dEXT"); - if(!_ptrc_glTangent3dEXT) numFailed++; - _ptrc_glTangent3dvEXT = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTangent3dvEXT"); - if(!_ptrc_glTangent3dvEXT) numFailed++; - _ptrc_glTangent3fEXT = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTangent3fEXT"); - if(!_ptrc_glTangent3fEXT) numFailed++; - _ptrc_glTangent3fvEXT = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTangent3fvEXT"); - if(!_ptrc_glTangent3fvEXT) numFailed++; - _ptrc_glTangent3iEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glTangent3iEXT"); - if(!_ptrc_glTangent3iEXT) numFailed++; - _ptrc_glTangent3ivEXT = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTangent3ivEXT"); - if(!_ptrc_glTangent3ivEXT) numFailed++; - _ptrc_glTangent3sEXT = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glTangent3sEXT"); - if(!_ptrc_glTangent3sEXT) numFailed++; - _ptrc_glTangent3svEXT = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTangent3svEXT"); - if(!_ptrc_glTangent3svEXT) numFailed++; - _ptrc_glTangentPointerEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glTangentPointerEXT"); - if(!_ptrc_glTangentPointerEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1DEXT)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2DEXT)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1DEXT)(GLenum, GLint, GLint, GLint, GLint, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2DEXT)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3DEXT)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; - -static int Load_EXT_copy_texture(void) -{ - int numFailed = 0; - _ptrc_glCopyTexImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyTexImage1DEXT"); - if(!_ptrc_glCopyTexImage1DEXT) numFailed++; - _ptrc_glCopyTexImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyTexImage2DEXT"); - if(!_ptrc_glCopyTexImage2DEXT) numFailed++; - _ptrc_glCopyTexSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyTexSubImage1DEXT"); - if(!_ptrc_glCopyTexSubImage1DEXT) numFailed++; - _ptrc_glCopyTexSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage2DEXT"); - if(!_ptrc_glCopyTexSubImage2DEXT) numFailed++; - _ptrc_glCopyTexSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage3DEXT"); - if(!_ptrc_glCopyTexSubImage3DEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glCullParameterdvEXT)(GLenum, GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCullParameterfvEXT)(GLenum, GLfloat *) = NULL; - -static int Load_EXT_cull_vertex(void) -{ - int numFailed = 0; - _ptrc_glCullParameterdvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble *))IntGetProcAddress("glCullParameterdvEXT"); - if(!_ptrc_glCullParameterdvEXT) numFailed++; - _ptrc_glCullParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glCullParameterfvEXT"); - if(!_ptrc_glCullParameterfvEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glDepthBoundsEXT)(GLclampd, GLclampd) = NULL; - -static int Load_EXT_depth_bounds_test(void) -{ - int numFailed = 0; - _ptrc_glDepthBoundsEXT = (void (CODEGEN_FUNCPTR *)(GLclampd, GLclampd))IntGetProcAddress("glDepthBoundsEXT"); - if(!_ptrc_glDepthBoundsEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBindMultiTextureEXT)(GLenum, GLenum, GLuint) = NULL; -GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckNamedFramebufferStatusEXT)(GLuint, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferDataEXT)(GLuint, GLenum, GLenum, GLenum, const void *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferSubDataEXT)(GLuint, GLenum, GLenum, GLenum, GLsizeiptr, GLsizeiptr, const void *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glClientAttribDefaultEXT)(GLbitfield) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage3DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDisableClientStateIndexedEXT)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDisableClientStateiEXT)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDisableIndexedEXT)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayAttribEXT)(GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayEXT)(GLuint, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEnableClientStateIndexedEXT)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEnableClientStateiEXT)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEnableIndexedEXT)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayAttribEXT)(GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayEXT)(GLuint, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFramebufferDrawBufferEXT)(GLuint, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFramebufferDrawBuffersEXT)(GLuint, GLsizei, const GLenum *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFramebufferReadBufferEXT)(GLuint, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGenerateMultiTexMipmapEXT)(GLenum, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGenerateTextureMipmapEXT)(GLuint, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanIndexedvEXT)(GLenum, GLuint, GLboolean *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedMultiTexImageEXT)(GLenum, GLenum, GLint, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTextureImageEXT)(GLuint, GLenum, GLint, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetDoubleIndexedvEXT)(GLenum, GLuint, GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_vEXT)(GLenum, GLuint, GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetFloatIndexedvEXT)(GLenum, GLuint, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_vEXT)(GLenum, GLuint, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameterivEXT)(GLuint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerIndexedvEXT)(GLenum, GLuint, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexEnvivEXT)(GLenum, GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGendvEXT)(GLenum, GLenum, GLenum, GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGenfvEXT)(GLenum, GLenum, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGenivEXT)(GLenum, GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexImageEXT)(GLenum, GLenum, GLint, GLenum, GLenum, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexLevelParameterfvEXT)(GLenum, GLenum, GLint, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexLevelParameterivEXT)(GLenum, GLenum, GLint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterivEXT)(GLenum, GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameterivEXT)(GLuint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferPointervEXT)(GLuint, GLenum, GLvoid **) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferAttachmentParameterivEXT)(GLuint, GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferParameterivEXT)(GLuint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterIivEXT)(GLuint, GLenum, GLuint, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterIuivEXT)(GLuint, GLenum, GLuint, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterdvEXT)(GLuint, GLenum, GLuint, GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterfvEXT)(GLuint, GLenum, GLuint, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramivEXT)(GLuint, GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetNamedRenderbufferParameterivEXT)(GLuint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetPointerIndexedvEXT)(GLenum, GLuint, GLvoid **) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetPointeri_vEXT)(GLenum, GLuint, GLvoid **) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetTextureImageEXT)(GLuint, GLenum, GLint, GLenum, GLenum, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterfvEXT)(GLuint, GLenum, GLint, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterivEXT)(GLuint, GLenum, GLint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIivEXT)(GLuint, GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIuivEXT)(GLuint, GLenum, GLenum, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterfvEXT)(GLuint, GLenum, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterivEXT)(GLuint, GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIntegeri_vEXT)(GLuint, GLuint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIntegervEXT)(GLuint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayPointeri_vEXT)(GLuint, GLuint, GLenum, GLvoid **) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayPointervEXT)(GLuint, GLenum, GLvoid **) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledIndexedEXT)(GLenum, GLuint) = NULL; -void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferEXT)(GLuint, GLenum) = NULL; -void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr, GLbitfield) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMatrixFrustumEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadIdentityEXT)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadTransposedEXT)(GLenum, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadTransposefEXT)(GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoaddEXT)(GLenum, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadfEXT)(GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultTransposedEXT)(GLenum, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultTransposefEXT)(GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultdEXT)(GLenum, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultfEXT)(GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMatrixOrthoEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMatrixPopEXT)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMatrixPushEXT)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMatrixRotatedEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMatrixRotatefEXT)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMatrixScaledEXT)(GLenum, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMatrixScalefEXT)(GLenum, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMatrixTranslatedEXT)(GLenum, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMatrixTranslatefEXT)(GLenum, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexBufferEXT)(GLenum, GLenum, GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordPointerEXT)(GLenum, GLint, GLenum, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvfEXT)(GLenum, GLenum, GLenum, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnviEXT)(GLenum, GLenum, GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvivEXT)(GLenum, GLenum, GLenum, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGendEXT)(GLenum, GLenum, GLenum, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGendvEXT)(GLenum, GLenum, GLenum, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenfEXT)(GLenum, GLenum, GLenum, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenfvEXT)(GLenum, GLenum, GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGeniEXT)(GLenum, GLenum, GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenivEXT)(GLenum, GLenum, GLenum, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterfEXT)(GLenum, GLenum, GLenum, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameteriEXT)(GLenum, GLenum, GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterivEXT)(GLenum, GLenum, GLenum, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexRenderbufferEXT)(GLenum, GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferDataEXT)(GLuint, GLsizeiptr, const GLvoid *, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNamedCopyBufferSubDataEXT)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferParameteriEXT)(GLuint, GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferRenderbufferEXT)(GLuint, GLenum, GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture1DEXT)(GLuint, GLenum, GLenum, GLuint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture2DEXT)(GLuint, GLenum, GLenum, GLuint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture3DEXT)(GLuint, GLenum, GLenum, GLuint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureEXT)(GLuint, GLenum, GLuint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureFaceEXT)(GLuint, GLenum, GLuint, GLint, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureLayerEXT)(GLuint, GLenum, GLuint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4dEXT)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4dvEXT)(GLuint, GLenum, GLuint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4fEXT)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4fvEXT)(GLuint, GLenum, GLuint, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4iEXT)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4ivEXT)(GLuint, GLenum, GLuint, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4uiEXT)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4uivEXT)(GLuint, GLenum, GLuint, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameters4fvEXT)(GLuint, GLenum, GLuint, GLsizei, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParametersI4ivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParametersI4uivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageEXT)(GLuint, GLenum, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisampleEXT)(GLuint, GLsizei, GLenum, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dEXT)(GLuint, GLint, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fEXT)(GLuint, GLint, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iEXT)(GLuint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiEXT)(GLuint, GLint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dEXT)(GLuint, GLint, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iEXT)(GLuint, GLint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiEXT)(GLuint, GLint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPushClientAttribDefaultEXT)(GLbitfield) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferEXT)(GLuint, GLenum, GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferRangeEXT)(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTextureImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTextureImage2DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTextureImage3DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexturePageCommitmentEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIivEXT)(GLuint, GLenum, GLenum, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIuivEXT)(GLuint, GLenum, GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfEXT)(GLuint, GLenum, GLenum, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfvEXT)(GLuint, GLenum, GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTextureParameteriEXT)(GLuint, GLenum, GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterivEXT)(GLuint, GLenum, GLenum, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTextureRenderbufferEXT)(GLuint, GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage1DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapNamedBufferEXT)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayBindVertexBufferEXT)(GLuint, GLuint, GLuint, GLintptr, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayEdgeFlagOffsetEXT)(GLuint, GLuint, GLsizei, GLintptr) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayFogCoordOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayIndexOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayMultiTexCoordOffsetEXT)(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayNormalOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexArraySecondaryColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayTexCoordOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribBindingEXT)(GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribFormatEXT)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribIFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribIOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribLFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribLOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexBindingDivisorEXT)(GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; - -static int Load_EXT_direct_state_access(void) -{ - int numFailed = 0; - _ptrc_glBindMultiTextureEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glBindMultiTextureEXT"); - if(!_ptrc_glBindMultiTextureEXT) numFailed++; - _ptrc_glCheckNamedFramebufferStatusEXT = (GLenum (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glCheckNamedFramebufferStatusEXT"); - if(!_ptrc_glCheckNamedFramebufferStatusEXT) numFailed++; - _ptrc_glClearNamedBufferDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, const void *))IntGetProcAddress("glClearNamedBufferDataEXT"); - if(!_ptrc_glClearNamedBufferDataEXT) numFailed++; - _ptrc_glClearNamedBufferSubDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, GLsizeiptr, GLsizeiptr, const void *))IntGetProcAddress("glClearNamedBufferSubDataEXT"); - if(!_ptrc_glClearNamedBufferSubDataEXT) numFailed++; - _ptrc_glClientAttribDefaultEXT = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glClientAttribDefaultEXT"); - if(!_ptrc_glClientAttribDefaultEXT) numFailed++; - _ptrc_glCompressedMultiTexImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexImage1DEXT"); - if(!_ptrc_glCompressedMultiTexImage1DEXT) numFailed++; - _ptrc_glCompressedMultiTexImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexImage2DEXT"); - if(!_ptrc_glCompressedMultiTexImage2DEXT) numFailed++; - _ptrc_glCompressedMultiTexImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexImage3DEXT"); - if(!_ptrc_glCompressedMultiTexImage3DEXT) numFailed++; - _ptrc_glCompressedMultiTexSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexSubImage1DEXT"); - if(!_ptrc_glCompressedMultiTexSubImage1DEXT) numFailed++; - _ptrc_glCompressedMultiTexSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexSubImage2DEXT"); - if(!_ptrc_glCompressedMultiTexSubImage2DEXT) numFailed++; - _ptrc_glCompressedMultiTexSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexSubImage3DEXT"); - if(!_ptrc_glCompressedMultiTexSubImage3DEXT) numFailed++; - _ptrc_glCompressedTextureImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureImage1DEXT"); - if(!_ptrc_glCompressedTextureImage1DEXT) numFailed++; - _ptrc_glCompressedTextureImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureImage2DEXT"); - if(!_ptrc_glCompressedTextureImage2DEXT) numFailed++; - _ptrc_glCompressedTextureImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureImage3DEXT"); - if(!_ptrc_glCompressedTextureImage3DEXT) numFailed++; - _ptrc_glCompressedTextureSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureSubImage1DEXT"); - if(!_ptrc_glCompressedTextureSubImage1DEXT) numFailed++; - _ptrc_glCompressedTextureSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureSubImage2DEXT"); - if(!_ptrc_glCompressedTextureSubImage2DEXT) numFailed++; - _ptrc_glCompressedTextureSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureSubImage3DEXT"); - if(!_ptrc_glCompressedTextureSubImage3DEXT) numFailed++; - _ptrc_glCopyMultiTexImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyMultiTexImage1DEXT"); - if(!_ptrc_glCopyMultiTexImage1DEXT) numFailed++; - _ptrc_glCopyMultiTexImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyMultiTexImage2DEXT"); - if(!_ptrc_glCopyMultiTexImage2DEXT) numFailed++; - _ptrc_glCopyMultiTexSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyMultiTexSubImage1DEXT"); - if(!_ptrc_glCopyMultiTexSubImage1DEXT) numFailed++; - _ptrc_glCopyMultiTexSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyMultiTexSubImage2DEXT"); - if(!_ptrc_glCopyMultiTexSubImage2DEXT) numFailed++; - _ptrc_glCopyMultiTexSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyMultiTexSubImage3DEXT"); - if(!_ptrc_glCopyMultiTexSubImage3DEXT) numFailed++; - _ptrc_glCopyTextureImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyTextureImage1DEXT"); - if(!_ptrc_glCopyTextureImage1DEXT) numFailed++; - _ptrc_glCopyTextureImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyTextureImage2DEXT"); - if(!_ptrc_glCopyTextureImage2DEXT) numFailed++; - _ptrc_glCopyTextureSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyTextureSubImage1DEXT"); - if(!_ptrc_glCopyTextureSubImage1DEXT) numFailed++; - _ptrc_glCopyTextureSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTextureSubImage2DEXT"); - if(!_ptrc_glCopyTextureSubImage2DEXT) numFailed++; - _ptrc_glCopyTextureSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTextureSubImage3DEXT"); - if(!_ptrc_glCopyTextureSubImage3DEXT) numFailed++; - _ptrc_glDisableClientStateIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisableClientStateIndexedEXT"); - if(!_ptrc_glDisableClientStateIndexedEXT) numFailed++; - _ptrc_glDisableClientStateiEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisableClientStateiEXT"); - if(!_ptrc_glDisableClientStateiEXT) numFailed++; - _ptrc_glDisableIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisableIndexedEXT"); - if(!_ptrc_glDisableIndexedEXT) numFailed++; - _ptrc_glDisableVertexArrayAttribEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glDisableVertexArrayAttribEXT"); - if(!_ptrc_glDisableVertexArrayAttribEXT) numFailed++; - _ptrc_glDisableVertexArrayEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glDisableVertexArrayEXT"); - if(!_ptrc_glDisableVertexArrayEXT) numFailed++; - _ptrc_glEnableClientStateIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnableClientStateIndexedEXT"); - if(!_ptrc_glEnableClientStateIndexedEXT) numFailed++; - _ptrc_glEnableClientStateiEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnableClientStateiEXT"); - if(!_ptrc_glEnableClientStateiEXT) numFailed++; - _ptrc_glEnableIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnableIndexedEXT"); - if(!_ptrc_glEnableIndexedEXT) numFailed++; - _ptrc_glEnableVertexArrayAttribEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glEnableVertexArrayAttribEXT"); - if(!_ptrc_glEnableVertexArrayAttribEXT) numFailed++; - _ptrc_glEnableVertexArrayEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glEnableVertexArrayEXT"); - if(!_ptrc_glEnableVertexArrayEXT) numFailed++; - _ptrc_glFlushMappedNamedBufferRangeEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedNamedBufferRangeEXT"); - if(!_ptrc_glFlushMappedNamedBufferRangeEXT) numFailed++; - _ptrc_glFramebufferDrawBufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glFramebufferDrawBufferEXT"); - if(!_ptrc_glFramebufferDrawBufferEXT) numFailed++; - _ptrc_glFramebufferDrawBuffersEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLenum *))IntGetProcAddress("glFramebufferDrawBuffersEXT"); - if(!_ptrc_glFramebufferDrawBuffersEXT) numFailed++; - _ptrc_glFramebufferReadBufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glFramebufferReadBufferEXT"); - if(!_ptrc_glFramebufferReadBufferEXT) numFailed++; - _ptrc_glGenerateMultiTexMipmapEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glGenerateMultiTexMipmapEXT"); - if(!_ptrc_glGenerateMultiTexMipmapEXT) numFailed++; - _ptrc_glGenerateTextureMipmapEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glGenerateTextureMipmapEXT"); - if(!_ptrc_glGenerateTextureMipmapEXT) numFailed++; - _ptrc_glGetBooleanIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLboolean *))IntGetProcAddress("glGetBooleanIndexedvEXT"); - if(!_ptrc_glGetBooleanIndexedvEXT) numFailed++; - _ptrc_glGetCompressedMultiTexImageEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLvoid *))IntGetProcAddress("glGetCompressedMultiTexImageEXT"); - if(!_ptrc_glGetCompressedMultiTexImageEXT) numFailed++; - _ptrc_glGetCompressedTextureImageEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLvoid *))IntGetProcAddress("glGetCompressedTextureImageEXT"); - if(!_ptrc_glGetCompressedTextureImageEXT) numFailed++; - _ptrc_glGetDoubleIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetDoubleIndexedvEXT"); - if(!_ptrc_glGetDoubleIndexedvEXT) numFailed++; - _ptrc_glGetDoublei_vEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetDoublei_vEXT"); - if(!_ptrc_glGetDoublei_vEXT) numFailed++; - _ptrc_glGetFloatIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetFloatIndexedvEXT"); - if(!_ptrc_glGetFloatIndexedvEXT) numFailed++; - _ptrc_glGetFloati_vEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetFloati_vEXT"); - if(!_ptrc_glGetFloati_vEXT) numFailed++; - _ptrc_glGetFramebufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetFramebufferParameterivEXT"); - if(!_ptrc_glGetFramebufferParameterivEXT) numFailed++; - _ptrc_glGetIntegerIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint *))IntGetProcAddress("glGetIntegerIndexedvEXT"); - if(!_ptrc_glGetIntegerIndexedvEXT) numFailed++; - _ptrc_glGetMultiTexEnvfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMultiTexEnvfvEXT"); - if(!_ptrc_glGetMultiTexEnvfvEXT) numFailed++; - _ptrc_glGetMultiTexEnvivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetMultiTexEnvivEXT"); - if(!_ptrc_glGetMultiTexEnvivEXT) numFailed++; - _ptrc_glGetMultiTexGendvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLdouble *))IntGetProcAddress("glGetMultiTexGendvEXT"); - if(!_ptrc_glGetMultiTexGendvEXT) numFailed++; - _ptrc_glGetMultiTexGenfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMultiTexGenfvEXT"); - if(!_ptrc_glGetMultiTexGenfvEXT) numFailed++; - _ptrc_glGetMultiTexGenivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetMultiTexGenivEXT"); - if(!_ptrc_glGetMultiTexGenivEXT) numFailed++; - _ptrc_glGetMultiTexImageEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetMultiTexImageEXT"); - if(!_ptrc_glGetMultiTexImageEXT) numFailed++; - _ptrc_glGetMultiTexLevelParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetMultiTexLevelParameterfvEXT"); - if(!_ptrc_glGetMultiTexLevelParameterfvEXT) numFailed++; - _ptrc_glGetMultiTexLevelParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLint *))IntGetProcAddress("glGetMultiTexLevelParameterivEXT"); - if(!_ptrc_glGetMultiTexLevelParameterivEXT) numFailed++; - _ptrc_glGetMultiTexParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetMultiTexParameterIivEXT"); - if(!_ptrc_glGetMultiTexParameterIivEXT) numFailed++; - _ptrc_glGetMultiTexParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint *))IntGetProcAddress("glGetMultiTexParameterIuivEXT"); - if(!_ptrc_glGetMultiTexParameterIuivEXT) numFailed++; - _ptrc_glGetMultiTexParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMultiTexParameterfvEXT"); - if(!_ptrc_glGetMultiTexParameterfvEXT) numFailed++; - _ptrc_glGetMultiTexParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetMultiTexParameterivEXT"); - if(!_ptrc_glGetMultiTexParameterivEXT) numFailed++; - _ptrc_glGetNamedBufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetNamedBufferParameterivEXT"); - if(!_ptrc_glGetNamedBufferParameterivEXT) numFailed++; - _ptrc_glGetNamedBufferPointervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetNamedBufferPointervEXT"); - if(!_ptrc_glGetNamedBufferPointervEXT) numFailed++; - _ptrc_glGetNamedBufferSubDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr, GLvoid *))IntGetProcAddress("glGetNamedBufferSubDataEXT"); - if(!_ptrc_glGetNamedBufferSubDataEXT) numFailed++; - _ptrc_glGetNamedFramebufferAttachmentParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetNamedFramebufferAttachmentParameterivEXT"); - if(!_ptrc_glGetNamedFramebufferAttachmentParameterivEXT) numFailed++; - _ptrc_glGetNamedFramebufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetNamedFramebufferParameterivEXT"); - if(!_ptrc_glGetNamedFramebufferParameterivEXT) numFailed++; - _ptrc_glGetNamedProgramLocalParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint *))IntGetProcAddress("glGetNamedProgramLocalParameterIivEXT"); - if(!_ptrc_glGetNamedProgramLocalParameterIivEXT) numFailed++; - _ptrc_glGetNamedProgramLocalParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLuint *))IntGetProcAddress("glGetNamedProgramLocalParameterIuivEXT"); - if(!_ptrc_glGetNamedProgramLocalParameterIuivEXT) numFailed++; - _ptrc_glGetNamedProgramLocalParameterdvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetNamedProgramLocalParameterdvEXT"); - if(!_ptrc_glGetNamedProgramLocalParameterdvEXT) numFailed++; - _ptrc_glGetNamedProgramLocalParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetNamedProgramLocalParameterfvEXT"); - if(!_ptrc_glGetNamedProgramLocalParameterfvEXT) numFailed++; - _ptrc_glGetNamedProgramStringEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetNamedProgramStringEXT"); - if(!_ptrc_glGetNamedProgramStringEXT) numFailed++; - _ptrc_glGetNamedProgramivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetNamedProgramivEXT"); - if(!_ptrc_glGetNamedProgramivEXT) numFailed++; - _ptrc_glGetNamedRenderbufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetNamedRenderbufferParameterivEXT"); - if(!_ptrc_glGetNamedRenderbufferParameterivEXT) numFailed++; - _ptrc_glGetPointerIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLvoid **))IntGetProcAddress("glGetPointerIndexedvEXT"); - if(!_ptrc_glGetPointerIndexedvEXT) numFailed++; - _ptrc_glGetPointeri_vEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLvoid **))IntGetProcAddress("glGetPointeri_vEXT"); - if(!_ptrc_glGetPointeri_vEXT) numFailed++; - _ptrc_glGetTextureImageEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetTextureImageEXT"); - if(!_ptrc_glGetTextureImageEXT) numFailed++; - _ptrc_glGetTextureLevelParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetTextureLevelParameterfvEXT"); - if(!_ptrc_glGetTextureLevelParameterfvEXT) numFailed++; - _ptrc_glGetTextureLevelParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLint *))IntGetProcAddress("glGetTextureLevelParameterivEXT"); - if(!_ptrc_glGetTextureLevelParameterivEXT) numFailed++; - _ptrc_glGetTextureParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetTextureParameterIivEXT"); - if(!_ptrc_glGetTextureParameterIivEXT) numFailed++; - _ptrc_glGetTextureParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint *))IntGetProcAddress("glGetTextureParameterIuivEXT"); - if(!_ptrc_glGetTextureParameterIuivEXT) numFailed++; - _ptrc_glGetTextureParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTextureParameterfvEXT"); - if(!_ptrc_glGetTextureParameterfvEXT) numFailed++; - _ptrc_glGetTextureParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetTextureParameterivEXT"); - if(!_ptrc_glGetTextureParameterivEXT) numFailed++; - _ptrc_glGetVertexArrayIntegeri_vEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexArrayIntegeri_vEXT"); - if(!_ptrc_glGetVertexArrayIntegeri_vEXT) numFailed++; - _ptrc_glGetVertexArrayIntegervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexArrayIntegervEXT"); - if(!_ptrc_glGetVertexArrayIntegervEXT) numFailed++; - _ptrc_glGetVertexArrayPointeri_vEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetVertexArrayPointeri_vEXT"); - if(!_ptrc_glGetVertexArrayPointeri_vEXT) numFailed++; - _ptrc_glGetVertexArrayPointervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetVertexArrayPointervEXT"); - if(!_ptrc_glGetVertexArrayPointervEXT) numFailed++; - _ptrc_glIsEnabledIndexedEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glIsEnabledIndexedEXT"); - if(!_ptrc_glIsEnabledIndexedEXT) numFailed++; - _ptrc_glMapNamedBufferEXT = (void * (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glMapNamedBufferEXT"); - if(!_ptrc_glMapNamedBufferEXT) numFailed++; - _ptrc_glMapNamedBufferRangeEXT = (void * (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr, GLbitfield))IntGetProcAddress("glMapNamedBufferRangeEXT"); - if(!_ptrc_glMapNamedBufferRangeEXT) numFailed++; - _ptrc_glMatrixFrustumEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixFrustumEXT"); - if(!_ptrc_glMatrixFrustumEXT) numFailed++; - _ptrc_glMatrixLoadIdentityEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glMatrixLoadIdentityEXT"); - if(!_ptrc_glMatrixLoadIdentityEXT) numFailed++; - _ptrc_glMatrixLoadTransposedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMatrixLoadTransposedEXT"); - if(!_ptrc_glMatrixLoadTransposedEXT) numFailed++; - _ptrc_glMatrixLoadTransposefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMatrixLoadTransposefEXT"); - if(!_ptrc_glMatrixLoadTransposefEXT) numFailed++; - _ptrc_glMatrixLoaddEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMatrixLoaddEXT"); - if(!_ptrc_glMatrixLoaddEXT) numFailed++; - _ptrc_glMatrixLoadfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMatrixLoadfEXT"); - if(!_ptrc_glMatrixLoadfEXT) numFailed++; - _ptrc_glMatrixMultTransposedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMatrixMultTransposedEXT"); - if(!_ptrc_glMatrixMultTransposedEXT) numFailed++; - _ptrc_glMatrixMultTransposefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMatrixMultTransposefEXT"); - if(!_ptrc_glMatrixMultTransposefEXT) numFailed++; - _ptrc_glMatrixMultdEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMatrixMultdEXT"); - if(!_ptrc_glMatrixMultdEXT) numFailed++; - _ptrc_glMatrixMultfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMatrixMultfEXT"); - if(!_ptrc_glMatrixMultfEXT) numFailed++; - _ptrc_glMatrixOrthoEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixOrthoEXT"); - if(!_ptrc_glMatrixOrthoEXT) numFailed++; - _ptrc_glMatrixPopEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glMatrixPopEXT"); - if(!_ptrc_glMatrixPopEXT) numFailed++; - _ptrc_glMatrixPushEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glMatrixPushEXT"); - if(!_ptrc_glMatrixPushEXT) numFailed++; - _ptrc_glMatrixRotatedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixRotatedEXT"); - if(!_ptrc_glMatrixRotatedEXT) numFailed++; - _ptrc_glMatrixRotatefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMatrixRotatefEXT"); - if(!_ptrc_glMatrixRotatefEXT) numFailed++; - _ptrc_glMatrixScaledEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixScaledEXT"); - if(!_ptrc_glMatrixScaledEXT) numFailed++; - _ptrc_glMatrixScalefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMatrixScalefEXT"); - if(!_ptrc_glMatrixScalefEXT) numFailed++; - _ptrc_glMatrixTranslatedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixTranslatedEXT"); - if(!_ptrc_glMatrixTranslatedEXT) numFailed++; - _ptrc_glMatrixTranslatefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMatrixTranslatefEXT"); - if(!_ptrc_glMatrixTranslatefEXT) numFailed++; - _ptrc_glMultiTexBufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexBufferEXT"); - if(!_ptrc_glMultiTexBufferEXT) numFailed++; - _ptrc_glMultiTexCoordPointerEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glMultiTexCoordPointerEXT"); - if(!_ptrc_glMultiTexCoordPointerEXT) numFailed++; - _ptrc_glMultiTexEnvfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat))IntGetProcAddress("glMultiTexEnvfEXT"); - if(!_ptrc_glMultiTexEnvfEXT) numFailed++; - _ptrc_glMultiTexEnvfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glMultiTexEnvfvEXT"); - if(!_ptrc_glMultiTexEnvfvEXT) numFailed++; - _ptrc_glMultiTexEnviEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint))IntGetProcAddress("glMultiTexEnviEXT"); - if(!_ptrc_glMultiTexEnviEXT) numFailed++; - _ptrc_glMultiTexEnvivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLint *))IntGetProcAddress("glMultiTexEnvivEXT"); - if(!_ptrc_glMultiTexEnvivEXT) numFailed++; - _ptrc_glMultiTexGendEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLdouble))IntGetProcAddress("glMultiTexGendEXT"); - if(!_ptrc_glMultiTexGendEXT) numFailed++; - _ptrc_glMultiTexGendvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLdouble *))IntGetProcAddress("glMultiTexGendvEXT"); - if(!_ptrc_glMultiTexGendvEXT) numFailed++; - _ptrc_glMultiTexGenfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat))IntGetProcAddress("glMultiTexGenfEXT"); - if(!_ptrc_glMultiTexGenfEXT) numFailed++; - _ptrc_glMultiTexGenfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glMultiTexGenfvEXT"); - if(!_ptrc_glMultiTexGenfvEXT) numFailed++; - _ptrc_glMultiTexGeniEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint))IntGetProcAddress("glMultiTexGeniEXT"); - if(!_ptrc_glMultiTexGeniEXT) numFailed++; - _ptrc_glMultiTexGenivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLint *))IntGetProcAddress("glMultiTexGenivEXT"); - if(!_ptrc_glMultiTexGenivEXT) numFailed++; - _ptrc_glMultiTexImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexImage1DEXT"); - if(!_ptrc_glMultiTexImage1DEXT) numFailed++; - _ptrc_glMultiTexImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexImage2DEXT"); - if(!_ptrc_glMultiTexImage2DEXT) numFailed++; - _ptrc_glMultiTexImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexImage3DEXT"); - if(!_ptrc_glMultiTexImage3DEXT) numFailed++; - _ptrc_glMultiTexParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLint *))IntGetProcAddress("glMultiTexParameterIivEXT"); - if(!_ptrc_glMultiTexParameterIivEXT) numFailed++; - _ptrc_glMultiTexParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLuint *))IntGetProcAddress("glMultiTexParameterIuivEXT"); - if(!_ptrc_glMultiTexParameterIuivEXT) numFailed++; - _ptrc_glMultiTexParameterfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat))IntGetProcAddress("glMultiTexParameterfEXT"); - if(!_ptrc_glMultiTexParameterfEXT) numFailed++; - _ptrc_glMultiTexParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glMultiTexParameterfvEXT"); - if(!_ptrc_glMultiTexParameterfvEXT) numFailed++; - _ptrc_glMultiTexParameteriEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint))IntGetProcAddress("glMultiTexParameteriEXT"); - if(!_ptrc_glMultiTexParameteriEXT) numFailed++; - _ptrc_glMultiTexParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLint *))IntGetProcAddress("glMultiTexParameterivEXT"); - if(!_ptrc_glMultiTexParameterivEXT) numFailed++; - _ptrc_glMultiTexRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexRenderbufferEXT"); - if(!_ptrc_glMultiTexRenderbufferEXT) numFailed++; - _ptrc_glMultiTexSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexSubImage1DEXT"); - if(!_ptrc_glMultiTexSubImage1DEXT) numFailed++; - _ptrc_glMultiTexSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexSubImage2DEXT"); - if(!_ptrc_glMultiTexSubImage2DEXT) numFailed++; - _ptrc_glMultiTexSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexSubImage3DEXT"); - if(!_ptrc_glMultiTexSubImage3DEXT) numFailed++; - _ptrc_glNamedBufferDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizeiptr, const GLvoid *, GLenum))IntGetProcAddress("glNamedBufferDataEXT"); - if(!_ptrc_glNamedBufferDataEXT) numFailed++; - _ptrc_glNamedBufferSubDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr, const GLvoid *))IntGetProcAddress("glNamedBufferSubDataEXT"); - if(!_ptrc_glNamedBufferSubDataEXT) numFailed++; - _ptrc_glNamedCopyBufferSubDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr))IntGetProcAddress("glNamedCopyBufferSubDataEXT"); - if(!_ptrc_glNamedCopyBufferSubDataEXT) numFailed++; - _ptrc_glNamedFramebufferParameteriEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glNamedFramebufferParameteriEXT"); - if(!_ptrc_glNamedFramebufferParameteriEXT) numFailed++; - _ptrc_glNamedFramebufferRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint))IntGetProcAddress("glNamedFramebufferRenderbufferEXT"); - if(!_ptrc_glNamedFramebufferRenderbufferEXT) numFailed++; - _ptrc_glNamedFramebufferTexture1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glNamedFramebufferTexture1DEXT"); - if(!_ptrc_glNamedFramebufferTexture1DEXT) numFailed++; - _ptrc_glNamedFramebufferTexture2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glNamedFramebufferTexture2DEXT"); - if(!_ptrc_glNamedFramebufferTexture2DEXT) numFailed++; - _ptrc_glNamedFramebufferTexture3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glNamedFramebufferTexture3DEXT"); - if(!_ptrc_glNamedFramebufferTexture3DEXT) numFailed++; - _ptrc_glNamedFramebufferTextureEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint))IntGetProcAddress("glNamedFramebufferTextureEXT"); - if(!_ptrc_glNamedFramebufferTextureEXT) numFailed++; - _ptrc_glNamedFramebufferTextureFaceEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint, GLenum))IntGetProcAddress("glNamedFramebufferTextureFaceEXT"); - if(!_ptrc_glNamedFramebufferTextureFaceEXT) numFailed++; - _ptrc_glNamedFramebufferTextureLayerEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glNamedFramebufferTextureLayerEXT"); - if(!_ptrc_glNamedFramebufferTextureLayerEXT) numFailed++; - _ptrc_glNamedProgramLocalParameter4dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glNamedProgramLocalParameter4dEXT"); - if(!_ptrc_glNamedProgramLocalParameter4dEXT) numFailed++; - _ptrc_glNamedProgramLocalParameter4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, const GLdouble *))IntGetProcAddress("glNamedProgramLocalParameter4dvEXT"); - if(!_ptrc_glNamedProgramLocalParameter4dvEXT) numFailed++; - _ptrc_glNamedProgramLocalParameter4fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glNamedProgramLocalParameter4fEXT"); - if(!_ptrc_glNamedProgramLocalParameter4fEXT) numFailed++; - _ptrc_glNamedProgramLocalParameter4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, const GLfloat *))IntGetProcAddress("glNamedProgramLocalParameter4fvEXT"); - if(!_ptrc_glNamedProgramLocalParameter4fvEXT) numFailed++; - _ptrc_glNamedProgramLocalParameterI4iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glNamedProgramLocalParameterI4iEXT"); - if(!_ptrc_glNamedProgramLocalParameterI4iEXT) numFailed++; - _ptrc_glNamedProgramLocalParameterI4ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, const GLint *))IntGetProcAddress("glNamedProgramLocalParameterI4ivEXT"); - if(!_ptrc_glNamedProgramLocalParameterI4ivEXT) numFailed++; - _ptrc_glNamedProgramLocalParameterI4uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glNamedProgramLocalParameterI4uiEXT"); - if(!_ptrc_glNamedProgramLocalParameterI4uiEXT) numFailed++; - _ptrc_glNamedProgramLocalParameterI4uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, const GLuint *))IntGetProcAddress("glNamedProgramLocalParameterI4uivEXT"); - if(!_ptrc_glNamedProgramLocalParameterI4uivEXT) numFailed++; - _ptrc_glNamedProgramLocalParameters4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glNamedProgramLocalParameters4fvEXT"); - if(!_ptrc_glNamedProgramLocalParameters4fvEXT) numFailed++; - _ptrc_glNamedProgramLocalParametersI4ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLint *))IntGetProcAddress("glNamedProgramLocalParametersI4ivEXT"); - if(!_ptrc_glNamedProgramLocalParametersI4ivEXT) numFailed++; - _ptrc_glNamedProgramLocalParametersI4uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glNamedProgramLocalParametersI4uivEXT"); - if(!_ptrc_glNamedProgramLocalParametersI4uivEXT) numFailed++; - _ptrc_glNamedProgramStringEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glNamedProgramStringEXT"); - if(!_ptrc_glNamedProgramStringEXT) numFailed++; - _ptrc_glNamedRenderbufferStorageEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLsizei))IntGetProcAddress("glNamedRenderbufferStorageEXT"); - if(!_ptrc_glNamedRenderbufferStorageEXT) numFailed++; - _ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glNamedRenderbufferStorageMultisampleCoverageEXT"); - if(!_ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT) numFailed++; - _ptrc_glNamedRenderbufferStorageMultisampleEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glNamedRenderbufferStorageMultisampleEXT"); - if(!_ptrc_glNamedRenderbufferStorageMultisampleEXT) numFailed++; - _ptrc_glProgramUniform1dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble))IntGetProcAddress("glProgramUniform1dEXT"); - if(!_ptrc_glProgramUniform1dEXT) numFailed++; - _ptrc_glProgramUniform1dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform1dvEXT"); - if(!_ptrc_glProgramUniform1dvEXT) numFailed++; - _ptrc_glProgramUniform1fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat))IntGetProcAddress("glProgramUniform1fEXT"); - if(!_ptrc_glProgramUniform1fEXT) numFailed++; - _ptrc_glProgramUniform1fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform1fvEXT"); - if(!_ptrc_glProgramUniform1fvEXT) numFailed++; - _ptrc_glProgramUniform1iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glProgramUniform1iEXT"); - if(!_ptrc_glProgramUniform1iEXT) numFailed++; - _ptrc_glProgramUniform1ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform1ivEXT"); - if(!_ptrc_glProgramUniform1ivEXT) numFailed++; - _ptrc_glProgramUniform1uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint))IntGetProcAddress("glProgramUniform1uiEXT"); - if(!_ptrc_glProgramUniform1uiEXT) numFailed++; - _ptrc_glProgramUniform1uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform1uivEXT"); - if(!_ptrc_glProgramUniform1uivEXT) numFailed++; - _ptrc_glProgramUniform2dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform2dEXT"); - if(!_ptrc_glProgramUniform2dEXT) numFailed++; - _ptrc_glProgramUniform2dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform2dvEXT"); - if(!_ptrc_glProgramUniform2dvEXT) numFailed++; - _ptrc_glProgramUniform2fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform2fEXT"); - if(!_ptrc_glProgramUniform2fEXT) numFailed++; - _ptrc_glProgramUniform2fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform2fvEXT"); - if(!_ptrc_glProgramUniform2fvEXT) numFailed++; - _ptrc_glProgramUniform2iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform2iEXT"); - if(!_ptrc_glProgramUniform2iEXT) numFailed++; - _ptrc_glProgramUniform2ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform2ivEXT"); - if(!_ptrc_glProgramUniform2ivEXT) numFailed++; - _ptrc_glProgramUniform2uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint))IntGetProcAddress("glProgramUniform2uiEXT"); - if(!_ptrc_glProgramUniform2uiEXT) numFailed++; - _ptrc_glProgramUniform2uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform2uivEXT"); - if(!_ptrc_glProgramUniform2uivEXT) numFailed++; - _ptrc_glProgramUniform3dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform3dEXT"); - if(!_ptrc_glProgramUniform3dEXT) numFailed++; - _ptrc_glProgramUniform3dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform3dvEXT"); - if(!_ptrc_glProgramUniform3dvEXT) numFailed++; - _ptrc_glProgramUniform3fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform3fEXT"); - if(!_ptrc_glProgramUniform3fEXT) numFailed++; - _ptrc_glProgramUniform3fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform3fvEXT"); - if(!_ptrc_glProgramUniform3fvEXT) numFailed++; - _ptrc_glProgramUniform3iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform3iEXT"); - if(!_ptrc_glProgramUniform3iEXT) numFailed++; - _ptrc_glProgramUniform3ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform3ivEXT"); - if(!_ptrc_glProgramUniform3ivEXT) numFailed++; - _ptrc_glProgramUniform3uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform3uiEXT"); - if(!_ptrc_glProgramUniform3uiEXT) numFailed++; - _ptrc_glProgramUniform3uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform3uivEXT"); - if(!_ptrc_glProgramUniform3uivEXT) numFailed++; - _ptrc_glProgramUniform4dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform4dEXT"); - if(!_ptrc_glProgramUniform4dEXT) numFailed++; - _ptrc_glProgramUniform4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform4dvEXT"); - if(!_ptrc_glProgramUniform4dvEXT) numFailed++; - _ptrc_glProgramUniform4fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform4fEXT"); - if(!_ptrc_glProgramUniform4fEXT) numFailed++; - _ptrc_glProgramUniform4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform4fvEXT"); - if(!_ptrc_glProgramUniform4fvEXT) numFailed++; - _ptrc_glProgramUniform4iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform4iEXT"); - if(!_ptrc_glProgramUniform4iEXT) numFailed++; - _ptrc_glProgramUniform4ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform4ivEXT"); - if(!_ptrc_glProgramUniform4ivEXT) numFailed++; - _ptrc_glProgramUniform4uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform4uiEXT"); - if(!_ptrc_glProgramUniform4uiEXT) numFailed++; - _ptrc_glProgramUniform4uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform4uivEXT"); - if(!_ptrc_glProgramUniform4uivEXT) numFailed++; - _ptrc_glProgramUniformMatrix2dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2dvEXT"); - if(!_ptrc_glProgramUniformMatrix2dvEXT) numFailed++; - _ptrc_glProgramUniformMatrix2fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2fvEXT"); - if(!_ptrc_glProgramUniformMatrix2fvEXT) numFailed++; - _ptrc_glProgramUniformMatrix2x3dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x3dvEXT"); - if(!_ptrc_glProgramUniformMatrix2x3dvEXT) numFailed++; - _ptrc_glProgramUniformMatrix2x3fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x3fvEXT"); - if(!_ptrc_glProgramUniformMatrix2x3fvEXT) numFailed++; - _ptrc_glProgramUniformMatrix2x4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x4dvEXT"); - if(!_ptrc_glProgramUniformMatrix2x4dvEXT) numFailed++; - _ptrc_glProgramUniformMatrix2x4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x4fvEXT"); - if(!_ptrc_glProgramUniformMatrix2x4fvEXT) numFailed++; - _ptrc_glProgramUniformMatrix3dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3dvEXT"); - if(!_ptrc_glProgramUniformMatrix3dvEXT) numFailed++; - _ptrc_glProgramUniformMatrix3fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3fvEXT"); - if(!_ptrc_glProgramUniformMatrix3fvEXT) numFailed++; - _ptrc_glProgramUniformMatrix3x2dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x2dvEXT"); - if(!_ptrc_glProgramUniformMatrix3x2dvEXT) numFailed++; - _ptrc_glProgramUniformMatrix3x2fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x2fvEXT"); - if(!_ptrc_glProgramUniformMatrix3x2fvEXT) numFailed++; - _ptrc_glProgramUniformMatrix3x4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x4dvEXT"); - if(!_ptrc_glProgramUniformMatrix3x4dvEXT) numFailed++; - _ptrc_glProgramUniformMatrix3x4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x4fvEXT"); - if(!_ptrc_glProgramUniformMatrix3x4fvEXT) numFailed++; - _ptrc_glProgramUniformMatrix4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4dvEXT"); - if(!_ptrc_glProgramUniformMatrix4dvEXT) numFailed++; - _ptrc_glProgramUniformMatrix4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4fvEXT"); - if(!_ptrc_glProgramUniformMatrix4fvEXT) numFailed++; - _ptrc_glProgramUniformMatrix4x2dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x2dvEXT"); - if(!_ptrc_glProgramUniformMatrix4x2dvEXT) numFailed++; - _ptrc_glProgramUniformMatrix4x2fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x2fvEXT"); - if(!_ptrc_glProgramUniformMatrix4x2fvEXT) numFailed++; - _ptrc_glProgramUniformMatrix4x3dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x3dvEXT"); - if(!_ptrc_glProgramUniformMatrix4x3dvEXT) numFailed++; - _ptrc_glProgramUniformMatrix4x3fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x3fvEXT"); - if(!_ptrc_glProgramUniformMatrix4x3fvEXT) numFailed++; - _ptrc_glPushClientAttribDefaultEXT = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glPushClientAttribDefaultEXT"); - if(!_ptrc_glPushClientAttribDefaultEXT) numFailed++; - _ptrc_glTextureBufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint))IntGetProcAddress("glTextureBufferEXT"); - if(!_ptrc_glTextureBufferEXT) numFailed++; - _ptrc_glTextureBufferRangeEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glTextureBufferRangeEXT"); - if(!_ptrc_glTextureBufferRangeEXT) numFailed++; - _ptrc_glTextureImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureImage1DEXT"); - if(!_ptrc_glTextureImage1DEXT) numFailed++; - _ptrc_glTextureImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureImage2DEXT"); - if(!_ptrc_glTextureImage2DEXT) numFailed++; - _ptrc_glTextureImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureImage3DEXT"); - if(!_ptrc_glTextureImage3DEXT) numFailed++; - _ptrc_glTexturePageCommitmentEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexturePageCommitmentEXT"); - if(!_ptrc_glTexturePageCommitmentEXT) numFailed++; - _ptrc_glTextureParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, const GLint *))IntGetProcAddress("glTextureParameterIivEXT"); - if(!_ptrc_glTextureParameterIivEXT) numFailed++; - _ptrc_glTextureParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, const GLuint *))IntGetProcAddress("glTextureParameterIuivEXT"); - if(!_ptrc_glTextureParameterIuivEXT) numFailed++; - _ptrc_glTextureParameterfEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLfloat))IntGetProcAddress("glTextureParameterfEXT"); - if(!_ptrc_glTextureParameterfEXT) numFailed++; - _ptrc_glTextureParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTextureParameterfvEXT"); - if(!_ptrc_glTextureParameterfvEXT) numFailed++; - _ptrc_glTextureParameteriEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint))IntGetProcAddress("glTextureParameteriEXT"); - if(!_ptrc_glTextureParameteriEXT) numFailed++; - _ptrc_glTextureParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, const GLint *))IntGetProcAddress("glTextureParameterivEXT"); - if(!_ptrc_glTextureParameterivEXT) numFailed++; - _ptrc_glTextureRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint))IntGetProcAddress("glTextureRenderbufferEXT"); - if(!_ptrc_glTextureRenderbufferEXT) numFailed++; - _ptrc_glTextureStorage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei))IntGetProcAddress("glTextureStorage1DEXT"); - if(!_ptrc_glTextureStorage1DEXT) numFailed++; - _ptrc_glTextureStorage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glTextureStorage2DEXT"); - if(!_ptrc_glTextureStorage2DEXT) numFailed++; - _ptrc_glTextureStorage2DMultisampleEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTextureStorage2DMultisampleEXT"); - if(!_ptrc_glTextureStorage2DMultisampleEXT) numFailed++; - _ptrc_glTextureStorage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glTextureStorage3DEXT"); - if(!_ptrc_glTextureStorage3DEXT) numFailed++; - _ptrc_glTextureStorage3DMultisampleEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTextureStorage3DMultisampleEXT"); - if(!_ptrc_glTextureStorage3DMultisampleEXT) numFailed++; - _ptrc_glTextureSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureSubImage1DEXT"); - if(!_ptrc_glTextureSubImage1DEXT) numFailed++; - _ptrc_glTextureSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureSubImage2DEXT"); - if(!_ptrc_glTextureSubImage2DEXT) numFailed++; - _ptrc_glTextureSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureSubImage3DEXT"); - if(!_ptrc_glTextureSubImage3DEXT) numFailed++; - _ptrc_glUnmapNamedBufferEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glUnmapNamedBufferEXT"); - if(!_ptrc_glUnmapNamedBufferEXT) numFailed++; - _ptrc_glVertexArrayBindVertexBufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLintptr, GLsizei))IntGetProcAddress("glVertexArrayBindVertexBufferEXT"); - if(!_ptrc_glVertexArrayBindVertexBufferEXT) numFailed++; - _ptrc_glVertexArrayColorOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayColorOffsetEXT"); - if(!_ptrc_glVertexArrayColorOffsetEXT) numFailed++; - _ptrc_glVertexArrayEdgeFlagOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayEdgeFlagOffsetEXT"); - if(!_ptrc_glVertexArrayEdgeFlagOffsetEXT) numFailed++; - _ptrc_glVertexArrayFogCoordOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayFogCoordOffsetEXT"); - if(!_ptrc_glVertexArrayFogCoordOffsetEXT) numFailed++; - _ptrc_glVertexArrayIndexOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayIndexOffsetEXT"); - if(!_ptrc_glVertexArrayIndexOffsetEXT) numFailed++; - _ptrc_glVertexArrayMultiTexCoordOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayMultiTexCoordOffsetEXT"); - if(!_ptrc_glVertexArrayMultiTexCoordOffsetEXT) numFailed++; - _ptrc_glVertexArrayNormalOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayNormalOffsetEXT"); - if(!_ptrc_glVertexArrayNormalOffsetEXT) numFailed++; - _ptrc_glVertexArraySecondaryColorOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArraySecondaryColorOffsetEXT"); - if(!_ptrc_glVertexArraySecondaryColorOffsetEXT) numFailed++; - _ptrc_glVertexArrayTexCoordOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayTexCoordOffsetEXT"); - if(!_ptrc_glVertexArrayTexCoordOffsetEXT) numFailed++; - _ptrc_glVertexArrayVertexAttribBindingEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexArrayVertexAttribBindingEXT"); - if(!_ptrc_glVertexArrayVertexAttribBindingEXT) numFailed++; - _ptrc_glVertexArrayVertexAttribFormatEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexArrayVertexAttribFormatEXT"); - if(!_ptrc_glVertexArrayVertexAttribFormatEXT) numFailed++; - _ptrc_glVertexArrayVertexAttribIFormatEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexArrayVertexAttribIFormatEXT"); - if(!_ptrc_glVertexArrayVertexAttribIFormatEXT) numFailed++; - _ptrc_glVertexArrayVertexAttribIOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayVertexAttribIOffsetEXT"); - if(!_ptrc_glVertexArrayVertexAttribIOffsetEXT) numFailed++; - _ptrc_glVertexArrayVertexAttribLFormatEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexArrayVertexAttribLFormatEXT"); - if(!_ptrc_glVertexArrayVertexAttribLFormatEXT) numFailed++; - _ptrc_glVertexArrayVertexAttribLOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayVertexAttribLOffsetEXT"); - if(!_ptrc_glVertexArrayVertexAttribLOffsetEXT) numFailed++; - _ptrc_glVertexArrayVertexAttribOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayVertexAttribOffsetEXT"); - if(!_ptrc_glVertexArrayVertexAttribOffsetEXT) numFailed++; - _ptrc_glVertexArrayVertexBindingDivisorEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexArrayVertexBindingDivisorEXT"); - if(!_ptrc_glVertexArrayVertexBindingDivisorEXT) numFailed++; - _ptrc_glVertexArrayVertexOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayVertexOffsetEXT"); - if(!_ptrc_glVertexArrayVertexOffsetEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glColorMaskIndexedEXT)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) = NULL; - -static int Load_EXT_draw_buffers2(void) -{ - int numFailed = 0; - _ptrc_glColorMaskIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMaskIndexedEXT"); - if(!_ptrc_glColorMaskIndexedEXT) numFailed++; - _ptrc_glDisableIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisableIndexedEXT"); - if(!_ptrc_glDisableIndexedEXT) numFailed++; - _ptrc_glEnableIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnableIndexedEXT"); - if(!_ptrc_glEnableIndexedEXT) numFailed++; - _ptrc_glGetBooleanIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLboolean *))IntGetProcAddress("glGetBooleanIndexedvEXT"); - if(!_ptrc_glGetBooleanIndexedvEXT) numFailed++; - _ptrc_glGetIntegerIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint *))IntGetProcAddress("glGetIntegerIndexedvEXT"); - if(!_ptrc_glGetIntegerIndexedvEXT) numFailed++; - _ptrc_glIsEnabledIndexedEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glIsEnabledIndexedEXT"); - if(!_ptrc_glIsEnabledIndexedEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedEXT)(GLenum, GLint, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedEXT)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei) = NULL; - -static int Load_EXT_draw_instanced(void) -{ - int numFailed = 0; - _ptrc_glDrawArraysInstancedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei))IntGetProcAddress("glDrawArraysInstancedEXT"); - if(!_ptrc_glDrawArraysInstancedEXT) numFailed++; - _ptrc_glDrawElementsInstancedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glDrawElementsInstancedEXT"); - if(!_ptrc_glDrawElementsInstancedEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsEXT)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *) = NULL; - -static int Load_EXT_draw_range_elements(void) -{ - int numFailed = 0; - _ptrc_glDrawRangeElementsEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glDrawRangeElementsEXT"); - if(!_ptrc_glDrawRangeElementsEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glFogCoordPointerEXT)(GLenum, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFogCoorddEXT)(GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFogCoorddvEXT)(const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFogCoordfEXT)(GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFogCoordfvEXT)(const GLfloat *) = NULL; - -static int Load_EXT_fog_coord(void) -{ - int numFailed = 0; - _ptrc_glFogCoordPointerEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glFogCoordPointerEXT"); - if(!_ptrc_glFogCoordPointerEXT) numFailed++; - _ptrc_glFogCoorddEXT = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glFogCoorddEXT"); - if(!_ptrc_glFogCoorddEXT) numFailed++; - _ptrc_glFogCoorddvEXT = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glFogCoorddvEXT"); - if(!_ptrc_glFogCoorddvEXT) numFailed++; - _ptrc_glFogCoordfEXT = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glFogCoordfEXT"); - if(!_ptrc_glFogCoordfEXT) numFailed++; - _ptrc_glFogCoordfvEXT = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glFogCoordfvEXT"); - if(!_ptrc_glFogCoordfvEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebufferEXT)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) = NULL; - -static int Load_EXT_framebuffer_blit(void) -{ - int numFailed = 0; - _ptrc_glBlitFramebufferEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum))IntGetProcAddress("glBlitFramebufferEXT"); - if(!_ptrc_glBlitFramebufferEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisampleEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = NULL; - -static int Load_EXT_framebuffer_multisample(void) -{ - int numFailed = 0; - _ptrc_glRenderbufferStorageMultisampleEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorageMultisampleEXT"); - if(!_ptrc_glRenderbufferStorageMultisampleEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBindFramebufferEXT)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbufferEXT)(GLenum, GLuint) = NULL; -GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatusEXT)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffersEXT)(GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffersEXT)(GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbufferEXT)(GLenum, GLenum, GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1DEXT)(GLenum, GLenum, GLenum, GLuint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2DEXT)(GLenum, GLenum, GLenum, GLuint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3DEXT)(GLenum, GLenum, GLenum, GLuint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffersEXT)(GLsizei, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffersEXT)(GLsizei, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmapEXT)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameterivEXT)(GLenum, GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameterivEXT)(GLenum, GLenum, GLint *) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebufferEXT)(GLuint) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbufferEXT)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageEXT)(GLenum, GLenum, GLsizei, GLsizei) = NULL; - -static int Load_EXT_framebuffer_object(void) -{ - int numFailed = 0; - _ptrc_glBindFramebufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindFramebufferEXT"); - if(!_ptrc_glBindFramebufferEXT) numFailed++; - _ptrc_glBindRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindRenderbufferEXT"); - if(!_ptrc_glBindRenderbufferEXT) numFailed++; - _ptrc_glCheckFramebufferStatusEXT = (GLenum (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCheckFramebufferStatusEXT"); - if(!_ptrc_glCheckFramebufferStatusEXT) numFailed++; - _ptrc_glDeleteFramebuffersEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteFramebuffersEXT"); - if(!_ptrc_glDeleteFramebuffersEXT) numFailed++; - _ptrc_glDeleteRenderbuffersEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteRenderbuffersEXT"); - if(!_ptrc_glDeleteRenderbuffersEXT) numFailed++; - _ptrc_glFramebufferRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glFramebufferRenderbufferEXT"); - if(!_ptrc_glFramebufferRenderbufferEXT) numFailed++; - _ptrc_glFramebufferTexture1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture1DEXT"); - if(!_ptrc_glFramebufferTexture1DEXT) numFailed++; - _ptrc_glFramebufferTexture2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture2DEXT"); - if(!_ptrc_glFramebufferTexture2DEXT) numFailed++; - _ptrc_glFramebufferTexture3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTexture3DEXT"); - if(!_ptrc_glFramebufferTexture3DEXT) numFailed++; - _ptrc_glGenFramebuffersEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenFramebuffersEXT"); - if(!_ptrc_glGenFramebuffersEXT) numFailed++; - _ptrc_glGenRenderbuffersEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenRenderbuffersEXT"); - if(!_ptrc_glGenRenderbuffersEXT) numFailed++; - _ptrc_glGenerateMipmapEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGenerateMipmapEXT"); - if(!_ptrc_glGenerateMipmapEXT) numFailed++; - _ptrc_glGetFramebufferAttachmentParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferAttachmentParameterivEXT"); - if(!_ptrc_glGetFramebufferAttachmentParameterivEXT) numFailed++; - _ptrc_glGetRenderbufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetRenderbufferParameterivEXT"); - if(!_ptrc_glGetRenderbufferParameterivEXT) numFailed++; - _ptrc_glIsFramebufferEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsFramebufferEXT"); - if(!_ptrc_glIsFramebufferEXT) numFailed++; - _ptrc_glIsRenderbufferEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsRenderbufferEXT"); - if(!_ptrc_glIsRenderbufferEXT) numFailed++; - _ptrc_glRenderbufferStorageEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorageEXT"); - if(!_ptrc_glRenderbufferStorageEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteriEXT)(GLuint, GLenum, GLint) = NULL; - -static int Load_EXT_geometry_shader4(void) -{ - int numFailed = 0; - _ptrc_glProgramParameteriEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glProgramParameteriEXT"); - if(!_ptrc_glProgramParameteriEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameters4fvEXT)(GLenum, GLuint, GLsizei, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameters4fvEXT)(GLenum, GLuint, GLsizei, const GLfloat *) = NULL; - -static int Load_EXT_gpu_program_parameters(void) -{ - int numFailed = 0; - _ptrc_glProgramEnvParameters4fvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramEnvParameters4fvEXT"); - if(!_ptrc_glProgramEnvParameters4fvEXT) numFailed++; - _ptrc_glProgramLocalParameters4fvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramLocalParameters4fvEXT"); - if(!_ptrc_glProgramLocalParameters4fvEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationEXT)(GLuint, GLuint, const GLchar *) = NULL; -GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocationEXT)(GLuint, const GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuivEXT)(GLuint, GLint, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiEXT)(GLint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform1uivEXT)(GLint, GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiEXT)(GLint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform2uivEXT)(GLint, GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiEXT)(GLint, GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform3uivEXT)(GLint, GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiEXT)(GLint, GLuint, GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform4uivEXT)(GLint, GLsizei, const GLuint *) = NULL; - -static int Load_EXT_gpu_shader4(void) -{ - int numFailed = 0; - _ptrc_glBindFragDataLocationEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocationEXT"); - if(!_ptrc_glBindFragDataLocationEXT) numFailed++; - _ptrc_glGetFragDataLocationEXT = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataLocationEXT"); - if(!_ptrc_glGetFragDataLocationEXT) numFailed++; - _ptrc_glGetUniformuivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint *))IntGetProcAddress("glGetUniformuivEXT"); - if(!_ptrc_glGetUniformuivEXT) numFailed++; - _ptrc_glUniform1uiEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLuint))IntGetProcAddress("glUniform1uiEXT"); - if(!_ptrc_glUniform1uiEXT) numFailed++; - _ptrc_glUniform1uivEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform1uivEXT"); - if(!_ptrc_glUniform1uivEXT) numFailed++; - _ptrc_glUniform2uiEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint))IntGetProcAddress("glUniform2uiEXT"); - if(!_ptrc_glUniform2uiEXT) numFailed++; - _ptrc_glUniform2uivEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform2uivEXT"); - if(!_ptrc_glUniform2uivEXT) numFailed++; - _ptrc_glUniform3uiEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform3uiEXT"); - if(!_ptrc_glUniform3uiEXT) numFailed++; - _ptrc_glUniform3uivEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform3uivEXT"); - if(!_ptrc_glUniform3uivEXT) numFailed++; - _ptrc_glUniform4uiEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform4uiEXT"); - if(!_ptrc_glUniform4uiEXT) numFailed++; - _ptrc_glUniform4uivEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform4uivEXT"); - if(!_ptrc_glUniform4uivEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramEXT)(GLenum, GLboolean, GLenum, GLenum, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameterfvEXT)(GLenum, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameterivEXT)(GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxEXT)(GLenum, GLboolean, GLenum, GLenum, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxParameterfvEXT)(GLenum, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxParameterivEXT)(GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glHistogramEXT)(GLenum, GLsizei, GLenum, GLboolean) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMinmaxEXT)(GLenum, GLenum, GLboolean) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glResetHistogramEXT)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glResetMinmaxEXT)(GLenum) = NULL; - -static int Load_EXT_histogram(void) -{ - int numFailed = 0; - _ptrc_glGetHistogramEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetHistogramEXT"); - if(!_ptrc_glGetHistogramEXT) numFailed++; - _ptrc_glGetHistogramParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetHistogramParameterfvEXT"); - if(!_ptrc_glGetHistogramParameterfvEXT) numFailed++; - _ptrc_glGetHistogramParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetHistogramParameterivEXT"); - if(!_ptrc_glGetHistogramParameterivEXT) numFailed++; - _ptrc_glGetMinmaxEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetMinmaxEXT"); - if(!_ptrc_glGetMinmaxEXT) numFailed++; - _ptrc_glGetMinmaxParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMinmaxParameterfvEXT"); - if(!_ptrc_glGetMinmaxParameterfvEXT) numFailed++; - _ptrc_glGetMinmaxParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetMinmaxParameterivEXT"); - if(!_ptrc_glGetMinmaxParameterivEXT) numFailed++; - _ptrc_glHistogramEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLboolean))IntGetProcAddress("glHistogramEXT"); - if(!_ptrc_glHistogramEXT) numFailed++; - _ptrc_glMinmaxEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLboolean))IntGetProcAddress("glMinmaxEXT"); - if(!_ptrc_glMinmaxEXT) numFailed++; - _ptrc_glResetHistogramEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glResetHistogramEXT"); - if(!_ptrc_glResetHistogramEXT) numFailed++; - _ptrc_glResetMinmaxEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glResetMinmaxEXT"); - if(!_ptrc_glResetMinmaxEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glIndexFuncEXT)(GLenum, GLclampf) = NULL; - -static int Load_EXT_index_func(void) -{ - int numFailed = 0; - _ptrc_glIndexFuncEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLclampf))IntGetProcAddress("glIndexFuncEXT"); - if(!_ptrc_glIndexFuncEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glIndexMaterialEXT)(GLenum, GLenum) = NULL; - -static int Load_EXT_index_material(void) -{ - int numFailed = 0; - _ptrc_glIndexMaterialEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glIndexMaterialEXT"); - if(!_ptrc_glIndexMaterialEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glApplyTextureEXT)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTextureLightEXT)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTextureMaterialEXT)(GLenum, GLenum) = NULL; - -static int Load_EXT_light_texture(void) -{ - int numFailed = 0; - _ptrc_glApplyTextureEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glApplyTextureEXT"); - if(!_ptrc_glApplyTextureEXT) numFailed++; - _ptrc_glTextureLightEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glTextureLightEXT"); - if(!_ptrc_glTextureLightEXT) numFailed++; - _ptrc_glTextureMaterialEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glTextureMaterialEXT"); - if(!_ptrc_glTextureMaterialEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysEXT)(GLenum, const GLint *, const GLsizei *, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsEXT)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei) = NULL; - -static int Load_EXT_multi_draw_arrays(void) -{ - int numFailed = 0; - _ptrc_glMultiDrawArraysEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *, const GLsizei *, GLsizei))IntGetProcAddress("glMultiDrawArraysEXT"); - if(!_ptrc_glMultiDrawArraysEXT) numFailed++; - _ptrc_glMultiDrawElementsEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei))IntGetProcAddress("glMultiDrawElementsEXT"); - if(!_ptrc_glMultiDrawElementsEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glSampleMaskEXT)(GLclampf, GLboolean) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSamplePatternEXT)(GLenum) = NULL; - -static int Load_EXT_multisample(void) -{ - int numFailed = 0; - _ptrc_glSampleMaskEXT = (void (CODEGEN_FUNCPTR *)(GLclampf, GLboolean))IntGetProcAddress("glSampleMaskEXT"); - if(!_ptrc_glSampleMaskEXT) numFailed++; - _ptrc_glSamplePatternEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glSamplePatternEXT"); - if(!_ptrc_glSamplePatternEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glColorTableEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableEXT)(GLenum, GLenum, GLenum, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterfvEXT)(GLenum, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterivEXT)(GLenum, GLenum, GLint *) = NULL; - -static int Load_EXT_paletted_texture(void) -{ - int numFailed = 0; - _ptrc_glColorTableEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glColorTableEXT"); - if(!_ptrc_glColorTableEXT) numFailed++; - _ptrc_glGetColorTableEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetColorTableEXT"); - if(!_ptrc_glGetColorTableEXT) numFailed++; - _ptrc_glGetColorTableParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetColorTableParameterfvEXT"); - if(!_ptrc_glGetColorTableParameterfvEXT) numFailed++; - _ptrc_glGetColorTableParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetColorTableParameterivEXT"); - if(!_ptrc_glGetColorTableParameterivEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetPixelTransformParameterfvEXT)(GLenum, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetPixelTransformParameterivEXT)(GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPixelTransformParameterfEXT)(GLenum, GLenum, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPixelTransformParameterfvEXT)(GLenum, GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPixelTransformParameteriEXT)(GLenum, GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPixelTransformParameterivEXT)(GLenum, GLenum, const GLint *) = NULL; - -static int Load_EXT_pixel_transform(void) -{ - int numFailed = 0; - _ptrc_glGetPixelTransformParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetPixelTransformParameterfvEXT"); - if(!_ptrc_glGetPixelTransformParameterfvEXT) numFailed++; - _ptrc_glGetPixelTransformParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetPixelTransformParameterivEXT"); - if(!_ptrc_glGetPixelTransformParameterivEXT) numFailed++; - _ptrc_glPixelTransformParameterfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glPixelTransformParameterfEXT"); - if(!_ptrc_glPixelTransformParameterfEXT) numFailed++; - _ptrc_glPixelTransformParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glPixelTransformParameterfvEXT"); - if(!_ptrc_glPixelTransformParameterfvEXT) numFailed++; - _ptrc_glPixelTransformParameteriEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glPixelTransformParameteriEXT"); - if(!_ptrc_glPixelTransformParameteriEXT) numFailed++; - _ptrc_glPixelTransformParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glPixelTransformParameterivEXT"); - if(!_ptrc_glPixelTransformParameterivEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfEXT)(GLenum, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfvEXT)(GLenum, const GLfloat *) = NULL; - -static int Load_EXT_point_parameters(void) -{ - int numFailed = 0; - _ptrc_glPointParameterfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPointParameterfEXT"); - if(!_ptrc_glPointParameterfEXT) numFailed++; - _ptrc_glPointParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPointParameterfvEXT"); - if(!_ptrc_glPointParameterfvEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffsetEXT)(GLfloat, GLfloat) = NULL; - -static int Load_EXT_polygon_offset(void) -{ - int numFailed = 0; - _ptrc_glPolygonOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glPolygonOffsetEXT"); - if(!_ptrc_glPolygonOffsetEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertexEXT)(GLenum) = NULL; - -static int Load_EXT_provoking_vertex(void) -{ - int numFailed = 0; - _ptrc_glProvokingVertexEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glProvokingVertexEXT"); - if(!_ptrc_glProvokingVertexEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3bEXT)(GLbyte, GLbyte, GLbyte) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3bvEXT)(const GLbyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3dEXT)(GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3dvEXT)(const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3fEXT)(GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3fvEXT)(const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3iEXT)(GLint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ivEXT)(const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3sEXT)(GLshort, GLshort, GLshort) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3svEXT)(const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ubEXT)(GLubyte, GLubyte, GLubyte) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ubvEXT)(const GLubyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3uiEXT)(GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3uivEXT)(const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3usEXT)(GLushort, GLushort, GLushort) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3usvEXT)(const GLushort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorPointerEXT)(GLint, GLenum, GLsizei, const GLvoid *) = NULL; - -static int Load_EXT_secondary_color(void) -{ - int numFailed = 0; - _ptrc_glSecondaryColor3bEXT = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glSecondaryColor3bEXT"); - if(!_ptrc_glSecondaryColor3bEXT) numFailed++; - _ptrc_glSecondaryColor3bvEXT = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glSecondaryColor3bvEXT"); - if(!_ptrc_glSecondaryColor3bvEXT) numFailed++; - _ptrc_glSecondaryColor3dEXT = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glSecondaryColor3dEXT"); - if(!_ptrc_glSecondaryColor3dEXT) numFailed++; - _ptrc_glSecondaryColor3dvEXT = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glSecondaryColor3dvEXT"); - if(!_ptrc_glSecondaryColor3dvEXT) numFailed++; - _ptrc_glSecondaryColor3fEXT = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glSecondaryColor3fEXT"); - if(!_ptrc_glSecondaryColor3fEXT) numFailed++; - _ptrc_glSecondaryColor3fvEXT = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glSecondaryColor3fvEXT"); - if(!_ptrc_glSecondaryColor3fvEXT) numFailed++; - _ptrc_glSecondaryColor3iEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glSecondaryColor3iEXT"); - if(!_ptrc_glSecondaryColor3iEXT) numFailed++; - _ptrc_glSecondaryColor3ivEXT = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glSecondaryColor3ivEXT"); - if(!_ptrc_glSecondaryColor3ivEXT) numFailed++; - _ptrc_glSecondaryColor3sEXT = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glSecondaryColor3sEXT"); - if(!_ptrc_glSecondaryColor3sEXT) numFailed++; - _ptrc_glSecondaryColor3svEXT = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glSecondaryColor3svEXT"); - if(!_ptrc_glSecondaryColor3svEXT) numFailed++; - _ptrc_glSecondaryColor3ubEXT = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte))IntGetProcAddress("glSecondaryColor3ubEXT"); - if(!_ptrc_glSecondaryColor3ubEXT) numFailed++; - _ptrc_glSecondaryColor3ubvEXT = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glSecondaryColor3ubvEXT"); - if(!_ptrc_glSecondaryColor3ubvEXT) numFailed++; - _ptrc_glSecondaryColor3uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glSecondaryColor3uiEXT"); - if(!_ptrc_glSecondaryColor3uiEXT) numFailed++; - _ptrc_glSecondaryColor3uivEXT = (void (CODEGEN_FUNCPTR *)(const GLuint *))IntGetProcAddress("glSecondaryColor3uivEXT"); - if(!_ptrc_glSecondaryColor3uivEXT) numFailed++; - _ptrc_glSecondaryColor3usEXT = (void (CODEGEN_FUNCPTR *)(GLushort, GLushort, GLushort))IntGetProcAddress("glSecondaryColor3usEXT"); - if(!_ptrc_glSecondaryColor3usEXT) numFailed++; - _ptrc_glSecondaryColor3usvEXT = (void (CODEGEN_FUNCPTR *)(const GLushort *))IntGetProcAddress("glSecondaryColor3usvEXT"); - if(!_ptrc_glSecondaryColor3usvEXT) numFailed++; - _ptrc_glSecondaryColorPointerEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glSecondaryColorPointerEXT"); - if(!_ptrc_glSecondaryColorPointerEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glActiveProgramEXT)(GLuint) = NULL; -GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramEXT)(GLenum, const GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUseShaderProgramEXT)(GLenum, GLuint) = NULL; - -static int Load_EXT_separate_shader_objects(void) -{ - int numFailed = 0; - _ptrc_glActiveProgramEXT = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glActiveProgramEXT"); - if(!_ptrc_glActiveProgramEXT) numFailed++; - _ptrc_glCreateShaderProgramEXT = (GLuint (CODEGEN_FUNCPTR *)(GLenum, const GLchar *))IntGetProcAddress("glCreateShaderProgramEXT"); - if(!_ptrc_glCreateShaderProgramEXT) numFailed++; - _ptrc_glUseShaderProgramEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glUseShaderProgramEXT"); - if(!_ptrc_glUseShaderProgramEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextureEXT)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrierEXT)(GLbitfield) = NULL; - -static int Load_EXT_shader_image_load_store(void) -{ - int numFailed = 0; - _ptrc_glBindImageTextureEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLint))IntGetProcAddress("glBindImageTextureEXT"); - if(!_ptrc_glBindImageTextureEXT) numFailed++; - _ptrc_glMemoryBarrierEXT = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glMemoryBarrierEXT"); - if(!_ptrc_glMemoryBarrierEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glStencilClearTagEXT)(GLsizei, GLuint) = NULL; - -static int Load_EXT_stencil_clear_tag(void) -{ - int numFailed = 0; - _ptrc_glStencilClearTagEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint))IntGetProcAddress("glStencilClearTagEXT"); - if(!_ptrc_glStencilClearTagEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glActiveStencilFaceEXT)(GLenum) = NULL; - -static int Load_EXT_stencil_two_side(void) -{ - int numFailed = 0; - _ptrc_glActiveStencilFaceEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glActiveStencilFaceEXT"); - if(!_ptrc_glActiveStencilFaceEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1DEXT)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2DEXT)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; - -static int Load_EXT_subtexture(void) -{ - int numFailed = 0; - _ptrc_glTexSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage1DEXT"); - if(!_ptrc_glTexSubImage1DEXT) numFailed++; - _ptrc_glTexSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage2DEXT"); - if(!_ptrc_glTexSubImage2DEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DEXT)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3DEXT)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; - -static int Load_EXT_texture3D(void) -{ - int numFailed = 0; - _ptrc_glTexImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage3DEXT"); - if(!_ptrc_glTexImage3DEXT) numFailed++; - _ptrc_glTexSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage3DEXT"); - if(!_ptrc_glTexSubImage3DEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glTexBufferEXT)(GLenum, GLenum, GLuint) = NULL; - -static int Load_EXT_texture_buffer_object(void) -{ - int numFailed = 0; - _ptrc_glTexBufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glTexBufferEXT"); - if(!_ptrc_glTexBufferEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glClearColorIiEXT)(GLint, GLint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glClearColorIuiEXT)(GLuint, GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIivEXT)(GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuivEXT)(GLenum, GLenum, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIivEXT)(GLenum, GLenum, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuivEXT)(GLenum, GLenum, const GLuint *) = NULL; - -static int Load_EXT_texture_integer(void) -{ - int numFailed = 0; - _ptrc_glClearColorIiEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glClearColorIiEXT"); - if(!_ptrc_glClearColorIiEXT) numFailed++; - _ptrc_glClearColorIuiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glClearColorIuiEXT"); - if(!_ptrc_glClearColorIuiEXT) numFailed++; - _ptrc_glGetTexParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameterIivEXT"); - if(!_ptrc_glGetTexParameterIivEXT) numFailed++; - _ptrc_glGetTexParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint *))IntGetProcAddress("glGetTexParameterIuivEXT"); - if(!_ptrc_glGetTexParameterIuivEXT) numFailed++; - _ptrc_glTexParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameterIivEXT"); - if(!_ptrc_glTexParameterIivEXT) numFailed++; - _ptrc_glTexParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glTexParameterIuivEXT"); - if(!_ptrc_glTexParameterIuivEXT) numFailed++; - return numFailed; -} - -GLboolean (CODEGEN_FUNCPTR *_ptrc_glAreTexturesResidentEXT)(GLsizei, const GLuint *, GLboolean *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindTextureEXT)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeleteTexturesEXT)(GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGenTexturesEXT)(GLsizei, GLuint *) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTextureEXT)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPrioritizeTexturesEXT)(GLsizei, const GLuint *, const GLclampf *) = NULL; - -static int Load_EXT_texture_object(void) -{ - int numFailed = 0; - _ptrc_glAreTexturesResidentEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLboolean *))IntGetProcAddress("glAreTexturesResidentEXT"); - if(!_ptrc_glAreTexturesResidentEXT) numFailed++; - _ptrc_glBindTextureEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTextureEXT"); - if(!_ptrc_glBindTextureEXT) numFailed++; - _ptrc_glDeleteTexturesEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTexturesEXT"); - if(!_ptrc_glDeleteTexturesEXT) numFailed++; - _ptrc_glGenTexturesEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTexturesEXT"); - if(!_ptrc_glGenTexturesEXT) numFailed++; - _ptrc_glIsTextureEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTextureEXT"); - if(!_ptrc_glIsTextureEXT) numFailed++; - _ptrc_glPrioritizeTexturesEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, const GLclampf *))IntGetProcAddress("glPrioritizeTexturesEXT"); - if(!_ptrc_glPrioritizeTexturesEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glTextureNormalEXT)(GLenum) = NULL; - -static int Load_EXT_texture_perturb_normal(void) -{ - int numFailed = 0; - _ptrc_glTextureNormalEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glTextureNormalEXT"); - if(!_ptrc_glTextureNormalEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64vEXT)(GLuint, GLenum, GLint64 *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64vEXT)(GLuint, GLenum, GLuint64 *) = NULL; - -static int Load_EXT_timer_query(void) -{ - int numFailed = 0; - _ptrc_glGetQueryObjecti64vEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint64 *))IntGetProcAddress("glGetQueryObjecti64vEXT"); - if(!_ptrc_glGetQueryObjecti64vEXT) numFailed++; - _ptrc_glGetQueryObjectui64vEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint64 *))IntGetProcAddress("glGetQueryObjectui64vEXT"); - if(!_ptrc_glGetQueryObjectui64vEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedbackEXT)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBaseEXT)(GLenum, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindBufferOffsetEXT)(GLenum, GLuint, GLuint, GLintptr) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRangeEXT)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedbackEXT)(void) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVaryingEXT)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryingsEXT)(GLuint, GLsizei, const GLchar *const*, GLenum) = NULL; - -static int Load_EXT_transform_feedback(void) -{ - int numFailed = 0; - _ptrc_glBeginTransformFeedbackEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBeginTransformFeedbackEXT"); - if(!_ptrc_glBeginTransformFeedbackEXT) numFailed++; - _ptrc_glBindBufferBaseEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBindBufferBaseEXT"); - if(!_ptrc_glBindBufferBaseEXT) numFailed++; - _ptrc_glBindBufferOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLintptr))IntGetProcAddress("glBindBufferOffsetEXT"); - if(!_ptrc_glBindBufferOffsetEXT) numFailed++; - _ptrc_glBindBufferRangeEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glBindBufferRangeEXT"); - if(!_ptrc_glBindBufferRangeEXT) numFailed++; - _ptrc_glEndTransformFeedbackEXT = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndTransformFeedbackEXT"); - if(!_ptrc_glEndTransformFeedbackEXT) numFailed++; - _ptrc_glGetTransformFeedbackVaryingEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *))IntGetProcAddress("glGetTransformFeedbackVaryingEXT"); - if(!_ptrc_glGetTransformFeedbackVaryingEXT) numFailed++; - _ptrc_glTransformFeedbackVaryingsEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLenum))IntGetProcAddress("glTransformFeedbackVaryingsEXT"); - if(!_ptrc_glTransformFeedbackVaryingsEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glArrayElementEXT)(GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColorPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysEXT)(GLenum, GLint, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagPointerEXT)(GLsizei, GLsizei, const GLboolean *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetPointervEXT)(GLenum, GLvoid **) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glIndexPointerEXT)(GLenum, GLsizei, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNormalPointerEXT)(GLenum, GLsizei, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *) = NULL; - -static int Load_EXT_vertex_array(void) -{ - int numFailed = 0; - _ptrc_glArrayElementEXT = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glArrayElementEXT"); - if(!_ptrc_glArrayElementEXT) numFailed++; - _ptrc_glColorPointerEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *))IntGetProcAddress("glColorPointerEXT"); - if(!_ptrc_glColorPointerEXT) numFailed++; - _ptrc_glDrawArraysEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei))IntGetProcAddress("glDrawArraysEXT"); - if(!_ptrc_glDrawArraysEXT) numFailed++; - _ptrc_glEdgeFlagPointerEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, GLsizei, const GLboolean *))IntGetProcAddress("glEdgeFlagPointerEXT"); - if(!_ptrc_glEdgeFlagPointerEXT) numFailed++; - _ptrc_glGetPointervEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLvoid **))IntGetProcAddress("glGetPointervEXT"); - if(!_ptrc_glGetPointervEXT) numFailed++; - _ptrc_glIndexPointerEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLsizei, const GLvoid *))IntGetProcAddress("glIndexPointerEXT"); - if(!_ptrc_glIndexPointerEXT) numFailed++; - _ptrc_glNormalPointerEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLsizei, const GLvoid *))IntGetProcAddress("glNormalPointerEXT"); - if(!_ptrc_glNormalPointerEXT) numFailed++; - _ptrc_glTexCoordPointerEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *))IntGetProcAddress("glTexCoordPointerEXT"); - if(!_ptrc_glTexCoordPointerEXT) numFailed++; - _ptrc_glVertexPointerEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *))IntGetProcAddress("glVertexPointerEXT"); - if(!_ptrc_glVertexPointerEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLdvEXT)(GLuint, GLenum, GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dEXT)(GLuint, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dvEXT)(GLuint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dEXT)(GLuint, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dvEXT)(GLuint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dEXT)(GLuint, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dvEXT)(GLuint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dEXT)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dvEXT)(GLuint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointerEXT)(GLuint, GLint, GLenum, GLsizei, const GLvoid *) = NULL; - -static int Load_EXT_vertex_attrib_64bit(void) -{ - int numFailed = 0; - _ptrc_glGetVertexAttribLdvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribLdvEXT"); - if(!_ptrc_glGetVertexAttribLdvEXT) numFailed++; - _ptrc_glVertexAttribL1dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttribL1dEXT"); - if(!_ptrc_glVertexAttribL1dEXT) numFailed++; - _ptrc_glVertexAttribL1dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL1dvEXT"); - if(!_ptrc_glVertexAttribL1dvEXT) numFailed++; - _ptrc_glVertexAttribL2dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL2dEXT"); - if(!_ptrc_glVertexAttribL2dEXT) numFailed++; - _ptrc_glVertexAttribL2dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL2dvEXT"); - if(!_ptrc_glVertexAttribL2dvEXT) numFailed++; - _ptrc_glVertexAttribL3dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL3dEXT"); - if(!_ptrc_glVertexAttribL3dEXT) numFailed++; - _ptrc_glVertexAttribL3dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL3dvEXT"); - if(!_ptrc_glVertexAttribL3dvEXT) numFailed++; - _ptrc_glVertexAttribL4dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL4dEXT"); - if(!_ptrc_glVertexAttribL4dEXT) numFailed++; - _ptrc_glVertexAttribL4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL4dvEXT"); - if(!_ptrc_glVertexAttribL4dvEXT) numFailed++; - _ptrc_glVertexAttribLPointerEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribLPointerEXT"); - if(!_ptrc_glVertexAttribLPointerEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBeginVertexShaderEXT)(void) = NULL; -GLuint (CODEGEN_FUNCPTR *_ptrc_glBindLightParameterEXT)(GLenum, GLenum) = NULL; -GLuint (CODEGEN_FUNCPTR *_ptrc_glBindMaterialParameterEXT)(GLenum, GLenum) = NULL; -GLuint (CODEGEN_FUNCPTR *_ptrc_glBindParameterEXT)(GLenum) = NULL; -GLuint (CODEGEN_FUNCPTR *_ptrc_glBindTexGenParameterEXT)(GLenum, GLenum, GLenum) = NULL; -GLuint (CODEGEN_FUNCPTR *_ptrc_glBindTextureUnitParameterEXT)(GLenum, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindVertexShaderEXT)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexShaderEXT)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDisableVariantClientStateEXT)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEnableVariantClientStateEXT)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEndVertexShaderEXT)(void) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glExtractComponentEXT)(GLuint, GLuint, GLuint) = NULL; -GLuint (CODEGEN_FUNCPTR *_ptrc_glGenSymbolsEXT)(GLenum, GLenum, GLenum, GLuint) = NULL; -GLuint (CODEGEN_FUNCPTR *_ptrc_glGenVertexShadersEXT)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetInvariantBooleanvEXT)(GLuint, GLenum, GLboolean *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetInvariantFloatvEXT)(GLuint, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetInvariantIntegervEXT)(GLuint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetLocalConstantBooleanvEXT)(GLuint, GLenum, GLboolean *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetLocalConstantFloatvEXT)(GLuint, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetLocalConstantIntegervEXT)(GLuint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVariantBooleanvEXT)(GLuint, GLenum, GLboolean *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVariantFloatvEXT)(GLuint, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVariantIntegervEXT)(GLuint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVariantPointervEXT)(GLuint, GLenum, GLvoid **) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glInsertComponentEXT)(GLuint, GLuint, GLuint) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVariantEnabledEXT)(GLuint, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSetInvariantEXT)(GLuint, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSetLocalConstantEXT)(GLuint, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glShaderOp1EXT)(GLenum, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glShaderOp2EXT)(GLenum, GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glShaderOp3EXT)(GLenum, GLuint, GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSwizzleEXT)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVariantPointerEXT)(GLuint, GLenum, GLuint, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVariantbvEXT)(GLuint, const GLbyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVariantdvEXT)(GLuint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVariantfvEXT)(GLuint, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVariantivEXT)(GLuint, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVariantsvEXT)(GLuint, const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVariantubvEXT)(GLuint, const GLubyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVariantuivEXT)(GLuint, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVariantusvEXT)(GLuint, const GLushort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWriteMaskEXT)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) = NULL; - -static int Load_EXT_vertex_shader(void) -{ - int numFailed = 0; - _ptrc_glBeginVertexShaderEXT = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glBeginVertexShaderEXT"); - if(!_ptrc_glBeginVertexShaderEXT) numFailed++; - _ptrc_glBindLightParameterEXT = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBindLightParameterEXT"); - if(!_ptrc_glBindLightParameterEXT) numFailed++; - _ptrc_glBindMaterialParameterEXT = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBindMaterialParameterEXT"); - if(!_ptrc_glBindMaterialParameterEXT) numFailed++; - _ptrc_glBindParameterEXT = (GLuint (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBindParameterEXT"); - if(!_ptrc_glBindParameterEXT) numFailed++; - _ptrc_glBindTexGenParameterEXT = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum))IntGetProcAddress("glBindTexGenParameterEXT"); - if(!_ptrc_glBindTexGenParameterEXT) numFailed++; - _ptrc_glBindTextureUnitParameterEXT = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBindTextureUnitParameterEXT"); - if(!_ptrc_glBindTextureUnitParameterEXT) numFailed++; - _ptrc_glBindVertexShaderEXT = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindVertexShaderEXT"); - if(!_ptrc_glBindVertexShaderEXT) numFailed++; - _ptrc_glDeleteVertexShaderEXT = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteVertexShaderEXT"); - if(!_ptrc_glDeleteVertexShaderEXT) numFailed++; - _ptrc_glDisableVariantClientStateEXT = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDisableVariantClientStateEXT"); - if(!_ptrc_glDisableVariantClientStateEXT) numFailed++; - _ptrc_glEnableVariantClientStateEXT = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glEnableVariantClientStateEXT"); - if(!_ptrc_glEnableVariantClientStateEXT) numFailed++; - _ptrc_glEndVertexShaderEXT = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndVertexShaderEXT"); - if(!_ptrc_glEndVertexShaderEXT) numFailed++; - _ptrc_glExtractComponentEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glExtractComponentEXT"); - if(!_ptrc_glExtractComponentEXT) numFailed++; - _ptrc_glGenSymbolsEXT = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glGenSymbolsEXT"); - if(!_ptrc_glGenSymbolsEXT) numFailed++; - _ptrc_glGenVertexShadersEXT = (GLuint (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glGenVertexShadersEXT"); - if(!_ptrc_glGenVertexShadersEXT) numFailed++; - _ptrc_glGetInvariantBooleanvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean *))IntGetProcAddress("glGetInvariantBooleanvEXT"); - if(!_ptrc_glGetInvariantBooleanvEXT) numFailed++; - _ptrc_glGetInvariantFloatvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetInvariantFloatvEXT"); - if(!_ptrc_glGetInvariantFloatvEXT) numFailed++; - _ptrc_glGetInvariantIntegervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetInvariantIntegervEXT"); - if(!_ptrc_glGetInvariantIntegervEXT) numFailed++; - _ptrc_glGetLocalConstantBooleanvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean *))IntGetProcAddress("glGetLocalConstantBooleanvEXT"); - if(!_ptrc_glGetLocalConstantBooleanvEXT) numFailed++; - _ptrc_glGetLocalConstantFloatvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetLocalConstantFloatvEXT"); - if(!_ptrc_glGetLocalConstantFloatvEXT) numFailed++; - _ptrc_glGetLocalConstantIntegervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetLocalConstantIntegervEXT"); - if(!_ptrc_glGetLocalConstantIntegervEXT) numFailed++; - _ptrc_glGetVariantBooleanvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean *))IntGetProcAddress("glGetVariantBooleanvEXT"); - if(!_ptrc_glGetVariantBooleanvEXT) numFailed++; - _ptrc_glGetVariantFloatvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVariantFloatvEXT"); - if(!_ptrc_glGetVariantFloatvEXT) numFailed++; - _ptrc_glGetVariantIntegervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVariantIntegervEXT"); - if(!_ptrc_glGetVariantIntegervEXT) numFailed++; - _ptrc_glGetVariantPointervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetVariantPointervEXT"); - if(!_ptrc_glGetVariantPointervEXT) numFailed++; - _ptrc_glInsertComponentEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glInsertComponentEXT"); - if(!_ptrc_glInsertComponentEXT) numFailed++; - _ptrc_glIsVariantEnabledEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glIsVariantEnabledEXT"); - if(!_ptrc_glIsVariantEnabledEXT) numFailed++; - _ptrc_glSetInvariantEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLvoid *))IntGetProcAddress("glSetInvariantEXT"); - if(!_ptrc_glSetInvariantEXT) numFailed++; - _ptrc_glSetLocalConstantEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLvoid *))IntGetProcAddress("glSetLocalConstantEXT"); - if(!_ptrc_glSetLocalConstantEXT) numFailed++; - _ptrc_glShaderOp1EXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glShaderOp1EXT"); - if(!_ptrc_glShaderOp1EXT) numFailed++; - _ptrc_glShaderOp2EXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLuint))IntGetProcAddress("glShaderOp2EXT"); - if(!_ptrc_glShaderOp2EXT) numFailed++; - _ptrc_glShaderOp3EXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glShaderOp3EXT"); - if(!_ptrc_glShaderOp3EXT) numFailed++; - _ptrc_glSwizzleEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glSwizzleEXT"); - if(!_ptrc_glSwizzleEXT) numFailed++; - _ptrc_glVariantPointerEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, const GLvoid *))IntGetProcAddress("glVariantPointerEXT"); - if(!_ptrc_glVariantPointerEXT) numFailed++; - _ptrc_glVariantbvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVariantbvEXT"); - if(!_ptrc_glVariantbvEXT) numFailed++; - _ptrc_glVariantdvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVariantdvEXT"); - if(!_ptrc_glVariantdvEXT) numFailed++; - _ptrc_glVariantfvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVariantfvEXT"); - if(!_ptrc_glVariantfvEXT) numFailed++; - _ptrc_glVariantivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVariantivEXT"); - if(!_ptrc_glVariantivEXT) numFailed++; - _ptrc_glVariantsvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVariantsvEXT"); - if(!_ptrc_glVariantsvEXT) numFailed++; - _ptrc_glVariantubvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVariantubvEXT"); - if(!_ptrc_glVariantubvEXT) numFailed++; - _ptrc_glVariantuivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVariantuivEXT"); - if(!_ptrc_glVariantuivEXT) numFailed++; - _ptrc_glVariantusvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVariantusvEXT"); - if(!_ptrc_glVariantusvEXT) numFailed++; - _ptrc_glWriteMaskEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glWriteMaskEXT"); - if(!_ptrc_glWriteMaskEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glVertexWeightPointerEXT)(GLint, GLenum, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexWeightfEXT)(GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexWeightfvEXT)(const GLfloat *) = NULL; - -static int Load_EXT_vertex_weighting(void) -{ - int numFailed = 0; - _ptrc_glVertexWeightPointerEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexWeightPointerEXT"); - if(!_ptrc_glVertexWeightPointerEXT) numFailed++; - _ptrc_glVertexWeightfEXT = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glVertexWeightfEXT"); - if(!_ptrc_glVertexWeightfEXT) numFailed++; - _ptrc_glVertexWeightfvEXT = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glVertexWeightfvEXT"); - if(!_ptrc_glVertexWeightfvEXT) numFailed++; - return numFailed; -} - -GLsync (CODEGEN_FUNCPTR *_ptrc_glImportSyncEXT)(GLenum, GLintptr, GLbitfield) = NULL; - -static int Load_EXT_x11_sync_object(void) -{ - int numFailed = 0; - _ptrc_glImportSyncEXT = (GLsync (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLbitfield))IntGetProcAddress("glImportSyncEXT"); - if(!_ptrc_glImportSyncEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glFrameTerminatorGREMEDY)(void) = NULL; - -static int Load_GREMEDY_frame_terminator(void) -{ - int numFailed = 0; - _ptrc_glFrameTerminatorGREMEDY = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glFrameTerminatorGREMEDY"); - if(!_ptrc_glFrameTerminatorGREMEDY) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glStringMarkerGREMEDY)(GLsizei, const GLvoid *) = NULL; - -static int Load_GREMEDY_string_marker(void) -{ - int numFailed = 0; - _ptrc_glStringMarkerGREMEDY = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLvoid *))IntGetProcAddress("glStringMarkerGREMEDY"); - if(!_ptrc_glStringMarkerGREMEDY) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetImageTransformParameterfvHP)(GLenum, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetImageTransformParameterivHP)(GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glImageTransformParameterfHP)(GLenum, GLenum, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glImageTransformParameterfvHP)(GLenum, GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glImageTransformParameteriHP)(GLenum, GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glImageTransformParameterivHP)(GLenum, GLenum, const GLint *) = NULL; - -static int Load_HP_image_transform(void) -{ - int numFailed = 0; - _ptrc_glGetImageTransformParameterfvHP = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetImageTransformParameterfvHP"); - if(!_ptrc_glGetImageTransformParameterfvHP) numFailed++; - _ptrc_glGetImageTransformParameterivHP = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetImageTransformParameterivHP"); - if(!_ptrc_glGetImageTransformParameterivHP) numFailed++; - _ptrc_glImageTransformParameterfHP = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glImageTransformParameterfHP"); - if(!_ptrc_glImageTransformParameterfHP) numFailed++; - _ptrc_glImageTransformParameterfvHP = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glImageTransformParameterfvHP"); - if(!_ptrc_glImageTransformParameterfvHP) numFailed++; - _ptrc_glImageTransformParameteriHP = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glImageTransformParameteriHP"); - if(!_ptrc_glImageTransformParameteriHP) numFailed++; - _ptrc_glImageTransformParameterivHP = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glImageTransformParameterivHP"); - if(!_ptrc_glImageTransformParameterivHP) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glMultiModeDrawArraysIBM)(const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiModeDrawElementsIBM)(const GLenum *, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, GLint) = NULL; - -static int Load_IBM_multimode_draw_arrays(void) -{ - int numFailed = 0; - _ptrc_glMultiModeDrawArraysIBM = (void (CODEGEN_FUNCPTR *)(const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint))IntGetProcAddress("glMultiModeDrawArraysIBM"); - if(!_ptrc_glMultiModeDrawArraysIBM) numFailed++; - _ptrc_glMultiModeDrawElementsIBM = (void (CODEGEN_FUNCPTR *)(const GLenum *, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, GLint))IntGetProcAddress("glMultiModeDrawElementsIBM"); - if(!_ptrc_glMultiModeDrawElementsIBM) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glFlushStaticDataIBM)(GLenum) = NULL; - -static int Load_IBM_static_data(void) -{ - int numFailed = 0; - _ptrc_glFlushStaticDataIBM = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glFlushStaticDataIBM"); - if(!_ptrc_glFlushStaticDataIBM) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glColorPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagPointerListIBM)(GLint, const GLboolean **, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFogCoordPointerListIBM)(GLenum, GLint, const GLvoid **, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glIndexPointerListIBM)(GLenum, GLint, const GLvoid **, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNormalPointerListIBM)(GLenum, GLint, const GLvoid **, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint) = NULL; - -static int Load_IBM_vertex_array_lists(void) -{ - int numFailed = 0; - _ptrc_glColorPointerListIBM = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLint, const GLvoid **, GLint))IntGetProcAddress("glColorPointerListIBM"); - if(!_ptrc_glColorPointerListIBM) numFailed++; - _ptrc_glEdgeFlagPointerListIBM = (void (CODEGEN_FUNCPTR *)(GLint, const GLboolean **, GLint))IntGetProcAddress("glEdgeFlagPointerListIBM"); - if(!_ptrc_glEdgeFlagPointerListIBM) numFailed++; - _ptrc_glFogCoordPointerListIBM = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLvoid **, GLint))IntGetProcAddress("glFogCoordPointerListIBM"); - if(!_ptrc_glFogCoordPointerListIBM) numFailed++; - _ptrc_glIndexPointerListIBM = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLvoid **, GLint))IntGetProcAddress("glIndexPointerListIBM"); - if(!_ptrc_glIndexPointerListIBM) numFailed++; - _ptrc_glNormalPointerListIBM = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLvoid **, GLint))IntGetProcAddress("glNormalPointerListIBM"); - if(!_ptrc_glNormalPointerListIBM) numFailed++; - _ptrc_glSecondaryColorPointerListIBM = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLint, const GLvoid **, GLint))IntGetProcAddress("glSecondaryColorPointerListIBM"); - if(!_ptrc_glSecondaryColorPointerListIBM) numFailed++; - _ptrc_glTexCoordPointerListIBM = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLint, const GLvoid **, GLint))IntGetProcAddress("glTexCoordPointerListIBM"); - if(!_ptrc_glTexCoordPointerListIBM) numFailed++; - _ptrc_glVertexPointerListIBM = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLint, const GLvoid **, GLint))IntGetProcAddress("glVertexPointerListIBM"); - if(!_ptrc_glVertexPointerListIBM) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparateINGR)(GLenum, GLenum, GLenum, GLenum) = NULL; - -static int Load_INGR_blend_func_separate(void) -{ - int numFailed = 0; - _ptrc_glBlendFuncSeparateINGR = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparateINGR"); - if(!_ptrc_glBlendFuncSeparateINGR) numFailed++; - return numFailed; -} - -void * (CODEGEN_FUNCPTR *_ptrc_glMapTexture2DINTEL)(GLuint, GLint, GLbitfield, const GLint *, const GLenum *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSyncTextureINTEL)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUnmapTexture2DINTEL)(GLuint, GLint) = NULL; - -static int Load_INTEL_map_texture(void) -{ - int numFailed = 0; - _ptrc_glMapTexture2DINTEL = (void * (CODEGEN_FUNCPTR *)(GLuint, GLint, GLbitfield, const GLint *, const GLenum *))IntGetProcAddress("glMapTexture2DINTEL"); - if(!_ptrc_glMapTexture2DINTEL) numFailed++; - _ptrc_glSyncTextureINTEL = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glSyncTextureINTEL"); - if(!_ptrc_glSyncTextureINTEL) numFailed++; - _ptrc_glUnmapTexture2DINTEL = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glUnmapTexture2DINTEL"); - if(!_ptrc_glUnmapTexture2DINTEL) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glColorPointervINTEL)(GLint, GLenum, const GLvoid **) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNormalPointervINTEL)(GLenum, const GLvoid **) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointervINTEL)(GLint, GLenum, const GLvoid **) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexPointervINTEL)(GLint, GLenum, const GLvoid **) = NULL; - -static int Load_INTEL_parallel_arrays(void) -{ - int numFailed = 0; - _ptrc_glColorPointervINTEL = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, const GLvoid **))IntGetProcAddress("glColorPointervINTEL"); - if(!_ptrc_glColorPointervINTEL) numFailed++; - _ptrc_glNormalPointervINTEL = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid **))IntGetProcAddress("glNormalPointervINTEL"); - if(!_ptrc_glNormalPointervINTEL) numFailed++; - _ptrc_glTexCoordPointervINTEL = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, const GLvoid **))IntGetProcAddress("glTexCoordPointervINTEL"); - if(!_ptrc_glTexCoordPointervINTEL) numFailed++; - _ptrc_glVertexPointervINTEL = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, const GLvoid **))IntGetProcAddress("glVertexPointervINTEL"); - if(!_ptrc_glVertexPointervINTEL) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glResizeBuffersMESA)(void) = NULL; - -static int Load_MESA_resize_buffers(void) -{ - int numFailed = 0; - _ptrc_glResizeBuffersMESA = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glResizeBuffersMESA"); - if(!_ptrc_glResizeBuffersMESA) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dMESA)(GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dvMESA)(const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fMESA)(GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fvMESA)(const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2iMESA)(GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2ivMESA)(const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2sMESA)(GLshort, GLshort) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2svMESA)(const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dMESA)(GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dvMESA)(const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fMESA)(GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fvMESA)(const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3iMESA)(GLint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3ivMESA)(const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3sMESA)(GLshort, GLshort, GLshort) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3svMESA)(const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4dMESA)(GLdouble, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4dvMESA)(const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4fMESA)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4fvMESA)(const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4iMESA)(GLint, GLint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4ivMESA)(const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4sMESA)(GLshort, GLshort, GLshort, GLshort) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4svMESA)(const GLshort *) = NULL; - -static int Load_MESA_window_pos(void) -{ - int numFailed = 0; - _ptrc_glWindowPos2dMESA = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glWindowPos2dMESA"); - if(!_ptrc_glWindowPos2dMESA) numFailed++; - _ptrc_glWindowPos2dvMESA = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glWindowPos2dvMESA"); - if(!_ptrc_glWindowPos2dvMESA) numFailed++; - _ptrc_glWindowPos2fMESA = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glWindowPos2fMESA"); - if(!_ptrc_glWindowPos2fMESA) numFailed++; - _ptrc_glWindowPos2fvMESA = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glWindowPos2fvMESA"); - if(!_ptrc_glWindowPos2fvMESA) numFailed++; - _ptrc_glWindowPos2iMESA = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glWindowPos2iMESA"); - if(!_ptrc_glWindowPos2iMESA) numFailed++; - _ptrc_glWindowPos2ivMESA = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glWindowPos2ivMESA"); - if(!_ptrc_glWindowPos2ivMESA) numFailed++; - _ptrc_glWindowPos2sMESA = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glWindowPos2sMESA"); - if(!_ptrc_glWindowPos2sMESA) numFailed++; - _ptrc_glWindowPos2svMESA = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glWindowPos2svMESA"); - if(!_ptrc_glWindowPos2svMESA) numFailed++; - _ptrc_glWindowPos3dMESA = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glWindowPos3dMESA"); - if(!_ptrc_glWindowPos3dMESA) numFailed++; - _ptrc_glWindowPos3dvMESA = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glWindowPos3dvMESA"); - if(!_ptrc_glWindowPos3dvMESA) numFailed++; - _ptrc_glWindowPos3fMESA = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glWindowPos3fMESA"); - if(!_ptrc_glWindowPos3fMESA) numFailed++; - _ptrc_glWindowPos3fvMESA = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glWindowPos3fvMESA"); - if(!_ptrc_glWindowPos3fvMESA) numFailed++; - _ptrc_glWindowPos3iMESA = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glWindowPos3iMESA"); - if(!_ptrc_glWindowPos3iMESA) numFailed++; - _ptrc_glWindowPos3ivMESA = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glWindowPos3ivMESA"); - if(!_ptrc_glWindowPos3ivMESA) numFailed++; - _ptrc_glWindowPos3sMESA = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glWindowPos3sMESA"); - if(!_ptrc_glWindowPos3sMESA) numFailed++; - _ptrc_glWindowPos3svMESA = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glWindowPos3svMESA"); - if(!_ptrc_glWindowPos3svMESA) numFailed++; - _ptrc_glWindowPos4dMESA = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glWindowPos4dMESA"); - if(!_ptrc_glWindowPos4dMESA) numFailed++; - _ptrc_glWindowPos4dvMESA = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glWindowPos4dvMESA"); - if(!_ptrc_glWindowPos4dvMESA) numFailed++; - _ptrc_glWindowPos4fMESA = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glWindowPos4fMESA"); - if(!_ptrc_glWindowPos4fMESA) numFailed++; - _ptrc_glWindowPos4fvMESA = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glWindowPos4fvMESA"); - if(!_ptrc_glWindowPos4fvMESA) numFailed++; - _ptrc_glWindowPos4iMESA = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glWindowPos4iMESA"); - if(!_ptrc_glWindowPos4iMESA) numFailed++; - _ptrc_glWindowPos4ivMESA = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glWindowPos4ivMESA"); - if(!_ptrc_glWindowPos4ivMESA) numFailed++; - _ptrc_glWindowPos4sMESA = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glWindowPos4sMESA"); - if(!_ptrc_glWindowPos4sMESA) numFailed++; - _ptrc_glWindowPos4svMESA = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glWindowPos4svMESA"); - if(!_ptrc_glWindowPos4svMESA) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRenderNVX)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRenderNVX)(void) = NULL; - -static int Load_NVX_conditional_render(void) -{ - int numFailed = 0; - _ptrc_glBeginConditionalRenderNVX = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBeginConditionalRenderNVX"); - if(!_ptrc_glBeginConditionalRenderNVX) numFailed++; - _ptrc_glEndConditionalRenderNVX = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndConditionalRenderNVX"); - if(!_ptrc_glEndConditionalRenderNVX) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirectBindlessNV)(GLenum, const GLvoid *, GLsizei, GLsizei, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirectBindlessNV)(GLenum, GLenum, const GLvoid *, GLsizei, GLsizei, GLint) = NULL; - -static int Load_NV_bindless_multi_draw_indirect(void) -{ - int numFailed = 0; - _ptrc_glMultiDrawArraysIndirectBindlessNV = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid *, GLsizei, GLsizei, GLint))IntGetProcAddress("glMultiDrawArraysIndirectBindlessNV"); - if(!_ptrc_glMultiDrawArraysIndirectBindlessNV) numFailed++; - _ptrc_glMultiDrawElementsIndirectBindlessNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLvoid *, GLsizei, GLsizei, GLint))IntGetProcAddress("glMultiDrawElementsIndirectBindlessNV"); - if(!_ptrc_glMultiDrawElementsIndirectBindlessNV) numFailed++; - return numFailed; -} - -GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetImageHandleNV)(GLuint, GLint, GLboolean, GLint, GLenum) = NULL; -GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetTextureHandleNV)(GLuint) = NULL; -GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetTextureSamplerHandleNV)(GLuint, GLuint) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsImageHandleResidentNV)(GLuint64) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTextureHandleResidentNV)(GLuint64) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMakeImageHandleNonResidentNV)(GLuint64) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMakeImageHandleResidentNV)(GLuint64, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMakeTextureHandleNonResidentNV)(GLuint64) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMakeTextureHandleResidentNV)(GLuint64) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformHandleui64NV)(GLuint, GLint, GLuint64) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformHandleui64vNV)(GLuint, GLint, GLsizei, const GLuint64 *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformHandleui64NV)(GLint, GLuint64) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformHandleui64vNV)(GLint, GLsizei, const GLuint64 *) = NULL; - -static int Load_NV_bindless_texture(void) -{ - int numFailed = 0; - _ptrc_glGetImageHandleNV = (GLuint64 (CODEGEN_FUNCPTR *)(GLuint, GLint, GLboolean, GLint, GLenum))IntGetProcAddress("glGetImageHandleNV"); - if(!_ptrc_glGetImageHandleNV) numFailed++; - _ptrc_glGetTextureHandleNV = (GLuint64 (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glGetTextureHandleNV"); - if(!_ptrc_glGetTextureHandleNV) numFailed++; - _ptrc_glGetTextureSamplerHandleNV = (GLuint64 (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glGetTextureSamplerHandleNV"); - if(!_ptrc_glGetTextureSamplerHandleNV) numFailed++; - _ptrc_glIsImageHandleResidentNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint64))IntGetProcAddress("glIsImageHandleResidentNV"); - if(!_ptrc_glIsImageHandleResidentNV) numFailed++; - _ptrc_glIsTextureHandleResidentNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint64))IntGetProcAddress("glIsTextureHandleResidentNV"); - if(!_ptrc_glIsTextureHandleResidentNV) numFailed++; - _ptrc_glMakeImageHandleNonResidentNV = (void (CODEGEN_FUNCPTR *)(GLuint64))IntGetProcAddress("glMakeImageHandleNonResidentNV"); - if(!_ptrc_glMakeImageHandleNonResidentNV) numFailed++; - _ptrc_glMakeImageHandleResidentNV = (void (CODEGEN_FUNCPTR *)(GLuint64, GLenum))IntGetProcAddress("glMakeImageHandleResidentNV"); - if(!_ptrc_glMakeImageHandleResidentNV) numFailed++; - _ptrc_glMakeTextureHandleNonResidentNV = (void (CODEGEN_FUNCPTR *)(GLuint64))IntGetProcAddress("glMakeTextureHandleNonResidentNV"); - if(!_ptrc_glMakeTextureHandleNonResidentNV) numFailed++; - _ptrc_glMakeTextureHandleResidentNV = (void (CODEGEN_FUNCPTR *)(GLuint64))IntGetProcAddress("glMakeTextureHandleResidentNV"); - if(!_ptrc_glMakeTextureHandleResidentNV) numFailed++; - _ptrc_glProgramUniformHandleui64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint64))IntGetProcAddress("glProgramUniformHandleui64NV"); - if(!_ptrc_glProgramUniformHandleui64NV) numFailed++; - _ptrc_glProgramUniformHandleui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint64 *))IntGetProcAddress("glProgramUniformHandleui64vNV"); - if(!_ptrc_glProgramUniformHandleui64vNV) numFailed++; - _ptrc_glUniformHandleui64NV = (void (CODEGEN_FUNCPTR *)(GLint, GLuint64))IntGetProcAddress("glUniformHandleui64NV"); - if(!_ptrc_glUniformHandleui64NV) numFailed++; - _ptrc_glUniformHandleui64vNV = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint64 *))IntGetProcAddress("glUniformHandleui64vNV"); - if(!_ptrc_glUniformHandleui64vNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBlendBarrierNV)(void) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBlendParameteriNV)(GLenum, GLint) = NULL; - -static int Load_NV_blend_equation_advanced(void) -{ - int numFailed = 0; - _ptrc_glBlendBarrierNV = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glBlendBarrierNV"); - if(!_ptrc_glBlendBarrierNV) numFailed++; - _ptrc_glBlendParameteriNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glBlendParameteriNV"); - if(!_ptrc_glBlendParameteriNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRenderNV)(GLuint, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRenderNV)(void) = NULL; - -static int Load_NV_conditional_render(void) -{ - int numFailed = 0; - _ptrc_glBeginConditionalRenderNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBeginConditionalRenderNV"); - if(!_ptrc_glBeginConditionalRenderNV) numFailed++; - _ptrc_glEndConditionalRenderNV = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndConditionalRenderNV"); - if(!_ptrc_glEndConditionalRenderNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubDataNV)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = NULL; - -static int Load_NV_copy_image(void) -{ - int numFailed = 0; - _ptrc_glCopyImageSubDataNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glCopyImageSubDataNV"); - if(!_ptrc_glCopyImageSubDataNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glClearDepthdNV)(GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDepthBoundsdNV)(GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDepthRangedNV)(GLdouble, GLdouble) = NULL; - -static int Load_NV_depth_buffer_float(void) -{ - int numFailed = 0; - _ptrc_glClearDepthdNV = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glClearDepthdNV"); - if(!_ptrc_glClearDepthdNV) numFailed++; - _ptrc_glDepthBoundsdNV = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glDepthBoundsdNV"); - if(!_ptrc_glDepthBoundsdNV) numFailed++; - _ptrc_glDepthRangedNV = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glDepthRangedNV"); - if(!_ptrc_glDepthRangedNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glDrawTextureNV)(GLuint, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; - -static int Load_NV_draw_texture(void) -{ - int numFailed = 0; - _ptrc_glDrawTextureNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glDrawTextureNV"); - if(!_ptrc_glDrawTextureNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glEvalMapsNV)(GLenum, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetMapAttribParameterfvNV)(GLenum, GLuint, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetMapAttribParameterivNV)(GLenum, GLuint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetMapControlPointsNV)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetMapParameterfvNV)(GLenum, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetMapParameterivNV)(GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMapControlPointsNV)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMapParameterfvNV)(GLenum, GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMapParameterivNV)(GLenum, GLenum, const GLint *) = NULL; - -static int Load_NV_evaluators(void) -{ - int numFailed = 0; - _ptrc_glEvalMapsNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glEvalMapsNV"); - if(!_ptrc_glEvalMapsNV) numFailed++; - _ptrc_glGetMapAttribParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetMapAttribParameterfvNV"); - if(!_ptrc_glGetMapAttribParameterfvNV) numFailed++; - _ptrc_glGetMapAttribParameterivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetMapAttribParameterivNV"); - if(!_ptrc_glGetMapAttribParameterivNV) numFailed++; - _ptrc_glGetMapControlPointsNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *))IntGetProcAddress("glGetMapControlPointsNV"); - if(!_ptrc_glGetMapControlPointsNV) numFailed++; - _ptrc_glGetMapParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMapParameterfvNV"); - if(!_ptrc_glGetMapParameterfvNV) numFailed++; - _ptrc_glGetMapParameterivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetMapParameterivNV"); - if(!_ptrc_glGetMapParameterivNV) numFailed++; - _ptrc_glMapControlPointsNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *))IntGetProcAddress("glMapControlPointsNV"); - if(!_ptrc_glMapControlPointsNV) numFailed++; - _ptrc_glMapParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glMapParameterfvNV"); - if(!_ptrc_glMapParameterfvNV) numFailed++; - _ptrc_glMapParameterivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glMapParameterivNV"); - if(!_ptrc_glMapParameterivNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefvNV)(GLenum, GLuint, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSampleMaskIndexedNV)(GLuint, GLbitfield) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexRenderbufferNV)(GLenum, GLuint) = NULL; - -static int Load_NV_explicit_multisample(void) -{ - int numFailed = 0; - _ptrc_glGetMultisamplefvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetMultisamplefvNV"); - if(!_ptrc_glGetMultisamplefvNV) numFailed++; - _ptrc_glSampleMaskIndexedNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield))IntGetProcAddress("glSampleMaskIndexedNV"); - if(!_ptrc_glSampleMaskIndexedNV) numFailed++; - _ptrc_glTexRenderbufferNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glTexRenderbufferNV"); - if(!_ptrc_glTexRenderbufferNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glDeleteFencesNV)(GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFinishFenceNV)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGenFencesNV)(GLsizei, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetFenceivNV)(GLuint, GLenum, GLint *) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFenceNV)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSetFenceNV)(GLuint, GLenum) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glTestFenceNV)(GLuint) = NULL; - -static int Load_NV_fence(void) -{ - int numFailed = 0; - _ptrc_glDeleteFencesNV = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteFencesNV"); - if(!_ptrc_glDeleteFencesNV) numFailed++; - _ptrc_glFinishFenceNV = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glFinishFenceNV"); - if(!_ptrc_glFinishFenceNV) numFailed++; - _ptrc_glGenFencesNV = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenFencesNV"); - if(!_ptrc_glGenFencesNV) numFailed++; - _ptrc_glGetFenceivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetFenceivNV"); - if(!_ptrc_glGetFenceivNV) numFailed++; - _ptrc_glIsFenceNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsFenceNV"); - if(!_ptrc_glIsFenceNV) numFailed++; - _ptrc_glSetFenceNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glSetFenceNV"); - if(!_ptrc_glSetFenceNV) numFailed++; - _ptrc_glTestFenceNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glTestFenceNV"); - if(!_ptrc_glTestFenceNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetProgramNamedParameterdvNV)(GLuint, GLsizei, const GLubyte *, GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetProgramNamedParameterfvNV)(GLuint, GLsizei, const GLubyte *, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramNamedParameter4dNV)(GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramNamedParameter4dvNV)(GLuint, GLsizei, const GLubyte *, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramNamedParameter4fNV)(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramNamedParameter4fvNV)(GLuint, GLsizei, const GLubyte *, const GLfloat *) = NULL; - -static int Load_NV_fragment_program(void) -{ - int numFailed = 0; - _ptrc_glGetProgramNamedParameterdvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLubyte *, GLdouble *))IntGetProcAddress("glGetProgramNamedParameterdvNV"); - if(!_ptrc_glGetProgramNamedParameterdvNV) numFailed++; - _ptrc_glGetProgramNamedParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLubyte *, GLfloat *))IntGetProcAddress("glGetProgramNamedParameterfvNV"); - if(!_ptrc_glGetProgramNamedParameterfvNV) numFailed++; - _ptrc_glProgramNamedParameter4dNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramNamedParameter4dNV"); - if(!_ptrc_glProgramNamedParameter4dNV) numFailed++; - _ptrc_glProgramNamedParameter4dvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLubyte *, const GLdouble *))IntGetProcAddress("glProgramNamedParameter4dvNV"); - if(!_ptrc_glProgramNamedParameter4dvNV) numFailed++; - _ptrc_glProgramNamedParameter4fNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramNamedParameter4fNV"); - if(!_ptrc_glProgramNamedParameter4fNV) numFailed++; - _ptrc_glProgramNamedParameter4fvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLubyte *, const GLfloat *))IntGetProcAddress("glProgramNamedParameter4fvNV"); - if(!_ptrc_glProgramNamedParameter4fvNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisampleCoverageNV)(GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) = NULL; - -static int Load_NV_framebuffer_multisample_coverage(void) -{ - int numFailed = 0; - _ptrc_glRenderbufferStorageMultisampleCoverageNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorageMultisampleCoverageNV"); - if(!_ptrc_glRenderbufferStorageMultisampleCoverageNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureEXT)(GLenum, GLenum, GLuint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureFaceEXT)(GLenum, GLenum, GLuint, GLint, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayerEXT)(GLenum, GLenum, GLuint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramVertexLimitNV)(GLenum, GLint) = NULL; - -static int Load_NV_geometry_program4(void) -{ - int numFailed = 0; - _ptrc_glFramebufferTextureEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTextureEXT"); - if(!_ptrc_glFramebufferTextureEXT) numFailed++; - _ptrc_glFramebufferTextureFaceEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint, GLenum))IntGetProcAddress("glFramebufferTextureFaceEXT"); - if(!_ptrc_glFramebufferTextureFaceEXT) numFailed++; - _ptrc_glFramebufferTextureLayerEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTextureLayerEXT"); - if(!_ptrc_glFramebufferTextureLayerEXT) numFailed++; - _ptrc_glProgramVertexLimitNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glProgramVertexLimitNV"); - if(!_ptrc_glProgramVertexLimitNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterIivNV)(GLenum, GLuint, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterIuivNV)(GLenum, GLuint, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterIivNV)(GLenum, GLuint, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterIuivNV)(GLenum, GLuint, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameterI4iNV)(GLenum, GLuint, GLint, GLint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameterI4ivNV)(GLenum, GLuint, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameterI4uiNV)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameterI4uivNV)(GLenum, GLuint, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParametersI4ivNV)(GLenum, GLuint, GLsizei, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParametersI4uivNV)(GLenum, GLuint, GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameterI4iNV)(GLenum, GLuint, GLint, GLint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameterI4ivNV)(GLenum, GLuint, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameterI4uiNV)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameterI4uivNV)(GLenum, GLuint, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParametersI4ivNV)(GLenum, GLuint, GLsizei, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParametersI4uivNV)(GLenum, GLuint, GLsizei, const GLuint *) = NULL; - -static int Load_NV_gpu_program4(void) -{ - int numFailed = 0; - _ptrc_glGetProgramEnvParameterIivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint *))IntGetProcAddress("glGetProgramEnvParameterIivNV"); - if(!_ptrc_glGetProgramEnvParameterIivNV) numFailed++; - _ptrc_glGetProgramEnvParameterIuivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint *))IntGetProcAddress("glGetProgramEnvParameterIuivNV"); - if(!_ptrc_glGetProgramEnvParameterIuivNV) numFailed++; - _ptrc_glGetProgramLocalParameterIivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint *))IntGetProcAddress("glGetProgramLocalParameterIivNV"); - if(!_ptrc_glGetProgramLocalParameterIivNV) numFailed++; - _ptrc_glGetProgramLocalParameterIuivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint *))IntGetProcAddress("glGetProgramLocalParameterIuivNV"); - if(!_ptrc_glGetProgramLocalParameterIuivNV) numFailed++; - _ptrc_glProgramEnvParameterI4iNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramEnvParameterI4iNV"); - if(!_ptrc_glProgramEnvParameterI4iNV) numFailed++; - _ptrc_glProgramEnvParameterI4ivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLint *))IntGetProcAddress("glProgramEnvParameterI4ivNV"); - if(!_ptrc_glProgramEnvParameterI4ivNV) numFailed++; - _ptrc_glProgramEnvParameterI4uiNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramEnvParameterI4uiNV"); - if(!_ptrc_glProgramEnvParameterI4uiNV) numFailed++; - _ptrc_glProgramEnvParameterI4uivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLuint *))IntGetProcAddress("glProgramEnvParameterI4uivNV"); - if(!_ptrc_glProgramEnvParameterI4uivNV) numFailed++; - _ptrc_glProgramEnvParametersI4ivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLint *))IntGetProcAddress("glProgramEnvParametersI4ivNV"); - if(!_ptrc_glProgramEnvParametersI4ivNV) numFailed++; - _ptrc_glProgramEnvParametersI4uivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glProgramEnvParametersI4uivNV"); - if(!_ptrc_glProgramEnvParametersI4uivNV) numFailed++; - _ptrc_glProgramLocalParameterI4iNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramLocalParameterI4iNV"); - if(!_ptrc_glProgramLocalParameterI4iNV) numFailed++; - _ptrc_glProgramLocalParameterI4ivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLint *))IntGetProcAddress("glProgramLocalParameterI4ivNV"); - if(!_ptrc_glProgramLocalParameterI4ivNV) numFailed++; - _ptrc_glProgramLocalParameterI4uiNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramLocalParameterI4uiNV"); - if(!_ptrc_glProgramLocalParameterI4uiNV) numFailed++; - _ptrc_glProgramLocalParameterI4uivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLuint *))IntGetProcAddress("glProgramLocalParameterI4uivNV"); - if(!_ptrc_glProgramLocalParameterI4uivNV) numFailed++; - _ptrc_glProgramLocalParametersI4ivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLint *))IntGetProcAddress("glProgramLocalParametersI4ivNV"); - if(!_ptrc_glProgramLocalParametersI4ivNV) numFailed++; - _ptrc_glProgramLocalParametersI4uivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glProgramLocalParametersI4uivNV"); - if(!_ptrc_glProgramLocalParametersI4uivNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetProgramSubroutineParameteruivNV)(GLenum, GLuint, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramSubroutineParametersuivNV)(GLenum, GLsizei, const GLuint *) = NULL; - -static int Load_NV_gpu_program5(void) -{ - int numFailed = 0; - _ptrc_glGetProgramSubroutineParameteruivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint *))IntGetProcAddress("glGetProgramSubroutineParameteruivNV"); - if(!_ptrc_glGetProgramSubroutineParameteruivNV) numFailed++; - _ptrc_glProgramSubroutineParametersuivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLuint *))IntGetProcAddress("glProgramSubroutineParametersuivNV"); - if(!_ptrc_glProgramSubroutineParametersuivNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetUniformi64vNV)(GLuint, GLint, GLint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i64NV)(GLuint, GLint, GLint64EXT) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i64vNV)(GLuint, GLint, GLsizei, const GLint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui64NV)(GLuint, GLint, GLuint64EXT) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i64NV)(GLuint, GLint, GLint64EXT, GLint64EXT) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i64vNV)(GLuint, GLint, GLsizei, const GLint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui64NV)(GLuint, GLint, GLuint64EXT, GLuint64EXT) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i64NV)(GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i64vNV)(GLuint, GLint, GLsizei, const GLint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui64NV)(GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i64NV)(GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i64vNV)(GLuint, GLint, GLsizei, const GLint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui64NV)(GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform1i64NV)(GLint, GLint64EXT) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform1i64vNV)(GLint, GLsizei, const GLint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui64NV)(GLint, GLuint64EXT) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui64vNV)(GLint, GLsizei, const GLuint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform2i64NV)(GLint, GLint64EXT, GLint64EXT) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform2i64vNV)(GLint, GLsizei, const GLint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui64NV)(GLint, GLuint64EXT, GLuint64EXT) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui64vNV)(GLint, GLsizei, const GLuint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform3i64NV)(GLint, GLint64EXT, GLint64EXT, GLint64EXT) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform3i64vNV)(GLint, GLsizei, const GLint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui64NV)(GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui64vNV)(GLint, GLsizei, const GLuint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform4i64NV)(GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform4i64vNV)(GLint, GLsizei, const GLint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui64NV)(GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui64vNV)(GLint, GLsizei, const GLuint64EXT *) = NULL; - -static int Load_NV_gpu_shader5(void) -{ - int numFailed = 0; - _ptrc_glGetUniformi64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint64EXT *))IntGetProcAddress("glGetUniformi64vNV"); - if(!_ptrc_glGetUniformi64vNV) numFailed++; - _ptrc_glProgramUniform1i64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint64EXT))IntGetProcAddress("glProgramUniform1i64NV"); - if(!_ptrc_glProgramUniform1i64NV) numFailed++; - _ptrc_glProgramUniform1i64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint64EXT *))IntGetProcAddress("glProgramUniform1i64vNV"); - if(!_ptrc_glProgramUniform1i64vNV) numFailed++; - _ptrc_glProgramUniform1ui64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint64EXT))IntGetProcAddress("glProgramUniform1ui64NV"); - if(!_ptrc_glProgramUniform1ui64NV) numFailed++; - _ptrc_glProgramUniform1ui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint64EXT *))IntGetProcAddress("glProgramUniform1ui64vNV"); - if(!_ptrc_glProgramUniform1ui64vNV) numFailed++; - _ptrc_glProgramUniform2i64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint64EXT, GLint64EXT))IntGetProcAddress("glProgramUniform2i64NV"); - if(!_ptrc_glProgramUniform2i64NV) numFailed++; - _ptrc_glProgramUniform2i64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint64EXT *))IntGetProcAddress("glProgramUniform2i64vNV"); - if(!_ptrc_glProgramUniform2i64vNV) numFailed++; - _ptrc_glProgramUniform2ui64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint64EXT, GLuint64EXT))IntGetProcAddress("glProgramUniform2ui64NV"); - if(!_ptrc_glProgramUniform2ui64NV) numFailed++; - _ptrc_glProgramUniform2ui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint64EXT *))IntGetProcAddress("glProgramUniform2ui64vNV"); - if(!_ptrc_glProgramUniform2ui64vNV) numFailed++; - _ptrc_glProgramUniform3i64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT))IntGetProcAddress("glProgramUniform3i64NV"); - if(!_ptrc_glProgramUniform3i64NV) numFailed++; - _ptrc_glProgramUniform3i64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint64EXT *))IntGetProcAddress("glProgramUniform3i64vNV"); - if(!_ptrc_glProgramUniform3i64vNV) numFailed++; - _ptrc_glProgramUniform3ui64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT))IntGetProcAddress("glProgramUniform3ui64NV"); - if(!_ptrc_glProgramUniform3ui64NV) numFailed++; - _ptrc_glProgramUniform3ui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint64EXT *))IntGetProcAddress("glProgramUniform3ui64vNV"); - if(!_ptrc_glProgramUniform3ui64vNV) numFailed++; - _ptrc_glProgramUniform4i64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT))IntGetProcAddress("glProgramUniform4i64NV"); - if(!_ptrc_glProgramUniform4i64NV) numFailed++; - _ptrc_glProgramUniform4i64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint64EXT *))IntGetProcAddress("glProgramUniform4i64vNV"); - if(!_ptrc_glProgramUniform4i64vNV) numFailed++; - _ptrc_glProgramUniform4ui64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT))IntGetProcAddress("glProgramUniform4ui64NV"); - if(!_ptrc_glProgramUniform4ui64NV) numFailed++; - _ptrc_glProgramUniform4ui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint64EXT *))IntGetProcAddress("glProgramUniform4ui64vNV"); - if(!_ptrc_glProgramUniform4ui64vNV) numFailed++; - _ptrc_glUniform1i64NV = (void (CODEGEN_FUNCPTR *)(GLint, GLint64EXT))IntGetProcAddress("glUniform1i64NV"); - if(!_ptrc_glUniform1i64NV) numFailed++; - _ptrc_glUniform1i64vNV = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint64EXT *))IntGetProcAddress("glUniform1i64vNV"); - if(!_ptrc_glUniform1i64vNV) numFailed++; - _ptrc_glUniform1ui64NV = (void (CODEGEN_FUNCPTR *)(GLint, GLuint64EXT))IntGetProcAddress("glUniform1ui64NV"); - if(!_ptrc_glUniform1ui64NV) numFailed++; - _ptrc_glUniform1ui64vNV = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint64EXT *))IntGetProcAddress("glUniform1ui64vNV"); - if(!_ptrc_glUniform1ui64vNV) numFailed++; - _ptrc_glUniform2i64NV = (void (CODEGEN_FUNCPTR *)(GLint, GLint64EXT, GLint64EXT))IntGetProcAddress("glUniform2i64NV"); - if(!_ptrc_glUniform2i64NV) numFailed++; - _ptrc_glUniform2i64vNV = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint64EXT *))IntGetProcAddress("glUniform2i64vNV"); - if(!_ptrc_glUniform2i64vNV) numFailed++; - _ptrc_glUniform2ui64NV = (void (CODEGEN_FUNCPTR *)(GLint, GLuint64EXT, GLuint64EXT))IntGetProcAddress("glUniform2ui64NV"); - if(!_ptrc_glUniform2ui64NV) numFailed++; - _ptrc_glUniform2ui64vNV = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint64EXT *))IntGetProcAddress("glUniform2ui64vNV"); - if(!_ptrc_glUniform2ui64vNV) numFailed++; - _ptrc_glUniform3i64NV = (void (CODEGEN_FUNCPTR *)(GLint, GLint64EXT, GLint64EXT, GLint64EXT))IntGetProcAddress("glUniform3i64NV"); - if(!_ptrc_glUniform3i64NV) numFailed++; - _ptrc_glUniform3i64vNV = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint64EXT *))IntGetProcAddress("glUniform3i64vNV"); - if(!_ptrc_glUniform3i64vNV) numFailed++; - _ptrc_glUniform3ui64NV = (void (CODEGEN_FUNCPTR *)(GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT))IntGetProcAddress("glUniform3ui64NV"); - if(!_ptrc_glUniform3ui64NV) numFailed++; - _ptrc_glUniform3ui64vNV = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint64EXT *))IntGetProcAddress("glUniform3ui64vNV"); - if(!_ptrc_glUniform3ui64vNV) numFailed++; - _ptrc_glUniform4i64NV = (void (CODEGEN_FUNCPTR *)(GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT))IntGetProcAddress("glUniform4i64NV"); - if(!_ptrc_glUniform4i64NV) numFailed++; - _ptrc_glUniform4i64vNV = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint64EXT *))IntGetProcAddress("glUniform4i64vNV"); - if(!_ptrc_glUniform4i64vNV) numFailed++; - _ptrc_glUniform4ui64NV = (void (CODEGEN_FUNCPTR *)(GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT))IntGetProcAddress("glUniform4ui64NV"); - if(!_ptrc_glUniform4ui64NV) numFailed++; - _ptrc_glUniform4ui64vNV = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint64EXT *))IntGetProcAddress("glUniform4ui64vNV"); - if(!_ptrc_glUniform4ui64vNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glColor3hNV)(GLhalfNV, GLhalfNV, GLhalfNV) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColor3hvNV)(const GLhalfNV *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColor4hNV)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColor4hvNV)(const GLhalfNV *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFogCoordhNV)(GLhalfNV) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFogCoordhvNV)(const GLhalfNV *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1hNV)(GLenum, GLhalfNV) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1hvNV)(GLenum, const GLhalfNV *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2hNV)(GLenum, GLhalfNV, GLhalfNV) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2hvNV)(GLenum, const GLhalfNV *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3hNV)(GLenum, GLhalfNV, GLhalfNV, GLhalfNV) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3hvNV)(GLenum, const GLhalfNV *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4hNV)(GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4hvNV)(GLenum, const GLhalfNV *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNormal3hNV)(GLhalfNV, GLhalfNV, GLhalfNV) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNormal3hvNV)(const GLhalfNV *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3hNV)(GLhalfNV, GLhalfNV, GLhalfNV) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3hvNV)(const GLhalfNV *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1hNV)(GLhalfNV) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1hvNV)(const GLhalfNV *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2hNV)(GLhalfNV, GLhalfNV) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2hvNV)(const GLhalfNV *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3hNV)(GLhalfNV, GLhalfNV, GLhalfNV) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3hvNV)(const GLhalfNV *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4hNV)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4hvNV)(const GLhalfNV *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertex2hNV)(GLhalfNV, GLhalfNV) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertex2hvNV)(const GLhalfNV *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertex3hNV)(GLhalfNV, GLhalfNV, GLhalfNV) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertex3hvNV)(const GLhalfNV *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertex4hNV)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertex4hvNV)(const GLhalfNV *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1hNV)(GLuint, GLhalfNV) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1hvNV)(GLuint, const GLhalfNV *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2hNV)(GLuint, GLhalfNV, GLhalfNV) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2hvNV)(GLuint, const GLhalfNV *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3hNV)(GLuint, GLhalfNV, GLhalfNV, GLhalfNV) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3hvNV)(GLuint, const GLhalfNV *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4hNV)(GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4hvNV)(GLuint, const GLhalfNV *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs1hvNV)(GLuint, GLsizei, const GLhalfNV *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs2hvNV)(GLuint, GLsizei, const GLhalfNV *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs3hvNV)(GLuint, GLsizei, const GLhalfNV *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4hvNV)(GLuint, GLsizei, const GLhalfNV *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexWeighthNV)(GLhalfNV) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexWeighthvNV)(const GLhalfNV *) = NULL; - -static int Load_NV_half_float(void) -{ - int numFailed = 0; - _ptrc_glColor3hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glColor3hNV"); - if(!_ptrc_glColor3hNV) numFailed++; - _ptrc_glColor3hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glColor3hvNV"); - if(!_ptrc_glColor3hvNV) numFailed++; - _ptrc_glColor4hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glColor4hNV"); - if(!_ptrc_glColor4hNV) numFailed++; - _ptrc_glColor4hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glColor4hvNV"); - if(!_ptrc_glColor4hvNV) numFailed++; - _ptrc_glFogCoordhNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV))IntGetProcAddress("glFogCoordhNV"); - if(!_ptrc_glFogCoordhNV) numFailed++; - _ptrc_glFogCoordhvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glFogCoordhvNV"); - if(!_ptrc_glFogCoordhvNV) numFailed++; - _ptrc_glMultiTexCoord1hNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLhalfNV))IntGetProcAddress("glMultiTexCoord1hNV"); - if(!_ptrc_glMultiTexCoord1hNV) numFailed++; - _ptrc_glMultiTexCoord1hvNV = (void (CODEGEN_FUNCPTR *)(GLenum, const GLhalfNV *))IntGetProcAddress("glMultiTexCoord1hvNV"); - if(!_ptrc_glMultiTexCoord1hvNV) numFailed++; - _ptrc_glMultiTexCoord2hNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLhalfNV, GLhalfNV))IntGetProcAddress("glMultiTexCoord2hNV"); - if(!_ptrc_glMultiTexCoord2hNV) numFailed++; - _ptrc_glMultiTexCoord2hvNV = (void (CODEGEN_FUNCPTR *)(GLenum, const GLhalfNV *))IntGetProcAddress("glMultiTexCoord2hvNV"); - if(!_ptrc_glMultiTexCoord2hvNV) numFailed++; - _ptrc_glMultiTexCoord3hNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glMultiTexCoord3hNV"); - if(!_ptrc_glMultiTexCoord3hNV) numFailed++; - _ptrc_glMultiTexCoord3hvNV = (void (CODEGEN_FUNCPTR *)(GLenum, const GLhalfNV *))IntGetProcAddress("glMultiTexCoord3hvNV"); - if(!_ptrc_glMultiTexCoord3hvNV) numFailed++; - _ptrc_glMultiTexCoord4hNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glMultiTexCoord4hNV"); - if(!_ptrc_glMultiTexCoord4hNV) numFailed++; - _ptrc_glMultiTexCoord4hvNV = (void (CODEGEN_FUNCPTR *)(GLenum, const GLhalfNV *))IntGetProcAddress("glMultiTexCoord4hvNV"); - if(!_ptrc_glMultiTexCoord4hvNV) numFailed++; - _ptrc_glNormal3hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glNormal3hNV"); - if(!_ptrc_glNormal3hNV) numFailed++; - _ptrc_glNormal3hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glNormal3hvNV"); - if(!_ptrc_glNormal3hvNV) numFailed++; - _ptrc_glSecondaryColor3hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glSecondaryColor3hNV"); - if(!_ptrc_glSecondaryColor3hNV) numFailed++; - _ptrc_glSecondaryColor3hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glSecondaryColor3hvNV"); - if(!_ptrc_glSecondaryColor3hvNV) numFailed++; - _ptrc_glTexCoord1hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV))IntGetProcAddress("glTexCoord1hNV"); - if(!_ptrc_glTexCoord1hNV) numFailed++; - _ptrc_glTexCoord1hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glTexCoord1hvNV"); - if(!_ptrc_glTexCoord1hvNV) numFailed++; - _ptrc_glTexCoord2hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV, GLhalfNV))IntGetProcAddress("glTexCoord2hNV"); - if(!_ptrc_glTexCoord2hNV) numFailed++; - _ptrc_glTexCoord2hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glTexCoord2hvNV"); - if(!_ptrc_glTexCoord2hvNV) numFailed++; - _ptrc_glTexCoord3hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glTexCoord3hNV"); - if(!_ptrc_glTexCoord3hNV) numFailed++; - _ptrc_glTexCoord3hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glTexCoord3hvNV"); - if(!_ptrc_glTexCoord3hvNV) numFailed++; - _ptrc_glTexCoord4hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glTexCoord4hNV"); - if(!_ptrc_glTexCoord4hNV) numFailed++; - _ptrc_glTexCoord4hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glTexCoord4hvNV"); - if(!_ptrc_glTexCoord4hvNV) numFailed++; - _ptrc_glVertex2hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV, GLhalfNV))IntGetProcAddress("glVertex2hNV"); - if(!_ptrc_glVertex2hNV) numFailed++; - _ptrc_glVertex2hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glVertex2hvNV"); - if(!_ptrc_glVertex2hvNV) numFailed++; - _ptrc_glVertex3hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glVertex3hNV"); - if(!_ptrc_glVertex3hNV) numFailed++; - _ptrc_glVertex3hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glVertex3hvNV"); - if(!_ptrc_glVertex3hvNV) numFailed++; - _ptrc_glVertex4hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glVertex4hNV"); - if(!_ptrc_glVertex4hNV) numFailed++; - _ptrc_glVertex4hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glVertex4hvNV"); - if(!_ptrc_glVertex4hvNV) numFailed++; - _ptrc_glVertexAttrib1hNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLhalfNV))IntGetProcAddress("glVertexAttrib1hNV"); - if(!_ptrc_glVertexAttrib1hNV) numFailed++; - _ptrc_glVertexAttrib1hvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLhalfNV *))IntGetProcAddress("glVertexAttrib1hvNV"); - if(!_ptrc_glVertexAttrib1hvNV) numFailed++; - _ptrc_glVertexAttrib2hNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLhalfNV, GLhalfNV))IntGetProcAddress("glVertexAttrib2hNV"); - if(!_ptrc_glVertexAttrib2hNV) numFailed++; - _ptrc_glVertexAttrib2hvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLhalfNV *))IntGetProcAddress("glVertexAttrib2hvNV"); - if(!_ptrc_glVertexAttrib2hvNV) numFailed++; - _ptrc_glVertexAttrib3hNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glVertexAttrib3hNV"); - if(!_ptrc_glVertexAttrib3hNV) numFailed++; - _ptrc_glVertexAttrib3hvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLhalfNV *))IntGetProcAddress("glVertexAttrib3hvNV"); - if(!_ptrc_glVertexAttrib3hvNV) numFailed++; - _ptrc_glVertexAttrib4hNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glVertexAttrib4hNV"); - if(!_ptrc_glVertexAttrib4hNV) numFailed++; - _ptrc_glVertexAttrib4hvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLhalfNV *))IntGetProcAddress("glVertexAttrib4hvNV"); - if(!_ptrc_glVertexAttrib4hvNV) numFailed++; - _ptrc_glVertexAttribs1hvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLhalfNV *))IntGetProcAddress("glVertexAttribs1hvNV"); - if(!_ptrc_glVertexAttribs1hvNV) numFailed++; - _ptrc_glVertexAttribs2hvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLhalfNV *))IntGetProcAddress("glVertexAttribs2hvNV"); - if(!_ptrc_glVertexAttribs2hvNV) numFailed++; - _ptrc_glVertexAttribs3hvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLhalfNV *))IntGetProcAddress("glVertexAttribs3hvNV"); - if(!_ptrc_glVertexAttribs3hvNV) numFailed++; - _ptrc_glVertexAttribs4hvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLhalfNV *))IntGetProcAddress("glVertexAttribs4hvNV"); - if(!_ptrc_glVertexAttribs4hvNV) numFailed++; - _ptrc_glVertexWeighthNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV))IntGetProcAddress("glVertexWeighthNV"); - if(!_ptrc_glVertexWeighthNV) numFailed++; - _ptrc_glVertexWeighthvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glVertexWeighthvNV"); - if(!_ptrc_glVertexWeighthvNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBeginOcclusionQueryNV)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeleteOcclusionQueriesNV)(GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEndOcclusionQueryNV)(void) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGenOcclusionQueriesNV)(GLsizei, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetOcclusionQueryivNV)(GLuint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetOcclusionQueryuivNV)(GLuint, GLenum, GLuint *) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsOcclusionQueryNV)(GLuint) = NULL; - -static int Load_NV_occlusion_query(void) -{ - int numFailed = 0; - _ptrc_glBeginOcclusionQueryNV = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBeginOcclusionQueryNV"); - if(!_ptrc_glBeginOcclusionQueryNV) numFailed++; - _ptrc_glDeleteOcclusionQueriesNV = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteOcclusionQueriesNV"); - if(!_ptrc_glDeleteOcclusionQueriesNV) numFailed++; - _ptrc_glEndOcclusionQueryNV = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndOcclusionQueryNV"); - if(!_ptrc_glEndOcclusionQueryNV) numFailed++; - _ptrc_glGenOcclusionQueriesNV = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenOcclusionQueriesNV"); - if(!_ptrc_glGenOcclusionQueriesNV) numFailed++; - _ptrc_glGetOcclusionQueryivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetOcclusionQueryivNV"); - if(!_ptrc_glGetOcclusionQueryivNV) numFailed++; - _ptrc_glGetOcclusionQueryuivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetOcclusionQueryuivNV"); - if(!_ptrc_glGetOcclusionQueryuivNV) numFailed++; - _ptrc_glIsOcclusionQueryNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsOcclusionQueryNV"); - if(!_ptrc_glIsOcclusionQueryNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glProgramBufferParametersIivNV)(GLenum, GLuint, GLuint, GLsizei, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramBufferParametersIuivNV)(GLenum, GLuint, GLuint, GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramBufferParametersfvNV)(GLenum, GLuint, GLuint, GLsizei, const GLfloat *) = NULL; - -static int Load_NV_parameter_buffer_object(void) -{ - int numFailed = 0; - _ptrc_glProgramBufferParametersIivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, const GLint *))IntGetProcAddress("glProgramBufferParametersIivNV"); - if(!_ptrc_glProgramBufferParametersIivNV) numFailed++; - _ptrc_glProgramBufferParametersIuivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glProgramBufferParametersIuivNV"); - if(!_ptrc_glProgramBufferParametersIuivNV) numFailed++; - _ptrc_glProgramBufferParametersfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramBufferParametersfvNV"); - if(!_ptrc_glProgramBufferParametersfvNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glCopyPathNV)(GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCoverFillPathInstancedNV)(GLsizei, GLenum, const GLvoid *, GLuint, GLenum, GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCoverFillPathNV)(GLuint, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCoverStrokePathInstancedNV)(GLsizei, GLenum, const GLvoid *, GLuint, GLenum, GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCoverStrokePathNV)(GLuint, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeletePathsNV)(GLuint, GLsizei) = NULL; -GLuint (CODEGEN_FUNCPTR *_ptrc_glGenPathsNV)(GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetPathColorGenfvNV)(GLenum, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetPathColorGenivNV)(GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetPathCommandsNV)(GLuint, GLubyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetPathCoordsNV)(GLuint, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetPathDashArrayNV)(GLuint, GLfloat *) = NULL; -GLfloat (CODEGEN_FUNCPTR *_ptrc_glGetPathLengthNV)(GLuint, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetPathMetricRangeNV)(GLbitfield, GLuint, GLsizei, GLsizei, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetPathMetricsNV)(GLbitfield, GLsizei, GLenum, const GLvoid *, GLuint, GLsizei, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetPathParameterfvNV)(GLuint, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetPathParameterivNV)(GLuint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetPathSpacingNV)(GLenum, GLsizei, GLenum, const GLvoid *, GLuint, GLfloat, GLfloat, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetPathTexGenfvNV)(GLenum, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetPathTexGenivNV)(GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glInterpolatePathsNV)(GLuint, GLuint, GLuint, GLfloat) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsPathNV)(GLuint) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsPointInFillPathNV)(GLuint, GLuint, GLfloat, GLfloat) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsPointInStrokePathNV)(GLuint, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPathColorGenNV)(GLenum, GLenum, GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPathCommandsNV)(GLuint, GLsizei, const GLubyte *, GLsizei, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPathCoordsNV)(GLuint, GLsizei, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPathCoverDepthFuncNV)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPathDashArrayNV)(GLuint, GLsizei, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPathFogGenNV)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPathGlyphRangeNV)(GLuint, GLenum, const GLvoid *, GLbitfield, GLuint, GLsizei, GLenum, GLuint, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPathGlyphsNV)(GLuint, GLenum, const GLvoid *, GLbitfield, GLsizei, GLenum, const GLvoid *, GLenum, GLuint, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPathParameterfNV)(GLuint, GLenum, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPathParameterfvNV)(GLuint, GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPathParameteriNV)(GLuint, GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPathParameterivNV)(GLuint, GLenum, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPathStencilDepthOffsetNV)(GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPathStencilFuncNV)(GLenum, GLint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPathStringNV)(GLuint, GLenum, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPathSubCommandsNV)(GLuint, GLsizei, GLsizei, GLsizei, const GLubyte *, GLsizei, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPathSubCoordsNV)(GLuint, GLsizei, GLsizei, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPathTexGenNV)(GLenum, GLenum, GLint, const GLfloat *) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glPointAlongPathNV)(GLuint, GLsizei, GLsizei, GLfloat, GLfloat *, GLfloat *, GLfloat *, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glStencilFillPathInstancedNV)(GLsizei, GLenum, const GLvoid *, GLuint, GLenum, GLuint, GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glStencilFillPathNV)(GLuint, GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glStencilStrokePathInstancedNV)(GLsizei, GLenum, const GLvoid *, GLuint, GLint, GLuint, GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glStencilStrokePathNV)(GLuint, GLint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTransformPathNV)(GLuint, GLuint, GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWeightPathsNV)(GLuint, GLsizei, const GLuint *, const GLfloat *) = NULL; - -static int Load_NV_path_rendering(void) -{ - int numFailed = 0; - _ptrc_glCopyPathNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glCopyPathNV"); - if(!_ptrc_glCopyPathNV) numFailed++; - _ptrc_glCoverFillPathInstancedNV = (void (CODEGEN_FUNCPTR *)(GLsizei, GLenum, const GLvoid *, GLuint, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glCoverFillPathInstancedNV"); - if(!_ptrc_glCoverFillPathInstancedNV) numFailed++; - _ptrc_glCoverFillPathNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glCoverFillPathNV"); - if(!_ptrc_glCoverFillPathNV) numFailed++; - _ptrc_glCoverStrokePathInstancedNV = (void (CODEGEN_FUNCPTR *)(GLsizei, GLenum, const GLvoid *, GLuint, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glCoverStrokePathInstancedNV"); - if(!_ptrc_glCoverStrokePathInstancedNV) numFailed++; - _ptrc_glCoverStrokePathNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glCoverStrokePathNV"); - if(!_ptrc_glCoverStrokePathNV) numFailed++; - _ptrc_glDeletePathsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei))IntGetProcAddress("glDeletePathsNV"); - if(!_ptrc_glDeletePathsNV) numFailed++; - _ptrc_glGenPathsNV = (GLuint (CODEGEN_FUNCPTR *)(GLsizei))IntGetProcAddress("glGenPathsNV"); - if(!_ptrc_glGenPathsNV) numFailed++; - _ptrc_glGetPathColorGenfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetPathColorGenfvNV"); - if(!_ptrc_glGetPathColorGenfvNV) numFailed++; - _ptrc_glGetPathColorGenivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetPathColorGenivNV"); - if(!_ptrc_glGetPathColorGenivNV) numFailed++; - _ptrc_glGetPathCommandsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLubyte *))IntGetProcAddress("glGetPathCommandsNV"); - if(!_ptrc_glGetPathCommandsNV) numFailed++; - _ptrc_glGetPathCoordsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat *))IntGetProcAddress("glGetPathCoordsNV"); - if(!_ptrc_glGetPathCoordsNV) numFailed++; - _ptrc_glGetPathDashArrayNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat *))IntGetProcAddress("glGetPathDashArrayNV"); - if(!_ptrc_glGetPathDashArrayNV) numFailed++; - _ptrc_glGetPathLengthNV = (GLfloat (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei))IntGetProcAddress("glGetPathLengthNV"); - if(!_ptrc_glGetPathLengthNV) numFailed++; - _ptrc_glGetPathMetricRangeNV = (void (CODEGEN_FUNCPTR *)(GLbitfield, GLuint, GLsizei, GLsizei, GLfloat *))IntGetProcAddress("glGetPathMetricRangeNV"); - if(!_ptrc_glGetPathMetricRangeNV) numFailed++; - _ptrc_glGetPathMetricsNV = (void (CODEGEN_FUNCPTR *)(GLbitfield, GLsizei, GLenum, const GLvoid *, GLuint, GLsizei, GLfloat *))IntGetProcAddress("glGetPathMetricsNV"); - if(!_ptrc_glGetPathMetricsNV) numFailed++; - _ptrc_glGetPathParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetPathParameterfvNV"); - if(!_ptrc_glGetPathParameterfvNV) numFailed++; - _ptrc_glGetPathParameterivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetPathParameterivNV"); - if(!_ptrc_glGetPathParameterivNV) numFailed++; - _ptrc_glGetPathSpacingNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLuint, GLfloat, GLfloat, GLenum, GLfloat *))IntGetProcAddress("glGetPathSpacingNV"); - if(!_ptrc_glGetPathSpacingNV) numFailed++; - _ptrc_glGetPathTexGenfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetPathTexGenfvNV"); - if(!_ptrc_glGetPathTexGenfvNV) numFailed++; - _ptrc_glGetPathTexGenivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetPathTexGenivNV"); - if(!_ptrc_glGetPathTexGenivNV) numFailed++; - _ptrc_glInterpolatePathsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLfloat))IntGetProcAddress("glInterpolatePathsNV"); - if(!_ptrc_glInterpolatePathsNV) numFailed++; - _ptrc_glIsPathNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsPathNV"); - if(!_ptrc_glIsPathNV) numFailed++; - _ptrc_glIsPointInFillPathNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLfloat, GLfloat))IntGetProcAddress("glIsPointInFillPathNV"); - if(!_ptrc_glIsPointInFillPathNV) numFailed++; - _ptrc_glIsPointInStrokePathNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat))IntGetProcAddress("glIsPointInStrokePathNV"); - if(!_ptrc_glIsPointInStrokePathNV) numFailed++; - _ptrc_glPathColorGenNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glPathColorGenNV"); - if(!_ptrc_glPathColorGenNV) numFailed++; - _ptrc_glPathCommandsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLubyte *, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glPathCommandsNV"); - if(!_ptrc_glPathCommandsNV) numFailed++; - _ptrc_glPathCoordsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glPathCoordsNV"); - if(!_ptrc_glPathCoordsNV) numFailed++; - _ptrc_glPathCoverDepthFuncNV = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glPathCoverDepthFuncNV"); - if(!_ptrc_glPathCoverDepthFuncNV) numFailed++; - _ptrc_glPathDashArrayNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glPathDashArrayNV"); - if(!_ptrc_glPathDashArrayNV) numFailed++; - _ptrc_glPathFogGenNV = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glPathFogGenNV"); - if(!_ptrc_glPathFogGenNV) numFailed++; - _ptrc_glPathGlyphRangeNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLvoid *, GLbitfield, GLuint, GLsizei, GLenum, GLuint, GLfloat))IntGetProcAddress("glPathGlyphRangeNV"); - if(!_ptrc_glPathGlyphRangeNV) numFailed++; - _ptrc_glPathGlyphsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLvoid *, GLbitfield, GLsizei, GLenum, const GLvoid *, GLenum, GLuint, GLfloat))IntGetProcAddress("glPathGlyphsNV"); - if(!_ptrc_glPathGlyphsNV) numFailed++; - _ptrc_glPathParameterfNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat))IntGetProcAddress("glPathParameterfNV"); - if(!_ptrc_glPathParameterfNV) numFailed++; - _ptrc_glPathParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLfloat *))IntGetProcAddress("glPathParameterfvNV"); - if(!_ptrc_glPathParameterfvNV) numFailed++; - _ptrc_glPathParameteriNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glPathParameteriNV"); - if(!_ptrc_glPathParameteriNV) numFailed++; - _ptrc_glPathParameterivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glPathParameterivNV"); - if(!_ptrc_glPathParameterivNV) numFailed++; - _ptrc_glPathStencilDepthOffsetNV = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glPathStencilDepthOffsetNV"); - if(!_ptrc_glPathStencilDepthOffsetNV) numFailed++; - _ptrc_glPathStencilFuncNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint))IntGetProcAddress("glPathStencilFuncNV"); - if(!_ptrc_glPathStencilFuncNV) numFailed++; - _ptrc_glPathStringNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glPathStringNV"); - if(!_ptrc_glPathStringNV) numFailed++; - _ptrc_glPathSubCommandsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei, GLsizei, const GLubyte *, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glPathSubCommandsNV"); - if(!_ptrc_glPathSubCommandsNV) numFailed++; - _ptrc_glPathSubCoordsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glPathSubCoordsNV"); - if(!_ptrc_glPathSubCoordsNV) numFailed++; - _ptrc_glPathTexGenNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, const GLfloat *))IntGetProcAddress("glPathTexGenNV"); - if(!_ptrc_glPathTexGenNV) numFailed++; - _ptrc_glPointAlongPathNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei, GLfloat, GLfloat *, GLfloat *, GLfloat *, GLfloat *))IntGetProcAddress("glPointAlongPathNV"); - if(!_ptrc_glPointAlongPathNV) numFailed++; - _ptrc_glStencilFillPathInstancedNV = (void (CODEGEN_FUNCPTR *)(GLsizei, GLenum, const GLvoid *, GLuint, GLenum, GLuint, GLenum, const GLfloat *))IntGetProcAddress("glStencilFillPathInstancedNV"); - if(!_ptrc_glStencilFillPathInstancedNV) numFailed++; - _ptrc_glStencilFillPathNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint))IntGetProcAddress("glStencilFillPathNV"); - if(!_ptrc_glStencilFillPathNV) numFailed++; - _ptrc_glStencilStrokePathInstancedNV = (void (CODEGEN_FUNCPTR *)(GLsizei, GLenum, const GLvoid *, GLuint, GLint, GLuint, GLenum, const GLfloat *))IntGetProcAddress("glStencilStrokePathInstancedNV"); - if(!_ptrc_glStencilStrokePathInstancedNV) numFailed++; - _ptrc_glStencilStrokePathNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint))IntGetProcAddress("glStencilStrokePathNV"); - if(!_ptrc_glStencilStrokePathNV) numFailed++; - _ptrc_glTransformPathNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, const GLfloat *))IntGetProcAddress("glTransformPathNV"); - if(!_ptrc_glTransformPathNV) numFailed++; - _ptrc_glWeightPathsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, const GLfloat *))IntGetProcAddress("glWeightPathsNV"); - if(!_ptrc_glWeightPathsNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glFlushPixelDataRangeNV)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPixelDataRangeNV)(GLenum, GLsizei, const GLvoid *) = NULL; - -static int Load_NV_pixel_data_range(void) -{ - int numFailed = 0; - _ptrc_glFlushPixelDataRangeNV = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glFlushPixelDataRangeNV"); - if(!_ptrc_glFlushPixelDataRangeNV) numFailed++; - _ptrc_glPixelDataRangeNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glPixelDataRangeNV"); - if(!_ptrc_glPixelDataRangeNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriNV)(GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPointParameterivNV)(GLenum, const GLint *) = NULL; - -static int Load_NV_point_sprite(void) -{ - int numFailed = 0; - _ptrc_glPointParameteriNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPointParameteriNV"); - if(!_ptrc_glPointParameteriNV) numFailed++; - _ptrc_glPointParameterivNV = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glPointParameterivNV"); - if(!_ptrc_glPointParameterivNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetVideoi64vNV)(GLuint, GLenum, GLint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVideoivNV)(GLuint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVideoui64vNV)(GLuint, GLenum, GLuint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVideouivNV)(GLuint, GLenum, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPresentFrameDualFillNV)(GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPresentFrameKeyedNV)(GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint) = NULL; - -static int Load_NV_present_video(void) -{ - int numFailed = 0; - _ptrc_glGetVideoi64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint64EXT *))IntGetProcAddress("glGetVideoi64vNV"); - if(!_ptrc_glGetVideoi64vNV) numFailed++; - _ptrc_glGetVideoivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVideoivNV"); - if(!_ptrc_glGetVideoivNV) numFailed++; - _ptrc_glGetVideoui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint64EXT *))IntGetProcAddress("glGetVideoui64vNV"); - if(!_ptrc_glGetVideoui64vNV) numFailed++; - _ptrc_glGetVideouivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetVideouivNV"); - if(!_ptrc_glGetVideouivNV) numFailed++; - _ptrc_glPresentFrameDualFillNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint))IntGetProcAddress("glPresentFrameDualFillNV"); - if(!_ptrc_glPresentFrameDualFillNV) numFailed++; - _ptrc_glPresentFrameKeyedNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint))IntGetProcAddress("glPresentFrameKeyedNV"); - if(!_ptrc_glPresentFrameKeyedNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndexNV)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartNV)(void) = NULL; - -static int Load_NV_primitive_restart(void) -{ - int numFailed = 0; - _ptrc_glPrimitiveRestartIndexNV = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glPrimitiveRestartIndexNV"); - if(!_ptrc_glPrimitiveRestartIndexNV) numFailed++; - _ptrc_glPrimitiveRestartNV = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPrimitiveRestartNV"); - if(!_ptrc_glPrimitiveRestartNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glCombinerInputNV)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCombinerOutputNV)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCombinerParameterfNV)(GLenum, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCombinerParameterfvNV)(GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCombinerParameteriNV)(GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCombinerParameterivNV)(GLenum, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFinalCombinerInputNV)(GLenum, GLenum, GLenum, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerInputParameterfvNV)(GLenum, GLenum, GLenum, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerInputParameterivNV)(GLenum, GLenum, GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerOutputParameterfvNV)(GLenum, GLenum, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerOutputParameterivNV)(GLenum, GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetFinalCombinerInputParameterfvNV)(GLenum, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetFinalCombinerInputParameterivNV)(GLenum, GLenum, GLint *) = NULL; - -static int Load_NV_register_combiners(void) -{ - int numFailed = 0; - _ptrc_glCombinerInputNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glCombinerInputNV"); - if(!_ptrc_glCombinerInputNV) numFailed++; - _ptrc_glCombinerOutputNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glCombinerOutputNV"); - if(!_ptrc_glCombinerOutputNV) numFailed++; - _ptrc_glCombinerParameterfNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glCombinerParameterfNV"); - if(!_ptrc_glCombinerParameterfNV) numFailed++; - _ptrc_glCombinerParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glCombinerParameterfvNV"); - if(!_ptrc_glCombinerParameterfvNV) numFailed++; - _ptrc_glCombinerParameteriNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glCombinerParameteriNV"); - if(!_ptrc_glCombinerParameteriNV) numFailed++; - _ptrc_glCombinerParameterivNV = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glCombinerParameterivNV"); - if(!_ptrc_glCombinerParameterivNV) numFailed++; - _ptrc_glFinalCombinerInputNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glFinalCombinerInputNV"); - if(!_ptrc_glFinalCombinerInputNV) numFailed++; - _ptrc_glGetCombinerInputParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetCombinerInputParameterfvNV"); - if(!_ptrc_glGetCombinerInputParameterfvNV) numFailed++; - _ptrc_glGetCombinerInputParameterivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetCombinerInputParameterivNV"); - if(!_ptrc_glGetCombinerInputParameterivNV) numFailed++; - _ptrc_glGetCombinerOutputParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetCombinerOutputParameterfvNV"); - if(!_ptrc_glGetCombinerOutputParameterfvNV) numFailed++; - _ptrc_glGetCombinerOutputParameterivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetCombinerOutputParameterivNV"); - if(!_ptrc_glGetCombinerOutputParameterivNV) numFailed++; - _ptrc_glGetFinalCombinerInputParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetFinalCombinerInputParameterfvNV"); - if(!_ptrc_glGetFinalCombinerInputParameterfvNV) numFailed++; - _ptrc_glGetFinalCombinerInputParameterivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetFinalCombinerInputParameterivNV"); - if(!_ptrc_glGetFinalCombinerInputParameterivNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glCombinerStageParameterfvNV)(GLenum, GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerStageParameterfvNV)(GLenum, GLenum, GLfloat *) = NULL; - -static int Load_NV_register_combiners2(void) -{ - int numFailed = 0; - _ptrc_glCombinerStageParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glCombinerStageParameterfvNV"); - if(!_ptrc_glCombinerStageParameterfvNV) numFailed++; - _ptrc_glGetCombinerStageParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetCombinerStageParameterfvNV"); - if(!_ptrc_glGetCombinerStageParameterfvNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameterui64vNV)(GLenum, GLenum, GLuint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerui64vNV)(GLenum, GLuint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameterui64vNV)(GLuint, GLenum, GLuint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetUniformui64vNV)(GLuint, GLint, GLuint64EXT *) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBufferResidentNV)(GLenum) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsNamedBufferResidentNV)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMakeBufferNonResidentNV)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMakeBufferResidentNV)(GLenum, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMakeNamedBufferNonResidentNV)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMakeNamedBufferResidentNV)(GLuint, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformui64NV)(GLuint, GLint, GLuint64EXT) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformui64NV)(GLint, GLuint64EXT) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformui64vNV)(GLint, GLsizei, const GLuint64EXT *) = NULL; - -static int Load_NV_shader_buffer_load(void) -{ - int numFailed = 0; - _ptrc_glGetBufferParameterui64vNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint64EXT *))IntGetProcAddress("glGetBufferParameterui64vNV"); - if(!_ptrc_glGetBufferParameterui64vNV) numFailed++; - _ptrc_glGetIntegerui64vNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint64EXT *))IntGetProcAddress("glGetIntegerui64vNV"); - if(!_ptrc_glGetIntegerui64vNV) numFailed++; - _ptrc_glGetNamedBufferParameterui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint64EXT *))IntGetProcAddress("glGetNamedBufferParameterui64vNV"); - if(!_ptrc_glGetNamedBufferParameterui64vNV) numFailed++; - _ptrc_glGetUniformui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint64EXT *))IntGetProcAddress("glGetUniformui64vNV"); - if(!_ptrc_glGetUniformui64vNV) numFailed++; - _ptrc_glIsBufferResidentNV = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glIsBufferResidentNV"); - if(!_ptrc_glIsBufferResidentNV) numFailed++; - _ptrc_glIsNamedBufferResidentNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsNamedBufferResidentNV"); - if(!_ptrc_glIsNamedBufferResidentNV) numFailed++; - _ptrc_glMakeBufferNonResidentNV = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glMakeBufferNonResidentNV"); - if(!_ptrc_glMakeBufferNonResidentNV) numFailed++; - _ptrc_glMakeBufferResidentNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glMakeBufferResidentNV"); - if(!_ptrc_glMakeBufferResidentNV) numFailed++; - _ptrc_glMakeNamedBufferNonResidentNV = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glMakeNamedBufferNonResidentNV"); - if(!_ptrc_glMakeNamedBufferNonResidentNV) numFailed++; - _ptrc_glMakeNamedBufferResidentNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glMakeNamedBufferResidentNV"); - if(!_ptrc_glMakeNamedBufferResidentNV) numFailed++; - _ptrc_glProgramUniformui64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint64EXT))IntGetProcAddress("glProgramUniformui64NV"); - if(!_ptrc_glProgramUniformui64NV) numFailed++; - _ptrc_glProgramUniformui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint64EXT *))IntGetProcAddress("glProgramUniformui64vNV"); - if(!_ptrc_glProgramUniformui64vNV) numFailed++; - _ptrc_glUniformui64NV = (void (CODEGEN_FUNCPTR *)(GLint, GLuint64EXT))IntGetProcAddress("glUniformui64NV"); - if(!_ptrc_glUniformui64NV) numFailed++; - _ptrc_glUniformui64vNV = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint64EXT *))IntGetProcAddress("glUniformui64vNV"); - if(!_ptrc_glUniformui64vNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glTextureBarrierNV)(void) = NULL; - -static int Load_NV_texture_barrier(void) -{ - int numFailed = 0; - _ptrc_glTextureBarrierNV = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glTextureBarrierNV"); - if(!_ptrc_glTextureBarrierNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisampleCoverageNV)(GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisampleCoverageNV)(GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTextureImage2DMultisampleCoverageNV)(GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTextureImage2DMultisampleNV)(GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTextureImage3DMultisampleCoverageNV)(GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTextureImage3DMultisampleNV)(GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; - -static int Load_NV_texture_multisample(void) -{ - int numFailed = 0; - _ptrc_glTexImage2DMultisampleCoverageNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage2DMultisampleCoverageNV"); - if(!_ptrc_glTexImage2DMultisampleCoverageNV) numFailed++; - _ptrc_glTexImage3DMultisampleCoverageNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage3DMultisampleCoverageNV"); - if(!_ptrc_glTexImage3DMultisampleCoverageNV) numFailed++; - _ptrc_glTextureImage2DMultisampleCoverageNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTextureImage2DMultisampleCoverageNV"); - if(!_ptrc_glTextureImage2DMultisampleCoverageNV) numFailed++; - _ptrc_glTextureImage2DMultisampleNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTextureImage2DMultisampleNV"); - if(!_ptrc_glTextureImage2DMultisampleNV) numFailed++; - _ptrc_glTextureImage3DMultisampleCoverageNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTextureImage3DMultisampleCoverageNV"); - if(!_ptrc_glTextureImage3DMultisampleCoverageNV) numFailed++; - _ptrc_glTextureImage3DMultisampleNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTextureImage3DMultisampleNV"); - if(!_ptrc_glTextureImage3DMultisampleNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glActiveVaryingNV)(GLuint, const GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedbackNV)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBaseNV)(GLenum, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindBufferOffsetNV)(GLenum, GLuint, GLuint, GLintptr) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRangeNV)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedbackNV)(void) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetActiveVaryingNV)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVaryingNV)(GLuint, GLuint, GLint *) = NULL; -GLint (CODEGEN_FUNCPTR *_ptrc_glGetVaryingLocationNV)(GLuint, const GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackAttribsNV)(GLuint, const GLint *, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackStreamAttribsNV)(GLsizei, const GLint *, GLsizei, const GLint *, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryingsNV)(GLuint, GLsizei, const GLint *, GLenum) = NULL; - -static int Load_NV_transform_feedback(void) -{ - int numFailed = 0; - _ptrc_glActiveVaryingNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glActiveVaryingNV"); - if(!_ptrc_glActiveVaryingNV) numFailed++; - _ptrc_glBeginTransformFeedbackNV = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBeginTransformFeedbackNV"); - if(!_ptrc_glBeginTransformFeedbackNV) numFailed++; - _ptrc_glBindBufferBaseNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBindBufferBaseNV"); - if(!_ptrc_glBindBufferBaseNV) numFailed++; - _ptrc_glBindBufferOffsetNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLintptr))IntGetProcAddress("glBindBufferOffsetNV"); - if(!_ptrc_glBindBufferOffsetNV) numFailed++; - _ptrc_glBindBufferRangeNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glBindBufferRangeNV"); - if(!_ptrc_glBindBufferRangeNV) numFailed++; - _ptrc_glEndTransformFeedbackNV = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndTransformFeedbackNV"); - if(!_ptrc_glEndTransformFeedbackNV) numFailed++; - _ptrc_glGetActiveVaryingNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveVaryingNV"); - if(!_ptrc_glGetActiveVaryingNV) numFailed++; - _ptrc_glGetTransformFeedbackVaryingNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint *))IntGetProcAddress("glGetTransformFeedbackVaryingNV"); - if(!_ptrc_glGetTransformFeedbackVaryingNV) numFailed++; - _ptrc_glGetVaryingLocationNV = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetVaryingLocationNV"); - if(!_ptrc_glGetVaryingLocationNV) numFailed++; - _ptrc_glTransformFeedbackAttribsNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *, GLenum))IntGetProcAddress("glTransformFeedbackAttribsNV"); - if(!_ptrc_glTransformFeedbackAttribsNV) numFailed++; - _ptrc_glTransformFeedbackStreamAttribsNV = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLint *, GLsizei, const GLint *, GLenum))IntGetProcAddress("glTransformFeedbackStreamAttribsNV"); - if(!_ptrc_glTransformFeedbackStreamAttribsNV) numFailed++; - _ptrc_glTransformFeedbackVaryingsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLint *, GLenum))IntGetProcAddress("glTransformFeedbackVaryingsNV"); - if(!_ptrc_glTransformFeedbackVaryingsNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBindTransformFeedbackNV)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacksNV)(GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackNV)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacksNV)(GLsizei, GLuint *) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedbackNV)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedbackNV)(void) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedbackNV)(void) = NULL; - -static int Load_NV_transform_feedback2(void) -{ - int numFailed = 0; - _ptrc_glBindTransformFeedbackNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTransformFeedbackNV"); - if(!_ptrc_glBindTransformFeedbackNV) numFailed++; - _ptrc_glDeleteTransformFeedbacksNV = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTransformFeedbacksNV"); - if(!_ptrc_glDeleteTransformFeedbacksNV) numFailed++; - _ptrc_glDrawTransformFeedbackNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDrawTransformFeedbackNV"); - if(!_ptrc_glDrawTransformFeedbackNV) numFailed++; - _ptrc_glGenTransformFeedbacksNV = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTransformFeedbacksNV"); - if(!_ptrc_glGenTransformFeedbacksNV) numFailed++; - _ptrc_glIsTransformFeedbackNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTransformFeedbackNV"); - if(!_ptrc_glIsTransformFeedbackNV) numFailed++; - _ptrc_glPauseTransformFeedbackNV = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPauseTransformFeedbackNV"); - if(!_ptrc_glPauseTransformFeedbackNV) numFailed++; - _ptrc_glResumeTransformFeedbackNV = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glResumeTransformFeedbackNV"); - if(!_ptrc_glResumeTransformFeedbackNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glVDPAUFiniNV)(void) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVDPAUGetSurfaceivNV)(GLvdpauSurfaceNV, GLenum, GLsizei, GLsizei *, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVDPAUInitNV)(const GLvoid *, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVDPAUIsSurfaceNV)(GLvdpauSurfaceNV) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVDPAUMapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *) = NULL; -GLvdpauSurfaceNV (CODEGEN_FUNCPTR *_ptrc_glVDPAURegisterOutputSurfaceNV)(const GLvoid *, GLenum, GLsizei, const GLuint *) = NULL; -GLvdpauSurfaceNV (CODEGEN_FUNCPTR *_ptrc_glVDPAURegisterVideoSurfaceNV)(const GLvoid *, GLenum, GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVDPAUSurfaceAccessNV)(GLvdpauSurfaceNV, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVDPAUUnmapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVDPAUUnregisterSurfaceNV)(GLvdpauSurfaceNV) = NULL; - -static int Load_NV_vdpau_interop(void) -{ - int numFailed = 0; - _ptrc_glVDPAUFiniNV = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glVDPAUFiniNV"); - if(!_ptrc_glVDPAUFiniNV) numFailed++; - _ptrc_glVDPAUGetSurfaceivNV = (void (CODEGEN_FUNCPTR *)(GLvdpauSurfaceNV, GLenum, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glVDPAUGetSurfaceivNV"); - if(!_ptrc_glVDPAUGetSurfaceivNV) numFailed++; - _ptrc_glVDPAUInitNV = (void (CODEGEN_FUNCPTR *)(const GLvoid *, const GLvoid *))IntGetProcAddress("glVDPAUInitNV"); - if(!_ptrc_glVDPAUInitNV) numFailed++; - _ptrc_glVDPAUIsSurfaceNV = (void (CODEGEN_FUNCPTR *)(GLvdpauSurfaceNV))IntGetProcAddress("glVDPAUIsSurfaceNV"); - if(!_ptrc_glVDPAUIsSurfaceNV) numFailed++; - _ptrc_glVDPAUMapSurfacesNV = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLvdpauSurfaceNV *))IntGetProcAddress("glVDPAUMapSurfacesNV"); - if(!_ptrc_glVDPAUMapSurfacesNV) numFailed++; - _ptrc_glVDPAURegisterOutputSurfaceNV = (GLvdpauSurfaceNV (CODEGEN_FUNCPTR *)(const GLvoid *, GLenum, GLsizei, const GLuint *))IntGetProcAddress("glVDPAURegisterOutputSurfaceNV"); - if(!_ptrc_glVDPAURegisterOutputSurfaceNV) numFailed++; - _ptrc_glVDPAURegisterVideoSurfaceNV = (GLvdpauSurfaceNV (CODEGEN_FUNCPTR *)(const GLvoid *, GLenum, GLsizei, const GLuint *))IntGetProcAddress("glVDPAURegisterVideoSurfaceNV"); - if(!_ptrc_glVDPAURegisterVideoSurfaceNV) numFailed++; - _ptrc_glVDPAUSurfaceAccessNV = (void (CODEGEN_FUNCPTR *)(GLvdpauSurfaceNV, GLenum))IntGetProcAddress("glVDPAUSurfaceAccessNV"); - if(!_ptrc_glVDPAUSurfaceAccessNV) numFailed++; - _ptrc_glVDPAUUnmapSurfacesNV = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLvdpauSurfaceNV *))IntGetProcAddress("glVDPAUUnmapSurfacesNV"); - if(!_ptrc_glVDPAUUnmapSurfacesNV) numFailed++; - _ptrc_glVDPAUUnregisterSurfaceNV = (void (CODEGEN_FUNCPTR *)(GLvdpauSurfaceNV))IntGetProcAddress("glVDPAUUnregisterSurfaceNV"); - if(!_ptrc_glVDPAUUnregisterSurfaceNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glFlushVertexArrayRangeNV)(void) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayRangeNV)(GLsizei, const GLvoid *) = NULL; - -static int Load_NV_vertex_array_range(void) -{ - int numFailed = 0; - _ptrc_glFlushVertexArrayRangeNV = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glFlushVertexArrayRangeNV"); - if(!_ptrc_glFlushVertexArrayRangeNV) numFailed++; - _ptrc_glVertexArrayRangeNV = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLvoid *))IntGetProcAddress("glVertexArrayRangeNV"); - if(!_ptrc_glVertexArrayRangeNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLi64vNV)(GLuint, GLenum, GLint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLui64vNV)(GLuint, GLenum, GLuint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1i64NV)(GLuint, GLint64EXT) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1i64vNV)(GLuint, const GLint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1ui64NV)(GLuint, GLuint64EXT) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1ui64vNV)(GLuint, const GLuint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2i64NV)(GLuint, GLint64EXT, GLint64EXT) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2i64vNV)(GLuint, const GLint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2ui64NV)(GLuint, GLuint64EXT, GLuint64EXT) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2ui64vNV)(GLuint, const GLuint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3i64NV)(GLuint, GLint64EXT, GLint64EXT, GLint64EXT) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3i64vNV)(GLuint, const GLint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3ui64NV)(GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3ui64vNV)(GLuint, const GLuint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4i64NV)(GLuint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4i64vNV)(GLuint, const GLint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4ui64NV)(GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4ui64vNV)(GLuint, const GLuint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormatNV)(GLuint, GLint, GLenum, GLsizei) = NULL; - -static int Load_NV_vertex_attrib_integer_64bit(void) -{ - int numFailed = 0; - _ptrc_glGetVertexAttribLi64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint64EXT *))IntGetProcAddress("glGetVertexAttribLi64vNV"); - if(!_ptrc_glGetVertexAttribLi64vNV) numFailed++; - _ptrc_glGetVertexAttribLui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint64EXT *))IntGetProcAddress("glGetVertexAttribLui64vNV"); - if(!_ptrc_glGetVertexAttribLui64vNV) numFailed++; - _ptrc_glVertexAttribL1i64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint64EXT))IntGetProcAddress("glVertexAttribL1i64NV"); - if(!_ptrc_glVertexAttribL1i64NV) numFailed++; - _ptrc_glVertexAttribL1i64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint64EXT *))IntGetProcAddress("glVertexAttribL1i64vNV"); - if(!_ptrc_glVertexAttribL1i64vNV) numFailed++; - _ptrc_glVertexAttribL1ui64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint64EXT))IntGetProcAddress("glVertexAttribL1ui64NV"); - if(!_ptrc_glVertexAttribL1ui64NV) numFailed++; - _ptrc_glVertexAttribL1ui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint64EXT *))IntGetProcAddress("glVertexAttribL1ui64vNV"); - if(!_ptrc_glVertexAttribL1ui64vNV) numFailed++; - _ptrc_glVertexAttribL2i64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint64EXT, GLint64EXT))IntGetProcAddress("glVertexAttribL2i64NV"); - if(!_ptrc_glVertexAttribL2i64NV) numFailed++; - _ptrc_glVertexAttribL2i64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint64EXT *))IntGetProcAddress("glVertexAttribL2i64vNV"); - if(!_ptrc_glVertexAttribL2i64vNV) numFailed++; - _ptrc_glVertexAttribL2ui64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint64EXT, GLuint64EXT))IntGetProcAddress("glVertexAttribL2ui64NV"); - if(!_ptrc_glVertexAttribL2ui64NV) numFailed++; - _ptrc_glVertexAttribL2ui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint64EXT *))IntGetProcAddress("glVertexAttribL2ui64vNV"); - if(!_ptrc_glVertexAttribL2ui64vNV) numFailed++; - _ptrc_glVertexAttribL3i64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint64EXT, GLint64EXT, GLint64EXT))IntGetProcAddress("glVertexAttribL3i64NV"); - if(!_ptrc_glVertexAttribL3i64NV) numFailed++; - _ptrc_glVertexAttribL3i64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint64EXT *))IntGetProcAddress("glVertexAttribL3i64vNV"); - if(!_ptrc_glVertexAttribL3i64vNV) numFailed++; - _ptrc_glVertexAttribL3ui64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT))IntGetProcAddress("glVertexAttribL3ui64NV"); - if(!_ptrc_glVertexAttribL3ui64NV) numFailed++; - _ptrc_glVertexAttribL3ui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint64EXT *))IntGetProcAddress("glVertexAttribL3ui64vNV"); - if(!_ptrc_glVertexAttribL3ui64vNV) numFailed++; - _ptrc_glVertexAttribL4i64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT))IntGetProcAddress("glVertexAttribL4i64NV"); - if(!_ptrc_glVertexAttribL4i64NV) numFailed++; - _ptrc_glVertexAttribL4i64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint64EXT *))IntGetProcAddress("glVertexAttribL4i64vNV"); - if(!_ptrc_glVertexAttribL4i64vNV) numFailed++; - _ptrc_glVertexAttribL4ui64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT))IntGetProcAddress("glVertexAttribL4ui64NV"); - if(!_ptrc_glVertexAttribL4ui64NV) numFailed++; - _ptrc_glVertexAttribL4ui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint64EXT *))IntGetProcAddress("glVertexAttribL4ui64vNV"); - if(!_ptrc_glVertexAttribL4ui64vNV) numFailed++; - _ptrc_glVertexAttribLFormatNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei))IntGetProcAddress("glVertexAttribLFormatNV"); - if(!_ptrc_glVertexAttribLFormatNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBufferAddressRangeNV)(GLenum, GLuint, GLuint64EXT, GLsizeiptr) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColorFormatNV)(GLint, GLenum, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagFormatNV)(GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFogCoordFormatNV)(GLenum, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerui64i_vNV)(GLenum, GLuint, GLuint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glIndexFormatNV)(GLenum, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNormalFormatNV)(GLenum, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorFormatNV)(GLint, GLenum, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoordFormatNV)(GLint, GLenum, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormatNV)(GLuint, GLint, GLenum, GLboolean, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormatNV)(GLuint, GLint, GLenum, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexFormatNV)(GLint, GLenum, GLsizei) = NULL; - -static int Load_NV_vertex_buffer_unified_memory(void) -{ - int numFailed = 0; - _ptrc_glBufferAddressRangeNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint64EXT, GLsizeiptr))IntGetProcAddress("glBufferAddressRangeNV"); - if(!_ptrc_glBufferAddressRangeNV) numFailed++; - _ptrc_glColorFormatNV = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei))IntGetProcAddress("glColorFormatNV"); - if(!_ptrc_glColorFormatNV) numFailed++; - _ptrc_glEdgeFlagFormatNV = (void (CODEGEN_FUNCPTR *)(GLsizei))IntGetProcAddress("glEdgeFlagFormatNV"); - if(!_ptrc_glEdgeFlagFormatNV) numFailed++; - _ptrc_glFogCoordFormatNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei))IntGetProcAddress("glFogCoordFormatNV"); - if(!_ptrc_glFogCoordFormatNV) numFailed++; - _ptrc_glGetIntegerui64i_vNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint64EXT *))IntGetProcAddress("glGetIntegerui64i_vNV"); - if(!_ptrc_glGetIntegerui64i_vNV) numFailed++; - _ptrc_glIndexFormatNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei))IntGetProcAddress("glIndexFormatNV"); - if(!_ptrc_glIndexFormatNV) numFailed++; - _ptrc_glNormalFormatNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei))IntGetProcAddress("glNormalFormatNV"); - if(!_ptrc_glNormalFormatNV) numFailed++; - _ptrc_glSecondaryColorFormatNV = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei))IntGetProcAddress("glSecondaryColorFormatNV"); - if(!_ptrc_glSecondaryColorFormatNV) numFailed++; - _ptrc_glTexCoordFormatNV = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei))IntGetProcAddress("glTexCoordFormatNV"); - if(!_ptrc_glTexCoordFormatNV) numFailed++; - _ptrc_glVertexAttribFormatNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLsizei))IntGetProcAddress("glVertexAttribFormatNV"); - if(!_ptrc_glVertexAttribFormatNV) numFailed++; - _ptrc_glVertexAttribIFormatNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei))IntGetProcAddress("glVertexAttribIFormatNV"); - if(!_ptrc_glVertexAttribIFormatNV) numFailed++; - _ptrc_glVertexFormatNV = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei))IntGetProcAddress("glVertexFormatNV"); - if(!_ptrc_glVertexFormatNV) numFailed++; - return numFailed; -} - -GLboolean (CODEGEN_FUNCPTR *_ptrc_glAreProgramsResidentNV)(GLsizei, const GLuint *, GLboolean *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindProgramNV)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramsNV)(GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glExecuteProgramNV)(GLenum, GLuint, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGenProgramsNV)(GLsizei, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetProgramParameterdvNV)(GLenum, GLuint, GLenum, GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetProgramParameterfvNV)(GLenum, GLuint, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStringNV)(GLuint, GLenum, GLubyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetProgramivNV)(GLuint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetTrackMatrixivNV)(GLenum, GLuint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointervNV)(GLuint, GLenum, GLvoid **) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdvNV)(GLuint, GLenum, GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfvNV)(GLuint, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribivNV)(GLuint, GLenum, GLint *) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramNV)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glLoadProgramNV)(GLenum, GLuint, GLsizei, const GLubyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramParameter4dNV)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramParameter4dvNV)(GLenum, GLuint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramParameter4fNV)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramParameter4fvNV)(GLenum, GLuint, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramParameters4dvNV)(GLenum, GLuint, GLsizei, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramParameters4fvNV)(GLenum, GLuint, GLsizei, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glRequestResidentProgramsNV)(GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTrackMatrixNV)(GLenum, GLuint, GLenum, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dNV)(GLuint, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dvNV)(GLuint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fNV)(GLuint, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fvNV)(GLuint, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sNV)(GLuint, GLshort) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1svNV)(GLuint, const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dNV)(GLuint, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dvNV)(GLuint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fNV)(GLuint, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fvNV)(GLuint, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sNV)(GLuint, GLshort, GLshort) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2svNV)(GLuint, const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dNV)(GLuint, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dvNV)(GLuint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fNV)(GLuint, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fvNV)(GLuint, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sNV)(GLuint, GLshort, GLshort, GLshort) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3svNV)(GLuint, const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dNV)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dvNV)(GLuint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fNV)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fvNV)(GLuint, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sNV)(GLuint, GLshort, GLshort, GLshort, GLshort) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4svNV)(GLuint, const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubNV)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubvNV)(GLuint, const GLubyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointerNV)(GLuint, GLint, GLenum, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs1dvNV)(GLuint, GLsizei, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs1fvNV)(GLuint, GLsizei, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs1svNV)(GLuint, GLsizei, const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs2dvNV)(GLuint, GLsizei, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs2fvNV)(GLuint, GLsizei, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs2svNV)(GLuint, GLsizei, const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs3dvNV)(GLuint, GLsizei, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs3fvNV)(GLuint, GLsizei, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs3svNV)(GLuint, GLsizei, const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4dvNV)(GLuint, GLsizei, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4fvNV)(GLuint, GLsizei, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4svNV)(GLuint, GLsizei, const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4ubvNV)(GLuint, GLsizei, const GLubyte *) = NULL; - -static int Load_NV_vertex_program(void) -{ - int numFailed = 0; - _ptrc_glAreProgramsResidentNV = (GLboolean (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLboolean *))IntGetProcAddress("glAreProgramsResidentNV"); - if(!_ptrc_glAreProgramsResidentNV) numFailed++; - _ptrc_glBindProgramNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindProgramNV"); - if(!_ptrc_glBindProgramNV) numFailed++; - _ptrc_glDeleteProgramsNV = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteProgramsNV"); - if(!_ptrc_glDeleteProgramsNV) numFailed++; - _ptrc_glExecuteProgramNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLfloat *))IntGetProcAddress("glExecuteProgramNV"); - if(!_ptrc_glExecuteProgramNV) numFailed++; - _ptrc_glGenProgramsNV = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenProgramsNV"); - if(!_ptrc_glGenProgramsNV) numFailed++; - _ptrc_glGetProgramParameterdvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetProgramParameterdvNV"); - if(!_ptrc_glGetProgramParameterdvNV) numFailed++; - _ptrc_glGetProgramParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetProgramParameterfvNV"); - if(!_ptrc_glGetProgramParameterfvNV) numFailed++; - _ptrc_glGetProgramStringNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLubyte *))IntGetProcAddress("glGetProgramStringNV"); - if(!_ptrc_glGetProgramStringNV) numFailed++; - _ptrc_glGetProgramivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramivNV"); - if(!_ptrc_glGetProgramivNV) numFailed++; - _ptrc_glGetTrackMatrixivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetTrackMatrixivNV"); - if(!_ptrc_glGetTrackMatrixivNV) numFailed++; - _ptrc_glGetVertexAttribPointervNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetVertexAttribPointervNV"); - if(!_ptrc_glGetVertexAttribPointervNV) numFailed++; - _ptrc_glGetVertexAttribdvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribdvNV"); - if(!_ptrc_glGetVertexAttribdvNV) numFailed++; - _ptrc_glGetVertexAttribfvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVertexAttribfvNV"); - if(!_ptrc_glGetVertexAttribfvNV) numFailed++; - _ptrc_glGetVertexAttribivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribivNV"); - if(!_ptrc_glGetVertexAttribivNV) numFailed++; - _ptrc_glIsProgramNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgramNV"); - if(!_ptrc_glIsProgramNV) numFailed++; - _ptrc_glLoadProgramNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLubyte *))IntGetProcAddress("glLoadProgramNV"); - if(!_ptrc_glLoadProgramNV) numFailed++; - _ptrc_glProgramParameter4dNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramParameter4dNV"); - if(!_ptrc_glProgramParameter4dNV) numFailed++; - _ptrc_glProgramParameter4dvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLdouble *))IntGetProcAddress("glProgramParameter4dvNV"); - if(!_ptrc_glProgramParameter4dvNV) numFailed++; - _ptrc_glProgramParameter4fNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramParameter4fNV"); - if(!_ptrc_glProgramParameter4fNV) numFailed++; - _ptrc_glProgramParameter4fvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLfloat *))IntGetProcAddress("glProgramParameter4fvNV"); - if(!_ptrc_glProgramParameter4fvNV) numFailed++; - _ptrc_glProgramParameters4dvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramParameters4dvNV"); - if(!_ptrc_glProgramParameters4dvNV) numFailed++; - _ptrc_glProgramParameters4fvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramParameters4fvNV"); - if(!_ptrc_glProgramParameters4fvNV) numFailed++; - _ptrc_glRequestResidentProgramsNV = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glRequestResidentProgramsNV"); - if(!_ptrc_glRequestResidentProgramsNV) numFailed++; - _ptrc_glTrackMatrixNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLenum))IntGetProcAddress("glTrackMatrixNV"); - if(!_ptrc_glTrackMatrixNV) numFailed++; - _ptrc_glVertexAttrib1dNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttrib1dNV"); - if(!_ptrc_glVertexAttrib1dNV) numFailed++; - _ptrc_glVertexAttrib1dvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib1dvNV"); - if(!_ptrc_glVertexAttrib1dvNV) numFailed++; - _ptrc_glVertexAttrib1fNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat))IntGetProcAddress("glVertexAttrib1fNV"); - if(!_ptrc_glVertexAttrib1fNV) numFailed++; - _ptrc_glVertexAttrib1fvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib1fvNV"); - if(!_ptrc_glVertexAttrib1fvNV) numFailed++; - _ptrc_glVertexAttrib1sNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort))IntGetProcAddress("glVertexAttrib1sNV"); - if(!_ptrc_glVertexAttrib1sNV) numFailed++; - _ptrc_glVertexAttrib1svNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib1svNV"); - if(!_ptrc_glVertexAttrib1svNV) numFailed++; - _ptrc_glVertexAttrib2dNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib2dNV"); - if(!_ptrc_glVertexAttrib2dNV) numFailed++; - _ptrc_glVertexAttrib2dvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib2dvNV"); - if(!_ptrc_glVertexAttrib2dvNV) numFailed++; - _ptrc_glVertexAttrib2fNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib2fNV"); - if(!_ptrc_glVertexAttrib2fNV) numFailed++; - _ptrc_glVertexAttrib2fvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib2fvNV"); - if(!_ptrc_glVertexAttrib2fvNV) numFailed++; - _ptrc_glVertexAttrib2sNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort))IntGetProcAddress("glVertexAttrib2sNV"); - if(!_ptrc_glVertexAttrib2sNV) numFailed++; - _ptrc_glVertexAttrib2svNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib2svNV"); - if(!_ptrc_glVertexAttrib2svNV) numFailed++; - _ptrc_glVertexAttrib3dNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib3dNV"); - if(!_ptrc_glVertexAttrib3dNV) numFailed++; - _ptrc_glVertexAttrib3dvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib3dvNV"); - if(!_ptrc_glVertexAttrib3dvNV) numFailed++; - _ptrc_glVertexAttrib3fNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib3fNV"); - if(!_ptrc_glVertexAttrib3fNV) numFailed++; - _ptrc_glVertexAttrib3fvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib3fvNV"); - if(!_ptrc_glVertexAttrib3fvNV) numFailed++; - _ptrc_glVertexAttrib3sNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib3sNV"); - if(!_ptrc_glVertexAttrib3sNV) numFailed++; - _ptrc_glVertexAttrib3svNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib3svNV"); - if(!_ptrc_glVertexAttrib3svNV) numFailed++; - _ptrc_glVertexAttrib4dNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib4dNV"); - if(!_ptrc_glVertexAttrib4dNV) numFailed++; - _ptrc_glVertexAttrib4dvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib4dvNV"); - if(!_ptrc_glVertexAttrib4dvNV) numFailed++; - _ptrc_glVertexAttrib4fNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib4fNV"); - if(!_ptrc_glVertexAttrib4fNV) numFailed++; - _ptrc_glVertexAttrib4fvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib4fvNV"); - if(!_ptrc_glVertexAttrib4fvNV) numFailed++; - _ptrc_glVertexAttrib4sNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib4sNV"); - if(!_ptrc_glVertexAttrib4sNV) numFailed++; - _ptrc_glVertexAttrib4svNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4svNV"); - if(!_ptrc_glVertexAttrib4svNV) numFailed++; - _ptrc_glVertexAttrib4ubNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte))IntGetProcAddress("glVertexAttrib4ubNV"); - if(!_ptrc_glVertexAttrib4ubNV) numFailed++; - _ptrc_glVertexAttrib4ubvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4ubvNV"); - if(!_ptrc_glVertexAttrib4ubvNV) numFailed++; - _ptrc_glVertexAttribPointerNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribPointerNV"); - if(!_ptrc_glVertexAttribPointerNV) numFailed++; - _ptrc_glVertexAttribs1dvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glVertexAttribs1dvNV"); - if(!_ptrc_glVertexAttribs1dvNV) numFailed++; - _ptrc_glVertexAttribs1fvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glVertexAttribs1fvNV"); - if(!_ptrc_glVertexAttribs1fvNV) numFailed++; - _ptrc_glVertexAttribs1svNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLshort *))IntGetProcAddress("glVertexAttribs1svNV"); - if(!_ptrc_glVertexAttribs1svNV) numFailed++; - _ptrc_glVertexAttribs2dvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glVertexAttribs2dvNV"); - if(!_ptrc_glVertexAttribs2dvNV) numFailed++; - _ptrc_glVertexAttribs2fvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glVertexAttribs2fvNV"); - if(!_ptrc_glVertexAttribs2fvNV) numFailed++; - _ptrc_glVertexAttribs2svNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLshort *))IntGetProcAddress("glVertexAttribs2svNV"); - if(!_ptrc_glVertexAttribs2svNV) numFailed++; - _ptrc_glVertexAttribs3dvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glVertexAttribs3dvNV"); - if(!_ptrc_glVertexAttribs3dvNV) numFailed++; - _ptrc_glVertexAttribs3fvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glVertexAttribs3fvNV"); - if(!_ptrc_glVertexAttribs3fvNV) numFailed++; - _ptrc_glVertexAttribs3svNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLshort *))IntGetProcAddress("glVertexAttribs3svNV"); - if(!_ptrc_glVertexAttribs3svNV) numFailed++; - _ptrc_glVertexAttribs4dvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glVertexAttribs4dvNV"); - if(!_ptrc_glVertexAttribs4dvNV) numFailed++; - _ptrc_glVertexAttribs4fvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glVertexAttribs4fvNV"); - if(!_ptrc_glVertexAttribs4fvNV) numFailed++; - _ptrc_glVertexAttribs4svNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLshort *))IntGetProcAddress("glVertexAttribs4svNV"); - if(!_ptrc_glVertexAttribs4svNV) numFailed++; - _ptrc_glVertexAttribs4ubvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLubyte *))IntGetProcAddress("glVertexAttribs4ubvNV"); - if(!_ptrc_glVertexAttribs4ubvNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIivEXT)(GLuint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuivEXT)(GLuint, GLenum, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iEXT)(GLuint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ivEXT)(GLuint, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiEXT)(GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uivEXT)(GLuint, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iEXT)(GLuint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ivEXT)(GLuint, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiEXT)(GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uivEXT)(GLuint, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iEXT)(GLuint, GLint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ivEXT)(GLuint, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiEXT)(GLuint, GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uivEXT)(GLuint, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bvEXT)(GLuint, const GLbyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iEXT)(GLuint, GLint, GLint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ivEXT)(GLuint, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4svEXT)(GLuint, const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubvEXT)(GLuint, const GLubyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiEXT)(GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uivEXT)(GLuint, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usvEXT)(GLuint, const GLushort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointerEXT)(GLuint, GLint, GLenum, GLsizei, const GLvoid *) = NULL; - -static int Load_NV_vertex_program4(void) -{ - int numFailed = 0; - _ptrc_glGetVertexAttribIivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribIivEXT"); - if(!_ptrc_glGetVertexAttribIivEXT) numFailed++; - _ptrc_glGetVertexAttribIuivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetVertexAttribIuivEXT"); - if(!_ptrc_glGetVertexAttribIuivEXT) numFailed++; - _ptrc_glVertexAttribI1iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glVertexAttribI1iEXT"); - if(!_ptrc_glVertexAttribI1iEXT) numFailed++; - _ptrc_glVertexAttribI1ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI1ivEXT"); - if(!_ptrc_glVertexAttribI1ivEXT) numFailed++; - _ptrc_glVertexAttribI1uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribI1uiEXT"); - if(!_ptrc_glVertexAttribI1uiEXT) numFailed++; - _ptrc_glVertexAttribI1uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI1uivEXT"); - if(!_ptrc_glVertexAttribI1uivEXT) numFailed++; - _ptrc_glVertexAttribI2iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glVertexAttribI2iEXT"); - if(!_ptrc_glVertexAttribI2iEXT) numFailed++; - _ptrc_glVertexAttribI2ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI2ivEXT"); - if(!_ptrc_glVertexAttribI2ivEXT) numFailed++; - _ptrc_glVertexAttribI2uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI2uiEXT"); - if(!_ptrc_glVertexAttribI2uiEXT) numFailed++; - _ptrc_glVertexAttribI2uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI2uivEXT"); - if(!_ptrc_glVertexAttribI2uivEXT) numFailed++; - _ptrc_glVertexAttribI3iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI3iEXT"); - if(!_ptrc_glVertexAttribI3iEXT) numFailed++; - _ptrc_glVertexAttribI3ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI3ivEXT"); - if(!_ptrc_glVertexAttribI3ivEXT) numFailed++; - _ptrc_glVertexAttribI3uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI3uiEXT"); - if(!_ptrc_glVertexAttribI3uiEXT) numFailed++; - _ptrc_glVertexAttribI3uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI3uivEXT"); - if(!_ptrc_glVertexAttribI3uivEXT) numFailed++; - _ptrc_glVertexAttribI4bvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttribI4bvEXT"); - if(!_ptrc_glVertexAttribI4bvEXT) numFailed++; - _ptrc_glVertexAttribI4iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI4iEXT"); - if(!_ptrc_glVertexAttribI4iEXT) numFailed++; - _ptrc_glVertexAttribI4ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI4ivEXT"); - if(!_ptrc_glVertexAttribI4ivEXT) numFailed++; - _ptrc_glVertexAttribI4svEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttribI4svEXT"); - if(!_ptrc_glVertexAttribI4svEXT) numFailed++; - _ptrc_glVertexAttribI4ubvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttribI4ubvEXT"); - if(!_ptrc_glVertexAttribI4ubvEXT) numFailed++; - _ptrc_glVertexAttribI4uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI4uiEXT"); - if(!_ptrc_glVertexAttribI4uiEXT) numFailed++; - _ptrc_glVertexAttribI4uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI4uivEXT"); - if(!_ptrc_glVertexAttribI4uivEXT) numFailed++; - _ptrc_glVertexAttribI4usvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttribI4usvEXT"); - if(!_ptrc_glVertexAttribI4usvEXT) numFailed++; - _ptrc_glVertexAttribIPointerEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribIPointerEXT"); - if(!_ptrc_glVertexAttribIPointerEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBeginVideoCaptureNV)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindVideoCaptureStreamBufferNV)(GLuint, GLuint, GLenum, GLintptrARB) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindVideoCaptureStreamTextureNV)(GLuint, GLuint, GLenum, GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEndVideoCaptureNV)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVideoCaptureStreamdvNV)(GLuint, GLuint, GLenum, GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVideoCaptureStreamfvNV)(GLuint, GLuint, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVideoCaptureStreamivNV)(GLuint, GLuint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVideoCaptureivNV)(GLuint, GLenum, GLint *) = NULL; -GLenum (CODEGEN_FUNCPTR *_ptrc_glVideoCaptureNV)(GLuint, GLuint *, GLuint64EXT *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVideoCaptureStreamParameterdvNV)(GLuint, GLuint, GLenum, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVideoCaptureStreamParameterfvNV)(GLuint, GLuint, GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVideoCaptureStreamParameterivNV)(GLuint, GLuint, GLenum, const GLint *) = NULL; - -static int Load_NV_video_capture(void) -{ - int numFailed = 0; - _ptrc_glBeginVideoCaptureNV = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBeginVideoCaptureNV"); - if(!_ptrc_glBeginVideoCaptureNV) numFailed++; - _ptrc_glBindVideoCaptureStreamBufferNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLintptrARB))IntGetProcAddress("glBindVideoCaptureStreamBufferNV"); - if(!_ptrc_glBindVideoCaptureStreamBufferNV) numFailed++; - _ptrc_glBindVideoCaptureStreamTextureNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLenum, GLuint))IntGetProcAddress("glBindVideoCaptureStreamTextureNV"); - if(!_ptrc_glBindVideoCaptureStreamTextureNV) numFailed++; - _ptrc_glEndVideoCaptureNV = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glEndVideoCaptureNV"); - if(!_ptrc_glEndVideoCaptureNV) numFailed++; - _ptrc_glGetVideoCaptureStreamdvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVideoCaptureStreamdvNV"); - if(!_ptrc_glGetVideoCaptureStreamdvNV) numFailed++; - _ptrc_glGetVideoCaptureStreamfvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVideoCaptureStreamfvNV"); - if(!_ptrc_glGetVideoCaptureStreamfvNV) numFailed++; - _ptrc_glGetVideoCaptureStreamivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetVideoCaptureStreamivNV"); - if(!_ptrc_glGetVideoCaptureStreamivNV) numFailed++; - _ptrc_glGetVideoCaptureivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVideoCaptureivNV"); - if(!_ptrc_glGetVideoCaptureivNV) numFailed++; - _ptrc_glVideoCaptureNV = (GLenum (CODEGEN_FUNCPTR *)(GLuint, GLuint *, GLuint64EXT *))IntGetProcAddress("glVideoCaptureNV"); - if(!_ptrc_glVideoCaptureNV) numFailed++; - _ptrc_glVideoCaptureStreamParameterdvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, const GLdouble *))IntGetProcAddress("glVideoCaptureStreamParameterdvNV"); - if(!_ptrc_glVideoCaptureStreamParameterdvNV) numFailed++; - _ptrc_glVideoCaptureStreamParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, const GLfloat *))IntGetProcAddress("glVideoCaptureStreamParameterfvNV"); - if(!_ptrc_glVideoCaptureStreamParameterfvNV) numFailed++; - _ptrc_glVideoCaptureStreamParameterivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, const GLint *))IntGetProcAddress("glVideoCaptureStreamParameterivNV"); - if(!_ptrc_glVideoCaptureStreamParameterivNV) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1bOES)(GLenum, GLbyte) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1bvOES)(GLenum, const GLbyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2bOES)(GLenum, GLbyte, GLbyte) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2bvOES)(GLenum, const GLbyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3bOES)(GLenum, GLbyte, GLbyte, GLbyte) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3bvOES)(GLenum, const GLbyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4bOES)(GLenum, GLbyte, GLbyte, GLbyte, GLbyte) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4bvOES)(GLenum, const GLbyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1bOES)(GLbyte) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1bvOES)(const GLbyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2bOES)(GLbyte, GLbyte) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2bvOES)(const GLbyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3bOES)(GLbyte, GLbyte, GLbyte) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3bvOES)(const GLbyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4bOES)(GLbyte, GLbyte, GLbyte, GLbyte) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4bvOES)(const GLbyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertex2bOES)(GLbyte) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertex2bvOES)(const GLbyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertex3bOES)(GLbyte, GLbyte) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertex3bvOES)(const GLbyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertex4bOES)(GLbyte, GLbyte, GLbyte) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertex4bvOES)(const GLbyte *) = NULL; - -static int Load_OES_byte_coordinates(void) -{ - int numFailed = 0; - _ptrc_glMultiTexCoord1bOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLbyte))IntGetProcAddress("glMultiTexCoord1bOES"); - if(!_ptrc_glMultiTexCoord1bOES) numFailed++; - _ptrc_glMultiTexCoord1bvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLbyte *))IntGetProcAddress("glMultiTexCoord1bvOES"); - if(!_ptrc_glMultiTexCoord1bvOES) numFailed++; - _ptrc_glMultiTexCoord2bOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLbyte, GLbyte))IntGetProcAddress("glMultiTexCoord2bOES"); - if(!_ptrc_glMultiTexCoord2bOES) numFailed++; - _ptrc_glMultiTexCoord2bvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLbyte *))IntGetProcAddress("glMultiTexCoord2bvOES"); - if(!_ptrc_glMultiTexCoord2bvOES) numFailed++; - _ptrc_glMultiTexCoord3bOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLbyte, GLbyte, GLbyte))IntGetProcAddress("glMultiTexCoord3bOES"); - if(!_ptrc_glMultiTexCoord3bOES) numFailed++; - _ptrc_glMultiTexCoord3bvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLbyte *))IntGetProcAddress("glMultiTexCoord3bvOES"); - if(!_ptrc_glMultiTexCoord3bvOES) numFailed++; - _ptrc_glMultiTexCoord4bOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLbyte, GLbyte, GLbyte, GLbyte))IntGetProcAddress("glMultiTexCoord4bOES"); - if(!_ptrc_glMultiTexCoord4bOES) numFailed++; - _ptrc_glMultiTexCoord4bvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLbyte *))IntGetProcAddress("glMultiTexCoord4bvOES"); - if(!_ptrc_glMultiTexCoord4bvOES) numFailed++; - _ptrc_glTexCoord1bOES = (void (CODEGEN_FUNCPTR *)(GLbyte))IntGetProcAddress("glTexCoord1bOES"); - if(!_ptrc_glTexCoord1bOES) numFailed++; - _ptrc_glTexCoord1bvOES = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glTexCoord1bvOES"); - if(!_ptrc_glTexCoord1bvOES) numFailed++; - _ptrc_glTexCoord2bOES = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte))IntGetProcAddress("glTexCoord2bOES"); - if(!_ptrc_glTexCoord2bOES) numFailed++; - _ptrc_glTexCoord2bvOES = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glTexCoord2bvOES"); - if(!_ptrc_glTexCoord2bvOES) numFailed++; - _ptrc_glTexCoord3bOES = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glTexCoord3bOES"); - if(!_ptrc_glTexCoord3bOES) numFailed++; - _ptrc_glTexCoord3bvOES = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glTexCoord3bvOES"); - if(!_ptrc_glTexCoord3bvOES) numFailed++; - _ptrc_glTexCoord4bOES = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte, GLbyte))IntGetProcAddress("glTexCoord4bOES"); - if(!_ptrc_glTexCoord4bOES) numFailed++; - _ptrc_glTexCoord4bvOES = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glTexCoord4bvOES"); - if(!_ptrc_glTexCoord4bvOES) numFailed++; - _ptrc_glVertex2bOES = (void (CODEGEN_FUNCPTR *)(GLbyte))IntGetProcAddress("glVertex2bOES"); - if(!_ptrc_glVertex2bOES) numFailed++; - _ptrc_glVertex2bvOES = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glVertex2bvOES"); - if(!_ptrc_glVertex2bvOES) numFailed++; - _ptrc_glVertex3bOES = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte))IntGetProcAddress("glVertex3bOES"); - if(!_ptrc_glVertex3bOES) numFailed++; - _ptrc_glVertex3bvOES = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glVertex3bvOES"); - if(!_ptrc_glVertex3bvOES) numFailed++; - _ptrc_glVertex4bOES = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glVertex4bOES"); - if(!_ptrc_glVertex4bOES) numFailed++; - _ptrc_glVertex4bvOES = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glVertex4bvOES"); - if(!_ptrc_glVertex4bvOES) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glAccumxOES)(GLenum, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glAlphaFuncxOES)(GLenum, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBitmapxOES)(GLsizei, GLsizei, GLfixed, GLfixed, GLfixed, GLfixed, const GLubyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBlendColorxOES)(GLfixed, GLfixed, GLfixed, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glClearAccumxOES)(GLfixed, GLfixed, GLfixed, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glClearColorxOES)(GLfixed, GLfixed, GLfixed, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glClearDepthxOES)(GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glClipPlanexOES)(GLenum, const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColor3xOES)(GLfixed, GLfixed, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColor3xvOES)(const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColor4xOES)(GLfixed, GLfixed, GLfixed, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColor4xvOES)(const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterxOES)(GLenum, GLenum, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterxvOES)(GLenum, GLenum, const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDepthRangexOES)(GLfixed, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1xOES)(GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1xvOES)(const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2xOES)(GLfixed, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2xvOES)(const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFeedbackBufferxOES)(GLsizei, GLenum, const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFogxOES)(GLenum, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFogxvOES)(GLenum, const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFrustumxOES)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetClipPlanexOES)(GLenum, GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameterxvOES)(GLenum, GLenum, GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetFixedvOES)(GLenum, GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameterxvOES)(GLenum, GLenum, GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetLightxOES)(GLenum, GLenum, GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetMapxvOES)(GLenum, GLenum, GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetMaterialxOES)(GLenum, GLenum, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapxv)(GLenum, GLint, GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetTexEnvxvOES)(GLenum, GLenum, GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetTexGenxvOES)(GLenum, GLenum, GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterxvOES)(GLenum, GLint, GLenum, GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterxvOES)(GLenum, GLenum, GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glIndexxOES)(GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glIndexxvOES)(const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glLightModelxOES)(GLenum, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glLightModelxvOES)(GLenum, const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glLightxOES)(GLenum, GLenum, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glLightxvOES)(GLenum, GLenum, const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glLineWidthxOES)(GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glLoadMatrixxOES)(const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixxOES)(const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMap1xOES)(GLenum, GLfixed, GLfixed, GLint, GLint, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMap2xOES)(GLenum, GLfixed, GLfixed, GLint, GLint, GLfixed, GLfixed, GLint, GLint, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMapGrid1xOES)(GLint, GLfixed, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMapGrid2xOES)(GLint, GLfixed, GLfixed, GLfixed, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMaterialxOES)(GLenum, GLenum, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMaterialxvOES)(GLenum, GLenum, const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultMatrixxOES)(const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixxOES)(const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1xOES)(GLenum, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1xvOES)(GLenum, const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2xOES)(GLenum, GLfixed, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2xvOES)(GLenum, const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3xOES)(GLenum, GLfixed, GLfixed, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3xvOES)(GLenum, const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4xOES)(GLenum, GLfixed, GLfixed, GLfixed, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4xvOES)(GLenum, const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNormal3xOES)(GLfixed, GLfixed, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNormal3xvOES)(const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glOrthoxOES)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPassThroughxOES)(GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPixelMapx)(GLenum, GLint, const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPixelStorex)(GLenum, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPixelTransferxOES)(GLenum, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPixelZoomxOES)(GLfixed, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPointParameterxvOES)(GLenum, const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPointSizexOES)(GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffsetxOES)(GLfixed, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPrioritizeTexturesxOES)(GLsizei, const GLuint *, const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2xOES)(GLfixed, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2xvOES)(const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3xOES)(GLfixed, GLfixed, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3xvOES)(const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4xOES)(GLfixed, GLfixed, GLfixed, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4xvOES)(const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glRectxOES)(GLfixed, GLfixed, GLfixed, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glRectxvOES)(const GLfixed *, const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glRotatexOES)(GLfixed, GLfixed, GLfixed, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverageOES)(GLfixed, GLboolean) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glScalexOES)(GLfixed, GLfixed, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1xOES)(GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1xvOES)(const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2xOES)(GLfixed, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2xvOES)(const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3xOES)(GLfixed, GLfixed, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3xvOES)(const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4xOES)(GLfixed, GLfixed, GLfixed, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4xvOES)(const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexEnvxOES)(GLenum, GLenum, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexEnvxvOES)(GLenum, GLenum, const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexGenxOES)(GLenum, GLenum, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexGenxvOES)(GLenum, GLenum, const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexParameterxOES)(GLenum, GLenum, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexParameterxvOES)(GLenum, GLenum, const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTranslatexOES)(GLfixed, GLfixed, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertex2xOES)(GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertex2xvOES)(const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertex3xOES)(GLfixed, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertex3xvOES)(const GLfixed *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertex4xOES)(GLfixed, GLfixed, GLfixed) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertex4xvOES)(const GLfixed *) = NULL; - -static int Load_OES_fixed_point(void) -{ - int numFailed = 0; - _ptrc_glAccumxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed))IntGetProcAddress("glAccumxOES"); - if(!_ptrc_glAccumxOES) numFailed++; - _ptrc_glAlphaFuncxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed))IntGetProcAddress("glAlphaFuncxOES"); - if(!_ptrc_glAlphaFuncxOES) numFailed++; - _ptrc_glBitmapxOES = (void (CODEGEN_FUNCPTR *)(GLsizei, GLsizei, GLfixed, GLfixed, GLfixed, GLfixed, const GLubyte *))IntGetProcAddress("glBitmapxOES"); - if(!_ptrc_glBitmapxOES) numFailed++; - _ptrc_glBlendColorxOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glBlendColorxOES"); - if(!_ptrc_glBlendColorxOES) numFailed++; - _ptrc_glClearAccumxOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glClearAccumxOES"); - if(!_ptrc_glClearAccumxOES) numFailed++; - _ptrc_glClearColorxOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glClearColorxOES"); - if(!_ptrc_glClearColorxOES) numFailed++; - _ptrc_glClearDepthxOES = (void (CODEGEN_FUNCPTR *)(GLfixed))IntGetProcAddress("glClearDepthxOES"); - if(!_ptrc_glClearDepthxOES) numFailed++; - _ptrc_glClipPlanexOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfixed *))IntGetProcAddress("glClipPlanexOES"); - if(!_ptrc_glClipPlanexOES) numFailed++; - _ptrc_glColor3xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed))IntGetProcAddress("glColor3xOES"); - if(!_ptrc_glColor3xOES) numFailed++; - _ptrc_glColor3xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glColor3xvOES"); - if(!_ptrc_glColor3xvOES) numFailed++; - _ptrc_glColor4xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glColor4xOES"); - if(!_ptrc_glColor4xOES) numFailed++; - _ptrc_glColor4xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glColor4xvOES"); - if(!_ptrc_glColor4xvOES) numFailed++; - _ptrc_glConvolutionParameterxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed))IntGetProcAddress("glConvolutionParameterxOES"); - if(!_ptrc_glConvolutionParameterxOES) numFailed++; - _ptrc_glConvolutionParameterxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfixed *))IntGetProcAddress("glConvolutionParameterxvOES"); - if(!_ptrc_glConvolutionParameterxvOES) numFailed++; - _ptrc_glDepthRangexOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed))IntGetProcAddress("glDepthRangexOES"); - if(!_ptrc_glDepthRangexOES) numFailed++; - _ptrc_glEvalCoord1xOES = (void (CODEGEN_FUNCPTR *)(GLfixed))IntGetProcAddress("glEvalCoord1xOES"); - if(!_ptrc_glEvalCoord1xOES) numFailed++; - _ptrc_glEvalCoord1xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glEvalCoord1xvOES"); - if(!_ptrc_glEvalCoord1xvOES) numFailed++; - _ptrc_glEvalCoord2xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed))IntGetProcAddress("glEvalCoord2xOES"); - if(!_ptrc_glEvalCoord2xOES) numFailed++; - _ptrc_glEvalCoord2xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glEvalCoord2xvOES"); - if(!_ptrc_glEvalCoord2xvOES) numFailed++; - _ptrc_glFeedbackBufferxOES = (void (CODEGEN_FUNCPTR *)(GLsizei, GLenum, const GLfixed *))IntGetProcAddress("glFeedbackBufferxOES"); - if(!_ptrc_glFeedbackBufferxOES) numFailed++; - _ptrc_glFogxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed))IntGetProcAddress("glFogxOES"); - if(!_ptrc_glFogxOES) numFailed++; - _ptrc_glFogxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfixed *))IntGetProcAddress("glFogxvOES"); - if(!_ptrc_glFogxvOES) numFailed++; - _ptrc_glFrustumxOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glFrustumxOES"); - if(!_ptrc_glFrustumxOES) numFailed++; - _ptrc_glGetClipPlanexOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed *))IntGetProcAddress("glGetClipPlanexOES"); - if(!_ptrc_glGetClipPlanexOES) numFailed++; - _ptrc_glGetConvolutionParameterxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed *))IntGetProcAddress("glGetConvolutionParameterxvOES"); - if(!_ptrc_glGetConvolutionParameterxvOES) numFailed++; - _ptrc_glGetFixedvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed *))IntGetProcAddress("glGetFixedvOES"); - if(!_ptrc_glGetFixedvOES) numFailed++; - _ptrc_glGetHistogramParameterxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed *))IntGetProcAddress("glGetHistogramParameterxvOES"); - if(!_ptrc_glGetHistogramParameterxvOES) numFailed++; - _ptrc_glGetLightxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed *))IntGetProcAddress("glGetLightxOES"); - if(!_ptrc_glGetLightxOES) numFailed++; - _ptrc_glGetMapxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed *))IntGetProcAddress("glGetMapxvOES"); - if(!_ptrc_glGetMapxvOES) numFailed++; - _ptrc_glGetMaterialxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed))IntGetProcAddress("glGetMaterialxOES"); - if(!_ptrc_glGetMaterialxOES) numFailed++; - _ptrc_glGetPixelMapxv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLfixed *))IntGetProcAddress("glGetPixelMapxv"); - if(!_ptrc_glGetPixelMapxv) numFailed++; - _ptrc_glGetTexEnvxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed *))IntGetProcAddress("glGetTexEnvxvOES"); - if(!_ptrc_glGetTexEnvxvOES) numFailed++; - _ptrc_glGetTexGenxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed *))IntGetProcAddress("glGetTexGenxvOES"); - if(!_ptrc_glGetTexGenxvOES) numFailed++; - _ptrc_glGetTexLevelParameterxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLfixed *))IntGetProcAddress("glGetTexLevelParameterxvOES"); - if(!_ptrc_glGetTexLevelParameterxvOES) numFailed++; - _ptrc_glGetTexParameterxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed *))IntGetProcAddress("glGetTexParameterxvOES"); - if(!_ptrc_glGetTexParameterxvOES) numFailed++; - _ptrc_glIndexxOES = (void (CODEGEN_FUNCPTR *)(GLfixed))IntGetProcAddress("glIndexxOES"); - if(!_ptrc_glIndexxOES) numFailed++; - _ptrc_glIndexxvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glIndexxvOES"); - if(!_ptrc_glIndexxvOES) numFailed++; - _ptrc_glLightModelxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed))IntGetProcAddress("glLightModelxOES"); - if(!_ptrc_glLightModelxOES) numFailed++; - _ptrc_glLightModelxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfixed *))IntGetProcAddress("glLightModelxvOES"); - if(!_ptrc_glLightModelxvOES) numFailed++; - _ptrc_glLightxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed))IntGetProcAddress("glLightxOES"); - if(!_ptrc_glLightxOES) numFailed++; - _ptrc_glLightxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfixed *))IntGetProcAddress("glLightxvOES"); - if(!_ptrc_glLightxvOES) numFailed++; - _ptrc_glLineWidthxOES = (void (CODEGEN_FUNCPTR *)(GLfixed))IntGetProcAddress("glLineWidthxOES"); - if(!_ptrc_glLineWidthxOES) numFailed++; - _ptrc_glLoadMatrixxOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glLoadMatrixxOES"); - if(!_ptrc_glLoadMatrixxOES) numFailed++; - _ptrc_glLoadTransposeMatrixxOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glLoadTransposeMatrixxOES"); - if(!_ptrc_glLoadTransposeMatrixxOES) numFailed++; - _ptrc_glMap1xOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed, GLfixed, GLint, GLint, GLfixed))IntGetProcAddress("glMap1xOES"); - if(!_ptrc_glMap1xOES) numFailed++; - _ptrc_glMap2xOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed, GLfixed, GLint, GLint, GLfixed, GLfixed, GLint, GLint, GLfixed))IntGetProcAddress("glMap2xOES"); - if(!_ptrc_glMap2xOES) numFailed++; - _ptrc_glMapGrid1xOES = (void (CODEGEN_FUNCPTR *)(GLint, GLfixed, GLfixed))IntGetProcAddress("glMapGrid1xOES"); - if(!_ptrc_glMapGrid1xOES) numFailed++; - _ptrc_glMapGrid2xOES = (void (CODEGEN_FUNCPTR *)(GLint, GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glMapGrid2xOES"); - if(!_ptrc_glMapGrid2xOES) numFailed++; - _ptrc_glMaterialxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed))IntGetProcAddress("glMaterialxOES"); - if(!_ptrc_glMaterialxOES) numFailed++; - _ptrc_glMaterialxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfixed *))IntGetProcAddress("glMaterialxvOES"); - if(!_ptrc_glMaterialxvOES) numFailed++; - _ptrc_glMultMatrixxOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glMultMatrixxOES"); - if(!_ptrc_glMultMatrixxOES) numFailed++; - _ptrc_glMultTransposeMatrixxOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glMultTransposeMatrixxOES"); - if(!_ptrc_glMultTransposeMatrixxOES) numFailed++; - _ptrc_glMultiTexCoord1xOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed))IntGetProcAddress("glMultiTexCoord1xOES"); - if(!_ptrc_glMultiTexCoord1xOES) numFailed++; - _ptrc_glMultiTexCoord1xvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfixed *))IntGetProcAddress("glMultiTexCoord1xvOES"); - if(!_ptrc_glMultiTexCoord1xvOES) numFailed++; - _ptrc_glMultiTexCoord2xOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed, GLfixed))IntGetProcAddress("glMultiTexCoord2xOES"); - if(!_ptrc_glMultiTexCoord2xOES) numFailed++; - _ptrc_glMultiTexCoord2xvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfixed *))IntGetProcAddress("glMultiTexCoord2xvOES"); - if(!_ptrc_glMultiTexCoord2xvOES) numFailed++; - _ptrc_glMultiTexCoord3xOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glMultiTexCoord3xOES"); - if(!_ptrc_glMultiTexCoord3xOES) numFailed++; - _ptrc_glMultiTexCoord3xvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfixed *))IntGetProcAddress("glMultiTexCoord3xvOES"); - if(!_ptrc_glMultiTexCoord3xvOES) numFailed++; - _ptrc_glMultiTexCoord4xOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glMultiTexCoord4xOES"); - if(!_ptrc_glMultiTexCoord4xOES) numFailed++; - _ptrc_glMultiTexCoord4xvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfixed *))IntGetProcAddress("glMultiTexCoord4xvOES"); - if(!_ptrc_glMultiTexCoord4xvOES) numFailed++; - _ptrc_glNormal3xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed))IntGetProcAddress("glNormal3xOES"); - if(!_ptrc_glNormal3xOES) numFailed++; - _ptrc_glNormal3xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glNormal3xvOES"); - if(!_ptrc_glNormal3xvOES) numFailed++; - _ptrc_glOrthoxOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glOrthoxOES"); - if(!_ptrc_glOrthoxOES) numFailed++; - _ptrc_glPassThroughxOES = (void (CODEGEN_FUNCPTR *)(GLfixed))IntGetProcAddress("glPassThroughxOES"); - if(!_ptrc_glPassThroughxOES) numFailed++; - _ptrc_glPixelMapx = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLfixed *))IntGetProcAddress("glPixelMapx"); - if(!_ptrc_glPixelMapx) numFailed++; - _ptrc_glPixelStorex = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed))IntGetProcAddress("glPixelStorex"); - if(!_ptrc_glPixelStorex) numFailed++; - _ptrc_glPixelTransferxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed))IntGetProcAddress("glPixelTransferxOES"); - if(!_ptrc_glPixelTransferxOES) numFailed++; - _ptrc_glPixelZoomxOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed))IntGetProcAddress("glPixelZoomxOES"); - if(!_ptrc_glPixelZoomxOES) numFailed++; - _ptrc_glPointParameterxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfixed *))IntGetProcAddress("glPointParameterxvOES"); - if(!_ptrc_glPointParameterxvOES) numFailed++; - _ptrc_glPointSizexOES = (void (CODEGEN_FUNCPTR *)(GLfixed))IntGetProcAddress("glPointSizexOES"); - if(!_ptrc_glPointSizexOES) numFailed++; - _ptrc_glPolygonOffsetxOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed))IntGetProcAddress("glPolygonOffsetxOES"); - if(!_ptrc_glPolygonOffsetxOES) numFailed++; - _ptrc_glPrioritizeTexturesxOES = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, const GLfixed *))IntGetProcAddress("glPrioritizeTexturesxOES"); - if(!_ptrc_glPrioritizeTexturesxOES) numFailed++; - _ptrc_glRasterPos2xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed))IntGetProcAddress("glRasterPos2xOES"); - if(!_ptrc_glRasterPos2xOES) numFailed++; - _ptrc_glRasterPos2xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glRasterPos2xvOES"); - if(!_ptrc_glRasterPos2xvOES) numFailed++; - _ptrc_glRasterPos3xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed))IntGetProcAddress("glRasterPos3xOES"); - if(!_ptrc_glRasterPos3xOES) numFailed++; - _ptrc_glRasterPos3xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glRasterPos3xvOES"); - if(!_ptrc_glRasterPos3xvOES) numFailed++; - _ptrc_glRasterPos4xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glRasterPos4xOES"); - if(!_ptrc_glRasterPos4xOES) numFailed++; - _ptrc_glRasterPos4xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glRasterPos4xvOES"); - if(!_ptrc_glRasterPos4xvOES) numFailed++; - _ptrc_glRectxOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glRectxOES"); - if(!_ptrc_glRectxOES) numFailed++; - _ptrc_glRectxvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *, const GLfixed *))IntGetProcAddress("glRectxvOES"); - if(!_ptrc_glRectxvOES) numFailed++; - _ptrc_glRotatexOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glRotatexOES"); - if(!_ptrc_glRotatexOES) numFailed++; - _ptrc_glSampleCoverageOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLboolean))IntGetProcAddress("glSampleCoverageOES"); - if(!_ptrc_glSampleCoverageOES) numFailed++; - _ptrc_glScalexOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed))IntGetProcAddress("glScalexOES"); - if(!_ptrc_glScalexOES) numFailed++; - _ptrc_glTexCoord1xOES = (void (CODEGEN_FUNCPTR *)(GLfixed))IntGetProcAddress("glTexCoord1xOES"); - if(!_ptrc_glTexCoord1xOES) numFailed++; - _ptrc_glTexCoord1xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glTexCoord1xvOES"); - if(!_ptrc_glTexCoord1xvOES) numFailed++; - _ptrc_glTexCoord2xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed))IntGetProcAddress("glTexCoord2xOES"); - if(!_ptrc_glTexCoord2xOES) numFailed++; - _ptrc_glTexCoord2xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glTexCoord2xvOES"); - if(!_ptrc_glTexCoord2xvOES) numFailed++; - _ptrc_glTexCoord3xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed))IntGetProcAddress("glTexCoord3xOES"); - if(!_ptrc_glTexCoord3xOES) numFailed++; - _ptrc_glTexCoord3xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glTexCoord3xvOES"); - if(!_ptrc_glTexCoord3xvOES) numFailed++; - _ptrc_glTexCoord4xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glTexCoord4xOES"); - if(!_ptrc_glTexCoord4xOES) numFailed++; - _ptrc_glTexCoord4xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glTexCoord4xvOES"); - if(!_ptrc_glTexCoord4xvOES) numFailed++; - _ptrc_glTexEnvxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed))IntGetProcAddress("glTexEnvxOES"); - if(!_ptrc_glTexEnvxOES) numFailed++; - _ptrc_glTexEnvxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfixed *))IntGetProcAddress("glTexEnvxvOES"); - if(!_ptrc_glTexEnvxvOES) numFailed++; - _ptrc_glTexGenxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed))IntGetProcAddress("glTexGenxOES"); - if(!_ptrc_glTexGenxOES) numFailed++; - _ptrc_glTexGenxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfixed *))IntGetProcAddress("glTexGenxvOES"); - if(!_ptrc_glTexGenxvOES) numFailed++; - _ptrc_glTexParameterxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed))IntGetProcAddress("glTexParameterxOES"); - if(!_ptrc_glTexParameterxOES) numFailed++; - _ptrc_glTexParameterxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfixed *))IntGetProcAddress("glTexParameterxvOES"); - if(!_ptrc_glTexParameterxvOES) numFailed++; - _ptrc_glTranslatexOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed))IntGetProcAddress("glTranslatexOES"); - if(!_ptrc_glTranslatexOES) numFailed++; - _ptrc_glVertex2xOES = (void (CODEGEN_FUNCPTR *)(GLfixed))IntGetProcAddress("glVertex2xOES"); - if(!_ptrc_glVertex2xOES) numFailed++; - _ptrc_glVertex2xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glVertex2xvOES"); - if(!_ptrc_glVertex2xvOES) numFailed++; - _ptrc_glVertex3xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed))IntGetProcAddress("glVertex3xOES"); - if(!_ptrc_glVertex3xOES) numFailed++; - _ptrc_glVertex3xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glVertex3xvOES"); - if(!_ptrc_glVertex3xvOES) numFailed++; - _ptrc_glVertex4xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed))IntGetProcAddress("glVertex4xOES"); - if(!_ptrc_glVertex4xOES) numFailed++; - _ptrc_glVertex4xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glVertex4xvOES"); - if(!_ptrc_glVertex4xvOES) numFailed++; - return numFailed; -} - -GLbitfield (CODEGEN_FUNCPTR *_ptrc_glQueryMatrixxOES)(GLfixed *, GLint *) = NULL; - -static int Load_OES_query_matrix(void) -{ - int numFailed = 0; - _ptrc_glQueryMatrixxOES = (GLbitfield (CODEGEN_FUNCPTR *)(GLfixed *, GLint *))IntGetProcAddress("glQueryMatrixxOES"); - if(!_ptrc_glQueryMatrixxOES) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glClearDepthfOES)(GLclampf) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glClipPlanefOES)(GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDepthRangefOES)(GLclampf, GLclampf) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFrustumfOES)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetClipPlanefOES)(GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glOrthofOES)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; - -static int Load_OES_single_precision(void) -{ - int numFailed = 0; - _ptrc_glClearDepthfOES = (void (CODEGEN_FUNCPTR *)(GLclampf))IntGetProcAddress("glClearDepthfOES"); - if(!_ptrc_glClearDepthfOES) numFailed++; - _ptrc_glClipPlanefOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glClipPlanefOES"); - if(!_ptrc_glClipPlanefOES) numFailed++; - _ptrc_glDepthRangefOES = (void (CODEGEN_FUNCPTR *)(GLclampf, GLclampf))IntGetProcAddress("glDepthRangefOES"); - if(!_ptrc_glDepthRangefOES) numFailed++; - _ptrc_glFrustumfOES = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glFrustumfOES"); - if(!_ptrc_glFrustumfOES) numFailed++; - _ptrc_glGetClipPlanefOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetClipPlanefOES"); - if(!_ptrc_glGetClipPlanefOES) numFailed++; - _ptrc_glOrthofOES = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glOrthofOES"); - if(!_ptrc_glOrthofOES) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glHintPGI)(GLenum, GLint) = NULL; - -static int Load_PGI_misc_hints(void) -{ - int numFailed = 0; - _ptrc_glHintPGI = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glHintPGI"); - if(!_ptrc_glHintPGI) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glDetailTexFuncSGIS)(GLenum, GLsizei, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetDetailTexFuncSGIS)(GLenum, GLfloat *) = NULL; - -static int Load_SGIS_detail_texture(void) -{ - int numFailed = 0; - _ptrc_glDetailTexFuncSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLfloat *))IntGetProcAddress("glDetailTexFuncSGIS"); - if(!_ptrc_glDetailTexFuncSGIS) numFailed++; - _ptrc_glGetDetailTexFuncSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetDetailTexFuncSGIS"); - if(!_ptrc_glGetDetailTexFuncSGIS) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glFogFuncSGIS)(GLsizei, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetFogFuncSGIS)(GLfloat *) = NULL; - -static int Load_SGIS_fog_function(void) -{ - int numFailed = 0; - _ptrc_glFogFuncSGIS = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLfloat *))IntGetProcAddress("glFogFuncSGIS"); - if(!_ptrc_glFogFuncSGIS) numFailed++; - _ptrc_glGetFogFuncSGIS = (void (CODEGEN_FUNCPTR *)(GLfloat *))IntGetProcAddress("glGetFogFuncSGIS"); - if(!_ptrc_glGetFogFuncSGIS) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glSampleMaskSGIS)(GLclampf, GLboolean) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSamplePatternSGIS)(GLenum) = NULL; - -static int Load_SGIS_multisample(void) -{ - int numFailed = 0; - _ptrc_glSampleMaskSGIS = (void (CODEGEN_FUNCPTR *)(GLclampf, GLboolean))IntGetProcAddress("glSampleMaskSGIS"); - if(!_ptrc_glSampleMaskSGIS) numFailed++; - _ptrc_glSamplePatternSGIS = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glSamplePatternSGIS"); - if(!_ptrc_glSamplePatternSGIS) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetPixelTexGenParameterfvSGIS)(GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetPixelTexGenParameterivSGIS)(GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenParameterfSGIS)(GLenum, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenParameterfvSGIS)(GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenParameteriSGIS)(GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenParameterivSGIS)(GLenum, const GLint *) = NULL; - -static int Load_SGIS_pixel_texture(void) -{ - int numFailed = 0; - _ptrc_glGetPixelTexGenParameterfvSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetPixelTexGenParameterfvSGIS"); - if(!_ptrc_glGetPixelTexGenParameterfvSGIS) numFailed++; - _ptrc_glGetPixelTexGenParameterivSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetPixelTexGenParameterivSGIS"); - if(!_ptrc_glGetPixelTexGenParameterivSGIS) numFailed++; - _ptrc_glPixelTexGenParameterfSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPixelTexGenParameterfSGIS"); - if(!_ptrc_glPixelTexGenParameterfSGIS) numFailed++; - _ptrc_glPixelTexGenParameterfvSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPixelTexGenParameterfvSGIS"); - if(!_ptrc_glPixelTexGenParameterfvSGIS) numFailed++; - _ptrc_glPixelTexGenParameteriSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPixelTexGenParameteriSGIS"); - if(!_ptrc_glPixelTexGenParameteriSGIS) numFailed++; - _ptrc_glPixelTexGenParameterivSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glPixelTexGenParameterivSGIS"); - if(!_ptrc_glPixelTexGenParameterivSGIS) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfSGIS)(GLenum, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfvSGIS)(GLenum, const GLfloat *) = NULL; - -static int Load_SGIS_point_parameters(void) -{ - int numFailed = 0; - _ptrc_glPointParameterfSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPointParameterfSGIS"); - if(!_ptrc_glPointParameterfSGIS) numFailed++; - _ptrc_glPointParameterfvSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPointParameterfvSGIS"); - if(!_ptrc_glPointParameterfvSGIS) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetSharpenTexFuncSGIS)(GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSharpenTexFuncSGIS)(GLenum, GLsizei, const GLfloat *) = NULL; - -static int Load_SGIS_sharpen_texture(void) -{ - int numFailed = 0; - _ptrc_glGetSharpenTexFuncSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetSharpenTexFuncSGIS"); - if(!_ptrc_glGetSharpenTexFuncSGIS) numFailed++; - _ptrc_glSharpenTexFuncSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLfloat *))IntGetProcAddress("glSharpenTexFuncSGIS"); - if(!_ptrc_glSharpenTexFuncSGIS) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glTexImage4DSGIS)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage4DSGIS)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; - -static int Load_SGIS_texture4D(void) -{ - int numFailed = 0; - _ptrc_glTexImage4DSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage4DSGIS"); - if(!_ptrc_glTexImage4DSGIS) numFailed++; - _ptrc_glTexSubImage4DSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage4DSGIS"); - if(!_ptrc_glTexSubImage4DSGIS) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glTextureColorMaskSGIS)(GLboolean, GLboolean, GLboolean, GLboolean) = NULL; - -static int Load_SGIS_texture_color_mask(void) -{ - int numFailed = 0; - _ptrc_glTextureColorMaskSGIS = (void (CODEGEN_FUNCPTR *)(GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glTextureColorMaskSGIS"); - if(!_ptrc_glTextureColorMaskSGIS) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetTexFilterFuncSGIS)(GLenum, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexFilterFuncSGIS)(GLenum, GLenum, GLsizei, const GLfloat *) = NULL; - -static int Load_SGIS_texture_filter4(void) -{ - int numFailed = 0; - _ptrc_glGetTexFilterFuncSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexFilterFuncSGIS"); - if(!_ptrc_glGetTexFilterFuncSGIS) numFailed++; - _ptrc_glTexFilterFuncSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, const GLfloat *))IntGetProcAddress("glTexFilterFuncSGIS"); - if(!_ptrc_glTexFilterFuncSGIS) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glAsyncMarkerSGIX)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeleteAsyncMarkersSGIX)(GLuint, GLsizei) = NULL; -GLint (CODEGEN_FUNCPTR *_ptrc_glFinishAsyncSGIX)(GLuint *) = NULL; -GLuint (CODEGEN_FUNCPTR *_ptrc_glGenAsyncMarkersSGIX)(GLsizei) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsAsyncMarkerSGIX)(GLuint) = NULL; -GLint (CODEGEN_FUNCPTR *_ptrc_glPollAsyncSGIX)(GLuint *) = NULL; - -static int Load_SGIX_async(void) -{ - int numFailed = 0; - _ptrc_glAsyncMarkerSGIX = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glAsyncMarkerSGIX"); - if(!_ptrc_glAsyncMarkerSGIX) numFailed++; - _ptrc_glDeleteAsyncMarkersSGIX = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei))IntGetProcAddress("glDeleteAsyncMarkersSGIX"); - if(!_ptrc_glDeleteAsyncMarkersSGIX) numFailed++; - _ptrc_glFinishAsyncSGIX = (GLint (CODEGEN_FUNCPTR *)(GLuint *))IntGetProcAddress("glFinishAsyncSGIX"); - if(!_ptrc_glFinishAsyncSGIX) numFailed++; - _ptrc_glGenAsyncMarkersSGIX = (GLuint (CODEGEN_FUNCPTR *)(GLsizei))IntGetProcAddress("glGenAsyncMarkersSGIX"); - if(!_ptrc_glGenAsyncMarkersSGIX) numFailed++; - _ptrc_glIsAsyncMarkerSGIX = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsAsyncMarkerSGIX"); - if(!_ptrc_glIsAsyncMarkerSGIX) numFailed++; - _ptrc_glPollAsyncSGIX = (GLint (CODEGEN_FUNCPTR *)(GLuint *))IntGetProcAddress("glPollAsyncSGIX"); - if(!_ptrc_glPollAsyncSGIX) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glFlushRasterSGIX)(void) = NULL; - -static int Load_SGIX_flush_raster(void) -{ - int numFailed = 0; - _ptrc_glFlushRasterSGIX = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glFlushRasterSGIX"); - if(!_ptrc_glFlushRasterSGIX) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glFragmentColorMaterialSGIX)(GLenum, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightModelfSGIX)(GLenum, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightModelfvSGIX)(GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightModeliSGIX)(GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightModelivSGIX)(GLenum, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightfSGIX)(GLenum, GLenum, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightfvSGIX)(GLenum, GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightiSGIX)(GLenum, GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightivSGIX)(GLenum, GLenum, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFragmentMaterialfSGIX)(GLenum, GLenum, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFragmentMaterialfvSGIX)(GLenum, GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFragmentMaterialiSGIX)(GLenum, GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFragmentMaterialivSGIX)(GLenum, GLenum, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetFragmentLightfvSGIX)(GLenum, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetFragmentLightivSGIX)(GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetFragmentMaterialfvSGIX)(GLenum, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetFragmentMaterialivSGIX)(GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glLightEnviSGIX)(GLenum, GLint) = NULL; - -static int Load_SGIX_fragment_lighting(void) -{ - int numFailed = 0; - _ptrc_glFragmentColorMaterialSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glFragmentColorMaterialSGIX"); - if(!_ptrc_glFragmentColorMaterialSGIX) numFailed++; - _ptrc_glFragmentLightModelfSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glFragmentLightModelfSGIX"); - if(!_ptrc_glFragmentLightModelfSGIX) numFailed++; - _ptrc_glFragmentLightModelfvSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glFragmentLightModelfvSGIX"); - if(!_ptrc_glFragmentLightModelfvSGIX) numFailed++; - _ptrc_glFragmentLightModeliSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glFragmentLightModeliSGIX"); - if(!_ptrc_glFragmentLightModeliSGIX) numFailed++; - _ptrc_glFragmentLightModelivSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glFragmentLightModelivSGIX"); - if(!_ptrc_glFragmentLightModelivSGIX) numFailed++; - _ptrc_glFragmentLightfSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glFragmentLightfSGIX"); - if(!_ptrc_glFragmentLightfSGIX) numFailed++; - _ptrc_glFragmentLightfvSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glFragmentLightfvSGIX"); - if(!_ptrc_glFragmentLightfvSGIX) numFailed++; - _ptrc_glFragmentLightiSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glFragmentLightiSGIX"); - if(!_ptrc_glFragmentLightiSGIX) numFailed++; - _ptrc_glFragmentLightivSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glFragmentLightivSGIX"); - if(!_ptrc_glFragmentLightivSGIX) numFailed++; - _ptrc_glFragmentMaterialfSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glFragmentMaterialfSGIX"); - if(!_ptrc_glFragmentMaterialfSGIX) numFailed++; - _ptrc_glFragmentMaterialfvSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glFragmentMaterialfvSGIX"); - if(!_ptrc_glFragmentMaterialfvSGIX) numFailed++; - _ptrc_glFragmentMaterialiSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glFragmentMaterialiSGIX"); - if(!_ptrc_glFragmentMaterialiSGIX) numFailed++; - _ptrc_glFragmentMaterialivSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glFragmentMaterialivSGIX"); - if(!_ptrc_glFragmentMaterialivSGIX) numFailed++; - _ptrc_glGetFragmentLightfvSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetFragmentLightfvSGIX"); - if(!_ptrc_glGetFragmentLightfvSGIX) numFailed++; - _ptrc_glGetFragmentLightivSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetFragmentLightivSGIX"); - if(!_ptrc_glGetFragmentLightivSGIX) numFailed++; - _ptrc_glGetFragmentMaterialfvSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetFragmentMaterialfvSGIX"); - if(!_ptrc_glGetFragmentMaterialfvSGIX) numFailed++; - _ptrc_glGetFragmentMaterialivSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetFragmentMaterialivSGIX"); - if(!_ptrc_glGetFragmentMaterialivSGIX) numFailed++; - _ptrc_glLightEnviSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glLightEnviSGIX"); - if(!_ptrc_glLightEnviSGIX) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glFrameZoomSGIX)(GLint) = NULL; - -static int Load_SGIX_framezoom(void) -{ - int numFailed = 0; - _ptrc_glFrameZoomSGIX = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glFrameZoomSGIX"); - if(!_ptrc_glFrameZoomSGIX) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glIglooInterfaceSGIX)(GLenum, const GLvoid *) = NULL; - -static int Load_SGIX_igloo_interface(void) -{ - int numFailed = 0; - _ptrc_glIglooInterfaceSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid *))IntGetProcAddress("glIglooInterfaceSGIX"); - if(!_ptrc_glIglooInterfaceSGIX) numFailed++; - return numFailed; -} - -GLint (CODEGEN_FUNCPTR *_ptrc_glGetInstrumentsSGIX)(void) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glInstrumentsBufferSGIX)(GLsizei, GLint *) = NULL; -GLint (CODEGEN_FUNCPTR *_ptrc_glPollInstrumentsSGIX)(GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glReadInstrumentsSGIX)(GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glStartInstrumentsSGIX)(void) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glStopInstrumentsSGIX)(GLint) = NULL; - -static int Load_SGIX_instruments(void) -{ - int numFailed = 0; - _ptrc_glGetInstrumentsSGIX = (GLint (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glGetInstrumentsSGIX"); - if(!_ptrc_glGetInstrumentsSGIX) numFailed++; - _ptrc_glInstrumentsBufferSGIX = (void (CODEGEN_FUNCPTR *)(GLsizei, GLint *))IntGetProcAddress("glInstrumentsBufferSGIX"); - if(!_ptrc_glInstrumentsBufferSGIX) numFailed++; - _ptrc_glPollInstrumentsSGIX = (GLint (CODEGEN_FUNCPTR *)(GLint *))IntGetProcAddress("glPollInstrumentsSGIX"); - if(!_ptrc_glPollInstrumentsSGIX) numFailed++; - _ptrc_glReadInstrumentsSGIX = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glReadInstrumentsSGIX"); - if(!_ptrc_glReadInstrumentsSGIX) numFailed++; - _ptrc_glStartInstrumentsSGIX = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glStartInstrumentsSGIX"); - if(!_ptrc_glStartInstrumentsSGIX) numFailed++; - _ptrc_glStopInstrumentsSGIX = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glStopInstrumentsSGIX"); - if(!_ptrc_glStopInstrumentsSGIX) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGetListParameterfvSGIX)(GLuint, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetListParameterivSGIX)(GLuint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glListParameterfSGIX)(GLuint, GLenum, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glListParameterfvSGIX)(GLuint, GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glListParameteriSGIX)(GLuint, GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glListParameterivSGIX)(GLuint, GLenum, const GLint *) = NULL; - -static int Load_SGIX_list_priority(void) -{ - int numFailed = 0; - _ptrc_glGetListParameterfvSGIX = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetListParameterfvSGIX"); - if(!_ptrc_glGetListParameterfvSGIX) numFailed++; - _ptrc_glGetListParameterivSGIX = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetListParameterivSGIX"); - if(!_ptrc_glGetListParameterivSGIX) numFailed++; - _ptrc_glListParameterfSGIX = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat))IntGetProcAddress("glListParameterfSGIX"); - if(!_ptrc_glListParameterfSGIX) numFailed++; - _ptrc_glListParameterfvSGIX = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLfloat *))IntGetProcAddress("glListParameterfvSGIX"); - if(!_ptrc_glListParameterfvSGIX) numFailed++; - _ptrc_glListParameteriSGIX = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glListParameteriSGIX"); - if(!_ptrc_glListParameteriSGIX) numFailed++; - _ptrc_glListParameterivSGIX = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glListParameterivSGIX"); - if(!_ptrc_glListParameterivSGIX) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenSGIX)(GLenum) = NULL; - -static int Load_SGIX_pixel_texture(void) -{ - int numFailed = 0; - _ptrc_glPixelTexGenSGIX = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glPixelTexGenSGIX"); - if(!_ptrc_glPixelTexGenSGIX) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glDeformSGIX)(GLbitfield) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeformationMap3dSGIX)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeformationMap3fSGIX)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glLoadIdentityDeformationMapSGIX)(GLbitfield) = NULL; - -static int Load_SGIX_polynomial_ffd(void) -{ - int numFailed = 0; - _ptrc_glDeformSGIX = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glDeformSGIX"); - if(!_ptrc_glDeformSGIX) numFailed++; - _ptrc_glDeformationMap3dSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *))IntGetProcAddress("glDeformationMap3dSGIX"); - if(!_ptrc_glDeformationMap3dSGIX) numFailed++; - _ptrc_glDeformationMap3fSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *))IntGetProcAddress("glDeformationMap3fSGIX"); - if(!_ptrc_glDeformationMap3fSGIX) numFailed++; - _ptrc_glLoadIdentityDeformationMapSGIX = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glLoadIdentityDeformationMapSGIX"); - if(!_ptrc_glLoadIdentityDeformationMapSGIX) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glReferencePlaneSGIX)(const GLdouble *) = NULL; - -static int Load_SGIX_reference_plane(void) -{ - int numFailed = 0; - _ptrc_glReferencePlaneSGIX = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glReferencePlaneSGIX"); - if(!_ptrc_glReferencePlaneSGIX) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glSpriteParameterfSGIX)(GLenum, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSpriteParameterfvSGIX)(GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSpriteParameteriSGIX)(GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSpriteParameterivSGIX)(GLenum, const GLint *) = NULL; - -static int Load_SGIX_sprite(void) -{ - int numFailed = 0; - _ptrc_glSpriteParameterfSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glSpriteParameterfSGIX"); - if(!_ptrc_glSpriteParameterfSGIX) numFailed++; - _ptrc_glSpriteParameterfvSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glSpriteParameterfvSGIX"); - if(!_ptrc_glSpriteParameterfvSGIX) numFailed++; - _ptrc_glSpriteParameteriSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glSpriteParameteriSGIX"); - if(!_ptrc_glSpriteParameteriSGIX) numFailed++; - _ptrc_glSpriteParameterivSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glSpriteParameterivSGIX"); - if(!_ptrc_glSpriteParameterivSGIX) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glTagSampleBufferSGIX)(void) = NULL; - -static int Load_SGIX_tag_sample_buffer(void) -{ - int numFailed = 0; - _ptrc_glTagSampleBufferSGIX = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glTagSampleBufferSGIX"); - if(!_ptrc_glTagSampleBufferSGIX) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glColorTableParameterfvSGI)(GLenum, GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColorTableParameterivSGI)(GLenum, GLenum, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColorTableSGI)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCopyColorTableSGI)(GLenum, GLenum, GLint, GLint, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterfvSGI)(GLenum, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterivSGI)(GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableSGI)(GLenum, GLenum, GLenum, GLvoid *) = NULL; - -static int Load_SGI_color_table(void) -{ - int numFailed = 0; - _ptrc_glColorTableParameterfvSGI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glColorTableParameterfvSGI"); - if(!_ptrc_glColorTableParameterfvSGI) numFailed++; - _ptrc_glColorTableParameterivSGI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glColorTableParameterivSGI"); - if(!_ptrc_glColorTableParameterivSGI) numFailed++; - _ptrc_glColorTableSGI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glColorTableSGI"); - if(!_ptrc_glColorTableSGI) numFailed++; - _ptrc_glCopyColorTableSGI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei))IntGetProcAddress("glCopyColorTableSGI"); - if(!_ptrc_glCopyColorTableSGI) numFailed++; - _ptrc_glGetColorTableParameterfvSGI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetColorTableParameterfvSGI"); - if(!_ptrc_glGetColorTableParameterfvSGI) numFailed++; - _ptrc_glGetColorTableParameterivSGI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetColorTableParameterivSGI"); - if(!_ptrc_glGetColorTableParameterivSGI) numFailed++; - _ptrc_glGetColorTableSGI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetColorTableSGI"); - if(!_ptrc_glGetColorTableSGI) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glFinishTextureSUNX)(void) = NULL; - -static int Load_SUNX_constant_data(void) -{ - int numFailed = 0; - _ptrc_glFinishTextureSUNX = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glFinishTextureSUNX"); - if(!_ptrc_glFinishTextureSUNX) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorbSUN)(GLbyte) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactordSUN)(GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorfSUN)(GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactoriSUN)(GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorsSUN)(GLshort) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorubSUN)(GLubyte) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactoruiSUN)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorusSUN)(GLushort) = NULL; - -static int Load_SUN_global_alpha(void) -{ - int numFailed = 0; - _ptrc_glGlobalAlphaFactorbSUN = (void (CODEGEN_FUNCPTR *)(GLbyte))IntGetProcAddress("glGlobalAlphaFactorbSUN"); - if(!_ptrc_glGlobalAlphaFactorbSUN) numFailed++; - _ptrc_glGlobalAlphaFactordSUN = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glGlobalAlphaFactordSUN"); - if(!_ptrc_glGlobalAlphaFactordSUN) numFailed++; - _ptrc_glGlobalAlphaFactorfSUN = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glGlobalAlphaFactorfSUN"); - if(!_ptrc_glGlobalAlphaFactorfSUN) numFailed++; - _ptrc_glGlobalAlphaFactoriSUN = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glGlobalAlphaFactoriSUN"); - if(!_ptrc_glGlobalAlphaFactoriSUN) numFailed++; - _ptrc_glGlobalAlphaFactorsSUN = (void (CODEGEN_FUNCPTR *)(GLshort))IntGetProcAddress("glGlobalAlphaFactorsSUN"); - if(!_ptrc_glGlobalAlphaFactorsSUN) numFailed++; - _ptrc_glGlobalAlphaFactorubSUN = (void (CODEGEN_FUNCPTR *)(GLubyte))IntGetProcAddress("glGlobalAlphaFactorubSUN"); - if(!_ptrc_glGlobalAlphaFactorubSUN) numFailed++; - _ptrc_glGlobalAlphaFactoruiSUN = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glGlobalAlphaFactoruiSUN"); - if(!_ptrc_glGlobalAlphaFactoruiSUN) numFailed++; - _ptrc_glGlobalAlphaFactorusSUN = (void (CODEGEN_FUNCPTR *)(GLushort))IntGetProcAddress("glGlobalAlphaFactorusSUN"); - if(!_ptrc_glGlobalAlphaFactorusSUN) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glDrawMeshArraysSUN)(GLenum, GLint, GLsizei, GLsizei) = NULL; - -static int Load_SUN_mesh_array(void) -{ - int numFailed = 0; - _ptrc_glDrawMeshArraysSUN = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei))IntGetProcAddress("glDrawMeshArraysSUN"); - if(!_ptrc_glDrawMeshArraysSUN) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodePointerSUN)(GLenum, GLsizei, const GLvoid **) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeubSUN)(GLubyte) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeubvSUN)(const GLubyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiSUN)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuivSUN)(const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeusSUN)(GLushort) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeusvSUN)(const GLushort *) = NULL; - -static int Load_SUN_triangle_list(void) -{ - int numFailed = 0; - _ptrc_glReplacementCodePointerSUN = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid **))IntGetProcAddress("glReplacementCodePointerSUN"); - if(!_ptrc_glReplacementCodePointerSUN) numFailed++; - _ptrc_glReplacementCodeubSUN = (void (CODEGEN_FUNCPTR *)(GLubyte))IntGetProcAddress("glReplacementCodeubSUN"); - if(!_ptrc_glReplacementCodeubSUN) numFailed++; - _ptrc_glReplacementCodeubvSUN = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glReplacementCodeubvSUN"); - if(!_ptrc_glReplacementCodeubvSUN) numFailed++; - _ptrc_glReplacementCodeuiSUN = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glReplacementCodeuiSUN"); - if(!_ptrc_glReplacementCodeuiSUN) numFailed++; - _ptrc_glReplacementCodeuivSUN = (void (CODEGEN_FUNCPTR *)(const GLuint *))IntGetProcAddress("glReplacementCodeuivSUN"); - if(!_ptrc_glReplacementCodeuivSUN) numFailed++; - _ptrc_glReplacementCodeusSUN = (void (CODEGEN_FUNCPTR *)(GLushort))IntGetProcAddress("glReplacementCodeusSUN"); - if(!_ptrc_glReplacementCodeusSUN) numFailed++; - _ptrc_glReplacementCodeusvSUN = (void (CODEGEN_FUNCPTR *)(const GLushort *))IntGetProcAddress("glReplacementCodeusvSUN"); - if(!_ptrc_glReplacementCodeusvSUN) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glColor3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColor3fVertex3fvSUN)(const GLfloat *, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColor4fNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColor4fNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColor4ubVertex2fSUN)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColor4ubVertex2fvSUN)(const GLubyte *, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColor4ubVertex3fSUN)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColor4ubVertex3fvSUN)(const GLubyte *, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor4fNormal3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor4fNormal3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor4ubVertex3fSUN)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor4ubVertex3fvSUN)(const GLuint *, const GLubyte *, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiNormal3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiNormal3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiVertex3fvSUN)(const GLuint *, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor4fNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor4fNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor4ubVertex3fSUN)(GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor4ubVertex3fvSUN)(const GLfloat *, const GLubyte *, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fVertex3fvSUN)(const GLfloat *, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fColor4fNormal3fVertex4fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fColor4fNormal3fVertex4fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fVertex4fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fVertex4fvSUN)(const GLfloat *, const GLfloat *) = NULL; - -static int Load_SUN_vertex(void) -{ - int numFailed = 0; - _ptrc_glColor3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glColor3fVertex3fSUN"); - if(!_ptrc_glColor3fVertex3fSUN) numFailed++; - _ptrc_glColor3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *))IntGetProcAddress("glColor3fVertex3fvSUN"); - if(!_ptrc_glColor3fVertex3fvSUN) numFailed++; - _ptrc_glColor4fNormal3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glColor4fNormal3fVertex3fSUN"); - if(!_ptrc_glColor4fNormal3fVertex3fSUN) numFailed++; - _ptrc_glColor4fNormal3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *, const GLfloat *))IntGetProcAddress("glColor4fNormal3fVertex3fvSUN"); - if(!_ptrc_glColor4fNormal3fVertex3fvSUN) numFailed++; - _ptrc_glColor4ubVertex2fSUN = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat))IntGetProcAddress("glColor4ubVertex2fSUN"); - if(!_ptrc_glColor4ubVertex2fSUN) numFailed++; - _ptrc_glColor4ubVertex2fvSUN = (void (CODEGEN_FUNCPTR *)(const GLubyte *, const GLfloat *))IntGetProcAddress("glColor4ubVertex2fvSUN"); - if(!_ptrc_glColor4ubVertex2fvSUN) numFailed++; - _ptrc_glColor4ubVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glColor4ubVertex3fSUN"); - if(!_ptrc_glColor4ubVertex3fSUN) numFailed++; - _ptrc_glColor4ubVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLubyte *, const GLfloat *))IntGetProcAddress("glColor4ubVertex3fvSUN"); - if(!_ptrc_glColor4ubVertex3fvSUN) numFailed++; - _ptrc_glNormal3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glNormal3fVertex3fSUN"); - if(!_ptrc_glNormal3fVertex3fSUN) numFailed++; - _ptrc_glNormal3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *))IntGetProcAddress("glNormal3fVertex3fvSUN"); - if(!_ptrc_glNormal3fVertex3fvSUN) numFailed++; - _ptrc_glReplacementCodeuiColor3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glReplacementCodeuiColor3fVertex3fSUN"); - if(!_ptrc_glReplacementCodeuiColor3fVertex3fSUN) numFailed++; - _ptrc_glReplacementCodeuiColor3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLuint *, const GLfloat *, const GLfloat *))IntGetProcAddress("glReplacementCodeuiColor3fVertex3fvSUN"); - if(!_ptrc_glReplacementCodeuiColor3fVertex3fvSUN) numFailed++; - _ptrc_glReplacementCodeuiColor4fNormal3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glReplacementCodeuiColor4fNormal3fVertex3fSUN"); - if(!_ptrc_glReplacementCodeuiColor4fNormal3fVertex3fSUN) numFailed++; - _ptrc_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *))IntGetProcAddress("glReplacementCodeuiColor4fNormal3fVertex3fvSUN"); - if(!_ptrc_glReplacementCodeuiColor4fNormal3fVertex3fvSUN) numFailed++; - _ptrc_glReplacementCodeuiColor4ubVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glReplacementCodeuiColor4ubVertex3fSUN"); - if(!_ptrc_glReplacementCodeuiColor4ubVertex3fSUN) numFailed++; - _ptrc_glReplacementCodeuiColor4ubVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLuint *, const GLubyte *, const GLfloat *))IntGetProcAddress("glReplacementCodeuiColor4ubVertex3fvSUN"); - if(!_ptrc_glReplacementCodeuiColor4ubVertex3fvSUN) numFailed++; - _ptrc_glReplacementCodeuiNormal3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glReplacementCodeuiNormal3fVertex3fSUN"); - if(!_ptrc_glReplacementCodeuiNormal3fVertex3fSUN) numFailed++; - _ptrc_glReplacementCodeuiNormal3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLuint *, const GLfloat *, const GLfloat *))IntGetProcAddress("glReplacementCodeuiNormal3fVertex3fvSUN"); - if(!_ptrc_glReplacementCodeuiNormal3fVertex3fvSUN) numFailed++; - _ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"); - if(!_ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) numFailed++; - _ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *))IntGetProcAddress("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"); - if(!_ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) numFailed++; - _ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"); - if(!_ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) numFailed++; - _ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *))IntGetProcAddress("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"); - if(!_ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) numFailed++; - _ptrc_glReplacementCodeuiTexCoord2fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glReplacementCodeuiTexCoord2fVertex3fSUN"); - if(!_ptrc_glReplacementCodeuiTexCoord2fVertex3fSUN) numFailed++; - _ptrc_glReplacementCodeuiTexCoord2fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLuint *, const GLfloat *, const GLfloat *))IntGetProcAddress("glReplacementCodeuiTexCoord2fVertex3fvSUN"); - if(!_ptrc_glReplacementCodeuiTexCoord2fVertex3fvSUN) numFailed++; - _ptrc_glReplacementCodeuiVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glReplacementCodeuiVertex3fSUN"); - if(!_ptrc_glReplacementCodeuiVertex3fSUN) numFailed++; - _ptrc_glReplacementCodeuiVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLuint *, const GLfloat *))IntGetProcAddress("glReplacementCodeuiVertex3fvSUN"); - if(!_ptrc_glReplacementCodeuiVertex3fvSUN) numFailed++; - _ptrc_glTexCoord2fColor3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord2fColor3fVertex3fSUN"); - if(!_ptrc_glTexCoord2fColor3fVertex3fSUN) numFailed++; - _ptrc_glTexCoord2fColor3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *, const GLfloat *))IntGetProcAddress("glTexCoord2fColor3fVertex3fvSUN"); - if(!_ptrc_glTexCoord2fColor3fVertex3fvSUN) numFailed++; - _ptrc_glTexCoord2fColor4fNormal3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord2fColor4fNormal3fVertex3fSUN"); - if(!_ptrc_glTexCoord2fColor4fNormal3fVertex3fSUN) numFailed++; - _ptrc_glTexCoord2fColor4fNormal3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *))IntGetProcAddress("glTexCoord2fColor4fNormal3fVertex3fvSUN"); - if(!_ptrc_glTexCoord2fColor4fNormal3fVertex3fvSUN) numFailed++; - _ptrc_glTexCoord2fColor4ubVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord2fColor4ubVertex3fSUN"); - if(!_ptrc_glTexCoord2fColor4ubVertex3fSUN) numFailed++; - _ptrc_glTexCoord2fColor4ubVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLubyte *, const GLfloat *))IntGetProcAddress("glTexCoord2fColor4ubVertex3fvSUN"); - if(!_ptrc_glTexCoord2fColor4ubVertex3fvSUN) numFailed++; - _ptrc_glTexCoord2fNormal3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord2fNormal3fVertex3fSUN"); - if(!_ptrc_glTexCoord2fNormal3fVertex3fSUN) numFailed++; - _ptrc_glTexCoord2fNormal3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *, const GLfloat *))IntGetProcAddress("glTexCoord2fNormal3fVertex3fvSUN"); - if(!_ptrc_glTexCoord2fNormal3fVertex3fvSUN) numFailed++; - _ptrc_glTexCoord2fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord2fVertex3fSUN"); - if(!_ptrc_glTexCoord2fVertex3fSUN) numFailed++; - _ptrc_glTexCoord2fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *))IntGetProcAddress("glTexCoord2fVertex3fvSUN"); - if(!_ptrc_glTexCoord2fVertex3fvSUN) numFailed++; - _ptrc_glTexCoord4fColor4fNormal3fVertex4fSUN = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord4fColor4fNormal3fVertex4fSUN"); - if(!_ptrc_glTexCoord4fColor4fNormal3fVertex4fSUN) numFailed++; - _ptrc_glTexCoord4fColor4fNormal3fVertex4fvSUN = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *))IntGetProcAddress("glTexCoord4fColor4fNormal3fVertex4fvSUN"); - if(!_ptrc_glTexCoord4fColor4fNormal3fVertex4fvSUN) numFailed++; - _ptrc_glTexCoord4fVertex4fSUN = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord4fVertex4fSUN"); - if(!_ptrc_glTexCoord4fVertex4fSUN) numFailed++; - _ptrc_glTexCoord4fVertex4fvSUN = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *))IntGetProcAddress("glTexCoord4fVertex4fvSUN"); - if(!_ptrc_glTexCoord4fVertex4fvSUN) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glClearDepth)(GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glClearStencil)(GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColorMask)(GLboolean, GLboolean, GLboolean, GLboolean) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCullFace)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDepthFunc)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDepthMask)(GLboolean) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDepthRange)(GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFinish)(void) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFlush)(void) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum, GLboolean *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum, GLdouble *) = NULL; -GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)(void) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum, GLint *) = NULL; -const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterfv)(GLenum, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameteriv)(GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glHint)(GLenum, GLenum) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabled)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glLineWidth)(GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glLogicOp)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPixelStoref)(GLenum, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPixelStorei)(GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPointSize)(GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPolygonMode)(GLenum, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glReadBuffer)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glScissor)(GLint, GLint, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glStencilFunc)(GLenum, GLint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glStencilMask)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glStencilOp)(GLenum, GLenum, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexParameterf)(GLenum, GLenum, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexParameterfv)(GLenum, GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexParameteri)(GLenum, GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexParameteriv)(GLenum, GLenum, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glViewport)(GLint, GLint, GLsizei, GLsizei) = NULL; - -void (CODEGEN_FUNCPTR *_ptrc_glBindTexture)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum, GLint, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum, GLsizei, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei, GLuint *) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; - -void (CODEGEN_FUNCPTR *_ptrc_glBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBlendEquation)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; - -void (CODEGEN_FUNCPTR *_ptrc_glActiveTexture)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImage)(GLenum, GLint, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverage)(GLfloat, GLboolean) = NULL; - -void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElements)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPointParameterf)(GLenum, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfv)(GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPointParameteri)(GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriv)(GLenum, const GLint *) = NULL; - -void (CODEGEN_FUNCPTR *_ptrc_glBeginQuery)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindBuffer)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBufferData)(GLenum, GLsizeiptr, const GLvoid *, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffers)(GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueries)(GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEndQuery)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGenBuffers)(GLsizei, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGenQueries)(GLsizei, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteriv)(GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointerv)(GLenum, GLenum, GLvoid **) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubData)(GLenum, GLintptr, GLsizeiptr, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectiv)(GLuint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuiv)(GLuint, GLenum, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetQueryiv)(GLenum, GLenum, GLint *) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBuffer)(GLuint) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQuery)(GLuint) = NULL; -void * (CODEGEN_FUNCPTR *_ptrc_glMapBuffer)(GLenum, GLenum) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBuffer)(GLenum) = NULL; - -void (CODEGEN_FUNCPTR *_ptrc_glAttachShader)(GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocation)(GLuint, GLuint, const GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparate)(GLenum, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCompileShader)(GLuint) = NULL; -GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)(void) = NULL; -GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShader)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgram)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeleteShader)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDetachShader)(GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArray)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffers)(GLsizei, const GLenum *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArray)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *) = NULL; -GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocation)(GLuint, const GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetProgramiv)(GLuint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetShaderiv)(GLuint, GLenum, GLint *) = NULL; -GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocation)(GLuint, const GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfv)(GLuint, GLint, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetUniformiv)(GLuint, GLint, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointerv)(GLuint, GLenum, GLvoid **) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdv)(GLuint, GLenum, GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfv)(GLuint, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribiv)(GLuint, GLenum, GLint *) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgram)(GLuint) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsShader)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glLinkProgram)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glShaderSource)(GLuint, GLsizei, const GLchar *const*, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glStencilMaskSeparate)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform1f)(GLint, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform1fv)(GLint, GLsizei, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform1i)(GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform1iv)(GLint, GLsizei, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform2f)(GLint, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform2fv)(GLint, GLsizei, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform2i)(GLint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform2iv)(GLint, GLsizei, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform3f)(GLint, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform3fv)(GLint, GLsizei, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform3i)(GLint, GLint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform3iv)(GLint, GLsizei, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform4fv)(GLint, GLsizei, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform4i)(GLint, GLint, GLint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform4iv)(GLint, GLsizei, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUseProgram)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glValidateProgram)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1d)(GLuint, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dv)(GLuint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1f)(GLuint, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fv)(GLuint, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1s)(GLuint, GLshort) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sv)(GLuint, const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2d)(GLuint, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dv)(GLuint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2f)(GLuint, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fv)(GLuint, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2s)(GLuint, GLshort, GLshort) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sv)(GLuint, const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3d)(GLuint, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dv)(GLuint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fv)(GLuint, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3s)(GLuint, GLshort, GLshort, GLshort) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sv)(GLuint, const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nbv)(GLuint, const GLbyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Niv)(GLuint, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nsv)(GLuint, const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nub)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nubv)(GLuint, const GLubyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nuiv)(GLuint, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nusv)(GLuint, const GLushort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bv)(GLuint, const GLbyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dv)(GLuint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fv)(GLuint, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4iv)(GLuint, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4s)(GLuint, GLshort, GLshort, GLshort, GLshort) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sv)(GLuint, const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubv)(GLuint, const GLubyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uiv)(GLuint, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usv)(GLuint, const GLushort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *) = NULL; - -void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; - -void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRender)(GLuint, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedback)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBase)(GLenum, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocation)(GLuint, GLuint, const GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glClampColor)(GLenum, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfi)(GLenum, GLint, GLfloat, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfv)(GLenum, GLint, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glClearBufferiv)(GLenum, GLint, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glClearBufferuiv)(GLenum, GLint, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)(void) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)(void) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetBooleani_v)(GLenum, GLuint, GLboolean *) = NULL; -GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocation)(GLuint, const GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetIntegeri_v)(GLenum, GLuint, GLint *) = NULL; -const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetStringi)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIiv)(GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuiv)(GLenum, GLenum, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuiv)(GLuint, GLint, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIiv)(GLuint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuiv)(GLuint, GLenum, GLuint *) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledi)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIiv)(GLenum, GLenum, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuiv)(GLenum, GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryings)(GLuint, GLsizei, const GLchar *const*, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui)(GLint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiv)(GLint, GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui)(GLint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiv)(GLint, GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui)(GLint, GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiv)(GLint, GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiv)(GLint, GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1i)(GLuint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iv)(GLuint, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ui)(GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiv)(GLuint, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2i)(GLuint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iv)(GLuint, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ui)(GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiv)(GLuint, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3i)(GLuint, GLint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iv)(GLuint, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ui)(GLuint, GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiv)(GLuint, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bv)(GLuint, const GLbyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iv)(GLuint, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4sv)(GLuint, const GLshort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubv)(GLuint, const GLubyte *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiv)(GLuint, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usv)(GLuint, const GLushort *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *) = NULL; - -void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstanced)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndex)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexBuffer)(GLenum, GLenum, GLuint) = NULL; - -void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture)(GLenum, GLenum, GLuint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteri64v)(GLenum, GLenum, GLint64 *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64i_v)(GLenum, GLuint, GLint64 *) = NULL; - -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisor)(GLuint, GLuint) = NULL; - -void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparatei)(GLuint, GLenum, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationi)(GLuint, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparatei)(GLuint, GLenum, GLenum, GLenum, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBlendFunci)(GLuint, GLenum, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMinSampleShading)(GLfloat) = NULL; - - - - - -static int Load_Version_4_4(void) -{ - int numFailed = 0; - _ptrc_glBlendFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendFunc"); - if(!_ptrc_glBlendFunc) numFailed++; - _ptrc_glClear = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glClear"); - if(!_ptrc_glClear) numFailed++; - _ptrc_glClearColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glClearColor"); - if(!_ptrc_glClearColor) numFailed++; - _ptrc_glClearDepth = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glClearDepth"); - if(!_ptrc_glClearDepth) numFailed++; - _ptrc_glClearStencil = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glClearStencil"); - if(!_ptrc_glClearStencil) numFailed++; - _ptrc_glColorMask = (void (CODEGEN_FUNCPTR *)(GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMask"); - if(!_ptrc_glColorMask) numFailed++; - _ptrc_glCullFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCullFace"); - if(!_ptrc_glCullFace) numFailed++; - _ptrc_glDepthFunc = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDepthFunc"); - if(!_ptrc_glDepthFunc) numFailed++; - _ptrc_glDepthMask = (void (CODEGEN_FUNCPTR *)(GLboolean))IntGetProcAddress("glDepthMask"); - if(!_ptrc_glDepthMask) numFailed++; - _ptrc_glDepthRange = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glDepthRange"); - if(!_ptrc_glDepthRange) numFailed++; - _ptrc_glDisable = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDisable"); - if(!_ptrc_glDisable) numFailed++; - _ptrc_glDrawBuffer = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDrawBuffer"); - if(!_ptrc_glDrawBuffer) numFailed++; - _ptrc_glEnable = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEnable"); - if(!_ptrc_glEnable) numFailed++; - _ptrc_glFinish = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glFinish"); - if(!_ptrc_glFinish) numFailed++; - _ptrc_glFlush = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glFlush"); - if(!_ptrc_glFlush) numFailed++; - _ptrc_glFrontFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glFrontFace"); - if(!_ptrc_glFrontFace) numFailed++; - _ptrc_glGetBooleanv = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean *))IntGetProcAddress("glGetBooleanv"); - if(!_ptrc_glGetBooleanv) numFailed++; - _ptrc_glGetDoublev = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble *))IntGetProcAddress("glGetDoublev"); - if(!_ptrc_glGetDoublev) numFailed++; - _ptrc_glGetError = (GLenum (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glGetError"); - if(!_ptrc_glGetError) numFailed++; - _ptrc_glGetFloatv = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetFloatv"); - if(!_ptrc_glGetFloatv) numFailed++; - _ptrc_glGetIntegerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetIntegerv"); - if(!_ptrc_glGetIntegerv) numFailed++; - _ptrc_glGetString = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGetString"); - if(!_ptrc_glGetString) numFailed++; - _ptrc_glGetTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetTexImage"); - if(!_ptrc_glGetTexImage) numFailed++; - _ptrc_glGetTexLevelParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetTexLevelParameterfv"); - if(!_ptrc_glGetTexLevelParameterfv) numFailed++; - _ptrc_glGetTexLevelParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint *))IntGetProcAddress("glGetTexLevelParameteriv"); - if(!_ptrc_glGetTexLevelParameteriv) numFailed++; - _ptrc_glGetTexParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexParameterfv"); - if(!_ptrc_glGetTexParameterfv) numFailed++; - _ptrc_glGetTexParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameteriv"); - if(!_ptrc_glGetTexParameteriv) numFailed++; - _ptrc_glHint = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glHint"); - if(!_ptrc_glHint) numFailed++; - _ptrc_glIsEnabled = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glIsEnabled"); - if(!_ptrc_glIsEnabled) numFailed++; - _ptrc_glLineWidth = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glLineWidth"); - if(!_ptrc_glLineWidth) numFailed++; - _ptrc_glLogicOp = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glLogicOp"); - if(!_ptrc_glLogicOp) numFailed++; - _ptrc_glPixelStoref = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPixelStoref"); - if(!_ptrc_glPixelStoref) numFailed++; - _ptrc_glPixelStorei = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPixelStorei"); - if(!_ptrc_glPixelStorei) numFailed++; - _ptrc_glPointSize = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glPointSize"); - if(!_ptrc_glPointSize) numFailed++; - _ptrc_glPolygonMode = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glPolygonMode"); - if(!_ptrc_glPolygonMode) numFailed++; - _ptrc_glReadBuffer = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glReadBuffer"); - if(!_ptrc_glReadBuffer) numFailed++; - _ptrc_glReadPixels = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *))IntGetProcAddress("glReadPixels"); - if(!_ptrc_glReadPixels) numFailed++; - _ptrc_glScissor = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissor"); - if(!_ptrc_glScissor) numFailed++; - _ptrc_glStencilFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint))IntGetProcAddress("glStencilFunc"); - if(!_ptrc_glStencilFunc) numFailed++; - _ptrc_glStencilMask = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glStencilMask"); - if(!_ptrc_glStencilMask) numFailed++; - _ptrc_glStencilOp = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOp"); - if(!_ptrc_glStencilOp) numFailed++; - _ptrc_glTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage1D"); - if(!_ptrc_glTexImage1D) numFailed++; - _ptrc_glTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage2D"); - if(!_ptrc_glTexImage2D) numFailed++; - _ptrc_glTexParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glTexParameterf"); - if(!_ptrc_glTexParameterf) numFailed++; - _ptrc_glTexParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTexParameterfv"); - if(!_ptrc_glTexParameterfv) numFailed++; - _ptrc_glTexParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glTexParameteri"); - if(!_ptrc_glTexParameteri) numFailed++; - _ptrc_glTexParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameteriv"); - if(!_ptrc_glTexParameteriv) numFailed++; - _ptrc_glViewport = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glViewport"); - if(!_ptrc_glViewport) numFailed++; - _ptrc_glBindTexture = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTexture"); - if(!_ptrc_glBindTexture) numFailed++; - _ptrc_glCopyTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyTexImage1D"); - if(!_ptrc_glCopyTexImage1D) numFailed++; - _ptrc_glCopyTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyTexImage2D"); - if(!_ptrc_glCopyTexImage2D) numFailed++; - _ptrc_glCopyTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyTexSubImage1D"); - if(!_ptrc_glCopyTexSubImage1D) numFailed++; - _ptrc_glCopyTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage2D"); - if(!_ptrc_glCopyTexSubImage2D) numFailed++; - _ptrc_glDeleteTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTextures"); - if(!_ptrc_glDeleteTextures) numFailed++; - _ptrc_glDrawArrays = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei))IntGetProcAddress("glDrawArrays"); - if(!_ptrc_glDrawArrays) numFailed++; - _ptrc_glDrawElements = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glDrawElements"); - if(!_ptrc_glDrawElements) numFailed++; - _ptrc_glGenTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTextures"); - if(!_ptrc_glGenTextures) numFailed++; - _ptrc_glGetPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLvoid **))IntGetProcAddress("glGetPointerv"); - if(!_ptrc_glGetPointerv) numFailed++; - _ptrc_glIsTexture = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTexture"); - if(!_ptrc_glIsTexture) numFailed++; - _ptrc_glPolygonOffset = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glPolygonOffset"); - if(!_ptrc_glPolygonOffset) numFailed++; - _ptrc_glTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage1D"); - if(!_ptrc_glTexSubImage1D) numFailed++; - _ptrc_glTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage2D"); - if(!_ptrc_glTexSubImage2D) numFailed++; - _ptrc_glBlendColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glBlendColor"); - if(!_ptrc_glBlendColor) numFailed++; - _ptrc_glBlendEquation = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBlendEquation"); - if(!_ptrc_glBlendEquation) numFailed++; - _ptrc_glCopyTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage3D"); - if(!_ptrc_glCopyTexSubImage3D) numFailed++; - _ptrc_glDrawRangeElements = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glDrawRangeElements"); - if(!_ptrc_glDrawRangeElements) numFailed++; - _ptrc_glTexImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage3D"); - if(!_ptrc_glTexImage3D) numFailed++; - _ptrc_glTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage3D"); - if(!_ptrc_glTexSubImage3D) numFailed++; - _ptrc_glActiveTexture = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glActiveTexture"); - if(!_ptrc_glActiveTexture) numFailed++; - _ptrc_glCompressedTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage1D"); - if(!_ptrc_glCompressedTexImage1D) numFailed++; - _ptrc_glCompressedTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage2D"); - if(!_ptrc_glCompressedTexImage2D) numFailed++; - _ptrc_glCompressedTexImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage3D"); - if(!_ptrc_glCompressedTexImage3D) numFailed++; - _ptrc_glCompressedTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage1D"); - if(!_ptrc_glCompressedTexSubImage1D) numFailed++; - _ptrc_glCompressedTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage2D"); - if(!_ptrc_glCompressedTexSubImage2D) numFailed++; - _ptrc_glCompressedTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage3D"); - if(!_ptrc_glCompressedTexSubImage3D) numFailed++; - _ptrc_glGetCompressedTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLvoid *))IntGetProcAddress("glGetCompressedTexImage"); - if(!_ptrc_glGetCompressedTexImage) numFailed++; - _ptrc_glSampleCoverage = (void (CODEGEN_FUNCPTR *)(GLfloat, GLboolean))IntGetProcAddress("glSampleCoverage"); - if(!_ptrc_glSampleCoverage) numFailed++; - _ptrc_glBlendFuncSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparate"); - if(!_ptrc_glBlendFuncSeparate) numFailed++; - _ptrc_glMultiDrawArrays = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *, const GLsizei *, GLsizei))IntGetProcAddress("glMultiDrawArrays"); - if(!_ptrc_glMultiDrawArrays) numFailed++; - _ptrc_glMultiDrawElements = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei))IntGetProcAddress("glMultiDrawElements"); - if(!_ptrc_glMultiDrawElements) numFailed++; - _ptrc_glPointParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPointParameterf"); - if(!_ptrc_glPointParameterf) numFailed++; - _ptrc_glPointParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPointParameterfv"); - if(!_ptrc_glPointParameterfv) numFailed++; - _ptrc_glPointParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPointParameteri"); - if(!_ptrc_glPointParameteri) numFailed++; - _ptrc_glPointParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glPointParameteriv"); - if(!_ptrc_glPointParameteriv) numFailed++; - _ptrc_glBeginQuery = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBeginQuery"); - if(!_ptrc_glBeginQuery) numFailed++; - _ptrc_glBindBuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindBuffer"); - if(!_ptrc_glBindBuffer) numFailed++; - _ptrc_glBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const GLvoid *, GLenum))IntGetProcAddress("glBufferData"); - if(!_ptrc_glBufferData) numFailed++; - _ptrc_glBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, const GLvoid *))IntGetProcAddress("glBufferSubData"); - if(!_ptrc_glBufferSubData) numFailed++; - _ptrc_glDeleteBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteBuffers"); - if(!_ptrc_glDeleteBuffers) numFailed++; - _ptrc_glDeleteQueries = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteQueries"); - if(!_ptrc_glDeleteQueries) numFailed++; - _ptrc_glEndQuery = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEndQuery"); - if(!_ptrc_glEndQuery) numFailed++; - _ptrc_glGenBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenBuffers"); - if(!_ptrc_glGenBuffers) numFailed++; - _ptrc_glGenQueries = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenQueries"); - if(!_ptrc_glGenQueries) numFailed++; - _ptrc_glGetBufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetBufferParameteriv"); - if(!_ptrc_glGetBufferParameteriv) numFailed++; - _ptrc_glGetBufferPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLvoid **))IntGetProcAddress("glGetBufferPointerv"); - if(!_ptrc_glGetBufferPointerv) numFailed++; - _ptrc_glGetBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, GLvoid *))IntGetProcAddress("glGetBufferSubData"); - if(!_ptrc_glGetBufferSubData) numFailed++; - _ptrc_glGetQueryObjectiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryObjectiv"); - if(!_ptrc_glGetQueryObjectiv) numFailed++; - _ptrc_glGetQueryObjectuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetQueryObjectuiv"); - if(!_ptrc_glGetQueryObjectuiv) numFailed++; - _ptrc_glGetQueryiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetQueryiv"); - if(!_ptrc_glGetQueryiv) numFailed++; - _ptrc_glIsBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsBuffer"); - if(!_ptrc_glIsBuffer) numFailed++; - _ptrc_glIsQuery = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsQuery"); - if(!_ptrc_glIsQuery) numFailed++; - _ptrc_glMapBuffer = (void * (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glMapBuffer"); - if(!_ptrc_glMapBuffer) numFailed++; - _ptrc_glUnmapBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glUnmapBuffer"); - if(!_ptrc_glUnmapBuffer) numFailed++; - _ptrc_glAttachShader = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glAttachShader"); - if(!_ptrc_glAttachShader) numFailed++; - _ptrc_glBindAttribLocation = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindAttribLocation"); - if(!_ptrc_glBindAttribLocation) numFailed++; - _ptrc_glBlendEquationSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparate"); - if(!_ptrc_glBlendEquationSeparate) numFailed++; - _ptrc_glCompileShader = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glCompileShader"); - if(!_ptrc_glCompileShader) numFailed++; - _ptrc_glCreateProgram = (GLuint (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glCreateProgram"); - if(!_ptrc_glCreateProgram) numFailed++; - _ptrc_glCreateShader = (GLuint (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCreateShader"); - if(!_ptrc_glCreateShader) numFailed++; - _ptrc_glDeleteProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteProgram"); - if(!_ptrc_glDeleteProgram) numFailed++; - _ptrc_glDeleteShader = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteShader"); - if(!_ptrc_glDeleteShader) numFailed++; - _ptrc_glDetachShader = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glDetachShader"); - if(!_ptrc_glDetachShader) numFailed++; - _ptrc_glDisableVertexAttribArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDisableVertexAttribArray"); - if(!_ptrc_glDisableVertexAttribArray) numFailed++; - _ptrc_glDrawBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLenum *))IntGetProcAddress("glDrawBuffers"); - if(!_ptrc_glDrawBuffers) numFailed++; - _ptrc_glEnableVertexAttribArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glEnableVertexAttribArray"); - if(!_ptrc_glEnableVertexAttribArray) numFailed++; - _ptrc_glGetActiveAttrib = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveAttrib"); - if(!_ptrc_glGetActiveAttrib) numFailed++; - _ptrc_glGetActiveUniform = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveUniform"); - if(!_ptrc_glGetActiveUniform) numFailed++; - _ptrc_glGetAttachedShaders = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLuint *))IntGetProcAddress("glGetAttachedShaders"); - if(!_ptrc_glGetAttachedShaders) numFailed++; - _ptrc_glGetAttribLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetAttribLocation"); - if(!_ptrc_glGetAttribLocation) numFailed++; - _ptrc_glGetProgramInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramInfoLog"); - if(!_ptrc_glGetProgramInfoLog) numFailed++; - _ptrc_glGetProgramiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramiv"); - if(!_ptrc_glGetProgramiv) numFailed++; - _ptrc_glGetShaderInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetShaderInfoLog"); - if(!_ptrc_glGetShaderInfoLog) numFailed++; - _ptrc_glGetShaderSource = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetShaderSource"); - if(!_ptrc_glGetShaderSource) numFailed++; - _ptrc_glGetShaderiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetShaderiv"); - if(!_ptrc_glGetShaderiv) numFailed++; - _ptrc_glGetUniformLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformLocation"); - if(!_ptrc_glGetUniformLocation) numFailed++; - _ptrc_glGetUniformfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat *))IntGetProcAddress("glGetUniformfv"); - if(!_ptrc_glGetUniformfv) numFailed++; - _ptrc_glGetUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint *))IntGetProcAddress("glGetUniformiv"); - if(!_ptrc_glGetUniformiv) numFailed++; - _ptrc_glGetVertexAttribPointerv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetVertexAttribPointerv"); - if(!_ptrc_glGetVertexAttribPointerv) numFailed++; - _ptrc_glGetVertexAttribdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribdv"); - if(!_ptrc_glGetVertexAttribdv) numFailed++; - _ptrc_glGetVertexAttribfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVertexAttribfv"); - if(!_ptrc_glGetVertexAttribfv) numFailed++; - _ptrc_glGetVertexAttribiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribiv"); - if(!_ptrc_glGetVertexAttribiv) numFailed++; - _ptrc_glIsProgram = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgram"); - if(!_ptrc_glIsProgram) numFailed++; - _ptrc_glIsShader = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsShader"); - if(!_ptrc_glIsShader) numFailed++; - _ptrc_glLinkProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glLinkProgram"); - if(!_ptrc_glLinkProgram) numFailed++; - _ptrc_glShaderSource = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, const GLint *))IntGetProcAddress("glShaderSource"); - if(!_ptrc_glShaderSource) numFailed++; - _ptrc_glStencilFuncSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLuint))IntGetProcAddress("glStencilFuncSeparate"); - if(!_ptrc_glStencilFuncSeparate) numFailed++; - _ptrc_glStencilMaskSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glStencilMaskSeparate"); - if(!_ptrc_glStencilMaskSeparate) numFailed++; - _ptrc_glStencilOpSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOpSeparate"); - if(!_ptrc_glStencilOpSeparate) numFailed++; - _ptrc_glUniform1f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat))IntGetProcAddress("glUniform1f"); - if(!_ptrc_glUniform1f) numFailed++; - _ptrc_glUniform1fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform1fv"); - if(!_ptrc_glUniform1fv) numFailed++; - _ptrc_glUniform1i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glUniform1i"); - if(!_ptrc_glUniform1i) numFailed++; - _ptrc_glUniform1iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform1iv"); - if(!_ptrc_glUniform1iv) numFailed++; - _ptrc_glUniform2f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat))IntGetProcAddress("glUniform2f"); - if(!_ptrc_glUniform2f) numFailed++; - _ptrc_glUniform2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform2fv"); - if(!_ptrc_glUniform2fv) numFailed++; - _ptrc_glUniform2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glUniform2i"); - if(!_ptrc_glUniform2i) numFailed++; - _ptrc_glUniform2iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform2iv"); - if(!_ptrc_glUniform2iv) numFailed++; - _ptrc_glUniform3f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform3f"); - if(!_ptrc_glUniform3f) numFailed++; - _ptrc_glUniform3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform3fv"); - if(!_ptrc_glUniform3fv) numFailed++; - _ptrc_glUniform3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform3i"); - if(!_ptrc_glUniform3i) numFailed++; - _ptrc_glUniform3iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform3iv"); - if(!_ptrc_glUniform3iv) numFailed++; - _ptrc_glUniform4f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform4f"); - if(!_ptrc_glUniform4f) numFailed++; - _ptrc_glUniform4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform4fv"); - if(!_ptrc_glUniform4fv) numFailed++; - _ptrc_glUniform4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform4i"); - if(!_ptrc_glUniform4i) numFailed++; - _ptrc_glUniform4iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform4iv"); - if(!_ptrc_glUniform4iv) numFailed++; - _ptrc_glUniformMatrix2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2fv"); - if(!_ptrc_glUniformMatrix2fv) numFailed++; - _ptrc_glUniformMatrix3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3fv"); - if(!_ptrc_glUniformMatrix3fv) numFailed++; - _ptrc_glUniformMatrix4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4fv"); - if(!_ptrc_glUniformMatrix4fv) numFailed++; - _ptrc_glUseProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glUseProgram"); - if(!_ptrc_glUseProgram) numFailed++; - _ptrc_glValidateProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glValidateProgram"); - if(!_ptrc_glValidateProgram) numFailed++; - _ptrc_glVertexAttrib1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttrib1d"); - if(!_ptrc_glVertexAttrib1d) numFailed++; - _ptrc_glVertexAttrib1dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib1dv"); - if(!_ptrc_glVertexAttrib1dv) numFailed++; - _ptrc_glVertexAttrib1f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat))IntGetProcAddress("glVertexAttrib1f"); - if(!_ptrc_glVertexAttrib1f) numFailed++; - _ptrc_glVertexAttrib1fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib1fv"); - if(!_ptrc_glVertexAttrib1fv) numFailed++; - _ptrc_glVertexAttrib1s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort))IntGetProcAddress("glVertexAttrib1s"); - if(!_ptrc_glVertexAttrib1s) numFailed++; - _ptrc_glVertexAttrib1sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib1sv"); - if(!_ptrc_glVertexAttrib1sv) numFailed++; - _ptrc_glVertexAttrib2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib2d"); - if(!_ptrc_glVertexAttrib2d) numFailed++; - _ptrc_glVertexAttrib2dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib2dv"); - if(!_ptrc_glVertexAttrib2dv) numFailed++; - _ptrc_glVertexAttrib2f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib2f"); - if(!_ptrc_glVertexAttrib2f) numFailed++; - _ptrc_glVertexAttrib2fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib2fv"); - if(!_ptrc_glVertexAttrib2fv) numFailed++; - _ptrc_glVertexAttrib2s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort))IntGetProcAddress("glVertexAttrib2s"); - if(!_ptrc_glVertexAttrib2s) numFailed++; - _ptrc_glVertexAttrib2sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib2sv"); - if(!_ptrc_glVertexAttrib2sv) numFailed++; - _ptrc_glVertexAttrib3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib3d"); - if(!_ptrc_glVertexAttrib3d) numFailed++; - _ptrc_glVertexAttrib3dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib3dv"); - if(!_ptrc_glVertexAttrib3dv) numFailed++; - _ptrc_glVertexAttrib3f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib3f"); - if(!_ptrc_glVertexAttrib3f) numFailed++; - _ptrc_glVertexAttrib3fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib3fv"); - if(!_ptrc_glVertexAttrib3fv) numFailed++; - _ptrc_glVertexAttrib3s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib3s"); - if(!_ptrc_glVertexAttrib3s) numFailed++; - _ptrc_glVertexAttrib3sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib3sv"); - if(!_ptrc_glVertexAttrib3sv) numFailed++; - _ptrc_glVertexAttrib4Nbv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4Nbv"); - if(!_ptrc_glVertexAttrib4Nbv) numFailed++; - _ptrc_glVertexAttrib4Niv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4Niv"); - if(!_ptrc_glVertexAttrib4Niv) numFailed++; - _ptrc_glVertexAttrib4Nsv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4Nsv"); - if(!_ptrc_glVertexAttrib4Nsv) numFailed++; - _ptrc_glVertexAttrib4Nub = (void (CODEGEN_FUNCPTR *)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte))IntGetProcAddress("glVertexAttrib4Nub"); - if(!_ptrc_glVertexAttrib4Nub) numFailed++; - _ptrc_glVertexAttrib4Nubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4Nubv"); - if(!_ptrc_glVertexAttrib4Nubv) numFailed++; - _ptrc_glVertexAttrib4Nuiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4Nuiv"); - if(!_ptrc_glVertexAttrib4Nuiv) numFailed++; - _ptrc_glVertexAttrib4Nusv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4Nusv"); - if(!_ptrc_glVertexAttrib4Nusv) numFailed++; - _ptrc_glVertexAttrib4bv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4bv"); - if(!_ptrc_glVertexAttrib4bv) numFailed++; - _ptrc_glVertexAttrib4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib4d"); - if(!_ptrc_glVertexAttrib4d) numFailed++; - _ptrc_glVertexAttrib4dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib4dv"); - if(!_ptrc_glVertexAttrib4dv) numFailed++; - _ptrc_glVertexAttrib4f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib4f"); - if(!_ptrc_glVertexAttrib4f) numFailed++; - _ptrc_glVertexAttrib4fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib4fv"); - if(!_ptrc_glVertexAttrib4fv) numFailed++; - _ptrc_glVertexAttrib4iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4iv"); - if(!_ptrc_glVertexAttrib4iv) numFailed++; - _ptrc_glVertexAttrib4s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib4s"); - if(!_ptrc_glVertexAttrib4s) numFailed++; - _ptrc_glVertexAttrib4sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4sv"); - if(!_ptrc_glVertexAttrib4sv) numFailed++; - _ptrc_glVertexAttrib4ubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4ubv"); - if(!_ptrc_glVertexAttrib4ubv) numFailed++; - _ptrc_glVertexAttrib4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4uiv"); - if(!_ptrc_glVertexAttrib4uiv) numFailed++; - _ptrc_glVertexAttrib4usv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4usv"); - if(!_ptrc_glVertexAttrib4usv) numFailed++; - _ptrc_glVertexAttribPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribPointer"); - if(!_ptrc_glVertexAttribPointer) numFailed++; - _ptrc_glUniformMatrix2x3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2x3fv"); - if(!_ptrc_glUniformMatrix2x3fv) numFailed++; - _ptrc_glUniformMatrix2x4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2x4fv"); - if(!_ptrc_glUniformMatrix2x4fv) numFailed++; - _ptrc_glUniformMatrix3x2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3x2fv"); - if(!_ptrc_glUniformMatrix3x2fv) numFailed++; - _ptrc_glUniformMatrix3x4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3x4fv"); - if(!_ptrc_glUniformMatrix3x4fv) numFailed++; - _ptrc_glUniformMatrix4x2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4x2fv"); - if(!_ptrc_glUniformMatrix4x2fv) numFailed++; - _ptrc_glUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4x3fv"); - if(!_ptrc_glUniformMatrix4x3fv) numFailed++; - _ptrc_glBeginConditionalRender = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBeginConditionalRender"); - if(!_ptrc_glBeginConditionalRender) numFailed++; - _ptrc_glBeginTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBeginTransformFeedback"); - if(!_ptrc_glBeginTransformFeedback) numFailed++; - _ptrc_glBindBufferBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBindBufferBase"); - if(!_ptrc_glBindBufferBase) numFailed++; - _ptrc_glBindBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glBindBufferRange"); - if(!_ptrc_glBindBufferRange) numFailed++; - _ptrc_glBindFragDataLocation = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocation"); - if(!_ptrc_glBindFragDataLocation) numFailed++; - _ptrc_glBindFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindFramebuffer"); - if(!_ptrc_glBindFramebuffer) numFailed++; - _ptrc_glBindRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindRenderbuffer"); - if(!_ptrc_glBindRenderbuffer) numFailed++; - _ptrc_glBindVertexArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindVertexArray"); - if(!_ptrc_glBindVertexArray) numFailed++; - _ptrc_glBlitFramebuffer = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum))IntGetProcAddress("glBlitFramebuffer"); - if(!_ptrc_glBlitFramebuffer) numFailed++; - _ptrc_glCheckFramebufferStatus = (GLenum (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCheckFramebufferStatus"); - if(!_ptrc_glCheckFramebufferStatus) numFailed++; - _ptrc_glClampColor = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glClampColor"); - if(!_ptrc_glClampColor) numFailed++; - _ptrc_glClearBufferfi = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLfloat, GLint))IntGetProcAddress("glClearBufferfi"); - if(!_ptrc_glClearBufferfi) numFailed++; - _ptrc_glClearBufferfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLfloat *))IntGetProcAddress("glClearBufferfv"); - if(!_ptrc_glClearBufferfv) numFailed++; - _ptrc_glClearBufferiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLint *))IntGetProcAddress("glClearBufferiv"); - if(!_ptrc_glClearBufferiv) numFailed++; - _ptrc_glClearBufferuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLuint *))IntGetProcAddress("glClearBufferuiv"); - if(!_ptrc_glClearBufferuiv) numFailed++; - _ptrc_glColorMaski = (void (CODEGEN_FUNCPTR *)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMaski"); - if(!_ptrc_glColorMaski) numFailed++; - _ptrc_glDeleteFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteFramebuffers"); - if(!_ptrc_glDeleteFramebuffers) numFailed++; - _ptrc_glDeleteRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteRenderbuffers"); - if(!_ptrc_glDeleteRenderbuffers) numFailed++; - _ptrc_glDeleteVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteVertexArrays"); - if(!_ptrc_glDeleteVertexArrays) numFailed++; - _ptrc_glDisablei = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisablei"); - if(!_ptrc_glDisablei) numFailed++; - _ptrc_glEnablei = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnablei"); - if(!_ptrc_glEnablei) numFailed++; - _ptrc_glEndConditionalRender = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndConditionalRender"); - if(!_ptrc_glEndConditionalRender) numFailed++; - _ptrc_glEndTransformFeedback = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndTransformFeedback"); - if(!_ptrc_glEndTransformFeedback) numFailed++; - _ptrc_glFlushMappedBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedBufferRange"); - if(!_ptrc_glFlushMappedBufferRange) numFailed++; - _ptrc_glFramebufferRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glFramebufferRenderbuffer"); - if(!_ptrc_glFramebufferRenderbuffer) numFailed++; - _ptrc_glFramebufferTexture1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture1D"); - if(!_ptrc_glFramebufferTexture1D) numFailed++; - _ptrc_glFramebufferTexture2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture2D"); - if(!_ptrc_glFramebufferTexture2D) numFailed++; - _ptrc_glFramebufferTexture3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTexture3D"); - if(!_ptrc_glFramebufferTexture3D) numFailed++; - _ptrc_glFramebufferTextureLayer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTextureLayer"); - if(!_ptrc_glFramebufferTextureLayer) numFailed++; - _ptrc_glGenFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenFramebuffers"); - if(!_ptrc_glGenFramebuffers) numFailed++; - _ptrc_glGenRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenRenderbuffers"); - if(!_ptrc_glGenRenderbuffers) numFailed++; - _ptrc_glGenVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenVertexArrays"); - if(!_ptrc_glGenVertexArrays) numFailed++; - _ptrc_glGenerateMipmap = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGenerateMipmap"); - if(!_ptrc_glGenerateMipmap) numFailed++; - _ptrc_glGetBooleani_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLboolean *))IntGetProcAddress("glGetBooleani_v"); - if(!_ptrc_glGetBooleani_v) numFailed++; - _ptrc_glGetFragDataLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataLocation"); - if(!_ptrc_glGetFragDataLocation) numFailed++; - _ptrc_glGetFramebufferAttachmentParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferAttachmentParameteriv"); - if(!_ptrc_glGetFramebufferAttachmentParameteriv) numFailed++; - _ptrc_glGetIntegeri_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint *))IntGetProcAddress("glGetIntegeri_v"); - if(!_ptrc_glGetIntegeri_v) numFailed++; - _ptrc_glGetRenderbufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetRenderbufferParameteriv"); - if(!_ptrc_glGetRenderbufferParameteriv) numFailed++; - _ptrc_glGetStringi = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glGetStringi"); - if(!_ptrc_glGetStringi) numFailed++; - _ptrc_glGetTexParameterIiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameterIiv"); - if(!_ptrc_glGetTexParameterIiv) numFailed++; - _ptrc_glGetTexParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint *))IntGetProcAddress("glGetTexParameterIuiv"); - if(!_ptrc_glGetTexParameterIuiv) numFailed++; - _ptrc_glGetTransformFeedbackVarying = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *))IntGetProcAddress("glGetTransformFeedbackVarying"); - if(!_ptrc_glGetTransformFeedbackVarying) numFailed++; - _ptrc_glGetUniformuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint *))IntGetProcAddress("glGetUniformuiv"); - if(!_ptrc_glGetUniformuiv) numFailed++; - _ptrc_glGetVertexAttribIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribIiv"); - if(!_ptrc_glGetVertexAttribIiv) numFailed++; - _ptrc_glGetVertexAttribIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetVertexAttribIuiv"); - if(!_ptrc_glGetVertexAttribIuiv) numFailed++; - _ptrc_glIsEnabledi = (GLboolean (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glIsEnabledi"); - if(!_ptrc_glIsEnabledi) numFailed++; - _ptrc_glIsFramebuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsFramebuffer"); - if(!_ptrc_glIsFramebuffer) numFailed++; - _ptrc_glIsRenderbuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsRenderbuffer"); - if(!_ptrc_glIsRenderbuffer) numFailed++; - _ptrc_glIsVertexArray = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsVertexArray"); - if(!_ptrc_glIsVertexArray) numFailed++; - _ptrc_glMapBufferRange = (void * (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, GLbitfield))IntGetProcAddress("glMapBufferRange"); - if(!_ptrc_glMapBufferRange) numFailed++; - _ptrc_glRenderbufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorage"); - if(!_ptrc_glRenderbufferStorage) numFailed++; - _ptrc_glRenderbufferStorageMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorageMultisample"); - if(!_ptrc_glRenderbufferStorageMultisample) numFailed++; - _ptrc_glTexParameterIiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameterIiv"); - if(!_ptrc_glTexParameterIiv) numFailed++; - _ptrc_glTexParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glTexParameterIuiv"); - if(!_ptrc_glTexParameterIuiv) numFailed++; - _ptrc_glTransformFeedbackVaryings = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLenum))IntGetProcAddress("glTransformFeedbackVaryings"); - if(!_ptrc_glTransformFeedbackVaryings) numFailed++; - _ptrc_glUniform1ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint))IntGetProcAddress("glUniform1ui"); - if(!_ptrc_glUniform1ui) numFailed++; - _ptrc_glUniform1uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform1uiv"); - if(!_ptrc_glUniform1uiv) numFailed++; - _ptrc_glUniform2ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint))IntGetProcAddress("glUniform2ui"); - if(!_ptrc_glUniform2ui) numFailed++; - _ptrc_glUniform2uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform2uiv"); - if(!_ptrc_glUniform2uiv) numFailed++; - _ptrc_glUniform3ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform3ui"); - if(!_ptrc_glUniform3ui) numFailed++; - _ptrc_glUniform3uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform3uiv"); - if(!_ptrc_glUniform3uiv) numFailed++; - _ptrc_glUniform4ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform4ui"); - if(!_ptrc_glUniform4ui) numFailed++; - _ptrc_glUniform4uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform4uiv"); - if(!_ptrc_glUniform4uiv) numFailed++; - _ptrc_glVertexAttribI1i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glVertexAttribI1i"); - if(!_ptrc_glVertexAttribI1i) numFailed++; - _ptrc_glVertexAttribI1iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI1iv"); - if(!_ptrc_glVertexAttribI1iv) numFailed++; - _ptrc_glVertexAttribI1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribI1ui"); - if(!_ptrc_glVertexAttribI1ui) numFailed++; - _ptrc_glVertexAttribI1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI1uiv"); - if(!_ptrc_glVertexAttribI1uiv) numFailed++; - _ptrc_glVertexAttribI2i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glVertexAttribI2i"); - if(!_ptrc_glVertexAttribI2i) numFailed++; - _ptrc_glVertexAttribI2iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI2iv"); - if(!_ptrc_glVertexAttribI2iv) numFailed++; - _ptrc_glVertexAttribI2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI2ui"); - if(!_ptrc_glVertexAttribI2ui) numFailed++; - _ptrc_glVertexAttribI2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI2uiv"); - if(!_ptrc_glVertexAttribI2uiv) numFailed++; - _ptrc_glVertexAttribI3i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI3i"); - if(!_ptrc_glVertexAttribI3i) numFailed++; - _ptrc_glVertexAttribI3iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI3iv"); - if(!_ptrc_glVertexAttribI3iv) numFailed++; - _ptrc_glVertexAttribI3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI3ui"); - if(!_ptrc_glVertexAttribI3ui) numFailed++; - _ptrc_glVertexAttribI3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI3uiv"); - if(!_ptrc_glVertexAttribI3uiv) numFailed++; - _ptrc_glVertexAttribI4bv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttribI4bv"); - if(!_ptrc_glVertexAttribI4bv) numFailed++; - _ptrc_glVertexAttribI4i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI4i"); - if(!_ptrc_glVertexAttribI4i) numFailed++; - _ptrc_glVertexAttribI4iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI4iv"); - if(!_ptrc_glVertexAttribI4iv) numFailed++; - _ptrc_glVertexAttribI4sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttribI4sv"); - if(!_ptrc_glVertexAttribI4sv) numFailed++; - _ptrc_glVertexAttribI4ubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttribI4ubv"); - if(!_ptrc_glVertexAttribI4ubv) numFailed++; - _ptrc_glVertexAttribI4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI4ui"); - if(!_ptrc_glVertexAttribI4ui) numFailed++; - _ptrc_glVertexAttribI4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI4uiv"); - if(!_ptrc_glVertexAttribI4uiv) numFailed++; - _ptrc_glVertexAttribI4usv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttribI4usv"); - if(!_ptrc_glVertexAttribI4usv) numFailed++; - _ptrc_glVertexAttribIPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribIPointer"); - if(!_ptrc_glVertexAttribIPointer) numFailed++; - _ptrc_glCopyBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr))IntGetProcAddress("glCopyBufferSubData"); - if(!_ptrc_glCopyBufferSubData) numFailed++; - _ptrc_glDrawArraysInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei))IntGetProcAddress("glDrawArraysInstanced"); - if(!_ptrc_glDrawArraysInstanced) numFailed++; - _ptrc_glDrawElementsInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glDrawElementsInstanced"); - if(!_ptrc_glDrawElementsInstanced) numFailed++; - _ptrc_glGetActiveUniformBlockName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformBlockName"); - if(!_ptrc_glGetActiveUniformBlockName) numFailed++; - _ptrc_glGetActiveUniformBlockiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformBlockiv"); - if(!_ptrc_glGetActiveUniformBlockiv) numFailed++; - _ptrc_glGetActiveUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformName"); - if(!_ptrc_glGetActiveUniformName) numFailed++; - _ptrc_glGetActiveUniformsiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformsiv"); - if(!_ptrc_glGetActiveUniformsiv) numFailed++; - _ptrc_glGetUniformBlockIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformBlockIndex"); - if(!_ptrc_glGetUniformBlockIndex) numFailed++; - _ptrc_glGetUniformIndices = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLuint *))IntGetProcAddress("glGetUniformIndices"); - if(!_ptrc_glGetUniformIndices) numFailed++; - _ptrc_glPrimitiveRestartIndex = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glPrimitiveRestartIndex"); - if(!_ptrc_glPrimitiveRestartIndex) numFailed++; - _ptrc_glTexBuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glTexBuffer"); - if(!_ptrc_glTexBuffer) numFailed++; - _ptrc_glUniformBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glUniformBlockBinding"); - if(!_ptrc_glUniformBlockBinding) numFailed++; - _ptrc_glClientWaitSync = (GLenum (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glClientWaitSync"); - if(!_ptrc_glClientWaitSync) numFailed++; - _ptrc_glDeleteSync = (void (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glDeleteSync"); - if(!_ptrc_glDeleteSync) numFailed++; - _ptrc_glDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLint))IntGetProcAddress("glDrawElementsBaseVertex"); - if(!_ptrc_glDrawElementsBaseVertex) numFailed++; - _ptrc_glDrawElementsInstancedBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint))IntGetProcAddress("glDrawElementsInstancedBaseVertex"); - if(!_ptrc_glDrawElementsInstancedBaseVertex) numFailed++; - _ptrc_glDrawRangeElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint))IntGetProcAddress("glDrawRangeElementsBaseVertex"); - if(!_ptrc_glDrawRangeElementsBaseVertex) numFailed++; - _ptrc_glFenceSync = (GLsync (CODEGEN_FUNCPTR *)(GLenum, GLbitfield))IntGetProcAddress("glFenceSync"); - if(!_ptrc_glFenceSync) numFailed++; - _ptrc_glFramebufferTexture = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture"); - if(!_ptrc_glFramebufferTexture) numFailed++; - _ptrc_glGetBufferParameteri64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint64 *))IntGetProcAddress("glGetBufferParameteri64v"); - if(!_ptrc_glGetBufferParameteri64v) numFailed++; - _ptrc_glGetInteger64i_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint64 *))IntGetProcAddress("glGetInteger64i_v"); - if(!_ptrc_glGetInteger64i_v) numFailed++; - _ptrc_glGetInteger64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLint64 *))IntGetProcAddress("glGetInteger64v"); - if(!_ptrc_glGetInteger64v) numFailed++; - _ptrc_glGetMultisamplefv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetMultisamplefv"); - if(!_ptrc_glGetMultisamplefv) numFailed++; - _ptrc_glGetSynciv = (void (CODEGEN_FUNCPTR *)(GLsync, GLenum, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetSynciv"); - if(!_ptrc_glGetSynciv) numFailed++; - _ptrc_glIsSync = (GLboolean (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glIsSync"); - if(!_ptrc_glIsSync) numFailed++; - _ptrc_glMultiDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *))IntGetProcAddress("glMultiDrawElementsBaseVertex"); - if(!_ptrc_glMultiDrawElementsBaseVertex) numFailed++; - _ptrc_glProvokingVertex = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glProvokingVertex"); - if(!_ptrc_glProvokingVertex) numFailed++; - _ptrc_glSampleMaski = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield))IntGetProcAddress("glSampleMaski"); - if(!_ptrc_glSampleMaski) numFailed++; - _ptrc_glTexImage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage2DMultisample"); - if(!_ptrc_glTexImage2DMultisample) numFailed++; - _ptrc_glTexImage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage3DMultisample"); - if(!_ptrc_glTexImage3DMultisample) numFailed++; - _ptrc_glWaitSync = (void (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glWaitSync"); - if(!_ptrc_glWaitSync) numFailed++; - _ptrc_glBindFragDataLocationIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocationIndexed"); - if(!_ptrc_glBindFragDataLocationIndexed) numFailed++; - _ptrc_glBindSampler = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glBindSampler"); - if(!_ptrc_glBindSampler) numFailed++; - _ptrc_glColorP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glColorP3ui"); - if(!_ptrc_glColorP3ui) numFailed++; - _ptrc_glColorP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glColorP3uiv"); - if(!_ptrc_glColorP3uiv) numFailed++; - _ptrc_glColorP4ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glColorP4ui"); - if(!_ptrc_glColorP4ui) numFailed++; - _ptrc_glColorP4uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glColorP4uiv"); - if(!_ptrc_glColorP4uiv) numFailed++; - _ptrc_glDeleteSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteSamplers"); - if(!_ptrc_glDeleteSamplers) numFailed++; - _ptrc_glGenSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenSamplers"); - if(!_ptrc_glGenSamplers) numFailed++; - _ptrc_glGetFragDataIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataIndex"); - if(!_ptrc_glGetFragDataIndex) numFailed++; - _ptrc_glGetQueryObjecti64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint64 *))IntGetProcAddress("glGetQueryObjecti64v"); - if(!_ptrc_glGetQueryObjecti64v) numFailed++; - _ptrc_glGetQueryObjectui64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint64 *))IntGetProcAddress("glGetQueryObjectui64v"); - if(!_ptrc_glGetQueryObjectui64v) numFailed++; - _ptrc_glGetSamplerParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetSamplerParameterIiv"); - if(!_ptrc_glGetSamplerParameterIiv) numFailed++; - _ptrc_glGetSamplerParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetSamplerParameterIuiv"); - if(!_ptrc_glGetSamplerParameterIuiv) numFailed++; - _ptrc_glGetSamplerParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetSamplerParameterfv"); - if(!_ptrc_glGetSamplerParameterfv) numFailed++; - _ptrc_glGetSamplerParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetSamplerParameteriv"); - if(!_ptrc_glGetSamplerParameteriv) numFailed++; - _ptrc_glIsSampler = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsSampler"); - if(!_ptrc_glIsSampler) numFailed++; - _ptrc_glMultiTexCoordP1ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexCoordP1ui"); - if(!_ptrc_glMultiTexCoordP1ui) numFailed++; - _ptrc_glMultiTexCoordP1uiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glMultiTexCoordP1uiv"); - if(!_ptrc_glMultiTexCoordP1uiv) numFailed++; - _ptrc_glMultiTexCoordP2ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexCoordP2ui"); - if(!_ptrc_glMultiTexCoordP2ui) numFailed++; - _ptrc_glMultiTexCoordP2uiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glMultiTexCoordP2uiv"); - if(!_ptrc_glMultiTexCoordP2uiv) numFailed++; - _ptrc_glMultiTexCoordP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexCoordP3ui"); - if(!_ptrc_glMultiTexCoordP3ui) numFailed++; - _ptrc_glMultiTexCoordP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glMultiTexCoordP3uiv"); - if(!_ptrc_glMultiTexCoordP3uiv) numFailed++; - _ptrc_glMultiTexCoordP4ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexCoordP4ui"); - if(!_ptrc_glMultiTexCoordP4ui) numFailed++; - _ptrc_glMultiTexCoordP4uiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glMultiTexCoordP4uiv"); - if(!_ptrc_glMultiTexCoordP4uiv) numFailed++; - _ptrc_glNormalP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glNormalP3ui"); - if(!_ptrc_glNormalP3ui) numFailed++; - _ptrc_glNormalP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glNormalP3uiv"); - if(!_ptrc_glNormalP3uiv) numFailed++; - _ptrc_glQueryCounter = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glQueryCounter"); - if(!_ptrc_glQueryCounter) numFailed++; - _ptrc_glSamplerParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glSamplerParameterIiv"); - if(!_ptrc_glSamplerParameterIiv) numFailed++; - _ptrc_glSamplerParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLuint *))IntGetProcAddress("glSamplerParameterIuiv"); - if(!_ptrc_glSamplerParameterIuiv) numFailed++; - _ptrc_glSamplerParameterf = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat))IntGetProcAddress("glSamplerParameterf"); - if(!_ptrc_glSamplerParameterf) numFailed++; - _ptrc_glSamplerParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLfloat *))IntGetProcAddress("glSamplerParameterfv"); - if(!_ptrc_glSamplerParameterfv) numFailed++; - _ptrc_glSamplerParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glSamplerParameteri"); - if(!_ptrc_glSamplerParameteri) numFailed++; - _ptrc_glSamplerParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glSamplerParameteriv"); - if(!_ptrc_glSamplerParameteriv) numFailed++; - _ptrc_glSecondaryColorP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glSecondaryColorP3ui"); - if(!_ptrc_glSecondaryColorP3ui) numFailed++; - _ptrc_glSecondaryColorP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glSecondaryColorP3uiv"); - if(!_ptrc_glSecondaryColorP3uiv) numFailed++; - _ptrc_glTexCoordP1ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glTexCoordP1ui"); - if(!_ptrc_glTexCoordP1ui) numFailed++; - _ptrc_glTexCoordP1uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glTexCoordP1uiv"); - if(!_ptrc_glTexCoordP1uiv) numFailed++; - _ptrc_glTexCoordP2ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glTexCoordP2ui"); - if(!_ptrc_glTexCoordP2ui) numFailed++; - _ptrc_glTexCoordP2uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glTexCoordP2uiv"); - if(!_ptrc_glTexCoordP2uiv) numFailed++; - _ptrc_glTexCoordP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glTexCoordP3ui"); - if(!_ptrc_glTexCoordP3ui) numFailed++; - _ptrc_glTexCoordP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glTexCoordP3uiv"); - if(!_ptrc_glTexCoordP3uiv) numFailed++; - _ptrc_glTexCoordP4ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glTexCoordP4ui"); - if(!_ptrc_glTexCoordP4ui) numFailed++; - _ptrc_glTexCoordP4uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glTexCoordP4uiv"); - if(!_ptrc_glTexCoordP4uiv) numFailed++; - _ptrc_glVertexAttribDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribDivisor"); - if(!_ptrc_glVertexAttribDivisor) numFailed++; - _ptrc_glVertexAttribP1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP1ui"); - if(!_ptrc_glVertexAttribP1ui) numFailed++; - _ptrc_glVertexAttribP1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP1uiv"); - if(!_ptrc_glVertexAttribP1uiv) numFailed++; - _ptrc_glVertexAttribP2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP2ui"); - if(!_ptrc_glVertexAttribP2ui) numFailed++; - _ptrc_glVertexAttribP2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP2uiv"); - if(!_ptrc_glVertexAttribP2uiv) numFailed++; - _ptrc_glVertexAttribP3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP3ui"); - if(!_ptrc_glVertexAttribP3ui) numFailed++; - _ptrc_glVertexAttribP3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP3uiv"); - if(!_ptrc_glVertexAttribP3uiv) numFailed++; - _ptrc_glVertexAttribP4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP4ui"); - if(!_ptrc_glVertexAttribP4ui) numFailed++; - _ptrc_glVertexAttribP4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP4uiv"); - if(!_ptrc_glVertexAttribP4uiv) numFailed++; - _ptrc_glVertexP2ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glVertexP2ui"); - if(!_ptrc_glVertexP2ui) numFailed++; - _ptrc_glVertexP2uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glVertexP2uiv"); - if(!_ptrc_glVertexP2uiv) numFailed++; - _ptrc_glVertexP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glVertexP3ui"); - if(!_ptrc_glVertexP3ui) numFailed++; - _ptrc_glVertexP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glVertexP3uiv"); - if(!_ptrc_glVertexP3uiv) numFailed++; - _ptrc_glVertexP4ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glVertexP4ui"); - if(!_ptrc_glVertexP4ui) numFailed++; - _ptrc_glVertexP4uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glVertexP4uiv"); - if(!_ptrc_glVertexP4uiv) numFailed++; - _ptrc_glBeginQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBeginQueryIndexed"); - if(!_ptrc_glBeginQueryIndexed) numFailed++; - _ptrc_glBindTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTransformFeedback"); - if(!_ptrc_glBindTransformFeedback) numFailed++; - _ptrc_glBlendEquationSeparatei = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparatei"); - if(!_ptrc_glBlendEquationSeparatei) numFailed++; - _ptrc_glBlendEquationi = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBlendEquationi"); - if(!_ptrc_glBlendEquationi) numFailed++; - _ptrc_glBlendFuncSeparatei = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparatei"); - if(!_ptrc_glBlendFuncSeparatei) numFailed++; - _ptrc_glBlendFunci = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendFunci"); - if(!_ptrc_glBlendFunci) numFailed++; - _ptrc_glDeleteTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTransformFeedbacks"); - if(!_ptrc_glDeleteTransformFeedbacks) numFailed++; - _ptrc_glDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid *))IntGetProcAddress("glDrawArraysIndirect"); - if(!_ptrc_glDrawArraysIndirect) numFailed++; - _ptrc_glDrawElementsIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLvoid *))IntGetProcAddress("glDrawElementsIndirect"); - if(!_ptrc_glDrawElementsIndirect) numFailed++; - _ptrc_glDrawTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDrawTransformFeedback"); - if(!_ptrc_glDrawTransformFeedback) numFailed++; - _ptrc_glDrawTransformFeedbackStream = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glDrawTransformFeedbackStream"); - if(!_ptrc_glDrawTransformFeedbackStream) numFailed++; - _ptrc_glEndQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEndQueryIndexed"); - if(!_ptrc_glEndQueryIndexed) numFailed++; - _ptrc_glGenTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTransformFeedbacks"); - if(!_ptrc_glGenTransformFeedbacks) numFailed++; - _ptrc_glGetActiveSubroutineName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineName"); - if(!_ptrc_glGetActiveSubroutineName) numFailed++; - _ptrc_glGetActiveSubroutineUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineUniformName"); - if(!_ptrc_glGetActiveSubroutineUniformName) numFailed++; - _ptrc_glGetActiveSubroutineUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveSubroutineUniformiv"); - if(!_ptrc_glGetActiveSubroutineUniformiv) numFailed++; - _ptrc_glGetProgramStageiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramStageiv"); - if(!_ptrc_glGetProgramStageiv) numFailed++; - _ptrc_glGetQueryIndexediv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryIndexediv"); - if(!_ptrc_glGetQueryIndexediv) numFailed++; - _ptrc_glGetSubroutineIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetSubroutineIndex"); - if(!_ptrc_glGetSubroutineIndex) numFailed++; - _ptrc_glGetSubroutineUniformLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetSubroutineUniformLocation"); - if(!_ptrc_glGetSubroutineUniformLocation) numFailed++; - _ptrc_glGetUniformSubroutineuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint *))IntGetProcAddress("glGetUniformSubroutineuiv"); - if(!_ptrc_glGetUniformSubroutineuiv) numFailed++; - _ptrc_glGetUniformdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble *))IntGetProcAddress("glGetUniformdv"); - if(!_ptrc_glGetUniformdv) numFailed++; - _ptrc_glIsTransformFeedback = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTransformFeedback"); - if(!_ptrc_glIsTransformFeedback) numFailed++; - _ptrc_glMinSampleShading = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glMinSampleShading"); - if(!_ptrc_glMinSampleShading) numFailed++; - _ptrc_glPatchParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPatchParameterfv"); - if(!_ptrc_glPatchParameterfv) numFailed++; - _ptrc_glPatchParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPatchParameteri"); - if(!_ptrc_glPatchParameteri) numFailed++; - _ptrc_glPauseTransformFeedback = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPauseTransformFeedback"); - if(!_ptrc_glPauseTransformFeedback) numFailed++; - _ptrc_glResumeTransformFeedback = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glResumeTransformFeedback"); - if(!_ptrc_glResumeTransformFeedback) numFailed++; - _ptrc_glUniform1d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble))IntGetProcAddress("glUniform1d"); - if(!_ptrc_glUniform1d) numFailed++; - _ptrc_glUniform1dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform1dv"); - if(!_ptrc_glUniform1dv) numFailed++; - _ptrc_glUniform2d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble))IntGetProcAddress("glUniform2d"); - if(!_ptrc_glUniform2d) numFailed++; - _ptrc_glUniform2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform2dv"); - if(!_ptrc_glUniform2dv) numFailed++; - _ptrc_glUniform3d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glUniform3d"); - if(!_ptrc_glUniform3d) numFailed++; - _ptrc_glUniform3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform3dv"); - if(!_ptrc_glUniform3dv) numFailed++; - _ptrc_glUniform4d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glUniform4d"); - if(!_ptrc_glUniform4d) numFailed++; - _ptrc_glUniform4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform4dv"); - if(!_ptrc_glUniform4dv) numFailed++; - _ptrc_glUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2dv"); - if(!_ptrc_glUniformMatrix2dv) numFailed++; - _ptrc_glUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2x3dv"); - if(!_ptrc_glUniformMatrix2x3dv) numFailed++; - _ptrc_glUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2x4dv"); - if(!_ptrc_glUniformMatrix2x4dv) numFailed++; - _ptrc_glUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3dv"); - if(!_ptrc_glUniformMatrix3dv) numFailed++; - _ptrc_glUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3x2dv"); - if(!_ptrc_glUniformMatrix3x2dv) numFailed++; - _ptrc_glUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3x4dv"); - if(!_ptrc_glUniformMatrix3x4dv) numFailed++; - _ptrc_glUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4dv"); - if(!_ptrc_glUniformMatrix4dv) numFailed++; - _ptrc_glUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4x2dv"); - if(!_ptrc_glUniformMatrix4x2dv) numFailed++; - _ptrc_glUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4x3dv"); - if(!_ptrc_glUniformMatrix4x3dv) numFailed++; - _ptrc_glUniformSubroutinesuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLuint *))IntGetProcAddress("glUniformSubroutinesuiv"); - if(!_ptrc_glUniformSubroutinesuiv) numFailed++; - _ptrc_glActiveShaderProgram = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glActiveShaderProgram"); - if(!_ptrc_glActiveShaderProgram) numFailed++; - _ptrc_glBindProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindProgramPipeline"); - if(!_ptrc_glBindProgramPipeline) numFailed++; - _ptrc_glClearDepthf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glClearDepthf"); - if(!_ptrc_glClearDepthf) numFailed++; - _ptrc_glCreateShaderProgramv = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLchar *const*))IntGetProcAddress("glCreateShaderProgramv"); - if(!_ptrc_glCreateShaderProgramv) numFailed++; - _ptrc_glDeleteProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteProgramPipelines"); - if(!_ptrc_glDeleteProgramPipelines) numFailed++; - _ptrc_glDepthRangeArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glDepthRangeArrayv"); - if(!_ptrc_glDepthRangeArrayv) numFailed++; - _ptrc_glDepthRangeIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glDepthRangeIndexed"); - if(!_ptrc_glDepthRangeIndexed) numFailed++; - _ptrc_glDepthRangef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glDepthRangef"); - if(!_ptrc_glDepthRangef) numFailed++; - _ptrc_glGenProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenProgramPipelines"); - if(!_ptrc_glGenProgramPipelines) numFailed++; - _ptrc_glGetDoublei_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetDoublei_v"); - if(!_ptrc_glGetDoublei_v) numFailed++; - _ptrc_glGetFloati_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetFloati_v"); - if(!_ptrc_glGetFloati_v) numFailed++; - _ptrc_glGetProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *))IntGetProcAddress("glGetProgramBinary"); - if(!_ptrc_glGetProgramBinary) numFailed++; - _ptrc_glGetProgramPipelineInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramPipelineInfoLog"); - if(!_ptrc_glGetProgramPipelineInfoLog) numFailed++; - _ptrc_glGetProgramPipelineiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramPipelineiv"); - if(!_ptrc_glGetProgramPipelineiv) numFailed++; - _ptrc_glGetShaderPrecisionFormat = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *, GLint *))IntGetProcAddress("glGetShaderPrecisionFormat"); - if(!_ptrc_glGetShaderPrecisionFormat) numFailed++; - _ptrc_glGetVertexAttribLdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribLdv"); - if(!_ptrc_glGetVertexAttribLdv) numFailed++; - _ptrc_glIsProgramPipeline = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgramPipeline"); - if(!_ptrc_glIsProgramPipeline) numFailed++; - _ptrc_glProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glProgramBinary"); - if(!_ptrc_glProgramBinary) numFailed++; - _ptrc_glProgramParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glProgramParameteri"); - if(!_ptrc_glProgramParameteri) numFailed++; - _ptrc_glProgramUniform1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble))IntGetProcAddress("glProgramUniform1d"); - if(!_ptrc_glProgramUniform1d) numFailed++; - _ptrc_glProgramUniform1dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform1dv"); - if(!_ptrc_glProgramUniform1dv) numFailed++; - _ptrc_glProgramUniform1f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat))IntGetProcAddress("glProgramUniform1f"); - if(!_ptrc_glProgramUniform1f) numFailed++; - _ptrc_glProgramUniform1fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform1fv"); - if(!_ptrc_glProgramUniform1fv) numFailed++; - _ptrc_glProgramUniform1i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glProgramUniform1i"); - if(!_ptrc_glProgramUniform1i) numFailed++; - _ptrc_glProgramUniform1iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform1iv"); - if(!_ptrc_glProgramUniform1iv) numFailed++; - _ptrc_glProgramUniform1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint))IntGetProcAddress("glProgramUniform1ui"); - if(!_ptrc_glProgramUniform1ui) numFailed++; - _ptrc_glProgramUniform1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform1uiv"); - if(!_ptrc_glProgramUniform1uiv) numFailed++; - _ptrc_glProgramUniform2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform2d"); - if(!_ptrc_glProgramUniform2d) numFailed++; - _ptrc_glProgramUniform2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform2dv"); - if(!_ptrc_glProgramUniform2dv) numFailed++; - _ptrc_glProgramUniform2f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform2f"); - if(!_ptrc_glProgramUniform2f) numFailed++; - _ptrc_glProgramUniform2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform2fv"); - if(!_ptrc_glProgramUniform2fv) numFailed++; - _ptrc_glProgramUniform2i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform2i"); - if(!_ptrc_glProgramUniform2i) numFailed++; - _ptrc_glProgramUniform2iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform2iv"); - if(!_ptrc_glProgramUniform2iv) numFailed++; - _ptrc_glProgramUniform2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint))IntGetProcAddress("glProgramUniform2ui"); - if(!_ptrc_glProgramUniform2ui) numFailed++; - _ptrc_glProgramUniform2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform2uiv"); - if(!_ptrc_glProgramUniform2uiv) numFailed++; - _ptrc_glProgramUniform3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform3d"); - if(!_ptrc_glProgramUniform3d) numFailed++; - _ptrc_glProgramUniform3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform3dv"); - if(!_ptrc_glProgramUniform3dv) numFailed++; - _ptrc_glProgramUniform3f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform3f"); - if(!_ptrc_glProgramUniform3f) numFailed++; - _ptrc_glProgramUniform3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform3fv"); - if(!_ptrc_glProgramUniform3fv) numFailed++; - _ptrc_glProgramUniform3i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform3i"); - if(!_ptrc_glProgramUniform3i) numFailed++; - _ptrc_glProgramUniform3iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform3iv"); - if(!_ptrc_glProgramUniform3iv) numFailed++; - _ptrc_glProgramUniform3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform3ui"); - if(!_ptrc_glProgramUniform3ui) numFailed++; - _ptrc_glProgramUniform3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform3uiv"); - if(!_ptrc_glProgramUniform3uiv) numFailed++; - _ptrc_glProgramUniform4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform4d"); - if(!_ptrc_glProgramUniform4d) numFailed++; - _ptrc_glProgramUniform4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform4dv"); - if(!_ptrc_glProgramUniform4dv) numFailed++; - _ptrc_glProgramUniform4f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform4f"); - if(!_ptrc_glProgramUniform4f) numFailed++; - _ptrc_glProgramUniform4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform4fv"); - if(!_ptrc_glProgramUniform4fv) numFailed++; - _ptrc_glProgramUniform4i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform4i"); - if(!_ptrc_glProgramUniform4i) numFailed++; - _ptrc_glProgramUniform4iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform4iv"); - if(!_ptrc_glProgramUniform4iv) numFailed++; - _ptrc_glProgramUniform4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform4ui"); - if(!_ptrc_glProgramUniform4ui) numFailed++; - _ptrc_glProgramUniform4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform4uiv"); - if(!_ptrc_glProgramUniform4uiv) numFailed++; - _ptrc_glProgramUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2dv"); - if(!_ptrc_glProgramUniformMatrix2dv) numFailed++; - _ptrc_glProgramUniformMatrix2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2fv"); - if(!_ptrc_glProgramUniformMatrix2fv) numFailed++; - _ptrc_glProgramUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x3dv"); - if(!_ptrc_glProgramUniformMatrix2x3dv) numFailed++; - _ptrc_glProgramUniformMatrix2x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x3fv"); - if(!_ptrc_glProgramUniformMatrix2x3fv) numFailed++; - _ptrc_glProgramUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x4dv"); - if(!_ptrc_glProgramUniformMatrix2x4dv) numFailed++; - _ptrc_glProgramUniformMatrix2x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x4fv"); - if(!_ptrc_glProgramUniformMatrix2x4fv) numFailed++; - _ptrc_glProgramUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3dv"); - if(!_ptrc_glProgramUniformMatrix3dv) numFailed++; - _ptrc_glProgramUniformMatrix3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3fv"); - if(!_ptrc_glProgramUniformMatrix3fv) numFailed++; - _ptrc_glProgramUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x2dv"); - if(!_ptrc_glProgramUniformMatrix3x2dv) numFailed++; - _ptrc_glProgramUniformMatrix3x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x2fv"); - if(!_ptrc_glProgramUniformMatrix3x2fv) numFailed++; - _ptrc_glProgramUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x4dv"); - if(!_ptrc_glProgramUniformMatrix3x4dv) numFailed++; - _ptrc_glProgramUniformMatrix3x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x4fv"); - if(!_ptrc_glProgramUniformMatrix3x4fv) numFailed++; - _ptrc_glProgramUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4dv"); - if(!_ptrc_glProgramUniformMatrix4dv) numFailed++; - _ptrc_glProgramUniformMatrix4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4fv"); - if(!_ptrc_glProgramUniformMatrix4fv) numFailed++; - _ptrc_glProgramUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x2dv"); - if(!_ptrc_glProgramUniformMatrix4x2dv) numFailed++; - _ptrc_glProgramUniformMatrix4x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x2fv"); - if(!_ptrc_glProgramUniformMatrix4x2fv) numFailed++; - _ptrc_glProgramUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x3dv"); - if(!_ptrc_glProgramUniformMatrix4x3dv) numFailed++; - _ptrc_glProgramUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x3fv"); - if(!_ptrc_glProgramUniformMatrix4x3fv) numFailed++; - _ptrc_glReleaseShaderCompiler = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glReleaseShaderCompiler"); - if(!_ptrc_glReleaseShaderCompiler) numFailed++; - _ptrc_glScissorArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLint *))IntGetProcAddress("glScissorArrayv"); - if(!_ptrc_glScissorArrayv) numFailed++; - _ptrc_glScissorIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissorIndexed"); - if(!_ptrc_glScissorIndexed) numFailed++; - _ptrc_glScissorIndexedv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glScissorIndexedv"); - if(!_ptrc_glScissorIndexedv) numFailed++; - _ptrc_glShaderBinary = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glShaderBinary"); - if(!_ptrc_glShaderBinary) numFailed++; - _ptrc_glUseProgramStages = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield, GLuint))IntGetProcAddress("glUseProgramStages"); - if(!_ptrc_glUseProgramStages) numFailed++; - _ptrc_glValidateProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glValidateProgramPipeline"); - if(!_ptrc_glValidateProgramPipeline) numFailed++; - _ptrc_glVertexAttribL1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttribL1d"); - if(!_ptrc_glVertexAttribL1d) numFailed++; - _ptrc_glVertexAttribL1dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL1dv"); - if(!_ptrc_glVertexAttribL1dv) numFailed++; - _ptrc_glVertexAttribL2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL2d"); - if(!_ptrc_glVertexAttribL2d) numFailed++; - _ptrc_glVertexAttribL2dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL2dv"); - if(!_ptrc_glVertexAttribL2dv) numFailed++; - _ptrc_glVertexAttribL3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL3d"); - if(!_ptrc_glVertexAttribL3d) numFailed++; - _ptrc_glVertexAttribL3dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL3dv"); - if(!_ptrc_glVertexAttribL3dv) numFailed++; - _ptrc_glVertexAttribL4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL4d"); - if(!_ptrc_glVertexAttribL4d) numFailed++; - _ptrc_glVertexAttribL4dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL4dv"); - if(!_ptrc_glVertexAttribL4dv) numFailed++; - _ptrc_glVertexAttribLPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribLPointer"); - if(!_ptrc_glVertexAttribLPointer) numFailed++; - _ptrc_glViewportArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glViewportArrayv"); - if(!_ptrc_glViewportArrayv) numFailed++; - _ptrc_glViewportIndexedf = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glViewportIndexedf"); - if(!_ptrc_glViewportIndexedf) numFailed++; - _ptrc_glViewportIndexedfv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glViewportIndexedfv"); - if(!_ptrc_glViewportIndexedfv) numFailed++; - _ptrc_glBindImageTexture = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum))IntGetProcAddress("glBindImageTexture"); - if(!_ptrc_glBindImageTexture) numFailed++; - _ptrc_glDrawArraysInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei, GLuint))IntGetProcAddress("glDrawArraysInstancedBaseInstance"); - if(!_ptrc_glDrawArraysInstancedBaseInstance) numFailed++; - _ptrc_glDrawElementsInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint))IntGetProcAddress("glDrawElementsInstancedBaseInstance"); - if(!_ptrc_glDrawElementsInstancedBaseInstance) numFailed++; - _ptrc_glDrawElementsInstancedBaseVertexBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint))IntGetProcAddress("glDrawElementsInstancedBaseVertexBaseInstance"); - if(!_ptrc_glDrawElementsInstancedBaseVertexBaseInstance) numFailed++; - _ptrc_glDrawTransformFeedbackInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackInstanced"); - if(!_ptrc_glDrawTransformFeedbackInstanced) numFailed++; - _ptrc_glDrawTransformFeedbackStreamInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackStreamInstanced"); - if(!_ptrc_glDrawTransformFeedbackStreamInstanced) numFailed++; - _ptrc_glGetActiveAtomicCounterBufferiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveAtomicCounterBufferiv"); - if(!_ptrc_glGetActiveAtomicCounterBufferiv) numFailed++; - _ptrc_glMemoryBarrier = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glMemoryBarrier"); - if(!_ptrc_glMemoryBarrier) numFailed++; - _ptrc_glTexStorage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei))IntGetProcAddress("glTexStorage1D"); - if(!_ptrc_glTexStorage1D) numFailed++; - _ptrc_glTexStorage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glTexStorage2D"); - if(!_ptrc_glTexStorage2D) numFailed++; - _ptrc_glTexStorage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glTexStorage3D"); - if(!_ptrc_glTexStorage3D) numFailed++; - _ptrc_glBindVertexBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLintptr, GLsizei))IntGetProcAddress("glBindVertexBuffer"); - if(!_ptrc_glBindVertexBuffer) numFailed++; - _ptrc_glClearBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferData"); - if(!_ptrc_glClearBufferData) numFailed++; - _ptrc_glClearBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferSubData"); - if(!_ptrc_glClearBufferSubData) numFailed++; - _ptrc_glCopyImageSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glCopyImageSubData"); - if(!_ptrc_glCopyImageSubData) numFailed++; - _ptrc_glDebugMessageCallback = (void (CODEGEN_FUNCPTR *)(GLDEBUGPROC, const void *))IntGetProcAddress("glDebugMessageCallback"); - if(!_ptrc_glDebugMessageCallback) numFailed++; - _ptrc_glDebugMessageControl = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean))IntGetProcAddress("glDebugMessageControl"); - if(!_ptrc_glDebugMessageControl) numFailed++; - _ptrc_glDebugMessageInsert = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *))IntGetProcAddress("glDebugMessageInsert"); - if(!_ptrc_glDebugMessageInsert) numFailed++; - _ptrc_glDispatchCompute = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glDispatchCompute"); - if(!_ptrc_glDispatchCompute) numFailed++; - _ptrc_glDispatchComputeIndirect = (void (CODEGEN_FUNCPTR *)(GLintptr))IntGetProcAddress("glDispatchComputeIndirect"); - if(!_ptrc_glDispatchComputeIndirect) numFailed++; - _ptrc_glFramebufferParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glFramebufferParameteri"); - if(!_ptrc_glFramebufferParameteri) numFailed++; - _ptrc_glGetDebugMessageLog = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *))IntGetProcAddress("glGetDebugMessageLog"); - if(!_ptrc_glGetDebugMessageLog) numFailed++; - _ptrc_glGetFramebufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferParameteriv"); - if(!_ptrc_glGetFramebufferParameteriv) numFailed++; - _ptrc_glGetInternalformati64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLint64 *))IntGetProcAddress("glGetInternalformati64v"); - if(!_ptrc_glGetInternalformati64v) numFailed++; - _ptrc_glGetObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectLabel"); - if(!_ptrc_glGetObjectLabel) numFailed++; - _ptrc_glGetObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectPtrLabel"); - if(!_ptrc_glGetObjectPtrLabel) numFailed++; - _ptrc_glGetProgramInterfaceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramInterfaceiv"); - if(!_ptrc_glGetProgramInterfaceiv) numFailed++; - _ptrc_glGetProgramResourceIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceIndex"); - if(!_ptrc_glGetProgramResourceIndex) numFailed++; - _ptrc_glGetProgramResourceLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocation"); - if(!_ptrc_glGetProgramResourceLocation) numFailed++; - _ptrc_glGetProgramResourceLocationIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocationIndex"); - if(!_ptrc_glGetProgramResourceLocationIndex) numFailed++; - _ptrc_glGetProgramResourceName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramResourceName"); - if(!_ptrc_glGetProgramResourceName) numFailed++; - _ptrc_glGetProgramResourceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetProgramResourceiv"); - if(!_ptrc_glGetProgramResourceiv) numFailed++; - _ptrc_glInvalidateBufferData = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glInvalidateBufferData"); - if(!_ptrc_glInvalidateBufferData) numFailed++; - _ptrc_glInvalidateBufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glInvalidateBufferSubData"); - if(!_ptrc_glInvalidateBufferSubData) numFailed++; - _ptrc_glInvalidateFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *))IntGetProcAddress("glInvalidateFramebuffer"); - if(!_ptrc_glInvalidateFramebuffer) numFailed++; - _ptrc_glInvalidateSubFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glInvalidateSubFramebuffer"); - if(!_ptrc_glInvalidateSubFramebuffer) numFailed++; - _ptrc_glInvalidateTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glInvalidateTexImage"); - if(!_ptrc_glInvalidateTexImage) numFailed++; - _ptrc_glInvalidateTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glInvalidateTexSubImage"); - if(!_ptrc_glInvalidateTexSubImage) numFailed++; - _ptrc_glMultiDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawArraysIndirect"); - if(!_ptrc_glMultiDrawArraysIndirect) numFailed++; - _ptrc_glMultiDrawElementsIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawElementsIndirect"); - if(!_ptrc_glMultiDrawElementsIndirect) numFailed++; - _ptrc_glObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glObjectLabel"); - if(!_ptrc_glObjectLabel) numFailed++; - _ptrc_glObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, const GLchar *))IntGetProcAddress("glObjectPtrLabel"); - if(!_ptrc_glObjectPtrLabel) numFailed++; - _ptrc_glPopDebugGroup = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPopDebugGroup"); - if(!_ptrc_glPopDebugGroup) numFailed++; - _ptrc_glPushDebugGroup = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glPushDebugGroup"); - if(!_ptrc_glPushDebugGroup) numFailed++; - _ptrc_glShaderStorageBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glShaderStorageBlockBinding"); - if(!_ptrc_glShaderStorageBlockBinding) numFailed++; - _ptrc_glTexBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glTexBufferRange"); - if(!_ptrc_glTexBufferRange) numFailed++; - _ptrc_glTexStorage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage2DMultisample"); - if(!_ptrc_glTexStorage2DMultisample) numFailed++; - _ptrc_glTexStorage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage3DMultisample"); - if(!_ptrc_glTexStorage3DMultisample) numFailed++; - _ptrc_glTextureView = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glTextureView"); - if(!_ptrc_glTextureView) numFailed++; - _ptrc_glVertexAttribBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribBinding"); - if(!_ptrc_glVertexAttribBinding) numFailed++; - _ptrc_glVertexAttribFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribFormat"); - if(!_ptrc_glVertexAttribFormat) numFailed++; - _ptrc_glVertexAttribIFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribIFormat"); - if(!_ptrc_glVertexAttribIFormat) numFailed++; - _ptrc_glVertexAttribLFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribLFormat"); - if(!_ptrc_glVertexAttribLFormat) numFailed++; - _ptrc_glVertexBindingDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexBindingDivisor"); - if(!_ptrc_glVertexBindingDivisor) numFailed++; - _ptrc_glBindBuffersBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindBuffersBase"); - if(!_ptrc_glBindBuffersBase) numFailed++; - _ptrc_glBindBuffersRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *))IntGetProcAddress("glBindBuffersRange"); - if(!_ptrc_glBindBuffersRange) numFailed++; - _ptrc_glBindImageTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindImageTextures"); - if(!_ptrc_glBindImageTextures) numFailed++; - _ptrc_glBindSamplers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindSamplers"); - if(!_ptrc_glBindSamplers) numFailed++; - _ptrc_glBindTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindTextures"); - if(!_ptrc_glBindTextures) numFailed++; - _ptrc_glBindVertexBuffers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *))IntGetProcAddress("glBindVertexBuffers"); - if(!_ptrc_glBindVertexBuffers) numFailed++; - _ptrc_glBufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const void *, GLbitfield))IntGetProcAddress("glBufferStorage"); - if(!_ptrc_glBufferStorage) numFailed++; - _ptrc_glClearTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexImage"); - if(!_ptrc_glClearTexImage) numFailed++; - _ptrc_glClearTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexSubImage"); - if(!_ptrc_glClearTexSubImage) numFailed++; - return numFailed; -} - -typedef int (*PFN_LOADFUNCPOINTERS)(void); -typedef struct ogl_StrToExtMap_s -{ - const char *extensionName; - int *extensionVariable; - PFN_LOADFUNCPOINTERS LoadExtension; -} ogl_StrToExtMap; - -static ogl_StrToExtMap ExtensionMap[469] = { - {"GL_ARB_imaging", &ogl_ext_ARB_imaging, Load_ARB_imaging}, - {"GL_ARB_vertex_array_object", &ogl_ext_ARB_vertex_array_object, Load_ARB_vertex_array_object}, - {"GL_ARB_texture_rg", &ogl_ext_ARB_texture_rg, NULL}, - {"GL_ARB_texture_compression_rgtc", &ogl_ext_ARB_texture_compression_rgtc, NULL}, - {"GL_ARB_map_buffer_range", &ogl_ext_ARB_map_buffer_range, Load_ARB_map_buffer_range}, - {"GL_ARB_half_float_vertex", &ogl_ext_ARB_half_float_vertex, NULL}, - {"GL_ARB_framebuffer_sRGB", &ogl_ext_ARB_framebuffer_sRGB, NULL}, - {"GL_ARB_framebuffer_object", &ogl_ext_ARB_framebuffer_object, Load_ARB_framebuffer_object}, - {"GL_ARB_depth_buffer_float", &ogl_ext_ARB_depth_buffer_float, NULL}, - {"GL_ARB_uniform_buffer_object", &ogl_ext_ARB_uniform_buffer_object, Load_ARB_uniform_buffer_object}, - {"GL_ARB_copy_buffer", &ogl_ext_ARB_copy_buffer, Load_ARB_copy_buffer}, - {"GL_ARB_depth_clamp", &ogl_ext_ARB_depth_clamp, NULL}, - {"GL_ARB_draw_elements_base_vertex", &ogl_ext_ARB_draw_elements_base_vertex, Load_ARB_draw_elements_base_vertex}, - {"GL_ARB_fragment_coord_conventions", &ogl_ext_ARB_fragment_coord_conventions, NULL}, - {"GL_ARB_provoking_vertex", &ogl_ext_ARB_provoking_vertex, Load_ARB_provoking_vertex}, - {"GL_ARB_seamless_cube_map", &ogl_ext_ARB_seamless_cube_map, NULL}, - {"GL_ARB_sync", &ogl_ext_ARB_sync, Load_ARB_sync}, - {"GL_ARB_texture_multisample", &ogl_ext_ARB_texture_multisample, Load_ARB_texture_multisample}, - {"GL_ARB_vertex_array_bgra", &ogl_ext_ARB_vertex_array_bgra, NULL}, - {"GL_ARB_texture_rgb10_a2ui", &ogl_ext_ARB_texture_rgb10_a2ui, NULL}, - {"GL_ARB_texture_swizzle", &ogl_ext_ARB_texture_swizzle, NULL}, - {"GL_ARB_timer_query", &ogl_ext_ARB_timer_query, Load_ARB_timer_query}, - {"GL_ARB_vertex_type_2_10_10_10_rev", &ogl_ext_ARB_vertex_type_2_10_10_10_rev, Load_ARB_vertex_type_2_10_10_10_rev}, - {"GL_ARB_blend_func_extended", &ogl_ext_ARB_blend_func_extended, Load_ARB_blend_func_extended}, - {"GL_ARB_occlusion_query2", &ogl_ext_ARB_occlusion_query2, NULL}, - {"GL_ARB_sampler_objects", &ogl_ext_ARB_sampler_objects, Load_ARB_sampler_objects}, - {"GL_ARB_draw_indirect", &ogl_ext_ARB_draw_indirect, Load_ARB_draw_indirect}, - {"GL_ARB_gpu_shader5", &ogl_ext_ARB_gpu_shader5, NULL}, - {"GL_ARB_gpu_shader_fp64", &ogl_ext_ARB_gpu_shader_fp64, Load_ARB_gpu_shader_fp64}, - {"GL_ARB_shader_subroutine", &ogl_ext_ARB_shader_subroutine, Load_ARB_shader_subroutine}, - {"GL_ARB_tessellation_shader", &ogl_ext_ARB_tessellation_shader, Load_ARB_tessellation_shader}, - {"GL_ARB_transform_feedback2", &ogl_ext_ARB_transform_feedback2, Load_ARB_transform_feedback2}, - {"GL_ARB_transform_feedback3", &ogl_ext_ARB_transform_feedback3, Load_ARB_transform_feedback3}, - {"GL_ARB_ES2_compatibility", &ogl_ext_ARB_ES2_compatibility, Load_ARB_ES2_compatibility}, - {"GL_ARB_get_program_binary", &ogl_ext_ARB_get_program_binary, Load_ARB_get_program_binary}, - {"GL_ARB_separate_shader_objects", &ogl_ext_ARB_separate_shader_objects, Load_ARB_separate_shader_objects}, - {"GL_ARB_vertex_attrib_64bit", &ogl_ext_ARB_vertex_attrib_64bit, Load_ARB_vertex_attrib_64bit}, - {"GL_ARB_viewport_array", &ogl_ext_ARB_viewport_array, Load_ARB_viewport_array}, - {"GL_ARB_base_instance", &ogl_ext_ARB_base_instance, Load_ARB_base_instance}, - {"GL_ARB_shading_language_420pack", &ogl_ext_ARB_shading_language_420pack, NULL}, - {"GL_ARB_transform_feedback_instanced", &ogl_ext_ARB_transform_feedback_instanced, Load_ARB_transform_feedback_instanced}, - {"GL_ARB_compressed_texture_pixel_storage", &ogl_ext_ARB_compressed_texture_pixel_storage, NULL}, - {"GL_ARB_conservative_depth", &ogl_ext_ARB_conservative_depth, NULL}, - {"GL_ARB_internalformat_query", &ogl_ext_ARB_internalformat_query, Load_ARB_internalformat_query}, - {"GL_ARB_map_buffer_alignment", &ogl_ext_ARB_map_buffer_alignment, NULL}, - {"GL_ARB_shader_atomic_counters", &ogl_ext_ARB_shader_atomic_counters, Load_ARB_shader_atomic_counters}, - {"GL_ARB_shader_image_load_store", &ogl_ext_ARB_shader_image_load_store, Load_ARB_shader_image_load_store}, - {"GL_ARB_shading_language_packing", &ogl_ext_ARB_shading_language_packing, NULL}, - {"GL_ARB_texture_storage", &ogl_ext_ARB_texture_storage, Load_ARB_texture_storage}, - {"GL_KHR_debug", &ogl_ext_KHR_debug, Load_KHR_debug}, - {"GL_ARB_arrays_of_arrays", &ogl_ext_ARB_arrays_of_arrays, NULL}, - {"GL_ARB_clear_buffer_object", &ogl_ext_ARB_clear_buffer_object, Load_ARB_clear_buffer_object}, - {"GL_ARB_compute_shader", &ogl_ext_ARB_compute_shader, Load_ARB_compute_shader}, - {"GL_ARB_copy_image", &ogl_ext_ARB_copy_image, Load_ARB_copy_image}, - {"GL_ARB_ES3_compatibility", &ogl_ext_ARB_ES3_compatibility, NULL}, - {"GL_ARB_explicit_uniform_location", &ogl_ext_ARB_explicit_uniform_location, NULL}, - {"GL_ARB_fragment_layer_viewport", &ogl_ext_ARB_fragment_layer_viewport, NULL}, - {"GL_ARB_framebuffer_no_attachments", &ogl_ext_ARB_framebuffer_no_attachments, Load_ARB_framebuffer_no_attachments}, - {"GL_ARB_internalformat_query2", &ogl_ext_ARB_internalformat_query2, Load_ARB_internalformat_query2}, - {"GL_ARB_invalidate_subdata", &ogl_ext_ARB_invalidate_subdata, Load_ARB_invalidate_subdata}, - {"GL_ARB_multi_draw_indirect", &ogl_ext_ARB_multi_draw_indirect, Load_ARB_multi_draw_indirect}, - {"GL_ARB_program_interface_query", &ogl_ext_ARB_program_interface_query, Load_ARB_program_interface_query}, - {"GL_ARB_shader_image_size", &ogl_ext_ARB_shader_image_size, NULL}, - {"GL_ARB_shader_storage_buffer_object", &ogl_ext_ARB_shader_storage_buffer_object, Load_ARB_shader_storage_buffer_object}, - {"GL_ARB_stencil_texturing", &ogl_ext_ARB_stencil_texturing, NULL}, - {"GL_ARB_texture_buffer_range", &ogl_ext_ARB_texture_buffer_range, Load_ARB_texture_buffer_range}, - {"GL_ARB_texture_query_levels", &ogl_ext_ARB_texture_query_levels, NULL}, - {"GL_ARB_texture_storage_multisample", &ogl_ext_ARB_texture_storage_multisample, Load_ARB_texture_storage_multisample}, - {"GL_ARB_texture_view", &ogl_ext_ARB_texture_view, Load_ARB_texture_view}, - {"GL_ARB_vertex_attrib_binding", &ogl_ext_ARB_vertex_attrib_binding, Load_ARB_vertex_attrib_binding}, - {"GL_3DFX_multisample", &ogl_ext_3DFX_multisample, NULL}, - {"GL_3DFX_tbuffer", &ogl_ext_3DFX_tbuffer, Load_3DFX_tbuffer}, - {"GL_3DFX_texture_compression_FXT1", &ogl_ext_3DFX_texture_compression_FXT1, NULL}, - {"GL_AMD_blend_minmax_factor", &ogl_ext_AMD_blend_minmax_factor, NULL}, - {"GL_AMD_conservative_depth", &ogl_ext_AMD_conservative_depth, NULL}, - {"GL_AMD_debug_output", &ogl_ext_AMD_debug_output, Load_AMD_debug_output}, - {"GL_AMD_depth_clamp_separate", &ogl_ext_AMD_depth_clamp_separate, NULL}, - {"GL_AMD_draw_buffers_blend", &ogl_ext_AMD_draw_buffers_blend, Load_AMD_draw_buffers_blend}, - {"GL_AMD_interleaved_elements", &ogl_ext_AMD_interleaved_elements, Load_AMD_interleaved_elements}, - {"GL_AMD_multi_draw_indirect", &ogl_ext_AMD_multi_draw_indirect, Load_AMD_multi_draw_indirect}, - {"GL_AMD_name_gen_delete", &ogl_ext_AMD_name_gen_delete, Load_AMD_name_gen_delete}, - {"GL_AMD_performance_monitor", &ogl_ext_AMD_performance_monitor, Load_AMD_performance_monitor}, - {"GL_AMD_pinned_memory", &ogl_ext_AMD_pinned_memory, NULL}, - {"GL_AMD_query_buffer_object", &ogl_ext_AMD_query_buffer_object, NULL}, - {"GL_AMD_sample_positions", &ogl_ext_AMD_sample_positions, Load_AMD_sample_positions}, - {"GL_AMD_seamless_cubemap_per_texture", &ogl_ext_AMD_seamless_cubemap_per_texture, NULL}, - {"GL_AMD_shader_stencil_export", &ogl_ext_AMD_shader_stencil_export, NULL}, - {"GL_AMD_shader_trinary_minmax", &ogl_ext_AMD_shader_trinary_minmax, NULL}, - {"GL_AMD_sparse_texture", &ogl_ext_AMD_sparse_texture, Load_AMD_sparse_texture}, - {"GL_AMD_stencil_operation_extended", &ogl_ext_AMD_stencil_operation_extended, Load_AMD_stencil_operation_extended}, - {"GL_AMD_texture_texture4", &ogl_ext_AMD_texture_texture4, NULL}, - {"GL_AMD_transform_feedback3_lines_triangles", &ogl_ext_AMD_transform_feedback3_lines_triangles, NULL}, - {"GL_AMD_vertex_shader_layer", &ogl_ext_AMD_vertex_shader_layer, NULL}, - {"GL_AMD_vertex_shader_tessellator", &ogl_ext_AMD_vertex_shader_tessellator, Load_AMD_vertex_shader_tessellator}, - {"GL_AMD_vertex_shader_viewport_index", &ogl_ext_AMD_vertex_shader_viewport_index, NULL}, - {"GL_APPLE_aux_depth_stencil", &ogl_ext_APPLE_aux_depth_stencil, NULL}, - {"GL_APPLE_client_storage", &ogl_ext_APPLE_client_storage, NULL}, - {"GL_APPLE_element_array", &ogl_ext_APPLE_element_array, Load_APPLE_element_array}, - {"GL_APPLE_fence", &ogl_ext_APPLE_fence, Load_APPLE_fence}, - {"GL_APPLE_float_pixels", &ogl_ext_APPLE_float_pixels, NULL}, - {"GL_APPLE_flush_buffer_range", &ogl_ext_APPLE_flush_buffer_range, Load_APPLE_flush_buffer_range}, - {"GL_APPLE_object_purgeable", &ogl_ext_APPLE_object_purgeable, Load_APPLE_object_purgeable}, - {"GL_APPLE_rgb_422", &ogl_ext_APPLE_rgb_422, NULL}, - {"GL_APPLE_row_bytes", &ogl_ext_APPLE_row_bytes, NULL}, - {"GL_APPLE_specular_vector", &ogl_ext_APPLE_specular_vector, NULL}, - {"GL_APPLE_texture_range", &ogl_ext_APPLE_texture_range, Load_APPLE_texture_range}, - {"GL_APPLE_transform_hint", &ogl_ext_APPLE_transform_hint, NULL}, - {"GL_APPLE_vertex_array_object", &ogl_ext_APPLE_vertex_array_object, Load_APPLE_vertex_array_object}, - {"GL_APPLE_vertex_array_range", &ogl_ext_APPLE_vertex_array_range, Load_APPLE_vertex_array_range}, - {"GL_APPLE_vertex_program_evaluators", &ogl_ext_APPLE_vertex_program_evaluators, Load_APPLE_vertex_program_evaluators}, - {"GL_APPLE_ycbcr_422", &ogl_ext_APPLE_ycbcr_422, NULL}, - {"GL_ARB_bindless_texture", &ogl_ext_ARB_bindless_texture, Load_ARB_bindless_texture}, - {"GL_ARB_buffer_storage", &ogl_ext_ARB_buffer_storage, Load_ARB_buffer_storage}, - {"GL_ARB_cl_event", &ogl_ext_ARB_cl_event, Load_ARB_cl_event}, - {"GL_ARB_clear_texture", &ogl_ext_ARB_clear_texture, Load_ARB_clear_texture}, - {"GL_ARB_color_buffer_float", &ogl_ext_ARB_color_buffer_float, Load_ARB_color_buffer_float}, - {"GL_ARB_compatibility", &ogl_ext_ARB_compatibility, NULL}, - {"GL_ARB_compute_variable_group_size", &ogl_ext_ARB_compute_variable_group_size, Load_ARB_compute_variable_group_size}, - {"GL_ARB_debug_output", &ogl_ext_ARB_debug_output, Load_ARB_debug_output}, - {"GL_ARB_depth_texture", &ogl_ext_ARB_depth_texture, NULL}, - {"GL_ARB_draw_buffers", &ogl_ext_ARB_draw_buffers, Load_ARB_draw_buffers}, - {"GL_ARB_draw_buffers_blend", &ogl_ext_ARB_draw_buffers_blend, Load_ARB_draw_buffers_blend}, - {"GL_ARB_draw_instanced", &ogl_ext_ARB_draw_instanced, Load_ARB_draw_instanced}, - {"GL_ARB_enhanced_layouts", &ogl_ext_ARB_enhanced_layouts, NULL}, - {"GL_ARB_explicit_attrib_location", &ogl_ext_ARB_explicit_attrib_location, NULL}, - {"GL_ARB_fragment_program", &ogl_ext_ARB_fragment_program, Load_ARB_fragment_program}, - {"GL_ARB_fragment_program_shadow", &ogl_ext_ARB_fragment_program_shadow, NULL}, - {"GL_ARB_fragment_shader", &ogl_ext_ARB_fragment_shader, NULL}, - {"GL_ARB_geometry_shader4", &ogl_ext_ARB_geometry_shader4, Load_ARB_geometry_shader4}, - {"GL_ARB_half_float_pixel", &ogl_ext_ARB_half_float_pixel, NULL}, - {"GL_ARB_indirect_parameters", &ogl_ext_ARB_indirect_parameters, Load_ARB_indirect_parameters}, - {"GL_ARB_instanced_arrays", &ogl_ext_ARB_instanced_arrays, Load_ARB_instanced_arrays}, - {"GL_ARB_matrix_palette", &ogl_ext_ARB_matrix_palette, Load_ARB_matrix_palette}, - {"GL_ARB_multi_bind", &ogl_ext_ARB_multi_bind, Load_ARB_multi_bind}, - {"GL_ARB_multisample", &ogl_ext_ARB_multisample, Load_ARB_multisample}, - {"GL_ARB_multitexture", &ogl_ext_ARB_multitexture, Load_ARB_multitexture}, - {"GL_ARB_occlusion_query", &ogl_ext_ARB_occlusion_query, Load_ARB_occlusion_query}, - {"GL_ARB_pixel_buffer_object", &ogl_ext_ARB_pixel_buffer_object, NULL}, - {"GL_ARB_point_parameters", &ogl_ext_ARB_point_parameters, Load_ARB_point_parameters}, - {"GL_ARB_point_sprite", &ogl_ext_ARB_point_sprite, NULL}, - {"GL_ARB_query_buffer_object", &ogl_ext_ARB_query_buffer_object, NULL}, - {"GL_ARB_robust_buffer_access_behavior", &ogl_ext_ARB_robust_buffer_access_behavior, NULL}, - {"GL_ARB_robustness", &ogl_ext_ARB_robustness, Load_ARB_robustness}, - {"GL_ARB_robustness_isolation", &ogl_ext_ARB_robustness_isolation, NULL}, - {"GL_ARB_sample_shading", &ogl_ext_ARB_sample_shading, Load_ARB_sample_shading}, - {"GL_ARB_seamless_cubemap_per_texture", &ogl_ext_ARB_seamless_cubemap_per_texture, NULL}, - {"GL_ARB_shader_bit_encoding", &ogl_ext_ARB_shader_bit_encoding, NULL}, - {"GL_ARB_shader_draw_parameters", &ogl_ext_ARB_shader_draw_parameters, NULL}, - {"GL_ARB_shader_group_vote", &ogl_ext_ARB_shader_group_vote, NULL}, - {"GL_ARB_shader_objects", &ogl_ext_ARB_shader_objects, Load_ARB_shader_objects}, - {"GL_ARB_shader_precision", &ogl_ext_ARB_shader_precision, NULL}, - {"GL_ARB_shader_stencil_export", &ogl_ext_ARB_shader_stencil_export, NULL}, - {"GL_ARB_shader_texture_lod", &ogl_ext_ARB_shader_texture_lod, NULL}, - {"GL_ARB_shading_language_100", &ogl_ext_ARB_shading_language_100, NULL}, - {"GL_ARB_shading_language_include", &ogl_ext_ARB_shading_language_include, Load_ARB_shading_language_include}, - {"GL_ARB_shadow", &ogl_ext_ARB_shadow, NULL}, - {"GL_ARB_shadow_ambient", &ogl_ext_ARB_shadow_ambient, NULL}, - {"GL_ARB_sparse_texture", &ogl_ext_ARB_sparse_texture, Load_ARB_sparse_texture}, - {"GL_ARB_texture_border_clamp", &ogl_ext_ARB_texture_border_clamp, NULL}, - {"GL_ARB_texture_buffer_object", &ogl_ext_ARB_texture_buffer_object, Load_ARB_texture_buffer_object}, - {"GL_ARB_texture_buffer_object_rgb32", &ogl_ext_ARB_texture_buffer_object_rgb32, NULL}, - {"GL_ARB_texture_compression", &ogl_ext_ARB_texture_compression, Load_ARB_texture_compression}, - {"GL_ARB_texture_compression_bptc", &ogl_ext_ARB_texture_compression_bptc, NULL}, - {"GL_ARB_texture_cube_map", &ogl_ext_ARB_texture_cube_map, NULL}, - {"GL_ARB_texture_cube_map_array", &ogl_ext_ARB_texture_cube_map_array, NULL}, - {"GL_ARB_texture_env_add", &ogl_ext_ARB_texture_env_add, NULL}, - {"GL_ARB_texture_env_combine", &ogl_ext_ARB_texture_env_combine, NULL}, - {"GL_ARB_texture_env_crossbar", &ogl_ext_ARB_texture_env_crossbar, NULL}, - {"GL_ARB_texture_env_dot3", &ogl_ext_ARB_texture_env_dot3, NULL}, - {"GL_ARB_texture_float", &ogl_ext_ARB_texture_float, NULL}, - {"GL_ARB_texture_gather", &ogl_ext_ARB_texture_gather, NULL}, - {"GL_ARB_texture_mirror_clamp_to_edge", &ogl_ext_ARB_texture_mirror_clamp_to_edge, NULL}, - {"GL_ARB_texture_mirrored_repeat", &ogl_ext_ARB_texture_mirrored_repeat, NULL}, - {"GL_ARB_texture_non_power_of_two", &ogl_ext_ARB_texture_non_power_of_two, NULL}, - {"GL_ARB_texture_query_lod", &ogl_ext_ARB_texture_query_lod, NULL}, - {"GL_ARB_texture_rectangle", &ogl_ext_ARB_texture_rectangle, NULL}, - {"GL_ARB_texture_stencil8", &ogl_ext_ARB_texture_stencil8, NULL}, - {"GL_ARB_transpose_matrix", &ogl_ext_ARB_transpose_matrix, Load_ARB_transpose_matrix}, - {"GL_ARB_vertex_blend", &ogl_ext_ARB_vertex_blend, Load_ARB_vertex_blend}, - {"GL_ARB_vertex_buffer_object", &ogl_ext_ARB_vertex_buffer_object, Load_ARB_vertex_buffer_object}, - {"GL_ARB_vertex_program", &ogl_ext_ARB_vertex_program, Load_ARB_vertex_program}, - {"GL_ARB_vertex_shader", &ogl_ext_ARB_vertex_shader, Load_ARB_vertex_shader}, - {"GL_ARB_vertex_type_10f_11f_11f_rev", &ogl_ext_ARB_vertex_type_10f_11f_11f_rev, NULL}, - {"GL_ARB_window_pos", &ogl_ext_ARB_window_pos, Load_ARB_window_pos}, - {"GL_ATI_draw_buffers", &ogl_ext_ATI_draw_buffers, Load_ATI_draw_buffers}, - {"GL_ATI_element_array", &ogl_ext_ATI_element_array, Load_ATI_element_array}, - {"GL_ATI_envmap_bumpmap", &ogl_ext_ATI_envmap_bumpmap, Load_ATI_envmap_bumpmap}, - {"GL_ATI_fragment_shader", &ogl_ext_ATI_fragment_shader, Load_ATI_fragment_shader}, - {"GL_ATI_map_object_buffer", &ogl_ext_ATI_map_object_buffer, Load_ATI_map_object_buffer}, - {"GL_ATI_meminfo", &ogl_ext_ATI_meminfo, NULL}, - {"GL_ATI_pixel_format_float", &ogl_ext_ATI_pixel_format_float, NULL}, - {"GL_ATI_pn_triangles", &ogl_ext_ATI_pn_triangles, Load_ATI_pn_triangles}, - {"GL_ATI_separate_stencil", &ogl_ext_ATI_separate_stencil, Load_ATI_separate_stencil}, - {"GL_ATI_text_fragment_shader", &ogl_ext_ATI_text_fragment_shader, NULL}, - {"GL_ATI_texture_env_combine3", &ogl_ext_ATI_texture_env_combine3, NULL}, - {"GL_ATI_texture_float", &ogl_ext_ATI_texture_float, NULL}, - {"GL_ATI_texture_mirror_once", &ogl_ext_ATI_texture_mirror_once, NULL}, - {"GL_ATI_vertex_array_object", &ogl_ext_ATI_vertex_array_object, Load_ATI_vertex_array_object}, - {"GL_ATI_vertex_attrib_array_object", &ogl_ext_ATI_vertex_attrib_array_object, Load_ATI_vertex_attrib_array_object}, - {"GL_ATI_vertex_streams", &ogl_ext_ATI_vertex_streams, Load_ATI_vertex_streams}, - {"GL_EXT_422_pixels", &ogl_ext_EXT_422_pixels, NULL}, - {"GL_EXT_abgr", &ogl_ext_EXT_abgr, NULL}, - {"GL_EXT_bgra", &ogl_ext_EXT_bgra, NULL}, - {"GL_EXT_bindable_uniform", &ogl_ext_EXT_bindable_uniform, Load_EXT_bindable_uniform}, - {"GL_EXT_blend_color", &ogl_ext_EXT_blend_color, Load_EXT_blend_color}, - {"GL_EXT_blend_equation_separate", &ogl_ext_EXT_blend_equation_separate, Load_EXT_blend_equation_separate}, - {"GL_EXT_blend_func_separate", &ogl_ext_EXT_blend_func_separate, Load_EXT_blend_func_separate}, - {"GL_EXT_blend_logic_op", &ogl_ext_EXT_blend_logic_op, NULL}, - {"GL_EXT_blend_minmax", &ogl_ext_EXT_blend_minmax, Load_EXT_blend_minmax}, - {"GL_EXT_blend_subtract", &ogl_ext_EXT_blend_subtract, NULL}, - {"GL_EXT_clip_volume_hint", &ogl_ext_EXT_clip_volume_hint, NULL}, - {"GL_EXT_cmyka", &ogl_ext_EXT_cmyka, NULL}, - {"GL_EXT_color_subtable", &ogl_ext_EXT_color_subtable, Load_EXT_color_subtable}, - {"GL_EXT_compiled_vertex_array", &ogl_ext_EXT_compiled_vertex_array, Load_EXT_compiled_vertex_array}, - {"GL_EXT_convolution", &ogl_ext_EXT_convolution, Load_EXT_convolution}, - {"GL_EXT_coordinate_frame", &ogl_ext_EXT_coordinate_frame, Load_EXT_coordinate_frame}, - {"GL_EXT_copy_texture", &ogl_ext_EXT_copy_texture, Load_EXT_copy_texture}, - {"GL_EXT_cull_vertex", &ogl_ext_EXT_cull_vertex, Load_EXT_cull_vertex}, - {"GL_EXT_depth_bounds_test", &ogl_ext_EXT_depth_bounds_test, Load_EXT_depth_bounds_test}, - {"GL_EXT_direct_state_access", &ogl_ext_EXT_direct_state_access, Load_EXT_direct_state_access}, - {"GL_EXT_draw_buffers2", &ogl_ext_EXT_draw_buffers2, Load_EXT_draw_buffers2}, - {"GL_EXT_draw_instanced", &ogl_ext_EXT_draw_instanced, Load_EXT_draw_instanced}, - {"GL_EXT_draw_range_elements", &ogl_ext_EXT_draw_range_elements, Load_EXT_draw_range_elements}, - {"GL_EXT_fog_coord", &ogl_ext_EXT_fog_coord, Load_EXT_fog_coord}, - {"GL_EXT_framebuffer_blit", &ogl_ext_EXT_framebuffer_blit, Load_EXT_framebuffer_blit}, - {"GL_EXT_framebuffer_multisample", &ogl_ext_EXT_framebuffer_multisample, Load_EXT_framebuffer_multisample}, - {"GL_EXT_framebuffer_multisample_blit_scaled", &ogl_ext_EXT_framebuffer_multisample_blit_scaled, NULL}, - {"GL_EXT_framebuffer_object", &ogl_ext_EXT_framebuffer_object, Load_EXT_framebuffer_object}, - {"GL_EXT_framebuffer_sRGB", &ogl_ext_EXT_framebuffer_sRGB, NULL}, - {"GL_EXT_geometry_shader4", &ogl_ext_EXT_geometry_shader4, Load_EXT_geometry_shader4}, - {"GL_EXT_gpu_program_parameters", &ogl_ext_EXT_gpu_program_parameters, Load_EXT_gpu_program_parameters}, - {"GL_EXT_gpu_shader4", &ogl_ext_EXT_gpu_shader4, Load_EXT_gpu_shader4}, - {"GL_EXT_histogram", &ogl_ext_EXT_histogram, Load_EXT_histogram}, - {"GL_EXT_index_array_formats", &ogl_ext_EXT_index_array_formats, NULL}, - {"GL_EXT_index_func", &ogl_ext_EXT_index_func, Load_EXT_index_func}, - {"GL_EXT_index_material", &ogl_ext_EXT_index_material, Load_EXT_index_material}, - {"GL_EXT_index_texture", &ogl_ext_EXT_index_texture, NULL}, - {"GL_EXT_light_texture", &ogl_ext_EXT_light_texture, Load_EXT_light_texture}, - {"GL_EXT_misc_attribute", &ogl_ext_EXT_misc_attribute, NULL}, - {"GL_EXT_multi_draw_arrays", &ogl_ext_EXT_multi_draw_arrays, Load_EXT_multi_draw_arrays}, - {"GL_EXT_multisample", &ogl_ext_EXT_multisample, Load_EXT_multisample}, - {"GL_EXT_packed_depth_stencil", &ogl_ext_EXT_packed_depth_stencil, NULL}, - {"GL_EXT_packed_float", &ogl_ext_EXT_packed_float, NULL}, - {"GL_EXT_packed_pixels", &ogl_ext_EXT_packed_pixels, NULL}, - {"GL_EXT_paletted_texture", &ogl_ext_EXT_paletted_texture, Load_EXT_paletted_texture}, - {"GL_EXT_pixel_buffer_object", &ogl_ext_EXT_pixel_buffer_object, NULL}, - {"GL_EXT_pixel_transform", &ogl_ext_EXT_pixel_transform, Load_EXT_pixel_transform}, - {"GL_EXT_pixel_transform_color_table", &ogl_ext_EXT_pixel_transform_color_table, NULL}, - {"GL_EXT_point_parameters", &ogl_ext_EXT_point_parameters, Load_EXT_point_parameters}, - {"GL_EXT_polygon_offset", &ogl_ext_EXT_polygon_offset, Load_EXT_polygon_offset}, - {"GL_EXT_provoking_vertex", &ogl_ext_EXT_provoking_vertex, Load_EXT_provoking_vertex}, - {"GL_EXT_rescale_normal", &ogl_ext_EXT_rescale_normal, NULL}, - {"GL_EXT_secondary_color", &ogl_ext_EXT_secondary_color, Load_EXT_secondary_color}, - {"GL_EXT_separate_shader_objects", &ogl_ext_EXT_separate_shader_objects, Load_EXT_separate_shader_objects}, - {"GL_EXT_separate_specular_color", &ogl_ext_EXT_separate_specular_color, NULL}, - {"GL_EXT_shader_image_load_store", &ogl_ext_EXT_shader_image_load_store, Load_EXT_shader_image_load_store}, - {"GL_EXT_shadow_funcs", &ogl_ext_EXT_shadow_funcs, NULL}, - {"GL_EXT_shared_texture_palette", &ogl_ext_EXT_shared_texture_palette, NULL}, - {"GL_EXT_stencil_clear_tag", &ogl_ext_EXT_stencil_clear_tag, Load_EXT_stencil_clear_tag}, - {"GL_EXT_stencil_two_side", &ogl_ext_EXT_stencil_two_side, Load_EXT_stencil_two_side}, - {"GL_EXT_stencil_wrap", &ogl_ext_EXT_stencil_wrap, NULL}, - {"GL_EXT_subtexture", &ogl_ext_EXT_subtexture, Load_EXT_subtexture}, - {"GL_EXT_texture", &ogl_ext_EXT_texture, NULL}, - {"GL_EXT_texture3D", &ogl_ext_EXT_texture3D, Load_EXT_texture3D}, - {"GL_EXT_texture_array", &ogl_ext_EXT_texture_array, NULL}, - {"GL_EXT_texture_buffer_object", &ogl_ext_EXT_texture_buffer_object, Load_EXT_texture_buffer_object}, - {"GL_EXT_texture_compression_latc", &ogl_ext_EXT_texture_compression_latc, NULL}, - {"GL_EXT_texture_compression_rgtc", &ogl_ext_EXT_texture_compression_rgtc, NULL}, - {"GL_EXT_texture_compression_s3tc", &ogl_ext_EXT_texture_compression_s3tc, NULL}, - {"GL_EXT_texture_cube_map", &ogl_ext_EXT_texture_cube_map, NULL}, - {"GL_EXT_texture_env_add", &ogl_ext_EXT_texture_env_add, NULL}, - {"GL_EXT_texture_env_combine", &ogl_ext_EXT_texture_env_combine, NULL}, - {"GL_EXT_texture_env_dot3", &ogl_ext_EXT_texture_env_dot3, NULL}, - {"GL_EXT_texture_filter_anisotropic", &ogl_ext_EXT_texture_filter_anisotropic, NULL}, - {"GL_EXT_texture_integer", &ogl_ext_EXT_texture_integer, Load_EXT_texture_integer}, - {"GL_EXT_texture_lod_bias", &ogl_ext_EXT_texture_lod_bias, NULL}, - {"GL_EXT_texture_mirror_clamp", &ogl_ext_EXT_texture_mirror_clamp, NULL}, - {"GL_EXT_texture_object", &ogl_ext_EXT_texture_object, Load_EXT_texture_object}, - {"GL_EXT_texture_perturb_normal", &ogl_ext_EXT_texture_perturb_normal, Load_EXT_texture_perturb_normal}, - {"GL_EXT_texture_sRGB", &ogl_ext_EXT_texture_sRGB, NULL}, - {"GL_EXT_texture_sRGB_decode", &ogl_ext_EXT_texture_sRGB_decode, NULL}, - {"GL_EXT_texture_shared_exponent", &ogl_ext_EXT_texture_shared_exponent, NULL}, - {"GL_EXT_texture_snorm", &ogl_ext_EXT_texture_snorm, NULL}, - {"GL_EXT_texture_swizzle", &ogl_ext_EXT_texture_swizzle, NULL}, - {"GL_EXT_timer_query", &ogl_ext_EXT_timer_query, Load_EXT_timer_query}, - {"GL_EXT_transform_feedback", &ogl_ext_EXT_transform_feedback, Load_EXT_transform_feedback}, - {"GL_EXT_vertex_array", &ogl_ext_EXT_vertex_array, Load_EXT_vertex_array}, - {"GL_EXT_vertex_array_bgra", &ogl_ext_EXT_vertex_array_bgra, NULL}, - {"GL_EXT_vertex_attrib_64bit", &ogl_ext_EXT_vertex_attrib_64bit, Load_EXT_vertex_attrib_64bit}, - {"GL_EXT_vertex_shader", &ogl_ext_EXT_vertex_shader, Load_EXT_vertex_shader}, - {"GL_EXT_vertex_weighting", &ogl_ext_EXT_vertex_weighting, Load_EXT_vertex_weighting}, - {"GL_EXT_x11_sync_object", &ogl_ext_EXT_x11_sync_object, Load_EXT_x11_sync_object}, - {"GL_GREMEDY_frame_terminator", &ogl_ext_GREMEDY_frame_terminator, Load_GREMEDY_frame_terminator}, - {"GL_GREMEDY_string_marker", &ogl_ext_GREMEDY_string_marker, Load_GREMEDY_string_marker}, - {"GL_HP_convolution_border_modes", &ogl_ext_HP_convolution_border_modes, NULL}, - {"GL_HP_image_transform", &ogl_ext_HP_image_transform, Load_HP_image_transform}, - {"GL_HP_occlusion_test", &ogl_ext_HP_occlusion_test, NULL}, - {"GL_HP_texture_lighting", &ogl_ext_HP_texture_lighting, NULL}, - {"GL_IBM_cull_vertex", &ogl_ext_IBM_cull_vertex, NULL}, - {"GL_IBM_multimode_draw_arrays", &ogl_ext_IBM_multimode_draw_arrays, Load_IBM_multimode_draw_arrays}, - {"GL_IBM_rasterpos_clip", &ogl_ext_IBM_rasterpos_clip, NULL}, - {"GL_IBM_static_data", &ogl_ext_IBM_static_data, Load_IBM_static_data}, - {"GL_IBM_texture_mirrored_repeat", &ogl_ext_IBM_texture_mirrored_repeat, NULL}, - {"GL_IBM_vertex_array_lists", &ogl_ext_IBM_vertex_array_lists, Load_IBM_vertex_array_lists}, - {"GL_INGR_blend_func_separate", &ogl_ext_INGR_blend_func_separate, Load_INGR_blend_func_separate}, - {"GL_INGR_color_clamp", &ogl_ext_INGR_color_clamp, NULL}, - {"GL_INGR_interlace_read", &ogl_ext_INGR_interlace_read, NULL}, - {"GL_INTEL_map_texture", &ogl_ext_INTEL_map_texture, Load_INTEL_map_texture}, - {"GL_INTEL_parallel_arrays", &ogl_ext_INTEL_parallel_arrays, Load_INTEL_parallel_arrays}, - {"GL_KHR_texture_compression_astc_ldr", &ogl_ext_KHR_texture_compression_astc_ldr, NULL}, - {"GL_MESAX_texture_stack", &ogl_ext_MESAX_texture_stack, NULL}, - {"GL_MESA_pack_invert", &ogl_ext_MESA_pack_invert, NULL}, - {"GL_MESA_resize_buffers", &ogl_ext_MESA_resize_buffers, Load_MESA_resize_buffers}, - {"GL_MESA_window_pos", &ogl_ext_MESA_window_pos, Load_MESA_window_pos}, - {"GL_MESA_ycbcr_texture", &ogl_ext_MESA_ycbcr_texture, NULL}, - {"GL_NVX_conditional_render", &ogl_ext_NVX_conditional_render, Load_NVX_conditional_render}, - {"GL_NV_bindless_multi_draw_indirect", &ogl_ext_NV_bindless_multi_draw_indirect, Load_NV_bindless_multi_draw_indirect}, - {"GL_NV_bindless_texture", &ogl_ext_NV_bindless_texture, Load_NV_bindless_texture}, - {"GL_NV_blend_equation_advanced", &ogl_ext_NV_blend_equation_advanced, Load_NV_blend_equation_advanced}, - {"GL_NV_blend_equation_advanced_coherent", &ogl_ext_NV_blend_equation_advanced_coherent, NULL}, - {"GL_NV_blend_square", &ogl_ext_NV_blend_square, NULL}, - {"GL_NV_compute_program5", &ogl_ext_NV_compute_program5, NULL}, - {"GL_NV_conditional_render", &ogl_ext_NV_conditional_render, Load_NV_conditional_render}, - {"GL_NV_copy_depth_to_color", &ogl_ext_NV_copy_depth_to_color, NULL}, - {"GL_NV_copy_image", &ogl_ext_NV_copy_image, Load_NV_copy_image}, - {"GL_NV_deep_texture3D", &ogl_ext_NV_deep_texture3D, NULL}, - {"GL_NV_depth_buffer_float", &ogl_ext_NV_depth_buffer_float, Load_NV_depth_buffer_float}, - {"GL_NV_depth_clamp", &ogl_ext_NV_depth_clamp, NULL}, - {"GL_NV_draw_texture", &ogl_ext_NV_draw_texture, Load_NV_draw_texture}, - {"GL_NV_evaluators", &ogl_ext_NV_evaluators, Load_NV_evaluators}, - {"GL_NV_explicit_multisample", &ogl_ext_NV_explicit_multisample, Load_NV_explicit_multisample}, - {"GL_NV_fence", &ogl_ext_NV_fence, Load_NV_fence}, - {"GL_NV_float_buffer", &ogl_ext_NV_float_buffer, NULL}, - {"GL_NV_fog_distance", &ogl_ext_NV_fog_distance, NULL}, - {"GL_NV_fragment_program", &ogl_ext_NV_fragment_program, Load_NV_fragment_program}, - {"GL_NV_fragment_program2", &ogl_ext_NV_fragment_program2, NULL}, - {"GL_NV_fragment_program4", &ogl_ext_NV_fragment_program4, NULL}, - {"GL_NV_fragment_program_option", &ogl_ext_NV_fragment_program_option, NULL}, - {"GL_NV_framebuffer_multisample_coverage", &ogl_ext_NV_framebuffer_multisample_coverage, Load_NV_framebuffer_multisample_coverage}, - {"GL_NV_geometry_program4", &ogl_ext_NV_geometry_program4, Load_NV_geometry_program4}, - {"GL_NV_geometry_shader4", &ogl_ext_NV_geometry_shader4, NULL}, - {"GL_NV_gpu_program4", &ogl_ext_NV_gpu_program4, Load_NV_gpu_program4}, - {"GL_NV_gpu_program5", &ogl_ext_NV_gpu_program5, Load_NV_gpu_program5}, - {"GL_NV_gpu_program5_mem_extended", &ogl_ext_NV_gpu_program5_mem_extended, NULL}, - {"GL_NV_gpu_shader5", &ogl_ext_NV_gpu_shader5, Load_NV_gpu_shader5}, - {"GL_NV_half_float", &ogl_ext_NV_half_float, Load_NV_half_float}, - {"GL_NV_light_max_exponent", &ogl_ext_NV_light_max_exponent, NULL}, - {"GL_NV_multisample_coverage", &ogl_ext_NV_multisample_coverage, NULL}, - {"GL_NV_multisample_filter_hint", &ogl_ext_NV_multisample_filter_hint, NULL}, - {"GL_NV_occlusion_query", &ogl_ext_NV_occlusion_query, Load_NV_occlusion_query}, - {"GL_NV_packed_depth_stencil", &ogl_ext_NV_packed_depth_stencil, NULL}, - {"GL_NV_parameter_buffer_object", &ogl_ext_NV_parameter_buffer_object, Load_NV_parameter_buffer_object}, - {"GL_NV_parameter_buffer_object2", &ogl_ext_NV_parameter_buffer_object2, NULL}, - {"GL_NV_path_rendering", &ogl_ext_NV_path_rendering, Load_NV_path_rendering}, - {"GL_NV_pixel_data_range", &ogl_ext_NV_pixel_data_range, Load_NV_pixel_data_range}, - {"GL_NV_point_sprite", &ogl_ext_NV_point_sprite, Load_NV_point_sprite}, - {"GL_NV_present_video", &ogl_ext_NV_present_video, Load_NV_present_video}, - {"GL_NV_primitive_restart", &ogl_ext_NV_primitive_restart, Load_NV_primitive_restart}, - {"GL_NV_register_combiners", &ogl_ext_NV_register_combiners, Load_NV_register_combiners}, - {"GL_NV_register_combiners2", &ogl_ext_NV_register_combiners2, Load_NV_register_combiners2}, - {"GL_NV_shader_atomic_counters", &ogl_ext_NV_shader_atomic_counters, NULL}, - {"GL_NV_shader_atomic_float", &ogl_ext_NV_shader_atomic_float, NULL}, - {"GL_NV_shader_buffer_load", &ogl_ext_NV_shader_buffer_load, Load_NV_shader_buffer_load}, - {"GL_NV_shader_buffer_store", &ogl_ext_NV_shader_buffer_store, NULL}, - {"GL_NV_shader_storage_buffer_object", &ogl_ext_NV_shader_storage_buffer_object, NULL}, - {"GL_NV_tessellation_program5", &ogl_ext_NV_tessellation_program5, NULL}, - {"GL_NV_texgen_emboss", &ogl_ext_NV_texgen_emboss, NULL}, - {"GL_NV_texgen_reflection", &ogl_ext_NV_texgen_reflection, NULL}, - {"GL_NV_texture_barrier", &ogl_ext_NV_texture_barrier, Load_NV_texture_barrier}, - {"GL_NV_texture_compression_vtc", &ogl_ext_NV_texture_compression_vtc, NULL}, - {"GL_NV_texture_env_combine4", &ogl_ext_NV_texture_env_combine4, NULL}, - {"GL_NV_texture_expand_normal", &ogl_ext_NV_texture_expand_normal, NULL}, - {"GL_NV_texture_multisample", &ogl_ext_NV_texture_multisample, Load_NV_texture_multisample}, - {"GL_NV_texture_rectangle", &ogl_ext_NV_texture_rectangle, NULL}, - {"GL_NV_texture_shader", &ogl_ext_NV_texture_shader, NULL}, - {"GL_NV_texture_shader2", &ogl_ext_NV_texture_shader2, NULL}, - {"GL_NV_texture_shader3", &ogl_ext_NV_texture_shader3, NULL}, - {"GL_NV_transform_feedback", &ogl_ext_NV_transform_feedback, Load_NV_transform_feedback}, - {"GL_NV_transform_feedback2", &ogl_ext_NV_transform_feedback2, Load_NV_transform_feedback2}, - {"GL_NV_vdpau_interop", &ogl_ext_NV_vdpau_interop, Load_NV_vdpau_interop}, - {"GL_NV_vertex_array_range", &ogl_ext_NV_vertex_array_range, Load_NV_vertex_array_range}, - {"GL_NV_vertex_array_range2", &ogl_ext_NV_vertex_array_range2, NULL}, - {"GL_NV_vertex_attrib_integer_64bit", &ogl_ext_NV_vertex_attrib_integer_64bit, Load_NV_vertex_attrib_integer_64bit}, - {"GL_NV_vertex_buffer_unified_memory", &ogl_ext_NV_vertex_buffer_unified_memory, Load_NV_vertex_buffer_unified_memory}, - {"GL_NV_vertex_program", &ogl_ext_NV_vertex_program, Load_NV_vertex_program}, - {"GL_NV_vertex_program1_1", &ogl_ext_NV_vertex_program1_1, NULL}, - {"GL_NV_vertex_program2", &ogl_ext_NV_vertex_program2, NULL}, - {"GL_NV_vertex_program2_option", &ogl_ext_NV_vertex_program2_option, NULL}, - {"GL_NV_vertex_program3", &ogl_ext_NV_vertex_program3, NULL}, - {"GL_NV_vertex_program4", &ogl_ext_NV_vertex_program4, Load_NV_vertex_program4}, - {"GL_NV_video_capture", &ogl_ext_NV_video_capture, Load_NV_video_capture}, - {"GL_OES_byte_coordinates", &ogl_ext_OES_byte_coordinates, Load_OES_byte_coordinates}, - {"GL_OES_compressed_paletted_texture", &ogl_ext_OES_compressed_paletted_texture, NULL}, - {"GL_OES_fixed_point", &ogl_ext_OES_fixed_point, Load_OES_fixed_point}, - {"GL_OES_query_matrix", &ogl_ext_OES_query_matrix, Load_OES_query_matrix}, - {"GL_OES_read_format", &ogl_ext_OES_read_format, NULL}, - {"GL_OES_single_precision", &ogl_ext_OES_single_precision, Load_OES_single_precision}, - {"GL_OML_interlace", &ogl_ext_OML_interlace, NULL}, - {"GL_OML_resample", &ogl_ext_OML_resample, NULL}, - {"GL_OML_subsample", &ogl_ext_OML_subsample, NULL}, - {"GL_PGI_misc_hints", &ogl_ext_PGI_misc_hints, Load_PGI_misc_hints}, - {"GL_PGI_vertex_hints", &ogl_ext_PGI_vertex_hints, NULL}, - {"GL_REND_screen_coordinates", &ogl_ext_REND_screen_coordinates, NULL}, - {"GL_S3_s3tc", &ogl_ext_S3_s3tc, NULL}, - {"GL_SGIS_detail_texture", &ogl_ext_SGIS_detail_texture, Load_SGIS_detail_texture}, - {"GL_SGIS_fog_function", &ogl_ext_SGIS_fog_function, Load_SGIS_fog_function}, - {"GL_SGIS_generate_mipmap", &ogl_ext_SGIS_generate_mipmap, NULL}, - {"GL_SGIS_multisample", &ogl_ext_SGIS_multisample, Load_SGIS_multisample}, - {"GL_SGIS_pixel_texture", &ogl_ext_SGIS_pixel_texture, Load_SGIS_pixel_texture}, - {"GL_SGIS_point_line_texgen", &ogl_ext_SGIS_point_line_texgen, NULL}, - {"GL_SGIS_point_parameters", &ogl_ext_SGIS_point_parameters, Load_SGIS_point_parameters}, - {"GL_SGIS_sharpen_texture", &ogl_ext_SGIS_sharpen_texture, Load_SGIS_sharpen_texture}, - {"GL_SGIS_texture4D", &ogl_ext_SGIS_texture4D, Load_SGIS_texture4D}, - {"GL_SGIS_texture_border_clamp", &ogl_ext_SGIS_texture_border_clamp, NULL}, - {"GL_SGIS_texture_color_mask", &ogl_ext_SGIS_texture_color_mask, Load_SGIS_texture_color_mask}, - {"GL_SGIS_texture_edge_clamp", &ogl_ext_SGIS_texture_edge_clamp, NULL}, - {"GL_SGIS_texture_filter4", &ogl_ext_SGIS_texture_filter4, Load_SGIS_texture_filter4}, - {"GL_SGIS_texture_lod", &ogl_ext_SGIS_texture_lod, NULL}, - {"GL_SGIS_texture_select", &ogl_ext_SGIS_texture_select, NULL}, - {"GL_SGIX_async", &ogl_ext_SGIX_async, Load_SGIX_async}, - {"GL_SGIX_async_histogram", &ogl_ext_SGIX_async_histogram, NULL}, - {"GL_SGIX_async_pixel", &ogl_ext_SGIX_async_pixel, NULL}, - {"GL_SGIX_blend_alpha_minmax", &ogl_ext_SGIX_blend_alpha_minmax, NULL}, - {"GL_SGIX_calligraphic_fragment", &ogl_ext_SGIX_calligraphic_fragment, NULL}, - {"GL_SGIX_clipmap", &ogl_ext_SGIX_clipmap, NULL}, - {"GL_SGIX_convolution_accuracy", &ogl_ext_SGIX_convolution_accuracy, NULL}, - {"GL_SGIX_depth_pass_instrument", &ogl_ext_SGIX_depth_pass_instrument, NULL}, - {"GL_SGIX_depth_texture", &ogl_ext_SGIX_depth_texture, NULL}, - {"GL_SGIX_flush_raster", &ogl_ext_SGIX_flush_raster, Load_SGIX_flush_raster}, - {"GL_SGIX_fog_offset", &ogl_ext_SGIX_fog_offset, NULL}, - {"GL_SGIX_fragment_lighting", &ogl_ext_SGIX_fragment_lighting, Load_SGIX_fragment_lighting}, - {"GL_SGIX_framezoom", &ogl_ext_SGIX_framezoom, Load_SGIX_framezoom}, - {"GL_SGIX_igloo_interface", &ogl_ext_SGIX_igloo_interface, Load_SGIX_igloo_interface}, - {"GL_SGIX_instruments", &ogl_ext_SGIX_instruments, Load_SGIX_instruments}, - {"GL_SGIX_interlace", &ogl_ext_SGIX_interlace, NULL}, - {"GL_SGIX_ir_instrument1", &ogl_ext_SGIX_ir_instrument1, NULL}, - {"GL_SGIX_list_priority", &ogl_ext_SGIX_list_priority, Load_SGIX_list_priority}, - {"GL_SGIX_pixel_texture", &ogl_ext_SGIX_pixel_texture, Load_SGIX_pixel_texture}, - {"GL_SGIX_pixel_tiles", &ogl_ext_SGIX_pixel_tiles, NULL}, - {"GL_SGIX_polynomial_ffd", &ogl_ext_SGIX_polynomial_ffd, Load_SGIX_polynomial_ffd}, - {"GL_SGIX_reference_plane", &ogl_ext_SGIX_reference_plane, Load_SGIX_reference_plane}, - {"GL_SGIX_resample", &ogl_ext_SGIX_resample, NULL}, - {"GL_SGIX_scalebias_hint", &ogl_ext_SGIX_scalebias_hint, NULL}, - {"GL_SGIX_shadow", &ogl_ext_SGIX_shadow, NULL}, - {"GL_SGIX_shadow_ambient", &ogl_ext_SGIX_shadow_ambient, NULL}, - {"GL_SGIX_sprite", &ogl_ext_SGIX_sprite, Load_SGIX_sprite}, - {"GL_SGIX_subsample", &ogl_ext_SGIX_subsample, NULL}, - {"GL_SGIX_tag_sample_buffer", &ogl_ext_SGIX_tag_sample_buffer, Load_SGIX_tag_sample_buffer}, - {"GL_SGIX_texture_add_env", &ogl_ext_SGIX_texture_add_env, NULL}, - {"GL_SGIX_texture_coordinate_clamp", &ogl_ext_SGIX_texture_coordinate_clamp, NULL}, - {"GL_SGIX_texture_lod_bias", &ogl_ext_SGIX_texture_lod_bias, NULL}, - {"GL_SGIX_texture_multi_buffer", &ogl_ext_SGIX_texture_multi_buffer, NULL}, - {"GL_SGIX_texture_scale_bias", &ogl_ext_SGIX_texture_scale_bias, NULL}, - {"GL_SGIX_vertex_preclip", &ogl_ext_SGIX_vertex_preclip, NULL}, - {"GL_SGIX_ycrcb", &ogl_ext_SGIX_ycrcb, NULL}, - {"GL_SGIX_ycrcb_subsample", &ogl_ext_SGIX_ycrcb_subsample, NULL}, - {"GL_SGIX_ycrcba", &ogl_ext_SGIX_ycrcba, NULL}, - {"GL_SGI_color_matrix", &ogl_ext_SGI_color_matrix, NULL}, - {"GL_SGI_color_table", &ogl_ext_SGI_color_table, Load_SGI_color_table}, - {"GL_SGI_texture_color_table", &ogl_ext_SGI_texture_color_table, NULL}, - {"GL_SUNX_constant_data", &ogl_ext_SUNX_constant_data, Load_SUNX_constant_data}, - {"GL_SUN_convolution_border_modes", &ogl_ext_SUN_convolution_border_modes, NULL}, - {"GL_SUN_global_alpha", &ogl_ext_SUN_global_alpha, Load_SUN_global_alpha}, - {"GL_SUN_mesh_array", &ogl_ext_SUN_mesh_array, Load_SUN_mesh_array}, - {"GL_SUN_slice_accum", &ogl_ext_SUN_slice_accum, NULL}, - {"GL_SUN_triangle_list", &ogl_ext_SUN_triangle_list, Load_SUN_triangle_list}, - {"GL_SUN_vertex", &ogl_ext_SUN_vertex, Load_SUN_vertex}, - {"GL_WIN_phong_shading", &ogl_ext_WIN_phong_shading, NULL}, - {"GL_WIN_specular_fog", &ogl_ext_WIN_specular_fog, NULL}, -}; - -static int g_extensionMapSize = 469; - -static ogl_StrToExtMap *FindExtEntry(const char *extensionName) -{ - int loop; - ogl_StrToExtMap *currLoc = ExtensionMap; - for(loop = 0; loop < g_extensionMapSize; ++loop, ++currLoc) - { - if(strcmp(extensionName, currLoc->extensionName) == 0) - return currLoc; - } - - return NULL; -} - -static void ClearExtensionVars(void) -{ - ogl_ext_ARB_imaging = ogl_LOAD_FAILED; - ogl_ext_ARB_vertex_array_object = ogl_LOAD_FAILED; - ogl_ext_ARB_texture_rg = ogl_LOAD_FAILED; - ogl_ext_ARB_texture_compression_rgtc = ogl_LOAD_FAILED; - ogl_ext_ARB_map_buffer_range = ogl_LOAD_FAILED; - ogl_ext_ARB_half_float_vertex = ogl_LOAD_FAILED; - ogl_ext_ARB_framebuffer_sRGB = ogl_LOAD_FAILED; - ogl_ext_ARB_framebuffer_object = ogl_LOAD_FAILED; - ogl_ext_ARB_depth_buffer_float = ogl_LOAD_FAILED; - ogl_ext_ARB_uniform_buffer_object = ogl_LOAD_FAILED; - ogl_ext_ARB_copy_buffer = ogl_LOAD_FAILED; - ogl_ext_ARB_depth_clamp = ogl_LOAD_FAILED; - ogl_ext_ARB_draw_elements_base_vertex = ogl_LOAD_FAILED; - ogl_ext_ARB_fragment_coord_conventions = ogl_LOAD_FAILED; - ogl_ext_ARB_provoking_vertex = ogl_LOAD_FAILED; - ogl_ext_ARB_seamless_cube_map = ogl_LOAD_FAILED; - ogl_ext_ARB_sync = ogl_LOAD_FAILED; - ogl_ext_ARB_texture_multisample = ogl_LOAD_FAILED; - ogl_ext_ARB_vertex_array_bgra = ogl_LOAD_FAILED; - ogl_ext_ARB_texture_rgb10_a2ui = ogl_LOAD_FAILED; - ogl_ext_ARB_texture_swizzle = ogl_LOAD_FAILED; - ogl_ext_ARB_timer_query = ogl_LOAD_FAILED; - ogl_ext_ARB_vertex_type_2_10_10_10_rev = ogl_LOAD_FAILED; - ogl_ext_ARB_blend_func_extended = ogl_LOAD_FAILED; - ogl_ext_ARB_occlusion_query2 = ogl_LOAD_FAILED; - ogl_ext_ARB_sampler_objects = ogl_LOAD_FAILED; - ogl_ext_ARB_draw_indirect = ogl_LOAD_FAILED; - ogl_ext_ARB_gpu_shader5 = ogl_LOAD_FAILED; - ogl_ext_ARB_gpu_shader_fp64 = ogl_LOAD_FAILED; - ogl_ext_ARB_shader_subroutine = ogl_LOAD_FAILED; - ogl_ext_ARB_tessellation_shader = ogl_LOAD_FAILED; - ogl_ext_ARB_transform_feedback2 = ogl_LOAD_FAILED; - ogl_ext_ARB_transform_feedback3 = ogl_LOAD_FAILED; - ogl_ext_ARB_ES2_compatibility = ogl_LOAD_FAILED; - ogl_ext_ARB_get_program_binary = ogl_LOAD_FAILED; - ogl_ext_ARB_separate_shader_objects = ogl_LOAD_FAILED; - ogl_ext_ARB_vertex_attrib_64bit = ogl_LOAD_FAILED; - ogl_ext_ARB_viewport_array = ogl_LOAD_FAILED; - ogl_ext_ARB_base_instance = ogl_LOAD_FAILED; - ogl_ext_ARB_shading_language_420pack = ogl_LOAD_FAILED; - ogl_ext_ARB_transform_feedback_instanced = ogl_LOAD_FAILED; - ogl_ext_ARB_compressed_texture_pixel_storage = ogl_LOAD_FAILED; - ogl_ext_ARB_conservative_depth = ogl_LOAD_FAILED; - ogl_ext_ARB_internalformat_query = ogl_LOAD_FAILED; - ogl_ext_ARB_map_buffer_alignment = ogl_LOAD_FAILED; - ogl_ext_ARB_shader_atomic_counters = ogl_LOAD_FAILED; - ogl_ext_ARB_shader_image_load_store = ogl_LOAD_FAILED; - ogl_ext_ARB_shading_language_packing = ogl_LOAD_FAILED; - ogl_ext_ARB_texture_storage = ogl_LOAD_FAILED; - ogl_ext_KHR_debug = ogl_LOAD_FAILED; - ogl_ext_ARB_arrays_of_arrays = ogl_LOAD_FAILED; - ogl_ext_ARB_clear_buffer_object = ogl_LOAD_FAILED; - ogl_ext_ARB_compute_shader = ogl_LOAD_FAILED; - ogl_ext_ARB_copy_image = ogl_LOAD_FAILED; - ogl_ext_ARB_ES3_compatibility = ogl_LOAD_FAILED; - ogl_ext_ARB_explicit_uniform_location = ogl_LOAD_FAILED; - ogl_ext_ARB_fragment_layer_viewport = ogl_LOAD_FAILED; - ogl_ext_ARB_framebuffer_no_attachments = ogl_LOAD_FAILED; - ogl_ext_ARB_internalformat_query2 = ogl_LOAD_FAILED; - ogl_ext_ARB_invalidate_subdata = ogl_LOAD_FAILED; - ogl_ext_ARB_multi_draw_indirect = ogl_LOAD_FAILED; - ogl_ext_ARB_program_interface_query = ogl_LOAD_FAILED; - ogl_ext_ARB_shader_image_size = ogl_LOAD_FAILED; - ogl_ext_ARB_shader_storage_buffer_object = ogl_LOAD_FAILED; - ogl_ext_ARB_stencil_texturing = ogl_LOAD_FAILED; - ogl_ext_ARB_texture_buffer_range = ogl_LOAD_FAILED; - ogl_ext_ARB_texture_query_levels = ogl_LOAD_FAILED; - ogl_ext_ARB_texture_storage_multisample = ogl_LOAD_FAILED; - ogl_ext_ARB_texture_view = ogl_LOAD_FAILED; - ogl_ext_ARB_vertex_attrib_binding = ogl_LOAD_FAILED; - ogl_ext_3DFX_multisample = ogl_LOAD_FAILED; - ogl_ext_3DFX_tbuffer = ogl_LOAD_FAILED; - ogl_ext_3DFX_texture_compression_FXT1 = ogl_LOAD_FAILED; - ogl_ext_AMD_blend_minmax_factor = ogl_LOAD_FAILED; - ogl_ext_AMD_conservative_depth = ogl_LOAD_FAILED; - ogl_ext_AMD_debug_output = ogl_LOAD_FAILED; - ogl_ext_AMD_depth_clamp_separate = ogl_LOAD_FAILED; - ogl_ext_AMD_draw_buffers_blend = ogl_LOAD_FAILED; - ogl_ext_AMD_interleaved_elements = ogl_LOAD_FAILED; - ogl_ext_AMD_multi_draw_indirect = ogl_LOAD_FAILED; - ogl_ext_AMD_name_gen_delete = ogl_LOAD_FAILED; - ogl_ext_AMD_performance_monitor = ogl_LOAD_FAILED; - ogl_ext_AMD_pinned_memory = ogl_LOAD_FAILED; - ogl_ext_AMD_query_buffer_object = ogl_LOAD_FAILED; - ogl_ext_AMD_sample_positions = ogl_LOAD_FAILED; - ogl_ext_AMD_seamless_cubemap_per_texture = ogl_LOAD_FAILED; - ogl_ext_AMD_shader_stencil_export = ogl_LOAD_FAILED; - ogl_ext_AMD_shader_trinary_minmax = ogl_LOAD_FAILED; - ogl_ext_AMD_sparse_texture = ogl_LOAD_FAILED; - ogl_ext_AMD_stencil_operation_extended = ogl_LOAD_FAILED; - ogl_ext_AMD_texture_texture4 = ogl_LOAD_FAILED; - ogl_ext_AMD_transform_feedback3_lines_triangles = ogl_LOAD_FAILED; - ogl_ext_AMD_vertex_shader_layer = ogl_LOAD_FAILED; - ogl_ext_AMD_vertex_shader_tessellator = ogl_LOAD_FAILED; - ogl_ext_AMD_vertex_shader_viewport_index = ogl_LOAD_FAILED; - ogl_ext_APPLE_aux_depth_stencil = ogl_LOAD_FAILED; - ogl_ext_APPLE_client_storage = ogl_LOAD_FAILED; - ogl_ext_APPLE_element_array = ogl_LOAD_FAILED; - ogl_ext_APPLE_fence = ogl_LOAD_FAILED; - ogl_ext_APPLE_float_pixels = ogl_LOAD_FAILED; - ogl_ext_APPLE_flush_buffer_range = ogl_LOAD_FAILED; - ogl_ext_APPLE_object_purgeable = ogl_LOAD_FAILED; - ogl_ext_APPLE_rgb_422 = ogl_LOAD_FAILED; - ogl_ext_APPLE_row_bytes = ogl_LOAD_FAILED; - ogl_ext_APPLE_specular_vector = ogl_LOAD_FAILED; - ogl_ext_APPLE_texture_range = ogl_LOAD_FAILED; - ogl_ext_APPLE_transform_hint = ogl_LOAD_FAILED; - ogl_ext_APPLE_vertex_array_object = ogl_LOAD_FAILED; - ogl_ext_APPLE_vertex_array_range = ogl_LOAD_FAILED; - ogl_ext_APPLE_vertex_program_evaluators = ogl_LOAD_FAILED; - ogl_ext_APPLE_ycbcr_422 = ogl_LOAD_FAILED; - ogl_ext_ARB_bindless_texture = ogl_LOAD_FAILED; - ogl_ext_ARB_buffer_storage = ogl_LOAD_FAILED; - ogl_ext_ARB_cl_event = ogl_LOAD_FAILED; - ogl_ext_ARB_clear_texture = ogl_LOAD_FAILED; - ogl_ext_ARB_color_buffer_float = ogl_LOAD_FAILED; - ogl_ext_ARB_compatibility = ogl_LOAD_FAILED; - ogl_ext_ARB_compute_variable_group_size = ogl_LOAD_FAILED; - ogl_ext_ARB_debug_output = ogl_LOAD_FAILED; - ogl_ext_ARB_depth_texture = ogl_LOAD_FAILED; - ogl_ext_ARB_draw_buffers = ogl_LOAD_FAILED; - ogl_ext_ARB_draw_buffers_blend = ogl_LOAD_FAILED; - ogl_ext_ARB_draw_instanced = ogl_LOAD_FAILED; - ogl_ext_ARB_enhanced_layouts = ogl_LOAD_FAILED; - ogl_ext_ARB_explicit_attrib_location = ogl_LOAD_FAILED; - ogl_ext_ARB_fragment_program = ogl_LOAD_FAILED; - ogl_ext_ARB_fragment_program_shadow = ogl_LOAD_FAILED; - ogl_ext_ARB_fragment_shader = ogl_LOAD_FAILED; - ogl_ext_ARB_geometry_shader4 = ogl_LOAD_FAILED; - ogl_ext_ARB_half_float_pixel = ogl_LOAD_FAILED; - ogl_ext_ARB_indirect_parameters = ogl_LOAD_FAILED; - ogl_ext_ARB_instanced_arrays = ogl_LOAD_FAILED; - ogl_ext_ARB_matrix_palette = ogl_LOAD_FAILED; - ogl_ext_ARB_multi_bind = ogl_LOAD_FAILED; - ogl_ext_ARB_multisample = ogl_LOAD_FAILED; - ogl_ext_ARB_multitexture = ogl_LOAD_FAILED; - ogl_ext_ARB_occlusion_query = ogl_LOAD_FAILED; - ogl_ext_ARB_pixel_buffer_object = ogl_LOAD_FAILED; - ogl_ext_ARB_point_parameters = ogl_LOAD_FAILED; - ogl_ext_ARB_point_sprite = ogl_LOAD_FAILED; - ogl_ext_ARB_query_buffer_object = ogl_LOAD_FAILED; - ogl_ext_ARB_robust_buffer_access_behavior = ogl_LOAD_FAILED; - ogl_ext_ARB_robustness = ogl_LOAD_FAILED; - ogl_ext_ARB_robustness_isolation = ogl_LOAD_FAILED; - ogl_ext_ARB_sample_shading = ogl_LOAD_FAILED; - ogl_ext_ARB_seamless_cubemap_per_texture = ogl_LOAD_FAILED; - ogl_ext_ARB_shader_bit_encoding = ogl_LOAD_FAILED; - ogl_ext_ARB_shader_draw_parameters = ogl_LOAD_FAILED; - ogl_ext_ARB_shader_group_vote = ogl_LOAD_FAILED; - ogl_ext_ARB_shader_objects = ogl_LOAD_FAILED; - ogl_ext_ARB_shader_precision = ogl_LOAD_FAILED; - ogl_ext_ARB_shader_stencil_export = ogl_LOAD_FAILED; - ogl_ext_ARB_shader_texture_lod = ogl_LOAD_FAILED; - ogl_ext_ARB_shading_language_100 = ogl_LOAD_FAILED; - ogl_ext_ARB_shading_language_include = ogl_LOAD_FAILED; - ogl_ext_ARB_shadow = ogl_LOAD_FAILED; - ogl_ext_ARB_shadow_ambient = ogl_LOAD_FAILED; - ogl_ext_ARB_sparse_texture = ogl_LOAD_FAILED; - ogl_ext_ARB_texture_border_clamp = ogl_LOAD_FAILED; - ogl_ext_ARB_texture_buffer_object = ogl_LOAD_FAILED; - ogl_ext_ARB_texture_buffer_object_rgb32 = ogl_LOAD_FAILED; - ogl_ext_ARB_texture_compression = ogl_LOAD_FAILED; - ogl_ext_ARB_texture_compression_bptc = ogl_LOAD_FAILED; - ogl_ext_ARB_texture_cube_map = ogl_LOAD_FAILED; - ogl_ext_ARB_texture_cube_map_array = ogl_LOAD_FAILED; - ogl_ext_ARB_texture_env_add = ogl_LOAD_FAILED; - ogl_ext_ARB_texture_env_combine = ogl_LOAD_FAILED; - ogl_ext_ARB_texture_env_crossbar = ogl_LOAD_FAILED; - ogl_ext_ARB_texture_env_dot3 = ogl_LOAD_FAILED; - ogl_ext_ARB_texture_float = ogl_LOAD_FAILED; - ogl_ext_ARB_texture_gather = ogl_LOAD_FAILED; - ogl_ext_ARB_texture_mirror_clamp_to_edge = ogl_LOAD_FAILED; - ogl_ext_ARB_texture_mirrored_repeat = ogl_LOAD_FAILED; - ogl_ext_ARB_texture_non_power_of_two = ogl_LOAD_FAILED; - ogl_ext_ARB_texture_query_lod = ogl_LOAD_FAILED; - ogl_ext_ARB_texture_rectangle = ogl_LOAD_FAILED; - ogl_ext_ARB_texture_stencil8 = ogl_LOAD_FAILED; - ogl_ext_ARB_transpose_matrix = ogl_LOAD_FAILED; - ogl_ext_ARB_vertex_blend = ogl_LOAD_FAILED; - ogl_ext_ARB_vertex_buffer_object = ogl_LOAD_FAILED; - ogl_ext_ARB_vertex_program = ogl_LOAD_FAILED; - ogl_ext_ARB_vertex_shader = ogl_LOAD_FAILED; - ogl_ext_ARB_vertex_type_10f_11f_11f_rev = ogl_LOAD_FAILED; - ogl_ext_ARB_window_pos = ogl_LOAD_FAILED; - ogl_ext_ATI_draw_buffers = ogl_LOAD_FAILED; - ogl_ext_ATI_element_array = ogl_LOAD_FAILED; - ogl_ext_ATI_envmap_bumpmap = ogl_LOAD_FAILED; - ogl_ext_ATI_fragment_shader = ogl_LOAD_FAILED; - ogl_ext_ATI_map_object_buffer = ogl_LOAD_FAILED; - ogl_ext_ATI_meminfo = ogl_LOAD_FAILED; - ogl_ext_ATI_pixel_format_float = ogl_LOAD_FAILED; - ogl_ext_ATI_pn_triangles = ogl_LOAD_FAILED; - ogl_ext_ATI_separate_stencil = ogl_LOAD_FAILED; - ogl_ext_ATI_text_fragment_shader = ogl_LOAD_FAILED; - ogl_ext_ATI_texture_env_combine3 = ogl_LOAD_FAILED; - ogl_ext_ATI_texture_float = ogl_LOAD_FAILED; - ogl_ext_ATI_texture_mirror_once = ogl_LOAD_FAILED; - ogl_ext_ATI_vertex_array_object = ogl_LOAD_FAILED; - ogl_ext_ATI_vertex_attrib_array_object = ogl_LOAD_FAILED; - ogl_ext_ATI_vertex_streams = ogl_LOAD_FAILED; - ogl_ext_EXT_422_pixels = ogl_LOAD_FAILED; - ogl_ext_EXT_abgr = ogl_LOAD_FAILED; - ogl_ext_EXT_bgra = ogl_LOAD_FAILED; - ogl_ext_EXT_bindable_uniform = ogl_LOAD_FAILED; - ogl_ext_EXT_blend_color = ogl_LOAD_FAILED; - ogl_ext_EXT_blend_equation_separate = ogl_LOAD_FAILED; - ogl_ext_EXT_blend_func_separate = ogl_LOAD_FAILED; - ogl_ext_EXT_blend_logic_op = ogl_LOAD_FAILED; - ogl_ext_EXT_blend_minmax = ogl_LOAD_FAILED; - ogl_ext_EXT_blend_subtract = ogl_LOAD_FAILED; - ogl_ext_EXT_clip_volume_hint = ogl_LOAD_FAILED; - ogl_ext_EXT_cmyka = ogl_LOAD_FAILED; - ogl_ext_EXT_color_subtable = ogl_LOAD_FAILED; - ogl_ext_EXT_compiled_vertex_array = ogl_LOAD_FAILED; - ogl_ext_EXT_convolution = ogl_LOAD_FAILED; - ogl_ext_EXT_coordinate_frame = ogl_LOAD_FAILED; - ogl_ext_EXT_copy_texture = ogl_LOAD_FAILED; - ogl_ext_EXT_cull_vertex = ogl_LOAD_FAILED; - ogl_ext_EXT_depth_bounds_test = ogl_LOAD_FAILED; - ogl_ext_EXT_direct_state_access = ogl_LOAD_FAILED; - ogl_ext_EXT_draw_buffers2 = ogl_LOAD_FAILED; - ogl_ext_EXT_draw_instanced = ogl_LOAD_FAILED; - ogl_ext_EXT_draw_range_elements = ogl_LOAD_FAILED; - ogl_ext_EXT_fog_coord = ogl_LOAD_FAILED; - ogl_ext_EXT_framebuffer_blit = ogl_LOAD_FAILED; - ogl_ext_EXT_framebuffer_multisample = ogl_LOAD_FAILED; - ogl_ext_EXT_framebuffer_multisample_blit_scaled = ogl_LOAD_FAILED; - ogl_ext_EXT_framebuffer_object = ogl_LOAD_FAILED; - ogl_ext_EXT_framebuffer_sRGB = ogl_LOAD_FAILED; - ogl_ext_EXT_geometry_shader4 = ogl_LOAD_FAILED; - ogl_ext_EXT_gpu_program_parameters = ogl_LOAD_FAILED; - ogl_ext_EXT_gpu_shader4 = ogl_LOAD_FAILED; - ogl_ext_EXT_histogram = ogl_LOAD_FAILED; - ogl_ext_EXT_index_array_formats = ogl_LOAD_FAILED; - ogl_ext_EXT_index_func = ogl_LOAD_FAILED; - ogl_ext_EXT_index_material = ogl_LOAD_FAILED; - ogl_ext_EXT_index_texture = ogl_LOAD_FAILED; - ogl_ext_EXT_light_texture = ogl_LOAD_FAILED; - ogl_ext_EXT_misc_attribute = ogl_LOAD_FAILED; - ogl_ext_EXT_multi_draw_arrays = ogl_LOAD_FAILED; - ogl_ext_EXT_multisample = ogl_LOAD_FAILED; - ogl_ext_EXT_packed_depth_stencil = ogl_LOAD_FAILED; - ogl_ext_EXT_packed_float = ogl_LOAD_FAILED; - ogl_ext_EXT_packed_pixels = ogl_LOAD_FAILED; - ogl_ext_EXT_paletted_texture = ogl_LOAD_FAILED; - ogl_ext_EXT_pixel_buffer_object = ogl_LOAD_FAILED; - ogl_ext_EXT_pixel_transform = ogl_LOAD_FAILED; - ogl_ext_EXT_pixel_transform_color_table = ogl_LOAD_FAILED; - ogl_ext_EXT_point_parameters = ogl_LOAD_FAILED; - ogl_ext_EXT_polygon_offset = ogl_LOAD_FAILED; - ogl_ext_EXT_provoking_vertex = ogl_LOAD_FAILED; - ogl_ext_EXT_rescale_normal = ogl_LOAD_FAILED; - ogl_ext_EXT_secondary_color = ogl_LOAD_FAILED; - ogl_ext_EXT_separate_shader_objects = ogl_LOAD_FAILED; - ogl_ext_EXT_separate_specular_color = ogl_LOAD_FAILED; - ogl_ext_EXT_shader_image_load_store = ogl_LOAD_FAILED; - ogl_ext_EXT_shadow_funcs = ogl_LOAD_FAILED; - ogl_ext_EXT_shared_texture_palette = ogl_LOAD_FAILED; - ogl_ext_EXT_stencil_clear_tag = ogl_LOAD_FAILED; - ogl_ext_EXT_stencil_two_side = ogl_LOAD_FAILED; - ogl_ext_EXT_stencil_wrap = ogl_LOAD_FAILED; - ogl_ext_EXT_subtexture = ogl_LOAD_FAILED; - ogl_ext_EXT_texture = ogl_LOAD_FAILED; - ogl_ext_EXT_texture3D = ogl_LOAD_FAILED; - ogl_ext_EXT_texture_array = ogl_LOAD_FAILED; - ogl_ext_EXT_texture_buffer_object = ogl_LOAD_FAILED; - ogl_ext_EXT_texture_compression_latc = ogl_LOAD_FAILED; - ogl_ext_EXT_texture_compression_rgtc = ogl_LOAD_FAILED; - ogl_ext_EXT_texture_compression_s3tc = ogl_LOAD_FAILED; - ogl_ext_EXT_texture_cube_map = ogl_LOAD_FAILED; - ogl_ext_EXT_texture_env_add = ogl_LOAD_FAILED; - ogl_ext_EXT_texture_env_combine = ogl_LOAD_FAILED; - ogl_ext_EXT_texture_env_dot3 = ogl_LOAD_FAILED; - ogl_ext_EXT_texture_filter_anisotropic = ogl_LOAD_FAILED; - ogl_ext_EXT_texture_integer = ogl_LOAD_FAILED; - ogl_ext_EXT_texture_lod_bias = ogl_LOAD_FAILED; - ogl_ext_EXT_texture_mirror_clamp = ogl_LOAD_FAILED; - ogl_ext_EXT_texture_object = ogl_LOAD_FAILED; - ogl_ext_EXT_texture_perturb_normal = ogl_LOAD_FAILED; - ogl_ext_EXT_texture_sRGB = ogl_LOAD_FAILED; - ogl_ext_EXT_texture_sRGB_decode = ogl_LOAD_FAILED; - ogl_ext_EXT_texture_shared_exponent = ogl_LOAD_FAILED; - ogl_ext_EXT_texture_snorm = ogl_LOAD_FAILED; - ogl_ext_EXT_texture_swizzle = ogl_LOAD_FAILED; - ogl_ext_EXT_timer_query = ogl_LOAD_FAILED; - ogl_ext_EXT_transform_feedback = ogl_LOAD_FAILED; - ogl_ext_EXT_vertex_array = ogl_LOAD_FAILED; - ogl_ext_EXT_vertex_array_bgra = ogl_LOAD_FAILED; - ogl_ext_EXT_vertex_attrib_64bit = ogl_LOAD_FAILED; - ogl_ext_EXT_vertex_shader = ogl_LOAD_FAILED; - ogl_ext_EXT_vertex_weighting = ogl_LOAD_FAILED; - ogl_ext_EXT_x11_sync_object = ogl_LOAD_FAILED; - ogl_ext_GREMEDY_frame_terminator = ogl_LOAD_FAILED; - ogl_ext_GREMEDY_string_marker = ogl_LOAD_FAILED; - ogl_ext_HP_convolution_border_modes = ogl_LOAD_FAILED; - ogl_ext_HP_image_transform = ogl_LOAD_FAILED; - ogl_ext_HP_occlusion_test = ogl_LOAD_FAILED; - ogl_ext_HP_texture_lighting = ogl_LOAD_FAILED; - ogl_ext_IBM_cull_vertex = ogl_LOAD_FAILED; - ogl_ext_IBM_multimode_draw_arrays = ogl_LOAD_FAILED; - ogl_ext_IBM_rasterpos_clip = ogl_LOAD_FAILED; - ogl_ext_IBM_static_data = ogl_LOAD_FAILED; - ogl_ext_IBM_texture_mirrored_repeat = ogl_LOAD_FAILED; - ogl_ext_IBM_vertex_array_lists = ogl_LOAD_FAILED; - ogl_ext_INGR_blend_func_separate = ogl_LOAD_FAILED; - ogl_ext_INGR_color_clamp = ogl_LOAD_FAILED; - ogl_ext_INGR_interlace_read = ogl_LOAD_FAILED; - ogl_ext_INTEL_map_texture = ogl_LOAD_FAILED; - ogl_ext_INTEL_parallel_arrays = ogl_LOAD_FAILED; - ogl_ext_KHR_texture_compression_astc_ldr = ogl_LOAD_FAILED; - ogl_ext_MESAX_texture_stack = ogl_LOAD_FAILED; - ogl_ext_MESA_pack_invert = ogl_LOAD_FAILED; - ogl_ext_MESA_resize_buffers = ogl_LOAD_FAILED; - ogl_ext_MESA_window_pos = ogl_LOAD_FAILED; - ogl_ext_MESA_ycbcr_texture = ogl_LOAD_FAILED; - ogl_ext_NVX_conditional_render = ogl_LOAD_FAILED; - ogl_ext_NV_bindless_multi_draw_indirect = ogl_LOAD_FAILED; - ogl_ext_NV_bindless_texture = ogl_LOAD_FAILED; - ogl_ext_NV_blend_equation_advanced = ogl_LOAD_FAILED; - ogl_ext_NV_blend_equation_advanced_coherent = ogl_LOAD_FAILED; - ogl_ext_NV_blend_square = ogl_LOAD_FAILED; - ogl_ext_NV_compute_program5 = ogl_LOAD_FAILED; - ogl_ext_NV_conditional_render = ogl_LOAD_FAILED; - ogl_ext_NV_copy_depth_to_color = ogl_LOAD_FAILED; - ogl_ext_NV_copy_image = ogl_LOAD_FAILED; - ogl_ext_NV_deep_texture3D = ogl_LOAD_FAILED; - ogl_ext_NV_depth_buffer_float = ogl_LOAD_FAILED; - ogl_ext_NV_depth_clamp = ogl_LOAD_FAILED; - ogl_ext_NV_draw_texture = ogl_LOAD_FAILED; - ogl_ext_NV_evaluators = ogl_LOAD_FAILED; - ogl_ext_NV_explicit_multisample = ogl_LOAD_FAILED; - ogl_ext_NV_fence = ogl_LOAD_FAILED; - ogl_ext_NV_float_buffer = ogl_LOAD_FAILED; - ogl_ext_NV_fog_distance = ogl_LOAD_FAILED; - ogl_ext_NV_fragment_program = ogl_LOAD_FAILED; - ogl_ext_NV_fragment_program2 = ogl_LOAD_FAILED; - ogl_ext_NV_fragment_program4 = ogl_LOAD_FAILED; - ogl_ext_NV_fragment_program_option = ogl_LOAD_FAILED; - ogl_ext_NV_framebuffer_multisample_coverage = ogl_LOAD_FAILED; - ogl_ext_NV_geometry_program4 = ogl_LOAD_FAILED; - ogl_ext_NV_geometry_shader4 = ogl_LOAD_FAILED; - ogl_ext_NV_gpu_program4 = ogl_LOAD_FAILED; - ogl_ext_NV_gpu_program5 = ogl_LOAD_FAILED; - ogl_ext_NV_gpu_program5_mem_extended = ogl_LOAD_FAILED; - ogl_ext_NV_gpu_shader5 = ogl_LOAD_FAILED; - ogl_ext_NV_half_float = ogl_LOAD_FAILED; - ogl_ext_NV_light_max_exponent = ogl_LOAD_FAILED; - ogl_ext_NV_multisample_coverage = ogl_LOAD_FAILED; - ogl_ext_NV_multisample_filter_hint = ogl_LOAD_FAILED; - ogl_ext_NV_occlusion_query = ogl_LOAD_FAILED; - ogl_ext_NV_packed_depth_stencil = ogl_LOAD_FAILED; - ogl_ext_NV_parameter_buffer_object = ogl_LOAD_FAILED; - ogl_ext_NV_parameter_buffer_object2 = ogl_LOAD_FAILED; - ogl_ext_NV_path_rendering = ogl_LOAD_FAILED; - ogl_ext_NV_pixel_data_range = ogl_LOAD_FAILED; - ogl_ext_NV_point_sprite = ogl_LOAD_FAILED; - ogl_ext_NV_present_video = ogl_LOAD_FAILED; - ogl_ext_NV_primitive_restart = ogl_LOAD_FAILED; - ogl_ext_NV_register_combiners = ogl_LOAD_FAILED; - ogl_ext_NV_register_combiners2 = ogl_LOAD_FAILED; - ogl_ext_NV_shader_atomic_counters = ogl_LOAD_FAILED; - ogl_ext_NV_shader_atomic_float = ogl_LOAD_FAILED; - ogl_ext_NV_shader_buffer_load = ogl_LOAD_FAILED; - ogl_ext_NV_shader_buffer_store = ogl_LOAD_FAILED; - ogl_ext_NV_shader_storage_buffer_object = ogl_LOAD_FAILED; - ogl_ext_NV_tessellation_program5 = ogl_LOAD_FAILED; - ogl_ext_NV_texgen_emboss = ogl_LOAD_FAILED; - ogl_ext_NV_texgen_reflection = ogl_LOAD_FAILED; - ogl_ext_NV_texture_barrier = ogl_LOAD_FAILED; - ogl_ext_NV_texture_compression_vtc = ogl_LOAD_FAILED; - ogl_ext_NV_texture_env_combine4 = ogl_LOAD_FAILED; - ogl_ext_NV_texture_expand_normal = ogl_LOAD_FAILED; - ogl_ext_NV_texture_multisample = ogl_LOAD_FAILED; - ogl_ext_NV_texture_rectangle = ogl_LOAD_FAILED; - ogl_ext_NV_texture_shader = ogl_LOAD_FAILED; - ogl_ext_NV_texture_shader2 = ogl_LOAD_FAILED; - ogl_ext_NV_texture_shader3 = ogl_LOAD_FAILED; - ogl_ext_NV_transform_feedback = ogl_LOAD_FAILED; - ogl_ext_NV_transform_feedback2 = ogl_LOAD_FAILED; - ogl_ext_NV_vdpau_interop = ogl_LOAD_FAILED; - ogl_ext_NV_vertex_array_range = ogl_LOAD_FAILED; - ogl_ext_NV_vertex_array_range2 = ogl_LOAD_FAILED; - ogl_ext_NV_vertex_attrib_integer_64bit = ogl_LOAD_FAILED; - ogl_ext_NV_vertex_buffer_unified_memory = ogl_LOAD_FAILED; - ogl_ext_NV_vertex_program = ogl_LOAD_FAILED; - ogl_ext_NV_vertex_program1_1 = ogl_LOAD_FAILED; - ogl_ext_NV_vertex_program2 = ogl_LOAD_FAILED; - ogl_ext_NV_vertex_program2_option = ogl_LOAD_FAILED; - ogl_ext_NV_vertex_program3 = ogl_LOAD_FAILED; - ogl_ext_NV_vertex_program4 = ogl_LOAD_FAILED; - ogl_ext_NV_video_capture = ogl_LOAD_FAILED; - ogl_ext_OES_byte_coordinates = ogl_LOAD_FAILED; - ogl_ext_OES_compressed_paletted_texture = ogl_LOAD_FAILED; - ogl_ext_OES_fixed_point = ogl_LOAD_FAILED; - ogl_ext_OES_query_matrix = ogl_LOAD_FAILED; - ogl_ext_OES_read_format = ogl_LOAD_FAILED; - ogl_ext_OES_single_precision = ogl_LOAD_FAILED; - ogl_ext_OML_interlace = ogl_LOAD_FAILED; - ogl_ext_OML_resample = ogl_LOAD_FAILED; - ogl_ext_OML_subsample = ogl_LOAD_FAILED; - ogl_ext_PGI_misc_hints = ogl_LOAD_FAILED; - ogl_ext_PGI_vertex_hints = ogl_LOAD_FAILED; - ogl_ext_REND_screen_coordinates = ogl_LOAD_FAILED; - ogl_ext_S3_s3tc = ogl_LOAD_FAILED; - ogl_ext_SGIS_detail_texture = ogl_LOAD_FAILED; - ogl_ext_SGIS_fog_function = ogl_LOAD_FAILED; - ogl_ext_SGIS_generate_mipmap = ogl_LOAD_FAILED; - ogl_ext_SGIS_multisample = ogl_LOAD_FAILED; - ogl_ext_SGIS_pixel_texture = ogl_LOAD_FAILED; - ogl_ext_SGIS_point_line_texgen = ogl_LOAD_FAILED; - ogl_ext_SGIS_point_parameters = ogl_LOAD_FAILED; - ogl_ext_SGIS_sharpen_texture = ogl_LOAD_FAILED; - ogl_ext_SGIS_texture4D = ogl_LOAD_FAILED; - ogl_ext_SGIS_texture_border_clamp = ogl_LOAD_FAILED; - ogl_ext_SGIS_texture_color_mask = ogl_LOAD_FAILED; - ogl_ext_SGIS_texture_edge_clamp = ogl_LOAD_FAILED; - ogl_ext_SGIS_texture_filter4 = ogl_LOAD_FAILED; - ogl_ext_SGIS_texture_lod = ogl_LOAD_FAILED; - ogl_ext_SGIS_texture_select = ogl_LOAD_FAILED; - ogl_ext_SGIX_async = ogl_LOAD_FAILED; - ogl_ext_SGIX_async_histogram = ogl_LOAD_FAILED; - ogl_ext_SGIX_async_pixel = ogl_LOAD_FAILED; - ogl_ext_SGIX_blend_alpha_minmax = ogl_LOAD_FAILED; - ogl_ext_SGIX_calligraphic_fragment = ogl_LOAD_FAILED; - ogl_ext_SGIX_clipmap = ogl_LOAD_FAILED; - ogl_ext_SGIX_convolution_accuracy = ogl_LOAD_FAILED; - ogl_ext_SGIX_depth_pass_instrument = ogl_LOAD_FAILED; - ogl_ext_SGIX_depth_texture = ogl_LOAD_FAILED; - ogl_ext_SGIX_flush_raster = ogl_LOAD_FAILED; - ogl_ext_SGIX_fog_offset = ogl_LOAD_FAILED; - ogl_ext_SGIX_fragment_lighting = ogl_LOAD_FAILED; - ogl_ext_SGIX_framezoom = ogl_LOAD_FAILED; - ogl_ext_SGIX_igloo_interface = ogl_LOAD_FAILED; - ogl_ext_SGIX_instruments = ogl_LOAD_FAILED; - ogl_ext_SGIX_interlace = ogl_LOAD_FAILED; - ogl_ext_SGIX_ir_instrument1 = ogl_LOAD_FAILED; - ogl_ext_SGIX_list_priority = ogl_LOAD_FAILED; - ogl_ext_SGIX_pixel_texture = ogl_LOAD_FAILED; - ogl_ext_SGIX_pixel_tiles = ogl_LOAD_FAILED; - ogl_ext_SGIX_polynomial_ffd = ogl_LOAD_FAILED; - ogl_ext_SGIX_reference_plane = ogl_LOAD_FAILED; - ogl_ext_SGIX_resample = ogl_LOAD_FAILED; - ogl_ext_SGIX_scalebias_hint = ogl_LOAD_FAILED; - ogl_ext_SGIX_shadow = ogl_LOAD_FAILED; - ogl_ext_SGIX_shadow_ambient = ogl_LOAD_FAILED; - ogl_ext_SGIX_sprite = ogl_LOAD_FAILED; - ogl_ext_SGIX_subsample = ogl_LOAD_FAILED; - ogl_ext_SGIX_tag_sample_buffer = ogl_LOAD_FAILED; - ogl_ext_SGIX_texture_add_env = ogl_LOAD_FAILED; - ogl_ext_SGIX_texture_coordinate_clamp = ogl_LOAD_FAILED; - ogl_ext_SGIX_texture_lod_bias = ogl_LOAD_FAILED; - ogl_ext_SGIX_texture_multi_buffer = ogl_LOAD_FAILED; - ogl_ext_SGIX_texture_scale_bias = ogl_LOAD_FAILED; - ogl_ext_SGIX_vertex_preclip = ogl_LOAD_FAILED; - ogl_ext_SGIX_ycrcb = ogl_LOAD_FAILED; - ogl_ext_SGIX_ycrcb_subsample = ogl_LOAD_FAILED; - ogl_ext_SGIX_ycrcba = ogl_LOAD_FAILED; - ogl_ext_SGI_color_matrix = ogl_LOAD_FAILED; - ogl_ext_SGI_color_table = ogl_LOAD_FAILED; - ogl_ext_SGI_texture_color_table = ogl_LOAD_FAILED; - ogl_ext_SUNX_constant_data = ogl_LOAD_FAILED; - ogl_ext_SUN_convolution_border_modes = ogl_LOAD_FAILED; - ogl_ext_SUN_global_alpha = ogl_LOAD_FAILED; - ogl_ext_SUN_mesh_array = ogl_LOAD_FAILED; - ogl_ext_SUN_slice_accum = ogl_LOAD_FAILED; - ogl_ext_SUN_triangle_list = ogl_LOAD_FAILED; - ogl_ext_SUN_vertex = ogl_LOAD_FAILED; - ogl_ext_WIN_phong_shading = ogl_LOAD_FAILED; - ogl_ext_WIN_specular_fog = ogl_LOAD_FAILED; -} - - -static void LoadExtByName(const char *extensionName) -{ - ogl_StrToExtMap *entry = NULL; - entry = FindExtEntry(extensionName); - if(entry) - { - if(entry->LoadExtension) - { - int numFailed = entry->LoadExtension(); - if(numFailed == 0) - { - *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED; - } - else - { - *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED + numFailed; - } - } - else - { - *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED; - } - } -} - - -static void ProcExtsFromExtList(void) -{ - GLint iLoop; - GLint iNumExtensions = 0; - _ptrc_glGetIntegerv(GL_NUM_EXTENSIONS, &iNumExtensions); - - for(iLoop = 0; iLoop < iNumExtensions; iLoop++) - { - const char *strExtensionName = (const char *)_ptrc_glGetStringi(GL_EXTENSIONS, iLoop); - LoadExtByName(strExtensionName); - } -} - -int ogl_LoadFunctions(void) -{ - int numFailed = 0; - ClearExtensionVars(); - - _ptrc_glGetIntegerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetIntegerv"); - if(!_ptrc_glGetIntegerv) return ogl_LOAD_FAILED; - _ptrc_glGetStringi = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glGetStringi"); - if(!_ptrc_glGetStringi) return ogl_LOAD_FAILED; - - ProcExtsFromExtList(); - numFailed = Load_Version_4_4(); - - if(numFailed == 0) - return ogl_LOAD_SUCCEEDED; - else - return ogl_LOAD_SUCCEEDED + numFailed; -} - -static int g_major_version = 0; -static int g_minor_version = 0; - -static void GetGLVersion(void) -{ - glGetIntegerv(GL_MAJOR_VERSION, &g_major_version); - glGetIntegerv(GL_MINOR_VERSION, &g_minor_version); -} - -int ogl_GetMajorVersion(void) -{ - if(g_major_version == 0) - GetGLVersion(); - return g_major_version; -} - -int ogl_GetMinorVersion(void) -{ - if(g_major_version == 0) /* Yes, check the major version to get the minor one. */ - GetGLVersion(); - return g_minor_version; -} - -int ogl_IsVersionGEQ(int majorVersion, int minorVersion) -{ - if(g_major_version == 0) - GetGLVersion(); - - if(majorVersion > g_major_version) return 0; - if(majorVersion < g_major_version) return 1; - if(g_minor_version >= minorVersion) return 1; - return 0; -} - diff --git a/libobs-opengl/GL/gl_obs.h b/libobs-opengl/GL/gl_obs.h deleted file mode 100644 index 51aed6399..000000000 --- a/libobs-opengl/GL/gl_obs.h +++ /dev/null @@ -1,12357 +0,0 @@ -/* AUTOGENERATED BY glLoadGen, DO NOT EDIT */ -#ifndef POINTER_C_GENERATED_HEADER_OPENGL_H -#define POINTER_C_GENERATED_HEADER_OPENGL_H - -#if defined(__glew_h__) || defined(__GLEW_H__) -#error Attempt to include auto-generated header after including glew.h -#endif -#if defined(__gl_h_) || defined(__GL_H__) -#error Attempt to include auto-generated header after including gl.h -#endif -#if defined(__glext_h_) || defined(__GLEXT_H_) -#error Attempt to include auto-generated header after including glext.h -#endif -#if defined(__gltypes_h_) -#error Attempt to include auto-generated header after gltypes.h -#endif -#if defined(__gl_ATI_h_) -#error Attempt to include auto-generated header after including glATI.h -#endif - -#define __glew_h__ -#define __GLEW_H__ -#define __gl_h_ -#define __GL_H__ -#define __glext_h_ -#define __GLEXT_H_ -#define __gltypes_h_ -#define __gl_ATI_h_ - -#ifndef APIENTRY - #if defined(__MINGW32__) - #ifndef WIN32_LEAN_AND_MEAN - #define WIN32_LEAN_AND_MEAN 1 - #endif - #ifndef NOMINMAX - #define NOMINMAX - #endif - #include - #elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) - #ifndef WIN32_LEAN_AND_MEAN - #define WIN32_LEAN_AND_MEAN 1 - #endif - #ifndef NOMINMAX - #define NOMINMAX - #endif - #include - #else - #define APIENTRY - #endif -#endif /*APIENTRY*/ - -#ifndef CODEGEN_FUNCPTR - #define CODEGEN_REMOVE_FUNCPTR - #if defined(_WIN32) - #define CODEGEN_FUNCPTR APIENTRY - #else - #define CODEGEN_FUNCPTR - #endif -#endif /*CODEGEN_FUNCPTR*/ - -#ifndef GLAPI - #define GLAPI extern -#endif - - -#define GL_LOAD_GEN_GL_VERSION 440 - -#ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS -#define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS - - -#endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/ - - -#include -#ifndef GLEXT_64_TYPES_DEFINED -/* This code block is duplicated in glxext.h, so must be protected */ -#define GLEXT_64_TYPES_DEFINED -/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ -/* (as used in the GL_EXT_timer_query extension). */ -#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L -#include -#elif defined(__sun__) || defined(__digital__) -#include -#if defined(__STDC__) -#if defined(__arch64__) || defined(_LP64) -typedef long int int64_t; -typedef unsigned long int uint64_t; -#else -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#endif /* __arch64__ */ -#endif /* __STDC__ */ -#elif defined( __VMS ) || defined(__sgi) -#include -#elif defined(__SCO__) || defined(__USLC__) -#include -#elif defined(__UNIXOS2__) || defined(__SOL64__) -typedef long int int32_t; -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#elif defined(_WIN32) && defined(__GNUC__) -#include -#elif defined(_WIN32) -typedef __int32 int32_t; -typedef __int64 int64_t; -typedef unsigned __int64 uint64_t; -#else -/* Fallback if nothing above works */ -#include -#endif -#endif - typedef unsigned int GLenum; - typedef unsigned char GLboolean; - typedef unsigned int GLbitfield; - typedef void GLvoid; - typedef signed char GLbyte; - typedef short GLshort; - typedef int GLint; - typedef unsigned char GLubyte; - typedef unsigned short GLushort; - typedef unsigned int GLuint; - typedef int GLsizei; - typedef float GLfloat; - typedef float GLclampf; - typedef double GLdouble; - typedef double GLclampd; - typedef char GLchar; - typedef char GLcharARB; - #ifdef __APPLE__ -typedef void *GLhandleARB; -#else -typedef unsigned int GLhandleARB; -#endif - typedef unsigned short GLhalfARB; - typedef unsigned short GLhalf; - typedef GLint GLfixed; - typedef ptrdiff_t GLintptr; - typedef ptrdiff_t GLsizeiptr; - typedef int64_t GLint64; - typedef uint64_t GLuint64; - typedef ptrdiff_t GLintptrARB; - typedef ptrdiff_t GLsizeiptrARB; - typedef int64_t GLint64EXT; - typedef uint64_t GLuint64EXT; - typedef struct __GLsync *GLsync; - struct _cl_context; - struct _cl_event; - typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); - typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); - typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); - typedef unsigned short GLhalfNV; - typedef GLintptr GLvdpauSurfaceNV; - -#ifdef __cplusplus -extern "C" { -#endif /*__cplusplus*/ - -extern int ogl_ext_ARB_imaging; -extern int ogl_ext_ARB_vertex_array_object; -extern int ogl_ext_ARB_texture_rg; -extern int ogl_ext_ARB_texture_compression_rgtc; -extern int ogl_ext_ARB_map_buffer_range; -extern int ogl_ext_ARB_half_float_vertex; -extern int ogl_ext_ARB_framebuffer_sRGB; -extern int ogl_ext_ARB_framebuffer_object; -extern int ogl_ext_ARB_depth_buffer_float; -extern int ogl_ext_ARB_uniform_buffer_object; -extern int ogl_ext_ARB_copy_buffer; -extern int ogl_ext_ARB_depth_clamp; -extern int ogl_ext_ARB_draw_elements_base_vertex; -extern int ogl_ext_ARB_fragment_coord_conventions; -extern int ogl_ext_ARB_provoking_vertex; -extern int ogl_ext_ARB_seamless_cube_map; -extern int ogl_ext_ARB_sync; -extern int ogl_ext_ARB_texture_multisample; -extern int ogl_ext_ARB_vertex_array_bgra; -extern int ogl_ext_ARB_texture_rgb10_a2ui; -extern int ogl_ext_ARB_texture_swizzle; -extern int ogl_ext_ARB_timer_query; -extern int ogl_ext_ARB_vertex_type_2_10_10_10_rev; -extern int ogl_ext_ARB_blend_func_extended; -extern int ogl_ext_ARB_occlusion_query2; -extern int ogl_ext_ARB_sampler_objects; -extern int ogl_ext_ARB_draw_indirect; -extern int ogl_ext_ARB_gpu_shader5; -extern int ogl_ext_ARB_gpu_shader_fp64; -extern int ogl_ext_ARB_shader_subroutine; -extern int ogl_ext_ARB_tessellation_shader; -extern int ogl_ext_ARB_transform_feedback2; -extern int ogl_ext_ARB_transform_feedback3; -extern int ogl_ext_ARB_ES2_compatibility; -extern int ogl_ext_ARB_get_program_binary; -extern int ogl_ext_ARB_separate_shader_objects; -extern int ogl_ext_ARB_vertex_attrib_64bit; -extern int ogl_ext_ARB_viewport_array; -extern int ogl_ext_ARB_base_instance; -extern int ogl_ext_ARB_shading_language_420pack; -extern int ogl_ext_ARB_transform_feedback_instanced; -extern int ogl_ext_ARB_compressed_texture_pixel_storage; -extern int ogl_ext_ARB_conservative_depth; -extern int ogl_ext_ARB_internalformat_query; -extern int ogl_ext_ARB_map_buffer_alignment; -extern int ogl_ext_ARB_shader_atomic_counters; -extern int ogl_ext_ARB_shader_image_load_store; -extern int ogl_ext_ARB_shading_language_packing; -extern int ogl_ext_ARB_texture_storage; -extern int ogl_ext_KHR_debug; -extern int ogl_ext_ARB_arrays_of_arrays; -extern int ogl_ext_ARB_clear_buffer_object; -extern int ogl_ext_ARB_compute_shader; -extern int ogl_ext_ARB_copy_image; -extern int ogl_ext_ARB_ES3_compatibility; -extern int ogl_ext_ARB_explicit_uniform_location; -extern int ogl_ext_ARB_fragment_layer_viewport; -extern int ogl_ext_ARB_framebuffer_no_attachments; -extern int ogl_ext_ARB_internalformat_query2; -extern int ogl_ext_ARB_invalidate_subdata; -extern int ogl_ext_ARB_multi_draw_indirect; -extern int ogl_ext_ARB_program_interface_query; -extern int ogl_ext_ARB_shader_image_size; -extern int ogl_ext_ARB_shader_storage_buffer_object; -extern int ogl_ext_ARB_stencil_texturing; -extern int ogl_ext_ARB_texture_buffer_range; -extern int ogl_ext_ARB_texture_query_levels; -extern int ogl_ext_ARB_texture_storage_multisample; -extern int ogl_ext_ARB_texture_view; -extern int ogl_ext_ARB_vertex_attrib_binding; -extern int ogl_ext_3DFX_multisample; -extern int ogl_ext_3DFX_tbuffer; -extern int ogl_ext_3DFX_texture_compression_FXT1; -extern int ogl_ext_AMD_blend_minmax_factor; -extern int ogl_ext_AMD_conservative_depth; -extern int ogl_ext_AMD_debug_output; -extern int ogl_ext_AMD_depth_clamp_separate; -extern int ogl_ext_AMD_draw_buffers_blend; -extern int ogl_ext_AMD_interleaved_elements; -extern int ogl_ext_AMD_multi_draw_indirect; -extern int ogl_ext_AMD_name_gen_delete; -extern int ogl_ext_AMD_performance_monitor; -extern int ogl_ext_AMD_pinned_memory; -extern int ogl_ext_AMD_query_buffer_object; -extern int ogl_ext_AMD_sample_positions; -extern int ogl_ext_AMD_seamless_cubemap_per_texture; -extern int ogl_ext_AMD_shader_stencil_export; -extern int ogl_ext_AMD_shader_trinary_minmax; -extern int ogl_ext_AMD_sparse_texture; -extern int ogl_ext_AMD_stencil_operation_extended; -extern int ogl_ext_AMD_texture_texture4; -extern int ogl_ext_AMD_transform_feedback3_lines_triangles; -extern int ogl_ext_AMD_vertex_shader_layer; -extern int ogl_ext_AMD_vertex_shader_tessellator; -extern int ogl_ext_AMD_vertex_shader_viewport_index; -extern int ogl_ext_APPLE_aux_depth_stencil; -extern int ogl_ext_APPLE_client_storage; -extern int ogl_ext_APPLE_element_array; -extern int ogl_ext_APPLE_fence; -extern int ogl_ext_APPLE_float_pixels; -extern int ogl_ext_APPLE_flush_buffer_range; -extern int ogl_ext_APPLE_object_purgeable; -extern int ogl_ext_APPLE_rgb_422; -extern int ogl_ext_APPLE_row_bytes; -extern int ogl_ext_APPLE_specular_vector; -extern int ogl_ext_APPLE_texture_range; -extern int ogl_ext_APPLE_transform_hint; -extern int ogl_ext_APPLE_vertex_array_object; -extern int ogl_ext_APPLE_vertex_array_range; -extern int ogl_ext_APPLE_vertex_program_evaluators; -extern int ogl_ext_APPLE_ycbcr_422; -extern int ogl_ext_ARB_bindless_texture; -extern int ogl_ext_ARB_buffer_storage; -extern int ogl_ext_ARB_cl_event; -extern int ogl_ext_ARB_clear_texture; -extern int ogl_ext_ARB_color_buffer_float; -extern int ogl_ext_ARB_compatibility; -extern int ogl_ext_ARB_compute_variable_group_size; -extern int ogl_ext_ARB_debug_output; -extern int ogl_ext_ARB_depth_texture; -extern int ogl_ext_ARB_draw_buffers; -extern int ogl_ext_ARB_draw_buffers_blend; -extern int ogl_ext_ARB_draw_instanced; -extern int ogl_ext_ARB_enhanced_layouts; -extern int ogl_ext_ARB_explicit_attrib_location; -extern int ogl_ext_ARB_fragment_program; -extern int ogl_ext_ARB_fragment_program_shadow; -extern int ogl_ext_ARB_fragment_shader; -extern int ogl_ext_ARB_geometry_shader4; -extern int ogl_ext_ARB_half_float_pixel; -extern int ogl_ext_ARB_indirect_parameters; -extern int ogl_ext_ARB_instanced_arrays; -extern int ogl_ext_ARB_matrix_palette; -extern int ogl_ext_ARB_multi_bind; -extern int ogl_ext_ARB_multisample; -extern int ogl_ext_ARB_multitexture; -extern int ogl_ext_ARB_occlusion_query; -extern int ogl_ext_ARB_pixel_buffer_object; -extern int ogl_ext_ARB_point_parameters; -extern int ogl_ext_ARB_point_sprite; -extern int ogl_ext_ARB_query_buffer_object; -extern int ogl_ext_ARB_robust_buffer_access_behavior; -extern int ogl_ext_ARB_robustness; -extern int ogl_ext_ARB_robustness_isolation; -extern int ogl_ext_ARB_sample_shading; -extern int ogl_ext_ARB_seamless_cubemap_per_texture; -extern int ogl_ext_ARB_shader_bit_encoding; -extern int ogl_ext_ARB_shader_draw_parameters; -extern int ogl_ext_ARB_shader_group_vote; -extern int ogl_ext_ARB_shader_objects; -extern int ogl_ext_ARB_shader_precision; -extern int ogl_ext_ARB_shader_stencil_export; -extern int ogl_ext_ARB_shader_texture_lod; -extern int ogl_ext_ARB_shading_language_100; -extern int ogl_ext_ARB_shading_language_include; -extern int ogl_ext_ARB_shadow; -extern int ogl_ext_ARB_shadow_ambient; -extern int ogl_ext_ARB_sparse_texture; -extern int ogl_ext_ARB_texture_border_clamp; -extern int ogl_ext_ARB_texture_buffer_object; -extern int ogl_ext_ARB_texture_buffer_object_rgb32; -extern int ogl_ext_ARB_texture_compression; -extern int ogl_ext_ARB_texture_compression_bptc; -extern int ogl_ext_ARB_texture_cube_map; -extern int ogl_ext_ARB_texture_cube_map_array; -extern int ogl_ext_ARB_texture_env_add; -extern int ogl_ext_ARB_texture_env_combine; -extern int ogl_ext_ARB_texture_env_crossbar; -extern int ogl_ext_ARB_texture_env_dot3; -extern int ogl_ext_ARB_texture_float; -extern int ogl_ext_ARB_texture_gather; -extern int ogl_ext_ARB_texture_mirror_clamp_to_edge; -extern int ogl_ext_ARB_texture_mirrored_repeat; -extern int ogl_ext_ARB_texture_non_power_of_two; -extern int ogl_ext_ARB_texture_query_lod; -extern int ogl_ext_ARB_texture_rectangle; -extern int ogl_ext_ARB_texture_stencil8; -extern int ogl_ext_ARB_transpose_matrix; -extern int ogl_ext_ARB_vertex_blend; -extern int ogl_ext_ARB_vertex_buffer_object; -extern int ogl_ext_ARB_vertex_program; -extern int ogl_ext_ARB_vertex_shader; -extern int ogl_ext_ARB_vertex_type_10f_11f_11f_rev; -extern int ogl_ext_ARB_window_pos; -extern int ogl_ext_ATI_draw_buffers; -extern int ogl_ext_ATI_element_array; -extern int ogl_ext_ATI_envmap_bumpmap; -extern int ogl_ext_ATI_fragment_shader; -extern int ogl_ext_ATI_map_object_buffer; -extern int ogl_ext_ATI_meminfo; -extern int ogl_ext_ATI_pixel_format_float; -extern int ogl_ext_ATI_pn_triangles; -extern int ogl_ext_ATI_separate_stencil; -extern int ogl_ext_ATI_text_fragment_shader; -extern int ogl_ext_ATI_texture_env_combine3; -extern int ogl_ext_ATI_texture_float; -extern int ogl_ext_ATI_texture_mirror_once; -extern int ogl_ext_ATI_vertex_array_object; -extern int ogl_ext_ATI_vertex_attrib_array_object; -extern int ogl_ext_ATI_vertex_streams; -extern int ogl_ext_EXT_422_pixels; -extern int ogl_ext_EXT_abgr; -extern int ogl_ext_EXT_bgra; -extern int ogl_ext_EXT_bindable_uniform; -extern int ogl_ext_EXT_blend_color; -extern int ogl_ext_EXT_blend_equation_separate; -extern int ogl_ext_EXT_blend_func_separate; -extern int ogl_ext_EXT_blend_logic_op; -extern int ogl_ext_EXT_blend_minmax; -extern int ogl_ext_EXT_blend_subtract; -extern int ogl_ext_EXT_clip_volume_hint; -extern int ogl_ext_EXT_cmyka; -extern int ogl_ext_EXT_color_subtable; -extern int ogl_ext_EXT_compiled_vertex_array; -extern int ogl_ext_EXT_convolution; -extern int ogl_ext_EXT_coordinate_frame; -extern int ogl_ext_EXT_copy_texture; -extern int ogl_ext_EXT_cull_vertex; -extern int ogl_ext_EXT_depth_bounds_test; -extern int ogl_ext_EXT_direct_state_access; -extern int ogl_ext_EXT_draw_buffers2; -extern int ogl_ext_EXT_draw_instanced; -extern int ogl_ext_EXT_draw_range_elements; -extern int ogl_ext_EXT_fog_coord; -extern int ogl_ext_EXT_framebuffer_blit; -extern int ogl_ext_EXT_framebuffer_multisample; -extern int ogl_ext_EXT_framebuffer_multisample_blit_scaled; -extern int ogl_ext_EXT_framebuffer_object; -extern int ogl_ext_EXT_framebuffer_sRGB; -extern int ogl_ext_EXT_geometry_shader4; -extern int ogl_ext_EXT_gpu_program_parameters; -extern int ogl_ext_EXT_gpu_shader4; -extern int ogl_ext_EXT_histogram; -extern int ogl_ext_EXT_index_array_formats; -extern int ogl_ext_EXT_index_func; -extern int ogl_ext_EXT_index_material; -extern int ogl_ext_EXT_index_texture; -extern int ogl_ext_EXT_light_texture; -extern int ogl_ext_EXT_misc_attribute; -extern int ogl_ext_EXT_multi_draw_arrays; -extern int ogl_ext_EXT_multisample; -extern int ogl_ext_EXT_packed_depth_stencil; -extern int ogl_ext_EXT_packed_float; -extern int ogl_ext_EXT_packed_pixels; -extern int ogl_ext_EXT_paletted_texture; -extern int ogl_ext_EXT_pixel_buffer_object; -extern int ogl_ext_EXT_pixel_transform; -extern int ogl_ext_EXT_pixel_transform_color_table; -extern int ogl_ext_EXT_point_parameters; -extern int ogl_ext_EXT_polygon_offset; -extern int ogl_ext_EXT_provoking_vertex; -extern int ogl_ext_EXT_rescale_normal; -extern int ogl_ext_EXT_secondary_color; -extern int ogl_ext_EXT_separate_shader_objects; -extern int ogl_ext_EXT_separate_specular_color; -extern int ogl_ext_EXT_shader_image_load_store; -extern int ogl_ext_EXT_shadow_funcs; -extern int ogl_ext_EXT_shared_texture_palette; -extern int ogl_ext_EXT_stencil_clear_tag; -extern int ogl_ext_EXT_stencil_two_side; -extern int ogl_ext_EXT_stencil_wrap; -extern int ogl_ext_EXT_subtexture; -extern int ogl_ext_EXT_texture; -extern int ogl_ext_EXT_texture3D; -extern int ogl_ext_EXT_texture_array; -extern int ogl_ext_EXT_texture_buffer_object; -extern int ogl_ext_EXT_texture_compression_latc; -extern int ogl_ext_EXT_texture_compression_rgtc; -extern int ogl_ext_EXT_texture_compression_s3tc; -extern int ogl_ext_EXT_texture_cube_map; -extern int ogl_ext_EXT_texture_env_add; -extern int ogl_ext_EXT_texture_env_combine; -extern int ogl_ext_EXT_texture_env_dot3; -extern int ogl_ext_EXT_texture_filter_anisotropic; -extern int ogl_ext_EXT_texture_integer; -extern int ogl_ext_EXT_texture_lod_bias; -extern int ogl_ext_EXT_texture_mirror_clamp; -extern int ogl_ext_EXT_texture_object; -extern int ogl_ext_EXT_texture_perturb_normal; -extern int ogl_ext_EXT_texture_sRGB; -extern int ogl_ext_EXT_texture_sRGB_decode; -extern int ogl_ext_EXT_texture_shared_exponent; -extern int ogl_ext_EXT_texture_snorm; -extern int ogl_ext_EXT_texture_swizzle; -extern int ogl_ext_EXT_timer_query; -extern int ogl_ext_EXT_transform_feedback; -extern int ogl_ext_EXT_vertex_array; -extern int ogl_ext_EXT_vertex_array_bgra; -extern int ogl_ext_EXT_vertex_attrib_64bit; -extern int ogl_ext_EXT_vertex_shader; -extern int ogl_ext_EXT_vertex_weighting; -extern int ogl_ext_EXT_x11_sync_object; -extern int ogl_ext_GREMEDY_frame_terminator; -extern int ogl_ext_GREMEDY_string_marker; -extern int ogl_ext_HP_convolution_border_modes; -extern int ogl_ext_HP_image_transform; -extern int ogl_ext_HP_occlusion_test; -extern int ogl_ext_HP_texture_lighting; -extern int ogl_ext_IBM_cull_vertex; -extern int ogl_ext_IBM_multimode_draw_arrays; -extern int ogl_ext_IBM_rasterpos_clip; -extern int ogl_ext_IBM_static_data; -extern int ogl_ext_IBM_texture_mirrored_repeat; -extern int ogl_ext_IBM_vertex_array_lists; -extern int ogl_ext_INGR_blend_func_separate; -extern int ogl_ext_INGR_color_clamp; -extern int ogl_ext_INGR_interlace_read; -extern int ogl_ext_INTEL_map_texture; -extern int ogl_ext_INTEL_parallel_arrays; -extern int ogl_ext_KHR_texture_compression_astc_ldr; -extern int ogl_ext_MESAX_texture_stack; -extern int ogl_ext_MESA_pack_invert; -extern int ogl_ext_MESA_resize_buffers; -extern int ogl_ext_MESA_window_pos; -extern int ogl_ext_MESA_ycbcr_texture; -extern int ogl_ext_NVX_conditional_render; -extern int ogl_ext_NV_bindless_multi_draw_indirect; -extern int ogl_ext_NV_bindless_texture; -extern int ogl_ext_NV_blend_equation_advanced; -extern int ogl_ext_NV_blend_equation_advanced_coherent; -extern int ogl_ext_NV_blend_square; -extern int ogl_ext_NV_compute_program5; -extern int ogl_ext_NV_conditional_render; -extern int ogl_ext_NV_copy_depth_to_color; -extern int ogl_ext_NV_copy_image; -extern int ogl_ext_NV_deep_texture3D; -extern int ogl_ext_NV_depth_buffer_float; -extern int ogl_ext_NV_depth_clamp; -extern int ogl_ext_NV_draw_texture; -extern int ogl_ext_NV_evaluators; -extern int ogl_ext_NV_explicit_multisample; -extern int ogl_ext_NV_fence; -extern int ogl_ext_NV_float_buffer; -extern int ogl_ext_NV_fog_distance; -extern int ogl_ext_NV_fragment_program; -extern int ogl_ext_NV_fragment_program2; -extern int ogl_ext_NV_fragment_program4; -extern int ogl_ext_NV_fragment_program_option; -extern int ogl_ext_NV_framebuffer_multisample_coverage; -extern int ogl_ext_NV_geometry_program4; -extern int ogl_ext_NV_geometry_shader4; -extern int ogl_ext_NV_gpu_program4; -extern int ogl_ext_NV_gpu_program5; -extern int ogl_ext_NV_gpu_program5_mem_extended; -extern int ogl_ext_NV_gpu_shader5; -extern int ogl_ext_NV_half_float; -extern int ogl_ext_NV_light_max_exponent; -extern int ogl_ext_NV_multisample_coverage; -extern int ogl_ext_NV_multisample_filter_hint; -extern int ogl_ext_NV_occlusion_query; -extern int ogl_ext_NV_packed_depth_stencil; -extern int ogl_ext_NV_parameter_buffer_object; -extern int ogl_ext_NV_parameter_buffer_object2; -extern int ogl_ext_NV_path_rendering; -extern int ogl_ext_NV_pixel_data_range; -extern int ogl_ext_NV_point_sprite; -extern int ogl_ext_NV_present_video; -extern int ogl_ext_NV_primitive_restart; -extern int ogl_ext_NV_register_combiners; -extern int ogl_ext_NV_register_combiners2; -extern int ogl_ext_NV_shader_atomic_counters; -extern int ogl_ext_NV_shader_atomic_float; -extern int ogl_ext_NV_shader_buffer_load; -extern int ogl_ext_NV_shader_buffer_store; -extern int ogl_ext_NV_shader_storage_buffer_object; -extern int ogl_ext_NV_tessellation_program5; -extern int ogl_ext_NV_texgen_emboss; -extern int ogl_ext_NV_texgen_reflection; -extern int ogl_ext_NV_texture_barrier; -extern int ogl_ext_NV_texture_compression_vtc; -extern int ogl_ext_NV_texture_env_combine4; -extern int ogl_ext_NV_texture_expand_normal; -extern int ogl_ext_NV_texture_multisample; -extern int ogl_ext_NV_texture_rectangle; -extern int ogl_ext_NV_texture_shader; -extern int ogl_ext_NV_texture_shader2; -extern int ogl_ext_NV_texture_shader3; -extern int ogl_ext_NV_transform_feedback; -extern int ogl_ext_NV_transform_feedback2; -extern int ogl_ext_NV_vdpau_interop; -extern int ogl_ext_NV_vertex_array_range; -extern int ogl_ext_NV_vertex_array_range2; -extern int ogl_ext_NV_vertex_attrib_integer_64bit; -extern int ogl_ext_NV_vertex_buffer_unified_memory; -extern int ogl_ext_NV_vertex_program; -extern int ogl_ext_NV_vertex_program1_1; -extern int ogl_ext_NV_vertex_program2; -extern int ogl_ext_NV_vertex_program2_option; -extern int ogl_ext_NV_vertex_program3; -extern int ogl_ext_NV_vertex_program4; -extern int ogl_ext_NV_video_capture; -extern int ogl_ext_OES_byte_coordinates; -extern int ogl_ext_OES_compressed_paletted_texture; -extern int ogl_ext_OES_fixed_point; -extern int ogl_ext_OES_query_matrix; -extern int ogl_ext_OES_read_format; -extern int ogl_ext_OES_single_precision; -extern int ogl_ext_OML_interlace; -extern int ogl_ext_OML_resample; -extern int ogl_ext_OML_subsample; -extern int ogl_ext_PGI_misc_hints; -extern int ogl_ext_PGI_vertex_hints; -extern int ogl_ext_REND_screen_coordinates; -extern int ogl_ext_S3_s3tc; -extern int ogl_ext_SGIS_detail_texture; -extern int ogl_ext_SGIS_fog_function; -extern int ogl_ext_SGIS_generate_mipmap; -extern int ogl_ext_SGIS_multisample; -extern int ogl_ext_SGIS_pixel_texture; -extern int ogl_ext_SGIS_point_line_texgen; -extern int ogl_ext_SGIS_point_parameters; -extern int ogl_ext_SGIS_sharpen_texture; -extern int ogl_ext_SGIS_texture4D; -extern int ogl_ext_SGIS_texture_border_clamp; -extern int ogl_ext_SGIS_texture_color_mask; -extern int ogl_ext_SGIS_texture_edge_clamp; -extern int ogl_ext_SGIS_texture_filter4; -extern int ogl_ext_SGIS_texture_lod; -extern int ogl_ext_SGIS_texture_select; -extern int ogl_ext_SGIX_async; -extern int ogl_ext_SGIX_async_histogram; -extern int ogl_ext_SGIX_async_pixel; -extern int ogl_ext_SGIX_blend_alpha_minmax; -extern int ogl_ext_SGIX_calligraphic_fragment; -extern int ogl_ext_SGIX_clipmap; -extern int ogl_ext_SGIX_convolution_accuracy; -extern int ogl_ext_SGIX_depth_pass_instrument; -extern int ogl_ext_SGIX_depth_texture; -extern int ogl_ext_SGIX_flush_raster; -extern int ogl_ext_SGIX_fog_offset; -extern int ogl_ext_SGIX_fragment_lighting; -extern int ogl_ext_SGIX_framezoom; -extern int ogl_ext_SGIX_igloo_interface; -extern int ogl_ext_SGIX_instruments; -extern int ogl_ext_SGIX_interlace; -extern int ogl_ext_SGIX_ir_instrument1; -extern int ogl_ext_SGIX_list_priority; -extern int ogl_ext_SGIX_pixel_texture; -extern int ogl_ext_SGIX_pixel_tiles; -extern int ogl_ext_SGIX_polynomial_ffd; -extern int ogl_ext_SGIX_reference_plane; -extern int ogl_ext_SGIX_resample; -extern int ogl_ext_SGIX_scalebias_hint; -extern int ogl_ext_SGIX_shadow; -extern int ogl_ext_SGIX_shadow_ambient; -extern int ogl_ext_SGIX_sprite; -extern int ogl_ext_SGIX_subsample; -extern int ogl_ext_SGIX_tag_sample_buffer; -extern int ogl_ext_SGIX_texture_add_env; -extern int ogl_ext_SGIX_texture_coordinate_clamp; -extern int ogl_ext_SGIX_texture_lod_bias; -extern int ogl_ext_SGIX_texture_multi_buffer; -extern int ogl_ext_SGIX_texture_scale_bias; -extern int ogl_ext_SGIX_vertex_preclip; -extern int ogl_ext_SGIX_ycrcb; -extern int ogl_ext_SGIX_ycrcb_subsample; -extern int ogl_ext_SGIX_ycrcba; -extern int ogl_ext_SGI_color_matrix; -extern int ogl_ext_SGI_color_table; -extern int ogl_ext_SGI_texture_color_table; -extern int ogl_ext_SUNX_constant_data; -extern int ogl_ext_SUN_convolution_border_modes; -extern int ogl_ext_SUN_global_alpha; -extern int ogl_ext_SUN_mesh_array; -extern int ogl_ext_SUN_slice_accum; -extern int ogl_ext_SUN_triangle_list; -extern int ogl_ext_SUN_vertex; -extern int ogl_ext_WIN_phong_shading; -extern int ogl_ext_WIN_specular_fog; - -#define GL_BLEND_COLOR 0x8005 -#define GL_BLEND_EQUATION 0x8009 -#define GL_COLOR_MATRIX 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 -#define GL_COLOR_TABLE 0x80D0 -#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD -#define GL_COLOR_TABLE_BIAS 0x80D7 -#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC -#define GL_COLOR_TABLE_FORMAT 0x80D8 -#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB -#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF -#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE -#define GL_COLOR_TABLE_RED_SIZE 0x80DA -#define GL_COLOR_TABLE_SCALE 0x80D6 -#define GL_COLOR_TABLE_WIDTH 0x80D9 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_CONSTANT_BORDER 0x8151 -#define GL_CONSTANT_COLOR 0x8001 -#define GL_CONVOLUTION_1D 0x8010 -#define GL_CONVOLUTION_2D 0x8011 -#define GL_CONVOLUTION_BORDER_COLOR 0x8154 -#define GL_CONVOLUTION_BORDER_MODE 0x8013 -#define GL_CONVOLUTION_FILTER_BIAS 0x8015 -#define GL_CONVOLUTION_FILTER_SCALE 0x8014 -#define GL_CONVOLUTION_FORMAT 0x8017 -#define GL_CONVOLUTION_HEIGHT 0x8019 -#define GL_CONVOLUTION_WIDTH 0x8018 -#define GL_FUNC_ADD 0x8006 -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_FUNC_SUBTRACT 0x800A -#define GL_HISTOGRAM 0x8024 -#define GL_HISTOGRAM_ALPHA_SIZE 0x802B -#define GL_HISTOGRAM_BLUE_SIZE 0x802A -#define GL_HISTOGRAM_FORMAT 0x8027 -#define GL_HISTOGRAM_GREEN_SIZE 0x8029 -#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C -#define GL_HISTOGRAM_RED_SIZE 0x8028 -#define GL_HISTOGRAM_SINK 0x802D -#define GL_HISTOGRAM_WIDTH 0x8026 -#define GL_MAX 0x8008 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 -#define GL_MAX_CONVOLUTION_HEIGHT 0x801B -#define GL_MAX_CONVOLUTION_WIDTH 0x801A -#define GL_MIN 0x8007 -#define GL_MINMAX 0x802E -#define GL_MINMAX_FORMAT 0x802F -#define GL_MINMAX_SINK 0x8030 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA -#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 -#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 -#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 -#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 -#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F -#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 -#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E -#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 -#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 -#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D -#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 -#define GL_POST_CONVOLUTION_RED_SCALE 0x801C -#define GL_PROXY_COLOR_TABLE 0x80D3 -#define GL_PROXY_HISTOGRAM 0x8025 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 -#define GL_REDUCE 0x8016 -#define GL_REPLICATE_BORDER 0x8153 -#define GL_SEPARABLE_2D 0x8012 -#define GL_TABLE_TOO_LARGE 0x8031 - -#define GL_VERTEX_ARRAY_BINDING 0x85B5 - -#define GL_R16 0x822A -#define GL_R16F 0x822D -#define GL_R16I 0x8233 -#define GL_R16UI 0x8234 -#define GL_R32F 0x822E -#define GL_R32I 0x8235 -#define GL_R32UI 0x8236 -#define GL_R8 0x8229 -#define GL_R8I 0x8231 -#define GL_R8UI 0x8232 -#define GL_RG 0x8227 -#define GL_RG16 0x822C -#define GL_RG16F 0x822F -#define GL_RG16I 0x8239 -#define GL_RG16UI 0x823A -#define GL_RG32F 0x8230 -#define GL_RG32I 0x823B -#define GL_RG32UI 0x823C -#define GL_RG8 0x822B -#define GL_RG8I 0x8237 -#define GL_RG8UI 0x8238 -#define GL_RG_INTEGER 0x8228 - -#define GL_COMPRESSED_RED_RGTC1 0x8DBB -#define GL_COMPRESSED_RG_RGTC2 0x8DBD -#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE - -#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 -#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 -#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 -#define GL_MAP_WRITE_BIT 0x0002 - -#define GL_HALF_FLOAT 0x140B - -#define GL_FRAMEBUFFER_SRGB 0x8DB9 - -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#define GL_COLOR_ATTACHMENT1 0x8CE1 -#define GL_COLOR_ATTACHMENT10 0x8CEA -#define GL_COLOR_ATTACHMENT11 0x8CEB -#define GL_COLOR_ATTACHMENT12 0x8CEC -#define GL_COLOR_ATTACHMENT13 0x8CED -#define GL_COLOR_ATTACHMENT14 0x8CEE -#define GL_COLOR_ATTACHMENT15 0x8CEF -#define GL_COLOR_ATTACHMENT2 0x8CE2 -#define GL_COLOR_ATTACHMENT3 0x8CE3 -#define GL_COLOR_ATTACHMENT4 0x8CE4 -#define GL_COLOR_ATTACHMENT5 0x8CE5 -#define GL_COLOR_ATTACHMENT6 0x8CE6 -#define GL_COLOR_ATTACHMENT7 0x8CE7 -#define GL_COLOR_ATTACHMENT8 0x8CE8 -#define GL_COLOR_ATTACHMENT9 0x8CE9 -#define GL_DEPTH24_STENCIL8 0x88F0 -#define GL_DEPTH_ATTACHMENT 0x8D00 -#define GL_DEPTH_STENCIL 0x84F9 -#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A -#define GL_DRAW_FRAMEBUFFER 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_FRAMEBUFFER 0x8D40 -#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 -#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 -#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 -#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 -#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GL_FRAMEBUFFER_DEFAULT 0x8218 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC -#define GL_FRAMEBUFFER_UNDEFINED 0x8219 -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD -#define GL_INDEX 0x8222 -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 -#define GL_MAX_SAMPLES 0x8D57 -#define GL_READ_FRAMEBUFFER 0x8CA8 -#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA -#define GL_RENDERBUFFER 0x8D41 -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#define GL_RENDERBUFFER_SAMPLES 0x8CAB -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#define GL_STENCIL_ATTACHMENT 0x8D20 -#define GL_STENCIL_INDEX1 0x8D46 -#define GL_STENCIL_INDEX16 0x8D49 -#define GL_STENCIL_INDEX4 0x8D47 -#define GL_STENCIL_INDEX8 0x8D48 -#define GL_TEXTURE_ALPHA_TYPE 0x8C13 -#define GL_TEXTURE_BLUE_TYPE 0x8C12 -#define GL_TEXTURE_DEPTH_TYPE 0x8C16 -#define GL_TEXTURE_GREEN_TYPE 0x8C11 -#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 -#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 -#define GL_TEXTURE_RED_TYPE 0x8C10 -#define GL_TEXTURE_STENCIL_SIZE 0x88F1 -#define GL_UNSIGNED_INT_24_8 0x84FA -#define GL_UNSIGNED_NORMALIZED 0x8C17 - -#define GL_DEPTH32F_STENCIL8 0x8CAD -#define GL_DEPTH_COMPONENT32F 0x8CAC -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD - -#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 -#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 -#define GL_INVALID_INDEX 0xFFFFFFFF -#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 -#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E -#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 -#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C -#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 -#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F -#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B -#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 -#define GL_UNIFORM_BLOCK_BINDING 0x8A3F -#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 -#define GL_UNIFORM_BLOCK_INDEX 0x8A3A -#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 -#define GL_UNIFORM_BUFFER 0x8A11 -#define GL_UNIFORM_BUFFER_BINDING 0x8A28 -#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 -#define GL_UNIFORM_BUFFER_SIZE 0x8A2A -#define GL_UNIFORM_BUFFER_START 0x8A29 -#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E -#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D -#define GL_UNIFORM_NAME_LENGTH 0x8A39 -#define GL_UNIFORM_OFFSET 0x8A3B -#define GL_UNIFORM_SIZE 0x8A38 -#define GL_UNIFORM_TYPE 0x8A37 - -#define GL_COPY_READ_BUFFER 0x8F36 -#define GL_COPY_READ_BUFFER_BINDING 0x8F36 -#define GL_COPY_WRITE_BUFFER 0x8F37 -#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 - -#define GL_DEPTH_CLAMP 0x864F - -#define GL_FIRST_VERTEX_CONVENTION 0x8E4D -#define GL_LAST_VERTEX_CONVENTION 0x8E4E -#define GL_PROVOKING_VERTEX 0x8E4F -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C - -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F - -#define GL_ALREADY_SIGNALED 0x911A -#define GL_CONDITION_SATISFIED 0x911C -#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 -#define GL_OBJECT_TYPE 0x9112 -#define GL_SIGNALED 0x9119 -#define GL_SYNC_CONDITION 0x9113 -#define GL_SYNC_FENCE 0x9116 -#define GL_SYNC_FLAGS 0x9115 -#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 -#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 -#define GL_SYNC_STATUS 0x9114 -#define GL_TIMEOUT_EXPIRED 0x911B -#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF -#define GL_UNSIGNALED 0x9118 -#define GL_WAIT_FAILED 0x911D - -#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 -#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C -#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E -#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F -#define GL_MAX_INTEGER_SAMPLES 0x9110 -#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 -#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 -#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B -#define GL_SAMPLE_MASK 0x8E51 -#define GL_SAMPLE_MASK_VALUE 0x8E52 -#define GL_SAMPLE_POSITION 0x8E50 -#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 -#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 -#define GL_TEXTURE_SAMPLES 0x9106 -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D - -#define GL_BGRA 0x80E1 - -#define GL_RGB10_A2UI 0x906F - -#define GL_TEXTURE_SWIZZLE_A 0x8E45 -#define GL_TEXTURE_SWIZZLE_B 0x8E44 -#define GL_TEXTURE_SWIZZLE_G 0x8E43 -#define GL_TEXTURE_SWIZZLE_R 0x8E42 -#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 - -#define GL_TIMESTAMP 0x8E28 -#define GL_TIME_ELAPSED 0x88BF - -#define GL_INT_2_10_10_10_REV 0x8D9F -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 - -#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC -#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB -#define GL_ONE_MINUS_SRC1_COLOR 0x88FA -#define GL_SRC1_ALPHA 0x8589 -#define GL_SRC1_COLOR 0x88F9 - -#define GL_ANY_SAMPLES_PASSED 0x8C2F - -#define GL_SAMPLER_BINDING 0x8919 - -#define GL_DRAW_INDIRECT_BUFFER 0x8F3F -#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 - -#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D -#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A -#define GL_MAX_VERTEX_STREAMS 0x8E71 -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B - -#define GL_DOUBLE 0x140A -#define GL_DOUBLE_MAT2 0x8F46 -#define GL_DOUBLE_MAT2x3 0x8F49 -#define GL_DOUBLE_MAT2x4 0x8F4A -#define GL_DOUBLE_MAT3 0x8F47 -#define GL_DOUBLE_MAT3x2 0x8F4B -#define GL_DOUBLE_MAT3x4 0x8F4C -#define GL_DOUBLE_MAT4 0x8F48 -#define GL_DOUBLE_MAT4x2 0x8F4D -#define GL_DOUBLE_MAT4x3 0x8F4E -#define GL_DOUBLE_VEC2 0x8FFC -#define GL_DOUBLE_VEC3 0x8FFD -#define GL_DOUBLE_VEC4 0x8FFE - -#define GL_ACTIVE_SUBROUTINES 0x8DE5 -#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 -#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 -#define GL_COMPATIBLE_SUBROUTINES 0x8E4B -#define GL_MAX_SUBROUTINES 0x8DE7 -#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 -#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A -/*Copied GL_UNIFORM_NAME_LENGTH From: ARB_uniform_buffer_object*/ -/*Copied GL_UNIFORM_SIZE From: ARB_uniform_buffer_object*/ - -#define GL_CCW 0x0901 -#define GL_CW 0x0900 -#define GL_EQUAL 0x0202 -#define GL_FRACTIONAL_EVEN 0x8E7C -#define GL_FRACTIONAL_ODD 0x8E7B -#define GL_ISOLINES 0x8E7A -#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E -#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F -#define GL_MAX_PATCH_VERTICES 0x8E7D -#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C -#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 -#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 -#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 -#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 -#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F -#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D -#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 -#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 -#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A -#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 -#define GL_MAX_TESS_GEN_LEVEL 0x8E7E -#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 -#define GL_PATCHES 0x000E -#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 -#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 -#define GL_PATCH_VERTICES 0x8E72 -#define GL_QUADS 0x0007 -#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 -#define GL_TESS_CONTROL_SHADER 0x8E88 -#define GL_TESS_EVALUATION_SHADER 0x8E87 -#define GL_TESS_GEN_MODE 0x8E76 -#define GL_TESS_GEN_POINT_MODE 0x8E79 -#define GL_TESS_GEN_SPACING 0x8E77 -#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 -#define GL_TRIANGLES 0x0004 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 - -#define GL_TRANSFORM_FEEDBACK 0x8E22 -#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 -#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 - -#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 -/*Copied GL_MAX_VERTEX_STREAMS From: ARB_gpu_shader5*/ - -#define GL_FIXED 0x140C -#define GL_HIGH_FLOAT 0x8DF2 -#define GL_HIGH_INT 0x8DF5 -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B -#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A -#define GL_LOW_FLOAT 0x8DF0 -#define GL_LOW_INT 0x8DF3 -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_MEDIUM_FLOAT 0x8DF1 -#define GL_MEDIUM_INT 0x8DF4 -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 -#define GL_RGB565 0x8D62 -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_SHADER_COMPILER 0x8DFA - -#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE -#define GL_PROGRAM_BINARY_FORMATS 0x87FF -#define GL_PROGRAM_BINARY_LENGTH 0x8741 -#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 - -#define GL_ACTIVE_PROGRAM 0x8259 -#define GL_ALL_SHADER_BITS 0xFFFFFFFF -#define GL_FRAGMENT_SHADER_BIT 0x00000002 -#define GL_GEOMETRY_SHADER_BIT 0x00000004 -#define GL_PROGRAM_PIPELINE_BINDING 0x825A -#define GL_PROGRAM_SEPARABLE 0x8258 -#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 -#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 -#define GL_VERTEX_SHADER_BIT 0x00000001 - -/*Copied GL_DOUBLE_MAT2 From: ARB_gpu_shader_fp64*/ -/*Copied GL_DOUBLE_MAT2x3 From: ARB_gpu_shader_fp64*/ -/*Copied GL_DOUBLE_MAT2x4 From: ARB_gpu_shader_fp64*/ -/*Copied GL_DOUBLE_MAT3 From: ARB_gpu_shader_fp64*/ -/*Copied GL_DOUBLE_MAT3x2 From: ARB_gpu_shader_fp64*/ -/*Copied GL_DOUBLE_MAT3x4 From: ARB_gpu_shader_fp64*/ -/*Copied GL_DOUBLE_MAT4 From: ARB_gpu_shader_fp64*/ -/*Copied GL_DOUBLE_MAT4x2 From: ARB_gpu_shader_fp64*/ -/*Copied GL_DOUBLE_MAT4x3 From: ARB_gpu_shader_fp64*/ -/*Copied GL_DOUBLE_VEC2 From: ARB_gpu_shader_fp64*/ -/*Copied GL_DOUBLE_VEC3 From: ARB_gpu_shader_fp64*/ -/*Copied GL_DOUBLE_VEC4 From: ARB_gpu_shader_fp64*/ -#define GL_RGB32I 0x8D83 - -#define GL_DEPTH_RANGE 0x0B70 -/*Copied GL_FIRST_VERTEX_CONVENTION From: ARB_provoking_vertex*/ -/*Copied GL_LAST_VERTEX_CONVENTION From: ARB_provoking_vertex*/ -#define GL_LAYER_PROVOKING_VERTEX 0x825E -#define GL_MAX_VIEWPORTS 0x825B -/*Copied GL_PROVOKING_VERTEX From: ARB_provoking_vertex*/ -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_UNDEFINED_VERTEX 0x8260 -#define GL_VIEWPORT 0x0BA2 -#define GL_VIEWPORT_BOUNDS_RANGE 0x825D -#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F -#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C - -#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D -#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C -#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E -#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B -#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 -#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 -#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A -#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 - -#define GL_NUM_SAMPLE_COUNTS 0x9380 - -#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC - -#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 -#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 -#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 -#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 -#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 -#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 -#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC -#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 -#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 -#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 -#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 -#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 -#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 -#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE -#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 -#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC -#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA -#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB - -#define GL_ALL_BARRIER_BITS 0xFFFFFFFF -#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 -#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 -#define GL_COMMAND_BARRIER_BIT 0x00000040 -#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 -#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 -#define GL_IMAGE_1D 0x904C -#define GL_IMAGE_1D_ARRAY 0x9052 -#define GL_IMAGE_2D 0x904D -#define GL_IMAGE_2D_ARRAY 0x9053 -#define GL_IMAGE_2D_MULTISAMPLE 0x9055 -#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 -#define GL_IMAGE_2D_RECT 0x904F -#define GL_IMAGE_3D 0x904E -#define GL_IMAGE_BINDING_ACCESS 0x8F3E -#define GL_IMAGE_BINDING_FORMAT 0x906E -#define GL_IMAGE_BINDING_LAYER 0x8F3D -#define GL_IMAGE_BINDING_LAYERED 0x8F3C -#define GL_IMAGE_BINDING_LEVEL 0x8F3B -#define GL_IMAGE_BINDING_NAME 0x8F3A -#define GL_IMAGE_BUFFER 0x9051 -#define GL_IMAGE_CUBE 0x9050 -#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 -#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 -#define GL_INT_IMAGE_1D 0x9057 -#define GL_INT_IMAGE_1D_ARRAY 0x905D -#define GL_INT_IMAGE_2D 0x9058 -#define GL_INT_IMAGE_2D_ARRAY 0x905E -#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 -#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 -#define GL_INT_IMAGE_2D_RECT 0x905A -#define GL_INT_IMAGE_3D 0x9059 -#define GL_INT_IMAGE_BUFFER 0x905C -#define GL_INT_IMAGE_CUBE 0x905B -#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F -#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF -#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 -#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE -#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD -#define GL_MAX_IMAGE_SAMPLES 0x906D -#define GL_MAX_IMAGE_UNITS 0x8F38 -#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB -#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC -#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA -#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 -#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 -#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 -#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 -#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 -#define GL_UNIFORM_BARRIER_BIT 0x00000004 -#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 -#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 -#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 -#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C -#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 -#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 -#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 -#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A -#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 - -#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F - -#define GL_BUFFER 0x82E0 -#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 -#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 -#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D -#define GL_DEBUG_LOGGED_MESSAGES 0x9145 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 -#define GL_DEBUG_OUTPUT 0x92E0 -#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 -#define GL_DEBUG_SEVERITY_HIGH 0x9146 -#define GL_DEBUG_SEVERITY_LOW 0x9148 -#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 -#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B -#define GL_DEBUG_SOURCE_API 0x8246 -#define GL_DEBUG_SOURCE_APPLICATION 0x824A -#define GL_DEBUG_SOURCE_OTHER 0x824B -#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D -#define GL_DEBUG_TYPE_ERROR 0x824C -#define GL_DEBUG_TYPE_MARKER 0x8268 -#define GL_DEBUG_TYPE_OTHER 0x8251 -#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 -#define GL_DEBUG_TYPE_POP_GROUP 0x826A -#define GL_DEBUG_TYPE_PORTABILITY 0x824F -#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E -#define GL_DISPLAY_LIST 0x82E7 -#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C -#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 -#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 -#define GL_MAX_LABEL_LENGTH 0x82E8 -#define GL_PROGRAM 0x82E2 -#define GL_PROGRAM_PIPELINE 0x82E4 -#define GL_QUERY 0x82E3 -#define GL_SAMPLER 0x82E6 -#define GL_SHADER 0x82E1 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 - -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED -#define GL_COMPUTE_LOCAL_WORK_SIZE 0x8267 -#define GL_COMPUTE_SHADER 0x91B9 -#define GL_COMPUTE_SHADER_BIT 0x00000020 -#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE -#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF -#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 -#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 -#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 -#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD -#define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB -#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 -#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC -#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB -#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 -#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE -#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF -#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC - -#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A -#define GL_COMPRESSED_R11_EAC 0x9270 -#define GL_COMPRESSED_RG11_EAC 0x9272 -#define GL_COMPRESSED_RGB8_ETC2 0x9274 -#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 -#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 -#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 -#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 -#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 -#define GL_COMPRESSED_SRGB8_ETC2 0x9275 -#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 -#define GL_MAX_ELEMENT_INDEX 0x8D6B -#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 - -#define GL_MAX_UNIFORM_LOCATIONS 0x826E - -#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 -#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 -#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 -#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 -#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 -#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 -#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 -#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 -#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 - -#define GL_AUTO_GENERATE_MIPMAP 0x8295 -#define GL_CAVEAT_SUPPORT 0x82B8 -#define GL_CLEAR_BUFFER 0x82B4 -#define GL_COLOR_COMPONENTS 0x8283 -#define GL_COLOR_ENCODING 0x8296 -#define GL_COLOR_RENDERABLE 0x8286 -#define GL_COMPUTE_TEXTURE 0x82A0 -#define GL_DEPTH_COMPONENTS 0x8284 -#define GL_DEPTH_RENDERABLE 0x8287 -#define GL_FILTER 0x829A -#define GL_FRAGMENT_TEXTURE 0x829F -#define GL_FRAMEBUFFER_BLEND 0x828B -#define GL_FRAMEBUFFER_RENDERABLE 0x8289 -#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A -#define GL_FULL_SUPPORT 0x82B7 -#define GL_GEOMETRY_TEXTURE 0x829E -#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 -#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 -#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 -#define GL_IMAGE_CLASS_11_11_10 0x82C2 -#define GL_IMAGE_CLASS_1_X_16 0x82BE -#define GL_IMAGE_CLASS_1_X_32 0x82BB -#define GL_IMAGE_CLASS_1_X_8 0x82C1 -#define GL_IMAGE_CLASS_2_X_16 0x82BD -#define GL_IMAGE_CLASS_2_X_32 0x82BA -#define GL_IMAGE_CLASS_2_X_8 0x82C0 -#define GL_IMAGE_CLASS_4_X_16 0x82BC -#define GL_IMAGE_CLASS_4_X_32 0x82B9 -#define GL_IMAGE_CLASS_4_X_8 0x82BF -#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 -/*Copied GL_IMAGE_FORMAT_COMPATIBILITY_TYPE From: ARB_shader_image_load_store*/ -#define GL_IMAGE_PIXEL_FORMAT 0x82A9 -#define GL_IMAGE_PIXEL_TYPE 0x82AA -#define GL_IMAGE_TEXEL_SIZE 0x82A7 -#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 -#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B -#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 -#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A -#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 -#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C -#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 -#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 -#define GL_INTERNALFORMAT_PREFERRED 0x8270 -#define GL_INTERNALFORMAT_RED_SIZE 0x8271 -#define GL_INTERNALFORMAT_RED_TYPE 0x8278 -#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 -#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 -#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D -#define GL_INTERNALFORMAT_SUPPORTED 0x826F -#define GL_MANUAL_GENERATE_MIPMAP 0x8294 -#define GL_MAX_COMBINED_DIMENSIONS 0x8282 -#define GL_MAX_DEPTH 0x8280 -#define GL_MAX_HEIGHT 0x827F -#define GL_MAX_LAYERS 0x8281 -#define GL_MAX_WIDTH 0x827E -#define GL_MIPMAP 0x8293 -/*Copied GL_NUM_SAMPLE_COUNTS From: ARB_internalformat_query*/ -#define GL_READ_PIXELS 0x828C -#define GL_READ_PIXELS_FORMAT 0x828D -#define GL_READ_PIXELS_TYPE 0x828E -/*Copied GL_RENDERBUFFER From: ARB_framebuffer_object*/ -#define GL_SAMPLES 0x80A9 -#define GL_SHADER_IMAGE_ATOMIC 0x82A6 -#define GL_SHADER_IMAGE_LOAD 0x82A4 -#define GL_SHADER_IMAGE_STORE 0x82A5 -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF -#define GL_SRGB_DECODE_ARB 0x8299 -#define GL_SRGB_READ 0x8297 -#define GL_SRGB_WRITE 0x8298 -#define GL_STENCIL_COMPONENTS 0x8285 -#define GL_STENCIL_RENDERABLE 0x8288 -#define GL_TESS_CONTROL_TEXTURE 0x829C -#define GL_TESS_EVALUATION_TEXTURE 0x829D -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_1D_ARRAY 0x8C18 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_TEXTURE_2D_ARRAY 0x8C1A -/*Copied GL_TEXTURE_2D_MULTISAMPLE From: ARB_texture_multisample*/ -/*Copied GL_TEXTURE_2D_MULTISAMPLE_ARRAY From: ARB_texture_multisample*/ -#define GL_TEXTURE_3D 0x806F -#define GL_TEXTURE_BUFFER 0x8C2A -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 -#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 -#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 -#define GL_TEXTURE_GATHER 0x82A2 -#define GL_TEXTURE_GATHER_SHADOW 0x82A3 -#define GL_TEXTURE_IMAGE_FORMAT 0x828F -#define GL_TEXTURE_IMAGE_TYPE 0x8290 -#define GL_TEXTURE_RECTANGLE 0x84F5 -#define GL_TEXTURE_SHADOW 0x82A1 -#define GL_TEXTURE_VIEW 0x82B5 -#define GL_VERTEX_TEXTURE 0x829B -#define GL_VIEW_CLASS_128_BITS 0x82C4 -#define GL_VIEW_CLASS_16_BITS 0x82CA -#define GL_VIEW_CLASS_24_BITS 0x82C9 -#define GL_VIEW_CLASS_32_BITS 0x82C8 -#define GL_VIEW_CLASS_48_BITS 0x82C7 -#define GL_VIEW_CLASS_64_BITS 0x82C6 -#define GL_VIEW_CLASS_8_BITS 0x82CB -#define GL_VIEW_CLASS_96_BITS 0x82C5 -#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 -#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 -#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 -#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 -#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC -#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD -#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE -#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF -#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 - -#define GL_ACTIVE_RESOURCES 0x92F5 -#define GL_ACTIVE_VARIABLES 0x9305 -#define GL_ARRAY_SIZE 0x92FB -#define GL_ARRAY_STRIDE 0x92FE -/*Copied GL_ATOMIC_COUNTER_BUFFER From: ARB_shader_atomic_counters*/ -#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 -#define GL_BLOCK_INDEX 0x92FD -#define GL_BUFFER_BINDING 0x9302 -#define GL_BUFFER_DATA_SIZE 0x9303 -#define GL_BUFFER_VARIABLE 0x92E5 -/*Copied GL_COMPATIBLE_SUBROUTINES From: ARB_shader_subroutine*/ -#define GL_COMPUTE_SUBROUTINE 0x92ED -#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 -#define GL_FRAGMENT_SUBROUTINE 0x92EC -#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 -#define GL_GEOMETRY_SUBROUTINE 0x92EB -#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 -#define GL_IS_PER_PATCH 0x92E7 -#define GL_IS_ROW_MAJOR 0x9300 -#define GL_LOCATION 0x930E -#define GL_LOCATION_INDEX 0x930F -#define GL_MATRIX_STRIDE 0x92FF -#define GL_MAX_NAME_LENGTH 0x92F6 -#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 -#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 -#define GL_NAME_LENGTH 0x92F9 -#define GL_NUM_ACTIVE_VARIABLES 0x9304 -/*Copied GL_NUM_COMPATIBLE_SUBROUTINES From: ARB_shader_subroutine*/ -#define GL_OFFSET 0x92FC -#define GL_PROGRAM_INPUT 0x92E3 -#define GL_PROGRAM_OUTPUT 0x92E4 -#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B -#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A -#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 -#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 -#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 -#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 -#define GL_SHADER_STORAGE_BLOCK 0x92E6 -#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 -#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF -#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA -#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 -#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C -#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D -#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 -#define GL_TYPE 0x92FA -#define GL_UNIFORM 0x92E1 -#define GL_UNIFORM_BLOCK 0x92E2 -#define GL_VERTEX_SUBROUTINE 0x92E8 -#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE - -/*Copied GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS From: ARB_shader_image_load_store*/ -#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 -#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC -#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB -#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA -#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 -#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE -#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD -#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 -#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 -#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 -#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 -#define GL_SHADER_STORAGE_BUFFER 0x90D2 -#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 -#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF -#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 -#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 - -#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA - -#define GL_TEXTURE_BUFFER_OFFSET 0x919D -#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F -#define GL_TEXTURE_BUFFER_SIZE 0x919E - -#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF -#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD -#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB -#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE -#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC - -#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA -#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 -#define GL_VERTEX_ATTRIB_BINDING 0x82D4 -#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 -#define GL_VERTEX_BINDING_DIVISOR 0x82D6 -#define GL_VERTEX_BINDING_OFFSET 0x82D7 -#define GL_VERTEX_BINDING_STRIDE 0x82D8 - -#define GL_MULTISAMPLE_3DFX 0x86B2 -#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 -#define GL_SAMPLES_3DFX 0x86B4 -#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 - -#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 -#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 - -#define GL_FACTOR_MAX_AMD 0x901D -#define GL_FACTOR_MIN_AMD 0x901C - -#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 -#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F -#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B -#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 -#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D -#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E -#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C -#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A -#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 -#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 -#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 -#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 -#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 -#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 - -#define GL_DEPTH_CLAMP_FAR_AMD 0x901F -#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E - -#define GL_ALPHA 0x1906 -#define GL_BLUE 0x1905 -#define GL_GREEN 0x1904 -#define GL_RED 0x1903 -/*Copied GL_RG16UI From: ARB_texture_rg*/ -/*Copied GL_RG8UI From: ARB_texture_rg*/ -#define GL_RGBA8UI 0x8D7C -#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 -#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 - -#define GL_DATA_BUFFER_AMD 0x9151 -#define GL_PERFORMANCE_MONITOR_AMD 0x9152 -#define GL_QUERY_OBJECT_AMD 0x9153 -#define GL_SAMPLER_OBJECT_AMD 0x9155 -#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 - -#define GL_COUNTER_RANGE_AMD 0x8BC1 -#define GL_COUNTER_TYPE_AMD 0x8BC0 -#define GL_PERCENTAGE_AMD 0x8BC3 -#define GL_PERFMON_RESULT_AMD 0x8BC6 -#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 -#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 -#define GL_UNSIGNED_INT64_AMD 0x8BC2 - -#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 - -#define GL_QUERY_BUFFER_AMD 0x9192 -#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 -#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 - -#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F - -/*Copied GL_TEXTURE_CUBE_MAP_SEAMLESS From: ARB_seamless_cube_map*/ - -#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 -#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A -#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 -#define GL_MIN_LOD_WARNING_AMD 0x919C -#define GL_MIN_SPARSE_LEVEL_AMD 0x919B -#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 -#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 -#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 -#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 - -#define GL_REPLACE_VALUE_AMD 0x874B -#define GL_SET_AMD 0x874A -#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D -#define GL_STENCIL_OP_VALUE_AMD 0x874C - -#define GL_CONTINUOUS_AMD 0x9007 -#define GL_DISCRETE_AMD 0x9006 -#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 -#define GL_SAMPLER_BUFFER_AMD 0x9001 -#define GL_TESSELLATION_FACTOR_AMD 0x9005 -#define GL_TESSELLATION_MODE_AMD 0x9004 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 - -#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 - -#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 - -#define GL_ELEMENT_ARRAY_APPLE 0x8A0C -#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E -#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D - -#define GL_DRAW_PIXELS_APPLE 0x8A0A -#define GL_FENCE_APPLE 0x8A0B - -#define GL_ALPHA_FLOAT16_APPLE 0x881C -#define GL_ALPHA_FLOAT32_APPLE 0x8816 -#define GL_COLOR_FLOAT_APPLE 0x8A0F -#define GL_HALF_APPLE 0x140B -#define GL_INTENSITY_FLOAT16_APPLE 0x881D -#define GL_INTENSITY_FLOAT32_APPLE 0x8817 -#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F -#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 -#define GL_LUMINANCE_FLOAT16_APPLE 0x881E -#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 -#define GL_RGBA_FLOAT16_APPLE 0x881A -#define GL_RGBA_FLOAT32_APPLE 0x8814 -#define GL_RGB_FLOAT16_APPLE 0x881B -#define GL_RGB_FLOAT32_APPLE 0x8815 - -#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 -#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 - -#define GL_BUFFER_OBJECT_APPLE 0x85B3 -#define GL_PURGEABLE_APPLE 0x8A1D -#define GL_RELEASED_APPLE 0x8A19 -#define GL_RETAINED_APPLE 0x8A1B -#define GL_UNDEFINED_APPLE 0x8A1C -#define GL_VOLATILE_APPLE 0x8A1A - -#define GL_RGB_422_APPLE 0x8A1F -#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB - -#define GL_PACK_ROW_BYTES_APPLE 0x8A15 -#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 - -#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 - -#define GL_STORAGE_CACHED_APPLE 0x85BE -#define GL_STORAGE_PRIVATE_APPLE 0x85BD -#define GL_STORAGE_SHARED_APPLE 0x85BF -#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 -#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 -#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC - -#define GL_TRANSFORM_HINT_APPLE 0x85B1 - -#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 - -/*Copied GL_STORAGE_CACHED_APPLE From: APPLE_texture_range*/ -#define GL_STORAGE_CLIENT_APPLE 0x85B4 -/*Copied GL_STORAGE_SHARED_APPLE From: APPLE_texture_range*/ -#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E -#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 -#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F - -#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 -#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 -#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 -#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 -#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 -#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 -#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 -#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 -#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 -#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 - -/*Copied GL_UNSIGNED_SHORT_8_8_APPLE From: APPLE_rgb_422*/ -/*Copied GL_UNSIGNED_SHORT_8_8_REV_APPLE From: APPLE_rgb_422*/ -#define GL_YCBCR_422_APPLE 0x85B9 - -#define GL_UNSIGNED_INT64_ARB 0x140F - -#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F -#define GL_BUFFER_STORAGE_FLAGS 0x8220 -#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 -#define GL_CLIENT_STORAGE_BIT 0x0200 -#define GL_DYNAMIC_STORAGE_BIT 0x0100 -#define GL_MAP_COHERENT_BIT 0x0080 -#define GL_MAP_PERSISTENT_BIT 0x0040 -/*Copied GL_MAP_READ_BIT From: ARB_map_buffer_range*/ -/*Copied GL_MAP_WRITE_BIT From: ARB_map_buffer_range*/ - -#define GL_SYNC_CL_EVENT_ARB 0x8240 -#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 - -#define GL_CLEAR_TEXTURE 0x9365 - -#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B -#define GL_CLAMP_READ_COLOR_ARB 0x891C -#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A -#define GL_FIXED_ONLY_ARB 0x891D -#define GL_RGBA_FLOAT_MODE_ARB 0x8820 - -#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB -#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF -#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 -#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 - -#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 -#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 -#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 -#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 -#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 -#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 -#define GL_DEBUG_SOURCE_API_ARB 0x8246 -#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A -#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B -#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D -#define GL_DEBUG_TYPE_ERROR_ARB 0x824C -#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 -#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 -#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E -#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 -#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 - -#define GL_DEPTH_COMPONENT16_ARB 0x81A5 -#define GL_DEPTH_COMPONENT24_ARB 0x81A6 -#define GL_DEPTH_COMPONENT32_ARB 0x81A7 -#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B -#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A - -#define GL_DRAW_BUFFER0_ARB 0x8825 -#define GL_DRAW_BUFFER10_ARB 0x882F -#define GL_DRAW_BUFFER11_ARB 0x8830 -#define GL_DRAW_BUFFER12_ARB 0x8831 -#define GL_DRAW_BUFFER13_ARB 0x8832 -#define GL_DRAW_BUFFER14_ARB 0x8833 -#define GL_DRAW_BUFFER15_ARB 0x8834 -#define GL_DRAW_BUFFER1_ARB 0x8826 -#define GL_DRAW_BUFFER2_ARB 0x8827 -#define GL_DRAW_BUFFER3_ARB 0x8828 -#define GL_DRAW_BUFFER4_ARB 0x8829 -#define GL_DRAW_BUFFER5_ARB 0x882A -#define GL_DRAW_BUFFER6_ARB 0x882B -#define GL_DRAW_BUFFER7_ARB 0x882C -#define GL_DRAW_BUFFER8_ARB 0x882D -#define GL_DRAW_BUFFER9_ARB 0x882E -#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 - -#define GL_LOCATION_COMPONENT 0x934A -#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B -#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C - -#define GL_CURRENT_MATRIX_ARB 0x8641 -#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 -#define GL_FRAGMENT_PROGRAM_ARB 0x8804 -#define GL_MATRIX0_ARB 0x88C0 -#define GL_MATRIX10_ARB 0x88CA -#define GL_MATRIX11_ARB 0x88CB -#define GL_MATRIX12_ARB 0x88CC -#define GL_MATRIX13_ARB 0x88CD -#define GL_MATRIX14_ARB 0x88CE -#define GL_MATRIX15_ARB 0x88CF -#define GL_MATRIX16_ARB 0x88D0 -#define GL_MATRIX17_ARB 0x88D1 -#define GL_MATRIX18_ARB 0x88D2 -#define GL_MATRIX19_ARB 0x88D3 -#define GL_MATRIX1_ARB 0x88C1 -#define GL_MATRIX20_ARB 0x88D4 -#define GL_MATRIX21_ARB 0x88D5 -#define GL_MATRIX22_ARB 0x88D6 -#define GL_MATRIX23_ARB 0x88D7 -#define GL_MATRIX24_ARB 0x88D8 -#define GL_MATRIX25_ARB 0x88D9 -#define GL_MATRIX26_ARB 0x88DA -#define GL_MATRIX27_ARB 0x88DB -#define GL_MATRIX28_ARB 0x88DC -#define GL_MATRIX29_ARB 0x88DD -#define GL_MATRIX2_ARB 0x88C2 -#define GL_MATRIX30_ARB 0x88DE -#define GL_MATRIX31_ARB 0x88DF -#define GL_MATRIX3_ARB 0x88C3 -#define GL_MATRIX4_ARB 0x88C4 -#define GL_MATRIX5_ARB 0x88C5 -#define GL_MATRIX6_ARB 0x88C6 -#define GL_MATRIX7_ARB 0x88C7 -#define GL_MATRIX8_ARB 0x88C8 -#define GL_MATRIX9_ARB 0x88C9 -#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B -#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD -#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 -#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 -#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 -#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F -#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E -#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E -#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF -#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 -#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB -#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 -#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 -#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F -#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 -#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 -#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D -#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C -#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 -#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 -#define GL_PROGRAM_ATTRIBS_ARB 0x88AC -#define GL_PROGRAM_BINDING_ARB 0x8677 -#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B -#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 -#define GL_PROGRAM_FORMAT_ARB 0x8876 -#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 -#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 -#define GL_PROGRAM_LENGTH_ARB 0x8627 -#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 -#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE -#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 -#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA -#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 -#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A -#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 -#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 -#define GL_PROGRAM_STRING_ARB 0x8628 -#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 -#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 -#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 -#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 -#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 - -#define GL_FRAGMENT_SHADER_ARB 0x8B30 -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 - -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 -/*Copied GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER From: ARB_framebuffer_object*/ -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 -#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB -#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC -#define GL_GEOMETRY_SHADER_ARB 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA -#define GL_LINES_ADJACENCY_ARB 0x000A -#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF -#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD -#define GL_MAX_VARYING_COMPONENTS 0x8B4B -#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE -#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_TRIANGLES_ADJACENCY_ARB 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D - -#define GL_HALF_FLOAT_ARB 0x140B - -#define GL_PARAMETER_BUFFER_ARB 0x80EE -#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF - -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE - -#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 -#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 -#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 -#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 -#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 -#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 -#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 -#define GL_MATRIX_PALETTE_ARB 0x8840 -#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 -#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 - -#define GL_MULTISAMPLE_ARB 0x809D -#define GL_MULTISAMPLE_BIT_ARB 0x20000000 -#define GL_SAMPLES_ARB 0x80A9 -#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F -#define GL_SAMPLE_BUFFERS_ARB 0x80A8 -#define GL_SAMPLE_COVERAGE_ARB 0x80A0 -#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB -#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA - -#define GL_ACTIVE_TEXTURE_ARB 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 -#define GL_TEXTURE0_ARB 0x84C0 -#define GL_TEXTURE10_ARB 0x84CA -#define GL_TEXTURE11_ARB 0x84CB -#define GL_TEXTURE12_ARB 0x84CC -#define GL_TEXTURE13_ARB 0x84CD -#define GL_TEXTURE14_ARB 0x84CE -#define GL_TEXTURE15_ARB 0x84CF -#define GL_TEXTURE16_ARB 0x84D0 -#define GL_TEXTURE17_ARB 0x84D1 -#define GL_TEXTURE18_ARB 0x84D2 -#define GL_TEXTURE19_ARB 0x84D3 -#define GL_TEXTURE1_ARB 0x84C1 -#define GL_TEXTURE20_ARB 0x84D4 -#define GL_TEXTURE21_ARB 0x84D5 -#define GL_TEXTURE22_ARB 0x84D6 -#define GL_TEXTURE23_ARB 0x84D7 -#define GL_TEXTURE24_ARB 0x84D8 -#define GL_TEXTURE25_ARB 0x84D9 -#define GL_TEXTURE26_ARB 0x84DA -#define GL_TEXTURE27_ARB 0x84DB -#define GL_TEXTURE28_ARB 0x84DC -#define GL_TEXTURE29_ARB 0x84DD -#define GL_TEXTURE2_ARB 0x84C2 -#define GL_TEXTURE30_ARB 0x84DE -#define GL_TEXTURE31_ARB 0x84DF -#define GL_TEXTURE3_ARB 0x84C3 -#define GL_TEXTURE4_ARB 0x84C4 -#define GL_TEXTURE5_ARB 0x84C5 -#define GL_TEXTURE6_ARB 0x84C6 -#define GL_TEXTURE7_ARB 0x84C7 -#define GL_TEXTURE8_ARB 0x84C8 -#define GL_TEXTURE9_ARB 0x84C9 - -#define GL_CURRENT_QUERY_ARB 0x8865 -#define GL_QUERY_COUNTER_BITS_ARB 0x8864 -#define GL_QUERY_RESULT_ARB 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 -#define GL_SAMPLES_PASSED_ARB 0x8914 - -#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB -#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC -#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF - -#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 -#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 -#define GL_POINT_SIZE_MAX_ARB 0x8127 -#define GL_POINT_SIZE_MIN_ARB 0x8126 - -#define GL_COORD_REPLACE_ARB 0x8862 -#define GL_POINT_SPRITE_ARB 0x8861 - -#define GL_QUERY_BUFFER 0x9192 -#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 -#define GL_QUERY_BUFFER_BINDING 0x9193 -#define GL_QUERY_RESULT_NO_WAIT 0x9194 - -#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 -#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 -#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define GL_NO_ERROR 0 -#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 -#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 - -#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 -#define GL_SAMPLE_SHADING_ARB 0x8C36 - -/*Copied GL_TEXTURE_CUBE_MAP_SEAMLESS From: AMD_seamless_cubemap_per_texture*/ - -#define GL_BOOL_ARB 0x8B56 -#define GL_BOOL_VEC2_ARB 0x8B57 -#define GL_BOOL_VEC3_ARB 0x8B58 -#define GL_BOOL_VEC4_ARB 0x8B59 -#define GL_FLOAT_MAT2_ARB 0x8B5A -#define GL_FLOAT_MAT3_ARB 0x8B5B -#define GL_FLOAT_MAT4_ARB 0x8B5C -#define GL_FLOAT_VEC2_ARB 0x8B50 -#define GL_FLOAT_VEC3_ARB 0x8B51 -#define GL_FLOAT_VEC4_ARB 0x8B52 -#define GL_INT_VEC2_ARB 0x8B53 -#define GL_INT_VEC3_ARB 0x8B54 -#define GL_INT_VEC4_ARB 0x8B55 -#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 -#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 -#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 -#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 -#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 -#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 -#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 -#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 -#define GL_OBJECT_SUBTYPE_ARB 0x8B4F -#define GL_OBJECT_TYPE_ARB 0x8B4E -#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 -#define GL_PROGRAM_OBJECT_ARB 0x8B40 -#define GL_SAMPLER_1D_ARB 0x8B5D -#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 -#define GL_SAMPLER_2D_ARB 0x8B5E -#define GL_SAMPLER_2D_RECT_ARB 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 -#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 -#define GL_SAMPLER_3D_ARB 0x8B5F -#define GL_SAMPLER_CUBE_ARB 0x8B60 -#define GL_SHADER_OBJECT_ARB 0x8B48 - -#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C - -#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 -#define GL_NAMED_STRING_TYPE_ARB 0x8DEA -#define GL_SHADER_INCLUDE_ARB 0x8DAE - -#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E -#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D -#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C - -#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF - -#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 -#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A -#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 -#define GL_MIN_SPARSE_LEVEL_ARB 0x919B -#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 -#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 -#define GL_TEXTURE_SPARSE_ARB 0x91A6 -#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 -#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 -#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 -#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 - -#define GL_CLAMP_TO_BORDER_ARB 0x812D - -#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C -#define GL_TEXTURE_BUFFER_ARB 0x8C2A -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D -#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E - -#define GL_RGB32F 0x8815 -/*Copied GL_RGB32I From: ARB_vertex_attrib_64bit*/ -#define GL_RGB32UI 0x8D71 - -#define GL_COMPRESSED_ALPHA_ARB 0x84E9 -#define GL_COMPRESSED_INTENSITY_ARB 0x84EC -#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB -#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA -#define GL_COMPRESSED_RGBA_ARB 0x84EE -#define GL_COMPRESSED_RGB_ARB 0x84ED -#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 -#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 -#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF - -#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D - -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C -#define GL_NORMAL_MAP_ARB 0x8511 -#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B -#define GL_REFLECTION_MAP_ARB 0x8512 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 -#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 - -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B -#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A -#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F - -#define GL_ADD_SIGNED_ARB 0x8574 -#define GL_COMBINE_ALPHA_ARB 0x8572 -#define GL_COMBINE_ARB 0x8570 -#define GL_COMBINE_RGB_ARB 0x8571 -#define GL_CONSTANT_ARB 0x8576 -#define GL_INTERPOLATE_ARB 0x8575 -#define GL_OPERAND0_ALPHA_ARB 0x8598 -#define GL_OPERAND0_RGB_ARB 0x8590 -#define GL_OPERAND1_ALPHA_ARB 0x8599 -#define GL_OPERAND1_RGB_ARB 0x8591 -#define GL_OPERAND2_ALPHA_ARB 0x859A -#define GL_OPERAND2_RGB_ARB 0x8592 -#define GL_PREVIOUS_ARB 0x8578 -#define GL_PRIMARY_COLOR_ARB 0x8577 -#define GL_RGB_SCALE_ARB 0x8573 -#define GL_SOURCE0_ALPHA_ARB 0x8588 -#define GL_SOURCE0_RGB_ARB 0x8580 -#define GL_SOURCE1_ALPHA_ARB 0x8589 -#define GL_SOURCE1_RGB_ARB 0x8581 -#define GL_SOURCE2_ALPHA_ARB 0x858A -#define GL_SOURCE2_RGB_ARB 0x8582 -#define GL_SUBTRACT_ARB 0x84E7 - -#define GL_DOT3_RGBA_ARB 0x86AF -#define GL_DOT3_RGB_ARB 0x86AE - -#define GL_ALPHA16F_ARB 0x881C -#define GL_ALPHA32F_ARB 0x8816 -#define GL_INTENSITY16F_ARB 0x881D -#define GL_INTENSITY32F_ARB 0x8817 -#define GL_LUMINANCE16F_ARB 0x881E -#define GL_LUMINANCE32F_ARB 0x8818 -#define GL_LUMINANCE_ALPHA16F_ARB 0x881F -#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 -#define GL_RGB16F_ARB 0x881B -#define GL_RGB32F_ARB 0x8815 -#define GL_RGBA16F_ARB 0x881A -#define GL_RGBA32F_ARB 0x8814 -#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 -#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 -#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 -#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 -#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 -#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 -#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 -#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 - -#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E - -#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 - -#define GL_MIRRORED_REPEAT_ARB 0x8370 - -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 -#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 -#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 -#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 - -#define GL_STENCIL_INDEX 0x1901 -/*Copied GL_STENCIL_INDEX8 From: ARB_framebuffer_object*/ - -#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 -#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 - -#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 -#define GL_CURRENT_WEIGHT_ARB 0x86A8 -#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 -#define GL_MODELVIEW0_ARB 0x1700 -#define GL_MODELVIEW10_ARB 0x872A -#define GL_MODELVIEW11_ARB 0x872B -#define GL_MODELVIEW12_ARB 0x872C -#define GL_MODELVIEW13_ARB 0x872D -#define GL_MODELVIEW14_ARB 0x872E -#define GL_MODELVIEW15_ARB 0x872F -#define GL_MODELVIEW16_ARB 0x8730 -#define GL_MODELVIEW17_ARB 0x8731 -#define GL_MODELVIEW18_ARB 0x8732 -#define GL_MODELVIEW19_ARB 0x8733 -#define GL_MODELVIEW1_ARB 0x850A -#define GL_MODELVIEW20_ARB 0x8734 -#define GL_MODELVIEW21_ARB 0x8735 -#define GL_MODELVIEW22_ARB 0x8736 -#define GL_MODELVIEW23_ARB 0x8737 -#define GL_MODELVIEW24_ARB 0x8738 -#define GL_MODELVIEW25_ARB 0x8739 -#define GL_MODELVIEW26_ARB 0x873A -#define GL_MODELVIEW27_ARB 0x873B -#define GL_MODELVIEW28_ARB 0x873C -#define GL_MODELVIEW29_ARB 0x873D -#define GL_MODELVIEW2_ARB 0x8722 -#define GL_MODELVIEW30_ARB 0x873E -#define GL_MODELVIEW31_ARB 0x873F -#define GL_MODELVIEW3_ARB 0x8723 -#define GL_MODELVIEW4_ARB 0x8724 -#define GL_MODELVIEW5_ARB 0x8725 -#define GL_MODELVIEW6_ARB 0x8726 -#define GL_MODELVIEW7_ARB 0x8727 -#define GL_MODELVIEW8_ARB 0x8728 -#define GL_MODELVIEW9_ARB 0x8729 -#define GL_VERTEX_BLEND_ARB 0x86A7 -#define GL_WEIGHT_ARRAY_ARB 0x86AD -#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC -#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB -#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA -#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 -#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 - -#define GL_ARRAY_BUFFER_ARB 0x8892 -#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 -#define GL_BUFFER_ACCESS_ARB 0x88BB -#define GL_BUFFER_MAPPED_ARB 0x88BC -#define GL_BUFFER_MAP_POINTER_ARB 0x88BD -#define GL_BUFFER_SIZE_ARB 0x8764 -#define GL_BUFFER_USAGE_ARB 0x8765 -#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 -#define GL_DYNAMIC_COPY_ARB 0x88EA -#define GL_DYNAMIC_DRAW_ARB 0x88E8 -#define GL_DYNAMIC_READ_ARB 0x88E9 -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B -#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D -#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 -#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 -#define GL_READ_ONLY_ARB 0x88B8 -#define GL_READ_WRITE_ARB 0x88BA -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C -#define GL_STATIC_COPY_ARB 0x88E6 -#define GL_STATIC_DRAW_ARB 0x88E4 -#define GL_STATIC_READ_ARB 0x88E5 -#define GL_STREAM_COPY_ARB 0x88E2 -#define GL_STREAM_DRAW_ARB 0x88E0 -#define GL_STREAM_READ_ARB 0x88E1 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A -#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F -#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E -#define GL_WRITE_ONLY_ARB 0x88B9 - -#define GL_COLOR_SUM_ARB 0x8458 -/*Copied GL_CURRENT_MATRIX_ARB From: ARB_fragment_program*/ -/*Copied GL_CURRENT_MATRIX_STACK_DEPTH_ARB From: ARB_fragment_program*/ -#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 -/*Copied GL_MATRIX0_ARB From: ARB_fragment_program*/ -/*Copied GL_MATRIX10_ARB From: ARB_fragment_program*/ -/*Copied GL_MATRIX11_ARB From: ARB_fragment_program*/ -/*Copied GL_MATRIX12_ARB From: ARB_fragment_program*/ -/*Copied GL_MATRIX13_ARB From: ARB_fragment_program*/ -/*Copied GL_MATRIX14_ARB From: ARB_fragment_program*/ -/*Copied GL_MATRIX15_ARB From: ARB_fragment_program*/ -/*Copied GL_MATRIX16_ARB From: ARB_fragment_program*/ -/*Copied GL_MATRIX17_ARB From: ARB_fragment_program*/ -/*Copied GL_MATRIX18_ARB From: ARB_fragment_program*/ -/*Copied GL_MATRIX19_ARB From: ARB_fragment_program*/ -/*Copied GL_MATRIX1_ARB From: ARB_fragment_program*/ -/*Copied GL_MATRIX20_ARB From: ARB_fragment_program*/ -/*Copied GL_MATRIX21_ARB From: ARB_fragment_program*/ -/*Copied GL_MATRIX22_ARB From: ARB_fragment_program*/ -/*Copied GL_MATRIX23_ARB From: ARB_fragment_program*/ -/*Copied GL_MATRIX24_ARB From: ARB_fragment_program*/ -/*Copied GL_MATRIX25_ARB From: ARB_fragment_program*/ -/*Copied GL_MATRIX26_ARB From: ARB_fragment_program*/ -/*Copied GL_MATRIX27_ARB From: ARB_fragment_program*/ -/*Copied GL_MATRIX28_ARB From: ARB_fragment_program*/ -/*Copied GL_MATRIX29_ARB From: ARB_fragment_program*/ -/*Copied GL_MATRIX2_ARB From: ARB_fragment_program*/ -/*Copied GL_MATRIX30_ARB From: ARB_fragment_program*/ -/*Copied GL_MATRIX31_ARB From: ARB_fragment_program*/ -/*Copied GL_MATRIX3_ARB From: ARB_fragment_program*/ -/*Copied GL_MATRIX4_ARB From: ARB_fragment_program*/ -/*Copied GL_MATRIX5_ARB From: ARB_fragment_program*/ -/*Copied GL_MATRIX6_ARB From: ARB_fragment_program*/ -/*Copied GL_MATRIX7_ARB From: ARB_fragment_program*/ -/*Copied GL_MATRIX8_ARB From: ARB_fragment_program*/ -/*Copied GL_MATRIX9_ARB From: ARB_fragment_program*/ -#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 -/*Copied GL_MAX_PROGRAM_ATTRIBS_ARB From: ARB_fragment_program*/ -/*Copied GL_MAX_PROGRAM_ENV_PARAMETERS_ARB From: ARB_fragment_program*/ -/*Copied GL_MAX_PROGRAM_INSTRUCTIONS_ARB From: ARB_fragment_program*/ -/*Copied GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB From: ARB_fragment_program*/ -/*Copied GL_MAX_PROGRAM_MATRICES_ARB From: ARB_fragment_program*/ -/*Copied GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB From: ARB_fragment_program*/ -#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 -/*Copied GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB From: ARB_fragment_program*/ -/*Copied GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB From: ARB_fragment_program*/ -/*Copied GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB From: ARB_fragment_program*/ -/*Copied GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB From: ARB_fragment_program*/ -/*Copied GL_MAX_PROGRAM_PARAMETERS_ARB From: ARB_fragment_program*/ -/*Copied GL_MAX_PROGRAM_TEMPORARIES_ARB From: ARB_fragment_program*/ -#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 -#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 -/*Copied GL_PROGRAM_ATTRIBS_ARB From: ARB_fragment_program*/ -/*Copied GL_PROGRAM_BINDING_ARB From: ARB_fragment_program*/ -/*Copied GL_PROGRAM_ERROR_POSITION_ARB From: ARB_fragment_program*/ -/*Copied GL_PROGRAM_ERROR_STRING_ARB From: ARB_fragment_program*/ -/*Copied GL_PROGRAM_FORMAT_ARB From: ARB_fragment_program*/ -/*Copied GL_PROGRAM_FORMAT_ASCII_ARB From: ARB_fragment_program*/ -/*Copied GL_PROGRAM_INSTRUCTIONS_ARB From: ARB_fragment_program*/ -/*Copied GL_PROGRAM_LENGTH_ARB From: ARB_fragment_program*/ -#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 -/*Copied GL_PROGRAM_NATIVE_ATTRIBS_ARB From: ARB_fragment_program*/ -/*Copied GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB From: ARB_fragment_program*/ -/*Copied GL_PROGRAM_NATIVE_PARAMETERS_ARB From: ARB_fragment_program*/ -/*Copied GL_PROGRAM_NATIVE_TEMPORARIES_ARB From: ARB_fragment_program*/ -/*Copied GL_PROGRAM_PARAMETERS_ARB From: ARB_fragment_program*/ -/*Copied GL_PROGRAM_STRING_ARB From: ARB_fragment_program*/ -/*Copied GL_PROGRAM_TEMPORARIES_ARB From: ARB_fragment_program*/ -/*Copied GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB From: ARB_fragment_program*/ -/*Copied GL_TRANSPOSE_CURRENT_MATRIX_ARB From: ARB_fragment_program*/ -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A -#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 -#define GL_VERTEX_PROGRAM_ARB 0x8620 -#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 - -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D -#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A -#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 -#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A -#define GL_VERTEX_SHADER_ARB 0x8B31 - -#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B - -#define GL_DRAW_BUFFER0_ATI 0x8825 -#define GL_DRAW_BUFFER10_ATI 0x882F -#define GL_DRAW_BUFFER11_ATI 0x8830 -#define GL_DRAW_BUFFER12_ATI 0x8831 -#define GL_DRAW_BUFFER13_ATI 0x8832 -#define GL_DRAW_BUFFER14_ATI 0x8833 -#define GL_DRAW_BUFFER15_ATI 0x8834 -#define GL_DRAW_BUFFER1_ATI 0x8826 -#define GL_DRAW_BUFFER2_ATI 0x8827 -#define GL_DRAW_BUFFER3_ATI 0x8828 -#define GL_DRAW_BUFFER4_ATI 0x8829 -#define GL_DRAW_BUFFER5_ATI 0x882A -#define GL_DRAW_BUFFER6_ATI 0x882B -#define GL_DRAW_BUFFER7_ATI 0x882C -#define GL_DRAW_BUFFER8_ATI 0x882D -#define GL_DRAW_BUFFER9_ATI 0x882E -#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 - -#define GL_ELEMENT_ARRAY_ATI 0x8768 -#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A -#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 - -#define GL_BUMP_ENVMAP_ATI 0x877B -#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 -#define GL_BUMP_ROT_MATRIX_ATI 0x8775 -#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 -#define GL_BUMP_TARGET_ATI 0x877C -#define GL_BUMP_TEX_UNITS_ATI 0x8778 -#define GL_DU8DV8_ATI 0x877A -#define GL_DUDV_ATI 0x8779 - -#define GL_2X_BIT_ATI 0x00000001 -#define GL_4X_BIT_ATI 0x00000002 -#define GL_8X_BIT_ATI 0x00000004 -#define GL_ADD_ATI 0x8963 -#define GL_BIAS_BIT_ATI 0x00000008 -#define GL_BLUE_BIT_ATI 0x00000004 -#define GL_CND0_ATI 0x896B -#define GL_CND_ATI 0x896A -#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 -#define GL_COMP_BIT_ATI 0x00000002 -#define GL_CON_0_ATI 0x8941 -#define GL_CON_10_ATI 0x894B -#define GL_CON_11_ATI 0x894C -#define GL_CON_12_ATI 0x894D -#define GL_CON_13_ATI 0x894E -#define GL_CON_14_ATI 0x894F -#define GL_CON_15_ATI 0x8950 -#define GL_CON_16_ATI 0x8951 -#define GL_CON_17_ATI 0x8952 -#define GL_CON_18_ATI 0x8953 -#define GL_CON_19_ATI 0x8954 -#define GL_CON_1_ATI 0x8942 -#define GL_CON_20_ATI 0x8955 -#define GL_CON_21_ATI 0x8956 -#define GL_CON_22_ATI 0x8957 -#define GL_CON_23_ATI 0x8958 -#define GL_CON_24_ATI 0x8959 -#define GL_CON_25_ATI 0x895A -#define GL_CON_26_ATI 0x895B -#define GL_CON_27_ATI 0x895C -#define GL_CON_28_ATI 0x895D -#define GL_CON_29_ATI 0x895E -#define GL_CON_2_ATI 0x8943 -#define GL_CON_30_ATI 0x895F -#define GL_CON_31_ATI 0x8960 -#define GL_CON_3_ATI 0x8944 -#define GL_CON_4_ATI 0x8945 -#define GL_CON_5_ATI 0x8946 -#define GL_CON_6_ATI 0x8947 -#define GL_CON_7_ATI 0x8948 -#define GL_CON_8_ATI 0x8949 -#define GL_CON_9_ATI 0x894A -#define GL_DOT2_ADD_ATI 0x896C -#define GL_DOT3_ATI 0x8966 -#define GL_DOT4_ATI 0x8967 -#define GL_EIGHTH_BIT_ATI 0x00000020 -#define GL_FRAGMENT_SHADER_ATI 0x8920 -#define GL_GREEN_BIT_ATI 0x00000002 -#define GL_HALF_BIT_ATI 0x00000008 -#define GL_LERP_ATI 0x8969 -#define GL_MAD_ATI 0x8968 -#define GL_MOV_ATI 0x8961 -#define GL_MUL_ATI 0x8964 -#define GL_NEGATE_BIT_ATI 0x00000004 -#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F -#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E -#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 -#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 -#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 -#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 -#define GL_NUM_PASSES_ATI 0x8970 -#define GL_QUARTER_BIT_ATI 0x00000010 -#define GL_RED_BIT_ATI 0x00000001 -#define GL_REG_0_ATI 0x8921 -#define GL_REG_10_ATI 0x892B -#define GL_REG_11_ATI 0x892C -#define GL_REG_12_ATI 0x892D -#define GL_REG_13_ATI 0x892E -#define GL_REG_14_ATI 0x892F -#define GL_REG_15_ATI 0x8930 -#define GL_REG_16_ATI 0x8931 -#define GL_REG_17_ATI 0x8932 -#define GL_REG_18_ATI 0x8933 -#define GL_REG_19_ATI 0x8934 -#define GL_REG_1_ATI 0x8922 -#define GL_REG_20_ATI 0x8935 -#define GL_REG_21_ATI 0x8936 -#define GL_REG_22_ATI 0x8937 -#define GL_REG_23_ATI 0x8938 -#define GL_REG_24_ATI 0x8939 -#define GL_REG_25_ATI 0x893A -#define GL_REG_26_ATI 0x893B -#define GL_REG_27_ATI 0x893C -#define GL_REG_28_ATI 0x893D -#define GL_REG_29_ATI 0x893E -#define GL_REG_2_ATI 0x8923 -#define GL_REG_30_ATI 0x893F -#define GL_REG_31_ATI 0x8940 -#define GL_REG_3_ATI 0x8924 -#define GL_REG_4_ATI 0x8925 -#define GL_REG_5_ATI 0x8926 -#define GL_REG_6_ATI 0x8927 -#define GL_REG_7_ATI 0x8928 -#define GL_REG_8_ATI 0x8929 -#define GL_REG_9_ATI 0x892A -#define GL_SATURATE_BIT_ATI 0x00000040 -#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D -#define GL_SUB_ATI 0x8965 -#define GL_SWIZZLE_STQ_ATI 0x8977 -#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 -#define GL_SWIZZLE_STRQ_ATI 0x897A -#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B -#define GL_SWIZZLE_STR_ATI 0x8976 -#define GL_SWIZZLE_STR_DR_ATI 0x8978 - -#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD -#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC -#define GL_VBO_FREE_MEMORY_ATI 0x87FB - -#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 -#define GL_RGBA_FLOAT_MODE_ATI 0x8820 - -#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 -#define GL_PN_TRIANGLES_ATI 0x87F0 -#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 -#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 -#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 -#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 -#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 -#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 -#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 - -#define GL_STENCIL_BACK_FAIL_ATI 0x8801 -#define GL_STENCIL_BACK_FUNC_ATI 0x8800 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 - -#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 - -#define GL_MODULATE_ADD_ATI 0x8744 -#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 -#define GL_MODULATE_SUBTRACT_ATI 0x8746 - -#define GL_ALPHA_FLOAT16_ATI 0x881C -#define GL_ALPHA_FLOAT32_ATI 0x8816 -#define GL_INTENSITY_FLOAT16_ATI 0x881D -#define GL_INTENSITY_FLOAT32_ATI 0x8817 -#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F -#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 -#define GL_LUMINANCE_FLOAT16_ATI 0x881E -#define GL_LUMINANCE_FLOAT32_ATI 0x8818 -#define GL_RGBA_FLOAT16_ATI 0x881A -#define GL_RGBA_FLOAT32_ATI 0x8814 -#define GL_RGB_FLOAT16_ATI 0x881B -#define GL_RGB_FLOAT32_ATI 0x8815 - -#define GL_MIRROR_CLAMP_ATI 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 - -#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 -#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 -#define GL_DISCARD_ATI 0x8763 -#define GL_DYNAMIC_ATI 0x8761 -#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 -#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 -#define GL_PRESERVE_ATI 0x8762 -#define GL_STATIC_ATI 0x8760 - -#define GL_MAX_VERTEX_STREAMS_ATI 0x876B -#define GL_VERTEX_SOURCE_ATI 0x8774 -#define GL_VERTEX_STREAM0_ATI 0x876C -#define GL_VERTEX_STREAM1_ATI 0x876D -#define GL_VERTEX_STREAM2_ATI 0x876E -#define GL_VERTEX_STREAM3_ATI 0x876F -#define GL_VERTEX_STREAM4_ATI 0x8770 -#define GL_VERTEX_STREAM5_ATI 0x8771 -#define GL_VERTEX_STREAM6_ATI 0x8772 -#define GL_VERTEX_STREAM7_ATI 0x8773 - -#define GL_422_AVERAGE_EXT 0x80CE -#define GL_422_EXT 0x80CC -#define GL_422_REV_AVERAGE_EXT 0x80CF -#define GL_422_REV_EXT 0x80CD - -#define GL_ABGR_EXT 0x8000 - -#define GL_BGRA_EXT 0x80E1 -#define GL_BGR_EXT 0x80E0 - -#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED -#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 -#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 -#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 -#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF -#define GL_UNIFORM_BUFFER_EXT 0x8DEE - -#define GL_BLEND_COLOR_EXT 0x8005 -#define GL_CONSTANT_ALPHA_EXT 0x8003 -#define GL_CONSTANT_COLOR_EXT 0x8001 -#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 -#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 - -#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D -#define GL_BLEND_EQUATION_RGB_EXT 0x8009 - -#define GL_BLEND_DST_ALPHA_EXT 0x80CA -#define GL_BLEND_DST_RGB_EXT 0x80C8 -#define GL_BLEND_SRC_ALPHA_EXT 0x80CB -#define GL_BLEND_SRC_RGB_EXT 0x80C9 - -#define GL_BLEND_EQUATION_EXT 0x8009 -#define GL_FUNC_ADD_EXT 0x8006 -#define GL_MAX_EXT 0x8008 -#define GL_MIN_EXT 0x8007 - -#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B -#define GL_FUNC_SUBTRACT_EXT 0x800A - -#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 - -#define GL_CMYKA_EXT 0x800D -#define GL_CMYK_EXT 0x800C -#define GL_PACK_CMYK_HINT_EXT 0x800E -#define GL_UNPACK_CMYK_HINT_EXT 0x800F - -#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 -#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 - -#define GL_CONVOLUTION_1D_EXT 0x8010 -#define GL_CONVOLUTION_2D_EXT 0x8011 -#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 -#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 -#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 -#define GL_CONVOLUTION_FORMAT_EXT 0x8017 -#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 -#define GL_CONVOLUTION_WIDTH_EXT 0x8018 -#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B -#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A -#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 -#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F -#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 -#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E -#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 -#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D -#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 -#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C -#define GL_REDUCE_EXT 0x8016 -#define GL_SEPARABLE_2D_EXT 0x8012 - -#define GL_BINORMAL_ARRAY_EXT 0x843A -#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 -#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 -#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 -#define GL_CURRENT_BINORMAL_EXT 0x843C -#define GL_CURRENT_TANGENT_EXT 0x843B -#define GL_MAP1_BINORMAL_EXT 0x8446 -#define GL_MAP1_TANGENT_EXT 0x8444 -#define GL_MAP2_BINORMAL_EXT 0x8447 -#define GL_MAP2_TANGENT_EXT 0x8445 -#define GL_TANGENT_ARRAY_EXT 0x8439 -#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 -#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F -#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E - -#define GL_CULL_VERTEX_EXT 0x81AA -#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB -#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC - -#define GL_DEPTH_BOUNDS_EXT 0x8891 -#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 - -#define GL_PROGRAM_MATRIX_EXT 0x8E2D -#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F -#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E - -#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 -#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 - -#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 -#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 -#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 -#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 -#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 -#define GL_FOG_COORDINATE_EXT 0x8451 -#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 -#define GL_FRAGMENT_DEPTH_EXT 0x8452 - -#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA -#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 - -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 -#define GL_MAX_SAMPLES_EXT 0x8D57 -#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB - -#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA -#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB - -#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 -#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA -#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB -#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC -#define GL_COLOR_ATTACHMENT13_EXT 0x8CED -#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE -#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF -#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 -#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 -#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 -#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 -#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 -#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 -#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 -#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 -#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 -#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 -#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 -#define GL_FRAMEBUFFER_EXT 0x8D40 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD -#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 -#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF -#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 -#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 -#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 -#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 -#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 -#define GL_RENDERBUFFER_EXT 0x8D41 -#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 -#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 -#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 -#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 -#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 -#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 -#define GL_STENCIL_INDEX16_EXT 0x8D49 -#define GL_STENCIL_INDEX1_EXT 0x8D46 -#define GL_STENCIL_INDEX4_EXT 0x8D47 -#define GL_STENCIL_INDEX8_EXT 0x8D48 - -#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA -#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 - -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 -#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB -#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC -#define GL_GEOMETRY_SHADER_EXT 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA -#define GL_LINES_ADJACENCY_EXT 0x000A -#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF -#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD -#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B -#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE -#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 -#define GL_TRIANGLES_ADJACENCY_EXT 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D - -#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE -#define GL_INT_SAMPLER_1D_EXT 0x8DC9 -#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF -#define GL_INT_SAMPLER_2D_EXT 0x8DCA -#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD -#define GL_INT_SAMPLER_3D_EXT 0x8DCB -#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 -#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC -#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 -#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 -#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 -#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 -#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 -#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 -#define GL_SAMPLER_BUFFER_EXT 0x8DC2 -#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 -#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 -#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 -#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 -#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 -#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD - -#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B -#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A -#define GL_HISTOGRAM_EXT 0x8024 -#define GL_HISTOGRAM_FORMAT_EXT 0x8027 -#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 -#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C -#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 -#define GL_HISTOGRAM_SINK_EXT 0x802D -#define GL_HISTOGRAM_WIDTH_EXT 0x8026 -#define GL_MINMAX_EXT 0x802E -#define GL_MINMAX_FORMAT_EXT 0x802F -#define GL_MINMAX_SINK_EXT 0x8030 -#define GL_PROXY_HISTOGRAM_EXT 0x8025 -#define GL_TABLE_TOO_LARGE_EXT 0x8031 - -#define GL_IUI_N3F_V2F_EXT 0x81AF -#define GL_IUI_N3F_V3F_EXT 0x81B0 -#define GL_IUI_V2F_EXT 0x81AD -#define GL_IUI_V3F_EXT 0x81AE -#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 -#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 -#define GL_T2F_IUI_V2F_EXT 0x81B1 -#define GL_T2F_IUI_V3F_EXT 0x81B2 - -#define GL_INDEX_TEST_EXT 0x81B5 -#define GL_INDEX_TEST_FUNC_EXT 0x81B6 -#define GL_INDEX_TEST_REF_EXT 0x81B7 - -#define GL_INDEX_MATERIAL_EXT 0x81B8 -#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA -#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 - -#define GL_ATTENUATION_EXT 0x834D -#define GL_FRAGMENT_COLOR_EXT 0x834C -/*Copied GL_FRAGMENT_DEPTH_EXT From: EXT_fog_coord*/ -#define GL_FRAGMENT_MATERIAL_EXT 0x8349 -#define GL_FRAGMENT_NORMAL_EXT 0x834A -#define GL_SHADOW_ATTENUATION_EXT 0x834E -#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F -#define GL_TEXTURE_LIGHT_EXT 0x8350 -#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 -#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 - -#define GL_1PASS_EXT 0x80A1 -#define GL_2PASS_0_EXT 0x80A2 -#define GL_2PASS_1_EXT 0x80A3 -#define GL_4PASS_0_EXT 0x80A4 -#define GL_4PASS_1_EXT 0x80A5 -#define GL_4PASS_2_EXT 0x80A6 -#define GL_4PASS_3_EXT 0x80A7 -#define GL_MULTISAMPLE_BIT_EXT 0x20000000 -#define GL_MULTISAMPLE_EXT 0x809D -#define GL_SAMPLES_EXT 0x80A9 -#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F -#define GL_SAMPLE_BUFFERS_EXT 0x80A8 -#define GL_SAMPLE_MASK_EXT 0x80A0 -#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB -#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA -#define GL_SAMPLE_PATTERN_EXT 0x80AC - -#define GL_DEPTH24_STENCIL8_EXT 0x88F0 -#define GL_DEPTH_STENCIL_EXT 0x84F9 -#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 -#define GL_UNSIGNED_INT_24_8_EXT 0x84FA - -#define GL_R11F_G11F_B10F_EXT 0x8C3A -#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C -#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B - -#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 -#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 -#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 -#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 - -#define GL_COLOR_INDEX12_EXT 0x80E6 -#define GL_COLOR_INDEX16_EXT 0x80E7 -#define GL_COLOR_INDEX1_EXT 0x80E2 -#define GL_COLOR_INDEX2_EXT 0x80E3 -#define GL_COLOR_INDEX4_EXT 0x80E4 -#define GL_COLOR_INDEX8_EXT 0x80E5 -#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED - -#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED -#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF -#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC - -#define GL_AVERAGE_EXT 0x8335 -#define GL_CUBIC_EXT 0x8334 -#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 -#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 -#define GL_PIXEL_MAG_FILTER_EXT 0x8331 -#define GL_PIXEL_MIN_FILTER_EXT 0x8332 -#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 -#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 -#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 - -#define GL_DISTANCE_ATTENUATION_EXT 0x8129 -#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 -#define GL_POINT_SIZE_MAX_EXT 0x8127 -#define GL_POINT_SIZE_MIN_EXT 0x8126 - -#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 -#define GL_POLYGON_OFFSET_EXT 0x8037 -#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 - -#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D -#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E -#define GL_PROVOKING_VERTEX_EXT 0x8E4F -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C - -#define GL_RESCALE_NORMAL_EXT 0x803A - -#define GL_COLOR_SUM_EXT 0x8458 -#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E -#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D -#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A -#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C -#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B - -#define GL_ACTIVE_PROGRAM_EXT 0x8B8D - -#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 -#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA -#define GL_SINGLE_COLOR_EXT 0x81F9 - -#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF -#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 -#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 -#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 -#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 -#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 -#define GL_IMAGE_1D_ARRAY_EXT 0x9052 -#define GL_IMAGE_1D_EXT 0x904C -#define GL_IMAGE_2D_ARRAY_EXT 0x9053 -#define GL_IMAGE_2D_EXT 0x904D -#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 -#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 -#define GL_IMAGE_2D_RECT_EXT 0x904F -#define GL_IMAGE_3D_EXT 0x904E -#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E -#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E -#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C -#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D -#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B -#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A -#define GL_IMAGE_BUFFER_EXT 0x9051 -#define GL_IMAGE_CUBE_EXT 0x9050 -#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 -#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D -#define GL_INT_IMAGE_1D_EXT 0x9057 -#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E -#define GL_INT_IMAGE_2D_EXT 0x9058 -#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 -#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 -#define GL_INT_IMAGE_2D_RECT_EXT 0x905A -#define GL_INT_IMAGE_3D_EXT 0x9059 -#define GL_INT_IMAGE_BUFFER_EXT 0x905C -#define GL_INT_IMAGE_CUBE_EXT 0x905B -#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F -#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 -#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D -#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 -#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 -#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 -#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 -#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 -#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 -#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 -#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 -#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 -#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 -#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B -#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 -#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 -#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 -#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A -#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 - -#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB - -#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 -#define GL_STENCIL_TAG_BITS_EXT 0x88F2 - -#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 -#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 - -#define GL_DECR_WRAP_EXT 0x8508 -#define GL_INCR_WRAP_EXT 0x8507 - -#define GL_ALPHA12_EXT 0x803D -#define GL_ALPHA16_EXT 0x803E -#define GL_ALPHA4_EXT 0x803B -#define GL_ALPHA8_EXT 0x803C -#define GL_INTENSITY12_EXT 0x804C -#define GL_INTENSITY16_EXT 0x804D -#define GL_INTENSITY4_EXT 0x804A -#define GL_INTENSITY8_EXT 0x804B -#define GL_INTENSITY_EXT 0x8049 -#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 -#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 -#define GL_LUMINANCE12_EXT 0x8041 -#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 -#define GL_LUMINANCE16_EXT 0x8042 -#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 -#define GL_LUMINANCE4_EXT 0x803F -#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 -#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 -#define GL_LUMINANCE8_EXT 0x8040 -#define GL_PROXY_TEXTURE_1D_EXT 0x8063 -#define GL_PROXY_TEXTURE_2D_EXT 0x8064 -#define GL_REPLACE_EXT 0x8062 -#define GL_RGB10_A2_EXT 0x8059 -#define GL_RGB10_EXT 0x8052 -#define GL_RGB12_EXT 0x8053 -#define GL_RGB16_EXT 0x8054 -#define GL_RGB2_EXT 0x804E -#define GL_RGB4_EXT 0x804F -#define GL_RGB5_A1_EXT 0x8057 -#define GL_RGB5_EXT 0x8050 -#define GL_RGB8_EXT 0x8051 -#define GL_RGBA12_EXT 0x805A -#define GL_RGBA16_EXT 0x805B -#define GL_RGBA2_EXT 0x8055 -#define GL_RGBA4_EXT 0x8056 -#define GL_RGBA8_EXT 0x8058 -#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F -#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E -#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D -#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 -#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 -#define GL_TEXTURE_RED_SIZE_EXT 0x805C -#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 - -#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 -#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C -#define GL_PACK_SKIP_IMAGES_EXT 0x806B -#define GL_PROXY_TEXTURE_3D_EXT 0x8070 -#define GL_TEXTURE_3D_EXT 0x806F -#define GL_TEXTURE_DEPTH_EXT 0x8071 -#define GL_TEXTURE_WRAP_R_EXT 0x8072 -#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E -#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D - -#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E -/*Copied GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT From: EXT_geometry_shader4*/ -#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF -#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 -#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B -#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 -#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A -#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C -#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D - -#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D -#define GL_TEXTURE_BUFFER_EXT 0x8C2A -#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E - -#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 -#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 -#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 -#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 - -#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD -#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB -#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE -#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC - -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 - -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C -#define GL_NORMAL_MAP_EXT 0x8511 -#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B -#define GL_REFLECTION_MAP_EXT 0x8512 -#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 -#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 - -#define GL_ADD_SIGNED_EXT 0x8574 -#define GL_COMBINE_ALPHA_EXT 0x8572 -#define GL_COMBINE_EXT 0x8570 -#define GL_COMBINE_RGB_EXT 0x8571 -#define GL_CONSTANT_EXT 0x8576 -#define GL_INTERPOLATE_EXT 0x8575 -#define GL_OPERAND0_ALPHA_EXT 0x8598 -#define GL_OPERAND0_RGB_EXT 0x8590 -#define GL_OPERAND1_ALPHA_EXT 0x8599 -#define GL_OPERAND1_RGB_EXT 0x8591 -#define GL_OPERAND2_ALPHA_EXT 0x859A -#define GL_OPERAND2_RGB_EXT 0x8592 -#define GL_PREVIOUS_EXT 0x8578 -#define GL_PRIMARY_COLOR_EXT 0x8577 -#define GL_RGB_SCALE_EXT 0x8573 -#define GL_SOURCE0_ALPHA_EXT 0x8588 -#define GL_SOURCE0_RGB_EXT 0x8580 -#define GL_SOURCE1_ALPHA_EXT 0x8589 -#define GL_SOURCE1_RGB_EXT 0x8581 -#define GL_SOURCE2_ALPHA_EXT 0x858A -#define GL_SOURCE2_RGB_EXT 0x8582 - -#define GL_DOT3_RGBA_EXT 0x8741 -#define GL_DOT3_RGB_EXT 0x8740 - -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE - -#define GL_ALPHA16I_EXT 0x8D8A -#define GL_ALPHA16UI_EXT 0x8D78 -#define GL_ALPHA32I_EXT 0x8D84 -#define GL_ALPHA32UI_EXT 0x8D72 -#define GL_ALPHA8I_EXT 0x8D90 -#define GL_ALPHA8UI_EXT 0x8D7E -#define GL_ALPHA_INTEGER_EXT 0x8D97 -#define GL_BGRA_INTEGER_EXT 0x8D9B -#define GL_BGR_INTEGER_EXT 0x8D9A -#define GL_BLUE_INTEGER_EXT 0x8D96 -#define GL_GREEN_INTEGER_EXT 0x8D95 -#define GL_INTENSITY16I_EXT 0x8D8B -#define GL_INTENSITY16UI_EXT 0x8D79 -#define GL_INTENSITY32I_EXT 0x8D85 -#define GL_INTENSITY32UI_EXT 0x8D73 -#define GL_INTENSITY8I_EXT 0x8D91 -#define GL_INTENSITY8UI_EXT 0x8D7F -#define GL_LUMINANCE16I_EXT 0x8D8C -#define GL_LUMINANCE16UI_EXT 0x8D7A -#define GL_LUMINANCE32I_EXT 0x8D86 -#define GL_LUMINANCE32UI_EXT 0x8D74 -#define GL_LUMINANCE8I_EXT 0x8D92 -#define GL_LUMINANCE8UI_EXT 0x8D80 -#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D -#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B -#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 -#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 -#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 -#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 -#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D -#define GL_LUMINANCE_INTEGER_EXT 0x8D9C -#define GL_RED_INTEGER_EXT 0x8D94 -#define GL_RGB16I_EXT 0x8D89 -#define GL_RGB16UI_EXT 0x8D77 -#define GL_RGB32I_EXT 0x8D83 -#define GL_RGB32UI_EXT 0x8D71 -#define GL_RGB8I_EXT 0x8D8F -#define GL_RGB8UI_EXT 0x8D7D -#define GL_RGBA16I_EXT 0x8D88 -#define GL_RGBA16UI_EXT 0x8D76 -#define GL_RGBA32I_EXT 0x8D82 -#define GL_RGBA32UI_EXT 0x8D70 -#define GL_RGBA8I_EXT 0x8D8E -#define GL_RGBA8UI_EXT 0x8D7C -#define GL_RGBA_INTEGER_EXT 0x8D99 -#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E -#define GL_RGB_INTEGER_EXT 0x8D98 - -#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD -#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 -#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 - -#define GL_MIRROR_CLAMP_EXT 0x8742 -#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 -#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 - -#define GL_TEXTURE_1D_BINDING_EXT 0x8068 -#define GL_TEXTURE_2D_BINDING_EXT 0x8069 -#define GL_TEXTURE_3D_BINDING_EXT 0x806A -#define GL_TEXTURE_PRIORITY_EXT 0x8066 -#define GL_TEXTURE_RESIDENT_EXT 0x8067 - -#define GL_PERTURB_EXT 0x85AE -#define GL_TEXTURE_NORMAL_EXT 0x85AF - -#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B -#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A -#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F -#define GL_COMPRESSED_SRGB_EXT 0x8C48 -#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C -#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 -#define GL_SLUMINANCE8_EXT 0x8C47 -#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 -#define GL_SLUMINANCE_EXT 0x8C46 -#define GL_SRGB8_ALPHA8_EXT 0x8C43 -#define GL_SRGB8_EXT 0x8C41 -#define GL_SRGB_ALPHA_EXT 0x8C42 -#define GL_SRGB_EXT 0x8C40 - -#define GL_DECODE_EXT 0x8A49 -#define GL_SKIP_DECODE_EXT 0x8A4A -#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 - -#define GL_RGB9_E5_EXT 0x8C3D -#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F -#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E - -#define GL_ALPHA16_SNORM 0x9018 -#define GL_ALPHA8_SNORM 0x9014 -#define GL_ALPHA_SNORM 0x9010 -#define GL_INTENSITY16_SNORM 0x901B -#define GL_INTENSITY8_SNORM 0x9017 -#define GL_INTENSITY_SNORM 0x9013 -#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A -#define GL_LUMINANCE16_SNORM 0x9019 -#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 -#define GL_LUMINANCE8_SNORM 0x9015 -#define GL_LUMINANCE_ALPHA_SNORM 0x9012 -#define GL_LUMINANCE_SNORM 0x9011 -#define GL_R16_SNORM 0x8F98 -#define GL_R8_SNORM 0x8F94 -#define GL_RED_SNORM 0x8F90 -#define GL_RG16_SNORM 0x8F99 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGB16_SNORM 0x8F9A -#define GL_RGB8_SNORM 0x8F96 -#define GL_RGBA16_SNORM 0x8F9B -#define GL_RGBA8_SNORM 0x8F97 -#define GL_RGBA_SNORM 0x8F93 -#define GL_RGB_SNORM 0x8F92 -#define GL_RG_SNORM 0x8F91 -#define GL_SIGNED_NORMALIZED 0x8F9C - -#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 -#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 -#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 -#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 -#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 - -#define GL_TIME_ELAPSED_EXT 0x88BF - -#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 -#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 -#define GL_RASTERIZER_DISCARD_EXT 0x8C89 -#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F -#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 -#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 - -#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 -#define GL_COLOR_ARRAY_EXT 0x8076 -#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 -#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 -#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 -#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 -#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D -#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 -#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 -#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C -#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 -#define GL_INDEX_ARRAY_EXT 0x8077 -#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 -#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 -#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 -#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 -#define GL_NORMAL_ARRAY_EXT 0x8075 -#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F -#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F -#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E -#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B -#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 -#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 -#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 -#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A -#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 -#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D -#define GL_VERTEX_ARRAY_EXT 0x8074 -#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E -#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A -#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C -#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B - -/*Copied GL_BGRA From: ARB_vertex_array_bgra*/ - -/*Copied GL_DOUBLE From: ARB_gpu_shader_fp64*/ -#define GL_DOUBLE_MAT2_EXT 0x8F46 -#define GL_DOUBLE_MAT2x3_EXT 0x8F49 -#define GL_DOUBLE_MAT2x4_EXT 0x8F4A -#define GL_DOUBLE_MAT3_EXT 0x8F47 -#define GL_DOUBLE_MAT3x2_EXT 0x8F4B -#define GL_DOUBLE_MAT3x4_EXT 0x8F4C -#define GL_DOUBLE_MAT4_EXT 0x8F48 -#define GL_DOUBLE_MAT4x2_EXT 0x8F4D -#define GL_DOUBLE_MAT4x3_EXT 0x8F4E -#define GL_DOUBLE_VEC2_EXT 0x8FFC -#define GL_DOUBLE_VEC3_EXT 0x8FFD -#define GL_DOUBLE_VEC4_EXT 0x8FFE - -#define GL_CURRENT_VERTEX_EXT 0x87E2 -#define GL_FULL_RANGE_EXT 0x87E1 -#define GL_INVARIANT_DATATYPE_EXT 0x87EB -#define GL_INVARIANT_EXT 0x87C2 -#define GL_INVARIANT_VALUE_EXT 0x87EA -#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED -#define GL_LOCAL_CONSTANT_EXT 0x87C3 -#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC -#define GL_LOCAL_EXT 0x87C4 -#define GL_MATRIX_EXT 0x87C0 -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB -#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 -#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 -#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 -#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 -#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 -#define GL_MVP_MATRIX_EXT 0x87E3 -#define GL_NEGATIVE_ONE_EXT 0x87DF -#define GL_NEGATIVE_W_EXT 0x87DC -#define GL_NEGATIVE_X_EXT 0x87D9 -#define GL_NEGATIVE_Y_EXT 0x87DA -#define GL_NEGATIVE_Z_EXT 0x87DB -#define GL_NORMALIZED_RANGE_EXT 0x87E0 -#define GL_ONE_EXT 0x87DE -#define GL_OP_ADD_EXT 0x8787 -#define GL_OP_CLAMP_EXT 0x878E -#define GL_OP_CROSS_PRODUCT_EXT 0x8797 -#define GL_OP_DOT3_EXT 0x8784 -#define GL_OP_DOT4_EXT 0x8785 -#define GL_OP_EXP_BASE_2_EXT 0x8791 -#define GL_OP_FLOOR_EXT 0x878F -#define GL_OP_FRAC_EXT 0x8789 -#define GL_OP_INDEX_EXT 0x8782 -#define GL_OP_LOG_BASE_2_EXT 0x8792 -#define GL_OP_MADD_EXT 0x8788 -#define GL_OP_MAX_EXT 0x878A -#define GL_OP_MIN_EXT 0x878B -#define GL_OP_MOV_EXT 0x8799 -#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 -#define GL_OP_MUL_EXT 0x8786 -#define GL_OP_NEGATE_EXT 0x8783 -#define GL_OP_POWER_EXT 0x8793 -#define GL_OP_RECIP_EXT 0x8794 -#define GL_OP_RECIP_SQRT_EXT 0x8795 -#define GL_OP_ROUND_EXT 0x8790 -#define GL_OP_SET_GE_EXT 0x878C -#define GL_OP_SET_LT_EXT 0x878D -#define GL_OP_SUB_EXT 0x8796 -#define GL_OUTPUT_COLOR0_EXT 0x879B -#define GL_OUTPUT_COLOR1_EXT 0x879C -#define GL_OUTPUT_FOG_EXT 0x87BD -#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D -#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 -#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 -#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 -#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA -#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB -#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC -#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD -#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE -#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF -#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 -#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E -#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 -#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 -#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 -#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 -#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 -#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 -#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 -#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 -#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 -#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA -#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F -#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB -#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC -#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 -#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 -#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 -#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 -#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 -#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 -#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 -#define GL_OUTPUT_VERTEX_EXT 0x879A -#define GL_SCALAR_EXT 0x87BE -#define GL_VARIANT_ARRAY_EXT 0x87E8 -#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 -#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 -#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 -#define GL_VARIANT_DATATYPE_EXT 0x87E5 -#define GL_VARIANT_EXT 0x87C1 -#define GL_VARIANT_VALUE_EXT 0x87E4 -#define GL_VECTOR_EXT 0x87BF -#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 -#define GL_VERTEX_SHADER_EXT 0x8780 -#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF -#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 -#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 -#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 -#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 -#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 -#define GL_W_EXT 0x87D8 -#define GL_X_EXT 0x87D5 -#define GL_Y_EXT 0x87D6 -#define GL_ZERO_EXT 0x87DD -#define GL_Z_EXT 0x87D7 - -#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B -#define GL_MODELVIEW0_EXT 0x1700 -#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 -#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 -#define GL_MODELVIEW1_EXT 0x850A -#define GL_MODELVIEW1_MATRIX_EXT 0x8506 -#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 -#define GL_VERTEX_WEIGHTING_EXT 0x8509 -#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C -#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 -#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D -#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F -#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E - -#define GL_SYNC_X11_FENCE_EXT 0x90E1 - -#define GL_CONSTANT_BORDER_HP 0x8151 -#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 -#define GL_IGNORE_BORDER_HP 0x8150 -#define GL_REPLICATE_BORDER_HP 0x8153 - -#define GL_AVERAGE_HP 0x8160 -#define GL_CUBIC_HP 0x815F -#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E -#define GL_IMAGE_MAG_FILTER_HP 0x815C -#define GL_IMAGE_MIN_FILTER_HP 0x815D -#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 -#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A -#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B -#define GL_IMAGE_SCALE_X_HP 0x8155 -#define GL_IMAGE_SCALE_Y_HP 0x8156 -#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 -#define GL_IMAGE_TRANSLATE_X_HP 0x8157 -#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 -#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 -#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 - -#define GL_OCCLUSION_TEST_HP 0x8165 -#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 - -#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 -#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 -#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 - -#define GL_CULL_VERTEX_IBM 103050 - -#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 - -#define GL_ALL_STATIC_DATA_IBM 103060 -#define GL_STATIC_VERTEX_ARRAY_IBM 103061 - -#define GL_MIRRORED_REPEAT_IBM 0x8370 - -#define GL_COLOR_ARRAY_LIST_IBM 103072 -#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 -#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 -#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 -#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 -#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 -#define GL_INDEX_ARRAY_LIST_IBM 103073 -#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 -#define GL_NORMAL_ARRAY_LIST_IBM 103071 -#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 -#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 -#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 -#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 -#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 -#define GL_VERTEX_ARRAY_LIST_IBM 103070 -#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 - -#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 -#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 -#define GL_BLUE_MAX_CLAMP_INGR 0x8566 -#define GL_BLUE_MIN_CLAMP_INGR 0x8562 -#define GL_GREEN_MAX_CLAMP_INGR 0x8565 -#define GL_GREEN_MIN_CLAMP_INGR 0x8561 -#define GL_RED_MAX_CLAMP_INGR 0x8564 -#define GL_RED_MIN_CLAMP_INGR 0x8560 - -#define GL_INTERLACE_READ_INGR 0x8568 - -#define GL_LAYOUT_DEFAULT_INTEL 0 -#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 -#define GL_LAYOUT_LINEAR_INTEL 1 -#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF - -#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 -#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 -#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 -#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 -#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 - -#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB -#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 -#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 -#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA -#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC -#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD -#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 -#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 -#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 -#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 -#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 -#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 -#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 -#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 - -#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B -#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C -#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D -#define GL_TEXTURE_1D_STACK_MESAX 0x8759 -#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E -#define GL_TEXTURE_2D_STACK_MESAX 0x875A - -#define GL_PACK_INVERT_MESA 0x8758 - -#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB -#define GL_YCBCR_MESA 0x8757 - -#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 -#define GL_BLEND_OVERLAP_NV 0x9281 -#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 -/*Copied GL_BLUE From: AMD_interleaved_elements*/ -#define GL_COLORBURN_NV 0x929A -#define GL_COLORDODGE_NV 0x9299 -#define GL_CONJOINT_NV 0x9284 -#define GL_CONTRAST_NV 0x92A1 -#define GL_DARKEN_NV 0x9297 -#define GL_DIFFERENCE_NV 0x929E -#define GL_DISJOINT_NV 0x9283 -#define GL_DST_ATOP_NV 0x928F -#define GL_DST_IN_NV 0x928B -#define GL_DST_NV 0x9287 -#define GL_DST_OUT_NV 0x928D -#define GL_DST_OVER_NV 0x9289 -#define GL_EXCLUSION_NV 0x92A0 -/*Copied GL_GREEN From: AMD_interleaved_elements*/ -#define GL_HARDLIGHT_NV 0x929B -#define GL_HARDMIX_NV 0x92A9 -#define GL_HSL_COLOR_NV 0x92AF -#define GL_HSL_HUE_NV 0x92AD -#define GL_HSL_LUMINOSITY_NV 0x92B0 -#define GL_HSL_SATURATION_NV 0x92AE -#define GL_INVERT 0x150A -#define GL_INVERT_OVG_NV 0x92B4 -#define GL_INVERT_RGB_NV 0x92A3 -#define GL_LIGHTEN_NV 0x9298 -#define GL_LINEARBURN_NV 0x92A5 -#define GL_LINEARDODGE_NV 0x92A4 -#define GL_LINEARLIGHT_NV 0x92A7 -#define GL_MINUS_CLAMPED_NV 0x92B3 -#define GL_MINUS_NV 0x929F -#define GL_MULTIPLY_NV 0x9294 -#define GL_OVERLAY_NV 0x9296 -#define GL_PINLIGHT_NV 0x92A8 -#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 -#define GL_PLUS_CLAMPED_NV 0x92B1 -#define GL_PLUS_DARKER_NV 0x9292 -#define GL_PLUS_NV 0x9291 -/*Copied GL_RED From: AMD_interleaved_elements*/ -#define GL_SCREEN_NV 0x9295 -#define GL_SOFTLIGHT_NV 0x929C -#define GL_SRC_ATOP_NV 0x928E -#define GL_SRC_IN_NV 0x928A -#define GL_SRC_NV 0x9286 -#define GL_SRC_OUT_NV 0x928C -#define GL_SRC_OVER_NV 0x9288 -#define GL_UNCORRELATED_NV 0x9282 -#define GL_VIVIDLIGHT_NV 0x92A6 -#define GL_XOR 0x1506 -#define GL_ZERO 0 - -#define GL_COMPUTE_PROGRAM_NV 0x90FB -#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC - -#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 -#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 -#define GL_QUERY_NO_WAIT_NV 0x8E14 -#define GL_QUERY_WAIT_NV 0x8E13 - -#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F -#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E - -#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 -#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 - -#define GL_DEPTH32F_STENCIL8_NV 0x8DAC -#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF -#define GL_DEPTH_COMPONENT32F_NV 0x8DAB -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD - -#define GL_DEPTH_CLAMP_NV 0x864F - -#define GL_EVAL_2D_NV 0x86C0 -#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 -#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 -#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 -#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 -#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 -#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 -#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 -#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 -#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 -#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 -#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 -#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 -#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA -#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB -#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC -#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD -#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE -#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF -#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 -#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 -#define GL_MAP_TESSELLATION_NV 0x86C2 -#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 -#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 - -#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 -#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 -#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 -#define GL_SAMPLE_MASK_NV 0x8E51 -#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 -#define GL_SAMPLE_POSITION_NV 0x8E50 -#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 -#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 -#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 -#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 - -#define GL_ALL_COMPLETED_NV 0x84F2 -#define GL_FENCE_CONDITION_NV 0x84F4 -#define GL_FENCE_STATUS_NV 0x84F3 - -#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D -#define GL_FLOAT_R16_NV 0x8884 -#define GL_FLOAT_R32_NV 0x8885 -#define GL_FLOAT_RG16_NV 0x8886 -#define GL_FLOAT_RG32_NV 0x8887 -#define GL_FLOAT_RGB16_NV 0x8888 -#define GL_FLOAT_RGB32_NV 0x8889 -#define GL_FLOAT_RGBA16_NV 0x888A -#define GL_FLOAT_RGBA32_NV 0x888B -#define GL_FLOAT_RGBA_MODE_NV 0x888E -#define GL_FLOAT_RGBA_NV 0x8883 -#define GL_FLOAT_RGB_NV 0x8882 -#define GL_FLOAT_RG_NV 0x8881 -#define GL_FLOAT_R_NV 0x8880 -#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C - -#define GL_EYE_PLANE 0x2502 -#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C -#define GL_EYE_RADIAL_NV 0x855B -#define GL_FOG_DISTANCE_MODE_NV 0x855A - -#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 -#define GL_FRAGMENT_PROGRAM_NV 0x8870 -#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 -#define GL_MAX_TEXTURE_COORDS_NV 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 -#define GL_PROGRAM_ERROR_STRING_NV 0x8874 - -#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 -#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 -#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 -#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 -#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 - -#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 -#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 -#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 -#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB - -/*Copied GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT From: EXT_geometry_shader4*/ -/*Copied GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT From: EXT_texture_array*/ -/*Copied GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT From: EXT_geometry_shader4*/ -/*Copied GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT From: EXT_geometry_shader4*/ -/*Copied GL_GEOMETRY_INPUT_TYPE_EXT From: EXT_geometry_shader4*/ -/*Copied GL_GEOMETRY_OUTPUT_TYPE_EXT From: EXT_geometry_shader4*/ -#define GL_GEOMETRY_PROGRAM_NV 0x8C26 -/*Copied GL_GEOMETRY_VERTICES_OUT_EXT From: EXT_geometry_shader4*/ -/*Copied GL_LINES_ADJACENCY_EXT From: EXT_geometry_shader4*/ -/*Copied GL_LINE_STRIP_ADJACENCY_EXT From: EXT_geometry_shader4*/ -/*Copied GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT From: EXT_geometry_shader4*/ -#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 -#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 -/*Copied GL_PROGRAM_POINT_SIZE_EXT From: EXT_geometry_shader4*/ -/*Copied GL_TRIANGLES_ADJACENCY_EXT From: EXT_geometry_shader4*/ -/*Copied GL_TRIANGLE_STRIP_ADJACENCY_EXT From: EXT_geometry_shader4*/ - -#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 -#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 -#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 -#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 -#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 -#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 -#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 -#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 - -#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C -#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A -#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 -#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E - -#define GL_FLOAT16_NV 0x8FF8 -#define GL_FLOAT16_VEC2_NV 0x8FF9 -#define GL_FLOAT16_VEC3_NV 0x8FFA -#define GL_FLOAT16_VEC4_NV 0x8FFB -#define GL_INT16_NV 0x8FE4 -#define GL_INT16_VEC2_NV 0x8FE5 -#define GL_INT16_VEC3_NV 0x8FE6 -#define GL_INT16_VEC4_NV 0x8FE7 -#define GL_INT64_NV 0x140E -#define GL_INT64_VEC2_NV 0x8FE9 -#define GL_INT64_VEC3_NV 0x8FEA -#define GL_INT64_VEC4_NV 0x8FEB -#define GL_INT8_NV 0x8FE0 -#define GL_INT8_VEC2_NV 0x8FE1 -#define GL_INT8_VEC3_NV 0x8FE2 -#define GL_INT8_VEC4_NV 0x8FE3 -/*Copied GL_PATCHES From: ARB_tessellation_shader*/ -#define GL_UNSIGNED_INT16_NV 0x8FF0 -#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 -#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 -#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 -#define GL_UNSIGNED_INT64_NV 0x140F -#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 -#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 -#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 -#define GL_UNSIGNED_INT8_NV 0x8FEC -#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED -#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE -#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF - -#define GL_HALF_FLOAT_NV 0x140B - -#define GL_MAX_SHININESS_NV 0x8504 -#define GL_MAX_SPOT_EXPONENT_NV 0x8505 - -#define GL_COLOR_SAMPLES_NV 0x8E20 -/*Copied GL_SAMPLES_ARB From: ARB_multisample*/ - -#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 - -#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 -#define GL_PIXEL_COUNTER_BITS_NV 0x8864 -#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 -#define GL_PIXEL_COUNT_NV 0x8866 - -#define GL_DEPTH_STENCIL_NV 0x84F9 -#define GL_UNSIGNED_INT_24_8_NV 0x84FA - -#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 -#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 -#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 -#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 -#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 - -#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD -#define GL_ADJACENT_PAIRS_NV 0x90AE -#define GL_AFFINE_2D_NV 0x9092 -#define GL_AFFINE_3D_NV 0x9094 -#define GL_ARC_TO_NV 0xFE -#define GL_BEVEL_NV 0x90A6 -#define GL_BOLD_BIT_NV 0x01 -#define GL_BOUNDING_BOX_NV 0x908D -#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C -#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 -#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA -#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC -#define GL_CLOSE_PATH_NV 0x00 -#define GL_CONVEX_HULL_NV 0x908B -#define GL_COUNT_DOWN_NV 0x9089 -#define GL_COUNT_UP_NV 0x9088 -#define GL_CUBIC_CURVE_TO_NV 0x0C -#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 -#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 -#define GL_FILE_NAME_NV 0x9074 -#define GL_FIRST_TO_REST_NV 0x90AF -#define GL_FONT_ASCENDER_BIT_NV 0x00200000 -#define GL_FONT_DESCENDER_BIT_NV 0x00400000 -#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 -#define GL_FONT_HEIGHT_BIT_NV 0x00800000 -#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 -#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 -#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 -#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 -#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 -#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 -#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 -#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 -#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 -#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 -#define GL_GLYPH_HEIGHT_BIT_NV 0x02 -#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 -#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 -#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 -#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 -#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 -#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 -#define GL_GLYPH_WIDTH_BIT_NV 0x01 -#define GL_HORIZONTAL_LINE_TO_NV 0x06 -#define GL_ITALIC_BIT_NV 0x02 -#define GL_LARGE_CCW_ARC_TO_NV 0x16 -#define GL_LARGE_CW_ARC_TO_NV 0x18 -#define GL_LINE_TO_NV 0x04 -#define GL_MITER_REVERT_NV 0x90A7 -#define GL_MITER_TRUNCATE_NV 0x90A8 -#define GL_MOVE_TO_CONTINUES_NV 0x90B6 -#define GL_MOVE_TO_NV 0x02 -#define GL_MOVE_TO_RESETS_NV 0x90B5 -#define GL_PATH_CLIENT_LENGTH_NV 0x907F -#define GL_PATH_COMMAND_COUNT_NV 0x909D -#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 -#define GL_PATH_COORD_COUNT_NV 0x909E -#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF -#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F -#define GL_PATH_DASH_CAPS_NV 0x907B -#define GL_PATH_DASH_OFFSET_NV 0x907E -#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 -#define GL_PATH_END_CAPS_NV 0x9076 -#define GL_PATH_ERROR_POSITION_NV 0x90AB -#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 -#define GL_PATH_FILL_COVER_MODE_NV 0x9082 -#define GL_PATH_FILL_MASK_NV 0x9081 -#define GL_PATH_FILL_MODE_NV 0x9080 -#define GL_PATH_FOG_GEN_MODE_NV 0x90AC -#define GL_PATH_FORMAT_PS_NV 0x9071 -#define GL_PATH_FORMAT_SVG_NV 0x9070 -#define GL_PATH_GEN_COEFF_NV 0x90B1 -#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 -#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 -#define GL_PATH_GEN_MODE_NV 0x90B0 -#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C -#define GL_PATH_INITIAL_END_CAP_NV 0x9077 -#define GL_PATH_JOIN_STYLE_NV 0x9079 -#define GL_PATH_MITER_LIMIT_NV 0x907A -#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A -#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD -#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE -#define GL_PATH_STENCIL_FUNC_NV 0x90B7 -#define GL_PATH_STENCIL_REF_NV 0x90B8 -#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 -#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 -#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 -#define GL_PATH_STROKE_MASK_NV 0x9084 -#define GL_PATH_STROKE_WIDTH_NV 0x9075 -#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D -#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PRIMARY_COLOR_NV 0x852C -#define GL_QUADRATIC_CURVE_TO_NV 0x0A -#define GL_RECT_NV 0xF6 -#define GL_RELATIVE_ARC_TO_NV 0xFF -#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D -#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 -#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 -#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 -#define GL_RELATIVE_LINE_TO_NV 0x05 -#define GL_RELATIVE_MOVE_TO_NV 0x03 -#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B -#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 -#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 -#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 -#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F -#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 -#define GL_RESTART_PATH_NV 0xF0 -#define GL_ROUND_NV 0x90A4 -#define GL_SECONDARY_COLOR_NV 0x852D -#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 -#define GL_SMALL_CCW_ARC_TO_NV 0x12 -#define GL_SMALL_CW_ARC_TO_NV 0x14 -#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 -#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E -#define GL_SQUARE_NV 0x90A3 -#define GL_STANDARD_FONT_NAME_NV 0x9072 -#define GL_SYSTEM_FONT_NAME_NV 0x9073 -#define GL_TRANSLATE_2D_NV 0x9090 -#define GL_TRANSLATE_3D_NV 0x9091 -#define GL_TRANSLATE_X_NV 0x908E -#define GL_TRANSLATE_Y_NV 0x908F -#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 -#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 -#define GL_TRIANGULAR_NV 0x90A5 -#define GL_USE_MISSING_GLYPH_NV 0x90AA -#define GL_UTF16_NV 0x909B -#define GL_UTF8_NV 0x909A -#define GL_VERTICAL_LINE_TO_NV 0x08 - -#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B -#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 -#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D -#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A -#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 -#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C - -#define GL_COORD_REPLACE_NV 0x8862 -#define GL_POINT_SPRITE_NV 0x8861 -#define GL_POINT_SPRITE_R_MODE_NV 0x8863 - -#define GL_CURRENT_TIME_NV 0x8E28 -#define GL_FIELDS_NV 0x8E27 -#define GL_FRAME_NV 0x8E26 -#define GL_NUM_FILL_STREAMS_NV 0x8E29 -#define GL_PRESENT_DURATION_NV 0x8E2B -#define GL_PRESENT_TIME_NV 0x8E2A - -#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 -#define GL_PRIMITIVE_RESTART_NV 0x8558 - -#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 -#define GL_COLOR_SUM_CLAMP_NV 0x854F -#define GL_COMBINER0_NV 0x8550 -#define GL_COMBINER1_NV 0x8551 -#define GL_COMBINER2_NV 0x8552 -#define GL_COMBINER3_NV 0x8553 -#define GL_COMBINER4_NV 0x8554 -#define GL_COMBINER5_NV 0x8555 -#define GL_COMBINER6_NV 0x8556 -#define GL_COMBINER7_NV 0x8557 -#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 -#define GL_COMBINER_AB_OUTPUT_NV 0x854A -#define GL_COMBINER_BIAS_NV 0x8549 -#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 -#define GL_COMBINER_CD_OUTPUT_NV 0x854B -#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 -#define GL_COMBINER_INPUT_NV 0x8542 -#define GL_COMBINER_MAPPING_NV 0x8543 -#define GL_COMBINER_MUX_SUM_NV 0x8547 -#define GL_COMBINER_SCALE_NV 0x8548 -#define GL_COMBINER_SUM_OUTPUT_NV 0x854C -#define GL_CONSTANT_COLOR0_NV 0x852A -#define GL_CONSTANT_COLOR1_NV 0x852B -#define GL_DISCARD_NV 0x8530 -#define GL_EXPAND_NEGATE_NV 0x8539 -#define GL_EXPAND_NORMAL_NV 0x8538 -#define GL_E_TIMES_F_NV 0x8531 -#define GL_FOG 0x0B60 -#define GL_HALF_BIAS_NEGATE_NV 0x853B -#define GL_HALF_BIAS_NORMAL_NV 0x853A -#define GL_MAX_GENERAL_COMBINERS_NV 0x854D -#define GL_NONE 0 -#define GL_NUM_GENERAL_COMBINERS_NV 0x854E -/*Copied GL_PRIMARY_COLOR_NV From: NV_path_rendering*/ -#define GL_REGISTER_COMBINERS_NV 0x8522 -#define GL_SCALE_BY_FOUR_NV 0x853F -#define GL_SCALE_BY_ONE_HALF_NV 0x8540 -#define GL_SCALE_BY_TWO_NV 0x853E -/*Copied GL_SECONDARY_COLOR_NV From: NV_path_rendering*/ -#define GL_SIGNED_IDENTITY_NV 0x853C -#define GL_SIGNED_NEGATE_NV 0x853D -#define GL_SPARE0_NV 0x852E -#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 -#define GL_SPARE1_NV 0x852F -/*Copied GL_TEXTURE0_ARB From: ARB_multitexture*/ -/*Copied GL_TEXTURE1_ARB From: ARB_multitexture*/ -#define GL_UNSIGNED_IDENTITY_NV 0x8536 -#define GL_UNSIGNED_INVERT_NV 0x8537 -#define GL_VARIABLE_A_NV 0x8523 -#define GL_VARIABLE_B_NV 0x8524 -#define GL_VARIABLE_C_NV 0x8525 -#define GL_VARIABLE_D_NV 0x8526 -#define GL_VARIABLE_E_NV 0x8527 -#define GL_VARIABLE_F_NV 0x8528 -#define GL_VARIABLE_G_NV 0x8529 -/*Copied GL_ZERO From: NV_blend_equation_advanced*/ - -#define GL_PER_STAGE_CONSTANTS_NV 0x8535 - -#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D -#define GL_GPU_ADDRESS_NV 0x8F34 -#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 - -#define GL_READ_WRITE 0x88BA -#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 -#define GL_WRITE_ONLY 0x88B9 - -#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 -#define GL_TESS_CONTROL_PROGRAM_NV 0x891E -#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 -#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F -#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 - -#define GL_EMBOSS_CONSTANT_NV 0x855E -#define GL_EMBOSS_LIGHT_NV 0x855D -#define GL_EMBOSS_MAP_NV 0x855F - -#define GL_NORMAL_MAP_NV 0x8511 -#define GL_REFLECTION_MAP_NV 0x8512 - -#define GL_COMBINE4_NV 0x8503 -#define GL_OPERAND3_ALPHA_NV 0x859B -#define GL_OPERAND3_RGB_NV 0x8593 -#define GL_SOURCE3_ALPHA_NV 0x858B -#define GL_SOURCE3_RGB_NV 0x8583 - -#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F - -#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 -#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 - -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 -#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 -#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 -#define GL_TEXTURE_RECTANGLE_NV 0x84F5 - -#define GL_CONST_EYE_NV 0x86E5 -#define GL_CULL_FRAGMENT_NV 0x86E7 -#define GL_CULL_MODES_NV 0x86E0 -#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 -#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA -#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 -#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED -#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 -#define GL_DOT_PRODUCT_NV 0x86EC -#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 -#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE -#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 -#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E -#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B -#define GL_DSDT8_MAG8_NV 0x870A -#define GL_DSDT8_NV 0x8709 -#define GL_DSDT_MAG_INTENSITY_NV 0x86DC -#define GL_DSDT_MAG_NV 0x86F6 -#define GL_DSDT_MAG_VIB_NV 0x86F7 -#define GL_DSDT_NV 0x86F5 -#define GL_DS_BIAS_NV 0x8716 -#define GL_DS_SCALE_NV 0x8710 -#define GL_DT_BIAS_NV 0x8717 -#define GL_DT_SCALE_NV 0x8711 -#define GL_HILO16_NV 0x86F8 -#define GL_HILO_NV 0x86F4 -#define GL_HI_BIAS_NV 0x8714 -#define GL_HI_SCALE_NV 0x870E -#define GL_LO_BIAS_NV 0x8715 -#define GL_LO_SCALE_NV 0x870F -#define GL_MAGNITUDE_BIAS_NV 0x8718 -#define GL_MAGNITUDE_SCALE_NV 0x8712 -#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 -#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 -#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 -#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 -#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 -#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 -#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C -#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D -#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 -#define GL_PASS_THROUGH_NV 0x86E6 -#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 -#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 -#define GL_SHADER_CONSISTENT_NV 0x86DD -#define GL_SHADER_OPERATION_NV 0x86DF -#define GL_SIGNED_ALPHA8_NV 0x8706 -#define GL_SIGNED_ALPHA_NV 0x8705 -#define GL_SIGNED_HILO16_NV 0x86FA -#define GL_SIGNED_HILO_NV 0x86F9 -#define GL_SIGNED_INTENSITY8_NV 0x8708 -#define GL_SIGNED_INTENSITY_NV 0x8707 -#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 -#define GL_SIGNED_LUMINANCE8_NV 0x8702 -#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 -#define GL_SIGNED_LUMINANCE_NV 0x8701 -#define GL_SIGNED_RGB8_NV 0x86FF -#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D -#define GL_SIGNED_RGBA8_NV 0x86FC -#define GL_SIGNED_RGBA_NV 0x86FB -#define GL_SIGNED_RGB_NV 0x86FE -#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C -#define GL_TEXTURE_BORDER_VALUES_NV 0x871A -#define GL_TEXTURE_DS_SIZE_NV 0x871D -#define GL_TEXTURE_DT_SIZE_NV 0x871E -#define GL_TEXTURE_HI_SIZE_NV 0x871B -#define GL_TEXTURE_LO_SIZE_NV 0x871C -#define GL_TEXTURE_MAG_SIZE_NV 0x871F -#define GL_TEXTURE_SHADER_NV 0x86DE -#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB -#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA -#define GL_VIBRANCE_BIAS_NV 0x8719 -#define GL_VIBRANCE_SCALE_NV 0x8713 - -#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF - -#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 -#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 -#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A -#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D -#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B -#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C -#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 -#define GL_HILO8_NV 0x885E -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 -#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 -#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 -#define GL_SIGNED_HILO8_NV 0x885F - -#define GL_ACTIVE_VARYINGS_NV 0x8C81 -#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 -#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 -#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 -#define GL_CLIP_DISTANCE_NV 0x8C7A -#define GL_GENERIC_ATTRIB_NV 0x8C7D -#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C -#define GL_LAYER_NV 0x8DAA -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 -#define GL_NEXT_BUFFER_NV -2 -#define GL_PRIMITIVES_GENERATED_NV 0x8C87 -#define GL_PRIMITIVE_ID_NV 0x8C7C -#define GL_RASTERIZER_DISCARD_NV 0x8C89 -#define GL_SEPARATE_ATTRIBS_NV 0x8C8D -#define GL_SKIP_COMPONENTS1_NV -6 -#define GL_SKIP_COMPONENTS2_NV -5 -#define GL_SKIP_COMPONENTS3_NV -4 -#define GL_SKIP_COMPONENTS4_NV -3 -#define GL_TEXTURE_COORD_NV 0x8C79 -#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F -#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 -#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 -#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 -#define GL_VERTEX_ID_NV 0x8C7B - -#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 -#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 - -#define GL_SURFACE_MAPPED_NV 0x8700 -#define GL_SURFACE_REGISTERED_NV 0x86FD -#define GL_SURFACE_STATE_NV 0x86EB -#define GL_WRITE_DISCARD_NV 0x88BE - -#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 -#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E -#define GL_VERTEX_ARRAY_RANGE_NV 0x851D -#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 -#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F - -#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 - -/*Copied GL_INT64_NV From: NV_gpu_shader5*/ -/*Copied GL_UNSIGNED_INT64_NV From: NV_gpu_shader5*/ - -#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 -#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D -#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 -#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 -#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 -#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 -#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 -#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 -#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 -#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F -#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 -#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 -#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 -#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E -#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 -#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C -#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 -#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 -#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 -#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F -#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 -#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B -#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 -#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A -#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E - -#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 -#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 -#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 -#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 -#define GL_CURRENT_ATTRIB_NV 0x8626 -#define GL_CURRENT_MATRIX_NV 0x8641 -#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 -#define GL_IDENTITY_NV 0x862A -#define GL_INVERSE_NV 0x862B -#define GL_INVERSE_TRANSPOSE_NV 0x862D -#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 -#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A -#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B -#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C -#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D -#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E -#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F -#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 -#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 -#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 -#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 -#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 -#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 -#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 -#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 -#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 -#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 -#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A -#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B -#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C -#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D -#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E -#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F -#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 -#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 -#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 -#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 -#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 -#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 -#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 -#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 -#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 -#define GL_MATRIX0_NV 0x8630 -#define GL_MATRIX1_NV 0x8631 -#define GL_MATRIX2_NV 0x8632 -#define GL_MATRIX3_NV 0x8633 -#define GL_MATRIX4_NV 0x8634 -#define GL_MATRIX5_NV 0x8635 -#define GL_MATRIX6_NV 0x8636 -#define GL_MATRIX7_NV 0x8637 -#define GL_MAX_TRACK_MATRICES_NV 0x862F -#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E -#define GL_MODELVIEW_PROJECTION_NV 0x8629 -#define GL_PROGRAM_ERROR_POSITION_NV 0x864B -#define GL_PROGRAM_LENGTH_NV 0x8627 -#define GL_PROGRAM_PARAMETER_NV 0x8644 -#define GL_PROGRAM_RESIDENT_NV 0x8647 -#define GL_PROGRAM_STRING_NV 0x8628 -#define GL_PROGRAM_TARGET_NV 0x8646 -#define GL_TRACK_MATRIX_NV 0x8648 -#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 -#define GL_TRANSPOSE_NV 0x862C -#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 -#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A -#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B -#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C -#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D -#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E -#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F -#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 -#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 -#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 -#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 -#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 -#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 -#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 -#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 -#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 -#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A -#define GL_VERTEX_PROGRAM_NV 0x8620 -#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 -#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 - -/*Copied GL_MAX_PROGRAM_CALL_DEPTH_NV From: NV_fragment_program2*/ -/*Copied GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV From: NV_fragment_program2*/ - -/*Copied GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB From: ARB_vertex_shader*/ - -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD - -#define GL_FAILURE_NV 0x9030 -#define GL_FIELD_LOWER_NV 0x9023 -#define GL_FIELD_UPPER_NV 0x9022 -#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 -#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 -#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 -#define GL_PARTIAL_SUCCESS_NV 0x902E -#define GL_SUCCESS_NV 0x902F -#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 -#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D -#define GL_VIDEO_BUFFER_NV 0x9020 -#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 -#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B -#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A -#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 -#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 -#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C -#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 -#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 -#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A -#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B -#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C -#define GL_YCBAYCR8A_4224_NV 0x9032 -#define GL_YCBYCR8_422_NV 0x9031 -#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 -#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 -#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 -#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 -#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 - -#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 -#define GL_PALETTE4_RGB5_A1_OES 0x8B94 -#define GL_PALETTE4_RGB8_OES 0x8B90 -#define GL_PALETTE4_RGBA4_OES 0x8B93 -#define GL_PALETTE4_RGBA8_OES 0x8B91 -#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 -#define GL_PALETTE8_RGB5_A1_OES 0x8B99 -#define GL_PALETTE8_RGB8_OES 0x8B95 -#define GL_PALETTE8_RGBA4_OES 0x8B98 -#define GL_PALETTE8_RGBA8_OES 0x8B96 - -#define GL_FIXED_OES 0x140C - -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B -#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A - -#define GL_INTERLACE_OML 0x8980 -#define GL_INTERLACE_READ_OML 0x8981 - -#define GL_PACK_RESAMPLE_OML 0x8984 -#define GL_RESAMPLE_AVERAGE_OML 0x8988 -#define GL_RESAMPLE_DECIMATE_OML 0x8989 -#define GL_RESAMPLE_REPLICATE_OML 0x8986 -#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 -#define GL_UNPACK_RESAMPLE_OML 0x8985 - -#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 -#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 - -#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 -#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 -#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E -#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F -#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C -#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D -#define GL_BACK_NORMALS_HINT_PGI 0x1A223 -#define GL_CLIP_FAR_HINT_PGI 0x1A221 -#define GL_CLIP_NEAR_HINT_PGI 0x1A220 -#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD -#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 -#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 -#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 -#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 -#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 -#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE -#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 -#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 -#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 -#define GL_WIDE_LINE_HINT_PGI 0x1A222 - -#define GL_COLOR3_BIT_PGI 0x00010000 -#define GL_COLOR4_BIT_PGI 0x00020000 -#define GL_EDGEFLAG_BIT_PGI 0x00040000 -#define GL_INDEX_BIT_PGI 0x00080000 -#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C -#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 -#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 -#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 -#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 -#define GL_MAT_EMISSION_BIT_PGI 0x00800000 -#define GL_MAT_SHININESS_BIT_PGI 0x02000000 -#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 -#define GL_MAX_VERTEX_HINT_PGI 0x1A22D -#define GL_NORMAL_BIT_PGI 0x08000000 -#define GL_TEXCOORD1_BIT_PGI 0x10000000 -#define GL_TEXCOORD2_BIT_PGI 0x20000000 -#define GL_TEXCOORD3_BIT_PGI 0x40000000 -#define GL_TEXCOORD4_BIT_PGI 0x80000000 -#define GL_VERTEX23_BIT_PGI 0x00000004 -#define GL_VERTEX4_BIT_PGI 0x00000008 -#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B -#define GL_VERTEX_DATA_HINT_PGI 0x1A22A - -#define GL_INVERTED_SCREEN_W_REND 0x8491 -#define GL_SCREEN_COORDINATES_REND 0x8490 - -#define GL_RGB4_S3TC 0x83A1 -#define GL_RGBA4_DXT5_S3TC 0x83A5 -#define GL_RGBA4_S3TC 0x83A3 -#define GL_RGBA_DXT5_S3TC 0x83A4 -#define GL_RGBA_S3TC 0x83A2 -#define GL_RGB_S3TC 0x83A0 - -#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 -#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 -#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C -#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A -#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B -#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 -#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 -#define GL_LINEAR_DETAIL_SGIS 0x8097 - -#define GL_FOG_FUNC_POINTS_SGIS 0x812B -#define GL_FOG_FUNC_SGIS 0x812A -#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C - -#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 -#define GL_GENERATE_MIPMAP_SGIS 0x8191 - -#define GL_1PASS_SGIS 0x80A1 -#define GL_2PASS_0_SGIS 0x80A2 -#define GL_2PASS_1_SGIS 0x80A3 -#define GL_4PASS_0_SGIS 0x80A4 -#define GL_4PASS_1_SGIS 0x80A5 -#define GL_4PASS_2_SGIS 0x80A6 -#define GL_4PASS_3_SGIS 0x80A7 -#define GL_MULTISAMPLE_SGIS 0x809D -#define GL_SAMPLES_SGIS 0x80A9 -#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F -#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 -#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB -#define GL_SAMPLE_MASK_SGIS 0x80A0 -#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA -#define GL_SAMPLE_PATTERN_SGIS 0x80AC - -#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 -#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 -#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 -#define GL_PIXEL_TEXTURE_SGIS 0x8353 - -#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 -#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 -#define GL_EYE_LINE_SGIS 0x81F6 -#define GL_EYE_POINT_SGIS 0x81F4 -#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 -#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 -#define GL_OBJECT_LINE_SGIS 0x81F7 -#define GL_OBJECT_POINT_SGIS 0x81F5 - -#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 -#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 -#define GL_POINT_SIZE_MAX_SGIS 0x8127 -#define GL_POINT_SIZE_MIN_SGIS 0x8126 - -#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE -#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF -#define GL_LINEAR_SHARPEN_SGIS 0x80AD -#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 - -#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 -#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 -#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 -#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 -#define GL_TEXTURE_4DSIZE_SGIS 0x8136 -#define GL_TEXTURE_4D_BINDING_SGIS 0x814F -#define GL_TEXTURE_4D_SGIS 0x8134 -#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 -#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 -#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 - -#define GL_CLAMP_TO_BORDER_SGIS 0x812D - -#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF - -#define GL_CLAMP_TO_EDGE_SGIS 0x812F - -#define GL_FILTER4_SGIS 0x8146 -#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 - -#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C -#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D -#define GL_TEXTURE_MAX_LOD_SGIS 0x813B -#define GL_TEXTURE_MIN_LOD_SGIS 0x813A - -#define GL_DUAL_ALPHA12_SGIS 0x8112 -#define GL_DUAL_ALPHA16_SGIS 0x8113 -#define GL_DUAL_ALPHA4_SGIS 0x8110 -#define GL_DUAL_ALPHA8_SGIS 0x8111 -#define GL_DUAL_INTENSITY12_SGIS 0x811A -#define GL_DUAL_INTENSITY16_SGIS 0x811B -#define GL_DUAL_INTENSITY4_SGIS 0x8118 -#define GL_DUAL_INTENSITY8_SGIS 0x8119 -#define GL_DUAL_LUMINANCE12_SGIS 0x8116 -#define GL_DUAL_LUMINANCE16_SGIS 0x8117 -#define GL_DUAL_LUMINANCE4_SGIS 0x8114 -#define GL_DUAL_LUMINANCE8_SGIS 0x8115 -#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C -#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D -#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 -#define GL_QUAD_ALPHA4_SGIS 0x811E -#define GL_QUAD_ALPHA8_SGIS 0x811F -#define GL_QUAD_INTENSITY4_SGIS 0x8122 -#define GL_QUAD_INTENSITY8_SGIS 0x8123 -#define GL_QUAD_LUMINANCE4_SGIS 0x8120 -#define GL_QUAD_LUMINANCE8_SGIS 0x8121 -#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 - -#define GL_ASYNC_MARKER_SGIX 0x8329 - -#define GL_ASYNC_HISTOGRAM_SGIX 0x832C -#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D - -#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D -#define GL_ASYNC_READ_PIXELS_SGIX 0x835E -#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C -#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 -#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 -#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F - -#define GL_ALPHA_MAX_SGIX 0x8321 -#define GL_ALPHA_MIN_SGIX 0x8320 - -#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 - -#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 -#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F -#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 -#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 -#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E -#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D -#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 -#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 -#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 -#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 -#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 -#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 - -#define GL_CONVOLUTION_HINT_SGIX 0x8316 - -#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 -#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 -#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 - -#define GL_FOG_OFFSET_SGIX 0x8198 -#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 - -#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 -#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 -#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 -#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 -#define GL_FRAGMENT_LIGHT0_SGIX 0x840C -#define GL_FRAGMENT_LIGHT1_SGIX 0x840D -#define GL_FRAGMENT_LIGHT2_SGIX 0x840E -#define GL_FRAGMENT_LIGHT3_SGIX 0x840F -#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 -#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 -#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 -#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 -#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 -#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A -#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 -#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B -#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 -#define GL_LIGHT_ENV_MODE_SGIX 0x8407 -#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 -#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 - -#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C -#define GL_FRAMEZOOM_SGIX 0x818B -#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D - -#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 -#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 - -#define GL_INTERLACE_SGIX 0x8094 - -#define GL_IR_INSTRUMENT1_SGIX 0x817F - -#define GL_LIST_PRIORITY_SGIX 0x8182 - -#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B -#define GL_PIXEL_TEX_GEN_SGIX 0x8139 - -#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E -#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F -#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 -#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 -#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 -#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 -#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 -#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 - -#define GL_DEFORMATIONS_MASK_SGIX 0x8196 -#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 -#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 -#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 -#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 -#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 - -#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E -#define GL_REFERENCE_PLANE_SGIX 0x817D - -#define GL_PACK_RESAMPLE_SGIX 0x842C -#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 -#define GL_RESAMPLE_REPLICATE_SGIX 0x842E -#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F -#define GL_UNPACK_RESAMPLE_SGIX 0x842D - -#define GL_SCALEBIAS_HINT_SGIX 0x8322 - -#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B -#define GL_TEXTURE_COMPARE_SGIX 0x819A -#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D -#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C - -#define GL_SHADOW_AMBIENT_SGIX 0x80BF - -#define GL_SPRITE_AXIAL_SGIX 0x814C -#define GL_SPRITE_AXIS_SGIX 0x814A -#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E -#define GL_SPRITE_MODE_SGIX 0x8149 -#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D -#define GL_SPRITE_SGIX 0x8148 -#define GL_SPRITE_TRANSLATION_SGIX 0x814B - -#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 -#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 -#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 -#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 -#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 - -#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE - -#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B -#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 -#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A - -#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 -#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E -#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F - -#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E - -#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B -#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 -#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C -#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A - -#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF -#define GL_VERTEX_PRECLIP_SGIX 0x83EE - -#define GL_YCRCB_422_SGIX 0x81BB -#define GL_YCRCB_444_SGIX 0x81BC - -#define GL_YCRCBA_SGIX 0x8319 -#define GL_YCRCB_SGIX 0x8318 - -#define GL_COLOR_MATRIX_SGI 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA -#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 -#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 -#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 - -#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD -#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 -#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC -#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 -#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB -#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF -#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE -#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA -#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 -#define GL_COLOR_TABLE_SGI 0x80D0 -#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 -#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 -#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 - -#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD -#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC - -#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 -#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 - -#define GL_WRAP_BORDER_SUN 0x81D4 - -#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA -#define GL_GLOBAL_ALPHA_SUN 0x81D9 - -#define GL_QUAD_MESH_SUN 0x8614 -#define GL_TRIANGLE_MESH_SUN 0x8615 - -#define GL_SLICE_ACCUM_SUN 0x85CC - -#define GL_R1UI_C3F_V3F_SUN 0x85C6 -#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 -#define GL_R1UI_C4UB_V3F_SUN 0x85C5 -#define GL_R1UI_N3F_V3F_SUN 0x85C7 -#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB -#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA -#define GL_R1UI_T2F_V3F_SUN 0x85C9 -#define GL_R1UI_V3F_SUN 0x85C4 -#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 -#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 -#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 -#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 -#define GL_REPLACEMENT_CODE_SUN 0x81D8 -#define GL_REPLACE_MIDDLE_SUN 0x0002 -#define GL_REPLACE_OLDEST_SUN 0x0003 -#define GL_RESTART_SUN 0x0001 -#define GL_TRIANGLE_LIST_SUN 0x81D7 - -#define GL_PHONG_HINT_WIN 0x80EB -#define GL_PHONG_WIN 0x80EA - -#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC - -/*Copied GL_ALPHA From: AMD_interleaved_elements*/ -#define GL_ALWAYS 0x0207 -#define GL_AND 0x1501 -#define GL_AND_INVERTED 0x1504 -#define GL_AND_REVERSE 0x1502 -#define GL_BACK 0x0405 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_RIGHT 0x0403 -#define GL_BLEND 0x0BE2 -#define GL_BLEND_DST 0x0BE0 -#define GL_BLEND_SRC 0x0BE1 -/*Copied GL_BLUE From: NV_blend_equation_advanced*/ -#define GL_BYTE 0x1400 -/*Copied GL_CCW From: ARB_tessellation_shader*/ -#define GL_CLEAR 0x1500 -#define GL_COLOR 0x1800 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_COPY 0x1503 -#define GL_COPY_INVERTED 0x150C -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -/*Copied GL_CW From: ARB_tessellation_shader*/ -#define GL_DECR 0x1E03 -#define GL_DEPTH 0x1801 -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_DEPTH_FUNC 0x0B74 -/*Copied GL_DEPTH_RANGE From: ARB_viewport_array*/ -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DITHER 0x0BD0 -#define GL_DONT_CARE 0x1100 -/*Copied GL_DOUBLE From: EXT_vertex_attrib_64bit*/ -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_DRAW_BUFFER 0x0C01 -#define GL_DST_ALPHA 0x0304 -#define GL_DST_COLOR 0x0306 -/*Copied GL_EQUAL From: ARB_tessellation_shader*/ -#define GL_EQUIV 0x1509 -#define GL_EXTENSIONS 0x1F03 -#define GL_FALSE 0 -#define GL_FASTEST 0x1101 -#define GL_FILL 0x1B02 -#define GL_FLOAT 0x1406 -#define GL_FRONT 0x0404 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_FRONT_FACE 0x0B46 -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_GEQUAL 0x0206 -#define GL_GREATER 0x0204 -/*Copied GL_GREEN From: NV_blend_equation_advanced*/ -#define GL_INCR 0x1E02 -#define GL_INT 0x1404 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_OPERATION 0x0502 -#define GL_INVALID_VALUE 0x0501 -/*Copied GL_INVERT From: NV_blend_equation_advanced*/ -#define GL_KEEP 0x1E00 -#define GL_LEFT 0x0406 -#define GL_LEQUAL 0x0203 -#define GL_LESS 0x0201 -#define GL_LINE 0x1B01 -#define GL_LINEAR 0x2601 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_LINE_STRIP 0x0003 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_LINE_WIDTH_RANGE 0x0B22 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_NAND 0x150E -#define GL_NEAREST 0x2600 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_NEVER 0x0200 -#define GL_NICEST 0x1102 -/*Copied GL_NONE From: NV_register_combiners*/ -#define GL_NOOP 0x1505 -#define GL_NOR 0x1508 -#define GL_NOTEQUAL 0x0205 -/*Copied GL_NO_ERROR From: ARB_robustness*/ -#define GL_ONE 1 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_OR 0x1507 -#define GL_OR_INVERTED 0x150D -#define GL_OR_REVERSE 0x150B -#define GL_OUT_OF_MEMORY 0x0505 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_POINT 0x1B00 -#define GL_POINTS 0x0000 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_POINT_SIZE_RANGE 0x0B12 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -/*Copied GL_QUADS From: ARB_tessellation_shader*/ -#define GL_R3_G3_B2 0x2A10 -#define GL_READ_BUFFER 0x0C02 -/*Copied GL_RED From: NV_blend_equation_advanced*/ -#define GL_RENDERER 0x1F01 -#define GL_REPEAT 0x2901 -#define GL_REPLACE 0x1E01 -#define GL_RGB 0x1907 -#define GL_RGB10 0x8052 -#define GL_RGB10_A2 0x8059 -#define GL_RGB12 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGB4 0x804F -#define GL_RGB5 0x8050 -#define GL_RGB5_A1 0x8057 -#define GL_RGB8 0x8051 -#define GL_RGBA 0x1908 -#define GL_RGBA12 0x805A -#define GL_RGBA16 0x805B -#define GL_RGBA2 0x8055 -#define GL_RGBA4 0x8056 -#define GL_RGBA8 0x8058 -#define GL_RIGHT 0x0407 -/*Copied GL_SCISSOR_BOX From: ARB_viewport_array*/ -/*Copied GL_SCISSOR_TEST From: ARB_viewport_array*/ -#define GL_SET 0x150F -#define GL_SHORT 0x1402 -#define GL_SRC_ALPHA 0x0302 -#define GL_SRC_ALPHA_SATURATE 0x0308 -#define GL_SRC_COLOR 0x0300 -/*Copied GL_STACK_OVERFLOW From: KHR_debug*/ -/*Copied GL_STACK_UNDERFLOW From: KHR_debug*/ -#define GL_STENCIL 0x1802 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_FUNC 0x0B92 -/*Copied GL_STENCIL_INDEX From: ARB_texture_stencil8*/ -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_STEREO 0x0C33 -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_TEXTURE 0x1702 -/*Copied GL_TEXTURE_1D From: ARB_internalformat_query2*/ -/*Copied GL_TEXTURE_2D From: ARB_internalformat_query2*/ -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -/*Copied GL_TRIANGLES From: ARB_tessellation_shader*/ -#define GL_TRIANGLE_FAN 0x0006 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRUE 1 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_UNSIGNED_INT 0x1405 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_VENDOR 0x1F00 -#define GL_VERSION 0x1F02 -/*Copied GL_VIEWPORT From: ARB_viewport_array*/ -/*Copied GL_XOR From: NV_blend_equation_advanced*/ -/*Copied GL_ZERO From: NV_register_combiners*/ - -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_BGR 0x80E0 -/*Copied GL_BGRA From: EXT_vertex_array_bgra*/ -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -/*Copied GL_TEXTURE_3D From: ARB_internalformat_query2*/ -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_BINDING_3D 0x806A -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -/*Copied GL_UNSIGNED_INT_2_10_10_10_REV From: ARB_vertex_type_2_10_10_10_rev*/ -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 - -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_CLAMP_TO_BORDER 0x812D -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_MULTISAMPLE 0x809D -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -/*Copied GL_SAMPLES From: ARB_internalformat_query2*/ -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -/*Copied GL_TEXTURE_COMPRESSED From: ARB_internalformat_query2*/ -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -/*Copied GL_TEXTURE_CUBE_MAP From: ARB_internalformat_query2*/ -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 - -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_DECR_WRAP 0x8508 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_DEPTH_COMPONENT24 0x81A6 -#define GL_DEPTH_COMPONENT32 0x81A7 -#define GL_INCR_WRAP 0x8507 -#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD -#define GL_MIRRORED_REPEAT 0x8370 -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_TEXTURE_COMPARE_FUNC 0x884D -#define GL_TEXTURE_COMPARE_MODE 0x884C -#define GL_TEXTURE_DEPTH_SIZE 0x884A -#define GL_TEXTURE_LOD_BIAS 0x8501 - -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_BUFFER_ACCESS 0x88BB -#define GL_BUFFER_MAPPED 0x88BC -#define GL_BUFFER_MAP_POINTER 0x88BD -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 -#define GL_CURRENT_QUERY 0x8865 -#define GL_DYNAMIC_COPY 0x88EA -#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_DYNAMIC_READ 0x88E9 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_QUERY_COUNTER_BITS 0x8864 -#define GL_QUERY_RESULT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE 0x8867 -#define GL_READ_ONLY 0x88B8 -/*Copied GL_READ_WRITE From: NV_shader_buffer_store*/ -#define GL_SAMPLES_PASSED 0x8914 -/*Copied GL_SRC1_ALPHA From: ARB_blend_func_extended*/ -#define GL_STATIC_COPY 0x88E6 -#define GL_STATIC_DRAW 0x88E4 -#define GL_STATIC_READ 0x88E5 -#define GL_STREAM_COPY 0x88E2 -#define GL_STREAM_DRAW 0x88E0 -#define GL_STREAM_READ 0x88E1 -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -/*Copied GL_WRITE_ONLY From: NV_shader_buffer_store*/ - -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_BLEND_EQUATION_ALPHA 0x883D -#define GL_BLEND_EQUATION_RGB 0x8009 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_COMPILE_STATUS 0x8B81 -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_DELETE_STATUS 0x8B80 -#define GL_DRAW_BUFFER0 0x8825 -#define GL_DRAW_BUFFER1 0x8826 -#define GL_DRAW_BUFFER10 0x882F -#define GL_DRAW_BUFFER11 0x8830 -#define GL_DRAW_BUFFER12 0x8831 -#define GL_DRAW_BUFFER13 0x8832 -#define GL_DRAW_BUFFER14 0x8833 -#define GL_DRAW_BUFFER15 0x8834 -#define GL_DRAW_BUFFER2 0x8827 -#define GL_DRAW_BUFFER3 0x8828 -#define GL_DRAW_BUFFER4 0x8829 -#define GL_DRAW_BUFFER5 0x882A -#define GL_DRAW_BUFFER6 0x882B -#define GL_DRAW_BUFFER7 0x882C -#define GL_DRAW_BUFFER8 0x882D -#define GL_DRAW_BUFFER9 0x882E -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_LINK_STATUS 0x8B82 -#define GL_LOWER_LEFT 0x8CA1 -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_MAX_DRAW_BUFFERS 0x8824 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_MAX_VARYING_FLOATS 0x8B4B -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A -#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 -#define GL_SAMPLER_1D 0x8B5D -#define GL_SAMPLER_1D_SHADOW 0x8B61 -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_2D_SHADOW 0x8B62 -#define GL_SAMPLER_3D 0x8B5F -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_SHADER_TYPE 0x8B4F -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -#define GL_UPPER_LEFT 0x8CA2 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -#define GL_VERTEX_SHADER 0x8B31 - -#define GL_COMPRESSED_SRGB 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 -#define GL_FLOAT_MAT2x3 0x8B65 -#define GL_FLOAT_MAT2x4 0x8B66 -#define GL_FLOAT_MAT3x2 0x8B67 -#define GL_FLOAT_MAT3x4 0x8B68 -#define GL_FLOAT_MAT4x2 0x8B69 -#define GL_FLOAT_MAT4x3 0x8B6A -#define GL_PIXEL_PACK_BUFFER 0x88EB -#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED -#define GL_PIXEL_UNPACK_BUFFER 0x88EC -#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF -#define GL_SRGB 0x8C40 -#define GL_SRGB8 0x8C41 -#define GL_SRGB8_ALPHA8 0x8C43 -#define GL_SRGB_ALPHA 0x8C42 - -#define GL_BGRA_INTEGER 0x8D9B -#define GL_BGR_INTEGER 0x8D9A -#define GL_BLUE_INTEGER 0x8D96 -#define GL_BUFFER_ACCESS_FLAGS 0x911F -#define GL_BUFFER_MAP_LENGTH 0x9120 -#define GL_BUFFER_MAP_OFFSET 0x9121 -#define GL_CLAMP_READ_COLOR 0x891C -#define GL_CLIP_DISTANCE0 0x3000 -#define GL_CLIP_DISTANCE1 0x3001 -#define GL_CLIP_DISTANCE2 0x3002 -#define GL_CLIP_DISTANCE3 0x3003 -#define GL_CLIP_DISTANCE4 0x3004 -#define GL_CLIP_DISTANCE5 0x3005 -#define GL_CLIP_DISTANCE6 0x3006 -#define GL_CLIP_DISTANCE7 0x3007 -/*Copied GL_COLOR_ATTACHMENT0 From: ARB_framebuffer_object*/ -/*Copied GL_COLOR_ATTACHMENT1 From: ARB_framebuffer_object*/ -/*Copied GL_COLOR_ATTACHMENT10 From: ARB_framebuffer_object*/ -/*Copied GL_COLOR_ATTACHMENT11 From: ARB_framebuffer_object*/ -/*Copied GL_COLOR_ATTACHMENT12 From: ARB_framebuffer_object*/ -/*Copied GL_COLOR_ATTACHMENT13 From: ARB_framebuffer_object*/ -/*Copied GL_COLOR_ATTACHMENT14 From: ARB_framebuffer_object*/ -/*Copied GL_COLOR_ATTACHMENT15 From: ARB_framebuffer_object*/ -/*Copied GL_COLOR_ATTACHMENT2 From: ARB_framebuffer_object*/ -/*Copied GL_COLOR_ATTACHMENT3 From: ARB_framebuffer_object*/ -/*Copied GL_COLOR_ATTACHMENT4 From: ARB_framebuffer_object*/ -/*Copied GL_COLOR_ATTACHMENT5 From: ARB_framebuffer_object*/ -/*Copied GL_COLOR_ATTACHMENT6 From: ARB_framebuffer_object*/ -/*Copied GL_COLOR_ATTACHMENT7 From: ARB_framebuffer_object*/ -/*Copied GL_COLOR_ATTACHMENT8 From: ARB_framebuffer_object*/ -/*Copied GL_COLOR_ATTACHMENT9 From: ARB_framebuffer_object*/ -#define GL_COMPARE_REF_TO_TEXTURE 0x884E -#define GL_COMPRESSED_RED 0x8225 -/*Copied GL_COMPRESSED_RED_RGTC1 From: ARB_texture_compression_rgtc*/ -#define GL_COMPRESSED_RG 0x8226 -/*Copied GL_COMPRESSED_RG_RGTC2 From: ARB_texture_compression_rgtc*/ -/*Copied GL_COMPRESSED_SIGNED_RED_RGTC1 From: ARB_texture_compression_rgtc*/ -/*Copied GL_COMPRESSED_SIGNED_RG_RGTC2 From: ARB_texture_compression_rgtc*/ -#define GL_CONTEXT_FLAGS 0x821E -#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 -/*Copied GL_DEPTH24_STENCIL8 From: ARB_framebuffer_object*/ -/*Copied GL_DEPTH32F_STENCIL8 From: ARB_depth_buffer_float*/ -/*Copied GL_DEPTH_ATTACHMENT From: ARB_framebuffer_object*/ -/*Copied GL_DEPTH_COMPONENT32F From: ARB_depth_buffer_float*/ -/*Copied GL_DEPTH_STENCIL From: ARB_framebuffer_object*/ -/*Copied GL_DEPTH_STENCIL_ATTACHMENT From: ARB_framebuffer_object*/ -/*Copied GL_DRAW_FRAMEBUFFER From: ARB_framebuffer_object*/ -/*Copied GL_DRAW_FRAMEBUFFER_BINDING From: ARB_framebuffer_object*/ -#define GL_FIXED_ONLY 0x891D -/*Copied GL_FLOAT_32_UNSIGNED_INT_24_8_REV From: ARB_depth_buffer_float*/ -/*Copied GL_FRAMEBUFFER From: ARB_framebuffer_object*/ -/*Copied GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE From: ARB_framebuffer_object*/ -/*Copied GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE From: ARB_framebuffer_object*/ -/*Copied GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING From: ARB_framebuffer_object*/ -/*Copied GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE From: ARB_framebuffer_object*/ -/*Copied GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE From: ARB_framebuffer_object*/ -/*Copied GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE From: ARB_framebuffer_object*/ -/*Copied GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME From: ARB_framebuffer_object*/ -/*Copied GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE From: ARB_framebuffer_object*/ -/*Copied GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE From: ARB_framebuffer_object*/ -/*Copied GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE From: ARB_framebuffer_object*/ -/*Copied GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE From: ARB_framebuffer_object*/ -/*Copied GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER From: ARB_geometry_shader4*/ -/*Copied GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL From: ARB_framebuffer_object*/ -/*Copied GL_FRAMEBUFFER_BINDING From: ARB_framebuffer_object*/ -/*Copied GL_FRAMEBUFFER_COMPLETE From: ARB_framebuffer_object*/ -/*Copied GL_FRAMEBUFFER_DEFAULT From: ARB_framebuffer_object*/ -/*Copied GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT From: ARB_framebuffer_object*/ -/*Copied GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER From: ARB_framebuffer_object*/ -/*Copied GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT From: ARB_framebuffer_object*/ -/*Copied GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE From: ARB_framebuffer_object*/ -/*Copied GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER From: ARB_framebuffer_object*/ -/*Copied GL_FRAMEBUFFER_SRGB From: ARB_framebuffer_sRGB*/ -/*Copied GL_FRAMEBUFFER_UNDEFINED From: ARB_framebuffer_object*/ -/*Copied GL_FRAMEBUFFER_UNSUPPORTED From: ARB_framebuffer_object*/ -#define GL_GREEN_INTEGER 0x8D95 -/*Copied GL_HALF_FLOAT From: ARB_half_float_vertex*/ -/*Copied GL_INDEX From: ARB_framebuffer_object*/ -#define GL_INTERLEAVED_ATTRIBS 0x8C8C -#define GL_INT_SAMPLER_1D 0x8DC9 -#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE -#define GL_INT_SAMPLER_2D 0x8DCA -#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF -#define GL_INT_SAMPLER_3D 0x8DCB -#define GL_INT_SAMPLER_CUBE 0x8DCC -/*Copied GL_INVALID_FRAMEBUFFER_OPERATION From: ARB_framebuffer_object*/ -#define GL_MAJOR_VERSION 0x821B -/*Copied GL_MAP_FLUSH_EXPLICIT_BIT From: ARB_map_buffer_range*/ -/*Copied GL_MAP_INVALIDATE_BUFFER_BIT From: ARB_map_buffer_range*/ -/*Copied GL_MAP_INVALIDATE_RANGE_BIT From: ARB_map_buffer_range*/ -/*Copied GL_MAP_READ_BIT From: ARB_buffer_storage*/ -/*Copied GL_MAP_UNSYNCHRONIZED_BIT From: ARB_map_buffer_range*/ -/*Copied GL_MAP_WRITE_BIT From: ARB_buffer_storage*/ -#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF -#define GL_MAX_CLIP_DISTANCES 0x0D32 -/*Copied GL_MAX_COLOR_ATTACHMENTS From: ARB_framebuffer_object*/ -#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 -/*Copied GL_MAX_RENDERBUFFER_SIZE From: ARB_framebuffer_object*/ -/*Copied GL_MAX_SAMPLES From: ARB_framebuffer_object*/ -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 -/*Copied GL_MAX_VARYING_COMPONENTS From: ARB_geometry_shader4*/ -#define GL_MINOR_VERSION 0x821C -#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 -#define GL_NUM_EXTENSIONS 0x821D -#define GL_PRIMITIVES_GENERATED 0x8C87 -#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 -#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B -#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 -#define GL_QUERY_BY_REGION_WAIT 0x8E15 -#define GL_QUERY_NO_WAIT 0x8E14 -#define GL_QUERY_WAIT 0x8E13 -#define GL_R11F_G11F_B10F 0x8C3A -/*Copied GL_R16 From: ARB_texture_rg*/ -/*Copied GL_R16F From: ARB_texture_rg*/ -/*Copied GL_R16I From: ARB_texture_rg*/ -/*Copied GL_R16UI From: ARB_texture_rg*/ -/*Copied GL_R32F From: ARB_texture_rg*/ -/*Copied GL_R32I From: ARB_texture_rg*/ -/*Copied GL_R32UI From: ARB_texture_rg*/ -/*Copied GL_R8 From: ARB_texture_rg*/ -/*Copied GL_R8I From: ARB_texture_rg*/ -/*Copied GL_R8UI From: ARB_texture_rg*/ -#define GL_RASTERIZER_DISCARD 0x8C89 -/*Copied GL_READ_FRAMEBUFFER From: ARB_framebuffer_object*/ -/*Copied GL_READ_FRAMEBUFFER_BINDING From: ARB_framebuffer_object*/ -#define GL_RED_INTEGER 0x8D94 -/*Copied GL_RENDERBUFFER From: ARB_internalformat_query2*/ -/*Copied GL_RENDERBUFFER_ALPHA_SIZE From: ARB_framebuffer_object*/ -/*Copied GL_RENDERBUFFER_BINDING From: ARB_framebuffer_object*/ -/*Copied GL_RENDERBUFFER_BLUE_SIZE From: ARB_framebuffer_object*/ -/*Copied GL_RENDERBUFFER_DEPTH_SIZE From: ARB_framebuffer_object*/ -/*Copied GL_RENDERBUFFER_GREEN_SIZE From: ARB_framebuffer_object*/ -/*Copied GL_RENDERBUFFER_HEIGHT From: ARB_framebuffer_object*/ -/*Copied GL_RENDERBUFFER_INTERNAL_FORMAT From: ARB_framebuffer_object*/ -/*Copied GL_RENDERBUFFER_RED_SIZE From: ARB_framebuffer_object*/ -/*Copied GL_RENDERBUFFER_SAMPLES From: ARB_framebuffer_object*/ -/*Copied GL_RENDERBUFFER_STENCIL_SIZE From: ARB_framebuffer_object*/ -/*Copied GL_RENDERBUFFER_WIDTH From: ARB_framebuffer_object*/ -/*Copied GL_RG From: ARB_texture_rg*/ -/*Copied GL_RG16 From: ARB_texture_rg*/ -/*Copied GL_RG16F From: ARB_texture_rg*/ -/*Copied GL_RG16I From: ARB_texture_rg*/ -/*Copied GL_RG16UI From: AMD_interleaved_elements*/ -/*Copied GL_RG32F From: ARB_texture_rg*/ -/*Copied GL_RG32I From: ARB_texture_rg*/ -/*Copied GL_RG32UI From: ARB_texture_rg*/ -/*Copied GL_RG8 From: ARB_texture_rg*/ -/*Copied GL_RG8I From: ARB_texture_rg*/ -/*Copied GL_RG8UI From: AMD_interleaved_elements*/ -#define GL_RGB16F 0x881B -#define GL_RGB16I 0x8D89 -#define GL_RGB16UI 0x8D77 -/*Copied GL_RGB32F From: ARB_texture_buffer_object_rgb32*/ -/*Copied GL_RGB32I From: ARB_texture_buffer_object_rgb32*/ -/*Copied GL_RGB32UI From: ARB_texture_buffer_object_rgb32*/ -#define GL_RGB8I 0x8D8F -#define GL_RGB8UI 0x8D7D -#define GL_RGB9_E5 0x8C3D -#define GL_RGBA16F 0x881A -#define GL_RGBA16I 0x8D88 -#define GL_RGBA16UI 0x8D76 -#define GL_RGBA32F 0x8814 -#define GL_RGBA32I 0x8D82 -#define GL_RGBA32UI 0x8D70 -#define GL_RGBA8I 0x8D8E -/*Copied GL_RGBA8UI From: AMD_interleaved_elements*/ -#define GL_RGBA_INTEGER 0x8D99 -#define GL_RGB_INTEGER 0x8D98 -/*Copied GL_RG_INTEGER From: ARB_texture_rg*/ -#define GL_SAMPLER_1D_ARRAY 0x8DC0 -#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 -#define GL_SAMPLER_2D_ARRAY 0x8DC1 -#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 -#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 -#define GL_SEPARATE_ATTRIBS 0x8C8D -/*Copied GL_STENCIL_ATTACHMENT From: ARB_framebuffer_object*/ -/*Copied GL_STENCIL_INDEX1 From: ARB_framebuffer_object*/ -/*Copied GL_STENCIL_INDEX16 From: ARB_framebuffer_object*/ -/*Copied GL_STENCIL_INDEX4 From: ARB_framebuffer_object*/ -/*Copied GL_STENCIL_INDEX8 From: ARB_texture_stencil8*/ -/*Copied GL_TEXTURE_1D_ARRAY From: ARB_internalformat_query2*/ -/*Copied GL_TEXTURE_2D_ARRAY From: ARB_internalformat_query2*/ -/*Copied GL_TEXTURE_ALPHA_TYPE From: ARB_framebuffer_object*/ -#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C -#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D -/*Copied GL_TEXTURE_BLUE_TYPE From: ARB_framebuffer_object*/ -/*Copied GL_TEXTURE_DEPTH_TYPE From: ARB_framebuffer_object*/ -/*Copied GL_TEXTURE_GREEN_TYPE From: ARB_framebuffer_object*/ -/*Copied GL_TEXTURE_RED_TYPE From: ARB_framebuffer_object*/ -#define GL_TEXTURE_SHARED_SIZE 0x8C3F -/*Copied GL_TEXTURE_STENCIL_SIZE From: ARB_framebuffer_object*/ -/*Copied GL_TRANSFORM_FEEDBACK_BUFFER From: ARB_enhanced_layouts*/ -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 -#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 -/*Copied GL_UNSIGNED_INT_10F_11F_11F_REV From: ARB_vertex_type_10f_11f_11f_rev*/ -/*Copied GL_UNSIGNED_INT_24_8 From: ARB_framebuffer_object*/ -#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E -#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 -#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 -#define GL_UNSIGNED_INT_VEC2 0x8DC6 -#define GL_UNSIGNED_INT_VEC3 0x8DC7 -#define GL_UNSIGNED_INT_VEC4 0x8DC8 -/*Copied GL_UNSIGNED_NORMALIZED From: ARB_framebuffer_object*/ -/*Copied GL_VERTEX_ARRAY_BINDING From: ARB_vertex_array_object*/ -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD - -/*Copied GL_ACTIVE_UNIFORM_BLOCKS From: ARB_uniform_buffer_object*/ -/*Copied GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH From: ARB_uniform_buffer_object*/ -/*Copied GL_COPY_READ_BUFFER From: ARB_copy_buffer*/ -/*Copied GL_COPY_WRITE_BUFFER From: ARB_copy_buffer*/ -#define GL_INT_SAMPLER_2D_RECT 0x8DCD -#define GL_INT_SAMPLER_BUFFER 0x8DD0 -/*Copied GL_INVALID_INDEX From: ARB_uniform_buffer_object*/ -/*Copied GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS From: ARB_uniform_buffer_object*/ -/*Copied GL_MAX_COMBINED_UNIFORM_BLOCKS From: ARB_uniform_buffer_object*/ -/*Copied GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS From: ARB_uniform_buffer_object*/ -/*Copied GL_MAX_FRAGMENT_UNIFORM_BLOCKS From: ARB_uniform_buffer_object*/ -#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 -#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B -/*Copied GL_MAX_UNIFORM_BLOCK_SIZE From: ARB_uniform_buffer_object*/ -/*Copied GL_MAX_UNIFORM_BUFFER_BINDINGS From: ARB_uniform_buffer_object*/ -/*Copied GL_MAX_VERTEX_UNIFORM_BLOCKS From: ARB_uniform_buffer_object*/ -#define GL_PRIMITIVE_RESTART 0x8F9D -#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E -#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 -/*Copied GL_R16_SNORM From: EXT_texture_snorm*/ -/*Copied GL_R8_SNORM From: EXT_texture_snorm*/ -/*Copied GL_RG16_SNORM From: EXT_texture_snorm*/ -/*Copied GL_RG8_SNORM From: EXT_texture_snorm*/ -/*Copied GL_RGB16_SNORM From: EXT_texture_snorm*/ -/*Copied GL_RGB8_SNORM From: EXT_texture_snorm*/ -/*Copied GL_RGBA16_SNORM From: EXT_texture_snorm*/ -/*Copied GL_RGBA8_SNORM From: EXT_texture_snorm*/ -#define GL_SAMPLER_2D_RECT 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 -#define GL_SAMPLER_BUFFER 0x8DC2 -/*Copied GL_SIGNED_NORMALIZED From: EXT_texture_snorm*/ -#define GL_TEXTURE_BINDING_BUFFER 0x8C2C -#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 -/*Copied GL_TEXTURE_BUFFER From: ARB_internalformat_query2*/ -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D -/*Copied GL_TEXTURE_RECTANGLE From: ARB_internalformat_query2*/ -/*Copied GL_UNIFORM_ARRAY_STRIDE From: ARB_uniform_buffer_object*/ -/*Copied GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS From: ARB_uniform_buffer_object*/ -/*Copied GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES From: ARB_uniform_buffer_object*/ -/*Copied GL_UNIFORM_BLOCK_BINDING From: ARB_uniform_buffer_object*/ -/*Copied GL_UNIFORM_BLOCK_DATA_SIZE From: ARB_uniform_buffer_object*/ -/*Copied GL_UNIFORM_BLOCK_INDEX From: ARB_uniform_buffer_object*/ -/*Copied GL_UNIFORM_BLOCK_NAME_LENGTH From: ARB_uniform_buffer_object*/ -/*Copied GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER From: ARB_uniform_buffer_object*/ -/*Copied GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER From: ARB_uniform_buffer_object*/ -/*Copied GL_UNIFORM_BUFFER From: ARB_uniform_buffer_object*/ -/*Copied GL_UNIFORM_BUFFER_BINDING From: ARB_uniform_buffer_object*/ -/*Copied GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT From: ARB_uniform_buffer_object*/ -/*Copied GL_UNIFORM_BUFFER_SIZE From: ARB_uniform_buffer_object*/ -/*Copied GL_UNIFORM_BUFFER_START From: ARB_uniform_buffer_object*/ -/*Copied GL_UNIFORM_IS_ROW_MAJOR From: ARB_uniform_buffer_object*/ -/*Copied GL_UNIFORM_MATRIX_STRIDE From: ARB_uniform_buffer_object*/ -/*Copied GL_UNIFORM_NAME_LENGTH From: ARB_shader_subroutine*/ -/*Copied GL_UNIFORM_OFFSET From: ARB_uniform_buffer_object*/ -/*Copied GL_UNIFORM_SIZE From: ARB_shader_subroutine*/ -/*Copied GL_UNIFORM_TYPE From: ARB_uniform_buffer_object*/ -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 - -/*Copied GL_ALREADY_SIGNALED From: ARB_sync*/ -/*Copied GL_CONDITION_SATISFIED From: ARB_sync*/ -#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 -#define GL_CONTEXT_PROFILE_MASK 0x9126 -/*Copied GL_DEPTH_CLAMP From: ARB_depth_clamp*/ -/*Copied GL_FIRST_VERTEX_CONVENTION From: ARB_viewport_array*/ -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 -#define GL_GEOMETRY_INPUT_TYPE 0x8917 -#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 -#define GL_GEOMETRY_SHADER 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT 0x8916 -/*Copied GL_INT_SAMPLER_2D_MULTISAMPLE From: ARB_texture_multisample*/ -/*Copied GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY From: ARB_texture_multisample*/ -/*Copied GL_LAST_VERTEX_CONVENTION From: ARB_viewport_array*/ -#define GL_LINES_ADJACENCY 0x000A -#define GL_LINE_STRIP_ADJACENCY 0x000B -/*Copied GL_MAX_COLOR_TEXTURE_SAMPLES From: ARB_texture_multisample*/ -/*Copied GL_MAX_DEPTH_TEXTURE_SAMPLES From: ARB_texture_multisample*/ -#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF -/*Copied GL_MAX_INTEGER_SAMPLES From: ARB_texture_multisample*/ -/*Copied GL_MAX_SAMPLE_MASK_WORDS From: ARB_texture_multisample*/ -/*Copied GL_MAX_SERVER_WAIT_TIMEOUT From: ARB_sync*/ -#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 -/*Copied GL_OBJECT_TYPE From: ARB_sync*/ -#define GL_PROGRAM_POINT_SIZE 0x8642 -/*Copied GL_PROVOKING_VERTEX From: ARB_viewport_array*/ -/*Copied GL_PROXY_TEXTURE_2D_MULTISAMPLE From: ARB_texture_multisample*/ -/*Copied GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY From: ARB_texture_multisample*/ -/*Copied GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION From: ARB_provoking_vertex*/ -/*Copied GL_SAMPLER_2D_MULTISAMPLE From: ARB_texture_multisample*/ -/*Copied GL_SAMPLER_2D_MULTISAMPLE_ARRAY From: ARB_texture_multisample*/ -/*Copied GL_SAMPLE_MASK From: ARB_texture_multisample*/ -/*Copied GL_SAMPLE_MASK_VALUE From: ARB_texture_multisample*/ -/*Copied GL_SAMPLE_POSITION From: ARB_texture_multisample*/ -/*Copied GL_SIGNALED From: ARB_sync*/ -/*Copied GL_SYNC_CONDITION From: ARB_sync*/ -/*Copied GL_SYNC_FENCE From: ARB_sync*/ -/*Copied GL_SYNC_FLAGS From: ARB_sync*/ -/*Copied GL_SYNC_FLUSH_COMMANDS_BIT From: ARB_sync*/ -/*Copied GL_SYNC_GPU_COMMANDS_COMPLETE From: ARB_sync*/ -/*Copied GL_SYNC_STATUS From: ARB_sync*/ -/*Copied GL_TEXTURE_2D_MULTISAMPLE From: ARB_internalformat_query2*/ -/*Copied GL_TEXTURE_2D_MULTISAMPLE_ARRAY From: ARB_internalformat_query2*/ -/*Copied GL_TEXTURE_BINDING_2D_MULTISAMPLE From: ARB_texture_multisample*/ -/*Copied GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY From: ARB_texture_multisample*/ -/*Copied GL_TEXTURE_CUBE_MAP_SEAMLESS From: ARB_seamless_cubemap_per_texture*/ -/*Copied GL_TEXTURE_FIXED_SAMPLE_LOCATIONS From: ARB_texture_multisample*/ -/*Copied GL_TEXTURE_SAMPLES From: ARB_texture_multisample*/ -/*Copied GL_TIMEOUT_EXPIRED From: ARB_sync*/ -/*Copied GL_TIMEOUT_IGNORED From: ARB_sync*/ -#define GL_TRIANGLES_ADJACENCY 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D -/*Copied GL_UNSIGNALED From: ARB_sync*/ -/*Copied GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE From: ARB_texture_multisample*/ -/*Copied GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY From: ARB_texture_multisample*/ -/*Copied GL_WAIT_FAILED From: ARB_sync*/ - -/*Copied GL_ANY_SAMPLES_PASSED From: ARB_occlusion_query2*/ -/*Copied GL_INT_2_10_10_10_REV From: ARB_vertex_type_2_10_10_10_rev*/ -/*Copied GL_MAX_DUAL_SOURCE_DRAW_BUFFERS From: ARB_blend_func_extended*/ -/*Copied GL_ONE_MINUS_SRC1_ALPHA From: ARB_blend_func_extended*/ -/*Copied GL_ONE_MINUS_SRC1_COLOR From: ARB_blend_func_extended*/ -/*Copied GL_RGB10_A2UI From: ARB_texture_rgb10_a2ui*/ -/*Copied GL_SAMPLER_BINDING From: ARB_sampler_objects*/ -/*Copied GL_SRC1_COLOR From: ARB_blend_func_extended*/ -/*Copied GL_TEXTURE_SWIZZLE_A From: ARB_texture_swizzle*/ -/*Copied GL_TEXTURE_SWIZZLE_B From: ARB_texture_swizzle*/ -/*Copied GL_TEXTURE_SWIZZLE_G From: ARB_texture_swizzle*/ -/*Copied GL_TEXTURE_SWIZZLE_R From: ARB_texture_swizzle*/ -/*Copied GL_TEXTURE_SWIZZLE_RGBA From: ARB_texture_swizzle*/ -/*Copied GL_TIMESTAMP From: ARB_timer_query*/ -/*Copied GL_TIME_ELAPSED From: ARB_timer_query*/ -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE - -/*Copied GL_ACTIVE_SUBROUTINES From: ARB_shader_subroutine*/ -/*Copied GL_ACTIVE_SUBROUTINE_MAX_LENGTH From: ARB_shader_subroutine*/ -/*Copied GL_ACTIVE_SUBROUTINE_UNIFORMS From: ARB_shader_subroutine*/ -/*Copied GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS From: ARB_shader_subroutine*/ -/*Copied GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH From: ARB_shader_subroutine*/ -/*Copied GL_COMPATIBLE_SUBROUTINES From: ARB_program_interface_query*/ -/*Copied GL_DOUBLE_MAT2 From: ARB_vertex_attrib_64bit*/ -/*Copied GL_DOUBLE_MAT2x3 From: ARB_vertex_attrib_64bit*/ -/*Copied GL_DOUBLE_MAT2x4 From: ARB_vertex_attrib_64bit*/ -/*Copied GL_DOUBLE_MAT3 From: ARB_vertex_attrib_64bit*/ -/*Copied GL_DOUBLE_MAT3x2 From: ARB_vertex_attrib_64bit*/ -/*Copied GL_DOUBLE_MAT3x4 From: ARB_vertex_attrib_64bit*/ -/*Copied GL_DOUBLE_MAT4 From: ARB_vertex_attrib_64bit*/ -/*Copied GL_DOUBLE_MAT4x2 From: ARB_vertex_attrib_64bit*/ -/*Copied GL_DOUBLE_MAT4x3 From: ARB_vertex_attrib_64bit*/ -/*Copied GL_DOUBLE_VEC2 From: ARB_vertex_attrib_64bit*/ -/*Copied GL_DOUBLE_VEC3 From: ARB_vertex_attrib_64bit*/ -/*Copied GL_DOUBLE_VEC4 From: ARB_vertex_attrib_64bit*/ -/*Copied GL_DRAW_INDIRECT_BUFFER From: ARB_draw_indirect*/ -/*Copied GL_DRAW_INDIRECT_BUFFER_BINDING From: ARB_draw_indirect*/ -/*Copied GL_FRACTIONAL_EVEN From: ARB_tessellation_shader*/ -/*Copied GL_FRACTIONAL_ODD From: ARB_tessellation_shader*/ -/*Copied GL_FRAGMENT_INTERPOLATION_OFFSET_BITS From: ARB_gpu_shader5*/ -/*Copied GL_GEOMETRY_SHADER_INVOCATIONS From: ARB_gpu_shader5*/ -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E -/*Copied GL_ISOLINES From: ARB_tessellation_shader*/ -/*Copied GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS From: ARB_tessellation_shader*/ -/*Copied GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS From: ARB_tessellation_shader*/ -/*Copied GL_MAX_FRAGMENT_INTERPOLATION_OFFSET From: ARB_gpu_shader5*/ -/*Copied GL_MAX_GEOMETRY_SHADER_INVOCATIONS From: ARB_gpu_shader5*/ -/*Copied GL_MAX_PATCH_VERTICES From: ARB_tessellation_shader*/ -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F -/*Copied GL_MAX_SUBROUTINES From: ARB_shader_subroutine*/ -/*Copied GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS From: ARB_shader_subroutine*/ -/*Copied GL_MAX_TESS_CONTROL_INPUT_COMPONENTS From: ARB_tessellation_shader*/ -/*Copied GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS From: ARB_tessellation_shader*/ -/*Copied GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS From: ARB_tessellation_shader*/ -/*Copied GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS From: ARB_tessellation_shader*/ -/*Copied GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS From: ARB_tessellation_shader*/ -/*Copied GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS From: ARB_tessellation_shader*/ -/*Copied GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS From: ARB_tessellation_shader*/ -/*Copied GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS From: ARB_tessellation_shader*/ -/*Copied GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS From: ARB_tessellation_shader*/ -/*Copied GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS From: ARB_tessellation_shader*/ -/*Copied GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS From: ARB_tessellation_shader*/ -/*Copied GL_MAX_TESS_GEN_LEVEL From: ARB_tessellation_shader*/ -/*Copied GL_MAX_TESS_PATCH_COMPONENTS From: ARB_tessellation_shader*/ -/*Copied GL_MAX_TRANSFORM_FEEDBACK_BUFFERS From: ARB_transform_feedback3*/ -/*Copied GL_MAX_VERTEX_STREAMS From: ARB_transform_feedback3*/ -/*Copied GL_MIN_FRAGMENT_INTERPOLATION_OFFSET From: ARB_gpu_shader5*/ -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E -#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 -/*Copied GL_NUM_COMPATIBLE_SUBROUTINES From: ARB_program_interface_query*/ -/*Copied GL_PATCHES From: NV_gpu_shader5*/ -/*Copied GL_PATCH_DEFAULT_INNER_LEVEL From: ARB_tessellation_shader*/ -/*Copied GL_PATCH_DEFAULT_OUTER_LEVEL From: ARB_tessellation_shader*/ -/*Copied GL_PATCH_VERTICES From: ARB_tessellation_shader*/ -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B -#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D -#define GL_SAMPLE_SHADING 0x8C36 -/*Copied GL_TESS_CONTROL_OUTPUT_VERTICES From: ARB_tessellation_shader*/ -/*Copied GL_TESS_CONTROL_SHADER From: ARB_tessellation_shader*/ -/*Copied GL_TESS_EVALUATION_SHADER From: ARB_tessellation_shader*/ -/*Copied GL_TESS_GEN_MODE From: ARB_tessellation_shader*/ -/*Copied GL_TESS_GEN_POINT_MODE From: ARB_tessellation_shader*/ -/*Copied GL_TESS_GEN_SPACING From: ARB_tessellation_shader*/ -/*Copied GL_TESS_GEN_VERTEX_ORDER From: ARB_tessellation_shader*/ -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A -/*Copied GL_TEXTURE_CUBE_MAP_ARRAY From: ARB_internalformat_query2*/ -/*Copied GL_TRANSFORM_FEEDBACK From: ARB_transform_feedback2*/ -/*Copied GL_TRANSFORM_FEEDBACK_BINDING From: ARB_transform_feedback2*/ -/*Copied GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE From: ARB_transform_feedback2*/ -/*Copied GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED From: ARB_transform_feedback2*/ -/*Copied GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER From: ARB_tessellation_shader*/ -/*Copied GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER From: ARB_tessellation_shader*/ -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F - -/*Copied GL_ACTIVE_PROGRAM From: ARB_separate_shader_objects*/ -/*Copied GL_ALL_SHADER_BITS From: ARB_separate_shader_objects*/ -/*Copied GL_FIXED From: ARB_ES2_compatibility*/ -/*Copied GL_FRAGMENT_SHADER_BIT From: ARB_separate_shader_objects*/ -/*Copied GL_GEOMETRY_SHADER_BIT From: ARB_separate_shader_objects*/ -/*Copied GL_HIGH_FLOAT From: ARB_ES2_compatibility*/ -/*Copied GL_HIGH_INT From: ARB_ES2_compatibility*/ -/*Copied GL_IMPLEMENTATION_COLOR_READ_FORMAT From: ARB_ES2_compatibility*/ -/*Copied GL_IMPLEMENTATION_COLOR_READ_TYPE From: ARB_ES2_compatibility*/ -/*Copied GL_LAYER_PROVOKING_VERTEX From: ARB_viewport_array*/ -/*Copied GL_LOW_FLOAT From: ARB_ES2_compatibility*/ -/*Copied GL_LOW_INT From: ARB_ES2_compatibility*/ -/*Copied GL_MAX_FRAGMENT_UNIFORM_VECTORS From: ARB_ES2_compatibility*/ -/*Copied GL_MAX_VARYING_VECTORS From: ARB_ES2_compatibility*/ -/*Copied GL_MAX_VERTEX_UNIFORM_VECTORS From: ARB_ES2_compatibility*/ -/*Copied GL_MAX_VIEWPORTS From: ARB_viewport_array*/ -/*Copied GL_MEDIUM_FLOAT From: ARB_ES2_compatibility*/ -/*Copied GL_MEDIUM_INT From: ARB_ES2_compatibility*/ -/*Copied GL_NUM_PROGRAM_BINARY_FORMATS From: ARB_get_program_binary*/ -/*Copied GL_NUM_SHADER_BINARY_FORMATS From: ARB_ES2_compatibility*/ -/*Copied GL_PROGRAM_BINARY_FORMATS From: ARB_get_program_binary*/ -/*Copied GL_PROGRAM_BINARY_LENGTH From: ARB_get_program_binary*/ -/*Copied GL_PROGRAM_BINARY_RETRIEVABLE_HINT From: ARB_get_program_binary*/ -/*Copied GL_PROGRAM_PIPELINE_BINDING From: ARB_separate_shader_objects*/ -/*Copied GL_PROGRAM_SEPARABLE From: ARB_separate_shader_objects*/ -/*Copied GL_RGB565 From: ARB_ES2_compatibility*/ -/*Copied GL_SHADER_BINARY_FORMATS From: ARB_ES2_compatibility*/ -/*Copied GL_SHADER_COMPILER From: ARB_ES2_compatibility*/ -/*Copied GL_TESS_CONTROL_SHADER_BIT From: ARB_separate_shader_objects*/ -/*Copied GL_TESS_EVALUATION_SHADER_BIT From: ARB_separate_shader_objects*/ -/*Copied GL_UNDEFINED_VERTEX From: ARB_viewport_array*/ -/*Copied GL_VERTEX_SHADER_BIT From: ARB_separate_shader_objects*/ -/*Copied GL_VIEWPORT_BOUNDS_RANGE From: ARB_viewport_array*/ -/*Copied GL_VIEWPORT_INDEX_PROVOKING_VERTEX From: ARB_viewport_array*/ -/*Copied GL_VIEWPORT_SUBPIXEL_BITS From: ARB_viewport_array*/ - -/*Copied GL_ACTIVE_ATOMIC_COUNTER_BUFFERS From: ARB_shader_atomic_counters*/ -/*Copied GL_ALL_BARRIER_BITS From: ARB_shader_image_load_store*/ -/*Copied GL_ATOMIC_COUNTER_BARRIER_BIT From: ARB_shader_image_load_store*/ -/*Copied GL_ATOMIC_COUNTER_BUFFER From: ARB_program_interface_query*/ -/*Copied GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS From: ARB_shader_atomic_counters*/ -/*Copied GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES From: ARB_shader_atomic_counters*/ -/*Copied GL_ATOMIC_COUNTER_BUFFER_BINDING From: ARB_shader_atomic_counters*/ -/*Copied GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE From: ARB_shader_atomic_counters*/ -/*Copied GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER From: ARB_shader_atomic_counters*/ -/*Copied GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER From: ARB_shader_atomic_counters*/ -/*Copied GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER From: ARB_shader_atomic_counters*/ -/*Copied GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER From: ARB_shader_atomic_counters*/ -/*Copied GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER From: ARB_shader_atomic_counters*/ -/*Copied GL_ATOMIC_COUNTER_BUFFER_SIZE From: ARB_shader_atomic_counters*/ -/*Copied GL_ATOMIC_COUNTER_BUFFER_START From: ARB_shader_atomic_counters*/ -/*Copied GL_BUFFER_UPDATE_BARRIER_BIT From: ARB_shader_image_load_store*/ -/*Copied GL_COMMAND_BARRIER_BIT From: ARB_shader_image_load_store*/ -/*Copied GL_ELEMENT_ARRAY_BARRIER_BIT From: ARB_shader_image_load_store*/ -/*Copied GL_FRAMEBUFFER_BARRIER_BIT From: ARB_shader_image_load_store*/ -/*Copied GL_IMAGE_1D From: ARB_shader_image_load_store*/ -/*Copied GL_IMAGE_1D_ARRAY From: ARB_shader_image_load_store*/ -/*Copied GL_IMAGE_2D From: ARB_shader_image_load_store*/ -/*Copied GL_IMAGE_2D_ARRAY From: ARB_shader_image_load_store*/ -/*Copied GL_IMAGE_2D_MULTISAMPLE From: ARB_shader_image_load_store*/ -/*Copied GL_IMAGE_2D_MULTISAMPLE_ARRAY From: ARB_shader_image_load_store*/ -/*Copied GL_IMAGE_2D_RECT From: ARB_shader_image_load_store*/ -/*Copied GL_IMAGE_3D From: ARB_shader_image_load_store*/ -/*Copied GL_IMAGE_BINDING_ACCESS From: ARB_shader_image_load_store*/ -/*Copied GL_IMAGE_BINDING_FORMAT From: ARB_shader_image_load_store*/ -/*Copied GL_IMAGE_BINDING_LAYER From: ARB_shader_image_load_store*/ -/*Copied GL_IMAGE_BINDING_LAYERED From: ARB_shader_image_load_store*/ -/*Copied GL_IMAGE_BINDING_LEVEL From: ARB_shader_image_load_store*/ -/*Copied GL_IMAGE_BINDING_NAME From: ARB_shader_image_load_store*/ -/*Copied GL_IMAGE_BUFFER From: ARB_shader_image_load_store*/ -/*Copied GL_IMAGE_CUBE From: ARB_shader_image_load_store*/ -/*Copied GL_IMAGE_CUBE_MAP_ARRAY From: ARB_shader_image_load_store*/ -/*Copied GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS From: ARB_shader_image_load_store*/ -/*Copied GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE From: ARB_shader_image_load_store*/ -/*Copied GL_IMAGE_FORMAT_COMPATIBILITY_TYPE From: ARB_internalformat_query2*/ -/*Copied GL_INT_IMAGE_1D From: ARB_shader_image_load_store*/ -/*Copied GL_INT_IMAGE_1D_ARRAY From: ARB_shader_image_load_store*/ -/*Copied GL_INT_IMAGE_2D From: ARB_shader_image_load_store*/ -/*Copied GL_INT_IMAGE_2D_ARRAY From: ARB_shader_image_load_store*/ -/*Copied GL_INT_IMAGE_2D_MULTISAMPLE From: ARB_shader_image_load_store*/ -/*Copied GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY From: ARB_shader_image_load_store*/ -/*Copied GL_INT_IMAGE_2D_RECT From: ARB_shader_image_load_store*/ -/*Copied GL_INT_IMAGE_3D From: ARB_shader_image_load_store*/ -/*Copied GL_INT_IMAGE_BUFFER From: ARB_shader_image_load_store*/ -/*Copied GL_INT_IMAGE_CUBE From: ARB_shader_image_load_store*/ -/*Copied GL_INT_IMAGE_CUBE_MAP_ARRAY From: ARB_shader_image_load_store*/ -/*Copied GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS From: ARB_shader_atomic_counters*/ -/*Copied GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE From: ARB_shader_atomic_counters*/ -/*Copied GL_MAX_COMBINED_ATOMIC_COUNTERS From: ARB_shader_atomic_counters*/ -/*Copied GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS From: ARB_shader_atomic_counters*/ -/*Copied GL_MAX_COMBINED_IMAGE_UNIFORMS From: ARB_shader_image_load_store*/ -/*Copied GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS From: ARB_shader_storage_buffer_object*/ -/*Copied GL_MAX_FRAGMENT_ATOMIC_COUNTERS From: ARB_shader_atomic_counters*/ -/*Copied GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS From: ARB_shader_atomic_counters*/ -/*Copied GL_MAX_FRAGMENT_IMAGE_UNIFORMS From: ARB_shader_image_load_store*/ -/*Copied GL_MAX_GEOMETRY_ATOMIC_COUNTERS From: ARB_shader_atomic_counters*/ -/*Copied GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS From: ARB_shader_atomic_counters*/ -/*Copied GL_MAX_GEOMETRY_IMAGE_UNIFORMS From: ARB_shader_image_load_store*/ -/*Copied GL_MAX_IMAGE_SAMPLES From: ARB_shader_image_load_store*/ -/*Copied GL_MAX_IMAGE_UNITS From: ARB_shader_image_load_store*/ -/*Copied GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS From: ARB_shader_atomic_counters*/ -/*Copied GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS From: ARB_shader_atomic_counters*/ -/*Copied GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS From: ARB_shader_image_load_store*/ -/*Copied GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS From: ARB_shader_atomic_counters*/ -/*Copied GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS From: ARB_shader_atomic_counters*/ -/*Copied GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS From: ARB_shader_image_load_store*/ -/*Copied GL_MAX_VERTEX_ATOMIC_COUNTERS From: ARB_shader_atomic_counters*/ -/*Copied GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS From: ARB_shader_atomic_counters*/ -/*Copied GL_MAX_VERTEX_IMAGE_UNIFORMS From: ARB_shader_image_load_store*/ -/*Copied GL_MIN_MAP_BUFFER_ALIGNMENT From: ARB_map_buffer_alignment*/ -/*Copied GL_NUM_SAMPLE_COUNTS From: ARB_internalformat_query2*/ -/*Copied GL_PACK_COMPRESSED_BLOCK_DEPTH From: ARB_compressed_texture_pixel_storage*/ -/*Copied GL_PACK_COMPRESSED_BLOCK_HEIGHT From: ARB_compressed_texture_pixel_storage*/ -/*Copied GL_PACK_COMPRESSED_BLOCK_SIZE From: ARB_compressed_texture_pixel_storage*/ -/*Copied GL_PACK_COMPRESSED_BLOCK_WIDTH From: ARB_compressed_texture_pixel_storage*/ -/*Copied GL_PIXEL_BUFFER_BARRIER_BIT From: ARB_shader_image_load_store*/ -/*Copied GL_SHADER_IMAGE_ACCESS_BARRIER_BIT From: ARB_shader_image_load_store*/ -/*Copied GL_TEXTURE_FETCH_BARRIER_BIT From: ARB_shader_image_load_store*/ -/*Copied GL_TEXTURE_IMMUTABLE_FORMAT From: ARB_texture_storage*/ -/*Copied GL_TEXTURE_UPDATE_BARRIER_BIT From: ARB_shader_image_load_store*/ -/*Copied GL_TRANSFORM_FEEDBACK_BARRIER_BIT From: ARB_shader_image_load_store*/ -/*Copied GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX From: ARB_shader_atomic_counters*/ -/*Copied GL_UNIFORM_BARRIER_BIT From: ARB_shader_image_load_store*/ -/*Copied GL_UNPACK_COMPRESSED_BLOCK_DEPTH From: ARB_compressed_texture_pixel_storage*/ -/*Copied GL_UNPACK_COMPRESSED_BLOCK_HEIGHT From: ARB_compressed_texture_pixel_storage*/ -/*Copied GL_UNPACK_COMPRESSED_BLOCK_SIZE From: ARB_compressed_texture_pixel_storage*/ -/*Copied GL_UNPACK_COMPRESSED_BLOCK_WIDTH From: ARB_compressed_texture_pixel_storage*/ -/*Copied GL_UNSIGNED_INT_ATOMIC_COUNTER From: ARB_shader_atomic_counters*/ -/*Copied GL_UNSIGNED_INT_IMAGE_1D From: ARB_shader_image_load_store*/ -/*Copied GL_UNSIGNED_INT_IMAGE_1D_ARRAY From: ARB_shader_image_load_store*/ -/*Copied GL_UNSIGNED_INT_IMAGE_2D From: ARB_shader_image_load_store*/ -/*Copied GL_UNSIGNED_INT_IMAGE_2D_ARRAY From: ARB_shader_image_load_store*/ -/*Copied GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE From: ARB_shader_image_load_store*/ -/*Copied GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY From: ARB_shader_image_load_store*/ -/*Copied GL_UNSIGNED_INT_IMAGE_2D_RECT From: ARB_shader_image_load_store*/ -/*Copied GL_UNSIGNED_INT_IMAGE_3D From: ARB_shader_image_load_store*/ -/*Copied GL_UNSIGNED_INT_IMAGE_BUFFER From: ARB_shader_image_load_store*/ -/*Copied GL_UNSIGNED_INT_IMAGE_CUBE From: ARB_shader_image_load_store*/ -/*Copied GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY From: ARB_shader_image_load_store*/ -/*Copied GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT From: ARB_shader_image_load_store*/ - -/*Copied GL_ACTIVE_RESOURCES From: ARB_program_interface_query*/ -/*Copied GL_ACTIVE_VARIABLES From: ARB_program_interface_query*/ -/*Copied GL_ANY_SAMPLES_PASSED_CONSERVATIVE From: ARB_ES3_compatibility*/ -/*Copied GL_ARRAY_SIZE From: ARB_program_interface_query*/ -/*Copied GL_ARRAY_STRIDE From: ARB_program_interface_query*/ -/*Copied GL_ATOMIC_COUNTER_BUFFER_INDEX From: ARB_program_interface_query*/ -/*Copied GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER From: ARB_compute_shader*/ -/*Copied GL_AUTO_GENERATE_MIPMAP From: ARB_internalformat_query2*/ -/*Copied GL_BLOCK_INDEX From: ARB_program_interface_query*/ -/*Copied GL_BUFFER From: KHR_debug*/ -/*Copied GL_BUFFER_BINDING From: ARB_program_interface_query*/ -/*Copied GL_BUFFER_DATA_SIZE From: ARB_program_interface_query*/ -/*Copied GL_BUFFER_VARIABLE From: ARB_program_interface_query*/ -/*Copied GL_CAVEAT_SUPPORT From: ARB_internalformat_query2*/ -/*Copied GL_CLEAR_BUFFER From: ARB_internalformat_query2*/ -/*Copied GL_COLOR_COMPONENTS From: ARB_internalformat_query2*/ -/*Copied GL_COLOR_ENCODING From: ARB_internalformat_query2*/ -/*Copied GL_COLOR_RENDERABLE From: ARB_internalformat_query2*/ -/*Copied GL_COMPRESSED_R11_EAC From: ARB_ES3_compatibility*/ -/*Copied GL_COMPRESSED_RG11_EAC From: ARB_ES3_compatibility*/ -/*Copied GL_COMPRESSED_RGB8_ETC2 From: ARB_ES3_compatibility*/ -/*Copied GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 From: ARB_ES3_compatibility*/ -/*Copied GL_COMPRESSED_RGBA8_ETC2_EAC From: ARB_ES3_compatibility*/ -/*Copied GL_COMPRESSED_SIGNED_R11_EAC From: ARB_ES3_compatibility*/ -/*Copied GL_COMPRESSED_SIGNED_RG11_EAC From: ARB_ES3_compatibility*/ -/*Copied GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC From: ARB_ES3_compatibility*/ -/*Copied GL_COMPRESSED_SRGB8_ETC2 From: ARB_ES3_compatibility*/ -/*Copied GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 From: ARB_ES3_compatibility*/ -/*Copied GL_COMPUTE_LOCAL_WORK_SIZE From: ARB_compute_shader*/ -/*Copied GL_COMPUTE_SHADER From: ARB_compute_shader*/ -/*Copied GL_COMPUTE_SUBROUTINE From: ARB_program_interface_query*/ -/*Copied GL_COMPUTE_SUBROUTINE_UNIFORM From: ARB_program_interface_query*/ -/*Copied GL_COMPUTE_TEXTURE From: ARB_internalformat_query2*/ -/*Copied GL_CONTEXT_FLAG_DEBUG_BIT From: KHR_debug*/ -/*Copied GL_DEBUG_CALLBACK_FUNCTION From: KHR_debug*/ -/*Copied GL_DEBUG_CALLBACK_USER_PARAM From: KHR_debug*/ -/*Copied GL_DEBUG_GROUP_STACK_DEPTH From: KHR_debug*/ -/*Copied GL_DEBUG_LOGGED_MESSAGES From: KHR_debug*/ -/*Copied GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH From: KHR_debug*/ -/*Copied GL_DEBUG_OUTPUT From: KHR_debug*/ -/*Copied GL_DEBUG_OUTPUT_SYNCHRONOUS From: KHR_debug*/ -/*Copied GL_DEBUG_SEVERITY_HIGH From: KHR_debug*/ -/*Copied GL_DEBUG_SEVERITY_LOW From: KHR_debug*/ -/*Copied GL_DEBUG_SEVERITY_MEDIUM From: KHR_debug*/ -/*Copied GL_DEBUG_SEVERITY_NOTIFICATION From: KHR_debug*/ -/*Copied GL_DEBUG_SOURCE_API From: KHR_debug*/ -/*Copied GL_DEBUG_SOURCE_APPLICATION From: KHR_debug*/ -/*Copied GL_DEBUG_SOURCE_OTHER From: KHR_debug*/ -/*Copied GL_DEBUG_SOURCE_SHADER_COMPILER From: KHR_debug*/ -/*Copied GL_DEBUG_SOURCE_THIRD_PARTY From: KHR_debug*/ -/*Copied GL_DEBUG_SOURCE_WINDOW_SYSTEM From: KHR_debug*/ -/*Copied GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR From: KHR_debug*/ -/*Copied GL_DEBUG_TYPE_ERROR From: KHR_debug*/ -/*Copied GL_DEBUG_TYPE_MARKER From: KHR_debug*/ -/*Copied GL_DEBUG_TYPE_OTHER From: KHR_debug*/ -/*Copied GL_DEBUG_TYPE_PERFORMANCE From: KHR_debug*/ -/*Copied GL_DEBUG_TYPE_POP_GROUP From: KHR_debug*/ -/*Copied GL_DEBUG_TYPE_PORTABILITY From: KHR_debug*/ -/*Copied GL_DEBUG_TYPE_PUSH_GROUP From: KHR_debug*/ -/*Copied GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR From: KHR_debug*/ -/*Copied GL_DEPTH_COMPONENTS From: ARB_internalformat_query2*/ -/*Copied GL_DEPTH_RENDERABLE From: ARB_internalformat_query2*/ -/*Copied GL_DEPTH_STENCIL_TEXTURE_MODE From: ARB_stencil_texturing*/ -/*Copied GL_DISPATCH_INDIRECT_BUFFER From: ARB_compute_shader*/ -/*Copied GL_DISPATCH_INDIRECT_BUFFER_BINDING From: ARB_compute_shader*/ -/*Copied GL_DISPLAY_LIST From: KHR_debug*/ -/*Copied GL_FILTER From: ARB_internalformat_query2*/ -/*Copied GL_FRAGMENT_SUBROUTINE From: ARB_program_interface_query*/ -/*Copied GL_FRAGMENT_SUBROUTINE_UNIFORM From: ARB_program_interface_query*/ -/*Copied GL_FRAGMENT_TEXTURE From: ARB_internalformat_query2*/ -/*Copied GL_FRAMEBUFFER_BLEND From: ARB_internalformat_query2*/ -/*Copied GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS From: ARB_framebuffer_no_attachments*/ -/*Copied GL_FRAMEBUFFER_DEFAULT_HEIGHT From: ARB_framebuffer_no_attachments*/ -/*Copied GL_FRAMEBUFFER_DEFAULT_LAYERS From: ARB_framebuffer_no_attachments*/ -/*Copied GL_FRAMEBUFFER_DEFAULT_SAMPLES From: ARB_framebuffer_no_attachments*/ -/*Copied GL_FRAMEBUFFER_DEFAULT_WIDTH From: ARB_framebuffer_no_attachments*/ -/*Copied GL_FRAMEBUFFER_RENDERABLE From: ARB_internalformat_query2*/ -/*Copied GL_FRAMEBUFFER_RENDERABLE_LAYERED From: ARB_internalformat_query2*/ -/*Copied GL_FULL_SUPPORT From: ARB_internalformat_query2*/ -/*Copied GL_GEOMETRY_SUBROUTINE From: ARB_program_interface_query*/ -/*Copied GL_GEOMETRY_SUBROUTINE_UNIFORM From: ARB_program_interface_query*/ -/*Copied GL_GEOMETRY_TEXTURE From: ARB_internalformat_query2*/ -/*Copied GL_GET_TEXTURE_IMAGE_FORMAT From: ARB_internalformat_query2*/ -/*Copied GL_GET_TEXTURE_IMAGE_TYPE From: ARB_internalformat_query2*/ -/*Copied GL_IMAGE_CLASS_10_10_10_2 From: ARB_internalformat_query2*/ -/*Copied GL_IMAGE_CLASS_11_11_10 From: ARB_internalformat_query2*/ -/*Copied GL_IMAGE_CLASS_1_X_16 From: ARB_internalformat_query2*/ -/*Copied GL_IMAGE_CLASS_1_X_32 From: ARB_internalformat_query2*/ -/*Copied GL_IMAGE_CLASS_1_X_8 From: ARB_internalformat_query2*/ -/*Copied GL_IMAGE_CLASS_2_X_16 From: ARB_internalformat_query2*/ -/*Copied GL_IMAGE_CLASS_2_X_32 From: ARB_internalformat_query2*/ -/*Copied GL_IMAGE_CLASS_2_X_8 From: ARB_internalformat_query2*/ -/*Copied GL_IMAGE_CLASS_4_X_16 From: ARB_internalformat_query2*/ -/*Copied GL_IMAGE_CLASS_4_X_32 From: ARB_internalformat_query2*/ -/*Copied GL_IMAGE_CLASS_4_X_8 From: ARB_internalformat_query2*/ -/*Copied GL_IMAGE_COMPATIBILITY_CLASS From: ARB_internalformat_query2*/ -/*Copied GL_IMAGE_PIXEL_FORMAT From: ARB_internalformat_query2*/ -/*Copied GL_IMAGE_PIXEL_TYPE From: ARB_internalformat_query2*/ -/*Copied GL_IMAGE_TEXEL_SIZE From: ARB_internalformat_query2*/ -/*Copied GL_INTERNALFORMAT_ALPHA_SIZE From: ARB_internalformat_query2*/ -/*Copied GL_INTERNALFORMAT_ALPHA_TYPE From: ARB_internalformat_query2*/ -/*Copied GL_INTERNALFORMAT_BLUE_SIZE From: ARB_internalformat_query2*/ -/*Copied GL_INTERNALFORMAT_BLUE_TYPE From: ARB_internalformat_query2*/ -/*Copied GL_INTERNALFORMAT_DEPTH_SIZE From: ARB_internalformat_query2*/ -/*Copied GL_INTERNALFORMAT_DEPTH_TYPE From: ARB_internalformat_query2*/ -/*Copied GL_INTERNALFORMAT_GREEN_SIZE From: ARB_internalformat_query2*/ -/*Copied GL_INTERNALFORMAT_GREEN_TYPE From: ARB_internalformat_query2*/ -/*Copied GL_INTERNALFORMAT_PREFERRED From: ARB_internalformat_query2*/ -/*Copied GL_INTERNALFORMAT_RED_SIZE From: ARB_internalformat_query2*/ -/*Copied GL_INTERNALFORMAT_RED_TYPE From: ARB_internalformat_query2*/ -/*Copied GL_INTERNALFORMAT_SHARED_SIZE From: ARB_internalformat_query2*/ -/*Copied GL_INTERNALFORMAT_STENCIL_SIZE From: ARB_internalformat_query2*/ -/*Copied GL_INTERNALFORMAT_STENCIL_TYPE From: ARB_internalformat_query2*/ -/*Copied GL_INTERNALFORMAT_SUPPORTED From: ARB_internalformat_query2*/ -/*Copied GL_IS_PER_PATCH From: ARB_program_interface_query*/ -/*Copied GL_IS_ROW_MAJOR From: ARB_program_interface_query*/ -/*Copied GL_LOCATION From: ARB_program_interface_query*/ -/*Copied GL_LOCATION_INDEX From: ARB_program_interface_query*/ -/*Copied GL_MANUAL_GENERATE_MIPMAP 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ARB_compute_shader*/ -/*Copied GL_MAX_COMPUTE_UNIFORM_COMPONENTS From: ARB_compute_shader*/ -/*Copied GL_MAX_COMPUTE_WORK_GROUP_COUNT From: ARB_compute_shader*/ -/*Copied GL_MAX_COMPUTE_WORK_GROUP_SIZE From: ARB_compute_shader*/ -/*Copied GL_MAX_DEBUG_GROUP_STACK_DEPTH From: KHR_debug*/ -/*Copied GL_MAX_DEBUG_LOGGED_MESSAGES From: KHR_debug*/ -/*Copied GL_MAX_DEBUG_MESSAGE_LENGTH From: KHR_debug*/ -/*Copied GL_MAX_DEPTH From: ARB_internalformat_query2*/ -/*Copied GL_MAX_ELEMENT_INDEX From: ARB_ES3_compatibility*/ -/*Copied GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ -/*Copied GL_MAX_FRAMEBUFFER_HEIGHT From: ARB_framebuffer_no_attachments*/ -/*Copied GL_MAX_FRAMEBUFFER_LAYERS From: ARB_framebuffer_no_attachments*/ -/*Copied GL_MAX_FRAMEBUFFER_SAMPLES From: ARB_framebuffer_no_attachments*/ -/*Copied GL_MAX_FRAMEBUFFER_WIDTH From: ARB_framebuffer_no_attachments*/ -/*Copied GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ -/*Copied GL_MAX_HEIGHT From: ARB_internalformat_query2*/ -/*Copied GL_MAX_LABEL_LENGTH From: KHR_debug*/ -/*Copied GL_MAX_LAYERS From: ARB_internalformat_query2*/ -/*Copied GL_MAX_NAME_LENGTH From: ARB_program_interface_query*/ -/*Copied GL_MAX_NUM_ACTIVE_VARIABLES From: ARB_program_interface_query*/ -/*Copied GL_MAX_NUM_COMPATIBLE_SUBROUTINES From: ARB_program_interface_query*/ -/*Copied GL_MAX_SHADER_STORAGE_BLOCK_SIZE From: ARB_shader_storage_buffer_object*/ -/*Copied GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS From: ARB_shader_storage_buffer_object*/ -/*Copied GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ -/*Copied GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ -/*Copied GL_MAX_UNIFORM_LOCATIONS From: ARB_explicit_uniform_location*/ -/*Copied GL_MAX_VERTEX_ATTRIB_BINDINGS From: ARB_vertex_attrib_binding*/ -/*Copied GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET From: ARB_vertex_attrib_binding*/ -/*Copied GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ -/*Copied GL_MAX_WIDTH From: ARB_internalformat_query2*/ -/*Copied GL_MIPMAP From: ARB_internalformat_query2*/ -/*Copied GL_NAME_LENGTH From: ARB_program_interface_query*/ -/*Copied GL_NUM_ACTIVE_VARIABLES From: ARB_program_interface_query*/ -#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 -/*Copied GL_OFFSET From: ARB_program_interface_query*/ -/*Copied GL_PRIMITIVE_RESTART_FIXED_INDEX From: ARB_ES3_compatibility*/ -/*Copied GL_PROGRAM From: KHR_debug*/ -/*Copied GL_PROGRAM_INPUT From: ARB_program_interface_query*/ -/*Copied GL_PROGRAM_OUTPUT From: ARB_program_interface_query*/ -/*Copied GL_PROGRAM_PIPELINE From: KHR_debug*/ -/*Copied GL_QUERY From: KHR_debug*/ -/*Copied GL_READ_PIXELS From: ARB_internalformat_query2*/ -/*Copied GL_READ_PIXELS_FORMAT From: ARB_internalformat_query2*/ -/*Copied GL_READ_PIXELS_TYPE From: ARB_internalformat_query2*/ -/*Copied GL_REFERENCED_BY_COMPUTE_SHADER From: ARB_program_interface_query*/ -/*Copied GL_REFERENCED_BY_FRAGMENT_SHADER From: ARB_program_interface_query*/ -/*Copied GL_REFERENCED_BY_GEOMETRY_SHADER From: ARB_program_interface_query*/ -/*Copied GL_REFERENCED_BY_TESS_CONTROL_SHADER From: ARB_program_interface_query*/ -/*Copied GL_REFERENCED_BY_TESS_EVALUATION_SHADER From: ARB_program_interface_query*/ -/*Copied GL_REFERENCED_BY_VERTEX_SHADER From: ARB_program_interface_query*/ -/*Copied GL_SAMPLER From: KHR_debug*/ -/*Copied GL_SHADER From: KHR_debug*/ -/*Copied GL_SHADER_IMAGE_ATOMIC From: ARB_internalformat_query2*/ -/*Copied GL_SHADER_IMAGE_LOAD From: ARB_internalformat_query2*/ -/*Copied GL_SHADER_IMAGE_STORE From: ARB_internalformat_query2*/ -/*Copied GL_SHADER_STORAGE_BARRIER_BIT From: ARB_shader_storage_buffer_object*/ -/*Copied GL_SHADER_STORAGE_BLOCK From: ARB_program_interface_query*/ -/*Copied GL_SHADER_STORAGE_BUFFER From: ARB_shader_storage_buffer_object*/ -/*Copied GL_SHADER_STORAGE_BUFFER_BINDING From: ARB_shader_storage_buffer_object*/ -/*Copied GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT From: ARB_shader_storage_buffer_object*/ -/*Copied GL_SHADER_STORAGE_BUFFER_SIZE From: ARB_shader_storage_buffer_object*/ -/*Copied GL_SHADER_STORAGE_BUFFER_START From: ARB_shader_storage_buffer_object*/ -/*Copied GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST From: ARB_internalformat_query2*/ -/*Copied GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE From: ARB_internalformat_query2*/ -/*Copied GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST From: ARB_internalformat_query2*/ -/*Copied GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE From: ARB_internalformat_query2*/ -/*Copied GL_SRGB_READ From: ARB_internalformat_query2*/ -/*Copied GL_SRGB_WRITE From: ARB_internalformat_query2*/ -/*Copied GL_STENCIL_COMPONENTS From: ARB_internalformat_query2*/ -/*Copied GL_STENCIL_RENDERABLE From: ARB_internalformat_query2*/ -/*Copied GL_TESS_CONTROL_SUBROUTINE From: ARB_program_interface_query*/ -/*Copied GL_TESS_CONTROL_SUBROUTINE_UNIFORM From: ARB_program_interface_query*/ -/*Copied GL_TESS_CONTROL_TEXTURE From: ARB_internalformat_query2*/ -/*Copied GL_TESS_EVALUATION_SUBROUTINE From: ARB_program_interface_query*/ -/*Copied GL_TESS_EVALUATION_SUBROUTINE_UNIFORM From: ARB_program_interface_query*/ -/*Copied GL_TESS_EVALUATION_TEXTURE From: ARB_internalformat_query2*/ -/*Copied GL_TEXTURE_BUFFER_OFFSET From: ARB_texture_buffer_range*/ -/*Copied GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT From: ARB_texture_buffer_range*/ -/*Copied GL_TEXTURE_BUFFER_SIZE From: ARB_texture_buffer_range*/ -/*Copied GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT From: ARB_internalformat_query2*/ -/*Copied GL_TEXTURE_COMPRESSED_BLOCK_SIZE From: ARB_internalformat_query2*/ -/*Copied GL_TEXTURE_COMPRESSED_BLOCK_WIDTH From: ARB_internalformat_query2*/ -/*Copied GL_TEXTURE_GATHER From: ARB_internalformat_query2*/ -/*Copied GL_TEXTURE_GATHER_SHADOW From: ARB_internalformat_query2*/ -/*Copied GL_TEXTURE_IMAGE_FORMAT From: ARB_internalformat_query2*/ -/*Copied GL_TEXTURE_IMAGE_TYPE From: ARB_internalformat_query2*/ -/*Copied GL_TEXTURE_IMMUTABLE_LEVELS From: ARB_texture_view*/ -/*Copied GL_TEXTURE_SHADOW From: ARB_internalformat_query2*/ -/*Copied GL_TEXTURE_VIEW From: ARB_internalformat_query2*/ -/*Copied GL_TEXTURE_VIEW_MIN_LAYER From: ARB_texture_view*/ -/*Copied GL_TEXTURE_VIEW_MIN_LEVEL From: ARB_texture_view*/ -/*Copied GL_TEXTURE_VIEW_NUM_LAYERS From: ARB_texture_view*/ -/*Copied GL_TEXTURE_VIEW_NUM_LEVELS From: ARB_texture_view*/ -/*Copied GL_TOP_LEVEL_ARRAY_SIZE From: ARB_program_interface_query*/ -/*Copied GL_TOP_LEVEL_ARRAY_STRIDE From: ARB_program_interface_query*/ -/*Copied GL_TRANSFORM_FEEDBACK_VARYING From: ARB_program_interface_query*/ -/*Copied GL_TYPE From: ARB_program_interface_query*/ -/*Copied GL_UNIFORM From: ARB_program_interface_query*/ -/*Copied GL_UNIFORM_BLOCK From: ARB_program_interface_query*/ -/*Copied GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER From: ARB_compute_shader*/ -#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E -/*Copied GL_VERTEX_ATTRIB_BINDING From: ARB_vertex_attrib_binding*/ -/*Copied GL_VERTEX_ATTRIB_RELATIVE_OFFSET From: ARB_vertex_attrib_binding*/ -/*Copied GL_VERTEX_BINDING_DIVISOR From: ARB_vertex_attrib_binding*/ -/*Copied GL_VERTEX_BINDING_OFFSET From: ARB_vertex_attrib_binding*/ -/*Copied GL_VERTEX_BINDING_STRIDE From: ARB_vertex_attrib_binding*/ -/*Copied GL_VERTEX_SUBROUTINE From: ARB_program_interface_query*/ -/*Copied GL_VERTEX_SUBROUTINE_UNIFORM From: ARB_program_interface_query*/ -/*Copied GL_VERTEX_TEXTURE From: ARB_internalformat_query2*/ -/*Copied GL_VIEW_CLASS_128_BITS From: ARB_internalformat_query2*/ -/*Copied GL_VIEW_CLASS_16_BITS From: ARB_internalformat_query2*/ -/*Copied GL_VIEW_CLASS_24_BITS From: ARB_internalformat_query2*/ -/*Copied GL_VIEW_CLASS_32_BITS From: ARB_internalformat_query2*/ -/*Copied GL_VIEW_CLASS_48_BITS From: ARB_internalformat_query2*/ -/*Copied GL_VIEW_CLASS_64_BITS From: ARB_internalformat_query2*/ -/*Copied GL_VIEW_CLASS_8_BITS From: ARB_internalformat_query2*/ -/*Copied GL_VIEW_CLASS_96_BITS From: ARB_internalformat_query2*/ -/*Copied GL_VIEW_CLASS_BPTC_FLOAT From: ARB_internalformat_query2*/ -/*Copied GL_VIEW_CLASS_BPTC_UNORM From: ARB_internalformat_query2*/ -/*Copied GL_VIEW_CLASS_RGTC1_RED From: ARB_internalformat_query2*/ -/*Copied GL_VIEW_CLASS_RGTC2_RG From: ARB_internalformat_query2*/ -/*Copied GL_VIEW_CLASS_S3TC_DXT1_RGB From: ARB_internalformat_query2*/ -/*Copied GL_VIEW_CLASS_S3TC_DXT1_RGBA From: ARB_internalformat_query2*/ -/*Copied GL_VIEW_CLASS_S3TC_DXT3_RGBA From: ARB_internalformat_query2*/ -/*Copied GL_VIEW_CLASS_S3TC_DXT5_RGBA From: ARB_internalformat_query2*/ -/*Copied GL_VIEW_COMPATIBILITY_CLASS From: ARB_internalformat_query2*/ - -/*Copied GL_BUFFER_IMMUTABLE_STORAGE From: ARB_buffer_storage*/ -/*Copied GL_BUFFER_STORAGE_FLAGS From: ARB_buffer_storage*/ -/*Copied GL_CLEAR_TEXTURE From: ARB_clear_texture*/ -/*Copied GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT From: ARB_buffer_storage*/ -/*Copied GL_CLIENT_STORAGE_BIT From: ARB_buffer_storage*/ -/*Copied GL_DYNAMIC_STORAGE_BIT From: ARB_buffer_storage*/ -/*Copied GL_LOCATION_COMPONENT From: ARB_enhanced_layouts*/ -/*Copied GL_MAP_COHERENT_BIT From: ARB_buffer_storage*/ -/*Copied GL_MAP_PERSISTENT_BIT From: ARB_buffer_storage*/ -#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 -/*Copied GL_MIRROR_CLAMP_TO_EDGE From: ARB_texture_mirror_clamp_to_edge*/ -/*Copied GL_QUERY_BUFFER From: ARB_query_buffer_object*/ -/*Copied GL_QUERY_BUFFER_BARRIER_BIT From: ARB_query_buffer_object*/ -/*Copied GL_QUERY_BUFFER_BINDING From: ARB_query_buffer_object*/ -/*Copied GL_QUERY_RESULT_NO_WAIT From: ARB_query_buffer_object*/ -/*Copied GL_TRANSFORM_FEEDBACK_BUFFER_INDEX From: ARB_enhanced_layouts*/ -/*Copied GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE From: ARB_enhanced_layouts*/ - -#ifndef GL_ARB_imaging -#define GL_ARB_imaging 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glColorSubTable)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -#define glColorSubTable _ptrc_glColorSubTable -extern void (CODEGEN_FUNCPTR *_ptrc_glColorTable)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); -#define glColorTable _ptrc_glColorTable -extern void (CODEGEN_FUNCPTR *_ptrc_glColorTableParameterfv)(GLenum, GLenum, const GLfloat *); -#define glColorTableParameterfv _ptrc_glColorTableParameterfv -extern void (CODEGEN_FUNCPTR *_ptrc_glColorTableParameteriv)(GLenum, GLenum, const GLint *); -#define glColorTableParameteriv _ptrc_glColorTableParameteriv -extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionFilter1D)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); -#define glConvolutionFilter1D _ptrc_glConvolutionFilter1D -extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -#define glConvolutionFilter2D _ptrc_glConvolutionFilter2D -extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterf)(GLenum, GLenum, GLfloat); -#define glConvolutionParameterf _ptrc_glConvolutionParameterf -extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterfv)(GLenum, GLenum, const GLfloat *); -#define glConvolutionParameterfv _ptrc_glConvolutionParameterfv -extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameteri)(GLenum, GLenum, GLint); -#define glConvolutionParameteri _ptrc_glConvolutionParameteri -extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameteriv)(GLenum, GLenum, const GLint *); -#define glConvolutionParameteriv _ptrc_glConvolutionParameteriv -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyColorSubTable)(GLenum, GLsizei, GLint, GLint, GLsizei); -#define glCopyColorSubTable _ptrc_glCopyColorSubTable -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyColorTable)(GLenum, GLenum, GLint, GLint, GLsizei); -#define glCopyColorTable _ptrc_glCopyColorTable -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyConvolutionFilter1D)(GLenum, GLenum, GLint, GLint, GLsizei); -#define glCopyConvolutionFilter1D _ptrc_glCopyConvolutionFilter1D -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyConvolutionFilter2D)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); -#define glCopyConvolutionFilter2D _ptrc_glCopyConvolutionFilter2D -extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTable)(GLenum, GLenum, GLenum, GLvoid *); -#define glGetColorTable _ptrc_glGetColorTable -extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterfv)(GLenum, GLenum, GLfloat *); -#define glGetColorTableParameterfv _ptrc_glGetColorTableParameterfv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameteriv)(GLenum, GLenum, GLint *); -#define glGetColorTableParameteriv _ptrc_glGetColorTableParameteriv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionFilter)(GLenum, GLenum, GLenum, GLvoid *); -#define glGetConvolutionFilter _ptrc_glGetConvolutionFilter -extern void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameterfv)(GLenum, GLenum, GLfloat *); -#define glGetConvolutionParameterfv _ptrc_glGetConvolutionParameterfv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameteriv)(GLenum, GLenum, GLint *); -#define glGetConvolutionParameteriv _ptrc_glGetConvolutionParameteriv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetHistogram)(GLenum, GLboolean, GLenum, GLenum, GLvoid *); -#define glGetHistogram _ptrc_glGetHistogram -extern void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameterfv)(GLenum, GLenum, GLfloat *); -#define glGetHistogramParameterfv _ptrc_glGetHistogramParameterfv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameteriv)(GLenum, GLenum, GLint *); -#define glGetHistogramParameteriv _ptrc_glGetHistogramParameteriv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetMinmax)(GLenum, GLboolean, GLenum, GLenum, GLvoid *); -#define glGetMinmax _ptrc_glGetMinmax -extern void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxParameterfv)(GLenum, GLenum, GLfloat *); -#define glGetMinmaxParameterfv _ptrc_glGetMinmaxParameterfv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxParameteriv)(GLenum, GLenum, GLint *); -#define glGetMinmaxParameteriv _ptrc_glGetMinmaxParameteriv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetSeparableFilter)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); -#define glGetSeparableFilter _ptrc_glGetSeparableFilter -extern void (CODEGEN_FUNCPTR *_ptrc_glHistogram)(GLenum, GLsizei, GLenum, GLboolean); -#define glHistogram _ptrc_glHistogram -extern void (CODEGEN_FUNCPTR *_ptrc_glMinmax)(GLenum, GLenum, GLboolean); -#define glMinmax _ptrc_glMinmax -extern void (CODEGEN_FUNCPTR *_ptrc_glResetHistogram)(GLenum); -#define glResetHistogram _ptrc_glResetHistogram -extern void (CODEGEN_FUNCPTR *_ptrc_glResetMinmax)(GLenum); -#define glResetMinmax _ptrc_glResetMinmax -extern void (CODEGEN_FUNCPTR *_ptrc_glSeparableFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); -#define glSeparableFilter2D _ptrc_glSeparableFilter2D -#endif /*GL_ARB_imaging*/ - -#ifndef GL_ARB_vertex_array_object -#define GL_ARB_vertex_array_object 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint); -#define glBindVertexArray _ptrc_glBindVertexArray -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei, const GLuint *); -#define glDeleteVertexArrays _ptrc_glDeleteVertexArrays -extern void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei, GLuint *); -#define glGenVertexArrays _ptrc_glGenVertexArrays -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint); -#define glIsVertexArray _ptrc_glIsVertexArray -#endif /*GL_ARB_vertex_array_object*/ - - - -#ifndef GL_ARB_map_buffer_range -#define GL_ARB_map_buffer_range 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr); -#define glFlushMappedBufferRange _ptrc_glFlushMappedBufferRange -extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield); -#define glMapBufferRange _ptrc_glMapBufferRange -#endif /*GL_ARB_map_buffer_range*/ - - - -#ifndef GL_ARB_framebuffer_object -#define GL_ARB_framebuffer_object 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum, GLuint); -#define glBindFramebuffer _ptrc_glBindFramebuffer -extern void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum, GLuint); -#define glBindRenderbuffer _ptrc_glBindRenderbuffer -extern void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); -#define glBlitFramebuffer _ptrc_glBlitFramebuffer -extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum); -#define glCheckFramebufferStatus _ptrc_glCheckFramebufferStatus -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei, const GLuint *); -#define glDeleteFramebuffers _ptrc_glDeleteFramebuffers -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei, const GLuint *); -#define glDeleteRenderbuffers _ptrc_glDeleteRenderbuffers -extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint); -#define glFramebufferRenderbuffer _ptrc_glFramebufferRenderbuffer -extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint); -#define glFramebufferTexture1D _ptrc_glFramebufferTexture1D -extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint); -#define glFramebufferTexture2D _ptrc_glFramebufferTexture2D -extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint); -#define glFramebufferTexture3D _ptrc_glFramebufferTexture3D -extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint); -#define glFramebufferTextureLayer _ptrc_glFramebufferTextureLayer -extern void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei, GLuint *); -#define glGenFramebuffers _ptrc_glGenFramebuffers -extern void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei, GLuint *); -#define glGenRenderbuffers _ptrc_glGenRenderbuffers -extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum); -#define glGenerateMipmap _ptrc_glGenerateMipmap -extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *); -#define glGetFramebufferAttachmentParameteriv _ptrc_glGetFramebufferAttachmentParameteriv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum, GLenum, GLint *); -#define glGetRenderbufferParameteriv _ptrc_glGetRenderbufferParameteriv -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint); -#define glIsFramebuffer _ptrc_glIsFramebuffer -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint); -#define glIsRenderbuffer _ptrc_glIsRenderbuffer -extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei); -#define glRenderbufferStorage _ptrc_glRenderbufferStorage -extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); -#define glRenderbufferStorageMultisample _ptrc_glRenderbufferStorageMultisample -#endif /*GL_ARB_framebuffer_object*/ - - -#ifndef GL_ARB_uniform_buffer_object -#define GL_ARB_uniform_buffer_object 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetActiveUniformBlockName _ptrc_glGetActiveUniformBlockName -extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *); -#define glGetActiveUniformBlockiv _ptrc_glGetActiveUniformBlockiv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetActiveUniformName _ptrc_glGetActiveUniformName -extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *); -#define glGetActiveUniformsiv _ptrc_glGetActiveUniformsiv -extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint, const GLchar *); -#define glGetUniformBlockIndex _ptrc_glGetUniformBlockIndex -extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *); -#define glGetUniformIndices _ptrc_glGetUniformIndices -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint, GLuint, GLuint); -#define glUniformBlockBinding _ptrc_glUniformBlockBinding -#endif /*GL_ARB_uniform_buffer_object*/ - -#ifndef GL_ARB_copy_buffer -#define GL_ARB_copy_buffer 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); -#define glCopyBufferSubData _ptrc_glCopyBufferSubData -#endif /*GL_ARB_copy_buffer*/ - - -#ifndef GL_ARB_draw_elements_base_vertex -#define GL_ARB_draw_elements_base_vertex 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLint); -#define glDrawElementsBaseVertex _ptrc_glDrawElementsBaseVertex -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint); -#define glDrawElementsInstancedBaseVertex _ptrc_glDrawElementsInstancedBaseVertex -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint); -#define glDrawRangeElementsBaseVertex _ptrc_glDrawRangeElementsBaseVertex -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *); -#define glMultiDrawElementsBaseVertex _ptrc_glMultiDrawElementsBaseVertex -#endif /*GL_ARB_draw_elements_base_vertex*/ - - -#ifndef GL_ARB_provoking_vertex -#define GL_ARB_provoking_vertex 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum); -#define glProvokingVertex _ptrc_glProvokingVertex -#endif /*GL_ARB_provoking_vertex*/ - - -#ifndef GL_ARB_sync -#define GL_ARB_sync 1 -extern GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync, GLbitfield, GLuint64); -#define glClientWaitSync _ptrc_glClientWaitSync -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync); -#define glDeleteSync _ptrc_glDeleteSync -extern GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum, GLbitfield); -#define glFenceSync _ptrc_glFenceSync -extern void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum, GLint64 *); -#define glGetInteger64v _ptrc_glGetInteger64v -extern void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *); -#define glGetSynciv _ptrc_glGetSynciv -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync); -#define glIsSync _ptrc_glIsSync -extern void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync, GLbitfield, GLuint64); -#define glWaitSync _ptrc_glWaitSync -#endif /*GL_ARB_sync*/ - -#ifndef GL_ARB_texture_multisample -#define GL_ARB_texture_multisample 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum, GLuint, GLfloat *); -#define glGetMultisamplefv _ptrc_glGetMultisamplefv -extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint, GLbitfield); -#define glSampleMaski _ptrc_glSampleMaski -extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean); -#define glTexImage2DMultisample _ptrc_glTexImage2DMultisample -extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean); -#define glTexImage3DMultisample _ptrc_glTexImage3DMultisample -#endif /*GL_ARB_texture_multisample*/ - - - - -#ifndef GL_ARB_timer_query -#define GL_ARB_timer_query 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64v)(GLuint, GLenum, GLint64 *); -#define glGetQueryObjecti64v _ptrc_glGetQueryObjecti64v -extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64v)(GLuint, GLenum, GLuint64 *); -#define glGetQueryObjectui64v _ptrc_glGetQueryObjectui64v -extern void (CODEGEN_FUNCPTR *_ptrc_glQueryCounter)(GLuint, GLenum); -#define glQueryCounter _ptrc_glQueryCounter -#endif /*GL_ARB_timer_query*/ - -#ifndef GL_ARB_vertex_type_2_10_10_10_rev -#define GL_ARB_vertex_type_2_10_10_10_rev 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glColorP3ui)(GLenum, GLuint); -#define glColorP3ui _ptrc_glColorP3ui -extern void (CODEGEN_FUNCPTR *_ptrc_glColorP3uiv)(GLenum, const GLuint *); -#define glColorP3uiv _ptrc_glColorP3uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glColorP4ui)(GLenum, GLuint); -#define glColorP4ui _ptrc_glColorP4ui -extern void (CODEGEN_FUNCPTR *_ptrc_glColorP4uiv)(GLenum, const GLuint *); -#define glColorP4uiv _ptrc_glColorP4uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP1ui)(GLenum, GLenum, GLuint); -#define glMultiTexCoordP1ui _ptrc_glMultiTexCoordP1ui -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP1uiv)(GLenum, GLenum, const GLuint *); -#define glMultiTexCoordP1uiv _ptrc_glMultiTexCoordP1uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP2ui)(GLenum, GLenum, GLuint); -#define glMultiTexCoordP2ui _ptrc_glMultiTexCoordP2ui -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP2uiv)(GLenum, GLenum, const GLuint *); -#define glMultiTexCoordP2uiv _ptrc_glMultiTexCoordP2uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP3ui)(GLenum, GLenum, GLuint); -#define glMultiTexCoordP3ui _ptrc_glMultiTexCoordP3ui -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP3uiv)(GLenum, GLenum, const GLuint *); -#define glMultiTexCoordP3uiv _ptrc_glMultiTexCoordP3uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP4ui)(GLenum, GLenum, GLuint); -#define glMultiTexCoordP4ui _ptrc_glMultiTexCoordP4ui -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP4uiv)(GLenum, GLenum, const GLuint *); -#define glMultiTexCoordP4uiv _ptrc_glMultiTexCoordP4uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glNormalP3ui)(GLenum, GLuint); -#define glNormalP3ui _ptrc_glNormalP3ui -extern void (CODEGEN_FUNCPTR *_ptrc_glNormalP3uiv)(GLenum, const GLuint *); -#define glNormalP3uiv _ptrc_glNormalP3uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorP3ui)(GLenum, GLuint); -#define glSecondaryColorP3ui _ptrc_glSecondaryColorP3ui -extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorP3uiv)(GLenum, const GLuint *); -#define glSecondaryColorP3uiv _ptrc_glSecondaryColorP3uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP1ui)(GLenum, GLuint); -#define glTexCoordP1ui _ptrc_glTexCoordP1ui -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP1uiv)(GLenum, const GLuint *); -#define glTexCoordP1uiv _ptrc_glTexCoordP1uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP2ui)(GLenum, GLuint); -#define glTexCoordP2ui _ptrc_glTexCoordP2ui -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP2uiv)(GLenum, const GLuint *); -#define glTexCoordP2uiv _ptrc_glTexCoordP2uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP3ui)(GLenum, GLuint); -#define glTexCoordP3ui _ptrc_glTexCoordP3ui -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP3uiv)(GLenum, const GLuint *); -#define glTexCoordP3uiv _ptrc_glTexCoordP3uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP4ui)(GLenum, GLuint); -#define glTexCoordP4ui _ptrc_glTexCoordP4ui -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP4uiv)(GLenum, const GLuint *); -#define glTexCoordP4uiv _ptrc_glTexCoordP4uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint); -#define glVertexAttribP1ui _ptrc_glVertexAttribP1ui -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *); -#define glVertexAttribP1uiv _ptrc_glVertexAttribP1uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint); -#define glVertexAttribP2ui _ptrc_glVertexAttribP2ui -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *); -#define glVertexAttribP2uiv _ptrc_glVertexAttribP2uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint); -#define glVertexAttribP3ui _ptrc_glVertexAttribP3ui -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *); -#define glVertexAttribP3uiv _ptrc_glVertexAttribP3uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint); -#define glVertexAttribP4ui _ptrc_glVertexAttribP4ui -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *); -#define glVertexAttribP4uiv _ptrc_glVertexAttribP4uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP2ui)(GLenum, GLuint); -#define glVertexP2ui _ptrc_glVertexP2ui -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP2uiv)(GLenum, const GLuint *); -#define glVertexP2uiv _ptrc_glVertexP2uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP3ui)(GLenum, GLuint); -#define glVertexP3ui _ptrc_glVertexP3ui -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP3uiv)(GLenum, const GLuint *); -#define glVertexP3uiv _ptrc_glVertexP3uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP4ui)(GLenum, GLuint); -#define glVertexP4ui _ptrc_glVertexP4ui -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP4uiv)(GLenum, const GLuint *); -#define glVertexP4uiv _ptrc_glVertexP4uiv -#endif /*GL_ARB_vertex_type_2_10_10_10_rev*/ - -#ifndef GL_ARB_blend_func_extended -#define GL_ARB_blend_func_extended 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *); -#define glBindFragDataLocationIndexed _ptrc_glBindFragDataLocationIndexed -extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataIndex)(GLuint, const GLchar *); -#define glGetFragDataIndex _ptrc_glGetFragDataIndex -#endif /*GL_ARB_blend_func_extended*/ - - -#ifndef GL_ARB_sampler_objects -#define GL_ARB_sampler_objects 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBindSampler)(GLuint, GLuint); -#define glBindSampler _ptrc_glBindSampler -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSamplers)(GLsizei, const GLuint *); -#define glDeleteSamplers _ptrc_glDeleteSamplers -extern void (CODEGEN_FUNCPTR *_ptrc_glGenSamplers)(GLsizei, GLuint *); -#define glGenSamplers _ptrc_glGenSamplers -extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIiv)(GLuint, GLenum, GLint *); -#define glGetSamplerParameterIiv _ptrc_glGetSamplerParameterIiv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *); -#define glGetSamplerParameterIuiv _ptrc_glGetSamplerParameterIuiv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterfv)(GLuint, GLenum, GLfloat *); -#define glGetSamplerParameterfv _ptrc_glGetSamplerParameterfv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameteriv)(GLuint, GLenum, GLint *); -#define glGetSamplerParameteriv _ptrc_glGetSamplerParameteriv -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSampler)(GLuint); -#define glIsSampler _ptrc_glIsSampler -extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIiv)(GLuint, GLenum, const GLint *); -#define glSamplerParameterIiv _ptrc_glSamplerParameterIiv -extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIuiv)(GLuint, GLenum, const GLuint *); -#define glSamplerParameterIuiv _ptrc_glSamplerParameterIuiv -extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterf)(GLuint, GLenum, GLfloat); -#define glSamplerParameterf _ptrc_glSamplerParameterf -extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterfv)(GLuint, GLenum, const GLfloat *); -#define glSamplerParameterfv _ptrc_glSamplerParameterfv -extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteri)(GLuint, GLenum, GLint); -#define glSamplerParameteri _ptrc_glSamplerParameteri -extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteriv)(GLuint, GLenum, const GLint *); -#define glSamplerParameteriv _ptrc_glSamplerParameteriv -#endif /*GL_ARB_sampler_objects*/ - -#ifndef GL_ARB_draw_indirect -#define GL_ARB_draw_indirect 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysIndirect)(GLenum, const GLvoid *); -#define glDrawArraysIndirect _ptrc_glDrawArraysIndirect -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsIndirect)(GLenum, GLenum, const GLvoid *); -#define glDrawElementsIndirect _ptrc_glDrawElementsIndirect -#endif /*GL_ARB_draw_indirect*/ - - -#ifndef GL_ARB_gpu_shader_fp64 -#define GL_ARB_gpu_shader_fp64 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformdv)(GLuint, GLint, GLdouble *); -#define glGetUniformdv _ptrc_glGetUniformdv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1d)(GLint, GLdouble); -#define glUniform1d _ptrc_glUniform1d -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1dv)(GLint, GLsizei, const GLdouble *); -#define glUniform1dv _ptrc_glUniform1dv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2d)(GLint, GLdouble, GLdouble); -#define glUniform2d _ptrc_glUniform2d -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2dv)(GLint, GLsizei, const GLdouble *); -#define glUniform2dv _ptrc_glUniform2dv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3d)(GLint, GLdouble, GLdouble, GLdouble); -#define glUniform3d _ptrc_glUniform3d -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3dv)(GLint, GLsizei, const GLdouble *); -#define glUniform3dv _ptrc_glUniform3dv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4d)(GLint, GLdouble, GLdouble, GLdouble, GLdouble); -#define glUniform4d _ptrc_glUniform4d -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4dv)(GLint, GLsizei, const GLdouble *); -#define glUniform4dv _ptrc_glUniform4dv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2dv)(GLint, GLsizei, GLboolean, const GLdouble *); -#define glUniformMatrix2dv _ptrc_glUniformMatrix2dv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3dv)(GLint, GLsizei, GLboolean, const GLdouble *); -#define glUniformMatrix2x3dv _ptrc_glUniformMatrix2x3dv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4dv)(GLint, GLsizei, GLboolean, const GLdouble *); -#define glUniformMatrix2x4dv _ptrc_glUniformMatrix2x4dv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3dv)(GLint, GLsizei, GLboolean, const GLdouble *); -#define glUniformMatrix3dv _ptrc_glUniformMatrix3dv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2dv)(GLint, GLsizei, GLboolean, const GLdouble *); -#define glUniformMatrix3x2dv _ptrc_glUniformMatrix3x2dv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4dv)(GLint, GLsizei, GLboolean, const GLdouble *); -#define glUniformMatrix3x4dv _ptrc_glUniformMatrix3x4dv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4dv)(GLint, GLsizei, GLboolean, const GLdouble *); -#define glUniformMatrix4dv _ptrc_glUniformMatrix4dv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2dv)(GLint, GLsizei, GLboolean, const GLdouble *); -#define glUniformMatrix4x2dv _ptrc_glUniformMatrix4x2dv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3dv)(GLint, GLsizei, GLboolean, const GLdouble *); -#define glUniformMatrix4x3dv _ptrc_glUniformMatrix4x3dv -#endif /*GL_ARB_gpu_shader_fp64*/ - -#ifndef GL_ARB_shader_subroutine -#define GL_ARB_shader_subroutine 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetActiveSubroutineName _ptrc_glGetActiveSubroutineName -extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetActiveSubroutineUniformName _ptrc_glGetActiveSubroutineUniformName -extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformiv)(GLuint, GLenum, GLuint, GLenum, GLint *); -#define glGetActiveSubroutineUniformiv _ptrc_glGetActiveSubroutineUniformiv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStageiv)(GLuint, GLenum, GLenum, GLint *); -#define glGetProgramStageiv _ptrc_glGetProgramStageiv -extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineIndex)(GLuint, GLenum, const GLchar *); -#define glGetSubroutineIndex _ptrc_glGetSubroutineIndex -extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineUniformLocation)(GLuint, GLenum, const GLchar *); -#define glGetSubroutineUniformLocation _ptrc_glGetSubroutineUniformLocation -extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformSubroutineuiv)(GLenum, GLint, GLuint *); -#define glGetUniformSubroutineuiv _ptrc_glGetUniformSubroutineuiv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformSubroutinesuiv)(GLenum, GLsizei, const GLuint *); -#define glUniformSubroutinesuiv _ptrc_glUniformSubroutinesuiv -#endif /*GL_ARB_shader_subroutine*/ - -#ifndef GL_ARB_tessellation_shader -#define GL_ARB_tessellation_shader 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glPatchParameterfv)(GLenum, const GLfloat *); -#define glPatchParameterfv _ptrc_glPatchParameterfv -extern void (CODEGEN_FUNCPTR *_ptrc_glPatchParameteri)(GLenum, GLint); -#define glPatchParameteri _ptrc_glPatchParameteri -#endif /*GL_ARB_tessellation_shader*/ - -#ifndef GL_ARB_transform_feedback2 -#define GL_ARB_transform_feedback2 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBindTransformFeedback)(GLenum, GLuint); -#define glBindTransformFeedback _ptrc_glBindTransformFeedback -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacks)(GLsizei, const GLuint *); -#define glDeleteTransformFeedbacks _ptrc_glDeleteTransformFeedbacks -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedback)(GLenum, GLuint); -#define glDrawTransformFeedback _ptrc_glDrawTransformFeedback -extern void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacks)(GLsizei, GLuint *); -#define glGenTransformFeedbacks _ptrc_glGenTransformFeedbacks -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedback)(GLuint); -#define glIsTransformFeedback _ptrc_glIsTransformFeedback -extern void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedback)(void); -#define glPauseTransformFeedback _ptrc_glPauseTransformFeedback -extern void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedback)(void); -#define glResumeTransformFeedback _ptrc_glResumeTransformFeedback -#endif /*GL_ARB_transform_feedback2*/ - -#ifndef GL_ARB_transform_feedback3 -#define GL_ARB_transform_feedback3 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBeginQueryIndexed)(GLenum, GLuint, GLuint); -#define glBeginQueryIndexed _ptrc_glBeginQueryIndexed -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStream)(GLenum, GLuint, GLuint); -#define glDrawTransformFeedbackStream _ptrc_glDrawTransformFeedbackStream -extern void (CODEGEN_FUNCPTR *_ptrc_glEndQueryIndexed)(GLenum, GLuint); -#define glEndQueryIndexed _ptrc_glEndQueryIndexed -extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryIndexediv)(GLenum, GLuint, GLenum, GLint *); -#define glGetQueryIndexediv _ptrc_glGetQueryIndexediv -#endif /*GL_ARB_transform_feedback3*/ - -#ifndef GL_ARB_ES2_compatibility -#define GL_ARB_ES2_compatibility 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepthf)(GLfloat); -#define glClearDepthf _ptrc_glClearDepthf -extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangef)(GLfloat, GLfloat); -#define glDepthRangef _ptrc_glDepthRangef -extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *); -#define glGetShaderPrecisionFormat _ptrc_glGetShaderPrecisionFormat -extern void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)(void); -#define glReleaseShaderCompiler _ptrc_glReleaseShaderCompiler -extern void (CODEGEN_FUNCPTR *_ptrc_glShaderBinary)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei); -#define glShaderBinary _ptrc_glShaderBinary -#endif /*GL_ARB_ES2_compatibility*/ - -#ifndef GL_ARB_get_program_binary -#define GL_ARB_get_program_binary 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *); -#define glGetProgramBinary _ptrc_glGetProgramBinary -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramBinary)(GLuint, GLenum, const GLvoid *, GLsizei); -#define glProgramBinary _ptrc_glProgramBinary -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteri)(GLuint, GLenum, GLint); -#define glProgramParameteri _ptrc_glProgramParameteri -#endif /*GL_ARB_get_program_binary*/ - -#ifndef GL_ARB_separate_shader_objects -#define GL_ARB_separate_shader_objects 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glActiveShaderProgram)(GLuint, GLuint); -#define glActiveShaderProgram _ptrc_glActiveShaderProgram -extern void (CODEGEN_FUNCPTR *_ptrc_glBindProgramPipeline)(GLuint); -#define glBindProgramPipeline _ptrc_glBindProgramPipeline -extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*); -#define glCreateShaderProgramv _ptrc_glCreateShaderProgramv -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramPipelines)(GLsizei, const GLuint *); -#define glDeleteProgramPipelines _ptrc_glDeleteProgramPipelines -extern void (CODEGEN_FUNCPTR *_ptrc_glGenProgramPipelines)(GLsizei, GLuint *); -#define glGenProgramPipelines _ptrc_glGenProgramPipelines -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetProgramPipelineInfoLog _ptrc_glGetProgramPipelineInfoLog -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineiv)(GLuint, GLenum, GLint *); -#define glGetProgramPipelineiv _ptrc_glGetProgramPipelineiv -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramPipeline)(GLuint); -#define glIsProgramPipeline _ptrc_glIsProgramPipeline -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1d)(GLuint, GLint, GLdouble); -#define glProgramUniform1d _ptrc_glProgramUniform1d -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dv)(GLuint, GLint, GLsizei, const GLdouble *); -#define glProgramUniform1dv _ptrc_glProgramUniform1dv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1f)(GLuint, GLint, GLfloat); -#define glProgramUniform1f _ptrc_glProgramUniform1f -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *); -#define glProgramUniform1fv _ptrc_glProgramUniform1fv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i)(GLuint, GLint, GLint); -#define glProgramUniform1i _ptrc_glProgramUniform1i -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *); -#define glProgramUniform1iv _ptrc_glProgramUniform1iv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui)(GLuint, GLint, GLuint); -#define glProgramUniform1ui _ptrc_glProgramUniform1ui -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *); -#define glProgramUniform1uiv _ptrc_glProgramUniform1uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2d)(GLuint, GLint, GLdouble, GLdouble); -#define glProgramUniform2d _ptrc_glProgramUniform2d -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dv)(GLuint, GLint, GLsizei, const GLdouble *); -#define glProgramUniform2dv _ptrc_glProgramUniform2dv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat); -#define glProgramUniform2f _ptrc_glProgramUniform2f -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *); -#define glProgramUniform2fv _ptrc_glProgramUniform2fv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i)(GLuint, GLint, GLint, GLint); -#define glProgramUniform2i _ptrc_glProgramUniform2i -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *); -#define glProgramUniform2iv _ptrc_glProgramUniform2iv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui)(GLuint, GLint, GLuint, GLuint); -#define glProgramUniform2ui _ptrc_glProgramUniform2ui -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *); -#define glProgramUniform2uiv _ptrc_glProgramUniform2uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3d)(GLuint, GLint, GLdouble, GLdouble, GLdouble); -#define glProgramUniform3d _ptrc_glProgramUniform3d -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dv)(GLuint, GLint, GLsizei, const GLdouble *); -#define glProgramUniform3dv _ptrc_glProgramUniform3dv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat); -#define glProgramUniform3f _ptrc_glProgramUniform3f -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *); -#define glProgramUniform3fv _ptrc_glProgramUniform3fv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint); -#define glProgramUniform3i _ptrc_glProgramUniform3i -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *); -#define glProgramUniform3iv _ptrc_glProgramUniform3iv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint); -#define glProgramUniform3ui _ptrc_glProgramUniform3ui -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *); -#define glProgramUniform3uiv _ptrc_glProgramUniform3uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4d)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble); -#define glProgramUniform4d _ptrc_glProgramUniform4d -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dv)(GLuint, GLint, GLsizei, const GLdouble *); -#define glProgramUniform4dv _ptrc_glProgramUniform4dv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); -#define glProgramUniform4f _ptrc_glProgramUniform4f -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *); -#define glProgramUniform4fv _ptrc_glProgramUniform4fv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint); -#define glProgramUniform4i _ptrc_glProgramUniform4i -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *); -#define glProgramUniform4iv _ptrc_glProgramUniform4iv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); -#define glProgramUniform4ui _ptrc_glProgramUniform4ui -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *); -#define glProgramUniform4uiv _ptrc_glProgramUniform4uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix2dv _ptrc_glProgramUniformMatrix2dv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix2fv _ptrc_glProgramUniformMatrix2fv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix2x3dv _ptrc_glProgramUniformMatrix2x3dv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix2x3fv _ptrc_glProgramUniformMatrix2x3fv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix2x4dv _ptrc_glProgramUniformMatrix2x4dv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix2x4fv _ptrc_glProgramUniformMatrix2x4fv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix3dv _ptrc_glProgramUniformMatrix3dv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix3fv _ptrc_glProgramUniformMatrix3fv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix3x2dv _ptrc_glProgramUniformMatrix3x2dv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix3x2fv _ptrc_glProgramUniformMatrix3x2fv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix3x4dv _ptrc_glProgramUniformMatrix3x4dv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix3x4fv _ptrc_glProgramUniformMatrix3x4fv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix4dv _ptrc_glProgramUniformMatrix4dv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix4fv _ptrc_glProgramUniformMatrix4fv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix4x2dv _ptrc_glProgramUniformMatrix4x2dv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix4x2fv _ptrc_glProgramUniformMatrix4x2fv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix4x3dv _ptrc_glProgramUniformMatrix4x3dv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix4x3fv _ptrc_glProgramUniformMatrix4x3fv -extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgramStages)(GLuint, GLbitfield, GLuint); -#define glUseProgramStages _ptrc_glUseProgramStages -extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramPipeline)(GLuint); -#define glValidateProgramPipeline _ptrc_glValidateProgramPipeline -#endif /*GL_ARB_separate_shader_objects*/ - -#ifndef GL_ARB_vertex_attrib_64bit -#define GL_ARB_vertex_attrib_64bit 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLdv)(GLuint, GLenum, GLdouble *); -#define glGetVertexAttribLdv _ptrc_glGetVertexAttribLdv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1d)(GLuint, GLdouble); -#define glVertexAttribL1d _ptrc_glVertexAttribL1d -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dv)(GLuint, const GLdouble *); -#define glVertexAttribL1dv _ptrc_glVertexAttribL1dv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2d)(GLuint, GLdouble, GLdouble); -#define glVertexAttribL2d _ptrc_glVertexAttribL2d -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dv)(GLuint, const GLdouble *); -#define glVertexAttribL2dv _ptrc_glVertexAttribL2dv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3d)(GLuint, GLdouble, GLdouble, GLdouble); -#define glVertexAttribL3d _ptrc_glVertexAttribL3d -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dv)(GLuint, const GLdouble *); -#define glVertexAttribL3dv _ptrc_glVertexAttribL3dv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -#define glVertexAttribL4d _ptrc_glVertexAttribL4d -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dv)(GLuint, const GLdouble *); -#define glVertexAttribL4dv _ptrc_glVertexAttribL4dv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *); -#define glVertexAttribLPointer _ptrc_glVertexAttribLPointer -#endif /*GL_ARB_vertex_attrib_64bit*/ - -#ifndef GL_ARB_viewport_array -#define GL_ARB_viewport_array 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeArrayv)(GLuint, GLsizei, const GLdouble *); -#define glDepthRangeArrayv _ptrc_glDepthRangeArrayv -extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeIndexed)(GLuint, GLdouble, GLdouble); -#define glDepthRangeIndexed _ptrc_glDepthRangeIndexed -extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_v)(GLenum, GLuint, GLdouble *); -#define glGetDoublei_v _ptrc_glGetDoublei_v -extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_v)(GLenum, GLuint, GLfloat *); -#define glGetFloati_v _ptrc_glGetFloati_v -extern void (CODEGEN_FUNCPTR *_ptrc_glScissorArrayv)(GLuint, GLsizei, const GLint *); -#define glScissorArrayv _ptrc_glScissorArrayv -extern void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexed)(GLuint, GLint, GLint, GLsizei, GLsizei); -#define glScissorIndexed _ptrc_glScissorIndexed -extern void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexedv)(GLuint, const GLint *); -#define glScissorIndexedv _ptrc_glScissorIndexedv -extern void (CODEGEN_FUNCPTR *_ptrc_glViewportArrayv)(GLuint, GLsizei, const GLfloat *); -#define glViewportArrayv _ptrc_glViewportArrayv -extern void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedf)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -#define glViewportIndexedf _ptrc_glViewportIndexedf -extern void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedfv)(GLuint, const GLfloat *); -#define glViewportIndexedfv _ptrc_glViewportIndexedfv -#endif /*GL_ARB_viewport_array*/ - -#ifndef GL_ARB_base_instance -#define GL_ARB_base_instance 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedBaseInstance)(GLenum, GLint, GLsizei, GLsizei, GLuint); -#define glDrawArraysInstancedBaseInstance _ptrc_glDrawArraysInstancedBaseInstance -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint); -#define glDrawElementsInstancedBaseInstance _ptrc_glDrawElementsInstancedBaseInstance -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertexBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint); -#define glDrawElementsInstancedBaseVertexBaseInstance _ptrc_glDrawElementsInstancedBaseVertexBaseInstance -#endif /*GL_ARB_base_instance*/ - - -#ifndef GL_ARB_transform_feedback_instanced -#define GL_ARB_transform_feedback_instanced 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackInstanced)(GLenum, GLuint, GLsizei); -#define glDrawTransformFeedbackInstanced _ptrc_glDrawTransformFeedbackInstanced -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStreamInstanced)(GLenum, GLuint, GLuint, GLsizei); -#define glDrawTransformFeedbackStreamInstanced _ptrc_glDrawTransformFeedbackStreamInstanced -#endif /*GL_ARB_transform_feedback_instanced*/ - - - -#ifndef GL_ARB_internalformat_query -#define GL_ARB_internalformat_query 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformativ)(GLenum, GLenum, GLenum, GLsizei, GLint *); -#define glGetInternalformativ _ptrc_glGetInternalformativ -#endif /*GL_ARB_internalformat_query*/ - - -#ifndef GL_ARB_shader_atomic_counters -#define GL_ARB_shader_atomic_counters 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAtomicCounterBufferiv)(GLuint, GLuint, GLenum, GLint *); -#define glGetActiveAtomicCounterBufferiv _ptrc_glGetActiveAtomicCounterBufferiv -#endif /*GL_ARB_shader_atomic_counters*/ - -#ifndef GL_ARB_shader_image_load_store -#define GL_ARB_shader_image_load_store 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum); -#define glBindImageTexture _ptrc_glBindImageTexture -extern void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrier)(GLbitfield); -#define glMemoryBarrier _ptrc_glMemoryBarrier -#endif /*GL_ARB_shader_image_load_store*/ - - -#ifndef GL_ARB_texture_storage -#define GL_ARB_texture_storage 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage1D)(GLenum, GLsizei, GLenum, GLsizei); -#define glTexStorage1D _ptrc_glTexStorage1D -extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); -#define glTexStorage2D _ptrc_glTexStorage2D -extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); -#define glTexStorage3D _ptrc_glTexStorage3D -#endif /*GL_ARB_texture_storage*/ - -#ifndef GL_KHR_debug -#define GL_KHR_debug 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallback)(GLDEBUGPROC, const void *); -#define glDebugMessageCallback _ptrc_glDebugMessageCallback -extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean); -#define glDebugMessageControl _ptrc_glDebugMessageControl -extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *); -#define glDebugMessageInsert _ptrc_glDebugMessageInsert -extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *); -#define glGetDebugMessageLog _ptrc_glGetDebugMessageLog -extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetObjectLabel _ptrc_glGetObjectLabel -extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *); -#define glGetObjectPtrLabel _ptrc_glGetObjectPtrLabel -extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum, GLvoid **); -#define glGetPointerv _ptrc_glGetPointerv -extern void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *); -#define glObjectLabel _ptrc_glObjectLabel -extern void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void *, GLsizei, const GLchar *); -#define glObjectPtrLabel _ptrc_glObjectPtrLabel -extern void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)(void); -#define glPopDebugGroup _ptrc_glPopDebugGroup -extern void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *); -#define glPushDebugGroup _ptrc_glPushDebugGroup -#endif /*GL_KHR_debug*/ - - -#ifndef GL_ARB_clear_buffer_object -#define GL_ARB_clear_buffer_object 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferData)(GLenum, GLenum, GLenum, GLenum, const void *); -#define glClearBufferData _ptrc_glClearBufferData -extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferSubData)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *); -#define glClearBufferSubData _ptrc_glClearBufferSubData -#endif /*GL_ARB_clear_buffer_object*/ - -#ifndef GL_ARB_compute_shader -#define GL_ARB_compute_shader 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glDispatchCompute)(GLuint, GLuint, GLuint); -#define glDispatchCompute _ptrc_glDispatchCompute -extern void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeIndirect)(GLintptr); -#define glDispatchComputeIndirect _ptrc_glDispatchComputeIndirect -#endif /*GL_ARB_compute_shader*/ - -#ifndef GL_ARB_copy_image -#define GL_ARB_copy_image 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); -#define glCopyImageSubData _ptrc_glCopyImageSubData -#endif /*GL_ARB_copy_image*/ - - - - -#ifndef GL_ARB_framebuffer_no_attachments -#define GL_ARB_framebuffer_no_attachments 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferParameteri)(GLenum, GLenum, GLint); -#define glFramebufferParameteri _ptrc_glFramebufferParameteri -extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameteriv)(GLenum, GLenum, GLint *); -#define glGetFramebufferParameteriv _ptrc_glGetFramebufferParameteriv -#endif /*GL_ARB_framebuffer_no_attachments*/ - -#ifndef GL_ARB_internalformat_query2 -#define GL_ARB_internalformat_query2 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformati64v)(GLenum, GLenum, GLenum, GLsizei, GLint64 *); -#define glGetInternalformati64v _ptrc_glGetInternalformati64v -#endif /*GL_ARB_internalformat_query2*/ - -#ifndef GL_ARB_invalidate_subdata -#define GL_ARB_invalidate_subdata 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferData)(GLuint); -#define glInvalidateBufferData _ptrc_glInvalidateBufferData -extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferSubData)(GLuint, GLintptr, GLsizeiptr); -#define glInvalidateBufferSubData _ptrc_glInvalidateBufferSubData -extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateFramebuffer)(GLenum, GLsizei, const GLenum *); -#define glInvalidateFramebuffer _ptrc_glInvalidateFramebuffer -extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei); -#define glInvalidateSubFramebuffer _ptrc_glInvalidateSubFramebuffer -extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexImage)(GLuint, GLint); -#define glInvalidateTexImage _ptrc_glInvalidateTexImage -extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); -#define glInvalidateTexSubImage _ptrc_glInvalidateTexSubImage -#endif /*GL_ARB_invalidate_subdata*/ - -#ifndef GL_ARB_multi_draw_indirect -#define GL_ARB_multi_draw_indirect 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirect)(GLenum, const void *, GLsizei, GLsizei); -#define glMultiDrawArraysIndirect _ptrc_glMultiDrawArraysIndirect -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirect)(GLenum, GLenum, const void *, GLsizei, GLsizei); -#define glMultiDrawElementsIndirect _ptrc_glMultiDrawElementsIndirect -#endif /*GL_ARB_multi_draw_indirect*/ - -#ifndef GL_ARB_program_interface_query -#define GL_ARB_program_interface_query 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *); -#define glGetProgramInterfaceiv _ptrc_glGetProgramInterfaceiv -extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceIndex)(GLuint, GLenum, const GLchar *); -#define glGetProgramResourceIndex _ptrc_glGetProgramResourceIndex -extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocation)(GLuint, GLenum, const GLchar *); -#define glGetProgramResourceLocation _ptrc_glGetProgramResourceLocation -extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocationIndex)(GLuint, GLenum, const GLchar *); -#define glGetProgramResourceLocationIndex _ptrc_glGetProgramResourceLocationIndex -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetProgramResourceName _ptrc_glGetProgramResourceName -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *); -#define glGetProgramResourceiv _ptrc_glGetProgramResourceiv -#endif /*GL_ARB_program_interface_query*/ - - -#ifndef GL_ARB_shader_storage_buffer_object -#define GL_ARB_shader_storage_buffer_object 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glShaderStorageBlockBinding)(GLuint, GLuint, GLuint); -#define glShaderStorageBlockBinding _ptrc_glShaderStorageBlockBinding -#endif /*GL_ARB_shader_storage_buffer_object*/ - - -#ifndef GL_ARB_texture_buffer_range -#define GL_ARB_texture_buffer_range 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr); -#define glTexBufferRange _ptrc_glTexBufferRange -#endif /*GL_ARB_texture_buffer_range*/ - - -#ifndef GL_ARB_texture_storage_multisample -#define GL_ARB_texture_storage_multisample 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); -#define glTexStorage2DMultisample _ptrc_glTexStorage2DMultisample -extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); -#define glTexStorage3DMultisample _ptrc_glTexStorage3DMultisample -#endif /*GL_ARB_texture_storage_multisample*/ - -#ifndef GL_ARB_texture_view -#define GL_ARB_texture_view 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureView)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint); -#define glTextureView _ptrc_glTextureView -#endif /*GL_ARB_texture_view*/ - -#ifndef GL_ARB_vertex_attrib_binding -#define GL_ARB_vertex_attrib_binding 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei); -#define glBindVertexBuffer _ptrc_glBindVertexBuffer -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribBinding)(GLuint, GLuint); -#define glVertexAttribBinding _ptrc_glVertexAttribBinding -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint); -#define glVertexAttribFormat _ptrc_glVertexAttribFormat -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint); -#define glVertexAttribIFormat _ptrc_glVertexAttribIFormat -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormat)(GLuint, GLint, GLenum, GLuint); -#define glVertexAttribLFormat _ptrc_glVertexAttribLFormat -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexBindingDivisor)(GLuint, GLuint); -#define glVertexBindingDivisor _ptrc_glVertexBindingDivisor -#endif /*GL_ARB_vertex_attrib_binding*/ - - -#ifndef GL_3DFX_tbuffer -#define GL_3DFX_tbuffer 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glTbufferMask3DFX)(GLuint); -#define glTbufferMask3DFX _ptrc_glTbufferMask3DFX -#endif /*GL_3DFX_tbuffer*/ - - - - -#ifndef GL_AMD_debug_output -#define GL_AMD_debug_output 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallbackAMD)(GLDEBUGPROCAMD, void *); -#define glDebugMessageCallbackAMD _ptrc_glDebugMessageCallbackAMD -extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageEnableAMD)(GLenum, GLenum, GLsizei, const GLuint *, GLboolean); -#define glDebugMessageEnableAMD _ptrc_glDebugMessageEnableAMD -extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsertAMD)(GLenum, GLenum, GLuint, GLsizei, const GLchar *); -#define glDebugMessageInsertAMD _ptrc_glDebugMessageInsertAMD -extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLogAMD)(GLuint, GLsizei, GLenum *, GLuint *, GLuint *, GLsizei *, GLchar *); -#define glGetDebugMessageLogAMD _ptrc_glGetDebugMessageLogAMD -#endif /*GL_AMD_debug_output*/ - - -#ifndef GL_AMD_draw_buffers_blend -#define GL_AMD_draw_buffers_blend 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationIndexedAMD)(GLuint, GLenum); -#define glBlendEquationIndexedAMD _ptrc_glBlendEquationIndexedAMD -extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparateIndexedAMD)(GLuint, GLenum, GLenum); -#define glBlendEquationSeparateIndexedAMD _ptrc_glBlendEquationSeparateIndexedAMD -extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncIndexedAMD)(GLuint, GLenum, GLenum); -#define glBlendFuncIndexedAMD _ptrc_glBlendFuncIndexedAMD -extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparateIndexedAMD)(GLuint, GLenum, GLenum, GLenum, GLenum); -#define glBlendFuncSeparateIndexedAMD _ptrc_glBlendFuncSeparateIndexedAMD -#endif /*GL_AMD_draw_buffers_blend*/ - -#ifndef GL_AMD_interleaved_elements -#define GL_AMD_interleaved_elements 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribParameteriAMD)(GLuint, GLenum, GLint); -#define glVertexAttribParameteriAMD _ptrc_glVertexAttribParameteriAMD -#endif /*GL_AMD_interleaved_elements*/ - -#ifndef GL_AMD_multi_draw_indirect -#define GL_AMD_multi_draw_indirect 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirectAMD)(GLenum, const GLvoid *, GLsizei, GLsizei); -#define glMultiDrawArraysIndirectAMD _ptrc_glMultiDrawArraysIndirectAMD -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirectAMD)(GLenum, GLenum, const GLvoid *, GLsizei, GLsizei); -#define glMultiDrawElementsIndirectAMD _ptrc_glMultiDrawElementsIndirectAMD -#endif /*GL_AMD_multi_draw_indirect*/ - -#ifndef GL_AMD_name_gen_delete -#define GL_AMD_name_gen_delete 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteNamesAMD)(GLenum, GLuint, const GLuint *); -#define glDeleteNamesAMD _ptrc_glDeleteNamesAMD -extern void (CODEGEN_FUNCPTR *_ptrc_glGenNamesAMD)(GLenum, GLuint, GLuint *); -#define glGenNamesAMD _ptrc_glGenNamesAMD -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsNameAMD)(GLenum, GLuint); -#define glIsNameAMD _ptrc_glIsNameAMD -#endif /*GL_AMD_name_gen_delete*/ - -#ifndef GL_AMD_performance_monitor -#define GL_AMD_performance_monitor 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBeginPerfMonitorAMD)(GLuint); -#define glBeginPerfMonitorAMD _ptrc_glBeginPerfMonitorAMD -extern void (CODEGEN_FUNCPTR *_ptrc_glDeletePerfMonitorsAMD)(GLsizei, GLuint *); -#define glDeletePerfMonitorsAMD _ptrc_glDeletePerfMonitorsAMD -extern void (CODEGEN_FUNCPTR *_ptrc_glEndPerfMonitorAMD)(GLuint); -#define glEndPerfMonitorAMD _ptrc_glEndPerfMonitorAMD -extern void (CODEGEN_FUNCPTR *_ptrc_glGenPerfMonitorsAMD)(GLsizei, GLuint *); -#define glGenPerfMonitorsAMD _ptrc_glGenPerfMonitorsAMD -extern void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorCounterDataAMD)(GLuint, GLenum, GLsizei, GLuint *, GLint *); -#define glGetPerfMonitorCounterDataAMD _ptrc_glGetPerfMonitorCounterDataAMD -extern void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorCounterInfoAMD)(GLuint, GLuint, GLenum, GLvoid *); -#define glGetPerfMonitorCounterInfoAMD _ptrc_glGetPerfMonitorCounterInfoAMD -extern void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorCounterStringAMD)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetPerfMonitorCounterStringAMD _ptrc_glGetPerfMonitorCounterStringAMD -extern void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorCountersAMD)(GLuint, GLint *, GLint *, GLsizei, GLuint *); -#define glGetPerfMonitorCountersAMD _ptrc_glGetPerfMonitorCountersAMD -extern void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorGroupStringAMD)(GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetPerfMonitorGroupStringAMD _ptrc_glGetPerfMonitorGroupStringAMD -extern void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorGroupsAMD)(GLint *, GLsizei, GLuint *); -#define glGetPerfMonitorGroupsAMD _ptrc_glGetPerfMonitorGroupsAMD -extern void (CODEGEN_FUNCPTR *_ptrc_glSelectPerfMonitorCountersAMD)(GLuint, GLboolean, GLuint, GLint, GLuint *); -#define glSelectPerfMonitorCountersAMD _ptrc_glSelectPerfMonitorCountersAMD -#endif /*GL_AMD_performance_monitor*/ - - - -#ifndef GL_AMD_sample_positions -#define GL_AMD_sample_positions 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glSetMultisamplefvAMD)(GLenum, GLuint, const GLfloat *); -#define glSetMultisamplefvAMD _ptrc_glSetMultisamplefvAMD -#endif /*GL_AMD_sample_positions*/ - - - - -#ifndef GL_AMD_sparse_texture -#define GL_AMD_sparse_texture 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorageSparseAMD)(GLenum, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLbitfield); -#define glTexStorageSparseAMD _ptrc_glTexStorageSparseAMD -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorageSparseAMD)(GLuint, GLenum, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLbitfield); -#define glTextureStorageSparseAMD _ptrc_glTextureStorageSparseAMD -#endif /*GL_AMD_sparse_texture*/ - -#ifndef GL_AMD_stencil_operation_extended -#define GL_AMD_stencil_operation_extended 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOpValueAMD)(GLenum, GLuint); -#define glStencilOpValueAMD _ptrc_glStencilOpValueAMD -#endif /*GL_AMD_stencil_operation_extended*/ - - - - -#ifndef GL_AMD_vertex_shader_tessellator -#define GL_AMD_vertex_shader_tessellator 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glTessellationFactorAMD)(GLfloat); -#define glTessellationFactorAMD _ptrc_glTessellationFactorAMD -extern void (CODEGEN_FUNCPTR *_ptrc_glTessellationModeAMD)(GLenum); -#define glTessellationModeAMD _ptrc_glTessellationModeAMD -#endif /*GL_AMD_vertex_shader_tessellator*/ - - - - -#ifndef GL_APPLE_element_array -#define GL_APPLE_element_array 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementArrayAPPLE)(GLenum, GLint, GLsizei); -#define glDrawElementArrayAPPLE _ptrc_glDrawElementArrayAPPLE -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementArrayAPPLE)(GLenum, GLuint, GLuint, GLint, GLsizei); -#define glDrawRangeElementArrayAPPLE _ptrc_glDrawRangeElementArrayAPPLE -extern void (CODEGEN_FUNCPTR *_ptrc_glElementPointerAPPLE)(GLenum, const GLvoid *); -#define glElementPointerAPPLE _ptrc_glElementPointerAPPLE -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementArrayAPPLE)(GLenum, const GLint *, const GLsizei *, GLsizei); -#define glMultiDrawElementArrayAPPLE _ptrc_glMultiDrawElementArrayAPPLE -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawRangeElementArrayAPPLE)(GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei); -#define glMultiDrawRangeElementArrayAPPLE _ptrc_glMultiDrawRangeElementArrayAPPLE -#endif /*GL_APPLE_element_array*/ - -#ifndef GL_APPLE_fence -#define GL_APPLE_fence 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFencesAPPLE)(GLsizei, const GLuint *); -#define glDeleteFencesAPPLE _ptrc_glDeleteFencesAPPLE -extern void (CODEGEN_FUNCPTR *_ptrc_glFinishFenceAPPLE)(GLuint); -#define glFinishFenceAPPLE _ptrc_glFinishFenceAPPLE -extern void (CODEGEN_FUNCPTR *_ptrc_glFinishObjectAPPLE)(GLenum, GLint); -#define glFinishObjectAPPLE _ptrc_glFinishObjectAPPLE -extern void (CODEGEN_FUNCPTR *_ptrc_glGenFencesAPPLE)(GLsizei, GLuint *); -#define glGenFencesAPPLE _ptrc_glGenFencesAPPLE -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFenceAPPLE)(GLuint); -#define glIsFenceAPPLE _ptrc_glIsFenceAPPLE -extern void (CODEGEN_FUNCPTR *_ptrc_glSetFenceAPPLE)(GLuint); -#define glSetFenceAPPLE _ptrc_glSetFenceAPPLE -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glTestFenceAPPLE)(GLuint); -#define glTestFenceAPPLE _ptrc_glTestFenceAPPLE -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glTestObjectAPPLE)(GLenum, GLuint); -#define glTestObjectAPPLE _ptrc_glTestObjectAPPLE -#endif /*GL_APPLE_fence*/ - - -#ifndef GL_APPLE_flush_buffer_range -#define GL_APPLE_flush_buffer_range 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBufferParameteriAPPLE)(GLenum, GLenum, GLint); -#define glBufferParameteriAPPLE _ptrc_glBufferParameteriAPPLE -extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRangeAPPLE)(GLenum, GLintptr, GLsizeiptr); -#define glFlushMappedBufferRangeAPPLE _ptrc_glFlushMappedBufferRangeAPPLE -#endif /*GL_APPLE_flush_buffer_range*/ - -#ifndef GL_APPLE_object_purgeable -#define GL_APPLE_object_purgeable 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectParameterivAPPLE)(GLenum, GLuint, GLenum, GLint *); -#define glGetObjectParameterivAPPLE _ptrc_glGetObjectParameterivAPPLE -extern GLenum (CODEGEN_FUNCPTR *_ptrc_glObjectPurgeableAPPLE)(GLenum, GLuint, GLenum); -#define glObjectPurgeableAPPLE _ptrc_glObjectPurgeableAPPLE -extern GLenum (CODEGEN_FUNCPTR *_ptrc_glObjectUnpurgeableAPPLE)(GLenum, GLuint, GLenum); -#define glObjectUnpurgeableAPPLE _ptrc_glObjectUnpurgeableAPPLE -#endif /*GL_APPLE_object_purgeable*/ - - - - -#ifndef GL_APPLE_texture_range -#define GL_APPLE_texture_range 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterPointervAPPLE)(GLenum, GLenum, GLvoid **); -#define glGetTexParameterPointervAPPLE _ptrc_glGetTexParameterPointervAPPLE -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureRangeAPPLE)(GLenum, GLsizei, const GLvoid *); -#define glTextureRangeAPPLE _ptrc_glTextureRangeAPPLE -#endif /*GL_APPLE_texture_range*/ - - -#ifndef GL_APPLE_vertex_array_object -#define GL_APPLE_vertex_array_object 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArrayAPPLE)(GLuint); -#define glBindVertexArrayAPPLE _ptrc_glBindVertexArrayAPPLE -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArraysAPPLE)(GLsizei, const GLuint *); -#define glDeleteVertexArraysAPPLE _ptrc_glDeleteVertexArraysAPPLE -extern void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArraysAPPLE)(GLsizei, GLuint *); -#define glGenVertexArraysAPPLE _ptrc_glGenVertexArraysAPPLE -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArrayAPPLE)(GLuint); -#define glIsVertexArrayAPPLE _ptrc_glIsVertexArrayAPPLE -#endif /*GL_APPLE_vertex_array_object*/ - -#ifndef GL_APPLE_vertex_array_range -#define GL_APPLE_vertex_array_range 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glFlushVertexArrayRangeAPPLE)(GLsizei, GLvoid *); -#define glFlushVertexArrayRangeAPPLE _ptrc_glFlushVertexArrayRangeAPPLE -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayParameteriAPPLE)(GLenum, GLint); -#define glVertexArrayParameteriAPPLE _ptrc_glVertexArrayParameteriAPPLE -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayRangeAPPLE)(GLsizei, GLvoid *); -#define glVertexArrayRangeAPPLE _ptrc_glVertexArrayRangeAPPLE -#endif /*GL_APPLE_vertex_array_range*/ - -#ifndef GL_APPLE_vertex_program_evaluators -#define GL_APPLE_vertex_program_evaluators 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribAPPLE)(GLuint, GLenum); -#define glDisableVertexAttribAPPLE _ptrc_glDisableVertexAttribAPPLE -extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribAPPLE)(GLuint, GLenum); -#define glEnableVertexAttribAPPLE _ptrc_glEnableVertexAttribAPPLE -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexAttribEnabledAPPLE)(GLuint, GLenum); -#define glIsVertexAttribEnabledAPPLE _ptrc_glIsVertexAttribEnabledAPPLE -extern void (CODEGEN_FUNCPTR *_ptrc_glMapVertexAttrib1dAPPLE)(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); -#define glMapVertexAttrib1dAPPLE _ptrc_glMapVertexAttrib1dAPPLE -extern void (CODEGEN_FUNCPTR *_ptrc_glMapVertexAttrib1fAPPLE)(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); -#define glMapVertexAttrib1fAPPLE _ptrc_glMapVertexAttrib1fAPPLE -extern void (CODEGEN_FUNCPTR *_ptrc_glMapVertexAttrib2dAPPLE)(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); -#define glMapVertexAttrib2dAPPLE _ptrc_glMapVertexAttrib2dAPPLE -extern void (CODEGEN_FUNCPTR *_ptrc_glMapVertexAttrib2fAPPLE)(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); -#define glMapVertexAttrib2fAPPLE _ptrc_glMapVertexAttrib2fAPPLE -#endif /*GL_APPLE_vertex_program_evaluators*/ - - -#ifndef GL_ARB_bindless_texture -#define GL_ARB_bindless_texture 1 -extern GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetImageHandleARB)(GLuint, GLint, GLboolean, GLint, GLenum); -#define glGetImageHandleARB _ptrc_glGetImageHandleARB -extern GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetTextureHandleARB)(GLuint); -#define glGetTextureHandleARB _ptrc_glGetTextureHandleARB -extern GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetTextureSamplerHandleARB)(GLuint, GLuint); -#define glGetTextureSamplerHandleARB _ptrc_glGetTextureSamplerHandleARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLui64vARB)(GLuint, GLenum, GLuint64EXT *); -#define glGetVertexAttribLui64vARB _ptrc_glGetVertexAttribLui64vARB -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsImageHandleResidentARB)(GLuint64); -#define glIsImageHandleResidentARB _ptrc_glIsImageHandleResidentARB -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTextureHandleResidentARB)(GLuint64); -#define glIsTextureHandleResidentARB _ptrc_glIsTextureHandleResidentARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMakeImageHandleNonResidentARB)(GLuint64); -#define glMakeImageHandleNonResidentARB _ptrc_glMakeImageHandleNonResidentARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMakeImageHandleResidentARB)(GLuint64, GLenum); -#define glMakeImageHandleResidentARB _ptrc_glMakeImageHandleResidentARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMakeTextureHandleNonResidentARB)(GLuint64); -#define glMakeTextureHandleNonResidentARB _ptrc_glMakeTextureHandleNonResidentARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMakeTextureHandleResidentARB)(GLuint64); -#define glMakeTextureHandleResidentARB _ptrc_glMakeTextureHandleResidentARB -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformHandleui64ARB)(GLuint, GLint, GLuint64); -#define glProgramUniformHandleui64ARB _ptrc_glProgramUniformHandleui64ARB -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformHandleui64vARB)(GLuint, GLint, GLsizei, const GLuint64 *); -#define glProgramUniformHandleui64vARB _ptrc_glProgramUniformHandleui64vARB -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformHandleui64ARB)(GLint, GLuint64); -#define glUniformHandleui64ARB _ptrc_glUniformHandleui64ARB -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformHandleui64vARB)(GLint, GLsizei, const GLuint64 *); -#define glUniformHandleui64vARB _ptrc_glUniformHandleui64vARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1ui64ARB)(GLuint, GLuint64EXT); -#define glVertexAttribL1ui64ARB _ptrc_glVertexAttribL1ui64ARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1ui64vARB)(GLuint, const GLuint64EXT *); -#define glVertexAttribL1ui64vARB _ptrc_glVertexAttribL1ui64vARB -#endif /*GL_ARB_bindless_texture*/ - -#ifndef GL_ARB_buffer_storage -#define GL_ARB_buffer_storage 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBufferStorage)(GLenum, GLsizeiptr, const void *, GLbitfield); -#define glBufferStorage _ptrc_glBufferStorage -#endif /*GL_ARB_buffer_storage*/ - -#ifndef GL_ARB_cl_event -#define GL_ARB_cl_event 1 -extern GLsync (CODEGEN_FUNCPTR *_ptrc_glCreateSyncFromCLeventARB)(struct _cl_context *, struct _cl_event *, GLbitfield); -#define glCreateSyncFromCLeventARB _ptrc_glCreateSyncFromCLeventARB -#endif /*GL_ARB_cl_event*/ - -#ifndef GL_ARB_clear_texture -#define GL_ARB_clear_texture 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glClearTexImage)(GLuint, GLint, GLenum, GLenum, const void *); -#define glClearTexImage _ptrc_glClearTexImage -extern void (CODEGEN_FUNCPTR *_ptrc_glClearTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); -#define glClearTexSubImage _ptrc_glClearTexSubImage -#endif /*GL_ARB_clear_texture*/ - -#ifndef GL_ARB_color_buffer_float -#define GL_ARB_color_buffer_float 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glClampColorARB)(GLenum, GLenum); -#define glClampColorARB _ptrc_glClampColorARB -#endif /*GL_ARB_color_buffer_float*/ - - -#ifndef GL_ARB_compute_variable_group_size -#define GL_ARB_compute_variable_group_size 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeGroupSizeARB)(GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); -#define glDispatchComputeGroupSizeARB _ptrc_glDispatchComputeGroupSizeARB -#endif /*GL_ARB_compute_variable_group_size*/ - -#ifndef GL_ARB_debug_output -#define GL_ARB_debug_output 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallbackARB)(GLDEBUGPROCARB, const void *); -#define glDebugMessageCallbackARB _ptrc_glDebugMessageCallbackARB -extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControlARB)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean); -#define glDebugMessageControlARB _ptrc_glDebugMessageControlARB -extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsertARB)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *); -#define glDebugMessageInsertARB _ptrc_glDebugMessageInsertARB -extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLogARB)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *); -#define glGetDebugMessageLogARB _ptrc_glGetDebugMessageLogARB -#endif /*GL_ARB_debug_output*/ - - -#ifndef GL_ARB_draw_buffers -#define GL_ARB_draw_buffers 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffersARB)(GLsizei, const GLenum *); -#define glDrawBuffersARB _ptrc_glDrawBuffersARB -#endif /*GL_ARB_draw_buffers*/ - -#ifndef GL_ARB_draw_buffers_blend -#define GL_ARB_draw_buffers_blend 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparateiARB)(GLuint, GLenum, GLenum); -#define glBlendEquationSeparateiARB _ptrc_glBlendEquationSeparateiARB -extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationiARB)(GLuint, GLenum); -#define glBlendEquationiARB _ptrc_glBlendEquationiARB -extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparateiARB)(GLuint, GLenum, GLenum, GLenum, GLenum); -#define glBlendFuncSeparateiARB _ptrc_glBlendFuncSeparateiARB -extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFunciARB)(GLuint, GLenum, GLenum); -#define glBlendFunciARB _ptrc_glBlendFunciARB -#endif /*GL_ARB_draw_buffers_blend*/ - -#ifndef GL_ARB_draw_instanced -#define GL_ARB_draw_instanced 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedARB)(GLenum, GLint, GLsizei, GLsizei); -#define glDrawArraysInstancedARB _ptrc_glDrawArraysInstancedARB -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedARB)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei); -#define glDrawElementsInstancedARB _ptrc_glDrawElementsInstancedARB -#endif /*GL_ARB_draw_instanced*/ - - - -#ifndef GL_ARB_fragment_program -#define GL_ARB_fragment_program 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBindProgramARB)(GLenum, GLuint); -#define glBindProgramARB _ptrc_glBindProgramARB -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramsARB)(GLsizei, const GLuint *); -#define glDeleteProgramsARB _ptrc_glDeleteProgramsARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGenProgramsARB)(GLsizei, GLuint *); -#define glGenProgramsARB _ptrc_glGenProgramsARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterdvARB)(GLenum, GLuint, GLdouble *); -#define glGetProgramEnvParameterdvARB _ptrc_glGetProgramEnvParameterdvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterfvARB)(GLenum, GLuint, GLfloat *); -#define glGetProgramEnvParameterfvARB _ptrc_glGetProgramEnvParameterfvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterdvARB)(GLenum, GLuint, GLdouble *); -#define glGetProgramLocalParameterdvARB _ptrc_glGetProgramLocalParameterdvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterfvARB)(GLenum, GLuint, GLfloat *); -#define glGetProgramLocalParameterfvARB _ptrc_glGetProgramLocalParameterfvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStringARB)(GLenum, GLenum, GLvoid *); -#define glGetProgramStringARB _ptrc_glGetProgramStringARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramivARB)(GLenum, GLenum, GLint *); -#define glGetProgramivARB _ptrc_glGetProgramivARB -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramARB)(GLuint); -#define glIsProgramARB _ptrc_glIsProgramARB -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4dARB)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -#define glProgramEnvParameter4dARB _ptrc_glProgramEnvParameter4dARB -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4dvARB)(GLenum, GLuint, const GLdouble *); -#define glProgramEnvParameter4dvARB _ptrc_glProgramEnvParameter4dvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4fARB)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -#define glProgramEnvParameter4fARB _ptrc_glProgramEnvParameter4fARB -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4fvARB)(GLenum, GLuint, const GLfloat *); -#define glProgramEnvParameter4fvARB _ptrc_glProgramEnvParameter4fvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4dARB)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -#define glProgramLocalParameter4dARB _ptrc_glProgramLocalParameter4dARB -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4dvARB)(GLenum, GLuint, const GLdouble *); -#define glProgramLocalParameter4dvARB _ptrc_glProgramLocalParameter4dvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4fARB)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -#define glProgramLocalParameter4fARB _ptrc_glProgramLocalParameter4fARB -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4fvARB)(GLenum, GLuint, const GLfloat *); -#define glProgramLocalParameter4fvARB _ptrc_glProgramLocalParameter4fvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramStringARB)(GLenum, GLenum, GLsizei, const GLvoid *); -#define glProgramStringARB _ptrc_glProgramStringARB -#endif /*GL_ARB_fragment_program*/ - - - -#ifndef GL_ARB_geometry_shader4 -#define GL_ARB_geometry_shader4 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureARB)(GLenum, GLenum, GLuint, GLint); -#define glFramebufferTextureARB _ptrc_glFramebufferTextureARB -extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureFaceARB)(GLenum, GLenum, GLuint, GLint, GLenum); -#define glFramebufferTextureFaceARB _ptrc_glFramebufferTextureFaceARB -extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayerARB)(GLenum, GLenum, GLuint, GLint, GLint); -#define glFramebufferTextureLayerARB _ptrc_glFramebufferTextureLayerARB -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteriARB)(GLuint, GLenum, GLint); -#define glProgramParameteriARB _ptrc_glProgramParameteriARB -#endif /*GL_ARB_geometry_shader4*/ - - -#ifndef GL_ARB_indirect_parameters -#define GL_ARB_indirect_parameters 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirectCountARB)(GLenum, GLintptr, GLintptr, GLsizei, GLsizei); -#define glMultiDrawArraysIndirectCountARB _ptrc_glMultiDrawArraysIndirectCountARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirectCountARB)(GLenum, GLenum, GLintptr, GLintptr, GLsizei, GLsizei); -#define glMultiDrawElementsIndirectCountARB _ptrc_glMultiDrawElementsIndirectCountARB -#endif /*GL_ARB_indirect_parameters*/ - -#ifndef GL_ARB_instanced_arrays -#define GL_ARB_instanced_arrays 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisorARB)(GLuint, GLuint); -#define glVertexAttribDivisorARB _ptrc_glVertexAttribDivisorARB -#endif /*GL_ARB_instanced_arrays*/ - -#ifndef GL_ARB_matrix_palette -#define GL_ARB_matrix_palette 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glCurrentPaletteMatrixARB)(GLint); -#define glCurrentPaletteMatrixARB _ptrc_glCurrentPaletteMatrixARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixIndexPointerARB)(GLint, GLenum, GLsizei, const GLvoid *); -#define glMatrixIndexPointerARB _ptrc_glMatrixIndexPointerARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixIndexubvARB)(GLint, const GLubyte *); -#define glMatrixIndexubvARB _ptrc_glMatrixIndexubvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixIndexuivARB)(GLint, const GLuint *); -#define glMatrixIndexuivARB _ptrc_glMatrixIndexuivARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixIndexusvARB)(GLint, const GLushort *); -#define glMatrixIndexusvARB _ptrc_glMatrixIndexusvARB -#endif /*GL_ARB_matrix_palette*/ - -#ifndef GL_ARB_multi_bind -#define GL_ARB_multi_bind 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersBase)(GLenum, GLuint, GLsizei, const GLuint *); -#define glBindBuffersBase _ptrc_glBindBuffersBase -extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersRange)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *); -#define glBindBuffersRange _ptrc_glBindBuffersRange -extern void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextures)(GLuint, GLsizei, const GLuint *); -#define glBindImageTextures _ptrc_glBindImageTextures -extern void (CODEGEN_FUNCPTR *_ptrc_glBindSamplers)(GLuint, GLsizei, const GLuint *); -#define glBindSamplers _ptrc_glBindSamplers -extern void (CODEGEN_FUNCPTR *_ptrc_glBindTextures)(GLuint, GLsizei, const GLuint *); -#define glBindTextures _ptrc_glBindTextures -extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffers)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *); -#define glBindVertexBuffers _ptrc_glBindVertexBuffers -#endif /*GL_ARB_multi_bind*/ - -#ifndef GL_ARB_multisample -#define GL_ARB_multisample 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverageARB)(GLfloat, GLboolean); -#define glSampleCoverageARB _ptrc_glSampleCoverageARB -#endif /*GL_ARB_multisample*/ - -#ifndef GL_ARB_multitexture -#define GL_ARB_multitexture 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glActiveTextureARB)(GLenum); -#define glActiveTextureARB _ptrc_glActiveTextureARB -extern void (CODEGEN_FUNCPTR *_ptrc_glClientActiveTextureARB)(GLenum); -#define glClientActiveTextureARB _ptrc_glClientActiveTextureARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1dARB)(GLenum, GLdouble); -#define glMultiTexCoord1dARB _ptrc_glMultiTexCoord1dARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1dvARB)(GLenum, const GLdouble *); -#define glMultiTexCoord1dvARB _ptrc_glMultiTexCoord1dvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1fARB)(GLenum, GLfloat); -#define glMultiTexCoord1fARB _ptrc_glMultiTexCoord1fARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1fvARB)(GLenum, const GLfloat *); -#define glMultiTexCoord1fvARB _ptrc_glMultiTexCoord1fvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1iARB)(GLenum, GLint); -#define glMultiTexCoord1iARB _ptrc_glMultiTexCoord1iARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1ivARB)(GLenum, const GLint *); -#define glMultiTexCoord1ivARB _ptrc_glMultiTexCoord1ivARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1sARB)(GLenum, GLshort); -#define glMultiTexCoord1sARB _ptrc_glMultiTexCoord1sARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1svARB)(GLenum, const GLshort *); -#define glMultiTexCoord1svARB _ptrc_glMultiTexCoord1svARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2dARB)(GLenum, GLdouble, GLdouble); -#define glMultiTexCoord2dARB _ptrc_glMultiTexCoord2dARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2dvARB)(GLenum, const GLdouble *); -#define glMultiTexCoord2dvARB _ptrc_glMultiTexCoord2dvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2fARB)(GLenum, GLfloat, GLfloat); -#define glMultiTexCoord2fARB _ptrc_glMultiTexCoord2fARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2fvARB)(GLenum, const GLfloat *); -#define glMultiTexCoord2fvARB _ptrc_glMultiTexCoord2fvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2iARB)(GLenum, GLint, GLint); -#define glMultiTexCoord2iARB _ptrc_glMultiTexCoord2iARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2ivARB)(GLenum, const GLint *); -#define glMultiTexCoord2ivARB _ptrc_glMultiTexCoord2ivARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2sARB)(GLenum, GLshort, GLshort); -#define glMultiTexCoord2sARB _ptrc_glMultiTexCoord2sARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2svARB)(GLenum, const GLshort *); -#define glMultiTexCoord2svARB _ptrc_glMultiTexCoord2svARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3dARB)(GLenum, GLdouble, GLdouble, GLdouble); -#define glMultiTexCoord3dARB _ptrc_glMultiTexCoord3dARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3dvARB)(GLenum, const GLdouble *); -#define glMultiTexCoord3dvARB _ptrc_glMultiTexCoord3dvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3fARB)(GLenum, GLfloat, GLfloat, GLfloat); -#define glMultiTexCoord3fARB _ptrc_glMultiTexCoord3fARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3fvARB)(GLenum, const GLfloat *); -#define glMultiTexCoord3fvARB _ptrc_glMultiTexCoord3fvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3iARB)(GLenum, GLint, GLint, GLint); -#define glMultiTexCoord3iARB _ptrc_glMultiTexCoord3iARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3ivARB)(GLenum, const GLint *); -#define glMultiTexCoord3ivARB _ptrc_glMultiTexCoord3ivARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3sARB)(GLenum, GLshort, GLshort, GLshort); -#define glMultiTexCoord3sARB _ptrc_glMultiTexCoord3sARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3svARB)(GLenum, const GLshort *); -#define glMultiTexCoord3svARB _ptrc_glMultiTexCoord3svARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4dARB)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); -#define glMultiTexCoord4dARB _ptrc_glMultiTexCoord4dARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4dvARB)(GLenum, const GLdouble *); -#define glMultiTexCoord4dvARB _ptrc_glMultiTexCoord4dvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4fARB)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); -#define glMultiTexCoord4fARB _ptrc_glMultiTexCoord4fARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4fvARB)(GLenum, const GLfloat *); -#define glMultiTexCoord4fvARB _ptrc_glMultiTexCoord4fvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4iARB)(GLenum, GLint, GLint, GLint, GLint); -#define glMultiTexCoord4iARB _ptrc_glMultiTexCoord4iARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4ivARB)(GLenum, const GLint *); -#define glMultiTexCoord4ivARB _ptrc_glMultiTexCoord4ivARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4sARB)(GLenum, GLshort, GLshort, GLshort, GLshort); -#define glMultiTexCoord4sARB _ptrc_glMultiTexCoord4sARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4svARB)(GLenum, const GLshort *); -#define glMultiTexCoord4svARB _ptrc_glMultiTexCoord4svARB -#endif /*GL_ARB_multitexture*/ - -#ifndef GL_ARB_occlusion_query -#define GL_ARB_occlusion_query 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBeginQueryARB)(GLenum, GLuint); -#define glBeginQueryARB _ptrc_glBeginQueryARB -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueriesARB)(GLsizei, const GLuint *); -#define glDeleteQueriesARB _ptrc_glDeleteQueriesARB -extern void (CODEGEN_FUNCPTR *_ptrc_glEndQueryARB)(GLenum); -#define glEndQueryARB _ptrc_glEndQueryARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGenQueriesARB)(GLsizei, GLuint *); -#define glGenQueriesARB _ptrc_glGenQueriesARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectivARB)(GLuint, GLenum, GLint *); -#define glGetQueryObjectivARB _ptrc_glGetQueryObjectivARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuivARB)(GLuint, GLenum, GLuint *); -#define glGetQueryObjectuivARB _ptrc_glGetQueryObjectuivARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryivARB)(GLenum, GLenum, GLint *); -#define glGetQueryivARB _ptrc_glGetQueryivARB -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQueryARB)(GLuint); -#define glIsQueryARB _ptrc_glIsQueryARB -#endif /*GL_ARB_occlusion_query*/ - - -#ifndef GL_ARB_point_parameters -#define GL_ARB_point_parameters 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfARB)(GLenum, GLfloat); -#define glPointParameterfARB _ptrc_glPointParameterfARB -extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfvARB)(GLenum, const GLfloat *); -#define glPointParameterfvARB _ptrc_glPointParameterfvARB -#endif /*GL_ARB_point_parameters*/ - - - - -#ifndef GL_ARB_robustness -#define GL_ARB_robustness 1 -extern GLenum (CODEGEN_FUNCPTR *_ptrc_glGetGraphicsResetStatusARB)(void); -#define glGetGraphicsResetStatusARB _ptrc_glGetGraphicsResetStatusARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetnColorTableARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *); -#define glGetnColorTableARB _ptrc_glGetnColorTableARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetnCompressedTexImageARB)(GLenum, GLint, GLsizei, GLvoid *); -#define glGetnCompressedTexImageARB _ptrc_glGetnCompressedTexImageARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetnConvolutionFilterARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *); -#define glGetnConvolutionFilterARB _ptrc_glGetnConvolutionFilterARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetnHistogramARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *); -#define glGetnHistogramARB _ptrc_glGetnHistogramARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetnMapdvARB)(GLenum, GLenum, GLsizei, GLdouble *); -#define glGetnMapdvARB _ptrc_glGetnMapdvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetnMapfvARB)(GLenum, GLenum, GLsizei, GLfloat *); -#define glGetnMapfvARB _ptrc_glGetnMapfvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetnMapivARB)(GLenum, GLenum, GLsizei, GLint *); -#define glGetnMapivARB _ptrc_glGetnMapivARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetnMinmaxARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *); -#define glGetnMinmaxARB _ptrc_glGetnMinmaxARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapfvARB)(GLenum, GLsizei, GLfloat *); -#define glGetnPixelMapfvARB _ptrc_glGetnPixelMapfvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapuivARB)(GLenum, GLsizei, GLuint *); -#define glGetnPixelMapuivARB _ptrc_glGetnPixelMapuivARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapusvARB)(GLenum, GLsizei, GLushort *); -#define glGetnPixelMapusvARB _ptrc_glGetnPixelMapusvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetnPolygonStippleARB)(GLsizei, GLubyte *); -#define glGetnPolygonStippleARB _ptrc_glGetnPolygonStippleARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetnSeparableFilterARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *, GLsizei, GLvoid *, GLvoid *); -#define glGetnSeparableFilterARB _ptrc_glGetnSeparableFilterARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetnTexImageARB)(GLenum, GLint, GLenum, GLenum, GLsizei, GLvoid *); -#define glGetnTexImageARB _ptrc_glGetnTexImageARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformdvARB)(GLuint, GLint, GLsizei, GLdouble *); -#define glGetnUniformdvARB _ptrc_glGetnUniformdvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformfvARB)(GLuint, GLint, GLsizei, GLfloat *); -#define glGetnUniformfvARB _ptrc_glGetnUniformfvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformivARB)(GLuint, GLint, GLsizei, GLint *); -#define glGetnUniformivARB _ptrc_glGetnUniformivARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformuivARB)(GLuint, GLint, GLsizei, GLuint *); -#define glGetnUniformuivARB _ptrc_glGetnUniformuivARB -extern void (CODEGEN_FUNCPTR *_ptrc_glReadnPixelsARB)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, GLvoid *); -#define glReadnPixelsARB _ptrc_glReadnPixelsARB -#endif /*GL_ARB_robustness*/ - - -#ifndef GL_ARB_sample_shading -#define GL_ARB_sample_shading 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glMinSampleShadingARB)(GLfloat); -#define glMinSampleShadingARB _ptrc_glMinSampleShadingARB -#endif /*GL_ARB_sample_shading*/ - - - - - -#ifndef GL_ARB_shader_objects -#define GL_ARB_shader_objects 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glAttachObjectARB)(GLhandleARB, GLhandleARB); -#define glAttachObjectARB _ptrc_glAttachObjectARB -extern void (CODEGEN_FUNCPTR *_ptrc_glCompileShaderARB)(GLhandleARB); -#define glCompileShaderARB _ptrc_glCompileShaderARB -extern GLhandleARB (CODEGEN_FUNCPTR *_ptrc_glCreateProgramObjectARB)(void); -#define glCreateProgramObjectARB _ptrc_glCreateProgramObjectARB -extern GLhandleARB (CODEGEN_FUNCPTR *_ptrc_glCreateShaderObjectARB)(GLenum); -#define glCreateShaderObjectARB _ptrc_glCreateShaderObjectARB -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteObjectARB)(GLhandleARB); -#define glDeleteObjectARB _ptrc_glDeleteObjectARB -extern void (CODEGEN_FUNCPTR *_ptrc_glDetachObjectARB)(GLhandleARB, GLhandleARB); -#define glDetachObjectARB _ptrc_glDetachObjectARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); -#define glGetActiveUniformARB _ptrc_glGetActiveUniformARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedObjectsARB)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); -#define glGetAttachedObjectsARB _ptrc_glGetAttachedObjectsARB -extern GLhandleARB (CODEGEN_FUNCPTR *_ptrc_glGetHandleARB)(GLenum); -#define glGetHandleARB _ptrc_glGetHandleARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetInfoLogARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *); -#define glGetInfoLogARB _ptrc_glGetInfoLogARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectParameterfvARB)(GLhandleARB, GLenum, GLfloat *); -#define glGetObjectParameterfvARB _ptrc_glGetObjectParameterfvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectParameterivARB)(GLhandleARB, GLenum, GLint *); -#define glGetObjectParameterivARB _ptrc_glGetObjectParameterivARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSourceARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *); -#define glGetShaderSourceARB _ptrc_glGetShaderSourceARB -extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocationARB)(GLhandleARB, const GLcharARB *); -#define glGetUniformLocationARB _ptrc_glGetUniformLocationARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfvARB)(GLhandleARB, GLint, GLfloat *); -#define glGetUniformfvARB _ptrc_glGetUniformfvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformivARB)(GLhandleARB, GLint, GLint *); -#define glGetUniformivARB _ptrc_glGetUniformivARB -extern void (CODEGEN_FUNCPTR *_ptrc_glLinkProgramARB)(GLhandleARB); -#define glLinkProgramARB _ptrc_glLinkProgramARB -extern void (CODEGEN_FUNCPTR *_ptrc_glShaderSourceARB)(GLhandleARB, GLsizei, const GLcharARB **, const GLint *); -#define glShaderSourceARB _ptrc_glShaderSourceARB -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1fARB)(GLint, GLfloat); -#define glUniform1fARB _ptrc_glUniform1fARB -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1fvARB)(GLint, GLsizei, const GLfloat *); -#define glUniform1fvARB _ptrc_glUniform1fvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1iARB)(GLint, GLint); -#define glUniform1iARB _ptrc_glUniform1iARB -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1ivARB)(GLint, GLsizei, const GLint *); -#define glUniform1ivARB _ptrc_glUniform1ivARB -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2fARB)(GLint, GLfloat, GLfloat); -#define glUniform2fARB _ptrc_glUniform2fARB -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2fvARB)(GLint, GLsizei, const GLfloat *); -#define glUniform2fvARB _ptrc_glUniform2fvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2iARB)(GLint, GLint, GLint); -#define glUniform2iARB _ptrc_glUniform2iARB -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2ivARB)(GLint, GLsizei, const GLint *); -#define glUniform2ivARB _ptrc_glUniform2ivARB -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3fARB)(GLint, GLfloat, GLfloat, GLfloat); -#define glUniform3fARB _ptrc_glUniform3fARB -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3fvARB)(GLint, GLsizei, const GLfloat *); -#define glUniform3fvARB _ptrc_glUniform3fvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3iARB)(GLint, GLint, GLint, GLint); -#define glUniform3iARB _ptrc_glUniform3iARB -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3ivARB)(GLint, GLsizei, const GLint *); -#define glUniform3ivARB _ptrc_glUniform3ivARB -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4fARB)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); -#define glUniform4fARB _ptrc_glUniform4fARB -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4fvARB)(GLint, GLsizei, const GLfloat *); -#define glUniform4fvARB _ptrc_glUniform4fvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4iARB)(GLint, GLint, GLint, GLint, GLint); -#define glUniform4iARB _ptrc_glUniform4iARB -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4ivARB)(GLint, GLsizei, const GLint *); -#define glUniform4ivARB _ptrc_glUniform4ivARB -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fvARB)(GLint, GLsizei, GLboolean, const GLfloat *); -#define glUniformMatrix2fvARB _ptrc_glUniformMatrix2fvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fvARB)(GLint, GLsizei, GLboolean, const GLfloat *); -#define glUniformMatrix3fvARB _ptrc_glUniformMatrix3fvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fvARB)(GLint, GLsizei, GLboolean, const GLfloat *); -#define glUniformMatrix4fvARB _ptrc_glUniformMatrix4fvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgramObjectARB)(GLhandleARB); -#define glUseProgramObjectARB _ptrc_glUseProgramObjectARB -extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramARB)(GLhandleARB); -#define glValidateProgramARB _ptrc_glValidateProgramARB -#endif /*GL_ARB_shader_objects*/ - - - - - -#ifndef GL_ARB_shading_language_include -#define GL_ARB_shading_language_include 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glCompileShaderIncludeARB)(GLuint, GLsizei, const GLchar *const*, const GLint *); -#define glCompileShaderIncludeARB _ptrc_glCompileShaderIncludeARB -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteNamedStringARB)(GLint, const GLchar *); -#define glDeleteNamedStringARB _ptrc_glDeleteNamedStringARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedStringARB)(GLint, const GLchar *, GLsizei, GLint *, GLchar *); -#define glGetNamedStringARB _ptrc_glGetNamedStringARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedStringivARB)(GLint, const GLchar *, GLenum, GLint *); -#define glGetNamedStringivARB _ptrc_glGetNamedStringivARB -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsNamedStringARB)(GLint, const GLchar *); -#define glIsNamedStringARB _ptrc_glIsNamedStringARB -extern void (CODEGEN_FUNCPTR *_ptrc_glNamedStringARB)(GLenum, GLint, const GLchar *, GLint, const GLchar *); -#define glNamedStringARB _ptrc_glNamedStringARB -#endif /*GL_ARB_shading_language_include*/ - - - -#ifndef GL_ARB_sparse_texture -#define GL_ARB_sparse_texture 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glTexPageCommitmentARB)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean); -#define glTexPageCommitmentARB _ptrc_glTexPageCommitmentARB -#endif /*GL_ARB_sparse_texture*/ - - -#ifndef GL_ARB_texture_buffer_object -#define GL_ARB_texture_buffer_object 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glTexBufferARB)(GLenum, GLenum, GLuint); -#define glTexBufferARB _ptrc_glTexBufferARB -#endif /*GL_ARB_texture_buffer_object*/ - - -#ifndef GL_ARB_texture_compression -#define GL_ARB_texture_compression 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1DARB)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); -#define glCompressedTexImage1DARB _ptrc_glCompressedTexImage1DARB -extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2DARB)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); -#define glCompressedTexImage2DARB _ptrc_glCompressedTexImage2DARB -extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3DARB)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); -#define glCompressedTexImage3DARB _ptrc_glCompressedTexImage3DARB -extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1DARB)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); -#define glCompressedTexSubImage1DARB _ptrc_glCompressedTexSubImage1DARB -extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2DARB)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); -#define glCompressedTexSubImage2DARB _ptrc_glCompressedTexSubImage2DARB -extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3DARB)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); -#define glCompressedTexSubImage3DARB _ptrc_glCompressedTexSubImage3DARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImageARB)(GLenum, GLint, GLvoid *); -#define glGetCompressedTexImageARB _ptrc_glGetCompressedTexImageARB -#endif /*GL_ARB_texture_compression*/ - - - - - - - - - - - - - - - - -#ifndef GL_ARB_transpose_matrix -#define GL_ARB_transpose_matrix 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixdARB)(const GLdouble *); -#define glLoadTransposeMatrixdARB _ptrc_glLoadTransposeMatrixdARB -extern void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixfARB)(const GLfloat *); -#define glLoadTransposeMatrixfARB _ptrc_glLoadTransposeMatrixfARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixdARB)(const GLdouble *); -#define glMultTransposeMatrixdARB _ptrc_glMultTransposeMatrixdARB -extern void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixfARB)(const GLfloat *); -#define glMultTransposeMatrixfARB _ptrc_glMultTransposeMatrixfARB -#endif /*GL_ARB_transpose_matrix*/ - -#ifndef GL_ARB_vertex_blend -#define GL_ARB_vertex_blend 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexBlendARB)(GLint); -#define glVertexBlendARB _ptrc_glVertexBlendARB -extern void (CODEGEN_FUNCPTR *_ptrc_glWeightPointerARB)(GLint, GLenum, GLsizei, const GLvoid *); -#define glWeightPointerARB _ptrc_glWeightPointerARB -extern void (CODEGEN_FUNCPTR *_ptrc_glWeightbvARB)(GLint, const GLbyte *); -#define glWeightbvARB _ptrc_glWeightbvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glWeightdvARB)(GLint, const GLdouble *); -#define glWeightdvARB _ptrc_glWeightdvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glWeightfvARB)(GLint, const GLfloat *); -#define glWeightfvARB _ptrc_glWeightfvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glWeightivARB)(GLint, const GLint *); -#define glWeightivARB _ptrc_glWeightivARB -extern void (CODEGEN_FUNCPTR *_ptrc_glWeightsvARB)(GLint, const GLshort *); -#define glWeightsvARB _ptrc_glWeightsvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glWeightubvARB)(GLint, const GLubyte *); -#define glWeightubvARB _ptrc_glWeightubvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glWeightuivARB)(GLint, const GLuint *); -#define glWeightuivARB _ptrc_glWeightuivARB -extern void (CODEGEN_FUNCPTR *_ptrc_glWeightusvARB)(GLint, const GLushort *); -#define glWeightusvARB _ptrc_glWeightusvARB -#endif /*GL_ARB_vertex_blend*/ - -#ifndef GL_ARB_vertex_buffer_object -#define GL_ARB_vertex_buffer_object 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferARB)(GLenum, GLuint); -#define glBindBufferARB _ptrc_glBindBufferARB -extern void (CODEGEN_FUNCPTR *_ptrc_glBufferDataARB)(GLenum, GLsizeiptrARB, const GLvoid *, GLenum); -#define glBufferDataARB _ptrc_glBufferDataARB -extern void (CODEGEN_FUNCPTR *_ptrc_glBufferSubDataARB)(GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *); -#define glBufferSubDataARB _ptrc_glBufferSubDataARB -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffersARB)(GLsizei, const GLuint *); -#define glDeleteBuffersARB _ptrc_glDeleteBuffersARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGenBuffersARB)(GLsizei, GLuint *); -#define glGenBuffersARB _ptrc_glGenBuffersARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameterivARB)(GLenum, GLenum, GLint *); -#define glGetBufferParameterivARB _ptrc_glGetBufferParameterivARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointervARB)(GLenum, GLenum, GLvoid **); -#define glGetBufferPointervARB _ptrc_glGetBufferPointervARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubDataARB)(GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *); -#define glGetBufferSubDataARB _ptrc_glGetBufferSubDataARB -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBufferARB)(GLuint); -#define glIsBufferARB _ptrc_glIsBufferARB -extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferARB)(GLenum, GLenum); -#define glMapBufferARB _ptrc_glMapBufferARB -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBufferARB)(GLenum); -#define glUnmapBufferARB _ptrc_glUnmapBufferARB -#endif /*GL_ARB_vertex_buffer_object*/ - -#ifndef GL_ARB_vertex_program -#define GL_ARB_vertex_program 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBindProgramARB)(GLenum, GLuint); -#define glBindProgramARB _ptrc_glBindProgramARB -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramsARB)(GLsizei, const GLuint *); -#define glDeleteProgramsARB _ptrc_glDeleteProgramsARB -extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArrayARB)(GLuint); -#define glDisableVertexAttribArrayARB _ptrc_glDisableVertexAttribArrayARB -extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArrayARB)(GLuint); -#define glEnableVertexAttribArrayARB _ptrc_glEnableVertexAttribArrayARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGenProgramsARB)(GLsizei, GLuint *); -#define glGenProgramsARB _ptrc_glGenProgramsARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterdvARB)(GLenum, GLuint, GLdouble *); -#define glGetProgramEnvParameterdvARB _ptrc_glGetProgramEnvParameterdvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterfvARB)(GLenum, GLuint, GLfloat *); -#define glGetProgramEnvParameterfvARB _ptrc_glGetProgramEnvParameterfvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterdvARB)(GLenum, GLuint, GLdouble *); -#define glGetProgramLocalParameterdvARB _ptrc_glGetProgramLocalParameterdvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterfvARB)(GLenum, GLuint, GLfloat *); -#define glGetProgramLocalParameterfvARB _ptrc_glGetProgramLocalParameterfvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStringARB)(GLenum, GLenum, GLvoid *); -#define glGetProgramStringARB _ptrc_glGetProgramStringARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramivARB)(GLenum, GLenum, GLint *); -#define glGetProgramivARB _ptrc_glGetProgramivARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointervARB)(GLuint, GLenum, GLvoid **); -#define glGetVertexAttribPointervARB _ptrc_glGetVertexAttribPointervARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdvARB)(GLuint, GLenum, GLdouble *); -#define glGetVertexAttribdvARB _ptrc_glGetVertexAttribdvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfvARB)(GLuint, GLenum, GLfloat *); -#define glGetVertexAttribfvARB _ptrc_glGetVertexAttribfvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribivARB)(GLuint, GLenum, GLint *); -#define glGetVertexAttribivARB _ptrc_glGetVertexAttribivARB -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramARB)(GLuint); -#define glIsProgramARB _ptrc_glIsProgramARB -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4dARB)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -#define glProgramEnvParameter4dARB _ptrc_glProgramEnvParameter4dARB -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4dvARB)(GLenum, GLuint, const GLdouble *); -#define glProgramEnvParameter4dvARB _ptrc_glProgramEnvParameter4dvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4fARB)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -#define glProgramEnvParameter4fARB _ptrc_glProgramEnvParameter4fARB -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4fvARB)(GLenum, GLuint, const GLfloat *); -#define glProgramEnvParameter4fvARB _ptrc_glProgramEnvParameter4fvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4dARB)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -#define glProgramLocalParameter4dARB _ptrc_glProgramLocalParameter4dARB -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4dvARB)(GLenum, GLuint, const GLdouble *); -#define glProgramLocalParameter4dvARB _ptrc_glProgramLocalParameter4dvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4fARB)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -#define glProgramLocalParameter4fARB _ptrc_glProgramLocalParameter4fARB -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4fvARB)(GLenum, GLuint, const GLfloat *); -#define glProgramLocalParameter4fvARB _ptrc_glProgramLocalParameter4fvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramStringARB)(GLenum, GLenum, GLsizei, const GLvoid *); -#define glProgramStringARB _ptrc_glProgramStringARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dARB)(GLuint, GLdouble); -#define glVertexAttrib1dARB _ptrc_glVertexAttrib1dARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dvARB)(GLuint, const GLdouble *); -#define glVertexAttrib1dvARB _ptrc_glVertexAttrib1dvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fARB)(GLuint, GLfloat); -#define glVertexAttrib1fARB _ptrc_glVertexAttrib1fARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fvARB)(GLuint, const GLfloat *); -#define glVertexAttrib1fvARB _ptrc_glVertexAttrib1fvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sARB)(GLuint, GLshort); -#define glVertexAttrib1sARB _ptrc_glVertexAttrib1sARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1svARB)(GLuint, const GLshort *); -#define glVertexAttrib1svARB _ptrc_glVertexAttrib1svARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dARB)(GLuint, GLdouble, GLdouble); -#define glVertexAttrib2dARB _ptrc_glVertexAttrib2dARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dvARB)(GLuint, const GLdouble *); -#define glVertexAttrib2dvARB _ptrc_glVertexAttrib2dvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fARB)(GLuint, GLfloat, GLfloat); -#define glVertexAttrib2fARB _ptrc_glVertexAttrib2fARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fvARB)(GLuint, const GLfloat *); -#define glVertexAttrib2fvARB _ptrc_glVertexAttrib2fvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sARB)(GLuint, GLshort, GLshort); -#define glVertexAttrib2sARB _ptrc_glVertexAttrib2sARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2svARB)(GLuint, const GLshort *); -#define glVertexAttrib2svARB _ptrc_glVertexAttrib2svARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dARB)(GLuint, GLdouble, GLdouble, GLdouble); -#define glVertexAttrib3dARB _ptrc_glVertexAttrib3dARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dvARB)(GLuint, const GLdouble *); -#define glVertexAttrib3dvARB _ptrc_glVertexAttrib3dvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fARB)(GLuint, GLfloat, GLfloat, GLfloat); -#define glVertexAttrib3fARB _ptrc_glVertexAttrib3fARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fvARB)(GLuint, const GLfloat *); -#define glVertexAttrib3fvARB _ptrc_glVertexAttrib3fvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sARB)(GLuint, GLshort, GLshort, GLshort); -#define glVertexAttrib3sARB _ptrc_glVertexAttrib3sARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3svARB)(GLuint, const GLshort *); -#define glVertexAttrib3svARB _ptrc_glVertexAttrib3svARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NbvARB)(GLuint, const GLbyte *); -#define glVertexAttrib4NbvARB _ptrc_glVertexAttrib4NbvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NivARB)(GLuint, const GLint *); -#define glVertexAttrib4NivARB _ptrc_glVertexAttrib4NivARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NsvARB)(GLuint, const GLshort *); -#define glVertexAttrib4NsvARB _ptrc_glVertexAttrib4NsvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NubARB)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); -#define glVertexAttrib4NubARB _ptrc_glVertexAttrib4NubARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NubvARB)(GLuint, const GLubyte *); -#define glVertexAttrib4NubvARB _ptrc_glVertexAttrib4NubvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NuivARB)(GLuint, const GLuint *); -#define glVertexAttrib4NuivARB _ptrc_glVertexAttrib4NuivARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NusvARB)(GLuint, const GLushort *); -#define glVertexAttrib4NusvARB _ptrc_glVertexAttrib4NusvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bvARB)(GLuint, const GLbyte *); -#define glVertexAttrib4bvARB _ptrc_glVertexAttrib4bvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dARB)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -#define glVertexAttrib4dARB _ptrc_glVertexAttrib4dARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dvARB)(GLuint, const GLdouble *); -#define glVertexAttrib4dvARB _ptrc_glVertexAttrib4dvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fARB)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -#define glVertexAttrib4fARB _ptrc_glVertexAttrib4fARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fvARB)(GLuint, const GLfloat *); -#define glVertexAttrib4fvARB _ptrc_glVertexAttrib4fvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ivARB)(GLuint, const GLint *); -#define glVertexAttrib4ivARB _ptrc_glVertexAttrib4ivARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sARB)(GLuint, GLshort, GLshort, GLshort, GLshort); -#define glVertexAttrib4sARB _ptrc_glVertexAttrib4sARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4svARB)(GLuint, const GLshort *); -#define glVertexAttrib4svARB _ptrc_glVertexAttrib4svARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubvARB)(GLuint, const GLubyte *); -#define glVertexAttrib4ubvARB _ptrc_glVertexAttrib4ubvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uivARB)(GLuint, const GLuint *); -#define glVertexAttrib4uivARB _ptrc_glVertexAttrib4uivARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usvARB)(GLuint, const GLushort *); -#define glVertexAttrib4usvARB _ptrc_glVertexAttrib4usvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointerARB)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); -#define glVertexAttribPointerARB _ptrc_glVertexAttribPointerARB -#endif /*GL_ARB_vertex_program*/ - -#ifndef GL_ARB_vertex_shader -#define GL_ARB_vertex_shader 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocationARB)(GLhandleARB, GLuint, const GLcharARB *); -#define glBindAttribLocationARB _ptrc_glBindAttribLocationARB -extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttribARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); -#define glGetActiveAttribARB _ptrc_glGetActiveAttribARB -extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocationARB)(GLhandleARB, const GLcharARB *); -#define glGetAttribLocationARB _ptrc_glGetAttribLocationARB -#endif /*GL_ARB_vertex_shader*/ - - -#ifndef GL_ARB_window_pos -#define GL_ARB_window_pos 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dARB)(GLdouble, GLdouble); -#define glWindowPos2dARB _ptrc_glWindowPos2dARB -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dvARB)(const GLdouble *); -#define glWindowPos2dvARB _ptrc_glWindowPos2dvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fARB)(GLfloat, GLfloat); -#define glWindowPos2fARB _ptrc_glWindowPos2fARB -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fvARB)(const GLfloat *); -#define glWindowPos2fvARB _ptrc_glWindowPos2fvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2iARB)(GLint, GLint); -#define glWindowPos2iARB _ptrc_glWindowPos2iARB -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2ivARB)(const GLint *); -#define glWindowPos2ivARB _ptrc_glWindowPos2ivARB -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2sARB)(GLshort, GLshort); -#define glWindowPos2sARB _ptrc_glWindowPos2sARB -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2svARB)(const GLshort *); -#define glWindowPos2svARB _ptrc_glWindowPos2svARB -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dARB)(GLdouble, GLdouble, GLdouble); -#define glWindowPos3dARB _ptrc_glWindowPos3dARB -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dvARB)(const GLdouble *); -#define glWindowPos3dvARB _ptrc_glWindowPos3dvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fARB)(GLfloat, GLfloat, GLfloat); -#define glWindowPos3fARB _ptrc_glWindowPos3fARB -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fvARB)(const GLfloat *); -#define glWindowPos3fvARB _ptrc_glWindowPos3fvARB -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3iARB)(GLint, GLint, GLint); -#define glWindowPos3iARB _ptrc_glWindowPos3iARB -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3ivARB)(const GLint *); -#define glWindowPos3ivARB _ptrc_glWindowPos3ivARB -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3sARB)(GLshort, GLshort, GLshort); -#define glWindowPos3sARB _ptrc_glWindowPos3sARB -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3svARB)(const GLshort *); -#define glWindowPos3svARB _ptrc_glWindowPos3svARB -#endif /*GL_ARB_window_pos*/ - -#ifndef GL_ATI_draw_buffers -#define GL_ATI_draw_buffers 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffersATI)(GLsizei, const GLenum *); -#define glDrawBuffersATI _ptrc_glDrawBuffersATI -#endif /*GL_ATI_draw_buffers*/ - -#ifndef GL_ATI_element_array -#define GL_ATI_element_array 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementArrayATI)(GLenum, GLsizei); -#define glDrawElementArrayATI _ptrc_glDrawElementArrayATI -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementArrayATI)(GLenum, GLuint, GLuint, GLsizei); -#define glDrawRangeElementArrayATI _ptrc_glDrawRangeElementArrayATI -extern void (CODEGEN_FUNCPTR *_ptrc_glElementPointerATI)(GLenum, const GLvoid *); -#define glElementPointerATI _ptrc_glElementPointerATI -#endif /*GL_ATI_element_array*/ - -#ifndef GL_ATI_envmap_bumpmap -#define GL_ATI_envmap_bumpmap 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexBumpParameterfvATI)(GLenum, GLfloat *); -#define glGetTexBumpParameterfvATI _ptrc_glGetTexBumpParameterfvATI -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexBumpParameterivATI)(GLenum, GLint *); -#define glGetTexBumpParameterivATI _ptrc_glGetTexBumpParameterivATI -extern void (CODEGEN_FUNCPTR *_ptrc_glTexBumpParameterfvATI)(GLenum, const GLfloat *); -#define glTexBumpParameterfvATI _ptrc_glTexBumpParameterfvATI -extern void (CODEGEN_FUNCPTR *_ptrc_glTexBumpParameterivATI)(GLenum, const GLint *); -#define glTexBumpParameterivATI _ptrc_glTexBumpParameterivATI -#endif /*GL_ATI_envmap_bumpmap*/ - -#ifndef GL_ATI_fragment_shader -#define GL_ATI_fragment_shader 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glAlphaFragmentOp1ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); -#define glAlphaFragmentOp1ATI _ptrc_glAlphaFragmentOp1ATI -extern void (CODEGEN_FUNCPTR *_ptrc_glAlphaFragmentOp2ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); -#define glAlphaFragmentOp2ATI _ptrc_glAlphaFragmentOp2ATI -extern void (CODEGEN_FUNCPTR *_ptrc_glAlphaFragmentOp3ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); -#define glAlphaFragmentOp3ATI _ptrc_glAlphaFragmentOp3ATI -extern void (CODEGEN_FUNCPTR *_ptrc_glBeginFragmentShaderATI)(void); -#define glBeginFragmentShaderATI _ptrc_glBeginFragmentShaderATI -extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragmentShaderATI)(GLuint); -#define glBindFragmentShaderATI _ptrc_glBindFragmentShaderATI -extern void (CODEGEN_FUNCPTR *_ptrc_glColorFragmentOp1ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); -#define glColorFragmentOp1ATI _ptrc_glColorFragmentOp1ATI -extern void (CODEGEN_FUNCPTR *_ptrc_glColorFragmentOp2ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); -#define glColorFragmentOp2ATI _ptrc_glColorFragmentOp2ATI -extern void (CODEGEN_FUNCPTR *_ptrc_glColorFragmentOp3ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); -#define glColorFragmentOp3ATI _ptrc_glColorFragmentOp3ATI -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFragmentShaderATI)(GLuint); -#define glDeleteFragmentShaderATI _ptrc_glDeleteFragmentShaderATI -extern void (CODEGEN_FUNCPTR *_ptrc_glEndFragmentShaderATI)(void); -#define glEndFragmentShaderATI _ptrc_glEndFragmentShaderATI -extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGenFragmentShadersATI)(GLuint); -#define glGenFragmentShadersATI _ptrc_glGenFragmentShadersATI -extern void (CODEGEN_FUNCPTR *_ptrc_glPassTexCoordATI)(GLuint, GLuint, GLenum); -#define glPassTexCoordATI _ptrc_glPassTexCoordATI -extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMapATI)(GLuint, GLuint, GLenum); -#define glSampleMapATI _ptrc_glSampleMapATI -extern void (CODEGEN_FUNCPTR *_ptrc_glSetFragmentShaderConstantATI)(GLuint, const GLfloat *); -#define glSetFragmentShaderConstantATI _ptrc_glSetFragmentShaderConstantATI -#endif /*GL_ATI_fragment_shader*/ - -#ifndef GL_ATI_map_object_buffer -#define GL_ATI_map_object_buffer 1 -extern void * (CODEGEN_FUNCPTR *_ptrc_glMapObjectBufferATI)(GLuint); -#define glMapObjectBufferATI _ptrc_glMapObjectBufferATI -extern void (CODEGEN_FUNCPTR *_ptrc_glUnmapObjectBufferATI)(GLuint); -#define glUnmapObjectBufferATI _ptrc_glUnmapObjectBufferATI -#endif /*GL_ATI_map_object_buffer*/ - - - -#ifndef GL_ATI_pn_triangles -#define GL_ATI_pn_triangles 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glPNTrianglesfATI)(GLenum, GLfloat); -#define glPNTrianglesfATI _ptrc_glPNTrianglesfATI -extern void (CODEGEN_FUNCPTR *_ptrc_glPNTrianglesiATI)(GLenum, GLint); -#define glPNTrianglesiATI _ptrc_glPNTrianglesiATI -#endif /*GL_ATI_pn_triangles*/ - -#ifndef GL_ATI_separate_stencil -#define GL_ATI_separate_stencil 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparateATI)(GLenum, GLenum, GLint, GLuint); -#define glStencilFuncSeparateATI _ptrc_glStencilFuncSeparateATI -extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparateATI)(GLenum, GLenum, GLenum, GLenum); -#define glStencilOpSeparateATI _ptrc_glStencilOpSeparateATI -#endif /*GL_ATI_separate_stencil*/ - - - - - -#ifndef GL_ATI_vertex_array_object -#define GL_ATI_vertex_array_object 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glArrayObjectATI)(GLenum, GLint, GLenum, GLsizei, GLuint, GLuint); -#define glArrayObjectATI _ptrc_glArrayObjectATI -extern void (CODEGEN_FUNCPTR *_ptrc_glFreeObjectBufferATI)(GLuint); -#define glFreeObjectBufferATI _ptrc_glFreeObjectBufferATI -extern void (CODEGEN_FUNCPTR *_ptrc_glGetArrayObjectfvATI)(GLenum, GLenum, GLfloat *); -#define glGetArrayObjectfvATI _ptrc_glGetArrayObjectfvATI -extern void (CODEGEN_FUNCPTR *_ptrc_glGetArrayObjectivATI)(GLenum, GLenum, GLint *); -#define glGetArrayObjectivATI _ptrc_glGetArrayObjectivATI -extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectBufferfvATI)(GLuint, GLenum, GLfloat *); -#define glGetObjectBufferfvATI _ptrc_glGetObjectBufferfvATI -extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectBufferivATI)(GLuint, GLenum, GLint *); -#define glGetObjectBufferivATI _ptrc_glGetObjectBufferivATI -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVariantArrayObjectfvATI)(GLuint, GLenum, GLfloat *); -#define glGetVariantArrayObjectfvATI _ptrc_glGetVariantArrayObjectfvATI -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVariantArrayObjectivATI)(GLuint, GLenum, GLint *); -#define glGetVariantArrayObjectivATI _ptrc_glGetVariantArrayObjectivATI -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsObjectBufferATI)(GLuint); -#define glIsObjectBufferATI _ptrc_glIsObjectBufferATI -extern GLuint (CODEGEN_FUNCPTR *_ptrc_glNewObjectBufferATI)(GLsizei, const GLvoid *, GLenum); -#define glNewObjectBufferATI _ptrc_glNewObjectBufferATI -extern void (CODEGEN_FUNCPTR *_ptrc_glUpdateObjectBufferATI)(GLuint, GLuint, GLsizei, const GLvoid *, GLenum); -#define glUpdateObjectBufferATI _ptrc_glUpdateObjectBufferATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVariantArrayObjectATI)(GLuint, GLenum, GLsizei, GLuint, GLuint); -#define glVariantArrayObjectATI _ptrc_glVariantArrayObjectATI -#endif /*GL_ATI_vertex_array_object*/ - -#ifndef GL_ATI_vertex_attrib_array_object -#define GL_ATI_vertex_attrib_array_object 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribArrayObjectfvATI)(GLuint, GLenum, GLfloat *); -#define glGetVertexAttribArrayObjectfvATI _ptrc_glGetVertexAttribArrayObjectfvATI -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribArrayObjectivATI)(GLuint, GLenum, GLint *); -#define glGetVertexAttribArrayObjectivATI _ptrc_glGetVertexAttribArrayObjectivATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribArrayObjectATI)(GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint); -#define glVertexAttribArrayObjectATI _ptrc_glVertexAttribArrayObjectATI -#endif /*GL_ATI_vertex_attrib_array_object*/ - -#ifndef GL_ATI_vertex_streams -#define GL_ATI_vertex_streams 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glClientActiveVertexStreamATI)(GLenum); -#define glClientActiveVertexStreamATI _ptrc_glClientActiveVertexStreamATI -extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3bATI)(GLenum, GLbyte, GLbyte, GLbyte); -#define glNormalStream3bATI _ptrc_glNormalStream3bATI -extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3bvATI)(GLenum, const GLbyte *); -#define glNormalStream3bvATI _ptrc_glNormalStream3bvATI -extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3dATI)(GLenum, GLdouble, GLdouble, GLdouble); -#define glNormalStream3dATI _ptrc_glNormalStream3dATI -extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3dvATI)(GLenum, const GLdouble *); -#define glNormalStream3dvATI _ptrc_glNormalStream3dvATI -extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3fATI)(GLenum, GLfloat, GLfloat, GLfloat); -#define glNormalStream3fATI _ptrc_glNormalStream3fATI -extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3fvATI)(GLenum, const GLfloat *); -#define glNormalStream3fvATI _ptrc_glNormalStream3fvATI -extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3iATI)(GLenum, GLint, GLint, GLint); -#define glNormalStream3iATI _ptrc_glNormalStream3iATI -extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3ivATI)(GLenum, const GLint *); -#define glNormalStream3ivATI _ptrc_glNormalStream3ivATI -extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3sATI)(GLenum, GLshort, GLshort, GLshort); -#define glNormalStream3sATI _ptrc_glNormalStream3sATI -extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3svATI)(GLenum, const GLshort *); -#define glNormalStream3svATI _ptrc_glNormalStream3svATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexBlendEnvfATI)(GLenum, GLfloat); -#define glVertexBlendEnvfATI _ptrc_glVertexBlendEnvfATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexBlendEnviATI)(GLenum, GLint); -#define glVertexBlendEnviATI _ptrc_glVertexBlendEnviATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1dATI)(GLenum, GLdouble); -#define glVertexStream1dATI _ptrc_glVertexStream1dATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1dvATI)(GLenum, const GLdouble *); -#define glVertexStream1dvATI _ptrc_glVertexStream1dvATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1fATI)(GLenum, GLfloat); -#define glVertexStream1fATI _ptrc_glVertexStream1fATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1fvATI)(GLenum, const GLfloat *); -#define glVertexStream1fvATI _ptrc_glVertexStream1fvATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1iATI)(GLenum, GLint); -#define glVertexStream1iATI _ptrc_glVertexStream1iATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1ivATI)(GLenum, const GLint *); -#define glVertexStream1ivATI _ptrc_glVertexStream1ivATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1sATI)(GLenum, GLshort); -#define glVertexStream1sATI _ptrc_glVertexStream1sATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1svATI)(GLenum, const GLshort *); -#define glVertexStream1svATI _ptrc_glVertexStream1svATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2dATI)(GLenum, GLdouble, GLdouble); -#define glVertexStream2dATI _ptrc_glVertexStream2dATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2dvATI)(GLenum, const GLdouble *); -#define glVertexStream2dvATI _ptrc_glVertexStream2dvATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2fATI)(GLenum, GLfloat, GLfloat); -#define glVertexStream2fATI _ptrc_glVertexStream2fATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2fvATI)(GLenum, const GLfloat *); -#define glVertexStream2fvATI _ptrc_glVertexStream2fvATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2iATI)(GLenum, GLint, GLint); -#define glVertexStream2iATI _ptrc_glVertexStream2iATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2ivATI)(GLenum, const GLint *); -#define glVertexStream2ivATI _ptrc_glVertexStream2ivATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2sATI)(GLenum, GLshort, GLshort); -#define glVertexStream2sATI _ptrc_glVertexStream2sATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2svATI)(GLenum, const GLshort *); -#define glVertexStream2svATI _ptrc_glVertexStream2svATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3dATI)(GLenum, GLdouble, GLdouble, GLdouble); -#define glVertexStream3dATI _ptrc_glVertexStream3dATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3dvATI)(GLenum, const GLdouble *); -#define glVertexStream3dvATI _ptrc_glVertexStream3dvATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3fATI)(GLenum, GLfloat, GLfloat, GLfloat); -#define glVertexStream3fATI _ptrc_glVertexStream3fATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3fvATI)(GLenum, const GLfloat *); -#define glVertexStream3fvATI _ptrc_glVertexStream3fvATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3iATI)(GLenum, GLint, GLint, GLint); -#define glVertexStream3iATI _ptrc_glVertexStream3iATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3ivATI)(GLenum, const GLint *); -#define glVertexStream3ivATI _ptrc_glVertexStream3ivATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3sATI)(GLenum, GLshort, GLshort, GLshort); -#define glVertexStream3sATI _ptrc_glVertexStream3sATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3svATI)(GLenum, const GLshort *); -#define glVertexStream3svATI _ptrc_glVertexStream3svATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4dATI)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); -#define glVertexStream4dATI _ptrc_glVertexStream4dATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4dvATI)(GLenum, const GLdouble *); -#define glVertexStream4dvATI _ptrc_glVertexStream4dvATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4fATI)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); -#define glVertexStream4fATI _ptrc_glVertexStream4fATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4fvATI)(GLenum, const GLfloat *); -#define glVertexStream4fvATI _ptrc_glVertexStream4fvATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4iATI)(GLenum, GLint, GLint, GLint, GLint); -#define glVertexStream4iATI _ptrc_glVertexStream4iATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4ivATI)(GLenum, const GLint *); -#define glVertexStream4ivATI _ptrc_glVertexStream4ivATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4sATI)(GLenum, GLshort, GLshort, GLshort, GLshort); -#define glVertexStream4sATI _ptrc_glVertexStream4sATI -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4svATI)(GLenum, const GLshort *); -#define glVertexStream4svATI _ptrc_glVertexStream4svATI -#endif /*GL_ATI_vertex_streams*/ - - - - -#ifndef GL_EXT_bindable_uniform -#define GL_EXT_bindable_uniform 1 -extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBufferSizeEXT)(GLuint, GLint); -#define glGetUniformBufferSizeEXT _ptrc_glGetUniformBufferSizeEXT -extern GLintptr (CODEGEN_FUNCPTR *_ptrc_glGetUniformOffsetEXT)(GLuint, GLint); -#define glGetUniformOffsetEXT _ptrc_glGetUniformOffsetEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformBufferEXT)(GLuint, GLint, GLuint); -#define glUniformBufferEXT _ptrc_glUniformBufferEXT -#endif /*GL_EXT_bindable_uniform*/ - -#ifndef GL_EXT_blend_color -#define GL_EXT_blend_color 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBlendColorEXT)(GLfloat, GLfloat, GLfloat, GLfloat); -#define glBlendColorEXT _ptrc_glBlendColorEXT -#endif /*GL_EXT_blend_color*/ - -#ifndef GL_EXT_blend_equation_separate -#define GL_EXT_blend_equation_separate 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparateEXT)(GLenum, GLenum); -#define glBlendEquationSeparateEXT _ptrc_glBlendEquationSeparateEXT -#endif /*GL_EXT_blend_equation_separate*/ - -#ifndef GL_EXT_blend_func_separate -#define GL_EXT_blend_func_separate 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparateEXT)(GLenum, GLenum, GLenum, GLenum); -#define glBlendFuncSeparateEXT _ptrc_glBlendFuncSeparateEXT -#endif /*GL_EXT_blend_func_separate*/ - - -#ifndef GL_EXT_blend_minmax -#define GL_EXT_blend_minmax 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationEXT)(GLenum); -#define glBlendEquationEXT _ptrc_glBlendEquationEXT -#endif /*GL_EXT_blend_minmax*/ - - - - -#ifndef GL_EXT_color_subtable -#define GL_EXT_color_subtable 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glColorSubTableEXT)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -#define glColorSubTableEXT _ptrc_glColorSubTableEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyColorSubTableEXT)(GLenum, GLsizei, GLint, GLint, GLsizei); -#define glCopyColorSubTableEXT _ptrc_glCopyColorSubTableEXT -#endif /*GL_EXT_color_subtable*/ - -#ifndef GL_EXT_compiled_vertex_array -#define GL_EXT_compiled_vertex_array 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glLockArraysEXT)(GLint, GLsizei); -#define glLockArraysEXT _ptrc_glLockArraysEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glUnlockArraysEXT)(void); -#define glUnlockArraysEXT _ptrc_glUnlockArraysEXT -#endif /*GL_EXT_compiled_vertex_array*/ - -#ifndef GL_EXT_convolution -#define GL_EXT_convolution 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionFilter1DEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); -#define glConvolutionFilter1DEXT _ptrc_glConvolutionFilter1DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionFilter2DEXT)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -#define glConvolutionFilter2DEXT _ptrc_glConvolutionFilter2DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterfEXT)(GLenum, GLenum, GLfloat); -#define glConvolutionParameterfEXT _ptrc_glConvolutionParameterfEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterfvEXT)(GLenum, GLenum, const GLfloat *); -#define glConvolutionParameterfvEXT _ptrc_glConvolutionParameterfvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameteriEXT)(GLenum, GLenum, GLint); -#define glConvolutionParameteriEXT _ptrc_glConvolutionParameteriEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterivEXT)(GLenum, GLenum, const GLint *); -#define glConvolutionParameterivEXT _ptrc_glConvolutionParameterivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyConvolutionFilter1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei); -#define glCopyConvolutionFilter1DEXT _ptrc_glCopyConvolutionFilter1DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyConvolutionFilter2DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); -#define glCopyConvolutionFilter2DEXT _ptrc_glCopyConvolutionFilter2DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionFilterEXT)(GLenum, GLenum, GLenum, GLvoid *); -#define glGetConvolutionFilterEXT _ptrc_glGetConvolutionFilterEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameterfvEXT)(GLenum, GLenum, GLfloat *); -#define glGetConvolutionParameterfvEXT _ptrc_glGetConvolutionParameterfvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameterivEXT)(GLenum, GLenum, GLint *); -#define glGetConvolutionParameterivEXT _ptrc_glGetConvolutionParameterivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetSeparableFilterEXT)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); -#define glGetSeparableFilterEXT _ptrc_glGetSeparableFilterEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glSeparableFilter2DEXT)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); -#define glSeparableFilter2DEXT _ptrc_glSeparableFilter2DEXT -#endif /*GL_EXT_convolution*/ - -#ifndef GL_EXT_coordinate_frame -#define GL_EXT_coordinate_frame 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3bEXT)(GLbyte, GLbyte, GLbyte); -#define glBinormal3bEXT _ptrc_glBinormal3bEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3bvEXT)(const GLbyte *); -#define glBinormal3bvEXT _ptrc_glBinormal3bvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3dEXT)(GLdouble, GLdouble, GLdouble); -#define glBinormal3dEXT _ptrc_glBinormal3dEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3dvEXT)(const GLdouble *); -#define glBinormal3dvEXT _ptrc_glBinormal3dvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3fEXT)(GLfloat, GLfloat, GLfloat); -#define glBinormal3fEXT _ptrc_glBinormal3fEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3fvEXT)(const GLfloat *); -#define glBinormal3fvEXT _ptrc_glBinormal3fvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3iEXT)(GLint, GLint, GLint); -#define glBinormal3iEXT _ptrc_glBinormal3iEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3ivEXT)(const GLint *); -#define glBinormal3ivEXT _ptrc_glBinormal3ivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3sEXT)(GLshort, GLshort, GLshort); -#define glBinormal3sEXT _ptrc_glBinormal3sEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3svEXT)(const GLshort *); -#define glBinormal3svEXT _ptrc_glBinormal3svEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glBinormalPointerEXT)(GLenum, GLsizei, const GLvoid *); -#define glBinormalPointerEXT _ptrc_glBinormalPointerEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3bEXT)(GLbyte, GLbyte, GLbyte); -#define glTangent3bEXT _ptrc_glTangent3bEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3bvEXT)(const GLbyte *); -#define glTangent3bvEXT _ptrc_glTangent3bvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3dEXT)(GLdouble, GLdouble, GLdouble); -#define glTangent3dEXT _ptrc_glTangent3dEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3dvEXT)(const GLdouble *); -#define glTangent3dvEXT _ptrc_glTangent3dvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3fEXT)(GLfloat, GLfloat, GLfloat); -#define glTangent3fEXT _ptrc_glTangent3fEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3fvEXT)(const GLfloat *); -#define glTangent3fvEXT _ptrc_glTangent3fvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3iEXT)(GLint, GLint, GLint); -#define glTangent3iEXT _ptrc_glTangent3iEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3ivEXT)(const GLint *); -#define glTangent3ivEXT _ptrc_glTangent3ivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3sEXT)(GLshort, GLshort, GLshort); -#define glTangent3sEXT _ptrc_glTangent3sEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3svEXT)(const GLshort *); -#define glTangent3svEXT _ptrc_glTangent3svEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTangentPointerEXT)(GLenum, GLsizei, const GLvoid *); -#define glTangentPointerEXT _ptrc_glTangentPointerEXT -#endif /*GL_EXT_coordinate_frame*/ - -#ifndef GL_EXT_copy_texture -#define GL_EXT_copy_texture 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1DEXT)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); -#define glCopyTexImage1DEXT _ptrc_glCopyTexImage1DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2DEXT)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); -#define glCopyTexImage2DEXT _ptrc_glCopyTexImage2DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1DEXT)(GLenum, GLint, GLint, GLint, GLint, GLsizei); -#define glCopyTexSubImage1DEXT _ptrc_glCopyTexSubImage1DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2DEXT)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -#define glCopyTexSubImage2DEXT _ptrc_glCopyTexSubImage2DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3DEXT)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -#define glCopyTexSubImage3DEXT _ptrc_glCopyTexSubImage3DEXT -#endif /*GL_EXT_copy_texture*/ - -#ifndef GL_EXT_cull_vertex -#define GL_EXT_cull_vertex 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glCullParameterdvEXT)(GLenum, GLdouble *); -#define glCullParameterdvEXT _ptrc_glCullParameterdvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glCullParameterfvEXT)(GLenum, GLfloat *); -#define glCullParameterfvEXT _ptrc_glCullParameterfvEXT -#endif /*GL_EXT_cull_vertex*/ - -#ifndef GL_EXT_depth_bounds_test -#define GL_EXT_depth_bounds_test 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glDepthBoundsEXT)(GLclampd, GLclampd); -#define glDepthBoundsEXT _ptrc_glDepthBoundsEXT -#endif /*GL_EXT_depth_bounds_test*/ - -#ifndef GL_EXT_direct_state_access -#define GL_EXT_direct_state_access 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBindMultiTextureEXT)(GLenum, GLenum, GLuint); -#define glBindMultiTextureEXT _ptrc_glBindMultiTextureEXT -extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckNamedFramebufferStatusEXT)(GLuint, GLenum); -#define glCheckNamedFramebufferStatusEXT _ptrc_glCheckNamedFramebufferStatusEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferDataEXT)(GLuint, GLenum, GLenum, GLenum, const void *); -#define glClearNamedBufferDataEXT _ptrc_glClearNamedBufferDataEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferSubDataEXT)(GLuint, GLenum, GLenum, GLenum, GLsizeiptr, GLsizeiptr, const void *); -#define glClearNamedBufferSubDataEXT _ptrc_glClearNamedBufferSubDataEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glClientAttribDefaultEXT)(GLbitfield); -#define glClientAttribDefaultEXT _ptrc_glClientAttribDefaultEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); -#define glCompressedMultiTexImage1DEXT _ptrc_glCompressedMultiTexImage1DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); -#define glCompressedMultiTexImage2DEXT _ptrc_glCompressedMultiTexImage2DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); -#define glCompressedMultiTexImage3DEXT _ptrc_glCompressedMultiTexImage3DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); -#define glCompressedMultiTexSubImage1DEXT _ptrc_glCompressedMultiTexSubImage1DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); -#define glCompressedMultiTexSubImage2DEXT _ptrc_glCompressedMultiTexSubImage2DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); -#define glCompressedMultiTexSubImage3DEXT _ptrc_glCompressedMultiTexSubImage3DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); -#define glCompressedTextureImage1DEXT _ptrc_glCompressedTextureImage1DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); -#define glCompressedTextureImage2DEXT _ptrc_glCompressedTextureImage2DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage3DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); -#define glCompressedTextureImage3DEXT _ptrc_glCompressedTextureImage3DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); -#define glCompressedTextureSubImage1DEXT _ptrc_glCompressedTextureSubImage1DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); -#define glCompressedTextureSubImage2DEXT _ptrc_glCompressedTextureSubImage2DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); -#define glCompressedTextureSubImage3DEXT _ptrc_glCompressedTextureSubImage3DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); -#define glCopyMultiTexImage1DEXT _ptrc_glCopyMultiTexImage1DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); -#define glCopyMultiTexImage2DEXT _ptrc_glCopyMultiTexImage2DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei); -#define glCopyMultiTexSubImage1DEXT _ptrc_glCopyMultiTexSubImage1DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -#define glCopyMultiTexSubImage2DEXT _ptrc_glCopyMultiTexSubImage2DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -#define glCopyMultiTexSubImage3DEXT _ptrc_glCopyMultiTexSubImage3DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); -#define glCopyTextureImage1DEXT _ptrc_glCopyTextureImage1DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); -#define glCopyTextureImage2DEXT _ptrc_glCopyTextureImage2DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei); -#define glCopyTextureSubImage1DEXT _ptrc_glCopyTextureSubImage1DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -#define glCopyTextureSubImage2DEXT _ptrc_glCopyTextureSubImage2DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -#define glCopyTextureSubImage3DEXT _ptrc_glCopyTextureSubImage3DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glDisableClientStateIndexedEXT)(GLenum, GLuint); -#define glDisableClientStateIndexedEXT _ptrc_glDisableClientStateIndexedEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glDisableClientStateiEXT)(GLenum, GLuint); -#define glDisableClientStateiEXT _ptrc_glDisableClientStateiEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glDisableIndexedEXT)(GLenum, GLuint); -#define glDisableIndexedEXT _ptrc_glDisableIndexedEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayAttribEXT)(GLuint, GLuint); -#define glDisableVertexArrayAttribEXT _ptrc_glDisableVertexArrayAttribEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayEXT)(GLuint, GLenum); -#define glDisableVertexArrayEXT _ptrc_glDisableVertexArrayEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glEnableClientStateIndexedEXT)(GLenum, GLuint); -#define glEnableClientStateIndexedEXT _ptrc_glEnableClientStateIndexedEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glEnableClientStateiEXT)(GLenum, GLuint); -#define glEnableClientStateiEXT _ptrc_glEnableClientStateiEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glEnableIndexedEXT)(GLenum, GLuint); -#define glEnableIndexedEXT _ptrc_glEnableIndexedEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayAttribEXT)(GLuint, GLuint); -#define glEnableVertexArrayAttribEXT _ptrc_glEnableVertexArrayAttribEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayEXT)(GLuint, GLenum); -#define glEnableVertexArrayEXT _ptrc_glEnableVertexArrayEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr); -#define glFlushMappedNamedBufferRangeEXT _ptrc_glFlushMappedNamedBufferRangeEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferDrawBufferEXT)(GLuint, GLenum); -#define glFramebufferDrawBufferEXT _ptrc_glFramebufferDrawBufferEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferDrawBuffersEXT)(GLuint, GLsizei, const GLenum *); -#define glFramebufferDrawBuffersEXT _ptrc_glFramebufferDrawBuffersEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferReadBufferEXT)(GLuint, GLenum); -#define glFramebufferReadBufferEXT _ptrc_glFramebufferReadBufferEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMultiTexMipmapEXT)(GLenum, GLenum); -#define glGenerateMultiTexMipmapEXT _ptrc_glGenerateMultiTexMipmapEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateTextureMipmapEXT)(GLuint, GLenum); -#define glGenerateTextureMipmapEXT _ptrc_glGenerateTextureMipmapEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanIndexedvEXT)(GLenum, GLuint, GLboolean *); -#define glGetBooleanIndexedvEXT _ptrc_glGetBooleanIndexedvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedMultiTexImageEXT)(GLenum, GLenum, GLint, GLvoid *); -#define glGetCompressedMultiTexImageEXT _ptrc_glGetCompressedMultiTexImageEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTextureImageEXT)(GLuint, GLenum, GLint, GLvoid *); -#define glGetCompressedTextureImageEXT _ptrc_glGetCompressedTextureImageEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoubleIndexedvEXT)(GLenum, GLuint, GLdouble *); -#define glGetDoubleIndexedvEXT _ptrc_glGetDoubleIndexedvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_vEXT)(GLenum, GLuint, GLdouble *); -#define glGetDoublei_vEXT _ptrc_glGetDoublei_vEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloatIndexedvEXT)(GLenum, GLuint, GLfloat *); -#define glGetFloatIndexedvEXT _ptrc_glGetFloatIndexedvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_vEXT)(GLenum, GLuint, GLfloat *); -#define glGetFloati_vEXT _ptrc_glGetFloati_vEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameterivEXT)(GLuint, GLenum, GLint *); -#define glGetFramebufferParameterivEXT _ptrc_glGetFramebufferParameterivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerIndexedvEXT)(GLenum, GLuint, GLint *); -#define glGetIntegerIndexedvEXT _ptrc_glGetIntegerIndexedvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, GLfloat *); -#define glGetMultiTexEnvfvEXT _ptrc_glGetMultiTexEnvfvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexEnvivEXT)(GLenum, GLenum, GLenum, GLint *); -#define glGetMultiTexEnvivEXT _ptrc_glGetMultiTexEnvivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGendvEXT)(GLenum, GLenum, GLenum, GLdouble *); -#define glGetMultiTexGendvEXT _ptrc_glGetMultiTexGendvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGenfvEXT)(GLenum, GLenum, GLenum, GLfloat *); -#define glGetMultiTexGenfvEXT _ptrc_glGetMultiTexGenfvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGenivEXT)(GLenum, GLenum, GLenum, GLint *); -#define glGetMultiTexGenivEXT _ptrc_glGetMultiTexGenivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexImageEXT)(GLenum, GLenum, GLint, GLenum, GLenum, GLvoid *); -#define glGetMultiTexImageEXT _ptrc_glGetMultiTexImageEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexLevelParameterfvEXT)(GLenum, GLenum, GLint, GLenum, GLfloat *); -#define glGetMultiTexLevelParameterfvEXT _ptrc_glGetMultiTexLevelParameterfvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexLevelParameterivEXT)(GLenum, GLenum, GLint, GLenum, GLint *); -#define glGetMultiTexLevelParameterivEXT _ptrc_glGetMultiTexLevelParameterivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, GLint *); -#define glGetMultiTexParameterIivEXT _ptrc_glGetMultiTexParameterIivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, GLuint *); -#define glGetMultiTexParameterIuivEXT _ptrc_glGetMultiTexParameterIuivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, GLfloat *); -#define glGetMultiTexParameterfvEXT _ptrc_glGetMultiTexParameterfvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterivEXT)(GLenum, GLenum, GLenum, GLint *); -#define glGetMultiTexParameterivEXT _ptrc_glGetMultiTexParameterivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameterivEXT)(GLuint, GLenum, GLint *); -#define glGetNamedBufferParameterivEXT _ptrc_glGetNamedBufferParameterivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferPointervEXT)(GLuint, GLenum, GLvoid **); -#define glGetNamedBufferPointervEXT _ptrc_glGetNamedBufferPointervEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, GLvoid *); -#define glGetNamedBufferSubDataEXT _ptrc_glGetNamedBufferSubDataEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferAttachmentParameterivEXT)(GLuint, GLenum, GLenum, GLint *); -#define glGetNamedFramebufferAttachmentParameterivEXT _ptrc_glGetNamedFramebufferAttachmentParameterivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferParameterivEXT)(GLuint, GLenum, GLint *); -#define glGetNamedFramebufferParameterivEXT _ptrc_glGetNamedFramebufferParameterivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterIivEXT)(GLuint, GLenum, GLuint, GLint *); -#define glGetNamedProgramLocalParameterIivEXT _ptrc_glGetNamedProgramLocalParameterIivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterIuivEXT)(GLuint, GLenum, GLuint, GLuint *); -#define glGetNamedProgramLocalParameterIuivEXT _ptrc_glGetNamedProgramLocalParameterIuivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterdvEXT)(GLuint, GLenum, GLuint, GLdouble *); -#define glGetNamedProgramLocalParameterdvEXT _ptrc_glGetNamedProgramLocalParameterdvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterfvEXT)(GLuint, GLenum, GLuint, GLfloat *); -#define glGetNamedProgramLocalParameterfvEXT _ptrc_glGetNamedProgramLocalParameterfvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLvoid *); -#define glGetNamedProgramStringEXT _ptrc_glGetNamedProgramStringEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramivEXT)(GLuint, GLenum, GLenum, GLint *); -#define glGetNamedProgramivEXT _ptrc_glGetNamedProgramivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedRenderbufferParameterivEXT)(GLuint, GLenum, GLint *); -#define glGetNamedRenderbufferParameterivEXT _ptrc_glGetNamedRenderbufferParameterivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointerIndexedvEXT)(GLenum, GLuint, GLvoid **); -#define glGetPointerIndexedvEXT _ptrc_glGetPointerIndexedvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointeri_vEXT)(GLenum, GLuint, GLvoid **); -#define glGetPointeri_vEXT _ptrc_glGetPointeri_vEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureImageEXT)(GLuint, GLenum, GLint, GLenum, GLenum, GLvoid *); -#define glGetTextureImageEXT _ptrc_glGetTextureImageEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterfvEXT)(GLuint, GLenum, GLint, GLenum, GLfloat *); -#define glGetTextureLevelParameterfvEXT _ptrc_glGetTextureLevelParameterfvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterivEXT)(GLuint, GLenum, GLint, GLenum, GLint *); -#define glGetTextureLevelParameterivEXT _ptrc_glGetTextureLevelParameterivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIivEXT)(GLuint, GLenum, GLenum, GLint *); -#define glGetTextureParameterIivEXT _ptrc_glGetTextureParameterIivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIuivEXT)(GLuint, GLenum, GLenum, GLuint *); -#define glGetTextureParameterIuivEXT _ptrc_glGetTextureParameterIuivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterfvEXT)(GLuint, GLenum, GLenum, GLfloat *); -#define glGetTextureParameterfvEXT _ptrc_glGetTextureParameterfvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterivEXT)(GLuint, GLenum, GLenum, GLint *); -#define glGetTextureParameterivEXT _ptrc_glGetTextureParameterivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIntegeri_vEXT)(GLuint, GLuint, GLenum, GLint *); -#define glGetVertexArrayIntegeri_vEXT _ptrc_glGetVertexArrayIntegeri_vEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIntegervEXT)(GLuint, GLenum, GLint *); -#define glGetVertexArrayIntegervEXT _ptrc_glGetVertexArrayIntegervEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayPointeri_vEXT)(GLuint, GLuint, GLenum, GLvoid **); -#define glGetVertexArrayPointeri_vEXT _ptrc_glGetVertexArrayPointeri_vEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayPointervEXT)(GLuint, GLenum, GLvoid **); -#define glGetVertexArrayPointervEXT _ptrc_glGetVertexArrayPointervEXT -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledIndexedEXT)(GLenum, GLuint); -#define glIsEnabledIndexedEXT _ptrc_glIsEnabledIndexedEXT -extern void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferEXT)(GLuint, GLenum); -#define glMapNamedBufferEXT _ptrc_glMapNamedBufferEXT -extern void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr, GLbitfield); -#define glMapNamedBufferRangeEXT _ptrc_glMapNamedBufferRangeEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixFrustumEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); -#define glMatrixFrustumEXT _ptrc_glMatrixFrustumEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadIdentityEXT)(GLenum); -#define glMatrixLoadIdentityEXT _ptrc_glMatrixLoadIdentityEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadTransposedEXT)(GLenum, const GLdouble *); -#define glMatrixLoadTransposedEXT _ptrc_glMatrixLoadTransposedEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadTransposefEXT)(GLenum, const GLfloat *); -#define glMatrixLoadTransposefEXT _ptrc_glMatrixLoadTransposefEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoaddEXT)(GLenum, const GLdouble *); -#define glMatrixLoaddEXT _ptrc_glMatrixLoaddEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadfEXT)(GLenum, const GLfloat *); -#define glMatrixLoadfEXT _ptrc_glMatrixLoadfEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultTransposedEXT)(GLenum, const GLdouble *); -#define glMatrixMultTransposedEXT _ptrc_glMatrixMultTransposedEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultTransposefEXT)(GLenum, const GLfloat *); -#define glMatrixMultTransposefEXT _ptrc_glMatrixMultTransposefEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultdEXT)(GLenum, const GLdouble *); -#define glMatrixMultdEXT _ptrc_glMatrixMultdEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultfEXT)(GLenum, const GLfloat *); -#define glMatrixMultfEXT _ptrc_glMatrixMultfEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixOrthoEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); -#define glMatrixOrthoEXT _ptrc_glMatrixOrthoEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixPopEXT)(GLenum); -#define glMatrixPopEXT _ptrc_glMatrixPopEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixPushEXT)(GLenum); -#define glMatrixPushEXT _ptrc_glMatrixPushEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixRotatedEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); -#define glMatrixRotatedEXT _ptrc_glMatrixRotatedEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixRotatefEXT)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); -#define glMatrixRotatefEXT _ptrc_glMatrixRotatefEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixScaledEXT)(GLenum, GLdouble, GLdouble, GLdouble); -#define glMatrixScaledEXT _ptrc_glMatrixScaledEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixScalefEXT)(GLenum, GLfloat, GLfloat, GLfloat); -#define glMatrixScalefEXT _ptrc_glMatrixScalefEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixTranslatedEXT)(GLenum, GLdouble, GLdouble, GLdouble); -#define glMatrixTranslatedEXT _ptrc_glMatrixTranslatedEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixTranslatefEXT)(GLenum, GLfloat, GLfloat, GLfloat); -#define glMatrixTranslatefEXT _ptrc_glMatrixTranslatefEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexBufferEXT)(GLenum, GLenum, GLenum, GLuint); -#define glMultiTexBufferEXT _ptrc_glMultiTexBufferEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordPointerEXT)(GLenum, GLint, GLenum, GLsizei, const GLvoid *); -#define glMultiTexCoordPointerEXT _ptrc_glMultiTexCoordPointerEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvfEXT)(GLenum, GLenum, GLenum, GLfloat); -#define glMultiTexEnvfEXT _ptrc_glMultiTexEnvfEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, const GLfloat *); -#define glMultiTexEnvfvEXT _ptrc_glMultiTexEnvfvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnviEXT)(GLenum, GLenum, GLenum, GLint); -#define glMultiTexEnviEXT _ptrc_glMultiTexEnviEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvivEXT)(GLenum, GLenum, GLenum, const GLint *); -#define glMultiTexEnvivEXT _ptrc_glMultiTexEnvivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGendEXT)(GLenum, GLenum, GLenum, GLdouble); -#define glMultiTexGendEXT _ptrc_glMultiTexGendEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGendvEXT)(GLenum, GLenum, GLenum, const GLdouble *); -#define glMultiTexGendvEXT _ptrc_glMultiTexGendvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenfEXT)(GLenum, GLenum, GLenum, GLfloat); -#define glMultiTexGenfEXT _ptrc_glMultiTexGenfEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenfvEXT)(GLenum, GLenum, GLenum, const GLfloat *); -#define glMultiTexGenfvEXT _ptrc_glMultiTexGenfvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGeniEXT)(GLenum, GLenum, GLenum, GLint); -#define glMultiTexGeniEXT _ptrc_glMultiTexGeniEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenivEXT)(GLenum, GLenum, GLenum, const GLint *); -#define glMultiTexGenivEXT _ptrc_glMultiTexGenivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); -#define glMultiTexImage1DEXT _ptrc_glMultiTexImage1DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); -#define glMultiTexImage2DEXT _ptrc_glMultiTexImage2DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); -#define glMultiTexImage3DEXT _ptrc_glMultiTexImage3DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, const GLint *); -#define glMultiTexParameterIivEXT _ptrc_glMultiTexParameterIivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, const GLuint *); -#define glMultiTexParameterIuivEXT _ptrc_glMultiTexParameterIuivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterfEXT)(GLenum, GLenum, GLenum, GLfloat); -#define glMultiTexParameterfEXT _ptrc_glMultiTexParameterfEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, const GLfloat *); -#define glMultiTexParameterfvEXT _ptrc_glMultiTexParameterfvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameteriEXT)(GLenum, GLenum, GLenum, GLint); -#define glMultiTexParameteriEXT _ptrc_glMultiTexParameteriEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterivEXT)(GLenum, GLenum, GLenum, const GLint *); -#define glMultiTexParameterivEXT _ptrc_glMultiTexParameterivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexRenderbufferEXT)(GLenum, GLenum, GLuint); -#define glMultiTexRenderbufferEXT _ptrc_glMultiTexRenderbufferEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); -#define glMultiTexSubImage1DEXT _ptrc_glMultiTexSubImage1DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -#define glMultiTexSubImage2DEXT _ptrc_glMultiTexSubImage2DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -#define glMultiTexSubImage3DEXT _ptrc_glMultiTexSubImage3DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferDataEXT)(GLuint, GLsizeiptr, const GLvoid *, GLenum); -#define glNamedBufferDataEXT _ptrc_glNamedBufferDataEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, const GLvoid *); -#define glNamedBufferSubDataEXT _ptrc_glNamedBufferSubDataEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glNamedCopyBufferSubDataEXT)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr); -#define glNamedCopyBufferSubDataEXT _ptrc_glNamedCopyBufferSubDataEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferParameteriEXT)(GLuint, GLenum, GLint); -#define glNamedFramebufferParameteriEXT _ptrc_glNamedFramebufferParameteriEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferRenderbufferEXT)(GLuint, GLenum, GLenum, GLuint); -#define glNamedFramebufferRenderbufferEXT _ptrc_glNamedFramebufferRenderbufferEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture1DEXT)(GLuint, GLenum, GLenum, GLuint, GLint); -#define glNamedFramebufferTexture1DEXT _ptrc_glNamedFramebufferTexture1DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture2DEXT)(GLuint, GLenum, GLenum, GLuint, GLint); -#define glNamedFramebufferTexture2DEXT _ptrc_glNamedFramebufferTexture2DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture3DEXT)(GLuint, GLenum, GLenum, GLuint, GLint, GLint); -#define glNamedFramebufferTexture3DEXT _ptrc_glNamedFramebufferTexture3DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureEXT)(GLuint, GLenum, GLuint, GLint); -#define glNamedFramebufferTextureEXT _ptrc_glNamedFramebufferTextureEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureFaceEXT)(GLuint, GLenum, GLuint, GLint, GLenum); -#define glNamedFramebufferTextureFaceEXT _ptrc_glNamedFramebufferTextureFaceEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureLayerEXT)(GLuint, GLenum, GLuint, GLint, GLint); -#define glNamedFramebufferTextureLayerEXT _ptrc_glNamedFramebufferTextureLayerEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4dEXT)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -#define glNamedProgramLocalParameter4dEXT _ptrc_glNamedProgramLocalParameter4dEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4dvEXT)(GLuint, GLenum, GLuint, const GLdouble *); -#define glNamedProgramLocalParameter4dvEXT _ptrc_glNamedProgramLocalParameter4dvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4fEXT)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -#define glNamedProgramLocalParameter4fEXT _ptrc_glNamedProgramLocalParameter4fEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4fvEXT)(GLuint, GLenum, GLuint, const GLfloat *); -#define glNamedProgramLocalParameter4fvEXT _ptrc_glNamedProgramLocalParameter4fvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4iEXT)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint); -#define glNamedProgramLocalParameterI4iEXT _ptrc_glNamedProgramLocalParameterI4iEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4ivEXT)(GLuint, GLenum, GLuint, const GLint *); -#define glNamedProgramLocalParameterI4ivEXT _ptrc_glNamedProgramLocalParameterI4ivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4uiEXT)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); -#define glNamedProgramLocalParameterI4uiEXT _ptrc_glNamedProgramLocalParameterI4uiEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4uivEXT)(GLuint, GLenum, GLuint, const GLuint *); -#define glNamedProgramLocalParameterI4uivEXT _ptrc_glNamedProgramLocalParameterI4uivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameters4fvEXT)(GLuint, GLenum, GLuint, GLsizei, const GLfloat *); -#define glNamedProgramLocalParameters4fvEXT _ptrc_glNamedProgramLocalParameters4fvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParametersI4ivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLint *); -#define glNamedProgramLocalParametersI4ivEXT _ptrc_glNamedProgramLocalParametersI4ivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParametersI4uivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLuint *); -#define glNamedProgramLocalParametersI4uivEXT _ptrc_glNamedProgramLocalParametersI4uivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLsizei, const GLvoid *); -#define glNamedProgramStringEXT _ptrc_glNamedProgramStringEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageEXT)(GLuint, GLenum, GLsizei, GLsizei); -#define glNamedRenderbufferStorageEXT _ptrc_glNamedRenderbufferStorageEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei); -#define glNamedRenderbufferStorageMultisampleCoverageEXT _ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisampleEXT)(GLuint, GLsizei, GLenum, GLsizei, GLsizei); -#define glNamedRenderbufferStorageMultisampleEXT _ptrc_glNamedRenderbufferStorageMultisampleEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dEXT)(GLuint, GLint, GLdouble); -#define glProgramUniform1dEXT _ptrc_glProgramUniform1dEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); -#define glProgramUniform1dvEXT _ptrc_glProgramUniform1dvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fEXT)(GLuint, GLint, GLfloat); -#define glProgramUniform1fEXT _ptrc_glProgramUniform1fEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); -#define glProgramUniform1fvEXT _ptrc_glProgramUniform1fvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iEXT)(GLuint, GLint, GLint); -#define glProgramUniform1iEXT _ptrc_glProgramUniform1iEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *); -#define glProgramUniform1ivEXT _ptrc_glProgramUniform1ivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiEXT)(GLuint, GLint, GLuint); -#define glProgramUniform1uiEXT _ptrc_glProgramUniform1uiEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uivEXT)(GLuint, GLint, GLsizei, const GLuint *); -#define glProgramUniform1uivEXT _ptrc_glProgramUniform1uivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dEXT)(GLuint, GLint, GLdouble, GLdouble); -#define glProgramUniform2dEXT _ptrc_glProgramUniform2dEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); -#define glProgramUniform2dvEXT _ptrc_glProgramUniform2dvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat); -#define glProgramUniform2fEXT _ptrc_glProgramUniform2fEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); -#define glProgramUniform2fvEXT _ptrc_glProgramUniform2fvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iEXT)(GLuint, GLint, GLint, GLint); -#define glProgramUniform2iEXT _ptrc_glProgramUniform2iEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *); -#define glProgramUniform2ivEXT _ptrc_glProgramUniform2ivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiEXT)(GLuint, GLint, GLuint, GLuint); -#define glProgramUniform2uiEXT _ptrc_glProgramUniform2uiEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uivEXT)(GLuint, GLint, GLsizei, const GLuint *); -#define glProgramUniform2uivEXT _ptrc_glProgramUniform2uivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble); -#define glProgramUniform3dEXT _ptrc_glProgramUniform3dEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); -#define glProgramUniform3dvEXT _ptrc_glProgramUniform3dvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat); -#define glProgramUniform3fEXT _ptrc_glProgramUniform3fEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); -#define glProgramUniform3fvEXT _ptrc_glProgramUniform3fvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint); -#define glProgramUniform3iEXT _ptrc_glProgramUniform3iEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *); -#define glProgramUniform3ivEXT _ptrc_glProgramUniform3ivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint); -#define glProgramUniform3uiEXT _ptrc_glProgramUniform3uiEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uivEXT)(GLuint, GLint, GLsizei, const GLuint *); -#define glProgramUniform3uivEXT _ptrc_glProgramUniform3uivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble); -#define glProgramUniform4dEXT _ptrc_glProgramUniform4dEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); -#define glProgramUniform4dvEXT _ptrc_glProgramUniform4dvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); -#define glProgramUniform4fEXT _ptrc_glProgramUniform4fEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); -#define glProgramUniform4fvEXT _ptrc_glProgramUniform4fvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint); -#define glProgramUniform4iEXT _ptrc_glProgramUniform4iEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *); -#define glProgramUniform4ivEXT _ptrc_glProgramUniform4ivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); -#define glProgramUniform4uiEXT _ptrc_glProgramUniform4uiEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uivEXT)(GLuint, GLint, GLsizei, const GLuint *); -#define glProgramUniform4uivEXT _ptrc_glProgramUniform4uivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix2dvEXT _ptrc_glProgramUniformMatrix2dvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix2fvEXT _ptrc_glProgramUniformMatrix2fvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix2x3dvEXT _ptrc_glProgramUniformMatrix2x3dvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix2x3fvEXT _ptrc_glProgramUniformMatrix2x3fvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix2x4dvEXT _ptrc_glProgramUniformMatrix2x4dvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix2x4fvEXT _ptrc_glProgramUniformMatrix2x4fvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix3dvEXT _ptrc_glProgramUniformMatrix3dvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix3fvEXT _ptrc_glProgramUniformMatrix3fvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix3x2dvEXT _ptrc_glProgramUniformMatrix3x2dvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix3x2fvEXT _ptrc_glProgramUniformMatrix3x2fvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix3x4dvEXT _ptrc_glProgramUniformMatrix3x4dvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix3x4fvEXT _ptrc_glProgramUniformMatrix3x4fvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix4dvEXT _ptrc_glProgramUniformMatrix4dvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix4fvEXT _ptrc_glProgramUniformMatrix4fvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix4x2dvEXT _ptrc_glProgramUniformMatrix4x2dvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix4x2fvEXT _ptrc_glProgramUniformMatrix4x2fvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix4x3dvEXT _ptrc_glProgramUniformMatrix4x3dvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix4x3fvEXT _ptrc_glProgramUniformMatrix4x3fvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glPushClientAttribDefaultEXT)(GLbitfield); -#define glPushClientAttribDefaultEXT _ptrc_glPushClientAttribDefaultEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferEXT)(GLuint, GLenum, GLenum, GLuint); -#define glTextureBufferEXT _ptrc_glTextureBufferEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferRangeEXT)(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr); -#define glTextureBufferRangeEXT _ptrc_glTextureBufferRangeEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); -#define glTextureImage1DEXT _ptrc_glTextureImage1DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureImage2DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); -#define glTextureImage2DEXT _ptrc_glTextureImage2DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureImage3DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); -#define glTextureImage3DEXT _ptrc_glTextureImage3DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTexturePageCommitmentEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean); -#define glTexturePageCommitmentEXT _ptrc_glTexturePageCommitmentEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIivEXT)(GLuint, GLenum, GLenum, const GLint *); -#define glTextureParameterIivEXT _ptrc_glTextureParameterIivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIuivEXT)(GLuint, GLenum, GLenum, const GLuint *); -#define glTextureParameterIuivEXT _ptrc_glTextureParameterIuivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfEXT)(GLuint, GLenum, GLenum, GLfloat); -#define glTextureParameterfEXT _ptrc_glTextureParameterfEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfvEXT)(GLuint, GLenum, GLenum, const GLfloat *); -#define glTextureParameterfvEXT _ptrc_glTextureParameterfvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameteriEXT)(GLuint, GLenum, GLenum, GLint); -#define glTextureParameteriEXT _ptrc_glTextureParameteriEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterivEXT)(GLuint, GLenum, GLenum, const GLint *); -#define glTextureParameterivEXT _ptrc_glTextureParameterivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureRenderbufferEXT)(GLuint, GLenum, GLuint); -#define glTextureRenderbufferEXT _ptrc_glTextureRenderbufferEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage1DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei); -#define glTextureStorage1DEXT _ptrc_glTextureStorage1DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei); -#define glTextureStorage2DEXT _ptrc_glTextureStorage2DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); -#define glTextureStorage2DMultisampleEXT _ptrc_glTextureStorage2DMultisampleEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); -#define glTextureStorage3DEXT _ptrc_glTextureStorage3DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); -#define glTextureStorage3DMultisampleEXT _ptrc_glTextureStorage3DMultisampleEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); -#define glTextureSubImage1DEXT _ptrc_glTextureSubImage1DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -#define glTextureSubImage2DEXT _ptrc_glTextureSubImage2DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -#define glTextureSubImage3DEXT _ptrc_glTextureSubImage3DEXT -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapNamedBufferEXT)(GLuint); -#define glUnmapNamedBufferEXT _ptrc_glUnmapNamedBufferEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayBindVertexBufferEXT)(GLuint, GLuint, GLuint, GLintptr, GLsizei); -#define glVertexArrayBindVertexBufferEXT _ptrc_glVertexArrayBindVertexBufferEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); -#define glVertexArrayColorOffsetEXT _ptrc_glVertexArrayColorOffsetEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayEdgeFlagOffsetEXT)(GLuint, GLuint, GLsizei, GLintptr); -#define glVertexArrayEdgeFlagOffsetEXT _ptrc_glVertexArrayEdgeFlagOffsetEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayFogCoordOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr); -#define glVertexArrayFogCoordOffsetEXT _ptrc_glVertexArrayFogCoordOffsetEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayIndexOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr); -#define glVertexArrayIndexOffsetEXT _ptrc_glVertexArrayIndexOffsetEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayMultiTexCoordOffsetEXT)(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr); -#define glVertexArrayMultiTexCoordOffsetEXT _ptrc_glVertexArrayMultiTexCoordOffsetEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayNormalOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr); -#define glVertexArrayNormalOffsetEXT _ptrc_glVertexArrayNormalOffsetEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArraySecondaryColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); -#define glVertexArraySecondaryColorOffsetEXT _ptrc_glVertexArraySecondaryColorOffsetEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayTexCoordOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); -#define glVertexArrayTexCoordOffsetEXT _ptrc_glVertexArrayTexCoordOffsetEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribBindingEXT)(GLuint, GLuint, GLuint); -#define glVertexArrayVertexAttribBindingEXT _ptrc_glVertexArrayVertexAttribBindingEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribFormatEXT)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint); -#define glVertexArrayVertexAttribFormatEXT _ptrc_glVertexArrayVertexAttribFormatEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribIFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint); -#define glVertexArrayVertexAttribIFormatEXT _ptrc_glVertexArrayVertexAttribIFormatEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribIOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); -#define glVertexArrayVertexAttribIOffsetEXT _ptrc_glVertexArrayVertexAttribIOffsetEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribLFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint); -#define glVertexArrayVertexAttribLFormatEXT _ptrc_glVertexArrayVertexAttribLFormatEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribLOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); -#define glVertexArrayVertexAttribLOffsetEXT _ptrc_glVertexArrayVertexAttribLOffsetEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr); -#define glVertexArrayVertexAttribOffsetEXT _ptrc_glVertexArrayVertexAttribOffsetEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexBindingDivisorEXT)(GLuint, GLuint, GLuint); -#define glVertexArrayVertexBindingDivisorEXT _ptrc_glVertexArrayVertexBindingDivisorEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); -#define glVertexArrayVertexOffsetEXT _ptrc_glVertexArrayVertexOffsetEXT -#endif /*GL_EXT_direct_state_access*/ - -#ifndef GL_EXT_draw_buffers2 -#define GL_EXT_draw_buffers2 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glColorMaskIndexedEXT)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean); -#define glColorMaskIndexedEXT _ptrc_glColorMaskIndexedEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glDisableIndexedEXT)(GLenum, GLuint); -#define glDisableIndexedEXT _ptrc_glDisableIndexedEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glEnableIndexedEXT)(GLenum, GLuint); -#define glEnableIndexedEXT _ptrc_glEnableIndexedEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanIndexedvEXT)(GLenum, GLuint, GLboolean *); -#define glGetBooleanIndexedvEXT _ptrc_glGetBooleanIndexedvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerIndexedvEXT)(GLenum, GLuint, GLint *); -#define glGetIntegerIndexedvEXT _ptrc_glGetIntegerIndexedvEXT -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledIndexedEXT)(GLenum, GLuint); -#define glIsEnabledIndexedEXT _ptrc_glIsEnabledIndexedEXT -#endif /*GL_EXT_draw_buffers2*/ - -#ifndef GL_EXT_draw_instanced -#define GL_EXT_draw_instanced 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedEXT)(GLenum, GLint, GLsizei, GLsizei); -#define glDrawArraysInstancedEXT _ptrc_glDrawArraysInstancedEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedEXT)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei); -#define glDrawElementsInstancedEXT _ptrc_glDrawElementsInstancedEXT -#endif /*GL_EXT_draw_instanced*/ - -#ifndef GL_EXT_draw_range_elements -#define GL_EXT_draw_range_elements 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsEXT)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); -#define glDrawRangeElementsEXT _ptrc_glDrawRangeElementsEXT -#endif /*GL_EXT_draw_range_elements*/ - -#ifndef GL_EXT_fog_coord -#define GL_EXT_fog_coord 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordPointerEXT)(GLenum, GLsizei, const GLvoid *); -#define glFogCoordPointerEXT _ptrc_glFogCoordPointerEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoorddEXT)(GLdouble); -#define glFogCoorddEXT _ptrc_glFogCoorddEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoorddvEXT)(const GLdouble *); -#define glFogCoorddvEXT _ptrc_glFogCoorddvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordfEXT)(GLfloat); -#define glFogCoordfEXT _ptrc_glFogCoordfEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordfvEXT)(const GLfloat *); -#define glFogCoordfvEXT _ptrc_glFogCoordfvEXT -#endif /*GL_EXT_fog_coord*/ - -#ifndef GL_EXT_framebuffer_blit -#define GL_EXT_framebuffer_blit 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebufferEXT)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); -#define glBlitFramebufferEXT _ptrc_glBlitFramebufferEXT -#endif /*GL_EXT_framebuffer_blit*/ - -#ifndef GL_EXT_framebuffer_multisample -#define GL_EXT_framebuffer_multisample 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisampleEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); -#define glRenderbufferStorageMultisampleEXT _ptrc_glRenderbufferStorageMultisampleEXT -#endif /*GL_EXT_framebuffer_multisample*/ - - -#ifndef GL_EXT_framebuffer_object -#define GL_EXT_framebuffer_object 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBindFramebufferEXT)(GLenum, GLuint); -#define glBindFramebufferEXT _ptrc_glBindFramebufferEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbufferEXT)(GLenum, GLuint); -#define glBindRenderbufferEXT _ptrc_glBindRenderbufferEXT -extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatusEXT)(GLenum); -#define glCheckFramebufferStatusEXT _ptrc_glCheckFramebufferStatusEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffersEXT)(GLsizei, const GLuint *); -#define glDeleteFramebuffersEXT _ptrc_glDeleteFramebuffersEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffersEXT)(GLsizei, const GLuint *); -#define glDeleteRenderbuffersEXT _ptrc_glDeleteRenderbuffersEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbufferEXT)(GLenum, GLenum, GLenum, GLuint); -#define glFramebufferRenderbufferEXT _ptrc_glFramebufferRenderbufferEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1DEXT)(GLenum, GLenum, GLenum, GLuint, GLint); -#define glFramebufferTexture1DEXT _ptrc_glFramebufferTexture1DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2DEXT)(GLenum, GLenum, GLenum, GLuint, GLint); -#define glFramebufferTexture2DEXT _ptrc_glFramebufferTexture2DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3DEXT)(GLenum, GLenum, GLenum, GLuint, GLint, GLint); -#define glFramebufferTexture3DEXT _ptrc_glFramebufferTexture3DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffersEXT)(GLsizei, GLuint *); -#define glGenFramebuffersEXT _ptrc_glGenFramebuffersEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffersEXT)(GLsizei, GLuint *); -#define glGenRenderbuffersEXT _ptrc_glGenRenderbuffersEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmapEXT)(GLenum); -#define glGenerateMipmapEXT _ptrc_glGenerateMipmapEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameterivEXT)(GLenum, GLenum, GLenum, GLint *); -#define glGetFramebufferAttachmentParameterivEXT _ptrc_glGetFramebufferAttachmentParameterivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameterivEXT)(GLenum, GLenum, GLint *); -#define glGetRenderbufferParameterivEXT _ptrc_glGetRenderbufferParameterivEXT -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebufferEXT)(GLuint); -#define glIsFramebufferEXT _ptrc_glIsFramebufferEXT -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbufferEXT)(GLuint); -#define glIsRenderbufferEXT _ptrc_glIsRenderbufferEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageEXT)(GLenum, GLenum, GLsizei, GLsizei); -#define glRenderbufferStorageEXT _ptrc_glRenderbufferStorageEXT -#endif /*GL_EXT_framebuffer_object*/ - - -#ifndef GL_EXT_geometry_shader4 -#define GL_EXT_geometry_shader4 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteriEXT)(GLuint, GLenum, GLint); -#define glProgramParameteriEXT _ptrc_glProgramParameteriEXT -#endif /*GL_EXT_geometry_shader4*/ - -#ifndef GL_EXT_gpu_program_parameters -#define GL_EXT_gpu_program_parameters 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameters4fvEXT)(GLenum, GLuint, GLsizei, const GLfloat *); -#define glProgramEnvParameters4fvEXT _ptrc_glProgramEnvParameters4fvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameters4fvEXT)(GLenum, GLuint, GLsizei, const GLfloat *); -#define glProgramLocalParameters4fvEXT _ptrc_glProgramLocalParameters4fvEXT -#endif /*GL_EXT_gpu_program_parameters*/ - -#ifndef GL_EXT_gpu_shader4 -#define GL_EXT_gpu_shader4 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationEXT)(GLuint, GLuint, const GLchar *); -#define glBindFragDataLocationEXT _ptrc_glBindFragDataLocationEXT -extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocationEXT)(GLuint, const GLchar *); -#define glGetFragDataLocationEXT _ptrc_glGetFragDataLocationEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuivEXT)(GLuint, GLint, GLuint *); -#define glGetUniformuivEXT _ptrc_glGetUniformuivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiEXT)(GLint, GLuint); -#define glUniform1uiEXT _ptrc_glUniform1uiEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1uivEXT)(GLint, GLsizei, const GLuint *); -#define glUniform1uivEXT _ptrc_glUniform1uivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiEXT)(GLint, GLuint, GLuint); -#define glUniform2uiEXT _ptrc_glUniform2uiEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2uivEXT)(GLint, GLsizei, const GLuint *); -#define glUniform2uivEXT _ptrc_glUniform2uivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiEXT)(GLint, GLuint, GLuint, GLuint); -#define glUniform3uiEXT _ptrc_glUniform3uiEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3uivEXT)(GLint, GLsizei, const GLuint *); -#define glUniform3uivEXT _ptrc_glUniform3uivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiEXT)(GLint, GLuint, GLuint, GLuint, GLuint); -#define glUniform4uiEXT _ptrc_glUniform4uiEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4uivEXT)(GLint, GLsizei, const GLuint *); -#define glUniform4uivEXT _ptrc_glUniform4uivEXT -#endif /*GL_EXT_gpu_shader4*/ - -#ifndef GL_EXT_histogram -#define GL_EXT_histogram 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramEXT)(GLenum, GLboolean, GLenum, GLenum, GLvoid *); -#define glGetHistogramEXT _ptrc_glGetHistogramEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameterfvEXT)(GLenum, GLenum, GLfloat *); -#define glGetHistogramParameterfvEXT _ptrc_glGetHistogramParameterfvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameterivEXT)(GLenum, GLenum, GLint *); -#define glGetHistogramParameterivEXT _ptrc_glGetHistogramParameterivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxEXT)(GLenum, GLboolean, GLenum, GLenum, GLvoid *); -#define glGetMinmaxEXT _ptrc_glGetMinmaxEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxParameterfvEXT)(GLenum, GLenum, GLfloat *); -#define glGetMinmaxParameterfvEXT _ptrc_glGetMinmaxParameterfvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxParameterivEXT)(GLenum, GLenum, GLint *); -#define glGetMinmaxParameterivEXT _ptrc_glGetMinmaxParameterivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glHistogramEXT)(GLenum, GLsizei, GLenum, GLboolean); -#define glHistogramEXT _ptrc_glHistogramEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMinmaxEXT)(GLenum, GLenum, GLboolean); -#define glMinmaxEXT _ptrc_glMinmaxEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glResetHistogramEXT)(GLenum); -#define glResetHistogramEXT _ptrc_glResetHistogramEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glResetMinmaxEXT)(GLenum); -#define glResetMinmaxEXT _ptrc_glResetMinmaxEXT -#endif /*GL_EXT_histogram*/ - - -#ifndef GL_EXT_index_func -#define GL_EXT_index_func 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glIndexFuncEXT)(GLenum, GLclampf); -#define glIndexFuncEXT _ptrc_glIndexFuncEXT -#endif /*GL_EXT_index_func*/ - -#ifndef GL_EXT_index_material -#define GL_EXT_index_material 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glIndexMaterialEXT)(GLenum, GLenum); -#define glIndexMaterialEXT _ptrc_glIndexMaterialEXT -#endif /*GL_EXT_index_material*/ - - -#ifndef GL_EXT_light_texture -#define GL_EXT_light_texture 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glApplyTextureEXT)(GLenum); -#define glApplyTextureEXT _ptrc_glApplyTextureEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureLightEXT)(GLenum); -#define glTextureLightEXT _ptrc_glTextureLightEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureMaterialEXT)(GLenum, GLenum); -#define glTextureMaterialEXT _ptrc_glTextureMaterialEXT -#endif /*GL_EXT_light_texture*/ - - -#ifndef GL_EXT_multi_draw_arrays -#define GL_EXT_multi_draw_arrays 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysEXT)(GLenum, const GLint *, const GLsizei *, GLsizei); -#define glMultiDrawArraysEXT _ptrc_glMultiDrawArraysEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsEXT)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei); -#define glMultiDrawElementsEXT _ptrc_glMultiDrawElementsEXT -#endif /*GL_EXT_multi_draw_arrays*/ - -#ifndef GL_EXT_multisample -#define GL_EXT_multisample 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMaskEXT)(GLclampf, GLboolean); -#define glSampleMaskEXT _ptrc_glSampleMaskEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glSamplePatternEXT)(GLenum); -#define glSamplePatternEXT _ptrc_glSamplePatternEXT -#endif /*GL_EXT_multisample*/ - - - - -#ifndef GL_EXT_paletted_texture -#define GL_EXT_paletted_texture 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glColorTableEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); -#define glColorTableEXT _ptrc_glColorTableEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableEXT)(GLenum, GLenum, GLenum, GLvoid *); -#define glGetColorTableEXT _ptrc_glGetColorTableEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterfvEXT)(GLenum, GLenum, GLfloat *); -#define glGetColorTableParameterfvEXT _ptrc_glGetColorTableParameterfvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterivEXT)(GLenum, GLenum, GLint *); -#define glGetColorTableParameterivEXT _ptrc_glGetColorTableParameterivEXT -#endif /*GL_EXT_paletted_texture*/ - - -#ifndef GL_EXT_pixel_transform -#define GL_EXT_pixel_transform 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelTransformParameterfvEXT)(GLenum, GLenum, GLfloat *); -#define glGetPixelTransformParameterfvEXT _ptrc_glGetPixelTransformParameterfvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelTransformParameterivEXT)(GLenum, GLenum, GLint *); -#define glGetPixelTransformParameterivEXT _ptrc_glGetPixelTransformParameterivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransformParameterfEXT)(GLenum, GLenum, GLfloat); -#define glPixelTransformParameterfEXT _ptrc_glPixelTransformParameterfEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransformParameterfvEXT)(GLenum, GLenum, const GLfloat *); -#define glPixelTransformParameterfvEXT _ptrc_glPixelTransformParameterfvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransformParameteriEXT)(GLenum, GLenum, GLint); -#define glPixelTransformParameteriEXT _ptrc_glPixelTransformParameteriEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransformParameterivEXT)(GLenum, GLenum, const GLint *); -#define glPixelTransformParameterivEXT _ptrc_glPixelTransformParameterivEXT -#endif /*GL_EXT_pixel_transform*/ - - -#ifndef GL_EXT_point_parameters -#define GL_EXT_point_parameters 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfEXT)(GLenum, GLfloat); -#define glPointParameterfEXT _ptrc_glPointParameterfEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfvEXT)(GLenum, const GLfloat *); -#define glPointParameterfvEXT _ptrc_glPointParameterfvEXT -#endif /*GL_EXT_point_parameters*/ - -#ifndef GL_EXT_polygon_offset -#define GL_EXT_polygon_offset 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffsetEXT)(GLfloat, GLfloat); -#define glPolygonOffsetEXT _ptrc_glPolygonOffsetEXT -#endif /*GL_EXT_polygon_offset*/ - -#ifndef GL_EXT_provoking_vertex -#define GL_EXT_provoking_vertex 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertexEXT)(GLenum); -#define glProvokingVertexEXT _ptrc_glProvokingVertexEXT -#endif /*GL_EXT_provoking_vertex*/ - - -#ifndef GL_EXT_secondary_color -#define GL_EXT_secondary_color 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3bEXT)(GLbyte, GLbyte, GLbyte); -#define glSecondaryColor3bEXT _ptrc_glSecondaryColor3bEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3bvEXT)(const GLbyte *); -#define glSecondaryColor3bvEXT _ptrc_glSecondaryColor3bvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3dEXT)(GLdouble, GLdouble, GLdouble); -#define glSecondaryColor3dEXT _ptrc_glSecondaryColor3dEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3dvEXT)(const GLdouble *); -#define glSecondaryColor3dvEXT _ptrc_glSecondaryColor3dvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3fEXT)(GLfloat, GLfloat, GLfloat); -#define glSecondaryColor3fEXT _ptrc_glSecondaryColor3fEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3fvEXT)(const GLfloat *); -#define glSecondaryColor3fvEXT _ptrc_glSecondaryColor3fvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3iEXT)(GLint, GLint, GLint); -#define glSecondaryColor3iEXT _ptrc_glSecondaryColor3iEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ivEXT)(const GLint *); -#define glSecondaryColor3ivEXT _ptrc_glSecondaryColor3ivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3sEXT)(GLshort, GLshort, GLshort); -#define glSecondaryColor3sEXT _ptrc_glSecondaryColor3sEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3svEXT)(const GLshort *); -#define glSecondaryColor3svEXT _ptrc_glSecondaryColor3svEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ubEXT)(GLubyte, GLubyte, GLubyte); -#define glSecondaryColor3ubEXT _ptrc_glSecondaryColor3ubEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ubvEXT)(const GLubyte *); -#define glSecondaryColor3ubvEXT _ptrc_glSecondaryColor3ubvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3uiEXT)(GLuint, GLuint, GLuint); -#define glSecondaryColor3uiEXT _ptrc_glSecondaryColor3uiEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3uivEXT)(const GLuint *); -#define glSecondaryColor3uivEXT _ptrc_glSecondaryColor3uivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3usEXT)(GLushort, GLushort, GLushort); -#define glSecondaryColor3usEXT _ptrc_glSecondaryColor3usEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3usvEXT)(const GLushort *); -#define glSecondaryColor3usvEXT _ptrc_glSecondaryColor3usvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorPointerEXT)(GLint, GLenum, GLsizei, const GLvoid *); -#define glSecondaryColorPointerEXT _ptrc_glSecondaryColorPointerEXT -#endif /*GL_EXT_secondary_color*/ - -#ifndef GL_EXT_separate_shader_objects -#define GL_EXT_separate_shader_objects 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glActiveProgramEXT)(GLuint); -#define glActiveProgramEXT _ptrc_glActiveProgramEXT -extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramEXT)(GLenum, const GLchar *); -#define glCreateShaderProgramEXT _ptrc_glCreateShaderProgramEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glUseShaderProgramEXT)(GLenum, GLuint); -#define glUseShaderProgramEXT _ptrc_glUseShaderProgramEXT -#endif /*GL_EXT_separate_shader_objects*/ - - -#ifndef GL_EXT_shader_image_load_store -#define GL_EXT_shader_image_load_store 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextureEXT)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLint); -#define glBindImageTextureEXT _ptrc_glBindImageTextureEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrierEXT)(GLbitfield); -#define glMemoryBarrierEXT _ptrc_glMemoryBarrierEXT -#endif /*GL_EXT_shader_image_load_store*/ - - - -#ifndef GL_EXT_stencil_clear_tag -#define GL_EXT_stencil_clear_tag 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glStencilClearTagEXT)(GLsizei, GLuint); -#define glStencilClearTagEXT _ptrc_glStencilClearTagEXT -#endif /*GL_EXT_stencil_clear_tag*/ - -#ifndef GL_EXT_stencil_two_side -#define GL_EXT_stencil_two_side 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glActiveStencilFaceEXT)(GLenum); -#define glActiveStencilFaceEXT _ptrc_glActiveStencilFaceEXT -#endif /*GL_EXT_stencil_two_side*/ - - -#ifndef GL_EXT_subtexture -#define GL_EXT_subtexture 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1DEXT)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); -#define glTexSubImage1DEXT _ptrc_glTexSubImage1DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2DEXT)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -#define glTexSubImage2DEXT _ptrc_glTexSubImage2DEXT -#endif /*GL_EXT_subtexture*/ - - -#ifndef GL_EXT_texture3D -#define GL_EXT_texture3D 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DEXT)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); -#define glTexImage3DEXT _ptrc_glTexImage3DEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3DEXT)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -#define glTexSubImage3DEXT _ptrc_glTexSubImage3DEXT -#endif /*GL_EXT_texture3D*/ - - -#ifndef GL_EXT_texture_buffer_object -#define GL_EXT_texture_buffer_object 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glTexBufferEXT)(GLenum, GLenum, GLuint); -#define glTexBufferEXT _ptrc_glTexBufferEXT -#endif /*GL_EXT_texture_buffer_object*/ - - - - - - - - - -#ifndef GL_EXT_texture_integer -#define GL_EXT_texture_integer 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glClearColorIiEXT)(GLint, GLint, GLint, GLint); -#define glClearColorIiEXT _ptrc_glClearColorIiEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glClearColorIuiEXT)(GLuint, GLuint, GLuint, GLuint); -#define glClearColorIuiEXT _ptrc_glClearColorIuiEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIivEXT)(GLenum, GLenum, GLint *); -#define glGetTexParameterIivEXT _ptrc_glGetTexParameterIivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuivEXT)(GLenum, GLenum, GLuint *); -#define glGetTexParameterIuivEXT _ptrc_glGetTexParameterIuivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIivEXT)(GLenum, GLenum, const GLint *); -#define glTexParameterIivEXT _ptrc_glTexParameterIivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuivEXT)(GLenum, GLenum, const GLuint *); -#define glTexParameterIuivEXT _ptrc_glTexParameterIuivEXT -#endif /*GL_EXT_texture_integer*/ - - - -#ifndef GL_EXT_texture_object -#define GL_EXT_texture_object 1 -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glAreTexturesResidentEXT)(GLsizei, const GLuint *, GLboolean *); -#define glAreTexturesResidentEXT _ptrc_glAreTexturesResidentEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glBindTextureEXT)(GLenum, GLuint); -#define glBindTextureEXT _ptrc_glBindTextureEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTexturesEXT)(GLsizei, const GLuint *); -#define glDeleteTexturesEXT _ptrc_glDeleteTexturesEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGenTexturesEXT)(GLsizei, GLuint *); -#define glGenTexturesEXT _ptrc_glGenTexturesEXT -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTextureEXT)(GLuint); -#define glIsTextureEXT _ptrc_glIsTextureEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glPrioritizeTexturesEXT)(GLsizei, const GLuint *, const GLclampf *); -#define glPrioritizeTexturesEXT _ptrc_glPrioritizeTexturesEXT -#endif /*GL_EXT_texture_object*/ - -#ifndef GL_EXT_texture_perturb_normal -#define GL_EXT_texture_perturb_normal 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureNormalEXT)(GLenum); -#define glTextureNormalEXT _ptrc_glTextureNormalEXT -#endif /*GL_EXT_texture_perturb_normal*/ - - - - - - -#ifndef GL_EXT_timer_query -#define GL_EXT_timer_query 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64vEXT)(GLuint, GLenum, GLint64 *); -#define glGetQueryObjecti64vEXT _ptrc_glGetQueryObjecti64vEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64vEXT)(GLuint, GLenum, GLuint64 *); -#define glGetQueryObjectui64vEXT _ptrc_glGetQueryObjectui64vEXT -#endif /*GL_EXT_timer_query*/ - -#ifndef GL_EXT_transform_feedback -#define GL_EXT_transform_feedback 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedbackEXT)(GLenum); -#define glBeginTransformFeedbackEXT _ptrc_glBeginTransformFeedbackEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBaseEXT)(GLenum, GLuint, GLuint); -#define glBindBufferBaseEXT _ptrc_glBindBufferBaseEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferOffsetEXT)(GLenum, GLuint, GLuint, GLintptr); -#define glBindBufferOffsetEXT _ptrc_glBindBufferOffsetEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRangeEXT)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); -#define glBindBufferRangeEXT _ptrc_glBindBufferRangeEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedbackEXT)(void); -#define glEndTransformFeedbackEXT _ptrc_glEndTransformFeedbackEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVaryingEXT)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); -#define glGetTransformFeedbackVaryingEXT _ptrc_glGetTransformFeedbackVaryingEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryingsEXT)(GLuint, GLsizei, const GLchar *const*, GLenum); -#define glTransformFeedbackVaryingsEXT _ptrc_glTransformFeedbackVaryingsEXT -#endif /*GL_EXT_transform_feedback*/ - -#ifndef GL_EXT_vertex_array -#define GL_EXT_vertex_array 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glArrayElementEXT)(GLint); -#define glArrayElementEXT _ptrc_glArrayElementEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glColorPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *); -#define glColorPointerEXT _ptrc_glColorPointerEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysEXT)(GLenum, GLint, GLsizei); -#define glDrawArraysEXT _ptrc_glDrawArraysEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagPointerEXT)(GLsizei, GLsizei, const GLboolean *); -#define glEdgeFlagPointerEXT _ptrc_glEdgeFlagPointerEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointervEXT)(GLenum, GLvoid **); -#define glGetPointervEXT _ptrc_glGetPointervEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glIndexPointerEXT)(GLenum, GLsizei, GLsizei, const GLvoid *); -#define glIndexPointerEXT _ptrc_glIndexPointerEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glNormalPointerEXT)(GLenum, GLsizei, GLsizei, const GLvoid *); -#define glNormalPointerEXT _ptrc_glNormalPointerEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *); -#define glTexCoordPointerEXT _ptrc_glTexCoordPointerEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *); -#define glVertexPointerEXT _ptrc_glVertexPointerEXT -#endif /*GL_EXT_vertex_array*/ - - -#ifndef GL_EXT_vertex_attrib_64bit -#define GL_EXT_vertex_attrib_64bit 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLdvEXT)(GLuint, GLenum, GLdouble *); -#define glGetVertexAttribLdvEXT _ptrc_glGetVertexAttribLdvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dEXT)(GLuint, GLdouble); -#define glVertexAttribL1dEXT _ptrc_glVertexAttribL1dEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dvEXT)(GLuint, const GLdouble *); -#define glVertexAttribL1dvEXT _ptrc_glVertexAttribL1dvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dEXT)(GLuint, GLdouble, GLdouble); -#define glVertexAttribL2dEXT _ptrc_glVertexAttribL2dEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dvEXT)(GLuint, const GLdouble *); -#define glVertexAttribL2dvEXT _ptrc_glVertexAttribL2dvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dEXT)(GLuint, GLdouble, GLdouble, GLdouble); -#define glVertexAttribL3dEXT _ptrc_glVertexAttribL3dEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dvEXT)(GLuint, const GLdouble *); -#define glVertexAttribL3dvEXT _ptrc_glVertexAttribL3dvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dEXT)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -#define glVertexAttribL4dEXT _ptrc_glVertexAttribL4dEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dvEXT)(GLuint, const GLdouble *); -#define glVertexAttribL4dvEXT _ptrc_glVertexAttribL4dvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointerEXT)(GLuint, GLint, GLenum, GLsizei, const GLvoid *); -#define glVertexAttribLPointerEXT _ptrc_glVertexAttribLPointerEXT -#endif /*GL_EXT_vertex_attrib_64bit*/ - -#ifndef GL_EXT_vertex_shader -#define GL_EXT_vertex_shader 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBeginVertexShaderEXT)(void); -#define glBeginVertexShaderEXT _ptrc_glBeginVertexShaderEXT -extern GLuint (CODEGEN_FUNCPTR *_ptrc_glBindLightParameterEXT)(GLenum, GLenum); -#define glBindLightParameterEXT _ptrc_glBindLightParameterEXT -extern GLuint (CODEGEN_FUNCPTR *_ptrc_glBindMaterialParameterEXT)(GLenum, GLenum); -#define glBindMaterialParameterEXT _ptrc_glBindMaterialParameterEXT -extern GLuint (CODEGEN_FUNCPTR *_ptrc_glBindParameterEXT)(GLenum); -#define glBindParameterEXT _ptrc_glBindParameterEXT -extern GLuint (CODEGEN_FUNCPTR *_ptrc_glBindTexGenParameterEXT)(GLenum, GLenum, GLenum); -#define glBindTexGenParameterEXT _ptrc_glBindTexGenParameterEXT -extern GLuint (CODEGEN_FUNCPTR *_ptrc_glBindTextureUnitParameterEXT)(GLenum, GLenum); -#define glBindTextureUnitParameterEXT _ptrc_glBindTextureUnitParameterEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexShaderEXT)(GLuint); -#define glBindVertexShaderEXT _ptrc_glBindVertexShaderEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexShaderEXT)(GLuint); -#define glDeleteVertexShaderEXT _ptrc_glDeleteVertexShaderEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVariantClientStateEXT)(GLuint); -#define glDisableVariantClientStateEXT _ptrc_glDisableVariantClientStateEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVariantClientStateEXT)(GLuint); -#define glEnableVariantClientStateEXT _ptrc_glEnableVariantClientStateEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glEndVertexShaderEXT)(void); -#define glEndVertexShaderEXT _ptrc_glEndVertexShaderEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glExtractComponentEXT)(GLuint, GLuint, GLuint); -#define glExtractComponentEXT _ptrc_glExtractComponentEXT -extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGenSymbolsEXT)(GLenum, GLenum, GLenum, GLuint); -#define glGenSymbolsEXT _ptrc_glGenSymbolsEXT -extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGenVertexShadersEXT)(GLuint); -#define glGenVertexShadersEXT _ptrc_glGenVertexShadersEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetInvariantBooleanvEXT)(GLuint, GLenum, GLboolean *); -#define glGetInvariantBooleanvEXT _ptrc_glGetInvariantBooleanvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetInvariantFloatvEXT)(GLuint, GLenum, GLfloat *); -#define glGetInvariantFloatvEXT _ptrc_glGetInvariantFloatvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetInvariantIntegervEXT)(GLuint, GLenum, GLint *); -#define glGetInvariantIntegervEXT _ptrc_glGetInvariantIntegervEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetLocalConstantBooleanvEXT)(GLuint, GLenum, GLboolean *); -#define glGetLocalConstantBooleanvEXT _ptrc_glGetLocalConstantBooleanvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetLocalConstantFloatvEXT)(GLuint, GLenum, GLfloat *); -#define glGetLocalConstantFloatvEXT _ptrc_glGetLocalConstantFloatvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetLocalConstantIntegervEXT)(GLuint, GLenum, GLint *); -#define glGetLocalConstantIntegervEXT _ptrc_glGetLocalConstantIntegervEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVariantBooleanvEXT)(GLuint, GLenum, GLboolean *); -#define glGetVariantBooleanvEXT _ptrc_glGetVariantBooleanvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVariantFloatvEXT)(GLuint, GLenum, GLfloat *); -#define glGetVariantFloatvEXT _ptrc_glGetVariantFloatvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVariantIntegervEXT)(GLuint, GLenum, GLint *); -#define glGetVariantIntegervEXT _ptrc_glGetVariantIntegervEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVariantPointervEXT)(GLuint, GLenum, GLvoid **); -#define glGetVariantPointervEXT _ptrc_glGetVariantPointervEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glInsertComponentEXT)(GLuint, GLuint, GLuint); -#define glInsertComponentEXT _ptrc_glInsertComponentEXT -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVariantEnabledEXT)(GLuint, GLenum); -#define glIsVariantEnabledEXT _ptrc_glIsVariantEnabledEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glSetInvariantEXT)(GLuint, GLenum, const GLvoid *); -#define glSetInvariantEXT _ptrc_glSetInvariantEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glSetLocalConstantEXT)(GLuint, GLenum, const GLvoid *); -#define glSetLocalConstantEXT _ptrc_glSetLocalConstantEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glShaderOp1EXT)(GLenum, GLuint, GLuint); -#define glShaderOp1EXT _ptrc_glShaderOp1EXT -extern void (CODEGEN_FUNCPTR *_ptrc_glShaderOp2EXT)(GLenum, GLuint, GLuint, GLuint); -#define glShaderOp2EXT _ptrc_glShaderOp2EXT -extern void (CODEGEN_FUNCPTR *_ptrc_glShaderOp3EXT)(GLenum, GLuint, GLuint, GLuint, GLuint); -#define glShaderOp3EXT _ptrc_glShaderOp3EXT -extern void (CODEGEN_FUNCPTR *_ptrc_glSwizzleEXT)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); -#define glSwizzleEXT _ptrc_glSwizzleEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVariantPointerEXT)(GLuint, GLenum, GLuint, const GLvoid *); -#define glVariantPointerEXT _ptrc_glVariantPointerEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVariantbvEXT)(GLuint, const GLbyte *); -#define glVariantbvEXT _ptrc_glVariantbvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVariantdvEXT)(GLuint, const GLdouble *); -#define glVariantdvEXT _ptrc_glVariantdvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVariantfvEXT)(GLuint, const GLfloat *); -#define glVariantfvEXT _ptrc_glVariantfvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVariantivEXT)(GLuint, const GLint *); -#define glVariantivEXT _ptrc_glVariantivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVariantsvEXT)(GLuint, const GLshort *); -#define glVariantsvEXT _ptrc_glVariantsvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVariantubvEXT)(GLuint, const GLubyte *); -#define glVariantubvEXT _ptrc_glVariantubvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVariantuivEXT)(GLuint, const GLuint *); -#define glVariantuivEXT _ptrc_glVariantuivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVariantusvEXT)(GLuint, const GLushort *); -#define glVariantusvEXT _ptrc_glVariantusvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glWriteMaskEXT)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); -#define glWriteMaskEXT _ptrc_glWriteMaskEXT -#endif /*GL_EXT_vertex_shader*/ - -#ifndef GL_EXT_vertex_weighting -#define GL_EXT_vertex_weighting 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexWeightPointerEXT)(GLint, GLenum, GLsizei, const GLvoid *); -#define glVertexWeightPointerEXT _ptrc_glVertexWeightPointerEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexWeightfEXT)(GLfloat); -#define glVertexWeightfEXT _ptrc_glVertexWeightfEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexWeightfvEXT)(const GLfloat *); -#define glVertexWeightfvEXT _ptrc_glVertexWeightfvEXT -#endif /*GL_EXT_vertex_weighting*/ - -#ifndef GL_EXT_x11_sync_object -#define GL_EXT_x11_sync_object 1 -extern GLsync (CODEGEN_FUNCPTR *_ptrc_glImportSyncEXT)(GLenum, GLintptr, GLbitfield); -#define glImportSyncEXT _ptrc_glImportSyncEXT -#endif /*GL_EXT_x11_sync_object*/ - -#ifndef GL_GREMEDY_frame_terminator -#define GL_GREMEDY_frame_terminator 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glFrameTerminatorGREMEDY)(void); -#define glFrameTerminatorGREMEDY _ptrc_glFrameTerminatorGREMEDY -#endif /*GL_GREMEDY_frame_terminator*/ - -#ifndef GL_GREMEDY_string_marker -#define GL_GREMEDY_string_marker 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glStringMarkerGREMEDY)(GLsizei, const GLvoid *); -#define glStringMarkerGREMEDY _ptrc_glStringMarkerGREMEDY -#endif /*GL_GREMEDY_string_marker*/ - - -#ifndef GL_HP_image_transform -#define GL_HP_image_transform 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetImageTransformParameterfvHP)(GLenum, GLenum, GLfloat *); -#define glGetImageTransformParameterfvHP _ptrc_glGetImageTransformParameterfvHP -extern void (CODEGEN_FUNCPTR *_ptrc_glGetImageTransformParameterivHP)(GLenum, GLenum, GLint *); -#define glGetImageTransformParameterivHP _ptrc_glGetImageTransformParameterivHP -extern void (CODEGEN_FUNCPTR *_ptrc_glImageTransformParameterfHP)(GLenum, GLenum, GLfloat); -#define glImageTransformParameterfHP _ptrc_glImageTransformParameterfHP -extern void (CODEGEN_FUNCPTR *_ptrc_glImageTransformParameterfvHP)(GLenum, GLenum, const GLfloat *); -#define glImageTransformParameterfvHP _ptrc_glImageTransformParameterfvHP -extern void (CODEGEN_FUNCPTR *_ptrc_glImageTransformParameteriHP)(GLenum, GLenum, GLint); -#define glImageTransformParameteriHP _ptrc_glImageTransformParameteriHP -extern void (CODEGEN_FUNCPTR *_ptrc_glImageTransformParameterivHP)(GLenum, GLenum, const GLint *); -#define glImageTransformParameterivHP _ptrc_glImageTransformParameterivHP -#endif /*GL_HP_image_transform*/ - - - - -#ifndef GL_IBM_multimode_draw_arrays -#define GL_IBM_multimode_draw_arrays 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiModeDrawArraysIBM)(const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint); -#define glMultiModeDrawArraysIBM _ptrc_glMultiModeDrawArraysIBM -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiModeDrawElementsIBM)(const GLenum *, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, GLint); -#define glMultiModeDrawElementsIBM _ptrc_glMultiModeDrawElementsIBM -#endif /*GL_IBM_multimode_draw_arrays*/ - - -#ifndef GL_IBM_static_data -#define GL_IBM_static_data 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glFlushStaticDataIBM)(GLenum); -#define glFlushStaticDataIBM _ptrc_glFlushStaticDataIBM -#endif /*GL_IBM_static_data*/ - - -#ifndef GL_IBM_vertex_array_lists -#define GL_IBM_vertex_array_lists 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glColorPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint); -#define glColorPointerListIBM _ptrc_glColorPointerListIBM -extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagPointerListIBM)(GLint, const GLboolean **, GLint); -#define glEdgeFlagPointerListIBM _ptrc_glEdgeFlagPointerListIBM -extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordPointerListIBM)(GLenum, GLint, const GLvoid **, GLint); -#define glFogCoordPointerListIBM _ptrc_glFogCoordPointerListIBM -extern void (CODEGEN_FUNCPTR *_ptrc_glIndexPointerListIBM)(GLenum, GLint, const GLvoid **, GLint); -#define glIndexPointerListIBM _ptrc_glIndexPointerListIBM -extern void (CODEGEN_FUNCPTR *_ptrc_glNormalPointerListIBM)(GLenum, GLint, const GLvoid **, GLint); -#define glNormalPointerListIBM _ptrc_glNormalPointerListIBM -extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint); -#define glSecondaryColorPointerListIBM _ptrc_glSecondaryColorPointerListIBM -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint); -#define glTexCoordPointerListIBM _ptrc_glTexCoordPointerListIBM -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint); -#define glVertexPointerListIBM _ptrc_glVertexPointerListIBM -#endif /*GL_IBM_vertex_array_lists*/ - -#ifndef GL_INGR_blend_func_separate -#define GL_INGR_blend_func_separate 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparateINGR)(GLenum, GLenum, GLenum, GLenum); -#define glBlendFuncSeparateINGR _ptrc_glBlendFuncSeparateINGR -#endif /*GL_INGR_blend_func_separate*/ - - - -#ifndef GL_INTEL_map_texture -#define GL_INTEL_map_texture 1 -extern void * (CODEGEN_FUNCPTR *_ptrc_glMapTexture2DINTEL)(GLuint, GLint, GLbitfield, const GLint *, const GLenum *); -#define glMapTexture2DINTEL _ptrc_glMapTexture2DINTEL -extern void (CODEGEN_FUNCPTR *_ptrc_glSyncTextureINTEL)(GLuint); -#define glSyncTextureINTEL _ptrc_glSyncTextureINTEL -extern void (CODEGEN_FUNCPTR *_ptrc_glUnmapTexture2DINTEL)(GLuint, GLint); -#define glUnmapTexture2DINTEL _ptrc_glUnmapTexture2DINTEL -#endif /*GL_INTEL_map_texture*/ - -#ifndef GL_INTEL_parallel_arrays -#define GL_INTEL_parallel_arrays 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glColorPointervINTEL)(GLint, GLenum, const GLvoid **); -#define glColorPointervINTEL _ptrc_glColorPointervINTEL -extern void (CODEGEN_FUNCPTR *_ptrc_glNormalPointervINTEL)(GLenum, const GLvoid **); -#define glNormalPointervINTEL _ptrc_glNormalPointervINTEL -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointervINTEL)(GLint, GLenum, const GLvoid **); -#define glTexCoordPointervINTEL _ptrc_glTexCoordPointervINTEL -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexPointervINTEL)(GLint, GLenum, const GLvoid **); -#define glVertexPointervINTEL _ptrc_glVertexPointervINTEL -#endif /*GL_INTEL_parallel_arrays*/ - - - - -#ifndef GL_MESA_resize_buffers -#define GL_MESA_resize_buffers 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glResizeBuffersMESA)(void); -#define glResizeBuffersMESA _ptrc_glResizeBuffersMESA -#endif /*GL_MESA_resize_buffers*/ - -#ifndef GL_MESA_window_pos -#define GL_MESA_window_pos 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dMESA)(GLdouble, GLdouble); -#define glWindowPos2dMESA _ptrc_glWindowPos2dMESA -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dvMESA)(const GLdouble *); -#define glWindowPos2dvMESA _ptrc_glWindowPos2dvMESA -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fMESA)(GLfloat, GLfloat); -#define glWindowPos2fMESA _ptrc_glWindowPos2fMESA -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fvMESA)(const GLfloat *); -#define glWindowPos2fvMESA _ptrc_glWindowPos2fvMESA -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2iMESA)(GLint, GLint); -#define glWindowPos2iMESA _ptrc_glWindowPos2iMESA -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2ivMESA)(const GLint *); -#define glWindowPos2ivMESA _ptrc_glWindowPos2ivMESA -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2sMESA)(GLshort, GLshort); -#define glWindowPos2sMESA _ptrc_glWindowPos2sMESA -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2svMESA)(const GLshort *); -#define glWindowPos2svMESA _ptrc_glWindowPos2svMESA -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dMESA)(GLdouble, GLdouble, GLdouble); -#define glWindowPos3dMESA _ptrc_glWindowPos3dMESA -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dvMESA)(const GLdouble *); -#define glWindowPos3dvMESA _ptrc_glWindowPos3dvMESA -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fMESA)(GLfloat, GLfloat, GLfloat); -#define glWindowPos3fMESA _ptrc_glWindowPos3fMESA -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fvMESA)(const GLfloat *); -#define glWindowPos3fvMESA _ptrc_glWindowPos3fvMESA -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3iMESA)(GLint, GLint, GLint); -#define glWindowPos3iMESA _ptrc_glWindowPos3iMESA -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3ivMESA)(const GLint *); -#define glWindowPos3ivMESA _ptrc_glWindowPos3ivMESA -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3sMESA)(GLshort, GLshort, GLshort); -#define glWindowPos3sMESA _ptrc_glWindowPos3sMESA -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3svMESA)(const GLshort *); -#define glWindowPos3svMESA _ptrc_glWindowPos3svMESA -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4dMESA)(GLdouble, GLdouble, GLdouble, GLdouble); -#define glWindowPos4dMESA _ptrc_glWindowPos4dMESA -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4dvMESA)(const GLdouble *); -#define glWindowPos4dvMESA _ptrc_glWindowPos4dvMESA -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4fMESA)(GLfloat, GLfloat, GLfloat, GLfloat); -#define glWindowPos4fMESA _ptrc_glWindowPos4fMESA -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4fvMESA)(const GLfloat *); -#define glWindowPos4fvMESA _ptrc_glWindowPos4fvMESA -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4iMESA)(GLint, GLint, GLint, GLint); -#define glWindowPos4iMESA _ptrc_glWindowPos4iMESA -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4ivMESA)(const GLint *); -#define glWindowPos4ivMESA _ptrc_glWindowPos4ivMESA -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4sMESA)(GLshort, GLshort, GLshort, GLshort); -#define glWindowPos4sMESA _ptrc_glWindowPos4sMESA -extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4svMESA)(const GLshort *); -#define glWindowPos4svMESA _ptrc_glWindowPos4svMESA -#endif /*GL_MESA_window_pos*/ - - -#ifndef GL_NVX_conditional_render -#define GL_NVX_conditional_render 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRenderNVX)(GLuint); -#define glBeginConditionalRenderNVX _ptrc_glBeginConditionalRenderNVX -extern void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRenderNVX)(void); -#define glEndConditionalRenderNVX _ptrc_glEndConditionalRenderNVX -#endif /*GL_NVX_conditional_render*/ - -#ifndef GL_NV_bindless_multi_draw_indirect -#define GL_NV_bindless_multi_draw_indirect 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirectBindlessNV)(GLenum, const GLvoid *, GLsizei, GLsizei, GLint); -#define glMultiDrawArraysIndirectBindlessNV _ptrc_glMultiDrawArraysIndirectBindlessNV -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirectBindlessNV)(GLenum, GLenum, const GLvoid *, GLsizei, GLsizei, GLint); -#define glMultiDrawElementsIndirectBindlessNV _ptrc_glMultiDrawElementsIndirectBindlessNV -#endif /*GL_NV_bindless_multi_draw_indirect*/ - -#ifndef GL_NV_bindless_texture -#define GL_NV_bindless_texture 1 -extern GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetImageHandleNV)(GLuint, GLint, GLboolean, GLint, GLenum); -#define glGetImageHandleNV _ptrc_glGetImageHandleNV -extern GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetTextureHandleNV)(GLuint); -#define glGetTextureHandleNV _ptrc_glGetTextureHandleNV -extern GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetTextureSamplerHandleNV)(GLuint, GLuint); -#define glGetTextureSamplerHandleNV _ptrc_glGetTextureSamplerHandleNV -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsImageHandleResidentNV)(GLuint64); -#define glIsImageHandleResidentNV _ptrc_glIsImageHandleResidentNV -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTextureHandleResidentNV)(GLuint64); -#define glIsTextureHandleResidentNV _ptrc_glIsTextureHandleResidentNV -extern void (CODEGEN_FUNCPTR *_ptrc_glMakeImageHandleNonResidentNV)(GLuint64); -#define glMakeImageHandleNonResidentNV _ptrc_glMakeImageHandleNonResidentNV -extern void (CODEGEN_FUNCPTR *_ptrc_glMakeImageHandleResidentNV)(GLuint64, GLenum); -#define glMakeImageHandleResidentNV _ptrc_glMakeImageHandleResidentNV -extern void (CODEGEN_FUNCPTR *_ptrc_glMakeTextureHandleNonResidentNV)(GLuint64); -#define glMakeTextureHandleNonResidentNV _ptrc_glMakeTextureHandleNonResidentNV -extern void (CODEGEN_FUNCPTR *_ptrc_glMakeTextureHandleResidentNV)(GLuint64); -#define glMakeTextureHandleResidentNV _ptrc_glMakeTextureHandleResidentNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformHandleui64NV)(GLuint, GLint, GLuint64); -#define glProgramUniformHandleui64NV _ptrc_glProgramUniformHandleui64NV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformHandleui64vNV)(GLuint, GLint, GLsizei, const GLuint64 *); -#define glProgramUniformHandleui64vNV _ptrc_glProgramUniformHandleui64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformHandleui64NV)(GLint, GLuint64); -#define glUniformHandleui64NV _ptrc_glUniformHandleui64NV -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformHandleui64vNV)(GLint, GLsizei, const GLuint64 *); -#define glUniformHandleui64vNV _ptrc_glUniformHandleui64vNV -#endif /*GL_NV_bindless_texture*/ - -#ifndef GL_NV_blend_equation_advanced -#define GL_NV_blend_equation_advanced 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBlendBarrierNV)(void); -#define glBlendBarrierNV _ptrc_glBlendBarrierNV -extern void (CODEGEN_FUNCPTR *_ptrc_glBlendParameteriNV)(GLenum, GLint); -#define glBlendParameteriNV _ptrc_glBlendParameteriNV -#endif /*GL_NV_blend_equation_advanced*/ - - - - -#ifndef GL_NV_conditional_render -#define GL_NV_conditional_render 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRenderNV)(GLuint, GLenum); -#define glBeginConditionalRenderNV _ptrc_glBeginConditionalRenderNV -extern void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRenderNV)(void); -#define glEndConditionalRenderNV _ptrc_glEndConditionalRenderNV -#endif /*GL_NV_conditional_render*/ - - -#ifndef GL_NV_copy_image -#define GL_NV_copy_image 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubDataNV)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); -#define glCopyImageSubDataNV _ptrc_glCopyImageSubDataNV -#endif /*GL_NV_copy_image*/ - - -#ifndef GL_NV_depth_buffer_float -#define GL_NV_depth_buffer_float 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepthdNV)(GLdouble); -#define glClearDepthdNV _ptrc_glClearDepthdNV -extern void (CODEGEN_FUNCPTR *_ptrc_glDepthBoundsdNV)(GLdouble, GLdouble); -#define glDepthBoundsdNV _ptrc_glDepthBoundsdNV -extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangedNV)(GLdouble, GLdouble); -#define glDepthRangedNV _ptrc_glDepthRangedNV -#endif /*GL_NV_depth_buffer_float*/ - - -#ifndef GL_NV_draw_texture -#define GL_NV_draw_texture 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTextureNV)(GLuint, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -#define glDrawTextureNV _ptrc_glDrawTextureNV -#endif /*GL_NV_draw_texture*/ - -#ifndef GL_NV_evaluators -#define GL_NV_evaluators 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glEvalMapsNV)(GLenum, GLenum); -#define glEvalMapsNV _ptrc_glEvalMapsNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapAttribParameterfvNV)(GLenum, GLuint, GLenum, GLfloat *); -#define glGetMapAttribParameterfvNV _ptrc_glGetMapAttribParameterfvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapAttribParameterivNV)(GLenum, GLuint, GLenum, GLint *); -#define glGetMapAttribParameterivNV _ptrc_glGetMapAttribParameterivNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapControlPointsNV)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *); -#define glGetMapControlPointsNV _ptrc_glGetMapControlPointsNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapParameterfvNV)(GLenum, GLenum, GLfloat *); -#define glGetMapParameterfvNV _ptrc_glGetMapParameterfvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapParameterivNV)(GLenum, GLenum, GLint *); -#define glGetMapParameterivNV _ptrc_glGetMapParameterivNV -extern void (CODEGEN_FUNCPTR *_ptrc_glMapControlPointsNV)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *); -#define glMapControlPointsNV _ptrc_glMapControlPointsNV -extern void (CODEGEN_FUNCPTR *_ptrc_glMapParameterfvNV)(GLenum, GLenum, const GLfloat *); -#define glMapParameterfvNV _ptrc_glMapParameterfvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glMapParameterivNV)(GLenum, GLenum, const GLint *); -#define glMapParameterivNV _ptrc_glMapParameterivNV -#endif /*GL_NV_evaluators*/ - -#ifndef GL_NV_explicit_multisample -#define GL_NV_explicit_multisample 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefvNV)(GLenum, GLuint, GLfloat *); -#define glGetMultisamplefvNV _ptrc_glGetMultisamplefvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMaskIndexedNV)(GLuint, GLbitfield); -#define glSampleMaskIndexedNV _ptrc_glSampleMaskIndexedNV -extern void (CODEGEN_FUNCPTR *_ptrc_glTexRenderbufferNV)(GLenum, GLuint); -#define glTexRenderbufferNV _ptrc_glTexRenderbufferNV -#endif /*GL_NV_explicit_multisample*/ - -#ifndef GL_NV_fence -#define GL_NV_fence 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFencesNV)(GLsizei, const GLuint *); -#define glDeleteFencesNV _ptrc_glDeleteFencesNV -extern void (CODEGEN_FUNCPTR *_ptrc_glFinishFenceNV)(GLuint); -#define glFinishFenceNV _ptrc_glFinishFenceNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGenFencesNV)(GLsizei, GLuint *); -#define glGenFencesNV _ptrc_glGenFencesNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetFenceivNV)(GLuint, GLenum, GLint *); -#define glGetFenceivNV _ptrc_glGetFenceivNV -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFenceNV)(GLuint); -#define glIsFenceNV _ptrc_glIsFenceNV -extern void (CODEGEN_FUNCPTR *_ptrc_glSetFenceNV)(GLuint, GLenum); -#define glSetFenceNV _ptrc_glSetFenceNV -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glTestFenceNV)(GLuint); -#define glTestFenceNV _ptrc_glTestFenceNV -#endif /*GL_NV_fence*/ - - - -#ifndef GL_NV_fragment_program -#define GL_NV_fragment_program 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramNamedParameterdvNV)(GLuint, GLsizei, const GLubyte *, GLdouble *); -#define glGetProgramNamedParameterdvNV _ptrc_glGetProgramNamedParameterdvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramNamedParameterfvNV)(GLuint, GLsizei, const GLubyte *, GLfloat *); -#define glGetProgramNamedParameterfvNV _ptrc_glGetProgramNamedParameterfvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramNamedParameter4dNV)(GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble); -#define glProgramNamedParameter4dNV _ptrc_glProgramNamedParameter4dNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramNamedParameter4dvNV)(GLuint, GLsizei, const GLubyte *, const GLdouble *); -#define glProgramNamedParameter4dvNV _ptrc_glProgramNamedParameter4dvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramNamedParameter4fNV)(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat); -#define glProgramNamedParameter4fNV _ptrc_glProgramNamedParameter4fNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramNamedParameter4fvNV)(GLuint, GLsizei, const GLubyte *, const GLfloat *); -#define glProgramNamedParameter4fvNV _ptrc_glProgramNamedParameter4fvNV -#endif /*GL_NV_fragment_program*/ - - - - -#ifndef GL_NV_framebuffer_multisample_coverage -#define GL_NV_framebuffer_multisample_coverage 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisampleCoverageNV)(GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei); -#define glRenderbufferStorageMultisampleCoverageNV _ptrc_glRenderbufferStorageMultisampleCoverageNV -#endif /*GL_NV_framebuffer_multisample_coverage*/ - -#ifndef GL_NV_geometry_program4 -#define GL_NV_geometry_program4 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureEXT)(GLenum, GLenum, GLuint, GLint); -#define glFramebufferTextureEXT _ptrc_glFramebufferTextureEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureFaceEXT)(GLenum, GLenum, GLuint, GLint, GLenum); -#define glFramebufferTextureFaceEXT _ptrc_glFramebufferTextureFaceEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayerEXT)(GLenum, GLenum, GLuint, GLint, GLint); -#define glFramebufferTextureLayerEXT _ptrc_glFramebufferTextureLayerEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramVertexLimitNV)(GLenum, GLint); -#define glProgramVertexLimitNV _ptrc_glProgramVertexLimitNV -#endif /*GL_NV_geometry_program4*/ - - -#ifndef GL_NV_gpu_program4 -#define GL_NV_gpu_program4 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterIivNV)(GLenum, GLuint, GLint *); -#define glGetProgramEnvParameterIivNV _ptrc_glGetProgramEnvParameterIivNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterIuivNV)(GLenum, GLuint, GLuint *); -#define glGetProgramEnvParameterIuivNV _ptrc_glGetProgramEnvParameterIuivNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterIivNV)(GLenum, GLuint, GLint *); -#define glGetProgramLocalParameterIivNV _ptrc_glGetProgramLocalParameterIivNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterIuivNV)(GLenum, GLuint, GLuint *); -#define glGetProgramLocalParameterIuivNV _ptrc_glGetProgramLocalParameterIuivNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameterI4iNV)(GLenum, GLuint, GLint, GLint, GLint, GLint); -#define glProgramEnvParameterI4iNV _ptrc_glProgramEnvParameterI4iNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameterI4ivNV)(GLenum, GLuint, const GLint *); -#define glProgramEnvParameterI4ivNV _ptrc_glProgramEnvParameterI4ivNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameterI4uiNV)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); -#define glProgramEnvParameterI4uiNV _ptrc_glProgramEnvParameterI4uiNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameterI4uivNV)(GLenum, GLuint, const GLuint *); -#define glProgramEnvParameterI4uivNV _ptrc_glProgramEnvParameterI4uivNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParametersI4ivNV)(GLenum, GLuint, GLsizei, const GLint *); -#define glProgramEnvParametersI4ivNV _ptrc_glProgramEnvParametersI4ivNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParametersI4uivNV)(GLenum, GLuint, GLsizei, const GLuint *); -#define glProgramEnvParametersI4uivNV _ptrc_glProgramEnvParametersI4uivNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameterI4iNV)(GLenum, GLuint, GLint, GLint, GLint, GLint); -#define glProgramLocalParameterI4iNV _ptrc_glProgramLocalParameterI4iNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameterI4ivNV)(GLenum, GLuint, const GLint *); -#define glProgramLocalParameterI4ivNV _ptrc_glProgramLocalParameterI4ivNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameterI4uiNV)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); -#define glProgramLocalParameterI4uiNV _ptrc_glProgramLocalParameterI4uiNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameterI4uivNV)(GLenum, GLuint, const GLuint *); -#define glProgramLocalParameterI4uivNV _ptrc_glProgramLocalParameterI4uivNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParametersI4ivNV)(GLenum, GLuint, GLsizei, const GLint *); -#define glProgramLocalParametersI4ivNV _ptrc_glProgramLocalParametersI4ivNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParametersI4uivNV)(GLenum, GLuint, GLsizei, const GLuint *); -#define glProgramLocalParametersI4uivNV _ptrc_glProgramLocalParametersI4uivNV -#endif /*GL_NV_gpu_program4*/ - -#ifndef GL_NV_gpu_program5 -#define GL_NV_gpu_program5 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramSubroutineParameteruivNV)(GLenum, GLuint, GLuint *); -#define glGetProgramSubroutineParameteruivNV _ptrc_glGetProgramSubroutineParameteruivNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramSubroutineParametersuivNV)(GLenum, GLsizei, const GLuint *); -#define glProgramSubroutineParametersuivNV _ptrc_glProgramSubroutineParametersuivNV -#endif /*GL_NV_gpu_program5*/ - - -#ifndef GL_NV_gpu_shader5 -#define GL_NV_gpu_shader5 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformi64vNV)(GLuint, GLint, GLint64EXT *); -#define glGetUniformi64vNV _ptrc_glGetUniformi64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i64NV)(GLuint, GLint, GLint64EXT); -#define glProgramUniform1i64NV _ptrc_glProgramUniform1i64NV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i64vNV)(GLuint, GLint, GLsizei, const GLint64EXT *); -#define glProgramUniform1i64vNV _ptrc_glProgramUniform1i64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui64NV)(GLuint, GLint, GLuint64EXT); -#define glProgramUniform1ui64NV _ptrc_glProgramUniform1ui64NV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *); -#define glProgramUniform1ui64vNV _ptrc_glProgramUniform1ui64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i64NV)(GLuint, GLint, GLint64EXT, GLint64EXT); -#define glProgramUniform2i64NV _ptrc_glProgramUniform2i64NV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i64vNV)(GLuint, GLint, GLsizei, const GLint64EXT *); -#define glProgramUniform2i64vNV _ptrc_glProgramUniform2i64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui64NV)(GLuint, GLint, GLuint64EXT, GLuint64EXT); -#define glProgramUniform2ui64NV _ptrc_glProgramUniform2ui64NV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *); -#define glProgramUniform2ui64vNV _ptrc_glProgramUniform2ui64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i64NV)(GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT); -#define glProgramUniform3i64NV _ptrc_glProgramUniform3i64NV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i64vNV)(GLuint, GLint, GLsizei, const GLint64EXT *); -#define glProgramUniform3i64vNV _ptrc_glProgramUniform3i64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui64NV)(GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT); -#define glProgramUniform3ui64NV _ptrc_glProgramUniform3ui64NV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *); -#define glProgramUniform3ui64vNV _ptrc_glProgramUniform3ui64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i64NV)(GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT); -#define glProgramUniform4i64NV _ptrc_glProgramUniform4i64NV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i64vNV)(GLuint, GLint, GLsizei, const GLint64EXT *); -#define glProgramUniform4i64vNV _ptrc_glProgramUniform4i64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui64NV)(GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT); -#define glProgramUniform4ui64NV _ptrc_glProgramUniform4ui64NV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *); -#define glProgramUniform4ui64vNV _ptrc_glProgramUniform4ui64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1i64NV)(GLint, GLint64EXT); -#define glUniform1i64NV _ptrc_glUniform1i64NV -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1i64vNV)(GLint, GLsizei, const GLint64EXT *); -#define glUniform1i64vNV _ptrc_glUniform1i64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui64NV)(GLint, GLuint64EXT); -#define glUniform1ui64NV _ptrc_glUniform1ui64NV -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui64vNV)(GLint, GLsizei, const GLuint64EXT *); -#define glUniform1ui64vNV _ptrc_glUniform1ui64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2i64NV)(GLint, GLint64EXT, GLint64EXT); -#define glUniform2i64NV _ptrc_glUniform2i64NV -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2i64vNV)(GLint, GLsizei, const GLint64EXT *); -#define glUniform2i64vNV _ptrc_glUniform2i64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui64NV)(GLint, GLuint64EXT, GLuint64EXT); -#define glUniform2ui64NV _ptrc_glUniform2ui64NV -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui64vNV)(GLint, GLsizei, const GLuint64EXT *); -#define glUniform2ui64vNV _ptrc_glUniform2ui64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3i64NV)(GLint, GLint64EXT, GLint64EXT, GLint64EXT); -#define glUniform3i64NV _ptrc_glUniform3i64NV -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3i64vNV)(GLint, GLsizei, const GLint64EXT *); -#define glUniform3i64vNV _ptrc_glUniform3i64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui64NV)(GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT); -#define glUniform3ui64NV _ptrc_glUniform3ui64NV -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui64vNV)(GLint, GLsizei, const GLuint64EXT *); -#define glUniform3ui64vNV _ptrc_glUniform3ui64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4i64NV)(GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT); -#define glUniform4i64NV _ptrc_glUniform4i64NV -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4i64vNV)(GLint, GLsizei, const GLint64EXT *); -#define glUniform4i64vNV _ptrc_glUniform4i64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui64NV)(GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT); -#define glUniform4ui64NV _ptrc_glUniform4ui64NV -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui64vNV)(GLint, GLsizei, const GLuint64EXT *); -#define glUniform4ui64vNV _ptrc_glUniform4ui64vNV -#endif /*GL_NV_gpu_shader5*/ - -#ifndef GL_NV_half_float -#define GL_NV_half_float 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glColor3hNV)(GLhalfNV, GLhalfNV, GLhalfNV); -#define glColor3hNV _ptrc_glColor3hNV -extern void (CODEGEN_FUNCPTR *_ptrc_glColor3hvNV)(const GLhalfNV *); -#define glColor3hvNV _ptrc_glColor3hvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glColor4hNV)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); -#define glColor4hNV _ptrc_glColor4hNV -extern void (CODEGEN_FUNCPTR *_ptrc_glColor4hvNV)(const GLhalfNV *); -#define glColor4hvNV _ptrc_glColor4hvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordhNV)(GLhalfNV); -#define glFogCoordhNV _ptrc_glFogCoordhNV -extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordhvNV)(const GLhalfNV *); -#define glFogCoordhvNV _ptrc_glFogCoordhvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1hNV)(GLenum, GLhalfNV); -#define glMultiTexCoord1hNV _ptrc_glMultiTexCoord1hNV -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1hvNV)(GLenum, const GLhalfNV *); -#define glMultiTexCoord1hvNV _ptrc_glMultiTexCoord1hvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2hNV)(GLenum, GLhalfNV, GLhalfNV); -#define glMultiTexCoord2hNV _ptrc_glMultiTexCoord2hNV -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2hvNV)(GLenum, const GLhalfNV *); -#define glMultiTexCoord2hvNV _ptrc_glMultiTexCoord2hvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3hNV)(GLenum, GLhalfNV, GLhalfNV, GLhalfNV); -#define glMultiTexCoord3hNV _ptrc_glMultiTexCoord3hNV -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3hvNV)(GLenum, const GLhalfNV *); -#define glMultiTexCoord3hvNV _ptrc_glMultiTexCoord3hvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4hNV)(GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); -#define glMultiTexCoord4hNV _ptrc_glMultiTexCoord4hNV -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4hvNV)(GLenum, const GLhalfNV *); -#define glMultiTexCoord4hvNV _ptrc_glMultiTexCoord4hvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3hNV)(GLhalfNV, GLhalfNV, GLhalfNV); -#define glNormal3hNV _ptrc_glNormal3hNV -extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3hvNV)(const GLhalfNV *); -#define glNormal3hvNV _ptrc_glNormal3hvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3hNV)(GLhalfNV, GLhalfNV, GLhalfNV); -#define glSecondaryColor3hNV _ptrc_glSecondaryColor3hNV -extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3hvNV)(const GLhalfNV *); -#define glSecondaryColor3hvNV _ptrc_glSecondaryColor3hvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1hNV)(GLhalfNV); -#define glTexCoord1hNV _ptrc_glTexCoord1hNV -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1hvNV)(const GLhalfNV *); -#define glTexCoord1hvNV _ptrc_glTexCoord1hvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2hNV)(GLhalfNV, GLhalfNV); -#define glTexCoord2hNV _ptrc_glTexCoord2hNV -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2hvNV)(const GLhalfNV *); -#define glTexCoord2hvNV _ptrc_glTexCoord2hvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3hNV)(GLhalfNV, GLhalfNV, GLhalfNV); -#define glTexCoord3hNV _ptrc_glTexCoord3hNV -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3hvNV)(const GLhalfNV *); -#define glTexCoord3hvNV _ptrc_glTexCoord3hvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4hNV)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); -#define glTexCoord4hNV _ptrc_glTexCoord4hNV -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4hvNV)(const GLhalfNV *); -#define glTexCoord4hvNV _ptrc_glTexCoord4hvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2hNV)(GLhalfNV, GLhalfNV); -#define glVertex2hNV _ptrc_glVertex2hNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2hvNV)(const GLhalfNV *); -#define glVertex2hvNV _ptrc_glVertex2hvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3hNV)(GLhalfNV, GLhalfNV, GLhalfNV); -#define glVertex3hNV _ptrc_glVertex3hNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3hvNV)(const GLhalfNV *); -#define glVertex3hvNV _ptrc_glVertex3hvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4hNV)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); -#define glVertex4hNV _ptrc_glVertex4hNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4hvNV)(const GLhalfNV *); -#define glVertex4hvNV _ptrc_glVertex4hvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1hNV)(GLuint, GLhalfNV); -#define glVertexAttrib1hNV _ptrc_glVertexAttrib1hNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1hvNV)(GLuint, const GLhalfNV *); -#define glVertexAttrib1hvNV _ptrc_glVertexAttrib1hvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2hNV)(GLuint, GLhalfNV, GLhalfNV); -#define glVertexAttrib2hNV _ptrc_glVertexAttrib2hNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2hvNV)(GLuint, const GLhalfNV *); -#define glVertexAttrib2hvNV _ptrc_glVertexAttrib2hvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3hNV)(GLuint, GLhalfNV, GLhalfNV, GLhalfNV); -#define glVertexAttrib3hNV _ptrc_glVertexAttrib3hNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3hvNV)(GLuint, const GLhalfNV *); -#define glVertexAttrib3hvNV _ptrc_glVertexAttrib3hvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4hNV)(GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); -#define glVertexAttrib4hNV _ptrc_glVertexAttrib4hNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4hvNV)(GLuint, const GLhalfNV *); -#define glVertexAttrib4hvNV _ptrc_glVertexAttrib4hvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs1hvNV)(GLuint, GLsizei, const GLhalfNV *); -#define glVertexAttribs1hvNV _ptrc_glVertexAttribs1hvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs2hvNV)(GLuint, GLsizei, const GLhalfNV *); -#define glVertexAttribs2hvNV _ptrc_glVertexAttribs2hvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs3hvNV)(GLuint, GLsizei, const GLhalfNV *); -#define glVertexAttribs3hvNV _ptrc_glVertexAttribs3hvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4hvNV)(GLuint, GLsizei, const GLhalfNV *); -#define glVertexAttribs4hvNV _ptrc_glVertexAttribs4hvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexWeighthNV)(GLhalfNV); -#define glVertexWeighthNV _ptrc_glVertexWeighthNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexWeighthvNV)(const GLhalfNV *); -#define glVertexWeighthvNV _ptrc_glVertexWeighthvNV -#endif /*GL_NV_half_float*/ - - - - -#ifndef GL_NV_occlusion_query -#define GL_NV_occlusion_query 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBeginOcclusionQueryNV)(GLuint); -#define glBeginOcclusionQueryNV _ptrc_glBeginOcclusionQueryNV -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteOcclusionQueriesNV)(GLsizei, const GLuint *); -#define glDeleteOcclusionQueriesNV _ptrc_glDeleteOcclusionQueriesNV -extern void (CODEGEN_FUNCPTR *_ptrc_glEndOcclusionQueryNV)(void); -#define glEndOcclusionQueryNV _ptrc_glEndOcclusionQueryNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGenOcclusionQueriesNV)(GLsizei, GLuint *); -#define glGenOcclusionQueriesNV _ptrc_glGenOcclusionQueriesNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetOcclusionQueryivNV)(GLuint, GLenum, GLint *); -#define glGetOcclusionQueryivNV _ptrc_glGetOcclusionQueryivNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetOcclusionQueryuivNV)(GLuint, GLenum, GLuint *); -#define glGetOcclusionQueryuivNV _ptrc_glGetOcclusionQueryuivNV -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsOcclusionQueryNV)(GLuint); -#define glIsOcclusionQueryNV _ptrc_glIsOcclusionQueryNV -#endif /*GL_NV_occlusion_query*/ - - -#ifndef GL_NV_parameter_buffer_object -#define GL_NV_parameter_buffer_object 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramBufferParametersIivNV)(GLenum, GLuint, GLuint, GLsizei, const GLint *); -#define glProgramBufferParametersIivNV _ptrc_glProgramBufferParametersIivNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramBufferParametersIuivNV)(GLenum, GLuint, GLuint, GLsizei, const GLuint *); -#define glProgramBufferParametersIuivNV _ptrc_glProgramBufferParametersIuivNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramBufferParametersfvNV)(GLenum, GLuint, GLuint, GLsizei, const GLfloat *); -#define glProgramBufferParametersfvNV _ptrc_glProgramBufferParametersfvNV -#endif /*GL_NV_parameter_buffer_object*/ - - -#ifndef GL_NV_path_rendering -#define GL_NV_path_rendering 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyPathNV)(GLuint, GLuint); -#define glCopyPathNV _ptrc_glCopyPathNV -extern void (CODEGEN_FUNCPTR *_ptrc_glCoverFillPathInstancedNV)(GLsizei, GLenum, const GLvoid *, GLuint, GLenum, GLenum, const GLfloat *); -#define glCoverFillPathInstancedNV _ptrc_glCoverFillPathInstancedNV -extern void (CODEGEN_FUNCPTR *_ptrc_glCoverFillPathNV)(GLuint, GLenum); -#define glCoverFillPathNV _ptrc_glCoverFillPathNV -extern void (CODEGEN_FUNCPTR *_ptrc_glCoverStrokePathInstancedNV)(GLsizei, GLenum, const GLvoid *, GLuint, GLenum, GLenum, const GLfloat *); -#define glCoverStrokePathInstancedNV _ptrc_glCoverStrokePathInstancedNV -extern void (CODEGEN_FUNCPTR *_ptrc_glCoverStrokePathNV)(GLuint, GLenum); -#define glCoverStrokePathNV _ptrc_glCoverStrokePathNV -extern void (CODEGEN_FUNCPTR *_ptrc_glDeletePathsNV)(GLuint, GLsizei); -#define glDeletePathsNV _ptrc_glDeletePathsNV -extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGenPathsNV)(GLsizei); -#define glGenPathsNV _ptrc_glGenPathsNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathColorGenfvNV)(GLenum, GLenum, GLfloat *); -#define glGetPathColorGenfvNV _ptrc_glGetPathColorGenfvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathColorGenivNV)(GLenum, GLenum, GLint *); -#define glGetPathColorGenivNV _ptrc_glGetPathColorGenivNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathCommandsNV)(GLuint, GLubyte *); -#define glGetPathCommandsNV _ptrc_glGetPathCommandsNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathCoordsNV)(GLuint, GLfloat *); -#define glGetPathCoordsNV _ptrc_glGetPathCoordsNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathDashArrayNV)(GLuint, GLfloat *); -#define glGetPathDashArrayNV _ptrc_glGetPathDashArrayNV -extern GLfloat (CODEGEN_FUNCPTR *_ptrc_glGetPathLengthNV)(GLuint, GLsizei, GLsizei); -#define glGetPathLengthNV _ptrc_glGetPathLengthNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathMetricRangeNV)(GLbitfield, GLuint, GLsizei, GLsizei, GLfloat *); -#define glGetPathMetricRangeNV _ptrc_glGetPathMetricRangeNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathMetricsNV)(GLbitfield, GLsizei, GLenum, const GLvoid *, GLuint, GLsizei, GLfloat *); -#define glGetPathMetricsNV _ptrc_glGetPathMetricsNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathParameterfvNV)(GLuint, GLenum, GLfloat *); -#define glGetPathParameterfvNV _ptrc_glGetPathParameterfvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathParameterivNV)(GLuint, GLenum, GLint *); -#define glGetPathParameterivNV _ptrc_glGetPathParameterivNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathSpacingNV)(GLenum, GLsizei, GLenum, const GLvoid *, GLuint, GLfloat, GLfloat, GLenum, GLfloat *); -#define glGetPathSpacingNV _ptrc_glGetPathSpacingNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathTexGenfvNV)(GLenum, GLenum, GLfloat *); -#define glGetPathTexGenfvNV _ptrc_glGetPathTexGenfvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathTexGenivNV)(GLenum, GLenum, GLint *); -#define glGetPathTexGenivNV _ptrc_glGetPathTexGenivNV -extern void (CODEGEN_FUNCPTR *_ptrc_glInterpolatePathsNV)(GLuint, GLuint, GLuint, GLfloat); -#define glInterpolatePathsNV _ptrc_glInterpolatePathsNV -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsPathNV)(GLuint); -#define glIsPathNV _ptrc_glIsPathNV -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsPointInFillPathNV)(GLuint, GLuint, GLfloat, GLfloat); -#define glIsPointInFillPathNV _ptrc_glIsPointInFillPathNV -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsPointInStrokePathNV)(GLuint, GLfloat, GLfloat); -#define glIsPointInStrokePathNV _ptrc_glIsPointInStrokePathNV -extern void (CODEGEN_FUNCPTR *_ptrc_glPathColorGenNV)(GLenum, GLenum, GLenum, const GLfloat *); -#define glPathColorGenNV _ptrc_glPathColorGenNV -extern void (CODEGEN_FUNCPTR *_ptrc_glPathCommandsNV)(GLuint, GLsizei, const GLubyte *, GLsizei, GLenum, const GLvoid *); -#define glPathCommandsNV _ptrc_glPathCommandsNV -extern void (CODEGEN_FUNCPTR *_ptrc_glPathCoordsNV)(GLuint, GLsizei, GLenum, const GLvoid *); -#define glPathCoordsNV _ptrc_glPathCoordsNV -extern void (CODEGEN_FUNCPTR *_ptrc_glPathCoverDepthFuncNV)(GLenum); -#define glPathCoverDepthFuncNV _ptrc_glPathCoverDepthFuncNV -extern void (CODEGEN_FUNCPTR *_ptrc_glPathDashArrayNV)(GLuint, GLsizei, const GLfloat *); -#define glPathDashArrayNV _ptrc_glPathDashArrayNV -extern void (CODEGEN_FUNCPTR *_ptrc_glPathFogGenNV)(GLenum); -#define glPathFogGenNV _ptrc_glPathFogGenNV -extern void (CODEGEN_FUNCPTR *_ptrc_glPathGlyphRangeNV)(GLuint, GLenum, const GLvoid *, GLbitfield, GLuint, GLsizei, GLenum, GLuint, GLfloat); -#define glPathGlyphRangeNV _ptrc_glPathGlyphRangeNV -extern void (CODEGEN_FUNCPTR *_ptrc_glPathGlyphsNV)(GLuint, GLenum, const GLvoid *, GLbitfield, GLsizei, GLenum, const GLvoid *, GLenum, GLuint, GLfloat); -#define glPathGlyphsNV _ptrc_glPathGlyphsNV -extern void (CODEGEN_FUNCPTR *_ptrc_glPathParameterfNV)(GLuint, GLenum, GLfloat); -#define glPathParameterfNV _ptrc_glPathParameterfNV -extern void (CODEGEN_FUNCPTR *_ptrc_glPathParameterfvNV)(GLuint, GLenum, const GLfloat *); -#define glPathParameterfvNV _ptrc_glPathParameterfvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glPathParameteriNV)(GLuint, GLenum, GLint); -#define glPathParameteriNV _ptrc_glPathParameteriNV -extern void (CODEGEN_FUNCPTR *_ptrc_glPathParameterivNV)(GLuint, GLenum, const GLint *); -#define glPathParameterivNV _ptrc_glPathParameterivNV -extern void (CODEGEN_FUNCPTR *_ptrc_glPathStencilDepthOffsetNV)(GLfloat, GLfloat); -#define glPathStencilDepthOffsetNV _ptrc_glPathStencilDepthOffsetNV -extern void (CODEGEN_FUNCPTR *_ptrc_glPathStencilFuncNV)(GLenum, GLint, GLuint); -#define glPathStencilFuncNV _ptrc_glPathStencilFuncNV -extern void (CODEGEN_FUNCPTR *_ptrc_glPathStringNV)(GLuint, GLenum, GLsizei, const GLvoid *); -#define glPathStringNV _ptrc_glPathStringNV -extern void (CODEGEN_FUNCPTR *_ptrc_glPathSubCommandsNV)(GLuint, GLsizei, GLsizei, GLsizei, const GLubyte *, GLsizei, GLenum, const GLvoid *); -#define glPathSubCommandsNV _ptrc_glPathSubCommandsNV -extern void (CODEGEN_FUNCPTR *_ptrc_glPathSubCoordsNV)(GLuint, GLsizei, GLsizei, GLenum, const GLvoid *); -#define glPathSubCoordsNV _ptrc_glPathSubCoordsNV -extern void (CODEGEN_FUNCPTR *_ptrc_glPathTexGenNV)(GLenum, GLenum, GLint, const GLfloat *); -#define glPathTexGenNV _ptrc_glPathTexGenNV -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glPointAlongPathNV)(GLuint, GLsizei, GLsizei, GLfloat, GLfloat *, GLfloat *, GLfloat *, GLfloat *); -#define glPointAlongPathNV _ptrc_glPointAlongPathNV -extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFillPathInstancedNV)(GLsizei, GLenum, const GLvoid *, GLuint, GLenum, GLuint, GLenum, const GLfloat *); -#define glStencilFillPathInstancedNV _ptrc_glStencilFillPathInstancedNV -extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFillPathNV)(GLuint, GLenum, GLuint); -#define glStencilFillPathNV _ptrc_glStencilFillPathNV -extern void (CODEGEN_FUNCPTR *_ptrc_glStencilStrokePathInstancedNV)(GLsizei, GLenum, const GLvoid *, GLuint, GLint, GLuint, GLenum, const GLfloat *); -#define glStencilStrokePathInstancedNV _ptrc_glStencilStrokePathInstancedNV -extern void (CODEGEN_FUNCPTR *_ptrc_glStencilStrokePathNV)(GLuint, GLint, GLuint); -#define glStencilStrokePathNV _ptrc_glStencilStrokePathNV -extern void (CODEGEN_FUNCPTR *_ptrc_glTransformPathNV)(GLuint, GLuint, GLenum, const GLfloat *); -#define glTransformPathNV _ptrc_glTransformPathNV -extern void (CODEGEN_FUNCPTR *_ptrc_glWeightPathsNV)(GLuint, GLsizei, const GLuint *, const GLfloat *); -#define glWeightPathsNV _ptrc_glWeightPathsNV -#endif /*GL_NV_path_rendering*/ - -#ifndef GL_NV_pixel_data_range -#define GL_NV_pixel_data_range 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glFlushPixelDataRangeNV)(GLenum); -#define glFlushPixelDataRangeNV _ptrc_glFlushPixelDataRangeNV -extern void (CODEGEN_FUNCPTR *_ptrc_glPixelDataRangeNV)(GLenum, GLsizei, const GLvoid *); -#define glPixelDataRangeNV _ptrc_glPixelDataRangeNV -#endif /*GL_NV_pixel_data_range*/ - -#ifndef GL_NV_point_sprite -#define GL_NV_point_sprite 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriNV)(GLenum, GLint); -#define glPointParameteriNV _ptrc_glPointParameteriNV -extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterivNV)(GLenum, const GLint *); -#define glPointParameterivNV _ptrc_glPointParameterivNV -#endif /*GL_NV_point_sprite*/ - -#ifndef GL_NV_present_video -#define GL_NV_present_video 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVideoi64vNV)(GLuint, GLenum, GLint64EXT *); -#define glGetVideoi64vNV _ptrc_glGetVideoi64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVideoivNV)(GLuint, GLenum, GLint *); -#define glGetVideoivNV _ptrc_glGetVideoivNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVideoui64vNV)(GLuint, GLenum, GLuint64EXT *); -#define glGetVideoui64vNV _ptrc_glGetVideoui64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVideouivNV)(GLuint, GLenum, GLuint *); -#define glGetVideouivNV _ptrc_glGetVideouivNV -extern void (CODEGEN_FUNCPTR *_ptrc_glPresentFrameDualFillNV)(GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint); -#define glPresentFrameDualFillNV _ptrc_glPresentFrameDualFillNV -extern void (CODEGEN_FUNCPTR *_ptrc_glPresentFrameKeyedNV)(GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint); -#define glPresentFrameKeyedNV _ptrc_glPresentFrameKeyedNV -#endif /*GL_NV_present_video*/ - -#ifndef GL_NV_primitive_restart -#define GL_NV_primitive_restart 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndexNV)(GLuint); -#define glPrimitiveRestartIndexNV _ptrc_glPrimitiveRestartIndexNV -extern void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartNV)(void); -#define glPrimitiveRestartNV _ptrc_glPrimitiveRestartNV -#endif /*GL_NV_primitive_restart*/ - -#ifndef GL_NV_register_combiners -#define GL_NV_register_combiners 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glCombinerInputNV)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); -#define glCombinerInputNV _ptrc_glCombinerInputNV -extern void (CODEGEN_FUNCPTR *_ptrc_glCombinerOutputNV)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); -#define glCombinerOutputNV _ptrc_glCombinerOutputNV -extern void (CODEGEN_FUNCPTR *_ptrc_glCombinerParameterfNV)(GLenum, GLfloat); -#define glCombinerParameterfNV _ptrc_glCombinerParameterfNV -extern void (CODEGEN_FUNCPTR *_ptrc_glCombinerParameterfvNV)(GLenum, const GLfloat *); -#define glCombinerParameterfvNV _ptrc_glCombinerParameterfvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glCombinerParameteriNV)(GLenum, GLint); -#define glCombinerParameteriNV _ptrc_glCombinerParameteriNV -extern void (CODEGEN_FUNCPTR *_ptrc_glCombinerParameterivNV)(GLenum, const GLint *); -#define glCombinerParameterivNV _ptrc_glCombinerParameterivNV -extern void (CODEGEN_FUNCPTR *_ptrc_glFinalCombinerInputNV)(GLenum, GLenum, GLenum, GLenum); -#define glFinalCombinerInputNV _ptrc_glFinalCombinerInputNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerInputParameterfvNV)(GLenum, GLenum, GLenum, GLenum, GLfloat *); -#define glGetCombinerInputParameterfvNV _ptrc_glGetCombinerInputParameterfvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerInputParameterivNV)(GLenum, GLenum, GLenum, GLenum, GLint *); -#define glGetCombinerInputParameterivNV _ptrc_glGetCombinerInputParameterivNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerOutputParameterfvNV)(GLenum, GLenum, GLenum, GLfloat *); -#define glGetCombinerOutputParameterfvNV _ptrc_glGetCombinerOutputParameterfvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerOutputParameterivNV)(GLenum, GLenum, GLenum, GLint *); -#define glGetCombinerOutputParameterivNV _ptrc_glGetCombinerOutputParameterivNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetFinalCombinerInputParameterfvNV)(GLenum, GLenum, GLfloat *); -#define glGetFinalCombinerInputParameterfvNV _ptrc_glGetFinalCombinerInputParameterfvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetFinalCombinerInputParameterivNV)(GLenum, GLenum, GLint *); -#define glGetFinalCombinerInputParameterivNV _ptrc_glGetFinalCombinerInputParameterivNV -#endif /*GL_NV_register_combiners*/ - -#ifndef GL_NV_register_combiners2 -#define GL_NV_register_combiners2 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glCombinerStageParameterfvNV)(GLenum, GLenum, const GLfloat *); -#define glCombinerStageParameterfvNV _ptrc_glCombinerStageParameterfvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerStageParameterfvNV)(GLenum, GLenum, GLfloat *); -#define glGetCombinerStageParameterfvNV _ptrc_glGetCombinerStageParameterfvNV -#endif /*GL_NV_register_combiners2*/ - - - -#ifndef GL_NV_shader_buffer_load -#define GL_NV_shader_buffer_load 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameterui64vNV)(GLenum, GLenum, GLuint64EXT *); -#define glGetBufferParameterui64vNV _ptrc_glGetBufferParameterui64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerui64vNV)(GLenum, GLuint64EXT *); -#define glGetIntegerui64vNV _ptrc_glGetIntegerui64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameterui64vNV)(GLuint, GLenum, GLuint64EXT *); -#define glGetNamedBufferParameterui64vNV _ptrc_glGetNamedBufferParameterui64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformui64vNV)(GLuint, GLint, GLuint64EXT *); -#define glGetUniformui64vNV _ptrc_glGetUniformui64vNV -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBufferResidentNV)(GLenum); -#define glIsBufferResidentNV _ptrc_glIsBufferResidentNV -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsNamedBufferResidentNV)(GLuint); -#define glIsNamedBufferResidentNV _ptrc_glIsNamedBufferResidentNV -extern void (CODEGEN_FUNCPTR *_ptrc_glMakeBufferNonResidentNV)(GLenum); -#define glMakeBufferNonResidentNV _ptrc_glMakeBufferNonResidentNV -extern void (CODEGEN_FUNCPTR *_ptrc_glMakeBufferResidentNV)(GLenum, GLenum); -#define glMakeBufferResidentNV _ptrc_glMakeBufferResidentNV -extern void (CODEGEN_FUNCPTR *_ptrc_glMakeNamedBufferNonResidentNV)(GLuint); -#define glMakeNamedBufferNonResidentNV _ptrc_glMakeNamedBufferNonResidentNV -extern void (CODEGEN_FUNCPTR *_ptrc_glMakeNamedBufferResidentNV)(GLuint, GLenum); -#define glMakeNamedBufferResidentNV _ptrc_glMakeNamedBufferResidentNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformui64NV)(GLuint, GLint, GLuint64EXT); -#define glProgramUniformui64NV _ptrc_glProgramUniformui64NV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *); -#define glProgramUniformui64vNV _ptrc_glProgramUniformui64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformui64NV)(GLint, GLuint64EXT); -#define glUniformui64NV _ptrc_glUniformui64NV -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformui64vNV)(GLint, GLsizei, const GLuint64EXT *); -#define glUniformui64vNV _ptrc_glUniformui64vNV -#endif /*GL_NV_shader_buffer_load*/ - - - - - - -#ifndef GL_NV_texture_barrier -#define GL_NV_texture_barrier 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureBarrierNV)(void); -#define glTextureBarrierNV _ptrc_glTextureBarrierNV -#endif /*GL_NV_texture_barrier*/ - - - - -#ifndef GL_NV_texture_multisample -#define GL_NV_texture_multisample 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisampleCoverageNV)(GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean); -#define glTexImage2DMultisampleCoverageNV _ptrc_glTexImage2DMultisampleCoverageNV -extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisampleCoverageNV)(GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean); -#define glTexImage3DMultisampleCoverageNV _ptrc_glTexImage3DMultisampleCoverageNV -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureImage2DMultisampleCoverageNV)(GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean); -#define glTextureImage2DMultisampleCoverageNV _ptrc_glTextureImage2DMultisampleCoverageNV -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureImage2DMultisampleNV)(GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean); -#define glTextureImage2DMultisampleNV _ptrc_glTextureImage2DMultisampleNV -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureImage3DMultisampleCoverageNV)(GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean); -#define glTextureImage3DMultisampleCoverageNV _ptrc_glTextureImage3DMultisampleCoverageNV -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureImage3DMultisampleNV)(GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean); -#define glTextureImage3DMultisampleNV _ptrc_glTextureImage3DMultisampleNV -#endif /*GL_NV_texture_multisample*/ - - - - - -#ifndef GL_NV_transform_feedback -#define GL_NV_transform_feedback 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glActiveVaryingNV)(GLuint, const GLchar *); -#define glActiveVaryingNV _ptrc_glActiveVaryingNV -extern void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedbackNV)(GLenum); -#define glBeginTransformFeedbackNV _ptrc_glBeginTransformFeedbackNV -extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBaseNV)(GLenum, GLuint, GLuint); -#define glBindBufferBaseNV _ptrc_glBindBufferBaseNV -extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferOffsetNV)(GLenum, GLuint, GLuint, GLintptr); -#define glBindBufferOffsetNV _ptrc_glBindBufferOffsetNV -extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRangeNV)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); -#define glBindBufferRangeNV _ptrc_glBindBufferRangeNV -extern void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedbackNV)(void); -#define glEndTransformFeedbackNV _ptrc_glEndTransformFeedbackNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveVaryingNV)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); -#define glGetActiveVaryingNV _ptrc_glGetActiveVaryingNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVaryingNV)(GLuint, GLuint, GLint *); -#define glGetTransformFeedbackVaryingNV _ptrc_glGetTransformFeedbackVaryingNV -extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetVaryingLocationNV)(GLuint, const GLchar *); -#define glGetVaryingLocationNV _ptrc_glGetVaryingLocationNV -extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackAttribsNV)(GLuint, const GLint *, GLenum); -#define glTransformFeedbackAttribsNV _ptrc_glTransformFeedbackAttribsNV -extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackStreamAttribsNV)(GLsizei, const GLint *, GLsizei, const GLint *, GLenum); -#define glTransformFeedbackStreamAttribsNV _ptrc_glTransformFeedbackStreamAttribsNV -extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryingsNV)(GLuint, GLsizei, const GLint *, GLenum); -#define glTransformFeedbackVaryingsNV _ptrc_glTransformFeedbackVaryingsNV -#endif /*GL_NV_transform_feedback*/ - -#ifndef GL_NV_transform_feedback2 -#define GL_NV_transform_feedback2 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBindTransformFeedbackNV)(GLenum, GLuint); -#define glBindTransformFeedbackNV _ptrc_glBindTransformFeedbackNV -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacksNV)(GLsizei, const GLuint *); -#define glDeleteTransformFeedbacksNV _ptrc_glDeleteTransformFeedbacksNV -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackNV)(GLenum, GLuint); -#define glDrawTransformFeedbackNV _ptrc_glDrawTransformFeedbackNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacksNV)(GLsizei, GLuint *); -#define glGenTransformFeedbacksNV _ptrc_glGenTransformFeedbacksNV -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedbackNV)(GLuint); -#define glIsTransformFeedbackNV _ptrc_glIsTransformFeedbackNV -extern void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedbackNV)(void); -#define glPauseTransformFeedbackNV _ptrc_glPauseTransformFeedbackNV -extern void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedbackNV)(void); -#define glResumeTransformFeedbackNV _ptrc_glResumeTransformFeedbackNV -#endif /*GL_NV_transform_feedback2*/ - -#ifndef GL_NV_vdpau_interop -#define GL_NV_vdpau_interop 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUFiniNV)(void); -#define glVDPAUFiniNV _ptrc_glVDPAUFiniNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUGetSurfaceivNV)(GLvdpauSurfaceNV, GLenum, GLsizei, GLsizei *, GLint *); -#define glVDPAUGetSurfaceivNV _ptrc_glVDPAUGetSurfaceivNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUInitNV)(const GLvoid *, const GLvoid *); -#define glVDPAUInitNV _ptrc_glVDPAUInitNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUIsSurfaceNV)(GLvdpauSurfaceNV); -#define glVDPAUIsSurfaceNV _ptrc_glVDPAUIsSurfaceNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUMapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *); -#define glVDPAUMapSurfacesNV _ptrc_glVDPAUMapSurfacesNV -extern GLvdpauSurfaceNV (CODEGEN_FUNCPTR *_ptrc_glVDPAURegisterOutputSurfaceNV)(const GLvoid *, GLenum, GLsizei, const GLuint *); -#define glVDPAURegisterOutputSurfaceNV _ptrc_glVDPAURegisterOutputSurfaceNV -extern GLvdpauSurfaceNV (CODEGEN_FUNCPTR *_ptrc_glVDPAURegisterVideoSurfaceNV)(const GLvoid *, GLenum, GLsizei, const GLuint *); -#define glVDPAURegisterVideoSurfaceNV _ptrc_glVDPAURegisterVideoSurfaceNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUSurfaceAccessNV)(GLvdpauSurfaceNV, GLenum); -#define glVDPAUSurfaceAccessNV _ptrc_glVDPAUSurfaceAccessNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUUnmapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *); -#define glVDPAUUnmapSurfacesNV _ptrc_glVDPAUUnmapSurfacesNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUUnregisterSurfaceNV)(GLvdpauSurfaceNV); -#define glVDPAUUnregisterSurfaceNV _ptrc_glVDPAUUnregisterSurfaceNV -#endif /*GL_NV_vdpau_interop*/ - -#ifndef GL_NV_vertex_array_range -#define GL_NV_vertex_array_range 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glFlushVertexArrayRangeNV)(void); -#define glFlushVertexArrayRangeNV _ptrc_glFlushVertexArrayRangeNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayRangeNV)(GLsizei, const GLvoid *); -#define glVertexArrayRangeNV _ptrc_glVertexArrayRangeNV -#endif /*GL_NV_vertex_array_range*/ - - -#ifndef GL_NV_vertex_attrib_integer_64bit -#define GL_NV_vertex_attrib_integer_64bit 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLi64vNV)(GLuint, GLenum, GLint64EXT *); -#define glGetVertexAttribLi64vNV _ptrc_glGetVertexAttribLi64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLui64vNV)(GLuint, GLenum, GLuint64EXT *); -#define glGetVertexAttribLui64vNV _ptrc_glGetVertexAttribLui64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1i64NV)(GLuint, GLint64EXT); -#define glVertexAttribL1i64NV _ptrc_glVertexAttribL1i64NV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1i64vNV)(GLuint, const GLint64EXT *); -#define glVertexAttribL1i64vNV _ptrc_glVertexAttribL1i64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1ui64NV)(GLuint, GLuint64EXT); -#define glVertexAttribL1ui64NV _ptrc_glVertexAttribL1ui64NV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1ui64vNV)(GLuint, const GLuint64EXT *); -#define glVertexAttribL1ui64vNV _ptrc_glVertexAttribL1ui64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2i64NV)(GLuint, GLint64EXT, GLint64EXT); -#define glVertexAttribL2i64NV _ptrc_glVertexAttribL2i64NV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2i64vNV)(GLuint, const GLint64EXT *); -#define glVertexAttribL2i64vNV _ptrc_glVertexAttribL2i64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2ui64NV)(GLuint, GLuint64EXT, GLuint64EXT); -#define glVertexAttribL2ui64NV _ptrc_glVertexAttribL2ui64NV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2ui64vNV)(GLuint, const GLuint64EXT *); -#define glVertexAttribL2ui64vNV _ptrc_glVertexAttribL2ui64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3i64NV)(GLuint, GLint64EXT, GLint64EXT, GLint64EXT); -#define glVertexAttribL3i64NV _ptrc_glVertexAttribL3i64NV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3i64vNV)(GLuint, const GLint64EXT *); -#define glVertexAttribL3i64vNV _ptrc_glVertexAttribL3i64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3ui64NV)(GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT); -#define glVertexAttribL3ui64NV _ptrc_glVertexAttribL3ui64NV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3ui64vNV)(GLuint, const GLuint64EXT *); -#define glVertexAttribL3ui64vNV _ptrc_glVertexAttribL3ui64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4i64NV)(GLuint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT); -#define glVertexAttribL4i64NV _ptrc_glVertexAttribL4i64NV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4i64vNV)(GLuint, const GLint64EXT *); -#define glVertexAttribL4i64vNV _ptrc_glVertexAttribL4i64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4ui64NV)(GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT); -#define glVertexAttribL4ui64NV _ptrc_glVertexAttribL4ui64NV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4ui64vNV)(GLuint, const GLuint64EXT *); -#define glVertexAttribL4ui64vNV _ptrc_glVertexAttribL4ui64vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormatNV)(GLuint, GLint, GLenum, GLsizei); -#define glVertexAttribLFormatNV _ptrc_glVertexAttribLFormatNV -#endif /*GL_NV_vertex_attrib_integer_64bit*/ - -#ifndef GL_NV_vertex_buffer_unified_memory -#define GL_NV_vertex_buffer_unified_memory 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBufferAddressRangeNV)(GLenum, GLuint, GLuint64EXT, GLsizeiptr); -#define glBufferAddressRangeNV _ptrc_glBufferAddressRangeNV -extern void (CODEGEN_FUNCPTR *_ptrc_glColorFormatNV)(GLint, GLenum, GLsizei); -#define glColorFormatNV _ptrc_glColorFormatNV -extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagFormatNV)(GLsizei); -#define glEdgeFlagFormatNV _ptrc_glEdgeFlagFormatNV -extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordFormatNV)(GLenum, GLsizei); -#define glFogCoordFormatNV _ptrc_glFogCoordFormatNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerui64i_vNV)(GLenum, GLuint, GLuint64EXT *); -#define glGetIntegerui64i_vNV _ptrc_glGetIntegerui64i_vNV -extern void (CODEGEN_FUNCPTR *_ptrc_glIndexFormatNV)(GLenum, GLsizei); -#define glIndexFormatNV _ptrc_glIndexFormatNV -extern void (CODEGEN_FUNCPTR *_ptrc_glNormalFormatNV)(GLenum, GLsizei); -#define glNormalFormatNV _ptrc_glNormalFormatNV -extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorFormatNV)(GLint, GLenum, GLsizei); -#define glSecondaryColorFormatNV _ptrc_glSecondaryColorFormatNV -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordFormatNV)(GLint, GLenum, GLsizei); -#define glTexCoordFormatNV _ptrc_glTexCoordFormatNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormatNV)(GLuint, GLint, GLenum, GLboolean, GLsizei); -#define glVertexAttribFormatNV _ptrc_glVertexAttribFormatNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormatNV)(GLuint, GLint, GLenum, GLsizei); -#define glVertexAttribIFormatNV _ptrc_glVertexAttribIFormatNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexFormatNV)(GLint, GLenum, GLsizei); -#define glVertexFormatNV _ptrc_glVertexFormatNV -#endif /*GL_NV_vertex_buffer_unified_memory*/ - -#ifndef GL_NV_vertex_program -#define GL_NV_vertex_program 1 -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glAreProgramsResidentNV)(GLsizei, const GLuint *, GLboolean *); -#define glAreProgramsResidentNV _ptrc_glAreProgramsResidentNV -extern void (CODEGEN_FUNCPTR *_ptrc_glBindProgramNV)(GLenum, GLuint); -#define glBindProgramNV _ptrc_glBindProgramNV -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramsNV)(GLsizei, const GLuint *); -#define glDeleteProgramsNV _ptrc_glDeleteProgramsNV -extern void (CODEGEN_FUNCPTR *_ptrc_glExecuteProgramNV)(GLenum, GLuint, const GLfloat *); -#define glExecuteProgramNV _ptrc_glExecuteProgramNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGenProgramsNV)(GLsizei, GLuint *); -#define glGenProgramsNV _ptrc_glGenProgramsNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramParameterdvNV)(GLenum, GLuint, GLenum, GLdouble *); -#define glGetProgramParameterdvNV _ptrc_glGetProgramParameterdvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramParameterfvNV)(GLenum, GLuint, GLenum, GLfloat *); -#define glGetProgramParameterfvNV _ptrc_glGetProgramParameterfvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStringNV)(GLuint, GLenum, GLubyte *); -#define glGetProgramStringNV _ptrc_glGetProgramStringNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramivNV)(GLuint, GLenum, GLint *); -#define glGetProgramivNV _ptrc_glGetProgramivNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTrackMatrixivNV)(GLenum, GLuint, GLenum, GLint *); -#define glGetTrackMatrixivNV _ptrc_glGetTrackMatrixivNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointervNV)(GLuint, GLenum, GLvoid **); -#define glGetVertexAttribPointervNV _ptrc_glGetVertexAttribPointervNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdvNV)(GLuint, GLenum, GLdouble *); -#define glGetVertexAttribdvNV _ptrc_glGetVertexAttribdvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfvNV)(GLuint, GLenum, GLfloat *); -#define glGetVertexAttribfvNV _ptrc_glGetVertexAttribfvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribivNV)(GLuint, GLenum, GLint *); -#define glGetVertexAttribivNV _ptrc_glGetVertexAttribivNV -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramNV)(GLuint); -#define glIsProgramNV _ptrc_glIsProgramNV -extern void (CODEGEN_FUNCPTR *_ptrc_glLoadProgramNV)(GLenum, GLuint, GLsizei, const GLubyte *); -#define glLoadProgramNV _ptrc_glLoadProgramNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameter4dNV)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -#define glProgramParameter4dNV _ptrc_glProgramParameter4dNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameter4dvNV)(GLenum, GLuint, const GLdouble *); -#define glProgramParameter4dvNV _ptrc_glProgramParameter4dvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameter4fNV)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -#define glProgramParameter4fNV _ptrc_glProgramParameter4fNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameter4fvNV)(GLenum, GLuint, const GLfloat *); -#define glProgramParameter4fvNV _ptrc_glProgramParameter4fvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameters4dvNV)(GLenum, GLuint, GLsizei, const GLdouble *); -#define glProgramParameters4dvNV _ptrc_glProgramParameters4dvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameters4fvNV)(GLenum, GLuint, GLsizei, const GLfloat *); -#define glProgramParameters4fvNV _ptrc_glProgramParameters4fvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glRequestResidentProgramsNV)(GLsizei, const GLuint *); -#define glRequestResidentProgramsNV _ptrc_glRequestResidentProgramsNV -extern void (CODEGEN_FUNCPTR *_ptrc_glTrackMatrixNV)(GLenum, GLuint, GLenum, GLenum); -#define glTrackMatrixNV _ptrc_glTrackMatrixNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dNV)(GLuint, GLdouble); -#define glVertexAttrib1dNV _ptrc_glVertexAttrib1dNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dvNV)(GLuint, const GLdouble *); -#define glVertexAttrib1dvNV _ptrc_glVertexAttrib1dvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fNV)(GLuint, GLfloat); -#define glVertexAttrib1fNV _ptrc_glVertexAttrib1fNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fvNV)(GLuint, const GLfloat *); -#define glVertexAttrib1fvNV _ptrc_glVertexAttrib1fvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sNV)(GLuint, GLshort); -#define glVertexAttrib1sNV _ptrc_glVertexAttrib1sNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1svNV)(GLuint, const GLshort *); -#define glVertexAttrib1svNV _ptrc_glVertexAttrib1svNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dNV)(GLuint, GLdouble, GLdouble); -#define glVertexAttrib2dNV _ptrc_glVertexAttrib2dNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dvNV)(GLuint, const GLdouble *); -#define glVertexAttrib2dvNV _ptrc_glVertexAttrib2dvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fNV)(GLuint, GLfloat, GLfloat); -#define glVertexAttrib2fNV _ptrc_glVertexAttrib2fNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fvNV)(GLuint, const GLfloat *); -#define glVertexAttrib2fvNV _ptrc_glVertexAttrib2fvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sNV)(GLuint, GLshort, GLshort); -#define glVertexAttrib2sNV _ptrc_glVertexAttrib2sNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2svNV)(GLuint, const GLshort *); -#define glVertexAttrib2svNV _ptrc_glVertexAttrib2svNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dNV)(GLuint, GLdouble, GLdouble, GLdouble); -#define glVertexAttrib3dNV _ptrc_glVertexAttrib3dNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dvNV)(GLuint, const GLdouble *); -#define glVertexAttrib3dvNV _ptrc_glVertexAttrib3dvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fNV)(GLuint, GLfloat, GLfloat, GLfloat); -#define glVertexAttrib3fNV _ptrc_glVertexAttrib3fNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fvNV)(GLuint, const GLfloat *); -#define glVertexAttrib3fvNV _ptrc_glVertexAttrib3fvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sNV)(GLuint, GLshort, GLshort, GLshort); -#define glVertexAttrib3sNV _ptrc_glVertexAttrib3sNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3svNV)(GLuint, const GLshort *); -#define glVertexAttrib3svNV _ptrc_glVertexAttrib3svNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dNV)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -#define glVertexAttrib4dNV _ptrc_glVertexAttrib4dNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dvNV)(GLuint, const GLdouble *); -#define glVertexAttrib4dvNV _ptrc_glVertexAttrib4dvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fNV)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -#define glVertexAttrib4fNV _ptrc_glVertexAttrib4fNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fvNV)(GLuint, const GLfloat *); -#define glVertexAttrib4fvNV _ptrc_glVertexAttrib4fvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sNV)(GLuint, GLshort, GLshort, GLshort, GLshort); -#define glVertexAttrib4sNV _ptrc_glVertexAttrib4sNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4svNV)(GLuint, const GLshort *); -#define glVertexAttrib4svNV _ptrc_glVertexAttrib4svNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubNV)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); -#define glVertexAttrib4ubNV _ptrc_glVertexAttrib4ubNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubvNV)(GLuint, const GLubyte *); -#define glVertexAttrib4ubvNV _ptrc_glVertexAttrib4ubvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointerNV)(GLuint, GLint, GLenum, GLsizei, const GLvoid *); -#define glVertexAttribPointerNV _ptrc_glVertexAttribPointerNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs1dvNV)(GLuint, GLsizei, const GLdouble *); -#define glVertexAttribs1dvNV _ptrc_glVertexAttribs1dvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs1fvNV)(GLuint, GLsizei, const GLfloat *); -#define glVertexAttribs1fvNV _ptrc_glVertexAttribs1fvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs1svNV)(GLuint, GLsizei, const GLshort *); -#define glVertexAttribs1svNV _ptrc_glVertexAttribs1svNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs2dvNV)(GLuint, GLsizei, const GLdouble *); -#define glVertexAttribs2dvNV _ptrc_glVertexAttribs2dvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs2fvNV)(GLuint, GLsizei, const GLfloat *); -#define glVertexAttribs2fvNV _ptrc_glVertexAttribs2fvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs2svNV)(GLuint, GLsizei, const GLshort *); -#define glVertexAttribs2svNV _ptrc_glVertexAttribs2svNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs3dvNV)(GLuint, GLsizei, const GLdouble *); -#define glVertexAttribs3dvNV _ptrc_glVertexAttribs3dvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs3fvNV)(GLuint, GLsizei, const GLfloat *); -#define glVertexAttribs3fvNV _ptrc_glVertexAttribs3fvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs3svNV)(GLuint, GLsizei, const GLshort *); -#define glVertexAttribs3svNV _ptrc_glVertexAttribs3svNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4dvNV)(GLuint, GLsizei, const GLdouble *); -#define glVertexAttribs4dvNV _ptrc_glVertexAttribs4dvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4fvNV)(GLuint, GLsizei, const GLfloat *); -#define glVertexAttribs4fvNV _ptrc_glVertexAttribs4fvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4svNV)(GLuint, GLsizei, const GLshort *); -#define glVertexAttribs4svNV _ptrc_glVertexAttribs4svNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4ubvNV)(GLuint, GLsizei, const GLubyte *); -#define glVertexAttribs4ubvNV _ptrc_glVertexAttribs4ubvNV -#endif /*GL_NV_vertex_program*/ - - - - - -#ifndef GL_NV_vertex_program4 -#define GL_NV_vertex_program4 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIivEXT)(GLuint, GLenum, GLint *); -#define glGetVertexAttribIivEXT _ptrc_glGetVertexAttribIivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuivEXT)(GLuint, GLenum, GLuint *); -#define glGetVertexAttribIuivEXT _ptrc_glGetVertexAttribIuivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iEXT)(GLuint, GLint); -#define glVertexAttribI1iEXT _ptrc_glVertexAttribI1iEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ivEXT)(GLuint, const GLint *); -#define glVertexAttribI1ivEXT _ptrc_glVertexAttribI1ivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiEXT)(GLuint, GLuint); -#define glVertexAttribI1uiEXT _ptrc_glVertexAttribI1uiEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uivEXT)(GLuint, const GLuint *); -#define glVertexAttribI1uivEXT _ptrc_glVertexAttribI1uivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iEXT)(GLuint, GLint, GLint); -#define glVertexAttribI2iEXT _ptrc_glVertexAttribI2iEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ivEXT)(GLuint, const GLint *); -#define glVertexAttribI2ivEXT _ptrc_glVertexAttribI2ivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiEXT)(GLuint, GLuint, GLuint); -#define glVertexAttribI2uiEXT _ptrc_glVertexAttribI2uiEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uivEXT)(GLuint, const GLuint *); -#define glVertexAttribI2uivEXT _ptrc_glVertexAttribI2uivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iEXT)(GLuint, GLint, GLint, GLint); -#define glVertexAttribI3iEXT _ptrc_glVertexAttribI3iEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ivEXT)(GLuint, const GLint *); -#define glVertexAttribI3ivEXT _ptrc_glVertexAttribI3ivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiEXT)(GLuint, GLuint, GLuint, GLuint); -#define glVertexAttribI3uiEXT _ptrc_glVertexAttribI3uiEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uivEXT)(GLuint, const GLuint *); -#define glVertexAttribI3uivEXT _ptrc_glVertexAttribI3uivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bvEXT)(GLuint, const GLbyte *); -#define glVertexAttribI4bvEXT _ptrc_glVertexAttribI4bvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iEXT)(GLuint, GLint, GLint, GLint, GLint); -#define glVertexAttribI4iEXT _ptrc_glVertexAttribI4iEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ivEXT)(GLuint, const GLint *); -#define glVertexAttribI4ivEXT _ptrc_glVertexAttribI4ivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4svEXT)(GLuint, const GLshort *); -#define glVertexAttribI4svEXT _ptrc_glVertexAttribI4svEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubvEXT)(GLuint, const GLubyte *); -#define glVertexAttribI4ubvEXT _ptrc_glVertexAttribI4ubvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiEXT)(GLuint, GLuint, GLuint, GLuint, GLuint); -#define glVertexAttribI4uiEXT _ptrc_glVertexAttribI4uiEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uivEXT)(GLuint, const GLuint *); -#define glVertexAttribI4uivEXT _ptrc_glVertexAttribI4uivEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usvEXT)(GLuint, const GLushort *); -#define glVertexAttribI4usvEXT _ptrc_glVertexAttribI4usvEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointerEXT)(GLuint, GLint, GLenum, GLsizei, const GLvoid *); -#define glVertexAttribIPointerEXT _ptrc_glVertexAttribIPointerEXT -#endif /*GL_NV_vertex_program4*/ - -#ifndef GL_NV_video_capture -#define GL_NV_video_capture 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glBeginVideoCaptureNV)(GLuint); -#define glBeginVideoCaptureNV _ptrc_glBeginVideoCaptureNV -extern void (CODEGEN_FUNCPTR *_ptrc_glBindVideoCaptureStreamBufferNV)(GLuint, GLuint, GLenum, GLintptrARB); -#define glBindVideoCaptureStreamBufferNV _ptrc_glBindVideoCaptureStreamBufferNV -extern void (CODEGEN_FUNCPTR *_ptrc_glBindVideoCaptureStreamTextureNV)(GLuint, GLuint, GLenum, GLenum, GLuint); -#define glBindVideoCaptureStreamTextureNV _ptrc_glBindVideoCaptureStreamTextureNV -extern void (CODEGEN_FUNCPTR *_ptrc_glEndVideoCaptureNV)(GLuint); -#define glEndVideoCaptureNV _ptrc_glEndVideoCaptureNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVideoCaptureStreamdvNV)(GLuint, GLuint, GLenum, GLdouble *); -#define glGetVideoCaptureStreamdvNV _ptrc_glGetVideoCaptureStreamdvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVideoCaptureStreamfvNV)(GLuint, GLuint, GLenum, GLfloat *); -#define glGetVideoCaptureStreamfvNV _ptrc_glGetVideoCaptureStreamfvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVideoCaptureStreamivNV)(GLuint, GLuint, GLenum, GLint *); -#define glGetVideoCaptureStreamivNV _ptrc_glGetVideoCaptureStreamivNV -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVideoCaptureivNV)(GLuint, GLenum, GLint *); -#define glGetVideoCaptureivNV _ptrc_glGetVideoCaptureivNV -extern GLenum (CODEGEN_FUNCPTR *_ptrc_glVideoCaptureNV)(GLuint, GLuint *, GLuint64EXT *); -#define glVideoCaptureNV _ptrc_glVideoCaptureNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVideoCaptureStreamParameterdvNV)(GLuint, GLuint, GLenum, const GLdouble *); -#define glVideoCaptureStreamParameterdvNV _ptrc_glVideoCaptureStreamParameterdvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVideoCaptureStreamParameterfvNV)(GLuint, GLuint, GLenum, const GLfloat *); -#define glVideoCaptureStreamParameterfvNV _ptrc_glVideoCaptureStreamParameterfvNV -extern void (CODEGEN_FUNCPTR *_ptrc_glVideoCaptureStreamParameterivNV)(GLuint, GLuint, GLenum, const GLint *); -#define glVideoCaptureStreamParameterivNV _ptrc_glVideoCaptureStreamParameterivNV -#endif /*GL_NV_video_capture*/ - -#ifndef GL_OES_byte_coordinates -#define GL_OES_byte_coordinates 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1bOES)(GLenum, GLbyte); -#define glMultiTexCoord1bOES _ptrc_glMultiTexCoord1bOES -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1bvOES)(GLenum, const GLbyte *); -#define glMultiTexCoord1bvOES _ptrc_glMultiTexCoord1bvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2bOES)(GLenum, GLbyte, GLbyte); -#define glMultiTexCoord2bOES _ptrc_glMultiTexCoord2bOES -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2bvOES)(GLenum, const GLbyte *); -#define glMultiTexCoord2bvOES _ptrc_glMultiTexCoord2bvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3bOES)(GLenum, GLbyte, GLbyte, GLbyte); -#define glMultiTexCoord3bOES _ptrc_glMultiTexCoord3bOES -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3bvOES)(GLenum, const GLbyte *); -#define glMultiTexCoord3bvOES _ptrc_glMultiTexCoord3bvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4bOES)(GLenum, GLbyte, GLbyte, GLbyte, GLbyte); -#define glMultiTexCoord4bOES _ptrc_glMultiTexCoord4bOES -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4bvOES)(GLenum, const GLbyte *); -#define glMultiTexCoord4bvOES _ptrc_glMultiTexCoord4bvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1bOES)(GLbyte); -#define glTexCoord1bOES _ptrc_glTexCoord1bOES -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1bvOES)(const GLbyte *); -#define glTexCoord1bvOES _ptrc_glTexCoord1bvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2bOES)(GLbyte, GLbyte); -#define glTexCoord2bOES _ptrc_glTexCoord2bOES -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2bvOES)(const GLbyte *); -#define glTexCoord2bvOES _ptrc_glTexCoord2bvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3bOES)(GLbyte, GLbyte, GLbyte); -#define glTexCoord3bOES _ptrc_glTexCoord3bOES -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3bvOES)(const GLbyte *); -#define glTexCoord3bvOES _ptrc_glTexCoord3bvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4bOES)(GLbyte, GLbyte, GLbyte, GLbyte); -#define glTexCoord4bOES _ptrc_glTexCoord4bOES -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4bvOES)(const GLbyte *); -#define glTexCoord4bvOES _ptrc_glTexCoord4bvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2bOES)(GLbyte); -#define glVertex2bOES _ptrc_glVertex2bOES -extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2bvOES)(const GLbyte *); -#define glVertex2bvOES _ptrc_glVertex2bvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3bOES)(GLbyte, GLbyte); -#define glVertex3bOES _ptrc_glVertex3bOES -extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3bvOES)(const GLbyte *); -#define glVertex3bvOES _ptrc_glVertex3bvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4bOES)(GLbyte, GLbyte, GLbyte); -#define glVertex4bOES _ptrc_glVertex4bOES -extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4bvOES)(const GLbyte *); -#define glVertex4bvOES _ptrc_glVertex4bvOES -#endif /*GL_OES_byte_coordinates*/ - - -#ifndef GL_OES_fixed_point -#define GL_OES_fixed_point 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glAccumxOES)(GLenum, GLfixed); -#define glAccumxOES _ptrc_glAccumxOES -extern void (CODEGEN_FUNCPTR *_ptrc_glAlphaFuncxOES)(GLenum, GLfixed); -#define glAlphaFuncxOES _ptrc_glAlphaFuncxOES -extern void (CODEGEN_FUNCPTR *_ptrc_glBitmapxOES)(GLsizei, GLsizei, GLfixed, GLfixed, GLfixed, GLfixed, const GLubyte *); -#define glBitmapxOES _ptrc_glBitmapxOES -extern void (CODEGEN_FUNCPTR *_ptrc_glBlendColorxOES)(GLfixed, GLfixed, GLfixed, GLfixed); -#define glBlendColorxOES _ptrc_glBlendColorxOES -extern void (CODEGEN_FUNCPTR *_ptrc_glClearAccumxOES)(GLfixed, GLfixed, GLfixed, GLfixed); -#define glClearAccumxOES _ptrc_glClearAccumxOES -extern void (CODEGEN_FUNCPTR *_ptrc_glClearColorxOES)(GLfixed, GLfixed, GLfixed, GLfixed); -#define glClearColorxOES _ptrc_glClearColorxOES -extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepthxOES)(GLfixed); -#define glClearDepthxOES _ptrc_glClearDepthxOES -extern void (CODEGEN_FUNCPTR *_ptrc_glClipPlanexOES)(GLenum, const GLfixed *); -#define glClipPlanexOES _ptrc_glClipPlanexOES -extern void (CODEGEN_FUNCPTR *_ptrc_glColor3xOES)(GLfixed, GLfixed, GLfixed); -#define glColor3xOES _ptrc_glColor3xOES -extern void (CODEGEN_FUNCPTR *_ptrc_glColor3xvOES)(const GLfixed *); -#define glColor3xvOES _ptrc_glColor3xvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glColor4xOES)(GLfixed, GLfixed, GLfixed, GLfixed); -#define glColor4xOES _ptrc_glColor4xOES -extern void (CODEGEN_FUNCPTR *_ptrc_glColor4xvOES)(const GLfixed *); -#define glColor4xvOES _ptrc_glColor4xvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterxOES)(GLenum, GLenum, GLfixed); -#define glConvolutionParameterxOES _ptrc_glConvolutionParameterxOES -extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterxvOES)(GLenum, GLenum, const GLfixed *); -#define glConvolutionParameterxvOES _ptrc_glConvolutionParameterxvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangexOES)(GLfixed, GLfixed); -#define glDepthRangexOES _ptrc_glDepthRangexOES -extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1xOES)(GLfixed); -#define glEvalCoord1xOES _ptrc_glEvalCoord1xOES -extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1xvOES)(const GLfixed *); -#define glEvalCoord1xvOES _ptrc_glEvalCoord1xvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2xOES)(GLfixed, GLfixed); -#define glEvalCoord2xOES _ptrc_glEvalCoord2xOES -extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2xvOES)(const GLfixed *); -#define glEvalCoord2xvOES _ptrc_glEvalCoord2xvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glFeedbackBufferxOES)(GLsizei, GLenum, const GLfixed *); -#define glFeedbackBufferxOES _ptrc_glFeedbackBufferxOES -extern void (CODEGEN_FUNCPTR *_ptrc_glFogxOES)(GLenum, GLfixed); -#define glFogxOES _ptrc_glFogxOES -extern void (CODEGEN_FUNCPTR *_ptrc_glFogxvOES)(GLenum, const GLfixed *); -#define glFogxvOES _ptrc_glFogxvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glFrustumxOES)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed); -#define glFrustumxOES _ptrc_glFrustumxOES -extern void (CODEGEN_FUNCPTR *_ptrc_glGetClipPlanexOES)(GLenum, GLfixed *); -#define glGetClipPlanexOES _ptrc_glGetClipPlanexOES -extern void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameterxvOES)(GLenum, GLenum, GLfixed *); -#define glGetConvolutionParameterxvOES _ptrc_glGetConvolutionParameterxvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glGetFixedvOES)(GLenum, GLfixed *); -#define glGetFixedvOES _ptrc_glGetFixedvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameterxvOES)(GLenum, GLenum, GLfixed *); -#define glGetHistogramParameterxvOES _ptrc_glGetHistogramParameterxvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glGetLightxOES)(GLenum, GLenum, GLfixed *); -#define glGetLightxOES _ptrc_glGetLightxOES -extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapxvOES)(GLenum, GLenum, GLfixed *); -#define glGetMapxvOES _ptrc_glGetMapxvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glGetMaterialxOES)(GLenum, GLenum, GLfixed); -#define glGetMaterialxOES _ptrc_glGetMaterialxOES -extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapxv)(GLenum, GLint, GLfixed *); -#define glGetPixelMapxv _ptrc_glGetPixelMapxv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexEnvxvOES)(GLenum, GLenum, GLfixed *); -#define glGetTexEnvxvOES _ptrc_glGetTexEnvxvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexGenxvOES)(GLenum, GLenum, GLfixed *); -#define glGetTexGenxvOES _ptrc_glGetTexGenxvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterxvOES)(GLenum, GLint, GLenum, GLfixed *); -#define glGetTexLevelParameterxvOES _ptrc_glGetTexLevelParameterxvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterxvOES)(GLenum, GLenum, GLfixed *); -#define glGetTexParameterxvOES _ptrc_glGetTexParameterxvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glIndexxOES)(GLfixed); -#define glIndexxOES _ptrc_glIndexxOES -extern void (CODEGEN_FUNCPTR *_ptrc_glIndexxvOES)(const GLfixed *); -#define glIndexxvOES _ptrc_glIndexxvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glLightModelxOES)(GLenum, GLfixed); -#define glLightModelxOES _ptrc_glLightModelxOES -extern void (CODEGEN_FUNCPTR *_ptrc_glLightModelxvOES)(GLenum, const GLfixed *); -#define glLightModelxvOES _ptrc_glLightModelxvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glLightxOES)(GLenum, GLenum, GLfixed); -#define glLightxOES _ptrc_glLightxOES -extern void (CODEGEN_FUNCPTR *_ptrc_glLightxvOES)(GLenum, GLenum, const GLfixed *); -#define glLightxvOES _ptrc_glLightxvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glLineWidthxOES)(GLfixed); -#define glLineWidthxOES _ptrc_glLineWidthxOES -extern void (CODEGEN_FUNCPTR *_ptrc_glLoadMatrixxOES)(const GLfixed *); -#define glLoadMatrixxOES _ptrc_glLoadMatrixxOES -extern void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixxOES)(const GLfixed *); -#define glLoadTransposeMatrixxOES _ptrc_glLoadTransposeMatrixxOES -extern void (CODEGEN_FUNCPTR *_ptrc_glMap1xOES)(GLenum, GLfixed, GLfixed, GLint, GLint, GLfixed); -#define glMap1xOES _ptrc_glMap1xOES -extern void (CODEGEN_FUNCPTR *_ptrc_glMap2xOES)(GLenum, GLfixed, GLfixed, GLint, GLint, GLfixed, GLfixed, GLint, GLint, GLfixed); -#define glMap2xOES _ptrc_glMap2xOES -extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid1xOES)(GLint, GLfixed, GLfixed); -#define glMapGrid1xOES _ptrc_glMapGrid1xOES -extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid2xOES)(GLint, GLfixed, GLfixed, GLfixed, GLfixed); -#define glMapGrid2xOES _ptrc_glMapGrid2xOES -extern void (CODEGEN_FUNCPTR *_ptrc_glMaterialxOES)(GLenum, GLenum, GLfixed); -#define glMaterialxOES _ptrc_glMaterialxOES -extern void (CODEGEN_FUNCPTR *_ptrc_glMaterialxvOES)(GLenum, GLenum, const GLfixed *); -#define glMaterialxvOES _ptrc_glMaterialxvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glMultMatrixxOES)(const GLfixed *); -#define glMultMatrixxOES _ptrc_glMultMatrixxOES -extern void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixxOES)(const GLfixed *); -#define glMultTransposeMatrixxOES _ptrc_glMultTransposeMatrixxOES -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1xOES)(GLenum, GLfixed); -#define glMultiTexCoord1xOES _ptrc_glMultiTexCoord1xOES -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1xvOES)(GLenum, const GLfixed *); -#define glMultiTexCoord1xvOES _ptrc_glMultiTexCoord1xvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2xOES)(GLenum, GLfixed, GLfixed); -#define glMultiTexCoord2xOES _ptrc_glMultiTexCoord2xOES -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2xvOES)(GLenum, const GLfixed *); -#define glMultiTexCoord2xvOES _ptrc_glMultiTexCoord2xvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3xOES)(GLenum, GLfixed, GLfixed, GLfixed); -#define glMultiTexCoord3xOES _ptrc_glMultiTexCoord3xOES -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3xvOES)(GLenum, const GLfixed *); -#define glMultiTexCoord3xvOES _ptrc_glMultiTexCoord3xvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4xOES)(GLenum, GLfixed, GLfixed, GLfixed, GLfixed); -#define glMultiTexCoord4xOES _ptrc_glMultiTexCoord4xOES -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4xvOES)(GLenum, const GLfixed *); -#define glMultiTexCoord4xvOES _ptrc_glMultiTexCoord4xvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3xOES)(GLfixed, GLfixed, GLfixed); -#define glNormal3xOES _ptrc_glNormal3xOES -extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3xvOES)(const GLfixed *); -#define glNormal3xvOES _ptrc_glNormal3xvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glOrthoxOES)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed); -#define glOrthoxOES _ptrc_glOrthoxOES -extern void (CODEGEN_FUNCPTR *_ptrc_glPassThroughxOES)(GLfixed); -#define glPassThroughxOES _ptrc_glPassThroughxOES -extern void (CODEGEN_FUNCPTR *_ptrc_glPixelMapx)(GLenum, GLint, const GLfixed *); -#define glPixelMapx _ptrc_glPixelMapx -extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStorex)(GLenum, GLfixed); -#define glPixelStorex _ptrc_glPixelStorex -extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransferxOES)(GLenum, GLfixed); -#define glPixelTransferxOES _ptrc_glPixelTransferxOES -extern void (CODEGEN_FUNCPTR *_ptrc_glPixelZoomxOES)(GLfixed, GLfixed); -#define glPixelZoomxOES _ptrc_glPixelZoomxOES -extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterxvOES)(GLenum, const GLfixed *); -#define glPointParameterxvOES _ptrc_glPointParameterxvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glPointSizexOES)(GLfixed); -#define glPointSizexOES _ptrc_glPointSizexOES -extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffsetxOES)(GLfixed, GLfixed); -#define glPolygonOffsetxOES _ptrc_glPolygonOffsetxOES -extern void (CODEGEN_FUNCPTR *_ptrc_glPrioritizeTexturesxOES)(GLsizei, const GLuint *, const GLfixed *); -#define glPrioritizeTexturesxOES _ptrc_glPrioritizeTexturesxOES -extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2xOES)(GLfixed, GLfixed); -#define glRasterPos2xOES _ptrc_glRasterPos2xOES -extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2xvOES)(const GLfixed *); -#define glRasterPos2xvOES _ptrc_glRasterPos2xvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3xOES)(GLfixed, GLfixed, GLfixed); -#define glRasterPos3xOES _ptrc_glRasterPos3xOES -extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3xvOES)(const GLfixed *); -#define glRasterPos3xvOES _ptrc_glRasterPos3xvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4xOES)(GLfixed, GLfixed, GLfixed, GLfixed); -#define glRasterPos4xOES _ptrc_glRasterPos4xOES -extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4xvOES)(const GLfixed *); -#define glRasterPos4xvOES _ptrc_glRasterPos4xvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glRectxOES)(GLfixed, GLfixed, GLfixed, GLfixed); -#define glRectxOES _ptrc_glRectxOES -extern void (CODEGEN_FUNCPTR *_ptrc_glRectxvOES)(const GLfixed *, const GLfixed *); -#define glRectxvOES _ptrc_glRectxvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glRotatexOES)(GLfixed, GLfixed, GLfixed, GLfixed); -#define glRotatexOES _ptrc_glRotatexOES -extern void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverageOES)(GLfixed, GLboolean); -#define glSampleCoverageOES _ptrc_glSampleCoverageOES -extern void (CODEGEN_FUNCPTR *_ptrc_glScalexOES)(GLfixed, GLfixed, GLfixed); -#define glScalexOES _ptrc_glScalexOES -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1xOES)(GLfixed); -#define glTexCoord1xOES _ptrc_glTexCoord1xOES -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1xvOES)(const GLfixed *); -#define glTexCoord1xvOES _ptrc_glTexCoord1xvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2xOES)(GLfixed, GLfixed); -#define glTexCoord2xOES _ptrc_glTexCoord2xOES -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2xvOES)(const GLfixed *); -#define glTexCoord2xvOES _ptrc_glTexCoord2xvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3xOES)(GLfixed, GLfixed, GLfixed); -#define glTexCoord3xOES _ptrc_glTexCoord3xOES -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3xvOES)(const GLfixed *); -#define glTexCoord3xvOES _ptrc_glTexCoord3xvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4xOES)(GLfixed, GLfixed, GLfixed, GLfixed); -#define glTexCoord4xOES _ptrc_glTexCoord4xOES -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4xvOES)(const GLfixed *); -#define glTexCoord4xvOES _ptrc_glTexCoord4xvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnvxOES)(GLenum, GLenum, GLfixed); -#define glTexEnvxOES _ptrc_glTexEnvxOES -extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnvxvOES)(GLenum, GLenum, const GLfixed *); -#define glTexEnvxvOES _ptrc_glTexEnvxvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glTexGenxOES)(GLenum, GLenum, GLfixed); -#define glTexGenxOES _ptrc_glTexGenxOES -extern void (CODEGEN_FUNCPTR *_ptrc_glTexGenxvOES)(GLenum, GLenum, const GLfixed *); -#define glTexGenxvOES _ptrc_glTexGenxvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterxOES)(GLenum, GLenum, GLfixed); -#define glTexParameterxOES _ptrc_glTexParameterxOES -extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterxvOES)(GLenum, GLenum, const GLfixed *); -#define glTexParameterxvOES _ptrc_glTexParameterxvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glTranslatexOES)(GLfixed, GLfixed, GLfixed); -#define glTranslatexOES _ptrc_glTranslatexOES -extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2xOES)(GLfixed); -#define glVertex2xOES _ptrc_glVertex2xOES -extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2xvOES)(const GLfixed *); -#define glVertex2xvOES _ptrc_glVertex2xvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3xOES)(GLfixed, GLfixed); -#define glVertex3xOES _ptrc_glVertex3xOES -extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3xvOES)(const GLfixed *); -#define glVertex3xvOES _ptrc_glVertex3xvOES -extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4xOES)(GLfixed, GLfixed, GLfixed); -#define glVertex4xOES _ptrc_glVertex4xOES -extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4xvOES)(const GLfixed *); -#define glVertex4xvOES _ptrc_glVertex4xvOES -#endif /*GL_OES_fixed_point*/ - -#ifndef GL_OES_query_matrix -#define GL_OES_query_matrix 1 -extern GLbitfield (CODEGEN_FUNCPTR *_ptrc_glQueryMatrixxOES)(GLfixed *, GLint *); -#define glQueryMatrixxOES _ptrc_glQueryMatrixxOES -#endif /*GL_OES_query_matrix*/ - - -#ifndef GL_OES_single_precision -#define GL_OES_single_precision 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepthfOES)(GLclampf); -#define glClearDepthfOES _ptrc_glClearDepthfOES -extern void (CODEGEN_FUNCPTR *_ptrc_glClipPlanefOES)(GLenum, const GLfloat *); -#define glClipPlanefOES _ptrc_glClipPlanefOES -extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangefOES)(GLclampf, GLclampf); -#define glDepthRangefOES _ptrc_glDepthRangefOES -extern void (CODEGEN_FUNCPTR *_ptrc_glFrustumfOES)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -#define glFrustumfOES _ptrc_glFrustumfOES -extern void (CODEGEN_FUNCPTR *_ptrc_glGetClipPlanefOES)(GLenum, GLfloat *); -#define glGetClipPlanefOES _ptrc_glGetClipPlanefOES -extern void (CODEGEN_FUNCPTR *_ptrc_glOrthofOES)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -#define glOrthofOES _ptrc_glOrthofOES -#endif /*GL_OES_single_precision*/ - - - - -#ifndef GL_PGI_misc_hints -#define GL_PGI_misc_hints 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glHintPGI)(GLenum, GLint); -#define glHintPGI _ptrc_glHintPGI -#endif /*GL_PGI_misc_hints*/ - - - - -#ifndef GL_SGIS_detail_texture -#define GL_SGIS_detail_texture 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glDetailTexFuncSGIS)(GLenum, GLsizei, const GLfloat *); -#define glDetailTexFuncSGIS _ptrc_glDetailTexFuncSGIS -extern void (CODEGEN_FUNCPTR *_ptrc_glGetDetailTexFuncSGIS)(GLenum, GLfloat *); -#define glGetDetailTexFuncSGIS _ptrc_glGetDetailTexFuncSGIS -#endif /*GL_SGIS_detail_texture*/ - -#ifndef GL_SGIS_fog_function -#define GL_SGIS_fog_function 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glFogFuncSGIS)(GLsizei, const GLfloat *); -#define glFogFuncSGIS _ptrc_glFogFuncSGIS -extern void (CODEGEN_FUNCPTR *_ptrc_glGetFogFuncSGIS)(GLfloat *); -#define glGetFogFuncSGIS _ptrc_glGetFogFuncSGIS -#endif /*GL_SGIS_fog_function*/ - - -#ifndef GL_SGIS_multisample -#define GL_SGIS_multisample 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMaskSGIS)(GLclampf, GLboolean); -#define glSampleMaskSGIS _ptrc_glSampleMaskSGIS -extern void (CODEGEN_FUNCPTR *_ptrc_glSamplePatternSGIS)(GLenum); -#define glSamplePatternSGIS _ptrc_glSamplePatternSGIS -#endif /*GL_SGIS_multisample*/ - -#ifndef GL_SGIS_pixel_texture -#define GL_SGIS_pixel_texture 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelTexGenParameterfvSGIS)(GLenum, GLfloat *); -#define glGetPixelTexGenParameterfvSGIS _ptrc_glGetPixelTexGenParameterfvSGIS -extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelTexGenParameterivSGIS)(GLenum, GLint *); -#define glGetPixelTexGenParameterivSGIS _ptrc_glGetPixelTexGenParameterivSGIS -extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenParameterfSGIS)(GLenum, GLfloat); -#define glPixelTexGenParameterfSGIS _ptrc_glPixelTexGenParameterfSGIS -extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenParameterfvSGIS)(GLenum, const GLfloat *); -#define glPixelTexGenParameterfvSGIS _ptrc_glPixelTexGenParameterfvSGIS -extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenParameteriSGIS)(GLenum, GLint); -#define glPixelTexGenParameteriSGIS _ptrc_glPixelTexGenParameteriSGIS -extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenParameterivSGIS)(GLenum, const GLint *); -#define glPixelTexGenParameterivSGIS _ptrc_glPixelTexGenParameterivSGIS -#endif /*GL_SGIS_pixel_texture*/ - - -#ifndef GL_SGIS_point_parameters -#define GL_SGIS_point_parameters 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfSGIS)(GLenum, GLfloat); -#define glPointParameterfSGIS _ptrc_glPointParameterfSGIS -extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfvSGIS)(GLenum, const GLfloat *); -#define glPointParameterfvSGIS _ptrc_glPointParameterfvSGIS -#endif /*GL_SGIS_point_parameters*/ - -#ifndef GL_SGIS_sharpen_texture -#define GL_SGIS_sharpen_texture 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetSharpenTexFuncSGIS)(GLenum, GLfloat *); -#define glGetSharpenTexFuncSGIS _ptrc_glGetSharpenTexFuncSGIS -extern void (CODEGEN_FUNCPTR *_ptrc_glSharpenTexFuncSGIS)(GLenum, GLsizei, const GLfloat *); -#define glSharpenTexFuncSGIS _ptrc_glSharpenTexFuncSGIS -#endif /*GL_SGIS_sharpen_texture*/ - -#ifndef GL_SGIS_texture4D -#define GL_SGIS_texture4D 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage4DSGIS)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); -#define glTexImage4DSGIS _ptrc_glTexImage4DSGIS -extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage4DSGIS)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -#define glTexSubImage4DSGIS _ptrc_glTexSubImage4DSGIS -#endif /*GL_SGIS_texture4D*/ - - -#ifndef GL_SGIS_texture_color_mask -#define GL_SGIS_texture_color_mask 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureColorMaskSGIS)(GLboolean, GLboolean, GLboolean, GLboolean); -#define glTextureColorMaskSGIS _ptrc_glTextureColorMaskSGIS -#endif /*GL_SGIS_texture_color_mask*/ - - -#ifndef GL_SGIS_texture_filter4 -#define GL_SGIS_texture_filter4 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexFilterFuncSGIS)(GLenum, GLenum, GLfloat *); -#define glGetTexFilterFuncSGIS _ptrc_glGetTexFilterFuncSGIS -extern void (CODEGEN_FUNCPTR *_ptrc_glTexFilterFuncSGIS)(GLenum, GLenum, GLsizei, const GLfloat *); -#define glTexFilterFuncSGIS _ptrc_glTexFilterFuncSGIS -#endif /*GL_SGIS_texture_filter4*/ - - - -#ifndef GL_SGIX_async -#define GL_SGIX_async 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glAsyncMarkerSGIX)(GLuint); -#define glAsyncMarkerSGIX _ptrc_glAsyncMarkerSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteAsyncMarkersSGIX)(GLuint, GLsizei); -#define glDeleteAsyncMarkersSGIX _ptrc_glDeleteAsyncMarkersSGIX -extern GLint (CODEGEN_FUNCPTR *_ptrc_glFinishAsyncSGIX)(GLuint *); -#define glFinishAsyncSGIX _ptrc_glFinishAsyncSGIX -extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGenAsyncMarkersSGIX)(GLsizei); -#define glGenAsyncMarkersSGIX _ptrc_glGenAsyncMarkersSGIX -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsAsyncMarkerSGIX)(GLuint); -#define glIsAsyncMarkerSGIX _ptrc_glIsAsyncMarkerSGIX -extern GLint (CODEGEN_FUNCPTR *_ptrc_glPollAsyncSGIX)(GLuint *); -#define glPollAsyncSGIX _ptrc_glPollAsyncSGIX -#endif /*GL_SGIX_async*/ - - - - - - - - - -#ifndef GL_SGIX_flush_raster -#define GL_SGIX_flush_raster 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glFlushRasterSGIX)(void); -#define glFlushRasterSGIX _ptrc_glFlushRasterSGIX -#endif /*GL_SGIX_flush_raster*/ - - -#ifndef GL_SGIX_fragment_lighting -#define GL_SGIX_fragment_lighting 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentColorMaterialSGIX)(GLenum, GLenum); -#define glFragmentColorMaterialSGIX _ptrc_glFragmentColorMaterialSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightModelfSGIX)(GLenum, GLfloat); -#define glFragmentLightModelfSGIX _ptrc_glFragmentLightModelfSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightModelfvSGIX)(GLenum, const GLfloat *); -#define glFragmentLightModelfvSGIX _ptrc_glFragmentLightModelfvSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightModeliSGIX)(GLenum, GLint); -#define glFragmentLightModeliSGIX _ptrc_glFragmentLightModeliSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightModelivSGIX)(GLenum, const GLint *); -#define glFragmentLightModelivSGIX _ptrc_glFragmentLightModelivSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightfSGIX)(GLenum, GLenum, GLfloat); -#define glFragmentLightfSGIX _ptrc_glFragmentLightfSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightfvSGIX)(GLenum, GLenum, const GLfloat *); -#define glFragmentLightfvSGIX _ptrc_glFragmentLightfvSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightiSGIX)(GLenum, GLenum, GLint); -#define glFragmentLightiSGIX _ptrc_glFragmentLightiSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightivSGIX)(GLenum, GLenum, const GLint *); -#define glFragmentLightivSGIX _ptrc_glFragmentLightivSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentMaterialfSGIX)(GLenum, GLenum, GLfloat); -#define glFragmentMaterialfSGIX _ptrc_glFragmentMaterialfSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentMaterialfvSGIX)(GLenum, GLenum, const GLfloat *); -#define glFragmentMaterialfvSGIX _ptrc_glFragmentMaterialfvSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentMaterialiSGIX)(GLenum, GLenum, GLint); -#define glFragmentMaterialiSGIX _ptrc_glFragmentMaterialiSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentMaterialivSGIX)(GLenum, GLenum, const GLint *); -#define glFragmentMaterialivSGIX _ptrc_glFragmentMaterialivSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glGetFragmentLightfvSGIX)(GLenum, GLenum, GLfloat *); -#define glGetFragmentLightfvSGIX _ptrc_glGetFragmentLightfvSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glGetFragmentLightivSGIX)(GLenum, GLenum, GLint *); -#define glGetFragmentLightivSGIX _ptrc_glGetFragmentLightivSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glGetFragmentMaterialfvSGIX)(GLenum, GLenum, GLfloat *); -#define glGetFragmentMaterialfvSGIX _ptrc_glGetFragmentMaterialfvSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glGetFragmentMaterialivSGIX)(GLenum, GLenum, GLint *); -#define glGetFragmentMaterialivSGIX _ptrc_glGetFragmentMaterialivSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glLightEnviSGIX)(GLenum, GLint); -#define glLightEnviSGIX _ptrc_glLightEnviSGIX -#endif /*GL_SGIX_fragment_lighting*/ - -#ifndef GL_SGIX_framezoom -#define GL_SGIX_framezoom 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glFrameZoomSGIX)(GLint); -#define glFrameZoomSGIX _ptrc_glFrameZoomSGIX -#endif /*GL_SGIX_framezoom*/ - -#ifndef GL_SGIX_igloo_interface -#define GL_SGIX_igloo_interface 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glIglooInterfaceSGIX)(GLenum, const GLvoid *); -#define glIglooInterfaceSGIX _ptrc_glIglooInterfaceSGIX -#endif /*GL_SGIX_igloo_interface*/ - -#ifndef GL_SGIX_instruments -#define GL_SGIX_instruments 1 -extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetInstrumentsSGIX)(void); -#define glGetInstrumentsSGIX _ptrc_glGetInstrumentsSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glInstrumentsBufferSGIX)(GLsizei, GLint *); -#define glInstrumentsBufferSGIX _ptrc_glInstrumentsBufferSGIX -extern GLint (CODEGEN_FUNCPTR *_ptrc_glPollInstrumentsSGIX)(GLint *); -#define glPollInstrumentsSGIX _ptrc_glPollInstrumentsSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glReadInstrumentsSGIX)(GLint); -#define glReadInstrumentsSGIX _ptrc_glReadInstrumentsSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glStartInstrumentsSGIX)(void); -#define glStartInstrumentsSGIX _ptrc_glStartInstrumentsSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glStopInstrumentsSGIX)(GLint); -#define glStopInstrumentsSGIX _ptrc_glStopInstrumentsSGIX -#endif /*GL_SGIX_instruments*/ - - - -#ifndef GL_SGIX_list_priority -#define GL_SGIX_list_priority 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGetListParameterfvSGIX)(GLuint, GLenum, GLfloat *); -#define glGetListParameterfvSGIX _ptrc_glGetListParameterfvSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glGetListParameterivSGIX)(GLuint, GLenum, GLint *); -#define glGetListParameterivSGIX _ptrc_glGetListParameterivSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glListParameterfSGIX)(GLuint, GLenum, GLfloat); -#define glListParameterfSGIX _ptrc_glListParameterfSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glListParameterfvSGIX)(GLuint, GLenum, const GLfloat *); -#define glListParameterfvSGIX _ptrc_glListParameterfvSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glListParameteriSGIX)(GLuint, GLenum, GLint); -#define glListParameteriSGIX _ptrc_glListParameteriSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glListParameterivSGIX)(GLuint, GLenum, const GLint *); -#define glListParameterivSGIX _ptrc_glListParameterivSGIX -#endif /*GL_SGIX_list_priority*/ - -#ifndef GL_SGIX_pixel_texture -#define GL_SGIX_pixel_texture 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenSGIX)(GLenum); -#define glPixelTexGenSGIX _ptrc_glPixelTexGenSGIX -#endif /*GL_SGIX_pixel_texture*/ - - -#ifndef GL_SGIX_polynomial_ffd -#define GL_SGIX_polynomial_ffd 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glDeformSGIX)(GLbitfield); -#define glDeformSGIX _ptrc_glDeformSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glDeformationMap3dSGIX)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); -#define glDeformationMap3dSGIX _ptrc_glDeformationMap3dSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glDeformationMap3fSGIX)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); -#define glDeformationMap3fSGIX _ptrc_glDeformationMap3fSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glLoadIdentityDeformationMapSGIX)(GLbitfield); -#define glLoadIdentityDeformationMapSGIX _ptrc_glLoadIdentityDeformationMapSGIX -#endif /*GL_SGIX_polynomial_ffd*/ - -#ifndef GL_SGIX_reference_plane -#define GL_SGIX_reference_plane 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glReferencePlaneSGIX)(const GLdouble *); -#define glReferencePlaneSGIX _ptrc_glReferencePlaneSGIX -#endif /*GL_SGIX_reference_plane*/ - - - - - -#ifndef GL_SGIX_sprite -#define GL_SGIX_sprite 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glSpriteParameterfSGIX)(GLenum, GLfloat); -#define glSpriteParameterfSGIX _ptrc_glSpriteParameterfSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glSpriteParameterfvSGIX)(GLenum, const GLfloat *); -#define glSpriteParameterfvSGIX _ptrc_glSpriteParameterfvSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glSpriteParameteriSGIX)(GLenum, GLint); -#define glSpriteParameteriSGIX _ptrc_glSpriteParameteriSGIX -extern void (CODEGEN_FUNCPTR *_ptrc_glSpriteParameterivSGIX)(GLenum, const GLint *); -#define glSpriteParameterivSGIX _ptrc_glSpriteParameterivSGIX -#endif /*GL_SGIX_sprite*/ - - -#ifndef GL_SGIX_tag_sample_buffer -#define GL_SGIX_tag_sample_buffer 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glTagSampleBufferSGIX)(void); -#define glTagSampleBufferSGIX _ptrc_glTagSampleBufferSGIX -#endif /*GL_SGIX_tag_sample_buffer*/ - - - - - - - - - - - -#ifndef GL_SGI_color_table -#define GL_SGI_color_table 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glColorTableParameterfvSGI)(GLenum, GLenum, const GLfloat *); -#define glColorTableParameterfvSGI _ptrc_glColorTableParameterfvSGI -extern void (CODEGEN_FUNCPTR *_ptrc_glColorTableParameterivSGI)(GLenum, GLenum, const GLint *); -#define glColorTableParameterivSGI _ptrc_glColorTableParameterivSGI -extern void (CODEGEN_FUNCPTR *_ptrc_glColorTableSGI)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); -#define glColorTableSGI _ptrc_glColorTableSGI -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyColorTableSGI)(GLenum, GLenum, GLint, GLint, GLsizei); -#define glCopyColorTableSGI _ptrc_glCopyColorTableSGI -extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterfvSGI)(GLenum, GLenum, GLfloat *); -#define glGetColorTableParameterfvSGI _ptrc_glGetColorTableParameterfvSGI -extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterivSGI)(GLenum, GLenum, GLint *); -#define glGetColorTableParameterivSGI _ptrc_glGetColorTableParameterivSGI -extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableSGI)(GLenum, GLenum, GLenum, GLvoid *); -#define glGetColorTableSGI _ptrc_glGetColorTableSGI -#endif /*GL_SGI_color_table*/ - - -#ifndef GL_SUNX_constant_data -#define GL_SUNX_constant_data 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glFinishTextureSUNX)(void); -#define glFinishTextureSUNX _ptrc_glFinishTextureSUNX -#endif /*GL_SUNX_constant_data*/ - - -#ifndef GL_SUN_global_alpha -#define GL_SUN_global_alpha 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorbSUN)(GLbyte); -#define glGlobalAlphaFactorbSUN _ptrc_glGlobalAlphaFactorbSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactordSUN)(GLdouble); -#define glGlobalAlphaFactordSUN _ptrc_glGlobalAlphaFactordSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorfSUN)(GLfloat); -#define glGlobalAlphaFactorfSUN _ptrc_glGlobalAlphaFactorfSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactoriSUN)(GLint); -#define glGlobalAlphaFactoriSUN _ptrc_glGlobalAlphaFactoriSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorsSUN)(GLshort); -#define glGlobalAlphaFactorsSUN _ptrc_glGlobalAlphaFactorsSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorubSUN)(GLubyte); -#define glGlobalAlphaFactorubSUN _ptrc_glGlobalAlphaFactorubSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactoruiSUN)(GLuint); -#define glGlobalAlphaFactoruiSUN _ptrc_glGlobalAlphaFactoruiSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorusSUN)(GLushort); -#define glGlobalAlphaFactorusSUN _ptrc_glGlobalAlphaFactorusSUN -#endif /*GL_SUN_global_alpha*/ - -#ifndef GL_SUN_mesh_array -#define GL_SUN_mesh_array 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawMeshArraysSUN)(GLenum, GLint, GLsizei, GLsizei); -#define glDrawMeshArraysSUN _ptrc_glDrawMeshArraysSUN -#endif /*GL_SUN_mesh_array*/ - - -#ifndef GL_SUN_triangle_list -#define GL_SUN_triangle_list 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodePointerSUN)(GLenum, GLsizei, const GLvoid **); -#define glReplacementCodePointerSUN _ptrc_glReplacementCodePointerSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeubSUN)(GLubyte); -#define glReplacementCodeubSUN _ptrc_glReplacementCodeubSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeubvSUN)(const GLubyte *); -#define glReplacementCodeubvSUN _ptrc_glReplacementCodeubvSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiSUN)(GLuint); -#define glReplacementCodeuiSUN _ptrc_glReplacementCodeuiSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuivSUN)(const GLuint *); -#define glReplacementCodeuivSUN _ptrc_glReplacementCodeuivSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeusSUN)(GLushort); -#define glReplacementCodeusSUN _ptrc_glReplacementCodeusSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeusvSUN)(const GLushort *); -#define glReplacementCodeusvSUN _ptrc_glReplacementCodeusvSUN -#endif /*GL_SUN_triangle_list*/ - -#ifndef GL_SUN_vertex -#define GL_SUN_vertex 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glColor3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -#define glColor3fVertex3fSUN _ptrc_glColor3fVertex3fSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glColor3fVertex3fvSUN)(const GLfloat *, const GLfloat *); -#define glColor3fVertex3fvSUN _ptrc_glColor3fVertex3fvSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glColor4fNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -#define glColor4fNormal3fVertex3fSUN _ptrc_glColor4fNormal3fVertex3fSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glColor4fNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *); -#define glColor4fNormal3fVertex3fvSUN _ptrc_glColor4fNormal3fVertex3fvSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ubVertex2fSUN)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat); -#define glColor4ubVertex2fSUN _ptrc_glColor4ubVertex2fSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ubVertex2fvSUN)(const GLubyte *, const GLfloat *); -#define glColor4ubVertex2fvSUN _ptrc_glColor4ubVertex2fvSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ubVertex3fSUN)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); -#define glColor4ubVertex3fSUN _ptrc_glColor4ubVertex3fSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ubVertex3fvSUN)(const GLubyte *, const GLfloat *); -#define glColor4ubVertex3fvSUN _ptrc_glColor4ubVertex3fvSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -#define glNormal3fVertex3fSUN _ptrc_glNormal3fVertex3fSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *); -#define glNormal3fVertex3fvSUN _ptrc_glNormal3fVertex3fvSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -#define glReplacementCodeuiColor3fVertex3fSUN _ptrc_glReplacementCodeuiColor3fVertex3fSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *); -#define glReplacementCodeuiColor3fVertex3fvSUN _ptrc_glReplacementCodeuiColor3fVertex3fvSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor4fNormal3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -#define glReplacementCodeuiColor4fNormal3fVertex3fSUN _ptrc_glReplacementCodeuiColor4fNormal3fVertex3fSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor4fNormal3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *); -#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN _ptrc_glReplacementCodeuiColor4fNormal3fVertex3fvSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor4ubVertex3fSUN)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); -#define glReplacementCodeuiColor4ubVertex3fSUN _ptrc_glReplacementCodeuiColor4ubVertex3fSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor4ubVertex3fvSUN)(const GLuint *, const GLubyte *, const GLfloat *); -#define glReplacementCodeuiColor4ubVertex3fvSUN _ptrc_glReplacementCodeuiColor4ubVertex3fvSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiNormal3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -#define glReplacementCodeuiNormal3fVertex3fSUN _ptrc_glReplacementCodeuiNormal3fVertex3fSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiNormal3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *); -#define glReplacementCodeuiNormal3fVertex3fvSUN _ptrc_glReplacementCodeuiNormal3fVertex3fvSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN _ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); -#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN _ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN _ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *); -#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN _ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -#define glReplacementCodeuiTexCoord2fVertex3fSUN _ptrc_glReplacementCodeuiTexCoord2fVertex3fSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *); -#define glReplacementCodeuiTexCoord2fVertex3fvSUN _ptrc_glReplacementCodeuiTexCoord2fVertex3fvSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat); -#define glReplacementCodeuiVertex3fSUN _ptrc_glReplacementCodeuiVertex3fSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiVertex3fvSUN)(const GLuint *, const GLfloat *); -#define glReplacementCodeuiVertex3fvSUN _ptrc_glReplacementCodeuiVertex3fvSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -#define glTexCoord2fColor3fVertex3fSUN _ptrc_glTexCoord2fColor3fVertex3fSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *); -#define glTexCoord2fColor3fVertex3fvSUN _ptrc_glTexCoord2fColor3fVertex3fvSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor4fNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -#define glTexCoord2fColor4fNormal3fVertex3fSUN _ptrc_glTexCoord2fColor4fNormal3fVertex3fSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor4fNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); -#define glTexCoord2fColor4fNormal3fVertex3fvSUN _ptrc_glTexCoord2fColor4fNormal3fVertex3fvSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor4ubVertex3fSUN)(GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); -#define glTexCoord2fColor4ubVertex3fSUN _ptrc_glTexCoord2fColor4ubVertex3fSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor4ubVertex3fvSUN)(const GLfloat *, const GLubyte *, const GLfloat *); -#define glTexCoord2fColor4ubVertex3fvSUN _ptrc_glTexCoord2fColor4ubVertex3fvSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -#define glTexCoord2fNormal3fVertex3fSUN _ptrc_glTexCoord2fNormal3fVertex3fSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *); -#define glTexCoord2fNormal3fVertex3fvSUN _ptrc_glTexCoord2fNormal3fVertex3fvSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -#define glTexCoord2fVertex3fSUN _ptrc_glTexCoord2fVertex3fSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fVertex3fvSUN)(const GLfloat *, const GLfloat *); -#define glTexCoord2fVertex3fvSUN _ptrc_glTexCoord2fVertex3fvSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fColor4fNormal3fVertex4fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -#define glTexCoord4fColor4fNormal3fVertex4fSUN _ptrc_glTexCoord4fColor4fNormal3fVertex4fSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fColor4fNormal3fVertex4fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); -#define glTexCoord4fColor4fNormal3fVertex4fvSUN _ptrc_glTexCoord4fColor4fNormal3fVertex4fvSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fVertex4fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -#define glTexCoord4fVertex4fSUN _ptrc_glTexCoord4fVertex4fSUN -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fVertex4fvSUN)(const GLfloat *, const GLfloat *); -#define glTexCoord4fVertex4fvSUN _ptrc_glTexCoord4fVertex4fvSUN -#endif /*GL_SUN_vertex*/ - - - -extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum, GLenum); -#define glBlendFunc _ptrc_glBlendFunc -extern void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield); -#define glClear _ptrc_glClear -extern void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat); -#define glClearColor _ptrc_glClearColor -extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepth)(GLdouble); -#define glClearDepth _ptrc_glClearDepth -extern void (CODEGEN_FUNCPTR *_ptrc_glClearStencil)(GLint); -#define glClearStencil _ptrc_glClearStencil -extern void (CODEGEN_FUNCPTR *_ptrc_glColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); -#define glColorMask _ptrc_glColorMask -extern void (CODEGEN_FUNCPTR *_ptrc_glCullFace)(GLenum); -#define glCullFace _ptrc_glCullFace -extern void (CODEGEN_FUNCPTR *_ptrc_glDepthFunc)(GLenum); -#define glDepthFunc _ptrc_glDepthFunc -extern void (CODEGEN_FUNCPTR *_ptrc_glDepthMask)(GLboolean); -#define glDepthMask _ptrc_glDepthMask -extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRange)(GLdouble, GLdouble); -#define glDepthRange _ptrc_glDepthRange -extern void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum); -#define glDisable _ptrc_glDisable -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum); -#define glDrawBuffer _ptrc_glDrawBuffer -extern void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum); -#define glEnable _ptrc_glEnable -extern void (CODEGEN_FUNCPTR *_ptrc_glFinish)(void); -#define glFinish _ptrc_glFinish -extern void (CODEGEN_FUNCPTR *_ptrc_glFlush)(void); -#define glFlush _ptrc_glFlush -extern void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum); -#define glFrontFace _ptrc_glFrontFace -extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum, GLboolean *); -#define glGetBooleanv _ptrc_glGetBooleanv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum, GLdouble *); -#define glGetDoublev _ptrc_glGetDoublev -extern GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)(void); -#define glGetError _ptrc_glGetError -extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum, GLfloat *); -#define glGetFloatv _ptrc_glGetFloatv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum, GLint *); -#define glGetIntegerv _ptrc_glGetIntegerv -extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum); -#define glGetString _ptrc_glGetString -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *); -#define glGetTexImage _ptrc_glGetTexImage -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *); -#define glGetTexLevelParameterfv _ptrc_glGetTexLevelParameterfv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *); -#define glGetTexLevelParameteriv _ptrc_glGetTexLevelParameteriv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterfv)(GLenum, GLenum, GLfloat *); -#define glGetTexParameterfv _ptrc_glGetTexParameterfv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameteriv)(GLenum, GLenum, GLint *); -#define glGetTexParameteriv _ptrc_glGetTexParameteriv -extern void (CODEGEN_FUNCPTR *_ptrc_glHint)(GLenum, GLenum); -#define glHint _ptrc_glHint -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabled)(GLenum); -#define glIsEnabled _ptrc_glIsEnabled -extern void (CODEGEN_FUNCPTR *_ptrc_glLineWidth)(GLfloat); -#define glLineWidth _ptrc_glLineWidth -extern void (CODEGEN_FUNCPTR *_ptrc_glLogicOp)(GLenum); -#define glLogicOp _ptrc_glLogicOp -extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStoref)(GLenum, GLfloat); -#define glPixelStoref _ptrc_glPixelStoref -extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStorei)(GLenum, GLint); -#define glPixelStorei _ptrc_glPixelStorei -extern void (CODEGEN_FUNCPTR *_ptrc_glPointSize)(GLfloat); -#define glPointSize _ptrc_glPointSize -extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonMode)(GLenum, GLenum); -#define glPolygonMode _ptrc_glPolygonMode -extern void (CODEGEN_FUNCPTR *_ptrc_glReadBuffer)(GLenum); -#define glReadBuffer _ptrc_glReadBuffer -extern void (CODEGEN_FUNCPTR *_ptrc_glReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *); -#define glReadPixels _ptrc_glReadPixels -extern void (CODEGEN_FUNCPTR *_ptrc_glScissor)(GLint, GLint, GLsizei, GLsizei); -#define glScissor _ptrc_glScissor -extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFunc)(GLenum, GLint, GLuint); -#define glStencilFunc _ptrc_glStencilFunc -extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMask)(GLuint); -#define glStencilMask _ptrc_glStencilMask -extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOp)(GLenum, GLenum, GLenum); -#define glStencilOp _ptrc_glStencilOp -extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); -#define glTexImage1D _ptrc_glTexImage1D -extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); -#define glTexImage2D _ptrc_glTexImage2D -extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterf)(GLenum, GLenum, GLfloat); -#define glTexParameterf _ptrc_glTexParameterf -extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterfv)(GLenum, GLenum, const GLfloat *); -#define glTexParameterfv _ptrc_glTexParameterfv -extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteri)(GLenum, GLenum, GLint); -#define glTexParameteri _ptrc_glTexParameteri -extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteriv)(GLenum, GLenum, const GLint *); -#define glTexParameteriv _ptrc_glTexParameteriv -extern void (CODEGEN_FUNCPTR *_ptrc_glViewport)(GLint, GLint, GLsizei, GLsizei); -#define glViewport _ptrc_glViewport - -extern void (CODEGEN_FUNCPTR *_ptrc_glBindTexture)(GLenum, GLuint); -#define glBindTexture _ptrc_glBindTexture -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); -#define glCopyTexImage1D _ptrc_glCopyTexImage1D -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); -#define glCopyTexImage2D _ptrc_glCopyTexImage2D -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei); -#define glCopyTexSubImage1D _ptrc_glCopyTexSubImage1D -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -#define glCopyTexSubImage2D _ptrc_glCopyTexSubImage2D -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei, const GLuint *); -#define glDeleteTextures _ptrc_glDeleteTextures -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum, GLint, GLsizei); -#define glDrawArrays _ptrc_glDrawArrays -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum, GLsizei, GLenum, const GLvoid *); -#define glDrawElements _ptrc_glDrawElements -extern void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei, GLuint *); -#define glGenTextures _ptrc_glGenTextures -extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum, GLvoid **); -#define glGetPointerv _ptrc_glGetPointerv -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint); -#define glIsTexture _ptrc_glIsTexture -extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat, GLfloat); -#define glPolygonOffset _ptrc_glPolygonOffset -extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); -#define glTexSubImage1D _ptrc_glTexSubImage1D -extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -#define glTexSubImage2D _ptrc_glTexSubImage2D - -extern void (CODEGEN_FUNCPTR *_ptrc_glBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat); -#define glBlendColor _ptrc_glBlendColor -extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquation)(GLenum); -#define glBlendEquation _ptrc_glBlendEquation -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -#define glCopyTexSubImage3D _ptrc_glCopyTexSubImage3D -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); -#define glDrawRangeElements _ptrc_glDrawRangeElements -extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); -#define glTexImage3D _ptrc_glTexImage3D -extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -#define glTexSubImage3D _ptrc_glTexSubImage3D - -extern void (CODEGEN_FUNCPTR *_ptrc_glActiveTexture)(GLenum); -#define glActiveTexture _ptrc_glActiveTexture -extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); -#define glCompressedTexImage1D _ptrc_glCompressedTexImage1D -extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); -#define glCompressedTexImage2D _ptrc_glCompressedTexImage2D -extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); -#define glCompressedTexImage3D _ptrc_glCompressedTexImage3D -extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); -#define glCompressedTexSubImage1D _ptrc_glCompressedTexSubImage1D -extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); -#define glCompressedTexSubImage2D _ptrc_glCompressedTexSubImage2D -extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); -#define glCompressedTexSubImage3D _ptrc_glCompressedTexSubImage3D -extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImage)(GLenum, GLint, GLvoid *); -#define glGetCompressedTexImage _ptrc_glGetCompressedTexImage -extern void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverage)(GLfloat, GLboolean); -#define glSampleCoverage _ptrc_glSampleCoverage - -extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum); -#define glBlendFuncSeparate _ptrc_glBlendFuncSeparate -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei); -#define glMultiDrawArrays _ptrc_glMultiDrawArrays -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElements)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei); -#define glMultiDrawElements _ptrc_glMultiDrawElements -extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterf)(GLenum, GLfloat); -#define glPointParameterf _ptrc_glPointParameterf -extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfv)(GLenum, const GLfloat *); -#define glPointParameterfv _ptrc_glPointParameterfv -extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteri)(GLenum, GLint); -#define glPointParameteri _ptrc_glPointParameteri -extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriv)(GLenum, const GLint *); -#define glPointParameteriv _ptrc_glPointParameteriv - -extern void (CODEGEN_FUNCPTR *_ptrc_glBeginQuery)(GLenum, GLuint); -#define glBeginQuery _ptrc_glBeginQuery -extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffer)(GLenum, GLuint); -#define glBindBuffer _ptrc_glBindBuffer -extern void (CODEGEN_FUNCPTR *_ptrc_glBufferData)(GLenum, GLsizeiptr, const GLvoid *, GLenum); -#define glBufferData _ptrc_glBufferData -extern void (CODEGEN_FUNCPTR *_ptrc_glBufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid *); -#define glBufferSubData _ptrc_glBufferSubData -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffers)(GLsizei, const GLuint *); -#define glDeleteBuffers _ptrc_glDeleteBuffers -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueries)(GLsizei, const GLuint *); -#define glDeleteQueries _ptrc_glDeleteQueries -extern void (CODEGEN_FUNCPTR *_ptrc_glEndQuery)(GLenum); -#define glEndQuery _ptrc_glEndQuery -extern void (CODEGEN_FUNCPTR *_ptrc_glGenBuffers)(GLsizei, GLuint *); -#define glGenBuffers _ptrc_glGenBuffers -extern void (CODEGEN_FUNCPTR *_ptrc_glGenQueries)(GLsizei, GLuint *); -#define glGenQueries _ptrc_glGenQueries -extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteriv)(GLenum, GLenum, GLint *); -#define glGetBufferParameteriv _ptrc_glGetBufferParameteriv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointerv)(GLenum, GLenum, GLvoid **); -#define glGetBufferPointerv _ptrc_glGetBufferPointerv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubData)(GLenum, GLintptr, GLsizeiptr, GLvoid *); -#define glGetBufferSubData _ptrc_glGetBufferSubData -extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectiv)(GLuint, GLenum, GLint *); -#define glGetQueryObjectiv _ptrc_glGetQueryObjectiv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuiv)(GLuint, GLenum, GLuint *); -#define glGetQueryObjectuiv _ptrc_glGetQueryObjectuiv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryiv)(GLenum, GLenum, GLint *); -#define glGetQueryiv _ptrc_glGetQueryiv -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBuffer)(GLuint); -#define glIsBuffer _ptrc_glIsBuffer -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQuery)(GLuint); -#define glIsQuery _ptrc_glIsQuery -extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBuffer)(GLenum, GLenum); -#define glMapBuffer _ptrc_glMapBuffer -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBuffer)(GLenum); -#define glUnmapBuffer _ptrc_glUnmapBuffer - -extern void (CODEGEN_FUNCPTR *_ptrc_glAttachShader)(GLuint, GLuint); -#define glAttachShader _ptrc_glAttachShader -extern void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocation)(GLuint, GLuint, const GLchar *); -#define glBindAttribLocation _ptrc_glBindAttribLocation -extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparate)(GLenum, GLenum); -#define glBlendEquationSeparate _ptrc_glBlendEquationSeparate -extern void (CODEGEN_FUNCPTR *_ptrc_glCompileShader)(GLuint); -#define glCompileShader _ptrc_glCompileShader -extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)(void); -#define glCreateProgram _ptrc_glCreateProgram -extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShader)(GLenum); -#define glCreateShader _ptrc_glCreateShader -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgram)(GLuint); -#define glDeleteProgram _ptrc_glDeleteProgram -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteShader)(GLuint); -#define glDeleteShader _ptrc_glDeleteShader -extern void (CODEGEN_FUNCPTR *_ptrc_glDetachShader)(GLuint, GLuint); -#define glDetachShader _ptrc_glDetachShader -extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArray)(GLuint); -#define glDisableVertexAttribArray _ptrc_glDisableVertexAttribArray -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffers)(GLsizei, const GLenum *); -#define glDrawBuffers _ptrc_glDrawBuffers -extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArray)(GLuint); -#define glEnableVertexAttribArray _ptrc_glEnableVertexAttribArray -extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); -#define glGetActiveAttrib _ptrc_glGetActiveAttrib -extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); -#define glGetActiveUniform _ptrc_glGetActiveUniform -extern void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *); -#define glGetAttachedShaders _ptrc_glGetAttachedShaders -extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocation)(GLuint, const GLchar *); -#define glGetAttribLocation _ptrc_glGetAttribLocation -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetProgramInfoLog _ptrc_glGetProgramInfoLog -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramiv)(GLuint, GLenum, GLint *); -#define glGetProgramiv _ptrc_glGetProgramiv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetShaderInfoLog _ptrc_glGetShaderInfoLog -extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetShaderSource _ptrc_glGetShaderSource -extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderiv)(GLuint, GLenum, GLint *); -#define glGetShaderiv _ptrc_glGetShaderiv -extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocation)(GLuint, const GLchar *); -#define glGetUniformLocation _ptrc_glGetUniformLocation -extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfv)(GLuint, GLint, GLfloat *); -#define glGetUniformfv _ptrc_glGetUniformfv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformiv)(GLuint, GLint, GLint *); -#define glGetUniformiv _ptrc_glGetUniformiv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointerv)(GLuint, GLenum, GLvoid **); -#define glGetVertexAttribPointerv _ptrc_glGetVertexAttribPointerv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdv)(GLuint, GLenum, GLdouble *); -#define glGetVertexAttribdv _ptrc_glGetVertexAttribdv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfv)(GLuint, GLenum, GLfloat *); -#define glGetVertexAttribfv _ptrc_glGetVertexAttribfv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribiv)(GLuint, GLenum, GLint *); -#define glGetVertexAttribiv _ptrc_glGetVertexAttribiv -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgram)(GLuint); -#define glIsProgram _ptrc_glIsProgram -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsShader)(GLuint); -#define glIsShader _ptrc_glIsShader -extern void (CODEGEN_FUNCPTR *_ptrc_glLinkProgram)(GLuint); -#define glLinkProgram _ptrc_glLinkProgram -extern void (CODEGEN_FUNCPTR *_ptrc_glShaderSource)(GLuint, GLsizei, const GLchar *const*, const GLint *); -#define glShaderSource _ptrc_glShaderSource -extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint); -#define glStencilFuncSeparate _ptrc_glStencilFuncSeparate -extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMaskSeparate)(GLenum, GLuint); -#define glStencilMaskSeparate _ptrc_glStencilMaskSeparate -extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum); -#define glStencilOpSeparate _ptrc_glStencilOpSeparate -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1f)(GLint, GLfloat); -#define glUniform1f _ptrc_glUniform1f -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1fv)(GLint, GLsizei, const GLfloat *); -#define glUniform1fv _ptrc_glUniform1fv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1i)(GLint, GLint); -#define glUniform1i _ptrc_glUniform1i -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1iv)(GLint, GLsizei, const GLint *); -#define glUniform1iv _ptrc_glUniform1iv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2f)(GLint, GLfloat, GLfloat); -#define glUniform2f _ptrc_glUniform2f -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2fv)(GLint, GLsizei, const GLfloat *); -#define glUniform2fv _ptrc_glUniform2fv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2i)(GLint, GLint, GLint); -#define glUniform2i _ptrc_glUniform2i -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2iv)(GLint, GLsizei, const GLint *); -#define glUniform2iv _ptrc_glUniform2iv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3f)(GLint, GLfloat, GLfloat, GLfloat); -#define glUniform3f _ptrc_glUniform3f -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3fv)(GLint, GLsizei, const GLfloat *); -#define glUniform3fv _ptrc_glUniform3fv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3i)(GLint, GLint, GLint, GLint); -#define glUniform3i _ptrc_glUniform3i -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3iv)(GLint, GLsizei, const GLint *); -#define glUniform3iv _ptrc_glUniform3iv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); -#define glUniform4f _ptrc_glUniform4f -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4fv)(GLint, GLsizei, const GLfloat *); -#define glUniform4fv _ptrc_glUniform4fv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4i)(GLint, GLint, GLint, GLint, GLint); -#define glUniform4i _ptrc_glUniform4i -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4iv)(GLint, GLsizei, const GLint *); -#define glUniform4iv _ptrc_glUniform4iv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *); -#define glUniformMatrix2fv _ptrc_glUniformMatrix2fv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *); -#define glUniformMatrix3fv _ptrc_glUniformMatrix3fv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *); -#define glUniformMatrix4fv _ptrc_glUniformMatrix4fv -extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgram)(GLuint); -#define glUseProgram _ptrc_glUseProgram -extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgram)(GLuint); -#define glValidateProgram _ptrc_glValidateProgram -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1d)(GLuint, GLdouble); -#define glVertexAttrib1d _ptrc_glVertexAttrib1d -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dv)(GLuint, const GLdouble *); -#define glVertexAttrib1dv _ptrc_glVertexAttrib1dv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1f)(GLuint, GLfloat); -#define glVertexAttrib1f _ptrc_glVertexAttrib1f -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fv)(GLuint, const GLfloat *); -#define glVertexAttrib1fv _ptrc_glVertexAttrib1fv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1s)(GLuint, GLshort); -#define glVertexAttrib1s _ptrc_glVertexAttrib1s -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sv)(GLuint, const GLshort *); -#define glVertexAttrib1sv _ptrc_glVertexAttrib1sv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2d)(GLuint, GLdouble, GLdouble); -#define glVertexAttrib2d _ptrc_glVertexAttrib2d -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dv)(GLuint, const GLdouble *); -#define glVertexAttrib2dv _ptrc_glVertexAttrib2dv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2f)(GLuint, GLfloat, GLfloat); -#define glVertexAttrib2f _ptrc_glVertexAttrib2f -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fv)(GLuint, const GLfloat *); -#define glVertexAttrib2fv _ptrc_glVertexAttrib2fv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2s)(GLuint, GLshort, GLshort); -#define glVertexAttrib2s _ptrc_glVertexAttrib2s -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sv)(GLuint, const GLshort *); -#define glVertexAttrib2sv _ptrc_glVertexAttrib2sv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3d)(GLuint, GLdouble, GLdouble, GLdouble); -#define glVertexAttrib3d _ptrc_glVertexAttrib3d -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dv)(GLuint, const GLdouble *); -#define glVertexAttrib3dv _ptrc_glVertexAttrib3dv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat); -#define glVertexAttrib3f _ptrc_glVertexAttrib3f -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fv)(GLuint, const GLfloat *); -#define glVertexAttrib3fv _ptrc_glVertexAttrib3fv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3s)(GLuint, GLshort, GLshort, GLshort); -#define glVertexAttrib3s _ptrc_glVertexAttrib3s -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sv)(GLuint, const GLshort *); -#define glVertexAttrib3sv _ptrc_glVertexAttrib3sv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nbv)(GLuint, const GLbyte *); -#define glVertexAttrib4Nbv _ptrc_glVertexAttrib4Nbv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Niv)(GLuint, const GLint *); -#define glVertexAttrib4Niv _ptrc_glVertexAttrib4Niv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nsv)(GLuint, const GLshort *); -#define glVertexAttrib4Nsv _ptrc_glVertexAttrib4Nsv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nub)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); -#define glVertexAttrib4Nub _ptrc_glVertexAttrib4Nub -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nubv)(GLuint, const GLubyte *); -#define glVertexAttrib4Nubv _ptrc_glVertexAttrib4Nubv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nuiv)(GLuint, const GLuint *); -#define glVertexAttrib4Nuiv _ptrc_glVertexAttrib4Nuiv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nusv)(GLuint, const GLushort *); -#define glVertexAttrib4Nusv _ptrc_glVertexAttrib4Nusv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bv)(GLuint, const GLbyte *); -#define glVertexAttrib4bv _ptrc_glVertexAttrib4bv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -#define glVertexAttrib4d _ptrc_glVertexAttrib4d -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dv)(GLuint, const GLdouble *); -#define glVertexAttrib4dv _ptrc_glVertexAttrib4dv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -#define glVertexAttrib4f _ptrc_glVertexAttrib4f -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fv)(GLuint, const GLfloat *); -#define glVertexAttrib4fv _ptrc_glVertexAttrib4fv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4iv)(GLuint, const GLint *); -#define glVertexAttrib4iv _ptrc_glVertexAttrib4iv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4s)(GLuint, GLshort, GLshort, GLshort, GLshort); -#define glVertexAttrib4s _ptrc_glVertexAttrib4s -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sv)(GLuint, const GLshort *); -#define glVertexAttrib4sv _ptrc_glVertexAttrib4sv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubv)(GLuint, const GLubyte *); -#define glVertexAttrib4ubv _ptrc_glVertexAttrib4ubv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uiv)(GLuint, const GLuint *); -#define glVertexAttrib4uiv _ptrc_glVertexAttrib4uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usv)(GLuint, const GLushort *); -#define glVertexAttrib4usv _ptrc_glVertexAttrib4usv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); -#define glVertexAttribPointer _ptrc_glVertexAttribPointer - -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *); -#define glUniformMatrix2x3fv _ptrc_glUniformMatrix2x3fv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *); -#define glUniformMatrix2x4fv _ptrc_glUniformMatrix2x4fv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *); -#define glUniformMatrix3x2fv _ptrc_glUniformMatrix3x2fv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *); -#define glUniformMatrix3x4fv _ptrc_glUniformMatrix3x4fv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *); -#define glUniformMatrix4x2fv _ptrc_glUniformMatrix4x2fv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *); -#define glUniformMatrix4x3fv _ptrc_glUniformMatrix4x3fv - -extern void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRender)(GLuint, GLenum); -#define glBeginConditionalRender _ptrc_glBeginConditionalRender -extern void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedback)(GLenum); -#define glBeginTransformFeedback _ptrc_glBeginTransformFeedback -extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBase)(GLenum, GLuint, GLuint); -#define glBindBufferBase _ptrc_glBindBufferBase -extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); -#define glBindBufferRange _ptrc_glBindBufferRange -extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocation)(GLuint, GLuint, const GLchar *); -#define glBindFragDataLocation _ptrc_glBindFragDataLocation -extern void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum, GLuint); -#define glBindFramebuffer _ptrc_glBindFramebuffer -extern void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum, GLuint); -#define glBindRenderbuffer _ptrc_glBindRenderbuffer -extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint); -#define glBindVertexArray _ptrc_glBindVertexArray -extern void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); -#define glBlitFramebuffer _ptrc_glBlitFramebuffer -extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum); -#define glCheckFramebufferStatus _ptrc_glCheckFramebufferStatus -extern void (CODEGEN_FUNCPTR *_ptrc_glClampColor)(GLenum, GLenum); -#define glClampColor _ptrc_glClampColor -extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfi)(GLenum, GLint, GLfloat, GLint); -#define glClearBufferfi _ptrc_glClearBufferfi -extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfv)(GLenum, GLint, const GLfloat *); -#define glClearBufferfv _ptrc_glClearBufferfv -extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferiv)(GLenum, GLint, const GLint *); -#define glClearBufferiv _ptrc_glClearBufferiv -extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferuiv)(GLenum, GLint, const GLuint *); -#define glClearBufferuiv _ptrc_glClearBufferuiv -extern void (CODEGEN_FUNCPTR *_ptrc_glColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean); -#define glColorMaski _ptrc_glColorMaski -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei, const GLuint *); -#define glDeleteFramebuffers _ptrc_glDeleteFramebuffers -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei, const GLuint *); -#define glDeleteRenderbuffers _ptrc_glDeleteRenderbuffers -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei, const GLuint *); -#define glDeleteVertexArrays _ptrc_glDeleteVertexArrays -extern void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum, GLuint); -#define glDisablei _ptrc_glDisablei -extern void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum, GLuint); -#define glEnablei _ptrc_glEnablei -extern void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)(void); -#define glEndConditionalRender _ptrc_glEndConditionalRender -extern void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)(void); -#define glEndTransformFeedback _ptrc_glEndTransformFeedback -extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr); -#define glFlushMappedBufferRange _ptrc_glFlushMappedBufferRange -extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint); -#define glFramebufferRenderbuffer _ptrc_glFramebufferRenderbuffer -extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint); -#define glFramebufferTexture1D _ptrc_glFramebufferTexture1D -extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint); -#define glFramebufferTexture2D _ptrc_glFramebufferTexture2D -extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint); -#define glFramebufferTexture3D _ptrc_glFramebufferTexture3D -extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint); -#define glFramebufferTextureLayer _ptrc_glFramebufferTextureLayer -extern void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei, GLuint *); -#define glGenFramebuffers _ptrc_glGenFramebuffers -extern void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei, GLuint *); -#define glGenRenderbuffers _ptrc_glGenRenderbuffers -extern void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei, GLuint *); -#define glGenVertexArrays _ptrc_glGenVertexArrays -extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum); -#define glGenerateMipmap _ptrc_glGenerateMipmap -extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleani_v)(GLenum, GLuint, GLboolean *); -#define glGetBooleani_v _ptrc_glGetBooleani_v -extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocation)(GLuint, const GLchar *); -#define glGetFragDataLocation _ptrc_glGetFragDataLocation -extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *); -#define glGetFramebufferAttachmentParameteriv _ptrc_glGetFramebufferAttachmentParameteriv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegeri_v)(GLenum, GLuint, GLint *); -#define glGetIntegeri_v _ptrc_glGetIntegeri_v -extern void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum, GLenum, GLint *); -#define glGetRenderbufferParameteriv _ptrc_glGetRenderbufferParameteriv -extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetStringi)(GLenum, GLuint); -#define glGetStringi _ptrc_glGetStringi -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIiv)(GLenum, GLenum, GLint *); -#define glGetTexParameterIiv _ptrc_glGetTexParameterIiv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuiv)(GLenum, GLenum, GLuint *); -#define glGetTexParameterIuiv _ptrc_glGetTexParameterIuiv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); -#define glGetTransformFeedbackVarying _ptrc_glGetTransformFeedbackVarying -extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuiv)(GLuint, GLint, GLuint *); -#define glGetUniformuiv _ptrc_glGetUniformuiv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIiv)(GLuint, GLenum, GLint *); -#define glGetVertexAttribIiv _ptrc_glGetVertexAttribIiv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuiv)(GLuint, GLenum, GLuint *); -#define glGetVertexAttribIuiv _ptrc_glGetVertexAttribIuiv -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledi)(GLenum, GLuint); -#define glIsEnabledi _ptrc_glIsEnabledi -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint); -#define glIsFramebuffer _ptrc_glIsFramebuffer -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint); -#define glIsRenderbuffer _ptrc_glIsRenderbuffer -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint); -#define glIsVertexArray _ptrc_glIsVertexArray -extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield); -#define glMapBufferRange _ptrc_glMapBufferRange -extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei); -#define glRenderbufferStorage _ptrc_glRenderbufferStorage -extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); -#define glRenderbufferStorageMultisample _ptrc_glRenderbufferStorageMultisample -extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIiv)(GLenum, GLenum, const GLint *); -#define glTexParameterIiv _ptrc_glTexParameterIiv -extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuiv)(GLenum, GLenum, const GLuint *); -#define glTexParameterIuiv _ptrc_glTexParameterIuiv -extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryings)(GLuint, GLsizei, const GLchar *const*, GLenum); -#define glTransformFeedbackVaryings _ptrc_glTransformFeedbackVaryings -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui)(GLint, GLuint); -#define glUniform1ui _ptrc_glUniform1ui -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiv)(GLint, GLsizei, const GLuint *); -#define glUniform1uiv _ptrc_glUniform1uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui)(GLint, GLuint, GLuint); -#define glUniform2ui _ptrc_glUniform2ui -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiv)(GLint, GLsizei, const GLuint *); -#define glUniform2uiv _ptrc_glUniform2uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui)(GLint, GLuint, GLuint, GLuint); -#define glUniform3ui _ptrc_glUniform3ui -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiv)(GLint, GLsizei, const GLuint *); -#define glUniform3uiv _ptrc_glUniform3uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint); -#define glUniform4ui _ptrc_glUniform4ui -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiv)(GLint, GLsizei, const GLuint *); -#define glUniform4uiv _ptrc_glUniform4uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1i)(GLuint, GLint); -#define glVertexAttribI1i _ptrc_glVertexAttribI1i -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iv)(GLuint, const GLint *); -#define glVertexAttribI1iv _ptrc_glVertexAttribI1iv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ui)(GLuint, GLuint); -#define glVertexAttribI1ui _ptrc_glVertexAttribI1ui -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiv)(GLuint, const GLuint *); -#define glVertexAttribI1uiv _ptrc_glVertexAttribI1uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2i)(GLuint, GLint, GLint); -#define glVertexAttribI2i _ptrc_glVertexAttribI2i -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iv)(GLuint, const GLint *); -#define glVertexAttribI2iv _ptrc_glVertexAttribI2iv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ui)(GLuint, GLuint, GLuint); -#define glVertexAttribI2ui _ptrc_glVertexAttribI2ui -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiv)(GLuint, const GLuint *); -#define glVertexAttribI2uiv _ptrc_glVertexAttribI2uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3i)(GLuint, GLint, GLint, GLint); -#define glVertexAttribI3i _ptrc_glVertexAttribI3i -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iv)(GLuint, const GLint *); -#define glVertexAttribI3iv _ptrc_glVertexAttribI3iv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ui)(GLuint, GLuint, GLuint, GLuint); -#define glVertexAttribI3ui _ptrc_glVertexAttribI3ui -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiv)(GLuint, const GLuint *); -#define glVertexAttribI3uiv _ptrc_glVertexAttribI3uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bv)(GLuint, const GLbyte *); -#define glVertexAttribI4bv _ptrc_glVertexAttribI4bv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint); -#define glVertexAttribI4i _ptrc_glVertexAttribI4i -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iv)(GLuint, const GLint *); -#define glVertexAttribI4iv _ptrc_glVertexAttribI4iv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4sv)(GLuint, const GLshort *); -#define glVertexAttribI4sv _ptrc_glVertexAttribI4sv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubv)(GLuint, const GLubyte *); -#define glVertexAttribI4ubv _ptrc_glVertexAttribI4ubv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint); -#define glVertexAttribI4ui _ptrc_glVertexAttribI4ui -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiv)(GLuint, const GLuint *); -#define glVertexAttribI4uiv _ptrc_glVertexAttribI4uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usv)(GLuint, const GLushort *); -#define glVertexAttribI4usv _ptrc_glVertexAttribI4usv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *); -#define glVertexAttribIPointer _ptrc_glVertexAttribIPointer - -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); -#define glCopyBufferSubData _ptrc_glCopyBufferSubData -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei); -#define glDrawArraysInstanced _ptrc_glDrawArraysInstanced -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstanced)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei); -#define glDrawElementsInstanced _ptrc_glDrawElementsInstanced -extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetActiveUniformBlockName _ptrc_glGetActiveUniformBlockName -extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *); -#define glGetActiveUniformBlockiv _ptrc_glGetActiveUniformBlockiv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetActiveUniformName _ptrc_glGetActiveUniformName -extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *); -#define glGetActiveUniformsiv _ptrc_glGetActiveUniformsiv -extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint, const GLchar *); -#define glGetUniformBlockIndex _ptrc_glGetUniformBlockIndex -extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *); -#define glGetUniformIndices _ptrc_glGetUniformIndices -extern void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndex)(GLuint); -#define glPrimitiveRestartIndex _ptrc_glPrimitiveRestartIndex -extern void (CODEGEN_FUNCPTR *_ptrc_glTexBuffer)(GLenum, GLenum, GLuint); -#define glTexBuffer _ptrc_glTexBuffer -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint, GLuint, GLuint); -#define glUniformBlockBinding _ptrc_glUniformBlockBinding - -extern GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync, GLbitfield, GLuint64); -#define glClientWaitSync _ptrc_glClientWaitSync -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync); -#define glDeleteSync _ptrc_glDeleteSync -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLint); -#define glDrawElementsBaseVertex _ptrc_glDrawElementsBaseVertex -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint); -#define glDrawElementsInstancedBaseVertex _ptrc_glDrawElementsInstancedBaseVertex -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint); -#define glDrawRangeElementsBaseVertex _ptrc_glDrawRangeElementsBaseVertex -extern GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum, GLbitfield); -#define glFenceSync _ptrc_glFenceSync -extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture)(GLenum, GLenum, GLuint, GLint); -#define glFramebufferTexture _ptrc_glFramebufferTexture -extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteri64v)(GLenum, GLenum, GLint64 *); -#define glGetBufferParameteri64v _ptrc_glGetBufferParameteri64v -extern void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64i_v)(GLenum, GLuint, GLint64 *); -#define glGetInteger64i_v _ptrc_glGetInteger64i_v -extern void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum, GLint64 *); -#define glGetInteger64v _ptrc_glGetInteger64v -extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum, GLuint, GLfloat *); -#define glGetMultisamplefv _ptrc_glGetMultisamplefv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *); -#define glGetSynciv _ptrc_glGetSynciv -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync); -#define glIsSync _ptrc_glIsSync -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *); -#define glMultiDrawElementsBaseVertex _ptrc_glMultiDrawElementsBaseVertex -extern void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum); -#define glProvokingVertex _ptrc_glProvokingVertex -extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint, GLbitfield); -#define glSampleMaski _ptrc_glSampleMaski -extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean); -#define glTexImage2DMultisample _ptrc_glTexImage2DMultisample -extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean); -#define glTexImage3DMultisample _ptrc_glTexImage3DMultisample -extern void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync, GLbitfield, GLuint64); -#define glWaitSync _ptrc_glWaitSync - -extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *); -#define glBindFragDataLocationIndexed _ptrc_glBindFragDataLocationIndexed -extern void (CODEGEN_FUNCPTR *_ptrc_glBindSampler)(GLuint, GLuint); -#define glBindSampler _ptrc_glBindSampler -extern void (CODEGEN_FUNCPTR *_ptrc_glColorP3ui)(GLenum, GLuint); -#define glColorP3ui _ptrc_glColorP3ui -extern void (CODEGEN_FUNCPTR *_ptrc_glColorP3uiv)(GLenum, const GLuint *); -#define glColorP3uiv _ptrc_glColorP3uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glColorP4ui)(GLenum, GLuint); -#define glColorP4ui _ptrc_glColorP4ui -extern void (CODEGEN_FUNCPTR *_ptrc_glColorP4uiv)(GLenum, const GLuint *); -#define glColorP4uiv _ptrc_glColorP4uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSamplers)(GLsizei, const GLuint *); -#define glDeleteSamplers _ptrc_glDeleteSamplers -extern void (CODEGEN_FUNCPTR *_ptrc_glGenSamplers)(GLsizei, GLuint *); -#define glGenSamplers _ptrc_glGenSamplers -extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataIndex)(GLuint, const GLchar *); -#define glGetFragDataIndex _ptrc_glGetFragDataIndex -extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64v)(GLuint, GLenum, GLint64 *); -#define glGetQueryObjecti64v _ptrc_glGetQueryObjecti64v -extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64v)(GLuint, GLenum, GLuint64 *); -#define glGetQueryObjectui64v _ptrc_glGetQueryObjectui64v -extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIiv)(GLuint, GLenum, GLint *); -#define glGetSamplerParameterIiv _ptrc_glGetSamplerParameterIiv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *); -#define glGetSamplerParameterIuiv _ptrc_glGetSamplerParameterIuiv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterfv)(GLuint, GLenum, GLfloat *); -#define glGetSamplerParameterfv _ptrc_glGetSamplerParameterfv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameteriv)(GLuint, GLenum, GLint *); -#define glGetSamplerParameteriv _ptrc_glGetSamplerParameteriv -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSampler)(GLuint); -#define glIsSampler _ptrc_glIsSampler -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP1ui)(GLenum, GLenum, GLuint); -#define glMultiTexCoordP1ui _ptrc_glMultiTexCoordP1ui -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP1uiv)(GLenum, GLenum, const GLuint *); -#define glMultiTexCoordP1uiv _ptrc_glMultiTexCoordP1uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP2ui)(GLenum, GLenum, GLuint); -#define glMultiTexCoordP2ui _ptrc_glMultiTexCoordP2ui -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP2uiv)(GLenum, GLenum, const GLuint *); -#define glMultiTexCoordP2uiv _ptrc_glMultiTexCoordP2uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP3ui)(GLenum, GLenum, GLuint); -#define glMultiTexCoordP3ui _ptrc_glMultiTexCoordP3ui -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP3uiv)(GLenum, GLenum, const GLuint *); -#define glMultiTexCoordP3uiv _ptrc_glMultiTexCoordP3uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP4ui)(GLenum, GLenum, GLuint); -#define glMultiTexCoordP4ui _ptrc_glMultiTexCoordP4ui -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP4uiv)(GLenum, GLenum, const GLuint *); -#define glMultiTexCoordP4uiv _ptrc_glMultiTexCoordP4uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glNormalP3ui)(GLenum, GLuint); -#define glNormalP3ui _ptrc_glNormalP3ui -extern void (CODEGEN_FUNCPTR *_ptrc_glNormalP3uiv)(GLenum, const GLuint *); -#define glNormalP3uiv _ptrc_glNormalP3uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glQueryCounter)(GLuint, GLenum); -#define glQueryCounter _ptrc_glQueryCounter -extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIiv)(GLuint, GLenum, const GLint *); -#define glSamplerParameterIiv _ptrc_glSamplerParameterIiv -extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIuiv)(GLuint, GLenum, const GLuint *); -#define glSamplerParameterIuiv _ptrc_glSamplerParameterIuiv -extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterf)(GLuint, GLenum, GLfloat); -#define glSamplerParameterf _ptrc_glSamplerParameterf -extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterfv)(GLuint, GLenum, const GLfloat *); -#define glSamplerParameterfv _ptrc_glSamplerParameterfv -extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteri)(GLuint, GLenum, GLint); -#define glSamplerParameteri _ptrc_glSamplerParameteri -extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteriv)(GLuint, GLenum, const GLint *); -#define glSamplerParameteriv _ptrc_glSamplerParameteriv -extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorP3ui)(GLenum, GLuint); -#define glSecondaryColorP3ui _ptrc_glSecondaryColorP3ui -extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorP3uiv)(GLenum, const GLuint *); -#define glSecondaryColorP3uiv _ptrc_glSecondaryColorP3uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP1ui)(GLenum, GLuint); -#define glTexCoordP1ui _ptrc_glTexCoordP1ui -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP1uiv)(GLenum, const GLuint *); -#define glTexCoordP1uiv _ptrc_glTexCoordP1uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP2ui)(GLenum, GLuint); -#define glTexCoordP2ui _ptrc_glTexCoordP2ui -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP2uiv)(GLenum, const GLuint *); -#define glTexCoordP2uiv _ptrc_glTexCoordP2uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP3ui)(GLenum, GLuint); -#define glTexCoordP3ui _ptrc_glTexCoordP3ui -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP3uiv)(GLenum, const GLuint *); -#define glTexCoordP3uiv _ptrc_glTexCoordP3uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP4ui)(GLenum, GLuint); -#define glTexCoordP4ui _ptrc_glTexCoordP4ui -extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP4uiv)(GLenum, const GLuint *); -#define glTexCoordP4uiv _ptrc_glTexCoordP4uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisor)(GLuint, GLuint); -#define glVertexAttribDivisor _ptrc_glVertexAttribDivisor -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint); -#define glVertexAttribP1ui _ptrc_glVertexAttribP1ui -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *); -#define glVertexAttribP1uiv _ptrc_glVertexAttribP1uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint); -#define glVertexAttribP2ui _ptrc_glVertexAttribP2ui -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *); -#define glVertexAttribP2uiv _ptrc_glVertexAttribP2uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint); -#define glVertexAttribP3ui _ptrc_glVertexAttribP3ui -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *); -#define glVertexAttribP3uiv _ptrc_glVertexAttribP3uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint); -#define glVertexAttribP4ui _ptrc_glVertexAttribP4ui -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *); -#define glVertexAttribP4uiv _ptrc_glVertexAttribP4uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP2ui)(GLenum, GLuint); -#define glVertexP2ui _ptrc_glVertexP2ui -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP2uiv)(GLenum, const GLuint *); -#define glVertexP2uiv _ptrc_glVertexP2uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP3ui)(GLenum, GLuint); -#define glVertexP3ui _ptrc_glVertexP3ui -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP3uiv)(GLenum, const GLuint *); -#define glVertexP3uiv _ptrc_glVertexP3uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP4ui)(GLenum, GLuint); -#define glVertexP4ui _ptrc_glVertexP4ui -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP4uiv)(GLenum, const GLuint *); -#define glVertexP4uiv _ptrc_glVertexP4uiv - -extern void (CODEGEN_FUNCPTR *_ptrc_glBeginQueryIndexed)(GLenum, GLuint, GLuint); -#define glBeginQueryIndexed _ptrc_glBeginQueryIndexed -extern void (CODEGEN_FUNCPTR *_ptrc_glBindTransformFeedback)(GLenum, GLuint); -#define glBindTransformFeedback _ptrc_glBindTransformFeedback -extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparatei)(GLuint, GLenum, GLenum); -#define glBlendEquationSeparatei _ptrc_glBlendEquationSeparatei -extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationi)(GLuint, GLenum); -#define glBlendEquationi _ptrc_glBlendEquationi -extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparatei)(GLuint, GLenum, GLenum, GLenum, GLenum); -#define glBlendFuncSeparatei _ptrc_glBlendFuncSeparatei -extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFunci)(GLuint, GLenum, GLenum); -#define glBlendFunci _ptrc_glBlendFunci -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacks)(GLsizei, const GLuint *); -#define glDeleteTransformFeedbacks _ptrc_glDeleteTransformFeedbacks -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysIndirect)(GLenum, const GLvoid *); -#define glDrawArraysIndirect _ptrc_glDrawArraysIndirect -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsIndirect)(GLenum, GLenum, const GLvoid *); -#define glDrawElementsIndirect _ptrc_glDrawElementsIndirect -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedback)(GLenum, GLuint); -#define glDrawTransformFeedback _ptrc_glDrawTransformFeedback -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStream)(GLenum, GLuint, GLuint); -#define glDrawTransformFeedbackStream _ptrc_glDrawTransformFeedbackStream -extern void (CODEGEN_FUNCPTR *_ptrc_glEndQueryIndexed)(GLenum, GLuint); -#define glEndQueryIndexed _ptrc_glEndQueryIndexed -extern void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacks)(GLsizei, GLuint *); -#define glGenTransformFeedbacks _ptrc_glGenTransformFeedbacks -extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetActiveSubroutineName _ptrc_glGetActiveSubroutineName -extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetActiveSubroutineUniformName _ptrc_glGetActiveSubroutineUniformName -extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformiv)(GLuint, GLenum, GLuint, GLenum, GLint *); -#define glGetActiveSubroutineUniformiv _ptrc_glGetActiveSubroutineUniformiv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStageiv)(GLuint, GLenum, GLenum, GLint *); -#define glGetProgramStageiv _ptrc_glGetProgramStageiv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryIndexediv)(GLenum, GLuint, GLenum, GLint *); -#define glGetQueryIndexediv _ptrc_glGetQueryIndexediv -extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineIndex)(GLuint, GLenum, const GLchar *); -#define glGetSubroutineIndex _ptrc_glGetSubroutineIndex -extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineUniformLocation)(GLuint, GLenum, const GLchar *); -#define glGetSubroutineUniformLocation _ptrc_glGetSubroutineUniformLocation -extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformSubroutineuiv)(GLenum, GLint, GLuint *); -#define glGetUniformSubroutineuiv _ptrc_glGetUniformSubroutineuiv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformdv)(GLuint, GLint, GLdouble *); -#define glGetUniformdv _ptrc_glGetUniformdv -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedback)(GLuint); -#define glIsTransformFeedback _ptrc_glIsTransformFeedback -extern void (CODEGEN_FUNCPTR *_ptrc_glMinSampleShading)(GLfloat); -#define glMinSampleShading _ptrc_glMinSampleShading -extern void (CODEGEN_FUNCPTR *_ptrc_glPatchParameterfv)(GLenum, const GLfloat *); -#define glPatchParameterfv _ptrc_glPatchParameterfv -extern void (CODEGEN_FUNCPTR *_ptrc_glPatchParameteri)(GLenum, GLint); -#define glPatchParameteri _ptrc_glPatchParameteri -extern void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedback)(void); -#define glPauseTransformFeedback _ptrc_glPauseTransformFeedback -extern void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedback)(void); -#define glResumeTransformFeedback _ptrc_glResumeTransformFeedback -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1d)(GLint, GLdouble); -#define glUniform1d _ptrc_glUniform1d -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1dv)(GLint, GLsizei, const GLdouble *); -#define glUniform1dv _ptrc_glUniform1dv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2d)(GLint, GLdouble, GLdouble); -#define glUniform2d _ptrc_glUniform2d -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2dv)(GLint, GLsizei, const GLdouble *); -#define glUniform2dv _ptrc_glUniform2dv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3d)(GLint, GLdouble, GLdouble, GLdouble); -#define glUniform3d _ptrc_glUniform3d -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3dv)(GLint, GLsizei, const GLdouble *); -#define glUniform3dv _ptrc_glUniform3dv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4d)(GLint, GLdouble, GLdouble, GLdouble, GLdouble); -#define glUniform4d _ptrc_glUniform4d -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4dv)(GLint, GLsizei, const GLdouble *); -#define glUniform4dv _ptrc_glUniform4dv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2dv)(GLint, GLsizei, GLboolean, const GLdouble *); -#define glUniformMatrix2dv _ptrc_glUniformMatrix2dv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3dv)(GLint, GLsizei, GLboolean, const GLdouble *); -#define glUniformMatrix2x3dv _ptrc_glUniformMatrix2x3dv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4dv)(GLint, GLsizei, GLboolean, const GLdouble *); -#define glUniformMatrix2x4dv _ptrc_glUniformMatrix2x4dv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3dv)(GLint, GLsizei, GLboolean, const GLdouble *); -#define glUniformMatrix3dv _ptrc_glUniformMatrix3dv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2dv)(GLint, GLsizei, GLboolean, const GLdouble *); -#define glUniformMatrix3x2dv _ptrc_glUniformMatrix3x2dv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4dv)(GLint, GLsizei, GLboolean, const GLdouble *); -#define glUniformMatrix3x4dv _ptrc_glUniformMatrix3x4dv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4dv)(GLint, GLsizei, GLboolean, const GLdouble *); -#define glUniformMatrix4dv _ptrc_glUniformMatrix4dv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2dv)(GLint, GLsizei, GLboolean, const GLdouble *); -#define glUniformMatrix4x2dv _ptrc_glUniformMatrix4x2dv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3dv)(GLint, GLsizei, GLboolean, const GLdouble *); -#define glUniformMatrix4x3dv _ptrc_glUniformMatrix4x3dv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformSubroutinesuiv)(GLenum, GLsizei, const GLuint *); -#define glUniformSubroutinesuiv _ptrc_glUniformSubroutinesuiv - -extern void (CODEGEN_FUNCPTR *_ptrc_glActiveShaderProgram)(GLuint, GLuint); -#define glActiveShaderProgram _ptrc_glActiveShaderProgram -extern void (CODEGEN_FUNCPTR *_ptrc_glBindProgramPipeline)(GLuint); -#define glBindProgramPipeline _ptrc_glBindProgramPipeline -extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepthf)(GLfloat); -#define glClearDepthf _ptrc_glClearDepthf -extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*); -#define glCreateShaderProgramv _ptrc_glCreateShaderProgramv -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramPipelines)(GLsizei, const GLuint *); -#define glDeleteProgramPipelines _ptrc_glDeleteProgramPipelines -extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeArrayv)(GLuint, GLsizei, const GLdouble *); -#define glDepthRangeArrayv _ptrc_glDepthRangeArrayv -extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeIndexed)(GLuint, GLdouble, GLdouble); -#define glDepthRangeIndexed _ptrc_glDepthRangeIndexed -extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangef)(GLfloat, GLfloat); -#define glDepthRangef _ptrc_glDepthRangef -extern void (CODEGEN_FUNCPTR *_ptrc_glGenProgramPipelines)(GLsizei, GLuint *); -#define glGenProgramPipelines _ptrc_glGenProgramPipelines -extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_v)(GLenum, GLuint, GLdouble *); -#define glGetDoublei_v _ptrc_glGetDoublei_v -extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_v)(GLenum, GLuint, GLfloat *); -#define glGetFloati_v _ptrc_glGetFloati_v -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *); -#define glGetProgramBinary _ptrc_glGetProgramBinary -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetProgramPipelineInfoLog _ptrc_glGetProgramPipelineInfoLog -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineiv)(GLuint, GLenum, GLint *); -#define glGetProgramPipelineiv _ptrc_glGetProgramPipelineiv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *); -#define glGetShaderPrecisionFormat _ptrc_glGetShaderPrecisionFormat -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLdv)(GLuint, GLenum, GLdouble *); -#define glGetVertexAttribLdv _ptrc_glGetVertexAttribLdv -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramPipeline)(GLuint); -#define glIsProgramPipeline _ptrc_glIsProgramPipeline -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramBinary)(GLuint, GLenum, const GLvoid *, GLsizei); -#define glProgramBinary _ptrc_glProgramBinary -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteri)(GLuint, GLenum, GLint); -#define glProgramParameteri _ptrc_glProgramParameteri -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1d)(GLuint, GLint, GLdouble); -#define glProgramUniform1d _ptrc_glProgramUniform1d -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dv)(GLuint, GLint, GLsizei, const GLdouble *); -#define glProgramUniform1dv _ptrc_glProgramUniform1dv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1f)(GLuint, GLint, GLfloat); -#define glProgramUniform1f _ptrc_glProgramUniform1f -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *); -#define glProgramUniform1fv _ptrc_glProgramUniform1fv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i)(GLuint, GLint, GLint); -#define glProgramUniform1i _ptrc_glProgramUniform1i -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *); -#define glProgramUniform1iv _ptrc_glProgramUniform1iv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui)(GLuint, GLint, GLuint); -#define glProgramUniform1ui _ptrc_glProgramUniform1ui -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *); -#define glProgramUniform1uiv _ptrc_glProgramUniform1uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2d)(GLuint, GLint, GLdouble, GLdouble); -#define glProgramUniform2d _ptrc_glProgramUniform2d -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dv)(GLuint, GLint, GLsizei, const GLdouble *); -#define glProgramUniform2dv _ptrc_glProgramUniform2dv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat); -#define glProgramUniform2f _ptrc_glProgramUniform2f -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *); -#define glProgramUniform2fv _ptrc_glProgramUniform2fv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i)(GLuint, GLint, GLint, GLint); -#define glProgramUniform2i _ptrc_glProgramUniform2i -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *); -#define glProgramUniform2iv _ptrc_glProgramUniform2iv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui)(GLuint, GLint, GLuint, GLuint); -#define glProgramUniform2ui _ptrc_glProgramUniform2ui -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *); -#define glProgramUniform2uiv _ptrc_glProgramUniform2uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3d)(GLuint, GLint, GLdouble, GLdouble, GLdouble); -#define glProgramUniform3d _ptrc_glProgramUniform3d -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dv)(GLuint, GLint, GLsizei, const GLdouble *); -#define glProgramUniform3dv _ptrc_glProgramUniform3dv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat); -#define glProgramUniform3f _ptrc_glProgramUniform3f -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *); -#define glProgramUniform3fv _ptrc_glProgramUniform3fv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint); -#define glProgramUniform3i _ptrc_glProgramUniform3i -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *); -#define glProgramUniform3iv _ptrc_glProgramUniform3iv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint); -#define glProgramUniform3ui _ptrc_glProgramUniform3ui -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *); -#define glProgramUniform3uiv _ptrc_glProgramUniform3uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4d)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble); -#define glProgramUniform4d _ptrc_glProgramUniform4d -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dv)(GLuint, GLint, GLsizei, const GLdouble *); -#define glProgramUniform4dv _ptrc_glProgramUniform4dv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); -#define glProgramUniform4f _ptrc_glProgramUniform4f -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *); -#define glProgramUniform4fv _ptrc_glProgramUniform4fv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint); -#define glProgramUniform4i _ptrc_glProgramUniform4i -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *); -#define glProgramUniform4iv _ptrc_glProgramUniform4iv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); -#define glProgramUniform4ui _ptrc_glProgramUniform4ui -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *); -#define glProgramUniform4uiv _ptrc_glProgramUniform4uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix2dv _ptrc_glProgramUniformMatrix2dv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix2fv _ptrc_glProgramUniformMatrix2fv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix2x3dv _ptrc_glProgramUniformMatrix2x3dv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix2x3fv _ptrc_glProgramUniformMatrix2x3fv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix2x4dv _ptrc_glProgramUniformMatrix2x4dv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix2x4fv _ptrc_glProgramUniformMatrix2x4fv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix3dv _ptrc_glProgramUniformMatrix3dv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix3fv _ptrc_glProgramUniformMatrix3fv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix3x2dv _ptrc_glProgramUniformMatrix3x2dv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix3x2fv _ptrc_glProgramUniformMatrix3x2fv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix3x4dv _ptrc_glProgramUniformMatrix3x4dv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix3x4fv _ptrc_glProgramUniformMatrix3x4fv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix4dv _ptrc_glProgramUniformMatrix4dv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix4fv _ptrc_glProgramUniformMatrix4fv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix4x2dv _ptrc_glProgramUniformMatrix4x2dv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix4x2fv _ptrc_glProgramUniformMatrix4x2fv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); -#define glProgramUniformMatrix4x3dv _ptrc_glProgramUniformMatrix4x3dv -extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); -#define glProgramUniformMatrix4x3fv _ptrc_glProgramUniformMatrix4x3fv -extern void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)(void); -#define glReleaseShaderCompiler _ptrc_glReleaseShaderCompiler -extern void (CODEGEN_FUNCPTR *_ptrc_glScissorArrayv)(GLuint, GLsizei, const GLint *); -#define glScissorArrayv _ptrc_glScissorArrayv -extern void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexed)(GLuint, GLint, GLint, GLsizei, GLsizei); -#define glScissorIndexed _ptrc_glScissorIndexed -extern void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexedv)(GLuint, const GLint *); -#define glScissorIndexedv _ptrc_glScissorIndexedv -extern void (CODEGEN_FUNCPTR *_ptrc_glShaderBinary)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei); -#define glShaderBinary _ptrc_glShaderBinary -extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgramStages)(GLuint, GLbitfield, GLuint); -#define glUseProgramStages _ptrc_glUseProgramStages -extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramPipeline)(GLuint); -#define glValidateProgramPipeline _ptrc_glValidateProgramPipeline -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1d)(GLuint, GLdouble); -#define glVertexAttribL1d _ptrc_glVertexAttribL1d -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dv)(GLuint, const GLdouble *); -#define glVertexAttribL1dv _ptrc_glVertexAttribL1dv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2d)(GLuint, GLdouble, GLdouble); -#define glVertexAttribL2d _ptrc_glVertexAttribL2d -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dv)(GLuint, const GLdouble *); -#define glVertexAttribL2dv _ptrc_glVertexAttribL2dv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3d)(GLuint, GLdouble, GLdouble, GLdouble); -#define glVertexAttribL3d _ptrc_glVertexAttribL3d -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dv)(GLuint, const GLdouble *); -#define glVertexAttribL3dv _ptrc_glVertexAttribL3dv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -#define glVertexAttribL4d _ptrc_glVertexAttribL4d -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dv)(GLuint, const GLdouble *); -#define glVertexAttribL4dv _ptrc_glVertexAttribL4dv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *); -#define glVertexAttribLPointer _ptrc_glVertexAttribLPointer -extern void (CODEGEN_FUNCPTR *_ptrc_glViewportArrayv)(GLuint, GLsizei, const GLfloat *); -#define glViewportArrayv _ptrc_glViewportArrayv -extern void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedf)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -#define glViewportIndexedf _ptrc_glViewportIndexedf -extern void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedfv)(GLuint, const GLfloat *); -#define glViewportIndexedfv _ptrc_glViewportIndexedfv - -extern void (CODEGEN_FUNCPTR *_ptrc_glBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum); -#define glBindImageTexture _ptrc_glBindImageTexture -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedBaseInstance)(GLenum, GLint, GLsizei, GLsizei, GLuint); -#define glDrawArraysInstancedBaseInstance _ptrc_glDrawArraysInstancedBaseInstance -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint); -#define glDrawElementsInstancedBaseInstance _ptrc_glDrawElementsInstancedBaseInstance -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertexBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint); -#define glDrawElementsInstancedBaseVertexBaseInstance _ptrc_glDrawElementsInstancedBaseVertexBaseInstance -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackInstanced)(GLenum, GLuint, GLsizei); -#define glDrawTransformFeedbackInstanced _ptrc_glDrawTransformFeedbackInstanced -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStreamInstanced)(GLenum, GLuint, GLuint, GLsizei); -#define glDrawTransformFeedbackStreamInstanced _ptrc_glDrawTransformFeedbackStreamInstanced -extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAtomicCounterBufferiv)(GLuint, GLuint, GLenum, GLint *); -#define glGetActiveAtomicCounterBufferiv _ptrc_glGetActiveAtomicCounterBufferiv -extern void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrier)(GLbitfield); -#define glMemoryBarrier _ptrc_glMemoryBarrier -extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage1D)(GLenum, GLsizei, GLenum, GLsizei); -#define glTexStorage1D _ptrc_glTexStorage1D -extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); -#define glTexStorage2D _ptrc_glTexStorage2D -extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); -#define glTexStorage3D _ptrc_glTexStorage3D - -extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei); -#define glBindVertexBuffer _ptrc_glBindVertexBuffer -extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferData)(GLenum, GLenum, GLenum, GLenum, const void *); -#define glClearBufferData _ptrc_glClearBufferData -extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferSubData)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *); -#define glClearBufferSubData _ptrc_glClearBufferSubData -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); -#define glCopyImageSubData _ptrc_glCopyImageSubData -extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallback)(GLDEBUGPROC, const void *); -#define glDebugMessageCallback _ptrc_glDebugMessageCallback -extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean); -#define glDebugMessageControl _ptrc_glDebugMessageControl -extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *); -#define glDebugMessageInsert _ptrc_glDebugMessageInsert -extern void (CODEGEN_FUNCPTR *_ptrc_glDispatchCompute)(GLuint, GLuint, GLuint); -#define glDispatchCompute _ptrc_glDispatchCompute -extern void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeIndirect)(GLintptr); -#define glDispatchComputeIndirect _ptrc_glDispatchComputeIndirect -extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferParameteri)(GLenum, GLenum, GLint); -#define glFramebufferParameteri _ptrc_glFramebufferParameteri -extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *); -#define glGetDebugMessageLog _ptrc_glGetDebugMessageLog -extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameteriv)(GLenum, GLenum, GLint *); -#define glGetFramebufferParameteriv _ptrc_glGetFramebufferParameteriv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformati64v)(GLenum, GLenum, GLenum, GLsizei, GLint64 *); -#define glGetInternalformati64v _ptrc_glGetInternalformati64v -extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetObjectLabel _ptrc_glGetObjectLabel -extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *); -#define glGetObjectPtrLabel _ptrc_glGetObjectPtrLabel -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *); -#define glGetProgramInterfaceiv _ptrc_glGetProgramInterfaceiv -extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceIndex)(GLuint, GLenum, const GLchar *); -#define glGetProgramResourceIndex _ptrc_glGetProgramResourceIndex -extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocation)(GLuint, GLenum, const GLchar *); -#define glGetProgramResourceLocation _ptrc_glGetProgramResourceLocation -extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocationIndex)(GLuint, GLenum, const GLchar *); -#define glGetProgramResourceLocationIndex _ptrc_glGetProgramResourceLocationIndex -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetProgramResourceName _ptrc_glGetProgramResourceName -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *); -#define glGetProgramResourceiv _ptrc_glGetProgramResourceiv -extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferData)(GLuint); -#define glInvalidateBufferData _ptrc_glInvalidateBufferData -extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferSubData)(GLuint, GLintptr, GLsizeiptr); -#define glInvalidateBufferSubData _ptrc_glInvalidateBufferSubData -extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateFramebuffer)(GLenum, GLsizei, const GLenum *); -#define glInvalidateFramebuffer _ptrc_glInvalidateFramebuffer -extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei); -#define glInvalidateSubFramebuffer _ptrc_glInvalidateSubFramebuffer -extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexImage)(GLuint, GLint); -#define glInvalidateTexImage _ptrc_glInvalidateTexImage -extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); -#define glInvalidateTexSubImage _ptrc_glInvalidateTexSubImage -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirect)(GLenum, const void *, GLsizei, GLsizei); -#define glMultiDrawArraysIndirect _ptrc_glMultiDrawArraysIndirect -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirect)(GLenum, GLenum, const void *, GLsizei, GLsizei); -#define glMultiDrawElementsIndirect _ptrc_glMultiDrawElementsIndirect -extern void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *); -#define glObjectLabel _ptrc_glObjectLabel -extern void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void *, GLsizei, const GLchar *); -#define glObjectPtrLabel _ptrc_glObjectPtrLabel -extern void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)(void); -#define glPopDebugGroup _ptrc_glPopDebugGroup -extern void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *); -#define glPushDebugGroup _ptrc_glPushDebugGroup -extern void (CODEGEN_FUNCPTR *_ptrc_glShaderStorageBlockBinding)(GLuint, GLuint, GLuint); -#define glShaderStorageBlockBinding _ptrc_glShaderStorageBlockBinding -extern void (CODEGEN_FUNCPTR *_ptrc_glTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr); -#define glTexBufferRange _ptrc_glTexBufferRange -extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); -#define glTexStorage2DMultisample _ptrc_glTexStorage2DMultisample -extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); -#define glTexStorage3DMultisample _ptrc_glTexStorage3DMultisample -extern void (CODEGEN_FUNCPTR *_ptrc_glTextureView)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint); -#define glTextureView _ptrc_glTextureView -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribBinding)(GLuint, GLuint); -#define glVertexAttribBinding _ptrc_glVertexAttribBinding -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint); -#define glVertexAttribFormat _ptrc_glVertexAttribFormat -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint); -#define glVertexAttribIFormat _ptrc_glVertexAttribIFormat -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormat)(GLuint, GLint, GLenum, GLuint); -#define glVertexAttribLFormat _ptrc_glVertexAttribLFormat -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexBindingDivisor)(GLuint, GLuint); -#define glVertexBindingDivisor _ptrc_glVertexBindingDivisor - -extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersBase)(GLenum, GLuint, GLsizei, const GLuint *); -#define glBindBuffersBase _ptrc_glBindBuffersBase -extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersRange)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *); -#define glBindBuffersRange _ptrc_glBindBuffersRange -extern void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextures)(GLuint, GLsizei, const GLuint *); -#define glBindImageTextures _ptrc_glBindImageTextures -extern void (CODEGEN_FUNCPTR *_ptrc_glBindSamplers)(GLuint, GLsizei, const GLuint *); -#define glBindSamplers _ptrc_glBindSamplers -extern void (CODEGEN_FUNCPTR *_ptrc_glBindTextures)(GLuint, GLsizei, const GLuint *); -#define glBindTextures _ptrc_glBindTextures -extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffers)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *); -#define glBindVertexBuffers _ptrc_glBindVertexBuffers -extern void (CODEGEN_FUNCPTR *_ptrc_glBufferStorage)(GLenum, GLsizeiptr, const void *, GLbitfield); -#define glBufferStorage _ptrc_glBufferStorage -extern void (CODEGEN_FUNCPTR *_ptrc_glClearTexImage)(GLuint, GLint, GLenum, GLenum, const void *); -#define glClearTexImage _ptrc_glClearTexImage -extern void (CODEGEN_FUNCPTR *_ptrc_glClearTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); -#define glClearTexSubImage _ptrc_glClearTexSubImage - -enum ogl_LoadStatus -{ - ogl_LOAD_FAILED = 0, - ogl_LOAD_SUCCEEDED = 1 -}; - -int ogl_LoadFunctions(void); - -int ogl_GetMinorVersion(void); -int ogl_GetMajorVersion(void); -int ogl_IsVersionGEQ(int majorVersion, int minorVersion); - -#ifdef __cplusplus -} -#endif /*__cplusplus*/ - -#endif /* POINTER_C_GENERATED_HEADER_OPENGL_H */ diff --git a/libobs-opengl/GL/glx_obs.c b/libobs-opengl/GL/glx_obs.c deleted file mode 100644 index 4cffc9421..000000000 --- a/libobs-opengl/GL/glx_obs.c +++ /dev/null @@ -1,470 +0,0 @@ -/* AUTOGENERATED BY glLoadGen, DO NOT EDIT */ -#include -#include -#include -#include "glx_obs.h" - -#if defined(__APPLE__) -#include - -static void* AppleGLGetProcAddress (const char *name) -{ - static void* image = NULL; - - if (NULL == image) - image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); - - return (image ? dlsym(image, name) : NULL); -} -#define IntGetProcAddress(name) AppleGLGetProcAddress(name) -#endif /* __APPLE__ */ - -#if defined(_WIN32) - -#ifdef _MSC_VER -#pragma warning(disable: 4055) -#pragma warning(disable: 4054) -#pragma warning(disable: 4996) -#endif - -static PROC WinGetProcAddress(const char *name) -{ - static HMODULE glMod = NULL; - PROC pFunc = wglGetProcAddress((LPCSTR)name); - - if (pFunc) return pFunc; - - if (NULL == glMod) - glMod = GetModuleHandleA("OpenGL32.dll"); - - return (PROC)GetProcAddress(glMod, (LPCSTR)name); -} - -#define IntGetProcAddress(name) WinGetProcAddress(name) -#endif - -/* Linux, FreeBSD, other */ -#ifndef IntGetProcAddress - extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); - - #define IntGetProcAddress(name) (*glXGetProcAddressARB)((const GLubyte*)name) -#endif - -/* TODO: Need to eventually use eglGetProcAddress */ - -int glx_ext_AMD_gpu_association = glx_LOAD_FAILED; -int glx_ext_ARB_create_context = glx_LOAD_FAILED; -int glx_ext_ARB_create_context_profile = glx_LOAD_FAILED; -int glx_ext_ARB_create_context_robustness = glx_LOAD_FAILED; -int glx_ext_ARB_fbconfig_float = glx_LOAD_FAILED; -int glx_ext_ARB_framebuffer_sRGB = glx_LOAD_FAILED; -int glx_ext_ARB_get_proc_address = glx_LOAD_FAILED; -int glx_ext_ARB_multisample = glx_LOAD_FAILED; -int glx_ext_ARB_robustness_application_isolation = glx_LOAD_FAILED; -int glx_ext_ARB_robustness_share_group_isolation = glx_LOAD_FAILED; -int glx_ext_ARB_vertex_buffer_object = glx_LOAD_FAILED; -int glx_ext_EXT_buffer_age = glx_LOAD_FAILED; -int glx_ext_EXT_create_context_es2_profile = glx_LOAD_FAILED; -int glx_ext_EXT_create_context_es_profile = glx_LOAD_FAILED; -int glx_ext_EXT_fbconfig_packed_float = glx_LOAD_FAILED; -int glx_ext_EXT_framebuffer_sRGB = glx_LOAD_FAILED; -int glx_ext_EXT_import_context = glx_LOAD_FAILED; -int glx_ext_EXT_swap_control = glx_LOAD_FAILED; -int glx_ext_EXT_swap_control_tear = glx_LOAD_FAILED; -int glx_ext_EXT_texture_from_pixmap = glx_LOAD_FAILED; -int glx_ext_EXT_visual_info = glx_LOAD_FAILED; -int glx_ext_EXT_visual_rating = glx_LOAD_FAILED; -int glx_ext_INTEL_swap_event = glx_LOAD_FAILED; -int glx_ext_MESA_agp_offset = glx_LOAD_FAILED; -int glx_ext_MESA_copy_sub_buffer = glx_LOAD_FAILED; -int glx_ext_MESA_pixmap_colormap = glx_LOAD_FAILED; -int glx_ext_MESA_release_buffers = glx_LOAD_FAILED; -int glx_ext_MESA_set_3dfx_mode = glx_LOAD_FAILED; -int glx_ext_NV_copy_image = glx_LOAD_FAILED; -int glx_ext_NV_float_buffer = glx_LOAD_FAILED; -int glx_ext_NV_multisample_coverage = glx_LOAD_FAILED; -int glx_ext_NV_present_video = glx_LOAD_FAILED; -int glx_ext_NV_swap_group = glx_LOAD_FAILED; -int glx_ext_NV_video_capture = glx_LOAD_FAILED; -int glx_ext_NV_video_output = glx_LOAD_FAILED; - -GLXContext (CODEGEN_FUNCPTR *_ptrc_glXCreateContextAttribsARB)(Display *, GLXFBConfig, GLXContext, Bool, const int *) = NULL; - -static int Load_ARB_create_context(void) -{ - int numFailed = 0; - _ptrc_glXCreateContextAttribsARB = (GLXContext (CODEGEN_FUNCPTR *)(Display *, GLXFBConfig, GLXContext, Bool, const int *))IntGetProcAddress("glXCreateContextAttribsARB"); - if(!_ptrc_glXCreateContextAttribsARB) numFailed++; - return numFailed; -} - -__GLXextFuncPtr (CODEGEN_FUNCPTR *_ptrc_glXGetProcAddressARB)(const GLubyte *) = NULL; - -static int Load_ARB_get_proc_address(void) -{ - int numFailed = 0; - _ptrc_glXGetProcAddressARB = (__GLXextFuncPtr (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glXGetProcAddressARB"); - if(!_ptrc_glXGetProcAddressARB) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glXFreeContextEXT)(Display *, GLXContext) = NULL; -GLXContextID (CODEGEN_FUNCPTR *_ptrc_glXGetContextIDEXT)(const GLXContext) = NULL; -Display * (CODEGEN_FUNCPTR *_ptrc_glXGetCurrentDisplayEXT)(void) = NULL; -GLXContext (CODEGEN_FUNCPTR *_ptrc_glXImportContextEXT)(Display *, GLXContextID) = NULL; -int (CODEGEN_FUNCPTR *_ptrc_glXQueryContextInfoEXT)(Display *, GLXContext, int, int *) = NULL; - -static int Load_EXT_import_context(void) -{ - int numFailed = 0; - _ptrc_glXFreeContextEXT = (void (CODEGEN_FUNCPTR *)(Display *, GLXContext))IntGetProcAddress("glXFreeContextEXT"); - if(!_ptrc_glXFreeContextEXT) numFailed++; - _ptrc_glXGetContextIDEXT = (GLXContextID (CODEGEN_FUNCPTR *)(const GLXContext))IntGetProcAddress("glXGetContextIDEXT"); - if(!_ptrc_glXGetContextIDEXT) numFailed++; - _ptrc_glXGetCurrentDisplayEXT = (Display * (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glXGetCurrentDisplayEXT"); - if(!_ptrc_glXGetCurrentDisplayEXT) numFailed++; - _ptrc_glXImportContextEXT = (GLXContext (CODEGEN_FUNCPTR *)(Display *, GLXContextID))IntGetProcAddress("glXImportContextEXT"); - if(!_ptrc_glXImportContextEXT) numFailed++; - _ptrc_glXQueryContextInfoEXT = (int (CODEGEN_FUNCPTR *)(Display *, GLXContext, int, int *))IntGetProcAddress("glXQueryContextInfoEXT"); - if(!_ptrc_glXQueryContextInfoEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glXSwapIntervalEXT)(Display *, GLXDrawable, int) = NULL; - -static int Load_EXT_swap_control(void) -{ - int numFailed = 0; - _ptrc_glXSwapIntervalEXT = (void (CODEGEN_FUNCPTR *)(Display *, GLXDrawable, int))IntGetProcAddress("glXSwapIntervalEXT"); - if(!_ptrc_glXSwapIntervalEXT) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glXBindTexImageEXT)(Display *, GLXDrawable, int, const int *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glXReleaseTexImageEXT)(Display *, GLXDrawable, int) = NULL; - -static int Load_EXT_texture_from_pixmap(void) -{ - int numFailed = 0; - _ptrc_glXBindTexImageEXT = (void (CODEGEN_FUNCPTR *)(Display *, GLXDrawable, int, const int *))IntGetProcAddress("glXBindTexImageEXT"); - if(!_ptrc_glXBindTexImageEXT) numFailed++; - _ptrc_glXReleaseTexImageEXT = (void (CODEGEN_FUNCPTR *)(Display *, GLXDrawable, int))IntGetProcAddress("glXReleaseTexImageEXT"); - if(!_ptrc_glXReleaseTexImageEXT) numFailed++; - return numFailed; -} - -unsigned int (CODEGEN_FUNCPTR *_ptrc_glXGetAGPOffsetMESA)(const void *) = NULL; - -static int Load_MESA_agp_offset(void) -{ - int numFailed = 0; - _ptrc_glXGetAGPOffsetMESA = (unsigned int (CODEGEN_FUNCPTR *)(const void *))IntGetProcAddress("glXGetAGPOffsetMESA"); - if(!_ptrc_glXGetAGPOffsetMESA) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glXCopySubBufferMESA)(Display *, GLXDrawable, int, int, int, int) = NULL; - -static int Load_MESA_copy_sub_buffer(void) -{ - int numFailed = 0; - _ptrc_glXCopySubBufferMESA = (void (CODEGEN_FUNCPTR *)(Display *, GLXDrawable, int, int, int, int))IntGetProcAddress("glXCopySubBufferMESA"); - if(!_ptrc_glXCopySubBufferMESA) numFailed++; - return numFailed; -} - -GLXPixmap (CODEGEN_FUNCPTR *_ptrc_glXCreateGLXPixmapMESA)(Display *, XVisualInfo *, Pixmap, Colormap) = NULL; - -static int Load_MESA_pixmap_colormap(void) -{ - int numFailed = 0; - _ptrc_glXCreateGLXPixmapMESA = (GLXPixmap (CODEGEN_FUNCPTR *)(Display *, XVisualInfo *, Pixmap, Colormap))IntGetProcAddress("glXCreateGLXPixmapMESA"); - if(!_ptrc_glXCreateGLXPixmapMESA) numFailed++; - return numFailed; -} - -Bool (CODEGEN_FUNCPTR *_ptrc_glXReleaseBuffersMESA)(Display *, GLXDrawable) = NULL; - -static int Load_MESA_release_buffers(void) -{ - int numFailed = 0; - _ptrc_glXReleaseBuffersMESA = (Bool (CODEGEN_FUNCPTR *)(Display *, GLXDrawable))IntGetProcAddress("glXReleaseBuffersMESA"); - if(!_ptrc_glXReleaseBuffersMESA) numFailed++; - return numFailed; -} - -Bool (CODEGEN_FUNCPTR *_ptrc_glXSet3DfxModeMESA)(int) = NULL; - -static int Load_MESA_set_3dfx_mode(void) -{ - int numFailed = 0; - _ptrc_glXSet3DfxModeMESA = (Bool (CODEGEN_FUNCPTR *)(int))IntGetProcAddress("glXSet3DfxModeMESA"); - if(!_ptrc_glXSet3DfxModeMESA) numFailed++; - return numFailed; -} - -void (CODEGEN_FUNCPTR *_ptrc_glXCopyImageSubDataNV)(Display *, GLXContext, GLuint, GLenum, GLint, GLint, GLint, GLint, GLXContext, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = NULL; - -static int Load_NV_copy_image(void) -{ - int numFailed = 0; - _ptrc_glXCopyImageSubDataNV = (void (CODEGEN_FUNCPTR *)(Display *, GLXContext, GLuint, GLenum, GLint, GLint, GLint, GLint, GLXContext, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glXCopyImageSubDataNV"); - if(!_ptrc_glXCopyImageSubDataNV) numFailed++; - return numFailed; -} - -int (CODEGEN_FUNCPTR *_ptrc_glXBindVideoDeviceNV)(Display *, unsigned int, unsigned int, const int *) = NULL; -unsigned int * (CODEGEN_FUNCPTR *_ptrc_glXEnumerateVideoDevicesNV)(Display *, int, int *) = NULL; - -static int Load_NV_present_video(void) -{ - int numFailed = 0; - _ptrc_glXBindVideoDeviceNV = (int (CODEGEN_FUNCPTR *)(Display *, unsigned int, unsigned int, const int *))IntGetProcAddress("glXBindVideoDeviceNV"); - if(!_ptrc_glXBindVideoDeviceNV) numFailed++; - _ptrc_glXEnumerateVideoDevicesNV = (unsigned int * (CODEGEN_FUNCPTR *)(Display *, int, int *))IntGetProcAddress("glXEnumerateVideoDevicesNV"); - if(!_ptrc_glXEnumerateVideoDevicesNV) numFailed++; - return numFailed; -} - -Bool (CODEGEN_FUNCPTR *_ptrc_glXBindSwapBarrierNV)(Display *, GLuint, GLuint) = NULL; -Bool (CODEGEN_FUNCPTR *_ptrc_glXJoinSwapGroupNV)(Display *, GLXDrawable, GLuint) = NULL; -Bool (CODEGEN_FUNCPTR *_ptrc_glXQueryFrameCountNV)(Display *, int, GLuint *) = NULL; -Bool (CODEGEN_FUNCPTR *_ptrc_glXQueryMaxSwapGroupsNV)(Display *, int, GLuint *, GLuint *) = NULL; -Bool (CODEGEN_FUNCPTR *_ptrc_glXQuerySwapGroupNV)(Display *, GLXDrawable, GLuint *, GLuint *) = NULL; -Bool (CODEGEN_FUNCPTR *_ptrc_glXResetFrameCountNV)(Display *, int) = NULL; - -static int Load_NV_swap_group(void) -{ - int numFailed = 0; - _ptrc_glXBindSwapBarrierNV = (Bool (CODEGEN_FUNCPTR *)(Display *, GLuint, GLuint))IntGetProcAddress("glXBindSwapBarrierNV"); - if(!_ptrc_glXBindSwapBarrierNV) numFailed++; - _ptrc_glXJoinSwapGroupNV = (Bool (CODEGEN_FUNCPTR *)(Display *, GLXDrawable, GLuint))IntGetProcAddress("glXJoinSwapGroupNV"); - if(!_ptrc_glXJoinSwapGroupNV) numFailed++; - _ptrc_glXQueryFrameCountNV = (Bool (CODEGEN_FUNCPTR *)(Display *, int, GLuint *))IntGetProcAddress("glXQueryFrameCountNV"); - if(!_ptrc_glXQueryFrameCountNV) numFailed++; - _ptrc_glXQueryMaxSwapGroupsNV = (Bool (CODEGEN_FUNCPTR *)(Display *, int, GLuint *, GLuint *))IntGetProcAddress("glXQueryMaxSwapGroupsNV"); - if(!_ptrc_glXQueryMaxSwapGroupsNV) numFailed++; - _ptrc_glXQuerySwapGroupNV = (Bool (CODEGEN_FUNCPTR *)(Display *, GLXDrawable, GLuint *, GLuint *))IntGetProcAddress("glXQuerySwapGroupNV"); - if(!_ptrc_glXQuerySwapGroupNV) numFailed++; - _ptrc_glXResetFrameCountNV = (Bool (CODEGEN_FUNCPTR *)(Display *, int))IntGetProcAddress("glXResetFrameCountNV"); - if(!_ptrc_glXResetFrameCountNV) numFailed++; - return numFailed; -} - -int (CODEGEN_FUNCPTR *_ptrc_glXBindVideoCaptureDeviceNV)(Display *, unsigned int, GLXVideoCaptureDeviceNV) = NULL; -GLXVideoCaptureDeviceNV * (CODEGEN_FUNCPTR *_ptrc_glXEnumerateVideoCaptureDevicesNV)(Display *, int, int *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glXLockVideoCaptureDeviceNV)(Display *, GLXVideoCaptureDeviceNV) = NULL; -int (CODEGEN_FUNCPTR *_ptrc_glXQueryVideoCaptureDeviceNV)(Display *, GLXVideoCaptureDeviceNV, int, int *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glXReleaseVideoCaptureDeviceNV)(Display *, GLXVideoCaptureDeviceNV) = NULL; - -static int Load_NV_video_capture(void) -{ - int numFailed = 0; - _ptrc_glXBindVideoCaptureDeviceNV = (int (CODEGEN_FUNCPTR *)(Display *, unsigned int, GLXVideoCaptureDeviceNV))IntGetProcAddress("glXBindVideoCaptureDeviceNV"); - if(!_ptrc_glXBindVideoCaptureDeviceNV) numFailed++; - _ptrc_glXEnumerateVideoCaptureDevicesNV = (GLXVideoCaptureDeviceNV * (CODEGEN_FUNCPTR *)(Display *, int, int *))IntGetProcAddress("glXEnumerateVideoCaptureDevicesNV"); - if(!_ptrc_glXEnumerateVideoCaptureDevicesNV) numFailed++; - _ptrc_glXLockVideoCaptureDeviceNV = (void (CODEGEN_FUNCPTR *)(Display *, GLXVideoCaptureDeviceNV))IntGetProcAddress("glXLockVideoCaptureDeviceNV"); - if(!_ptrc_glXLockVideoCaptureDeviceNV) numFailed++; - _ptrc_glXQueryVideoCaptureDeviceNV = (int (CODEGEN_FUNCPTR *)(Display *, GLXVideoCaptureDeviceNV, int, int *))IntGetProcAddress("glXQueryVideoCaptureDeviceNV"); - if(!_ptrc_glXQueryVideoCaptureDeviceNV) numFailed++; - _ptrc_glXReleaseVideoCaptureDeviceNV = (void (CODEGEN_FUNCPTR *)(Display *, GLXVideoCaptureDeviceNV))IntGetProcAddress("glXReleaseVideoCaptureDeviceNV"); - if(!_ptrc_glXReleaseVideoCaptureDeviceNV) numFailed++; - return numFailed; -} - -int (CODEGEN_FUNCPTR *_ptrc_glXBindVideoImageNV)(Display *, GLXVideoDeviceNV, GLXPbuffer, int) = NULL; -int (CODEGEN_FUNCPTR *_ptrc_glXGetVideoDeviceNV)(Display *, int, int, GLXVideoDeviceNV *) = NULL; -int (CODEGEN_FUNCPTR *_ptrc_glXGetVideoInfoNV)(Display *, int, GLXVideoDeviceNV, unsigned long *, unsigned long *) = NULL; -int (CODEGEN_FUNCPTR *_ptrc_glXReleaseVideoDeviceNV)(Display *, int, GLXVideoDeviceNV) = NULL; -int (CODEGEN_FUNCPTR *_ptrc_glXReleaseVideoImageNV)(Display *, GLXPbuffer) = NULL; -int (CODEGEN_FUNCPTR *_ptrc_glXSendPbufferToVideoNV)(Display *, GLXPbuffer, int, unsigned long *, GLboolean) = NULL; - -static int Load_NV_video_output(void) -{ - int numFailed = 0; - _ptrc_glXBindVideoImageNV = (int (CODEGEN_FUNCPTR *)(Display *, GLXVideoDeviceNV, GLXPbuffer, int))IntGetProcAddress("glXBindVideoImageNV"); - if(!_ptrc_glXBindVideoImageNV) numFailed++; - _ptrc_glXGetVideoDeviceNV = (int (CODEGEN_FUNCPTR *)(Display *, int, int, GLXVideoDeviceNV *))IntGetProcAddress("glXGetVideoDeviceNV"); - if(!_ptrc_glXGetVideoDeviceNV) numFailed++; - _ptrc_glXGetVideoInfoNV = (int (CODEGEN_FUNCPTR *)(Display *, int, GLXVideoDeviceNV, unsigned long *, unsigned long *))IntGetProcAddress("glXGetVideoInfoNV"); - if(!_ptrc_glXGetVideoInfoNV) numFailed++; - _ptrc_glXReleaseVideoDeviceNV = (int (CODEGEN_FUNCPTR *)(Display *, int, GLXVideoDeviceNV))IntGetProcAddress("glXReleaseVideoDeviceNV"); - if(!_ptrc_glXReleaseVideoDeviceNV) numFailed++; - _ptrc_glXReleaseVideoImageNV = (int (CODEGEN_FUNCPTR *)(Display *, GLXPbuffer))IntGetProcAddress("glXReleaseVideoImageNV"); - if(!_ptrc_glXReleaseVideoImageNV) numFailed++; - _ptrc_glXSendPbufferToVideoNV = (int (CODEGEN_FUNCPTR *)(Display *, GLXPbuffer, int, unsigned long *, GLboolean))IntGetProcAddress("glXSendPbufferToVideoNV"); - if(!_ptrc_glXSendPbufferToVideoNV) numFailed++; - return numFailed; -} - -typedef int (*PFN_LOADFUNCPOINTERS)(void); -typedef struct glx_StrToExtMap_s -{ - const char *extensionName; - int *extensionVariable; - PFN_LOADFUNCPOINTERS LoadExtension; -} glx_StrToExtMap; - -static glx_StrToExtMap ExtensionMap[35] = { - {"GLX_AMD_gpu_association", &glx_ext_AMD_gpu_association, NULL}, - {"GLX_ARB_create_context", &glx_ext_ARB_create_context, Load_ARB_create_context}, - {"GLX_ARB_create_context_profile", &glx_ext_ARB_create_context_profile, NULL}, - {"GLX_ARB_create_context_robustness", &glx_ext_ARB_create_context_robustness, NULL}, - {"GLX_ARB_fbconfig_float", &glx_ext_ARB_fbconfig_float, NULL}, - {"GLX_ARB_framebuffer_sRGB", &glx_ext_ARB_framebuffer_sRGB, NULL}, - {"GLX_ARB_get_proc_address", &glx_ext_ARB_get_proc_address, Load_ARB_get_proc_address}, - {"GLX_ARB_multisample", &glx_ext_ARB_multisample, NULL}, - {"GLX_ARB_robustness_application_isolation", &glx_ext_ARB_robustness_application_isolation, NULL}, - {"GLX_ARB_robustness_share_group_isolation", &glx_ext_ARB_robustness_share_group_isolation, NULL}, - {"GLX_ARB_vertex_buffer_object", &glx_ext_ARB_vertex_buffer_object, NULL}, - {"GLX_EXT_buffer_age", &glx_ext_EXT_buffer_age, NULL}, - {"GLX_EXT_create_context_es2_profile", &glx_ext_EXT_create_context_es2_profile, NULL}, - {"GLX_EXT_create_context_es_profile", &glx_ext_EXT_create_context_es_profile, NULL}, - {"GLX_EXT_fbconfig_packed_float", &glx_ext_EXT_fbconfig_packed_float, NULL}, - {"GLX_EXT_framebuffer_sRGB", &glx_ext_EXT_framebuffer_sRGB, NULL}, - {"GLX_EXT_import_context", &glx_ext_EXT_import_context, Load_EXT_import_context}, - {"GLX_EXT_swap_control", &glx_ext_EXT_swap_control, Load_EXT_swap_control}, - {"GLX_EXT_swap_control_tear", &glx_ext_EXT_swap_control_tear, NULL}, - {"GLX_EXT_texture_from_pixmap", &glx_ext_EXT_texture_from_pixmap, Load_EXT_texture_from_pixmap}, - {"GLX_EXT_visual_info", &glx_ext_EXT_visual_info, NULL}, - {"GLX_EXT_visual_rating", &glx_ext_EXT_visual_rating, NULL}, - {"GLX_INTEL_swap_event", &glx_ext_INTEL_swap_event, NULL}, - {"GLX_MESA_agp_offset", &glx_ext_MESA_agp_offset, Load_MESA_agp_offset}, - {"GLX_MESA_copy_sub_buffer", &glx_ext_MESA_copy_sub_buffer, Load_MESA_copy_sub_buffer}, - {"GLX_MESA_pixmap_colormap", &glx_ext_MESA_pixmap_colormap, Load_MESA_pixmap_colormap}, - {"GLX_MESA_release_buffers", &glx_ext_MESA_release_buffers, Load_MESA_release_buffers}, - {"GLX_MESA_set_3dfx_mode", &glx_ext_MESA_set_3dfx_mode, Load_MESA_set_3dfx_mode}, - {"GLX_NV_copy_image", &glx_ext_NV_copy_image, Load_NV_copy_image}, - {"GLX_NV_float_buffer", &glx_ext_NV_float_buffer, NULL}, - {"GLX_NV_multisample_coverage", &glx_ext_NV_multisample_coverage, NULL}, - {"GLX_NV_present_video", &glx_ext_NV_present_video, Load_NV_present_video}, - {"GLX_NV_swap_group", &glx_ext_NV_swap_group, Load_NV_swap_group}, - {"GLX_NV_video_capture", &glx_ext_NV_video_capture, Load_NV_video_capture}, - {"GLX_NV_video_output", &glx_ext_NV_video_output, Load_NV_video_output}, -}; - -static int g_extensionMapSize = 35; - -static glx_StrToExtMap *FindExtEntry(const char *extensionName) -{ - int loop; - glx_StrToExtMap *currLoc = ExtensionMap; - for(loop = 0; loop < g_extensionMapSize; ++loop, ++currLoc) - { - if(strcmp(extensionName, currLoc->extensionName) == 0) - return currLoc; - } - - return NULL; -} - -static void ClearExtensionVars(void) -{ - glx_ext_AMD_gpu_association = glx_LOAD_FAILED; - glx_ext_ARB_create_context = glx_LOAD_FAILED; - glx_ext_ARB_create_context_profile = glx_LOAD_FAILED; - glx_ext_ARB_create_context_robustness = glx_LOAD_FAILED; - glx_ext_ARB_fbconfig_float = glx_LOAD_FAILED; - glx_ext_ARB_framebuffer_sRGB = glx_LOAD_FAILED; - glx_ext_ARB_get_proc_address = glx_LOAD_FAILED; - glx_ext_ARB_multisample = glx_LOAD_FAILED; - glx_ext_ARB_robustness_application_isolation = glx_LOAD_FAILED; - glx_ext_ARB_robustness_share_group_isolation = glx_LOAD_FAILED; - glx_ext_ARB_vertex_buffer_object = glx_LOAD_FAILED; - glx_ext_EXT_buffer_age = glx_LOAD_FAILED; - glx_ext_EXT_create_context_es2_profile = glx_LOAD_FAILED; - glx_ext_EXT_create_context_es_profile = glx_LOAD_FAILED; - glx_ext_EXT_fbconfig_packed_float = glx_LOAD_FAILED; - glx_ext_EXT_framebuffer_sRGB = glx_LOAD_FAILED; - glx_ext_EXT_import_context = glx_LOAD_FAILED; - glx_ext_EXT_swap_control = glx_LOAD_FAILED; - glx_ext_EXT_swap_control_tear = glx_LOAD_FAILED; - glx_ext_EXT_texture_from_pixmap = glx_LOAD_FAILED; - glx_ext_EXT_visual_info = glx_LOAD_FAILED; - glx_ext_EXT_visual_rating = glx_LOAD_FAILED; - glx_ext_INTEL_swap_event = glx_LOAD_FAILED; - glx_ext_MESA_agp_offset = glx_LOAD_FAILED; - glx_ext_MESA_copy_sub_buffer = glx_LOAD_FAILED; - glx_ext_MESA_pixmap_colormap = glx_LOAD_FAILED; - glx_ext_MESA_release_buffers = glx_LOAD_FAILED; - glx_ext_MESA_set_3dfx_mode = glx_LOAD_FAILED; - glx_ext_NV_copy_image = glx_LOAD_FAILED; - glx_ext_NV_float_buffer = glx_LOAD_FAILED; - glx_ext_NV_multisample_coverage = glx_LOAD_FAILED; - glx_ext_NV_present_video = glx_LOAD_FAILED; - glx_ext_NV_swap_group = glx_LOAD_FAILED; - glx_ext_NV_video_capture = glx_LOAD_FAILED; - glx_ext_NV_video_output = glx_LOAD_FAILED; -} - - -static void LoadExtByName(const char *extensionName) -{ - glx_StrToExtMap *entry = NULL; - entry = FindExtEntry(extensionName); - if(entry) - { - if(entry->LoadExtension) - { - int numFailed = entry->LoadExtension(); - if(numFailed == 0) - { - *(entry->extensionVariable) = glx_LOAD_SUCCEEDED; - } - else - { - *(entry->extensionVariable) = glx_LOAD_SUCCEEDED + numFailed; - } - } - else - { - *(entry->extensionVariable) = glx_LOAD_SUCCEEDED; - } - } -} - - -static void ProcExtsFromExtString(const char *strExtList) -{ - size_t iExtListLen = strlen(strExtList); - const char *strExtListEnd = strExtList + iExtListLen; - const char *strCurrPos = strExtList; - char strWorkBuff[256]; - - while(*strCurrPos) - { - /*Get the extension at our position.*/ - int iStrLen = 0; - const char *strEndStr = strchr(strCurrPos, ' '); - int iStop = 0; - if(strEndStr == NULL) - { - strEndStr = strExtListEnd; - iStop = 1; - } - - iStrLen = (int)((ptrdiff_t)strEndStr - (ptrdiff_t)strCurrPos); - - if(iStrLen > 255) - return; - - strncpy(strWorkBuff, strCurrPos, iStrLen); - strWorkBuff[iStrLen] = '\0'; - - LoadExtByName(strWorkBuff); - - strCurrPos = strEndStr + 1; - if(iStop) break; - } -} - -int glx_LoadFunctions(Display *display, int screen) -{ - ClearExtensionVars(); - - - ProcExtsFromExtString((const char *)glXQueryExtensionsString(display, screen)); - return glx_LOAD_SUCCEEDED; -} - diff --git a/libobs-opengl/GL/glx_obs.h b/libobs-opengl/GL/glx_obs.h deleted file mode 100644 index 46f95a76f..000000000 --- a/libobs-opengl/GL/glx_obs.h +++ /dev/null @@ -1,467 +0,0 @@ -/* AUTOGENERATED BY glLoadGen, DO NOT EDIT */ -#ifndef POINTER_C_GENERATED_HEADER_GLXWIN_H -#define POINTER_C_GENERATED_HEADER_GLXWIN_H - -#ifdef __glxext_h_ -#error Attempt to include glx_exts after including glxext.h -#endif - -#define __glxext_h_ - -#include -#include -#include -#ifdef CODEGEN_FUNCPTR -#undef CODEGEN_FUNCPTR -#endif /*CODEGEN_FUNCPTR*/ -#define CODEGEN_FUNCPTR - -#ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS -#define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS - -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef signed char GLbyte; -typedef short GLshort; -typedef int GLint; -typedef int GLsizei; -typedef unsigned char GLubyte; -typedef unsigned short GLushort; -typedef unsigned int GLuint; -typedef float GLfloat; -typedef float GLclampf; -typedef double GLdouble; -typedef double GLclampd; -#define GLvoid void - -#endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/ - - - -#ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS -#define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS - - -#endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/ - - -#ifndef GLEXT_64_TYPES_DEFINED -/* This code block is duplicated in glext.h, so must be protected */ -#define GLEXT_64_TYPES_DEFINED -/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ -/* (as used in the GLX_OML_sync_control extension). */ -#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L -#include -#elif defined(__sun__) || defined(__digital__) -#include -#if defined(__STDC__) -#if defined(__arch64__) || defined(_LP64) -typedef long int int64_t; -typedef unsigned long int uint64_t; -#else -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#endif /* __arch64__ */ -#endif /* __STDC__ */ -#elif defined( __VMS ) || defined(__sgi) -#include -#elif defined(__SCO__) || defined(__USLC__) -#include -#elif defined(__UNIXOS2__) || defined(__SOL64__) -typedef long int int32_t; -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#elif defined(_WIN32) && defined(__GNUC__) -#include -#elif defined(_WIN32) -typedef __int32 int32_t; -typedef __int64 int64_t; -typedef unsigned __int64 uint64_t; -#else -/* Fallback if nothing above works */ -#include -#endif -#endif - typedef struct __GLXFBConfigRec *GLXFBConfig; - typedef XID GLXContextID; - typedef struct __GLXcontextRec *GLXContext; - typedef XID GLXPixmap; - typedef XID GLXDrawable; - typedef XID GLXPbuffer; - typedef void (APIENTRY *__GLXextFuncPtr)(void); - typedef XID GLXVideoCaptureDeviceNV; - typedef unsigned int GLXVideoDeviceNV; - typedef XID GLXVideoSourceSGIX; - typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; - typedef XID GLXPbufferSGIX; - typedef struct { - char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ - int networkId; -} GLXHyperpipeNetworkSGIX; - typedef struct { - char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ - int channel; - unsigned int participationType; - int timeSlice; -} GLXHyperpipeConfigSGIX; - typedef struct { - char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ - int srcXOrigin, srcYOrigin, srcWidth, srcHeight; - int destXOrigin, destYOrigin, destWidth, destHeight; -} GLXPipeRect; - typedef struct { - char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ - int XOrigin, YOrigin, maxHeight, maxWidth; -} GLXPipeRectLimits; - -#ifdef __cplusplus -extern "C" { -#endif /*__cplusplus*/ - -extern int glx_ext_AMD_gpu_association; -extern int glx_ext_ARB_create_context; -extern int glx_ext_ARB_create_context_profile; -extern int glx_ext_ARB_create_context_robustness; -extern int glx_ext_ARB_fbconfig_float; -extern int glx_ext_ARB_framebuffer_sRGB; -extern int glx_ext_ARB_get_proc_address; -extern int glx_ext_ARB_multisample; -extern int glx_ext_ARB_robustness_application_isolation; -extern int glx_ext_ARB_robustness_share_group_isolation; -extern int glx_ext_ARB_vertex_buffer_object; -extern int glx_ext_EXT_buffer_age; -extern int glx_ext_EXT_create_context_es2_profile; -extern int glx_ext_EXT_create_context_es_profile; -extern int glx_ext_EXT_fbconfig_packed_float; -extern int glx_ext_EXT_framebuffer_sRGB; -extern int glx_ext_EXT_import_context; -extern int glx_ext_EXT_swap_control; -extern int glx_ext_EXT_swap_control_tear; -extern int glx_ext_EXT_texture_from_pixmap; -extern int glx_ext_EXT_visual_info; -extern int glx_ext_EXT_visual_rating; -extern int glx_ext_INTEL_swap_event; -extern int glx_ext_MESA_agp_offset; -extern int glx_ext_MESA_copy_sub_buffer; -extern int glx_ext_MESA_pixmap_colormap; -extern int glx_ext_MESA_release_buffers; -extern int glx_ext_MESA_set_3dfx_mode; -extern int glx_ext_NV_copy_image; -extern int glx_ext_NV_float_buffer; -extern int glx_ext_NV_multisample_coverage; -extern int glx_ext_NV_present_video; -extern int glx_ext_NV_swap_group; -extern int glx_ext_NV_video_capture; -extern int glx_ext_NV_video_output; - -#define GLX_GPU_CLOCK_AMD 0x21A4 -#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 -#define GLX_GPU_NUM_PIPES_AMD 0x21A5 -#define GLX_GPU_NUM_RB_AMD 0x21A7 -#define GLX_GPU_NUM_SIMD_AMD 0x21A6 -#define GLX_GPU_NUM_SPI_AMD 0x21A8 -#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 -#define GLX_GPU_RAM_AMD 0x21A3 -#define GLX_GPU_RENDERER_STRING_AMD 0x1F01 -#define GLX_GPU_VENDOR_AMD 0x1F00 - -#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 -#define GLX_CONTEXT_FLAGS_ARB 0x2094 -#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 -#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 -#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 - -#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 -#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 -#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 - -#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 - -#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004 -#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9 - -#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 - -#define GLX_SAMPLES_ARB 100001 -#define GLX_SAMPLE_BUFFERS_ARB 100000 - -#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 - -/*Copied GLX_CONTEXT_RESET_ISOLATION_BIT_ARB From: ARB_robustness_application_isolation*/ - -#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 - -#define GLX_BACK_BUFFER_AGE_EXT 0x20F4 - -#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 - -#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 - -#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 -#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 - -#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 - -#define GLX_SCREEN_EXT 0x800C -#define GLX_SHARE_CONTEXT_EXT 0x800A -#define GLX_VISUAL_ID_EXT 0x800B - -#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 -#define GLX_SWAP_INTERVAL_EXT 0x20F1 - -#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 - -#define GLX_AUX0_EXT 0x20E2 -#define GLX_AUX1_EXT 0x20E3 -#define GLX_AUX2_EXT 0x20E4 -#define GLX_AUX3_EXT 0x20E5 -#define GLX_AUX4_EXT 0x20E6 -#define GLX_AUX5_EXT 0x20E7 -#define GLX_AUX6_EXT 0x20E8 -#define GLX_AUX7_EXT 0x20E9 -#define GLX_AUX8_EXT 0x20EA -#define GLX_AUX9_EXT 0x20EB -#define GLX_BACK_EXT 0x20E0 -#define GLX_BACK_LEFT_EXT 0x20E0 -#define GLX_BACK_RIGHT_EXT 0x20E1 -#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 -#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 -#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 -#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 -#define GLX_FRONT_EXT 0x20DE -#define GLX_FRONT_LEFT_EXT 0x20DE -#define GLX_FRONT_RIGHT_EXT 0x20DF -#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 -#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 -#define GLX_TEXTURE_1D_EXT 0x20DB -#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 -#define GLX_TEXTURE_2D_EXT 0x20DC -#define GLX_TEXTURE_FORMAT_EXT 0x20D5 -#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 -#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA -#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 -#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 -#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD -#define GLX_TEXTURE_TARGET_EXT 0x20D6 -#define GLX_Y_INVERTED_EXT 0x20D4 - -#define GLX_DIRECT_COLOR_EXT 0x8003 -#define GLX_GRAY_SCALE_EXT 0x8006 -#define GLX_NONE_EXT 0x8000 -#define GLX_PSEUDO_COLOR_EXT 0x8004 -#define GLX_STATIC_COLOR_EXT 0x8005 -#define GLX_STATIC_GRAY_EXT 0x8007 -#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 -#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 -#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 -#define GLX_TRANSPARENT_INDEX_EXT 0x8009 -#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 -#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 -#define GLX_TRANSPARENT_RGB_EXT 0x8008 -#define GLX_TRANSPARENT_TYPE_EXT 0x23 -#define GLX_TRUE_COLOR_EXT 0x8002 -#define GLX_X_VISUAL_TYPE_EXT 0x22 - -/*Copied GLX_NONE_EXT From: EXT_visual_info*/ -#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D -#define GLX_SLOW_VISUAL_EXT 0x8001 -#define GLX_VISUAL_CAVEAT_EXT 0x20 - -#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 -#define GLX_COPY_COMPLETE_INTEL 0x8181 -#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 -#define GLX_FLIP_COMPLETE_INTEL 0x8182 - -#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 -#define GLX_3DFX_WINDOW_MODE_MESA 0x1 - -#define GLX_FLOAT_COMPONENTS_NV 0x20B0 - -#define GLX_COLOR_SAMPLES_NV 0x20B3 -#define GLX_COVERAGE_SAMPLES_NV 100001 - -#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 - -#define GLX_DEVICE_ID_NV 0x20CD -#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF -#define GLX_UNIQUE_ID_NV 0x20CE - -#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 -#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 -#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 -#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 -#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 -#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 -#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA -#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 -#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB -#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC - - -#ifndef GLX_ARB_create_context -#define GLX_ARB_create_context 1 -extern GLXContext (CODEGEN_FUNCPTR *_ptrc_glXCreateContextAttribsARB)(Display *, GLXFBConfig, GLXContext, Bool, const int *); -#define glXCreateContextAttribsARB _ptrc_glXCreateContextAttribsARB -#endif /*GLX_ARB_create_context*/ - - - - - -#ifndef GLX_ARB_get_proc_address -#define GLX_ARB_get_proc_address 1 -extern __GLXextFuncPtr (CODEGEN_FUNCPTR *_ptrc_glXGetProcAddressARB)(const GLubyte *); -#define glXGetProcAddressARB _ptrc_glXGetProcAddressARB -#endif /*GLX_ARB_get_proc_address*/ - - - - - - - - - - -#ifndef GLX_EXT_import_context -#define GLX_EXT_import_context 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glXFreeContextEXT)(Display *, GLXContext); -#define glXFreeContextEXT _ptrc_glXFreeContextEXT -extern GLXContextID (CODEGEN_FUNCPTR *_ptrc_glXGetContextIDEXT)(const GLXContext); -#define glXGetContextIDEXT _ptrc_glXGetContextIDEXT -extern Display * (CODEGEN_FUNCPTR *_ptrc_glXGetCurrentDisplayEXT)(void); -#define glXGetCurrentDisplayEXT _ptrc_glXGetCurrentDisplayEXT -extern GLXContext (CODEGEN_FUNCPTR *_ptrc_glXImportContextEXT)(Display *, GLXContextID); -#define glXImportContextEXT _ptrc_glXImportContextEXT -extern int (CODEGEN_FUNCPTR *_ptrc_glXQueryContextInfoEXT)(Display *, GLXContext, int, int *); -#define glXQueryContextInfoEXT _ptrc_glXQueryContextInfoEXT -#endif /*GLX_EXT_import_context*/ - -#ifndef GLX_EXT_swap_control -#define GLX_EXT_swap_control 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glXSwapIntervalEXT)(Display *, GLXDrawable, int); -#define glXSwapIntervalEXT _ptrc_glXSwapIntervalEXT -#endif /*GLX_EXT_swap_control*/ - - -#ifndef GLX_EXT_texture_from_pixmap -#define GLX_EXT_texture_from_pixmap 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glXBindTexImageEXT)(Display *, GLXDrawable, int, const int *); -#define glXBindTexImageEXT _ptrc_glXBindTexImageEXT -extern void (CODEGEN_FUNCPTR *_ptrc_glXReleaseTexImageEXT)(Display *, GLXDrawable, int); -#define glXReleaseTexImageEXT _ptrc_glXReleaseTexImageEXT -#endif /*GLX_EXT_texture_from_pixmap*/ - - - - -#ifndef GLX_MESA_agp_offset -#define GLX_MESA_agp_offset 1 -extern unsigned int (CODEGEN_FUNCPTR *_ptrc_glXGetAGPOffsetMESA)(const void *); -#define glXGetAGPOffsetMESA _ptrc_glXGetAGPOffsetMESA -#endif /*GLX_MESA_agp_offset*/ - -#ifndef GLX_MESA_copy_sub_buffer -#define GLX_MESA_copy_sub_buffer 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glXCopySubBufferMESA)(Display *, GLXDrawable, int, int, int, int); -#define glXCopySubBufferMESA _ptrc_glXCopySubBufferMESA -#endif /*GLX_MESA_copy_sub_buffer*/ - -#ifndef GLX_MESA_pixmap_colormap -#define GLX_MESA_pixmap_colormap 1 -extern GLXPixmap (CODEGEN_FUNCPTR *_ptrc_glXCreateGLXPixmapMESA)(Display *, XVisualInfo *, Pixmap, Colormap); -#define glXCreateGLXPixmapMESA _ptrc_glXCreateGLXPixmapMESA -#endif /*GLX_MESA_pixmap_colormap*/ - -#ifndef GLX_MESA_release_buffers -#define GLX_MESA_release_buffers 1 -extern Bool (CODEGEN_FUNCPTR *_ptrc_glXReleaseBuffersMESA)(Display *, GLXDrawable); -#define glXReleaseBuffersMESA _ptrc_glXReleaseBuffersMESA -#endif /*GLX_MESA_release_buffers*/ - -#ifndef GLX_MESA_set_3dfx_mode -#define GLX_MESA_set_3dfx_mode 1 -extern Bool (CODEGEN_FUNCPTR *_ptrc_glXSet3DfxModeMESA)(int); -#define glXSet3DfxModeMESA _ptrc_glXSet3DfxModeMESA -#endif /*GLX_MESA_set_3dfx_mode*/ - -#ifndef GLX_NV_copy_image -#define GLX_NV_copy_image 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glXCopyImageSubDataNV)(Display *, GLXContext, GLuint, GLenum, GLint, GLint, GLint, GLint, GLXContext, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); -#define glXCopyImageSubDataNV _ptrc_glXCopyImageSubDataNV -#endif /*GLX_NV_copy_image*/ - - - -#ifndef GLX_NV_present_video -#define GLX_NV_present_video 1 -extern int (CODEGEN_FUNCPTR *_ptrc_glXBindVideoDeviceNV)(Display *, unsigned int, unsigned int, const int *); -#define glXBindVideoDeviceNV _ptrc_glXBindVideoDeviceNV -extern unsigned int * (CODEGEN_FUNCPTR *_ptrc_glXEnumerateVideoDevicesNV)(Display *, int, int *); -#define glXEnumerateVideoDevicesNV _ptrc_glXEnumerateVideoDevicesNV -#endif /*GLX_NV_present_video*/ - -#ifndef GLX_NV_swap_group -#define GLX_NV_swap_group 1 -extern Bool (CODEGEN_FUNCPTR *_ptrc_glXBindSwapBarrierNV)(Display *, GLuint, GLuint); -#define glXBindSwapBarrierNV _ptrc_glXBindSwapBarrierNV -extern Bool (CODEGEN_FUNCPTR *_ptrc_glXJoinSwapGroupNV)(Display *, GLXDrawable, GLuint); -#define glXJoinSwapGroupNV _ptrc_glXJoinSwapGroupNV -extern Bool (CODEGEN_FUNCPTR *_ptrc_glXQueryFrameCountNV)(Display *, int, GLuint *); -#define glXQueryFrameCountNV _ptrc_glXQueryFrameCountNV -extern Bool (CODEGEN_FUNCPTR *_ptrc_glXQueryMaxSwapGroupsNV)(Display *, int, GLuint *, GLuint *); -#define glXQueryMaxSwapGroupsNV _ptrc_glXQueryMaxSwapGroupsNV -extern Bool (CODEGEN_FUNCPTR *_ptrc_glXQuerySwapGroupNV)(Display *, GLXDrawable, GLuint *, GLuint *); -#define glXQuerySwapGroupNV _ptrc_glXQuerySwapGroupNV -extern Bool (CODEGEN_FUNCPTR *_ptrc_glXResetFrameCountNV)(Display *, int); -#define glXResetFrameCountNV _ptrc_glXResetFrameCountNV -#endif /*GLX_NV_swap_group*/ - -#ifndef GLX_NV_video_capture -#define GLX_NV_video_capture 1 -extern int (CODEGEN_FUNCPTR *_ptrc_glXBindVideoCaptureDeviceNV)(Display *, unsigned int, GLXVideoCaptureDeviceNV); -#define glXBindVideoCaptureDeviceNV _ptrc_glXBindVideoCaptureDeviceNV -extern GLXVideoCaptureDeviceNV * (CODEGEN_FUNCPTR *_ptrc_glXEnumerateVideoCaptureDevicesNV)(Display *, int, int *); -#define glXEnumerateVideoCaptureDevicesNV _ptrc_glXEnumerateVideoCaptureDevicesNV -extern void (CODEGEN_FUNCPTR *_ptrc_glXLockVideoCaptureDeviceNV)(Display *, GLXVideoCaptureDeviceNV); -#define glXLockVideoCaptureDeviceNV _ptrc_glXLockVideoCaptureDeviceNV -extern int (CODEGEN_FUNCPTR *_ptrc_glXQueryVideoCaptureDeviceNV)(Display *, GLXVideoCaptureDeviceNV, int, int *); -#define glXQueryVideoCaptureDeviceNV _ptrc_glXQueryVideoCaptureDeviceNV -extern void (CODEGEN_FUNCPTR *_ptrc_glXReleaseVideoCaptureDeviceNV)(Display *, GLXVideoCaptureDeviceNV); -#define glXReleaseVideoCaptureDeviceNV _ptrc_glXReleaseVideoCaptureDeviceNV -#endif /*GLX_NV_video_capture*/ - -#ifndef GLX_NV_video_output -#define GLX_NV_video_output 1 -extern int (CODEGEN_FUNCPTR *_ptrc_glXBindVideoImageNV)(Display *, GLXVideoDeviceNV, GLXPbuffer, int); -#define glXBindVideoImageNV _ptrc_glXBindVideoImageNV -extern int (CODEGEN_FUNCPTR *_ptrc_glXGetVideoDeviceNV)(Display *, int, int, GLXVideoDeviceNV *); -#define glXGetVideoDeviceNV _ptrc_glXGetVideoDeviceNV -extern int (CODEGEN_FUNCPTR *_ptrc_glXGetVideoInfoNV)(Display *, int, GLXVideoDeviceNV, unsigned long *, unsigned long *); -#define glXGetVideoInfoNV _ptrc_glXGetVideoInfoNV -extern int (CODEGEN_FUNCPTR *_ptrc_glXReleaseVideoDeviceNV)(Display *, int, GLXVideoDeviceNV); -#define glXReleaseVideoDeviceNV _ptrc_glXReleaseVideoDeviceNV -extern int (CODEGEN_FUNCPTR *_ptrc_glXReleaseVideoImageNV)(Display *, GLXPbuffer); -#define glXReleaseVideoImageNV _ptrc_glXReleaseVideoImageNV -extern int (CODEGEN_FUNCPTR *_ptrc_glXSendPbufferToVideoNV)(Display *, GLXPbuffer, int, unsigned long *, GLboolean); -#define glXSendPbufferToVideoNV _ptrc_glXSendPbufferToVideoNV -#endif /*GLX_NV_video_output*/ - -enum glx_LoadStatus -{ - glx_LOAD_FAILED = 0, - glx_LOAD_SUCCEEDED = 1 -}; - -int glx_LoadFunctions(Display *display, int screen); - - -#ifdef __cplusplus -} -#endif /*__cplusplus*/ - -#endif /* POINTER_C_GENERATED_HEADER_GLXWIN_H */ diff --git a/libobs-opengl/GL/wgl_obs.c b/libobs-opengl/GL/wgl_obs.c deleted file mode 100644 index 6bb95bd6e..000000000 --- a/libobs-opengl/GL/wgl_obs.c +++ /dev/null @@ -1,270 +0,0 @@ -/* AUTOGENERATED BY glLoadGen, DO NOT EDIT */ -#include -#include -#include -#include "wgl_obs.h" - -#if defined(__APPLE__) -#include - -static void* AppleGLGetProcAddress (const char *name) -{ - static void* image = NULL; - - if (NULL == image) - image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); - - return (image ? dlsym(image, name) : NULL); -} -#define IntGetProcAddress(name) AppleGLGetProcAddress(name) -#endif /* __APPLE__ */ - -#if defined(_WIN32) - -#ifdef _MSC_VER -#pragma warning(disable: 4055) -#pragma warning(disable: 4054) -#pragma warning(disable: 4996) -#endif - -static PROC WinGetProcAddress(const char *name) -{ - static HMODULE glMod = NULL; - PROC pFunc = wglGetProcAddress((LPCSTR)name); - - if (pFunc) return pFunc; - - if (NULL == glMod) - glMod = GetModuleHandleA("OpenGL32.dll"); - - return (PROC)GetProcAddress(glMod, (LPCSTR)name); -} - -#define IntGetProcAddress(name) WinGetProcAddress(name) -#endif - -/* Linux, FreeBSD, other */ -#ifndef IntGetProcAddress - extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); - - #define IntGetProcAddress(name) (*glXGetProcAddressARB)((const GLubyte*)name) -#endif - -/* TODO: Need to eventually use eglGetProcAddress */ - -int wgl_ext_ARB_multisample = wgl_LOAD_FAILED; -int wgl_ext_ARB_extensions_string = wgl_LOAD_FAILED; -int wgl_ext_ARB_pixel_format = wgl_LOAD_FAILED; -int wgl_ext_ARB_pixel_format_float = wgl_LOAD_FAILED; -int wgl_ext_ARB_framebuffer_sRGB = wgl_LOAD_FAILED; -int wgl_ext_ARB_create_context = wgl_LOAD_FAILED; -int wgl_ext_ARB_create_context_profile = wgl_LOAD_FAILED; -int wgl_ext_ARB_create_context_robustness = wgl_LOAD_FAILED; -int wgl_ext_EXT_swap_control = wgl_LOAD_FAILED; -int wgl_ext_EXT_pixel_format_packed_float = wgl_LOAD_FAILED; -int wgl_ext_EXT_create_context_es2_profile = wgl_LOAD_FAILED; -int wgl_ext_EXT_swap_control_tear = wgl_LOAD_FAILED; -int wgl_ext_NV_swap_group = wgl_LOAD_FAILED; - -const char * (CODEGEN_FUNCPTR *_ptrc_wglGetExtensionsStringARB)(HDC) = NULL; - -static int Load_ARB_extensions_string(void) -{ - int numFailed = 0; - _ptrc_wglGetExtensionsStringARB = (const char * (CODEGEN_FUNCPTR *)(HDC))IntGetProcAddress("wglGetExtensionsStringARB"); - if(!_ptrc_wglGetExtensionsStringARB) numFailed++; - return numFailed; -} - -BOOL (CODEGEN_FUNCPTR *_ptrc_wglChoosePixelFormatARB)(HDC, const int *, const FLOAT *, UINT, int *, UINT *) = NULL; -BOOL (CODEGEN_FUNCPTR *_ptrc_wglGetPixelFormatAttribfvARB)(HDC, int, int, UINT, const int *, FLOAT *) = NULL; -BOOL (CODEGEN_FUNCPTR *_ptrc_wglGetPixelFormatAttribivARB)(HDC, int, int, UINT, const int *, int *) = NULL; - -static int Load_ARB_pixel_format(void) -{ - int numFailed = 0; - _ptrc_wglChoosePixelFormatARB = (BOOL (CODEGEN_FUNCPTR *)(HDC, const int *, const FLOAT *, UINT, int *, UINT *))IntGetProcAddress("wglChoosePixelFormatARB"); - if(!_ptrc_wglChoosePixelFormatARB) numFailed++; - _ptrc_wglGetPixelFormatAttribfvARB = (BOOL (CODEGEN_FUNCPTR *)(HDC, int, int, UINT, const int *, FLOAT *))IntGetProcAddress("wglGetPixelFormatAttribfvARB"); - if(!_ptrc_wglGetPixelFormatAttribfvARB) numFailed++; - _ptrc_wglGetPixelFormatAttribivARB = (BOOL (CODEGEN_FUNCPTR *)(HDC, int, int, UINT, const int *, int *))IntGetProcAddress("wglGetPixelFormatAttribivARB"); - if(!_ptrc_wglGetPixelFormatAttribivARB) numFailed++; - return numFailed; -} - -HGLRC (CODEGEN_FUNCPTR *_ptrc_wglCreateContextAttribsARB)(HDC, HGLRC, const int *) = NULL; - -static int Load_ARB_create_context(void) -{ - int numFailed = 0; - _ptrc_wglCreateContextAttribsARB = (HGLRC (CODEGEN_FUNCPTR *)(HDC, HGLRC, const int *))IntGetProcAddress("wglCreateContextAttribsARB"); - if(!_ptrc_wglCreateContextAttribsARB) numFailed++; - return numFailed; -} - -int (CODEGEN_FUNCPTR *_ptrc_wglGetSwapIntervalEXT)(void) = NULL; -BOOL (CODEGEN_FUNCPTR *_ptrc_wglSwapIntervalEXT)(int) = NULL; - -static int Load_EXT_swap_control(void) -{ - int numFailed = 0; - _ptrc_wglGetSwapIntervalEXT = (int (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("wglGetSwapIntervalEXT"); - if(!_ptrc_wglGetSwapIntervalEXT) numFailed++; - _ptrc_wglSwapIntervalEXT = (BOOL (CODEGEN_FUNCPTR *)(int))IntGetProcAddress("wglSwapIntervalEXT"); - if(!_ptrc_wglSwapIntervalEXT) numFailed++; - return numFailed; -} - -BOOL (CODEGEN_FUNCPTR *_ptrc_wglBindSwapBarrierNV)(GLuint, GLuint) = NULL; -BOOL (CODEGEN_FUNCPTR *_ptrc_wglJoinSwapGroupNV)(HDC, GLuint) = NULL; -BOOL (CODEGEN_FUNCPTR *_ptrc_wglQueryFrameCountNV)(HDC, GLuint *) = NULL; -BOOL (CODEGEN_FUNCPTR *_ptrc_wglQueryMaxSwapGroupsNV)(HDC, GLuint *, GLuint *) = NULL; -BOOL (CODEGEN_FUNCPTR *_ptrc_wglQuerySwapGroupNV)(HDC, GLuint *, GLuint *) = NULL; -BOOL (CODEGEN_FUNCPTR *_ptrc_wglResetFrameCountNV)(HDC) = NULL; - -static int Load_NV_swap_group(void) -{ - int numFailed = 0; - _ptrc_wglBindSwapBarrierNV = (BOOL (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("wglBindSwapBarrierNV"); - if(!_ptrc_wglBindSwapBarrierNV) numFailed++; - _ptrc_wglJoinSwapGroupNV = (BOOL (CODEGEN_FUNCPTR *)(HDC, GLuint))IntGetProcAddress("wglJoinSwapGroupNV"); - if(!_ptrc_wglJoinSwapGroupNV) numFailed++; - _ptrc_wglQueryFrameCountNV = (BOOL (CODEGEN_FUNCPTR *)(HDC, GLuint *))IntGetProcAddress("wglQueryFrameCountNV"); - if(!_ptrc_wglQueryFrameCountNV) numFailed++; - _ptrc_wglQueryMaxSwapGroupsNV = (BOOL (CODEGEN_FUNCPTR *)(HDC, GLuint *, GLuint *))IntGetProcAddress("wglQueryMaxSwapGroupsNV"); - if(!_ptrc_wglQueryMaxSwapGroupsNV) numFailed++; - _ptrc_wglQuerySwapGroupNV = (BOOL (CODEGEN_FUNCPTR *)(HDC, GLuint *, GLuint *))IntGetProcAddress("wglQuerySwapGroupNV"); - if(!_ptrc_wglQuerySwapGroupNV) numFailed++; - _ptrc_wglResetFrameCountNV = (BOOL (CODEGEN_FUNCPTR *)(HDC))IntGetProcAddress("wglResetFrameCountNV"); - if(!_ptrc_wglResetFrameCountNV) numFailed++; - return numFailed; -} - -typedef int (*PFN_LOADFUNCPOINTERS)(void); -typedef struct wgl_StrToExtMap_s -{ - const char *extensionName; - int *extensionVariable; - PFN_LOADFUNCPOINTERS LoadExtension; -} wgl_StrToExtMap; - -static wgl_StrToExtMap ExtensionMap[13] = { - {"WGL_ARB_multisample", &wgl_ext_ARB_multisample, NULL}, - {"WGL_ARB_extensions_string", &wgl_ext_ARB_extensions_string, Load_ARB_extensions_string}, - {"WGL_ARB_pixel_format", &wgl_ext_ARB_pixel_format, Load_ARB_pixel_format}, - {"WGL_ARB_pixel_format_float", &wgl_ext_ARB_pixel_format_float, NULL}, - {"WGL_ARB_framebuffer_sRGB", &wgl_ext_ARB_framebuffer_sRGB, NULL}, - {"WGL_ARB_create_context", &wgl_ext_ARB_create_context, Load_ARB_create_context}, - {"WGL_ARB_create_context_profile", &wgl_ext_ARB_create_context_profile, NULL}, - {"WGL_ARB_create_context_robustness", &wgl_ext_ARB_create_context_robustness, NULL}, - {"WGL_EXT_swap_control", &wgl_ext_EXT_swap_control, Load_EXT_swap_control}, - {"WGL_EXT_pixel_format_packed_float", &wgl_ext_EXT_pixel_format_packed_float, NULL}, - {"WGL_EXT_create_context_es2_profile", &wgl_ext_EXT_create_context_es2_profile, NULL}, - {"WGL_EXT_swap_control_tear", &wgl_ext_EXT_swap_control_tear, NULL}, - {"WGL_NV_swap_group", &wgl_ext_NV_swap_group, Load_NV_swap_group}, -}; - -static int g_extensionMapSize = 13; - -static wgl_StrToExtMap *FindExtEntry(const char *extensionName) -{ - int loop; - wgl_StrToExtMap *currLoc = ExtensionMap; - for(loop = 0; loop < g_extensionMapSize; ++loop, ++currLoc) - { - if(strcmp(extensionName, currLoc->extensionName) == 0) - return currLoc; - } - - return NULL; -} - -static void ClearExtensionVars(void) -{ - wgl_ext_ARB_multisample = wgl_LOAD_FAILED; - wgl_ext_ARB_extensions_string = wgl_LOAD_FAILED; - wgl_ext_ARB_pixel_format = wgl_LOAD_FAILED; - wgl_ext_ARB_pixel_format_float = wgl_LOAD_FAILED; - wgl_ext_ARB_framebuffer_sRGB = wgl_LOAD_FAILED; - wgl_ext_ARB_create_context = wgl_LOAD_FAILED; - wgl_ext_ARB_create_context_profile = wgl_LOAD_FAILED; - wgl_ext_ARB_create_context_robustness = wgl_LOAD_FAILED; - wgl_ext_EXT_swap_control = wgl_LOAD_FAILED; - wgl_ext_EXT_pixel_format_packed_float = wgl_LOAD_FAILED; - wgl_ext_EXT_create_context_es2_profile = wgl_LOAD_FAILED; - wgl_ext_EXT_swap_control_tear = wgl_LOAD_FAILED; - wgl_ext_NV_swap_group = wgl_LOAD_FAILED; -} - - -static void LoadExtByName(const char *extensionName) -{ - wgl_StrToExtMap *entry = NULL; - entry = FindExtEntry(extensionName); - if(entry) - { - if(entry->LoadExtension) - { - int numFailed = entry->LoadExtension(); - if(numFailed == 0) - { - *(entry->extensionVariable) = wgl_LOAD_SUCCEEDED; - } - else - { - *(entry->extensionVariable) = wgl_LOAD_SUCCEEDED + numFailed; - } - } - else - { - *(entry->extensionVariable) = wgl_LOAD_SUCCEEDED; - } - } -} - - -static void ProcExtsFromExtString(const char *strExtList) -{ - size_t iExtListLen = strlen(strExtList); - const char *strExtListEnd = strExtList + iExtListLen; - const char *strCurrPos = strExtList; - char strWorkBuff[256]; - - while(*strCurrPos) - { - /*Get the extension at our position.*/ - int iStrLen = 0; - const char *strEndStr = strchr(strCurrPos, ' '); - int iStop = 0; - if(strEndStr == NULL) - { - strEndStr = strExtListEnd; - iStop = 1; - } - - iStrLen = (int)((ptrdiff_t)strEndStr - (ptrdiff_t)strCurrPos); - - if(iStrLen > 255) - return; - - strncpy(strWorkBuff, strCurrPos, iStrLen); - strWorkBuff[iStrLen] = '\0'; - - LoadExtByName(strWorkBuff); - - strCurrPos = strEndStr + 1; - if(iStop) break; - } -} - -int wgl_LoadFunctions(HDC hdc) -{ - ClearExtensionVars(); - - _ptrc_wglGetExtensionsStringARB = (const char * (CODEGEN_FUNCPTR *)(HDC))IntGetProcAddress("wglGetExtensionsStringARB"); - if(!_ptrc_wglGetExtensionsStringARB) return wgl_LOAD_FAILED; - - ProcExtsFromExtString((const char *)_ptrc_wglGetExtensionsStringARB(hdc)); - return wgl_LOAD_SUCCEEDED; -} - diff --git a/libobs-opengl/GL/wgl_obs.h b/libobs-opengl/GL/wgl_obs.h deleted file mode 100644 index 5102e6442..000000000 --- a/libobs-opengl/GL/wgl_obs.h +++ /dev/null @@ -1,233 +0,0 @@ -/* AUTOGENERATED BY glLoadGen, DO NOT EDIT */ -#ifndef POINTER_C_GENERATED_HEADER_WINDOWSGL_H -#define POINTER_C_GENERATED_HEADER_WINDOWSGL_H - -#ifdef __wglext_h_ -#error Attempt to include auto-generated WGL header after wglext.h -#endif - -#define __wglext_h_ - -#ifndef WIN32_LEAN_AND_MEAN - #define WIN32_LEAN_AND_MEAN 1 -#endif -#ifndef NOMINMAX - #define NOMINMAX -#endif -#include - -#ifdef CODEGEN_FUNCPTR -#undef CODEGEN_FUNCPTR -#endif /*CODEGEN_FUNCPTR*/ -#define CODEGEN_FUNCPTR WINAPI - -#ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS -#define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS - -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef signed char GLbyte; -typedef short GLshort; -typedef int GLint; -typedef int GLsizei; -typedef unsigned char GLubyte; -typedef unsigned short GLushort; -typedef unsigned int GLuint; -typedef float GLfloat; -typedef float GLclampf; -typedef double GLdouble; -typedef double GLclampd; -#define GLvoid void - -#endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/ - - - -#ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS -#define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS - - -#endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/ - - -struct _GPU_DEVICE { - DWORD cb; - CHAR DeviceName[32]; - CHAR DeviceString[128]; - DWORD Flags; - RECT rcVirtualScreen; -}; -DECLARE_HANDLE(HPBUFFERARB); -DECLARE_HANDLE(HPBUFFEREXT); -DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); -DECLARE_HANDLE(HPVIDEODEV); -DECLARE_HANDLE(HGPUNV); -DECLARE_HANDLE(HVIDEOINPUTDEVICENV); -typedef struct _GPU_DEVICE *PGPU_DEVICE; - -#ifdef __cplusplus -extern "C" { -#endif /*__cplusplus*/ - -extern int wgl_ext_ARB_multisample; -extern int wgl_ext_ARB_extensions_string; -extern int wgl_ext_ARB_pixel_format; -extern int wgl_ext_ARB_pixel_format_float; -extern int wgl_ext_ARB_framebuffer_sRGB; -extern int wgl_ext_ARB_create_context; -extern int wgl_ext_ARB_create_context_profile; -extern int wgl_ext_ARB_create_context_robustness; -extern int wgl_ext_EXT_swap_control; -extern int wgl_ext_EXT_pixel_format_packed_float; -extern int wgl_ext_EXT_create_context_es2_profile; -extern int wgl_ext_EXT_swap_control_tear; -extern int wgl_ext_NV_swap_group; - -#define WGL_SAMPLES_ARB 0x2042 -#define WGL_SAMPLE_BUFFERS_ARB 0x2041 - -#define WGL_ACCELERATION_ARB 0x2003 -#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 -#define WGL_ACCUM_BITS_ARB 0x201D -#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 -#define WGL_ACCUM_GREEN_BITS_ARB 0x201F -#define WGL_ACCUM_RED_BITS_ARB 0x201E -#define WGL_ALPHA_BITS_ARB 0x201B -#define WGL_ALPHA_SHIFT_ARB 0x201C -#define WGL_AUX_BUFFERS_ARB 0x2024 -#define WGL_BLUE_BITS_ARB 0x2019 -#define WGL_BLUE_SHIFT_ARB 0x201A -#define WGL_COLOR_BITS_ARB 0x2014 -#define WGL_DEPTH_BITS_ARB 0x2022 -#define WGL_DOUBLE_BUFFER_ARB 0x2011 -#define WGL_DRAW_TO_BITMAP_ARB 0x2002 -#define WGL_DRAW_TO_WINDOW_ARB 0x2001 -#define WGL_FULL_ACCELERATION_ARB 0x2027 -#define WGL_GENERIC_ACCELERATION_ARB 0x2026 -#define WGL_GREEN_BITS_ARB 0x2017 -#define WGL_GREEN_SHIFT_ARB 0x2018 -#define WGL_NEED_PALETTE_ARB 0x2004 -#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 -#define WGL_NO_ACCELERATION_ARB 0x2025 -#define WGL_NUMBER_OVERLAYS_ARB 0x2008 -#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 -#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 -#define WGL_PIXEL_TYPE_ARB 0x2013 -#define WGL_RED_BITS_ARB 0x2015 -#define WGL_RED_SHIFT_ARB 0x2016 -#define WGL_SHARE_ACCUM_ARB 0x200E -#define WGL_SHARE_DEPTH_ARB 0x200C -#define WGL_SHARE_STENCIL_ARB 0x200D -#define WGL_STENCIL_BITS_ARB 0x2023 -#define WGL_STEREO_ARB 0x2012 -#define WGL_SUPPORT_GDI_ARB 0x200F -#define WGL_SUPPORT_OPENGL_ARB 0x2010 -#define WGL_SWAP_COPY_ARB 0x2029 -#define WGL_SWAP_EXCHANGE_ARB 0x2028 -#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 -#define WGL_SWAP_METHOD_ARB 0x2007 -#define WGL_SWAP_UNDEFINED_ARB 0x202A -#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A -#define WGL_TRANSPARENT_ARB 0x200A -#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 -#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 -#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B -#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 -#define WGL_TYPE_COLORINDEX_ARB 0x202C -#define WGL_TYPE_RGBA_ARB 0x202B - -#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 - -#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 - -#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 -#define WGL_CONTEXT_FLAGS_ARB 0x2094 -#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 -#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 -#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 -#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 -#define WGL_ERROR_INVALID_VERSION_ARB 0x2095 - -#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 -#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 -#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 -#define WGL_ERROR_INVALID_PROFILE_ARB 0x2096 - -#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 - -#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 - -#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 - - -#ifndef WGL_ARB_extensions_string -#define WGL_ARB_extensions_string 1 -extern const char * (CODEGEN_FUNCPTR *_ptrc_wglGetExtensionsStringARB)(HDC); -#define wglGetExtensionsStringARB _ptrc_wglGetExtensionsStringARB -#endif /*WGL_ARB_extensions_string*/ - -#ifndef WGL_ARB_pixel_format -#define WGL_ARB_pixel_format 1 -extern BOOL (CODEGEN_FUNCPTR *_ptrc_wglChoosePixelFormatARB)(HDC, const int *, const FLOAT *, UINT, int *, UINT *); -#define wglChoosePixelFormatARB _ptrc_wglChoosePixelFormatARB -extern BOOL (CODEGEN_FUNCPTR *_ptrc_wglGetPixelFormatAttribfvARB)(HDC, int, int, UINT, const int *, FLOAT *); -#define wglGetPixelFormatAttribfvARB _ptrc_wglGetPixelFormatAttribfvARB -extern BOOL (CODEGEN_FUNCPTR *_ptrc_wglGetPixelFormatAttribivARB)(HDC, int, int, UINT, const int *, int *); -#define wglGetPixelFormatAttribivARB _ptrc_wglGetPixelFormatAttribivARB -#endif /*WGL_ARB_pixel_format*/ - - - -#ifndef WGL_ARB_create_context -#define WGL_ARB_create_context 1 -extern HGLRC (CODEGEN_FUNCPTR *_ptrc_wglCreateContextAttribsARB)(HDC, HGLRC, const int *); -#define wglCreateContextAttribsARB _ptrc_wglCreateContextAttribsARB -#endif /*WGL_ARB_create_context*/ - - - -#ifndef WGL_EXT_swap_control -#define WGL_EXT_swap_control 1 -extern int (CODEGEN_FUNCPTR *_ptrc_wglGetSwapIntervalEXT)(void); -#define wglGetSwapIntervalEXT _ptrc_wglGetSwapIntervalEXT -extern BOOL (CODEGEN_FUNCPTR *_ptrc_wglSwapIntervalEXT)(int); -#define wglSwapIntervalEXT _ptrc_wglSwapIntervalEXT -#endif /*WGL_EXT_swap_control*/ - - - - -#ifndef WGL_NV_swap_group -#define WGL_NV_swap_group 1 -extern BOOL (CODEGEN_FUNCPTR *_ptrc_wglBindSwapBarrierNV)(GLuint, GLuint); -#define wglBindSwapBarrierNV _ptrc_wglBindSwapBarrierNV -extern BOOL (CODEGEN_FUNCPTR *_ptrc_wglJoinSwapGroupNV)(HDC, GLuint); -#define wglJoinSwapGroupNV _ptrc_wglJoinSwapGroupNV -extern BOOL (CODEGEN_FUNCPTR *_ptrc_wglQueryFrameCountNV)(HDC, GLuint *); -#define wglQueryFrameCountNV _ptrc_wglQueryFrameCountNV -extern BOOL (CODEGEN_FUNCPTR *_ptrc_wglQueryMaxSwapGroupsNV)(HDC, GLuint *, GLuint *); -#define wglQueryMaxSwapGroupsNV _ptrc_wglQueryMaxSwapGroupsNV -extern BOOL (CODEGEN_FUNCPTR *_ptrc_wglQuerySwapGroupNV)(HDC, GLuint *, GLuint *); -#define wglQuerySwapGroupNV _ptrc_wglQuerySwapGroupNV -extern BOOL (CODEGEN_FUNCPTR *_ptrc_wglResetFrameCountNV)(HDC); -#define wglResetFrameCountNV _ptrc_wglResetFrameCountNV -#endif /*WGL_NV_swap_group*/ - -enum wgl_LoadStatus -{ - wgl_LOAD_FAILED = 0, - wgl_LOAD_SUCCEEDED = 1 -}; - -int wgl_LoadFunctions(HDC hdc); - - -#ifdef __cplusplus -} -#endif /*__cplusplus*/ - -#endif /* POINTER_C_GENERATED_HEADER_WINDOWSGL_H */ diff --git a/libobs-opengl/gl-cocoa.m b/libobs-opengl/gl-cocoa.m index 2b327933d..af7fdc42e 100644 --- a/libobs-opengl/gl-cocoa.m +++ b/libobs-opengl/gl-cocoa.m @@ -119,7 +119,7 @@ struct gl_platform *gl_platform_create(device_t device, [plat->context makeCurrentContext]; - if (!ogl_LoadFunctions()) + if (!gladLoadGL()) goto fail; return plat; diff --git a/libobs-opengl/gl-subsystem.c b/libobs-opengl/gl-subsystem.c index 6376ac541..e0aeb1771 100644 --- a/libobs-opengl/gl-subsystem.c +++ b/libobs-opengl/gl-subsystem.c @@ -73,11 +73,10 @@ static void APIENTRY gl_debug_proc( static void gl_enable_debug() { - /* Perhaps we should create GLEW contexts? */ - if (ogl_IsVersionGEQ(4, 3)) { + if (GLAD_GL_VERSION_4_3) { glDebugMessageCallback(gl_debug_proc, NULL); gl_enable(GL_DEBUG_OUTPUT); - } else if (ogl_ext_ARB_debug_output) { + } else if (GLAD_GL_ARB_debug_output) { glDebugMessageCallbackARB(gl_debug_proc, NULL); } else { blog(LOG_DEBUG, "Failed to set GL debug callback as it is " @@ -90,7 +89,7 @@ static void gl_enable_debug() {} static bool gl_init_extensions(struct gs_device* device) { - if (!ogl_IsVersionGEQ(2, 1)) { + if (!GLAD_GL_VERSION_2_1) { blog(LOG_ERROR, "obs-studio requires OpenGL version 2.1 or " "higher."); return false; @@ -98,25 +97,25 @@ static bool gl_init_extensions(struct gs_device* device) gl_enable_debug(); - if (!ogl_IsVersionGEQ(3, 0) && !ogl_ext_ARB_framebuffer_object) { + if (!GLAD_GL_VERSION_3_0 && !GLAD_GL_ARB_framebuffer_object) { blog(LOG_ERROR, "OpenGL extension ARB_framebuffer_object " "is required."); return false; } - if (ogl_IsVersionGEQ(3, 2) || ogl_ext_ARB_seamless_cube_map) { + if (GLAD_GL_VERSION_3_2 || GLAD_GL_ARB_seamless_cube_map) { gl_enable(GL_TEXTURE_CUBE_MAP_SEAMLESS); } - if (!ogl_IsVersionGEQ(4, 1) && !ogl_ext_ARB_separate_shader_objects) { + if (!GLAD_GL_VERSION_4_1 && !GLAD_GL_ARB_separate_shader_objects) { blog(LOG_ERROR, "OpenGL extension ARB_separate_shader_objects " "is required."); return false; } - if (ogl_IsVersionGEQ(4, 3) || ogl_ext_ARB_copy_image) + if (GLAD_GL_VERSION_4_3 || GLAD_GL_ARB_copy_image) device->copy_type = COPY_TYPE_ARB; - else if (ogl_ext_NV_copy_image) + else if (GLAD_GL_NV_copy_image) device->copy_type = COPY_TYPE_NV; else device->copy_type = COPY_TYPE_FBO_BLIT; diff --git a/libobs-opengl/gl-subsystem.h b/libobs-opengl/gl-subsystem.h index 38cb977b3..dfa86d6a0 100644 --- a/libobs-opengl/gl-subsystem.h +++ b/libobs-opengl/gl-subsystem.h @@ -23,7 +23,7 @@ #include #include -#include "GL/gl_obs.h" +#include #include "gl-helpers.h" diff --git a/libobs-opengl/gl-windows.c b/libobs-opengl/gl-windows.c index 06d4383ab..3b30e53d3 100644 --- a/libobs-opengl/gl-windows.c +++ b/libobs-opengl/gl-windows.c @@ -20,7 +20,7 @@ #include #include "gl-subsystem.h" -#include "GL/wgl_obs.h" +#include /* Basically swapchain-specific information. Fortunately for windows this is * super basic stuff */ @@ -165,7 +165,7 @@ static const int attribs[] = static inline HGLRC gl_init_context(HDC hdc) { #ifdef _DEBUG - if (wgl_ext_ARB_create_context) { + if (GLAD_WGL_ARB_create_context) { HGLRC hglrc = wglCreateContextAttribsARB(hdc, 0, attribs); if (!hglrc) { blog(LOG_ERROR, "wglCreateContextAttribsARB failed, %u", @@ -237,22 +237,22 @@ static inline void required_extension_error(const char *extension) static bool gl_init_extensions(HDC hdc) { - if (!wgl_LoadFunctions(hdc)) { + if (!gladLoadWGL(hdc)) { blog(LOG_ERROR, "Failed to load WGL entry functions."); return false; } - if (!wgl_ext_ARB_pixel_format) { + if (!GLAD_WGL_ARB_pixel_format) { required_extension_error("ARB_pixel_format"); return false; } - if (!wgl_ext_ARB_create_context) { + if (!GLAD_WGL_ARB_create_context) { required_extension_error("ARB_create_context"); return false; } - if (!wgl_ext_ARB_create_context_profile) { + if (!GLAD_WGL_ARB_create_context_profile) { required_extension_error("ARB_create_context_profile"); return false; } @@ -400,7 +400,7 @@ struct gl_platform *gl_platform_create(device_t device, if (!plat->hrc) goto fail; - if (!ogl_LoadFunctions()) { + if (!gladLoadGL()) { blog(LOG_ERROR, "Failed to initialize OpenGL entry functions."); goto fail; } diff --git a/libobs-opengl/gl-x11.c b/libobs-opengl/gl-x11.c index 61d55b9d2..f5c897ff4 100644 --- a/libobs-opengl/gl-x11.c +++ b/libobs-opengl/gl-x11.c @@ -21,7 +21,7 @@ #include "gl-subsystem.h" -#include "GL/glx_obs.h" +#include static const int fb_attribs[] = { /* Hardcoded for now... */ @@ -161,7 +161,7 @@ struct gl_platform *gl_platform_create(device_t device, screen = XScreenNumberOfScreen(attrs.screen); - if (!glx_LoadFunctions(display, screen)) { + if (!gladLoadGLX(display, screen)) { blog(LOG_ERROR, "Unable to load GLX entry functions."); goto fail0; } @@ -180,7 +180,7 @@ struct gl_platform *gl_platform_create(device_t device, goto fail0; } - if (!glx_ext_ARB_create_context) { + if (!GLAD_GLX_ARB_create_context) { blog(LOG_ERROR, "ARB_GLX_create_context not supported!"); goto fail0; } @@ -238,7 +238,7 @@ struct gl_platform *gl_platform_create(device_t device, goto fail2; } - if (!ogl_LoadFunctions()) { + if (!gladLoadGL()) { blog(LOG_ERROR, "Failed to load OpenGL entry functions."); goto fail2; }