From 019d8d83ee9c811dfaddf227b27ea5860a732bbc Mon Sep 17 00:00:00 2001 From: Zachary Lund Date: Thu, 6 Feb 2014 00:20:03 -0600 Subject: [PATCH] Messed with GL loader some more. I've branched well off of upstream glloadgen since they don't appear to be very active in between GL versions. 1) Changed how the address finder functions are set to be more sane. 2) Added *all* possible extensions. For the lulz. 3) Fixed a retarded bug in IsVersionGEQ. 4) Slapped myself for not seeing IsVersionGEQ bug earlier. Most important change. --- libobs-opengl/GL/gl_obs.c | 9150 ++++++++++++++++++++++++++++- libobs-opengl/GL/gl_obs.h | 10736 ++++++++++++++++++++++++++++++++--- libobs-opengl/GL/glx_obs.c | 75 +- libobs-opengl/GL/wgl_obs.c | 75 +- 4 files changed, 18931 insertions(+), 1105 deletions(-) diff --git a/libobs-opengl/GL/gl_obs.c b/libobs-opengl/GL/gl_obs.c index 67ae4c5bf..906953913 100644 --- a/libobs-opengl/GL/gl_obs.c +++ b/libobs-opengl/GL/gl_obs.c @@ -6,39 +6,18 @@ #if defined(__APPLE__) #include -static void* AppleGLGetProcAddress (const char *name) +static void* AppleGLGetProcAddress (const const char *name) { static void* image = NULL; - - if (image == NULL) + + if (NULL == image) image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); return (image ? dlsym(image, name) : NULL); } +#define IntGetProcAddress(name) AppleGLGetProcAddress(name) #endif /* __APPLE__ */ -#if defined(__sgi) || defined (__sun) -#include -#include - -static void* SunGetProcAddress (const GLubyte* name) -{ - static void* h = NULL; - static void* gpa; - - if (h == NULL) - { - if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; - gpa = dlsym(h, "glXGetProcAddress"); - } - - if (gpa != NULL) - return ((void*(*)(const GLubyte*))gpa)(name); - else - return dlsym(h, (const char*)name); -} -#endif /* __sgi || __sun */ - #if defined(_WIN32) #ifdef _MSC_VER @@ -46,55 +25,627 @@ static void* SunGetProcAddress (const GLubyte* name) #pragma warning(disable: 4054) #pragma warning(disable: 4996) #endif - -static int TestPointer(const PROC pTest) -{ - ptrdiff_t iTest; - if(!pTest) return 0; - iTest = (ptrdiff_t)pTest; - if(iTest == 1 || iTest == 2 || iTest == 3 || iTest == -1) return 0; - - return 1; -} - -static PROC WinGetProcAddress(const char *name) -{ - HMODULE glMod = NULL; - PROC pFunc = wglGetProcAddress((LPCSTR)name); - if(TestPointer(pFunc)) - { - return pFunc; - } - glMod = GetModuleHandleA("OpenGL32.dll"); - return (PROC)GetProcAddress(glMod, (LPCSTR)name); -} - -#define IntGetProcAddress(name) WinGetProcAddress(name) -#else - #if defined(__APPLE__) - #define IntGetProcAddress(name) AppleGLGetProcAddress(name) - #else - #if defined(__sgi) || defined(__sun) - #define IntGetProcAddress(name) SunGetProcAddress(name) - #else /* GLX */ - #include - - #define IntGetProcAddress(name) (*glXGetProcAddressARB)((const GLubyte*)name) - #endif - #endif +#define IntGetProcAddress(name) wglGetProcAddress((LPCSTR)name) #endif -int ogl_ext_EXT_texture_compression_s3tc = ogl_LOAD_FAILED; -int ogl_ext_EXT_texture_sRGB = ogl_LOAD_FAILED; -int ogl_ext_EXT_texture_filter_anisotropic = ogl_LOAD_FAILED; +/* Linux, FreeBSD, other */ +#ifndef IntGetProcAddress + #ifndef GLX_ARB_get_proc_address + #define GLX_ARB_get_proc_address 1 + + typedef void (*__GLXextFuncPtr)(void); + extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *); + + #endif /* GLX_ARB_get_proc_address */ + + #define IntGetProcAddress(name) (*glXGetProcAddressARB)((const GLubyte*)name) +#endif + +int ogl_ext_ARB_imaging = ogl_LOAD_FAILED; +int ogl_ext_ARB_vertex_array_object = ogl_LOAD_FAILED; +int ogl_ext_ARB_texture_rg = ogl_LOAD_FAILED; +int ogl_ext_ARB_texture_compression_rgtc = ogl_LOAD_FAILED; +int ogl_ext_ARB_map_buffer_range = ogl_LOAD_FAILED; +int ogl_ext_ARB_half_float_vertex = ogl_LOAD_FAILED; +int ogl_ext_ARB_framebuffer_sRGB = ogl_LOAD_FAILED; int ogl_ext_ARB_framebuffer_object = ogl_LOAD_FAILED; +int ogl_ext_ARB_depth_buffer_float = ogl_LOAD_FAILED; +int ogl_ext_ARB_uniform_buffer_object = ogl_LOAD_FAILED; +int ogl_ext_ARB_copy_buffer = ogl_LOAD_FAILED; +int ogl_ext_ARB_depth_clamp = ogl_LOAD_FAILED; +int ogl_ext_ARB_draw_elements_base_vertex = ogl_LOAD_FAILED; +int ogl_ext_ARB_fragment_coord_conventions = ogl_LOAD_FAILED; +int ogl_ext_ARB_provoking_vertex = ogl_LOAD_FAILED; int ogl_ext_ARB_seamless_cube_map = ogl_LOAD_FAILED; +int ogl_ext_ARB_sync = ogl_LOAD_FAILED; +int ogl_ext_ARB_texture_multisample = ogl_LOAD_FAILED; +int ogl_ext_ARB_vertex_array_bgra = ogl_LOAD_FAILED; +int ogl_ext_ARB_texture_rgb10_a2ui = ogl_LOAD_FAILED; +int ogl_ext_ARB_texture_swizzle = ogl_LOAD_FAILED; +int ogl_ext_ARB_timer_query = ogl_LOAD_FAILED; +int ogl_ext_ARB_vertex_type_2_10_10_10_rev = ogl_LOAD_FAILED; +int ogl_ext_ARB_blend_func_extended = ogl_LOAD_FAILED; +int ogl_ext_ARB_occlusion_query2 = ogl_LOAD_FAILED; +int ogl_ext_ARB_sampler_objects = ogl_LOAD_FAILED; +int ogl_ext_ARB_draw_indirect = ogl_LOAD_FAILED; +int ogl_ext_ARB_gpu_shader5 = ogl_LOAD_FAILED; +int ogl_ext_ARB_gpu_shader_fp64 = ogl_LOAD_FAILED; +int ogl_ext_ARB_shader_subroutine = ogl_LOAD_FAILED; +int ogl_ext_ARB_tessellation_shader = ogl_LOAD_FAILED; +int ogl_ext_ARB_transform_feedback2 = ogl_LOAD_FAILED; +int ogl_ext_ARB_transform_feedback3 = ogl_LOAD_FAILED; +int ogl_ext_ARB_ES2_compatibility = ogl_LOAD_FAILED; +int ogl_ext_ARB_get_program_binary = ogl_LOAD_FAILED; int ogl_ext_ARB_separate_shader_objects = ogl_LOAD_FAILED; -int ogl_ext_ARB_debug_output = ogl_LOAD_FAILED; +int ogl_ext_ARB_vertex_attrib_64bit = ogl_LOAD_FAILED; +int ogl_ext_ARB_viewport_array = ogl_LOAD_FAILED; +int ogl_ext_ARB_base_instance = ogl_LOAD_FAILED; +int ogl_ext_ARB_shading_language_420pack = ogl_LOAD_FAILED; +int ogl_ext_ARB_transform_feedback_instanced = ogl_LOAD_FAILED; +int ogl_ext_ARB_compressed_texture_pixel_storage = ogl_LOAD_FAILED; +int ogl_ext_ARB_conservative_depth = ogl_LOAD_FAILED; +int ogl_ext_ARB_internalformat_query = ogl_LOAD_FAILED; +int ogl_ext_ARB_map_buffer_alignment = ogl_LOAD_FAILED; +int ogl_ext_ARB_shader_atomic_counters = ogl_LOAD_FAILED; +int ogl_ext_ARB_shader_image_load_store = ogl_LOAD_FAILED; +int ogl_ext_ARB_shading_language_packing = ogl_LOAD_FAILED; +int ogl_ext_ARB_texture_storage = ogl_LOAD_FAILED; +int ogl_ext_KHR_debug = ogl_LOAD_FAILED; +int ogl_ext_ARB_arrays_of_arrays = ogl_LOAD_FAILED; +int ogl_ext_ARB_clear_buffer_object = ogl_LOAD_FAILED; +int ogl_ext_ARB_compute_shader = ogl_LOAD_FAILED; int ogl_ext_ARB_copy_image = ogl_LOAD_FAILED; -int ogl_ext_NV_copy_image = ogl_LOAD_FAILED; +int ogl_ext_ARB_ES3_compatibility = ogl_LOAD_FAILED; +int ogl_ext_ARB_explicit_uniform_location = ogl_LOAD_FAILED; +int ogl_ext_ARB_fragment_layer_viewport = ogl_LOAD_FAILED; +int ogl_ext_ARB_framebuffer_no_attachments = ogl_LOAD_FAILED; +int ogl_ext_ARB_internalformat_query2 = ogl_LOAD_FAILED; +int ogl_ext_ARB_invalidate_subdata = ogl_LOAD_FAILED; +int ogl_ext_ARB_multi_draw_indirect = ogl_LOAD_FAILED; +int ogl_ext_ARB_program_interface_query = ogl_LOAD_FAILED; +int ogl_ext_ARB_shader_image_size = ogl_LOAD_FAILED; +int ogl_ext_ARB_shader_storage_buffer_object = ogl_LOAD_FAILED; +int ogl_ext_ARB_stencil_texturing = ogl_LOAD_FAILED; +int ogl_ext_ARB_texture_buffer_range = ogl_LOAD_FAILED; +int ogl_ext_ARB_texture_query_levels = ogl_LOAD_FAILED; +int ogl_ext_ARB_texture_storage_multisample = ogl_LOAD_FAILED; +int ogl_ext_ARB_texture_view = ogl_LOAD_FAILED; +int ogl_ext_ARB_vertex_attrib_binding = ogl_LOAD_FAILED; +int ogl_ext_3DFX_multisample = ogl_LOAD_FAILED; +int ogl_ext_3DFX_tbuffer = ogl_LOAD_FAILED; +int ogl_ext_3DFX_texture_compression_FXT1 = ogl_LOAD_FAILED; +int ogl_ext_AMD_blend_minmax_factor = ogl_LOAD_FAILED; +int ogl_ext_AMD_conservative_depth = ogl_LOAD_FAILED; +int ogl_ext_AMD_debug_output = ogl_LOAD_FAILED; +int ogl_ext_AMD_depth_clamp_separate = ogl_LOAD_FAILED; +int ogl_ext_AMD_draw_buffers_blend = ogl_LOAD_FAILED; +int ogl_ext_AMD_interleaved_elements = ogl_LOAD_FAILED; +int ogl_ext_AMD_multi_draw_indirect = ogl_LOAD_FAILED; +int ogl_ext_AMD_name_gen_delete = ogl_LOAD_FAILED; +int ogl_ext_AMD_performance_monitor = ogl_LOAD_FAILED; +int ogl_ext_AMD_pinned_memory = ogl_LOAD_FAILED; +int ogl_ext_AMD_query_buffer_object = ogl_LOAD_FAILED; +int ogl_ext_AMD_sample_positions = ogl_LOAD_FAILED; +int ogl_ext_AMD_seamless_cubemap_per_texture = ogl_LOAD_FAILED; +int ogl_ext_AMD_shader_stencil_export = ogl_LOAD_FAILED; +int ogl_ext_AMD_shader_trinary_minmax = ogl_LOAD_FAILED; +int ogl_ext_AMD_sparse_texture = ogl_LOAD_FAILED; +int ogl_ext_AMD_stencil_operation_extended = ogl_LOAD_FAILED; +int ogl_ext_AMD_texture_texture4 = ogl_LOAD_FAILED; +int ogl_ext_AMD_transform_feedback3_lines_triangles = ogl_LOAD_FAILED; +int ogl_ext_AMD_vertex_shader_layer = ogl_LOAD_FAILED; +int ogl_ext_AMD_vertex_shader_tessellator = ogl_LOAD_FAILED; +int ogl_ext_AMD_vertex_shader_viewport_index = ogl_LOAD_FAILED; +int ogl_ext_APPLE_aux_depth_stencil = ogl_LOAD_FAILED; +int ogl_ext_APPLE_client_storage = ogl_LOAD_FAILED; +int ogl_ext_APPLE_element_array = ogl_LOAD_FAILED; +int ogl_ext_APPLE_fence = ogl_LOAD_FAILED; +int ogl_ext_APPLE_float_pixels = ogl_LOAD_FAILED; +int ogl_ext_APPLE_flush_buffer_range = ogl_LOAD_FAILED; +int ogl_ext_APPLE_object_purgeable = ogl_LOAD_FAILED; +int ogl_ext_APPLE_rgb_422 = ogl_LOAD_FAILED; +int ogl_ext_APPLE_row_bytes = ogl_LOAD_FAILED; +int ogl_ext_APPLE_specular_vector = ogl_LOAD_FAILED; +int ogl_ext_APPLE_texture_range = ogl_LOAD_FAILED; +int ogl_ext_APPLE_transform_hint = ogl_LOAD_FAILED; +int ogl_ext_APPLE_vertex_array_object = ogl_LOAD_FAILED; +int ogl_ext_APPLE_vertex_array_range = ogl_LOAD_FAILED; +int ogl_ext_APPLE_vertex_program_evaluators = ogl_LOAD_FAILED; +int ogl_ext_APPLE_ycbcr_422 = ogl_LOAD_FAILED; +int ogl_ext_ARB_bindless_texture = ogl_LOAD_FAILED; +int ogl_ext_ARB_buffer_storage = ogl_LOAD_FAILED; +int ogl_ext_ARB_cl_event = ogl_LOAD_FAILED; +int ogl_ext_ARB_clear_texture = ogl_LOAD_FAILED; +int ogl_ext_ARB_color_buffer_float = ogl_LOAD_FAILED; +int ogl_ext_ARB_compatibility = ogl_LOAD_FAILED; +int ogl_ext_ARB_compute_variable_group_size = ogl_LOAD_FAILED; +int ogl_ext_ARB_debug_output = ogl_LOAD_FAILED; +int ogl_ext_ARB_depth_texture = ogl_LOAD_FAILED; +int ogl_ext_ARB_draw_buffers = ogl_LOAD_FAILED; +int ogl_ext_ARB_draw_buffers_blend = ogl_LOAD_FAILED; +int ogl_ext_ARB_draw_instanced = ogl_LOAD_FAILED; +int ogl_ext_ARB_enhanced_layouts = ogl_LOAD_FAILED; +int ogl_ext_ARB_explicit_attrib_location = ogl_LOAD_FAILED; +int ogl_ext_ARB_fragment_program = ogl_LOAD_FAILED; +int ogl_ext_ARB_fragment_program_shadow = ogl_LOAD_FAILED; +int ogl_ext_ARB_fragment_shader = ogl_LOAD_FAILED; +int ogl_ext_ARB_geometry_shader4 = ogl_LOAD_FAILED; +int ogl_ext_ARB_half_float_pixel = ogl_LOAD_FAILED; +int ogl_ext_ARB_indirect_parameters = ogl_LOAD_FAILED; +int ogl_ext_ARB_instanced_arrays = ogl_LOAD_FAILED; +int ogl_ext_ARB_matrix_palette = ogl_LOAD_FAILED; +int ogl_ext_ARB_multi_bind = ogl_LOAD_FAILED; +int ogl_ext_ARB_multisample = ogl_LOAD_FAILED; +int ogl_ext_ARB_multitexture = ogl_LOAD_FAILED; +int ogl_ext_ARB_occlusion_query = ogl_LOAD_FAILED; +int ogl_ext_ARB_pixel_buffer_object = ogl_LOAD_FAILED; +int ogl_ext_ARB_point_parameters = ogl_LOAD_FAILED; +int ogl_ext_ARB_point_sprite = ogl_LOAD_FAILED; +int ogl_ext_ARB_query_buffer_object = ogl_LOAD_FAILED; +int ogl_ext_ARB_robust_buffer_access_behavior = ogl_LOAD_FAILED; +int ogl_ext_ARB_robustness = ogl_LOAD_FAILED; +int ogl_ext_ARB_robustness_isolation = ogl_LOAD_FAILED; +int ogl_ext_ARB_sample_shading = ogl_LOAD_FAILED; +int ogl_ext_ARB_seamless_cubemap_per_texture = ogl_LOAD_FAILED; +int ogl_ext_ARB_shader_bit_encoding = ogl_LOAD_FAILED; +int ogl_ext_ARB_shader_draw_parameters = ogl_LOAD_FAILED; +int ogl_ext_ARB_shader_group_vote = ogl_LOAD_FAILED; +int ogl_ext_ARB_shader_objects = ogl_LOAD_FAILED; +int ogl_ext_ARB_shader_precision = ogl_LOAD_FAILED; +int ogl_ext_ARB_shader_stencil_export = ogl_LOAD_FAILED; +int ogl_ext_ARB_shader_texture_lod = ogl_LOAD_FAILED; +int ogl_ext_ARB_shading_language_100 = ogl_LOAD_FAILED; +int ogl_ext_ARB_shading_language_include = ogl_LOAD_FAILED; +int ogl_ext_ARB_shadow = ogl_LOAD_FAILED; +int ogl_ext_ARB_shadow_ambient = ogl_LOAD_FAILED; +int ogl_ext_ARB_sparse_texture = ogl_LOAD_FAILED; +int ogl_ext_ARB_texture_border_clamp = ogl_LOAD_FAILED; +int ogl_ext_ARB_texture_buffer_object = ogl_LOAD_FAILED; +int ogl_ext_ARB_texture_buffer_object_rgb32 = ogl_LOAD_FAILED; +int ogl_ext_ARB_texture_compression = ogl_LOAD_FAILED; +int ogl_ext_ARB_texture_compression_bptc = ogl_LOAD_FAILED; +int ogl_ext_ARB_texture_cube_map = ogl_LOAD_FAILED; +int ogl_ext_ARB_texture_cube_map_array = ogl_LOAD_FAILED; +int ogl_ext_ARB_texture_env_add = ogl_LOAD_FAILED; +int ogl_ext_ARB_texture_env_combine = ogl_LOAD_FAILED; +int ogl_ext_ARB_texture_env_crossbar = ogl_LOAD_FAILED; +int ogl_ext_ARB_texture_env_dot3 = ogl_LOAD_FAILED; +int ogl_ext_ARB_texture_float = ogl_LOAD_FAILED; +int ogl_ext_ARB_texture_gather = ogl_LOAD_FAILED; +int ogl_ext_ARB_texture_mirror_clamp_to_edge = ogl_LOAD_FAILED; +int ogl_ext_ARB_texture_mirrored_repeat = ogl_LOAD_FAILED; +int ogl_ext_ARB_texture_non_power_of_two = ogl_LOAD_FAILED; +int ogl_ext_ARB_texture_query_lod = ogl_LOAD_FAILED; +int ogl_ext_ARB_texture_rectangle = ogl_LOAD_FAILED; +int ogl_ext_ARB_texture_stencil8 = ogl_LOAD_FAILED; +int ogl_ext_ARB_transpose_matrix = ogl_LOAD_FAILED; +int ogl_ext_ARB_vertex_blend = ogl_LOAD_FAILED; +int ogl_ext_ARB_vertex_buffer_object = ogl_LOAD_FAILED; +int ogl_ext_ARB_vertex_program = ogl_LOAD_FAILED; +int ogl_ext_ARB_vertex_shader = ogl_LOAD_FAILED; +int ogl_ext_ARB_vertex_type_10f_11f_11f_rev = ogl_LOAD_FAILED; +int ogl_ext_ARB_window_pos = ogl_LOAD_FAILED; +int ogl_ext_ATI_draw_buffers = ogl_LOAD_FAILED; +int ogl_ext_ATI_element_array = ogl_LOAD_FAILED; +int ogl_ext_ATI_envmap_bumpmap = ogl_LOAD_FAILED; +int ogl_ext_ATI_fragment_shader = ogl_LOAD_FAILED; +int ogl_ext_ATI_map_object_buffer = ogl_LOAD_FAILED; +int ogl_ext_ATI_meminfo = ogl_LOAD_FAILED; +int ogl_ext_ATI_pixel_format_float = ogl_LOAD_FAILED; +int ogl_ext_ATI_pn_triangles = ogl_LOAD_FAILED; +int ogl_ext_ATI_separate_stencil = ogl_LOAD_FAILED; +int ogl_ext_ATI_text_fragment_shader = ogl_LOAD_FAILED; +int ogl_ext_ATI_texture_env_combine3 = ogl_LOAD_FAILED; +int ogl_ext_ATI_texture_float = ogl_LOAD_FAILED; +int ogl_ext_ATI_texture_mirror_once = ogl_LOAD_FAILED; +int ogl_ext_ATI_vertex_array_object = ogl_LOAD_FAILED; +int ogl_ext_ATI_vertex_attrib_array_object = ogl_LOAD_FAILED; +int ogl_ext_ATI_vertex_streams = ogl_LOAD_FAILED; +int ogl_ext_EXT_422_pixels = ogl_LOAD_FAILED; +int ogl_ext_EXT_abgr = ogl_LOAD_FAILED; +int ogl_ext_EXT_bgra = ogl_LOAD_FAILED; +int ogl_ext_EXT_bindable_uniform = ogl_LOAD_FAILED; +int ogl_ext_EXT_blend_color = ogl_LOAD_FAILED; +int ogl_ext_EXT_blend_equation_separate = ogl_LOAD_FAILED; +int ogl_ext_EXT_blend_func_separate = ogl_LOAD_FAILED; +int ogl_ext_EXT_blend_logic_op = ogl_LOAD_FAILED; +int ogl_ext_EXT_blend_minmax = ogl_LOAD_FAILED; +int ogl_ext_EXT_blend_subtract = ogl_LOAD_FAILED; +int ogl_ext_EXT_clip_volume_hint = ogl_LOAD_FAILED; +int ogl_ext_EXT_cmyka = ogl_LOAD_FAILED; +int ogl_ext_EXT_color_subtable = ogl_LOAD_FAILED; +int ogl_ext_EXT_compiled_vertex_array = ogl_LOAD_FAILED; +int ogl_ext_EXT_convolution = ogl_LOAD_FAILED; +int ogl_ext_EXT_coordinate_frame = ogl_LOAD_FAILED; +int ogl_ext_EXT_copy_texture = ogl_LOAD_FAILED; +int ogl_ext_EXT_cull_vertex = ogl_LOAD_FAILED; +int ogl_ext_EXT_depth_bounds_test = ogl_LOAD_FAILED; +int ogl_ext_EXT_direct_state_access = ogl_LOAD_FAILED; +int ogl_ext_EXT_draw_buffers2 = ogl_LOAD_FAILED; +int ogl_ext_EXT_draw_instanced = ogl_LOAD_FAILED; +int ogl_ext_EXT_draw_range_elements = ogl_LOAD_FAILED; +int ogl_ext_EXT_fog_coord = ogl_LOAD_FAILED; +int ogl_ext_EXT_framebuffer_blit = ogl_LOAD_FAILED; +int ogl_ext_EXT_framebuffer_multisample = ogl_LOAD_FAILED; +int ogl_ext_EXT_framebuffer_multisample_blit_scaled = ogl_LOAD_FAILED; +int ogl_ext_EXT_framebuffer_object = ogl_LOAD_FAILED; +int ogl_ext_EXT_framebuffer_sRGB = ogl_LOAD_FAILED; +int ogl_ext_EXT_geometry_shader4 = ogl_LOAD_FAILED; +int ogl_ext_EXT_gpu_program_parameters = ogl_LOAD_FAILED; +int ogl_ext_EXT_gpu_shader4 = ogl_LOAD_FAILED; +int ogl_ext_EXT_histogram = ogl_LOAD_FAILED; +int ogl_ext_EXT_index_array_formats = ogl_LOAD_FAILED; +int ogl_ext_EXT_index_func = ogl_LOAD_FAILED; +int ogl_ext_EXT_index_material = ogl_LOAD_FAILED; +int ogl_ext_EXT_index_texture = ogl_LOAD_FAILED; +int ogl_ext_EXT_light_texture = ogl_LOAD_FAILED; +int ogl_ext_EXT_misc_attribute = ogl_LOAD_FAILED; +int ogl_ext_EXT_multi_draw_arrays = ogl_LOAD_FAILED; +int ogl_ext_EXT_multisample = ogl_LOAD_FAILED; +int ogl_ext_EXT_packed_depth_stencil = ogl_LOAD_FAILED; +int ogl_ext_EXT_packed_float = ogl_LOAD_FAILED; +int ogl_ext_EXT_packed_pixels = ogl_LOAD_FAILED; +int ogl_ext_EXT_paletted_texture = ogl_LOAD_FAILED; +int ogl_ext_EXT_pixel_buffer_object = ogl_LOAD_FAILED; +int ogl_ext_EXT_pixel_transform = ogl_LOAD_FAILED; +int ogl_ext_EXT_pixel_transform_color_table = ogl_LOAD_FAILED; +int ogl_ext_EXT_point_parameters = ogl_LOAD_FAILED; +int ogl_ext_EXT_polygon_offset = ogl_LOAD_FAILED; +int ogl_ext_EXT_provoking_vertex = ogl_LOAD_FAILED; +int ogl_ext_EXT_rescale_normal = ogl_LOAD_FAILED; +int ogl_ext_EXT_secondary_color = ogl_LOAD_FAILED; +int ogl_ext_EXT_separate_shader_objects = ogl_LOAD_FAILED; +int ogl_ext_EXT_separate_specular_color = ogl_LOAD_FAILED; +int ogl_ext_EXT_shader_image_load_store = ogl_LOAD_FAILED; +int ogl_ext_EXT_shadow_funcs = ogl_LOAD_FAILED; +int ogl_ext_EXT_shared_texture_palette = ogl_LOAD_FAILED; +int ogl_ext_EXT_stencil_clear_tag = ogl_LOAD_FAILED; +int ogl_ext_EXT_stencil_two_side = ogl_LOAD_FAILED; +int ogl_ext_EXT_stencil_wrap = ogl_LOAD_FAILED; +int ogl_ext_EXT_subtexture = ogl_LOAD_FAILED; +int ogl_ext_EXT_texture = ogl_LOAD_FAILED; +int ogl_ext_EXT_texture3D = ogl_LOAD_FAILED; +int ogl_ext_EXT_texture_array = ogl_LOAD_FAILED; +int ogl_ext_EXT_texture_buffer_object = ogl_LOAD_FAILED; +int ogl_ext_EXT_texture_compression_latc = ogl_LOAD_FAILED; +int ogl_ext_EXT_texture_compression_rgtc = ogl_LOAD_FAILED; +int ogl_ext_EXT_texture_compression_s3tc = ogl_LOAD_FAILED; +int ogl_ext_EXT_texture_cube_map = ogl_LOAD_FAILED; +int ogl_ext_EXT_texture_env_add = ogl_LOAD_FAILED; +int ogl_ext_EXT_texture_env_combine = ogl_LOAD_FAILED; +int ogl_ext_EXT_texture_env_dot3 = ogl_LOAD_FAILED; +int ogl_ext_EXT_texture_filter_anisotropic = ogl_LOAD_FAILED; +int ogl_ext_EXT_texture_integer = ogl_LOAD_FAILED; +int ogl_ext_EXT_texture_lod_bias = ogl_LOAD_FAILED; int ogl_ext_EXT_texture_mirror_clamp = ogl_LOAD_FAILED; +int ogl_ext_EXT_texture_object = ogl_LOAD_FAILED; +int ogl_ext_EXT_texture_perturb_normal = ogl_LOAD_FAILED; +int ogl_ext_EXT_texture_sRGB = ogl_LOAD_FAILED; +int ogl_ext_EXT_texture_sRGB_decode = ogl_LOAD_FAILED; +int ogl_ext_EXT_texture_shared_exponent = ogl_LOAD_FAILED; +int ogl_ext_EXT_texture_snorm = ogl_LOAD_FAILED; +int ogl_ext_EXT_texture_swizzle = ogl_LOAD_FAILED; +int ogl_ext_EXT_timer_query = ogl_LOAD_FAILED; +int ogl_ext_EXT_transform_feedback = ogl_LOAD_FAILED; +int ogl_ext_EXT_vertex_array = ogl_LOAD_FAILED; +int ogl_ext_EXT_vertex_array_bgra = ogl_LOAD_FAILED; +int ogl_ext_EXT_vertex_attrib_64bit = ogl_LOAD_FAILED; +int ogl_ext_EXT_vertex_shader = ogl_LOAD_FAILED; +int ogl_ext_EXT_vertex_weighting = ogl_LOAD_FAILED; +int ogl_ext_EXT_x11_sync_object = ogl_LOAD_FAILED; +int ogl_ext_GREMEDY_frame_terminator = ogl_LOAD_FAILED; +int ogl_ext_GREMEDY_string_marker = ogl_LOAD_FAILED; +int ogl_ext_HP_convolution_border_modes = ogl_LOAD_FAILED; +int ogl_ext_HP_image_transform = ogl_LOAD_FAILED; +int ogl_ext_HP_occlusion_test = ogl_LOAD_FAILED; +int ogl_ext_HP_texture_lighting = ogl_LOAD_FAILED; +int ogl_ext_IBM_cull_vertex = ogl_LOAD_FAILED; +int ogl_ext_IBM_multimode_draw_arrays = ogl_LOAD_FAILED; +int ogl_ext_IBM_rasterpos_clip = ogl_LOAD_FAILED; +int ogl_ext_IBM_static_data = ogl_LOAD_FAILED; +int ogl_ext_IBM_texture_mirrored_repeat = ogl_LOAD_FAILED; +int ogl_ext_IBM_vertex_array_lists = ogl_LOAD_FAILED; +int ogl_ext_INGR_blend_func_separate = ogl_LOAD_FAILED; +int ogl_ext_INGR_color_clamp = ogl_LOAD_FAILED; +int ogl_ext_INGR_interlace_read = ogl_LOAD_FAILED; +int ogl_ext_INTEL_map_texture = ogl_LOAD_FAILED; +int ogl_ext_INTEL_parallel_arrays = ogl_LOAD_FAILED; +int ogl_ext_KHR_texture_compression_astc_ldr = ogl_LOAD_FAILED; +int ogl_ext_MESAX_texture_stack = ogl_LOAD_FAILED; +int ogl_ext_MESA_pack_invert = ogl_LOAD_FAILED; +int ogl_ext_MESA_resize_buffers = ogl_LOAD_FAILED; +int ogl_ext_MESA_window_pos = ogl_LOAD_FAILED; +int ogl_ext_MESA_ycbcr_texture = ogl_LOAD_FAILED; +int ogl_ext_NVX_conditional_render = ogl_LOAD_FAILED; +int ogl_ext_NV_bindless_multi_draw_indirect = ogl_LOAD_FAILED; +int ogl_ext_NV_bindless_texture = ogl_LOAD_FAILED; +int ogl_ext_NV_blend_equation_advanced = ogl_LOAD_FAILED; +int ogl_ext_NV_blend_equation_advanced_coherent = ogl_LOAD_FAILED; +int ogl_ext_NV_blend_square = ogl_LOAD_FAILED; +int ogl_ext_NV_compute_program5 = ogl_LOAD_FAILED; +int ogl_ext_NV_conditional_render = ogl_LOAD_FAILED; +int ogl_ext_NV_copy_depth_to_color = ogl_LOAD_FAILED; +int ogl_ext_NV_copy_image = ogl_LOAD_FAILED; +int ogl_ext_NV_deep_texture3D = ogl_LOAD_FAILED; +int ogl_ext_NV_depth_buffer_float = ogl_LOAD_FAILED; +int ogl_ext_NV_depth_clamp = ogl_LOAD_FAILED; +int ogl_ext_NV_draw_texture = ogl_LOAD_FAILED; +int ogl_ext_NV_evaluators = ogl_LOAD_FAILED; +int ogl_ext_NV_explicit_multisample = ogl_LOAD_FAILED; +int ogl_ext_NV_fence = ogl_LOAD_FAILED; +int ogl_ext_NV_float_buffer = ogl_LOAD_FAILED; +int ogl_ext_NV_fog_distance = ogl_LOAD_FAILED; +int ogl_ext_NV_fragment_program = ogl_LOAD_FAILED; +int ogl_ext_NV_fragment_program2 = ogl_LOAD_FAILED; +int ogl_ext_NV_fragment_program4 = ogl_LOAD_FAILED; +int ogl_ext_NV_fragment_program_option = ogl_LOAD_FAILED; +int ogl_ext_NV_framebuffer_multisample_coverage = ogl_LOAD_FAILED; +int ogl_ext_NV_geometry_program4 = ogl_LOAD_FAILED; +int ogl_ext_NV_geometry_shader4 = ogl_LOAD_FAILED; +int ogl_ext_NV_gpu_program4 = ogl_LOAD_FAILED; +int ogl_ext_NV_gpu_program5 = ogl_LOAD_FAILED; +int ogl_ext_NV_gpu_program5_mem_extended = ogl_LOAD_FAILED; +int ogl_ext_NV_gpu_shader5 = ogl_LOAD_FAILED; +int ogl_ext_NV_half_float = ogl_LOAD_FAILED; +int ogl_ext_NV_light_max_exponent = ogl_LOAD_FAILED; +int ogl_ext_NV_multisample_coverage = ogl_LOAD_FAILED; +int ogl_ext_NV_multisample_filter_hint = ogl_LOAD_FAILED; +int ogl_ext_NV_occlusion_query = ogl_LOAD_FAILED; +int ogl_ext_NV_packed_depth_stencil = ogl_LOAD_FAILED; +int ogl_ext_NV_parameter_buffer_object = ogl_LOAD_FAILED; +int ogl_ext_NV_parameter_buffer_object2 = ogl_LOAD_FAILED; +int ogl_ext_NV_path_rendering = ogl_LOAD_FAILED; +int ogl_ext_NV_pixel_data_range = ogl_LOAD_FAILED; +int ogl_ext_NV_point_sprite = ogl_LOAD_FAILED; +int ogl_ext_NV_present_video = ogl_LOAD_FAILED; +int ogl_ext_NV_primitive_restart = ogl_LOAD_FAILED; +int ogl_ext_NV_register_combiners = ogl_LOAD_FAILED; +int ogl_ext_NV_register_combiners2 = ogl_LOAD_FAILED; +int ogl_ext_NV_shader_atomic_counters = ogl_LOAD_FAILED; +int ogl_ext_NV_shader_atomic_float = ogl_LOAD_FAILED; +int ogl_ext_NV_shader_buffer_load = ogl_LOAD_FAILED; +int ogl_ext_NV_shader_buffer_store = ogl_LOAD_FAILED; +int ogl_ext_NV_shader_storage_buffer_object = ogl_LOAD_FAILED; +int ogl_ext_NV_tessellation_program5 = ogl_LOAD_FAILED; +int ogl_ext_NV_texgen_emboss = ogl_LOAD_FAILED; +int ogl_ext_NV_texgen_reflection = ogl_LOAD_FAILED; +int ogl_ext_NV_texture_barrier = ogl_LOAD_FAILED; +int ogl_ext_NV_texture_compression_vtc = ogl_LOAD_FAILED; +int ogl_ext_NV_texture_env_combine4 = ogl_LOAD_FAILED; +int ogl_ext_NV_texture_expand_normal = ogl_LOAD_FAILED; +int ogl_ext_NV_texture_multisample = ogl_LOAD_FAILED; +int ogl_ext_NV_texture_rectangle = ogl_LOAD_FAILED; +int ogl_ext_NV_texture_shader = ogl_LOAD_FAILED; +int ogl_ext_NV_texture_shader2 = ogl_LOAD_FAILED; +int ogl_ext_NV_texture_shader3 = ogl_LOAD_FAILED; +int ogl_ext_NV_transform_feedback = ogl_LOAD_FAILED; +int ogl_ext_NV_transform_feedback2 = ogl_LOAD_FAILED; +int ogl_ext_NV_vdpau_interop = ogl_LOAD_FAILED; +int ogl_ext_NV_vertex_array_range = ogl_LOAD_FAILED; +int ogl_ext_NV_vertex_array_range2 = ogl_LOAD_FAILED; +int ogl_ext_NV_vertex_attrib_integer_64bit = ogl_LOAD_FAILED; +int ogl_ext_NV_vertex_buffer_unified_memory = ogl_LOAD_FAILED; +int ogl_ext_NV_vertex_program = ogl_LOAD_FAILED; +int ogl_ext_NV_vertex_program1_1 = ogl_LOAD_FAILED; +int ogl_ext_NV_vertex_program2 = ogl_LOAD_FAILED; +int ogl_ext_NV_vertex_program2_option = ogl_LOAD_FAILED; +int ogl_ext_NV_vertex_program3 = ogl_LOAD_FAILED; +int ogl_ext_NV_vertex_program4 = ogl_LOAD_FAILED; +int ogl_ext_NV_video_capture = ogl_LOAD_FAILED; +int ogl_ext_OES_byte_coordinates = ogl_LOAD_FAILED; +int ogl_ext_OES_compressed_paletted_texture = ogl_LOAD_FAILED; +int ogl_ext_OES_fixed_point = ogl_LOAD_FAILED; +int ogl_ext_OES_query_matrix = ogl_LOAD_FAILED; +int ogl_ext_OES_read_format = ogl_LOAD_FAILED; +int ogl_ext_OES_single_precision = ogl_LOAD_FAILED; +int ogl_ext_OML_interlace = ogl_LOAD_FAILED; +int ogl_ext_OML_resample = ogl_LOAD_FAILED; +int ogl_ext_OML_subsample = ogl_LOAD_FAILED; +int ogl_ext_PGI_misc_hints = ogl_LOAD_FAILED; +int ogl_ext_PGI_vertex_hints = ogl_LOAD_FAILED; +int ogl_ext_REND_screen_coordinates = ogl_LOAD_FAILED; +int ogl_ext_S3_s3tc = ogl_LOAD_FAILED; +int ogl_ext_SGIS_detail_texture = ogl_LOAD_FAILED; +int ogl_ext_SGIS_fog_function = ogl_LOAD_FAILED; +int ogl_ext_SGIS_generate_mipmap = ogl_LOAD_FAILED; +int ogl_ext_SGIS_multisample = ogl_LOAD_FAILED; +int ogl_ext_SGIS_pixel_texture = ogl_LOAD_FAILED; +int ogl_ext_SGIS_point_line_texgen = ogl_LOAD_FAILED; +int ogl_ext_SGIS_point_parameters = ogl_LOAD_FAILED; +int ogl_ext_SGIS_sharpen_texture = ogl_LOAD_FAILED; +int ogl_ext_SGIS_texture4D = ogl_LOAD_FAILED; +int ogl_ext_SGIS_texture_border_clamp = ogl_LOAD_FAILED; +int ogl_ext_SGIS_texture_color_mask = ogl_LOAD_FAILED; +int ogl_ext_SGIS_texture_edge_clamp = ogl_LOAD_FAILED; +int ogl_ext_SGIS_texture_filter4 = ogl_LOAD_FAILED; +int ogl_ext_SGIS_texture_lod = ogl_LOAD_FAILED; +int ogl_ext_SGIS_texture_select = ogl_LOAD_FAILED; +int ogl_ext_SGIX_async = ogl_LOAD_FAILED; +int ogl_ext_SGIX_async_histogram = ogl_LOAD_FAILED; +int ogl_ext_SGIX_async_pixel = ogl_LOAD_FAILED; +int ogl_ext_SGIX_blend_alpha_minmax = ogl_LOAD_FAILED; +int ogl_ext_SGIX_calligraphic_fragment = ogl_LOAD_FAILED; +int ogl_ext_SGIX_clipmap = ogl_LOAD_FAILED; +int ogl_ext_SGIX_convolution_accuracy = ogl_LOAD_FAILED; +int ogl_ext_SGIX_depth_pass_instrument = ogl_LOAD_FAILED; +int ogl_ext_SGIX_depth_texture = ogl_LOAD_FAILED; +int ogl_ext_SGIX_flush_raster = ogl_LOAD_FAILED; +int ogl_ext_SGIX_fog_offset = ogl_LOAD_FAILED; +int ogl_ext_SGIX_fragment_lighting = ogl_LOAD_FAILED; +int ogl_ext_SGIX_framezoom = ogl_LOAD_FAILED; +int ogl_ext_SGIX_igloo_interface = ogl_LOAD_FAILED; +int ogl_ext_SGIX_instruments = ogl_LOAD_FAILED; +int ogl_ext_SGIX_interlace = ogl_LOAD_FAILED; +int ogl_ext_SGIX_ir_instrument1 = ogl_LOAD_FAILED; +int ogl_ext_SGIX_list_priority = ogl_LOAD_FAILED; +int ogl_ext_SGIX_pixel_texture = ogl_LOAD_FAILED; +int ogl_ext_SGIX_pixel_tiles = ogl_LOAD_FAILED; +int ogl_ext_SGIX_polynomial_ffd = ogl_LOAD_FAILED; +int ogl_ext_SGIX_reference_plane = ogl_LOAD_FAILED; +int ogl_ext_SGIX_resample = ogl_LOAD_FAILED; +int ogl_ext_SGIX_scalebias_hint = ogl_LOAD_FAILED; +int ogl_ext_SGIX_shadow = ogl_LOAD_FAILED; +int ogl_ext_SGIX_shadow_ambient = ogl_LOAD_FAILED; +int ogl_ext_SGIX_sprite = ogl_LOAD_FAILED; +int ogl_ext_SGIX_subsample = ogl_LOAD_FAILED; +int ogl_ext_SGIX_tag_sample_buffer = ogl_LOAD_FAILED; +int ogl_ext_SGIX_texture_add_env = ogl_LOAD_FAILED; +int ogl_ext_SGIX_texture_coordinate_clamp = ogl_LOAD_FAILED; +int ogl_ext_SGIX_texture_lod_bias = ogl_LOAD_FAILED; +int ogl_ext_SGIX_texture_multi_buffer = ogl_LOAD_FAILED; +int ogl_ext_SGIX_texture_scale_bias = ogl_LOAD_FAILED; +int ogl_ext_SGIX_vertex_preclip = ogl_LOAD_FAILED; +int ogl_ext_SGIX_ycrcb = ogl_LOAD_FAILED; +int ogl_ext_SGIX_ycrcb_subsample = ogl_LOAD_FAILED; +int ogl_ext_SGIX_ycrcba = ogl_LOAD_FAILED; +int ogl_ext_SGI_color_matrix = ogl_LOAD_FAILED; +int ogl_ext_SGI_color_table = ogl_LOAD_FAILED; +int ogl_ext_SGI_texture_color_table = ogl_LOAD_FAILED; +int ogl_ext_SUNX_constant_data = ogl_LOAD_FAILED; +int ogl_ext_SUN_convolution_border_modes = ogl_LOAD_FAILED; +int ogl_ext_SUN_global_alpha = ogl_LOAD_FAILED; +int ogl_ext_SUN_mesh_array = ogl_LOAD_FAILED; +int ogl_ext_SUN_slice_accum = ogl_LOAD_FAILED; +int ogl_ext_SUN_triangle_list = ogl_LOAD_FAILED; +int ogl_ext_SUN_vertex = ogl_LOAD_FAILED; +int ogl_ext_WIN_phong_shading = ogl_LOAD_FAILED; +int ogl_ext_WIN_specular_fog = ogl_LOAD_FAILED; + +void (CODEGEN_FUNCPTR *_ptrc_glColorSubTable)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColorTable)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColorTableParameterfv)(GLenum, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColorTableParameteriv)(GLenum, GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glConvolutionFilter1D)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glConvolutionFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterf)(GLenum, GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterfv)(GLenum, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameteri)(GLenum, GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameteriv)(GLenum, GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyColorSubTable)(GLenum, GLsizei, GLint, GLint, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyColorTable)(GLenum, GLenum, GLint, GLint, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyConvolutionFilter1D)(GLenum, GLenum, GLint, GLint, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyConvolutionFilter2D)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetColorTable)(GLenum, GLenum, GLenum, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterfv)(GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameteriv)(GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionFilter)(GLenum, GLenum, GLenum, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameterfv)(GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameteriv)(GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetHistogram)(GLenum, GLboolean, GLenum, GLenum, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameterfv)(GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameteriv)(GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMinmax)(GLenum, GLboolean, GLenum, GLenum, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxParameterfv)(GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxParameteriv)(GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetSeparableFilter)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glHistogram)(GLenum, GLsizei, GLenum, GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMinmax)(GLenum, GLenum, GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glResetHistogram)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glResetMinmax)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSeparableFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *) = NULL; + +static int Load_ARB_imaging() +{ + int numFailed = 0; + _ptrc_glColorSubTable = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glColorSubTable"); + if(!_ptrc_glColorSubTable) numFailed++; + _ptrc_glColorTable = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glColorTable"); + if(!_ptrc_glColorTable) numFailed++; + _ptrc_glColorTableParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glColorTableParameterfv"); + if(!_ptrc_glColorTableParameterfv) numFailed++; + _ptrc_glColorTableParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glColorTableParameteriv"); + if(!_ptrc_glColorTableParameteriv) numFailed++; + _ptrc_glConvolutionFilter1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glConvolutionFilter1D"); + if(!_ptrc_glConvolutionFilter1D) numFailed++; + _ptrc_glConvolutionFilter2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glConvolutionFilter2D"); + if(!_ptrc_glConvolutionFilter2D) numFailed++; + _ptrc_glConvolutionParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glConvolutionParameterf"); + if(!_ptrc_glConvolutionParameterf) numFailed++; + _ptrc_glConvolutionParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glConvolutionParameterfv"); + if(!_ptrc_glConvolutionParameterfv) numFailed++; + _ptrc_glConvolutionParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glConvolutionParameteri"); + if(!_ptrc_glConvolutionParameteri) numFailed++; + _ptrc_glConvolutionParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glConvolutionParameteriv"); + if(!_ptrc_glConvolutionParameteriv) numFailed++; + _ptrc_glCopyColorSubTable = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLint, GLsizei))IntGetProcAddress("glCopyColorSubTable"); + if(!_ptrc_glCopyColorSubTable) numFailed++; + _ptrc_glCopyColorTable = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei))IntGetProcAddress("glCopyColorTable"); + if(!_ptrc_glCopyColorTable) numFailed++; + _ptrc_glCopyConvolutionFilter1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei))IntGetProcAddress("glCopyConvolutionFilter1D"); + if(!_ptrc_glCopyConvolutionFilter1D) numFailed++; + _ptrc_glCopyConvolutionFilter2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyConvolutionFilter2D"); + if(!_ptrc_glCopyConvolutionFilter2D) numFailed++; + _ptrc_glGetColorTable = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetColorTable"); + if(!_ptrc_glGetColorTable) numFailed++; + _ptrc_glGetColorTableParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetColorTableParameterfv"); + if(!_ptrc_glGetColorTableParameterfv) numFailed++; + _ptrc_glGetColorTableParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetColorTableParameteriv"); + if(!_ptrc_glGetColorTableParameteriv) numFailed++; + _ptrc_glGetConvolutionFilter = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetConvolutionFilter"); + if(!_ptrc_glGetConvolutionFilter) numFailed++; + _ptrc_glGetConvolutionParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetConvolutionParameterfv"); + if(!_ptrc_glGetConvolutionParameterfv) numFailed++; + _ptrc_glGetConvolutionParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetConvolutionParameteriv"); + if(!_ptrc_glGetConvolutionParameteriv) numFailed++; + _ptrc_glGetHistogram = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetHistogram"); + if(!_ptrc_glGetHistogram) numFailed++; + _ptrc_glGetHistogramParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetHistogramParameterfv"); + if(!_ptrc_glGetHistogramParameterfv) numFailed++; + _ptrc_glGetHistogramParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetHistogramParameteriv"); + if(!_ptrc_glGetHistogramParameteriv) numFailed++; + _ptrc_glGetMinmax = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetMinmax"); + if(!_ptrc_glGetMinmax) numFailed++; + _ptrc_glGetMinmaxParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMinmaxParameterfv"); + if(!_ptrc_glGetMinmaxParameterfv) numFailed++; + _ptrc_glGetMinmaxParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetMinmaxParameteriv"); + if(!_ptrc_glGetMinmaxParameteriv) numFailed++; + _ptrc_glGetSeparableFilter = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *))IntGetProcAddress("glGetSeparableFilter"); + if(!_ptrc_glGetSeparableFilter) numFailed++; + _ptrc_glHistogram = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLboolean))IntGetProcAddress("glHistogram"); + if(!_ptrc_glHistogram) numFailed++; + _ptrc_glMinmax = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLboolean))IntGetProcAddress("glMinmax"); + if(!_ptrc_glMinmax) numFailed++; + _ptrc_glResetHistogram = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glResetHistogram"); + if(!_ptrc_glResetHistogram) numFailed++; + _ptrc_glResetMinmax = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glResetMinmax"); + if(!_ptrc_glResetMinmax) numFailed++; + _ptrc_glSeparableFilter2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *))IntGetProcAddress("glSeparableFilter2D"); + if(!_ptrc_glSeparableFilter2D) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei, GLuint *) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint) = NULL; + +static int Load_ARB_vertex_array_object() +{ + int numFailed = 0; + _ptrc_glBindVertexArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindVertexArray"); + if(!_ptrc_glBindVertexArray) numFailed++; + _ptrc_glDeleteVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteVertexArrays"); + if(!_ptrc_glDeleteVertexArrays) numFailed++; + _ptrc_glGenVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenVertexArrays"); + if(!_ptrc_glGenVertexArrays) numFailed++; + _ptrc_glIsVertexArray = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsVertexArray"); + if(!_ptrc_glIsVertexArray) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr) = NULL; +void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield) = NULL; + +static int Load_ARB_map_buffer_range() +{ + int numFailed = 0; + _ptrc_glFlushMappedBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedBufferRange"); + if(!_ptrc_glFlushMappedBufferRange) numFailed++; + _ptrc_glMapBufferRange = (void * (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, GLbitfield))IntGetProcAddress("glMapBufferRange"); + if(!_ptrc_glMapBufferRange) numFailed++; + return numFailed; +} void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum, GLuint) = NULL; @@ -163,6 +714,522 @@ static int Load_ARB_framebuffer_object() return numFailed; } +void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *) = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint, const GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint, GLuint, GLuint) = NULL; + +static int Load_ARB_uniform_buffer_object() +{ + int numFailed = 0; + _ptrc_glGetActiveUniformBlockName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformBlockName"); + if(!_ptrc_glGetActiveUniformBlockName) numFailed++; + _ptrc_glGetActiveUniformBlockiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformBlockiv"); + if(!_ptrc_glGetActiveUniformBlockiv) numFailed++; + _ptrc_glGetActiveUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformName"); + if(!_ptrc_glGetActiveUniformName) numFailed++; + _ptrc_glGetActiveUniformsiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformsiv"); + if(!_ptrc_glGetActiveUniformsiv) numFailed++; + _ptrc_glGetUniformBlockIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformBlockIndex"); + if(!_ptrc_glGetUniformBlockIndex) numFailed++; + _ptrc_glGetUniformIndices = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLuint *))IntGetProcAddress("glGetUniformIndices"); + if(!_ptrc_glGetUniformIndices) numFailed++; + _ptrc_glUniformBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glUniformBlockBinding"); + if(!_ptrc_glUniformBlockBinding) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) = NULL; + +static int Load_ARB_copy_buffer() +{ + int numFailed = 0; + _ptrc_glCopyBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr))IntGetProcAddress("glCopyBufferSubData"); + if(!_ptrc_glCopyBufferSubData) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *) = NULL; + +static int Load_ARB_draw_elements_base_vertex() +{ + int numFailed = 0; + _ptrc_glDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLint))IntGetProcAddress("glDrawElementsBaseVertex"); + if(!_ptrc_glDrawElementsBaseVertex) numFailed++; + _ptrc_glDrawElementsInstancedBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint))IntGetProcAddress("glDrawElementsInstancedBaseVertex"); + if(!_ptrc_glDrawElementsInstancedBaseVertex) numFailed++; + _ptrc_glDrawRangeElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint))IntGetProcAddress("glDrawRangeElementsBaseVertex"); + if(!_ptrc_glDrawRangeElementsBaseVertex) numFailed++; + _ptrc_glMultiDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *))IntGetProcAddress("glMultiDrawElementsBaseVertex"); + if(!_ptrc_glMultiDrawElementsBaseVertex) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum) = NULL; + +static int Load_ARB_provoking_vertex() +{ + int numFailed = 0; + _ptrc_glProvokingVertex = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glProvokingVertex"); + if(!_ptrc_glProvokingVertex) numFailed++; + return numFailed; +} + +GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync, GLbitfield, GLuint64) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync) = NULL; +GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum, GLbitfield) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum, GLint64 *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync, GLbitfield, GLuint64) = NULL; + +static int Load_ARB_sync() +{ + int numFailed = 0; + _ptrc_glClientWaitSync = (GLenum (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glClientWaitSync"); + if(!_ptrc_glClientWaitSync) numFailed++; + _ptrc_glDeleteSync = (void (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glDeleteSync"); + if(!_ptrc_glDeleteSync) numFailed++; + _ptrc_glFenceSync = (GLsync (CODEGEN_FUNCPTR *)(GLenum, GLbitfield))IntGetProcAddress("glFenceSync"); + if(!_ptrc_glFenceSync) numFailed++; + _ptrc_glGetInteger64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLint64 *))IntGetProcAddress("glGetInteger64v"); + if(!_ptrc_glGetInteger64v) numFailed++; + _ptrc_glGetSynciv = (void (CODEGEN_FUNCPTR *)(GLsync, GLenum, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetSynciv"); + if(!_ptrc_glGetSynciv) numFailed++; + _ptrc_glIsSync = (GLboolean (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glIsSync"); + if(!_ptrc_glIsSync) numFailed++; + _ptrc_glWaitSync = (void (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glWaitSync"); + if(!_ptrc_glWaitSync) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum, GLuint, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint, GLbitfield) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; + +static int Load_ARB_texture_multisample() +{ + int numFailed = 0; + _ptrc_glGetMultisamplefv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetMultisamplefv"); + if(!_ptrc_glGetMultisamplefv) numFailed++; + _ptrc_glSampleMaski = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield))IntGetProcAddress("glSampleMaski"); + if(!_ptrc_glSampleMaski) numFailed++; + _ptrc_glTexImage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage2DMultisample"); + if(!_ptrc_glTexImage2DMultisample) numFailed++; + _ptrc_glTexImage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage3DMultisample"); + if(!_ptrc_glTexImage3DMultisample) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64v)(GLuint, GLenum, GLint64 *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64v)(GLuint, GLenum, GLuint64 *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glQueryCounter)(GLuint, GLenum) = NULL; + +static int Load_ARB_timer_query() +{ + int numFailed = 0; + _ptrc_glGetQueryObjecti64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint64 *))IntGetProcAddress("glGetQueryObjecti64v"); + if(!_ptrc_glGetQueryObjecti64v) numFailed++; + _ptrc_glGetQueryObjectui64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint64 *))IntGetProcAddress("glGetQueryObjectui64v"); + if(!_ptrc_glGetQueryObjectui64v) numFailed++; + _ptrc_glQueryCounter = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glQueryCounter"); + if(!_ptrc_glQueryCounter) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glColorP3ui)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColorP3uiv)(GLenum, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColorP4ui)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColorP4uiv)(GLenum, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP1ui)(GLenum, GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP1uiv)(GLenum, GLenum, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP2ui)(GLenum, GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP2uiv)(GLenum, GLenum, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP3ui)(GLenum, GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP3uiv)(GLenum, GLenum, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP4ui)(GLenum, GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP4uiv)(GLenum, GLenum, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormalP3ui)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormalP3uiv)(GLenum, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorP3ui)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorP3uiv)(GLenum, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP1ui)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP1uiv)(GLenum, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP2ui)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP2uiv)(GLenum, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP3ui)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP3uiv)(GLenum, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP4ui)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP4uiv)(GLenum, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexP2ui)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexP2uiv)(GLenum, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexP3ui)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexP3uiv)(GLenum, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexP4ui)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexP4uiv)(GLenum, const GLuint *) = NULL; + +static int Load_ARB_vertex_type_2_10_10_10_rev() +{ + int numFailed = 0; + _ptrc_glColorP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glColorP3ui"); + if(!_ptrc_glColorP3ui) numFailed++; + _ptrc_glColorP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glColorP3uiv"); + if(!_ptrc_glColorP3uiv) numFailed++; + _ptrc_glColorP4ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glColorP4ui"); + if(!_ptrc_glColorP4ui) numFailed++; + _ptrc_glColorP4uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glColorP4uiv"); + if(!_ptrc_glColorP4uiv) numFailed++; + _ptrc_glMultiTexCoordP1ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexCoordP1ui"); + if(!_ptrc_glMultiTexCoordP1ui) numFailed++; + _ptrc_glMultiTexCoordP1uiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glMultiTexCoordP1uiv"); + if(!_ptrc_glMultiTexCoordP1uiv) numFailed++; + _ptrc_glMultiTexCoordP2ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexCoordP2ui"); + if(!_ptrc_glMultiTexCoordP2ui) numFailed++; + _ptrc_glMultiTexCoordP2uiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glMultiTexCoordP2uiv"); + if(!_ptrc_glMultiTexCoordP2uiv) numFailed++; + _ptrc_glMultiTexCoordP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexCoordP3ui"); + if(!_ptrc_glMultiTexCoordP3ui) numFailed++; + _ptrc_glMultiTexCoordP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glMultiTexCoordP3uiv"); + if(!_ptrc_glMultiTexCoordP3uiv) numFailed++; + _ptrc_glMultiTexCoordP4ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexCoordP4ui"); + if(!_ptrc_glMultiTexCoordP4ui) numFailed++; + _ptrc_glMultiTexCoordP4uiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glMultiTexCoordP4uiv"); + if(!_ptrc_glMultiTexCoordP4uiv) numFailed++; + _ptrc_glNormalP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glNormalP3ui"); + if(!_ptrc_glNormalP3ui) numFailed++; + _ptrc_glNormalP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glNormalP3uiv"); + if(!_ptrc_glNormalP3uiv) numFailed++; + _ptrc_glSecondaryColorP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glSecondaryColorP3ui"); + if(!_ptrc_glSecondaryColorP3ui) numFailed++; + _ptrc_glSecondaryColorP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glSecondaryColorP3uiv"); + if(!_ptrc_glSecondaryColorP3uiv) numFailed++; + _ptrc_glTexCoordP1ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glTexCoordP1ui"); + if(!_ptrc_glTexCoordP1ui) numFailed++; + _ptrc_glTexCoordP1uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glTexCoordP1uiv"); + if(!_ptrc_glTexCoordP1uiv) numFailed++; + _ptrc_glTexCoordP2ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glTexCoordP2ui"); + if(!_ptrc_glTexCoordP2ui) numFailed++; + _ptrc_glTexCoordP2uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glTexCoordP2uiv"); + if(!_ptrc_glTexCoordP2uiv) numFailed++; + _ptrc_glTexCoordP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glTexCoordP3ui"); + if(!_ptrc_glTexCoordP3ui) numFailed++; + _ptrc_glTexCoordP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glTexCoordP3uiv"); + if(!_ptrc_glTexCoordP3uiv) numFailed++; + _ptrc_glTexCoordP4ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glTexCoordP4ui"); + if(!_ptrc_glTexCoordP4ui) numFailed++; + _ptrc_glTexCoordP4uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glTexCoordP4uiv"); + if(!_ptrc_glTexCoordP4uiv) numFailed++; + _ptrc_glVertexAttribP1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP1ui"); + if(!_ptrc_glVertexAttribP1ui) numFailed++; + _ptrc_glVertexAttribP1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP1uiv"); + if(!_ptrc_glVertexAttribP1uiv) numFailed++; + _ptrc_glVertexAttribP2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP2ui"); + if(!_ptrc_glVertexAttribP2ui) numFailed++; + _ptrc_glVertexAttribP2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP2uiv"); + if(!_ptrc_glVertexAttribP2uiv) numFailed++; + _ptrc_glVertexAttribP3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP3ui"); + if(!_ptrc_glVertexAttribP3ui) numFailed++; + _ptrc_glVertexAttribP3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP3uiv"); + if(!_ptrc_glVertexAttribP3uiv) numFailed++; + _ptrc_glVertexAttribP4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP4ui"); + if(!_ptrc_glVertexAttribP4ui) numFailed++; + _ptrc_glVertexAttribP4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP4uiv"); + if(!_ptrc_glVertexAttribP4uiv) numFailed++; + _ptrc_glVertexP2ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glVertexP2ui"); + if(!_ptrc_glVertexP2ui) numFailed++; + _ptrc_glVertexP2uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glVertexP2uiv"); + if(!_ptrc_glVertexP2uiv) numFailed++; + _ptrc_glVertexP3ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glVertexP3ui"); + if(!_ptrc_glVertexP3ui) numFailed++; + _ptrc_glVertexP3uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glVertexP3uiv"); + if(!_ptrc_glVertexP3uiv) numFailed++; + _ptrc_glVertexP4ui = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glVertexP4ui"); + if(!_ptrc_glVertexP4ui) numFailed++; + _ptrc_glVertexP4uiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLuint *))IntGetProcAddress("glVertexP4uiv"); + if(!_ptrc_glVertexP4uiv) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *) = NULL; +GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataIndex)(GLuint, const GLchar *) = NULL; + +static int Load_ARB_blend_func_extended() +{ + int numFailed = 0; + _ptrc_glBindFragDataLocationIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocationIndexed"); + if(!_ptrc_glBindFragDataLocationIndexed) numFailed++; + _ptrc_glGetFragDataIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataIndex"); + if(!_ptrc_glGetFragDataIndex) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBindSampler)(GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteSamplers)(GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenSamplers)(GLsizei, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIiv)(GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterfv)(GLuint, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameteriv)(GLuint, GLenum, GLint *) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSampler)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIiv)(GLuint, GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIuiv)(GLuint, GLenum, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterf)(GLuint, GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterfv)(GLuint, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteri)(GLuint, GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteriv)(GLuint, GLenum, const GLint *) = NULL; + +static int Load_ARB_sampler_objects() +{ + int numFailed = 0; + _ptrc_glBindSampler = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glBindSampler"); + if(!_ptrc_glBindSampler) numFailed++; + _ptrc_glDeleteSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteSamplers"); + if(!_ptrc_glDeleteSamplers) numFailed++; + _ptrc_glGenSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenSamplers"); + if(!_ptrc_glGenSamplers) numFailed++; + _ptrc_glGetSamplerParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetSamplerParameterIiv"); + if(!_ptrc_glGetSamplerParameterIiv) numFailed++; + _ptrc_glGetSamplerParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetSamplerParameterIuiv"); + if(!_ptrc_glGetSamplerParameterIuiv) numFailed++; + _ptrc_glGetSamplerParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetSamplerParameterfv"); + if(!_ptrc_glGetSamplerParameterfv) numFailed++; + _ptrc_glGetSamplerParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetSamplerParameteriv"); + if(!_ptrc_glGetSamplerParameteriv) numFailed++; + _ptrc_glIsSampler = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsSampler"); + if(!_ptrc_glIsSampler) numFailed++; + _ptrc_glSamplerParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glSamplerParameterIiv"); + if(!_ptrc_glSamplerParameterIiv) numFailed++; + _ptrc_glSamplerParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLuint *))IntGetProcAddress("glSamplerParameterIuiv"); + if(!_ptrc_glSamplerParameterIuiv) numFailed++; + _ptrc_glSamplerParameterf = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat))IntGetProcAddress("glSamplerParameterf"); + if(!_ptrc_glSamplerParameterf) numFailed++; + _ptrc_glSamplerParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLfloat *))IntGetProcAddress("glSamplerParameterfv"); + if(!_ptrc_glSamplerParameterfv) numFailed++; + _ptrc_glSamplerParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glSamplerParameteri"); + if(!_ptrc_glSamplerParameteri) numFailed++; + _ptrc_glSamplerParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glSamplerParameteriv"); + if(!_ptrc_glSamplerParameteriv) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysIndirect)(GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsIndirect)(GLenum, GLenum, const GLvoid *) = NULL; + +static int Load_ARB_draw_indirect() +{ + int numFailed = 0; + _ptrc_glDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid *))IntGetProcAddress("glDrawArraysIndirect"); + if(!_ptrc_glDrawArraysIndirect) numFailed++; + _ptrc_glDrawElementsIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLvoid *))IntGetProcAddress("glDrawElementsIndirect"); + if(!_ptrc_glDrawElementsIndirect) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glGetUniformdv)(GLuint, GLint, GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform1d)(GLint, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform1dv)(GLint, GLsizei, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform2d)(GLint, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform2dv)(GLint, GLsizei, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform3d)(GLint, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform3dv)(GLint, GLsizei, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform4d)(GLint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform4dv)(GLint, GLsizei, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; + +static int Load_ARB_gpu_shader_fp64() +{ + int numFailed = 0; + _ptrc_glGetUniformdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble *))IntGetProcAddress("glGetUniformdv"); + if(!_ptrc_glGetUniformdv) numFailed++; + _ptrc_glUniform1d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble))IntGetProcAddress("glUniform1d"); + if(!_ptrc_glUniform1d) numFailed++; + _ptrc_glUniform1dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform1dv"); + if(!_ptrc_glUniform1dv) numFailed++; + _ptrc_glUniform2d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble))IntGetProcAddress("glUniform2d"); + if(!_ptrc_glUniform2d) numFailed++; + _ptrc_glUniform2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform2dv"); + if(!_ptrc_glUniform2dv) numFailed++; + _ptrc_glUniform3d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glUniform3d"); + if(!_ptrc_glUniform3d) numFailed++; + _ptrc_glUniform3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform3dv"); + if(!_ptrc_glUniform3dv) numFailed++; + _ptrc_glUniform4d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glUniform4d"); + if(!_ptrc_glUniform4d) numFailed++; + _ptrc_glUniform4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform4dv"); + if(!_ptrc_glUniform4dv) numFailed++; + _ptrc_glUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2dv"); + if(!_ptrc_glUniformMatrix2dv) numFailed++; + _ptrc_glUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2x3dv"); + if(!_ptrc_glUniformMatrix2x3dv) numFailed++; + _ptrc_glUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2x4dv"); + if(!_ptrc_glUniformMatrix2x4dv) numFailed++; + _ptrc_glUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3dv"); + if(!_ptrc_glUniformMatrix3dv) numFailed++; + _ptrc_glUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3x2dv"); + if(!_ptrc_glUniformMatrix3x2dv) numFailed++; + _ptrc_glUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3x4dv"); + if(!_ptrc_glUniformMatrix3x4dv) numFailed++; + _ptrc_glUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4dv"); + if(!_ptrc_glUniformMatrix4dv) numFailed++; + _ptrc_glUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4x2dv"); + if(!_ptrc_glUniformMatrix4x2dv) numFailed++; + _ptrc_glUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4x3dv"); + if(!_ptrc_glUniformMatrix4x3dv) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformiv)(GLuint, GLenum, GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStageiv)(GLuint, GLenum, GLenum, GLint *) = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineIndex)(GLuint, GLenum, const GLchar *) = NULL; +GLint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineUniformLocation)(GLuint, GLenum, const GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetUniformSubroutineuiv)(GLenum, GLint, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformSubroutinesuiv)(GLenum, GLsizei, const GLuint *) = NULL; + +static int Load_ARB_shader_subroutine() +{ + int numFailed = 0; + _ptrc_glGetActiveSubroutineName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineName"); + if(!_ptrc_glGetActiveSubroutineName) numFailed++; + _ptrc_glGetActiveSubroutineUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineUniformName"); + if(!_ptrc_glGetActiveSubroutineUniformName) numFailed++; + _ptrc_glGetActiveSubroutineUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveSubroutineUniformiv"); + if(!_ptrc_glGetActiveSubroutineUniformiv) numFailed++; + _ptrc_glGetProgramStageiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramStageiv"); + if(!_ptrc_glGetProgramStageiv) numFailed++; + _ptrc_glGetSubroutineIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetSubroutineIndex"); + if(!_ptrc_glGetSubroutineIndex) numFailed++; + _ptrc_glGetSubroutineUniformLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetSubroutineUniformLocation"); + if(!_ptrc_glGetSubroutineUniformLocation) numFailed++; + _ptrc_glGetUniformSubroutineuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint *))IntGetProcAddress("glGetUniformSubroutineuiv"); + if(!_ptrc_glGetUniformSubroutineuiv) numFailed++; + _ptrc_glUniformSubroutinesuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLuint *))IntGetProcAddress("glUniformSubroutinesuiv"); + if(!_ptrc_glUniformSubroutinesuiv) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glPatchParameterfv)(GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPatchParameteri)(GLenum, GLint) = NULL; + +static int Load_ARB_tessellation_shader() +{ + int numFailed = 0; + _ptrc_glPatchParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPatchParameterfv"); + if(!_ptrc_glPatchParameterfv) numFailed++; + _ptrc_glPatchParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPatchParameteri"); + if(!_ptrc_glPatchParameteri) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBindTransformFeedback)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacks)(GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedback)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacks)(GLsizei, GLuint *) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedback)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedback)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedback)() = NULL; + +static int Load_ARB_transform_feedback2() +{ + int numFailed = 0; + _ptrc_glBindTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTransformFeedback"); + if(!_ptrc_glBindTransformFeedback) numFailed++; + _ptrc_glDeleteTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTransformFeedbacks"); + if(!_ptrc_glDeleteTransformFeedbacks) numFailed++; + _ptrc_glDrawTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDrawTransformFeedback"); + if(!_ptrc_glDrawTransformFeedback) numFailed++; + _ptrc_glGenTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTransformFeedbacks"); + if(!_ptrc_glGenTransformFeedbacks) numFailed++; + _ptrc_glIsTransformFeedback = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTransformFeedback"); + if(!_ptrc_glIsTransformFeedback) numFailed++; + _ptrc_glPauseTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPauseTransformFeedback"); + if(!_ptrc_glPauseTransformFeedback) numFailed++; + _ptrc_glResumeTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glResumeTransformFeedback"); + if(!_ptrc_glResumeTransformFeedback) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBeginQueryIndexed)(GLenum, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStream)(GLenum, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEndQueryIndexed)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetQueryIndexediv)(GLenum, GLuint, GLenum, GLint *) = NULL; + +static int Load_ARB_transform_feedback3() +{ + int numFailed = 0; + _ptrc_glBeginQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBeginQueryIndexed"); + if(!_ptrc_glBeginQueryIndexed) numFailed++; + _ptrc_glDrawTransformFeedbackStream = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glDrawTransformFeedbackStream"); + if(!_ptrc_glDrawTransformFeedbackStream) numFailed++; + _ptrc_glEndQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEndQueryIndexed"); + if(!_ptrc_glEndQueryIndexed) numFailed++; + _ptrc_glGetQueryIndexediv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryIndexediv"); + if(!_ptrc_glGetQueryIndexediv) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glClearDepthf)(GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDepthRangef)(GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glShaderBinary)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei) = NULL; + +static int Load_ARB_ES2_compatibility() +{ + int numFailed = 0; + _ptrc_glClearDepthf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glClearDepthf"); + if(!_ptrc_glClearDepthf) numFailed++; + _ptrc_glDepthRangef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glDepthRangef"); + if(!_ptrc_glDepthRangef) numFailed++; + _ptrc_glGetShaderPrecisionFormat = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *, GLint *))IntGetProcAddress("glGetShaderPrecisionFormat"); + if(!_ptrc_glGetShaderPrecisionFormat) numFailed++; + _ptrc_glReleaseShaderCompiler = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glReleaseShaderCompiler"); + if(!_ptrc_glReleaseShaderCompiler) numFailed++; + _ptrc_glShaderBinary = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glShaderBinary"); + if(!_ptrc_glShaderBinary) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramBinary)(GLuint, GLenum, const GLvoid *, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteri)(GLuint, GLenum, GLint) = NULL; + +static int Load_ARB_get_program_binary() +{ + int numFailed = 0; + _ptrc_glGetProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *))IntGetProcAddress("glGetProgramBinary"); + if(!_ptrc_glGetProgramBinary) numFailed++; + _ptrc_glProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glProgramBinary"); + if(!_ptrc_glProgramBinary) numFailed++; + _ptrc_glProgramParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glProgramParameteri"); + if(!_ptrc_glProgramParameteri) numFailed++; + return numFailed; +} + void (CODEGEN_FUNCPTR *_ptrc_glActiveShaderProgram)(GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindProgramPipeline)(GLuint) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*) = NULL; @@ -350,6 +1417,827 @@ static int Load_ARB_separate_shader_objects() return numFailed; } +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLdv)(GLuint, GLenum, GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1d)(GLuint, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dv)(GLuint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2d)(GLuint, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dv)(GLuint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3d)(GLuint, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dv)(GLuint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dv)(GLuint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *) = NULL; + +static int Load_ARB_vertex_attrib_64bit() +{ + int numFailed = 0; + _ptrc_glGetVertexAttribLdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribLdv"); + if(!_ptrc_glGetVertexAttribLdv) numFailed++; + _ptrc_glVertexAttribL1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttribL1d"); + if(!_ptrc_glVertexAttribL1d) numFailed++; + _ptrc_glVertexAttribL1dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL1dv"); + if(!_ptrc_glVertexAttribL1dv) numFailed++; + _ptrc_glVertexAttribL2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL2d"); + if(!_ptrc_glVertexAttribL2d) numFailed++; + _ptrc_glVertexAttribL2dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL2dv"); + if(!_ptrc_glVertexAttribL2dv) numFailed++; + _ptrc_glVertexAttribL3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL3d"); + if(!_ptrc_glVertexAttribL3d) numFailed++; + _ptrc_glVertexAttribL3dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL3dv"); + if(!_ptrc_glVertexAttribL3dv) numFailed++; + _ptrc_glVertexAttribL4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL4d"); + if(!_ptrc_glVertexAttribL4d) numFailed++; + _ptrc_glVertexAttribL4dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL4dv"); + if(!_ptrc_glVertexAttribL4dv) numFailed++; + _ptrc_glVertexAttribLPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribLPointer"); + if(!_ptrc_glVertexAttribLPointer) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeArrayv)(GLuint, GLsizei, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeIndexed)(GLuint, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_v)(GLenum, GLuint, GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_v)(GLenum, GLuint, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glScissorArrayv)(GLuint, GLsizei, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexed)(GLuint, GLint, GLint, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexedv)(GLuint, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glViewportArrayv)(GLuint, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedf)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedfv)(GLuint, const GLfloat *) = NULL; + +static int Load_ARB_viewport_array() +{ + int numFailed = 0; + _ptrc_glDepthRangeArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glDepthRangeArrayv"); + if(!_ptrc_glDepthRangeArrayv) numFailed++; + _ptrc_glDepthRangeIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glDepthRangeIndexed"); + if(!_ptrc_glDepthRangeIndexed) numFailed++; + _ptrc_glGetDoublei_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetDoublei_v"); + if(!_ptrc_glGetDoublei_v) numFailed++; + _ptrc_glGetFloati_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetFloati_v"); + if(!_ptrc_glGetFloati_v) numFailed++; + _ptrc_glScissorArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLint *))IntGetProcAddress("glScissorArrayv"); + if(!_ptrc_glScissorArrayv) numFailed++; + _ptrc_glScissorIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissorIndexed"); + if(!_ptrc_glScissorIndexed) numFailed++; + _ptrc_glScissorIndexedv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glScissorIndexedv"); + if(!_ptrc_glScissorIndexedv) numFailed++; + _ptrc_glViewportArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glViewportArrayv"); + if(!_ptrc_glViewportArrayv) numFailed++; + _ptrc_glViewportIndexedf = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glViewportIndexedf"); + if(!_ptrc_glViewportIndexedf) numFailed++; + _ptrc_glViewportIndexedfv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glViewportIndexedfv"); + if(!_ptrc_glViewportIndexedfv) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedBaseInstance)(GLenum, GLint, GLsizei, GLsizei, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertexBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint) = NULL; + +static int Load_ARB_base_instance() +{ + int numFailed = 0; + _ptrc_glDrawArraysInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei, GLuint))IntGetProcAddress("glDrawArraysInstancedBaseInstance"); + if(!_ptrc_glDrawArraysInstancedBaseInstance) numFailed++; + _ptrc_glDrawElementsInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint))IntGetProcAddress("glDrawElementsInstancedBaseInstance"); + if(!_ptrc_glDrawElementsInstancedBaseInstance) numFailed++; + _ptrc_glDrawElementsInstancedBaseVertexBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint))IntGetProcAddress("glDrawElementsInstancedBaseVertexBaseInstance"); + if(!_ptrc_glDrawElementsInstancedBaseVertexBaseInstance) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackInstanced)(GLenum, GLuint, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStreamInstanced)(GLenum, GLuint, GLuint, GLsizei) = NULL; + +static int Load_ARB_transform_feedback_instanced() +{ + int numFailed = 0; + _ptrc_glDrawTransformFeedbackInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackInstanced"); + if(!_ptrc_glDrawTransformFeedbackInstanced) numFailed++; + _ptrc_glDrawTransformFeedbackStreamInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackStreamInstanced"); + if(!_ptrc_glDrawTransformFeedbackStreamInstanced) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformativ)(GLenum, GLenum, GLenum, GLsizei, GLint *) = NULL; + +static int Load_ARB_internalformat_query() +{ + int numFailed = 0; + _ptrc_glGetInternalformativ = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLint *))IntGetProcAddress("glGetInternalformativ"); + if(!_ptrc_glGetInternalformativ) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAtomicCounterBufferiv)(GLuint, GLuint, GLenum, GLint *) = NULL; + +static int Load_ARB_shader_atomic_counters() +{ + int numFailed = 0; + _ptrc_glGetActiveAtomicCounterBufferiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveAtomicCounterBufferiv"); + if(!_ptrc_glGetActiveAtomicCounterBufferiv) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrier)(GLbitfield) = NULL; + +static int Load_ARB_shader_image_load_store() +{ + int numFailed = 0; + _ptrc_glBindImageTexture = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum))IntGetProcAddress("glBindImageTexture"); + if(!_ptrc_glBindImageTexture) numFailed++; + _ptrc_glMemoryBarrier = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glMemoryBarrier"); + if(!_ptrc_glMemoryBarrier) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glTexStorage1D)(GLenum, GLsizei, GLenum, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) = NULL; + +static int Load_ARB_texture_storage() +{ + int numFailed = 0; + _ptrc_glTexStorage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei))IntGetProcAddress("glTexStorage1D"); + if(!_ptrc_glTexStorage1D) numFailed++; + _ptrc_glTexStorage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glTexStorage2D"); + if(!_ptrc_glTexStorage2D) numFailed++; + _ptrc_glTexStorage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glTexStorage3D"); + if(!_ptrc_glTexStorage3D) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallback)(GLDEBUGPROC, const void *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *) = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum, GLvoid **) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void *, GLsizei, const GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *) = NULL; + +static int Load_KHR_debug() +{ + int numFailed = 0; + _ptrc_glDebugMessageCallback = (void (CODEGEN_FUNCPTR *)(GLDEBUGPROC, const void *))IntGetProcAddress("glDebugMessageCallback"); + if(!_ptrc_glDebugMessageCallback) numFailed++; + _ptrc_glDebugMessageControl = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean))IntGetProcAddress("glDebugMessageControl"); + if(!_ptrc_glDebugMessageControl) numFailed++; + _ptrc_glDebugMessageInsert = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *))IntGetProcAddress("glDebugMessageInsert"); + if(!_ptrc_glDebugMessageInsert) numFailed++; + _ptrc_glGetDebugMessageLog = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *))IntGetProcAddress("glGetDebugMessageLog"); + if(!_ptrc_glGetDebugMessageLog) numFailed++; + _ptrc_glGetObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectLabel"); + if(!_ptrc_glGetObjectLabel) numFailed++; + _ptrc_glGetObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectPtrLabel"); + if(!_ptrc_glGetObjectPtrLabel) numFailed++; + _ptrc_glGetPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLvoid **))IntGetProcAddress("glGetPointerv"); + if(!_ptrc_glGetPointerv) numFailed++; + _ptrc_glObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glObjectLabel"); + if(!_ptrc_glObjectLabel) numFailed++; + _ptrc_glObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, const GLchar *))IntGetProcAddress("glObjectPtrLabel"); + if(!_ptrc_glObjectPtrLabel) numFailed++; + _ptrc_glPopDebugGroup = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPopDebugGroup"); + if(!_ptrc_glPopDebugGroup) numFailed++; + _ptrc_glPushDebugGroup = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glPushDebugGroup"); + if(!_ptrc_glPushDebugGroup) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glClearBufferData)(GLenum, GLenum, GLenum, GLenum, const void *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearBufferSubData)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *) = NULL; + +static int Load_ARB_clear_buffer_object() +{ + int numFailed = 0; + _ptrc_glClearBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferData"); + if(!_ptrc_glClearBufferData) numFailed++; + _ptrc_glClearBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferSubData"); + if(!_ptrc_glClearBufferSubData) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glDispatchCompute)(GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeIndirect)(GLintptr) = NULL; + +static int Load_ARB_compute_shader() +{ + int numFailed = 0; + _ptrc_glDispatchCompute = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glDispatchCompute"); + if(!_ptrc_glDispatchCompute) numFailed++; + _ptrc_glDispatchComputeIndirect = (void (CODEGEN_FUNCPTR *)(GLintptr))IntGetProcAddress("glDispatchComputeIndirect"); + if(!_ptrc_glDispatchComputeIndirect) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = NULL; + +static int Load_ARB_copy_image() +{ + int numFailed = 0; + _ptrc_glCopyImageSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glCopyImageSubData"); + if(!_ptrc_glCopyImageSubData) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferParameteri)(GLenum, GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameteriv)(GLenum, GLenum, GLint *) = NULL; + +static int Load_ARB_framebuffer_no_attachments() +{ + int numFailed = 0; + _ptrc_glFramebufferParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glFramebufferParameteri"); + if(!_ptrc_glFramebufferParameteri) numFailed++; + _ptrc_glGetFramebufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferParameteriv"); + if(!_ptrc_glGetFramebufferParameteriv) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformati64v)(GLenum, GLenum, GLenum, GLsizei, GLint64 *) = NULL; + +static int Load_ARB_internalformat_query2() +{ + int numFailed = 0; + _ptrc_glGetInternalformati64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLint64 *))IntGetProcAddress("glGetInternalformati64v"); + if(!_ptrc_glGetInternalformati64v) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferData)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferSubData)(GLuint, GLintptr, GLsizeiptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glInvalidateFramebuffer)(GLenum, GLsizei, const GLenum *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexImage)(GLuint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = NULL; + +static int Load_ARB_invalidate_subdata() +{ + int numFailed = 0; + _ptrc_glInvalidateBufferData = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glInvalidateBufferData"); + if(!_ptrc_glInvalidateBufferData) numFailed++; + _ptrc_glInvalidateBufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glInvalidateBufferSubData"); + if(!_ptrc_glInvalidateBufferSubData) numFailed++; + _ptrc_glInvalidateFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *))IntGetProcAddress("glInvalidateFramebuffer"); + if(!_ptrc_glInvalidateFramebuffer) numFailed++; + _ptrc_glInvalidateSubFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glInvalidateSubFramebuffer"); + if(!_ptrc_glInvalidateSubFramebuffer) numFailed++; + _ptrc_glInvalidateTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glInvalidateTexImage"); + if(!_ptrc_glInvalidateTexImage) numFailed++; + _ptrc_glInvalidateTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glInvalidateTexSubImage"); + if(!_ptrc_glInvalidateTexSubImage) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirect)(GLenum, const void *, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirect)(GLenum, GLenum, const void *, GLsizei, GLsizei) = NULL; + +static int Load_ARB_multi_draw_indirect() +{ + int numFailed = 0; + _ptrc_glMultiDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawArraysIndirect"); + if(!_ptrc_glMultiDrawArraysIndirect) numFailed++; + _ptrc_glMultiDrawElementsIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawElementsIndirect"); + if(!_ptrc_glMultiDrawElementsIndirect) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *) = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceIndex)(GLuint, GLenum, const GLchar *) = NULL; +GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocation)(GLuint, GLenum, const GLchar *) = NULL; +GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocationIndex)(GLuint, GLenum, const GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *) = NULL; + +static int Load_ARB_program_interface_query() +{ + int numFailed = 0; + _ptrc_glGetProgramInterfaceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramInterfaceiv"); + if(!_ptrc_glGetProgramInterfaceiv) numFailed++; + _ptrc_glGetProgramResourceIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceIndex"); + if(!_ptrc_glGetProgramResourceIndex) numFailed++; + _ptrc_glGetProgramResourceLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocation"); + if(!_ptrc_glGetProgramResourceLocation) numFailed++; + _ptrc_glGetProgramResourceLocationIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocationIndex"); + if(!_ptrc_glGetProgramResourceLocationIndex) numFailed++; + _ptrc_glGetProgramResourceName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramResourceName"); + if(!_ptrc_glGetProgramResourceName) numFailed++; + _ptrc_glGetProgramResourceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetProgramResourceiv"); + if(!_ptrc_glGetProgramResourceiv) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glShaderStorageBlockBinding)(GLuint, GLuint, GLuint) = NULL; + +static int Load_ARB_shader_storage_buffer_object() +{ + int numFailed = 0; + _ptrc_glShaderStorageBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glShaderStorageBlockBinding"); + if(!_ptrc_glShaderStorageBlockBinding) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) = NULL; + +static int Load_ARB_texture_buffer_range() +{ + int numFailed = 0; + _ptrc_glTexBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glTexBufferRange"); + if(!_ptrc_glTexBufferRange) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; + +static int Load_ARB_texture_storage_multisample() +{ + int numFailed = 0; + _ptrc_glTexStorage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage2DMultisample"); + if(!_ptrc_glTexStorage2DMultisample) numFailed++; + _ptrc_glTexStorage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage3DMultisample"); + if(!_ptrc_glTexStorage3DMultisample) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glTextureView)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint) = NULL; + +static int Load_ARB_texture_view() +{ + int numFailed = 0; + _ptrc_glTextureView = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glTextureView"); + if(!_ptrc_glTextureView) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribBinding)(GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormat)(GLuint, GLint, GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexBindingDivisor)(GLuint, GLuint) = NULL; + +static int Load_ARB_vertex_attrib_binding() +{ + int numFailed = 0; + _ptrc_glBindVertexBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLintptr, GLsizei))IntGetProcAddress("glBindVertexBuffer"); + if(!_ptrc_glBindVertexBuffer) numFailed++; + _ptrc_glVertexAttribBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribBinding"); + if(!_ptrc_glVertexAttribBinding) numFailed++; + _ptrc_glVertexAttribFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribFormat"); + if(!_ptrc_glVertexAttribFormat) numFailed++; + _ptrc_glVertexAttribIFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribIFormat"); + if(!_ptrc_glVertexAttribIFormat) numFailed++; + _ptrc_glVertexAttribLFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribLFormat"); + if(!_ptrc_glVertexAttribLFormat) numFailed++; + _ptrc_glVertexBindingDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexBindingDivisor"); + if(!_ptrc_glVertexBindingDivisor) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glTbufferMask3DFX)(GLuint) = NULL; + +static int Load_3DFX_tbuffer() +{ + int numFailed = 0; + _ptrc_glTbufferMask3DFX = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glTbufferMask3DFX"); + if(!_ptrc_glTbufferMask3DFX) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallbackAMD)(GLDEBUGPROCAMD, void *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageEnableAMD)(GLenum, GLenum, GLsizei, const GLuint *, GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsertAMD)(GLenum, GLenum, GLuint, GLsizei, const GLchar *) = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLogAMD)(GLuint, GLsizei, GLenum *, GLuint *, GLuint *, GLsizei *, GLchar *) = NULL; + +static int Load_AMD_debug_output() +{ + int numFailed = 0; + _ptrc_glDebugMessageCallbackAMD = (void (CODEGEN_FUNCPTR *)(GLDEBUGPROCAMD, void *))IntGetProcAddress("glDebugMessageCallbackAMD"); + if(!_ptrc_glDebugMessageCallbackAMD) numFailed++; + _ptrc_glDebugMessageEnableAMD = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, const GLuint *, GLboolean))IntGetProcAddress("glDebugMessageEnableAMD"); + if(!_ptrc_glDebugMessageEnableAMD) numFailed++; + _ptrc_glDebugMessageInsertAMD = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glDebugMessageInsertAMD"); + if(!_ptrc_glDebugMessageInsertAMD) numFailed++; + _ptrc_glGetDebugMessageLogAMD = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum *, GLuint *, GLuint *, GLsizei *, GLchar *))IntGetProcAddress("glGetDebugMessageLogAMD"); + if(!_ptrc_glGetDebugMessageLogAMD) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationIndexedAMD)(GLuint, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparateIndexedAMD)(GLuint, GLenum, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncIndexedAMD)(GLuint, GLenum, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparateIndexedAMD)(GLuint, GLenum, GLenum, GLenum, GLenum) = NULL; + +static int Load_AMD_draw_buffers_blend() +{ + int numFailed = 0; + _ptrc_glBlendEquationIndexedAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBlendEquationIndexedAMD"); + if(!_ptrc_glBlendEquationIndexedAMD) numFailed++; + _ptrc_glBlendEquationSeparateIndexedAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparateIndexedAMD"); + if(!_ptrc_glBlendEquationSeparateIndexedAMD) numFailed++; + _ptrc_glBlendFuncIndexedAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendFuncIndexedAMD"); + if(!_ptrc_glBlendFuncIndexedAMD) numFailed++; + _ptrc_glBlendFuncSeparateIndexedAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparateIndexedAMD"); + if(!_ptrc_glBlendFuncSeparateIndexedAMD) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribParameteriAMD)(GLuint, GLenum, GLint) = NULL; + +static int Load_AMD_interleaved_elements() +{ + int numFailed = 0; + _ptrc_glVertexAttribParameteriAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glVertexAttribParameteriAMD"); + if(!_ptrc_glVertexAttribParameteriAMD) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirectAMD)(GLenum, const GLvoid *, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirectAMD)(GLenum, GLenum, const GLvoid *, GLsizei, GLsizei) = NULL; + +static int Load_AMD_multi_draw_indirect() +{ + int numFailed = 0; + _ptrc_glMultiDrawArraysIndirectAMD = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawArraysIndirectAMD"); + if(!_ptrc_glMultiDrawArraysIndirectAMD) numFailed++; + _ptrc_glMultiDrawElementsIndirectAMD = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLvoid *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawElementsIndirectAMD"); + if(!_ptrc_glMultiDrawElementsIndirectAMD) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glDeleteNamesAMD)(GLenum, GLuint, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenNamesAMD)(GLenum, GLuint, GLuint *) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsNameAMD)(GLenum, GLuint) = NULL; + +static int Load_AMD_name_gen_delete() +{ + int numFailed = 0; + _ptrc_glDeleteNamesAMD = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLuint *))IntGetProcAddress("glDeleteNamesAMD"); + if(!_ptrc_glDeleteNamesAMD) numFailed++; + _ptrc_glGenNamesAMD = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint *))IntGetProcAddress("glGenNamesAMD"); + if(!_ptrc_glGenNamesAMD) numFailed++; + _ptrc_glIsNameAMD = (GLboolean (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glIsNameAMD"); + if(!_ptrc_glIsNameAMD) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBeginPerfMonitorAMD)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeletePerfMonitorsAMD)(GLsizei, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEndPerfMonitorAMD)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenPerfMonitorsAMD)(GLsizei, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorCounterDataAMD)(GLuint, GLenum, GLsizei, GLuint *, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorCounterInfoAMD)(GLuint, GLuint, GLenum, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorCounterStringAMD)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorCountersAMD)(GLuint, GLint *, GLint *, GLsizei, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorGroupStringAMD)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorGroupsAMD)(GLint *, GLsizei, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSelectPerfMonitorCountersAMD)(GLuint, GLboolean, GLuint, GLint, GLuint *) = NULL; + +static int Load_AMD_performance_monitor() +{ + int numFailed = 0; + _ptrc_glBeginPerfMonitorAMD = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBeginPerfMonitorAMD"); + if(!_ptrc_glBeginPerfMonitorAMD) numFailed++; + _ptrc_glDeletePerfMonitorsAMD = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glDeletePerfMonitorsAMD"); + if(!_ptrc_glDeletePerfMonitorsAMD) numFailed++; + _ptrc_glEndPerfMonitorAMD = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glEndPerfMonitorAMD"); + if(!_ptrc_glEndPerfMonitorAMD) numFailed++; + _ptrc_glGenPerfMonitorsAMD = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenPerfMonitorsAMD"); + if(!_ptrc_glGenPerfMonitorsAMD) numFailed++; + _ptrc_glGetPerfMonitorCounterDataAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLuint *, GLint *))IntGetProcAddress("glGetPerfMonitorCounterDataAMD"); + if(!_ptrc_glGetPerfMonitorCounterDataAMD) numFailed++; + _ptrc_glGetPerfMonitorCounterInfoAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLvoid *))IntGetProcAddress("glGetPerfMonitorCounterInfoAMD"); + if(!_ptrc_glGetPerfMonitorCounterInfoAMD) numFailed++; + _ptrc_glGetPerfMonitorCounterStringAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetPerfMonitorCounterStringAMD"); + if(!_ptrc_glGetPerfMonitorCounterStringAMD) numFailed++; + _ptrc_glGetPerfMonitorCountersAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLint *, GLint *, GLsizei, GLuint *))IntGetProcAddress("glGetPerfMonitorCountersAMD"); + if(!_ptrc_glGetPerfMonitorCountersAMD) numFailed++; + _ptrc_glGetPerfMonitorGroupStringAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetPerfMonitorGroupStringAMD"); + if(!_ptrc_glGetPerfMonitorGroupStringAMD) numFailed++; + _ptrc_glGetPerfMonitorGroupsAMD = (void (CODEGEN_FUNCPTR *)(GLint *, GLsizei, GLuint *))IntGetProcAddress("glGetPerfMonitorGroupsAMD"); + if(!_ptrc_glGetPerfMonitorGroupsAMD) numFailed++; + _ptrc_glSelectPerfMonitorCountersAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLboolean, GLuint, GLint, GLuint *))IntGetProcAddress("glSelectPerfMonitorCountersAMD"); + if(!_ptrc_glSelectPerfMonitorCountersAMD) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glSetMultisamplefvAMD)(GLenum, GLuint, const GLfloat *) = NULL; + +static int Load_AMD_sample_positions() +{ + int numFailed = 0; + _ptrc_glSetMultisamplefvAMD = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLfloat *))IntGetProcAddress("glSetMultisamplefvAMD"); + if(!_ptrc_glSetMultisamplefvAMD) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glTexStorageSparseAMD)(GLenum, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLbitfield) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureStorageSparseAMD)(GLuint, GLenum, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLbitfield) = NULL; + +static int Load_AMD_sparse_texture() +{ + int numFailed = 0; + _ptrc_glTexStorageSparseAMD = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLbitfield))IntGetProcAddress("glTexStorageSparseAMD"); + if(!_ptrc_glTexStorageSparseAMD) numFailed++; + _ptrc_glTextureStorageSparseAMD = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLbitfield))IntGetProcAddress("glTextureStorageSparseAMD"); + if(!_ptrc_glTextureStorageSparseAMD) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glStencilOpValueAMD)(GLenum, GLuint) = NULL; + +static int Load_AMD_stencil_operation_extended() +{ + int numFailed = 0; + _ptrc_glStencilOpValueAMD = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glStencilOpValueAMD"); + if(!_ptrc_glStencilOpValueAMD) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glTessellationFactorAMD)(GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTessellationModeAMD)(GLenum) = NULL; + +static int Load_AMD_vertex_shader_tessellator() +{ + int numFailed = 0; + _ptrc_glTessellationFactorAMD = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glTessellationFactorAMD"); + if(!_ptrc_glTessellationFactorAMD) numFailed++; + _ptrc_glTessellationModeAMD = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glTessellationModeAMD"); + if(!_ptrc_glTessellationModeAMD) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glDrawElementArrayAPPLE)(GLenum, GLint, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementArrayAPPLE)(GLenum, GLuint, GLuint, GLint, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glElementPointerAPPLE)(GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementArrayAPPLE)(GLenum, const GLint *, const GLsizei *, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawRangeElementArrayAPPLE)(GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei) = NULL; + +static int Load_APPLE_element_array() +{ + int numFailed = 0; + _ptrc_glDrawElementArrayAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei))IntGetProcAddress("glDrawElementArrayAPPLE"); + if(!_ptrc_glDrawElementArrayAPPLE) numFailed++; + _ptrc_glDrawRangeElementArrayAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLint, GLsizei))IntGetProcAddress("glDrawRangeElementArrayAPPLE"); + if(!_ptrc_glDrawRangeElementArrayAPPLE) numFailed++; + _ptrc_glElementPointerAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid *))IntGetProcAddress("glElementPointerAPPLE"); + if(!_ptrc_glElementPointerAPPLE) numFailed++; + _ptrc_glMultiDrawElementArrayAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *, const GLsizei *, GLsizei))IntGetProcAddress("glMultiDrawElementArrayAPPLE"); + if(!_ptrc_glMultiDrawElementArrayAPPLE) numFailed++; + _ptrc_glMultiDrawRangeElementArrayAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei))IntGetProcAddress("glMultiDrawRangeElementArrayAPPLE"); + if(!_ptrc_glMultiDrawRangeElementArrayAPPLE) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glDeleteFencesAPPLE)(GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFinishFenceAPPLE)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFinishObjectAPPLE)(GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenFencesAPPLE)(GLsizei, GLuint *) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFenceAPPLE)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSetFenceAPPLE)(GLuint) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glTestFenceAPPLE)(GLuint) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glTestObjectAPPLE)(GLenum, GLuint) = NULL; + +static int Load_APPLE_fence() +{ + int numFailed = 0; + _ptrc_glDeleteFencesAPPLE = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteFencesAPPLE"); + if(!_ptrc_glDeleteFencesAPPLE) numFailed++; + _ptrc_glFinishFenceAPPLE = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glFinishFenceAPPLE"); + if(!_ptrc_glFinishFenceAPPLE) numFailed++; + _ptrc_glFinishObjectAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glFinishObjectAPPLE"); + if(!_ptrc_glFinishObjectAPPLE) numFailed++; + _ptrc_glGenFencesAPPLE = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenFencesAPPLE"); + if(!_ptrc_glGenFencesAPPLE) numFailed++; + _ptrc_glIsFenceAPPLE = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsFenceAPPLE"); + if(!_ptrc_glIsFenceAPPLE) numFailed++; + _ptrc_glSetFenceAPPLE = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glSetFenceAPPLE"); + if(!_ptrc_glSetFenceAPPLE) numFailed++; + _ptrc_glTestFenceAPPLE = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glTestFenceAPPLE"); + if(!_ptrc_glTestFenceAPPLE) numFailed++; + _ptrc_glTestObjectAPPLE = (GLboolean (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glTestObjectAPPLE"); + if(!_ptrc_glTestObjectAPPLE) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBufferParameteriAPPLE)(GLenum, GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRangeAPPLE)(GLenum, GLintptr, GLsizeiptr) = NULL; + +static int Load_APPLE_flush_buffer_range() +{ + int numFailed = 0; + _ptrc_glBufferParameteriAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glBufferParameteriAPPLE"); + if(!_ptrc_glBufferParameteriAPPLE) numFailed++; + _ptrc_glFlushMappedBufferRangeAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedBufferRangeAPPLE"); + if(!_ptrc_glFlushMappedBufferRangeAPPLE) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glGetObjectParameterivAPPLE)(GLenum, GLuint, GLenum, GLint *) = NULL; +GLenum (CODEGEN_FUNCPTR *_ptrc_glObjectPurgeableAPPLE)(GLenum, GLuint, GLenum) = NULL; +GLenum (CODEGEN_FUNCPTR *_ptrc_glObjectUnpurgeableAPPLE)(GLenum, GLuint, GLenum) = NULL; + +static int Load_APPLE_object_purgeable() +{ + int numFailed = 0; + _ptrc_glGetObjectParameterivAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetObjectParameterivAPPLE"); + if(!_ptrc_glGetObjectParameterivAPPLE) numFailed++; + _ptrc_glObjectPurgeableAPPLE = (GLenum (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum))IntGetProcAddress("glObjectPurgeableAPPLE"); + if(!_ptrc_glObjectPurgeableAPPLE) numFailed++; + _ptrc_glObjectUnpurgeableAPPLE = (GLenum (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum))IntGetProcAddress("glObjectUnpurgeableAPPLE"); + if(!_ptrc_glObjectUnpurgeableAPPLE) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterPointervAPPLE)(GLenum, GLenum, GLvoid **) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureRangeAPPLE)(GLenum, GLsizei, const GLvoid *) = NULL; + +static int Load_APPLE_texture_range() +{ + int numFailed = 0; + _ptrc_glGetTexParameterPointervAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLvoid **))IntGetProcAddress("glGetTexParameterPointervAPPLE"); + if(!_ptrc_glGetTexParameterPointervAPPLE) numFailed++; + _ptrc_glTextureRangeAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glTextureRangeAPPLE"); + if(!_ptrc_glTextureRangeAPPLE) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArrayAPPLE)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArraysAPPLE)(GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArraysAPPLE)(GLsizei, GLuint *) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArrayAPPLE)(GLuint) = NULL; + +static int Load_APPLE_vertex_array_object() +{ + int numFailed = 0; + _ptrc_glBindVertexArrayAPPLE = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindVertexArrayAPPLE"); + if(!_ptrc_glBindVertexArrayAPPLE) numFailed++; + _ptrc_glDeleteVertexArraysAPPLE = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteVertexArraysAPPLE"); + if(!_ptrc_glDeleteVertexArraysAPPLE) numFailed++; + _ptrc_glGenVertexArraysAPPLE = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenVertexArraysAPPLE"); + if(!_ptrc_glGenVertexArraysAPPLE) numFailed++; + _ptrc_glIsVertexArrayAPPLE = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsVertexArrayAPPLE"); + if(!_ptrc_glIsVertexArrayAPPLE) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glFlushVertexArrayRangeAPPLE)(GLsizei, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayParameteriAPPLE)(GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayRangeAPPLE)(GLsizei, GLvoid *) = NULL; + +static int Load_APPLE_vertex_array_range() +{ + int numFailed = 0; + _ptrc_glFlushVertexArrayRangeAPPLE = (void (CODEGEN_FUNCPTR *)(GLsizei, GLvoid *))IntGetProcAddress("glFlushVertexArrayRangeAPPLE"); + if(!_ptrc_glFlushVertexArrayRangeAPPLE) numFailed++; + _ptrc_glVertexArrayParameteriAPPLE = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glVertexArrayParameteriAPPLE"); + if(!_ptrc_glVertexArrayParameteriAPPLE) numFailed++; + _ptrc_glVertexArrayRangeAPPLE = (void (CODEGEN_FUNCPTR *)(GLsizei, GLvoid *))IntGetProcAddress("glVertexArrayRangeAPPLE"); + if(!_ptrc_glVertexArrayRangeAPPLE) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribAPPLE)(GLuint, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribAPPLE)(GLuint, GLenum) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexAttribEnabledAPPLE)(GLuint, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMapVertexAttrib1dAPPLE)(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMapVertexAttrib1fAPPLE)(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMapVertexAttrib2dAPPLE)(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMapVertexAttrib2fAPPLE)(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *) = NULL; + +static int Load_APPLE_vertex_program_evaluators() +{ + int numFailed = 0; + _ptrc_glDisableVertexAttribAPPLE = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glDisableVertexAttribAPPLE"); + if(!_ptrc_glDisableVertexAttribAPPLE) numFailed++; + _ptrc_glEnableVertexAttribAPPLE = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glEnableVertexAttribAPPLE"); + if(!_ptrc_glEnableVertexAttribAPPLE) numFailed++; + _ptrc_glIsVertexAttribEnabledAPPLE = (GLboolean (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glIsVertexAttribEnabledAPPLE"); + if(!_ptrc_glIsVertexAttribEnabledAPPLE) numFailed++; + _ptrc_glMapVertexAttrib1dAPPLE = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, const GLdouble *))IntGetProcAddress("glMapVertexAttrib1dAPPLE"); + if(!_ptrc_glMapVertexAttrib1dAPPLE) numFailed++; + _ptrc_glMapVertexAttrib1fAPPLE = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, const GLfloat *))IntGetProcAddress("glMapVertexAttrib1fAPPLE"); + if(!_ptrc_glMapVertexAttrib1fAPPLE) numFailed++; + _ptrc_glMapVertexAttrib2dAPPLE = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *))IntGetProcAddress("glMapVertexAttrib2dAPPLE"); + if(!_ptrc_glMapVertexAttrib2dAPPLE) numFailed++; + _ptrc_glMapVertexAttrib2fAPPLE = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *))IntGetProcAddress("glMapVertexAttrib2fAPPLE"); + if(!_ptrc_glMapVertexAttrib2fAPPLE) numFailed++; + return numFailed; +} + +GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetImageHandleARB)(GLuint, GLint, GLboolean, GLint, GLenum) = NULL; +GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetTextureHandleARB)(GLuint) = NULL; +GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetTextureSamplerHandleARB)(GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLui64vARB)(GLuint, GLenum, GLuint64EXT *) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsImageHandleResidentARB)(GLuint64) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTextureHandleResidentARB)(GLuint64) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMakeImageHandleNonResidentARB)(GLuint64) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMakeImageHandleResidentARB)(GLuint64, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMakeTextureHandleNonResidentARB)(GLuint64) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMakeTextureHandleResidentARB)(GLuint64) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformHandleui64ARB)(GLuint, GLint, GLuint64) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformHandleui64vARB)(GLuint, GLint, GLsizei, const GLuint64 *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformHandleui64ARB)(GLint, GLuint64) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformHandleui64vARB)(GLint, GLsizei, const GLuint64 *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1ui64ARB)(GLuint, GLuint64EXT) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1ui64vARB)(GLuint, const GLuint64EXT *) = NULL; + +static int Load_ARB_bindless_texture() +{ + int numFailed = 0; + _ptrc_glGetImageHandleARB = (GLuint64 (CODEGEN_FUNCPTR *)(GLuint, GLint, GLboolean, GLint, GLenum))IntGetProcAddress("glGetImageHandleARB"); + if(!_ptrc_glGetImageHandleARB) numFailed++; + _ptrc_glGetTextureHandleARB = (GLuint64 (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glGetTextureHandleARB"); + if(!_ptrc_glGetTextureHandleARB) numFailed++; + _ptrc_glGetTextureSamplerHandleARB = (GLuint64 (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glGetTextureSamplerHandleARB"); + if(!_ptrc_glGetTextureSamplerHandleARB) numFailed++; + _ptrc_glGetVertexAttribLui64vARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint64EXT *))IntGetProcAddress("glGetVertexAttribLui64vARB"); + if(!_ptrc_glGetVertexAttribLui64vARB) numFailed++; + _ptrc_glIsImageHandleResidentARB = (GLboolean (CODEGEN_FUNCPTR *)(GLuint64))IntGetProcAddress("glIsImageHandleResidentARB"); + if(!_ptrc_glIsImageHandleResidentARB) numFailed++; + _ptrc_glIsTextureHandleResidentARB = (GLboolean (CODEGEN_FUNCPTR *)(GLuint64))IntGetProcAddress("glIsTextureHandleResidentARB"); + if(!_ptrc_glIsTextureHandleResidentARB) numFailed++; + _ptrc_glMakeImageHandleNonResidentARB = (void (CODEGEN_FUNCPTR *)(GLuint64))IntGetProcAddress("glMakeImageHandleNonResidentARB"); + if(!_ptrc_glMakeImageHandleNonResidentARB) numFailed++; + _ptrc_glMakeImageHandleResidentARB = (void (CODEGEN_FUNCPTR *)(GLuint64, GLenum))IntGetProcAddress("glMakeImageHandleResidentARB"); + if(!_ptrc_glMakeImageHandleResidentARB) numFailed++; + _ptrc_glMakeTextureHandleNonResidentARB = (void (CODEGEN_FUNCPTR *)(GLuint64))IntGetProcAddress("glMakeTextureHandleNonResidentARB"); + if(!_ptrc_glMakeTextureHandleNonResidentARB) numFailed++; + _ptrc_glMakeTextureHandleResidentARB = (void (CODEGEN_FUNCPTR *)(GLuint64))IntGetProcAddress("glMakeTextureHandleResidentARB"); + if(!_ptrc_glMakeTextureHandleResidentARB) numFailed++; + _ptrc_glProgramUniformHandleui64ARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint64))IntGetProcAddress("glProgramUniformHandleui64ARB"); + if(!_ptrc_glProgramUniformHandleui64ARB) numFailed++; + _ptrc_glProgramUniformHandleui64vARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint64 *))IntGetProcAddress("glProgramUniformHandleui64vARB"); + if(!_ptrc_glProgramUniformHandleui64vARB) numFailed++; + _ptrc_glUniformHandleui64ARB = (void (CODEGEN_FUNCPTR *)(GLint, GLuint64))IntGetProcAddress("glUniformHandleui64ARB"); + if(!_ptrc_glUniformHandleui64ARB) numFailed++; + _ptrc_glUniformHandleui64vARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint64 *))IntGetProcAddress("glUniformHandleui64vARB"); + if(!_ptrc_glUniformHandleui64vARB) numFailed++; + _ptrc_glVertexAttribL1ui64ARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint64EXT))IntGetProcAddress("glVertexAttribL1ui64ARB"); + if(!_ptrc_glVertexAttribL1ui64ARB) numFailed++; + _ptrc_glVertexAttribL1ui64vARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint64EXT *))IntGetProcAddress("glVertexAttribL1ui64vARB"); + if(!_ptrc_glVertexAttribL1ui64vARB) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBufferStorage)(GLenum, GLsizeiptr, const void *, GLbitfield) = NULL; + +static int Load_ARB_buffer_storage() +{ + int numFailed = 0; + _ptrc_glBufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const void *, GLbitfield))IntGetProcAddress("glBufferStorage"); + if(!_ptrc_glBufferStorage) numFailed++; + return numFailed; +} + +GLsync (CODEGEN_FUNCPTR *_ptrc_glCreateSyncFromCLeventARB)(struct _cl_context *, struct _cl_event *, GLbitfield) = NULL; + +static int Load_ARB_cl_event() +{ + int numFailed = 0; + _ptrc_glCreateSyncFromCLeventARB = (GLsync (CODEGEN_FUNCPTR *)(struct _cl_context *, struct _cl_event *, GLbitfield))IntGetProcAddress("glCreateSyncFromCLeventARB"); + if(!_ptrc_glCreateSyncFromCLeventARB) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glClearTexImage)(GLuint, GLint, GLenum, GLenum, const void *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *) = NULL; + +static int Load_ARB_clear_texture() +{ + int numFailed = 0; + _ptrc_glClearTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexImage"); + if(!_ptrc_glClearTexImage) numFailed++; + _ptrc_glClearTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexSubImage"); + if(!_ptrc_glClearTexSubImage) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glClampColorARB)(GLenum, GLenum) = NULL; + +static int Load_ARB_color_buffer_float() +{ + int numFailed = 0; + _ptrc_glClampColorARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glClampColorARB"); + if(!_ptrc_glClampColorARB) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeGroupSizeARB)(GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; + +static int Load_ARB_compute_variable_group_size() +{ + int numFailed = 0; + _ptrc_glDispatchComputeGroupSizeARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glDispatchComputeGroupSizeARB"); + if(!_ptrc_glDispatchComputeGroupSizeARB) numFailed++; + return numFailed; +} + void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallbackARB)(GLDEBUGPROCARB, const void *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControlARB)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsertARB)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *) = NULL; @@ -369,13 +2257,3509 @@ static int Load_ARB_debug_output() return numFailed; } -void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffersARB)(GLsizei, const GLenum *) = NULL; -static int Load_ARB_copy_image() +static int Load_ARB_draw_buffers() { int numFailed = 0; - _ptrc_glCopyImageSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glCopyImageSubData"); - if(!_ptrc_glCopyImageSubData) numFailed++; + _ptrc_glDrawBuffersARB = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLenum *))IntGetProcAddress("glDrawBuffersARB"); + if(!_ptrc_glDrawBuffersARB) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparateiARB)(GLuint, GLenum, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationiARB)(GLuint, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparateiARB)(GLuint, GLenum, GLenum, GLenum, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBlendFunciARB)(GLuint, GLenum, GLenum) = NULL; + +static int Load_ARB_draw_buffers_blend() +{ + int numFailed = 0; + _ptrc_glBlendEquationSeparateiARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparateiARB"); + if(!_ptrc_glBlendEquationSeparateiARB) numFailed++; + _ptrc_glBlendEquationiARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBlendEquationiARB"); + if(!_ptrc_glBlendEquationiARB) numFailed++; + _ptrc_glBlendFuncSeparateiARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparateiARB"); + if(!_ptrc_glBlendFuncSeparateiARB) numFailed++; + _ptrc_glBlendFunciARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendFunciARB"); + if(!_ptrc_glBlendFunciARB) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedARB)(GLenum, GLint, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedARB)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei) = NULL; + +static int Load_ARB_draw_instanced() +{ + int numFailed = 0; + _ptrc_glDrawArraysInstancedARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei))IntGetProcAddress("glDrawArraysInstancedARB"); + if(!_ptrc_glDrawArraysInstancedARB) numFailed++; + _ptrc_glDrawElementsInstancedARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glDrawElementsInstancedARB"); + if(!_ptrc_glDrawElementsInstancedARB) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBindProgramARB)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramsARB)(GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenProgramsARB)(GLsizei, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterdvARB)(GLenum, GLuint, GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterfvARB)(GLenum, GLuint, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterdvARB)(GLenum, GLuint, GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterfvARB)(GLenum, GLuint, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStringARB)(GLenum, GLenum, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramivARB)(GLenum, GLenum, GLint *) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramARB)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4dARB)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4dvARB)(GLenum, GLuint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4fARB)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4fvARB)(GLenum, GLuint, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4dARB)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4dvARB)(GLenum, GLuint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4fARB)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4fvARB)(GLenum, GLuint, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramStringARB)(GLenum, GLenum, GLsizei, const GLvoid *) = NULL; + +static int Load_ARB_fragment_program() +{ + int numFailed = 0; + _ptrc_glBindProgramARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindProgramARB"); + if(!_ptrc_glBindProgramARB) numFailed++; + _ptrc_glDeleteProgramsARB = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteProgramsARB"); + if(!_ptrc_glDeleteProgramsARB) numFailed++; + _ptrc_glGenProgramsARB = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenProgramsARB"); + if(!_ptrc_glGenProgramsARB) numFailed++; + _ptrc_glGetProgramEnvParameterdvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetProgramEnvParameterdvARB"); + if(!_ptrc_glGetProgramEnvParameterdvARB) numFailed++; + _ptrc_glGetProgramEnvParameterfvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetProgramEnvParameterfvARB"); + if(!_ptrc_glGetProgramEnvParameterfvARB) numFailed++; + _ptrc_glGetProgramLocalParameterdvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetProgramLocalParameterdvARB"); + if(!_ptrc_glGetProgramLocalParameterdvARB) numFailed++; + _ptrc_glGetProgramLocalParameterfvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetProgramLocalParameterfvARB"); + if(!_ptrc_glGetProgramLocalParameterfvARB) numFailed++; + _ptrc_glGetProgramStringARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetProgramStringARB"); + if(!_ptrc_glGetProgramStringARB) numFailed++; + _ptrc_glGetProgramivARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramivARB"); + if(!_ptrc_glGetProgramivARB) numFailed++; + _ptrc_glIsProgramARB = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgramARB"); + if(!_ptrc_glIsProgramARB) numFailed++; + _ptrc_glProgramEnvParameter4dARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramEnvParameter4dARB"); + if(!_ptrc_glProgramEnvParameter4dARB) numFailed++; + _ptrc_glProgramEnvParameter4dvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLdouble *))IntGetProcAddress("glProgramEnvParameter4dvARB"); + if(!_ptrc_glProgramEnvParameter4dvARB) numFailed++; + _ptrc_glProgramEnvParameter4fARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramEnvParameter4fARB"); + if(!_ptrc_glProgramEnvParameter4fARB) numFailed++; + _ptrc_glProgramEnvParameter4fvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLfloat *))IntGetProcAddress("glProgramEnvParameter4fvARB"); + if(!_ptrc_glProgramEnvParameter4fvARB) numFailed++; + _ptrc_glProgramLocalParameter4dARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramLocalParameter4dARB"); + if(!_ptrc_glProgramLocalParameter4dARB) numFailed++; + _ptrc_glProgramLocalParameter4dvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLdouble *))IntGetProcAddress("glProgramLocalParameter4dvARB"); + if(!_ptrc_glProgramLocalParameter4dvARB) numFailed++; + _ptrc_glProgramLocalParameter4fARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramLocalParameter4fARB"); + if(!_ptrc_glProgramLocalParameter4fARB) numFailed++; + _ptrc_glProgramLocalParameter4fvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLfloat *))IntGetProcAddress("glProgramLocalParameter4fvARB"); + if(!_ptrc_glProgramLocalParameter4fvARB) numFailed++; + _ptrc_glProgramStringARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glProgramStringARB"); + if(!_ptrc_glProgramStringARB) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureARB)(GLenum, GLenum, GLuint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureFaceARB)(GLenum, GLenum, GLuint, GLint, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayerARB)(GLenum, GLenum, GLuint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteriARB)(GLuint, GLenum, GLint) = NULL; + +static int Load_ARB_geometry_shader4() +{ + int numFailed = 0; + _ptrc_glFramebufferTextureARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTextureARB"); + if(!_ptrc_glFramebufferTextureARB) numFailed++; + _ptrc_glFramebufferTextureFaceARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint, GLenum))IntGetProcAddress("glFramebufferTextureFaceARB"); + if(!_ptrc_glFramebufferTextureFaceARB) numFailed++; + _ptrc_glFramebufferTextureLayerARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTextureLayerARB"); + if(!_ptrc_glFramebufferTextureLayerARB) numFailed++; + _ptrc_glProgramParameteriARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glProgramParameteriARB"); + if(!_ptrc_glProgramParameteriARB) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirectCountARB)(GLenum, GLintptr, GLintptr, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirectCountARB)(GLenum, GLenum, GLintptr, GLintptr, GLsizei, GLsizei) = NULL; + +static int Load_ARB_indirect_parameters() +{ + int numFailed = 0; + _ptrc_glMultiDrawArraysIndirectCountARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLintptr, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawArraysIndirectCountARB"); + if(!_ptrc_glMultiDrawArraysIndirectCountARB) numFailed++; + _ptrc_glMultiDrawElementsIndirectCountARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLintptr, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawElementsIndirectCountARB"); + if(!_ptrc_glMultiDrawElementsIndirectCountARB) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisorARB)(GLuint, GLuint) = NULL; + +static int Load_ARB_instanced_arrays() +{ + int numFailed = 0; + _ptrc_glVertexAttribDivisorARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribDivisorARB"); + if(!_ptrc_glVertexAttribDivisorARB) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glCurrentPaletteMatrixARB)(GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixIndexPointerARB)(GLint, GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixIndexubvARB)(GLint, const GLubyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixIndexuivARB)(GLint, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixIndexusvARB)(GLint, const GLushort *) = NULL; + +static int Load_ARB_matrix_palette() +{ + int numFailed = 0; + _ptrc_glCurrentPaletteMatrixARB = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glCurrentPaletteMatrixARB"); + if(!_ptrc_glCurrentPaletteMatrixARB) numFailed++; + _ptrc_glMatrixIndexPointerARB = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glMatrixIndexPointerARB"); + if(!_ptrc_glMatrixIndexPointerARB) numFailed++; + _ptrc_glMatrixIndexubvARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLubyte *))IntGetProcAddress("glMatrixIndexubvARB"); + if(!_ptrc_glMatrixIndexubvARB) numFailed++; + _ptrc_glMatrixIndexuivARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLuint *))IntGetProcAddress("glMatrixIndexuivARB"); + if(!_ptrc_glMatrixIndexuivARB) numFailed++; + _ptrc_glMatrixIndexusvARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLushort *))IntGetProcAddress("glMatrixIndexusvARB"); + if(!_ptrc_glMatrixIndexusvARB) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersBase)(GLenum, GLuint, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersRange)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextures)(GLuint, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindSamplers)(GLuint, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindTextures)(GLuint, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffers)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *) = NULL; + +static int Load_ARB_multi_bind() +{ + int numFailed = 0; + _ptrc_glBindBuffersBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindBuffersBase"); + if(!_ptrc_glBindBuffersBase) numFailed++; + _ptrc_glBindBuffersRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *))IntGetProcAddress("glBindBuffersRange"); + if(!_ptrc_glBindBuffersRange) numFailed++; + _ptrc_glBindImageTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindImageTextures"); + if(!_ptrc_glBindImageTextures) numFailed++; + _ptrc_glBindSamplers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindSamplers"); + if(!_ptrc_glBindSamplers) numFailed++; + _ptrc_glBindTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindTextures"); + if(!_ptrc_glBindTextures) numFailed++; + _ptrc_glBindVertexBuffers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *))IntGetProcAddress("glBindVertexBuffers"); + if(!_ptrc_glBindVertexBuffers) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverageARB)(GLfloat, GLboolean) = NULL; + +static int Load_ARB_multisample() +{ + int numFailed = 0; + _ptrc_glSampleCoverageARB = (void (CODEGEN_FUNCPTR *)(GLfloat, GLboolean))IntGetProcAddress("glSampleCoverageARB"); + if(!_ptrc_glSampleCoverageARB) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glActiveTextureARB)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClientActiveTextureARB)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1dARB)(GLenum, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1dvARB)(GLenum, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1fARB)(GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1fvARB)(GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1iARB)(GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1ivARB)(GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1sARB)(GLenum, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1svARB)(GLenum, const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2dARB)(GLenum, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2dvARB)(GLenum, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2fARB)(GLenum, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2fvARB)(GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2iARB)(GLenum, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2ivARB)(GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2sARB)(GLenum, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2svARB)(GLenum, const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3dARB)(GLenum, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3dvARB)(GLenum, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3fARB)(GLenum, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3fvARB)(GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3iARB)(GLenum, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3ivARB)(GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3sARB)(GLenum, GLshort, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3svARB)(GLenum, const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4dARB)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4dvARB)(GLenum, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4fARB)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4fvARB)(GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4iARB)(GLenum, GLint, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4ivARB)(GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4sARB)(GLenum, GLshort, GLshort, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4svARB)(GLenum, const GLshort *) = NULL; + +static int Load_ARB_multitexture() +{ + int numFailed = 0; + _ptrc_glActiveTextureARB = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glActiveTextureARB"); + if(!_ptrc_glActiveTextureARB) numFailed++; + _ptrc_glClientActiveTextureARB = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glClientActiveTextureARB"); + if(!_ptrc_glClientActiveTextureARB) numFailed++; + _ptrc_glMultiTexCoord1dARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble))IntGetProcAddress("glMultiTexCoord1dARB"); + if(!_ptrc_glMultiTexCoord1dARB) numFailed++; + _ptrc_glMultiTexCoord1dvARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord1dvARB"); + if(!_ptrc_glMultiTexCoord1dvARB) numFailed++; + _ptrc_glMultiTexCoord1fARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glMultiTexCoord1fARB"); + if(!_ptrc_glMultiTexCoord1fARB) numFailed++; + _ptrc_glMultiTexCoord1fvARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord1fvARB"); + if(!_ptrc_glMultiTexCoord1fvARB) numFailed++; + _ptrc_glMultiTexCoord1iARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glMultiTexCoord1iARB"); + if(!_ptrc_glMultiTexCoord1iARB) numFailed++; + _ptrc_glMultiTexCoord1ivARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord1ivARB"); + if(!_ptrc_glMultiTexCoord1ivARB) numFailed++; + _ptrc_glMultiTexCoord1sARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort))IntGetProcAddress("glMultiTexCoord1sARB"); + if(!_ptrc_glMultiTexCoord1sARB) numFailed++; + _ptrc_glMultiTexCoord1svARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord1svARB"); + if(!_ptrc_glMultiTexCoord1svARB) numFailed++; + _ptrc_glMultiTexCoord2dARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord2dARB"); + if(!_ptrc_glMultiTexCoord2dARB) numFailed++; + _ptrc_glMultiTexCoord2dvARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord2dvARB"); + if(!_ptrc_glMultiTexCoord2dvARB) numFailed++; + _ptrc_glMultiTexCoord2fARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord2fARB"); + if(!_ptrc_glMultiTexCoord2fARB) numFailed++; + _ptrc_glMultiTexCoord2fvARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord2fvARB"); + if(!_ptrc_glMultiTexCoord2fvARB) numFailed++; + _ptrc_glMultiTexCoord2iARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint))IntGetProcAddress("glMultiTexCoord2iARB"); + if(!_ptrc_glMultiTexCoord2iARB) numFailed++; + _ptrc_glMultiTexCoord2ivARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord2ivARB"); + if(!_ptrc_glMultiTexCoord2ivARB) numFailed++; + _ptrc_glMultiTexCoord2sARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord2sARB"); + if(!_ptrc_glMultiTexCoord2sARB) numFailed++; + _ptrc_glMultiTexCoord2svARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord2svARB"); + if(!_ptrc_glMultiTexCoord2svARB) numFailed++; + _ptrc_glMultiTexCoord3dARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord3dARB"); + if(!_ptrc_glMultiTexCoord3dARB) numFailed++; + _ptrc_glMultiTexCoord3dvARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord3dvARB"); + if(!_ptrc_glMultiTexCoord3dvARB) numFailed++; + _ptrc_glMultiTexCoord3fARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord3fARB"); + if(!_ptrc_glMultiTexCoord3fARB) numFailed++; + _ptrc_glMultiTexCoord3fvARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord3fvARB"); + if(!_ptrc_glMultiTexCoord3fvARB) numFailed++; + _ptrc_glMultiTexCoord3iARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint))IntGetProcAddress("glMultiTexCoord3iARB"); + if(!_ptrc_glMultiTexCoord3iARB) numFailed++; + _ptrc_glMultiTexCoord3ivARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord3ivARB"); + if(!_ptrc_glMultiTexCoord3ivARB) numFailed++; + _ptrc_glMultiTexCoord3sARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord3sARB"); + if(!_ptrc_glMultiTexCoord3sARB) numFailed++; + _ptrc_glMultiTexCoord3svARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord3svARB"); + if(!_ptrc_glMultiTexCoord3svARB) numFailed++; + _ptrc_glMultiTexCoord4dARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord4dARB"); + if(!_ptrc_glMultiTexCoord4dARB) numFailed++; + _ptrc_glMultiTexCoord4dvARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord4dvARB"); + if(!_ptrc_glMultiTexCoord4dvARB) numFailed++; + _ptrc_glMultiTexCoord4fARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord4fARB"); + if(!_ptrc_glMultiTexCoord4fARB) numFailed++; + _ptrc_glMultiTexCoord4fvARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord4fvARB"); + if(!_ptrc_glMultiTexCoord4fvARB) numFailed++; + _ptrc_glMultiTexCoord4iARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint))IntGetProcAddress("glMultiTexCoord4iARB"); + if(!_ptrc_glMultiTexCoord4iARB) numFailed++; + _ptrc_glMultiTexCoord4ivARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord4ivARB"); + if(!_ptrc_glMultiTexCoord4ivARB) numFailed++; + _ptrc_glMultiTexCoord4sARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord4sARB"); + if(!_ptrc_glMultiTexCoord4sARB) numFailed++; + _ptrc_glMultiTexCoord4svARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord4svARB"); + if(!_ptrc_glMultiTexCoord4svARB) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBeginQueryARB)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueriesARB)(GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEndQueryARB)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenQueriesARB)(GLsizei, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectivARB)(GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuivARB)(GLuint, GLenum, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetQueryivARB)(GLenum, GLenum, GLint *) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQueryARB)(GLuint) = NULL; + +static int Load_ARB_occlusion_query() +{ + int numFailed = 0; + _ptrc_glBeginQueryARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBeginQueryARB"); + if(!_ptrc_glBeginQueryARB) numFailed++; + _ptrc_glDeleteQueriesARB = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteQueriesARB"); + if(!_ptrc_glDeleteQueriesARB) numFailed++; + _ptrc_glEndQueryARB = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEndQueryARB"); + if(!_ptrc_glEndQueryARB) numFailed++; + _ptrc_glGenQueriesARB = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenQueriesARB"); + if(!_ptrc_glGenQueriesARB) numFailed++; + _ptrc_glGetQueryObjectivARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryObjectivARB"); + if(!_ptrc_glGetQueryObjectivARB) numFailed++; + _ptrc_glGetQueryObjectuivARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetQueryObjectuivARB"); + if(!_ptrc_glGetQueryObjectuivARB) numFailed++; + _ptrc_glGetQueryivARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetQueryivARB"); + if(!_ptrc_glGetQueryivARB) numFailed++; + _ptrc_glIsQueryARB = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsQueryARB"); + if(!_ptrc_glIsQueryARB) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfARB)(GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfvARB)(GLenum, const GLfloat *) = NULL; + +static int Load_ARB_point_parameters() +{ + int numFailed = 0; + _ptrc_glPointParameterfARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPointParameterfARB"); + if(!_ptrc_glPointParameterfARB) numFailed++; + _ptrc_glPointParameterfvARB = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPointParameterfvARB"); + if(!_ptrc_glPointParameterfvARB) numFailed++; + return numFailed; +} + +GLenum (CODEGEN_FUNCPTR *_ptrc_glGetGraphicsResetStatusARB)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnColorTableARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnCompressedTexImageARB)(GLenum, GLint, GLsizei, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnConvolutionFilterARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnHistogramARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnMapdvARB)(GLenum, GLenum, GLsizei, GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnMapfvARB)(GLenum, GLenum, GLsizei, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnMapivARB)(GLenum, GLenum, GLsizei, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnMinmaxARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapfvARB)(GLenum, GLsizei, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapuivARB)(GLenum, GLsizei, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapusvARB)(GLenum, GLsizei, GLushort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnPolygonStippleARB)(GLsizei, GLubyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnSeparableFilterARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *, GLsizei, GLvoid *, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnTexImageARB)(GLenum, GLint, GLenum, GLenum, GLsizei, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformdvARB)(GLuint, GLint, GLsizei, GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformfvARB)(GLuint, GLint, GLsizei, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformivARB)(GLuint, GLint, GLsizei, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformuivARB)(GLuint, GLint, GLsizei, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReadnPixelsARB)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, GLvoid *) = NULL; + +static int Load_ARB_robustness() +{ + int numFailed = 0; + _ptrc_glGetGraphicsResetStatusARB = (GLenum (CODEGEN_FUNCPTR *)())IntGetProcAddress("glGetGraphicsResetStatusARB"); + if(!_ptrc_glGetGraphicsResetStatusARB) numFailed++; + _ptrc_glGetnColorTableARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glGetnColorTableARB"); + if(!_ptrc_glGetnColorTableARB) numFailed++; + _ptrc_glGetnCompressedTexImageARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLvoid *))IntGetProcAddress("glGetnCompressedTexImageARB"); + if(!_ptrc_glGetnCompressedTexImageARB) numFailed++; + _ptrc_glGetnConvolutionFilterARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glGetnConvolutionFilterARB"); + if(!_ptrc_glGetnConvolutionFilterARB) numFailed++; + _ptrc_glGetnHistogramARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glGetnHistogramARB"); + if(!_ptrc_glGetnHistogramARB) numFailed++; + _ptrc_glGetnMapdvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLdouble *))IntGetProcAddress("glGetnMapdvARB"); + if(!_ptrc_glGetnMapdvARB) numFailed++; + _ptrc_glGetnMapfvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLfloat *))IntGetProcAddress("glGetnMapfvARB"); + if(!_ptrc_glGetnMapfvARB) numFailed++; + _ptrc_glGetnMapivARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLint *))IntGetProcAddress("glGetnMapivARB"); + if(!_ptrc_glGetnMapivARB) numFailed++; + _ptrc_glGetnMinmaxARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glGetnMinmaxARB"); + if(!_ptrc_glGetnMinmaxARB) numFailed++; + _ptrc_glGetnPixelMapfvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLfloat *))IntGetProcAddress("glGetnPixelMapfvARB"); + if(!_ptrc_glGetnPixelMapfvARB) numFailed++; + _ptrc_glGetnPixelMapuivARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLuint *))IntGetProcAddress("glGetnPixelMapuivARB"); + if(!_ptrc_glGetnPixelMapuivARB) numFailed++; + _ptrc_glGetnPixelMapusvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLushort *))IntGetProcAddress("glGetnPixelMapusvARB"); + if(!_ptrc_glGetnPixelMapusvARB) numFailed++; + _ptrc_glGetnPolygonStippleARB = (void (CODEGEN_FUNCPTR *)(GLsizei, GLubyte *))IntGetProcAddress("glGetnPolygonStippleARB"); + if(!_ptrc_glGetnPolygonStippleARB) numFailed++; + _ptrc_glGetnSeparableFilterARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLvoid *, GLsizei, GLvoid *, GLvoid *))IntGetProcAddress("glGetnSeparableFilterARB"); + if(!_ptrc_glGetnSeparableFilterARB) numFailed++; + _ptrc_glGetnTexImageARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glGetnTexImageARB"); + if(!_ptrc_glGetnTexImageARB) numFailed++; + _ptrc_glGetnUniformdvARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLdouble *))IntGetProcAddress("glGetnUniformdvARB"); + if(!_ptrc_glGetnUniformdvARB) numFailed++; + _ptrc_glGetnUniformfvARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLfloat *))IntGetProcAddress("glGetnUniformfvARB"); + if(!_ptrc_glGetnUniformfvARB) numFailed++; + _ptrc_glGetnUniformivARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLint *))IntGetProcAddress("glGetnUniformivARB"); + if(!_ptrc_glGetnUniformivARB) numFailed++; + _ptrc_glGetnUniformuivARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLuint *))IntGetProcAddress("glGetnUniformuivARB"); + if(!_ptrc_glGetnUniformuivARB) numFailed++; + _ptrc_glReadnPixelsARB = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, GLvoid *))IntGetProcAddress("glReadnPixelsARB"); + if(!_ptrc_glReadnPixelsARB) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glMinSampleShadingARB)(GLfloat) = NULL; + +static int Load_ARB_sample_shading() +{ + int numFailed = 0; + _ptrc_glMinSampleShadingARB = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glMinSampleShadingARB"); + if(!_ptrc_glMinSampleShadingARB) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glAttachObjectARB)(GLhandleARB, GLhandleARB) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompileShaderARB)(GLhandleARB) = NULL; +GLhandleARB (CODEGEN_FUNCPTR *_ptrc_glCreateProgramObjectARB)() = NULL; +GLhandleARB (CODEGEN_FUNCPTR *_ptrc_glCreateShaderObjectARB)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteObjectARB)(GLhandleARB) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDetachObjectARB)(GLhandleARB, GLhandleARB) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedObjectsARB)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *) = NULL; +GLhandleARB (CODEGEN_FUNCPTR *_ptrc_glGetHandleARB)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetInfoLogARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetObjectParameterfvARB)(GLhandleARB, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetObjectParameterivARB)(GLhandleARB, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSourceARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *) = NULL; +GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocationARB)(GLhandleARB, const GLcharARB *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfvARB)(GLhandleARB, GLint, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetUniformivARB)(GLhandleARB, GLint, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLinkProgramARB)(GLhandleARB) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glShaderSourceARB)(GLhandleARB, GLsizei, const GLcharARB **, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform1fARB)(GLint, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform1fvARB)(GLint, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform1iARB)(GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform1ivARB)(GLint, GLsizei, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform2fARB)(GLint, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform2fvARB)(GLint, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform2iARB)(GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform2ivARB)(GLint, GLsizei, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform3fARB)(GLint, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform3fvARB)(GLint, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform3iARB)(GLint, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform3ivARB)(GLint, GLsizei, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform4fARB)(GLint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform4fvARB)(GLint, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform4iARB)(GLint, GLint, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform4ivARB)(GLint, GLsizei, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fvARB)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fvARB)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fvARB)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUseProgramObjectARB)(GLhandleARB) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramARB)(GLhandleARB) = NULL; + +static int Load_ARB_shader_objects() +{ + int numFailed = 0; + _ptrc_glAttachObjectARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLhandleARB))IntGetProcAddress("glAttachObjectARB"); + if(!_ptrc_glAttachObjectARB) numFailed++; + _ptrc_glCompileShaderARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB))IntGetProcAddress("glCompileShaderARB"); + if(!_ptrc_glCompileShaderARB) numFailed++; + _ptrc_glCreateProgramObjectARB = (GLhandleARB (CODEGEN_FUNCPTR *)())IntGetProcAddress("glCreateProgramObjectARB"); + if(!_ptrc_glCreateProgramObjectARB) numFailed++; + _ptrc_glCreateShaderObjectARB = (GLhandleARB (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCreateShaderObjectARB"); + if(!_ptrc_glCreateShaderObjectARB) numFailed++; + _ptrc_glDeleteObjectARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB))IntGetProcAddress("glDeleteObjectARB"); + if(!_ptrc_glDeleteObjectARB) numFailed++; + _ptrc_glDetachObjectARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLhandleARB))IntGetProcAddress("glDetachObjectARB"); + if(!_ptrc_glDetachObjectARB) numFailed++; + _ptrc_glGetActiveUniformARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *))IntGetProcAddress("glGetActiveUniformARB"); + if(!_ptrc_glGetActiveUniformARB) numFailed++; + _ptrc_glGetAttachedObjectsARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *))IntGetProcAddress("glGetAttachedObjectsARB"); + if(!_ptrc_glGetAttachedObjectsARB) numFailed++; + _ptrc_glGetHandleARB = (GLhandleARB (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGetHandleARB"); + if(!_ptrc_glGetHandleARB) numFailed++; + _ptrc_glGetInfoLogARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *))IntGetProcAddress("glGetInfoLogARB"); + if(!_ptrc_glGetInfoLogARB) numFailed++; + _ptrc_glGetObjectParameterfvARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLenum, GLfloat *))IntGetProcAddress("glGetObjectParameterfvARB"); + if(!_ptrc_glGetObjectParameterfvARB) numFailed++; + _ptrc_glGetObjectParameterivARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLenum, GLint *))IntGetProcAddress("glGetObjectParameterivARB"); + if(!_ptrc_glGetObjectParameterivARB) numFailed++; + _ptrc_glGetShaderSourceARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *))IntGetProcAddress("glGetShaderSourceARB"); + if(!_ptrc_glGetShaderSourceARB) numFailed++; + _ptrc_glGetUniformLocationARB = (GLint (CODEGEN_FUNCPTR *)(GLhandleARB, const GLcharARB *))IntGetProcAddress("glGetUniformLocationARB"); + if(!_ptrc_glGetUniformLocationARB) numFailed++; + _ptrc_glGetUniformfvARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLint, GLfloat *))IntGetProcAddress("glGetUniformfvARB"); + if(!_ptrc_glGetUniformfvARB) numFailed++; + _ptrc_glGetUniformivARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLint, GLint *))IntGetProcAddress("glGetUniformivARB"); + if(!_ptrc_glGetUniformivARB) numFailed++; + _ptrc_glLinkProgramARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB))IntGetProcAddress("glLinkProgramARB"); + if(!_ptrc_glLinkProgramARB) numFailed++; + _ptrc_glShaderSourceARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLsizei, const GLcharARB **, const GLint *))IntGetProcAddress("glShaderSourceARB"); + if(!_ptrc_glShaderSourceARB) numFailed++; + _ptrc_glUniform1fARB = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat))IntGetProcAddress("glUniform1fARB"); + if(!_ptrc_glUniform1fARB) numFailed++; + _ptrc_glUniform1fvARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform1fvARB"); + if(!_ptrc_glUniform1fvARB) numFailed++; + _ptrc_glUniform1iARB = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glUniform1iARB"); + if(!_ptrc_glUniform1iARB) numFailed++; + _ptrc_glUniform1ivARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform1ivARB"); + if(!_ptrc_glUniform1ivARB) numFailed++; + _ptrc_glUniform2fARB = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat))IntGetProcAddress("glUniform2fARB"); + if(!_ptrc_glUniform2fARB) numFailed++; + _ptrc_glUniform2fvARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform2fvARB"); + if(!_ptrc_glUniform2fvARB) numFailed++; + _ptrc_glUniform2iARB = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glUniform2iARB"); + if(!_ptrc_glUniform2iARB) numFailed++; + _ptrc_glUniform2ivARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform2ivARB"); + if(!_ptrc_glUniform2ivARB) numFailed++; + _ptrc_glUniform3fARB = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform3fARB"); + if(!_ptrc_glUniform3fARB) numFailed++; + _ptrc_glUniform3fvARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform3fvARB"); + if(!_ptrc_glUniform3fvARB) numFailed++; + _ptrc_glUniform3iARB = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform3iARB"); + if(!_ptrc_glUniform3iARB) numFailed++; + _ptrc_glUniform3ivARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform3ivARB"); + if(!_ptrc_glUniform3ivARB) numFailed++; + _ptrc_glUniform4fARB = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform4fARB"); + if(!_ptrc_glUniform4fARB) numFailed++; + _ptrc_glUniform4fvARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform4fvARB"); + if(!_ptrc_glUniform4fvARB) numFailed++; + _ptrc_glUniform4iARB = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform4iARB"); + if(!_ptrc_glUniform4iARB) numFailed++; + _ptrc_glUniform4ivARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform4ivARB"); + if(!_ptrc_glUniform4ivARB) numFailed++; + _ptrc_glUniformMatrix2fvARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2fvARB"); + if(!_ptrc_glUniformMatrix2fvARB) numFailed++; + _ptrc_glUniformMatrix3fvARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3fvARB"); + if(!_ptrc_glUniformMatrix3fvARB) numFailed++; + _ptrc_glUniformMatrix4fvARB = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4fvARB"); + if(!_ptrc_glUniformMatrix4fvARB) numFailed++; + _ptrc_glUseProgramObjectARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB))IntGetProcAddress("glUseProgramObjectARB"); + if(!_ptrc_glUseProgramObjectARB) numFailed++; + _ptrc_glValidateProgramARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB))IntGetProcAddress("glValidateProgramARB"); + if(!_ptrc_glValidateProgramARB) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glCompileShaderIncludeARB)(GLuint, GLsizei, const GLchar *const*, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteNamedStringARB)(GLint, const GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedStringARB)(GLint, const GLchar *, GLsizei, GLint *, GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedStringivARB)(GLint, const GLchar *, GLenum, GLint *) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsNamedStringARB)(GLint, const GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedStringARB)(GLenum, GLint, const GLchar *, GLint, const GLchar *) = NULL; + +static int Load_ARB_shading_language_include() +{ + int numFailed = 0; + _ptrc_glCompileShaderIncludeARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, const GLint *))IntGetProcAddress("glCompileShaderIncludeARB"); + if(!_ptrc_glCompileShaderIncludeARB) numFailed++; + _ptrc_glDeleteNamedStringARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLchar *))IntGetProcAddress("glDeleteNamedStringARB"); + if(!_ptrc_glDeleteNamedStringARB) numFailed++; + _ptrc_glGetNamedStringARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLchar *, GLsizei, GLint *, GLchar *))IntGetProcAddress("glGetNamedStringARB"); + if(!_ptrc_glGetNamedStringARB) numFailed++; + _ptrc_glGetNamedStringivARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLchar *, GLenum, GLint *))IntGetProcAddress("glGetNamedStringivARB"); + if(!_ptrc_glGetNamedStringivARB) numFailed++; + _ptrc_glIsNamedStringARB = (GLboolean (CODEGEN_FUNCPTR *)(GLint, const GLchar *))IntGetProcAddress("glIsNamedStringARB"); + if(!_ptrc_glIsNamedStringARB) numFailed++; + _ptrc_glNamedStringARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLchar *, GLint, const GLchar *))IntGetProcAddress("glNamedStringARB"); + if(!_ptrc_glNamedStringARB) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glTexPageCommitmentARB)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; + +static int Load_ARB_sparse_texture() +{ + int numFailed = 0; + _ptrc_glTexPageCommitmentARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexPageCommitmentARB"); + if(!_ptrc_glTexPageCommitmentARB) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glTexBufferARB)(GLenum, GLenum, GLuint) = NULL; + +static int Load_ARB_texture_buffer_object() +{ + int numFailed = 0; + _ptrc_glTexBufferARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glTexBufferARB"); + if(!_ptrc_glTexBufferARB) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1DARB)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2DARB)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3DARB)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1DARB)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2DARB)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3DARB)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImageARB)(GLenum, GLint, GLvoid *) = NULL; + +static int Load_ARB_texture_compression() +{ + int numFailed = 0; + _ptrc_glCompressedTexImage1DARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage1DARB"); + if(!_ptrc_glCompressedTexImage1DARB) numFailed++; + _ptrc_glCompressedTexImage2DARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage2DARB"); + if(!_ptrc_glCompressedTexImage2DARB) numFailed++; + _ptrc_glCompressedTexImage3DARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage3DARB"); + if(!_ptrc_glCompressedTexImage3DARB) numFailed++; + _ptrc_glCompressedTexSubImage1DARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage1DARB"); + if(!_ptrc_glCompressedTexSubImage1DARB) numFailed++; + _ptrc_glCompressedTexSubImage2DARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage2DARB"); + if(!_ptrc_glCompressedTexSubImage2DARB) numFailed++; + _ptrc_glCompressedTexSubImage3DARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage3DARB"); + if(!_ptrc_glCompressedTexSubImage3DARB) numFailed++; + _ptrc_glGetCompressedTexImageARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLvoid *))IntGetProcAddress("glGetCompressedTexImageARB"); + if(!_ptrc_glGetCompressedTexImageARB) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixdARB)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixfARB)(const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixdARB)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixfARB)(const GLfloat *) = NULL; + +static int Load_ARB_transpose_matrix() +{ + int numFailed = 0; + _ptrc_glLoadTransposeMatrixdARB = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glLoadTransposeMatrixdARB"); + if(!_ptrc_glLoadTransposeMatrixdARB) numFailed++; + _ptrc_glLoadTransposeMatrixfARB = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glLoadTransposeMatrixfARB"); + if(!_ptrc_glLoadTransposeMatrixfARB) numFailed++; + _ptrc_glMultTransposeMatrixdARB = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glMultTransposeMatrixdARB"); + if(!_ptrc_glMultTransposeMatrixdARB) numFailed++; + _ptrc_glMultTransposeMatrixfARB = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glMultTransposeMatrixfARB"); + if(!_ptrc_glMultTransposeMatrixfARB) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glVertexBlendARB)(GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWeightPointerARB)(GLint, GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWeightbvARB)(GLint, const GLbyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWeightdvARB)(GLint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWeightfvARB)(GLint, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWeightivARB)(GLint, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWeightsvARB)(GLint, const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWeightubvARB)(GLint, const GLubyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWeightuivARB)(GLint, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWeightusvARB)(GLint, const GLushort *) = NULL; + +static int Load_ARB_vertex_blend() +{ + int numFailed = 0; + _ptrc_glVertexBlendARB = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glVertexBlendARB"); + if(!_ptrc_glVertexBlendARB) numFailed++; + _ptrc_glWeightPointerARB = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glWeightPointerARB"); + if(!_ptrc_glWeightPointerARB) numFailed++; + _ptrc_glWeightbvARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLbyte *))IntGetProcAddress("glWeightbvARB"); + if(!_ptrc_glWeightbvARB) numFailed++; + _ptrc_glWeightdvARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLdouble *))IntGetProcAddress("glWeightdvARB"); + if(!_ptrc_glWeightdvARB) numFailed++; + _ptrc_glWeightfvARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLfloat *))IntGetProcAddress("glWeightfvARB"); + if(!_ptrc_glWeightfvARB) numFailed++; + _ptrc_glWeightivARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLint *))IntGetProcAddress("glWeightivARB"); + if(!_ptrc_glWeightivARB) numFailed++; + _ptrc_glWeightsvARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLshort *))IntGetProcAddress("glWeightsvARB"); + if(!_ptrc_glWeightsvARB) numFailed++; + _ptrc_glWeightubvARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLubyte *))IntGetProcAddress("glWeightubvARB"); + if(!_ptrc_glWeightubvARB) numFailed++; + _ptrc_glWeightuivARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLuint *))IntGetProcAddress("glWeightuivARB"); + if(!_ptrc_glWeightuivARB) numFailed++; + _ptrc_glWeightusvARB = (void (CODEGEN_FUNCPTR *)(GLint, const GLushort *))IntGetProcAddress("glWeightusvARB"); + if(!_ptrc_glWeightusvARB) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBindBufferARB)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBufferDataARB)(GLenum, GLsizeiptrARB, const GLvoid *, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBufferSubDataARB)(GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffersARB)(GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenBuffersARB)(GLsizei, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameterivARB)(GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointervARB)(GLenum, GLenum, GLvoid **) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubDataARB)(GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBufferARB)(GLuint) = NULL; +void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferARB)(GLenum, GLenum) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBufferARB)(GLenum) = NULL; + +static int Load_ARB_vertex_buffer_object() +{ + int numFailed = 0; + _ptrc_glBindBufferARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindBufferARB"); + if(!_ptrc_glBindBufferARB) numFailed++; + _ptrc_glBufferDataARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptrARB, const GLvoid *, GLenum))IntGetProcAddress("glBufferDataARB"); + if(!_ptrc_glBufferDataARB) numFailed++; + _ptrc_glBufferSubDataARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *))IntGetProcAddress("glBufferSubDataARB"); + if(!_ptrc_glBufferSubDataARB) numFailed++; + _ptrc_glDeleteBuffersARB = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteBuffersARB"); + if(!_ptrc_glDeleteBuffersARB) numFailed++; + _ptrc_glGenBuffersARB = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenBuffersARB"); + if(!_ptrc_glGenBuffersARB) numFailed++; + _ptrc_glGetBufferParameterivARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetBufferParameterivARB"); + if(!_ptrc_glGetBufferParameterivARB) numFailed++; + _ptrc_glGetBufferPointervARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLvoid **))IntGetProcAddress("glGetBufferPointervARB"); + if(!_ptrc_glGetBufferPointervARB) numFailed++; + _ptrc_glGetBufferSubDataARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *))IntGetProcAddress("glGetBufferSubDataARB"); + if(!_ptrc_glGetBufferSubDataARB) numFailed++; + _ptrc_glIsBufferARB = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsBufferARB"); + if(!_ptrc_glIsBufferARB) numFailed++; + _ptrc_glMapBufferARB = (void * (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glMapBufferARB"); + if(!_ptrc_glMapBufferARB) numFailed++; + _ptrc_glUnmapBufferARB = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glUnmapBufferARB"); + if(!_ptrc_glUnmapBufferARB) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArrayARB)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArrayARB)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointervARB)(GLuint, GLenum, GLvoid **) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdvARB)(GLuint, GLenum, GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfvARB)(GLuint, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribivARB)(GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dARB)(GLuint, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dvARB)(GLuint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fARB)(GLuint, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fvARB)(GLuint, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sARB)(GLuint, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1svARB)(GLuint, const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dARB)(GLuint, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dvARB)(GLuint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fARB)(GLuint, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fvARB)(GLuint, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sARB)(GLuint, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2svARB)(GLuint, const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dARB)(GLuint, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dvARB)(GLuint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fARB)(GLuint, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fvARB)(GLuint, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sARB)(GLuint, GLshort, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3svARB)(GLuint, const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NbvARB)(GLuint, const GLbyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NivARB)(GLuint, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NsvARB)(GLuint, const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NubARB)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NubvARB)(GLuint, const GLubyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NuivARB)(GLuint, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NusvARB)(GLuint, const GLushort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bvARB)(GLuint, const GLbyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dARB)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dvARB)(GLuint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fARB)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fvARB)(GLuint, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ivARB)(GLuint, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sARB)(GLuint, GLshort, GLshort, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4svARB)(GLuint, const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubvARB)(GLuint, const GLubyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uivARB)(GLuint, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usvARB)(GLuint, const GLushort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointerARB)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *) = NULL; + +static int Load_ARB_vertex_program() +{ + int numFailed = 0; + _ptrc_glBindProgramARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindProgramARB"); + if(!_ptrc_glBindProgramARB) numFailed++; + _ptrc_glDeleteProgramsARB = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteProgramsARB"); + if(!_ptrc_glDeleteProgramsARB) numFailed++; + _ptrc_glDisableVertexAttribArrayARB = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDisableVertexAttribArrayARB"); + if(!_ptrc_glDisableVertexAttribArrayARB) numFailed++; + _ptrc_glEnableVertexAttribArrayARB = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glEnableVertexAttribArrayARB"); + if(!_ptrc_glEnableVertexAttribArrayARB) numFailed++; + _ptrc_glGenProgramsARB = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenProgramsARB"); + if(!_ptrc_glGenProgramsARB) numFailed++; + _ptrc_glGetProgramEnvParameterdvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetProgramEnvParameterdvARB"); + if(!_ptrc_glGetProgramEnvParameterdvARB) numFailed++; + _ptrc_glGetProgramEnvParameterfvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetProgramEnvParameterfvARB"); + if(!_ptrc_glGetProgramEnvParameterfvARB) numFailed++; + _ptrc_glGetProgramLocalParameterdvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetProgramLocalParameterdvARB"); + if(!_ptrc_glGetProgramLocalParameterdvARB) numFailed++; + _ptrc_glGetProgramLocalParameterfvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetProgramLocalParameterfvARB"); + if(!_ptrc_glGetProgramLocalParameterfvARB) numFailed++; + _ptrc_glGetProgramStringARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetProgramStringARB"); + if(!_ptrc_glGetProgramStringARB) numFailed++; + _ptrc_glGetProgramivARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramivARB"); + if(!_ptrc_glGetProgramivARB) numFailed++; + _ptrc_glGetVertexAttribPointervARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetVertexAttribPointervARB"); + if(!_ptrc_glGetVertexAttribPointervARB) numFailed++; + _ptrc_glGetVertexAttribdvARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribdvARB"); + if(!_ptrc_glGetVertexAttribdvARB) numFailed++; + _ptrc_glGetVertexAttribfvARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVertexAttribfvARB"); + if(!_ptrc_glGetVertexAttribfvARB) numFailed++; + _ptrc_glGetVertexAttribivARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribivARB"); + if(!_ptrc_glGetVertexAttribivARB) numFailed++; + _ptrc_glIsProgramARB = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgramARB"); + if(!_ptrc_glIsProgramARB) numFailed++; + _ptrc_glProgramEnvParameter4dARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramEnvParameter4dARB"); + if(!_ptrc_glProgramEnvParameter4dARB) numFailed++; + _ptrc_glProgramEnvParameter4dvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLdouble *))IntGetProcAddress("glProgramEnvParameter4dvARB"); + if(!_ptrc_glProgramEnvParameter4dvARB) numFailed++; + _ptrc_glProgramEnvParameter4fARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramEnvParameter4fARB"); + if(!_ptrc_glProgramEnvParameter4fARB) numFailed++; + _ptrc_glProgramEnvParameter4fvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLfloat *))IntGetProcAddress("glProgramEnvParameter4fvARB"); + if(!_ptrc_glProgramEnvParameter4fvARB) numFailed++; + _ptrc_glProgramLocalParameter4dARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramLocalParameter4dARB"); + if(!_ptrc_glProgramLocalParameter4dARB) numFailed++; + _ptrc_glProgramLocalParameter4dvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLdouble *))IntGetProcAddress("glProgramLocalParameter4dvARB"); + if(!_ptrc_glProgramLocalParameter4dvARB) numFailed++; + _ptrc_glProgramLocalParameter4fARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramLocalParameter4fARB"); + if(!_ptrc_glProgramLocalParameter4fARB) numFailed++; + _ptrc_glProgramLocalParameter4fvARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLfloat *))IntGetProcAddress("glProgramLocalParameter4fvARB"); + if(!_ptrc_glProgramLocalParameter4fvARB) numFailed++; + _ptrc_glProgramStringARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glProgramStringARB"); + if(!_ptrc_glProgramStringARB) numFailed++; + _ptrc_glVertexAttrib1dARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttrib1dARB"); + if(!_ptrc_glVertexAttrib1dARB) numFailed++; + _ptrc_glVertexAttrib1dvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib1dvARB"); + if(!_ptrc_glVertexAttrib1dvARB) numFailed++; + _ptrc_glVertexAttrib1fARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat))IntGetProcAddress("glVertexAttrib1fARB"); + if(!_ptrc_glVertexAttrib1fARB) numFailed++; + _ptrc_glVertexAttrib1fvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib1fvARB"); + if(!_ptrc_glVertexAttrib1fvARB) numFailed++; + _ptrc_glVertexAttrib1sARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort))IntGetProcAddress("glVertexAttrib1sARB"); + if(!_ptrc_glVertexAttrib1sARB) numFailed++; + _ptrc_glVertexAttrib1svARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib1svARB"); + if(!_ptrc_glVertexAttrib1svARB) numFailed++; + _ptrc_glVertexAttrib2dARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib2dARB"); + if(!_ptrc_glVertexAttrib2dARB) numFailed++; + _ptrc_glVertexAttrib2dvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib2dvARB"); + if(!_ptrc_glVertexAttrib2dvARB) numFailed++; + _ptrc_glVertexAttrib2fARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib2fARB"); + if(!_ptrc_glVertexAttrib2fARB) numFailed++; + _ptrc_glVertexAttrib2fvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib2fvARB"); + if(!_ptrc_glVertexAttrib2fvARB) numFailed++; + _ptrc_glVertexAttrib2sARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort))IntGetProcAddress("glVertexAttrib2sARB"); + if(!_ptrc_glVertexAttrib2sARB) numFailed++; + _ptrc_glVertexAttrib2svARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib2svARB"); + if(!_ptrc_glVertexAttrib2svARB) numFailed++; + _ptrc_glVertexAttrib3dARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib3dARB"); + if(!_ptrc_glVertexAttrib3dARB) numFailed++; + _ptrc_glVertexAttrib3dvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib3dvARB"); + if(!_ptrc_glVertexAttrib3dvARB) numFailed++; + _ptrc_glVertexAttrib3fARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib3fARB"); + if(!_ptrc_glVertexAttrib3fARB) numFailed++; + _ptrc_glVertexAttrib3fvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib3fvARB"); + if(!_ptrc_glVertexAttrib3fvARB) numFailed++; + _ptrc_glVertexAttrib3sARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib3sARB"); + if(!_ptrc_glVertexAttrib3sARB) numFailed++; + _ptrc_glVertexAttrib3svARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib3svARB"); + if(!_ptrc_glVertexAttrib3svARB) numFailed++; + _ptrc_glVertexAttrib4NbvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4NbvARB"); + if(!_ptrc_glVertexAttrib4NbvARB) numFailed++; + _ptrc_glVertexAttrib4NivARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4NivARB"); + if(!_ptrc_glVertexAttrib4NivARB) numFailed++; + _ptrc_glVertexAttrib4NsvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4NsvARB"); + if(!_ptrc_glVertexAttrib4NsvARB) numFailed++; + _ptrc_glVertexAttrib4NubARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte))IntGetProcAddress("glVertexAttrib4NubARB"); + if(!_ptrc_glVertexAttrib4NubARB) numFailed++; + _ptrc_glVertexAttrib4NubvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4NubvARB"); + if(!_ptrc_glVertexAttrib4NubvARB) numFailed++; + _ptrc_glVertexAttrib4NuivARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4NuivARB"); + if(!_ptrc_glVertexAttrib4NuivARB) numFailed++; + _ptrc_glVertexAttrib4NusvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4NusvARB"); + if(!_ptrc_glVertexAttrib4NusvARB) numFailed++; + _ptrc_glVertexAttrib4bvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4bvARB"); + if(!_ptrc_glVertexAttrib4bvARB) numFailed++; + _ptrc_glVertexAttrib4dARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib4dARB"); + if(!_ptrc_glVertexAttrib4dARB) numFailed++; + _ptrc_glVertexAttrib4dvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib4dvARB"); + if(!_ptrc_glVertexAttrib4dvARB) numFailed++; + _ptrc_glVertexAttrib4fARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib4fARB"); + if(!_ptrc_glVertexAttrib4fARB) numFailed++; + _ptrc_glVertexAttrib4fvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib4fvARB"); + if(!_ptrc_glVertexAttrib4fvARB) numFailed++; + _ptrc_glVertexAttrib4ivARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4ivARB"); + if(!_ptrc_glVertexAttrib4ivARB) numFailed++; + _ptrc_glVertexAttrib4sARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib4sARB"); + if(!_ptrc_glVertexAttrib4sARB) numFailed++; + _ptrc_glVertexAttrib4svARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4svARB"); + if(!_ptrc_glVertexAttrib4svARB) numFailed++; + _ptrc_glVertexAttrib4ubvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4ubvARB"); + if(!_ptrc_glVertexAttrib4ubvARB) numFailed++; + _ptrc_glVertexAttrib4uivARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4uivARB"); + if(!_ptrc_glVertexAttrib4uivARB) numFailed++; + _ptrc_glVertexAttrib4usvARB = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4usvARB"); + if(!_ptrc_glVertexAttrib4usvARB) numFailed++; + _ptrc_glVertexAttribPointerARB = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribPointerARB"); + if(!_ptrc_glVertexAttribPointerARB) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocationARB)(GLhandleARB, GLuint, const GLcharARB *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttribARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *) = NULL; +GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocationARB)(GLhandleARB, const GLcharARB *) = NULL; + +static int Load_ARB_vertex_shader() +{ + int numFailed = 0; + _ptrc_glBindAttribLocationARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLuint, const GLcharARB *))IntGetProcAddress("glBindAttribLocationARB"); + if(!_ptrc_glBindAttribLocationARB) numFailed++; + _ptrc_glGetActiveAttribARB = (void (CODEGEN_FUNCPTR *)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *))IntGetProcAddress("glGetActiveAttribARB"); + if(!_ptrc_glGetActiveAttribARB) numFailed++; + _ptrc_glGetAttribLocationARB = (GLint (CODEGEN_FUNCPTR *)(GLhandleARB, const GLcharARB *))IntGetProcAddress("glGetAttribLocationARB"); + if(!_ptrc_glGetAttribLocationARB) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dARB)(GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dvARB)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fARB)(GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fvARB)(const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2iARB)(GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2ivARB)(const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2sARB)(GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2svARB)(const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dARB)(GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dvARB)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fARB)(GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fvARB)(const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3iARB)(GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3ivARB)(const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3sARB)(GLshort, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3svARB)(const GLshort *) = NULL; + +static int Load_ARB_window_pos() +{ + int numFailed = 0; + _ptrc_glWindowPos2dARB = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glWindowPos2dARB"); + if(!_ptrc_glWindowPos2dARB) numFailed++; + _ptrc_glWindowPos2dvARB = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glWindowPos2dvARB"); + if(!_ptrc_glWindowPos2dvARB) numFailed++; + _ptrc_glWindowPos2fARB = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glWindowPos2fARB"); + if(!_ptrc_glWindowPos2fARB) numFailed++; + _ptrc_glWindowPos2fvARB = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glWindowPos2fvARB"); + if(!_ptrc_glWindowPos2fvARB) numFailed++; + _ptrc_glWindowPos2iARB = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glWindowPos2iARB"); + if(!_ptrc_glWindowPos2iARB) numFailed++; + _ptrc_glWindowPos2ivARB = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glWindowPos2ivARB"); + if(!_ptrc_glWindowPos2ivARB) numFailed++; + _ptrc_glWindowPos2sARB = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glWindowPos2sARB"); + if(!_ptrc_glWindowPos2sARB) numFailed++; + _ptrc_glWindowPos2svARB = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glWindowPos2svARB"); + if(!_ptrc_glWindowPos2svARB) numFailed++; + _ptrc_glWindowPos3dARB = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glWindowPos3dARB"); + if(!_ptrc_glWindowPos3dARB) numFailed++; + _ptrc_glWindowPos3dvARB = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glWindowPos3dvARB"); + if(!_ptrc_glWindowPos3dvARB) numFailed++; + _ptrc_glWindowPos3fARB = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glWindowPos3fARB"); + if(!_ptrc_glWindowPos3fARB) numFailed++; + _ptrc_glWindowPos3fvARB = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glWindowPos3fvARB"); + if(!_ptrc_glWindowPos3fvARB) numFailed++; + _ptrc_glWindowPos3iARB = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glWindowPos3iARB"); + if(!_ptrc_glWindowPos3iARB) numFailed++; + _ptrc_glWindowPos3ivARB = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glWindowPos3ivARB"); + if(!_ptrc_glWindowPos3ivARB) numFailed++; + _ptrc_glWindowPos3sARB = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glWindowPos3sARB"); + if(!_ptrc_glWindowPos3sARB) numFailed++; + _ptrc_glWindowPos3svARB = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glWindowPos3svARB"); + if(!_ptrc_glWindowPos3svARB) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffersATI)(GLsizei, const GLenum *) = NULL; + +static int Load_ATI_draw_buffers() +{ + int numFailed = 0; + _ptrc_glDrawBuffersATI = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLenum *))IntGetProcAddress("glDrawBuffersATI"); + if(!_ptrc_glDrawBuffersATI) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glDrawElementArrayATI)(GLenum, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementArrayATI)(GLenum, GLuint, GLuint, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glElementPointerATI)(GLenum, const GLvoid *) = NULL; + +static int Load_ATI_element_array() +{ + int numFailed = 0; + _ptrc_glDrawElementArrayATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei))IntGetProcAddress("glDrawElementArrayATI"); + if(!_ptrc_glDrawElementArrayATI) numFailed++; + _ptrc_glDrawRangeElementArrayATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei))IntGetProcAddress("glDrawRangeElementArrayATI"); + if(!_ptrc_glDrawRangeElementArrayATI) numFailed++; + _ptrc_glElementPointerATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid *))IntGetProcAddress("glElementPointerATI"); + if(!_ptrc_glElementPointerATI) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glGetTexBumpParameterfvATI)(GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTexBumpParameterivATI)(GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexBumpParameterfvATI)(GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexBumpParameterivATI)(GLenum, const GLint *) = NULL; + +static int Load_ATI_envmap_bumpmap() +{ + int numFailed = 0; + _ptrc_glGetTexBumpParameterfvATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetTexBumpParameterfvATI"); + if(!_ptrc_glGetTexBumpParameterfvATI) numFailed++; + _ptrc_glGetTexBumpParameterivATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetTexBumpParameterivATI"); + if(!_ptrc_glGetTexBumpParameterivATI) numFailed++; + _ptrc_glTexBumpParameterfvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glTexBumpParameterfvATI"); + if(!_ptrc_glTexBumpParameterfvATI) numFailed++; + _ptrc_glTexBumpParameterivATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glTexBumpParameterivATI"); + if(!_ptrc_glTexBumpParameterivATI) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glAlphaFragmentOp1ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glAlphaFragmentOp2ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glAlphaFragmentOp3ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBeginFragmentShaderATI)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindFragmentShaderATI)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColorFragmentOp1ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColorFragmentOp2ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColorFragmentOp3ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteFragmentShaderATI)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEndFragmentShaderATI)() = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glGenFragmentShadersATI)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPassTexCoordATI)(GLuint, GLuint, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSampleMapATI)(GLuint, GLuint, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSetFragmentShaderConstantATI)(GLuint, const GLfloat *) = NULL; + +static int Load_ATI_fragment_shader() +{ + int numFailed = 0; + _ptrc_glAlphaFragmentOp1ATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glAlphaFragmentOp1ATI"); + if(!_ptrc_glAlphaFragmentOp1ATI) numFailed++; + _ptrc_glAlphaFragmentOp2ATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glAlphaFragmentOp2ATI"); + if(!_ptrc_glAlphaFragmentOp2ATI) numFailed++; + _ptrc_glAlphaFragmentOp3ATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glAlphaFragmentOp3ATI"); + if(!_ptrc_glAlphaFragmentOp3ATI) numFailed++; + _ptrc_glBeginFragmentShaderATI = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glBeginFragmentShaderATI"); + if(!_ptrc_glBeginFragmentShaderATI) numFailed++; + _ptrc_glBindFragmentShaderATI = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindFragmentShaderATI"); + if(!_ptrc_glBindFragmentShaderATI) numFailed++; + _ptrc_glColorFragmentOp1ATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glColorFragmentOp1ATI"); + if(!_ptrc_glColorFragmentOp1ATI) numFailed++; + _ptrc_glColorFragmentOp2ATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glColorFragmentOp2ATI"); + if(!_ptrc_glColorFragmentOp2ATI) numFailed++; + _ptrc_glColorFragmentOp3ATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glColorFragmentOp3ATI"); + if(!_ptrc_glColorFragmentOp3ATI) numFailed++; + _ptrc_glDeleteFragmentShaderATI = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteFragmentShaderATI"); + if(!_ptrc_glDeleteFragmentShaderATI) numFailed++; + _ptrc_glEndFragmentShaderATI = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndFragmentShaderATI"); + if(!_ptrc_glEndFragmentShaderATI) numFailed++; + _ptrc_glGenFragmentShadersATI = (GLuint (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glGenFragmentShadersATI"); + if(!_ptrc_glGenFragmentShadersATI) numFailed++; + _ptrc_glPassTexCoordATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum))IntGetProcAddress("glPassTexCoordATI"); + if(!_ptrc_glPassTexCoordATI) numFailed++; + _ptrc_glSampleMapATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum))IntGetProcAddress("glSampleMapATI"); + if(!_ptrc_glSampleMapATI) numFailed++; + _ptrc_glSetFragmentShaderConstantATI = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glSetFragmentShaderConstantATI"); + if(!_ptrc_glSetFragmentShaderConstantATI) numFailed++; + return numFailed; +} + +void * (CODEGEN_FUNCPTR *_ptrc_glMapObjectBufferATI)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUnmapObjectBufferATI)(GLuint) = NULL; + +static int Load_ATI_map_object_buffer() +{ + int numFailed = 0; + _ptrc_glMapObjectBufferATI = (void * (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glMapObjectBufferATI"); + if(!_ptrc_glMapObjectBufferATI) numFailed++; + _ptrc_glUnmapObjectBufferATI = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glUnmapObjectBufferATI"); + if(!_ptrc_glUnmapObjectBufferATI) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glPNTrianglesfATI)(GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPNTrianglesiATI)(GLenum, GLint) = NULL; + +static int Load_ATI_pn_triangles() +{ + int numFailed = 0; + _ptrc_glPNTrianglesfATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPNTrianglesfATI"); + if(!_ptrc_glPNTrianglesfATI) numFailed++; + _ptrc_glPNTrianglesiATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPNTrianglesiATI"); + if(!_ptrc_glPNTrianglesiATI) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparateATI)(GLenum, GLenum, GLint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparateATI)(GLenum, GLenum, GLenum, GLenum) = NULL; + +static int Load_ATI_separate_stencil() +{ + int numFailed = 0; + _ptrc_glStencilFuncSeparateATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLuint))IntGetProcAddress("glStencilFuncSeparateATI"); + if(!_ptrc_glStencilFuncSeparateATI) numFailed++; + _ptrc_glStencilOpSeparateATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOpSeparateATI"); + if(!_ptrc_glStencilOpSeparateATI) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glArrayObjectATI)(GLenum, GLint, GLenum, GLsizei, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFreeObjectBufferATI)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetArrayObjectfvATI)(GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetArrayObjectivATI)(GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetObjectBufferfvATI)(GLuint, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetObjectBufferivATI)(GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVariantArrayObjectfvATI)(GLuint, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVariantArrayObjectivATI)(GLuint, GLenum, GLint *) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsObjectBufferATI)(GLuint) = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glNewObjectBufferATI)(GLsizei, const GLvoid *, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUpdateObjectBufferATI)(GLuint, GLuint, GLsizei, const GLvoid *, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVariantArrayObjectATI)(GLuint, GLenum, GLsizei, GLuint, GLuint) = NULL; + +static int Load_ATI_vertex_array_object() +{ + int numFailed = 0; + _ptrc_glArrayObjectATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLuint, GLuint))IntGetProcAddress("glArrayObjectATI"); + if(!_ptrc_glArrayObjectATI) numFailed++; + _ptrc_glFreeObjectBufferATI = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glFreeObjectBufferATI"); + if(!_ptrc_glFreeObjectBufferATI) numFailed++; + _ptrc_glGetArrayObjectfvATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetArrayObjectfvATI"); + if(!_ptrc_glGetArrayObjectfvATI) numFailed++; + _ptrc_glGetArrayObjectivATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetArrayObjectivATI"); + if(!_ptrc_glGetArrayObjectivATI) numFailed++; + _ptrc_glGetObjectBufferfvATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetObjectBufferfvATI"); + if(!_ptrc_glGetObjectBufferfvATI) numFailed++; + _ptrc_glGetObjectBufferivATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetObjectBufferivATI"); + if(!_ptrc_glGetObjectBufferivATI) numFailed++; + _ptrc_glGetVariantArrayObjectfvATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVariantArrayObjectfvATI"); + if(!_ptrc_glGetVariantArrayObjectfvATI) numFailed++; + _ptrc_glGetVariantArrayObjectivATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVariantArrayObjectivATI"); + if(!_ptrc_glGetVariantArrayObjectivATI) numFailed++; + _ptrc_glIsObjectBufferATI = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsObjectBufferATI"); + if(!_ptrc_glIsObjectBufferATI) numFailed++; + _ptrc_glNewObjectBufferATI = (GLuint (CODEGEN_FUNCPTR *)(GLsizei, const GLvoid *, GLenum))IntGetProcAddress("glNewObjectBufferATI"); + if(!_ptrc_glNewObjectBufferATI) numFailed++; + _ptrc_glUpdateObjectBufferATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, const GLvoid *, GLenum))IntGetProcAddress("glUpdateObjectBufferATI"); + if(!_ptrc_glUpdateObjectBufferATI) numFailed++; + _ptrc_glVariantArrayObjectATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLuint, GLuint))IntGetProcAddress("glVariantArrayObjectATI"); + if(!_ptrc_glVariantArrayObjectATI) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribArrayObjectfvATI)(GLuint, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribArrayObjectivATI)(GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribArrayObjectATI)(GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint) = NULL; + +static int Load_ATI_vertex_attrib_array_object() +{ + int numFailed = 0; + _ptrc_glGetVertexAttribArrayObjectfvATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVertexAttribArrayObjectfvATI"); + if(!_ptrc_glGetVertexAttribArrayObjectfvATI) numFailed++; + _ptrc_glGetVertexAttribArrayObjectivATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribArrayObjectivATI"); + if(!_ptrc_glGetVertexAttribArrayObjectivATI) numFailed++; + _ptrc_glVertexAttribArrayObjectATI = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint))IntGetProcAddress("glVertexAttribArrayObjectATI"); + if(!_ptrc_glVertexAttribArrayObjectATI) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glClientActiveVertexStreamATI)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3bATI)(GLenum, GLbyte, GLbyte, GLbyte) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3bvATI)(GLenum, const GLbyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3dATI)(GLenum, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3dvATI)(GLenum, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3fATI)(GLenum, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3fvATI)(GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3iATI)(GLenum, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3ivATI)(GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3sATI)(GLenum, GLshort, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3svATI)(GLenum, const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexBlendEnvfATI)(GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexBlendEnviATI)(GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1dATI)(GLenum, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1dvATI)(GLenum, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1fATI)(GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1fvATI)(GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1iATI)(GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1ivATI)(GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1sATI)(GLenum, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1svATI)(GLenum, const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2dATI)(GLenum, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2dvATI)(GLenum, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2fATI)(GLenum, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2fvATI)(GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2iATI)(GLenum, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2ivATI)(GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2sATI)(GLenum, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2svATI)(GLenum, const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3dATI)(GLenum, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3dvATI)(GLenum, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3fATI)(GLenum, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3fvATI)(GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3iATI)(GLenum, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3ivATI)(GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3sATI)(GLenum, GLshort, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3svATI)(GLenum, const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4dATI)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4dvATI)(GLenum, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4fATI)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4fvATI)(GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4iATI)(GLenum, GLint, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4ivATI)(GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4sATI)(GLenum, GLshort, GLshort, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4svATI)(GLenum, const GLshort *) = NULL; + +static int Load_ATI_vertex_streams() +{ + int numFailed = 0; + _ptrc_glClientActiveVertexStreamATI = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glClientActiveVertexStreamATI"); + if(!_ptrc_glClientActiveVertexStreamATI) numFailed++; + _ptrc_glNormalStream3bATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLbyte, GLbyte, GLbyte))IntGetProcAddress("glNormalStream3bATI"); + if(!_ptrc_glNormalStream3bATI) numFailed++; + _ptrc_glNormalStream3bvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLbyte *))IntGetProcAddress("glNormalStream3bvATI"); + if(!_ptrc_glNormalStream3bvATI) numFailed++; + _ptrc_glNormalStream3dATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glNormalStream3dATI"); + if(!_ptrc_glNormalStream3dATI) numFailed++; + _ptrc_glNormalStream3dvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glNormalStream3dvATI"); + if(!_ptrc_glNormalStream3dvATI) numFailed++; + _ptrc_glNormalStream3fATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glNormalStream3fATI"); + if(!_ptrc_glNormalStream3fATI) numFailed++; + _ptrc_glNormalStream3fvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glNormalStream3fvATI"); + if(!_ptrc_glNormalStream3fvATI) numFailed++; + _ptrc_glNormalStream3iATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint))IntGetProcAddress("glNormalStream3iATI"); + if(!_ptrc_glNormalStream3iATI) numFailed++; + _ptrc_glNormalStream3ivATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glNormalStream3ivATI"); + if(!_ptrc_glNormalStream3ivATI) numFailed++; + _ptrc_glNormalStream3sATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort, GLshort))IntGetProcAddress("glNormalStream3sATI"); + if(!_ptrc_glNormalStream3sATI) numFailed++; + _ptrc_glNormalStream3svATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glNormalStream3svATI"); + if(!_ptrc_glNormalStream3svATI) numFailed++; + _ptrc_glVertexBlendEnvfATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glVertexBlendEnvfATI"); + if(!_ptrc_glVertexBlendEnvfATI) numFailed++; + _ptrc_glVertexBlendEnviATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glVertexBlendEnviATI"); + if(!_ptrc_glVertexBlendEnviATI) numFailed++; + _ptrc_glVertexStream1dATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble))IntGetProcAddress("glVertexStream1dATI"); + if(!_ptrc_glVertexStream1dATI) numFailed++; + _ptrc_glVertexStream1dvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glVertexStream1dvATI"); + if(!_ptrc_glVertexStream1dvATI) numFailed++; + _ptrc_glVertexStream1fATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glVertexStream1fATI"); + if(!_ptrc_glVertexStream1fATI) numFailed++; + _ptrc_glVertexStream1fvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glVertexStream1fvATI"); + if(!_ptrc_glVertexStream1fvATI) numFailed++; + _ptrc_glVertexStream1iATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glVertexStream1iATI"); + if(!_ptrc_glVertexStream1iATI) numFailed++; + _ptrc_glVertexStream1ivATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glVertexStream1ivATI"); + if(!_ptrc_glVertexStream1ivATI) numFailed++; + _ptrc_glVertexStream1sATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort))IntGetProcAddress("glVertexStream1sATI"); + if(!_ptrc_glVertexStream1sATI) numFailed++; + _ptrc_glVertexStream1svATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glVertexStream1svATI"); + if(!_ptrc_glVertexStream1svATI) numFailed++; + _ptrc_glVertexStream2dATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble))IntGetProcAddress("glVertexStream2dATI"); + if(!_ptrc_glVertexStream2dATI) numFailed++; + _ptrc_glVertexStream2dvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glVertexStream2dvATI"); + if(!_ptrc_glVertexStream2dvATI) numFailed++; + _ptrc_glVertexStream2fATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat))IntGetProcAddress("glVertexStream2fATI"); + if(!_ptrc_glVertexStream2fATI) numFailed++; + _ptrc_glVertexStream2fvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glVertexStream2fvATI"); + if(!_ptrc_glVertexStream2fvATI) numFailed++; + _ptrc_glVertexStream2iATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint))IntGetProcAddress("glVertexStream2iATI"); + if(!_ptrc_glVertexStream2iATI) numFailed++; + _ptrc_glVertexStream2ivATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glVertexStream2ivATI"); + if(!_ptrc_glVertexStream2ivATI) numFailed++; + _ptrc_glVertexStream2sATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort))IntGetProcAddress("glVertexStream2sATI"); + if(!_ptrc_glVertexStream2sATI) numFailed++; + _ptrc_glVertexStream2svATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glVertexStream2svATI"); + if(!_ptrc_glVertexStream2svATI) numFailed++; + _ptrc_glVertexStream3dATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexStream3dATI"); + if(!_ptrc_glVertexStream3dATI) numFailed++; + _ptrc_glVertexStream3dvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glVertexStream3dvATI"); + if(!_ptrc_glVertexStream3dvATI) numFailed++; + _ptrc_glVertexStream3fATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexStream3fATI"); + if(!_ptrc_glVertexStream3fATI) numFailed++; + _ptrc_glVertexStream3fvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glVertexStream3fvATI"); + if(!_ptrc_glVertexStream3fvATI) numFailed++; + _ptrc_glVertexStream3iATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint))IntGetProcAddress("glVertexStream3iATI"); + if(!_ptrc_glVertexStream3iATI) numFailed++; + _ptrc_glVertexStream3ivATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glVertexStream3ivATI"); + if(!_ptrc_glVertexStream3ivATI) numFailed++; + _ptrc_glVertexStream3sATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexStream3sATI"); + if(!_ptrc_glVertexStream3sATI) numFailed++; + _ptrc_glVertexStream3svATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glVertexStream3svATI"); + if(!_ptrc_glVertexStream3svATI) numFailed++; + _ptrc_glVertexStream4dATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexStream4dATI"); + if(!_ptrc_glVertexStream4dATI) numFailed++; + _ptrc_glVertexStream4dvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glVertexStream4dvATI"); + if(!_ptrc_glVertexStream4dvATI) numFailed++; + _ptrc_glVertexStream4fATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexStream4fATI"); + if(!_ptrc_glVertexStream4fATI) numFailed++; + _ptrc_glVertexStream4fvATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glVertexStream4fvATI"); + if(!_ptrc_glVertexStream4fvATI) numFailed++; + _ptrc_glVertexStream4iATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint))IntGetProcAddress("glVertexStream4iATI"); + if(!_ptrc_glVertexStream4iATI) numFailed++; + _ptrc_glVertexStream4ivATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glVertexStream4ivATI"); + if(!_ptrc_glVertexStream4ivATI) numFailed++; + _ptrc_glVertexStream4sATI = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexStream4sATI"); + if(!_ptrc_glVertexStream4sATI) numFailed++; + _ptrc_glVertexStream4svATI = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glVertexStream4svATI"); + if(!_ptrc_glVertexStream4svATI) numFailed++; + return numFailed; +} + +GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBufferSizeEXT)(GLuint, GLint) = NULL; +GLintptr (CODEGEN_FUNCPTR *_ptrc_glGetUniformOffsetEXT)(GLuint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformBufferEXT)(GLuint, GLint, GLuint) = NULL; + +static int Load_EXT_bindable_uniform() +{ + int numFailed = 0; + _ptrc_glGetUniformBufferSizeEXT = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glGetUniformBufferSizeEXT"); + if(!_ptrc_glGetUniformBufferSizeEXT) numFailed++; + _ptrc_glGetUniformOffsetEXT = (GLintptr (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glGetUniformOffsetEXT"); + if(!_ptrc_glGetUniformOffsetEXT) numFailed++; + _ptrc_glUniformBufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint))IntGetProcAddress("glUniformBufferEXT"); + if(!_ptrc_glUniformBufferEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBlendColorEXT)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL; + +static int Load_EXT_blend_color() +{ + int numFailed = 0; + _ptrc_glBlendColorEXT = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glBlendColorEXT"); + if(!_ptrc_glBlendColorEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparateEXT)(GLenum, GLenum) = NULL; + +static int Load_EXT_blend_equation_separate() +{ + int numFailed = 0; + _ptrc_glBlendEquationSeparateEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparateEXT"); + if(!_ptrc_glBlendEquationSeparateEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparateEXT)(GLenum, GLenum, GLenum, GLenum) = NULL; + +static int Load_EXT_blend_func_separate() +{ + int numFailed = 0; + _ptrc_glBlendFuncSeparateEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparateEXT"); + if(!_ptrc_glBlendFuncSeparateEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationEXT)(GLenum) = NULL; + +static int Load_EXT_blend_minmax() +{ + int numFailed = 0; + _ptrc_glBlendEquationEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBlendEquationEXT"); + if(!_ptrc_glBlendEquationEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glColorSubTableEXT)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyColorSubTableEXT)(GLenum, GLsizei, GLint, GLint, GLsizei) = NULL; + +static int Load_EXT_color_subtable() +{ + int numFailed = 0; + _ptrc_glColorSubTableEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glColorSubTableEXT"); + if(!_ptrc_glColorSubTableEXT) numFailed++; + _ptrc_glCopyColorSubTableEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLint, GLsizei))IntGetProcAddress("glCopyColorSubTableEXT"); + if(!_ptrc_glCopyColorSubTableEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glLockArraysEXT)(GLint, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUnlockArraysEXT)() = NULL; + +static int Load_EXT_compiled_vertex_array() +{ + int numFailed = 0; + _ptrc_glLockArraysEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei))IntGetProcAddress("glLockArraysEXT"); + if(!_ptrc_glLockArraysEXT) numFailed++; + _ptrc_glUnlockArraysEXT = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glUnlockArraysEXT"); + if(!_ptrc_glUnlockArraysEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glConvolutionFilter1DEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glConvolutionFilter2DEXT)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterfEXT)(GLenum, GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterfvEXT)(GLenum, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameteriEXT)(GLenum, GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterivEXT)(GLenum, GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyConvolutionFilter1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyConvolutionFilter2DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionFilterEXT)(GLenum, GLenum, GLenum, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameterfvEXT)(GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameterivEXT)(GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetSeparableFilterEXT)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSeparableFilter2DEXT)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *) = NULL; + +static int Load_EXT_convolution() +{ + int numFailed = 0; + _ptrc_glConvolutionFilter1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glConvolutionFilter1DEXT"); + if(!_ptrc_glConvolutionFilter1DEXT) numFailed++; + _ptrc_glConvolutionFilter2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glConvolutionFilter2DEXT"); + if(!_ptrc_glConvolutionFilter2DEXT) numFailed++; + _ptrc_glConvolutionParameterfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glConvolutionParameterfEXT"); + if(!_ptrc_glConvolutionParameterfEXT) numFailed++; + _ptrc_glConvolutionParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glConvolutionParameterfvEXT"); + if(!_ptrc_glConvolutionParameterfvEXT) numFailed++; + _ptrc_glConvolutionParameteriEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glConvolutionParameteriEXT"); + if(!_ptrc_glConvolutionParameteriEXT) numFailed++; + _ptrc_glConvolutionParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glConvolutionParameterivEXT"); + if(!_ptrc_glConvolutionParameterivEXT) numFailed++; + _ptrc_glCopyConvolutionFilter1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei))IntGetProcAddress("glCopyConvolutionFilter1DEXT"); + if(!_ptrc_glCopyConvolutionFilter1DEXT) numFailed++; + _ptrc_glCopyConvolutionFilter2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyConvolutionFilter2DEXT"); + if(!_ptrc_glCopyConvolutionFilter2DEXT) numFailed++; + _ptrc_glGetConvolutionFilterEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetConvolutionFilterEXT"); + if(!_ptrc_glGetConvolutionFilterEXT) numFailed++; + _ptrc_glGetConvolutionParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetConvolutionParameterfvEXT"); + if(!_ptrc_glGetConvolutionParameterfvEXT) numFailed++; + _ptrc_glGetConvolutionParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetConvolutionParameterivEXT"); + if(!_ptrc_glGetConvolutionParameterivEXT) numFailed++; + _ptrc_glGetSeparableFilterEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *))IntGetProcAddress("glGetSeparableFilterEXT"); + if(!_ptrc_glGetSeparableFilterEXT) numFailed++; + _ptrc_glSeparableFilter2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *))IntGetProcAddress("glSeparableFilter2DEXT"); + if(!_ptrc_glSeparableFilter2DEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBinormal3bEXT)(GLbyte, GLbyte, GLbyte) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBinormal3bvEXT)(const GLbyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBinormal3dEXT)(GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBinormal3dvEXT)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBinormal3fEXT)(GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBinormal3fvEXT)(const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBinormal3iEXT)(GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBinormal3ivEXT)(const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBinormal3sEXT)(GLshort, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBinormal3svEXT)(const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBinormalPointerEXT)(GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTangent3bEXT)(GLbyte, GLbyte, GLbyte) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTangent3bvEXT)(const GLbyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTangent3dEXT)(GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTangent3dvEXT)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTangent3fEXT)(GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTangent3fvEXT)(const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTangent3iEXT)(GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTangent3ivEXT)(const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTangent3sEXT)(GLshort, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTangent3svEXT)(const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTangentPointerEXT)(GLenum, GLsizei, const GLvoid *) = NULL; + +static int Load_EXT_coordinate_frame() +{ + int numFailed = 0; + _ptrc_glBinormal3bEXT = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glBinormal3bEXT"); + if(!_ptrc_glBinormal3bEXT) numFailed++; + _ptrc_glBinormal3bvEXT = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glBinormal3bvEXT"); + if(!_ptrc_glBinormal3bvEXT) numFailed++; + _ptrc_glBinormal3dEXT = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glBinormal3dEXT"); + if(!_ptrc_glBinormal3dEXT) numFailed++; + _ptrc_glBinormal3dvEXT = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glBinormal3dvEXT"); + if(!_ptrc_glBinormal3dvEXT) numFailed++; + _ptrc_glBinormal3fEXT = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glBinormal3fEXT"); + if(!_ptrc_glBinormal3fEXT) numFailed++; + _ptrc_glBinormal3fvEXT = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glBinormal3fvEXT"); + if(!_ptrc_glBinormal3fvEXT) numFailed++; + _ptrc_glBinormal3iEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glBinormal3iEXT"); + if(!_ptrc_glBinormal3iEXT) numFailed++; + _ptrc_glBinormal3ivEXT = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glBinormal3ivEXT"); + if(!_ptrc_glBinormal3ivEXT) numFailed++; + _ptrc_glBinormal3sEXT = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glBinormal3sEXT"); + if(!_ptrc_glBinormal3sEXT) numFailed++; + _ptrc_glBinormal3svEXT = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glBinormal3svEXT"); + if(!_ptrc_glBinormal3svEXT) numFailed++; + _ptrc_glBinormalPointerEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glBinormalPointerEXT"); + if(!_ptrc_glBinormalPointerEXT) numFailed++; + _ptrc_glTangent3bEXT = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glTangent3bEXT"); + if(!_ptrc_glTangent3bEXT) numFailed++; + _ptrc_glTangent3bvEXT = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glTangent3bvEXT"); + if(!_ptrc_glTangent3bvEXT) numFailed++; + _ptrc_glTangent3dEXT = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glTangent3dEXT"); + if(!_ptrc_glTangent3dEXT) numFailed++; + _ptrc_glTangent3dvEXT = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTangent3dvEXT"); + if(!_ptrc_glTangent3dvEXT) numFailed++; + _ptrc_glTangent3fEXT = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTangent3fEXT"); + if(!_ptrc_glTangent3fEXT) numFailed++; + _ptrc_glTangent3fvEXT = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTangent3fvEXT"); + if(!_ptrc_glTangent3fvEXT) numFailed++; + _ptrc_glTangent3iEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glTangent3iEXT"); + if(!_ptrc_glTangent3iEXT) numFailed++; + _ptrc_glTangent3ivEXT = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTangent3ivEXT"); + if(!_ptrc_glTangent3ivEXT) numFailed++; + _ptrc_glTangent3sEXT = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glTangent3sEXT"); + if(!_ptrc_glTangent3sEXT) numFailed++; + _ptrc_glTangent3svEXT = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTangent3svEXT"); + if(!_ptrc_glTangent3svEXT) numFailed++; + _ptrc_glTangentPointerEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glTangentPointerEXT"); + if(!_ptrc_glTangentPointerEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1DEXT)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2DEXT)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1DEXT)(GLenum, GLint, GLint, GLint, GLint, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2DEXT)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3DEXT)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; + +static int Load_EXT_copy_texture() +{ + int numFailed = 0; + _ptrc_glCopyTexImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyTexImage1DEXT"); + if(!_ptrc_glCopyTexImage1DEXT) numFailed++; + _ptrc_glCopyTexImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyTexImage2DEXT"); + if(!_ptrc_glCopyTexImage2DEXT) numFailed++; + _ptrc_glCopyTexSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyTexSubImage1DEXT"); + if(!_ptrc_glCopyTexSubImage1DEXT) numFailed++; + _ptrc_glCopyTexSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage2DEXT"); + if(!_ptrc_glCopyTexSubImage2DEXT) numFailed++; + _ptrc_glCopyTexSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage3DEXT"); + if(!_ptrc_glCopyTexSubImage3DEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glCullParameterdvEXT)(GLenum, GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCullParameterfvEXT)(GLenum, GLfloat *) = NULL; + +static int Load_EXT_cull_vertex() +{ + int numFailed = 0; + _ptrc_glCullParameterdvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble *))IntGetProcAddress("glCullParameterdvEXT"); + if(!_ptrc_glCullParameterdvEXT) numFailed++; + _ptrc_glCullParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glCullParameterfvEXT"); + if(!_ptrc_glCullParameterfvEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glDepthBoundsEXT)(GLclampd, GLclampd) = NULL; + +static int Load_EXT_depth_bounds_test() +{ + int numFailed = 0; + _ptrc_glDepthBoundsEXT = (void (CODEGEN_FUNCPTR *)(GLclampd, GLclampd))IntGetProcAddress("glDepthBoundsEXT"); + if(!_ptrc_glDepthBoundsEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBindMultiTextureEXT)(GLenum, GLenum, GLuint) = NULL; +GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckNamedFramebufferStatusEXT)(GLuint, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferDataEXT)(GLuint, GLenum, GLenum, GLenum, const void *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferSubDataEXT)(GLuint, GLenum, GLenum, GLenum, GLsizeiptr, GLsizeiptr, const void *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClientAttribDefaultEXT)(GLbitfield) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage3DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDisableClientStateIndexedEXT)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDisableClientStateiEXT)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDisableIndexedEXT)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayAttribEXT)(GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayEXT)(GLuint, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEnableClientStateIndexedEXT)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEnableClientStateiEXT)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEnableIndexedEXT)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayAttribEXT)(GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayEXT)(GLuint, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferDrawBufferEXT)(GLuint, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferDrawBuffersEXT)(GLuint, GLsizei, const GLenum *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferReadBufferEXT)(GLuint, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenerateMultiTexMipmapEXT)(GLenum, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenerateTextureMipmapEXT)(GLuint, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanIndexedvEXT)(GLenum, GLuint, GLboolean *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedMultiTexImageEXT)(GLenum, GLenum, GLint, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTextureImageEXT)(GLuint, GLenum, GLint, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetDoubleIndexedvEXT)(GLenum, GLuint, GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_vEXT)(GLenum, GLuint, GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetFloatIndexedvEXT)(GLenum, GLuint, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_vEXT)(GLenum, GLuint, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameterivEXT)(GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerIndexedvEXT)(GLenum, GLuint, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexEnvivEXT)(GLenum, GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGendvEXT)(GLenum, GLenum, GLenum, GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGenfvEXT)(GLenum, GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGenivEXT)(GLenum, GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexImageEXT)(GLenum, GLenum, GLint, GLenum, GLenum, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexLevelParameterfvEXT)(GLenum, GLenum, GLint, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexLevelParameterivEXT)(GLenum, GLenum, GLint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterivEXT)(GLenum, GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameterivEXT)(GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferPointervEXT)(GLuint, GLenum, GLvoid **) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferAttachmentParameterivEXT)(GLuint, GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferParameterivEXT)(GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterIivEXT)(GLuint, GLenum, GLuint, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterIuivEXT)(GLuint, GLenum, GLuint, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterdvEXT)(GLuint, GLenum, GLuint, GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterfvEXT)(GLuint, GLenum, GLuint, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramivEXT)(GLuint, GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedRenderbufferParameterivEXT)(GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPointerIndexedvEXT)(GLenum, GLuint, GLvoid **) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPointeri_vEXT)(GLenum, GLuint, GLvoid **) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTextureImageEXT)(GLuint, GLenum, GLint, GLenum, GLenum, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterfvEXT)(GLuint, GLenum, GLint, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterivEXT)(GLuint, GLenum, GLint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIivEXT)(GLuint, GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIuivEXT)(GLuint, GLenum, GLenum, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterfvEXT)(GLuint, GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterivEXT)(GLuint, GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIntegeri_vEXT)(GLuint, GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIntegervEXT)(GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayPointeri_vEXT)(GLuint, GLuint, GLenum, GLvoid **) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayPointervEXT)(GLuint, GLenum, GLvoid **) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledIndexedEXT)(GLenum, GLuint) = NULL; +void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferEXT)(GLuint, GLenum) = NULL; +void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr, GLbitfield) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixFrustumEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadIdentityEXT)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadTransposedEXT)(GLenum, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadTransposefEXT)(GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoaddEXT)(GLenum, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadfEXT)(GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultTransposedEXT)(GLenum, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultTransposefEXT)(GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultdEXT)(GLenum, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultfEXT)(GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixOrthoEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixPopEXT)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixPushEXT)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixRotatedEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixRotatefEXT)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixScaledEXT)(GLenum, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixScalefEXT)(GLenum, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixTranslatedEXT)(GLenum, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMatrixTranslatefEXT)(GLenum, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexBufferEXT)(GLenum, GLenum, GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordPointerEXT)(GLenum, GLint, GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvfEXT)(GLenum, GLenum, GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnviEXT)(GLenum, GLenum, GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvivEXT)(GLenum, GLenum, GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGendEXT)(GLenum, GLenum, GLenum, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGendvEXT)(GLenum, GLenum, GLenum, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenfEXT)(GLenum, GLenum, GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenfvEXT)(GLenum, GLenum, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGeniEXT)(GLenum, GLenum, GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenivEXT)(GLenum, GLenum, GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterfEXT)(GLenum, GLenum, GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameteriEXT)(GLenum, GLenum, GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterivEXT)(GLenum, GLenum, GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexRenderbufferEXT)(GLenum, GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferDataEXT)(GLuint, GLsizeiptr, const GLvoid *, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedCopyBufferSubDataEXT)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferParameteriEXT)(GLuint, GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferRenderbufferEXT)(GLuint, GLenum, GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture1DEXT)(GLuint, GLenum, GLenum, GLuint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture2DEXT)(GLuint, GLenum, GLenum, GLuint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture3DEXT)(GLuint, GLenum, GLenum, GLuint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureEXT)(GLuint, GLenum, GLuint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureFaceEXT)(GLuint, GLenum, GLuint, GLint, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureLayerEXT)(GLuint, GLenum, GLuint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4dEXT)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4dvEXT)(GLuint, GLenum, GLuint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4fEXT)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4fvEXT)(GLuint, GLenum, GLuint, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4iEXT)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4ivEXT)(GLuint, GLenum, GLuint, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4uiEXT)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4uivEXT)(GLuint, GLenum, GLuint, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameters4fvEXT)(GLuint, GLenum, GLuint, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParametersI4ivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParametersI4uivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageEXT)(GLuint, GLenum, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisampleEXT)(GLuint, GLsizei, GLenum, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dEXT)(GLuint, GLint, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fEXT)(GLuint, GLint, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iEXT)(GLuint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiEXT)(GLuint, GLint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dEXT)(GLuint, GLint, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iEXT)(GLuint, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiEXT)(GLuint, GLint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dvEXT)(GLuint, GLint, GLsizei, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPushClientAttribDefaultEXT)(GLbitfield) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferEXT)(GLuint, GLenum, GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferRangeEXT)(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureImage2DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureImage3DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexturePageCommitmentEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIivEXT)(GLuint, GLenum, GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIuivEXT)(GLuint, GLenum, GLenum, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfEXT)(GLuint, GLenum, GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfvEXT)(GLuint, GLenum, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureParameteriEXT)(GLuint, GLenum, GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterivEXT)(GLuint, GLenum, GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureRenderbufferEXT)(GLuint, GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage1DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapNamedBufferEXT)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayBindVertexBufferEXT)(GLuint, GLuint, GLuint, GLintptr, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayEdgeFlagOffsetEXT)(GLuint, GLuint, GLsizei, GLintptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayFogCoordOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayIndexOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayMultiTexCoordOffsetEXT)(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayNormalOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArraySecondaryColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayTexCoordOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribBindingEXT)(GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribFormatEXT)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribIFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribIOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribLFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribLOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexBindingDivisorEXT)(GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) = NULL; + +static int Load_EXT_direct_state_access() +{ + int numFailed = 0; + _ptrc_glBindMultiTextureEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glBindMultiTextureEXT"); + if(!_ptrc_glBindMultiTextureEXT) numFailed++; + _ptrc_glCheckNamedFramebufferStatusEXT = (GLenum (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glCheckNamedFramebufferStatusEXT"); + if(!_ptrc_glCheckNamedFramebufferStatusEXT) numFailed++; + _ptrc_glClearNamedBufferDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, const void *))IntGetProcAddress("glClearNamedBufferDataEXT"); + if(!_ptrc_glClearNamedBufferDataEXT) numFailed++; + _ptrc_glClearNamedBufferSubDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, GLsizeiptr, GLsizeiptr, const void *))IntGetProcAddress("glClearNamedBufferSubDataEXT"); + if(!_ptrc_glClearNamedBufferSubDataEXT) numFailed++; + _ptrc_glClientAttribDefaultEXT = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glClientAttribDefaultEXT"); + if(!_ptrc_glClientAttribDefaultEXT) numFailed++; + _ptrc_glCompressedMultiTexImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexImage1DEXT"); + if(!_ptrc_glCompressedMultiTexImage1DEXT) numFailed++; + _ptrc_glCompressedMultiTexImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexImage2DEXT"); + if(!_ptrc_glCompressedMultiTexImage2DEXT) numFailed++; + _ptrc_glCompressedMultiTexImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexImage3DEXT"); + if(!_ptrc_glCompressedMultiTexImage3DEXT) numFailed++; + _ptrc_glCompressedMultiTexSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexSubImage1DEXT"); + if(!_ptrc_glCompressedMultiTexSubImage1DEXT) numFailed++; + _ptrc_glCompressedMultiTexSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexSubImage2DEXT"); + if(!_ptrc_glCompressedMultiTexSubImage2DEXT) numFailed++; + _ptrc_glCompressedMultiTexSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedMultiTexSubImage3DEXT"); + if(!_ptrc_glCompressedMultiTexSubImage3DEXT) numFailed++; + _ptrc_glCompressedTextureImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureImage1DEXT"); + if(!_ptrc_glCompressedTextureImage1DEXT) numFailed++; + _ptrc_glCompressedTextureImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureImage2DEXT"); + if(!_ptrc_glCompressedTextureImage2DEXT) numFailed++; + _ptrc_glCompressedTextureImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureImage3DEXT"); + if(!_ptrc_glCompressedTextureImage3DEXT) numFailed++; + _ptrc_glCompressedTextureSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureSubImage1DEXT"); + if(!_ptrc_glCompressedTextureSubImage1DEXT) numFailed++; + _ptrc_glCompressedTextureSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureSubImage2DEXT"); + if(!_ptrc_glCompressedTextureSubImage2DEXT) numFailed++; + _ptrc_glCompressedTextureSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTextureSubImage3DEXT"); + if(!_ptrc_glCompressedTextureSubImage3DEXT) numFailed++; + _ptrc_glCopyMultiTexImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyMultiTexImage1DEXT"); + if(!_ptrc_glCopyMultiTexImage1DEXT) numFailed++; + _ptrc_glCopyMultiTexImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyMultiTexImage2DEXT"); + if(!_ptrc_glCopyMultiTexImage2DEXT) numFailed++; + _ptrc_glCopyMultiTexSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyMultiTexSubImage1DEXT"); + if(!_ptrc_glCopyMultiTexSubImage1DEXT) numFailed++; + _ptrc_glCopyMultiTexSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyMultiTexSubImage2DEXT"); + if(!_ptrc_glCopyMultiTexSubImage2DEXT) numFailed++; + _ptrc_glCopyMultiTexSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyMultiTexSubImage3DEXT"); + if(!_ptrc_glCopyMultiTexSubImage3DEXT) numFailed++; + _ptrc_glCopyTextureImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyTextureImage1DEXT"); + if(!_ptrc_glCopyTextureImage1DEXT) numFailed++; + _ptrc_glCopyTextureImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyTextureImage2DEXT"); + if(!_ptrc_glCopyTextureImage2DEXT) numFailed++; + _ptrc_glCopyTextureSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyTextureSubImage1DEXT"); + if(!_ptrc_glCopyTextureSubImage1DEXT) numFailed++; + _ptrc_glCopyTextureSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTextureSubImage2DEXT"); + if(!_ptrc_glCopyTextureSubImage2DEXT) numFailed++; + _ptrc_glCopyTextureSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTextureSubImage3DEXT"); + if(!_ptrc_glCopyTextureSubImage3DEXT) numFailed++; + _ptrc_glDisableClientStateIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisableClientStateIndexedEXT"); + if(!_ptrc_glDisableClientStateIndexedEXT) numFailed++; + _ptrc_glDisableClientStateiEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisableClientStateiEXT"); + if(!_ptrc_glDisableClientStateiEXT) numFailed++; + _ptrc_glDisableIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisableIndexedEXT"); + if(!_ptrc_glDisableIndexedEXT) numFailed++; + _ptrc_glDisableVertexArrayAttribEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glDisableVertexArrayAttribEXT"); + if(!_ptrc_glDisableVertexArrayAttribEXT) numFailed++; + _ptrc_glDisableVertexArrayEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glDisableVertexArrayEXT"); + if(!_ptrc_glDisableVertexArrayEXT) numFailed++; + _ptrc_glEnableClientStateIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnableClientStateIndexedEXT"); + if(!_ptrc_glEnableClientStateIndexedEXT) numFailed++; + _ptrc_glEnableClientStateiEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnableClientStateiEXT"); + if(!_ptrc_glEnableClientStateiEXT) numFailed++; + _ptrc_glEnableIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnableIndexedEXT"); + if(!_ptrc_glEnableIndexedEXT) numFailed++; + _ptrc_glEnableVertexArrayAttribEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glEnableVertexArrayAttribEXT"); + if(!_ptrc_glEnableVertexArrayAttribEXT) numFailed++; + _ptrc_glEnableVertexArrayEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glEnableVertexArrayEXT"); + if(!_ptrc_glEnableVertexArrayEXT) numFailed++; + _ptrc_glFlushMappedNamedBufferRangeEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedNamedBufferRangeEXT"); + if(!_ptrc_glFlushMappedNamedBufferRangeEXT) numFailed++; + _ptrc_glFramebufferDrawBufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glFramebufferDrawBufferEXT"); + if(!_ptrc_glFramebufferDrawBufferEXT) numFailed++; + _ptrc_glFramebufferDrawBuffersEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLenum *))IntGetProcAddress("glFramebufferDrawBuffersEXT"); + if(!_ptrc_glFramebufferDrawBuffersEXT) numFailed++; + _ptrc_glFramebufferReadBufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glFramebufferReadBufferEXT"); + if(!_ptrc_glFramebufferReadBufferEXT) numFailed++; + _ptrc_glGenerateMultiTexMipmapEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glGenerateMultiTexMipmapEXT"); + if(!_ptrc_glGenerateMultiTexMipmapEXT) numFailed++; + _ptrc_glGenerateTextureMipmapEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glGenerateTextureMipmapEXT"); + if(!_ptrc_glGenerateTextureMipmapEXT) numFailed++; + _ptrc_glGetBooleanIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLboolean *))IntGetProcAddress("glGetBooleanIndexedvEXT"); + if(!_ptrc_glGetBooleanIndexedvEXT) numFailed++; + _ptrc_glGetCompressedMultiTexImageEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLvoid *))IntGetProcAddress("glGetCompressedMultiTexImageEXT"); + if(!_ptrc_glGetCompressedMultiTexImageEXT) numFailed++; + _ptrc_glGetCompressedTextureImageEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLvoid *))IntGetProcAddress("glGetCompressedTextureImageEXT"); + if(!_ptrc_glGetCompressedTextureImageEXT) numFailed++; + _ptrc_glGetDoubleIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetDoubleIndexedvEXT"); + if(!_ptrc_glGetDoubleIndexedvEXT) numFailed++; + _ptrc_glGetDoublei_vEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetDoublei_vEXT"); + if(!_ptrc_glGetDoublei_vEXT) numFailed++; + _ptrc_glGetFloatIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetFloatIndexedvEXT"); + if(!_ptrc_glGetFloatIndexedvEXT) numFailed++; + _ptrc_glGetFloati_vEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetFloati_vEXT"); + if(!_ptrc_glGetFloati_vEXT) numFailed++; + _ptrc_glGetFramebufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetFramebufferParameterivEXT"); + if(!_ptrc_glGetFramebufferParameterivEXT) numFailed++; + _ptrc_glGetIntegerIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint *))IntGetProcAddress("glGetIntegerIndexedvEXT"); + if(!_ptrc_glGetIntegerIndexedvEXT) numFailed++; + _ptrc_glGetMultiTexEnvfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMultiTexEnvfvEXT"); + if(!_ptrc_glGetMultiTexEnvfvEXT) numFailed++; + _ptrc_glGetMultiTexEnvivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetMultiTexEnvivEXT"); + if(!_ptrc_glGetMultiTexEnvivEXT) numFailed++; + _ptrc_glGetMultiTexGendvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLdouble *))IntGetProcAddress("glGetMultiTexGendvEXT"); + if(!_ptrc_glGetMultiTexGendvEXT) numFailed++; + _ptrc_glGetMultiTexGenfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMultiTexGenfvEXT"); + if(!_ptrc_glGetMultiTexGenfvEXT) numFailed++; + _ptrc_glGetMultiTexGenivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetMultiTexGenivEXT"); + if(!_ptrc_glGetMultiTexGenivEXT) numFailed++; + _ptrc_glGetMultiTexImageEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetMultiTexImageEXT"); + if(!_ptrc_glGetMultiTexImageEXT) numFailed++; + _ptrc_glGetMultiTexLevelParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetMultiTexLevelParameterfvEXT"); + if(!_ptrc_glGetMultiTexLevelParameterfvEXT) numFailed++; + _ptrc_glGetMultiTexLevelParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLenum, GLint *))IntGetProcAddress("glGetMultiTexLevelParameterivEXT"); + if(!_ptrc_glGetMultiTexLevelParameterivEXT) numFailed++; + _ptrc_glGetMultiTexParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetMultiTexParameterIivEXT"); + if(!_ptrc_glGetMultiTexParameterIivEXT) numFailed++; + _ptrc_glGetMultiTexParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint *))IntGetProcAddress("glGetMultiTexParameterIuivEXT"); + if(!_ptrc_glGetMultiTexParameterIuivEXT) numFailed++; + _ptrc_glGetMultiTexParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMultiTexParameterfvEXT"); + if(!_ptrc_glGetMultiTexParameterfvEXT) numFailed++; + _ptrc_glGetMultiTexParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetMultiTexParameterivEXT"); + if(!_ptrc_glGetMultiTexParameterivEXT) numFailed++; + _ptrc_glGetNamedBufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetNamedBufferParameterivEXT"); + if(!_ptrc_glGetNamedBufferParameterivEXT) numFailed++; + _ptrc_glGetNamedBufferPointervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetNamedBufferPointervEXT"); + if(!_ptrc_glGetNamedBufferPointervEXT) numFailed++; + _ptrc_glGetNamedBufferSubDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr, GLvoid *))IntGetProcAddress("glGetNamedBufferSubDataEXT"); + if(!_ptrc_glGetNamedBufferSubDataEXT) numFailed++; + _ptrc_glGetNamedFramebufferAttachmentParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetNamedFramebufferAttachmentParameterivEXT"); + if(!_ptrc_glGetNamedFramebufferAttachmentParameterivEXT) numFailed++; + _ptrc_glGetNamedFramebufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetNamedFramebufferParameterivEXT"); + if(!_ptrc_glGetNamedFramebufferParameterivEXT) numFailed++; + _ptrc_glGetNamedProgramLocalParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint *))IntGetProcAddress("glGetNamedProgramLocalParameterIivEXT"); + if(!_ptrc_glGetNamedProgramLocalParameterIivEXT) numFailed++; + _ptrc_glGetNamedProgramLocalParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLuint *))IntGetProcAddress("glGetNamedProgramLocalParameterIuivEXT"); + if(!_ptrc_glGetNamedProgramLocalParameterIuivEXT) numFailed++; + _ptrc_glGetNamedProgramLocalParameterdvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetNamedProgramLocalParameterdvEXT"); + if(!_ptrc_glGetNamedProgramLocalParameterdvEXT) numFailed++; + _ptrc_glGetNamedProgramLocalParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetNamedProgramLocalParameterfvEXT"); + if(!_ptrc_glGetNamedProgramLocalParameterfvEXT) numFailed++; + _ptrc_glGetNamedProgramStringEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetNamedProgramStringEXT"); + if(!_ptrc_glGetNamedProgramStringEXT) numFailed++; + _ptrc_glGetNamedProgramivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetNamedProgramivEXT"); + if(!_ptrc_glGetNamedProgramivEXT) numFailed++; + _ptrc_glGetNamedRenderbufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetNamedRenderbufferParameterivEXT"); + if(!_ptrc_glGetNamedRenderbufferParameterivEXT) numFailed++; + _ptrc_glGetPointerIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLvoid **))IntGetProcAddress("glGetPointerIndexedvEXT"); + if(!_ptrc_glGetPointerIndexedvEXT) numFailed++; + _ptrc_glGetPointeri_vEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLvoid **))IntGetProcAddress("glGetPointeri_vEXT"); + if(!_ptrc_glGetPointeri_vEXT) numFailed++; + _ptrc_glGetTextureImageEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetTextureImageEXT"); + if(!_ptrc_glGetTextureImageEXT) numFailed++; + _ptrc_glGetTextureLevelParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetTextureLevelParameterfvEXT"); + if(!_ptrc_glGetTextureLevelParameterfvEXT) numFailed++; + _ptrc_glGetTextureLevelParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLenum, GLint *))IntGetProcAddress("glGetTextureLevelParameterivEXT"); + if(!_ptrc_glGetTextureLevelParameterivEXT) numFailed++; + _ptrc_glGetTextureParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetTextureParameterIivEXT"); + if(!_ptrc_glGetTextureParameterIivEXT) numFailed++; + _ptrc_glGetTextureParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint *))IntGetProcAddress("glGetTextureParameterIuivEXT"); + if(!_ptrc_glGetTextureParameterIuivEXT) numFailed++; + _ptrc_glGetTextureParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTextureParameterfvEXT"); + if(!_ptrc_glGetTextureParameterfvEXT) numFailed++; + _ptrc_glGetTextureParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetTextureParameterivEXT"); + if(!_ptrc_glGetTextureParameterivEXT) numFailed++; + _ptrc_glGetVertexArrayIntegeri_vEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexArrayIntegeri_vEXT"); + if(!_ptrc_glGetVertexArrayIntegeri_vEXT) numFailed++; + _ptrc_glGetVertexArrayIntegervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexArrayIntegervEXT"); + if(!_ptrc_glGetVertexArrayIntegervEXT) numFailed++; + _ptrc_glGetVertexArrayPointeri_vEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetVertexArrayPointeri_vEXT"); + if(!_ptrc_glGetVertexArrayPointeri_vEXT) numFailed++; + _ptrc_glGetVertexArrayPointervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetVertexArrayPointervEXT"); + if(!_ptrc_glGetVertexArrayPointervEXT) numFailed++; + _ptrc_glIsEnabledIndexedEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glIsEnabledIndexedEXT"); + if(!_ptrc_glIsEnabledIndexedEXT) numFailed++; + _ptrc_glMapNamedBufferEXT = (void * (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glMapNamedBufferEXT"); + if(!_ptrc_glMapNamedBufferEXT) numFailed++; + _ptrc_glMapNamedBufferRangeEXT = (void * (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr, GLbitfield))IntGetProcAddress("glMapNamedBufferRangeEXT"); + if(!_ptrc_glMapNamedBufferRangeEXT) numFailed++; + _ptrc_glMatrixFrustumEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixFrustumEXT"); + if(!_ptrc_glMatrixFrustumEXT) numFailed++; + _ptrc_glMatrixLoadIdentityEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glMatrixLoadIdentityEXT"); + if(!_ptrc_glMatrixLoadIdentityEXT) numFailed++; + _ptrc_glMatrixLoadTransposedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMatrixLoadTransposedEXT"); + if(!_ptrc_glMatrixLoadTransposedEXT) numFailed++; + _ptrc_glMatrixLoadTransposefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMatrixLoadTransposefEXT"); + if(!_ptrc_glMatrixLoadTransposefEXT) numFailed++; + _ptrc_glMatrixLoaddEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMatrixLoaddEXT"); + if(!_ptrc_glMatrixLoaddEXT) numFailed++; + _ptrc_glMatrixLoadfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMatrixLoadfEXT"); + if(!_ptrc_glMatrixLoadfEXT) numFailed++; + _ptrc_glMatrixMultTransposedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMatrixMultTransposedEXT"); + if(!_ptrc_glMatrixMultTransposedEXT) numFailed++; + _ptrc_glMatrixMultTransposefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMatrixMultTransposefEXT"); + if(!_ptrc_glMatrixMultTransposefEXT) numFailed++; + _ptrc_glMatrixMultdEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMatrixMultdEXT"); + if(!_ptrc_glMatrixMultdEXT) numFailed++; + _ptrc_glMatrixMultfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMatrixMultfEXT"); + if(!_ptrc_glMatrixMultfEXT) numFailed++; + _ptrc_glMatrixOrthoEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixOrthoEXT"); + if(!_ptrc_glMatrixOrthoEXT) numFailed++; + _ptrc_glMatrixPopEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glMatrixPopEXT"); + if(!_ptrc_glMatrixPopEXT) numFailed++; + _ptrc_glMatrixPushEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glMatrixPushEXT"); + if(!_ptrc_glMatrixPushEXT) numFailed++; + _ptrc_glMatrixRotatedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixRotatedEXT"); + if(!_ptrc_glMatrixRotatedEXT) numFailed++; + _ptrc_glMatrixRotatefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMatrixRotatefEXT"); + if(!_ptrc_glMatrixRotatefEXT) numFailed++; + _ptrc_glMatrixScaledEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixScaledEXT"); + if(!_ptrc_glMatrixScaledEXT) numFailed++; + _ptrc_glMatrixScalefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMatrixScalefEXT"); + if(!_ptrc_glMatrixScalefEXT) numFailed++; + _ptrc_glMatrixTranslatedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMatrixTranslatedEXT"); + if(!_ptrc_glMatrixTranslatedEXT) numFailed++; + _ptrc_glMatrixTranslatefEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMatrixTranslatefEXT"); + if(!_ptrc_glMatrixTranslatefEXT) numFailed++; + _ptrc_glMultiTexBufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexBufferEXT"); + if(!_ptrc_glMultiTexBufferEXT) numFailed++; + _ptrc_glMultiTexCoordPointerEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glMultiTexCoordPointerEXT"); + if(!_ptrc_glMultiTexCoordPointerEXT) numFailed++; + _ptrc_glMultiTexEnvfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat))IntGetProcAddress("glMultiTexEnvfEXT"); + if(!_ptrc_glMultiTexEnvfEXT) numFailed++; + _ptrc_glMultiTexEnvfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glMultiTexEnvfvEXT"); + if(!_ptrc_glMultiTexEnvfvEXT) numFailed++; + _ptrc_glMultiTexEnviEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint))IntGetProcAddress("glMultiTexEnviEXT"); + if(!_ptrc_glMultiTexEnviEXT) numFailed++; + _ptrc_glMultiTexEnvivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLint *))IntGetProcAddress("glMultiTexEnvivEXT"); + if(!_ptrc_glMultiTexEnvivEXT) numFailed++; + _ptrc_glMultiTexGendEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLdouble))IntGetProcAddress("glMultiTexGendEXT"); + if(!_ptrc_glMultiTexGendEXT) numFailed++; + _ptrc_glMultiTexGendvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLdouble *))IntGetProcAddress("glMultiTexGendvEXT"); + if(!_ptrc_glMultiTexGendvEXT) numFailed++; + _ptrc_glMultiTexGenfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat))IntGetProcAddress("glMultiTexGenfEXT"); + if(!_ptrc_glMultiTexGenfEXT) numFailed++; + _ptrc_glMultiTexGenfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glMultiTexGenfvEXT"); + if(!_ptrc_glMultiTexGenfvEXT) numFailed++; + _ptrc_glMultiTexGeniEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint))IntGetProcAddress("glMultiTexGeniEXT"); + if(!_ptrc_glMultiTexGeniEXT) numFailed++; + _ptrc_glMultiTexGenivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLint *))IntGetProcAddress("glMultiTexGenivEXT"); + if(!_ptrc_glMultiTexGenivEXT) numFailed++; + _ptrc_glMultiTexImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexImage1DEXT"); + if(!_ptrc_glMultiTexImage1DEXT) numFailed++; + _ptrc_glMultiTexImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexImage2DEXT"); + if(!_ptrc_glMultiTexImage2DEXT) numFailed++; + _ptrc_glMultiTexImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexImage3DEXT"); + if(!_ptrc_glMultiTexImage3DEXT) numFailed++; + _ptrc_glMultiTexParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLint *))IntGetProcAddress("glMultiTexParameterIivEXT"); + if(!_ptrc_glMultiTexParameterIivEXT) numFailed++; + _ptrc_glMultiTexParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLuint *))IntGetProcAddress("glMultiTexParameterIuivEXT"); + if(!_ptrc_glMultiTexParameterIuivEXT) numFailed++; + _ptrc_glMultiTexParameterfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat))IntGetProcAddress("glMultiTexParameterfEXT"); + if(!_ptrc_glMultiTexParameterfEXT) numFailed++; + _ptrc_glMultiTexParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glMultiTexParameterfvEXT"); + if(!_ptrc_glMultiTexParameterfvEXT) numFailed++; + _ptrc_glMultiTexParameteriEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint))IntGetProcAddress("glMultiTexParameteriEXT"); + if(!_ptrc_glMultiTexParameteriEXT) numFailed++; + _ptrc_glMultiTexParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLint *))IntGetProcAddress("glMultiTexParameterivEXT"); + if(!_ptrc_glMultiTexParameterivEXT) numFailed++; + _ptrc_glMultiTexRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glMultiTexRenderbufferEXT"); + if(!_ptrc_glMultiTexRenderbufferEXT) numFailed++; + _ptrc_glMultiTexSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexSubImage1DEXT"); + if(!_ptrc_glMultiTexSubImage1DEXT) numFailed++; + _ptrc_glMultiTexSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexSubImage2DEXT"); + if(!_ptrc_glMultiTexSubImage2DEXT) numFailed++; + _ptrc_glMultiTexSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glMultiTexSubImage3DEXT"); + if(!_ptrc_glMultiTexSubImage3DEXT) numFailed++; + _ptrc_glNamedBufferDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizeiptr, const GLvoid *, GLenum))IntGetProcAddress("glNamedBufferDataEXT"); + if(!_ptrc_glNamedBufferDataEXT) numFailed++; + _ptrc_glNamedBufferSubDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr, const GLvoid *))IntGetProcAddress("glNamedBufferSubDataEXT"); + if(!_ptrc_glNamedBufferSubDataEXT) numFailed++; + _ptrc_glNamedCopyBufferSubDataEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr))IntGetProcAddress("glNamedCopyBufferSubDataEXT"); + if(!_ptrc_glNamedCopyBufferSubDataEXT) numFailed++; + _ptrc_glNamedFramebufferParameteriEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glNamedFramebufferParameteriEXT"); + if(!_ptrc_glNamedFramebufferParameteriEXT) numFailed++; + _ptrc_glNamedFramebufferRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint))IntGetProcAddress("glNamedFramebufferRenderbufferEXT"); + if(!_ptrc_glNamedFramebufferRenderbufferEXT) numFailed++; + _ptrc_glNamedFramebufferTexture1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glNamedFramebufferTexture1DEXT"); + if(!_ptrc_glNamedFramebufferTexture1DEXT) numFailed++; + _ptrc_glNamedFramebufferTexture2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glNamedFramebufferTexture2DEXT"); + if(!_ptrc_glNamedFramebufferTexture2DEXT) numFailed++; + _ptrc_glNamedFramebufferTexture3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glNamedFramebufferTexture3DEXT"); + if(!_ptrc_glNamedFramebufferTexture3DEXT) numFailed++; + _ptrc_glNamedFramebufferTextureEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint))IntGetProcAddress("glNamedFramebufferTextureEXT"); + if(!_ptrc_glNamedFramebufferTextureEXT) numFailed++; + _ptrc_glNamedFramebufferTextureFaceEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint, GLenum))IntGetProcAddress("glNamedFramebufferTextureFaceEXT"); + if(!_ptrc_glNamedFramebufferTextureFaceEXT) numFailed++; + _ptrc_glNamedFramebufferTextureLayerEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glNamedFramebufferTextureLayerEXT"); + if(!_ptrc_glNamedFramebufferTextureLayerEXT) numFailed++; + _ptrc_glNamedProgramLocalParameter4dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glNamedProgramLocalParameter4dEXT"); + if(!_ptrc_glNamedProgramLocalParameter4dEXT) numFailed++; + _ptrc_glNamedProgramLocalParameter4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, const GLdouble *))IntGetProcAddress("glNamedProgramLocalParameter4dvEXT"); + if(!_ptrc_glNamedProgramLocalParameter4dvEXT) numFailed++; + _ptrc_glNamedProgramLocalParameter4fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glNamedProgramLocalParameter4fEXT"); + if(!_ptrc_glNamedProgramLocalParameter4fEXT) numFailed++; + _ptrc_glNamedProgramLocalParameter4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, const GLfloat *))IntGetProcAddress("glNamedProgramLocalParameter4fvEXT"); + if(!_ptrc_glNamedProgramLocalParameter4fvEXT) numFailed++; + _ptrc_glNamedProgramLocalParameterI4iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glNamedProgramLocalParameterI4iEXT"); + if(!_ptrc_glNamedProgramLocalParameterI4iEXT) numFailed++; + _ptrc_glNamedProgramLocalParameterI4ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, const GLint *))IntGetProcAddress("glNamedProgramLocalParameterI4ivEXT"); + if(!_ptrc_glNamedProgramLocalParameterI4ivEXT) numFailed++; + _ptrc_glNamedProgramLocalParameterI4uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glNamedProgramLocalParameterI4uiEXT"); + if(!_ptrc_glNamedProgramLocalParameterI4uiEXT) numFailed++; + _ptrc_glNamedProgramLocalParameterI4uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, const GLuint *))IntGetProcAddress("glNamedProgramLocalParameterI4uivEXT"); + if(!_ptrc_glNamedProgramLocalParameterI4uivEXT) numFailed++; + _ptrc_glNamedProgramLocalParameters4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glNamedProgramLocalParameters4fvEXT"); + if(!_ptrc_glNamedProgramLocalParameters4fvEXT) numFailed++; + _ptrc_glNamedProgramLocalParametersI4ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLint *))IntGetProcAddress("glNamedProgramLocalParametersI4ivEXT"); + if(!_ptrc_glNamedProgramLocalParametersI4ivEXT) numFailed++; + _ptrc_glNamedProgramLocalParametersI4uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glNamedProgramLocalParametersI4uivEXT"); + if(!_ptrc_glNamedProgramLocalParametersI4uivEXT) numFailed++; + _ptrc_glNamedProgramStringEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glNamedProgramStringEXT"); + if(!_ptrc_glNamedProgramStringEXT) numFailed++; + _ptrc_glNamedRenderbufferStorageEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLsizei))IntGetProcAddress("glNamedRenderbufferStorageEXT"); + if(!_ptrc_glNamedRenderbufferStorageEXT) numFailed++; + _ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glNamedRenderbufferStorageMultisampleCoverageEXT"); + if(!_ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT) numFailed++; + _ptrc_glNamedRenderbufferStorageMultisampleEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glNamedRenderbufferStorageMultisampleEXT"); + if(!_ptrc_glNamedRenderbufferStorageMultisampleEXT) numFailed++; + _ptrc_glProgramUniform1dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble))IntGetProcAddress("glProgramUniform1dEXT"); + if(!_ptrc_glProgramUniform1dEXT) numFailed++; + _ptrc_glProgramUniform1dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform1dvEXT"); + if(!_ptrc_glProgramUniform1dvEXT) numFailed++; + _ptrc_glProgramUniform1fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat))IntGetProcAddress("glProgramUniform1fEXT"); + if(!_ptrc_glProgramUniform1fEXT) numFailed++; + _ptrc_glProgramUniform1fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform1fvEXT"); + if(!_ptrc_glProgramUniform1fvEXT) numFailed++; + _ptrc_glProgramUniform1iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glProgramUniform1iEXT"); + if(!_ptrc_glProgramUniform1iEXT) numFailed++; + _ptrc_glProgramUniform1ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform1ivEXT"); + if(!_ptrc_glProgramUniform1ivEXT) numFailed++; + _ptrc_glProgramUniform1uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint))IntGetProcAddress("glProgramUniform1uiEXT"); + if(!_ptrc_glProgramUniform1uiEXT) numFailed++; + _ptrc_glProgramUniform1uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform1uivEXT"); + if(!_ptrc_glProgramUniform1uivEXT) numFailed++; + _ptrc_glProgramUniform2dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform2dEXT"); + if(!_ptrc_glProgramUniform2dEXT) numFailed++; + _ptrc_glProgramUniform2dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform2dvEXT"); + if(!_ptrc_glProgramUniform2dvEXT) numFailed++; + _ptrc_glProgramUniform2fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform2fEXT"); + if(!_ptrc_glProgramUniform2fEXT) numFailed++; + _ptrc_glProgramUniform2fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform2fvEXT"); + if(!_ptrc_glProgramUniform2fvEXT) numFailed++; + _ptrc_glProgramUniform2iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform2iEXT"); + if(!_ptrc_glProgramUniform2iEXT) numFailed++; + _ptrc_glProgramUniform2ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform2ivEXT"); + if(!_ptrc_glProgramUniform2ivEXT) numFailed++; + _ptrc_glProgramUniform2uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint))IntGetProcAddress("glProgramUniform2uiEXT"); + if(!_ptrc_glProgramUniform2uiEXT) numFailed++; + _ptrc_glProgramUniform2uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform2uivEXT"); + if(!_ptrc_glProgramUniform2uivEXT) numFailed++; + _ptrc_glProgramUniform3dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform3dEXT"); + if(!_ptrc_glProgramUniform3dEXT) numFailed++; + _ptrc_glProgramUniform3dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform3dvEXT"); + if(!_ptrc_glProgramUniform3dvEXT) numFailed++; + _ptrc_glProgramUniform3fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform3fEXT"); + if(!_ptrc_glProgramUniform3fEXT) numFailed++; + _ptrc_glProgramUniform3fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform3fvEXT"); + if(!_ptrc_glProgramUniform3fvEXT) numFailed++; + _ptrc_glProgramUniform3iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform3iEXT"); + if(!_ptrc_glProgramUniform3iEXT) numFailed++; + _ptrc_glProgramUniform3ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform3ivEXT"); + if(!_ptrc_glProgramUniform3ivEXT) numFailed++; + _ptrc_glProgramUniform3uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform3uiEXT"); + if(!_ptrc_glProgramUniform3uiEXT) numFailed++; + _ptrc_glProgramUniform3uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform3uivEXT"); + if(!_ptrc_glProgramUniform3uivEXT) numFailed++; + _ptrc_glProgramUniform4dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform4dEXT"); + if(!_ptrc_glProgramUniform4dEXT) numFailed++; + _ptrc_glProgramUniform4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform4dvEXT"); + if(!_ptrc_glProgramUniform4dvEXT) numFailed++; + _ptrc_glProgramUniform4fEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform4fEXT"); + if(!_ptrc_glProgramUniform4fEXT) numFailed++; + _ptrc_glProgramUniform4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform4fvEXT"); + if(!_ptrc_glProgramUniform4fvEXT) numFailed++; + _ptrc_glProgramUniform4iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform4iEXT"); + if(!_ptrc_glProgramUniform4iEXT) numFailed++; + _ptrc_glProgramUniform4ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform4ivEXT"); + if(!_ptrc_glProgramUniform4ivEXT) numFailed++; + _ptrc_glProgramUniform4uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform4uiEXT"); + if(!_ptrc_glProgramUniform4uiEXT) numFailed++; + _ptrc_glProgramUniform4uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform4uivEXT"); + if(!_ptrc_glProgramUniform4uivEXT) numFailed++; + _ptrc_glProgramUniformMatrix2dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2dvEXT"); + if(!_ptrc_glProgramUniformMatrix2dvEXT) numFailed++; + _ptrc_glProgramUniformMatrix2fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2fvEXT"); + if(!_ptrc_glProgramUniformMatrix2fvEXT) numFailed++; + _ptrc_glProgramUniformMatrix2x3dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x3dvEXT"); + if(!_ptrc_glProgramUniformMatrix2x3dvEXT) numFailed++; + _ptrc_glProgramUniformMatrix2x3fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x3fvEXT"); + if(!_ptrc_glProgramUniformMatrix2x3fvEXT) numFailed++; + _ptrc_glProgramUniformMatrix2x4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x4dvEXT"); + if(!_ptrc_glProgramUniformMatrix2x4dvEXT) numFailed++; + _ptrc_glProgramUniformMatrix2x4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x4fvEXT"); + if(!_ptrc_glProgramUniformMatrix2x4fvEXT) numFailed++; + _ptrc_glProgramUniformMatrix3dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3dvEXT"); + if(!_ptrc_glProgramUniformMatrix3dvEXT) numFailed++; + _ptrc_glProgramUniformMatrix3fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3fvEXT"); + if(!_ptrc_glProgramUniformMatrix3fvEXT) numFailed++; + _ptrc_glProgramUniformMatrix3x2dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x2dvEXT"); + if(!_ptrc_glProgramUniformMatrix3x2dvEXT) numFailed++; + _ptrc_glProgramUniformMatrix3x2fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x2fvEXT"); + if(!_ptrc_glProgramUniformMatrix3x2fvEXT) numFailed++; + _ptrc_glProgramUniformMatrix3x4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x4dvEXT"); + if(!_ptrc_glProgramUniformMatrix3x4dvEXT) numFailed++; + _ptrc_glProgramUniformMatrix3x4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x4fvEXT"); + if(!_ptrc_glProgramUniformMatrix3x4fvEXT) numFailed++; + _ptrc_glProgramUniformMatrix4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4dvEXT"); + if(!_ptrc_glProgramUniformMatrix4dvEXT) numFailed++; + _ptrc_glProgramUniformMatrix4fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4fvEXT"); + if(!_ptrc_glProgramUniformMatrix4fvEXT) numFailed++; + _ptrc_glProgramUniformMatrix4x2dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x2dvEXT"); + if(!_ptrc_glProgramUniformMatrix4x2dvEXT) numFailed++; + _ptrc_glProgramUniformMatrix4x2fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x2fvEXT"); + if(!_ptrc_glProgramUniformMatrix4x2fvEXT) numFailed++; + _ptrc_glProgramUniformMatrix4x3dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x3dvEXT"); + if(!_ptrc_glProgramUniformMatrix4x3dvEXT) numFailed++; + _ptrc_glProgramUniformMatrix4x3fvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x3fvEXT"); + if(!_ptrc_glProgramUniformMatrix4x3fvEXT) numFailed++; + _ptrc_glPushClientAttribDefaultEXT = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glPushClientAttribDefaultEXT"); + if(!_ptrc_glPushClientAttribDefaultEXT) numFailed++; + _ptrc_glTextureBufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint))IntGetProcAddress("glTextureBufferEXT"); + if(!_ptrc_glTextureBufferEXT) numFailed++; + _ptrc_glTextureBufferRangeEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glTextureBufferRangeEXT"); + if(!_ptrc_glTextureBufferRangeEXT) numFailed++; + _ptrc_glTextureImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureImage1DEXT"); + if(!_ptrc_glTextureImage1DEXT) numFailed++; + _ptrc_glTextureImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureImage2DEXT"); + if(!_ptrc_glTextureImage2DEXT) numFailed++; + _ptrc_glTextureImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureImage3DEXT"); + if(!_ptrc_glTextureImage3DEXT) numFailed++; + _ptrc_glTexturePageCommitmentEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexturePageCommitmentEXT"); + if(!_ptrc_glTexturePageCommitmentEXT) numFailed++; + _ptrc_glTextureParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, const GLint *))IntGetProcAddress("glTextureParameterIivEXT"); + if(!_ptrc_glTextureParameterIivEXT) numFailed++; + _ptrc_glTextureParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, const GLuint *))IntGetProcAddress("glTextureParameterIuivEXT"); + if(!_ptrc_glTextureParameterIuivEXT) numFailed++; + _ptrc_glTextureParameterfEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLfloat))IntGetProcAddress("glTextureParameterfEXT"); + if(!_ptrc_glTextureParameterfEXT) numFailed++; + _ptrc_glTextureParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTextureParameterfvEXT"); + if(!_ptrc_glTextureParameterfvEXT) numFailed++; + _ptrc_glTextureParameteriEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint))IntGetProcAddress("glTextureParameteriEXT"); + if(!_ptrc_glTextureParameteriEXT) numFailed++; + _ptrc_glTextureParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, const GLint *))IntGetProcAddress("glTextureParameterivEXT"); + if(!_ptrc_glTextureParameterivEXT) numFailed++; + _ptrc_glTextureRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint))IntGetProcAddress("glTextureRenderbufferEXT"); + if(!_ptrc_glTextureRenderbufferEXT) numFailed++; + _ptrc_glTextureStorage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei))IntGetProcAddress("glTextureStorage1DEXT"); + if(!_ptrc_glTextureStorage1DEXT) numFailed++; + _ptrc_glTextureStorage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glTextureStorage2DEXT"); + if(!_ptrc_glTextureStorage2DEXT) numFailed++; + _ptrc_glTextureStorage2DMultisampleEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTextureStorage2DMultisampleEXT"); + if(!_ptrc_glTextureStorage2DMultisampleEXT) numFailed++; + _ptrc_glTextureStorage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glTextureStorage3DEXT"); + if(!_ptrc_glTextureStorage3DEXT) numFailed++; + _ptrc_glTextureStorage3DMultisampleEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTextureStorage3DMultisampleEXT"); + if(!_ptrc_glTextureStorage3DMultisampleEXT) numFailed++; + _ptrc_glTextureSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureSubImage1DEXT"); + if(!_ptrc_glTextureSubImage1DEXT) numFailed++; + _ptrc_glTextureSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureSubImage2DEXT"); + if(!_ptrc_glTextureSubImage2DEXT) numFailed++; + _ptrc_glTextureSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTextureSubImage3DEXT"); + if(!_ptrc_glTextureSubImage3DEXT) numFailed++; + _ptrc_glUnmapNamedBufferEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glUnmapNamedBufferEXT"); + if(!_ptrc_glUnmapNamedBufferEXT) numFailed++; + _ptrc_glVertexArrayBindVertexBufferEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLintptr, GLsizei))IntGetProcAddress("glVertexArrayBindVertexBufferEXT"); + if(!_ptrc_glVertexArrayBindVertexBufferEXT) numFailed++; + _ptrc_glVertexArrayColorOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayColorOffsetEXT"); + if(!_ptrc_glVertexArrayColorOffsetEXT) numFailed++; + _ptrc_glVertexArrayEdgeFlagOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayEdgeFlagOffsetEXT"); + if(!_ptrc_glVertexArrayEdgeFlagOffsetEXT) numFailed++; + _ptrc_glVertexArrayFogCoordOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayFogCoordOffsetEXT"); + if(!_ptrc_glVertexArrayFogCoordOffsetEXT) numFailed++; + _ptrc_glVertexArrayIndexOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayIndexOffsetEXT"); + if(!_ptrc_glVertexArrayIndexOffsetEXT) numFailed++; + _ptrc_glVertexArrayMultiTexCoordOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayMultiTexCoordOffsetEXT"); + if(!_ptrc_glVertexArrayMultiTexCoordOffsetEXT) numFailed++; + _ptrc_glVertexArrayNormalOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayNormalOffsetEXT"); + if(!_ptrc_glVertexArrayNormalOffsetEXT) numFailed++; + _ptrc_glVertexArraySecondaryColorOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArraySecondaryColorOffsetEXT"); + if(!_ptrc_glVertexArraySecondaryColorOffsetEXT) numFailed++; + _ptrc_glVertexArrayTexCoordOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayTexCoordOffsetEXT"); + if(!_ptrc_glVertexArrayTexCoordOffsetEXT) numFailed++; + _ptrc_glVertexArrayVertexAttribBindingEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexArrayVertexAttribBindingEXT"); + if(!_ptrc_glVertexArrayVertexAttribBindingEXT) numFailed++; + _ptrc_glVertexArrayVertexAttribFormatEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexArrayVertexAttribFormatEXT"); + if(!_ptrc_glVertexArrayVertexAttribFormatEXT) numFailed++; + _ptrc_glVertexArrayVertexAttribIFormatEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexArrayVertexAttribIFormatEXT"); + if(!_ptrc_glVertexArrayVertexAttribIFormatEXT) numFailed++; + _ptrc_glVertexArrayVertexAttribIOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayVertexAttribIOffsetEXT"); + if(!_ptrc_glVertexArrayVertexAttribIOffsetEXT) numFailed++; + _ptrc_glVertexArrayVertexAttribLFormatEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexArrayVertexAttribLFormatEXT"); + if(!_ptrc_glVertexArrayVertexAttribLFormatEXT) numFailed++; + _ptrc_glVertexArrayVertexAttribLOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayVertexAttribLOffsetEXT"); + if(!_ptrc_glVertexArrayVertexAttribLOffsetEXT) numFailed++; + _ptrc_glVertexArrayVertexAttribOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayVertexAttribOffsetEXT"); + if(!_ptrc_glVertexArrayVertexAttribOffsetEXT) numFailed++; + _ptrc_glVertexArrayVertexBindingDivisorEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexArrayVertexBindingDivisorEXT"); + if(!_ptrc_glVertexArrayVertexBindingDivisorEXT) numFailed++; + _ptrc_glVertexArrayVertexOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr))IntGetProcAddress("glVertexArrayVertexOffsetEXT"); + if(!_ptrc_glVertexArrayVertexOffsetEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glColorMaskIndexedEXT)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) = NULL; + +static int Load_EXT_draw_buffers2() +{ + int numFailed = 0; + _ptrc_glColorMaskIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMaskIndexedEXT"); + if(!_ptrc_glColorMaskIndexedEXT) numFailed++; + _ptrc_glDisableIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisableIndexedEXT"); + if(!_ptrc_glDisableIndexedEXT) numFailed++; + _ptrc_glEnableIndexedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnableIndexedEXT"); + if(!_ptrc_glEnableIndexedEXT) numFailed++; + _ptrc_glGetBooleanIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLboolean *))IntGetProcAddress("glGetBooleanIndexedvEXT"); + if(!_ptrc_glGetBooleanIndexedvEXT) numFailed++; + _ptrc_glGetIntegerIndexedvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint *))IntGetProcAddress("glGetIntegerIndexedvEXT"); + if(!_ptrc_glGetIntegerIndexedvEXT) numFailed++; + _ptrc_glIsEnabledIndexedEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glIsEnabledIndexedEXT"); + if(!_ptrc_glIsEnabledIndexedEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedEXT)(GLenum, GLint, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedEXT)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei) = NULL; + +static int Load_EXT_draw_instanced() +{ + int numFailed = 0; + _ptrc_glDrawArraysInstancedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei))IntGetProcAddress("glDrawArraysInstancedEXT"); + if(!_ptrc_glDrawArraysInstancedEXT) numFailed++; + _ptrc_glDrawElementsInstancedEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glDrawElementsInstancedEXT"); + if(!_ptrc_glDrawElementsInstancedEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsEXT)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *) = NULL; + +static int Load_EXT_draw_range_elements() +{ + int numFailed = 0; + _ptrc_glDrawRangeElementsEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glDrawRangeElementsEXT"); + if(!_ptrc_glDrawRangeElementsEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glFogCoordPointerEXT)(GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFogCoorddEXT)(GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFogCoorddvEXT)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFogCoordfEXT)(GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFogCoordfvEXT)(const GLfloat *) = NULL; + +static int Load_EXT_fog_coord() +{ + int numFailed = 0; + _ptrc_glFogCoordPointerEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glFogCoordPointerEXT"); + if(!_ptrc_glFogCoordPointerEXT) numFailed++; + _ptrc_glFogCoorddEXT = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glFogCoorddEXT"); + if(!_ptrc_glFogCoorddEXT) numFailed++; + _ptrc_glFogCoorddvEXT = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glFogCoorddvEXT"); + if(!_ptrc_glFogCoorddvEXT) numFailed++; + _ptrc_glFogCoordfEXT = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glFogCoordfEXT"); + if(!_ptrc_glFogCoordfEXT) numFailed++; + _ptrc_glFogCoordfvEXT = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glFogCoordfvEXT"); + if(!_ptrc_glFogCoordfvEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebufferEXT)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) = NULL; + +static int Load_EXT_framebuffer_blit() +{ + int numFailed = 0; + _ptrc_glBlitFramebufferEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum))IntGetProcAddress("glBlitFramebufferEXT"); + if(!_ptrc_glBlitFramebufferEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisampleEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = NULL; + +static int Load_EXT_framebuffer_multisample() +{ + int numFailed = 0; + _ptrc_glRenderbufferStorageMultisampleEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorageMultisampleEXT"); + if(!_ptrc_glRenderbufferStorageMultisampleEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBindFramebufferEXT)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbufferEXT)(GLenum, GLuint) = NULL; +GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatusEXT)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffersEXT)(GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffersEXT)(GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbufferEXT)(GLenum, GLenum, GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1DEXT)(GLenum, GLenum, GLenum, GLuint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2DEXT)(GLenum, GLenum, GLenum, GLuint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3DEXT)(GLenum, GLenum, GLenum, GLuint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffersEXT)(GLsizei, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffersEXT)(GLsizei, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmapEXT)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameterivEXT)(GLenum, GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameterivEXT)(GLenum, GLenum, GLint *) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebufferEXT)(GLuint) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbufferEXT)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageEXT)(GLenum, GLenum, GLsizei, GLsizei) = NULL; + +static int Load_EXT_framebuffer_object() +{ + int numFailed = 0; + _ptrc_glBindFramebufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindFramebufferEXT"); + if(!_ptrc_glBindFramebufferEXT) numFailed++; + _ptrc_glBindRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindRenderbufferEXT"); + if(!_ptrc_glBindRenderbufferEXT) numFailed++; + _ptrc_glCheckFramebufferStatusEXT = (GLenum (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCheckFramebufferStatusEXT"); + if(!_ptrc_glCheckFramebufferStatusEXT) numFailed++; + _ptrc_glDeleteFramebuffersEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteFramebuffersEXT"); + if(!_ptrc_glDeleteFramebuffersEXT) numFailed++; + _ptrc_glDeleteRenderbuffersEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteRenderbuffersEXT"); + if(!_ptrc_glDeleteRenderbuffersEXT) numFailed++; + _ptrc_glFramebufferRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glFramebufferRenderbufferEXT"); + if(!_ptrc_glFramebufferRenderbufferEXT) numFailed++; + _ptrc_glFramebufferTexture1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture1DEXT"); + if(!_ptrc_glFramebufferTexture1DEXT) numFailed++; + _ptrc_glFramebufferTexture2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture2DEXT"); + if(!_ptrc_glFramebufferTexture2DEXT) numFailed++; + _ptrc_glFramebufferTexture3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTexture3DEXT"); + if(!_ptrc_glFramebufferTexture3DEXT) numFailed++; + _ptrc_glGenFramebuffersEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenFramebuffersEXT"); + if(!_ptrc_glGenFramebuffersEXT) numFailed++; + _ptrc_glGenRenderbuffersEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenRenderbuffersEXT"); + if(!_ptrc_glGenRenderbuffersEXT) numFailed++; + _ptrc_glGenerateMipmapEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGenerateMipmapEXT"); + if(!_ptrc_glGenerateMipmapEXT) numFailed++; + _ptrc_glGetFramebufferAttachmentParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferAttachmentParameterivEXT"); + if(!_ptrc_glGetFramebufferAttachmentParameterivEXT) numFailed++; + _ptrc_glGetRenderbufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetRenderbufferParameterivEXT"); + if(!_ptrc_glGetRenderbufferParameterivEXT) numFailed++; + _ptrc_glIsFramebufferEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsFramebufferEXT"); + if(!_ptrc_glIsFramebufferEXT) numFailed++; + _ptrc_glIsRenderbufferEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsRenderbufferEXT"); + if(!_ptrc_glIsRenderbufferEXT) numFailed++; + _ptrc_glRenderbufferStorageEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorageEXT"); + if(!_ptrc_glRenderbufferStorageEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteriEXT)(GLuint, GLenum, GLint) = NULL; + +static int Load_EXT_geometry_shader4() +{ + int numFailed = 0; + _ptrc_glProgramParameteriEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glProgramParameteriEXT"); + if(!_ptrc_glProgramParameteriEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameters4fvEXT)(GLenum, GLuint, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameters4fvEXT)(GLenum, GLuint, GLsizei, const GLfloat *) = NULL; + +static int Load_EXT_gpu_program_parameters() +{ + int numFailed = 0; + _ptrc_glProgramEnvParameters4fvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramEnvParameters4fvEXT"); + if(!_ptrc_glProgramEnvParameters4fvEXT) numFailed++; + _ptrc_glProgramLocalParameters4fvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramLocalParameters4fvEXT"); + if(!_ptrc_glProgramLocalParameters4fvEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationEXT)(GLuint, GLuint, const GLchar *) = NULL; +GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocationEXT)(GLuint, const GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuivEXT)(GLuint, GLint, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiEXT)(GLint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform1uivEXT)(GLint, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiEXT)(GLint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform2uivEXT)(GLint, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiEXT)(GLint, GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform3uivEXT)(GLint, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiEXT)(GLint, GLuint, GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform4uivEXT)(GLint, GLsizei, const GLuint *) = NULL; + +static int Load_EXT_gpu_shader4() +{ + int numFailed = 0; + _ptrc_glBindFragDataLocationEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocationEXT"); + if(!_ptrc_glBindFragDataLocationEXT) numFailed++; + _ptrc_glGetFragDataLocationEXT = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataLocationEXT"); + if(!_ptrc_glGetFragDataLocationEXT) numFailed++; + _ptrc_glGetUniformuivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint *))IntGetProcAddress("glGetUniformuivEXT"); + if(!_ptrc_glGetUniformuivEXT) numFailed++; + _ptrc_glUniform1uiEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLuint))IntGetProcAddress("glUniform1uiEXT"); + if(!_ptrc_glUniform1uiEXT) numFailed++; + _ptrc_glUniform1uivEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform1uivEXT"); + if(!_ptrc_glUniform1uivEXT) numFailed++; + _ptrc_glUniform2uiEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint))IntGetProcAddress("glUniform2uiEXT"); + if(!_ptrc_glUniform2uiEXT) numFailed++; + _ptrc_glUniform2uivEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform2uivEXT"); + if(!_ptrc_glUniform2uivEXT) numFailed++; + _ptrc_glUniform3uiEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform3uiEXT"); + if(!_ptrc_glUniform3uiEXT) numFailed++; + _ptrc_glUniform3uivEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform3uivEXT"); + if(!_ptrc_glUniform3uivEXT) numFailed++; + _ptrc_glUniform4uiEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform4uiEXT"); + if(!_ptrc_glUniform4uiEXT) numFailed++; + _ptrc_glUniform4uivEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform4uivEXT"); + if(!_ptrc_glUniform4uivEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramEXT)(GLenum, GLboolean, GLenum, GLenum, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameterfvEXT)(GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameterivEXT)(GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxEXT)(GLenum, GLboolean, GLenum, GLenum, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxParameterfvEXT)(GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxParameterivEXT)(GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glHistogramEXT)(GLenum, GLsizei, GLenum, GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMinmaxEXT)(GLenum, GLenum, GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glResetHistogramEXT)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glResetMinmaxEXT)(GLenum) = NULL; + +static int Load_EXT_histogram() +{ + int numFailed = 0; + _ptrc_glGetHistogramEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetHistogramEXT"); + if(!_ptrc_glGetHistogramEXT) numFailed++; + _ptrc_glGetHistogramParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetHistogramParameterfvEXT"); + if(!_ptrc_glGetHistogramParameterfvEXT) numFailed++; + _ptrc_glGetHistogramParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetHistogramParameterivEXT"); + if(!_ptrc_glGetHistogramParameterivEXT) numFailed++; + _ptrc_glGetMinmaxEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetMinmaxEXT"); + if(!_ptrc_glGetMinmaxEXT) numFailed++; + _ptrc_glGetMinmaxParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMinmaxParameterfvEXT"); + if(!_ptrc_glGetMinmaxParameterfvEXT) numFailed++; + _ptrc_glGetMinmaxParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetMinmaxParameterivEXT"); + if(!_ptrc_glGetMinmaxParameterivEXT) numFailed++; + _ptrc_glHistogramEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLboolean))IntGetProcAddress("glHistogramEXT"); + if(!_ptrc_glHistogramEXT) numFailed++; + _ptrc_glMinmaxEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLboolean))IntGetProcAddress("glMinmaxEXT"); + if(!_ptrc_glMinmaxEXT) numFailed++; + _ptrc_glResetHistogramEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glResetHistogramEXT"); + if(!_ptrc_glResetHistogramEXT) numFailed++; + _ptrc_glResetMinmaxEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glResetMinmaxEXT"); + if(!_ptrc_glResetMinmaxEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glIndexFuncEXT)(GLenum, GLclampf) = NULL; + +static int Load_EXT_index_func() +{ + int numFailed = 0; + _ptrc_glIndexFuncEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLclampf))IntGetProcAddress("glIndexFuncEXT"); + if(!_ptrc_glIndexFuncEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glIndexMaterialEXT)(GLenum, GLenum) = NULL; + +static int Load_EXT_index_material() +{ + int numFailed = 0; + _ptrc_glIndexMaterialEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glIndexMaterialEXT"); + if(!_ptrc_glIndexMaterialEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glApplyTextureEXT)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureLightEXT)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureMaterialEXT)(GLenum, GLenum) = NULL; + +static int Load_EXT_light_texture() +{ + int numFailed = 0; + _ptrc_glApplyTextureEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glApplyTextureEXT"); + if(!_ptrc_glApplyTextureEXT) numFailed++; + _ptrc_glTextureLightEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glTextureLightEXT"); + if(!_ptrc_glTextureLightEXT) numFailed++; + _ptrc_glTextureMaterialEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glTextureMaterialEXT"); + if(!_ptrc_glTextureMaterialEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysEXT)(GLenum, const GLint *, const GLsizei *, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsEXT)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei) = NULL; + +static int Load_EXT_multi_draw_arrays() +{ + int numFailed = 0; + _ptrc_glMultiDrawArraysEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *, const GLsizei *, GLsizei))IntGetProcAddress("glMultiDrawArraysEXT"); + if(!_ptrc_glMultiDrawArraysEXT) numFailed++; + _ptrc_glMultiDrawElementsEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei))IntGetProcAddress("glMultiDrawElementsEXT"); + if(!_ptrc_glMultiDrawElementsEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glSampleMaskEXT)(GLclampf, GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSamplePatternEXT)(GLenum) = NULL; + +static int Load_EXT_multisample() +{ + int numFailed = 0; + _ptrc_glSampleMaskEXT = (void (CODEGEN_FUNCPTR *)(GLclampf, GLboolean))IntGetProcAddress("glSampleMaskEXT"); + if(!_ptrc_glSampleMaskEXT) numFailed++; + _ptrc_glSamplePatternEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glSamplePatternEXT"); + if(!_ptrc_glSamplePatternEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glColorTableEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableEXT)(GLenum, GLenum, GLenum, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterfvEXT)(GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterivEXT)(GLenum, GLenum, GLint *) = NULL; + +static int Load_EXT_paletted_texture() +{ + int numFailed = 0; + _ptrc_glColorTableEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glColorTableEXT"); + if(!_ptrc_glColorTableEXT) numFailed++; + _ptrc_glGetColorTableEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetColorTableEXT"); + if(!_ptrc_glGetColorTableEXT) numFailed++; + _ptrc_glGetColorTableParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetColorTableParameterfvEXT"); + if(!_ptrc_glGetColorTableParameterfvEXT) numFailed++; + _ptrc_glGetColorTableParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetColorTableParameterivEXT"); + if(!_ptrc_glGetColorTableParameterivEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glGetPixelTransformParameterfvEXT)(GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPixelTransformParameterivEXT)(GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPixelTransformParameterfEXT)(GLenum, GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPixelTransformParameterfvEXT)(GLenum, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPixelTransformParameteriEXT)(GLenum, GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPixelTransformParameterivEXT)(GLenum, GLenum, const GLint *) = NULL; + +static int Load_EXT_pixel_transform() +{ + int numFailed = 0; + _ptrc_glGetPixelTransformParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetPixelTransformParameterfvEXT"); + if(!_ptrc_glGetPixelTransformParameterfvEXT) numFailed++; + _ptrc_glGetPixelTransformParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetPixelTransformParameterivEXT"); + if(!_ptrc_glGetPixelTransformParameterivEXT) numFailed++; + _ptrc_glPixelTransformParameterfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glPixelTransformParameterfEXT"); + if(!_ptrc_glPixelTransformParameterfEXT) numFailed++; + _ptrc_glPixelTransformParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glPixelTransformParameterfvEXT"); + if(!_ptrc_glPixelTransformParameterfvEXT) numFailed++; + _ptrc_glPixelTransformParameteriEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glPixelTransformParameteriEXT"); + if(!_ptrc_glPixelTransformParameteriEXT) numFailed++; + _ptrc_glPixelTransformParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glPixelTransformParameterivEXT"); + if(!_ptrc_glPixelTransformParameterivEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfEXT)(GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfvEXT)(GLenum, const GLfloat *) = NULL; + +static int Load_EXT_point_parameters() +{ + int numFailed = 0; + _ptrc_glPointParameterfEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPointParameterfEXT"); + if(!_ptrc_glPointParameterfEXT) numFailed++; + _ptrc_glPointParameterfvEXT = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPointParameterfvEXT"); + if(!_ptrc_glPointParameterfvEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffsetEXT)(GLfloat, GLfloat) = NULL; + +static int Load_EXT_polygon_offset() +{ + int numFailed = 0; + _ptrc_glPolygonOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glPolygonOffsetEXT"); + if(!_ptrc_glPolygonOffsetEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertexEXT)(GLenum) = NULL; + +static int Load_EXT_provoking_vertex() +{ + int numFailed = 0; + _ptrc_glProvokingVertexEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glProvokingVertexEXT"); + if(!_ptrc_glProvokingVertexEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3bEXT)(GLbyte, GLbyte, GLbyte) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3bvEXT)(const GLbyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3dEXT)(GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3dvEXT)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3fEXT)(GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3fvEXT)(const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3iEXT)(GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ivEXT)(const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3sEXT)(GLshort, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3svEXT)(const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ubEXT)(GLubyte, GLubyte, GLubyte) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ubvEXT)(const GLubyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3uiEXT)(GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3uivEXT)(const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3usEXT)(GLushort, GLushort, GLushort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3usvEXT)(const GLushort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorPointerEXT)(GLint, GLenum, GLsizei, const GLvoid *) = NULL; + +static int Load_EXT_secondary_color() +{ + int numFailed = 0; + _ptrc_glSecondaryColor3bEXT = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glSecondaryColor3bEXT"); + if(!_ptrc_glSecondaryColor3bEXT) numFailed++; + _ptrc_glSecondaryColor3bvEXT = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glSecondaryColor3bvEXT"); + if(!_ptrc_glSecondaryColor3bvEXT) numFailed++; + _ptrc_glSecondaryColor3dEXT = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glSecondaryColor3dEXT"); + if(!_ptrc_glSecondaryColor3dEXT) numFailed++; + _ptrc_glSecondaryColor3dvEXT = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glSecondaryColor3dvEXT"); + if(!_ptrc_glSecondaryColor3dvEXT) numFailed++; + _ptrc_glSecondaryColor3fEXT = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glSecondaryColor3fEXT"); + if(!_ptrc_glSecondaryColor3fEXT) numFailed++; + _ptrc_glSecondaryColor3fvEXT = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glSecondaryColor3fvEXT"); + if(!_ptrc_glSecondaryColor3fvEXT) numFailed++; + _ptrc_glSecondaryColor3iEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glSecondaryColor3iEXT"); + if(!_ptrc_glSecondaryColor3iEXT) numFailed++; + _ptrc_glSecondaryColor3ivEXT = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glSecondaryColor3ivEXT"); + if(!_ptrc_glSecondaryColor3ivEXT) numFailed++; + _ptrc_glSecondaryColor3sEXT = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glSecondaryColor3sEXT"); + if(!_ptrc_glSecondaryColor3sEXT) numFailed++; + _ptrc_glSecondaryColor3svEXT = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glSecondaryColor3svEXT"); + if(!_ptrc_glSecondaryColor3svEXT) numFailed++; + _ptrc_glSecondaryColor3ubEXT = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte))IntGetProcAddress("glSecondaryColor3ubEXT"); + if(!_ptrc_glSecondaryColor3ubEXT) numFailed++; + _ptrc_glSecondaryColor3ubvEXT = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glSecondaryColor3ubvEXT"); + if(!_ptrc_glSecondaryColor3ubvEXT) numFailed++; + _ptrc_glSecondaryColor3uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glSecondaryColor3uiEXT"); + if(!_ptrc_glSecondaryColor3uiEXT) numFailed++; + _ptrc_glSecondaryColor3uivEXT = (void (CODEGEN_FUNCPTR *)(const GLuint *))IntGetProcAddress("glSecondaryColor3uivEXT"); + if(!_ptrc_glSecondaryColor3uivEXT) numFailed++; + _ptrc_glSecondaryColor3usEXT = (void (CODEGEN_FUNCPTR *)(GLushort, GLushort, GLushort))IntGetProcAddress("glSecondaryColor3usEXT"); + if(!_ptrc_glSecondaryColor3usEXT) numFailed++; + _ptrc_glSecondaryColor3usvEXT = (void (CODEGEN_FUNCPTR *)(const GLushort *))IntGetProcAddress("glSecondaryColor3usvEXT"); + if(!_ptrc_glSecondaryColor3usvEXT) numFailed++; + _ptrc_glSecondaryColorPointerEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glSecondaryColorPointerEXT"); + if(!_ptrc_glSecondaryColorPointerEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glActiveProgramEXT)(GLuint) = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramEXT)(GLenum, const GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUseShaderProgramEXT)(GLenum, GLuint) = NULL; + +static int Load_EXT_separate_shader_objects() +{ + int numFailed = 0; + _ptrc_glActiveProgramEXT = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glActiveProgramEXT"); + if(!_ptrc_glActiveProgramEXT) numFailed++; + _ptrc_glCreateShaderProgramEXT = (GLuint (CODEGEN_FUNCPTR *)(GLenum, const GLchar *))IntGetProcAddress("glCreateShaderProgramEXT"); + if(!_ptrc_glCreateShaderProgramEXT) numFailed++; + _ptrc_glUseShaderProgramEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glUseShaderProgramEXT"); + if(!_ptrc_glUseShaderProgramEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextureEXT)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrierEXT)(GLbitfield) = NULL; + +static int Load_EXT_shader_image_load_store() +{ + int numFailed = 0; + _ptrc_glBindImageTextureEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLint))IntGetProcAddress("glBindImageTextureEXT"); + if(!_ptrc_glBindImageTextureEXT) numFailed++; + _ptrc_glMemoryBarrierEXT = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glMemoryBarrierEXT"); + if(!_ptrc_glMemoryBarrierEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glStencilClearTagEXT)(GLsizei, GLuint) = NULL; + +static int Load_EXT_stencil_clear_tag() +{ + int numFailed = 0; + _ptrc_glStencilClearTagEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint))IntGetProcAddress("glStencilClearTagEXT"); + if(!_ptrc_glStencilClearTagEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glActiveStencilFaceEXT)(GLenum) = NULL; + +static int Load_EXT_stencil_two_side() +{ + int numFailed = 0; + _ptrc_glActiveStencilFaceEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glActiveStencilFaceEXT"); + if(!_ptrc_glActiveStencilFaceEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1DEXT)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2DEXT)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; + +static int Load_EXT_subtexture() +{ + int numFailed = 0; + _ptrc_glTexSubImage1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage1DEXT"); + if(!_ptrc_glTexSubImage1DEXT) numFailed++; + _ptrc_glTexSubImage2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage2DEXT"); + if(!_ptrc_glTexSubImage2DEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DEXT)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3DEXT)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; + +static int Load_EXT_texture3D() +{ + int numFailed = 0; + _ptrc_glTexImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage3DEXT"); + if(!_ptrc_glTexImage3DEXT) numFailed++; + _ptrc_glTexSubImage3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage3DEXT"); + if(!_ptrc_glTexSubImage3DEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glTexBufferEXT)(GLenum, GLenum, GLuint) = NULL; + +static int Load_EXT_texture_buffer_object() +{ + int numFailed = 0; + _ptrc_glTexBufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glTexBufferEXT"); + if(!_ptrc_glTexBufferEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glClearColorIiEXT)(GLint, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearColorIuiEXT)(GLuint, GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIivEXT)(GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuivEXT)(GLenum, GLenum, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIivEXT)(GLenum, GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuivEXT)(GLenum, GLenum, const GLuint *) = NULL; + +static int Load_EXT_texture_integer() +{ + int numFailed = 0; + _ptrc_glClearColorIiEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glClearColorIiEXT"); + if(!_ptrc_glClearColorIiEXT) numFailed++; + _ptrc_glClearColorIuiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glClearColorIuiEXT"); + if(!_ptrc_glClearColorIuiEXT) numFailed++; + _ptrc_glGetTexParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameterIivEXT"); + if(!_ptrc_glGetTexParameterIivEXT) numFailed++; + _ptrc_glGetTexParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint *))IntGetProcAddress("glGetTexParameterIuivEXT"); + if(!_ptrc_glGetTexParameterIuivEXT) numFailed++; + _ptrc_glTexParameterIivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameterIivEXT"); + if(!_ptrc_glTexParameterIivEXT) numFailed++; + _ptrc_glTexParameterIuivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glTexParameterIuivEXT"); + if(!_ptrc_glTexParameterIuivEXT) numFailed++; + return numFailed; +} + +GLboolean (CODEGEN_FUNCPTR *_ptrc_glAreTexturesResidentEXT)(GLsizei, const GLuint *, GLboolean *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindTextureEXT)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteTexturesEXT)(GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenTexturesEXT)(GLsizei, GLuint *) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTextureEXT)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPrioritizeTexturesEXT)(GLsizei, const GLuint *, const GLclampf *) = NULL; + +static int Load_EXT_texture_object() +{ + int numFailed = 0; + _ptrc_glAreTexturesResidentEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLboolean *))IntGetProcAddress("glAreTexturesResidentEXT"); + if(!_ptrc_glAreTexturesResidentEXT) numFailed++; + _ptrc_glBindTextureEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTextureEXT"); + if(!_ptrc_glBindTextureEXT) numFailed++; + _ptrc_glDeleteTexturesEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTexturesEXT"); + if(!_ptrc_glDeleteTexturesEXT) numFailed++; + _ptrc_glGenTexturesEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTexturesEXT"); + if(!_ptrc_glGenTexturesEXT) numFailed++; + _ptrc_glIsTextureEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTextureEXT"); + if(!_ptrc_glIsTextureEXT) numFailed++; + _ptrc_glPrioritizeTexturesEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, const GLclampf *))IntGetProcAddress("glPrioritizeTexturesEXT"); + if(!_ptrc_glPrioritizeTexturesEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glTextureNormalEXT)(GLenum) = NULL; + +static int Load_EXT_texture_perturb_normal() +{ + int numFailed = 0; + _ptrc_glTextureNormalEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glTextureNormalEXT"); + if(!_ptrc_glTextureNormalEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64vEXT)(GLuint, GLenum, GLint64 *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64vEXT)(GLuint, GLenum, GLuint64 *) = NULL; + +static int Load_EXT_timer_query() +{ + int numFailed = 0; + _ptrc_glGetQueryObjecti64vEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint64 *))IntGetProcAddress("glGetQueryObjecti64vEXT"); + if(!_ptrc_glGetQueryObjecti64vEXT) numFailed++; + _ptrc_glGetQueryObjectui64vEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint64 *))IntGetProcAddress("glGetQueryObjectui64vEXT"); + if(!_ptrc_glGetQueryObjectui64vEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedbackEXT)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBaseEXT)(GLenum, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindBufferOffsetEXT)(GLenum, GLuint, GLuint, GLintptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRangeEXT)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedbackEXT)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVaryingEXT)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryingsEXT)(GLuint, GLsizei, const GLchar *const*, GLenum) = NULL; + +static int Load_EXT_transform_feedback() +{ + int numFailed = 0; + _ptrc_glBeginTransformFeedbackEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBeginTransformFeedbackEXT"); + if(!_ptrc_glBeginTransformFeedbackEXT) numFailed++; + _ptrc_glBindBufferBaseEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBindBufferBaseEXT"); + if(!_ptrc_glBindBufferBaseEXT) numFailed++; + _ptrc_glBindBufferOffsetEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLintptr))IntGetProcAddress("glBindBufferOffsetEXT"); + if(!_ptrc_glBindBufferOffsetEXT) numFailed++; + _ptrc_glBindBufferRangeEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glBindBufferRangeEXT"); + if(!_ptrc_glBindBufferRangeEXT) numFailed++; + _ptrc_glEndTransformFeedbackEXT = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndTransformFeedbackEXT"); + if(!_ptrc_glEndTransformFeedbackEXT) numFailed++; + _ptrc_glGetTransformFeedbackVaryingEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *))IntGetProcAddress("glGetTransformFeedbackVaryingEXT"); + if(!_ptrc_glGetTransformFeedbackVaryingEXT) numFailed++; + _ptrc_glTransformFeedbackVaryingsEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLenum))IntGetProcAddress("glTransformFeedbackVaryingsEXT"); + if(!_ptrc_glTransformFeedbackVaryingsEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glArrayElementEXT)(GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColorPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysEXT)(GLenum, GLint, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagPointerEXT)(GLsizei, GLsizei, const GLboolean *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPointervEXT)(GLenum, GLvoid **) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glIndexPointerEXT)(GLenum, GLsizei, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormalPointerEXT)(GLenum, GLsizei, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *) = NULL; + +static int Load_EXT_vertex_array() +{ + int numFailed = 0; + _ptrc_glArrayElementEXT = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glArrayElementEXT"); + if(!_ptrc_glArrayElementEXT) numFailed++; + _ptrc_glColorPointerEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *))IntGetProcAddress("glColorPointerEXT"); + if(!_ptrc_glColorPointerEXT) numFailed++; + _ptrc_glDrawArraysEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei))IntGetProcAddress("glDrawArraysEXT"); + if(!_ptrc_glDrawArraysEXT) numFailed++; + _ptrc_glEdgeFlagPointerEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, GLsizei, const GLboolean *))IntGetProcAddress("glEdgeFlagPointerEXT"); + if(!_ptrc_glEdgeFlagPointerEXT) numFailed++; + _ptrc_glGetPointervEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLvoid **))IntGetProcAddress("glGetPointervEXT"); + if(!_ptrc_glGetPointervEXT) numFailed++; + _ptrc_glIndexPointerEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLsizei, const GLvoid *))IntGetProcAddress("glIndexPointerEXT"); + if(!_ptrc_glIndexPointerEXT) numFailed++; + _ptrc_glNormalPointerEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLsizei, const GLvoid *))IntGetProcAddress("glNormalPointerEXT"); + if(!_ptrc_glNormalPointerEXT) numFailed++; + _ptrc_glTexCoordPointerEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *))IntGetProcAddress("glTexCoordPointerEXT"); + if(!_ptrc_glTexCoordPointerEXT) numFailed++; + _ptrc_glVertexPointerEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *))IntGetProcAddress("glVertexPointerEXT"); + if(!_ptrc_glVertexPointerEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLdvEXT)(GLuint, GLenum, GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dEXT)(GLuint, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dvEXT)(GLuint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dEXT)(GLuint, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dvEXT)(GLuint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dEXT)(GLuint, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dvEXT)(GLuint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dEXT)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dvEXT)(GLuint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointerEXT)(GLuint, GLint, GLenum, GLsizei, const GLvoid *) = NULL; + +static int Load_EXT_vertex_attrib_64bit() +{ + int numFailed = 0; + _ptrc_glGetVertexAttribLdvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribLdvEXT"); + if(!_ptrc_glGetVertexAttribLdvEXT) numFailed++; + _ptrc_glVertexAttribL1dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttribL1dEXT"); + if(!_ptrc_glVertexAttribL1dEXT) numFailed++; + _ptrc_glVertexAttribL1dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL1dvEXT"); + if(!_ptrc_glVertexAttribL1dvEXT) numFailed++; + _ptrc_glVertexAttribL2dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL2dEXT"); + if(!_ptrc_glVertexAttribL2dEXT) numFailed++; + _ptrc_glVertexAttribL2dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL2dvEXT"); + if(!_ptrc_glVertexAttribL2dvEXT) numFailed++; + _ptrc_glVertexAttribL3dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL3dEXT"); + if(!_ptrc_glVertexAttribL3dEXT) numFailed++; + _ptrc_glVertexAttribL3dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL3dvEXT"); + if(!_ptrc_glVertexAttribL3dvEXT) numFailed++; + _ptrc_glVertexAttribL4dEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL4dEXT"); + if(!_ptrc_glVertexAttribL4dEXT) numFailed++; + _ptrc_glVertexAttribL4dvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL4dvEXT"); + if(!_ptrc_glVertexAttribL4dvEXT) numFailed++; + _ptrc_glVertexAttribLPointerEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribLPointerEXT"); + if(!_ptrc_glVertexAttribLPointerEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBeginVertexShaderEXT)() = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glBindLightParameterEXT)(GLenum, GLenum) = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glBindMaterialParameterEXT)(GLenum, GLenum) = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glBindParameterEXT)(GLenum) = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glBindTexGenParameterEXT)(GLenum, GLenum, GLenum) = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glBindTextureUnitParameterEXT)(GLenum, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindVertexShaderEXT)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexShaderEXT)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDisableVariantClientStateEXT)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEnableVariantClientStateEXT)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEndVertexShaderEXT)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glExtractComponentEXT)(GLuint, GLuint, GLuint) = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glGenSymbolsEXT)(GLenum, GLenum, GLenum, GLuint) = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glGenVertexShadersEXT)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetInvariantBooleanvEXT)(GLuint, GLenum, GLboolean *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetInvariantFloatvEXT)(GLuint, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetInvariantIntegervEXT)(GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetLocalConstantBooleanvEXT)(GLuint, GLenum, GLboolean *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetLocalConstantFloatvEXT)(GLuint, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetLocalConstantIntegervEXT)(GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVariantBooleanvEXT)(GLuint, GLenum, GLboolean *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVariantFloatvEXT)(GLuint, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVariantIntegervEXT)(GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVariantPointervEXT)(GLuint, GLenum, GLvoid **) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glInsertComponentEXT)(GLuint, GLuint, GLuint) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVariantEnabledEXT)(GLuint, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSetInvariantEXT)(GLuint, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSetLocalConstantEXT)(GLuint, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glShaderOp1EXT)(GLenum, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glShaderOp2EXT)(GLenum, GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glShaderOp3EXT)(GLenum, GLuint, GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSwizzleEXT)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVariantPointerEXT)(GLuint, GLenum, GLuint, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVariantbvEXT)(GLuint, const GLbyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVariantdvEXT)(GLuint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVariantfvEXT)(GLuint, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVariantivEXT)(GLuint, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVariantsvEXT)(GLuint, const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVariantubvEXT)(GLuint, const GLubyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVariantuivEXT)(GLuint, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVariantusvEXT)(GLuint, const GLushort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWriteMaskEXT)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) = NULL; + +static int Load_EXT_vertex_shader() +{ + int numFailed = 0; + _ptrc_glBeginVertexShaderEXT = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glBeginVertexShaderEXT"); + if(!_ptrc_glBeginVertexShaderEXT) numFailed++; + _ptrc_glBindLightParameterEXT = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBindLightParameterEXT"); + if(!_ptrc_glBindLightParameterEXT) numFailed++; + _ptrc_glBindMaterialParameterEXT = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBindMaterialParameterEXT"); + if(!_ptrc_glBindMaterialParameterEXT) numFailed++; + _ptrc_glBindParameterEXT = (GLuint (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBindParameterEXT"); + if(!_ptrc_glBindParameterEXT) numFailed++; + _ptrc_glBindTexGenParameterEXT = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum))IntGetProcAddress("glBindTexGenParameterEXT"); + if(!_ptrc_glBindTexGenParameterEXT) numFailed++; + _ptrc_glBindTextureUnitParameterEXT = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBindTextureUnitParameterEXT"); + if(!_ptrc_glBindTextureUnitParameterEXT) numFailed++; + _ptrc_glBindVertexShaderEXT = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindVertexShaderEXT"); + if(!_ptrc_glBindVertexShaderEXT) numFailed++; + _ptrc_glDeleteVertexShaderEXT = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteVertexShaderEXT"); + if(!_ptrc_glDeleteVertexShaderEXT) numFailed++; + _ptrc_glDisableVariantClientStateEXT = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDisableVariantClientStateEXT"); + if(!_ptrc_glDisableVariantClientStateEXT) numFailed++; + _ptrc_glEnableVariantClientStateEXT = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glEnableVariantClientStateEXT"); + if(!_ptrc_glEnableVariantClientStateEXT) numFailed++; + _ptrc_glEndVertexShaderEXT = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndVertexShaderEXT"); + if(!_ptrc_glEndVertexShaderEXT) numFailed++; + _ptrc_glExtractComponentEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glExtractComponentEXT"); + if(!_ptrc_glExtractComponentEXT) numFailed++; + _ptrc_glGenSymbolsEXT = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glGenSymbolsEXT"); + if(!_ptrc_glGenSymbolsEXT) numFailed++; + _ptrc_glGenVertexShadersEXT = (GLuint (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glGenVertexShadersEXT"); + if(!_ptrc_glGenVertexShadersEXT) numFailed++; + _ptrc_glGetInvariantBooleanvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean *))IntGetProcAddress("glGetInvariantBooleanvEXT"); + if(!_ptrc_glGetInvariantBooleanvEXT) numFailed++; + _ptrc_glGetInvariantFloatvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetInvariantFloatvEXT"); + if(!_ptrc_glGetInvariantFloatvEXT) numFailed++; + _ptrc_glGetInvariantIntegervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetInvariantIntegervEXT"); + if(!_ptrc_glGetInvariantIntegervEXT) numFailed++; + _ptrc_glGetLocalConstantBooleanvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean *))IntGetProcAddress("glGetLocalConstantBooleanvEXT"); + if(!_ptrc_glGetLocalConstantBooleanvEXT) numFailed++; + _ptrc_glGetLocalConstantFloatvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetLocalConstantFloatvEXT"); + if(!_ptrc_glGetLocalConstantFloatvEXT) numFailed++; + _ptrc_glGetLocalConstantIntegervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetLocalConstantIntegervEXT"); + if(!_ptrc_glGetLocalConstantIntegervEXT) numFailed++; + _ptrc_glGetVariantBooleanvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean *))IntGetProcAddress("glGetVariantBooleanvEXT"); + if(!_ptrc_glGetVariantBooleanvEXT) numFailed++; + _ptrc_glGetVariantFloatvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVariantFloatvEXT"); + if(!_ptrc_glGetVariantFloatvEXT) numFailed++; + _ptrc_glGetVariantIntegervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVariantIntegervEXT"); + if(!_ptrc_glGetVariantIntegervEXT) numFailed++; + _ptrc_glGetVariantPointervEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetVariantPointervEXT"); + if(!_ptrc_glGetVariantPointervEXT) numFailed++; + _ptrc_glInsertComponentEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glInsertComponentEXT"); + if(!_ptrc_glInsertComponentEXT) numFailed++; + _ptrc_glIsVariantEnabledEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glIsVariantEnabledEXT"); + if(!_ptrc_glIsVariantEnabledEXT) numFailed++; + _ptrc_glSetInvariantEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLvoid *))IntGetProcAddress("glSetInvariantEXT"); + if(!_ptrc_glSetInvariantEXT) numFailed++; + _ptrc_glSetLocalConstantEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLvoid *))IntGetProcAddress("glSetLocalConstantEXT"); + if(!_ptrc_glSetLocalConstantEXT) numFailed++; + _ptrc_glShaderOp1EXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glShaderOp1EXT"); + if(!_ptrc_glShaderOp1EXT) numFailed++; + _ptrc_glShaderOp2EXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLuint))IntGetProcAddress("glShaderOp2EXT"); + if(!_ptrc_glShaderOp2EXT) numFailed++; + _ptrc_glShaderOp3EXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glShaderOp3EXT"); + if(!_ptrc_glShaderOp3EXT) numFailed++; + _ptrc_glSwizzleEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glSwizzleEXT"); + if(!_ptrc_glSwizzleEXT) numFailed++; + _ptrc_glVariantPointerEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, const GLvoid *))IntGetProcAddress("glVariantPointerEXT"); + if(!_ptrc_glVariantPointerEXT) numFailed++; + _ptrc_glVariantbvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVariantbvEXT"); + if(!_ptrc_glVariantbvEXT) numFailed++; + _ptrc_glVariantdvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVariantdvEXT"); + if(!_ptrc_glVariantdvEXT) numFailed++; + _ptrc_glVariantfvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVariantfvEXT"); + if(!_ptrc_glVariantfvEXT) numFailed++; + _ptrc_glVariantivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVariantivEXT"); + if(!_ptrc_glVariantivEXT) numFailed++; + _ptrc_glVariantsvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVariantsvEXT"); + if(!_ptrc_glVariantsvEXT) numFailed++; + _ptrc_glVariantubvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVariantubvEXT"); + if(!_ptrc_glVariantubvEXT) numFailed++; + _ptrc_glVariantuivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVariantuivEXT"); + if(!_ptrc_glVariantuivEXT) numFailed++; + _ptrc_glVariantusvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVariantusvEXT"); + if(!_ptrc_glVariantusvEXT) numFailed++; + _ptrc_glWriteMaskEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glWriteMaskEXT"); + if(!_ptrc_glWriteMaskEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glVertexWeightPointerEXT)(GLint, GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexWeightfEXT)(GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexWeightfvEXT)(const GLfloat *) = NULL; + +static int Load_EXT_vertex_weighting() +{ + int numFailed = 0; + _ptrc_glVertexWeightPointerEXT = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexWeightPointerEXT"); + if(!_ptrc_glVertexWeightPointerEXT) numFailed++; + _ptrc_glVertexWeightfEXT = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glVertexWeightfEXT"); + if(!_ptrc_glVertexWeightfEXT) numFailed++; + _ptrc_glVertexWeightfvEXT = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glVertexWeightfvEXT"); + if(!_ptrc_glVertexWeightfvEXT) numFailed++; + return numFailed; +} + +GLsync (CODEGEN_FUNCPTR *_ptrc_glImportSyncEXT)(GLenum, GLintptr, GLbitfield) = NULL; + +static int Load_EXT_x11_sync_object() +{ + int numFailed = 0; + _ptrc_glImportSyncEXT = (GLsync (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLbitfield))IntGetProcAddress("glImportSyncEXT"); + if(!_ptrc_glImportSyncEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glFrameTerminatorGREMEDY)() = NULL; + +static int Load_GREMEDY_frame_terminator() +{ + int numFailed = 0; + _ptrc_glFrameTerminatorGREMEDY = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glFrameTerminatorGREMEDY"); + if(!_ptrc_glFrameTerminatorGREMEDY) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glStringMarkerGREMEDY)(GLsizei, const GLvoid *) = NULL; + +static int Load_GREMEDY_string_marker() +{ + int numFailed = 0; + _ptrc_glStringMarkerGREMEDY = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLvoid *))IntGetProcAddress("glStringMarkerGREMEDY"); + if(!_ptrc_glStringMarkerGREMEDY) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glGetImageTransformParameterfvHP)(GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetImageTransformParameterivHP)(GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glImageTransformParameterfHP)(GLenum, GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glImageTransformParameterfvHP)(GLenum, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glImageTransformParameteriHP)(GLenum, GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glImageTransformParameterivHP)(GLenum, GLenum, const GLint *) = NULL; + +static int Load_HP_image_transform() +{ + int numFailed = 0; + _ptrc_glGetImageTransformParameterfvHP = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetImageTransformParameterfvHP"); + if(!_ptrc_glGetImageTransformParameterfvHP) numFailed++; + _ptrc_glGetImageTransformParameterivHP = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetImageTransformParameterivHP"); + if(!_ptrc_glGetImageTransformParameterivHP) numFailed++; + _ptrc_glImageTransformParameterfHP = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glImageTransformParameterfHP"); + if(!_ptrc_glImageTransformParameterfHP) numFailed++; + _ptrc_glImageTransformParameterfvHP = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glImageTransformParameterfvHP"); + if(!_ptrc_glImageTransformParameterfvHP) numFailed++; + _ptrc_glImageTransformParameteriHP = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glImageTransformParameteriHP"); + if(!_ptrc_glImageTransformParameteriHP) numFailed++; + _ptrc_glImageTransformParameterivHP = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glImageTransformParameterivHP"); + if(!_ptrc_glImageTransformParameterivHP) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glMultiModeDrawArraysIBM)(const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiModeDrawElementsIBM)(const GLenum *, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, GLint) = NULL; + +static int Load_IBM_multimode_draw_arrays() +{ + int numFailed = 0; + _ptrc_glMultiModeDrawArraysIBM = (void (CODEGEN_FUNCPTR *)(const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint))IntGetProcAddress("glMultiModeDrawArraysIBM"); + if(!_ptrc_glMultiModeDrawArraysIBM) numFailed++; + _ptrc_glMultiModeDrawElementsIBM = (void (CODEGEN_FUNCPTR *)(const GLenum *, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, GLint))IntGetProcAddress("glMultiModeDrawElementsIBM"); + if(!_ptrc_glMultiModeDrawElementsIBM) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glFlushStaticDataIBM)(GLenum) = NULL; + +static int Load_IBM_static_data() +{ + int numFailed = 0; + _ptrc_glFlushStaticDataIBM = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glFlushStaticDataIBM"); + if(!_ptrc_glFlushStaticDataIBM) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glColorPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagPointerListIBM)(GLint, const GLboolean **, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFogCoordPointerListIBM)(GLenum, GLint, const GLvoid **, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glIndexPointerListIBM)(GLenum, GLint, const GLvoid **, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormalPointerListIBM)(GLenum, GLint, const GLvoid **, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint) = NULL; + +static int Load_IBM_vertex_array_lists() +{ + int numFailed = 0; + _ptrc_glColorPointerListIBM = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLint, const GLvoid **, GLint))IntGetProcAddress("glColorPointerListIBM"); + if(!_ptrc_glColorPointerListIBM) numFailed++; + _ptrc_glEdgeFlagPointerListIBM = (void (CODEGEN_FUNCPTR *)(GLint, const GLboolean **, GLint))IntGetProcAddress("glEdgeFlagPointerListIBM"); + if(!_ptrc_glEdgeFlagPointerListIBM) numFailed++; + _ptrc_glFogCoordPointerListIBM = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLvoid **, GLint))IntGetProcAddress("glFogCoordPointerListIBM"); + if(!_ptrc_glFogCoordPointerListIBM) numFailed++; + _ptrc_glIndexPointerListIBM = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLvoid **, GLint))IntGetProcAddress("glIndexPointerListIBM"); + if(!_ptrc_glIndexPointerListIBM) numFailed++; + _ptrc_glNormalPointerListIBM = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLvoid **, GLint))IntGetProcAddress("glNormalPointerListIBM"); + if(!_ptrc_glNormalPointerListIBM) numFailed++; + _ptrc_glSecondaryColorPointerListIBM = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLint, const GLvoid **, GLint))IntGetProcAddress("glSecondaryColorPointerListIBM"); + if(!_ptrc_glSecondaryColorPointerListIBM) numFailed++; + _ptrc_glTexCoordPointerListIBM = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLint, const GLvoid **, GLint))IntGetProcAddress("glTexCoordPointerListIBM"); + if(!_ptrc_glTexCoordPointerListIBM) numFailed++; + _ptrc_glVertexPointerListIBM = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLint, const GLvoid **, GLint))IntGetProcAddress("glVertexPointerListIBM"); + if(!_ptrc_glVertexPointerListIBM) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparateINGR)(GLenum, GLenum, GLenum, GLenum) = NULL; + +static int Load_INGR_blend_func_separate() +{ + int numFailed = 0; + _ptrc_glBlendFuncSeparateINGR = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparateINGR"); + if(!_ptrc_glBlendFuncSeparateINGR) numFailed++; + return numFailed; +} + +void * (CODEGEN_FUNCPTR *_ptrc_glMapTexture2DINTEL)(GLuint, GLint, GLbitfield, const GLint *, const GLenum *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSyncTextureINTEL)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUnmapTexture2DINTEL)(GLuint, GLint) = NULL; + +static int Load_INTEL_map_texture() +{ + int numFailed = 0; + _ptrc_glMapTexture2DINTEL = (void * (CODEGEN_FUNCPTR *)(GLuint, GLint, GLbitfield, const GLint *, const GLenum *))IntGetProcAddress("glMapTexture2DINTEL"); + if(!_ptrc_glMapTexture2DINTEL) numFailed++; + _ptrc_glSyncTextureINTEL = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glSyncTextureINTEL"); + if(!_ptrc_glSyncTextureINTEL) numFailed++; + _ptrc_glUnmapTexture2DINTEL = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glUnmapTexture2DINTEL"); + if(!_ptrc_glUnmapTexture2DINTEL) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glColorPointervINTEL)(GLint, GLenum, const GLvoid **) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormalPointervINTEL)(GLenum, const GLvoid **) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointervINTEL)(GLint, GLenum, const GLvoid **) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexPointervINTEL)(GLint, GLenum, const GLvoid **) = NULL; + +static int Load_INTEL_parallel_arrays() +{ + int numFailed = 0; + _ptrc_glColorPointervINTEL = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, const GLvoid **))IntGetProcAddress("glColorPointervINTEL"); + if(!_ptrc_glColorPointervINTEL) numFailed++; + _ptrc_glNormalPointervINTEL = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid **))IntGetProcAddress("glNormalPointervINTEL"); + if(!_ptrc_glNormalPointervINTEL) numFailed++; + _ptrc_glTexCoordPointervINTEL = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, const GLvoid **))IntGetProcAddress("glTexCoordPointervINTEL"); + if(!_ptrc_glTexCoordPointervINTEL) numFailed++; + _ptrc_glVertexPointervINTEL = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, const GLvoid **))IntGetProcAddress("glVertexPointervINTEL"); + if(!_ptrc_glVertexPointervINTEL) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glResizeBuffersMESA)() = NULL; + +static int Load_MESA_resize_buffers() +{ + int numFailed = 0; + _ptrc_glResizeBuffersMESA = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glResizeBuffersMESA"); + if(!_ptrc_glResizeBuffersMESA) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dMESA)(GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dvMESA)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fMESA)(GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fvMESA)(const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2iMESA)(GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2ivMESA)(const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2sMESA)(GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2svMESA)(const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dMESA)(GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dvMESA)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fMESA)(GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fvMESA)(const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3iMESA)(GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3ivMESA)(const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3sMESA)(GLshort, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3svMESA)(const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4dMESA)(GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4dvMESA)(const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4fMESA)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4fvMESA)(const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4iMESA)(GLint, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4ivMESA)(const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4sMESA)(GLshort, GLshort, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4svMESA)(const GLshort *) = NULL; + +static int Load_MESA_window_pos() +{ + int numFailed = 0; + _ptrc_glWindowPos2dMESA = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glWindowPos2dMESA"); + if(!_ptrc_glWindowPos2dMESA) numFailed++; + _ptrc_glWindowPos2dvMESA = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glWindowPos2dvMESA"); + if(!_ptrc_glWindowPos2dvMESA) numFailed++; + _ptrc_glWindowPos2fMESA = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glWindowPos2fMESA"); + if(!_ptrc_glWindowPos2fMESA) numFailed++; + _ptrc_glWindowPos2fvMESA = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glWindowPos2fvMESA"); + if(!_ptrc_glWindowPos2fvMESA) numFailed++; + _ptrc_glWindowPos2iMESA = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glWindowPos2iMESA"); + if(!_ptrc_glWindowPos2iMESA) numFailed++; + _ptrc_glWindowPos2ivMESA = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glWindowPos2ivMESA"); + if(!_ptrc_glWindowPos2ivMESA) numFailed++; + _ptrc_glWindowPos2sMESA = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glWindowPos2sMESA"); + if(!_ptrc_glWindowPos2sMESA) numFailed++; + _ptrc_glWindowPos2svMESA = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glWindowPos2svMESA"); + if(!_ptrc_glWindowPos2svMESA) numFailed++; + _ptrc_glWindowPos3dMESA = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glWindowPos3dMESA"); + if(!_ptrc_glWindowPos3dMESA) numFailed++; + _ptrc_glWindowPos3dvMESA = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glWindowPos3dvMESA"); + if(!_ptrc_glWindowPos3dvMESA) numFailed++; + _ptrc_glWindowPos3fMESA = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glWindowPos3fMESA"); + if(!_ptrc_glWindowPos3fMESA) numFailed++; + _ptrc_glWindowPos3fvMESA = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glWindowPos3fvMESA"); + if(!_ptrc_glWindowPos3fvMESA) numFailed++; + _ptrc_glWindowPos3iMESA = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glWindowPos3iMESA"); + if(!_ptrc_glWindowPos3iMESA) numFailed++; + _ptrc_glWindowPos3ivMESA = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glWindowPos3ivMESA"); + if(!_ptrc_glWindowPos3ivMESA) numFailed++; + _ptrc_glWindowPos3sMESA = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glWindowPos3sMESA"); + if(!_ptrc_glWindowPos3sMESA) numFailed++; + _ptrc_glWindowPos3svMESA = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glWindowPos3svMESA"); + if(!_ptrc_glWindowPos3svMESA) numFailed++; + _ptrc_glWindowPos4dMESA = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glWindowPos4dMESA"); + if(!_ptrc_glWindowPos4dMESA) numFailed++; + _ptrc_glWindowPos4dvMESA = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glWindowPos4dvMESA"); + if(!_ptrc_glWindowPos4dvMESA) numFailed++; + _ptrc_glWindowPos4fMESA = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glWindowPos4fMESA"); + if(!_ptrc_glWindowPos4fMESA) numFailed++; + _ptrc_glWindowPos4fvMESA = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glWindowPos4fvMESA"); + if(!_ptrc_glWindowPos4fvMESA) numFailed++; + _ptrc_glWindowPos4iMESA = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glWindowPos4iMESA"); + if(!_ptrc_glWindowPos4iMESA) numFailed++; + _ptrc_glWindowPos4ivMESA = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glWindowPos4ivMESA"); + if(!_ptrc_glWindowPos4ivMESA) numFailed++; + _ptrc_glWindowPos4sMESA = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glWindowPos4sMESA"); + if(!_ptrc_glWindowPos4sMESA) numFailed++; + _ptrc_glWindowPos4svMESA = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glWindowPos4svMESA"); + if(!_ptrc_glWindowPos4svMESA) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRenderNVX)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRenderNVX)() = NULL; + +static int Load_NVX_conditional_render() +{ + int numFailed = 0; + _ptrc_glBeginConditionalRenderNVX = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBeginConditionalRenderNVX"); + if(!_ptrc_glBeginConditionalRenderNVX) numFailed++; + _ptrc_glEndConditionalRenderNVX = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndConditionalRenderNVX"); + if(!_ptrc_glEndConditionalRenderNVX) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirectBindlessNV)(GLenum, const GLvoid *, GLsizei, GLsizei, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirectBindlessNV)(GLenum, GLenum, const GLvoid *, GLsizei, GLsizei, GLint) = NULL; + +static int Load_NV_bindless_multi_draw_indirect() +{ + int numFailed = 0; + _ptrc_glMultiDrawArraysIndirectBindlessNV = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid *, GLsizei, GLsizei, GLint))IntGetProcAddress("glMultiDrawArraysIndirectBindlessNV"); + if(!_ptrc_glMultiDrawArraysIndirectBindlessNV) numFailed++; + _ptrc_glMultiDrawElementsIndirectBindlessNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLvoid *, GLsizei, GLsizei, GLint))IntGetProcAddress("glMultiDrawElementsIndirectBindlessNV"); + if(!_ptrc_glMultiDrawElementsIndirectBindlessNV) numFailed++; + return numFailed; +} + +GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetImageHandleNV)(GLuint, GLint, GLboolean, GLint, GLenum) = NULL; +GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetTextureHandleNV)(GLuint) = NULL; +GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetTextureSamplerHandleNV)(GLuint, GLuint) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsImageHandleResidentNV)(GLuint64) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTextureHandleResidentNV)(GLuint64) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMakeImageHandleNonResidentNV)(GLuint64) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMakeImageHandleResidentNV)(GLuint64, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMakeTextureHandleNonResidentNV)(GLuint64) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMakeTextureHandleResidentNV)(GLuint64) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformHandleui64NV)(GLuint, GLint, GLuint64) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformHandleui64vNV)(GLuint, GLint, GLsizei, const GLuint64 *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformHandleui64NV)(GLint, GLuint64) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformHandleui64vNV)(GLint, GLsizei, const GLuint64 *) = NULL; + +static int Load_NV_bindless_texture() +{ + int numFailed = 0; + _ptrc_glGetImageHandleNV = (GLuint64 (CODEGEN_FUNCPTR *)(GLuint, GLint, GLboolean, GLint, GLenum))IntGetProcAddress("glGetImageHandleNV"); + if(!_ptrc_glGetImageHandleNV) numFailed++; + _ptrc_glGetTextureHandleNV = (GLuint64 (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glGetTextureHandleNV"); + if(!_ptrc_glGetTextureHandleNV) numFailed++; + _ptrc_glGetTextureSamplerHandleNV = (GLuint64 (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glGetTextureSamplerHandleNV"); + if(!_ptrc_glGetTextureSamplerHandleNV) numFailed++; + _ptrc_glIsImageHandleResidentNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint64))IntGetProcAddress("glIsImageHandleResidentNV"); + if(!_ptrc_glIsImageHandleResidentNV) numFailed++; + _ptrc_glIsTextureHandleResidentNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint64))IntGetProcAddress("glIsTextureHandleResidentNV"); + if(!_ptrc_glIsTextureHandleResidentNV) numFailed++; + _ptrc_glMakeImageHandleNonResidentNV = (void (CODEGEN_FUNCPTR *)(GLuint64))IntGetProcAddress("glMakeImageHandleNonResidentNV"); + if(!_ptrc_glMakeImageHandleNonResidentNV) numFailed++; + _ptrc_glMakeImageHandleResidentNV = (void (CODEGEN_FUNCPTR *)(GLuint64, GLenum))IntGetProcAddress("glMakeImageHandleResidentNV"); + if(!_ptrc_glMakeImageHandleResidentNV) numFailed++; + _ptrc_glMakeTextureHandleNonResidentNV = (void (CODEGEN_FUNCPTR *)(GLuint64))IntGetProcAddress("glMakeTextureHandleNonResidentNV"); + if(!_ptrc_glMakeTextureHandleNonResidentNV) numFailed++; + _ptrc_glMakeTextureHandleResidentNV = (void (CODEGEN_FUNCPTR *)(GLuint64))IntGetProcAddress("glMakeTextureHandleResidentNV"); + if(!_ptrc_glMakeTextureHandleResidentNV) numFailed++; + _ptrc_glProgramUniformHandleui64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint64))IntGetProcAddress("glProgramUniformHandleui64NV"); + if(!_ptrc_glProgramUniformHandleui64NV) numFailed++; + _ptrc_glProgramUniformHandleui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint64 *))IntGetProcAddress("glProgramUniformHandleui64vNV"); + if(!_ptrc_glProgramUniformHandleui64vNV) numFailed++; + _ptrc_glUniformHandleui64NV = (void (CODEGEN_FUNCPTR *)(GLint, GLuint64))IntGetProcAddress("glUniformHandleui64NV"); + if(!_ptrc_glUniformHandleui64NV) numFailed++; + _ptrc_glUniformHandleui64vNV = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint64 *))IntGetProcAddress("glUniformHandleui64vNV"); + if(!_ptrc_glUniformHandleui64vNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBlendBarrierNV)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBlendParameteriNV)(GLenum, GLint) = NULL; + +static int Load_NV_blend_equation_advanced() +{ + int numFailed = 0; + _ptrc_glBlendBarrierNV = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glBlendBarrierNV"); + if(!_ptrc_glBlendBarrierNV) numFailed++; + _ptrc_glBlendParameteriNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glBlendParameteriNV"); + if(!_ptrc_glBlendParameteriNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRenderNV)(GLuint, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRenderNV)() = NULL; + +static int Load_NV_conditional_render() +{ + int numFailed = 0; + _ptrc_glBeginConditionalRenderNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBeginConditionalRenderNV"); + if(!_ptrc_glBeginConditionalRenderNV) numFailed++; + _ptrc_glEndConditionalRenderNV = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndConditionalRenderNV"); + if(!_ptrc_glEndConditionalRenderNV) numFailed++; return numFailed; } @@ -389,6 +5773,2465 @@ static int Load_NV_copy_image() return numFailed; } +void (CODEGEN_FUNCPTR *_ptrc_glClearDepthdNV)(GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDepthBoundsdNV)(GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDepthRangedNV)(GLdouble, GLdouble) = NULL; + +static int Load_NV_depth_buffer_float() +{ + int numFailed = 0; + _ptrc_glClearDepthdNV = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glClearDepthdNV"); + if(!_ptrc_glClearDepthdNV) numFailed++; + _ptrc_glDepthBoundsdNV = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glDepthBoundsdNV"); + if(!_ptrc_glDepthBoundsdNV) numFailed++; + _ptrc_glDepthRangedNV = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glDepthRangedNV"); + if(!_ptrc_glDepthRangedNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glDrawTextureNV)(GLuint, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; + +static int Load_NV_draw_texture() +{ + int numFailed = 0; + _ptrc_glDrawTextureNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glDrawTextureNV"); + if(!_ptrc_glDrawTextureNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glEvalMapsNV)(GLenum, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMapAttribParameterfvNV)(GLenum, GLuint, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMapAttribParameterivNV)(GLenum, GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMapControlPointsNV)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMapParameterfvNV)(GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMapParameterivNV)(GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMapControlPointsNV)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMapParameterfvNV)(GLenum, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMapParameterivNV)(GLenum, GLenum, const GLint *) = NULL; + +static int Load_NV_evaluators() +{ + int numFailed = 0; + _ptrc_glEvalMapsNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glEvalMapsNV"); + if(!_ptrc_glEvalMapsNV) numFailed++; + _ptrc_glGetMapAttribParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetMapAttribParameterfvNV"); + if(!_ptrc_glGetMapAttribParameterfvNV) numFailed++; + _ptrc_glGetMapAttribParameterivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetMapAttribParameterivNV"); + if(!_ptrc_glGetMapAttribParameterivNV) numFailed++; + _ptrc_glGetMapControlPointsNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *))IntGetProcAddress("glGetMapControlPointsNV"); + if(!_ptrc_glGetMapControlPointsNV) numFailed++; + _ptrc_glGetMapParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMapParameterfvNV"); + if(!_ptrc_glGetMapParameterfvNV) numFailed++; + _ptrc_glGetMapParameterivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetMapParameterivNV"); + if(!_ptrc_glGetMapParameterivNV) numFailed++; + _ptrc_glMapControlPointsNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *))IntGetProcAddress("glMapControlPointsNV"); + if(!_ptrc_glMapControlPointsNV) numFailed++; + _ptrc_glMapParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glMapParameterfvNV"); + if(!_ptrc_glMapParameterfvNV) numFailed++; + _ptrc_glMapParameterivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glMapParameterivNV"); + if(!_ptrc_glMapParameterivNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefvNV)(GLenum, GLuint, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSampleMaskIndexedNV)(GLuint, GLbitfield) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexRenderbufferNV)(GLenum, GLuint) = NULL; + +static int Load_NV_explicit_multisample() +{ + int numFailed = 0; + _ptrc_glGetMultisamplefvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetMultisamplefvNV"); + if(!_ptrc_glGetMultisamplefvNV) numFailed++; + _ptrc_glSampleMaskIndexedNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield))IntGetProcAddress("glSampleMaskIndexedNV"); + if(!_ptrc_glSampleMaskIndexedNV) numFailed++; + _ptrc_glTexRenderbufferNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glTexRenderbufferNV"); + if(!_ptrc_glTexRenderbufferNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glDeleteFencesNV)(GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFinishFenceNV)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenFencesNV)(GLsizei, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetFenceivNV)(GLuint, GLenum, GLint *) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFenceNV)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSetFenceNV)(GLuint, GLenum) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glTestFenceNV)(GLuint) = NULL; + +static int Load_NV_fence() +{ + int numFailed = 0; + _ptrc_glDeleteFencesNV = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteFencesNV"); + if(!_ptrc_glDeleteFencesNV) numFailed++; + _ptrc_glFinishFenceNV = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glFinishFenceNV"); + if(!_ptrc_glFinishFenceNV) numFailed++; + _ptrc_glGenFencesNV = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenFencesNV"); + if(!_ptrc_glGenFencesNV) numFailed++; + _ptrc_glGetFenceivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetFenceivNV"); + if(!_ptrc_glGetFenceivNV) numFailed++; + _ptrc_glIsFenceNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsFenceNV"); + if(!_ptrc_glIsFenceNV) numFailed++; + _ptrc_glSetFenceNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glSetFenceNV"); + if(!_ptrc_glSetFenceNV) numFailed++; + _ptrc_glTestFenceNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glTestFenceNV"); + if(!_ptrc_glTestFenceNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramNamedParameterdvNV)(GLuint, GLsizei, const GLubyte *, GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramNamedParameterfvNV)(GLuint, GLsizei, const GLubyte *, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramNamedParameter4dNV)(GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramNamedParameter4dvNV)(GLuint, GLsizei, const GLubyte *, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramNamedParameter4fNV)(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramNamedParameter4fvNV)(GLuint, GLsizei, const GLubyte *, const GLfloat *) = NULL; + +static int Load_NV_fragment_program() +{ + int numFailed = 0; + _ptrc_glGetProgramNamedParameterdvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLubyte *, GLdouble *))IntGetProcAddress("glGetProgramNamedParameterdvNV"); + if(!_ptrc_glGetProgramNamedParameterdvNV) numFailed++; + _ptrc_glGetProgramNamedParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLubyte *, GLfloat *))IntGetProcAddress("glGetProgramNamedParameterfvNV"); + if(!_ptrc_glGetProgramNamedParameterfvNV) numFailed++; + _ptrc_glProgramNamedParameter4dNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramNamedParameter4dNV"); + if(!_ptrc_glProgramNamedParameter4dNV) numFailed++; + _ptrc_glProgramNamedParameter4dvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLubyte *, const GLdouble *))IntGetProcAddress("glProgramNamedParameter4dvNV"); + if(!_ptrc_glProgramNamedParameter4dvNV) numFailed++; + _ptrc_glProgramNamedParameter4fNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramNamedParameter4fNV"); + if(!_ptrc_glProgramNamedParameter4fNV) numFailed++; + _ptrc_glProgramNamedParameter4fvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLubyte *, const GLfloat *))IntGetProcAddress("glProgramNamedParameter4fvNV"); + if(!_ptrc_glProgramNamedParameter4fvNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisampleCoverageNV)(GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) = NULL; + +static int Load_NV_framebuffer_multisample_coverage() +{ + int numFailed = 0; + _ptrc_glRenderbufferStorageMultisampleCoverageNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorageMultisampleCoverageNV"); + if(!_ptrc_glRenderbufferStorageMultisampleCoverageNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureEXT)(GLenum, GLenum, GLuint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureFaceEXT)(GLenum, GLenum, GLuint, GLint, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayerEXT)(GLenum, GLenum, GLuint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramVertexLimitNV)(GLenum, GLint) = NULL; + +static int Load_NV_geometry_program4() +{ + int numFailed = 0; + _ptrc_glFramebufferTextureEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTextureEXT"); + if(!_ptrc_glFramebufferTextureEXT) numFailed++; + _ptrc_glFramebufferTextureFaceEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint, GLenum))IntGetProcAddress("glFramebufferTextureFaceEXT"); + if(!_ptrc_glFramebufferTextureFaceEXT) numFailed++; + _ptrc_glFramebufferTextureLayerEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTextureLayerEXT"); + if(!_ptrc_glFramebufferTextureLayerEXT) numFailed++; + _ptrc_glProgramVertexLimitNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glProgramVertexLimitNV"); + if(!_ptrc_glProgramVertexLimitNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterIivNV)(GLenum, GLuint, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterIuivNV)(GLenum, GLuint, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterIivNV)(GLenum, GLuint, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterIuivNV)(GLenum, GLuint, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameterI4iNV)(GLenum, GLuint, GLint, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameterI4ivNV)(GLenum, GLuint, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameterI4uiNV)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameterI4uivNV)(GLenum, GLuint, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParametersI4ivNV)(GLenum, GLuint, GLsizei, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParametersI4uivNV)(GLenum, GLuint, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameterI4iNV)(GLenum, GLuint, GLint, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameterI4ivNV)(GLenum, GLuint, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameterI4uiNV)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameterI4uivNV)(GLenum, GLuint, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParametersI4ivNV)(GLenum, GLuint, GLsizei, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParametersI4uivNV)(GLenum, GLuint, GLsizei, const GLuint *) = NULL; + +static int Load_NV_gpu_program4() +{ + int numFailed = 0; + _ptrc_glGetProgramEnvParameterIivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint *))IntGetProcAddress("glGetProgramEnvParameterIivNV"); + if(!_ptrc_glGetProgramEnvParameterIivNV) numFailed++; + _ptrc_glGetProgramEnvParameterIuivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint *))IntGetProcAddress("glGetProgramEnvParameterIuivNV"); + if(!_ptrc_glGetProgramEnvParameterIuivNV) numFailed++; + _ptrc_glGetProgramLocalParameterIivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint *))IntGetProcAddress("glGetProgramLocalParameterIivNV"); + if(!_ptrc_glGetProgramLocalParameterIivNV) numFailed++; + _ptrc_glGetProgramLocalParameterIuivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint *))IntGetProcAddress("glGetProgramLocalParameterIuivNV"); + if(!_ptrc_glGetProgramLocalParameterIuivNV) numFailed++; + _ptrc_glProgramEnvParameterI4iNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramEnvParameterI4iNV"); + if(!_ptrc_glProgramEnvParameterI4iNV) numFailed++; + _ptrc_glProgramEnvParameterI4ivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLint *))IntGetProcAddress("glProgramEnvParameterI4ivNV"); + if(!_ptrc_glProgramEnvParameterI4ivNV) numFailed++; + _ptrc_glProgramEnvParameterI4uiNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramEnvParameterI4uiNV"); + if(!_ptrc_glProgramEnvParameterI4uiNV) numFailed++; + _ptrc_glProgramEnvParameterI4uivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLuint *))IntGetProcAddress("glProgramEnvParameterI4uivNV"); + if(!_ptrc_glProgramEnvParameterI4uivNV) numFailed++; + _ptrc_glProgramEnvParametersI4ivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLint *))IntGetProcAddress("glProgramEnvParametersI4ivNV"); + if(!_ptrc_glProgramEnvParametersI4ivNV) numFailed++; + _ptrc_glProgramEnvParametersI4uivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glProgramEnvParametersI4uivNV"); + if(!_ptrc_glProgramEnvParametersI4uivNV) numFailed++; + _ptrc_glProgramLocalParameterI4iNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramLocalParameterI4iNV"); + if(!_ptrc_glProgramLocalParameterI4iNV) numFailed++; + _ptrc_glProgramLocalParameterI4ivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLint *))IntGetProcAddress("glProgramLocalParameterI4ivNV"); + if(!_ptrc_glProgramLocalParameterI4ivNV) numFailed++; + _ptrc_glProgramLocalParameterI4uiNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramLocalParameterI4uiNV"); + if(!_ptrc_glProgramLocalParameterI4uiNV) numFailed++; + _ptrc_glProgramLocalParameterI4uivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLuint *))IntGetProcAddress("glProgramLocalParameterI4uivNV"); + if(!_ptrc_glProgramLocalParameterI4uivNV) numFailed++; + _ptrc_glProgramLocalParametersI4ivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLint *))IntGetProcAddress("glProgramLocalParametersI4ivNV"); + if(!_ptrc_glProgramLocalParametersI4ivNV) numFailed++; + _ptrc_glProgramLocalParametersI4uivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glProgramLocalParametersI4uivNV"); + if(!_ptrc_glProgramLocalParametersI4uivNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramSubroutineParameteruivNV)(GLenum, GLuint, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramSubroutineParametersuivNV)(GLenum, GLsizei, const GLuint *) = NULL; + +static int Load_NV_gpu_program5() +{ + int numFailed = 0; + _ptrc_glGetProgramSubroutineParameteruivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint *))IntGetProcAddress("glGetProgramSubroutineParameteruivNV"); + if(!_ptrc_glGetProgramSubroutineParameteruivNV) numFailed++; + _ptrc_glProgramSubroutineParametersuivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLuint *))IntGetProcAddress("glProgramSubroutineParametersuivNV"); + if(!_ptrc_glProgramSubroutineParametersuivNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glGetUniformi64vNV)(GLuint, GLint, GLint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i64NV)(GLuint, GLint, GLint64EXT) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i64vNV)(GLuint, GLint, GLsizei, const GLint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui64NV)(GLuint, GLint, GLuint64EXT) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i64NV)(GLuint, GLint, GLint64EXT, GLint64EXT) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i64vNV)(GLuint, GLint, GLsizei, const GLint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui64NV)(GLuint, GLint, GLuint64EXT, GLuint64EXT) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i64NV)(GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i64vNV)(GLuint, GLint, GLsizei, const GLint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui64NV)(GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i64NV)(GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i64vNV)(GLuint, GLint, GLsizei, const GLint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui64NV)(GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform1i64NV)(GLint, GLint64EXT) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform1i64vNV)(GLint, GLsizei, const GLint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui64NV)(GLint, GLuint64EXT) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui64vNV)(GLint, GLsizei, const GLuint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform2i64NV)(GLint, GLint64EXT, GLint64EXT) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform2i64vNV)(GLint, GLsizei, const GLint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui64NV)(GLint, GLuint64EXT, GLuint64EXT) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui64vNV)(GLint, GLsizei, const GLuint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform3i64NV)(GLint, GLint64EXT, GLint64EXT, GLint64EXT) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform3i64vNV)(GLint, GLsizei, const GLint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui64NV)(GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui64vNV)(GLint, GLsizei, const GLuint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform4i64NV)(GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform4i64vNV)(GLint, GLsizei, const GLint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui64NV)(GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui64vNV)(GLint, GLsizei, const GLuint64EXT *) = NULL; + +static int Load_NV_gpu_shader5() +{ + int numFailed = 0; + _ptrc_glGetUniformi64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint64EXT *))IntGetProcAddress("glGetUniformi64vNV"); + if(!_ptrc_glGetUniformi64vNV) numFailed++; + _ptrc_glProgramUniform1i64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint64EXT))IntGetProcAddress("glProgramUniform1i64NV"); + if(!_ptrc_glProgramUniform1i64NV) numFailed++; + _ptrc_glProgramUniform1i64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint64EXT *))IntGetProcAddress("glProgramUniform1i64vNV"); + if(!_ptrc_glProgramUniform1i64vNV) numFailed++; + _ptrc_glProgramUniform1ui64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint64EXT))IntGetProcAddress("glProgramUniform1ui64NV"); + if(!_ptrc_glProgramUniform1ui64NV) numFailed++; + _ptrc_glProgramUniform1ui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint64EXT *))IntGetProcAddress("glProgramUniform1ui64vNV"); + if(!_ptrc_glProgramUniform1ui64vNV) numFailed++; + _ptrc_glProgramUniform2i64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint64EXT, GLint64EXT))IntGetProcAddress("glProgramUniform2i64NV"); + if(!_ptrc_glProgramUniform2i64NV) numFailed++; + _ptrc_glProgramUniform2i64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint64EXT *))IntGetProcAddress("glProgramUniform2i64vNV"); + if(!_ptrc_glProgramUniform2i64vNV) numFailed++; + _ptrc_glProgramUniform2ui64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint64EXT, GLuint64EXT))IntGetProcAddress("glProgramUniform2ui64NV"); + if(!_ptrc_glProgramUniform2ui64NV) numFailed++; + _ptrc_glProgramUniform2ui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint64EXT *))IntGetProcAddress("glProgramUniform2ui64vNV"); + if(!_ptrc_glProgramUniform2ui64vNV) numFailed++; + _ptrc_glProgramUniform3i64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT))IntGetProcAddress("glProgramUniform3i64NV"); + if(!_ptrc_glProgramUniform3i64NV) numFailed++; + _ptrc_glProgramUniform3i64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint64EXT *))IntGetProcAddress("glProgramUniform3i64vNV"); + if(!_ptrc_glProgramUniform3i64vNV) numFailed++; + _ptrc_glProgramUniform3ui64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT))IntGetProcAddress("glProgramUniform3ui64NV"); + if(!_ptrc_glProgramUniform3ui64NV) numFailed++; + _ptrc_glProgramUniform3ui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint64EXT *))IntGetProcAddress("glProgramUniform3ui64vNV"); + if(!_ptrc_glProgramUniform3ui64vNV) numFailed++; + _ptrc_glProgramUniform4i64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT))IntGetProcAddress("glProgramUniform4i64NV"); + if(!_ptrc_glProgramUniform4i64NV) numFailed++; + _ptrc_glProgramUniform4i64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint64EXT *))IntGetProcAddress("glProgramUniform4i64vNV"); + if(!_ptrc_glProgramUniform4i64vNV) numFailed++; + _ptrc_glProgramUniform4ui64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT))IntGetProcAddress("glProgramUniform4ui64NV"); + if(!_ptrc_glProgramUniform4ui64NV) numFailed++; + _ptrc_glProgramUniform4ui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint64EXT *))IntGetProcAddress("glProgramUniform4ui64vNV"); + if(!_ptrc_glProgramUniform4ui64vNV) numFailed++; + _ptrc_glUniform1i64NV = (void (CODEGEN_FUNCPTR *)(GLint, GLint64EXT))IntGetProcAddress("glUniform1i64NV"); + if(!_ptrc_glUniform1i64NV) numFailed++; + _ptrc_glUniform1i64vNV = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint64EXT *))IntGetProcAddress("glUniform1i64vNV"); + if(!_ptrc_glUniform1i64vNV) numFailed++; + _ptrc_glUniform1ui64NV = (void (CODEGEN_FUNCPTR *)(GLint, GLuint64EXT))IntGetProcAddress("glUniform1ui64NV"); + if(!_ptrc_glUniform1ui64NV) numFailed++; + _ptrc_glUniform1ui64vNV = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint64EXT *))IntGetProcAddress("glUniform1ui64vNV"); + if(!_ptrc_glUniform1ui64vNV) numFailed++; + _ptrc_glUniform2i64NV = (void (CODEGEN_FUNCPTR *)(GLint, GLint64EXT, GLint64EXT))IntGetProcAddress("glUniform2i64NV"); + if(!_ptrc_glUniform2i64NV) numFailed++; + _ptrc_glUniform2i64vNV = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint64EXT *))IntGetProcAddress("glUniform2i64vNV"); + if(!_ptrc_glUniform2i64vNV) numFailed++; + _ptrc_glUniform2ui64NV = (void (CODEGEN_FUNCPTR *)(GLint, GLuint64EXT, GLuint64EXT))IntGetProcAddress("glUniform2ui64NV"); + if(!_ptrc_glUniform2ui64NV) numFailed++; + _ptrc_glUniform2ui64vNV = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint64EXT *))IntGetProcAddress("glUniform2ui64vNV"); + if(!_ptrc_glUniform2ui64vNV) numFailed++; + _ptrc_glUniform3i64NV = (void (CODEGEN_FUNCPTR *)(GLint, GLint64EXT, GLint64EXT, GLint64EXT))IntGetProcAddress("glUniform3i64NV"); + if(!_ptrc_glUniform3i64NV) numFailed++; + _ptrc_glUniform3i64vNV = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint64EXT *))IntGetProcAddress("glUniform3i64vNV"); + if(!_ptrc_glUniform3i64vNV) numFailed++; + _ptrc_glUniform3ui64NV = (void (CODEGEN_FUNCPTR *)(GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT))IntGetProcAddress("glUniform3ui64NV"); + if(!_ptrc_glUniform3ui64NV) numFailed++; + _ptrc_glUniform3ui64vNV = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint64EXT *))IntGetProcAddress("glUniform3ui64vNV"); + if(!_ptrc_glUniform3ui64vNV) numFailed++; + _ptrc_glUniform4i64NV = (void (CODEGEN_FUNCPTR *)(GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT))IntGetProcAddress("glUniform4i64NV"); + if(!_ptrc_glUniform4i64NV) numFailed++; + _ptrc_glUniform4i64vNV = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint64EXT *))IntGetProcAddress("glUniform4i64vNV"); + if(!_ptrc_glUniform4i64vNV) numFailed++; + _ptrc_glUniform4ui64NV = (void (CODEGEN_FUNCPTR *)(GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT))IntGetProcAddress("glUniform4ui64NV"); + if(!_ptrc_glUniform4ui64NV) numFailed++; + _ptrc_glUniform4ui64vNV = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint64EXT *))IntGetProcAddress("glUniform4ui64vNV"); + if(!_ptrc_glUniform4ui64vNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glColor3hNV)(GLhalfNV, GLhalfNV, GLhalfNV) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3hvNV)(const GLhalfNV *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4hNV)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4hvNV)(const GLhalfNV *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFogCoordhNV)(GLhalfNV) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFogCoordhvNV)(const GLhalfNV *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1hNV)(GLenum, GLhalfNV) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1hvNV)(GLenum, const GLhalfNV *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2hNV)(GLenum, GLhalfNV, GLhalfNV) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2hvNV)(GLenum, const GLhalfNV *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3hNV)(GLenum, GLhalfNV, GLhalfNV, GLhalfNV) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3hvNV)(GLenum, const GLhalfNV *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4hNV)(GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4hvNV)(GLenum, const GLhalfNV *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormal3hNV)(GLhalfNV, GLhalfNV, GLhalfNV) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormal3hvNV)(const GLhalfNV *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3hNV)(GLhalfNV, GLhalfNV, GLhalfNV) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3hvNV)(const GLhalfNV *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1hNV)(GLhalfNV) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1hvNV)(const GLhalfNV *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2hNV)(GLhalfNV, GLhalfNV) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2hvNV)(const GLhalfNV *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3hNV)(GLhalfNV, GLhalfNV, GLhalfNV) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3hvNV)(const GLhalfNV *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4hNV)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4hvNV)(const GLhalfNV *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex2hNV)(GLhalfNV, GLhalfNV) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex2hvNV)(const GLhalfNV *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex3hNV)(GLhalfNV, GLhalfNV, GLhalfNV) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex3hvNV)(const GLhalfNV *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex4hNV)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex4hvNV)(const GLhalfNV *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1hNV)(GLuint, GLhalfNV) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1hvNV)(GLuint, const GLhalfNV *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2hNV)(GLuint, GLhalfNV, GLhalfNV) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2hvNV)(GLuint, const GLhalfNV *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3hNV)(GLuint, GLhalfNV, GLhalfNV, GLhalfNV) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3hvNV)(GLuint, const GLhalfNV *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4hNV)(GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4hvNV)(GLuint, const GLhalfNV *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs1hvNV)(GLuint, GLsizei, const GLhalfNV *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs2hvNV)(GLuint, GLsizei, const GLhalfNV *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs3hvNV)(GLuint, GLsizei, const GLhalfNV *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4hvNV)(GLuint, GLsizei, const GLhalfNV *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexWeighthNV)(GLhalfNV) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexWeighthvNV)(const GLhalfNV *) = NULL; + +static int Load_NV_half_float() +{ + int numFailed = 0; + _ptrc_glColor3hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glColor3hNV"); + if(!_ptrc_glColor3hNV) numFailed++; + _ptrc_glColor3hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glColor3hvNV"); + if(!_ptrc_glColor3hvNV) numFailed++; + _ptrc_glColor4hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glColor4hNV"); + if(!_ptrc_glColor4hNV) numFailed++; + _ptrc_glColor4hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glColor4hvNV"); + if(!_ptrc_glColor4hvNV) numFailed++; + _ptrc_glFogCoordhNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV))IntGetProcAddress("glFogCoordhNV"); + if(!_ptrc_glFogCoordhNV) numFailed++; + _ptrc_glFogCoordhvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glFogCoordhvNV"); + if(!_ptrc_glFogCoordhvNV) numFailed++; + _ptrc_glMultiTexCoord1hNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLhalfNV))IntGetProcAddress("glMultiTexCoord1hNV"); + if(!_ptrc_glMultiTexCoord1hNV) numFailed++; + _ptrc_glMultiTexCoord1hvNV = (void (CODEGEN_FUNCPTR *)(GLenum, const GLhalfNV *))IntGetProcAddress("glMultiTexCoord1hvNV"); + if(!_ptrc_glMultiTexCoord1hvNV) numFailed++; + _ptrc_glMultiTexCoord2hNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLhalfNV, GLhalfNV))IntGetProcAddress("glMultiTexCoord2hNV"); + if(!_ptrc_glMultiTexCoord2hNV) numFailed++; + _ptrc_glMultiTexCoord2hvNV = (void (CODEGEN_FUNCPTR *)(GLenum, const GLhalfNV *))IntGetProcAddress("glMultiTexCoord2hvNV"); + if(!_ptrc_glMultiTexCoord2hvNV) numFailed++; + _ptrc_glMultiTexCoord3hNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glMultiTexCoord3hNV"); + if(!_ptrc_glMultiTexCoord3hNV) numFailed++; + _ptrc_glMultiTexCoord3hvNV = (void (CODEGEN_FUNCPTR *)(GLenum, const GLhalfNV *))IntGetProcAddress("glMultiTexCoord3hvNV"); + if(!_ptrc_glMultiTexCoord3hvNV) numFailed++; + _ptrc_glMultiTexCoord4hNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glMultiTexCoord4hNV"); + if(!_ptrc_glMultiTexCoord4hNV) numFailed++; + _ptrc_glMultiTexCoord4hvNV = (void (CODEGEN_FUNCPTR *)(GLenum, const GLhalfNV *))IntGetProcAddress("glMultiTexCoord4hvNV"); + if(!_ptrc_glMultiTexCoord4hvNV) numFailed++; + _ptrc_glNormal3hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glNormal3hNV"); + if(!_ptrc_glNormal3hNV) numFailed++; + _ptrc_glNormal3hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glNormal3hvNV"); + if(!_ptrc_glNormal3hvNV) numFailed++; + _ptrc_glSecondaryColor3hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glSecondaryColor3hNV"); + if(!_ptrc_glSecondaryColor3hNV) numFailed++; + _ptrc_glSecondaryColor3hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glSecondaryColor3hvNV"); + if(!_ptrc_glSecondaryColor3hvNV) numFailed++; + _ptrc_glTexCoord1hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV))IntGetProcAddress("glTexCoord1hNV"); + if(!_ptrc_glTexCoord1hNV) numFailed++; + _ptrc_glTexCoord1hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glTexCoord1hvNV"); + if(!_ptrc_glTexCoord1hvNV) numFailed++; + _ptrc_glTexCoord2hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV, GLhalfNV))IntGetProcAddress("glTexCoord2hNV"); + if(!_ptrc_glTexCoord2hNV) numFailed++; + _ptrc_glTexCoord2hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glTexCoord2hvNV"); + if(!_ptrc_glTexCoord2hvNV) numFailed++; + _ptrc_glTexCoord3hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glTexCoord3hNV"); + if(!_ptrc_glTexCoord3hNV) numFailed++; + _ptrc_glTexCoord3hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glTexCoord3hvNV"); + if(!_ptrc_glTexCoord3hvNV) numFailed++; + _ptrc_glTexCoord4hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glTexCoord4hNV"); + if(!_ptrc_glTexCoord4hNV) numFailed++; + _ptrc_glTexCoord4hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glTexCoord4hvNV"); + if(!_ptrc_glTexCoord4hvNV) numFailed++; + _ptrc_glVertex2hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV, GLhalfNV))IntGetProcAddress("glVertex2hNV"); + if(!_ptrc_glVertex2hNV) numFailed++; + _ptrc_glVertex2hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glVertex2hvNV"); + if(!_ptrc_glVertex2hvNV) numFailed++; + _ptrc_glVertex3hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glVertex3hNV"); + if(!_ptrc_glVertex3hNV) numFailed++; + _ptrc_glVertex3hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glVertex3hvNV"); + if(!_ptrc_glVertex3hvNV) numFailed++; + _ptrc_glVertex4hNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glVertex4hNV"); + if(!_ptrc_glVertex4hNV) numFailed++; + _ptrc_glVertex4hvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glVertex4hvNV"); + if(!_ptrc_glVertex4hvNV) numFailed++; + _ptrc_glVertexAttrib1hNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLhalfNV))IntGetProcAddress("glVertexAttrib1hNV"); + if(!_ptrc_glVertexAttrib1hNV) numFailed++; + _ptrc_glVertexAttrib1hvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLhalfNV *))IntGetProcAddress("glVertexAttrib1hvNV"); + if(!_ptrc_glVertexAttrib1hvNV) numFailed++; + _ptrc_glVertexAttrib2hNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLhalfNV, GLhalfNV))IntGetProcAddress("glVertexAttrib2hNV"); + if(!_ptrc_glVertexAttrib2hNV) numFailed++; + _ptrc_glVertexAttrib2hvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLhalfNV *))IntGetProcAddress("glVertexAttrib2hvNV"); + if(!_ptrc_glVertexAttrib2hvNV) numFailed++; + _ptrc_glVertexAttrib3hNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glVertexAttrib3hNV"); + if(!_ptrc_glVertexAttrib3hNV) numFailed++; + _ptrc_glVertexAttrib3hvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLhalfNV *))IntGetProcAddress("glVertexAttrib3hvNV"); + if(!_ptrc_glVertexAttrib3hvNV) numFailed++; + _ptrc_glVertexAttrib4hNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV))IntGetProcAddress("glVertexAttrib4hNV"); + if(!_ptrc_glVertexAttrib4hNV) numFailed++; + _ptrc_glVertexAttrib4hvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLhalfNV *))IntGetProcAddress("glVertexAttrib4hvNV"); + if(!_ptrc_glVertexAttrib4hvNV) numFailed++; + _ptrc_glVertexAttribs1hvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLhalfNV *))IntGetProcAddress("glVertexAttribs1hvNV"); + if(!_ptrc_glVertexAttribs1hvNV) numFailed++; + _ptrc_glVertexAttribs2hvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLhalfNV *))IntGetProcAddress("glVertexAttribs2hvNV"); + if(!_ptrc_glVertexAttribs2hvNV) numFailed++; + _ptrc_glVertexAttribs3hvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLhalfNV *))IntGetProcAddress("glVertexAttribs3hvNV"); + if(!_ptrc_glVertexAttribs3hvNV) numFailed++; + _ptrc_glVertexAttribs4hvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLhalfNV *))IntGetProcAddress("glVertexAttribs4hvNV"); + if(!_ptrc_glVertexAttribs4hvNV) numFailed++; + _ptrc_glVertexWeighthNV = (void (CODEGEN_FUNCPTR *)(GLhalfNV))IntGetProcAddress("glVertexWeighthNV"); + if(!_ptrc_glVertexWeighthNV) numFailed++; + _ptrc_glVertexWeighthvNV = (void (CODEGEN_FUNCPTR *)(const GLhalfNV *))IntGetProcAddress("glVertexWeighthvNV"); + if(!_ptrc_glVertexWeighthvNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBeginOcclusionQueryNV)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteOcclusionQueriesNV)(GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEndOcclusionQueryNV)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenOcclusionQueriesNV)(GLsizei, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetOcclusionQueryivNV)(GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetOcclusionQueryuivNV)(GLuint, GLenum, GLuint *) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsOcclusionQueryNV)(GLuint) = NULL; + +static int Load_NV_occlusion_query() +{ + int numFailed = 0; + _ptrc_glBeginOcclusionQueryNV = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBeginOcclusionQueryNV"); + if(!_ptrc_glBeginOcclusionQueryNV) numFailed++; + _ptrc_glDeleteOcclusionQueriesNV = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteOcclusionQueriesNV"); + if(!_ptrc_glDeleteOcclusionQueriesNV) numFailed++; + _ptrc_glEndOcclusionQueryNV = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndOcclusionQueryNV"); + if(!_ptrc_glEndOcclusionQueryNV) numFailed++; + _ptrc_glGenOcclusionQueriesNV = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenOcclusionQueriesNV"); + if(!_ptrc_glGenOcclusionQueriesNV) numFailed++; + _ptrc_glGetOcclusionQueryivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetOcclusionQueryivNV"); + if(!_ptrc_glGetOcclusionQueryivNV) numFailed++; + _ptrc_glGetOcclusionQueryuivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetOcclusionQueryuivNV"); + if(!_ptrc_glGetOcclusionQueryuivNV) numFailed++; + _ptrc_glIsOcclusionQueryNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsOcclusionQueryNV"); + if(!_ptrc_glIsOcclusionQueryNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glProgramBufferParametersIivNV)(GLenum, GLuint, GLuint, GLsizei, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramBufferParametersIuivNV)(GLenum, GLuint, GLuint, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramBufferParametersfvNV)(GLenum, GLuint, GLuint, GLsizei, const GLfloat *) = NULL; + +static int Load_NV_parameter_buffer_object() +{ + int numFailed = 0; + _ptrc_glProgramBufferParametersIivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, const GLint *))IntGetProcAddress("glProgramBufferParametersIivNV"); + if(!_ptrc_glProgramBufferParametersIivNV) numFailed++; + _ptrc_glProgramBufferParametersIuivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glProgramBufferParametersIuivNV"); + if(!_ptrc_glProgramBufferParametersIuivNV) numFailed++; + _ptrc_glProgramBufferParametersfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramBufferParametersfvNV"); + if(!_ptrc_glProgramBufferParametersfvNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glCopyPathNV)(GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCoverFillPathInstancedNV)(GLsizei, GLenum, const GLvoid *, GLuint, GLenum, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCoverFillPathNV)(GLuint, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCoverStrokePathInstancedNV)(GLsizei, GLenum, const GLvoid *, GLuint, GLenum, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCoverStrokePathNV)(GLuint, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeletePathsNV)(GLuint, GLsizei) = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glGenPathsNV)(GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPathColorGenfvNV)(GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPathColorGenivNV)(GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPathCommandsNV)(GLuint, GLubyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPathCoordsNV)(GLuint, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPathDashArrayNV)(GLuint, GLfloat *) = NULL; +GLfloat (CODEGEN_FUNCPTR *_ptrc_glGetPathLengthNV)(GLuint, GLsizei, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPathMetricRangeNV)(GLbitfield, GLuint, GLsizei, GLsizei, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPathMetricsNV)(GLbitfield, GLsizei, GLenum, const GLvoid *, GLuint, GLsizei, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPathParameterfvNV)(GLuint, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPathParameterivNV)(GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPathSpacingNV)(GLenum, GLsizei, GLenum, const GLvoid *, GLuint, GLfloat, GLfloat, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPathTexGenfvNV)(GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPathTexGenivNV)(GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glInterpolatePathsNV)(GLuint, GLuint, GLuint, GLfloat) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsPathNV)(GLuint) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsPointInFillPathNV)(GLuint, GLuint, GLfloat, GLfloat) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsPointInStrokePathNV)(GLuint, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPathColorGenNV)(GLenum, GLenum, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPathCommandsNV)(GLuint, GLsizei, const GLubyte *, GLsizei, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPathCoordsNV)(GLuint, GLsizei, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPathCoverDepthFuncNV)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPathDashArrayNV)(GLuint, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPathFogGenNV)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPathGlyphRangeNV)(GLuint, GLenum, const GLvoid *, GLbitfield, GLuint, GLsizei, GLenum, GLuint, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPathGlyphsNV)(GLuint, GLenum, const GLvoid *, GLbitfield, GLsizei, GLenum, const GLvoid *, GLenum, GLuint, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPathParameterfNV)(GLuint, GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPathParameterfvNV)(GLuint, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPathParameteriNV)(GLuint, GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPathParameterivNV)(GLuint, GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPathStencilDepthOffsetNV)(GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPathStencilFuncNV)(GLenum, GLint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPathStringNV)(GLuint, GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPathSubCommandsNV)(GLuint, GLsizei, GLsizei, GLsizei, const GLubyte *, GLsizei, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPathSubCoordsNV)(GLuint, GLsizei, GLsizei, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPathTexGenNV)(GLenum, GLenum, GLint, const GLfloat *) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glPointAlongPathNV)(GLuint, GLsizei, GLsizei, GLfloat, GLfloat *, GLfloat *, GLfloat *, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glStencilFillPathInstancedNV)(GLsizei, GLenum, const GLvoid *, GLuint, GLenum, GLuint, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glStencilFillPathNV)(GLuint, GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glStencilStrokePathInstancedNV)(GLsizei, GLenum, const GLvoid *, GLuint, GLint, GLuint, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glStencilStrokePathNV)(GLuint, GLint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTransformPathNV)(GLuint, GLuint, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glWeightPathsNV)(GLuint, GLsizei, const GLuint *, const GLfloat *) = NULL; + +static int Load_NV_path_rendering() +{ + int numFailed = 0; + _ptrc_glCopyPathNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glCopyPathNV"); + if(!_ptrc_glCopyPathNV) numFailed++; + _ptrc_glCoverFillPathInstancedNV = (void (CODEGEN_FUNCPTR *)(GLsizei, GLenum, const GLvoid *, GLuint, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glCoverFillPathInstancedNV"); + if(!_ptrc_glCoverFillPathInstancedNV) numFailed++; + _ptrc_glCoverFillPathNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glCoverFillPathNV"); + if(!_ptrc_glCoverFillPathNV) numFailed++; + _ptrc_glCoverStrokePathInstancedNV = (void (CODEGEN_FUNCPTR *)(GLsizei, GLenum, const GLvoid *, GLuint, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glCoverStrokePathInstancedNV"); + if(!_ptrc_glCoverStrokePathInstancedNV) numFailed++; + _ptrc_glCoverStrokePathNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glCoverStrokePathNV"); + if(!_ptrc_glCoverStrokePathNV) numFailed++; + _ptrc_glDeletePathsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei))IntGetProcAddress("glDeletePathsNV"); + if(!_ptrc_glDeletePathsNV) numFailed++; + _ptrc_glGenPathsNV = (GLuint (CODEGEN_FUNCPTR *)(GLsizei))IntGetProcAddress("glGenPathsNV"); + if(!_ptrc_glGenPathsNV) numFailed++; + _ptrc_glGetPathColorGenfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetPathColorGenfvNV"); + if(!_ptrc_glGetPathColorGenfvNV) numFailed++; + _ptrc_glGetPathColorGenivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetPathColorGenivNV"); + if(!_ptrc_glGetPathColorGenivNV) numFailed++; + _ptrc_glGetPathCommandsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLubyte *))IntGetProcAddress("glGetPathCommandsNV"); + if(!_ptrc_glGetPathCommandsNV) numFailed++; + _ptrc_glGetPathCoordsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat *))IntGetProcAddress("glGetPathCoordsNV"); + if(!_ptrc_glGetPathCoordsNV) numFailed++; + _ptrc_glGetPathDashArrayNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat *))IntGetProcAddress("glGetPathDashArrayNV"); + if(!_ptrc_glGetPathDashArrayNV) numFailed++; + _ptrc_glGetPathLengthNV = (GLfloat (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei))IntGetProcAddress("glGetPathLengthNV"); + if(!_ptrc_glGetPathLengthNV) numFailed++; + _ptrc_glGetPathMetricRangeNV = (void (CODEGEN_FUNCPTR *)(GLbitfield, GLuint, GLsizei, GLsizei, GLfloat *))IntGetProcAddress("glGetPathMetricRangeNV"); + if(!_ptrc_glGetPathMetricRangeNV) numFailed++; + _ptrc_glGetPathMetricsNV = (void (CODEGEN_FUNCPTR *)(GLbitfield, GLsizei, GLenum, const GLvoid *, GLuint, GLsizei, GLfloat *))IntGetProcAddress("glGetPathMetricsNV"); + if(!_ptrc_glGetPathMetricsNV) numFailed++; + _ptrc_glGetPathParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetPathParameterfvNV"); + if(!_ptrc_glGetPathParameterfvNV) numFailed++; + _ptrc_glGetPathParameterivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetPathParameterivNV"); + if(!_ptrc_glGetPathParameterivNV) numFailed++; + _ptrc_glGetPathSpacingNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLuint, GLfloat, GLfloat, GLenum, GLfloat *))IntGetProcAddress("glGetPathSpacingNV"); + if(!_ptrc_glGetPathSpacingNV) numFailed++; + _ptrc_glGetPathTexGenfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetPathTexGenfvNV"); + if(!_ptrc_glGetPathTexGenfvNV) numFailed++; + _ptrc_glGetPathTexGenivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetPathTexGenivNV"); + if(!_ptrc_glGetPathTexGenivNV) numFailed++; + _ptrc_glInterpolatePathsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLfloat))IntGetProcAddress("glInterpolatePathsNV"); + if(!_ptrc_glInterpolatePathsNV) numFailed++; + _ptrc_glIsPathNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsPathNV"); + if(!_ptrc_glIsPathNV) numFailed++; + _ptrc_glIsPointInFillPathNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLfloat, GLfloat))IntGetProcAddress("glIsPointInFillPathNV"); + if(!_ptrc_glIsPointInFillPathNV) numFailed++; + _ptrc_glIsPointInStrokePathNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat))IntGetProcAddress("glIsPointInStrokePathNV"); + if(!_ptrc_glIsPointInStrokePathNV) numFailed++; + _ptrc_glPathColorGenNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, const GLfloat *))IntGetProcAddress("glPathColorGenNV"); + if(!_ptrc_glPathColorGenNV) numFailed++; + _ptrc_glPathCommandsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLubyte *, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glPathCommandsNV"); + if(!_ptrc_glPathCommandsNV) numFailed++; + _ptrc_glPathCoordsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glPathCoordsNV"); + if(!_ptrc_glPathCoordsNV) numFailed++; + _ptrc_glPathCoverDepthFuncNV = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glPathCoverDepthFuncNV"); + if(!_ptrc_glPathCoverDepthFuncNV) numFailed++; + _ptrc_glPathDashArrayNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glPathDashArrayNV"); + if(!_ptrc_glPathDashArrayNV) numFailed++; + _ptrc_glPathFogGenNV = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glPathFogGenNV"); + if(!_ptrc_glPathFogGenNV) numFailed++; + _ptrc_glPathGlyphRangeNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLvoid *, GLbitfield, GLuint, GLsizei, GLenum, GLuint, GLfloat))IntGetProcAddress("glPathGlyphRangeNV"); + if(!_ptrc_glPathGlyphRangeNV) numFailed++; + _ptrc_glPathGlyphsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLvoid *, GLbitfield, GLsizei, GLenum, const GLvoid *, GLenum, GLuint, GLfloat))IntGetProcAddress("glPathGlyphsNV"); + if(!_ptrc_glPathGlyphsNV) numFailed++; + _ptrc_glPathParameterfNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat))IntGetProcAddress("glPathParameterfNV"); + if(!_ptrc_glPathParameterfNV) numFailed++; + _ptrc_glPathParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLfloat *))IntGetProcAddress("glPathParameterfvNV"); + if(!_ptrc_glPathParameterfvNV) numFailed++; + _ptrc_glPathParameteriNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glPathParameteriNV"); + if(!_ptrc_glPathParameteriNV) numFailed++; + _ptrc_glPathParameterivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glPathParameterivNV"); + if(!_ptrc_glPathParameterivNV) numFailed++; + _ptrc_glPathStencilDepthOffsetNV = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glPathStencilDepthOffsetNV"); + if(!_ptrc_glPathStencilDepthOffsetNV) numFailed++; + _ptrc_glPathStencilFuncNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint))IntGetProcAddress("glPathStencilFuncNV"); + if(!_ptrc_glPathStencilFuncNV) numFailed++; + _ptrc_glPathStringNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glPathStringNV"); + if(!_ptrc_glPathStringNV) numFailed++; + _ptrc_glPathSubCommandsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei, GLsizei, const GLubyte *, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glPathSubCommandsNV"); + if(!_ptrc_glPathSubCommandsNV) numFailed++; + _ptrc_glPathSubCoordsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glPathSubCoordsNV"); + if(!_ptrc_glPathSubCoordsNV) numFailed++; + _ptrc_glPathTexGenNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, const GLfloat *))IntGetProcAddress("glPathTexGenNV"); + if(!_ptrc_glPathTexGenNV) numFailed++; + _ptrc_glPointAlongPathNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei, GLfloat, GLfloat *, GLfloat *, GLfloat *, GLfloat *))IntGetProcAddress("glPointAlongPathNV"); + if(!_ptrc_glPointAlongPathNV) numFailed++; + _ptrc_glStencilFillPathInstancedNV = (void (CODEGEN_FUNCPTR *)(GLsizei, GLenum, const GLvoid *, GLuint, GLenum, GLuint, GLenum, const GLfloat *))IntGetProcAddress("glStencilFillPathInstancedNV"); + if(!_ptrc_glStencilFillPathInstancedNV) numFailed++; + _ptrc_glStencilFillPathNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint))IntGetProcAddress("glStencilFillPathNV"); + if(!_ptrc_glStencilFillPathNV) numFailed++; + _ptrc_glStencilStrokePathInstancedNV = (void (CODEGEN_FUNCPTR *)(GLsizei, GLenum, const GLvoid *, GLuint, GLint, GLuint, GLenum, const GLfloat *))IntGetProcAddress("glStencilStrokePathInstancedNV"); + if(!_ptrc_glStencilStrokePathInstancedNV) numFailed++; + _ptrc_glStencilStrokePathNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint))IntGetProcAddress("glStencilStrokePathNV"); + if(!_ptrc_glStencilStrokePathNV) numFailed++; + _ptrc_glTransformPathNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, const GLfloat *))IntGetProcAddress("glTransformPathNV"); + if(!_ptrc_glTransformPathNV) numFailed++; + _ptrc_glWeightPathsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, const GLfloat *))IntGetProcAddress("glWeightPathsNV"); + if(!_ptrc_glWeightPathsNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glFlushPixelDataRangeNV)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPixelDataRangeNV)(GLenum, GLsizei, const GLvoid *) = NULL; + +static int Load_NV_pixel_data_range() +{ + int numFailed = 0; + _ptrc_glFlushPixelDataRangeNV = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glFlushPixelDataRangeNV"); + if(!_ptrc_glFlushPixelDataRangeNV) numFailed++; + _ptrc_glPixelDataRangeNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glPixelDataRangeNV"); + if(!_ptrc_glPixelDataRangeNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriNV)(GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPointParameterivNV)(GLenum, const GLint *) = NULL; + +static int Load_NV_point_sprite() +{ + int numFailed = 0; + _ptrc_glPointParameteriNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPointParameteriNV"); + if(!_ptrc_glPointParameteriNV) numFailed++; + _ptrc_glPointParameterivNV = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glPointParameterivNV"); + if(!_ptrc_glPointParameterivNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glGetVideoi64vNV)(GLuint, GLenum, GLint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVideoivNV)(GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVideoui64vNV)(GLuint, GLenum, GLuint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVideouivNV)(GLuint, GLenum, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPresentFrameDualFillNV)(GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPresentFrameKeyedNV)(GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint) = NULL; + +static int Load_NV_present_video() +{ + int numFailed = 0; + _ptrc_glGetVideoi64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint64EXT *))IntGetProcAddress("glGetVideoi64vNV"); + if(!_ptrc_glGetVideoi64vNV) numFailed++; + _ptrc_glGetVideoivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVideoivNV"); + if(!_ptrc_glGetVideoivNV) numFailed++; + _ptrc_glGetVideoui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint64EXT *))IntGetProcAddress("glGetVideoui64vNV"); + if(!_ptrc_glGetVideoui64vNV) numFailed++; + _ptrc_glGetVideouivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetVideouivNV"); + if(!_ptrc_glGetVideouivNV) numFailed++; + _ptrc_glPresentFrameDualFillNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint))IntGetProcAddress("glPresentFrameDualFillNV"); + if(!_ptrc_glPresentFrameDualFillNV) numFailed++; + _ptrc_glPresentFrameKeyedNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint))IntGetProcAddress("glPresentFrameKeyedNV"); + if(!_ptrc_glPresentFrameKeyedNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndexNV)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartNV)() = NULL; + +static int Load_NV_primitive_restart() +{ + int numFailed = 0; + _ptrc_glPrimitiveRestartIndexNV = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glPrimitiveRestartIndexNV"); + if(!_ptrc_glPrimitiveRestartIndexNV) numFailed++; + _ptrc_glPrimitiveRestartNV = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPrimitiveRestartNV"); + if(!_ptrc_glPrimitiveRestartNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glCombinerInputNV)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCombinerOutputNV)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCombinerParameterfNV)(GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCombinerParameterfvNV)(GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCombinerParameteriNV)(GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCombinerParameterivNV)(GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFinalCombinerInputNV)(GLenum, GLenum, GLenum, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerInputParameterfvNV)(GLenum, GLenum, GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerInputParameterivNV)(GLenum, GLenum, GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerOutputParameterfvNV)(GLenum, GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerOutputParameterivNV)(GLenum, GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetFinalCombinerInputParameterfvNV)(GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetFinalCombinerInputParameterivNV)(GLenum, GLenum, GLint *) = NULL; + +static int Load_NV_register_combiners() +{ + int numFailed = 0; + _ptrc_glCombinerInputNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glCombinerInputNV"); + if(!_ptrc_glCombinerInputNV) numFailed++; + _ptrc_glCombinerOutputNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glCombinerOutputNV"); + if(!_ptrc_glCombinerOutputNV) numFailed++; + _ptrc_glCombinerParameterfNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glCombinerParameterfNV"); + if(!_ptrc_glCombinerParameterfNV) numFailed++; + _ptrc_glCombinerParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glCombinerParameterfvNV"); + if(!_ptrc_glCombinerParameterfvNV) numFailed++; + _ptrc_glCombinerParameteriNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glCombinerParameteriNV"); + if(!_ptrc_glCombinerParameteriNV) numFailed++; + _ptrc_glCombinerParameterivNV = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glCombinerParameterivNV"); + if(!_ptrc_glCombinerParameterivNV) numFailed++; + _ptrc_glFinalCombinerInputNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glFinalCombinerInputNV"); + if(!_ptrc_glFinalCombinerInputNV) numFailed++; + _ptrc_glGetCombinerInputParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetCombinerInputParameterfvNV"); + if(!_ptrc_glGetCombinerInputParameterfvNV) numFailed++; + _ptrc_glGetCombinerInputParameterivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetCombinerInputParameterivNV"); + if(!_ptrc_glGetCombinerInputParameterivNV) numFailed++; + _ptrc_glGetCombinerOutputParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetCombinerOutputParameterfvNV"); + if(!_ptrc_glGetCombinerOutputParameterfvNV) numFailed++; + _ptrc_glGetCombinerOutputParameterivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetCombinerOutputParameterivNV"); + if(!_ptrc_glGetCombinerOutputParameterivNV) numFailed++; + _ptrc_glGetFinalCombinerInputParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetFinalCombinerInputParameterfvNV"); + if(!_ptrc_glGetFinalCombinerInputParameterfvNV) numFailed++; + _ptrc_glGetFinalCombinerInputParameterivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetFinalCombinerInputParameterivNV"); + if(!_ptrc_glGetFinalCombinerInputParameterivNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glCombinerStageParameterfvNV)(GLenum, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerStageParameterfvNV)(GLenum, GLenum, GLfloat *) = NULL; + +static int Load_NV_register_combiners2() +{ + int numFailed = 0; + _ptrc_glCombinerStageParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glCombinerStageParameterfvNV"); + if(!_ptrc_glCombinerStageParameterfvNV) numFailed++; + _ptrc_glGetCombinerStageParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetCombinerStageParameterfvNV"); + if(!_ptrc_glGetCombinerStageParameterfvNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameterui64vNV)(GLenum, GLenum, GLuint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerui64vNV)(GLenum, GLuint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameterui64vNV)(GLuint, GLenum, GLuint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetUniformui64vNV)(GLuint, GLint, GLuint64EXT *) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBufferResidentNV)(GLenum) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsNamedBufferResidentNV)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMakeBufferNonResidentNV)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMakeBufferResidentNV)(GLenum, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMakeNamedBufferNonResidentNV)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMakeNamedBufferResidentNV)(GLuint, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformui64NV)(GLuint, GLint, GLuint64EXT) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformui64NV)(GLint, GLuint64EXT) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glUniformui64vNV)(GLint, GLsizei, const GLuint64EXT *) = NULL; + +static int Load_NV_shader_buffer_load() +{ + int numFailed = 0; + _ptrc_glGetBufferParameterui64vNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint64EXT *))IntGetProcAddress("glGetBufferParameterui64vNV"); + if(!_ptrc_glGetBufferParameterui64vNV) numFailed++; + _ptrc_glGetIntegerui64vNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint64EXT *))IntGetProcAddress("glGetIntegerui64vNV"); + if(!_ptrc_glGetIntegerui64vNV) numFailed++; + _ptrc_glGetNamedBufferParameterui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint64EXT *))IntGetProcAddress("glGetNamedBufferParameterui64vNV"); + if(!_ptrc_glGetNamedBufferParameterui64vNV) numFailed++; + _ptrc_glGetUniformui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint64EXT *))IntGetProcAddress("glGetUniformui64vNV"); + if(!_ptrc_glGetUniformui64vNV) numFailed++; + _ptrc_glIsBufferResidentNV = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glIsBufferResidentNV"); + if(!_ptrc_glIsBufferResidentNV) numFailed++; + _ptrc_glIsNamedBufferResidentNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsNamedBufferResidentNV"); + if(!_ptrc_glIsNamedBufferResidentNV) numFailed++; + _ptrc_glMakeBufferNonResidentNV = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glMakeBufferNonResidentNV"); + if(!_ptrc_glMakeBufferNonResidentNV) numFailed++; + _ptrc_glMakeBufferResidentNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glMakeBufferResidentNV"); + if(!_ptrc_glMakeBufferResidentNV) numFailed++; + _ptrc_glMakeNamedBufferNonResidentNV = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glMakeNamedBufferNonResidentNV"); + if(!_ptrc_glMakeNamedBufferNonResidentNV) numFailed++; + _ptrc_glMakeNamedBufferResidentNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glMakeNamedBufferResidentNV"); + if(!_ptrc_glMakeNamedBufferResidentNV) numFailed++; + _ptrc_glProgramUniformui64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint64EXT))IntGetProcAddress("glProgramUniformui64NV"); + if(!_ptrc_glProgramUniformui64NV) numFailed++; + _ptrc_glProgramUniformui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint64EXT *))IntGetProcAddress("glProgramUniformui64vNV"); + if(!_ptrc_glProgramUniformui64vNV) numFailed++; + _ptrc_glUniformui64NV = (void (CODEGEN_FUNCPTR *)(GLint, GLuint64EXT))IntGetProcAddress("glUniformui64NV"); + if(!_ptrc_glUniformui64NV) numFailed++; + _ptrc_glUniformui64vNV = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint64EXT *))IntGetProcAddress("glUniformui64vNV"); + if(!_ptrc_glUniformui64vNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glTextureBarrierNV)() = NULL; + +static int Load_NV_texture_barrier() +{ + int numFailed = 0; + _ptrc_glTextureBarrierNV = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glTextureBarrierNV"); + if(!_ptrc_glTextureBarrierNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisampleCoverageNV)(GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisampleCoverageNV)(GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureImage2DMultisampleCoverageNV)(GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureImage2DMultisampleNV)(GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureImage3DMultisampleCoverageNV)(GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTextureImage3DMultisampleNV)(GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; + +static int Load_NV_texture_multisample() +{ + int numFailed = 0; + _ptrc_glTexImage2DMultisampleCoverageNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage2DMultisampleCoverageNV"); + if(!_ptrc_glTexImage2DMultisampleCoverageNV) numFailed++; + _ptrc_glTexImage3DMultisampleCoverageNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage3DMultisampleCoverageNV"); + if(!_ptrc_glTexImage3DMultisampleCoverageNV) numFailed++; + _ptrc_glTextureImage2DMultisampleCoverageNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTextureImage2DMultisampleCoverageNV"); + if(!_ptrc_glTextureImage2DMultisampleCoverageNV) numFailed++; + _ptrc_glTextureImage2DMultisampleNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTextureImage2DMultisampleNV"); + if(!_ptrc_glTextureImage2DMultisampleNV) numFailed++; + _ptrc_glTextureImage3DMultisampleCoverageNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTextureImage3DMultisampleCoverageNV"); + if(!_ptrc_glTextureImage3DMultisampleCoverageNV) numFailed++; + _ptrc_glTextureImage3DMultisampleNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTextureImage3DMultisampleNV"); + if(!_ptrc_glTextureImage3DMultisampleNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glActiveVaryingNV)(GLuint, const GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedbackNV)(GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBaseNV)(GLenum, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindBufferOffsetNV)(GLenum, GLuint, GLuint, GLintptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRangeNV)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedbackNV)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetActiveVaryingNV)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVaryingNV)(GLuint, GLuint, GLint *) = NULL; +GLint (CODEGEN_FUNCPTR *_ptrc_glGetVaryingLocationNV)(GLuint, const GLchar *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackAttribsNV)(GLuint, const GLint *, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackStreamAttribsNV)(GLsizei, const GLint *, GLsizei, const GLint *, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryingsNV)(GLuint, GLsizei, const GLint *, GLenum) = NULL; + +static int Load_NV_transform_feedback() +{ + int numFailed = 0; + _ptrc_glActiveVaryingNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glActiveVaryingNV"); + if(!_ptrc_glActiveVaryingNV) numFailed++; + _ptrc_glBeginTransformFeedbackNV = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBeginTransformFeedbackNV"); + if(!_ptrc_glBeginTransformFeedbackNV) numFailed++; + _ptrc_glBindBufferBaseNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBindBufferBaseNV"); + if(!_ptrc_glBindBufferBaseNV) numFailed++; + _ptrc_glBindBufferOffsetNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLintptr))IntGetProcAddress("glBindBufferOffsetNV"); + if(!_ptrc_glBindBufferOffsetNV) numFailed++; + _ptrc_glBindBufferRangeNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glBindBufferRangeNV"); + if(!_ptrc_glBindBufferRangeNV) numFailed++; + _ptrc_glEndTransformFeedbackNV = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndTransformFeedbackNV"); + if(!_ptrc_glEndTransformFeedbackNV) numFailed++; + _ptrc_glGetActiveVaryingNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveVaryingNV"); + if(!_ptrc_glGetActiveVaryingNV) numFailed++; + _ptrc_glGetTransformFeedbackVaryingNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint *))IntGetProcAddress("glGetTransformFeedbackVaryingNV"); + if(!_ptrc_glGetTransformFeedbackVaryingNV) numFailed++; + _ptrc_glGetVaryingLocationNV = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetVaryingLocationNV"); + if(!_ptrc_glGetVaryingLocationNV) numFailed++; + _ptrc_glTransformFeedbackAttribsNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *, GLenum))IntGetProcAddress("glTransformFeedbackAttribsNV"); + if(!_ptrc_glTransformFeedbackAttribsNV) numFailed++; + _ptrc_glTransformFeedbackStreamAttribsNV = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLint *, GLsizei, const GLint *, GLenum))IntGetProcAddress("glTransformFeedbackStreamAttribsNV"); + if(!_ptrc_glTransformFeedbackStreamAttribsNV) numFailed++; + _ptrc_glTransformFeedbackVaryingsNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLint *, GLenum))IntGetProcAddress("glTransformFeedbackVaryingsNV"); + if(!_ptrc_glTransformFeedbackVaryingsNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBindTransformFeedbackNV)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacksNV)(GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackNV)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacksNV)(GLsizei, GLuint *) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedbackNV)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedbackNV)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedbackNV)() = NULL; + +static int Load_NV_transform_feedback2() +{ + int numFailed = 0; + _ptrc_glBindTransformFeedbackNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTransformFeedbackNV"); + if(!_ptrc_glBindTransformFeedbackNV) numFailed++; + _ptrc_glDeleteTransformFeedbacksNV = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTransformFeedbacksNV"); + if(!_ptrc_glDeleteTransformFeedbacksNV) numFailed++; + _ptrc_glDrawTransformFeedbackNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDrawTransformFeedbackNV"); + if(!_ptrc_glDrawTransformFeedbackNV) numFailed++; + _ptrc_glGenTransformFeedbacksNV = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTransformFeedbacksNV"); + if(!_ptrc_glGenTransformFeedbacksNV) numFailed++; + _ptrc_glIsTransformFeedbackNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTransformFeedbackNV"); + if(!_ptrc_glIsTransformFeedbackNV) numFailed++; + _ptrc_glPauseTransformFeedbackNV = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glPauseTransformFeedbackNV"); + if(!_ptrc_glPauseTransformFeedbackNV) numFailed++; + _ptrc_glResumeTransformFeedbackNV = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glResumeTransformFeedbackNV"); + if(!_ptrc_glResumeTransformFeedbackNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glVDPAUFiniNV)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVDPAUGetSurfaceivNV)(GLvdpauSurfaceNV, GLenum, GLsizei, GLsizei *, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVDPAUInitNV)(const GLvoid *, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVDPAUIsSurfaceNV)(GLvdpauSurfaceNV) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVDPAUMapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *) = NULL; +GLvdpauSurfaceNV (CODEGEN_FUNCPTR *_ptrc_glVDPAURegisterOutputSurfaceNV)(const GLvoid *, GLenum, GLsizei, const GLuint *) = NULL; +GLvdpauSurfaceNV (CODEGEN_FUNCPTR *_ptrc_glVDPAURegisterVideoSurfaceNV)(const GLvoid *, GLenum, GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVDPAUSurfaceAccessNV)(GLvdpauSurfaceNV, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVDPAUUnmapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVDPAUUnregisterSurfaceNV)(GLvdpauSurfaceNV) = NULL; + +static int Load_NV_vdpau_interop() +{ + int numFailed = 0; + _ptrc_glVDPAUFiniNV = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glVDPAUFiniNV"); + if(!_ptrc_glVDPAUFiniNV) numFailed++; + _ptrc_glVDPAUGetSurfaceivNV = (void (CODEGEN_FUNCPTR *)(GLvdpauSurfaceNV, GLenum, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glVDPAUGetSurfaceivNV"); + if(!_ptrc_glVDPAUGetSurfaceivNV) numFailed++; + _ptrc_glVDPAUInitNV = (void (CODEGEN_FUNCPTR *)(const GLvoid *, const GLvoid *))IntGetProcAddress("glVDPAUInitNV"); + if(!_ptrc_glVDPAUInitNV) numFailed++; + _ptrc_glVDPAUIsSurfaceNV = (void (CODEGEN_FUNCPTR *)(GLvdpauSurfaceNV))IntGetProcAddress("glVDPAUIsSurfaceNV"); + if(!_ptrc_glVDPAUIsSurfaceNV) numFailed++; + _ptrc_glVDPAUMapSurfacesNV = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLvdpauSurfaceNV *))IntGetProcAddress("glVDPAUMapSurfacesNV"); + if(!_ptrc_glVDPAUMapSurfacesNV) numFailed++; + _ptrc_glVDPAURegisterOutputSurfaceNV = (GLvdpauSurfaceNV (CODEGEN_FUNCPTR *)(const GLvoid *, GLenum, GLsizei, const GLuint *))IntGetProcAddress("glVDPAURegisterOutputSurfaceNV"); + if(!_ptrc_glVDPAURegisterOutputSurfaceNV) numFailed++; + _ptrc_glVDPAURegisterVideoSurfaceNV = (GLvdpauSurfaceNV (CODEGEN_FUNCPTR *)(const GLvoid *, GLenum, GLsizei, const GLuint *))IntGetProcAddress("glVDPAURegisterVideoSurfaceNV"); + if(!_ptrc_glVDPAURegisterVideoSurfaceNV) numFailed++; + _ptrc_glVDPAUSurfaceAccessNV = (void (CODEGEN_FUNCPTR *)(GLvdpauSurfaceNV, GLenum))IntGetProcAddress("glVDPAUSurfaceAccessNV"); + if(!_ptrc_glVDPAUSurfaceAccessNV) numFailed++; + _ptrc_glVDPAUUnmapSurfacesNV = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLvdpauSurfaceNV *))IntGetProcAddress("glVDPAUUnmapSurfacesNV"); + if(!_ptrc_glVDPAUUnmapSurfacesNV) numFailed++; + _ptrc_glVDPAUUnregisterSurfaceNV = (void (CODEGEN_FUNCPTR *)(GLvdpauSurfaceNV))IntGetProcAddress("glVDPAUUnregisterSurfaceNV"); + if(!_ptrc_glVDPAUUnregisterSurfaceNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glFlushVertexArrayRangeNV)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayRangeNV)(GLsizei, const GLvoid *) = NULL; + +static int Load_NV_vertex_array_range() +{ + int numFailed = 0; + _ptrc_glFlushVertexArrayRangeNV = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glFlushVertexArrayRangeNV"); + if(!_ptrc_glFlushVertexArrayRangeNV) numFailed++; + _ptrc_glVertexArrayRangeNV = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLvoid *))IntGetProcAddress("glVertexArrayRangeNV"); + if(!_ptrc_glVertexArrayRangeNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLi64vNV)(GLuint, GLenum, GLint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLui64vNV)(GLuint, GLenum, GLuint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1i64NV)(GLuint, GLint64EXT) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1i64vNV)(GLuint, const GLint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1ui64NV)(GLuint, GLuint64EXT) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1ui64vNV)(GLuint, const GLuint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2i64NV)(GLuint, GLint64EXT, GLint64EXT) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2i64vNV)(GLuint, const GLint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2ui64NV)(GLuint, GLuint64EXT, GLuint64EXT) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2ui64vNV)(GLuint, const GLuint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3i64NV)(GLuint, GLint64EXT, GLint64EXT, GLint64EXT) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3i64vNV)(GLuint, const GLint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3ui64NV)(GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3ui64vNV)(GLuint, const GLuint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4i64NV)(GLuint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4i64vNV)(GLuint, const GLint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4ui64NV)(GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4ui64vNV)(GLuint, const GLuint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormatNV)(GLuint, GLint, GLenum, GLsizei) = NULL; + +static int Load_NV_vertex_attrib_integer_64bit() +{ + int numFailed = 0; + _ptrc_glGetVertexAttribLi64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint64EXT *))IntGetProcAddress("glGetVertexAttribLi64vNV"); + if(!_ptrc_glGetVertexAttribLi64vNV) numFailed++; + _ptrc_glGetVertexAttribLui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint64EXT *))IntGetProcAddress("glGetVertexAttribLui64vNV"); + if(!_ptrc_glGetVertexAttribLui64vNV) numFailed++; + _ptrc_glVertexAttribL1i64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint64EXT))IntGetProcAddress("glVertexAttribL1i64NV"); + if(!_ptrc_glVertexAttribL1i64NV) numFailed++; + _ptrc_glVertexAttribL1i64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint64EXT *))IntGetProcAddress("glVertexAttribL1i64vNV"); + if(!_ptrc_glVertexAttribL1i64vNV) numFailed++; + _ptrc_glVertexAttribL1ui64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint64EXT))IntGetProcAddress("glVertexAttribL1ui64NV"); + if(!_ptrc_glVertexAttribL1ui64NV) numFailed++; + _ptrc_glVertexAttribL1ui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint64EXT *))IntGetProcAddress("glVertexAttribL1ui64vNV"); + if(!_ptrc_glVertexAttribL1ui64vNV) numFailed++; + _ptrc_glVertexAttribL2i64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint64EXT, GLint64EXT))IntGetProcAddress("glVertexAttribL2i64NV"); + if(!_ptrc_glVertexAttribL2i64NV) numFailed++; + _ptrc_glVertexAttribL2i64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint64EXT *))IntGetProcAddress("glVertexAttribL2i64vNV"); + if(!_ptrc_glVertexAttribL2i64vNV) numFailed++; + _ptrc_glVertexAttribL2ui64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint64EXT, GLuint64EXT))IntGetProcAddress("glVertexAttribL2ui64NV"); + if(!_ptrc_glVertexAttribL2ui64NV) numFailed++; + _ptrc_glVertexAttribL2ui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint64EXT *))IntGetProcAddress("glVertexAttribL2ui64vNV"); + if(!_ptrc_glVertexAttribL2ui64vNV) numFailed++; + _ptrc_glVertexAttribL3i64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint64EXT, GLint64EXT, GLint64EXT))IntGetProcAddress("glVertexAttribL3i64NV"); + if(!_ptrc_glVertexAttribL3i64NV) numFailed++; + _ptrc_glVertexAttribL3i64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint64EXT *))IntGetProcAddress("glVertexAttribL3i64vNV"); + if(!_ptrc_glVertexAttribL3i64vNV) numFailed++; + _ptrc_glVertexAttribL3ui64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT))IntGetProcAddress("glVertexAttribL3ui64NV"); + if(!_ptrc_glVertexAttribL3ui64NV) numFailed++; + _ptrc_glVertexAttribL3ui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint64EXT *))IntGetProcAddress("glVertexAttribL3ui64vNV"); + if(!_ptrc_glVertexAttribL3ui64vNV) numFailed++; + _ptrc_glVertexAttribL4i64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT))IntGetProcAddress("glVertexAttribL4i64NV"); + if(!_ptrc_glVertexAttribL4i64NV) numFailed++; + _ptrc_glVertexAttribL4i64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint64EXT *))IntGetProcAddress("glVertexAttribL4i64vNV"); + if(!_ptrc_glVertexAttribL4i64vNV) numFailed++; + _ptrc_glVertexAttribL4ui64NV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT))IntGetProcAddress("glVertexAttribL4ui64NV"); + if(!_ptrc_glVertexAttribL4ui64NV) numFailed++; + _ptrc_glVertexAttribL4ui64vNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint64EXT *))IntGetProcAddress("glVertexAttribL4ui64vNV"); + if(!_ptrc_glVertexAttribL4ui64vNV) numFailed++; + _ptrc_glVertexAttribLFormatNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei))IntGetProcAddress("glVertexAttribLFormatNV"); + if(!_ptrc_glVertexAttribLFormatNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBufferAddressRangeNV)(GLenum, GLuint, GLuint64EXT, GLsizeiptr) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColorFormatNV)(GLint, GLenum, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagFormatNV)(GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFogCoordFormatNV)(GLenum, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerui64i_vNV)(GLenum, GLuint, GLuint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glIndexFormatNV)(GLenum, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormalFormatNV)(GLenum, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorFormatNV)(GLint, GLenum, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoordFormatNV)(GLint, GLenum, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormatNV)(GLuint, GLint, GLenum, GLboolean, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormatNV)(GLuint, GLint, GLenum, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexFormatNV)(GLint, GLenum, GLsizei) = NULL; + +static int Load_NV_vertex_buffer_unified_memory() +{ + int numFailed = 0; + _ptrc_glBufferAddressRangeNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint64EXT, GLsizeiptr))IntGetProcAddress("glBufferAddressRangeNV"); + if(!_ptrc_glBufferAddressRangeNV) numFailed++; + _ptrc_glColorFormatNV = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei))IntGetProcAddress("glColorFormatNV"); + if(!_ptrc_glColorFormatNV) numFailed++; + _ptrc_glEdgeFlagFormatNV = (void (CODEGEN_FUNCPTR *)(GLsizei))IntGetProcAddress("glEdgeFlagFormatNV"); + if(!_ptrc_glEdgeFlagFormatNV) numFailed++; + _ptrc_glFogCoordFormatNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei))IntGetProcAddress("glFogCoordFormatNV"); + if(!_ptrc_glFogCoordFormatNV) numFailed++; + _ptrc_glGetIntegerui64i_vNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint64EXT *))IntGetProcAddress("glGetIntegerui64i_vNV"); + if(!_ptrc_glGetIntegerui64i_vNV) numFailed++; + _ptrc_glIndexFormatNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei))IntGetProcAddress("glIndexFormatNV"); + if(!_ptrc_glIndexFormatNV) numFailed++; + _ptrc_glNormalFormatNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei))IntGetProcAddress("glNormalFormatNV"); + if(!_ptrc_glNormalFormatNV) numFailed++; + _ptrc_glSecondaryColorFormatNV = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei))IntGetProcAddress("glSecondaryColorFormatNV"); + if(!_ptrc_glSecondaryColorFormatNV) numFailed++; + _ptrc_glTexCoordFormatNV = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei))IntGetProcAddress("glTexCoordFormatNV"); + if(!_ptrc_glTexCoordFormatNV) numFailed++; + _ptrc_glVertexAttribFormatNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLsizei))IntGetProcAddress("glVertexAttribFormatNV"); + if(!_ptrc_glVertexAttribFormatNV) numFailed++; + _ptrc_glVertexAttribIFormatNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei))IntGetProcAddress("glVertexAttribIFormatNV"); + if(!_ptrc_glVertexAttribIFormatNV) numFailed++; + _ptrc_glVertexFormatNV = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei))IntGetProcAddress("glVertexFormatNV"); + if(!_ptrc_glVertexFormatNV) numFailed++; + return numFailed; +} + +GLboolean (CODEGEN_FUNCPTR *_ptrc_glAreProgramsResidentNV)(GLsizei, const GLuint *, GLboolean *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindProgramNV)(GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramsNV)(GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glExecuteProgramNV)(GLenum, GLuint, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGenProgramsNV)(GLsizei, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramParameterdvNV)(GLenum, GLuint, GLenum, GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramParameterfvNV)(GLenum, GLuint, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStringNV)(GLuint, GLenum, GLubyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetProgramivNV)(GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTrackMatrixivNV)(GLenum, GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointervNV)(GLuint, GLenum, GLvoid **) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdvNV)(GLuint, GLenum, GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfvNV)(GLuint, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribivNV)(GLuint, GLenum, GLint *) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramNV)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLoadProgramNV)(GLenum, GLuint, GLsizei, const GLubyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramParameter4dNV)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramParameter4dvNV)(GLenum, GLuint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramParameter4fNV)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramParameter4fvNV)(GLenum, GLuint, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramParameters4dvNV)(GLenum, GLuint, GLsizei, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glProgramParameters4fvNV)(GLenum, GLuint, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRequestResidentProgramsNV)(GLsizei, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTrackMatrixNV)(GLenum, GLuint, GLenum, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dNV)(GLuint, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dvNV)(GLuint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fNV)(GLuint, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fvNV)(GLuint, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sNV)(GLuint, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1svNV)(GLuint, const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dNV)(GLuint, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dvNV)(GLuint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fNV)(GLuint, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fvNV)(GLuint, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sNV)(GLuint, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2svNV)(GLuint, const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dNV)(GLuint, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dvNV)(GLuint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fNV)(GLuint, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fvNV)(GLuint, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sNV)(GLuint, GLshort, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3svNV)(GLuint, const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dNV)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dvNV)(GLuint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fNV)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fvNV)(GLuint, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sNV)(GLuint, GLshort, GLshort, GLshort, GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4svNV)(GLuint, const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubNV)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubvNV)(GLuint, const GLubyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointerNV)(GLuint, GLint, GLenum, GLsizei, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs1dvNV)(GLuint, GLsizei, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs1fvNV)(GLuint, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs1svNV)(GLuint, GLsizei, const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs2dvNV)(GLuint, GLsizei, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs2fvNV)(GLuint, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs2svNV)(GLuint, GLsizei, const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs3dvNV)(GLuint, GLsizei, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs3fvNV)(GLuint, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs3svNV)(GLuint, GLsizei, const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4dvNV)(GLuint, GLsizei, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4fvNV)(GLuint, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4svNV)(GLuint, GLsizei, const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4ubvNV)(GLuint, GLsizei, const GLubyte *) = NULL; + +static int Load_NV_vertex_program() +{ + int numFailed = 0; + _ptrc_glAreProgramsResidentNV = (GLboolean (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLboolean *))IntGetProcAddress("glAreProgramsResidentNV"); + if(!_ptrc_glAreProgramsResidentNV) numFailed++; + _ptrc_glBindProgramNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindProgramNV"); + if(!_ptrc_glBindProgramNV) numFailed++; + _ptrc_glDeleteProgramsNV = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteProgramsNV"); + if(!_ptrc_glDeleteProgramsNV) numFailed++; + _ptrc_glExecuteProgramNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLfloat *))IntGetProcAddress("glExecuteProgramNV"); + if(!_ptrc_glExecuteProgramNV) numFailed++; + _ptrc_glGenProgramsNV = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenProgramsNV"); + if(!_ptrc_glGenProgramsNV) numFailed++; + _ptrc_glGetProgramParameterdvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetProgramParameterdvNV"); + if(!_ptrc_glGetProgramParameterdvNV) numFailed++; + _ptrc_glGetProgramParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetProgramParameterfvNV"); + if(!_ptrc_glGetProgramParameterfvNV) numFailed++; + _ptrc_glGetProgramStringNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLubyte *))IntGetProcAddress("glGetProgramStringNV"); + if(!_ptrc_glGetProgramStringNV) numFailed++; + _ptrc_glGetProgramivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramivNV"); + if(!_ptrc_glGetProgramivNV) numFailed++; + _ptrc_glGetTrackMatrixivNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetTrackMatrixivNV"); + if(!_ptrc_glGetTrackMatrixivNV) numFailed++; + _ptrc_glGetVertexAttribPointervNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetVertexAttribPointervNV"); + if(!_ptrc_glGetVertexAttribPointervNV) numFailed++; + _ptrc_glGetVertexAttribdvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribdvNV"); + if(!_ptrc_glGetVertexAttribdvNV) numFailed++; + _ptrc_glGetVertexAttribfvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVertexAttribfvNV"); + if(!_ptrc_glGetVertexAttribfvNV) numFailed++; + _ptrc_glGetVertexAttribivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribivNV"); + if(!_ptrc_glGetVertexAttribivNV) numFailed++; + _ptrc_glIsProgramNV = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgramNV"); + if(!_ptrc_glIsProgramNV) numFailed++; + _ptrc_glLoadProgramNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLubyte *))IntGetProcAddress("glLoadProgramNV"); + if(!_ptrc_glLoadProgramNV) numFailed++; + _ptrc_glProgramParameter4dNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramParameter4dNV"); + if(!_ptrc_glProgramParameter4dNV) numFailed++; + _ptrc_glProgramParameter4dvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLdouble *))IntGetProcAddress("glProgramParameter4dvNV"); + if(!_ptrc_glProgramParameter4dvNV) numFailed++; + _ptrc_glProgramParameter4fNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramParameter4fNV"); + if(!_ptrc_glProgramParameter4fNV) numFailed++; + _ptrc_glProgramParameter4fvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, const GLfloat *))IntGetProcAddress("glProgramParameter4fvNV"); + if(!_ptrc_glProgramParameter4fvNV) numFailed++; + _ptrc_glProgramParameters4dvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramParameters4dvNV"); + if(!_ptrc_glProgramParameters4dvNV) numFailed++; + _ptrc_glProgramParameters4fvNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramParameters4fvNV"); + if(!_ptrc_glProgramParameters4fvNV) numFailed++; + _ptrc_glRequestResidentProgramsNV = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glRequestResidentProgramsNV"); + if(!_ptrc_glRequestResidentProgramsNV) numFailed++; + _ptrc_glTrackMatrixNV = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLenum))IntGetProcAddress("glTrackMatrixNV"); + if(!_ptrc_glTrackMatrixNV) numFailed++; + _ptrc_glVertexAttrib1dNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttrib1dNV"); + if(!_ptrc_glVertexAttrib1dNV) numFailed++; + _ptrc_glVertexAttrib1dvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib1dvNV"); + if(!_ptrc_glVertexAttrib1dvNV) numFailed++; + _ptrc_glVertexAttrib1fNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat))IntGetProcAddress("glVertexAttrib1fNV"); + if(!_ptrc_glVertexAttrib1fNV) numFailed++; + _ptrc_glVertexAttrib1fvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib1fvNV"); + if(!_ptrc_glVertexAttrib1fvNV) numFailed++; + _ptrc_glVertexAttrib1sNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort))IntGetProcAddress("glVertexAttrib1sNV"); + if(!_ptrc_glVertexAttrib1sNV) numFailed++; + _ptrc_glVertexAttrib1svNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib1svNV"); + if(!_ptrc_glVertexAttrib1svNV) numFailed++; + _ptrc_glVertexAttrib2dNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib2dNV"); + if(!_ptrc_glVertexAttrib2dNV) numFailed++; + _ptrc_glVertexAttrib2dvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib2dvNV"); + if(!_ptrc_glVertexAttrib2dvNV) numFailed++; + _ptrc_glVertexAttrib2fNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib2fNV"); + if(!_ptrc_glVertexAttrib2fNV) numFailed++; + _ptrc_glVertexAttrib2fvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib2fvNV"); + if(!_ptrc_glVertexAttrib2fvNV) numFailed++; + _ptrc_glVertexAttrib2sNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort))IntGetProcAddress("glVertexAttrib2sNV"); + if(!_ptrc_glVertexAttrib2sNV) numFailed++; + _ptrc_glVertexAttrib2svNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib2svNV"); + if(!_ptrc_glVertexAttrib2svNV) numFailed++; + _ptrc_glVertexAttrib3dNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib3dNV"); + if(!_ptrc_glVertexAttrib3dNV) numFailed++; + _ptrc_glVertexAttrib3dvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib3dvNV"); + if(!_ptrc_glVertexAttrib3dvNV) numFailed++; + _ptrc_glVertexAttrib3fNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib3fNV"); + if(!_ptrc_glVertexAttrib3fNV) numFailed++; + _ptrc_glVertexAttrib3fvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib3fvNV"); + if(!_ptrc_glVertexAttrib3fvNV) numFailed++; + _ptrc_glVertexAttrib3sNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib3sNV"); + if(!_ptrc_glVertexAttrib3sNV) numFailed++; + _ptrc_glVertexAttrib3svNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib3svNV"); + if(!_ptrc_glVertexAttrib3svNV) numFailed++; + _ptrc_glVertexAttrib4dNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib4dNV"); + if(!_ptrc_glVertexAttrib4dNV) numFailed++; + _ptrc_glVertexAttrib4dvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib4dvNV"); + if(!_ptrc_glVertexAttrib4dvNV) numFailed++; + _ptrc_glVertexAttrib4fNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib4fNV"); + if(!_ptrc_glVertexAttrib4fNV) numFailed++; + _ptrc_glVertexAttrib4fvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib4fvNV"); + if(!_ptrc_glVertexAttrib4fvNV) numFailed++; + _ptrc_glVertexAttrib4sNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib4sNV"); + if(!_ptrc_glVertexAttrib4sNV) numFailed++; + _ptrc_glVertexAttrib4svNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4svNV"); + if(!_ptrc_glVertexAttrib4svNV) numFailed++; + _ptrc_glVertexAttrib4ubNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte))IntGetProcAddress("glVertexAttrib4ubNV"); + if(!_ptrc_glVertexAttrib4ubNV) numFailed++; + _ptrc_glVertexAttrib4ubvNV = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4ubvNV"); + if(!_ptrc_glVertexAttrib4ubvNV) numFailed++; + _ptrc_glVertexAttribPointerNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribPointerNV"); + if(!_ptrc_glVertexAttribPointerNV) numFailed++; + _ptrc_glVertexAttribs1dvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glVertexAttribs1dvNV"); + if(!_ptrc_glVertexAttribs1dvNV) numFailed++; + _ptrc_glVertexAttribs1fvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glVertexAttribs1fvNV"); + if(!_ptrc_glVertexAttribs1fvNV) numFailed++; + _ptrc_glVertexAttribs1svNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLshort *))IntGetProcAddress("glVertexAttribs1svNV"); + if(!_ptrc_glVertexAttribs1svNV) numFailed++; + _ptrc_glVertexAttribs2dvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glVertexAttribs2dvNV"); + if(!_ptrc_glVertexAttribs2dvNV) numFailed++; + _ptrc_glVertexAttribs2fvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glVertexAttribs2fvNV"); + if(!_ptrc_glVertexAttribs2fvNV) numFailed++; + _ptrc_glVertexAttribs2svNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLshort *))IntGetProcAddress("glVertexAttribs2svNV"); + if(!_ptrc_glVertexAttribs2svNV) numFailed++; + _ptrc_glVertexAttribs3dvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glVertexAttribs3dvNV"); + if(!_ptrc_glVertexAttribs3dvNV) numFailed++; + _ptrc_glVertexAttribs3fvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glVertexAttribs3fvNV"); + if(!_ptrc_glVertexAttribs3fvNV) numFailed++; + _ptrc_glVertexAttribs3svNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLshort *))IntGetProcAddress("glVertexAttribs3svNV"); + if(!_ptrc_glVertexAttribs3svNV) numFailed++; + _ptrc_glVertexAttribs4dvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glVertexAttribs4dvNV"); + if(!_ptrc_glVertexAttribs4dvNV) numFailed++; + _ptrc_glVertexAttribs4fvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glVertexAttribs4fvNV"); + if(!_ptrc_glVertexAttribs4fvNV) numFailed++; + _ptrc_glVertexAttribs4svNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLshort *))IntGetProcAddress("glVertexAttribs4svNV"); + if(!_ptrc_glVertexAttribs4svNV) numFailed++; + _ptrc_glVertexAttribs4ubvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLubyte *))IntGetProcAddress("glVertexAttribs4ubvNV"); + if(!_ptrc_glVertexAttribs4ubvNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIivEXT)(GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuivEXT)(GLuint, GLenum, GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iEXT)(GLuint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ivEXT)(GLuint, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiEXT)(GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uivEXT)(GLuint, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iEXT)(GLuint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ivEXT)(GLuint, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiEXT)(GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uivEXT)(GLuint, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iEXT)(GLuint, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ivEXT)(GLuint, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiEXT)(GLuint, GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uivEXT)(GLuint, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bvEXT)(GLuint, const GLbyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iEXT)(GLuint, GLint, GLint, GLint, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ivEXT)(GLuint, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4svEXT)(GLuint, const GLshort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubvEXT)(GLuint, const GLubyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiEXT)(GLuint, GLuint, GLuint, GLuint, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uivEXT)(GLuint, const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usvEXT)(GLuint, const GLushort *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointerEXT)(GLuint, GLint, GLenum, GLsizei, const GLvoid *) = NULL; + +static int Load_NV_vertex_program4() +{ + int numFailed = 0; + _ptrc_glGetVertexAttribIivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribIivEXT"); + if(!_ptrc_glGetVertexAttribIivEXT) numFailed++; + _ptrc_glGetVertexAttribIuivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetVertexAttribIuivEXT"); + if(!_ptrc_glGetVertexAttribIuivEXT) numFailed++; + _ptrc_glVertexAttribI1iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glVertexAttribI1iEXT"); + if(!_ptrc_glVertexAttribI1iEXT) numFailed++; + _ptrc_glVertexAttribI1ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI1ivEXT"); + if(!_ptrc_glVertexAttribI1ivEXT) numFailed++; + _ptrc_glVertexAttribI1uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribI1uiEXT"); + if(!_ptrc_glVertexAttribI1uiEXT) numFailed++; + _ptrc_glVertexAttribI1uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI1uivEXT"); + if(!_ptrc_glVertexAttribI1uivEXT) numFailed++; + _ptrc_glVertexAttribI2iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glVertexAttribI2iEXT"); + if(!_ptrc_glVertexAttribI2iEXT) numFailed++; + _ptrc_glVertexAttribI2ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI2ivEXT"); + if(!_ptrc_glVertexAttribI2ivEXT) numFailed++; + _ptrc_glVertexAttribI2uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI2uiEXT"); + if(!_ptrc_glVertexAttribI2uiEXT) numFailed++; + _ptrc_glVertexAttribI2uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI2uivEXT"); + if(!_ptrc_glVertexAttribI2uivEXT) numFailed++; + _ptrc_glVertexAttribI3iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI3iEXT"); + if(!_ptrc_glVertexAttribI3iEXT) numFailed++; + _ptrc_glVertexAttribI3ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI3ivEXT"); + if(!_ptrc_glVertexAttribI3ivEXT) numFailed++; + _ptrc_glVertexAttribI3uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI3uiEXT"); + if(!_ptrc_glVertexAttribI3uiEXT) numFailed++; + _ptrc_glVertexAttribI3uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI3uivEXT"); + if(!_ptrc_glVertexAttribI3uivEXT) numFailed++; + _ptrc_glVertexAttribI4bvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttribI4bvEXT"); + if(!_ptrc_glVertexAttribI4bvEXT) numFailed++; + _ptrc_glVertexAttribI4iEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI4iEXT"); + if(!_ptrc_glVertexAttribI4iEXT) numFailed++; + _ptrc_glVertexAttribI4ivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI4ivEXT"); + if(!_ptrc_glVertexAttribI4ivEXT) numFailed++; + _ptrc_glVertexAttribI4svEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttribI4svEXT"); + if(!_ptrc_glVertexAttribI4svEXT) numFailed++; + _ptrc_glVertexAttribI4ubvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttribI4ubvEXT"); + if(!_ptrc_glVertexAttribI4ubvEXT) numFailed++; + _ptrc_glVertexAttribI4uiEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI4uiEXT"); + if(!_ptrc_glVertexAttribI4uiEXT) numFailed++; + _ptrc_glVertexAttribI4uivEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI4uivEXT"); + if(!_ptrc_glVertexAttribI4uivEXT) numFailed++; + _ptrc_glVertexAttribI4usvEXT = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttribI4usvEXT"); + if(!_ptrc_glVertexAttribI4usvEXT) numFailed++; + _ptrc_glVertexAttribIPointerEXT = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribIPointerEXT"); + if(!_ptrc_glVertexAttribIPointerEXT) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glBeginVideoCaptureNV)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindVideoCaptureStreamBufferNV)(GLuint, GLuint, GLenum, GLintptrARB) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBindVideoCaptureStreamTextureNV)(GLuint, GLuint, GLenum, GLenum, GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEndVideoCaptureNV)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVideoCaptureStreamdvNV)(GLuint, GLuint, GLenum, GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVideoCaptureStreamfvNV)(GLuint, GLuint, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVideoCaptureStreamivNV)(GLuint, GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetVideoCaptureivNV)(GLuint, GLenum, GLint *) = NULL; +GLenum (CODEGEN_FUNCPTR *_ptrc_glVideoCaptureNV)(GLuint, GLuint *, GLuint64EXT *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVideoCaptureStreamParameterdvNV)(GLuint, GLuint, GLenum, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVideoCaptureStreamParameterfvNV)(GLuint, GLuint, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVideoCaptureStreamParameterivNV)(GLuint, GLuint, GLenum, const GLint *) = NULL; + +static int Load_NV_video_capture() +{ + int numFailed = 0; + _ptrc_glBeginVideoCaptureNV = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBeginVideoCaptureNV"); + if(!_ptrc_glBeginVideoCaptureNV) numFailed++; + _ptrc_glBindVideoCaptureStreamBufferNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLintptrARB))IntGetProcAddress("glBindVideoCaptureStreamBufferNV"); + if(!_ptrc_glBindVideoCaptureStreamBufferNV) numFailed++; + _ptrc_glBindVideoCaptureStreamTextureNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLenum, GLuint))IntGetProcAddress("glBindVideoCaptureStreamTextureNV"); + if(!_ptrc_glBindVideoCaptureStreamTextureNV) numFailed++; + _ptrc_glEndVideoCaptureNV = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glEndVideoCaptureNV"); + if(!_ptrc_glEndVideoCaptureNV) numFailed++; + _ptrc_glGetVideoCaptureStreamdvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVideoCaptureStreamdvNV"); + if(!_ptrc_glGetVideoCaptureStreamdvNV) numFailed++; + _ptrc_glGetVideoCaptureStreamfvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVideoCaptureStreamfvNV"); + if(!_ptrc_glGetVideoCaptureStreamfvNV) numFailed++; + _ptrc_glGetVideoCaptureStreamivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetVideoCaptureStreamivNV"); + if(!_ptrc_glGetVideoCaptureStreamivNV) numFailed++; + _ptrc_glGetVideoCaptureivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVideoCaptureivNV"); + if(!_ptrc_glGetVideoCaptureivNV) numFailed++; + _ptrc_glVideoCaptureNV = (GLenum (CODEGEN_FUNCPTR *)(GLuint, GLuint *, GLuint64EXT *))IntGetProcAddress("glVideoCaptureNV"); + if(!_ptrc_glVideoCaptureNV) numFailed++; + _ptrc_glVideoCaptureStreamParameterdvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, const GLdouble *))IntGetProcAddress("glVideoCaptureStreamParameterdvNV"); + if(!_ptrc_glVideoCaptureStreamParameterdvNV) numFailed++; + _ptrc_glVideoCaptureStreamParameterfvNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, const GLfloat *))IntGetProcAddress("glVideoCaptureStreamParameterfvNV"); + if(!_ptrc_glVideoCaptureStreamParameterfvNV) numFailed++; + _ptrc_glVideoCaptureStreamParameterivNV = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, const GLint *))IntGetProcAddress("glVideoCaptureStreamParameterivNV"); + if(!_ptrc_glVideoCaptureStreamParameterivNV) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1bOES)(GLenum, GLbyte) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1bvOES)(GLenum, const GLbyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2bOES)(GLenum, GLbyte, GLbyte) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2bvOES)(GLenum, const GLbyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3bOES)(GLenum, GLbyte, GLbyte, GLbyte) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3bvOES)(GLenum, const GLbyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4bOES)(GLenum, GLbyte, GLbyte, GLbyte, GLbyte) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4bvOES)(GLenum, const GLbyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1bOES)(GLbyte) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1bvOES)(const GLbyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2bOES)(GLbyte, GLbyte) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2bvOES)(const GLbyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3bOES)(GLbyte, GLbyte, GLbyte) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3bvOES)(const GLbyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4bOES)(GLbyte, GLbyte, GLbyte, GLbyte) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4bvOES)(const GLbyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex2bOES)(GLbyte) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex2bvOES)(const GLbyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex3bOES)(GLbyte, GLbyte) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex3bvOES)(const GLbyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex4bOES)(GLbyte, GLbyte, GLbyte) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex4bvOES)(const GLbyte *) = NULL; + +static int Load_OES_byte_coordinates() +{ + int numFailed = 0; + _ptrc_glMultiTexCoord1bOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLbyte))IntGetProcAddress("glMultiTexCoord1bOES"); + if(!_ptrc_glMultiTexCoord1bOES) numFailed++; + _ptrc_glMultiTexCoord1bvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLbyte *))IntGetProcAddress("glMultiTexCoord1bvOES"); + if(!_ptrc_glMultiTexCoord1bvOES) numFailed++; + _ptrc_glMultiTexCoord2bOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLbyte, GLbyte))IntGetProcAddress("glMultiTexCoord2bOES"); + if(!_ptrc_glMultiTexCoord2bOES) numFailed++; + _ptrc_glMultiTexCoord2bvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLbyte *))IntGetProcAddress("glMultiTexCoord2bvOES"); + if(!_ptrc_glMultiTexCoord2bvOES) numFailed++; + _ptrc_glMultiTexCoord3bOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLbyte, GLbyte, GLbyte))IntGetProcAddress("glMultiTexCoord3bOES"); + if(!_ptrc_glMultiTexCoord3bOES) numFailed++; + _ptrc_glMultiTexCoord3bvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLbyte *))IntGetProcAddress("glMultiTexCoord3bvOES"); + if(!_ptrc_glMultiTexCoord3bvOES) numFailed++; + _ptrc_glMultiTexCoord4bOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLbyte, GLbyte, GLbyte, GLbyte))IntGetProcAddress("glMultiTexCoord4bOES"); + if(!_ptrc_glMultiTexCoord4bOES) numFailed++; + _ptrc_glMultiTexCoord4bvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLbyte *))IntGetProcAddress("glMultiTexCoord4bvOES"); + if(!_ptrc_glMultiTexCoord4bvOES) numFailed++; + _ptrc_glTexCoord1bOES = (void (CODEGEN_FUNCPTR *)(GLbyte))IntGetProcAddress("glTexCoord1bOES"); + if(!_ptrc_glTexCoord1bOES) numFailed++; + _ptrc_glTexCoord1bvOES = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glTexCoord1bvOES"); + if(!_ptrc_glTexCoord1bvOES) numFailed++; + _ptrc_glTexCoord2bOES = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte))IntGetProcAddress("glTexCoord2bOES"); + if(!_ptrc_glTexCoord2bOES) numFailed++; + _ptrc_glTexCoord2bvOES = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glTexCoord2bvOES"); + if(!_ptrc_glTexCoord2bvOES) numFailed++; + _ptrc_glTexCoord3bOES = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glTexCoord3bOES"); + if(!_ptrc_glTexCoord3bOES) numFailed++; + _ptrc_glTexCoord3bvOES = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glTexCoord3bvOES"); + if(!_ptrc_glTexCoord3bvOES) numFailed++; + _ptrc_glTexCoord4bOES = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte, GLbyte))IntGetProcAddress("glTexCoord4bOES"); + if(!_ptrc_glTexCoord4bOES) numFailed++; + _ptrc_glTexCoord4bvOES = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glTexCoord4bvOES"); + if(!_ptrc_glTexCoord4bvOES) numFailed++; + _ptrc_glVertex2bOES = (void (CODEGEN_FUNCPTR *)(GLbyte))IntGetProcAddress("glVertex2bOES"); + if(!_ptrc_glVertex2bOES) numFailed++; + _ptrc_glVertex2bvOES = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glVertex2bvOES"); + if(!_ptrc_glVertex2bvOES) numFailed++; + _ptrc_glVertex3bOES = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte))IntGetProcAddress("glVertex3bOES"); + if(!_ptrc_glVertex3bOES) numFailed++; + _ptrc_glVertex3bvOES = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glVertex3bvOES"); + if(!_ptrc_glVertex3bvOES) numFailed++; + _ptrc_glVertex4bOES = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glVertex4bOES"); + if(!_ptrc_glVertex4bOES) numFailed++; + _ptrc_glVertex4bvOES = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glVertex4bvOES"); + if(!_ptrc_glVertex4bvOES) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glAccumxOES)(GLenum, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glAlphaFuncxOES)(GLenum, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBitmapxOES)(GLsizei, GLsizei, GLfixed, GLfixed, GLfixed, GLfixed, const GLubyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glBlendColorxOES)(GLfixed, GLfixed, GLfixed, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearAccumxOES)(GLfixed, GLfixed, GLfixed, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearColorxOES)(GLfixed, GLfixed, GLfixed, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClearDepthxOES)(GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClipPlanexOES)(GLenum, const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3xOES)(GLfixed, GLfixed, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3xvOES)(const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4xOES)(GLfixed, GLfixed, GLfixed, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4xvOES)(const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterxOES)(GLenum, GLenum, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterxvOES)(GLenum, GLenum, const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDepthRangexOES)(GLfixed, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1xOES)(GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1xvOES)(const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2xOES)(GLfixed, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2xvOES)(const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFeedbackBufferxOES)(GLsizei, GLenum, const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFogxOES)(GLenum, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFogxvOES)(GLenum, const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFrustumxOES)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetClipPlanexOES)(GLenum, GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameterxvOES)(GLenum, GLenum, GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetFixedvOES)(GLenum, GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameterxvOES)(GLenum, GLenum, GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetLightxOES)(GLenum, GLenum, GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMapxvOES)(GLenum, GLenum, GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetMaterialxOES)(GLenum, GLenum, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapxv)(GLenum, GLint, GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTexEnvxvOES)(GLenum, GLenum, GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTexGenxvOES)(GLenum, GLenum, GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterxvOES)(GLenum, GLint, GLenum, GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterxvOES)(GLenum, GLenum, GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glIndexxOES)(GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glIndexxvOES)(const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLightModelxOES)(GLenum, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLightModelxvOES)(GLenum, const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLightxOES)(GLenum, GLenum, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLightxvOES)(GLenum, GLenum, const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLineWidthxOES)(GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLoadMatrixxOES)(const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixxOES)(const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMap1xOES)(GLenum, GLfixed, GLfixed, GLint, GLint, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMap2xOES)(GLenum, GLfixed, GLfixed, GLint, GLint, GLfixed, GLfixed, GLint, GLint, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMapGrid1xOES)(GLint, GLfixed, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMapGrid2xOES)(GLint, GLfixed, GLfixed, GLfixed, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMaterialxOES)(GLenum, GLenum, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMaterialxvOES)(GLenum, GLenum, const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultMatrixxOES)(const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixxOES)(const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1xOES)(GLenum, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1xvOES)(GLenum, const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2xOES)(GLenum, GLfixed, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2xvOES)(GLenum, const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3xOES)(GLenum, GLfixed, GLfixed, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3xvOES)(GLenum, const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4xOES)(GLenum, GLfixed, GLfixed, GLfixed, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4xvOES)(GLenum, const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormal3xOES)(GLfixed, GLfixed, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormal3xvOES)(const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glOrthoxOES)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPassThroughxOES)(GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPixelMapx)(GLenum, GLint, const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPixelStorex)(GLenum, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPixelTransferxOES)(GLenum, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPixelZoomxOES)(GLfixed, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPointParameterxvOES)(GLenum, const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPointSizexOES)(GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffsetxOES)(GLfixed, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPrioritizeTexturesxOES)(GLsizei, const GLuint *, const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2xOES)(GLfixed, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2xvOES)(const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3xOES)(GLfixed, GLfixed, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3xvOES)(const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4xOES)(GLfixed, GLfixed, GLfixed, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4xvOES)(const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRectxOES)(GLfixed, GLfixed, GLfixed, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRectxvOES)(const GLfixed *, const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glRotatexOES)(GLfixed, GLfixed, GLfixed, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverageOES)(GLfixed, GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glScalexOES)(GLfixed, GLfixed, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1xOES)(GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1xvOES)(const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2xOES)(GLfixed, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2xvOES)(const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3xOES)(GLfixed, GLfixed, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3xvOES)(const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4xOES)(GLfixed, GLfixed, GLfixed, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4xvOES)(const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexEnvxOES)(GLenum, GLenum, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexEnvxvOES)(GLenum, GLenum, const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexGenxOES)(GLenum, GLenum, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexGenxvOES)(GLenum, GLenum, const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexParameterxOES)(GLenum, GLenum, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexParameterxvOES)(GLenum, GLenum, const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTranslatexOES)(GLfixed, GLfixed, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex2xOES)(GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex2xvOES)(const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex3xOES)(GLfixed, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex3xvOES)(const GLfixed *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex4xOES)(GLfixed, GLfixed, GLfixed) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glVertex4xvOES)(const GLfixed *) = NULL; + +static int Load_OES_fixed_point() +{ + int numFailed = 0; + _ptrc_glAccumxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed))IntGetProcAddress("glAccumxOES"); + if(!_ptrc_glAccumxOES) numFailed++; + _ptrc_glAlphaFuncxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed))IntGetProcAddress("glAlphaFuncxOES"); + if(!_ptrc_glAlphaFuncxOES) numFailed++; + _ptrc_glBitmapxOES = (void (CODEGEN_FUNCPTR *)(GLsizei, GLsizei, GLfixed, GLfixed, GLfixed, GLfixed, const GLubyte *))IntGetProcAddress("glBitmapxOES"); + if(!_ptrc_glBitmapxOES) numFailed++; + _ptrc_glBlendColorxOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glBlendColorxOES"); + if(!_ptrc_glBlendColorxOES) numFailed++; + _ptrc_glClearAccumxOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glClearAccumxOES"); + if(!_ptrc_glClearAccumxOES) numFailed++; + _ptrc_glClearColorxOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glClearColorxOES"); + if(!_ptrc_glClearColorxOES) numFailed++; + _ptrc_glClearDepthxOES = (void (CODEGEN_FUNCPTR *)(GLfixed))IntGetProcAddress("glClearDepthxOES"); + if(!_ptrc_glClearDepthxOES) numFailed++; + _ptrc_glClipPlanexOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfixed *))IntGetProcAddress("glClipPlanexOES"); + if(!_ptrc_glClipPlanexOES) numFailed++; + _ptrc_glColor3xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed))IntGetProcAddress("glColor3xOES"); + if(!_ptrc_glColor3xOES) numFailed++; + _ptrc_glColor3xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glColor3xvOES"); + if(!_ptrc_glColor3xvOES) numFailed++; + _ptrc_glColor4xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glColor4xOES"); + if(!_ptrc_glColor4xOES) numFailed++; + _ptrc_glColor4xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glColor4xvOES"); + if(!_ptrc_glColor4xvOES) numFailed++; + _ptrc_glConvolutionParameterxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed))IntGetProcAddress("glConvolutionParameterxOES"); + if(!_ptrc_glConvolutionParameterxOES) numFailed++; + _ptrc_glConvolutionParameterxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfixed *))IntGetProcAddress("glConvolutionParameterxvOES"); + if(!_ptrc_glConvolutionParameterxvOES) numFailed++; + _ptrc_glDepthRangexOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed))IntGetProcAddress("glDepthRangexOES"); + if(!_ptrc_glDepthRangexOES) numFailed++; + _ptrc_glEvalCoord1xOES = (void (CODEGEN_FUNCPTR *)(GLfixed))IntGetProcAddress("glEvalCoord1xOES"); + if(!_ptrc_glEvalCoord1xOES) numFailed++; + _ptrc_glEvalCoord1xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glEvalCoord1xvOES"); + if(!_ptrc_glEvalCoord1xvOES) numFailed++; + _ptrc_glEvalCoord2xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed))IntGetProcAddress("glEvalCoord2xOES"); + if(!_ptrc_glEvalCoord2xOES) numFailed++; + _ptrc_glEvalCoord2xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glEvalCoord2xvOES"); + if(!_ptrc_glEvalCoord2xvOES) numFailed++; + _ptrc_glFeedbackBufferxOES = (void (CODEGEN_FUNCPTR *)(GLsizei, GLenum, const GLfixed *))IntGetProcAddress("glFeedbackBufferxOES"); + if(!_ptrc_glFeedbackBufferxOES) numFailed++; + _ptrc_glFogxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed))IntGetProcAddress("glFogxOES"); + if(!_ptrc_glFogxOES) numFailed++; + _ptrc_glFogxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfixed *))IntGetProcAddress("glFogxvOES"); + if(!_ptrc_glFogxvOES) numFailed++; + _ptrc_glFrustumxOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glFrustumxOES"); + if(!_ptrc_glFrustumxOES) numFailed++; + _ptrc_glGetClipPlanexOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed *))IntGetProcAddress("glGetClipPlanexOES"); + if(!_ptrc_glGetClipPlanexOES) numFailed++; + _ptrc_glGetConvolutionParameterxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed *))IntGetProcAddress("glGetConvolutionParameterxvOES"); + if(!_ptrc_glGetConvolutionParameterxvOES) numFailed++; + _ptrc_glGetFixedvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed *))IntGetProcAddress("glGetFixedvOES"); + if(!_ptrc_glGetFixedvOES) numFailed++; + _ptrc_glGetHistogramParameterxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed *))IntGetProcAddress("glGetHistogramParameterxvOES"); + if(!_ptrc_glGetHistogramParameterxvOES) numFailed++; + _ptrc_glGetLightxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed *))IntGetProcAddress("glGetLightxOES"); + if(!_ptrc_glGetLightxOES) numFailed++; + _ptrc_glGetMapxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed *))IntGetProcAddress("glGetMapxvOES"); + if(!_ptrc_glGetMapxvOES) numFailed++; + _ptrc_glGetMaterialxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed))IntGetProcAddress("glGetMaterialxOES"); + if(!_ptrc_glGetMaterialxOES) numFailed++; + _ptrc_glGetPixelMapxv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLfixed *))IntGetProcAddress("glGetPixelMapxv"); + if(!_ptrc_glGetPixelMapxv) numFailed++; + _ptrc_glGetTexEnvxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed *))IntGetProcAddress("glGetTexEnvxvOES"); + if(!_ptrc_glGetTexEnvxvOES) numFailed++; + _ptrc_glGetTexGenxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed *))IntGetProcAddress("glGetTexGenxvOES"); + if(!_ptrc_glGetTexGenxvOES) numFailed++; + _ptrc_glGetTexLevelParameterxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLfixed *))IntGetProcAddress("glGetTexLevelParameterxvOES"); + if(!_ptrc_glGetTexLevelParameterxvOES) numFailed++; + _ptrc_glGetTexParameterxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed *))IntGetProcAddress("glGetTexParameterxvOES"); + if(!_ptrc_glGetTexParameterxvOES) numFailed++; + _ptrc_glIndexxOES = (void (CODEGEN_FUNCPTR *)(GLfixed))IntGetProcAddress("glIndexxOES"); + if(!_ptrc_glIndexxOES) numFailed++; + _ptrc_glIndexxvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glIndexxvOES"); + if(!_ptrc_glIndexxvOES) numFailed++; + _ptrc_glLightModelxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed))IntGetProcAddress("glLightModelxOES"); + if(!_ptrc_glLightModelxOES) numFailed++; + _ptrc_glLightModelxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfixed *))IntGetProcAddress("glLightModelxvOES"); + if(!_ptrc_glLightModelxvOES) numFailed++; + _ptrc_glLightxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed))IntGetProcAddress("glLightxOES"); + if(!_ptrc_glLightxOES) numFailed++; + _ptrc_glLightxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfixed *))IntGetProcAddress("glLightxvOES"); + if(!_ptrc_glLightxvOES) numFailed++; + _ptrc_glLineWidthxOES = (void (CODEGEN_FUNCPTR *)(GLfixed))IntGetProcAddress("glLineWidthxOES"); + if(!_ptrc_glLineWidthxOES) numFailed++; + _ptrc_glLoadMatrixxOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glLoadMatrixxOES"); + if(!_ptrc_glLoadMatrixxOES) numFailed++; + _ptrc_glLoadTransposeMatrixxOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glLoadTransposeMatrixxOES"); + if(!_ptrc_glLoadTransposeMatrixxOES) numFailed++; + _ptrc_glMap1xOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed, GLfixed, GLint, GLint, GLfixed))IntGetProcAddress("glMap1xOES"); + if(!_ptrc_glMap1xOES) numFailed++; + _ptrc_glMap2xOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed, GLfixed, GLint, GLint, GLfixed, GLfixed, GLint, GLint, GLfixed))IntGetProcAddress("glMap2xOES"); + if(!_ptrc_glMap2xOES) numFailed++; + _ptrc_glMapGrid1xOES = (void (CODEGEN_FUNCPTR *)(GLint, GLfixed, GLfixed))IntGetProcAddress("glMapGrid1xOES"); + if(!_ptrc_glMapGrid1xOES) numFailed++; + _ptrc_glMapGrid2xOES = (void (CODEGEN_FUNCPTR *)(GLint, GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glMapGrid2xOES"); + if(!_ptrc_glMapGrid2xOES) numFailed++; + _ptrc_glMaterialxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed))IntGetProcAddress("glMaterialxOES"); + if(!_ptrc_glMaterialxOES) numFailed++; + _ptrc_glMaterialxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfixed *))IntGetProcAddress("glMaterialxvOES"); + if(!_ptrc_glMaterialxvOES) numFailed++; + _ptrc_glMultMatrixxOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glMultMatrixxOES"); + if(!_ptrc_glMultMatrixxOES) numFailed++; + _ptrc_glMultTransposeMatrixxOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glMultTransposeMatrixxOES"); + if(!_ptrc_glMultTransposeMatrixxOES) numFailed++; + _ptrc_glMultiTexCoord1xOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed))IntGetProcAddress("glMultiTexCoord1xOES"); + if(!_ptrc_glMultiTexCoord1xOES) numFailed++; + _ptrc_glMultiTexCoord1xvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfixed *))IntGetProcAddress("glMultiTexCoord1xvOES"); + if(!_ptrc_glMultiTexCoord1xvOES) numFailed++; + _ptrc_glMultiTexCoord2xOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed, GLfixed))IntGetProcAddress("glMultiTexCoord2xOES"); + if(!_ptrc_glMultiTexCoord2xOES) numFailed++; + _ptrc_glMultiTexCoord2xvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfixed *))IntGetProcAddress("glMultiTexCoord2xvOES"); + if(!_ptrc_glMultiTexCoord2xvOES) numFailed++; + _ptrc_glMultiTexCoord3xOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glMultiTexCoord3xOES"); + if(!_ptrc_glMultiTexCoord3xOES) numFailed++; + _ptrc_glMultiTexCoord3xvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfixed *))IntGetProcAddress("glMultiTexCoord3xvOES"); + if(!_ptrc_glMultiTexCoord3xvOES) numFailed++; + _ptrc_glMultiTexCoord4xOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glMultiTexCoord4xOES"); + if(!_ptrc_glMultiTexCoord4xOES) numFailed++; + _ptrc_glMultiTexCoord4xvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfixed *))IntGetProcAddress("glMultiTexCoord4xvOES"); + if(!_ptrc_glMultiTexCoord4xvOES) numFailed++; + _ptrc_glNormal3xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed))IntGetProcAddress("glNormal3xOES"); + if(!_ptrc_glNormal3xOES) numFailed++; + _ptrc_glNormal3xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glNormal3xvOES"); + if(!_ptrc_glNormal3xvOES) numFailed++; + _ptrc_glOrthoxOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glOrthoxOES"); + if(!_ptrc_glOrthoxOES) numFailed++; + _ptrc_glPassThroughxOES = (void (CODEGEN_FUNCPTR *)(GLfixed))IntGetProcAddress("glPassThroughxOES"); + if(!_ptrc_glPassThroughxOES) numFailed++; + _ptrc_glPixelMapx = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLfixed *))IntGetProcAddress("glPixelMapx"); + if(!_ptrc_glPixelMapx) numFailed++; + _ptrc_glPixelStorex = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed))IntGetProcAddress("glPixelStorex"); + if(!_ptrc_glPixelStorex) numFailed++; + _ptrc_glPixelTransferxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfixed))IntGetProcAddress("glPixelTransferxOES"); + if(!_ptrc_glPixelTransferxOES) numFailed++; + _ptrc_glPixelZoomxOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed))IntGetProcAddress("glPixelZoomxOES"); + if(!_ptrc_glPixelZoomxOES) numFailed++; + _ptrc_glPointParameterxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfixed *))IntGetProcAddress("glPointParameterxvOES"); + if(!_ptrc_glPointParameterxvOES) numFailed++; + _ptrc_glPointSizexOES = (void (CODEGEN_FUNCPTR *)(GLfixed))IntGetProcAddress("glPointSizexOES"); + if(!_ptrc_glPointSizexOES) numFailed++; + _ptrc_glPolygonOffsetxOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed))IntGetProcAddress("glPolygonOffsetxOES"); + if(!_ptrc_glPolygonOffsetxOES) numFailed++; + _ptrc_glPrioritizeTexturesxOES = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, const GLfixed *))IntGetProcAddress("glPrioritizeTexturesxOES"); + if(!_ptrc_glPrioritizeTexturesxOES) numFailed++; + _ptrc_glRasterPos2xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed))IntGetProcAddress("glRasterPos2xOES"); + if(!_ptrc_glRasterPos2xOES) numFailed++; + _ptrc_glRasterPos2xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glRasterPos2xvOES"); + if(!_ptrc_glRasterPos2xvOES) numFailed++; + _ptrc_glRasterPos3xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed))IntGetProcAddress("glRasterPos3xOES"); + if(!_ptrc_glRasterPos3xOES) numFailed++; + _ptrc_glRasterPos3xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glRasterPos3xvOES"); + if(!_ptrc_glRasterPos3xvOES) numFailed++; + _ptrc_glRasterPos4xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glRasterPos4xOES"); + if(!_ptrc_glRasterPos4xOES) numFailed++; + _ptrc_glRasterPos4xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glRasterPos4xvOES"); + if(!_ptrc_glRasterPos4xvOES) numFailed++; + _ptrc_glRectxOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glRectxOES"); + if(!_ptrc_glRectxOES) numFailed++; + _ptrc_glRectxvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *, const GLfixed *))IntGetProcAddress("glRectxvOES"); + if(!_ptrc_glRectxvOES) numFailed++; + _ptrc_glRotatexOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glRotatexOES"); + if(!_ptrc_glRotatexOES) numFailed++; + _ptrc_glSampleCoverageOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLboolean))IntGetProcAddress("glSampleCoverageOES"); + if(!_ptrc_glSampleCoverageOES) numFailed++; + _ptrc_glScalexOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed))IntGetProcAddress("glScalexOES"); + if(!_ptrc_glScalexOES) numFailed++; + _ptrc_glTexCoord1xOES = (void (CODEGEN_FUNCPTR *)(GLfixed))IntGetProcAddress("glTexCoord1xOES"); + if(!_ptrc_glTexCoord1xOES) numFailed++; + _ptrc_glTexCoord1xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glTexCoord1xvOES"); + if(!_ptrc_glTexCoord1xvOES) numFailed++; + _ptrc_glTexCoord2xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed))IntGetProcAddress("glTexCoord2xOES"); + if(!_ptrc_glTexCoord2xOES) numFailed++; + _ptrc_glTexCoord2xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glTexCoord2xvOES"); + if(!_ptrc_glTexCoord2xvOES) numFailed++; + _ptrc_glTexCoord3xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed))IntGetProcAddress("glTexCoord3xOES"); + if(!_ptrc_glTexCoord3xOES) numFailed++; + _ptrc_glTexCoord3xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glTexCoord3xvOES"); + if(!_ptrc_glTexCoord3xvOES) numFailed++; + _ptrc_glTexCoord4xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed, GLfixed))IntGetProcAddress("glTexCoord4xOES"); + if(!_ptrc_glTexCoord4xOES) numFailed++; + _ptrc_glTexCoord4xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glTexCoord4xvOES"); + if(!_ptrc_glTexCoord4xvOES) numFailed++; + _ptrc_glTexEnvxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed))IntGetProcAddress("glTexEnvxOES"); + if(!_ptrc_glTexEnvxOES) numFailed++; + _ptrc_glTexEnvxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfixed *))IntGetProcAddress("glTexEnvxvOES"); + if(!_ptrc_glTexEnvxvOES) numFailed++; + _ptrc_glTexGenxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed))IntGetProcAddress("glTexGenxOES"); + if(!_ptrc_glTexGenxOES) numFailed++; + _ptrc_glTexGenxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfixed *))IntGetProcAddress("glTexGenxvOES"); + if(!_ptrc_glTexGenxvOES) numFailed++; + _ptrc_glTexParameterxOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfixed))IntGetProcAddress("glTexParameterxOES"); + if(!_ptrc_glTexParameterxOES) numFailed++; + _ptrc_glTexParameterxvOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfixed *))IntGetProcAddress("glTexParameterxvOES"); + if(!_ptrc_glTexParameterxvOES) numFailed++; + _ptrc_glTranslatexOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed))IntGetProcAddress("glTranslatexOES"); + if(!_ptrc_glTranslatexOES) numFailed++; + _ptrc_glVertex2xOES = (void (CODEGEN_FUNCPTR *)(GLfixed))IntGetProcAddress("glVertex2xOES"); + if(!_ptrc_glVertex2xOES) numFailed++; + _ptrc_glVertex2xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glVertex2xvOES"); + if(!_ptrc_glVertex2xvOES) numFailed++; + _ptrc_glVertex3xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed))IntGetProcAddress("glVertex3xOES"); + if(!_ptrc_glVertex3xOES) numFailed++; + _ptrc_glVertex3xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glVertex3xvOES"); + if(!_ptrc_glVertex3xvOES) numFailed++; + _ptrc_glVertex4xOES = (void (CODEGEN_FUNCPTR *)(GLfixed, GLfixed, GLfixed))IntGetProcAddress("glVertex4xOES"); + if(!_ptrc_glVertex4xOES) numFailed++; + _ptrc_glVertex4xvOES = (void (CODEGEN_FUNCPTR *)(const GLfixed *))IntGetProcAddress("glVertex4xvOES"); + if(!_ptrc_glVertex4xvOES) numFailed++; + return numFailed; +} + +GLbitfield (CODEGEN_FUNCPTR *_ptrc_glQueryMatrixxOES)(GLfixed *, GLint *) = NULL; + +static int Load_OES_query_matrix() +{ + int numFailed = 0; + _ptrc_glQueryMatrixxOES = (GLbitfield (CODEGEN_FUNCPTR *)(GLfixed *, GLint *))IntGetProcAddress("glQueryMatrixxOES"); + if(!_ptrc_glQueryMatrixxOES) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glClearDepthfOES)(GLclampf) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glClipPlanefOES)(GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDepthRangefOES)(GLclampf, GLclampf) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFrustumfOES)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetClipPlanefOES)(GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glOrthofOES)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; + +static int Load_OES_single_precision() +{ + int numFailed = 0; + _ptrc_glClearDepthfOES = (void (CODEGEN_FUNCPTR *)(GLclampf))IntGetProcAddress("glClearDepthfOES"); + if(!_ptrc_glClearDepthfOES) numFailed++; + _ptrc_glClipPlanefOES = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glClipPlanefOES"); + if(!_ptrc_glClipPlanefOES) numFailed++; + _ptrc_glDepthRangefOES = (void (CODEGEN_FUNCPTR *)(GLclampf, GLclampf))IntGetProcAddress("glDepthRangefOES"); + if(!_ptrc_glDepthRangefOES) numFailed++; + _ptrc_glFrustumfOES = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glFrustumfOES"); + if(!_ptrc_glFrustumfOES) numFailed++; + _ptrc_glGetClipPlanefOES = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetClipPlanefOES"); + if(!_ptrc_glGetClipPlanefOES) numFailed++; + _ptrc_glOrthofOES = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glOrthofOES"); + if(!_ptrc_glOrthofOES) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glHintPGI)(GLenum, GLint) = NULL; + +static int Load_PGI_misc_hints() +{ + int numFailed = 0; + _ptrc_glHintPGI = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glHintPGI"); + if(!_ptrc_glHintPGI) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glDetailTexFuncSGIS)(GLenum, GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetDetailTexFuncSGIS)(GLenum, GLfloat *) = NULL; + +static int Load_SGIS_detail_texture() +{ + int numFailed = 0; + _ptrc_glDetailTexFuncSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLfloat *))IntGetProcAddress("glDetailTexFuncSGIS"); + if(!_ptrc_glDetailTexFuncSGIS) numFailed++; + _ptrc_glGetDetailTexFuncSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetDetailTexFuncSGIS"); + if(!_ptrc_glGetDetailTexFuncSGIS) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glFogFuncSGIS)(GLsizei, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetFogFuncSGIS)(GLfloat *) = NULL; + +static int Load_SGIS_fog_function() +{ + int numFailed = 0; + _ptrc_glFogFuncSGIS = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLfloat *))IntGetProcAddress("glFogFuncSGIS"); + if(!_ptrc_glFogFuncSGIS) numFailed++; + _ptrc_glGetFogFuncSGIS = (void (CODEGEN_FUNCPTR *)(GLfloat *))IntGetProcAddress("glGetFogFuncSGIS"); + if(!_ptrc_glGetFogFuncSGIS) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glSampleMaskSGIS)(GLclampf, GLboolean) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSamplePatternSGIS)(GLenum) = NULL; + +static int Load_SGIS_multisample() +{ + int numFailed = 0; + _ptrc_glSampleMaskSGIS = (void (CODEGEN_FUNCPTR *)(GLclampf, GLboolean))IntGetProcAddress("glSampleMaskSGIS"); + if(!_ptrc_glSampleMaskSGIS) numFailed++; + _ptrc_glSamplePatternSGIS = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glSamplePatternSGIS"); + if(!_ptrc_glSamplePatternSGIS) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glGetPixelTexGenParameterfvSGIS)(GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetPixelTexGenParameterivSGIS)(GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenParameterfSGIS)(GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenParameterfvSGIS)(GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenParameteriSGIS)(GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenParameterivSGIS)(GLenum, const GLint *) = NULL; + +static int Load_SGIS_pixel_texture() +{ + int numFailed = 0; + _ptrc_glGetPixelTexGenParameterfvSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetPixelTexGenParameterfvSGIS"); + if(!_ptrc_glGetPixelTexGenParameterfvSGIS) numFailed++; + _ptrc_glGetPixelTexGenParameterivSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetPixelTexGenParameterivSGIS"); + if(!_ptrc_glGetPixelTexGenParameterivSGIS) numFailed++; + _ptrc_glPixelTexGenParameterfSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPixelTexGenParameterfSGIS"); + if(!_ptrc_glPixelTexGenParameterfSGIS) numFailed++; + _ptrc_glPixelTexGenParameterfvSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPixelTexGenParameterfvSGIS"); + if(!_ptrc_glPixelTexGenParameterfvSGIS) numFailed++; + _ptrc_glPixelTexGenParameteriSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPixelTexGenParameteriSGIS"); + if(!_ptrc_glPixelTexGenParameteriSGIS) numFailed++; + _ptrc_glPixelTexGenParameterivSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glPixelTexGenParameterivSGIS"); + if(!_ptrc_glPixelTexGenParameterivSGIS) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfSGIS)(GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfvSGIS)(GLenum, const GLfloat *) = NULL; + +static int Load_SGIS_point_parameters() +{ + int numFailed = 0; + _ptrc_glPointParameterfSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPointParameterfSGIS"); + if(!_ptrc_glPointParameterfSGIS) numFailed++; + _ptrc_glPointParameterfvSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPointParameterfvSGIS"); + if(!_ptrc_glPointParameterfvSGIS) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glGetSharpenTexFuncSGIS)(GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSharpenTexFuncSGIS)(GLenum, GLsizei, const GLfloat *) = NULL; + +static int Load_SGIS_sharpen_texture() +{ + int numFailed = 0; + _ptrc_glGetSharpenTexFuncSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetSharpenTexFuncSGIS"); + if(!_ptrc_glGetSharpenTexFuncSGIS) numFailed++; + _ptrc_glSharpenTexFuncSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLfloat *))IntGetProcAddress("glSharpenTexFuncSGIS"); + if(!_ptrc_glSharpenTexFuncSGIS) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glTexImage4DSGIS)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage4DSGIS)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; + +static int Load_SGIS_texture4D() +{ + int numFailed = 0; + _ptrc_glTexImage4DSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage4DSGIS"); + if(!_ptrc_glTexImage4DSGIS) numFailed++; + _ptrc_glTexSubImage4DSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage4DSGIS"); + if(!_ptrc_glTexSubImage4DSGIS) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glTextureColorMaskSGIS)(GLboolean, GLboolean, GLboolean, GLboolean) = NULL; + +static int Load_SGIS_texture_color_mask() +{ + int numFailed = 0; + _ptrc_glTextureColorMaskSGIS = (void (CODEGEN_FUNCPTR *)(GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glTextureColorMaskSGIS"); + if(!_ptrc_glTextureColorMaskSGIS) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glGetTexFilterFuncSGIS)(GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexFilterFuncSGIS)(GLenum, GLenum, GLsizei, const GLfloat *) = NULL; + +static int Load_SGIS_texture_filter4() +{ + int numFailed = 0; + _ptrc_glGetTexFilterFuncSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexFilterFuncSGIS"); + if(!_ptrc_glGetTexFilterFuncSGIS) numFailed++; + _ptrc_glTexFilterFuncSGIS = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, const GLfloat *))IntGetProcAddress("glTexFilterFuncSGIS"); + if(!_ptrc_glTexFilterFuncSGIS) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glAsyncMarkerSGIX)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeleteAsyncMarkersSGIX)(GLuint, GLsizei) = NULL; +GLint (CODEGEN_FUNCPTR *_ptrc_glFinishAsyncSGIX)(GLuint *) = NULL; +GLuint (CODEGEN_FUNCPTR *_ptrc_glGenAsyncMarkersSGIX)(GLsizei) = NULL; +GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsAsyncMarkerSGIX)(GLuint) = NULL; +GLint (CODEGEN_FUNCPTR *_ptrc_glPollAsyncSGIX)(GLuint *) = NULL; + +static int Load_SGIX_async() +{ + int numFailed = 0; + _ptrc_glAsyncMarkerSGIX = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glAsyncMarkerSGIX"); + if(!_ptrc_glAsyncMarkerSGIX) numFailed++; + _ptrc_glDeleteAsyncMarkersSGIX = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei))IntGetProcAddress("glDeleteAsyncMarkersSGIX"); + if(!_ptrc_glDeleteAsyncMarkersSGIX) numFailed++; + _ptrc_glFinishAsyncSGIX = (GLint (CODEGEN_FUNCPTR *)(GLuint *))IntGetProcAddress("glFinishAsyncSGIX"); + if(!_ptrc_glFinishAsyncSGIX) numFailed++; + _ptrc_glGenAsyncMarkersSGIX = (GLuint (CODEGEN_FUNCPTR *)(GLsizei))IntGetProcAddress("glGenAsyncMarkersSGIX"); + if(!_ptrc_glGenAsyncMarkersSGIX) numFailed++; + _ptrc_glIsAsyncMarkerSGIX = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsAsyncMarkerSGIX"); + if(!_ptrc_glIsAsyncMarkerSGIX) numFailed++; + _ptrc_glPollAsyncSGIX = (GLint (CODEGEN_FUNCPTR *)(GLuint *))IntGetProcAddress("glPollAsyncSGIX"); + if(!_ptrc_glPollAsyncSGIX) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glFlushRasterSGIX)() = NULL; + +static int Load_SGIX_flush_raster() +{ + int numFailed = 0; + _ptrc_glFlushRasterSGIX = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glFlushRasterSGIX"); + if(!_ptrc_glFlushRasterSGIX) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glFragmentColorMaterialSGIX)(GLenum, GLenum) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightModelfSGIX)(GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightModelfvSGIX)(GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightModeliSGIX)(GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightModelivSGIX)(GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightfSGIX)(GLenum, GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightfvSGIX)(GLenum, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightiSGIX)(GLenum, GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightivSGIX)(GLenum, GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFragmentMaterialfSGIX)(GLenum, GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFragmentMaterialfvSGIX)(GLenum, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFragmentMaterialiSGIX)(GLenum, GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glFragmentMaterialivSGIX)(GLenum, GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetFragmentLightfvSGIX)(GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetFragmentLightivSGIX)(GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetFragmentMaterialfvSGIX)(GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetFragmentMaterialivSGIX)(GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLightEnviSGIX)(GLenum, GLint) = NULL; + +static int Load_SGIX_fragment_lighting() +{ + int numFailed = 0; + _ptrc_glFragmentColorMaterialSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glFragmentColorMaterialSGIX"); + if(!_ptrc_glFragmentColorMaterialSGIX) numFailed++; + _ptrc_glFragmentLightModelfSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glFragmentLightModelfSGIX"); + if(!_ptrc_glFragmentLightModelfSGIX) numFailed++; + _ptrc_glFragmentLightModelfvSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glFragmentLightModelfvSGIX"); + if(!_ptrc_glFragmentLightModelfvSGIX) numFailed++; + _ptrc_glFragmentLightModeliSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glFragmentLightModeliSGIX"); + if(!_ptrc_glFragmentLightModeliSGIX) numFailed++; + _ptrc_glFragmentLightModelivSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glFragmentLightModelivSGIX"); + if(!_ptrc_glFragmentLightModelivSGIX) numFailed++; + _ptrc_glFragmentLightfSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glFragmentLightfSGIX"); + if(!_ptrc_glFragmentLightfSGIX) numFailed++; + _ptrc_glFragmentLightfvSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glFragmentLightfvSGIX"); + if(!_ptrc_glFragmentLightfvSGIX) numFailed++; + _ptrc_glFragmentLightiSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glFragmentLightiSGIX"); + if(!_ptrc_glFragmentLightiSGIX) numFailed++; + _ptrc_glFragmentLightivSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glFragmentLightivSGIX"); + if(!_ptrc_glFragmentLightivSGIX) numFailed++; + _ptrc_glFragmentMaterialfSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glFragmentMaterialfSGIX"); + if(!_ptrc_glFragmentMaterialfSGIX) numFailed++; + _ptrc_glFragmentMaterialfvSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glFragmentMaterialfvSGIX"); + if(!_ptrc_glFragmentMaterialfvSGIX) numFailed++; + _ptrc_glFragmentMaterialiSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glFragmentMaterialiSGIX"); + if(!_ptrc_glFragmentMaterialiSGIX) numFailed++; + _ptrc_glFragmentMaterialivSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glFragmentMaterialivSGIX"); + if(!_ptrc_glFragmentMaterialivSGIX) numFailed++; + _ptrc_glGetFragmentLightfvSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetFragmentLightfvSGIX"); + if(!_ptrc_glGetFragmentLightfvSGIX) numFailed++; + _ptrc_glGetFragmentLightivSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetFragmentLightivSGIX"); + if(!_ptrc_glGetFragmentLightivSGIX) numFailed++; + _ptrc_glGetFragmentMaterialfvSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetFragmentMaterialfvSGIX"); + if(!_ptrc_glGetFragmentMaterialfvSGIX) numFailed++; + _ptrc_glGetFragmentMaterialivSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetFragmentMaterialivSGIX"); + if(!_ptrc_glGetFragmentMaterialivSGIX) numFailed++; + _ptrc_glLightEnviSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glLightEnviSGIX"); + if(!_ptrc_glLightEnviSGIX) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glFrameZoomSGIX)(GLint) = NULL; + +static int Load_SGIX_framezoom() +{ + int numFailed = 0; + _ptrc_glFrameZoomSGIX = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glFrameZoomSGIX"); + if(!_ptrc_glFrameZoomSGIX) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glIglooInterfaceSGIX)(GLenum, const GLvoid *) = NULL; + +static int Load_SGIX_igloo_interface() +{ + int numFailed = 0; + _ptrc_glIglooInterfaceSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, const GLvoid *))IntGetProcAddress("glIglooInterfaceSGIX"); + if(!_ptrc_glIglooInterfaceSGIX) numFailed++; + return numFailed; +} + +GLint (CODEGEN_FUNCPTR *_ptrc_glGetInstrumentsSGIX)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glInstrumentsBufferSGIX)(GLsizei, GLint *) = NULL; +GLint (CODEGEN_FUNCPTR *_ptrc_glPollInstrumentsSGIX)(GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReadInstrumentsSGIX)(GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glStartInstrumentsSGIX)() = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glStopInstrumentsSGIX)(GLint) = NULL; + +static int Load_SGIX_instruments() +{ + int numFailed = 0; + _ptrc_glGetInstrumentsSGIX = (GLint (CODEGEN_FUNCPTR *)())IntGetProcAddress("glGetInstrumentsSGIX"); + if(!_ptrc_glGetInstrumentsSGIX) numFailed++; + _ptrc_glInstrumentsBufferSGIX = (void (CODEGEN_FUNCPTR *)(GLsizei, GLint *))IntGetProcAddress("glInstrumentsBufferSGIX"); + if(!_ptrc_glInstrumentsBufferSGIX) numFailed++; + _ptrc_glPollInstrumentsSGIX = (GLint (CODEGEN_FUNCPTR *)(GLint *))IntGetProcAddress("glPollInstrumentsSGIX"); + if(!_ptrc_glPollInstrumentsSGIX) numFailed++; + _ptrc_glReadInstrumentsSGIX = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glReadInstrumentsSGIX"); + if(!_ptrc_glReadInstrumentsSGIX) numFailed++; + _ptrc_glStartInstrumentsSGIX = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glStartInstrumentsSGIX"); + if(!_ptrc_glStartInstrumentsSGIX) numFailed++; + _ptrc_glStopInstrumentsSGIX = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glStopInstrumentsSGIX"); + if(!_ptrc_glStopInstrumentsSGIX) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glGetListParameterfvSGIX)(GLuint, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetListParameterivSGIX)(GLuint, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glListParameterfSGIX)(GLuint, GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glListParameterfvSGIX)(GLuint, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glListParameteriSGIX)(GLuint, GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glListParameterivSGIX)(GLuint, GLenum, const GLint *) = NULL; + +static int Load_SGIX_list_priority() +{ + int numFailed = 0; + _ptrc_glGetListParameterfvSGIX = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetListParameterfvSGIX"); + if(!_ptrc_glGetListParameterfvSGIX) numFailed++; + _ptrc_glGetListParameterivSGIX = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetListParameterivSGIX"); + if(!_ptrc_glGetListParameterivSGIX) numFailed++; + _ptrc_glListParameterfSGIX = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat))IntGetProcAddress("glListParameterfSGIX"); + if(!_ptrc_glListParameterfSGIX) numFailed++; + _ptrc_glListParameterfvSGIX = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLfloat *))IntGetProcAddress("glListParameterfvSGIX"); + if(!_ptrc_glListParameterfvSGIX) numFailed++; + _ptrc_glListParameteriSGIX = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glListParameteriSGIX"); + if(!_ptrc_glListParameteriSGIX) numFailed++; + _ptrc_glListParameterivSGIX = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glListParameterivSGIX"); + if(!_ptrc_glListParameterivSGIX) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenSGIX)(GLenum) = NULL; + +static int Load_SGIX_pixel_texture() +{ + int numFailed = 0; + _ptrc_glPixelTexGenSGIX = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glPixelTexGenSGIX"); + if(!_ptrc_glPixelTexGenSGIX) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glDeformSGIX)(GLbitfield) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeformationMap3dSGIX)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glDeformationMap3fSGIX)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glLoadIdentityDeformationMapSGIX)(GLbitfield) = NULL; + +static int Load_SGIX_polynomial_ffd() +{ + int numFailed = 0; + _ptrc_glDeformSGIX = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glDeformSGIX"); + if(!_ptrc_glDeformSGIX) numFailed++; + _ptrc_glDeformationMap3dSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *))IntGetProcAddress("glDeformationMap3dSGIX"); + if(!_ptrc_glDeformationMap3dSGIX) numFailed++; + _ptrc_glDeformationMap3fSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *))IntGetProcAddress("glDeformationMap3fSGIX"); + if(!_ptrc_glDeformationMap3fSGIX) numFailed++; + _ptrc_glLoadIdentityDeformationMapSGIX = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glLoadIdentityDeformationMapSGIX"); + if(!_ptrc_glLoadIdentityDeformationMapSGIX) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glReferencePlaneSGIX)(const GLdouble *) = NULL; + +static int Load_SGIX_reference_plane() +{ + int numFailed = 0; + _ptrc_glReferencePlaneSGIX = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glReferencePlaneSGIX"); + if(!_ptrc_glReferencePlaneSGIX) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glSpriteParameterfSGIX)(GLenum, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSpriteParameterfvSGIX)(GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSpriteParameteriSGIX)(GLenum, GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glSpriteParameterivSGIX)(GLenum, const GLint *) = NULL; + +static int Load_SGIX_sprite() +{ + int numFailed = 0; + _ptrc_glSpriteParameterfSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glSpriteParameterfSGIX"); + if(!_ptrc_glSpriteParameterfSGIX) numFailed++; + _ptrc_glSpriteParameterfvSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glSpriteParameterfvSGIX"); + if(!_ptrc_glSpriteParameterfvSGIX) numFailed++; + _ptrc_glSpriteParameteriSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glSpriteParameteriSGIX"); + if(!_ptrc_glSpriteParameteriSGIX) numFailed++; + _ptrc_glSpriteParameterivSGIX = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glSpriteParameterivSGIX"); + if(!_ptrc_glSpriteParameterivSGIX) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glTagSampleBufferSGIX)() = NULL; + +static int Load_SGIX_tag_sample_buffer() +{ + int numFailed = 0; + _ptrc_glTagSampleBufferSGIX = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glTagSampleBufferSGIX"); + if(!_ptrc_glTagSampleBufferSGIX) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glColorTableParameterfvSGI)(GLenum, GLenum, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColorTableParameterivSGI)(GLenum, GLenum, const GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColorTableSGI)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glCopyColorTableSGI)(GLenum, GLenum, GLint, GLint, GLsizei) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterfvSGI)(GLenum, GLenum, GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterivSGI)(GLenum, GLenum, GLint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableSGI)(GLenum, GLenum, GLenum, GLvoid *) = NULL; + +static int Load_SGI_color_table() +{ + int numFailed = 0; + _ptrc_glColorTableParameterfvSGI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glColorTableParameterfvSGI"); + if(!_ptrc_glColorTableParameterfvSGI) numFailed++; + _ptrc_glColorTableParameterivSGI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glColorTableParameterivSGI"); + if(!_ptrc_glColorTableParameterivSGI) numFailed++; + _ptrc_glColorTableSGI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glColorTableSGI"); + if(!_ptrc_glColorTableSGI) numFailed++; + _ptrc_glCopyColorTableSGI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLint, GLsizei))IntGetProcAddress("glCopyColorTableSGI"); + if(!_ptrc_glCopyColorTableSGI) numFailed++; + _ptrc_glGetColorTableParameterfvSGI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetColorTableParameterfvSGI"); + if(!_ptrc_glGetColorTableParameterfvSGI) numFailed++; + _ptrc_glGetColorTableParameterivSGI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetColorTableParameterivSGI"); + if(!_ptrc_glGetColorTableParameterivSGI) numFailed++; + _ptrc_glGetColorTableSGI = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetColorTableSGI"); + if(!_ptrc_glGetColorTableSGI) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glFinishTextureSUNX)() = NULL; + +static int Load_SUNX_constant_data() +{ + int numFailed = 0; + _ptrc_glFinishTextureSUNX = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glFinishTextureSUNX"); + if(!_ptrc_glFinishTextureSUNX) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorbSUN)(GLbyte) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactordSUN)(GLdouble) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorfSUN)(GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactoriSUN)(GLint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorsSUN)(GLshort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorubSUN)(GLubyte) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactoruiSUN)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorusSUN)(GLushort) = NULL; + +static int Load_SUN_global_alpha() +{ + int numFailed = 0; + _ptrc_glGlobalAlphaFactorbSUN = (void (CODEGEN_FUNCPTR *)(GLbyte))IntGetProcAddress("glGlobalAlphaFactorbSUN"); + if(!_ptrc_glGlobalAlphaFactorbSUN) numFailed++; + _ptrc_glGlobalAlphaFactordSUN = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glGlobalAlphaFactordSUN"); + if(!_ptrc_glGlobalAlphaFactordSUN) numFailed++; + _ptrc_glGlobalAlphaFactorfSUN = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glGlobalAlphaFactorfSUN"); + if(!_ptrc_glGlobalAlphaFactorfSUN) numFailed++; + _ptrc_glGlobalAlphaFactoriSUN = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glGlobalAlphaFactoriSUN"); + if(!_ptrc_glGlobalAlphaFactoriSUN) numFailed++; + _ptrc_glGlobalAlphaFactorsSUN = (void (CODEGEN_FUNCPTR *)(GLshort))IntGetProcAddress("glGlobalAlphaFactorsSUN"); + if(!_ptrc_glGlobalAlphaFactorsSUN) numFailed++; + _ptrc_glGlobalAlphaFactorubSUN = (void (CODEGEN_FUNCPTR *)(GLubyte))IntGetProcAddress("glGlobalAlphaFactorubSUN"); + if(!_ptrc_glGlobalAlphaFactorubSUN) numFailed++; + _ptrc_glGlobalAlphaFactoruiSUN = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glGlobalAlphaFactoruiSUN"); + if(!_ptrc_glGlobalAlphaFactoruiSUN) numFailed++; + _ptrc_glGlobalAlphaFactorusSUN = (void (CODEGEN_FUNCPTR *)(GLushort))IntGetProcAddress("glGlobalAlphaFactorusSUN"); + if(!_ptrc_glGlobalAlphaFactorusSUN) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glDrawMeshArraysSUN)(GLenum, GLint, GLsizei, GLsizei) = NULL; + +static int Load_SUN_mesh_array() +{ + int numFailed = 0; + _ptrc_glDrawMeshArraysSUN = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei))IntGetProcAddress("glDrawMeshArraysSUN"); + if(!_ptrc_glDrawMeshArraysSUN) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodePointerSUN)(GLenum, GLsizei, const GLvoid **) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeubSUN)(GLubyte) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeubvSUN)(const GLubyte *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiSUN)(GLuint) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuivSUN)(const GLuint *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeusSUN)(GLushort) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeusvSUN)(const GLushort *) = NULL; + +static int Load_SUN_triangle_list() +{ + int numFailed = 0; + _ptrc_glReplacementCodePointerSUN = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLvoid **))IntGetProcAddress("glReplacementCodePointerSUN"); + if(!_ptrc_glReplacementCodePointerSUN) numFailed++; + _ptrc_glReplacementCodeubSUN = (void (CODEGEN_FUNCPTR *)(GLubyte))IntGetProcAddress("glReplacementCodeubSUN"); + if(!_ptrc_glReplacementCodeubSUN) numFailed++; + _ptrc_glReplacementCodeubvSUN = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glReplacementCodeubvSUN"); + if(!_ptrc_glReplacementCodeubvSUN) numFailed++; + _ptrc_glReplacementCodeuiSUN = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glReplacementCodeuiSUN"); + if(!_ptrc_glReplacementCodeuiSUN) numFailed++; + _ptrc_glReplacementCodeuivSUN = (void (CODEGEN_FUNCPTR *)(const GLuint *))IntGetProcAddress("glReplacementCodeuivSUN"); + if(!_ptrc_glReplacementCodeuivSUN) numFailed++; + _ptrc_glReplacementCodeusSUN = (void (CODEGEN_FUNCPTR *)(GLushort))IntGetProcAddress("glReplacementCodeusSUN"); + if(!_ptrc_glReplacementCodeusSUN) numFailed++; + _ptrc_glReplacementCodeusvSUN = (void (CODEGEN_FUNCPTR *)(const GLushort *))IntGetProcAddress("glReplacementCodeusvSUN"); + if(!_ptrc_glReplacementCodeusvSUN) numFailed++; + return numFailed; +} + +void (CODEGEN_FUNCPTR *_ptrc_glColor3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor3fVertex3fvSUN)(const GLfloat *, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4fNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4fNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4ubVertex2fSUN)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4ubVertex2fvSUN)(const GLubyte *, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4ubVertex3fSUN)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glColor4ubVertex3fvSUN)(const GLubyte *, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor4fNormal3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor4fNormal3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor4ubVertex3fSUN)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor4ubVertex3fvSUN)(const GLuint *, const GLubyte *, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiNormal3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiNormal3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiVertex3fvSUN)(const GLuint *, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor4fNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor4fNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor4ubVertex3fSUN)(GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor4ubVertex3fvSUN)(const GLfloat *, const GLubyte *, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fVertex3fvSUN)(const GLfloat *, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fColor4fNormal3fVertex4fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fColor4fNormal3fVertex4fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fVertex4fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; +void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fVertex4fvSUN)(const GLfloat *, const GLfloat *) = NULL; + +static int Load_SUN_vertex() +{ + int numFailed = 0; + _ptrc_glColor3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glColor3fVertex3fSUN"); + if(!_ptrc_glColor3fVertex3fSUN) numFailed++; + _ptrc_glColor3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *))IntGetProcAddress("glColor3fVertex3fvSUN"); + if(!_ptrc_glColor3fVertex3fvSUN) numFailed++; + _ptrc_glColor4fNormal3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glColor4fNormal3fVertex3fSUN"); + if(!_ptrc_glColor4fNormal3fVertex3fSUN) numFailed++; + _ptrc_glColor4fNormal3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *, const GLfloat *))IntGetProcAddress("glColor4fNormal3fVertex3fvSUN"); + if(!_ptrc_glColor4fNormal3fVertex3fvSUN) numFailed++; + _ptrc_glColor4ubVertex2fSUN = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat))IntGetProcAddress("glColor4ubVertex2fSUN"); + if(!_ptrc_glColor4ubVertex2fSUN) numFailed++; + _ptrc_glColor4ubVertex2fvSUN = (void (CODEGEN_FUNCPTR *)(const GLubyte *, const GLfloat *))IntGetProcAddress("glColor4ubVertex2fvSUN"); + if(!_ptrc_glColor4ubVertex2fvSUN) numFailed++; + _ptrc_glColor4ubVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glColor4ubVertex3fSUN"); + if(!_ptrc_glColor4ubVertex3fSUN) numFailed++; + _ptrc_glColor4ubVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLubyte *, const GLfloat *))IntGetProcAddress("glColor4ubVertex3fvSUN"); + if(!_ptrc_glColor4ubVertex3fvSUN) numFailed++; + _ptrc_glNormal3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glNormal3fVertex3fSUN"); + if(!_ptrc_glNormal3fVertex3fSUN) numFailed++; + _ptrc_glNormal3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *))IntGetProcAddress("glNormal3fVertex3fvSUN"); + if(!_ptrc_glNormal3fVertex3fvSUN) numFailed++; + _ptrc_glReplacementCodeuiColor3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glReplacementCodeuiColor3fVertex3fSUN"); + if(!_ptrc_glReplacementCodeuiColor3fVertex3fSUN) numFailed++; + _ptrc_glReplacementCodeuiColor3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLuint *, const GLfloat *, const GLfloat *))IntGetProcAddress("glReplacementCodeuiColor3fVertex3fvSUN"); + if(!_ptrc_glReplacementCodeuiColor3fVertex3fvSUN) numFailed++; + _ptrc_glReplacementCodeuiColor4fNormal3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glReplacementCodeuiColor4fNormal3fVertex3fSUN"); + if(!_ptrc_glReplacementCodeuiColor4fNormal3fVertex3fSUN) numFailed++; + _ptrc_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *))IntGetProcAddress("glReplacementCodeuiColor4fNormal3fVertex3fvSUN"); + if(!_ptrc_glReplacementCodeuiColor4fNormal3fVertex3fvSUN) numFailed++; + _ptrc_glReplacementCodeuiColor4ubVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glReplacementCodeuiColor4ubVertex3fSUN"); + if(!_ptrc_glReplacementCodeuiColor4ubVertex3fSUN) numFailed++; + _ptrc_glReplacementCodeuiColor4ubVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLuint *, const GLubyte *, const GLfloat *))IntGetProcAddress("glReplacementCodeuiColor4ubVertex3fvSUN"); + if(!_ptrc_glReplacementCodeuiColor4ubVertex3fvSUN) numFailed++; + _ptrc_glReplacementCodeuiNormal3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glReplacementCodeuiNormal3fVertex3fSUN"); + if(!_ptrc_glReplacementCodeuiNormal3fVertex3fSUN) numFailed++; + _ptrc_glReplacementCodeuiNormal3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLuint *, const GLfloat *, const GLfloat *))IntGetProcAddress("glReplacementCodeuiNormal3fVertex3fvSUN"); + if(!_ptrc_glReplacementCodeuiNormal3fVertex3fvSUN) numFailed++; + _ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"); + if(!_ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) numFailed++; + _ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *))IntGetProcAddress("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"); + if(!_ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) numFailed++; + _ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"); + if(!_ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) numFailed++; + _ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *))IntGetProcAddress("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"); + if(!_ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) numFailed++; + _ptrc_glReplacementCodeuiTexCoord2fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glReplacementCodeuiTexCoord2fVertex3fSUN"); + if(!_ptrc_glReplacementCodeuiTexCoord2fVertex3fSUN) numFailed++; + _ptrc_glReplacementCodeuiTexCoord2fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLuint *, const GLfloat *, const GLfloat *))IntGetProcAddress("glReplacementCodeuiTexCoord2fVertex3fvSUN"); + if(!_ptrc_glReplacementCodeuiTexCoord2fVertex3fvSUN) numFailed++; + _ptrc_glReplacementCodeuiVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glReplacementCodeuiVertex3fSUN"); + if(!_ptrc_glReplacementCodeuiVertex3fSUN) numFailed++; + _ptrc_glReplacementCodeuiVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLuint *, const GLfloat *))IntGetProcAddress("glReplacementCodeuiVertex3fvSUN"); + if(!_ptrc_glReplacementCodeuiVertex3fvSUN) numFailed++; + _ptrc_glTexCoord2fColor3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord2fColor3fVertex3fSUN"); + if(!_ptrc_glTexCoord2fColor3fVertex3fSUN) numFailed++; + _ptrc_glTexCoord2fColor3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *, const GLfloat *))IntGetProcAddress("glTexCoord2fColor3fVertex3fvSUN"); + if(!_ptrc_glTexCoord2fColor3fVertex3fvSUN) numFailed++; + _ptrc_glTexCoord2fColor4fNormal3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord2fColor4fNormal3fVertex3fSUN"); + if(!_ptrc_glTexCoord2fColor4fNormal3fVertex3fSUN) numFailed++; + _ptrc_glTexCoord2fColor4fNormal3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *))IntGetProcAddress("glTexCoord2fColor4fNormal3fVertex3fvSUN"); + if(!_ptrc_glTexCoord2fColor4fNormal3fVertex3fvSUN) numFailed++; + _ptrc_glTexCoord2fColor4ubVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord2fColor4ubVertex3fSUN"); + if(!_ptrc_glTexCoord2fColor4ubVertex3fSUN) numFailed++; + _ptrc_glTexCoord2fColor4ubVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLubyte *, const GLfloat *))IntGetProcAddress("glTexCoord2fColor4ubVertex3fvSUN"); + if(!_ptrc_glTexCoord2fColor4ubVertex3fvSUN) numFailed++; + _ptrc_glTexCoord2fNormal3fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord2fNormal3fVertex3fSUN"); + if(!_ptrc_glTexCoord2fNormal3fVertex3fSUN) numFailed++; + _ptrc_glTexCoord2fNormal3fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *, const GLfloat *))IntGetProcAddress("glTexCoord2fNormal3fVertex3fvSUN"); + if(!_ptrc_glTexCoord2fNormal3fVertex3fvSUN) numFailed++; + _ptrc_glTexCoord2fVertex3fSUN = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord2fVertex3fSUN"); + if(!_ptrc_glTexCoord2fVertex3fSUN) numFailed++; + _ptrc_glTexCoord2fVertex3fvSUN = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *))IntGetProcAddress("glTexCoord2fVertex3fvSUN"); + if(!_ptrc_glTexCoord2fVertex3fvSUN) numFailed++; + _ptrc_glTexCoord4fColor4fNormal3fVertex4fSUN = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord4fColor4fNormal3fVertex4fSUN"); + if(!_ptrc_glTexCoord4fColor4fNormal3fVertex4fSUN) numFailed++; + _ptrc_glTexCoord4fColor4fNormal3fVertex4fvSUN = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *))IntGetProcAddress("glTexCoord4fColor4fNormal3fVertex4fvSUN"); + if(!_ptrc_glTexCoord4fColor4fNormal3fVertex4fvSUN) numFailed++; + _ptrc_glTexCoord4fVertex4fSUN = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord4fVertex4fSUN"); + if(!_ptrc_glTexCoord4fVertex4fSUN) numFailed++; + _ptrc_glTexCoord4fVertex4fvSUN = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *))IntGetProcAddress("glTexCoord4fVertex4fvSUN"); + if(!_ptrc_glTexCoord4fVertex4fvSUN) numFailed++; + return numFailed; +} + void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL; @@ -447,7 +8290,6 @@ void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum, GLint, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum, GLsizei, GLenum, const GLvoid *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum, GLvoid **) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat, GLfloat) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *) = NULL; @@ -604,20 +8446,16 @@ void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedback)(GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBase)(GLenum, GLuint, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocation)(GLuint, GLuint, const GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClampColor)(GLenum, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfi)(GLenum, GLint, GLfloat, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfv)(GLenum, GLint, const GLfloat *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearBufferiv)(GLenum, GLint, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearBufferuiv)(GLenum, GLint, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)() = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)() = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetBooleani_v)(GLenum, GLuint, GLboolean *) = NULL; GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocation)(GLuint, const GLchar *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetIntegeri_v)(GLenum, GLuint, GLint *) = NULL; @@ -629,8 +8467,6 @@ void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuiv)(GLuint, GLint, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIiv)(GLuint, GLenum, GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuiv)(GLuint, GLenum, GLuint *) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledi)(GLenum, GLuint) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint) = NULL; -void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIiv)(GLenum, GLenum, const GLint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuiv)(GLenum, GLenum, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryings)(GLuint, GLsizei, const GLchar *const*, GLenum) = NULL; @@ -664,238 +8500,26 @@ void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiv)(GLuint, const GLuint *) = NULL void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usv)(GLuint, const GLushort *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstanced)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *) = NULL; -GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint, const GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndex)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexBuffer)(GLenum, GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint, GLuint, GLuint) = NULL; -GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync, GLbitfield, GLuint64) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint) = NULL; -GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum, GLbitfield) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture)(GLenum, GLenum, GLuint, GLint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteri64v)(GLenum, GLenum, GLint64 *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64i_v)(GLenum, GLuint, GLint64 *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum, GLint64 *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum, GLuint, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint, GLbitfield) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync, GLbitfield, GLuint64) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindSampler)(GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColorP3ui)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColorP3uiv)(GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColorP4ui)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glColorP4uiv)(GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeleteSamplers)(GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGenSamplers)(GLsizei, GLuint *) = NULL; -GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataIndex)(GLuint, const GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64v)(GLuint, GLenum, GLint64 *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64v)(GLuint, GLenum, GLuint64 *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIiv)(GLuint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterfv)(GLuint, GLenum, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameteriv)(GLuint, GLenum, GLint *) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSampler)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP1ui)(GLenum, GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP1uiv)(GLenum, GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP2ui)(GLenum, GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP2uiv)(GLenum, GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP3ui)(GLenum, GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP3uiv)(GLenum, GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP4ui)(GLenum, GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP4uiv)(GLenum, GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNormalP3ui)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glNormalP3uiv)(GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glQueryCounter)(GLuint, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIiv)(GLuint, GLenum, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIuiv)(GLuint, GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterf)(GLuint, GLenum, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterfv)(GLuint, GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteri)(GLuint, GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteriv)(GLuint, GLenum, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorP3ui)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorP3uiv)(GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP1ui)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP1uiv)(GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP2ui)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP2uiv)(GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP3ui)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP3uiv)(GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP4ui)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP4uiv)(GLenum, const GLuint *) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisor)(GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexP2ui)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexP2uiv)(GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexP3ui)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexP3uiv)(GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexP4ui)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexP4uiv)(GLenum, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBeginQueryIndexed)(GLenum, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindTransformFeedback)(GLenum, GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparatei)(GLuint, GLenum, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationi)(GLuint, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparatei)(GLuint, GLenum, GLenum, GLenum, GLenum) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendFunci)(GLuint, GLenum, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacks)(GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysIndirect)(GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsIndirect)(GLenum, GLenum, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedback)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStream)(GLenum, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glEndQueryIndexed)(GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacks)(GLsizei, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformiv)(GLuint, GLenum, GLuint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStageiv)(GLuint, GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetQueryIndexediv)(GLenum, GLuint, GLenum, GLint *) = NULL; -GLuint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineIndex)(GLuint, GLenum, const GLchar *) = NULL; -GLint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineUniformLocation)(GLuint, GLenum, const GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetUniformSubroutineuiv)(GLenum, GLint, GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetUniformdv)(GLuint, GLint, GLdouble *) = NULL; -GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedback)(GLuint) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMinSampleShading)(GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPatchParameterfv)(GLenum, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPatchParameteri)(GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedback)() = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedback)() = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform1d)(GLint, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform1dv)(GLint, GLsizei, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform2d)(GLint, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform2dv)(GLint, GLsizei, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform3d)(GLint, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform3dv)(GLint, GLsizei, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform4d)(GLint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniform4dv)(GLint, GLsizei, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3dv)(GLint, GLsizei, GLboolean, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glUniformSubroutinesuiv)(GLenum, GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glClearDepthf)(GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeArrayv)(GLuint, GLsizei, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeIndexed)(GLuint, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDepthRangef)(GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_v)(GLenum, GLuint, GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_v)(GLenum, GLuint, GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLdv)(GLuint, GLenum, GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramBinary)(GLuint, GLenum, const GLvoid *, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteri)(GLuint, GLenum, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)() = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glScissorArrayv)(GLuint, GLsizei, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexed)(GLuint, GLint, GLint, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexedv)(GLuint, const GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glShaderBinary)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1d)(GLuint, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dv)(GLuint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2d)(GLuint, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dv)(GLuint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3d)(GLuint, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dv)(GLuint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dv)(GLuint, const GLdouble *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glViewportArrayv)(GLuint, GLsizei, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedf)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedfv)(GLuint, const GLfloat *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedBaseInstance)(GLenum, GLint, GLsizei, GLsizei, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertexBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackInstanced)(GLenum, GLuint, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStreamInstanced)(GLenum, GLuint, GLuint, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAtomicCounterBufferiv)(GLuint, GLuint, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformati64v)(GLenum, GLenum, GLenum, GLsizei, GLint64 *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrier)(GLbitfield) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexStorage1D)(GLenum, GLsizei, GLenum, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glClearBufferData)(GLenum, GLenum, GLenum, GLenum, const void *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glClearBufferSubData)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallback)(GLDEBUGPROC, const void *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDispatchCompute)(GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeIndirect)(GLintptr) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glFramebufferParameteri)(GLenum, GLenum, GLint) = NULL; -GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameteriv)(GLenum, GLenum, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *) = NULL; -GLuint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceIndex)(GLuint, GLenum, const GLchar *) = NULL; -GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocation)(GLuint, GLenum, const GLchar *) = NULL; -GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocationIndex)(GLuint, GLenum, const GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferData)(GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferSubData)(GLuint, GLintptr, GLsizeiptr) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glInvalidateFramebuffer)(GLenum, GLsizei, const GLenum *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexImage)(GLuint, GLint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirect)(GLenum, const void *, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirect)(GLenum, GLenum, const void *, GLsizei, GLsizei) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void *, GLsizei, const GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)() = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glShaderStorageBlockBinding)(GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glTextureView)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribBinding)(GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormat)(GLuint, GLint, GLenum, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glVertexBindingDivisor)(GLuint, GLuint) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersBase)(GLenum, GLuint, GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersRange)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextures)(GLuint, GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindSamplers)(GLuint, GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindTextures)(GLuint, GLsizei, const GLuint *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffers)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glBufferStorage)(GLenum, GLsizeiptr, const void *, GLbitfield) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glClearTexImage)(GLuint, GLint, GLenum, GLenum, const void *) = NULL; -void (CODEGEN_FUNCPTR *_ptrc_glClearTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *) = NULL; static int Load_Version_4_4() { @@ -2055,20 +9679,479 @@ typedef struct ogl_StrToExtMap_s PFN_LOADFUNCPOINTERS LoadExtension; } ogl_StrToExtMap; -static ogl_StrToExtMap ExtensionMap[10] = { - {"GL_EXT_texture_compression_s3tc", &ogl_ext_EXT_texture_compression_s3tc, NULL}, - {"GL_EXT_texture_sRGB", &ogl_ext_EXT_texture_sRGB, NULL}, - {"GL_EXT_texture_filter_anisotropic", &ogl_ext_EXT_texture_filter_anisotropic, NULL}, +static ogl_StrToExtMap ExtensionMap[469] = { + {"GL_ARB_imaging", &ogl_ext_ARB_imaging, Load_ARB_imaging}, + {"GL_ARB_vertex_array_object", &ogl_ext_ARB_vertex_array_object, Load_ARB_vertex_array_object}, + {"GL_ARB_texture_rg", &ogl_ext_ARB_texture_rg, NULL}, + {"GL_ARB_texture_compression_rgtc", &ogl_ext_ARB_texture_compression_rgtc, NULL}, + {"GL_ARB_map_buffer_range", &ogl_ext_ARB_map_buffer_range, Load_ARB_map_buffer_range}, + {"GL_ARB_half_float_vertex", &ogl_ext_ARB_half_float_vertex, NULL}, + {"GL_ARB_framebuffer_sRGB", &ogl_ext_ARB_framebuffer_sRGB, NULL}, {"GL_ARB_framebuffer_object", &ogl_ext_ARB_framebuffer_object, Load_ARB_framebuffer_object}, + {"GL_ARB_depth_buffer_float", &ogl_ext_ARB_depth_buffer_float, NULL}, + {"GL_ARB_uniform_buffer_object", &ogl_ext_ARB_uniform_buffer_object, Load_ARB_uniform_buffer_object}, + {"GL_ARB_copy_buffer", &ogl_ext_ARB_copy_buffer, Load_ARB_copy_buffer}, + {"GL_ARB_depth_clamp", &ogl_ext_ARB_depth_clamp, NULL}, + {"GL_ARB_draw_elements_base_vertex", &ogl_ext_ARB_draw_elements_base_vertex, Load_ARB_draw_elements_base_vertex}, + {"GL_ARB_fragment_coord_conventions", &ogl_ext_ARB_fragment_coord_conventions, NULL}, + {"GL_ARB_provoking_vertex", &ogl_ext_ARB_provoking_vertex, Load_ARB_provoking_vertex}, {"GL_ARB_seamless_cube_map", &ogl_ext_ARB_seamless_cube_map, NULL}, + {"GL_ARB_sync", &ogl_ext_ARB_sync, Load_ARB_sync}, + {"GL_ARB_texture_multisample", &ogl_ext_ARB_texture_multisample, Load_ARB_texture_multisample}, + {"GL_ARB_vertex_array_bgra", &ogl_ext_ARB_vertex_array_bgra, NULL}, + {"GL_ARB_texture_rgb10_a2ui", &ogl_ext_ARB_texture_rgb10_a2ui, NULL}, + {"GL_ARB_texture_swizzle", &ogl_ext_ARB_texture_swizzle, NULL}, + {"GL_ARB_timer_query", &ogl_ext_ARB_timer_query, Load_ARB_timer_query}, + {"GL_ARB_vertex_type_2_10_10_10_rev", &ogl_ext_ARB_vertex_type_2_10_10_10_rev, Load_ARB_vertex_type_2_10_10_10_rev}, + {"GL_ARB_blend_func_extended", &ogl_ext_ARB_blend_func_extended, Load_ARB_blend_func_extended}, + {"GL_ARB_occlusion_query2", &ogl_ext_ARB_occlusion_query2, NULL}, + {"GL_ARB_sampler_objects", &ogl_ext_ARB_sampler_objects, Load_ARB_sampler_objects}, + {"GL_ARB_draw_indirect", &ogl_ext_ARB_draw_indirect, Load_ARB_draw_indirect}, + {"GL_ARB_gpu_shader5", &ogl_ext_ARB_gpu_shader5, NULL}, + {"GL_ARB_gpu_shader_fp64", &ogl_ext_ARB_gpu_shader_fp64, Load_ARB_gpu_shader_fp64}, + {"GL_ARB_shader_subroutine", &ogl_ext_ARB_shader_subroutine, Load_ARB_shader_subroutine}, + {"GL_ARB_tessellation_shader", &ogl_ext_ARB_tessellation_shader, Load_ARB_tessellation_shader}, + {"GL_ARB_transform_feedback2", &ogl_ext_ARB_transform_feedback2, Load_ARB_transform_feedback2}, + {"GL_ARB_transform_feedback3", &ogl_ext_ARB_transform_feedback3, Load_ARB_transform_feedback3}, + {"GL_ARB_ES2_compatibility", &ogl_ext_ARB_ES2_compatibility, Load_ARB_ES2_compatibility}, + {"GL_ARB_get_program_binary", &ogl_ext_ARB_get_program_binary, Load_ARB_get_program_binary}, {"GL_ARB_separate_shader_objects", &ogl_ext_ARB_separate_shader_objects, Load_ARB_separate_shader_objects}, - {"GL_ARB_debug_output", &ogl_ext_ARB_debug_output, Load_ARB_debug_output}, + {"GL_ARB_vertex_attrib_64bit", &ogl_ext_ARB_vertex_attrib_64bit, Load_ARB_vertex_attrib_64bit}, + {"GL_ARB_viewport_array", &ogl_ext_ARB_viewport_array, Load_ARB_viewport_array}, + {"GL_ARB_base_instance", &ogl_ext_ARB_base_instance, Load_ARB_base_instance}, + {"GL_ARB_shading_language_420pack", &ogl_ext_ARB_shading_language_420pack, NULL}, + {"GL_ARB_transform_feedback_instanced", &ogl_ext_ARB_transform_feedback_instanced, Load_ARB_transform_feedback_instanced}, + {"GL_ARB_compressed_texture_pixel_storage", &ogl_ext_ARB_compressed_texture_pixel_storage, NULL}, + {"GL_ARB_conservative_depth", &ogl_ext_ARB_conservative_depth, NULL}, + {"GL_ARB_internalformat_query", &ogl_ext_ARB_internalformat_query, Load_ARB_internalformat_query}, + {"GL_ARB_map_buffer_alignment", &ogl_ext_ARB_map_buffer_alignment, NULL}, + {"GL_ARB_shader_atomic_counters", &ogl_ext_ARB_shader_atomic_counters, Load_ARB_shader_atomic_counters}, + {"GL_ARB_shader_image_load_store", &ogl_ext_ARB_shader_image_load_store, Load_ARB_shader_image_load_store}, + {"GL_ARB_shading_language_packing", &ogl_ext_ARB_shading_language_packing, NULL}, + {"GL_ARB_texture_storage", &ogl_ext_ARB_texture_storage, Load_ARB_texture_storage}, + {"GL_KHR_debug", &ogl_ext_KHR_debug, Load_KHR_debug}, + {"GL_ARB_arrays_of_arrays", &ogl_ext_ARB_arrays_of_arrays, NULL}, + {"GL_ARB_clear_buffer_object", &ogl_ext_ARB_clear_buffer_object, Load_ARB_clear_buffer_object}, + {"GL_ARB_compute_shader", &ogl_ext_ARB_compute_shader, Load_ARB_compute_shader}, {"GL_ARB_copy_image", &ogl_ext_ARB_copy_image, Load_ARB_copy_image}, - {"GL_NV_copy_image", &ogl_ext_NV_copy_image, Load_NV_copy_image}, + {"GL_ARB_ES3_compatibility", &ogl_ext_ARB_ES3_compatibility, NULL}, + {"GL_ARB_explicit_uniform_location", &ogl_ext_ARB_explicit_uniform_location, NULL}, + {"GL_ARB_fragment_layer_viewport", &ogl_ext_ARB_fragment_layer_viewport, NULL}, + {"GL_ARB_framebuffer_no_attachments", &ogl_ext_ARB_framebuffer_no_attachments, Load_ARB_framebuffer_no_attachments}, + {"GL_ARB_internalformat_query2", &ogl_ext_ARB_internalformat_query2, Load_ARB_internalformat_query2}, + {"GL_ARB_invalidate_subdata", &ogl_ext_ARB_invalidate_subdata, Load_ARB_invalidate_subdata}, + {"GL_ARB_multi_draw_indirect", &ogl_ext_ARB_multi_draw_indirect, Load_ARB_multi_draw_indirect}, + {"GL_ARB_program_interface_query", &ogl_ext_ARB_program_interface_query, Load_ARB_program_interface_query}, + {"GL_ARB_shader_image_size", &ogl_ext_ARB_shader_image_size, NULL}, + {"GL_ARB_shader_storage_buffer_object", &ogl_ext_ARB_shader_storage_buffer_object, Load_ARB_shader_storage_buffer_object}, + {"GL_ARB_stencil_texturing", &ogl_ext_ARB_stencil_texturing, NULL}, + {"GL_ARB_texture_buffer_range", &ogl_ext_ARB_texture_buffer_range, Load_ARB_texture_buffer_range}, + {"GL_ARB_texture_query_levels", &ogl_ext_ARB_texture_query_levels, NULL}, + {"GL_ARB_texture_storage_multisample", &ogl_ext_ARB_texture_storage_multisample, Load_ARB_texture_storage_multisample}, + {"GL_ARB_texture_view", &ogl_ext_ARB_texture_view, Load_ARB_texture_view}, + {"GL_ARB_vertex_attrib_binding", &ogl_ext_ARB_vertex_attrib_binding, Load_ARB_vertex_attrib_binding}, + {"GL_3DFX_multisample", &ogl_ext_3DFX_multisample, NULL}, + {"GL_3DFX_tbuffer", &ogl_ext_3DFX_tbuffer, Load_3DFX_tbuffer}, + {"GL_3DFX_texture_compression_FXT1", &ogl_ext_3DFX_texture_compression_FXT1, NULL}, + {"GL_AMD_blend_minmax_factor", &ogl_ext_AMD_blend_minmax_factor, NULL}, + {"GL_AMD_conservative_depth", &ogl_ext_AMD_conservative_depth, NULL}, + {"GL_AMD_debug_output", &ogl_ext_AMD_debug_output, Load_AMD_debug_output}, + {"GL_AMD_depth_clamp_separate", &ogl_ext_AMD_depth_clamp_separate, NULL}, + {"GL_AMD_draw_buffers_blend", &ogl_ext_AMD_draw_buffers_blend, Load_AMD_draw_buffers_blend}, + {"GL_AMD_interleaved_elements", &ogl_ext_AMD_interleaved_elements, Load_AMD_interleaved_elements}, + {"GL_AMD_multi_draw_indirect", &ogl_ext_AMD_multi_draw_indirect, Load_AMD_multi_draw_indirect}, + {"GL_AMD_name_gen_delete", &ogl_ext_AMD_name_gen_delete, Load_AMD_name_gen_delete}, + {"GL_AMD_performance_monitor", &ogl_ext_AMD_performance_monitor, Load_AMD_performance_monitor}, + {"GL_AMD_pinned_memory", &ogl_ext_AMD_pinned_memory, NULL}, + {"GL_AMD_query_buffer_object", &ogl_ext_AMD_query_buffer_object, NULL}, + {"GL_AMD_sample_positions", &ogl_ext_AMD_sample_positions, Load_AMD_sample_positions}, + {"GL_AMD_seamless_cubemap_per_texture", &ogl_ext_AMD_seamless_cubemap_per_texture, NULL}, + {"GL_AMD_shader_stencil_export", &ogl_ext_AMD_shader_stencil_export, NULL}, + {"GL_AMD_shader_trinary_minmax", &ogl_ext_AMD_shader_trinary_minmax, NULL}, + {"GL_AMD_sparse_texture", &ogl_ext_AMD_sparse_texture, Load_AMD_sparse_texture}, + {"GL_AMD_stencil_operation_extended", &ogl_ext_AMD_stencil_operation_extended, Load_AMD_stencil_operation_extended}, + {"GL_AMD_texture_texture4", &ogl_ext_AMD_texture_texture4, NULL}, + {"GL_AMD_transform_feedback3_lines_triangles", &ogl_ext_AMD_transform_feedback3_lines_triangles, NULL}, + {"GL_AMD_vertex_shader_layer", &ogl_ext_AMD_vertex_shader_layer, NULL}, + {"GL_AMD_vertex_shader_tessellator", &ogl_ext_AMD_vertex_shader_tessellator, Load_AMD_vertex_shader_tessellator}, + {"GL_AMD_vertex_shader_viewport_index", &ogl_ext_AMD_vertex_shader_viewport_index, NULL}, + {"GL_APPLE_aux_depth_stencil", &ogl_ext_APPLE_aux_depth_stencil, NULL}, + {"GL_APPLE_client_storage", &ogl_ext_APPLE_client_storage, NULL}, + {"GL_APPLE_element_array", &ogl_ext_APPLE_element_array, Load_APPLE_element_array}, + {"GL_APPLE_fence", &ogl_ext_APPLE_fence, Load_APPLE_fence}, + {"GL_APPLE_float_pixels", &ogl_ext_APPLE_float_pixels, NULL}, + {"GL_APPLE_flush_buffer_range", &ogl_ext_APPLE_flush_buffer_range, Load_APPLE_flush_buffer_range}, + {"GL_APPLE_object_purgeable", &ogl_ext_APPLE_object_purgeable, Load_APPLE_object_purgeable}, + {"GL_APPLE_rgb_422", &ogl_ext_APPLE_rgb_422, NULL}, + {"GL_APPLE_row_bytes", &ogl_ext_APPLE_row_bytes, NULL}, + {"GL_APPLE_specular_vector", &ogl_ext_APPLE_specular_vector, NULL}, + {"GL_APPLE_texture_range", &ogl_ext_APPLE_texture_range, Load_APPLE_texture_range}, + {"GL_APPLE_transform_hint", &ogl_ext_APPLE_transform_hint, NULL}, + {"GL_APPLE_vertex_array_object", &ogl_ext_APPLE_vertex_array_object, Load_APPLE_vertex_array_object}, + {"GL_APPLE_vertex_array_range", &ogl_ext_APPLE_vertex_array_range, Load_APPLE_vertex_array_range}, + {"GL_APPLE_vertex_program_evaluators", &ogl_ext_APPLE_vertex_program_evaluators, Load_APPLE_vertex_program_evaluators}, + {"GL_APPLE_ycbcr_422", &ogl_ext_APPLE_ycbcr_422, NULL}, + {"GL_ARB_bindless_texture", &ogl_ext_ARB_bindless_texture, Load_ARB_bindless_texture}, + {"GL_ARB_buffer_storage", &ogl_ext_ARB_buffer_storage, Load_ARB_buffer_storage}, + {"GL_ARB_cl_event", &ogl_ext_ARB_cl_event, Load_ARB_cl_event}, + {"GL_ARB_clear_texture", &ogl_ext_ARB_clear_texture, Load_ARB_clear_texture}, + {"GL_ARB_color_buffer_float", &ogl_ext_ARB_color_buffer_float, Load_ARB_color_buffer_float}, + {"GL_ARB_compatibility", &ogl_ext_ARB_compatibility, NULL}, + {"GL_ARB_compute_variable_group_size", &ogl_ext_ARB_compute_variable_group_size, Load_ARB_compute_variable_group_size}, + {"GL_ARB_debug_output", &ogl_ext_ARB_debug_output, Load_ARB_debug_output}, + {"GL_ARB_depth_texture", &ogl_ext_ARB_depth_texture, NULL}, + {"GL_ARB_draw_buffers", &ogl_ext_ARB_draw_buffers, Load_ARB_draw_buffers}, + {"GL_ARB_draw_buffers_blend", &ogl_ext_ARB_draw_buffers_blend, Load_ARB_draw_buffers_blend}, + {"GL_ARB_draw_instanced", &ogl_ext_ARB_draw_instanced, Load_ARB_draw_instanced}, + {"GL_ARB_enhanced_layouts", &ogl_ext_ARB_enhanced_layouts, NULL}, + {"GL_ARB_explicit_attrib_location", &ogl_ext_ARB_explicit_attrib_location, NULL}, + {"GL_ARB_fragment_program", &ogl_ext_ARB_fragment_program, Load_ARB_fragment_program}, + {"GL_ARB_fragment_program_shadow", &ogl_ext_ARB_fragment_program_shadow, NULL}, + {"GL_ARB_fragment_shader", &ogl_ext_ARB_fragment_shader, NULL}, + {"GL_ARB_geometry_shader4", &ogl_ext_ARB_geometry_shader4, Load_ARB_geometry_shader4}, + {"GL_ARB_half_float_pixel", &ogl_ext_ARB_half_float_pixel, NULL}, + {"GL_ARB_indirect_parameters", &ogl_ext_ARB_indirect_parameters, Load_ARB_indirect_parameters}, + {"GL_ARB_instanced_arrays", &ogl_ext_ARB_instanced_arrays, Load_ARB_instanced_arrays}, + {"GL_ARB_matrix_palette", &ogl_ext_ARB_matrix_palette, Load_ARB_matrix_palette}, + {"GL_ARB_multi_bind", &ogl_ext_ARB_multi_bind, Load_ARB_multi_bind}, + {"GL_ARB_multisample", &ogl_ext_ARB_multisample, Load_ARB_multisample}, + {"GL_ARB_multitexture", &ogl_ext_ARB_multitexture, Load_ARB_multitexture}, + {"GL_ARB_occlusion_query", &ogl_ext_ARB_occlusion_query, Load_ARB_occlusion_query}, + {"GL_ARB_pixel_buffer_object", &ogl_ext_ARB_pixel_buffer_object, NULL}, + {"GL_ARB_point_parameters", &ogl_ext_ARB_point_parameters, Load_ARB_point_parameters}, + {"GL_ARB_point_sprite", &ogl_ext_ARB_point_sprite, NULL}, + {"GL_ARB_query_buffer_object", &ogl_ext_ARB_query_buffer_object, NULL}, + {"GL_ARB_robust_buffer_access_behavior", &ogl_ext_ARB_robust_buffer_access_behavior, NULL}, + {"GL_ARB_robustness", &ogl_ext_ARB_robustness, Load_ARB_robustness}, + {"GL_ARB_robustness_isolation", &ogl_ext_ARB_robustness_isolation, NULL}, + {"GL_ARB_sample_shading", &ogl_ext_ARB_sample_shading, Load_ARB_sample_shading}, + {"GL_ARB_seamless_cubemap_per_texture", &ogl_ext_ARB_seamless_cubemap_per_texture, NULL}, + {"GL_ARB_shader_bit_encoding", &ogl_ext_ARB_shader_bit_encoding, NULL}, + {"GL_ARB_shader_draw_parameters", &ogl_ext_ARB_shader_draw_parameters, NULL}, + {"GL_ARB_shader_group_vote", &ogl_ext_ARB_shader_group_vote, NULL}, + {"GL_ARB_shader_objects", &ogl_ext_ARB_shader_objects, Load_ARB_shader_objects}, + {"GL_ARB_shader_precision", &ogl_ext_ARB_shader_precision, NULL}, + {"GL_ARB_shader_stencil_export", &ogl_ext_ARB_shader_stencil_export, NULL}, + {"GL_ARB_shader_texture_lod", &ogl_ext_ARB_shader_texture_lod, NULL}, + {"GL_ARB_shading_language_100", &ogl_ext_ARB_shading_language_100, NULL}, + {"GL_ARB_shading_language_include", &ogl_ext_ARB_shading_language_include, Load_ARB_shading_language_include}, + {"GL_ARB_shadow", &ogl_ext_ARB_shadow, NULL}, + {"GL_ARB_shadow_ambient", &ogl_ext_ARB_shadow_ambient, NULL}, + {"GL_ARB_sparse_texture", &ogl_ext_ARB_sparse_texture, Load_ARB_sparse_texture}, + {"GL_ARB_texture_border_clamp", &ogl_ext_ARB_texture_border_clamp, NULL}, + {"GL_ARB_texture_buffer_object", &ogl_ext_ARB_texture_buffer_object, Load_ARB_texture_buffer_object}, + {"GL_ARB_texture_buffer_object_rgb32", &ogl_ext_ARB_texture_buffer_object_rgb32, NULL}, + {"GL_ARB_texture_compression", &ogl_ext_ARB_texture_compression, Load_ARB_texture_compression}, + {"GL_ARB_texture_compression_bptc", &ogl_ext_ARB_texture_compression_bptc, NULL}, + {"GL_ARB_texture_cube_map", &ogl_ext_ARB_texture_cube_map, NULL}, + {"GL_ARB_texture_cube_map_array", &ogl_ext_ARB_texture_cube_map_array, NULL}, + {"GL_ARB_texture_env_add", &ogl_ext_ARB_texture_env_add, NULL}, + {"GL_ARB_texture_env_combine", &ogl_ext_ARB_texture_env_combine, NULL}, + {"GL_ARB_texture_env_crossbar", &ogl_ext_ARB_texture_env_crossbar, NULL}, + {"GL_ARB_texture_env_dot3", &ogl_ext_ARB_texture_env_dot3, NULL}, + {"GL_ARB_texture_float", &ogl_ext_ARB_texture_float, NULL}, + {"GL_ARB_texture_gather", &ogl_ext_ARB_texture_gather, NULL}, + {"GL_ARB_texture_mirror_clamp_to_edge", &ogl_ext_ARB_texture_mirror_clamp_to_edge, NULL}, + {"GL_ARB_texture_mirrored_repeat", &ogl_ext_ARB_texture_mirrored_repeat, NULL}, + {"GL_ARB_texture_non_power_of_two", &ogl_ext_ARB_texture_non_power_of_two, NULL}, + {"GL_ARB_texture_query_lod", &ogl_ext_ARB_texture_query_lod, NULL}, + {"GL_ARB_texture_rectangle", &ogl_ext_ARB_texture_rectangle, NULL}, + {"GL_ARB_texture_stencil8", &ogl_ext_ARB_texture_stencil8, NULL}, + {"GL_ARB_transpose_matrix", &ogl_ext_ARB_transpose_matrix, Load_ARB_transpose_matrix}, + {"GL_ARB_vertex_blend", &ogl_ext_ARB_vertex_blend, Load_ARB_vertex_blend}, + {"GL_ARB_vertex_buffer_object", &ogl_ext_ARB_vertex_buffer_object, Load_ARB_vertex_buffer_object}, + {"GL_ARB_vertex_program", &ogl_ext_ARB_vertex_program, Load_ARB_vertex_program}, + {"GL_ARB_vertex_shader", &ogl_ext_ARB_vertex_shader, Load_ARB_vertex_shader}, + {"GL_ARB_vertex_type_10f_11f_11f_rev", &ogl_ext_ARB_vertex_type_10f_11f_11f_rev, NULL}, + {"GL_ARB_window_pos", &ogl_ext_ARB_window_pos, Load_ARB_window_pos}, + {"GL_ATI_draw_buffers", &ogl_ext_ATI_draw_buffers, Load_ATI_draw_buffers}, + {"GL_ATI_element_array", &ogl_ext_ATI_element_array, Load_ATI_element_array}, + {"GL_ATI_envmap_bumpmap", &ogl_ext_ATI_envmap_bumpmap, Load_ATI_envmap_bumpmap}, + {"GL_ATI_fragment_shader", &ogl_ext_ATI_fragment_shader, Load_ATI_fragment_shader}, + {"GL_ATI_map_object_buffer", &ogl_ext_ATI_map_object_buffer, Load_ATI_map_object_buffer}, + {"GL_ATI_meminfo", &ogl_ext_ATI_meminfo, NULL}, + {"GL_ATI_pixel_format_float", &ogl_ext_ATI_pixel_format_float, NULL}, + {"GL_ATI_pn_triangles", &ogl_ext_ATI_pn_triangles, Load_ATI_pn_triangles}, + {"GL_ATI_separate_stencil", &ogl_ext_ATI_separate_stencil, Load_ATI_separate_stencil}, + {"GL_ATI_text_fragment_shader", &ogl_ext_ATI_text_fragment_shader, NULL}, + {"GL_ATI_texture_env_combine3", &ogl_ext_ATI_texture_env_combine3, NULL}, + {"GL_ATI_texture_float", &ogl_ext_ATI_texture_float, NULL}, + {"GL_ATI_texture_mirror_once", &ogl_ext_ATI_texture_mirror_once, NULL}, + {"GL_ATI_vertex_array_object", &ogl_ext_ATI_vertex_array_object, Load_ATI_vertex_array_object}, + {"GL_ATI_vertex_attrib_array_object", &ogl_ext_ATI_vertex_attrib_array_object, Load_ATI_vertex_attrib_array_object}, + {"GL_ATI_vertex_streams", &ogl_ext_ATI_vertex_streams, Load_ATI_vertex_streams}, + {"GL_EXT_422_pixels", &ogl_ext_EXT_422_pixels, NULL}, + {"GL_EXT_abgr", &ogl_ext_EXT_abgr, NULL}, + {"GL_EXT_bgra", &ogl_ext_EXT_bgra, NULL}, + {"GL_EXT_bindable_uniform", &ogl_ext_EXT_bindable_uniform, Load_EXT_bindable_uniform}, + {"GL_EXT_blend_color", &ogl_ext_EXT_blend_color, Load_EXT_blend_color}, + {"GL_EXT_blend_equation_separate", &ogl_ext_EXT_blend_equation_separate, Load_EXT_blend_equation_separate}, + {"GL_EXT_blend_func_separate", &ogl_ext_EXT_blend_func_separate, Load_EXT_blend_func_separate}, + {"GL_EXT_blend_logic_op", &ogl_ext_EXT_blend_logic_op, NULL}, + {"GL_EXT_blend_minmax", &ogl_ext_EXT_blend_minmax, Load_EXT_blend_minmax}, + {"GL_EXT_blend_subtract", &ogl_ext_EXT_blend_subtract, NULL}, + {"GL_EXT_clip_volume_hint", &ogl_ext_EXT_clip_volume_hint, NULL}, + {"GL_EXT_cmyka", &ogl_ext_EXT_cmyka, NULL}, + {"GL_EXT_color_subtable", &ogl_ext_EXT_color_subtable, Load_EXT_color_subtable}, + {"GL_EXT_compiled_vertex_array", &ogl_ext_EXT_compiled_vertex_array, Load_EXT_compiled_vertex_array}, + {"GL_EXT_convolution", &ogl_ext_EXT_convolution, Load_EXT_convolution}, + {"GL_EXT_coordinate_frame", &ogl_ext_EXT_coordinate_frame, Load_EXT_coordinate_frame}, + {"GL_EXT_copy_texture", &ogl_ext_EXT_copy_texture, Load_EXT_copy_texture}, + {"GL_EXT_cull_vertex", &ogl_ext_EXT_cull_vertex, Load_EXT_cull_vertex}, + {"GL_EXT_depth_bounds_test", &ogl_ext_EXT_depth_bounds_test, Load_EXT_depth_bounds_test}, + {"GL_EXT_direct_state_access", &ogl_ext_EXT_direct_state_access, Load_EXT_direct_state_access}, + {"GL_EXT_draw_buffers2", &ogl_ext_EXT_draw_buffers2, Load_EXT_draw_buffers2}, + {"GL_EXT_draw_instanced", &ogl_ext_EXT_draw_instanced, Load_EXT_draw_instanced}, + {"GL_EXT_draw_range_elements", &ogl_ext_EXT_draw_range_elements, Load_EXT_draw_range_elements}, + {"GL_EXT_fog_coord", &ogl_ext_EXT_fog_coord, Load_EXT_fog_coord}, + {"GL_EXT_framebuffer_blit", &ogl_ext_EXT_framebuffer_blit, Load_EXT_framebuffer_blit}, + {"GL_EXT_framebuffer_multisample", &ogl_ext_EXT_framebuffer_multisample, Load_EXT_framebuffer_multisample}, + {"GL_EXT_framebuffer_multisample_blit_scaled", &ogl_ext_EXT_framebuffer_multisample_blit_scaled, NULL}, + {"GL_EXT_framebuffer_object", &ogl_ext_EXT_framebuffer_object, Load_EXT_framebuffer_object}, + {"GL_EXT_framebuffer_sRGB", &ogl_ext_EXT_framebuffer_sRGB, NULL}, + {"GL_EXT_geometry_shader4", &ogl_ext_EXT_geometry_shader4, Load_EXT_geometry_shader4}, + {"GL_EXT_gpu_program_parameters", &ogl_ext_EXT_gpu_program_parameters, Load_EXT_gpu_program_parameters}, + {"GL_EXT_gpu_shader4", &ogl_ext_EXT_gpu_shader4, Load_EXT_gpu_shader4}, + {"GL_EXT_histogram", &ogl_ext_EXT_histogram, Load_EXT_histogram}, + {"GL_EXT_index_array_formats", &ogl_ext_EXT_index_array_formats, NULL}, + {"GL_EXT_index_func", &ogl_ext_EXT_index_func, Load_EXT_index_func}, + {"GL_EXT_index_material", &ogl_ext_EXT_index_material, Load_EXT_index_material}, + {"GL_EXT_index_texture", &ogl_ext_EXT_index_texture, NULL}, + {"GL_EXT_light_texture", &ogl_ext_EXT_light_texture, Load_EXT_light_texture}, + {"GL_EXT_misc_attribute", &ogl_ext_EXT_misc_attribute, NULL}, + {"GL_EXT_multi_draw_arrays", &ogl_ext_EXT_multi_draw_arrays, Load_EXT_multi_draw_arrays}, + {"GL_EXT_multisample", &ogl_ext_EXT_multisample, Load_EXT_multisample}, + {"GL_EXT_packed_depth_stencil", &ogl_ext_EXT_packed_depth_stencil, NULL}, + {"GL_EXT_packed_float", &ogl_ext_EXT_packed_float, NULL}, + {"GL_EXT_packed_pixels", &ogl_ext_EXT_packed_pixels, NULL}, + {"GL_EXT_paletted_texture", &ogl_ext_EXT_paletted_texture, Load_EXT_paletted_texture}, + {"GL_EXT_pixel_buffer_object", &ogl_ext_EXT_pixel_buffer_object, NULL}, + {"GL_EXT_pixel_transform", &ogl_ext_EXT_pixel_transform, Load_EXT_pixel_transform}, + {"GL_EXT_pixel_transform_color_table", &ogl_ext_EXT_pixel_transform_color_table, NULL}, + {"GL_EXT_point_parameters", &ogl_ext_EXT_point_parameters, Load_EXT_point_parameters}, + {"GL_EXT_polygon_offset", &ogl_ext_EXT_polygon_offset, Load_EXT_polygon_offset}, + {"GL_EXT_provoking_vertex", &ogl_ext_EXT_provoking_vertex, Load_EXT_provoking_vertex}, + {"GL_EXT_rescale_normal", &ogl_ext_EXT_rescale_normal, NULL}, + {"GL_EXT_secondary_color", &ogl_ext_EXT_secondary_color, Load_EXT_secondary_color}, + {"GL_EXT_separate_shader_objects", &ogl_ext_EXT_separate_shader_objects, Load_EXT_separate_shader_objects}, + {"GL_EXT_separate_specular_color", &ogl_ext_EXT_separate_specular_color, NULL}, + {"GL_EXT_shader_image_load_store", &ogl_ext_EXT_shader_image_load_store, Load_EXT_shader_image_load_store}, + {"GL_EXT_shadow_funcs", &ogl_ext_EXT_shadow_funcs, NULL}, + {"GL_EXT_shared_texture_palette", &ogl_ext_EXT_shared_texture_palette, NULL}, + {"GL_EXT_stencil_clear_tag", &ogl_ext_EXT_stencil_clear_tag, Load_EXT_stencil_clear_tag}, + {"GL_EXT_stencil_two_side", &ogl_ext_EXT_stencil_two_side, Load_EXT_stencil_two_side}, + {"GL_EXT_stencil_wrap", &ogl_ext_EXT_stencil_wrap, NULL}, + {"GL_EXT_subtexture", &ogl_ext_EXT_subtexture, Load_EXT_subtexture}, + {"GL_EXT_texture", &ogl_ext_EXT_texture, NULL}, + {"GL_EXT_texture3D", &ogl_ext_EXT_texture3D, Load_EXT_texture3D}, + {"GL_EXT_texture_array", &ogl_ext_EXT_texture_array, NULL}, + {"GL_EXT_texture_buffer_object", &ogl_ext_EXT_texture_buffer_object, Load_EXT_texture_buffer_object}, + {"GL_EXT_texture_compression_latc", &ogl_ext_EXT_texture_compression_latc, NULL}, + {"GL_EXT_texture_compression_rgtc", &ogl_ext_EXT_texture_compression_rgtc, NULL}, + {"GL_EXT_texture_compression_s3tc", &ogl_ext_EXT_texture_compression_s3tc, NULL}, + {"GL_EXT_texture_cube_map", &ogl_ext_EXT_texture_cube_map, NULL}, + {"GL_EXT_texture_env_add", &ogl_ext_EXT_texture_env_add, NULL}, + {"GL_EXT_texture_env_combine", &ogl_ext_EXT_texture_env_combine, NULL}, + {"GL_EXT_texture_env_dot3", &ogl_ext_EXT_texture_env_dot3, NULL}, + {"GL_EXT_texture_filter_anisotropic", &ogl_ext_EXT_texture_filter_anisotropic, NULL}, + {"GL_EXT_texture_integer", &ogl_ext_EXT_texture_integer, Load_EXT_texture_integer}, + {"GL_EXT_texture_lod_bias", &ogl_ext_EXT_texture_lod_bias, NULL}, {"GL_EXT_texture_mirror_clamp", &ogl_ext_EXT_texture_mirror_clamp, NULL}, + {"GL_EXT_texture_object", &ogl_ext_EXT_texture_object, Load_EXT_texture_object}, + {"GL_EXT_texture_perturb_normal", &ogl_ext_EXT_texture_perturb_normal, Load_EXT_texture_perturb_normal}, + {"GL_EXT_texture_sRGB", &ogl_ext_EXT_texture_sRGB, NULL}, + {"GL_EXT_texture_sRGB_decode", &ogl_ext_EXT_texture_sRGB_decode, NULL}, + {"GL_EXT_texture_shared_exponent", &ogl_ext_EXT_texture_shared_exponent, NULL}, + {"GL_EXT_texture_snorm", &ogl_ext_EXT_texture_snorm, NULL}, + {"GL_EXT_texture_swizzle", &ogl_ext_EXT_texture_swizzle, NULL}, + {"GL_EXT_timer_query", &ogl_ext_EXT_timer_query, Load_EXT_timer_query}, + {"GL_EXT_transform_feedback", &ogl_ext_EXT_transform_feedback, Load_EXT_transform_feedback}, + {"GL_EXT_vertex_array", &ogl_ext_EXT_vertex_array, Load_EXT_vertex_array}, + {"GL_EXT_vertex_array_bgra", &ogl_ext_EXT_vertex_array_bgra, NULL}, + {"GL_EXT_vertex_attrib_64bit", &ogl_ext_EXT_vertex_attrib_64bit, Load_EXT_vertex_attrib_64bit}, + {"GL_EXT_vertex_shader", &ogl_ext_EXT_vertex_shader, Load_EXT_vertex_shader}, + {"GL_EXT_vertex_weighting", &ogl_ext_EXT_vertex_weighting, Load_EXT_vertex_weighting}, + {"GL_EXT_x11_sync_object", &ogl_ext_EXT_x11_sync_object, Load_EXT_x11_sync_object}, + {"GL_GREMEDY_frame_terminator", &ogl_ext_GREMEDY_frame_terminator, Load_GREMEDY_frame_terminator}, + {"GL_GREMEDY_string_marker", &ogl_ext_GREMEDY_string_marker, Load_GREMEDY_string_marker}, + {"GL_HP_convolution_border_modes", &ogl_ext_HP_convolution_border_modes, NULL}, + {"GL_HP_image_transform", &ogl_ext_HP_image_transform, Load_HP_image_transform}, + {"GL_HP_occlusion_test", &ogl_ext_HP_occlusion_test, NULL}, + {"GL_HP_texture_lighting", &ogl_ext_HP_texture_lighting, NULL}, + {"GL_IBM_cull_vertex", &ogl_ext_IBM_cull_vertex, NULL}, + {"GL_IBM_multimode_draw_arrays", &ogl_ext_IBM_multimode_draw_arrays, Load_IBM_multimode_draw_arrays}, + {"GL_IBM_rasterpos_clip", &ogl_ext_IBM_rasterpos_clip, NULL}, + {"GL_IBM_static_data", &ogl_ext_IBM_static_data, Load_IBM_static_data}, + {"GL_IBM_texture_mirrored_repeat", &ogl_ext_IBM_texture_mirrored_repeat, NULL}, + {"GL_IBM_vertex_array_lists", &ogl_ext_IBM_vertex_array_lists, Load_IBM_vertex_array_lists}, + {"GL_INGR_blend_func_separate", &ogl_ext_INGR_blend_func_separate, Load_INGR_blend_func_separate}, + {"GL_INGR_color_clamp", &ogl_ext_INGR_color_clamp, NULL}, + {"GL_INGR_interlace_read", &ogl_ext_INGR_interlace_read, NULL}, + {"GL_INTEL_map_texture", &ogl_ext_INTEL_map_texture, Load_INTEL_map_texture}, + {"GL_INTEL_parallel_arrays", &ogl_ext_INTEL_parallel_arrays, Load_INTEL_parallel_arrays}, + {"GL_KHR_texture_compression_astc_ldr", &ogl_ext_KHR_texture_compression_astc_ldr, NULL}, + {"GL_MESAX_texture_stack", &ogl_ext_MESAX_texture_stack, NULL}, + {"GL_MESA_pack_invert", &ogl_ext_MESA_pack_invert, NULL}, + {"GL_MESA_resize_buffers", &ogl_ext_MESA_resize_buffers, Load_MESA_resize_buffers}, + {"GL_MESA_window_pos", &ogl_ext_MESA_window_pos, Load_MESA_window_pos}, + {"GL_MESA_ycbcr_texture", &ogl_ext_MESA_ycbcr_texture, NULL}, + {"GL_NVX_conditional_render", &ogl_ext_NVX_conditional_render, Load_NVX_conditional_render}, + {"GL_NV_bindless_multi_draw_indirect", &ogl_ext_NV_bindless_multi_draw_indirect, Load_NV_bindless_multi_draw_indirect}, + {"GL_NV_bindless_texture", &ogl_ext_NV_bindless_texture, Load_NV_bindless_texture}, + {"GL_NV_blend_equation_advanced", &ogl_ext_NV_blend_equation_advanced, Load_NV_blend_equation_advanced}, + {"GL_NV_blend_equation_advanced_coherent", &ogl_ext_NV_blend_equation_advanced_coherent, NULL}, + {"GL_NV_blend_square", &ogl_ext_NV_blend_square, NULL}, + {"GL_NV_compute_program5", &ogl_ext_NV_compute_program5, NULL}, + {"GL_NV_conditional_render", &ogl_ext_NV_conditional_render, Load_NV_conditional_render}, + {"GL_NV_copy_depth_to_color", &ogl_ext_NV_copy_depth_to_color, NULL}, + {"GL_NV_copy_image", &ogl_ext_NV_copy_image, Load_NV_copy_image}, + {"GL_NV_deep_texture3D", &ogl_ext_NV_deep_texture3D, NULL}, + {"GL_NV_depth_buffer_float", &ogl_ext_NV_depth_buffer_float, Load_NV_depth_buffer_float}, + {"GL_NV_depth_clamp", &ogl_ext_NV_depth_clamp, NULL}, + {"GL_NV_draw_texture", &ogl_ext_NV_draw_texture, Load_NV_draw_texture}, + {"GL_NV_evaluators", &ogl_ext_NV_evaluators, Load_NV_evaluators}, + {"GL_NV_explicit_multisample", &ogl_ext_NV_explicit_multisample, Load_NV_explicit_multisample}, + {"GL_NV_fence", &ogl_ext_NV_fence, Load_NV_fence}, + {"GL_NV_float_buffer", &ogl_ext_NV_float_buffer, NULL}, + {"GL_NV_fog_distance", &ogl_ext_NV_fog_distance, NULL}, + {"GL_NV_fragment_program", &ogl_ext_NV_fragment_program, Load_NV_fragment_program}, + {"GL_NV_fragment_program2", &ogl_ext_NV_fragment_program2, NULL}, + {"GL_NV_fragment_program4", &ogl_ext_NV_fragment_program4, NULL}, + {"GL_NV_fragment_program_option", &ogl_ext_NV_fragment_program_option, NULL}, + {"GL_NV_framebuffer_multisample_coverage", &ogl_ext_NV_framebuffer_multisample_coverage, Load_NV_framebuffer_multisample_coverage}, + {"GL_NV_geometry_program4", &ogl_ext_NV_geometry_program4, Load_NV_geometry_program4}, + {"GL_NV_geometry_shader4", &ogl_ext_NV_geometry_shader4, NULL}, + {"GL_NV_gpu_program4", &ogl_ext_NV_gpu_program4, Load_NV_gpu_program4}, + {"GL_NV_gpu_program5", &ogl_ext_NV_gpu_program5, Load_NV_gpu_program5}, + {"GL_NV_gpu_program5_mem_extended", &ogl_ext_NV_gpu_program5_mem_extended, NULL}, + {"GL_NV_gpu_shader5", &ogl_ext_NV_gpu_shader5, Load_NV_gpu_shader5}, + {"GL_NV_half_float", &ogl_ext_NV_half_float, Load_NV_half_float}, + {"GL_NV_light_max_exponent", &ogl_ext_NV_light_max_exponent, NULL}, + {"GL_NV_multisample_coverage", &ogl_ext_NV_multisample_coverage, NULL}, + {"GL_NV_multisample_filter_hint", &ogl_ext_NV_multisample_filter_hint, NULL}, + {"GL_NV_occlusion_query", &ogl_ext_NV_occlusion_query, Load_NV_occlusion_query}, + {"GL_NV_packed_depth_stencil", &ogl_ext_NV_packed_depth_stencil, NULL}, + {"GL_NV_parameter_buffer_object", &ogl_ext_NV_parameter_buffer_object, Load_NV_parameter_buffer_object}, + {"GL_NV_parameter_buffer_object2", &ogl_ext_NV_parameter_buffer_object2, NULL}, + {"GL_NV_path_rendering", &ogl_ext_NV_path_rendering, Load_NV_path_rendering}, + {"GL_NV_pixel_data_range", &ogl_ext_NV_pixel_data_range, Load_NV_pixel_data_range}, + {"GL_NV_point_sprite", &ogl_ext_NV_point_sprite, Load_NV_point_sprite}, + {"GL_NV_present_video", &ogl_ext_NV_present_video, Load_NV_present_video}, + {"GL_NV_primitive_restart", &ogl_ext_NV_primitive_restart, Load_NV_primitive_restart}, + {"GL_NV_register_combiners", &ogl_ext_NV_register_combiners, Load_NV_register_combiners}, + {"GL_NV_register_combiners2", &ogl_ext_NV_register_combiners2, Load_NV_register_combiners2}, + {"GL_NV_shader_atomic_counters", &ogl_ext_NV_shader_atomic_counters, NULL}, + {"GL_NV_shader_atomic_float", &ogl_ext_NV_shader_atomic_float, NULL}, + {"GL_NV_shader_buffer_load", &ogl_ext_NV_shader_buffer_load, Load_NV_shader_buffer_load}, + {"GL_NV_shader_buffer_store", &ogl_ext_NV_shader_buffer_store, NULL}, + {"GL_NV_shader_storage_buffer_object", &ogl_ext_NV_shader_storage_buffer_object, NULL}, + {"GL_NV_tessellation_program5", &ogl_ext_NV_tessellation_program5, NULL}, + {"GL_NV_texgen_emboss", &ogl_ext_NV_texgen_emboss, NULL}, + {"GL_NV_texgen_reflection", &ogl_ext_NV_texgen_reflection, NULL}, + {"GL_NV_texture_barrier", &ogl_ext_NV_texture_barrier, Load_NV_texture_barrier}, + {"GL_NV_texture_compression_vtc", &ogl_ext_NV_texture_compression_vtc, NULL}, + {"GL_NV_texture_env_combine4", &ogl_ext_NV_texture_env_combine4, NULL}, + {"GL_NV_texture_expand_normal", &ogl_ext_NV_texture_expand_normal, NULL}, + {"GL_NV_texture_multisample", &ogl_ext_NV_texture_multisample, Load_NV_texture_multisample}, + {"GL_NV_texture_rectangle", &ogl_ext_NV_texture_rectangle, NULL}, + {"GL_NV_texture_shader", &ogl_ext_NV_texture_shader, NULL}, + {"GL_NV_texture_shader2", &ogl_ext_NV_texture_shader2, NULL}, + {"GL_NV_texture_shader3", &ogl_ext_NV_texture_shader3, NULL}, + {"GL_NV_transform_feedback", &ogl_ext_NV_transform_feedback, Load_NV_transform_feedback}, + {"GL_NV_transform_feedback2", &ogl_ext_NV_transform_feedback2, Load_NV_transform_feedback2}, + {"GL_NV_vdpau_interop", &ogl_ext_NV_vdpau_interop, Load_NV_vdpau_interop}, + {"GL_NV_vertex_array_range", &ogl_ext_NV_vertex_array_range, Load_NV_vertex_array_range}, + {"GL_NV_vertex_array_range2", &ogl_ext_NV_vertex_array_range2, NULL}, + {"GL_NV_vertex_attrib_integer_64bit", &ogl_ext_NV_vertex_attrib_integer_64bit, Load_NV_vertex_attrib_integer_64bit}, + {"GL_NV_vertex_buffer_unified_memory", &ogl_ext_NV_vertex_buffer_unified_memory, Load_NV_vertex_buffer_unified_memory}, + {"GL_NV_vertex_program", &ogl_ext_NV_vertex_program, Load_NV_vertex_program}, + {"GL_NV_vertex_program1_1", &ogl_ext_NV_vertex_program1_1, NULL}, + {"GL_NV_vertex_program2", &ogl_ext_NV_vertex_program2, NULL}, + {"GL_NV_vertex_program2_option", &ogl_ext_NV_vertex_program2_option, NULL}, + {"GL_NV_vertex_program3", &ogl_ext_NV_vertex_program3, NULL}, + {"GL_NV_vertex_program4", &ogl_ext_NV_vertex_program4, Load_NV_vertex_program4}, + {"GL_NV_video_capture", &ogl_ext_NV_video_capture, Load_NV_video_capture}, + {"GL_OES_byte_coordinates", &ogl_ext_OES_byte_coordinates, Load_OES_byte_coordinates}, + {"GL_OES_compressed_paletted_texture", &ogl_ext_OES_compressed_paletted_texture, NULL}, + {"GL_OES_fixed_point", &ogl_ext_OES_fixed_point, Load_OES_fixed_point}, + {"GL_OES_query_matrix", &ogl_ext_OES_query_matrix, Load_OES_query_matrix}, + {"GL_OES_read_format", &ogl_ext_OES_read_format, NULL}, + {"GL_OES_single_precision", &ogl_ext_OES_single_precision, Load_OES_single_precision}, + {"GL_OML_interlace", &ogl_ext_OML_interlace, NULL}, + {"GL_OML_resample", &ogl_ext_OML_resample, NULL}, + {"GL_OML_subsample", &ogl_ext_OML_subsample, NULL}, + {"GL_PGI_misc_hints", &ogl_ext_PGI_misc_hints, Load_PGI_misc_hints}, + {"GL_PGI_vertex_hints", &ogl_ext_PGI_vertex_hints, NULL}, + {"GL_REND_screen_coordinates", &ogl_ext_REND_screen_coordinates, NULL}, + {"GL_S3_s3tc", &ogl_ext_S3_s3tc, NULL}, + {"GL_SGIS_detail_texture", &ogl_ext_SGIS_detail_texture, Load_SGIS_detail_texture}, + {"GL_SGIS_fog_function", &ogl_ext_SGIS_fog_function, Load_SGIS_fog_function}, + {"GL_SGIS_generate_mipmap", &ogl_ext_SGIS_generate_mipmap, NULL}, + {"GL_SGIS_multisample", &ogl_ext_SGIS_multisample, Load_SGIS_multisample}, + {"GL_SGIS_pixel_texture", &ogl_ext_SGIS_pixel_texture, Load_SGIS_pixel_texture}, + {"GL_SGIS_point_line_texgen", &ogl_ext_SGIS_point_line_texgen, NULL}, + {"GL_SGIS_point_parameters", &ogl_ext_SGIS_point_parameters, Load_SGIS_point_parameters}, + {"GL_SGIS_sharpen_texture", &ogl_ext_SGIS_sharpen_texture, Load_SGIS_sharpen_texture}, + {"GL_SGIS_texture4D", &ogl_ext_SGIS_texture4D, Load_SGIS_texture4D}, + {"GL_SGIS_texture_border_clamp", &ogl_ext_SGIS_texture_border_clamp, NULL}, + {"GL_SGIS_texture_color_mask", &ogl_ext_SGIS_texture_color_mask, Load_SGIS_texture_color_mask}, + {"GL_SGIS_texture_edge_clamp", &ogl_ext_SGIS_texture_edge_clamp, NULL}, + {"GL_SGIS_texture_filter4", &ogl_ext_SGIS_texture_filter4, Load_SGIS_texture_filter4}, + {"GL_SGIS_texture_lod", &ogl_ext_SGIS_texture_lod, NULL}, + {"GL_SGIS_texture_select", &ogl_ext_SGIS_texture_select, NULL}, + {"GL_SGIX_async", &ogl_ext_SGIX_async, Load_SGIX_async}, + {"GL_SGIX_async_histogram", &ogl_ext_SGIX_async_histogram, NULL}, + {"GL_SGIX_async_pixel", &ogl_ext_SGIX_async_pixel, NULL}, + {"GL_SGIX_blend_alpha_minmax", &ogl_ext_SGIX_blend_alpha_minmax, NULL}, + {"GL_SGIX_calligraphic_fragment", &ogl_ext_SGIX_calligraphic_fragment, NULL}, + {"GL_SGIX_clipmap", &ogl_ext_SGIX_clipmap, NULL}, + {"GL_SGIX_convolution_accuracy", &ogl_ext_SGIX_convolution_accuracy, NULL}, + {"GL_SGIX_depth_pass_instrument", &ogl_ext_SGIX_depth_pass_instrument, NULL}, + {"GL_SGIX_depth_texture", &ogl_ext_SGIX_depth_texture, NULL}, + {"GL_SGIX_flush_raster", &ogl_ext_SGIX_flush_raster, Load_SGIX_flush_raster}, + {"GL_SGIX_fog_offset", &ogl_ext_SGIX_fog_offset, NULL}, + {"GL_SGIX_fragment_lighting", &ogl_ext_SGIX_fragment_lighting, Load_SGIX_fragment_lighting}, + {"GL_SGIX_framezoom", &ogl_ext_SGIX_framezoom, Load_SGIX_framezoom}, + {"GL_SGIX_igloo_interface", &ogl_ext_SGIX_igloo_interface, Load_SGIX_igloo_interface}, + {"GL_SGIX_instruments", &ogl_ext_SGIX_instruments, Load_SGIX_instruments}, + {"GL_SGIX_interlace", &ogl_ext_SGIX_interlace, NULL}, + {"GL_SGIX_ir_instrument1", &ogl_ext_SGIX_ir_instrument1, NULL}, + {"GL_SGIX_list_priority", &ogl_ext_SGIX_list_priority, Load_SGIX_list_priority}, + {"GL_SGIX_pixel_texture", &ogl_ext_SGIX_pixel_texture, Load_SGIX_pixel_texture}, + {"GL_SGIX_pixel_tiles", &ogl_ext_SGIX_pixel_tiles, NULL}, + {"GL_SGIX_polynomial_ffd", &ogl_ext_SGIX_polynomial_ffd, Load_SGIX_polynomial_ffd}, + {"GL_SGIX_reference_plane", &ogl_ext_SGIX_reference_plane, Load_SGIX_reference_plane}, + {"GL_SGIX_resample", &ogl_ext_SGIX_resample, NULL}, + {"GL_SGIX_scalebias_hint", &ogl_ext_SGIX_scalebias_hint, NULL}, + {"GL_SGIX_shadow", &ogl_ext_SGIX_shadow, NULL}, + {"GL_SGIX_shadow_ambient", &ogl_ext_SGIX_shadow_ambient, NULL}, + {"GL_SGIX_sprite", &ogl_ext_SGIX_sprite, Load_SGIX_sprite}, + {"GL_SGIX_subsample", &ogl_ext_SGIX_subsample, NULL}, + {"GL_SGIX_tag_sample_buffer", &ogl_ext_SGIX_tag_sample_buffer, Load_SGIX_tag_sample_buffer}, + {"GL_SGIX_texture_add_env", &ogl_ext_SGIX_texture_add_env, NULL}, + {"GL_SGIX_texture_coordinate_clamp", &ogl_ext_SGIX_texture_coordinate_clamp, NULL}, + {"GL_SGIX_texture_lod_bias", &ogl_ext_SGIX_texture_lod_bias, NULL}, + {"GL_SGIX_texture_multi_buffer", &ogl_ext_SGIX_texture_multi_buffer, NULL}, + {"GL_SGIX_texture_scale_bias", &ogl_ext_SGIX_texture_scale_bias, NULL}, + {"GL_SGIX_vertex_preclip", &ogl_ext_SGIX_vertex_preclip, NULL}, + {"GL_SGIX_ycrcb", &ogl_ext_SGIX_ycrcb, NULL}, + {"GL_SGIX_ycrcb_subsample", &ogl_ext_SGIX_ycrcb_subsample, NULL}, + {"GL_SGIX_ycrcba", &ogl_ext_SGIX_ycrcba, NULL}, + {"GL_SGI_color_matrix", &ogl_ext_SGI_color_matrix, NULL}, + {"GL_SGI_color_table", &ogl_ext_SGI_color_table, Load_SGI_color_table}, + {"GL_SGI_texture_color_table", &ogl_ext_SGI_texture_color_table, NULL}, + {"GL_SUNX_constant_data", &ogl_ext_SUNX_constant_data, Load_SUNX_constant_data}, + {"GL_SUN_convolution_border_modes", &ogl_ext_SUN_convolution_border_modes, NULL}, + {"GL_SUN_global_alpha", &ogl_ext_SUN_global_alpha, Load_SUN_global_alpha}, + {"GL_SUN_mesh_array", &ogl_ext_SUN_mesh_array, Load_SUN_mesh_array}, + {"GL_SUN_slice_accum", &ogl_ext_SUN_slice_accum, NULL}, + {"GL_SUN_triangle_list", &ogl_ext_SUN_triangle_list, Load_SUN_triangle_list}, + {"GL_SUN_vertex", &ogl_ext_SUN_vertex, Load_SUN_vertex}, + {"GL_WIN_phong_shading", &ogl_ext_WIN_phong_shading, NULL}, + {"GL_WIN_specular_fog", &ogl_ext_WIN_specular_fog, NULL}, }; -static int g_extensionMapSize = 10; +static int g_extensionMapSize = 469; static ogl_StrToExtMap *FindExtEntry(const char *extensionName) { @@ -2085,16 +10168,475 @@ static ogl_StrToExtMap *FindExtEntry(const char *extensionName) static void ClearExtensionVars() { - ogl_ext_EXT_texture_compression_s3tc = ogl_LOAD_FAILED; - ogl_ext_EXT_texture_sRGB = ogl_LOAD_FAILED; - ogl_ext_EXT_texture_filter_anisotropic = ogl_LOAD_FAILED; + ogl_ext_ARB_imaging = ogl_LOAD_FAILED; + ogl_ext_ARB_vertex_array_object = ogl_LOAD_FAILED; + ogl_ext_ARB_texture_rg = ogl_LOAD_FAILED; + ogl_ext_ARB_texture_compression_rgtc = ogl_LOAD_FAILED; + ogl_ext_ARB_map_buffer_range = ogl_LOAD_FAILED; + ogl_ext_ARB_half_float_vertex = ogl_LOAD_FAILED; + ogl_ext_ARB_framebuffer_sRGB = ogl_LOAD_FAILED; ogl_ext_ARB_framebuffer_object = ogl_LOAD_FAILED; + ogl_ext_ARB_depth_buffer_float = ogl_LOAD_FAILED; + ogl_ext_ARB_uniform_buffer_object = ogl_LOAD_FAILED; + ogl_ext_ARB_copy_buffer = ogl_LOAD_FAILED; + ogl_ext_ARB_depth_clamp = ogl_LOAD_FAILED; + ogl_ext_ARB_draw_elements_base_vertex = ogl_LOAD_FAILED; + ogl_ext_ARB_fragment_coord_conventions = ogl_LOAD_FAILED; + ogl_ext_ARB_provoking_vertex = ogl_LOAD_FAILED; ogl_ext_ARB_seamless_cube_map = ogl_LOAD_FAILED; + ogl_ext_ARB_sync = ogl_LOAD_FAILED; + ogl_ext_ARB_texture_multisample = ogl_LOAD_FAILED; + ogl_ext_ARB_vertex_array_bgra = ogl_LOAD_FAILED; + ogl_ext_ARB_texture_rgb10_a2ui = ogl_LOAD_FAILED; + ogl_ext_ARB_texture_swizzle = ogl_LOAD_FAILED; + ogl_ext_ARB_timer_query = ogl_LOAD_FAILED; + ogl_ext_ARB_vertex_type_2_10_10_10_rev = ogl_LOAD_FAILED; + ogl_ext_ARB_blend_func_extended = ogl_LOAD_FAILED; + ogl_ext_ARB_occlusion_query2 = ogl_LOAD_FAILED; + ogl_ext_ARB_sampler_objects = ogl_LOAD_FAILED; + ogl_ext_ARB_draw_indirect = ogl_LOAD_FAILED; + ogl_ext_ARB_gpu_shader5 = ogl_LOAD_FAILED; + ogl_ext_ARB_gpu_shader_fp64 = ogl_LOAD_FAILED; + ogl_ext_ARB_shader_subroutine = ogl_LOAD_FAILED; + ogl_ext_ARB_tessellation_shader = ogl_LOAD_FAILED; + ogl_ext_ARB_transform_feedback2 = ogl_LOAD_FAILED; + ogl_ext_ARB_transform_feedback3 = ogl_LOAD_FAILED; + ogl_ext_ARB_ES2_compatibility = ogl_LOAD_FAILED; + ogl_ext_ARB_get_program_binary = ogl_LOAD_FAILED; ogl_ext_ARB_separate_shader_objects = ogl_LOAD_FAILED; - ogl_ext_ARB_debug_output = ogl_LOAD_FAILED; + ogl_ext_ARB_vertex_attrib_64bit = ogl_LOAD_FAILED; + ogl_ext_ARB_viewport_array = ogl_LOAD_FAILED; + ogl_ext_ARB_base_instance = ogl_LOAD_FAILED; + ogl_ext_ARB_shading_language_420pack = ogl_LOAD_FAILED; + ogl_ext_ARB_transform_feedback_instanced = ogl_LOAD_FAILED; + ogl_ext_ARB_compressed_texture_pixel_storage = ogl_LOAD_FAILED; + ogl_ext_ARB_conservative_depth = ogl_LOAD_FAILED; + ogl_ext_ARB_internalformat_query = ogl_LOAD_FAILED; + ogl_ext_ARB_map_buffer_alignment = ogl_LOAD_FAILED; + ogl_ext_ARB_shader_atomic_counters = ogl_LOAD_FAILED; + ogl_ext_ARB_shader_image_load_store = ogl_LOAD_FAILED; + ogl_ext_ARB_shading_language_packing = ogl_LOAD_FAILED; + ogl_ext_ARB_texture_storage = ogl_LOAD_FAILED; + ogl_ext_KHR_debug = ogl_LOAD_FAILED; + ogl_ext_ARB_arrays_of_arrays = ogl_LOAD_FAILED; + ogl_ext_ARB_clear_buffer_object = ogl_LOAD_FAILED; + ogl_ext_ARB_compute_shader = ogl_LOAD_FAILED; ogl_ext_ARB_copy_image = ogl_LOAD_FAILED; - ogl_ext_NV_copy_image = ogl_LOAD_FAILED; + ogl_ext_ARB_ES3_compatibility = ogl_LOAD_FAILED; + ogl_ext_ARB_explicit_uniform_location = ogl_LOAD_FAILED; + ogl_ext_ARB_fragment_layer_viewport = ogl_LOAD_FAILED; + ogl_ext_ARB_framebuffer_no_attachments = ogl_LOAD_FAILED; + ogl_ext_ARB_internalformat_query2 = ogl_LOAD_FAILED; + ogl_ext_ARB_invalidate_subdata = ogl_LOAD_FAILED; + ogl_ext_ARB_multi_draw_indirect = ogl_LOAD_FAILED; + ogl_ext_ARB_program_interface_query = ogl_LOAD_FAILED; + ogl_ext_ARB_shader_image_size = ogl_LOAD_FAILED; + ogl_ext_ARB_shader_storage_buffer_object = ogl_LOAD_FAILED; + ogl_ext_ARB_stencil_texturing = ogl_LOAD_FAILED; + ogl_ext_ARB_texture_buffer_range = ogl_LOAD_FAILED; + ogl_ext_ARB_texture_query_levels = ogl_LOAD_FAILED; + ogl_ext_ARB_texture_storage_multisample = ogl_LOAD_FAILED; + ogl_ext_ARB_texture_view = ogl_LOAD_FAILED; + ogl_ext_ARB_vertex_attrib_binding = ogl_LOAD_FAILED; + ogl_ext_3DFX_multisample = ogl_LOAD_FAILED; + ogl_ext_3DFX_tbuffer = ogl_LOAD_FAILED; + ogl_ext_3DFX_texture_compression_FXT1 = ogl_LOAD_FAILED; + ogl_ext_AMD_blend_minmax_factor = ogl_LOAD_FAILED; + ogl_ext_AMD_conservative_depth = ogl_LOAD_FAILED; + ogl_ext_AMD_debug_output = ogl_LOAD_FAILED; + ogl_ext_AMD_depth_clamp_separate = ogl_LOAD_FAILED; + ogl_ext_AMD_draw_buffers_blend = ogl_LOAD_FAILED; + ogl_ext_AMD_interleaved_elements = ogl_LOAD_FAILED; + ogl_ext_AMD_multi_draw_indirect = ogl_LOAD_FAILED; + ogl_ext_AMD_name_gen_delete = ogl_LOAD_FAILED; + ogl_ext_AMD_performance_monitor = ogl_LOAD_FAILED; + ogl_ext_AMD_pinned_memory = ogl_LOAD_FAILED; + ogl_ext_AMD_query_buffer_object = ogl_LOAD_FAILED; + ogl_ext_AMD_sample_positions = ogl_LOAD_FAILED; + ogl_ext_AMD_seamless_cubemap_per_texture = ogl_LOAD_FAILED; + ogl_ext_AMD_shader_stencil_export = ogl_LOAD_FAILED; + ogl_ext_AMD_shader_trinary_minmax = ogl_LOAD_FAILED; + ogl_ext_AMD_sparse_texture = ogl_LOAD_FAILED; + ogl_ext_AMD_stencil_operation_extended = ogl_LOAD_FAILED; + ogl_ext_AMD_texture_texture4 = ogl_LOAD_FAILED; + ogl_ext_AMD_transform_feedback3_lines_triangles = ogl_LOAD_FAILED; + ogl_ext_AMD_vertex_shader_layer = ogl_LOAD_FAILED; + ogl_ext_AMD_vertex_shader_tessellator = ogl_LOAD_FAILED; + ogl_ext_AMD_vertex_shader_viewport_index = ogl_LOAD_FAILED; + ogl_ext_APPLE_aux_depth_stencil = ogl_LOAD_FAILED; + ogl_ext_APPLE_client_storage = ogl_LOAD_FAILED; + ogl_ext_APPLE_element_array = ogl_LOAD_FAILED; + ogl_ext_APPLE_fence = ogl_LOAD_FAILED; + ogl_ext_APPLE_float_pixels = ogl_LOAD_FAILED; + ogl_ext_APPLE_flush_buffer_range = ogl_LOAD_FAILED; + ogl_ext_APPLE_object_purgeable = ogl_LOAD_FAILED; + ogl_ext_APPLE_rgb_422 = ogl_LOAD_FAILED; + ogl_ext_APPLE_row_bytes = ogl_LOAD_FAILED; + ogl_ext_APPLE_specular_vector = ogl_LOAD_FAILED; + ogl_ext_APPLE_texture_range = ogl_LOAD_FAILED; + ogl_ext_APPLE_transform_hint = ogl_LOAD_FAILED; + ogl_ext_APPLE_vertex_array_object = ogl_LOAD_FAILED; + ogl_ext_APPLE_vertex_array_range = ogl_LOAD_FAILED; + ogl_ext_APPLE_vertex_program_evaluators = ogl_LOAD_FAILED; + ogl_ext_APPLE_ycbcr_422 = ogl_LOAD_FAILED; + ogl_ext_ARB_bindless_texture = ogl_LOAD_FAILED; + ogl_ext_ARB_buffer_storage = ogl_LOAD_FAILED; + ogl_ext_ARB_cl_event = ogl_LOAD_FAILED; + ogl_ext_ARB_clear_texture = ogl_LOAD_FAILED; + ogl_ext_ARB_color_buffer_float = ogl_LOAD_FAILED; + ogl_ext_ARB_compatibility = ogl_LOAD_FAILED; + ogl_ext_ARB_compute_variable_group_size = ogl_LOAD_FAILED; + ogl_ext_ARB_debug_output = ogl_LOAD_FAILED; + ogl_ext_ARB_depth_texture = ogl_LOAD_FAILED; + ogl_ext_ARB_draw_buffers = ogl_LOAD_FAILED; + ogl_ext_ARB_draw_buffers_blend = ogl_LOAD_FAILED; + ogl_ext_ARB_draw_instanced = ogl_LOAD_FAILED; + ogl_ext_ARB_enhanced_layouts = ogl_LOAD_FAILED; + ogl_ext_ARB_explicit_attrib_location = ogl_LOAD_FAILED; + ogl_ext_ARB_fragment_program = ogl_LOAD_FAILED; + ogl_ext_ARB_fragment_program_shadow = ogl_LOAD_FAILED; + ogl_ext_ARB_fragment_shader = ogl_LOAD_FAILED; + ogl_ext_ARB_geometry_shader4 = ogl_LOAD_FAILED; + ogl_ext_ARB_half_float_pixel = ogl_LOAD_FAILED; + ogl_ext_ARB_indirect_parameters = ogl_LOAD_FAILED; + ogl_ext_ARB_instanced_arrays = ogl_LOAD_FAILED; + ogl_ext_ARB_matrix_palette = ogl_LOAD_FAILED; + ogl_ext_ARB_multi_bind = ogl_LOAD_FAILED; + ogl_ext_ARB_multisample = ogl_LOAD_FAILED; + ogl_ext_ARB_multitexture = ogl_LOAD_FAILED; + ogl_ext_ARB_occlusion_query = ogl_LOAD_FAILED; + ogl_ext_ARB_pixel_buffer_object = ogl_LOAD_FAILED; + ogl_ext_ARB_point_parameters = ogl_LOAD_FAILED; + ogl_ext_ARB_point_sprite = ogl_LOAD_FAILED; + ogl_ext_ARB_query_buffer_object = ogl_LOAD_FAILED; + ogl_ext_ARB_robust_buffer_access_behavior = ogl_LOAD_FAILED; + ogl_ext_ARB_robustness = ogl_LOAD_FAILED; + ogl_ext_ARB_robustness_isolation = ogl_LOAD_FAILED; + ogl_ext_ARB_sample_shading = ogl_LOAD_FAILED; + ogl_ext_ARB_seamless_cubemap_per_texture = ogl_LOAD_FAILED; + ogl_ext_ARB_shader_bit_encoding = ogl_LOAD_FAILED; + ogl_ext_ARB_shader_draw_parameters = ogl_LOAD_FAILED; + ogl_ext_ARB_shader_group_vote = ogl_LOAD_FAILED; + ogl_ext_ARB_shader_objects = ogl_LOAD_FAILED; + ogl_ext_ARB_shader_precision = ogl_LOAD_FAILED; + ogl_ext_ARB_shader_stencil_export = ogl_LOAD_FAILED; + ogl_ext_ARB_shader_texture_lod = ogl_LOAD_FAILED; + ogl_ext_ARB_shading_language_100 = ogl_LOAD_FAILED; + ogl_ext_ARB_shading_language_include = ogl_LOAD_FAILED; + ogl_ext_ARB_shadow = ogl_LOAD_FAILED; + ogl_ext_ARB_shadow_ambient = ogl_LOAD_FAILED; + ogl_ext_ARB_sparse_texture = ogl_LOAD_FAILED; + ogl_ext_ARB_texture_border_clamp = ogl_LOAD_FAILED; + ogl_ext_ARB_texture_buffer_object = ogl_LOAD_FAILED; + ogl_ext_ARB_texture_buffer_object_rgb32 = ogl_LOAD_FAILED; + ogl_ext_ARB_texture_compression = ogl_LOAD_FAILED; + ogl_ext_ARB_texture_compression_bptc = ogl_LOAD_FAILED; + ogl_ext_ARB_texture_cube_map = ogl_LOAD_FAILED; + ogl_ext_ARB_texture_cube_map_array = ogl_LOAD_FAILED; + ogl_ext_ARB_texture_env_add = ogl_LOAD_FAILED; + ogl_ext_ARB_texture_env_combine = ogl_LOAD_FAILED; + ogl_ext_ARB_texture_env_crossbar = ogl_LOAD_FAILED; + ogl_ext_ARB_texture_env_dot3 = ogl_LOAD_FAILED; + ogl_ext_ARB_texture_float = ogl_LOAD_FAILED; + ogl_ext_ARB_texture_gather = ogl_LOAD_FAILED; + ogl_ext_ARB_texture_mirror_clamp_to_edge = ogl_LOAD_FAILED; + ogl_ext_ARB_texture_mirrored_repeat = ogl_LOAD_FAILED; + ogl_ext_ARB_texture_non_power_of_two = ogl_LOAD_FAILED; + ogl_ext_ARB_texture_query_lod = ogl_LOAD_FAILED; + ogl_ext_ARB_texture_rectangle = ogl_LOAD_FAILED; + ogl_ext_ARB_texture_stencil8 = ogl_LOAD_FAILED; + ogl_ext_ARB_transpose_matrix = ogl_LOAD_FAILED; + ogl_ext_ARB_vertex_blend = ogl_LOAD_FAILED; + ogl_ext_ARB_vertex_buffer_object = ogl_LOAD_FAILED; + ogl_ext_ARB_vertex_program = ogl_LOAD_FAILED; + ogl_ext_ARB_vertex_shader = ogl_LOAD_FAILED; + ogl_ext_ARB_vertex_type_10f_11f_11f_rev = ogl_LOAD_FAILED; + ogl_ext_ARB_window_pos = ogl_LOAD_FAILED; + ogl_ext_ATI_draw_buffers = ogl_LOAD_FAILED; + ogl_ext_ATI_element_array = ogl_LOAD_FAILED; + ogl_ext_ATI_envmap_bumpmap = ogl_LOAD_FAILED; + ogl_ext_ATI_fragment_shader = ogl_LOAD_FAILED; + ogl_ext_ATI_map_object_buffer = ogl_LOAD_FAILED; + ogl_ext_ATI_meminfo = ogl_LOAD_FAILED; + ogl_ext_ATI_pixel_format_float = ogl_LOAD_FAILED; + ogl_ext_ATI_pn_triangles = ogl_LOAD_FAILED; + ogl_ext_ATI_separate_stencil = ogl_LOAD_FAILED; + ogl_ext_ATI_text_fragment_shader = ogl_LOAD_FAILED; + ogl_ext_ATI_texture_env_combine3 = ogl_LOAD_FAILED; + ogl_ext_ATI_texture_float = ogl_LOAD_FAILED; + ogl_ext_ATI_texture_mirror_once = ogl_LOAD_FAILED; + ogl_ext_ATI_vertex_array_object = ogl_LOAD_FAILED; + ogl_ext_ATI_vertex_attrib_array_object = ogl_LOAD_FAILED; + ogl_ext_ATI_vertex_streams = ogl_LOAD_FAILED; + ogl_ext_EXT_422_pixels = ogl_LOAD_FAILED; + ogl_ext_EXT_abgr = ogl_LOAD_FAILED; + ogl_ext_EXT_bgra = ogl_LOAD_FAILED; + ogl_ext_EXT_bindable_uniform = ogl_LOAD_FAILED; + ogl_ext_EXT_blend_color = ogl_LOAD_FAILED; + ogl_ext_EXT_blend_equation_separate = ogl_LOAD_FAILED; + ogl_ext_EXT_blend_func_separate = ogl_LOAD_FAILED; + ogl_ext_EXT_blend_logic_op = ogl_LOAD_FAILED; + ogl_ext_EXT_blend_minmax = ogl_LOAD_FAILED; + ogl_ext_EXT_blend_subtract = ogl_LOAD_FAILED; + ogl_ext_EXT_clip_volume_hint = ogl_LOAD_FAILED; + ogl_ext_EXT_cmyka = ogl_LOAD_FAILED; + ogl_ext_EXT_color_subtable = ogl_LOAD_FAILED; + ogl_ext_EXT_compiled_vertex_array = ogl_LOAD_FAILED; + ogl_ext_EXT_convolution = ogl_LOAD_FAILED; + ogl_ext_EXT_coordinate_frame = ogl_LOAD_FAILED; + ogl_ext_EXT_copy_texture = ogl_LOAD_FAILED; + ogl_ext_EXT_cull_vertex = ogl_LOAD_FAILED; + ogl_ext_EXT_depth_bounds_test = ogl_LOAD_FAILED; + ogl_ext_EXT_direct_state_access = ogl_LOAD_FAILED; + ogl_ext_EXT_draw_buffers2 = ogl_LOAD_FAILED; + ogl_ext_EXT_draw_instanced = ogl_LOAD_FAILED; + ogl_ext_EXT_draw_range_elements = ogl_LOAD_FAILED; + ogl_ext_EXT_fog_coord = ogl_LOAD_FAILED; + ogl_ext_EXT_framebuffer_blit = ogl_LOAD_FAILED; + ogl_ext_EXT_framebuffer_multisample = ogl_LOAD_FAILED; + ogl_ext_EXT_framebuffer_multisample_blit_scaled = ogl_LOAD_FAILED; + ogl_ext_EXT_framebuffer_object = ogl_LOAD_FAILED; + ogl_ext_EXT_framebuffer_sRGB = ogl_LOAD_FAILED; + ogl_ext_EXT_geometry_shader4 = ogl_LOAD_FAILED; + ogl_ext_EXT_gpu_program_parameters = ogl_LOAD_FAILED; + ogl_ext_EXT_gpu_shader4 = ogl_LOAD_FAILED; + ogl_ext_EXT_histogram = ogl_LOAD_FAILED; + ogl_ext_EXT_index_array_formats = ogl_LOAD_FAILED; + ogl_ext_EXT_index_func = ogl_LOAD_FAILED; + ogl_ext_EXT_index_material = ogl_LOAD_FAILED; + ogl_ext_EXT_index_texture = ogl_LOAD_FAILED; + ogl_ext_EXT_light_texture = ogl_LOAD_FAILED; + ogl_ext_EXT_misc_attribute = ogl_LOAD_FAILED; + ogl_ext_EXT_multi_draw_arrays = ogl_LOAD_FAILED; + ogl_ext_EXT_multisample = ogl_LOAD_FAILED; + ogl_ext_EXT_packed_depth_stencil = ogl_LOAD_FAILED; + ogl_ext_EXT_packed_float = ogl_LOAD_FAILED; + ogl_ext_EXT_packed_pixels = ogl_LOAD_FAILED; + ogl_ext_EXT_paletted_texture = ogl_LOAD_FAILED; + ogl_ext_EXT_pixel_buffer_object = ogl_LOAD_FAILED; + ogl_ext_EXT_pixel_transform = ogl_LOAD_FAILED; + ogl_ext_EXT_pixel_transform_color_table = ogl_LOAD_FAILED; + ogl_ext_EXT_point_parameters = ogl_LOAD_FAILED; + ogl_ext_EXT_polygon_offset = ogl_LOAD_FAILED; + ogl_ext_EXT_provoking_vertex = ogl_LOAD_FAILED; + ogl_ext_EXT_rescale_normal = ogl_LOAD_FAILED; + ogl_ext_EXT_secondary_color = ogl_LOAD_FAILED; + ogl_ext_EXT_separate_shader_objects = ogl_LOAD_FAILED; + ogl_ext_EXT_separate_specular_color = ogl_LOAD_FAILED; + ogl_ext_EXT_shader_image_load_store = ogl_LOAD_FAILED; + ogl_ext_EXT_shadow_funcs = ogl_LOAD_FAILED; + ogl_ext_EXT_shared_texture_palette = ogl_LOAD_FAILED; + ogl_ext_EXT_stencil_clear_tag = ogl_LOAD_FAILED; + ogl_ext_EXT_stencil_two_side = ogl_LOAD_FAILED; + ogl_ext_EXT_stencil_wrap = ogl_LOAD_FAILED; + ogl_ext_EXT_subtexture = ogl_LOAD_FAILED; + ogl_ext_EXT_texture = ogl_LOAD_FAILED; + ogl_ext_EXT_texture3D = ogl_LOAD_FAILED; + ogl_ext_EXT_texture_array = ogl_LOAD_FAILED; + ogl_ext_EXT_texture_buffer_object = ogl_LOAD_FAILED; + ogl_ext_EXT_texture_compression_latc = ogl_LOAD_FAILED; + ogl_ext_EXT_texture_compression_rgtc = ogl_LOAD_FAILED; + ogl_ext_EXT_texture_compression_s3tc = ogl_LOAD_FAILED; + ogl_ext_EXT_texture_cube_map = ogl_LOAD_FAILED; + ogl_ext_EXT_texture_env_add = ogl_LOAD_FAILED; + ogl_ext_EXT_texture_env_combine = ogl_LOAD_FAILED; + ogl_ext_EXT_texture_env_dot3 = ogl_LOAD_FAILED; + ogl_ext_EXT_texture_filter_anisotropic = ogl_LOAD_FAILED; + ogl_ext_EXT_texture_integer = ogl_LOAD_FAILED; + ogl_ext_EXT_texture_lod_bias = ogl_LOAD_FAILED; ogl_ext_EXT_texture_mirror_clamp = ogl_LOAD_FAILED; + ogl_ext_EXT_texture_object = ogl_LOAD_FAILED; + ogl_ext_EXT_texture_perturb_normal = ogl_LOAD_FAILED; + ogl_ext_EXT_texture_sRGB = ogl_LOAD_FAILED; + ogl_ext_EXT_texture_sRGB_decode = ogl_LOAD_FAILED; + ogl_ext_EXT_texture_shared_exponent = ogl_LOAD_FAILED; + ogl_ext_EXT_texture_snorm = ogl_LOAD_FAILED; + ogl_ext_EXT_texture_swizzle = ogl_LOAD_FAILED; + ogl_ext_EXT_timer_query = ogl_LOAD_FAILED; + ogl_ext_EXT_transform_feedback = ogl_LOAD_FAILED; + ogl_ext_EXT_vertex_array = ogl_LOAD_FAILED; + ogl_ext_EXT_vertex_array_bgra = ogl_LOAD_FAILED; + ogl_ext_EXT_vertex_attrib_64bit = ogl_LOAD_FAILED; + ogl_ext_EXT_vertex_shader = ogl_LOAD_FAILED; + ogl_ext_EXT_vertex_weighting = ogl_LOAD_FAILED; + ogl_ext_EXT_x11_sync_object = ogl_LOAD_FAILED; + ogl_ext_GREMEDY_frame_terminator = ogl_LOAD_FAILED; + ogl_ext_GREMEDY_string_marker = ogl_LOAD_FAILED; + ogl_ext_HP_convolution_border_modes = ogl_LOAD_FAILED; + ogl_ext_HP_image_transform = ogl_LOAD_FAILED; + ogl_ext_HP_occlusion_test = ogl_LOAD_FAILED; + ogl_ext_HP_texture_lighting = ogl_LOAD_FAILED; + ogl_ext_IBM_cull_vertex = ogl_LOAD_FAILED; + ogl_ext_IBM_multimode_draw_arrays = ogl_LOAD_FAILED; + ogl_ext_IBM_rasterpos_clip = ogl_LOAD_FAILED; + ogl_ext_IBM_static_data = ogl_LOAD_FAILED; + ogl_ext_IBM_texture_mirrored_repeat = ogl_LOAD_FAILED; + ogl_ext_IBM_vertex_array_lists = ogl_LOAD_FAILED; + ogl_ext_INGR_blend_func_separate = ogl_LOAD_FAILED; + ogl_ext_INGR_color_clamp = ogl_LOAD_FAILED; + ogl_ext_INGR_interlace_read = ogl_LOAD_FAILED; + ogl_ext_INTEL_map_texture = ogl_LOAD_FAILED; + ogl_ext_INTEL_parallel_arrays = ogl_LOAD_FAILED; + ogl_ext_KHR_texture_compression_astc_ldr = ogl_LOAD_FAILED; + ogl_ext_MESAX_texture_stack = ogl_LOAD_FAILED; + ogl_ext_MESA_pack_invert = ogl_LOAD_FAILED; + ogl_ext_MESA_resize_buffers = ogl_LOAD_FAILED; + ogl_ext_MESA_window_pos = ogl_LOAD_FAILED; + ogl_ext_MESA_ycbcr_texture = ogl_LOAD_FAILED; + ogl_ext_NVX_conditional_render = ogl_LOAD_FAILED; + ogl_ext_NV_bindless_multi_draw_indirect = ogl_LOAD_FAILED; + ogl_ext_NV_bindless_texture = ogl_LOAD_FAILED; + ogl_ext_NV_blend_equation_advanced = ogl_LOAD_FAILED; + ogl_ext_NV_blend_equation_advanced_coherent = ogl_LOAD_FAILED; + ogl_ext_NV_blend_square = ogl_LOAD_FAILED; + ogl_ext_NV_compute_program5 = ogl_LOAD_FAILED; + ogl_ext_NV_conditional_render = ogl_LOAD_FAILED; + ogl_ext_NV_copy_depth_to_color = ogl_LOAD_FAILED; + ogl_ext_NV_copy_image = ogl_LOAD_FAILED; + ogl_ext_NV_deep_texture3D = ogl_LOAD_FAILED; + ogl_ext_NV_depth_buffer_float = ogl_LOAD_FAILED; + ogl_ext_NV_depth_clamp = ogl_LOAD_FAILED; + ogl_ext_NV_draw_texture = ogl_LOAD_FAILED; + ogl_ext_NV_evaluators = ogl_LOAD_FAILED; + ogl_ext_NV_explicit_multisample = ogl_LOAD_FAILED; + ogl_ext_NV_fence = ogl_LOAD_FAILED; + ogl_ext_NV_float_buffer = ogl_LOAD_FAILED; + ogl_ext_NV_fog_distance = ogl_LOAD_FAILED; + ogl_ext_NV_fragment_program = ogl_LOAD_FAILED; + ogl_ext_NV_fragment_program2 = ogl_LOAD_FAILED; + ogl_ext_NV_fragment_program4 = ogl_LOAD_FAILED; + ogl_ext_NV_fragment_program_option = ogl_LOAD_FAILED; + ogl_ext_NV_framebuffer_multisample_coverage = ogl_LOAD_FAILED; + ogl_ext_NV_geometry_program4 = ogl_LOAD_FAILED; + ogl_ext_NV_geometry_shader4 = ogl_LOAD_FAILED; + ogl_ext_NV_gpu_program4 = ogl_LOAD_FAILED; + ogl_ext_NV_gpu_program5 = ogl_LOAD_FAILED; + ogl_ext_NV_gpu_program5_mem_extended = ogl_LOAD_FAILED; + ogl_ext_NV_gpu_shader5 = ogl_LOAD_FAILED; + ogl_ext_NV_half_float = ogl_LOAD_FAILED; + ogl_ext_NV_light_max_exponent = ogl_LOAD_FAILED; + ogl_ext_NV_multisample_coverage = ogl_LOAD_FAILED; + ogl_ext_NV_multisample_filter_hint = ogl_LOAD_FAILED; + ogl_ext_NV_occlusion_query = ogl_LOAD_FAILED; + ogl_ext_NV_packed_depth_stencil = ogl_LOAD_FAILED; + ogl_ext_NV_parameter_buffer_object = ogl_LOAD_FAILED; + ogl_ext_NV_parameter_buffer_object2 = ogl_LOAD_FAILED; + ogl_ext_NV_path_rendering = ogl_LOAD_FAILED; + ogl_ext_NV_pixel_data_range = ogl_LOAD_FAILED; + ogl_ext_NV_point_sprite = ogl_LOAD_FAILED; + ogl_ext_NV_present_video = ogl_LOAD_FAILED; + ogl_ext_NV_primitive_restart = ogl_LOAD_FAILED; + ogl_ext_NV_register_combiners = ogl_LOAD_FAILED; + ogl_ext_NV_register_combiners2 = ogl_LOAD_FAILED; + ogl_ext_NV_shader_atomic_counters = ogl_LOAD_FAILED; + ogl_ext_NV_shader_atomic_float = ogl_LOAD_FAILED; + ogl_ext_NV_shader_buffer_load = ogl_LOAD_FAILED; + ogl_ext_NV_shader_buffer_store = ogl_LOAD_FAILED; + ogl_ext_NV_shader_storage_buffer_object = ogl_LOAD_FAILED; + ogl_ext_NV_tessellation_program5 = ogl_LOAD_FAILED; + ogl_ext_NV_texgen_emboss = ogl_LOAD_FAILED; + ogl_ext_NV_texgen_reflection = ogl_LOAD_FAILED; + ogl_ext_NV_texture_barrier = ogl_LOAD_FAILED; + ogl_ext_NV_texture_compression_vtc = ogl_LOAD_FAILED; + ogl_ext_NV_texture_env_combine4 = ogl_LOAD_FAILED; + ogl_ext_NV_texture_expand_normal = ogl_LOAD_FAILED; + ogl_ext_NV_texture_multisample = ogl_LOAD_FAILED; + ogl_ext_NV_texture_rectangle = ogl_LOAD_FAILED; + ogl_ext_NV_texture_shader = ogl_LOAD_FAILED; + ogl_ext_NV_texture_shader2 = ogl_LOAD_FAILED; + ogl_ext_NV_texture_shader3 = ogl_LOAD_FAILED; + ogl_ext_NV_transform_feedback = ogl_LOAD_FAILED; + ogl_ext_NV_transform_feedback2 = ogl_LOAD_FAILED; + ogl_ext_NV_vdpau_interop = ogl_LOAD_FAILED; + ogl_ext_NV_vertex_array_range = ogl_LOAD_FAILED; + ogl_ext_NV_vertex_array_range2 = ogl_LOAD_FAILED; + ogl_ext_NV_vertex_attrib_integer_64bit = ogl_LOAD_FAILED; + ogl_ext_NV_vertex_buffer_unified_memory = ogl_LOAD_FAILED; + ogl_ext_NV_vertex_program = ogl_LOAD_FAILED; + ogl_ext_NV_vertex_program1_1 = ogl_LOAD_FAILED; + ogl_ext_NV_vertex_program2 = ogl_LOAD_FAILED; + ogl_ext_NV_vertex_program2_option = ogl_LOAD_FAILED; + ogl_ext_NV_vertex_program3 = ogl_LOAD_FAILED; + ogl_ext_NV_vertex_program4 = ogl_LOAD_FAILED; + ogl_ext_NV_video_capture = ogl_LOAD_FAILED; + ogl_ext_OES_byte_coordinates = ogl_LOAD_FAILED; + ogl_ext_OES_compressed_paletted_texture = ogl_LOAD_FAILED; + ogl_ext_OES_fixed_point = ogl_LOAD_FAILED; + ogl_ext_OES_query_matrix = ogl_LOAD_FAILED; + ogl_ext_OES_read_format = ogl_LOAD_FAILED; + ogl_ext_OES_single_precision = ogl_LOAD_FAILED; + ogl_ext_OML_interlace = ogl_LOAD_FAILED; + ogl_ext_OML_resample = ogl_LOAD_FAILED; + ogl_ext_OML_subsample = ogl_LOAD_FAILED; + ogl_ext_PGI_misc_hints = ogl_LOAD_FAILED; + ogl_ext_PGI_vertex_hints = ogl_LOAD_FAILED; + ogl_ext_REND_screen_coordinates = ogl_LOAD_FAILED; + ogl_ext_S3_s3tc = ogl_LOAD_FAILED; + ogl_ext_SGIS_detail_texture = ogl_LOAD_FAILED; + ogl_ext_SGIS_fog_function = ogl_LOAD_FAILED; + ogl_ext_SGIS_generate_mipmap = ogl_LOAD_FAILED; + ogl_ext_SGIS_multisample = ogl_LOAD_FAILED; + ogl_ext_SGIS_pixel_texture = ogl_LOAD_FAILED; + ogl_ext_SGIS_point_line_texgen = ogl_LOAD_FAILED; + ogl_ext_SGIS_point_parameters = ogl_LOAD_FAILED; + ogl_ext_SGIS_sharpen_texture = ogl_LOAD_FAILED; + ogl_ext_SGIS_texture4D = ogl_LOAD_FAILED; + ogl_ext_SGIS_texture_border_clamp = ogl_LOAD_FAILED; + ogl_ext_SGIS_texture_color_mask = ogl_LOAD_FAILED; + ogl_ext_SGIS_texture_edge_clamp = ogl_LOAD_FAILED; + ogl_ext_SGIS_texture_filter4 = ogl_LOAD_FAILED; + ogl_ext_SGIS_texture_lod = ogl_LOAD_FAILED; + ogl_ext_SGIS_texture_select = ogl_LOAD_FAILED; + ogl_ext_SGIX_async = ogl_LOAD_FAILED; + ogl_ext_SGIX_async_histogram = ogl_LOAD_FAILED; + ogl_ext_SGIX_async_pixel = ogl_LOAD_FAILED; + ogl_ext_SGIX_blend_alpha_minmax = ogl_LOAD_FAILED; + ogl_ext_SGIX_calligraphic_fragment = ogl_LOAD_FAILED; + ogl_ext_SGIX_clipmap = ogl_LOAD_FAILED; + ogl_ext_SGIX_convolution_accuracy = ogl_LOAD_FAILED; + ogl_ext_SGIX_depth_pass_instrument = ogl_LOAD_FAILED; + ogl_ext_SGIX_depth_texture = ogl_LOAD_FAILED; + ogl_ext_SGIX_flush_raster = ogl_LOAD_FAILED; + ogl_ext_SGIX_fog_offset = ogl_LOAD_FAILED; + ogl_ext_SGIX_fragment_lighting = ogl_LOAD_FAILED; + ogl_ext_SGIX_framezoom = ogl_LOAD_FAILED; + ogl_ext_SGIX_igloo_interface = ogl_LOAD_FAILED; + ogl_ext_SGIX_instruments = ogl_LOAD_FAILED; + ogl_ext_SGIX_interlace = ogl_LOAD_FAILED; + ogl_ext_SGIX_ir_instrument1 = ogl_LOAD_FAILED; + ogl_ext_SGIX_list_priority = ogl_LOAD_FAILED; + ogl_ext_SGIX_pixel_texture = ogl_LOAD_FAILED; + ogl_ext_SGIX_pixel_tiles = ogl_LOAD_FAILED; + ogl_ext_SGIX_polynomial_ffd = ogl_LOAD_FAILED; + ogl_ext_SGIX_reference_plane = ogl_LOAD_FAILED; + ogl_ext_SGIX_resample = ogl_LOAD_FAILED; + ogl_ext_SGIX_scalebias_hint = ogl_LOAD_FAILED; + ogl_ext_SGIX_shadow = ogl_LOAD_FAILED; + ogl_ext_SGIX_shadow_ambient = ogl_LOAD_FAILED; + ogl_ext_SGIX_sprite = ogl_LOAD_FAILED; + ogl_ext_SGIX_subsample = ogl_LOAD_FAILED; + ogl_ext_SGIX_tag_sample_buffer = ogl_LOAD_FAILED; + ogl_ext_SGIX_texture_add_env = ogl_LOAD_FAILED; + ogl_ext_SGIX_texture_coordinate_clamp = ogl_LOAD_FAILED; + ogl_ext_SGIX_texture_lod_bias = ogl_LOAD_FAILED; + ogl_ext_SGIX_texture_multi_buffer = ogl_LOAD_FAILED; + ogl_ext_SGIX_texture_scale_bias = ogl_LOAD_FAILED; + ogl_ext_SGIX_vertex_preclip = ogl_LOAD_FAILED; + ogl_ext_SGIX_ycrcb = ogl_LOAD_FAILED; + ogl_ext_SGIX_ycrcb_subsample = ogl_LOAD_FAILED; + ogl_ext_SGIX_ycrcba = ogl_LOAD_FAILED; + ogl_ext_SGI_color_matrix = ogl_LOAD_FAILED; + ogl_ext_SGI_color_table = ogl_LOAD_FAILED; + ogl_ext_SGI_texture_color_table = ogl_LOAD_FAILED; + ogl_ext_SUNX_constant_data = ogl_LOAD_FAILED; + ogl_ext_SUN_convolution_border_modes = ogl_LOAD_FAILED; + ogl_ext_SUN_global_alpha = ogl_LOAD_FAILED; + ogl_ext_SUN_mesh_array = ogl_LOAD_FAILED; + ogl_ext_SUN_slice_accum = ogl_LOAD_FAILED; + ogl_ext_SUN_triangle_list = ogl_LOAD_FAILED; + ogl_ext_SUN_vertex = ogl_LOAD_FAILED; + ogl_ext_WIN_phong_shading = ogl_LOAD_FAILED; + ogl_ext_WIN_specular_fog = ogl_LOAD_FAILED; } @@ -2184,9 +10726,9 @@ int ogl_IsVersionGEQ(int majorVersion, int minorVersion) if(g_major_version == 0) GetGLVersion(); - if(majorVersion > g_major_version) return 1; - if(majorVersion < g_major_version) return 0; - if(minorVersion >= g_minor_version) return 1; + if(majorVersion > g_major_version) return 0; + if(majorVersion < g_major_version) return 1; + if(g_minor_version >= minorVersion) return 1; return 0; } diff --git a/libobs-opengl/GL/gl_obs.h b/libobs-opengl/GL/gl_obs.h index 856aefd5b..a1b037b36 100644 --- a/libobs-opengl/GL/gl_obs.h +++ b/libobs-opengl/GL/gl_obs.h @@ -153,41 +153,592 @@ typedef unsigned int GLhandleARB; extern "C" { #endif /*__cplusplus*/ -extern int ogl_ext_EXT_texture_compression_s3tc; -extern int ogl_ext_EXT_texture_sRGB; -extern int ogl_ext_EXT_texture_filter_anisotropic; +extern int ogl_ext_ARB_imaging; +extern int ogl_ext_ARB_vertex_array_object; +extern int ogl_ext_ARB_texture_rg; +extern int ogl_ext_ARB_texture_compression_rgtc; +extern int ogl_ext_ARB_map_buffer_range; +extern int ogl_ext_ARB_half_float_vertex; +extern int ogl_ext_ARB_framebuffer_sRGB; extern int ogl_ext_ARB_framebuffer_object; +extern int ogl_ext_ARB_depth_buffer_float; +extern int ogl_ext_ARB_uniform_buffer_object; +extern int ogl_ext_ARB_copy_buffer; +extern int ogl_ext_ARB_depth_clamp; +extern int ogl_ext_ARB_draw_elements_base_vertex; +extern int ogl_ext_ARB_fragment_coord_conventions; +extern int ogl_ext_ARB_provoking_vertex; extern int ogl_ext_ARB_seamless_cube_map; +extern int ogl_ext_ARB_sync; +extern int ogl_ext_ARB_texture_multisample; +extern int ogl_ext_ARB_vertex_array_bgra; +extern int ogl_ext_ARB_texture_rgb10_a2ui; +extern int ogl_ext_ARB_texture_swizzle; +extern int ogl_ext_ARB_timer_query; +extern int ogl_ext_ARB_vertex_type_2_10_10_10_rev; +extern int ogl_ext_ARB_blend_func_extended; +extern int ogl_ext_ARB_occlusion_query2; +extern int ogl_ext_ARB_sampler_objects; +extern int ogl_ext_ARB_draw_indirect; +extern int ogl_ext_ARB_gpu_shader5; +extern int ogl_ext_ARB_gpu_shader_fp64; +extern int ogl_ext_ARB_shader_subroutine; +extern int ogl_ext_ARB_tessellation_shader; +extern int ogl_ext_ARB_transform_feedback2; +extern int ogl_ext_ARB_transform_feedback3; +extern int ogl_ext_ARB_ES2_compatibility; +extern int ogl_ext_ARB_get_program_binary; extern int ogl_ext_ARB_separate_shader_objects; -extern int ogl_ext_ARB_debug_output; +extern int ogl_ext_ARB_vertex_attrib_64bit; +extern int ogl_ext_ARB_viewport_array; +extern int ogl_ext_ARB_base_instance; +extern int ogl_ext_ARB_shading_language_420pack; +extern int ogl_ext_ARB_transform_feedback_instanced; +extern int ogl_ext_ARB_compressed_texture_pixel_storage; +extern int ogl_ext_ARB_conservative_depth; +extern int ogl_ext_ARB_internalformat_query; +extern int ogl_ext_ARB_map_buffer_alignment; +extern int ogl_ext_ARB_shader_atomic_counters; +extern int ogl_ext_ARB_shader_image_load_store; +extern int ogl_ext_ARB_shading_language_packing; +extern int ogl_ext_ARB_texture_storage; +extern int ogl_ext_KHR_debug; +extern int ogl_ext_ARB_arrays_of_arrays; +extern int ogl_ext_ARB_clear_buffer_object; +extern int ogl_ext_ARB_compute_shader; extern int ogl_ext_ARB_copy_image; -extern int ogl_ext_NV_copy_image; +extern int ogl_ext_ARB_ES3_compatibility; +extern int ogl_ext_ARB_explicit_uniform_location; +extern int ogl_ext_ARB_fragment_layer_viewport; +extern int ogl_ext_ARB_framebuffer_no_attachments; +extern int ogl_ext_ARB_internalformat_query2; +extern int ogl_ext_ARB_invalidate_subdata; +extern int ogl_ext_ARB_multi_draw_indirect; +extern int ogl_ext_ARB_program_interface_query; +extern int ogl_ext_ARB_shader_image_size; +extern int ogl_ext_ARB_shader_storage_buffer_object; +extern int ogl_ext_ARB_stencil_texturing; +extern int ogl_ext_ARB_texture_buffer_range; +extern int ogl_ext_ARB_texture_query_levels; +extern int ogl_ext_ARB_texture_storage_multisample; +extern int ogl_ext_ARB_texture_view; +extern int ogl_ext_ARB_vertex_attrib_binding; +extern int ogl_ext_3DFX_multisample; +extern int ogl_ext_3DFX_tbuffer; +extern int ogl_ext_3DFX_texture_compression_FXT1; +extern int ogl_ext_AMD_blend_minmax_factor; +extern int ogl_ext_AMD_conservative_depth; +extern int ogl_ext_AMD_debug_output; +extern int ogl_ext_AMD_depth_clamp_separate; +extern int ogl_ext_AMD_draw_buffers_blend; +extern int ogl_ext_AMD_interleaved_elements; +extern int ogl_ext_AMD_multi_draw_indirect; +extern int ogl_ext_AMD_name_gen_delete; +extern int ogl_ext_AMD_performance_monitor; +extern int ogl_ext_AMD_pinned_memory; +extern int ogl_ext_AMD_query_buffer_object; +extern int ogl_ext_AMD_sample_positions; +extern int ogl_ext_AMD_seamless_cubemap_per_texture; +extern int ogl_ext_AMD_shader_stencil_export; +extern int ogl_ext_AMD_shader_trinary_minmax; +extern int ogl_ext_AMD_sparse_texture; +extern int ogl_ext_AMD_stencil_operation_extended; +extern int ogl_ext_AMD_texture_texture4; +extern int ogl_ext_AMD_transform_feedback3_lines_triangles; +extern int ogl_ext_AMD_vertex_shader_layer; +extern int ogl_ext_AMD_vertex_shader_tessellator; +extern int ogl_ext_AMD_vertex_shader_viewport_index; +extern int ogl_ext_APPLE_aux_depth_stencil; +extern int ogl_ext_APPLE_client_storage; +extern int ogl_ext_APPLE_element_array; +extern int ogl_ext_APPLE_fence; +extern int ogl_ext_APPLE_float_pixels; +extern int ogl_ext_APPLE_flush_buffer_range; +extern int ogl_ext_APPLE_object_purgeable; +extern int ogl_ext_APPLE_rgb_422; +extern int ogl_ext_APPLE_row_bytes; +extern int ogl_ext_APPLE_specular_vector; +extern int ogl_ext_APPLE_texture_range; +extern int ogl_ext_APPLE_transform_hint; +extern int ogl_ext_APPLE_vertex_array_object; +extern int ogl_ext_APPLE_vertex_array_range; +extern int ogl_ext_APPLE_vertex_program_evaluators; +extern int ogl_ext_APPLE_ycbcr_422; +extern int ogl_ext_ARB_bindless_texture; +extern int ogl_ext_ARB_buffer_storage; +extern int ogl_ext_ARB_cl_event; +extern int ogl_ext_ARB_clear_texture; +extern int ogl_ext_ARB_color_buffer_float; +extern int ogl_ext_ARB_compatibility; +extern int ogl_ext_ARB_compute_variable_group_size; +extern int ogl_ext_ARB_debug_output; +extern int ogl_ext_ARB_depth_texture; +extern int ogl_ext_ARB_draw_buffers; +extern int ogl_ext_ARB_draw_buffers_blend; +extern int ogl_ext_ARB_draw_instanced; +extern int ogl_ext_ARB_enhanced_layouts; +extern int ogl_ext_ARB_explicit_attrib_location; +extern int ogl_ext_ARB_fragment_program; +extern int ogl_ext_ARB_fragment_program_shadow; +extern int ogl_ext_ARB_fragment_shader; +extern int ogl_ext_ARB_geometry_shader4; +extern int ogl_ext_ARB_half_float_pixel; +extern int ogl_ext_ARB_indirect_parameters; +extern int ogl_ext_ARB_instanced_arrays; +extern int ogl_ext_ARB_matrix_palette; +extern int ogl_ext_ARB_multi_bind; +extern int ogl_ext_ARB_multisample; +extern int ogl_ext_ARB_multitexture; +extern int ogl_ext_ARB_occlusion_query; +extern int ogl_ext_ARB_pixel_buffer_object; +extern int ogl_ext_ARB_point_parameters; +extern int ogl_ext_ARB_point_sprite; +extern int ogl_ext_ARB_query_buffer_object; +extern int ogl_ext_ARB_robust_buffer_access_behavior; +extern int ogl_ext_ARB_robustness; +extern int ogl_ext_ARB_robustness_isolation; +extern int ogl_ext_ARB_sample_shading; +extern int ogl_ext_ARB_seamless_cubemap_per_texture; +extern int ogl_ext_ARB_shader_bit_encoding; +extern int ogl_ext_ARB_shader_draw_parameters; +extern int ogl_ext_ARB_shader_group_vote; +extern int ogl_ext_ARB_shader_objects; +extern int ogl_ext_ARB_shader_precision; +extern int ogl_ext_ARB_shader_stencil_export; +extern int ogl_ext_ARB_shader_texture_lod; +extern int ogl_ext_ARB_shading_language_100; +extern int ogl_ext_ARB_shading_language_include; +extern int ogl_ext_ARB_shadow; +extern int ogl_ext_ARB_shadow_ambient; +extern int ogl_ext_ARB_sparse_texture; +extern int ogl_ext_ARB_texture_border_clamp; +extern int ogl_ext_ARB_texture_buffer_object; +extern int ogl_ext_ARB_texture_buffer_object_rgb32; +extern int ogl_ext_ARB_texture_compression; +extern int ogl_ext_ARB_texture_compression_bptc; +extern int ogl_ext_ARB_texture_cube_map; +extern int ogl_ext_ARB_texture_cube_map_array; +extern int ogl_ext_ARB_texture_env_add; +extern int ogl_ext_ARB_texture_env_combine; +extern int ogl_ext_ARB_texture_env_crossbar; +extern int ogl_ext_ARB_texture_env_dot3; +extern int ogl_ext_ARB_texture_float; +extern int ogl_ext_ARB_texture_gather; +extern int ogl_ext_ARB_texture_mirror_clamp_to_edge; +extern int ogl_ext_ARB_texture_mirrored_repeat; +extern int ogl_ext_ARB_texture_non_power_of_two; +extern int ogl_ext_ARB_texture_query_lod; +extern int ogl_ext_ARB_texture_rectangle; +extern int ogl_ext_ARB_texture_stencil8; +extern int ogl_ext_ARB_transpose_matrix; +extern int ogl_ext_ARB_vertex_blend; +extern int ogl_ext_ARB_vertex_buffer_object; +extern int ogl_ext_ARB_vertex_program; +extern int ogl_ext_ARB_vertex_shader; +extern int ogl_ext_ARB_vertex_type_10f_11f_11f_rev; +extern int ogl_ext_ARB_window_pos; +extern int ogl_ext_ATI_draw_buffers; +extern int ogl_ext_ATI_element_array; +extern int ogl_ext_ATI_envmap_bumpmap; +extern int ogl_ext_ATI_fragment_shader; +extern int ogl_ext_ATI_map_object_buffer; +extern int ogl_ext_ATI_meminfo; +extern int ogl_ext_ATI_pixel_format_float; +extern int ogl_ext_ATI_pn_triangles; +extern int ogl_ext_ATI_separate_stencil; +extern int ogl_ext_ATI_text_fragment_shader; +extern int ogl_ext_ATI_texture_env_combine3; +extern int ogl_ext_ATI_texture_float; +extern int ogl_ext_ATI_texture_mirror_once; +extern int ogl_ext_ATI_vertex_array_object; +extern int ogl_ext_ATI_vertex_attrib_array_object; +extern int ogl_ext_ATI_vertex_streams; +extern int ogl_ext_EXT_422_pixels; +extern int ogl_ext_EXT_abgr; +extern int ogl_ext_EXT_bgra; +extern int ogl_ext_EXT_bindable_uniform; +extern int ogl_ext_EXT_blend_color; +extern int ogl_ext_EXT_blend_equation_separate; +extern int ogl_ext_EXT_blend_func_separate; +extern int ogl_ext_EXT_blend_logic_op; +extern int ogl_ext_EXT_blend_minmax; +extern int ogl_ext_EXT_blend_subtract; +extern int ogl_ext_EXT_clip_volume_hint; +extern int ogl_ext_EXT_cmyka; +extern int ogl_ext_EXT_color_subtable; +extern int ogl_ext_EXT_compiled_vertex_array; +extern int ogl_ext_EXT_convolution; +extern int ogl_ext_EXT_coordinate_frame; +extern int ogl_ext_EXT_copy_texture; +extern int ogl_ext_EXT_cull_vertex; +extern int ogl_ext_EXT_depth_bounds_test; +extern int ogl_ext_EXT_direct_state_access; +extern int ogl_ext_EXT_draw_buffers2; +extern int ogl_ext_EXT_draw_instanced; +extern int ogl_ext_EXT_draw_range_elements; +extern int ogl_ext_EXT_fog_coord; +extern int ogl_ext_EXT_framebuffer_blit; +extern int ogl_ext_EXT_framebuffer_multisample; +extern int ogl_ext_EXT_framebuffer_multisample_blit_scaled; +extern int ogl_ext_EXT_framebuffer_object; +extern int ogl_ext_EXT_framebuffer_sRGB; +extern int ogl_ext_EXT_geometry_shader4; +extern int ogl_ext_EXT_gpu_program_parameters; +extern int ogl_ext_EXT_gpu_shader4; +extern int ogl_ext_EXT_histogram; +extern int ogl_ext_EXT_index_array_formats; +extern int ogl_ext_EXT_index_func; +extern int ogl_ext_EXT_index_material; +extern int ogl_ext_EXT_index_texture; +extern int ogl_ext_EXT_light_texture; +extern int ogl_ext_EXT_misc_attribute; +extern int ogl_ext_EXT_multi_draw_arrays; +extern int ogl_ext_EXT_multisample; +extern int ogl_ext_EXT_packed_depth_stencil; +extern int ogl_ext_EXT_packed_float; +extern int ogl_ext_EXT_packed_pixels; +extern int ogl_ext_EXT_paletted_texture; +extern int ogl_ext_EXT_pixel_buffer_object; +extern int ogl_ext_EXT_pixel_transform; +extern int ogl_ext_EXT_pixel_transform_color_table; +extern int ogl_ext_EXT_point_parameters; +extern int ogl_ext_EXT_polygon_offset; +extern int ogl_ext_EXT_provoking_vertex; +extern int ogl_ext_EXT_rescale_normal; +extern int ogl_ext_EXT_secondary_color; +extern int ogl_ext_EXT_separate_shader_objects; +extern int ogl_ext_EXT_separate_specular_color; +extern int ogl_ext_EXT_shader_image_load_store; +extern int ogl_ext_EXT_shadow_funcs; +extern int ogl_ext_EXT_shared_texture_palette; +extern int ogl_ext_EXT_stencil_clear_tag; +extern int ogl_ext_EXT_stencil_two_side; +extern int ogl_ext_EXT_stencil_wrap; +extern int ogl_ext_EXT_subtexture; +extern int ogl_ext_EXT_texture; +extern int ogl_ext_EXT_texture3D; +extern int ogl_ext_EXT_texture_array; +extern int ogl_ext_EXT_texture_buffer_object; +extern int ogl_ext_EXT_texture_compression_latc; +extern int ogl_ext_EXT_texture_compression_rgtc; +extern int ogl_ext_EXT_texture_compression_s3tc; +extern int ogl_ext_EXT_texture_cube_map; +extern int ogl_ext_EXT_texture_env_add; +extern int ogl_ext_EXT_texture_env_combine; +extern int ogl_ext_EXT_texture_env_dot3; +extern int ogl_ext_EXT_texture_filter_anisotropic; +extern int ogl_ext_EXT_texture_integer; +extern int ogl_ext_EXT_texture_lod_bias; extern int ogl_ext_EXT_texture_mirror_clamp; +extern int ogl_ext_EXT_texture_object; +extern int ogl_ext_EXT_texture_perturb_normal; +extern int ogl_ext_EXT_texture_sRGB; +extern int ogl_ext_EXT_texture_sRGB_decode; +extern int ogl_ext_EXT_texture_shared_exponent; +extern int ogl_ext_EXT_texture_snorm; +extern int ogl_ext_EXT_texture_swizzle; +extern int ogl_ext_EXT_timer_query; +extern int ogl_ext_EXT_transform_feedback; +extern int ogl_ext_EXT_vertex_array; +extern int ogl_ext_EXT_vertex_array_bgra; +extern int ogl_ext_EXT_vertex_attrib_64bit; +extern int ogl_ext_EXT_vertex_shader; +extern int ogl_ext_EXT_vertex_weighting; +extern int ogl_ext_EXT_x11_sync_object; +extern int ogl_ext_GREMEDY_frame_terminator; +extern int ogl_ext_GREMEDY_string_marker; +extern int ogl_ext_HP_convolution_border_modes; +extern int ogl_ext_HP_image_transform; +extern int ogl_ext_HP_occlusion_test; +extern int ogl_ext_HP_texture_lighting; +extern int ogl_ext_IBM_cull_vertex; +extern int ogl_ext_IBM_multimode_draw_arrays; +extern int ogl_ext_IBM_rasterpos_clip; +extern int ogl_ext_IBM_static_data; +extern int ogl_ext_IBM_texture_mirrored_repeat; +extern int ogl_ext_IBM_vertex_array_lists; +extern int ogl_ext_INGR_blend_func_separate; +extern int ogl_ext_INGR_color_clamp; +extern int ogl_ext_INGR_interlace_read; +extern int ogl_ext_INTEL_map_texture; +extern int ogl_ext_INTEL_parallel_arrays; +extern int ogl_ext_KHR_texture_compression_astc_ldr; +extern int ogl_ext_MESAX_texture_stack; +extern int ogl_ext_MESA_pack_invert; +extern int ogl_ext_MESA_resize_buffers; +extern int ogl_ext_MESA_window_pos; +extern int ogl_ext_MESA_ycbcr_texture; +extern int ogl_ext_NVX_conditional_render; +extern int ogl_ext_NV_bindless_multi_draw_indirect; +extern int ogl_ext_NV_bindless_texture; +extern int ogl_ext_NV_blend_equation_advanced; +extern int ogl_ext_NV_blend_equation_advanced_coherent; +extern int ogl_ext_NV_blend_square; +extern int ogl_ext_NV_compute_program5; +extern int ogl_ext_NV_conditional_render; +extern int ogl_ext_NV_copy_depth_to_color; +extern int ogl_ext_NV_copy_image; +extern int ogl_ext_NV_deep_texture3D; +extern int ogl_ext_NV_depth_buffer_float; +extern int ogl_ext_NV_depth_clamp; +extern int ogl_ext_NV_draw_texture; +extern int ogl_ext_NV_evaluators; +extern int ogl_ext_NV_explicit_multisample; +extern int ogl_ext_NV_fence; +extern int ogl_ext_NV_float_buffer; +extern int ogl_ext_NV_fog_distance; +extern int ogl_ext_NV_fragment_program; +extern int ogl_ext_NV_fragment_program2; +extern int ogl_ext_NV_fragment_program4; +extern int ogl_ext_NV_fragment_program_option; +extern int ogl_ext_NV_framebuffer_multisample_coverage; +extern int ogl_ext_NV_geometry_program4; +extern int ogl_ext_NV_geometry_shader4; +extern int ogl_ext_NV_gpu_program4; +extern int ogl_ext_NV_gpu_program5; +extern int ogl_ext_NV_gpu_program5_mem_extended; +extern int ogl_ext_NV_gpu_shader5; +extern int ogl_ext_NV_half_float; +extern int ogl_ext_NV_light_max_exponent; +extern int ogl_ext_NV_multisample_coverage; +extern int ogl_ext_NV_multisample_filter_hint; +extern int ogl_ext_NV_occlusion_query; +extern int ogl_ext_NV_packed_depth_stencil; +extern int ogl_ext_NV_parameter_buffer_object; +extern int ogl_ext_NV_parameter_buffer_object2; +extern int ogl_ext_NV_path_rendering; +extern int ogl_ext_NV_pixel_data_range; +extern int ogl_ext_NV_point_sprite; +extern int ogl_ext_NV_present_video; +extern int ogl_ext_NV_primitive_restart; +extern int ogl_ext_NV_register_combiners; +extern int ogl_ext_NV_register_combiners2; +extern int ogl_ext_NV_shader_atomic_counters; +extern int ogl_ext_NV_shader_atomic_float; +extern int ogl_ext_NV_shader_buffer_load; +extern int ogl_ext_NV_shader_buffer_store; +extern int ogl_ext_NV_shader_storage_buffer_object; +extern int ogl_ext_NV_tessellation_program5; +extern int ogl_ext_NV_texgen_emboss; +extern int ogl_ext_NV_texgen_reflection; +extern int ogl_ext_NV_texture_barrier; +extern int ogl_ext_NV_texture_compression_vtc; +extern int ogl_ext_NV_texture_env_combine4; +extern int ogl_ext_NV_texture_expand_normal; +extern int ogl_ext_NV_texture_multisample; +extern int ogl_ext_NV_texture_rectangle; +extern int ogl_ext_NV_texture_shader; +extern int ogl_ext_NV_texture_shader2; +extern int ogl_ext_NV_texture_shader3; +extern int ogl_ext_NV_transform_feedback; +extern int ogl_ext_NV_transform_feedback2; +extern int ogl_ext_NV_vdpau_interop; +extern int ogl_ext_NV_vertex_array_range; +extern int ogl_ext_NV_vertex_array_range2; +extern int ogl_ext_NV_vertex_attrib_integer_64bit; +extern int ogl_ext_NV_vertex_buffer_unified_memory; +extern int ogl_ext_NV_vertex_program; +extern int ogl_ext_NV_vertex_program1_1; +extern int ogl_ext_NV_vertex_program2; +extern int ogl_ext_NV_vertex_program2_option; +extern int ogl_ext_NV_vertex_program3; +extern int ogl_ext_NV_vertex_program4; +extern int ogl_ext_NV_video_capture; +extern int ogl_ext_OES_byte_coordinates; +extern int ogl_ext_OES_compressed_paletted_texture; +extern int ogl_ext_OES_fixed_point; +extern int ogl_ext_OES_query_matrix; +extern int ogl_ext_OES_read_format; +extern int ogl_ext_OES_single_precision; +extern int ogl_ext_OML_interlace; +extern int ogl_ext_OML_resample; +extern int ogl_ext_OML_subsample; +extern int ogl_ext_PGI_misc_hints; +extern int ogl_ext_PGI_vertex_hints; +extern int ogl_ext_REND_screen_coordinates; +extern int ogl_ext_S3_s3tc; +extern int ogl_ext_SGIS_detail_texture; +extern int ogl_ext_SGIS_fog_function; +extern int ogl_ext_SGIS_generate_mipmap; +extern int ogl_ext_SGIS_multisample; +extern int ogl_ext_SGIS_pixel_texture; +extern int ogl_ext_SGIS_point_line_texgen; +extern int ogl_ext_SGIS_point_parameters; +extern int ogl_ext_SGIS_sharpen_texture; +extern int ogl_ext_SGIS_texture4D; +extern int ogl_ext_SGIS_texture_border_clamp; +extern int ogl_ext_SGIS_texture_color_mask; +extern int ogl_ext_SGIS_texture_edge_clamp; +extern int ogl_ext_SGIS_texture_filter4; +extern int ogl_ext_SGIS_texture_lod; +extern int ogl_ext_SGIS_texture_select; +extern int ogl_ext_SGIX_async; +extern int ogl_ext_SGIX_async_histogram; +extern int ogl_ext_SGIX_async_pixel; +extern int ogl_ext_SGIX_blend_alpha_minmax; +extern int ogl_ext_SGIX_calligraphic_fragment; +extern int ogl_ext_SGIX_clipmap; +extern int ogl_ext_SGIX_convolution_accuracy; +extern int ogl_ext_SGIX_depth_pass_instrument; +extern int ogl_ext_SGIX_depth_texture; +extern int ogl_ext_SGIX_flush_raster; +extern int ogl_ext_SGIX_fog_offset; +extern int ogl_ext_SGIX_fragment_lighting; +extern int ogl_ext_SGIX_framezoom; +extern int ogl_ext_SGIX_igloo_interface; +extern int ogl_ext_SGIX_instruments; +extern int ogl_ext_SGIX_interlace; +extern int ogl_ext_SGIX_ir_instrument1; +extern int ogl_ext_SGIX_list_priority; +extern int ogl_ext_SGIX_pixel_texture; +extern int ogl_ext_SGIX_pixel_tiles; +extern int ogl_ext_SGIX_polynomial_ffd; +extern int ogl_ext_SGIX_reference_plane; +extern int ogl_ext_SGIX_resample; +extern int ogl_ext_SGIX_scalebias_hint; +extern int ogl_ext_SGIX_shadow; +extern int ogl_ext_SGIX_shadow_ambient; +extern int ogl_ext_SGIX_sprite; +extern int ogl_ext_SGIX_subsample; +extern int ogl_ext_SGIX_tag_sample_buffer; +extern int ogl_ext_SGIX_texture_add_env; +extern int ogl_ext_SGIX_texture_coordinate_clamp; +extern int ogl_ext_SGIX_texture_lod_bias; +extern int ogl_ext_SGIX_texture_multi_buffer; +extern int ogl_ext_SGIX_texture_scale_bias; +extern int ogl_ext_SGIX_vertex_preclip; +extern int ogl_ext_SGIX_ycrcb; +extern int ogl_ext_SGIX_ycrcb_subsample; +extern int ogl_ext_SGIX_ycrcba; +extern int ogl_ext_SGI_color_matrix; +extern int ogl_ext_SGI_color_table; +extern int ogl_ext_SGI_texture_color_table; +extern int ogl_ext_SUNX_constant_data; +extern int ogl_ext_SUN_convolution_border_modes; +extern int ogl_ext_SUN_global_alpha; +extern int ogl_ext_SUN_mesh_array; +extern int ogl_ext_SUN_slice_accum; +extern int ogl_ext_SUN_triangle_list; +extern int ogl_ext_SUN_vertex; +extern int ogl_ext_WIN_phong_shading; +extern int ogl_ext_WIN_specular_fog; -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_COLOR_TABLE 0x80D0 +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_HISTOGRAM 0x8024 +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_SINK 0x802D +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_MAX 0x8008 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MIN 0x8007 +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_REDUCE 0x8016 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_SEPARABLE_2D 0x8012 +#define GL_TABLE_TOO_LARGE 0x8031 -#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B -#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A -#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F -#define GL_COMPRESSED_SRGB_EXT 0x8C48 -#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C -#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 -#define GL_SLUMINANCE8_EXT 0x8C47 -#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 -#define GL_SLUMINANCE_EXT 0x8C46 -#define GL_SRGB8_ALPHA8_EXT 0x8C43 -#define GL_SRGB8_EXT 0x8C41 -#define GL_SRGB_ALPHA_EXT 0x8C42 -#define GL_SRGB_EXT 0x8C40 +#define GL_VERTEX_ARRAY_BINDING 0x85B5 -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_R16 0x822A +#define GL_R16F 0x822D +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32F 0x822E +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_R8 0x8229 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_RG 0x8227 +#define GL_RG16 0x822C +#define GL_RG16F 0x822F +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32F 0x8230 +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_RG8 0x822B +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG_INTEGER 0x8228 + +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE + +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_MAP_WRITE_BIT 0x0002 + +#define GL_HALF_FLOAT 0x140B + +#define GL_FRAMEBUFFER_SRGB 0x8DB9 #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 @@ -270,8 +821,228 @@ extern int ogl_ext_EXT_texture_mirror_clamp; #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD + +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_INVALID_INDEX 0xFFFFFFFF +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_TYPE 0x8A37 + +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 + +#define GL_DEPTH_CLAMP 0x864F + +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C + #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_ALREADY_SIGNALED 0x911A +#define GL_CONDITION_SATISFIED 0x911C +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SIGNALED 0x9119 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_SYNC_STATUS 0x9114 +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF +#define GL_UNSIGNALED 0x9118 +#define GL_WAIT_FAILED 0x911D + +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D + +#define GL_BGRA 0x80E1 + +#define GL_RGB10_A2UI 0x906F + +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 + +#define GL_TIMESTAMP 0x8E28 +#define GL_TIME_ELAPSED 0x88BF + +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 + +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_SRC1_ALPHA 0x8589 +#define GL_SRC1_COLOR 0x88F9 + +#define GL_ANY_SAMPLES_PASSED 0x8C2F + +#define GL_SAMPLER_BINDING 0x8919 + +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 + +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B + +#define GL_DOUBLE 0x140A +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE + +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +/*Copied GL_UNIFORM_NAME_LENGTH From: ARB_uniform_buffer_object*/ +/*Copied GL_UNIFORM_SIZE From: ARB_uniform_buffer_object*/ + +#define GL_CCW 0x0901 +#define GL_CW 0x0900 +#define GL_EQUAL 0x0202 +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_ISOLINES 0x8E7A +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_PATCHES 0x000E +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_PATCH_VERTICES 0x8E72 +#define GL_QUADS 0x0007 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TRIANGLES 0x0004 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 + +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 + +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +/*Copied GL_MAX_VERTEX_STREAMS From: ARB_gpu_shader5*/ + +#define GL_FIXED 0x140C +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_HIGH_INT 0x8DF5 +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_LOW_FLOAT 0x8DF0 +#define GL_LOW_INT 0x8DF3 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_RGB565 0x8D62 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_SHADER_COMPILER 0x8DFA + +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 + #define GL_ACTIVE_PROGRAM 0x8259 #define GL_ALL_SHADER_BITS 0xFFFFFFFF #define GL_FRAGMENT_SHADER_BIT 0x00000002 @@ -282,6 +1053,628 @@ extern int ogl_ext_EXT_texture_mirror_clamp; #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 #define GL_VERTEX_SHADER_BIT 0x00000001 +/*Copied GL_DOUBLE_MAT2 From: ARB_gpu_shader_fp64*/ +/*Copied GL_DOUBLE_MAT2x3 From: ARB_gpu_shader_fp64*/ +/*Copied GL_DOUBLE_MAT2x4 From: ARB_gpu_shader_fp64*/ +/*Copied GL_DOUBLE_MAT3 From: ARB_gpu_shader_fp64*/ +/*Copied GL_DOUBLE_MAT3x2 From: ARB_gpu_shader_fp64*/ +/*Copied GL_DOUBLE_MAT3x4 From: ARB_gpu_shader_fp64*/ +/*Copied GL_DOUBLE_MAT4 From: ARB_gpu_shader_fp64*/ +/*Copied GL_DOUBLE_MAT4x2 From: ARB_gpu_shader_fp64*/ +/*Copied GL_DOUBLE_MAT4x3 From: ARB_gpu_shader_fp64*/ +/*Copied GL_DOUBLE_VEC2 From: ARB_gpu_shader_fp64*/ +/*Copied GL_DOUBLE_VEC3 From: ARB_gpu_shader_fp64*/ +/*Copied GL_DOUBLE_VEC4 From: ARB_gpu_shader_fp64*/ +#define GL_RGB32I 0x8D83 + +#define GL_DEPTH_RANGE 0x0B70 +/*Copied GL_FIRST_VERTEX_CONVENTION From: ARB_provoking_vertex*/ +/*Copied GL_LAST_VERTEX_CONVENTION From: ARB_provoking_vertex*/ +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_MAX_VIEWPORTS 0x825B +/*Copied GL_PROVOKING_VERTEX From: ARB_provoking_vertex*/ +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_VIEWPORT 0x0BA2 +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C + +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 + +#define GL_NUM_SAMPLE_COUNTS 0x9380 + +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC + +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB + +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 + +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F + +#define GL_BUFFER 0x82E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DISPLAY_LIST 0x82E7 +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_PROGRAM 0x82E2 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_QUERY 0x82E3 +#define GL_SAMPLER 0x82E6 +#define GL_SHADER 0x82E1 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 + +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_COMPUTE_LOCAL_WORK_SIZE 0x8267 +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC + +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 + +#define GL_MAX_UNIFORM_LOCATIONS 0x826E + +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 + +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_COLOR_ENCODING 0x8296 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_FILTER 0x829A +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FULL_SUPPORT 0x82B7 +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +/*Copied GL_IMAGE_FORMAT_COMPATIBILITY_TYPE From: ARB_shader_image_load_store*/ +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_WIDTH 0x827E +#define GL_MIPMAP 0x8293 +/*Copied GL_NUM_SAMPLE_COUNTS From: ARB_internalformat_query*/ +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +/*Copied GL_RENDERBUFFER From: ARB_framebuffer_object*/ +#define GL_SAMPLES 0x80A9 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +/*Copied GL_TEXTURE_2D_MULTISAMPLE From: ARB_texture_multisample*/ +/*Copied GL_TEXTURE_2D_MULTISAMPLE_ARRAY From: ARB_texture_multisample*/ +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VERTEX_TEXTURE 0x829B +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 + +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_ARRAY_SIZE 0x92FB +#define GL_ARRAY_STRIDE 0x92FE +/*Copied GL_ATOMIC_COUNTER_BUFFER From: ARB_shader_atomic_counters*/ +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BLOCK_INDEX 0x92FD +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_BUFFER_VARIABLE 0x92E5 +/*Copied GL_COMPATIBLE_SUBROUTINES From: ARB_shader_subroutine*/ +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_IS_PER_PATCH 0x92E7 +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_MATRIX_STRIDE 0x92FF +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +/*Copied GL_NUM_COMPATIBLE_SUBROUTINES From: ARB_shader_subroutine*/ +#define GL_OFFSET 0x92FC +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_TYPE 0x92FA +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE + +/*Copied GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS From: ARB_shader_image_load_store*/ +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 + +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA + +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_BUFFER_SIZE 0x919E + +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC + +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 + +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 + +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 + +#define GL_FACTOR_MAX_AMD 0x901D +#define GL_FACTOR_MIN_AMD 0x901C + +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 + +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E + +#define GL_ALPHA 0x1906 +#define GL_BLUE 0x1905 +#define GL_GREEN 0x1904 +#define GL_RED 0x1903 +/*Copied GL_RG16UI From: ARB_texture_rg*/ +/*Copied GL_RG8UI From: ARB_texture_rg*/ +#define GL_RGBA8UI 0x8D7C +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 + +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_SAMPLER_OBJECT_AMD 0x9155 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 + +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 + +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 + +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 + +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F + +/*Copied GL_TEXTURE_CUBE_MAP_SEAMLESS From: ARB_seamless_cube_map*/ + +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MIN_LOD_WARNING_AMD 0x919C +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 + +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_SET_AMD 0x874A +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D +#define GL_STENCIL_OP_VALUE_AMD 0x874C + +#define GL_CONTINUOUS_AMD 0x9007 +#define GL_DISCRETE_AMD 0x9006 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 + +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 + +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 + +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D + +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B + +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_COLOR_FLOAT_APPLE 0x8A0F +#define GL_HALF_APPLE 0x140B +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_RGB_FLOAT32_APPLE 0x8815 + +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 + +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_PURGEABLE_APPLE 0x8A1D +#define GL_RELEASED_APPLE 0x8A19 +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_VOLATILE_APPLE 0x8A1A + +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB + +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 + +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 + +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_SHARED_APPLE 0x85BF +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC + +#define GL_TRANSFORM_HINT_APPLE 0x85B1 + +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 + +/*Copied GL_STORAGE_CACHED_APPLE From: APPLE_texture_range*/ +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +/*Copied GL_STORAGE_SHARED_APPLE From: APPLE_texture_range*/ +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F + +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 + +/*Copied GL_UNSIGNED_SHORT_8_8_APPLE From: APPLE_rgb_422*/ +/*Copied GL_UNSIGNED_SHORT_8_8_REV_APPLE From: APPLE_rgb_422*/ +#define GL_YCBCR_422_APPLE 0x85B9 + +#define GL_UNSIGNED_INT64_ARB 0x140F + +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_MAP_PERSISTENT_BIT 0x0040 +/*Copied GL_MAP_READ_BIT From: ARB_map_buffer_range*/ +/*Copied GL_MAP_WRITE_BIT From: ARB_map_buffer_range*/ + +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 + +#define GL_CLEAR_TEXTURE 0x9365 + +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_FIXED_ONLY_ARB 0x891D +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 + +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 + #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 @@ -305,11 +1698,2955 @@ extern int ogl_ext_EXT_texture_mirror_clamp; #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A + +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 + +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C + +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 + +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 + +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +/*Copied GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER From: ARB_framebuffer_object*/ +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D + +#define GL_HALF_FLOAT_ARB 0x140B + +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE + +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 + +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA + +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 + +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 + +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF + +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_SIZE_MIN_ARB 0x8126 + +#define GL_COORD_REPLACE_ARB 0x8862 +#define GL_POINT_SPRITE_ARB 0x8861 + +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 + +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_NO_ERROR 0 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 + +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +#define GL_SAMPLE_SHADING_ARB 0x8C36 + +/*Copied GL_TEXTURE_CUBE_MAP_SEAMLESS From: AMD_seamless_cubemap_per_texture*/ + +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SHADER_OBJECT_ARB 0x8B48 + +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C + +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +#define GL_SHADER_INCLUDE_ARB 0x8DAE + +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C + +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF + +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MIN_SPARSE_LEVEL_ARB 0x919B +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 + +#define GL_CLAMP_TO_BORDER_ARB 0x812D + +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E + +#define GL_RGB32F 0x8815 +/*Copied GL_RGB32I From: ARB_vertex_attrib_64bit*/ +#define GL_RGB32UI 0x8D71 + +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF + +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D + +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 + +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F + +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_CONSTANT_ARB 0x8576 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_PREVIOUS_ARB 0x8578 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SUBTRACT_ARB 0x84E7 + +#define GL_DOT3_RGBA_ARB 0x86AF +#define GL_DOT3_RGB_ARB 0x86AE + +#define GL_ALPHA16F_ARB 0x881C +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY16F_ARB 0x881D +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGB16F_ARB 0x881B +#define GL_RGB32F_ARB 0x8815 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGBA32F_ARB 0x8814 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 + +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E + +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 + +#define GL_MIRRORED_REPEAT_ARB 0x8370 + +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 + +#define GL_STENCIL_INDEX 0x1901 +/*Copied GL_STENCIL_INDEX8 From: ARB_framebuffer_object*/ + +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 + +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 + +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_DYNAMIC_COPY_ARB 0x88EA +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_WRITE_ONLY_ARB 0x88B9 + +#define GL_COLOR_SUM_ARB 0x8458 +/*Copied GL_CURRENT_MATRIX_ARB From: ARB_fragment_program*/ +/*Copied GL_CURRENT_MATRIX_STACK_DEPTH_ARB From: ARB_fragment_program*/ +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +/*Copied GL_MATRIX0_ARB From: ARB_fragment_program*/ +/*Copied GL_MATRIX10_ARB From: ARB_fragment_program*/ +/*Copied GL_MATRIX11_ARB From: ARB_fragment_program*/ +/*Copied GL_MATRIX12_ARB From: ARB_fragment_program*/ +/*Copied GL_MATRIX13_ARB From: ARB_fragment_program*/ +/*Copied GL_MATRIX14_ARB From: ARB_fragment_program*/ +/*Copied GL_MATRIX15_ARB From: ARB_fragment_program*/ +/*Copied GL_MATRIX16_ARB From: ARB_fragment_program*/ +/*Copied GL_MATRIX17_ARB From: ARB_fragment_program*/ +/*Copied GL_MATRIX18_ARB From: ARB_fragment_program*/ +/*Copied GL_MATRIX19_ARB From: ARB_fragment_program*/ +/*Copied GL_MATRIX1_ARB From: ARB_fragment_program*/ +/*Copied GL_MATRIX20_ARB From: ARB_fragment_program*/ +/*Copied GL_MATRIX21_ARB From: ARB_fragment_program*/ +/*Copied GL_MATRIX22_ARB From: ARB_fragment_program*/ +/*Copied GL_MATRIX23_ARB From: ARB_fragment_program*/ +/*Copied GL_MATRIX24_ARB From: ARB_fragment_program*/ +/*Copied GL_MATRIX25_ARB From: ARB_fragment_program*/ +/*Copied GL_MATRIX26_ARB From: ARB_fragment_program*/ +/*Copied GL_MATRIX27_ARB From: ARB_fragment_program*/ +/*Copied GL_MATRIX28_ARB From: ARB_fragment_program*/ +/*Copied GL_MATRIX29_ARB From: ARB_fragment_program*/ +/*Copied GL_MATRIX2_ARB From: ARB_fragment_program*/ +/*Copied GL_MATRIX30_ARB From: ARB_fragment_program*/ +/*Copied GL_MATRIX31_ARB From: ARB_fragment_program*/ +/*Copied GL_MATRIX3_ARB From: ARB_fragment_program*/ +/*Copied GL_MATRIX4_ARB From: ARB_fragment_program*/ +/*Copied GL_MATRIX5_ARB From: ARB_fragment_program*/ +/*Copied GL_MATRIX6_ARB From: ARB_fragment_program*/ +/*Copied GL_MATRIX7_ARB From: ARB_fragment_program*/ +/*Copied GL_MATRIX8_ARB From: ARB_fragment_program*/ +/*Copied GL_MATRIX9_ARB From: ARB_fragment_program*/ +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +/*Copied GL_MAX_PROGRAM_ATTRIBS_ARB From: ARB_fragment_program*/ +/*Copied GL_MAX_PROGRAM_ENV_PARAMETERS_ARB From: ARB_fragment_program*/ +/*Copied GL_MAX_PROGRAM_INSTRUCTIONS_ARB From: ARB_fragment_program*/ +/*Copied GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB From: ARB_fragment_program*/ +/*Copied GL_MAX_PROGRAM_MATRICES_ARB From: ARB_fragment_program*/ +/*Copied GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB From: ARB_fragment_program*/ +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +/*Copied GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB From: ARB_fragment_program*/ +/*Copied GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB From: ARB_fragment_program*/ +/*Copied GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB From: ARB_fragment_program*/ +/*Copied GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB From: ARB_fragment_program*/ +/*Copied GL_MAX_PROGRAM_PARAMETERS_ARB From: ARB_fragment_program*/ +/*Copied GL_MAX_PROGRAM_TEMPORARIES_ARB From: ARB_fragment_program*/ +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +/*Copied GL_PROGRAM_ATTRIBS_ARB From: ARB_fragment_program*/ +/*Copied GL_PROGRAM_BINDING_ARB From: ARB_fragment_program*/ +/*Copied GL_PROGRAM_ERROR_POSITION_ARB From: ARB_fragment_program*/ +/*Copied GL_PROGRAM_ERROR_STRING_ARB From: ARB_fragment_program*/ +/*Copied GL_PROGRAM_FORMAT_ARB From: ARB_fragment_program*/ +/*Copied GL_PROGRAM_FORMAT_ASCII_ARB From: ARB_fragment_program*/ +/*Copied GL_PROGRAM_INSTRUCTIONS_ARB From: ARB_fragment_program*/ +/*Copied GL_PROGRAM_LENGTH_ARB From: ARB_fragment_program*/ +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +/*Copied GL_PROGRAM_NATIVE_ATTRIBS_ARB From: ARB_fragment_program*/ +/*Copied GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB From: ARB_fragment_program*/ +/*Copied GL_PROGRAM_NATIVE_PARAMETERS_ARB From: ARB_fragment_program*/ +/*Copied GL_PROGRAM_NATIVE_TEMPORARIES_ARB From: ARB_fragment_program*/ +/*Copied GL_PROGRAM_PARAMETERS_ARB From: ARB_fragment_program*/ +/*Copied GL_PROGRAM_STRING_ARB From: ARB_fragment_program*/ +/*Copied GL_PROGRAM_TEMPORARIES_ARB From: ARB_fragment_program*/ +/*Copied GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB From: ARB_fragment_program*/ +/*Copied GL_TRANSPOSE_CURRENT_MATRIX_ARB From: ARB_fragment_program*/ +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 + +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +#define GL_VERTEX_SHADER_ARB 0x8B31 + +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B + +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 + +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 + +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_TARGET_ATI 0x877C +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DU8DV8_ATI 0x877A +#define GL_DUDV_ATI 0x8779 + +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_ADD_ATI 0x8963 +#define GL_BIAS_BIT_ATI 0x00000008 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_CND0_ATI 0x896B +#define GL_CND_ATI 0x896A +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_2_ATI 0x8943 +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_DOT2_ADD_ATI 0x896C +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_LERP_ATI 0x8969 +#define GL_MAD_ATI 0x8968 +#define GL_MOV_ATI 0x8961 +#define GL_MUL_ATI 0x8964 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_RED_BIT_ATI 0x00000001 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_2_ATI 0x8923 +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_SUB_ATI 0x8965 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 + +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_VBO_FREE_MEMORY_ATI 0x87FB + +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 + +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 + +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 + +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 + +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 + +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_RGB_FLOAT32_ATI 0x8815 + +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 + +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +#define GL_DISCARD_ATI 0x8763 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_PRESERVE_ATI 0x8762 +#define GL_STATIC_ATI 0x8760 + +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_SOURCE_ATI 0x8774 +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 + +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_EXT 0x80CC +#define GL_422_REV_AVERAGE_EXT 0x80CF +#define GL_422_REV_EXT 0x80CD + +#define GL_ABGR_EXT 0x8000 + +#define GL_BGRA_EXT 0x80E1 +#define GL_BGR_EXT 0x80E0 + +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF +#define GL_UNIFORM_BUFFER_EXT 0x8DEE + +#define GL_BLEND_COLOR_EXT 0x8005 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 + +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 + +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +#define GL_BLEND_SRC_RGB_EXT 0x80C9 + +#define GL_BLEND_EQUATION_EXT 0x8009 +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MAX_EXT 0x8008 +#define GL_MIN_EXT 0x8007 + +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#define GL_FUNC_SUBTRACT_EXT 0x800A + +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 + +#define GL_CMYKA_EXT 0x800D +#define GL_CMYK_EXT 0x800C +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F + +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 + +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_REDUCE_EXT 0x8016 +#define GL_SEPARABLE_2D_EXT 0x8012 + +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_BINORMAL_EXT 0x8447 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E + +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC + +#define GL_DEPTH_BOUNDS_EXT 0x8891 +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 + +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E + +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 + +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 + +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 + +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB + +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB + +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 + +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 + +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D + +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD + +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 + +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 + +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 + +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 + +#define GL_ATTENUATION_EXT 0x834D +#define GL_FRAGMENT_COLOR_EXT 0x834C +/*Copied GL_FRAGMENT_DEPTH_EXT From: EXT_fog_coord*/ +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 + +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_PATTERN_EXT 0x80AC + +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA + +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B + +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 + +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED + +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC + +#define GL_AVERAGE_EXT 0x8335 +#define GL_CUBIC_EXT 0x8334 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 + +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_SIZE_MIN_EXT 0x8126 + +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 + +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C + +#define GL_RESCALE_NORMAL_EXT 0x803A + +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B + +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D + +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#define GL_SINGLE_COLOR_EXT 0x81F9 + +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 + +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB + +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 + +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 + +#define GL_DECR_WRAP_EXT 0x8508 +#define GL_INCR_WRAP_EXT 0x8507 + +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY_EXT 0x8049 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_REPLACE_EXT 0x8062 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGBA8_EXT 0x8058 +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 + +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D + +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +/*Copied GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT From: EXT_geometry_shader4*/ +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D + +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E + +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 + +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC + +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 + +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 + +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_CONSTANT_EXT 0x8576 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_SOURCE2_RGB_EXT 0x8582 + +#define GL_DOT3_RGBA_EXT 0x8741 +#define GL_DOT3_RGB_EXT 0x8740 + +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE + +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_RGB16I_EXT 0x8D89 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_RGB32I_EXT 0x8D83 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_RGB8I_EXT 0x8D8F +#define GL_RGB8UI_EXT 0x8D7D +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E +#define GL_RGB_INTEGER_EXT 0x8D98 + +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 + #define GL_MIRROR_CLAMP_EXT 0x8742 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 -#define GL_ALPHA 0x1906 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 + +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF + +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB_EXT 0x8C40 + +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 + +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E + +#define GL_ALPHA16_SNORM 0x9018 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_ALPHA_SNORM 0x9010 +#define GL_INTENSITY16_SNORM 0x901B +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_R16_SNORM 0x8F98 +#define GL_R8_SNORM 0x8F94 +#define GL_RED_SNORM 0x8F90 +#define GL_RG16_SNORM 0x8F99 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA16_SNORM 0x8F9B +#define GL_RGBA8_SNORM 0x8F97 +#define GL_RGBA_SNORM 0x8F93 +#define GL_RGB_SNORM 0x8F92 +#define GL_RG_SNORM 0x8F91 +#define GL_SIGNED_NORMALIZED 0x8F9C + +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 + +#define GL_TIME_ELAPSED_EXT 0x88BF + +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 + +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B + +/*Copied GL_BGRA From: ARB_vertex_array_bgra*/ + +/*Copied GL_DOUBLE From: ARB_gpu_shader_fp64*/ +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE + +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_INVARIANT_EXT 0x87C2 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_EXT 0x87C4 +#define GL_MATRIX_EXT 0x87C0 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_ONE_EXT 0x87DE +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_MOV_EXT 0x8799 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_SUB_EXT 0x8796 +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_SCALAR_EXT 0x87BE +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_EXT 0x87C1 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VECTOR_EXT 0x87BF +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_W_EXT 0x87D8 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_ZERO_EXT 0x87DD +#define GL_Z_EXT 0x87D7 + +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E + +#define GL_SYNC_X11_FENCE_EXT 0x90E1 + +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_REPLICATE_BORDER_HP 0x8153 + +#define GL_AVERAGE_HP 0x8160 +#define GL_CUBIC_HP 0x815F +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 + +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 + +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 + +#define GL_CULL_VERTEX_IBM 103050 + +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 + +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 + +#define GL_MIRRORED_REPEAT_IBM 0x8370 + +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 + +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_RED_MIN_CLAMP_INGR 0x8560 + +#define GL_INTERLACE_READ_INGR 0x8568 + +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF + +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 + +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 + +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E +#define GL_TEXTURE_2D_STACK_MESAX 0x875A + +#define GL_PACK_INVERT_MESA 0x8758 + +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 + +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +/*Copied GL_BLUE From: AMD_interleaved_elements*/ +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +/*Copied GL_GREEN From: AMD_interleaved_elements*/ +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT 0x150A +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +/*Copied GL_RED From: AMD_interleaved_elements*/ +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR 0x1506 +#define GL_ZERO 0 + +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC + +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_WAIT_NV 0x8E13 + +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E + +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 + +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD + +#define GL_DEPTH_CLAMP_NV 0x864F + +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 + +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 + +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_CONDITION_NV 0x84F4 +#define GL_FENCE_STATUS_NV 0x84F3 + +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_R_NV 0x8880 +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C + +#define GL_EYE_PLANE 0x2502 +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +#define GL_EYE_RADIAL_NV 0x855B +#define GL_FOG_DISTANCE_MODE_NV 0x855A + +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 + +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 + +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB + +/*Copied GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT From: EXT_geometry_shader4*/ +/*Copied GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT From: EXT_texture_array*/ +/*Copied GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT From: EXT_geometry_shader4*/ +/*Copied GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT From: EXT_geometry_shader4*/ +/*Copied GL_GEOMETRY_INPUT_TYPE_EXT From: EXT_geometry_shader4*/ +/*Copied GL_GEOMETRY_OUTPUT_TYPE_EXT From: EXT_geometry_shader4*/ +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +/*Copied GL_GEOMETRY_VERTICES_OUT_EXT From: EXT_geometry_shader4*/ +/*Copied GL_LINES_ADJACENCY_EXT From: EXT_geometry_shader4*/ +/*Copied GL_LINE_STRIP_ADJACENCY_EXT From: EXT_geometry_shader4*/ +/*Copied GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT From: EXT_geometry_shader4*/ +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +/*Copied GL_PROGRAM_POINT_SIZE_EXT From: EXT_geometry_shader4*/ +/*Copied GL_TRIANGLES_ADJACENCY_EXT From: EXT_geometry_shader4*/ +/*Copied GL_TRIANGLE_STRIP_ADJACENCY_EXT From: EXT_geometry_shader4*/ + +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 + +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 +#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E + +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_NV 0x140E +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +/*Copied GL_PATCHES From: ARB_tessellation_shader*/ +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF + +#define GL_HALF_FLOAT_NV 0x140B + +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 + +#define GL_COLOR_SAMPLES_NV 0x8E20 +/*Copied GL_SAMPLES_ARB From: ARB_multisample*/ + +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 + +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +#define GL_PIXEL_COUNT_NV 0x8866 + +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA + +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 + +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_ARC_TO_NV 0xFE +#define GL_BEVEL_NV 0x90A6 +#define GL_BOLD_BIT_NV 0x01 +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_CLOSE_PATH_NV 0x00 +#define GL_CONVEX_HULL_NV 0x908B +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_COUNT_UP_NV 0x9088 +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_FILE_NAME_NV 0x9074 +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_LINE_TO_NV 0x04 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_MOVE_TO_NV 0x02 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RECT_NV 0xF6 +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_ROUND_NV 0x90A4 +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_SQUARE_NV 0x90A3 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_UTF16_NV 0x909B +#define GL_UTF8_NV 0x909A +#define GL_VERTICAL_LINE_TO_NV 0x08 + +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C + +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 + +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_FIELDS_NV 0x8E27 +#define GL_FRAME_NV 0x8E26 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_DURATION_NV 0x8E2B +#define GL_PRESENT_TIME_NV 0x8E2A + +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +#define GL_PRIMITIVE_RESTART_NV 0x8558 + +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_DISCARD_NV 0x8530 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_FOG 0x0B60 +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NONE 0 +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +/*Copied GL_PRIMARY_COLOR_NV From: NV_path_rendering*/ +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_SCALE_BY_TWO_NV 0x853E +/*Copied GL_SECONDARY_COLOR_NV From: NV_path_rendering*/ +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_SPARE1_NV 0x852F +/*Copied GL_TEXTURE0_ARB From: ARB_multitexture*/ +/*Copied GL_TEXTURE1_ARB From: ARB_multitexture*/ +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +/*Copied GL_ZERO From: NV_blend_equation_advanced*/ + +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 + +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 + +#define GL_READ_WRITE 0x88BA +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 +#define GL_WRITE_ONLY 0x88B9 + +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 + +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_MAP_NV 0x855F + +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 + +#define GL_COMBINE4_NV 0x8503 +#define GL_OPERAND3_ALPHA_NV 0x859B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_SOURCE3_RGB_NV 0x8583 + +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F + +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 + +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 + +#define GL_CONST_EYE_NV 0x86E5 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_CULL_MODES_NV 0x86E0 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_DSDT_NV 0x86F5 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_BIAS_NV 0x8717 +#define GL_DT_SCALE_NV 0x8711 +#define GL_HILO16_NV 0x86F8 +#define GL_HILO_NV 0x86F4 +#define GL_HI_BIAS_NV 0x8714 +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_BIAS_NV 0x8715 +#define GL_LO_SCALE_NV 0x870F +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_VIBRANCE_SCALE_NV 0x8713 + +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF + +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#define GL_HILO8_NV 0x885E +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_SIGNED_HILO8_NV 0x885F + +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_LAYER_NV 0x8DAA +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_NEXT_BUFFER_NV -2 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_SKIP_COMPONENTS1_NV -6 +#define GL_SKIP_COMPONENTS2_NV -5 +#define GL_SKIP_COMPONENTS3_NV -4 +#define GL_SKIP_COMPONENTS4_NV -3 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_VERTEX_ID_NV 0x8C7B + +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 + +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_WRITE_DISCARD_NV 0x88BE + +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F + +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 + +/*Copied GL_INT64_NV From: NV_gpu_shader5*/ +/*Copied GL_UNSIGNED_INT64_NV From: NV_gpu_shader5*/ + +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E + +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_TRANSPOSE_NV 0x862C +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 + +/*Copied GL_MAX_PROGRAM_CALL_DEPTH_NV From: NV_fragment_program2*/ +/*Copied GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV From: NV_fragment_program2*/ + +/*Copied GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB From: ARB_vertex_shader*/ + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD + +#define GL_FAILURE_NV 0x9030 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 + +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGBA8_OES 0x8B96 + +#define GL_FIXED_OES 0x140C + +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A + +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 + +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_UNPACK_RESAMPLE_OML 0x8985 + +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 + +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 + +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A + +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#define GL_SCREEN_COORDINATES_REND 0x8490 + +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA4_DXT5_S3TC 0x83A5 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGB_S3TC 0x83A0 + +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_LINEAR_DETAIL_SGIS 0x8097 + +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C + +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#define GL_GENERATE_MIPMAP_SGIS 0x8191 + +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_PATTERN_SGIS 0x80AC + +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +#define GL_PIXEL_TEXTURE_SGIS 0x8353 + +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#define GL_OBJECT_POINT_SGIS 0x81F5 + +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_SIZE_MIN_SGIS 0x8126 + +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 + +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 + +#define GL_CLAMP_TO_BORDER_SGIS 0x812D + +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF + +#define GL_CLAMP_TO_EDGE_SGIS 0x812F + +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 + +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A + +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 + +#define GL_ASYNC_MARKER_SGIX 0x8329 + +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D + +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F + +#define GL_ALPHA_MAX_SGIX 0x8321 +#define GL_ALPHA_MIN_SGIX 0x8320 + +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 + +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 + +#define GL_CONVOLUTION_HINT_SGIX 0x8316 + +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 + +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 + +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 + +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D + +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 + +#define GL_INTERLACE_SGIX 0x8094 + +#define GL_IR_INSTRUMENT1_SGIX 0x817F + +#define GL_LIST_PRIORITY_SGIX 0x8182 + +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 + +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 + +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 + +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +#define GL_REFERENCE_PLANE_SGIX 0x817D + +#define GL_PACK_RESAMPLE_SGIX 0x842C +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#define GL_RESAMPLE_REPLICATE_SGIX 0x842E +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F +#define GL_UNPACK_RESAMPLE_SGIX 0x842D + +#define GL_SCALEBIAS_HINT_SGIX 0x8322 + +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C + +#define GL_SHADOW_AMBIENT_SGIX 0x80BF + +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_TRANSLATION_SGIX 0x814B + +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 + +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE + +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A + +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F + +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E + +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A + +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#define GL_VERTEX_PRECLIP_SGIX 0x83EE + +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC + +#define GL_YCRCBA_SGIX 0x8319 +#define GL_YCRCB_SGIX 0x8318 + +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 + +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 + +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC + +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 + +#define GL_WRAP_BORDER_SUN 0x81D4 + +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +#define GL_GLOBAL_ALPHA_SUN 0x81D9 + +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 + +#define GL_SLICE_ACCUM_SUN 0x85CC + +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_RESTART_SUN 0x0001 +#define GL_TRIANGLE_LIST_SUN 0x81D7 + +#define GL_PHONG_HINT_WIN 0x80EB +#define GL_PHONG_WIN 0x80EA + +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC + +/*Copied GL_ALPHA From: AMD_interleaved_elements*/ #define GL_ALWAYS 0x0207 #define GL_AND 0x1501 #define GL_AND_INVERTED 0x1504 @@ -320,9 +4657,9 @@ extern int ogl_ext_EXT_texture_mirror_clamp; #define GL_BLEND 0x0BE2 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 -#define GL_BLUE 0x1905 +/*Copied GL_BLUE From: NV_blend_equation_advanced*/ #define GL_BYTE 0x1400 -#define GL_CCW 0x0901 +/*Copied GL_CCW From: ARB_tessellation_shader*/ #define GL_CLEAR 0x1500 #define GL_COLOR 0x1800 #define GL_COLOR_BUFFER_BIT 0x00004000 @@ -333,24 +4670,24 @@ extern int ogl_ext_EXT_texture_mirror_clamp; #define GL_COPY_INVERTED 0x150C #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 -#define GL_CW 0x0900 +/*Copied GL_CW From: ARB_tessellation_shader*/ #define GL_DECR 0x1E03 #define GL_DEPTH 0x1801 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_COMPONENT 0x1902 #define GL_DEPTH_FUNC 0x0B74 -#define GL_DEPTH_RANGE 0x0B70 +/*Copied GL_DEPTH_RANGE From: ARB_viewport_array*/ #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DITHER 0x0BD0 #define GL_DONT_CARE 0x1100 -#define GL_DOUBLE 0x140A +/*Copied GL_DOUBLE From: EXT_vertex_attrib_64bit*/ #define GL_DOUBLEBUFFER 0x0C32 #define GL_DRAW_BUFFER 0x0C01 #define GL_DST_ALPHA 0x0304 #define GL_DST_COLOR 0x0306 -#define GL_EQUAL 0x0202 +/*Copied GL_EQUAL From: ARB_tessellation_shader*/ #define GL_EQUIV 0x1509 #define GL_EXTENSIONS 0x1F03 #define GL_FALSE 0 @@ -364,13 +4701,13 @@ extern int ogl_ext_EXT_texture_mirror_clamp; #define GL_FRONT_RIGHT 0x0401 #define GL_GEQUAL 0x0206 #define GL_GREATER 0x0204 -#define GL_GREEN 0x1904 +/*Copied GL_GREEN From: NV_blend_equation_advanced*/ #define GL_INCR 0x1E02 #define GL_INT 0x1404 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_OPERATION 0x0502 #define GL_INVALID_VALUE 0x0501 -#define GL_INVERT 0x150A +/*Copied GL_INVERT From: NV_blend_equation_advanced*/ #define GL_KEEP 0x1E00 #define GL_LEFT 0x0406 #define GL_LEQUAL 0x0203 @@ -396,11 +4733,11 @@ extern int ogl_ext_EXT_texture_mirror_clamp; #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_NEVER 0x0200 #define GL_NICEST 0x1102 -#define GL_NONE 0 +/*Copied GL_NONE From: NV_register_combiners*/ #define GL_NOOP 0x1505 #define GL_NOR 0x1508 #define GL_NOTEQUAL 0x0205 -#define GL_NO_ERROR 0 +/*Copied GL_NO_ERROR From: ARB_robustness*/ #define GL_ONE 1 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_ONE_MINUS_DST_COLOR 0x0307 @@ -431,10 +4768,10 @@ extern int ogl_ext_EXT_texture_mirror_clamp; #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_QUADS 0x0007 +/*Copied GL_QUADS From: ARB_tessellation_shader*/ #define GL_R3_G3_B2 0x2A10 #define GL_READ_BUFFER 0x0C02 -#define GL_RED 0x1903 +/*Copied GL_RED From: NV_blend_equation_advanced*/ #define GL_RENDERER 0x1F01 #define GL_REPEAT 0x2901 #define GL_REPLACE 0x1E01 @@ -454,21 +4791,21 @@ extern int ogl_ext_EXT_texture_mirror_clamp; #define GL_RGBA4 0x8056 #define GL_RGBA8 0x8058 #define GL_RIGHT 0x0407 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 +/*Copied GL_SCISSOR_BOX From: ARB_viewport_array*/ +/*Copied GL_SCISSOR_TEST From: ARB_viewport_array*/ #define GL_SET 0x150F #define GL_SHORT 0x1402 #define GL_SRC_ALPHA 0x0302 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_SRC_COLOR 0x0300 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 +/*Copied GL_STACK_OVERFLOW From: KHR_debug*/ +/*Copied GL_STACK_UNDERFLOW From: KHR_debug*/ #define GL_STENCIL 0x1802 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_INDEX 0x1901 +/*Copied GL_STENCIL_INDEX From: ARB_texture_stencil8*/ #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 @@ -478,8 +4815,8 @@ extern int ogl_ext_EXT_texture_mirror_clamp; #define GL_STEREO 0x0C33 #define GL_SUBPIXEL_BITS 0x0D50 #define GL_TEXTURE 0x1702 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 +/*Copied GL_TEXTURE_1D From: ARB_internalformat_query2*/ +/*Copied GL_TEXTURE_2D From: ARB_internalformat_query2*/ #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 @@ -494,7 +4831,7 @@ extern int ogl_ext_EXT_texture_mirror_clamp; #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 -#define GL_TRIANGLES 0x0004 +/*Copied GL_TRIANGLES From: ARB_tessellation_shader*/ #define GL_TRIANGLE_FAN 0x0006 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRUE 1 @@ -509,13 +4846,13 @@ extern int ogl_ext_EXT_texture_mirror_clamp; #define GL_UNSIGNED_SHORT 0x1403 #define GL_VENDOR 0x1F00 #define GL_VERSION 0x1F02 -#define GL_VIEWPORT 0x0BA2 -#define GL_XOR 0x1506 -#define GL_ZERO 0 +/*Copied GL_VIEWPORT From: ARB_viewport_array*/ +/*Copied GL_XOR From: NV_blend_equation_advanced*/ +/*Copied GL_ZERO From: NV_register_combiners*/ #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 +/*Copied GL_BGRA From: EXT_vertex_array_bgra*/ #define GL_CLAMP_TO_EDGE 0x812F #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_MAX_ELEMENTS_INDICES 0x80E9 @@ -527,7 +4864,7 @@ extern int ogl_ext_EXT_texture_mirror_clamp; #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_TEXTURE_3D 0x806F +/*Copied GL_TEXTURE_3D From: ARB_internalformat_query2*/ #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_BINDING_3D 0x806A #define GL_TEXTURE_DEPTH 0x8071 @@ -540,7 +4877,7 @@ extern int ogl_ext_EXT_texture_mirror_clamp; #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +/*Copied GL_UNSIGNED_INT_2_10_10_10_REV From: ARB_vertex_type_2_10_10_10_rev*/ #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 @@ -559,7 +4896,7 @@ extern int ogl_ext_EXT_texture_mirror_clamp; #define GL_MULTISAMPLE 0x809D #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_SAMPLES 0x80A9 +/*Copied GL_SAMPLES From: ARB_internalformat_query2*/ #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_BUFFERS 0x80A8 @@ -599,10 +4936,10 @@ extern int ogl_ext_EXT_texture_mirror_clamp; #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_COMPRESSED 0x86A1 +/*Copied GL_TEXTURE_COMPRESSED From: ARB_internalformat_query2*/ #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_TEXTURE_CUBE_MAP 0x8513 +/*Copied GL_TEXTURE_CUBE_MAP From: ARB_internalformat_query2*/ #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A @@ -644,9 +4981,9 @@ extern int ogl_ext_EXT_texture_mirror_clamp; #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_READ_ONLY 0x88B8 -#define GL_READ_WRITE 0x88BA +/*Copied GL_READ_WRITE From: NV_shader_buffer_store*/ #define GL_SAMPLES_PASSED 0x8914 -#define GL_SRC1_ALPHA 0x8589 +/*Copied GL_SRC1_ALPHA From: ARB_blend_func_extended*/ #define GL_STATIC_COPY 0x88E6 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 @@ -654,7 +4991,7 @@ extern int ogl_ext_EXT_texture_mirror_clamp; #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GL_WRITE_ONLY 0x88B9 +/*Copied GL_WRITE_ONLY From: NV_shader_buffer_store*/ #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A @@ -787,23 +5124,23 @@ extern int ogl_ext_EXT_texture_mirror_clamp; /*Copied GL_COLOR_ATTACHMENT9 From: ARB_framebuffer_object*/ #define GL_COMPARE_REF_TO_TEXTURE 0x884E #define GL_COMPRESSED_RED 0x8225 -#define GL_COMPRESSED_RED_RGTC1 0x8DBB +/*Copied GL_COMPRESSED_RED_RGTC1 From: ARB_texture_compression_rgtc*/ #define GL_COMPRESSED_RG 0x8226 -#define GL_COMPRESSED_RG_RGTC2 0x8DBD -#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +/*Copied GL_COMPRESSED_RG_RGTC2 From: ARB_texture_compression_rgtc*/ +/*Copied GL_COMPRESSED_SIGNED_RED_RGTC1 From: ARB_texture_compression_rgtc*/ +/*Copied GL_COMPRESSED_SIGNED_RG_RGTC2 From: ARB_texture_compression_rgtc*/ #define GL_CONTEXT_FLAGS 0x821E #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 /*Copied GL_DEPTH24_STENCIL8 From: ARB_framebuffer_object*/ -#define GL_DEPTH32F_STENCIL8 0x8CAD +/*Copied GL_DEPTH32F_STENCIL8 From: ARB_depth_buffer_float*/ /*Copied GL_DEPTH_ATTACHMENT From: ARB_framebuffer_object*/ -#define GL_DEPTH_COMPONENT32F 0x8CAC +/*Copied GL_DEPTH_COMPONENT32F From: ARB_depth_buffer_float*/ /*Copied GL_DEPTH_STENCIL From: ARB_framebuffer_object*/ /*Copied GL_DEPTH_STENCIL_ATTACHMENT From: ARB_framebuffer_object*/ /*Copied GL_DRAW_FRAMEBUFFER From: ARB_framebuffer_object*/ /*Copied GL_DRAW_FRAMEBUFFER_BINDING From: ARB_framebuffer_object*/ #define GL_FIXED_ONLY 0x891D -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +/*Copied GL_FLOAT_32_UNSIGNED_INT_24_8_REV From: ARB_depth_buffer_float*/ /*Copied GL_FRAMEBUFFER From: ARB_framebuffer_object*/ /*Copied GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE From: ARB_framebuffer_object*/ /*Copied GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE From: ARB_framebuffer_object*/ @@ -816,7 +5153,7 @@ extern int ogl_ext_EXT_texture_mirror_clamp; /*Copied GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE From: ARB_framebuffer_object*/ /*Copied GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE From: ARB_framebuffer_object*/ /*Copied GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE From: ARB_framebuffer_object*/ -/*Copied GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER From: ARB_framebuffer_object*/ +/*Copied GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER From: ARB_geometry_shader4*/ /*Copied GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL From: ARB_framebuffer_object*/ /*Copied GL_FRAMEBUFFER_BINDING From: ARB_framebuffer_object*/ /*Copied GL_FRAMEBUFFER_COMPLETE From: ARB_framebuffer_object*/ @@ -826,11 +5163,11 @@ extern int ogl_ext_EXT_texture_mirror_clamp; /*Copied GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT From: ARB_framebuffer_object*/ /*Copied GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE From: ARB_framebuffer_object*/ /*Copied GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER From: ARB_framebuffer_object*/ -#define GL_FRAMEBUFFER_SRGB 0x8DB9 +/*Copied GL_FRAMEBUFFER_SRGB From: ARB_framebuffer_sRGB*/ /*Copied GL_FRAMEBUFFER_UNDEFINED From: ARB_framebuffer_object*/ /*Copied GL_FRAMEBUFFER_UNSUPPORTED From: ARB_framebuffer_object*/ #define GL_GREEN_INTEGER 0x8D95 -#define GL_HALF_FLOAT 0x140B +/*Copied GL_HALF_FLOAT From: ARB_half_float_vertex*/ /*Copied GL_INDEX From: ARB_framebuffer_object*/ #define GL_INTERLEAVED_ATTRIBS 0x8C8C #define GL_INT_SAMPLER_1D 0x8DC9 @@ -841,12 +5178,12 @@ extern int ogl_ext_EXT_texture_mirror_clamp; #define GL_INT_SAMPLER_CUBE 0x8DCC /*Copied GL_INVALID_FRAMEBUFFER_OPERATION From: ARB_framebuffer_object*/ #define GL_MAJOR_VERSION 0x821B -#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 -#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 -#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 -#define GL_MAP_WRITE_BIT 0x0002 +/*Copied GL_MAP_FLUSH_EXPLICIT_BIT From: ARB_map_buffer_range*/ +/*Copied GL_MAP_INVALIDATE_BUFFER_BIT From: ARB_map_buffer_range*/ +/*Copied GL_MAP_INVALIDATE_RANGE_BIT From: ARB_map_buffer_range*/ +/*Copied GL_MAP_READ_BIT From: ARB_buffer_storage*/ +/*Copied GL_MAP_UNSYNCHRONIZED_BIT From: ARB_map_buffer_range*/ +/*Copied GL_MAP_WRITE_BIT From: ARB_buffer_storage*/ #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF #define GL_MAX_CLIP_DISTANCES 0x0D32 /*Copied GL_MAX_COLOR_ATTACHMENTS From: ARB_framebuffer_object*/ @@ -856,7 +5193,7 @@ extern int ogl_ext_EXT_texture_mirror_clamp; #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 -#define GL_MAX_VARYING_COMPONENTS 0x8B4B +/*Copied GL_MAX_VARYING_COMPONENTS From: ARB_geometry_shader4*/ #define GL_MINOR_VERSION 0x821C #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 #define GL_NUM_EXTENSIONS 0x821D @@ -868,21 +5205,21 @@ extern int ogl_ext_EXT_texture_mirror_clamp; #define GL_QUERY_NO_WAIT 0x8E14 #define GL_QUERY_WAIT 0x8E13 #define GL_R11F_G11F_B10F 0x8C3A -#define GL_R16 0x822A -#define GL_R16F 0x822D -#define GL_R16I 0x8233 -#define GL_R16UI 0x8234 -#define GL_R32F 0x822E -#define GL_R32I 0x8235 -#define GL_R32UI 0x8236 -#define GL_R8 0x8229 -#define GL_R8I 0x8231 -#define GL_R8UI 0x8232 +/*Copied GL_R16 From: ARB_texture_rg*/ +/*Copied GL_R16F From: ARB_texture_rg*/ +/*Copied GL_R16I From: ARB_texture_rg*/ +/*Copied GL_R16UI From: ARB_texture_rg*/ +/*Copied GL_R32F From: ARB_texture_rg*/ +/*Copied GL_R32I From: ARB_texture_rg*/ +/*Copied GL_R32UI From: ARB_texture_rg*/ +/*Copied GL_R8 From: ARB_texture_rg*/ +/*Copied GL_R8I From: ARB_texture_rg*/ +/*Copied GL_R8UI From: ARB_texture_rg*/ #define GL_RASTERIZER_DISCARD 0x8C89 /*Copied GL_READ_FRAMEBUFFER From: ARB_framebuffer_object*/ /*Copied GL_READ_FRAMEBUFFER_BINDING From: ARB_framebuffer_object*/ #define GL_RED_INTEGER 0x8D94 -/*Copied GL_RENDERBUFFER From: ARB_framebuffer_object*/ +/*Copied GL_RENDERBUFFER From: ARB_internalformat_query2*/ /*Copied GL_RENDERBUFFER_ALPHA_SIZE From: ARB_framebuffer_object*/ /*Copied GL_RENDERBUFFER_BINDING From: ARB_framebuffer_object*/ /*Copied GL_RENDERBUFFER_BLUE_SIZE From: ARB_framebuffer_object*/ @@ -894,23 +5231,23 @@ extern int ogl_ext_EXT_texture_mirror_clamp; /*Copied GL_RENDERBUFFER_SAMPLES From: ARB_framebuffer_object*/ /*Copied GL_RENDERBUFFER_STENCIL_SIZE From: ARB_framebuffer_object*/ /*Copied GL_RENDERBUFFER_WIDTH From: ARB_framebuffer_object*/ -#define GL_RG 0x8227 -#define GL_RG16 0x822C -#define GL_RG16F 0x822F -#define GL_RG16I 0x8239 -#define GL_RG16UI 0x823A -#define GL_RG32F 0x8230 -#define GL_RG32I 0x823B -#define GL_RG32UI 0x823C -#define GL_RG8 0x822B -#define GL_RG8I 0x8237 -#define GL_RG8UI 0x8238 +/*Copied GL_RG From: ARB_texture_rg*/ +/*Copied GL_RG16 From: ARB_texture_rg*/ +/*Copied GL_RG16F From: ARB_texture_rg*/ +/*Copied GL_RG16I From: ARB_texture_rg*/ +/*Copied GL_RG16UI From: AMD_interleaved_elements*/ +/*Copied GL_RG32F From: ARB_texture_rg*/ +/*Copied GL_RG32I From: ARB_texture_rg*/ +/*Copied GL_RG32UI From: ARB_texture_rg*/ +/*Copied GL_RG8 From: ARB_texture_rg*/ +/*Copied GL_RG8I From: ARB_texture_rg*/ +/*Copied GL_RG8UI From: AMD_interleaved_elements*/ #define GL_RGB16F 0x881B #define GL_RGB16I 0x8D89 #define GL_RGB16UI 0x8D77 -#define GL_RGB32F 0x8815 -#define GL_RGB32I 0x8D83 -#define GL_RGB32UI 0x8D71 +/*Copied GL_RGB32F From: ARB_texture_buffer_object_rgb32*/ +/*Copied GL_RGB32I From: ARB_texture_buffer_object_rgb32*/ +/*Copied GL_RGB32UI From: ARB_texture_buffer_object_rgb32*/ #define GL_RGB8I 0x8D8F #define GL_RGB8UI 0x8D7D #define GL_RGB9_E5 0x8C3D @@ -921,10 +5258,10 @@ extern int ogl_ext_EXT_texture_mirror_clamp; #define GL_RGBA32I 0x8D82 #define GL_RGBA32UI 0x8D70 #define GL_RGBA8I 0x8D8E -#define GL_RGBA8UI 0x8D7C +/*Copied GL_RGBA8UI From: AMD_interleaved_elements*/ #define GL_RGBA_INTEGER 0x8D99 #define GL_RGB_INTEGER 0x8D98 -#define GL_RG_INTEGER 0x8228 +/*Copied GL_RG_INTEGER From: ARB_texture_rg*/ #define GL_SAMPLER_1D_ARRAY 0x8DC0 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 #define GL_SAMPLER_2D_ARRAY 0x8DC1 @@ -935,9 +5272,9 @@ extern int ogl_ext_EXT_texture_mirror_clamp; /*Copied GL_STENCIL_INDEX1 From: ARB_framebuffer_object*/ /*Copied GL_STENCIL_INDEX16 From: ARB_framebuffer_object*/ /*Copied GL_STENCIL_INDEX4 From: ARB_framebuffer_object*/ -/*Copied GL_STENCIL_INDEX8 From: ARB_framebuffer_object*/ -#define GL_TEXTURE_1D_ARRAY 0x8C18 -#define GL_TEXTURE_2D_ARRAY 0x8C1A +/*Copied GL_STENCIL_INDEX8 From: ARB_texture_stencil8*/ +/*Copied GL_TEXTURE_1D_ARRAY From: ARB_internalformat_query2*/ +/*Copied GL_TEXTURE_2D_ARRAY From: ARB_internalformat_query2*/ /*Copied GL_TEXTURE_ALPHA_TYPE From: ARB_framebuffer_object*/ #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D @@ -947,7 +5284,7 @@ extern int ogl_ext_EXT_texture_mirror_clamp; /*Copied GL_TEXTURE_RED_TYPE From: ARB_framebuffer_object*/ #define GL_TEXTURE_SHARED_SIZE 0x8C3F /*Copied GL_TEXTURE_STENCIL_SIZE From: ARB_framebuffer_object*/ -#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +/*Copied GL_TRANSFORM_FEEDBACK_BUFFER From: ARB_enhanced_layouts*/ #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 @@ -955,7 +5292,7 @@ extern int ogl_ext_EXT_texture_mirror_clamp; #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 -#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +/*Copied GL_UNSIGNED_INT_10F_11F_11F_REV From: ARB_vertex_type_10f_11f_11f_rev*/ /*Copied GL_UNSIGNED_INT_24_8 From: ARB_framebuffer_object*/ #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 @@ -968,88 +5305,88 @@ extern int ogl_ext_EXT_texture_mirror_clamp; #define GL_UNSIGNED_INT_VEC3 0x8DC7 #define GL_UNSIGNED_INT_VEC4 0x8DC8 /*Copied GL_UNSIGNED_NORMALIZED From: ARB_framebuffer_object*/ -#define GL_VERTEX_ARRAY_BINDING 0x85B5 +/*Copied GL_VERTEX_ARRAY_BINDING From: ARB_vertex_array_object*/ #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD -#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 -#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 -#define GL_COPY_READ_BUFFER 0x8F36 -#define GL_COPY_WRITE_BUFFER 0x8F37 +/*Copied GL_ACTIVE_UNIFORM_BLOCKS From: ARB_uniform_buffer_object*/ +/*Copied GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH From: ARB_uniform_buffer_object*/ +/*Copied GL_COPY_READ_BUFFER From: ARB_copy_buffer*/ +/*Copied GL_COPY_WRITE_BUFFER From: ARB_copy_buffer*/ #define GL_INT_SAMPLER_2D_RECT 0x8DCD #define GL_INT_SAMPLER_BUFFER 0x8DD0 -#define GL_INVALID_INDEX 0xFFFFFFFF -#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 -#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E -#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 -#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +/*Copied GL_INVALID_INDEX From: ARB_uniform_buffer_object*/ +/*Copied GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS From: ARB_uniform_buffer_object*/ +/*Copied GL_MAX_COMBINED_UNIFORM_BLOCKS From: ARB_uniform_buffer_object*/ +/*Copied GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS From: ARB_uniform_buffer_object*/ +/*Copied GL_MAX_FRAGMENT_UNIFORM_BLOCKS From: ARB_uniform_buffer_object*/ #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B -#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 -#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F -#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +/*Copied GL_MAX_UNIFORM_BLOCK_SIZE From: ARB_uniform_buffer_object*/ +/*Copied GL_MAX_UNIFORM_BUFFER_BINDINGS From: ARB_uniform_buffer_object*/ +/*Copied GL_MAX_VERTEX_UNIFORM_BLOCKS From: ARB_uniform_buffer_object*/ #define GL_PRIMITIVE_RESTART 0x8F9D #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 -#define GL_R16_SNORM 0x8F98 -#define GL_R8_SNORM 0x8F94 -#define GL_RG16_SNORM 0x8F99 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGB16_SNORM 0x8F9A -#define GL_RGB8_SNORM 0x8F96 -#define GL_RGBA16_SNORM 0x8F9B -#define GL_RGBA8_SNORM 0x8F97 +/*Copied GL_R16_SNORM From: EXT_texture_snorm*/ +/*Copied GL_R8_SNORM From: EXT_texture_snorm*/ +/*Copied GL_RG16_SNORM From: EXT_texture_snorm*/ +/*Copied GL_RG8_SNORM From: EXT_texture_snorm*/ +/*Copied GL_RGB16_SNORM From: EXT_texture_snorm*/ +/*Copied GL_RGB8_SNORM From: EXT_texture_snorm*/ +/*Copied GL_RGBA16_SNORM From: EXT_texture_snorm*/ +/*Copied GL_RGBA8_SNORM From: EXT_texture_snorm*/ #define GL_SAMPLER_2D_RECT 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #define GL_SAMPLER_BUFFER 0x8DC2 -#define GL_SIGNED_NORMALIZED 0x8F9C +/*Copied GL_SIGNED_NORMALIZED From: EXT_texture_snorm*/ #define GL_TEXTURE_BINDING_BUFFER 0x8C2C #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 -#define GL_TEXTURE_BUFFER 0x8C2A +/*Copied GL_TEXTURE_BUFFER From: ARB_internalformat_query2*/ #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D -#define GL_TEXTURE_RECTANGLE 0x84F5 -#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 -#define GL_UNIFORM_BLOCK_BINDING 0x8A3F -#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 -#define GL_UNIFORM_BLOCK_INDEX 0x8A3A -#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 -#define GL_UNIFORM_BUFFER 0x8A11 -#define GL_UNIFORM_BUFFER_BINDING 0x8A28 -#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 -#define GL_UNIFORM_BUFFER_SIZE 0x8A2A -#define GL_UNIFORM_BUFFER_START 0x8A29 -#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E -#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D -#define GL_UNIFORM_NAME_LENGTH 0x8A39 -#define GL_UNIFORM_OFFSET 0x8A3B -#define GL_UNIFORM_SIZE 0x8A38 -#define GL_UNIFORM_TYPE 0x8A37 +/*Copied GL_TEXTURE_RECTANGLE From: ARB_internalformat_query2*/ +/*Copied GL_UNIFORM_ARRAY_STRIDE From: ARB_uniform_buffer_object*/ +/*Copied GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS From: ARB_uniform_buffer_object*/ +/*Copied GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES From: ARB_uniform_buffer_object*/ +/*Copied GL_UNIFORM_BLOCK_BINDING From: ARB_uniform_buffer_object*/ +/*Copied GL_UNIFORM_BLOCK_DATA_SIZE From: ARB_uniform_buffer_object*/ +/*Copied GL_UNIFORM_BLOCK_INDEX From: ARB_uniform_buffer_object*/ +/*Copied GL_UNIFORM_BLOCK_NAME_LENGTH From: ARB_uniform_buffer_object*/ +/*Copied GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER From: ARB_uniform_buffer_object*/ +/*Copied GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER From: ARB_uniform_buffer_object*/ +/*Copied GL_UNIFORM_BUFFER From: ARB_uniform_buffer_object*/ +/*Copied GL_UNIFORM_BUFFER_BINDING From: ARB_uniform_buffer_object*/ +/*Copied GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT From: ARB_uniform_buffer_object*/ +/*Copied GL_UNIFORM_BUFFER_SIZE From: ARB_uniform_buffer_object*/ +/*Copied GL_UNIFORM_BUFFER_START From: ARB_uniform_buffer_object*/ +/*Copied GL_UNIFORM_IS_ROW_MAJOR From: ARB_uniform_buffer_object*/ +/*Copied GL_UNIFORM_MATRIX_STRIDE From: ARB_uniform_buffer_object*/ +/*Copied GL_UNIFORM_NAME_LENGTH From: ARB_shader_subroutine*/ +/*Copied GL_UNIFORM_OFFSET From: ARB_uniform_buffer_object*/ +/*Copied GL_UNIFORM_SIZE From: ARB_shader_subroutine*/ +/*Copied GL_UNIFORM_TYPE From: ARB_uniform_buffer_object*/ #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 -#define GL_ALREADY_SIGNALED 0x911A -#define GL_CONDITION_SATISFIED 0x911C +/*Copied GL_ALREADY_SIGNALED From: ARB_sync*/ +/*Copied GL_CONDITION_SATISFIED From: ARB_sync*/ #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_CONTEXT_PROFILE_MASK 0x9126 -#define GL_DEPTH_CLAMP 0x864F -#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +/*Copied GL_DEPTH_CLAMP From: ARB_depth_clamp*/ +/*Copied GL_FIRST_VERTEX_CONVENTION From: ARB_viewport_array*/ #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 #define GL_GEOMETRY_INPUT_TYPE 0x8917 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 #define GL_GEOMETRY_SHADER 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT 0x8916 -#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 -#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C -#define GL_LAST_VERTEX_CONVENTION 0x8E4E +/*Copied GL_INT_SAMPLER_2D_MULTISAMPLE From: ARB_texture_multisample*/ +/*Copied GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY From: ARB_texture_multisample*/ +/*Copied GL_LAST_VERTEX_CONVENTION From: ARB_viewport_array*/ #define GL_LINES_ADJACENCY 0x000A #define GL_LINE_STRIP_ADJACENCY 0x000B -#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E -#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +/*Copied GL_MAX_COLOR_TEXTURE_SAMPLES From: ARB_texture_multisample*/ +/*Copied GL_MAX_DEPTH_TEXTURE_SAMPLES From: ARB_texture_multisample*/ #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 @@ -1057,556 +5394,645 @@ extern int ogl_ext_EXT_texture_mirror_clamp; #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF -#define GL_MAX_INTEGER_SAMPLES 0x9110 -#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 -#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +/*Copied GL_MAX_INTEGER_SAMPLES From: ARB_texture_multisample*/ +/*Copied GL_MAX_SAMPLE_MASK_WORDS From: ARB_texture_multisample*/ +/*Copied GL_MAX_SERVER_WAIT_TIMEOUT From: ARB_sync*/ #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 -#define GL_OBJECT_TYPE 0x9112 +/*Copied GL_OBJECT_TYPE From: ARB_sync*/ #define GL_PROGRAM_POINT_SIZE 0x8642 -#define GL_PROVOKING_VERTEX 0x8E4F -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C -#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 -#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B -#define GL_SAMPLE_MASK 0x8E51 -#define GL_SAMPLE_MASK_VALUE 0x8E52 -#define GL_SAMPLE_POSITION 0x8E50 -#define GL_SIGNALED 0x9119 -#define GL_SYNC_CONDITION 0x9113 -#define GL_SYNC_FENCE 0x9116 -#define GL_SYNC_FLAGS 0x9115 -#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 -#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 -#define GL_SYNC_STATUS 0x9114 -#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 -/*Copied GL_TEXTURE_CUBE_MAP_SEAMLESS From: ARB_seamless_cube_map*/ -#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 -#define GL_TEXTURE_SAMPLES 0x9106 -#define GL_TIMEOUT_EXPIRED 0x911B -#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF +/*Copied GL_PROVOKING_VERTEX From: ARB_viewport_array*/ +/*Copied GL_PROXY_TEXTURE_2D_MULTISAMPLE From: ARB_texture_multisample*/ +/*Copied GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY From: ARB_texture_multisample*/ +/*Copied GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION From: ARB_provoking_vertex*/ +/*Copied GL_SAMPLER_2D_MULTISAMPLE From: ARB_texture_multisample*/ +/*Copied GL_SAMPLER_2D_MULTISAMPLE_ARRAY From: ARB_texture_multisample*/ +/*Copied GL_SAMPLE_MASK From: ARB_texture_multisample*/ +/*Copied GL_SAMPLE_MASK_VALUE From: ARB_texture_multisample*/ +/*Copied GL_SAMPLE_POSITION From: ARB_texture_multisample*/ +/*Copied GL_SIGNALED From: ARB_sync*/ +/*Copied GL_SYNC_CONDITION From: ARB_sync*/ +/*Copied GL_SYNC_FENCE From: ARB_sync*/ +/*Copied GL_SYNC_FLAGS From: ARB_sync*/ +/*Copied GL_SYNC_FLUSH_COMMANDS_BIT From: ARB_sync*/ +/*Copied GL_SYNC_GPU_COMMANDS_COMPLETE From: ARB_sync*/ +/*Copied GL_SYNC_STATUS From: ARB_sync*/ +/*Copied GL_TEXTURE_2D_MULTISAMPLE From: ARB_internalformat_query2*/ +/*Copied GL_TEXTURE_2D_MULTISAMPLE_ARRAY From: ARB_internalformat_query2*/ +/*Copied GL_TEXTURE_BINDING_2D_MULTISAMPLE From: ARB_texture_multisample*/ +/*Copied GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY From: ARB_texture_multisample*/ +/*Copied GL_TEXTURE_CUBE_MAP_SEAMLESS From: ARB_seamless_cubemap_per_texture*/ +/*Copied GL_TEXTURE_FIXED_SAMPLE_LOCATIONS From: ARB_texture_multisample*/ +/*Copied GL_TEXTURE_SAMPLES From: ARB_texture_multisample*/ +/*Copied GL_TIMEOUT_EXPIRED From: ARB_sync*/ +/*Copied GL_TIMEOUT_IGNORED From: ARB_sync*/ #define GL_TRIANGLES_ADJACENCY 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D -#define GL_UNSIGNALED 0x9118 -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D -#define GL_WAIT_FAILED 0x911D +/*Copied GL_UNSIGNALED From: ARB_sync*/ +/*Copied GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE From: ARB_texture_multisample*/ +/*Copied GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY From: ARB_texture_multisample*/ +/*Copied GL_WAIT_FAILED From: ARB_sync*/ -#define GL_ANY_SAMPLES_PASSED 0x8C2F -#define GL_INT_2_10_10_10_REV 0x8D9F -#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC -#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB -#define GL_ONE_MINUS_SRC1_COLOR 0x88FA -#define GL_RGB10_A2UI 0x906F -#define GL_SAMPLER_BINDING 0x8919 -#define GL_SRC1_COLOR 0x88F9 -#define GL_TEXTURE_SWIZZLE_A 0x8E45 -#define GL_TEXTURE_SWIZZLE_B 0x8E44 -#define GL_TEXTURE_SWIZZLE_G 0x8E43 -#define GL_TEXTURE_SWIZZLE_R 0x8E42 -#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 -#define GL_TIMESTAMP 0x8E28 -#define GL_TIME_ELAPSED 0x88BF +/*Copied GL_ANY_SAMPLES_PASSED From: ARB_occlusion_query2*/ +/*Copied GL_INT_2_10_10_10_REV From: ARB_vertex_type_2_10_10_10_rev*/ +/*Copied GL_MAX_DUAL_SOURCE_DRAW_BUFFERS From: ARB_blend_func_extended*/ +/*Copied GL_ONE_MINUS_SRC1_ALPHA From: ARB_blend_func_extended*/ +/*Copied GL_ONE_MINUS_SRC1_COLOR From: ARB_blend_func_extended*/ +/*Copied GL_RGB10_A2UI From: ARB_texture_rgb10_a2ui*/ +/*Copied GL_SAMPLER_BINDING From: ARB_sampler_objects*/ +/*Copied GL_SRC1_COLOR From: ARB_blend_func_extended*/ +/*Copied GL_TEXTURE_SWIZZLE_A From: ARB_texture_swizzle*/ +/*Copied GL_TEXTURE_SWIZZLE_B From: ARB_texture_swizzle*/ +/*Copied GL_TEXTURE_SWIZZLE_G From: ARB_texture_swizzle*/ +/*Copied GL_TEXTURE_SWIZZLE_R From: ARB_texture_swizzle*/ +/*Copied GL_TEXTURE_SWIZZLE_RGBA From: ARB_texture_swizzle*/ +/*Copied GL_TIMESTAMP From: ARB_timer_query*/ +/*Copied GL_TIME_ELAPSED From: ARB_timer_query*/ #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE -#define GL_ACTIVE_SUBROUTINES 0x8DE5 -#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 -#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 -#define GL_COMPATIBLE_SUBROUTINES 0x8E4B -#define GL_DOUBLE_MAT2 0x8F46 -#define GL_DOUBLE_MAT2x3 0x8F49 -#define GL_DOUBLE_MAT2x4 0x8F4A -#define GL_DOUBLE_MAT3 0x8F47 -#define GL_DOUBLE_MAT3x2 0x8F4B -#define GL_DOUBLE_MAT3x4 0x8F4C -#define GL_DOUBLE_MAT4 0x8F48 -#define GL_DOUBLE_MAT4x2 0x8F4D -#define GL_DOUBLE_MAT4x3 0x8F4E -#define GL_DOUBLE_VEC2 0x8FFC -#define GL_DOUBLE_VEC3 0x8FFD -#define GL_DOUBLE_VEC4 0x8FFE -#define GL_DRAW_INDIRECT_BUFFER 0x8F3F -#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 -#define GL_FRACTIONAL_EVEN 0x8E7C -#define GL_FRACTIONAL_ODD 0x8E7B -#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D -#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +/*Copied GL_ACTIVE_SUBROUTINES From: ARB_shader_subroutine*/ +/*Copied GL_ACTIVE_SUBROUTINE_MAX_LENGTH From: ARB_shader_subroutine*/ +/*Copied GL_ACTIVE_SUBROUTINE_UNIFORMS From: ARB_shader_subroutine*/ +/*Copied GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS From: ARB_shader_subroutine*/ +/*Copied GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH From: ARB_shader_subroutine*/ +/*Copied GL_COMPATIBLE_SUBROUTINES From: ARB_program_interface_query*/ +/*Copied GL_DOUBLE_MAT2 From: ARB_vertex_attrib_64bit*/ +/*Copied GL_DOUBLE_MAT2x3 From: ARB_vertex_attrib_64bit*/ +/*Copied GL_DOUBLE_MAT2x4 From: ARB_vertex_attrib_64bit*/ +/*Copied GL_DOUBLE_MAT3 From: ARB_vertex_attrib_64bit*/ +/*Copied GL_DOUBLE_MAT3x2 From: ARB_vertex_attrib_64bit*/ +/*Copied GL_DOUBLE_MAT3x4 From: ARB_vertex_attrib_64bit*/ +/*Copied GL_DOUBLE_MAT4 From: ARB_vertex_attrib_64bit*/ +/*Copied GL_DOUBLE_MAT4x2 From: ARB_vertex_attrib_64bit*/ +/*Copied GL_DOUBLE_MAT4x3 From: ARB_vertex_attrib_64bit*/ +/*Copied GL_DOUBLE_VEC2 From: ARB_vertex_attrib_64bit*/ +/*Copied GL_DOUBLE_VEC3 From: ARB_vertex_attrib_64bit*/ +/*Copied GL_DOUBLE_VEC4 From: ARB_vertex_attrib_64bit*/ +/*Copied GL_DRAW_INDIRECT_BUFFER From: ARB_draw_indirect*/ +/*Copied GL_DRAW_INDIRECT_BUFFER_BINDING From: ARB_draw_indirect*/ +/*Copied GL_FRACTIONAL_EVEN From: ARB_tessellation_shader*/ +/*Copied GL_FRACTIONAL_ODD From: ARB_tessellation_shader*/ +/*Copied GL_FRAGMENT_INTERPOLATION_OFFSET_BITS From: ARB_gpu_shader5*/ +/*Copied GL_GEOMETRY_SHADER_INVOCATIONS From: ARB_gpu_shader5*/ #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E -#define GL_ISOLINES 0x8E7A -#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E -#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A -#define GL_MAX_PATCH_VERTICES 0x8E7D +/*Copied GL_ISOLINES From: ARB_tessellation_shader*/ +/*Copied GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS From: ARB_tessellation_shader*/ +/*Copied GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS From: ARB_tessellation_shader*/ +/*Copied GL_MAX_FRAGMENT_INTERPOLATION_OFFSET From: ARB_gpu_shader5*/ +/*Copied GL_MAX_GEOMETRY_SHADER_INVOCATIONS From: ARB_gpu_shader5*/ +/*Copied GL_MAX_PATCH_VERTICES From: ARB_tessellation_shader*/ #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F -#define GL_MAX_SUBROUTINES 0x8DE7 -#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 -#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C -#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 -#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 -#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 -#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 -#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F -#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D -#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 -#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 -#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A -#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 -#define GL_MAX_TESS_GEN_LEVEL 0x8E7E -#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 -#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 -#define GL_MAX_VERTEX_STREAMS 0x8E71 -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +/*Copied GL_MAX_SUBROUTINES From: ARB_shader_subroutine*/ +/*Copied GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS From: ARB_shader_subroutine*/ +/*Copied GL_MAX_TESS_CONTROL_INPUT_COMPONENTS From: ARB_tessellation_shader*/ +/*Copied GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS From: ARB_tessellation_shader*/ +/*Copied GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS From: ARB_tessellation_shader*/ +/*Copied GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS From: ARB_tessellation_shader*/ +/*Copied GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS From: ARB_tessellation_shader*/ +/*Copied GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS From: ARB_tessellation_shader*/ +/*Copied GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS From: ARB_tessellation_shader*/ +/*Copied GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS From: ARB_tessellation_shader*/ +/*Copied GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS From: ARB_tessellation_shader*/ +/*Copied GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS From: ARB_tessellation_shader*/ +/*Copied GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS From: ARB_tessellation_shader*/ +/*Copied GL_MAX_TESS_GEN_LEVEL From: ARB_tessellation_shader*/ +/*Copied GL_MAX_TESS_PATCH_COMPONENTS From: ARB_tessellation_shader*/ +/*Copied GL_MAX_TRANSFORM_FEEDBACK_BUFFERS From: ARB_transform_feedback3*/ +/*Copied GL_MAX_VERTEX_STREAMS From: ARB_transform_feedback3*/ +/*Copied GL_MIN_FRAGMENT_INTERPOLATION_OFFSET From: ARB_gpu_shader5*/ #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 -#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A -#define GL_PATCHES 0x000E -#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 -#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 -#define GL_PATCH_VERTICES 0x8E72 +/*Copied GL_NUM_COMPATIBLE_SUBROUTINES From: ARB_program_interface_query*/ +/*Copied GL_PATCHES From: NV_gpu_shader5*/ +/*Copied GL_PATCH_DEFAULT_INNER_LEVEL From: ARB_tessellation_shader*/ +/*Copied GL_PATCH_DEFAULT_OUTER_LEVEL From: ARB_tessellation_shader*/ +/*Copied GL_PATCH_VERTICES From: ARB_tessellation_shader*/ #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D #define GL_SAMPLE_SHADING 0x8C36 -#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 -#define GL_TESS_CONTROL_SHADER 0x8E88 -#define GL_TESS_EVALUATION_SHADER 0x8E87 -#define GL_TESS_GEN_MODE 0x8E76 -#define GL_TESS_GEN_POINT_MODE 0x8E79 -#define GL_TESS_GEN_SPACING 0x8E77 -#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +/*Copied GL_TESS_CONTROL_OUTPUT_VERTICES From: ARB_tessellation_shader*/ +/*Copied GL_TESS_CONTROL_SHADER From: ARB_tessellation_shader*/ +/*Copied GL_TESS_EVALUATION_SHADER From: ARB_tessellation_shader*/ +/*Copied GL_TESS_GEN_MODE From: ARB_tessellation_shader*/ +/*Copied GL_TESS_GEN_POINT_MODE From: ARB_tessellation_shader*/ +/*Copied GL_TESS_GEN_SPACING From: ARB_tessellation_shader*/ +/*Copied GL_TESS_GEN_VERTEX_ORDER From: ARB_tessellation_shader*/ #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A -#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 -#define GL_TRANSFORM_FEEDBACK 0x8E22 -#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +/*Copied GL_TEXTURE_CUBE_MAP_ARRAY From: ARB_internalformat_query2*/ +/*Copied GL_TRANSFORM_FEEDBACK From: ARB_transform_feedback2*/ +/*Copied GL_TRANSFORM_FEEDBACK_BINDING From: ARB_transform_feedback2*/ +/*Copied GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE From: ARB_transform_feedback2*/ +/*Copied GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED From: ARB_transform_feedback2*/ +/*Copied GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER From: ARB_tessellation_shader*/ +/*Copied GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER From: ARB_tessellation_shader*/ #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F /*Copied GL_ACTIVE_PROGRAM From: ARB_separate_shader_objects*/ /*Copied GL_ALL_SHADER_BITS From: ARB_separate_shader_objects*/ -#define GL_FIXED 0x140C +/*Copied GL_FIXED From: ARB_ES2_compatibility*/ /*Copied GL_FRAGMENT_SHADER_BIT From: ARB_separate_shader_objects*/ /*Copied GL_GEOMETRY_SHADER_BIT From: ARB_separate_shader_objects*/ -#define GL_HIGH_FLOAT 0x8DF2 -#define GL_HIGH_INT 0x8DF5 -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B -#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A -#define GL_LAYER_PROVOKING_VERTEX 0x825E -#define GL_LOW_FLOAT 0x8DF0 -#define GL_LOW_INT 0x8DF3 -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_MAX_VIEWPORTS 0x825B -#define GL_MEDIUM_FLOAT 0x8DF1 -#define GL_MEDIUM_INT 0x8DF4 -#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 -#define GL_PROGRAM_BINARY_FORMATS 0x87FF -#define GL_PROGRAM_BINARY_LENGTH 0x8741 -#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +/*Copied GL_HIGH_FLOAT From: ARB_ES2_compatibility*/ +/*Copied GL_HIGH_INT From: ARB_ES2_compatibility*/ +/*Copied GL_IMPLEMENTATION_COLOR_READ_FORMAT From: ARB_ES2_compatibility*/ +/*Copied GL_IMPLEMENTATION_COLOR_READ_TYPE From: ARB_ES2_compatibility*/ +/*Copied GL_LAYER_PROVOKING_VERTEX From: ARB_viewport_array*/ +/*Copied GL_LOW_FLOAT From: ARB_ES2_compatibility*/ +/*Copied GL_LOW_INT From: ARB_ES2_compatibility*/ +/*Copied GL_MAX_FRAGMENT_UNIFORM_VECTORS From: ARB_ES2_compatibility*/ +/*Copied GL_MAX_VARYING_VECTORS From: ARB_ES2_compatibility*/ +/*Copied GL_MAX_VERTEX_UNIFORM_VECTORS From: ARB_ES2_compatibility*/ +/*Copied GL_MAX_VIEWPORTS From: ARB_viewport_array*/ +/*Copied GL_MEDIUM_FLOAT From: ARB_ES2_compatibility*/ +/*Copied GL_MEDIUM_INT From: ARB_ES2_compatibility*/ +/*Copied GL_NUM_PROGRAM_BINARY_FORMATS From: ARB_get_program_binary*/ +/*Copied GL_NUM_SHADER_BINARY_FORMATS From: ARB_ES2_compatibility*/ +/*Copied GL_PROGRAM_BINARY_FORMATS From: ARB_get_program_binary*/ +/*Copied GL_PROGRAM_BINARY_LENGTH From: ARB_get_program_binary*/ +/*Copied GL_PROGRAM_BINARY_RETRIEVABLE_HINT From: ARB_get_program_binary*/ /*Copied GL_PROGRAM_PIPELINE_BINDING From: ARB_separate_shader_objects*/ /*Copied GL_PROGRAM_SEPARABLE From: ARB_separate_shader_objects*/ -#define GL_RGB565 0x8D62 -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_SHADER_COMPILER 0x8DFA +/*Copied GL_RGB565 From: ARB_ES2_compatibility*/ +/*Copied GL_SHADER_BINARY_FORMATS From: ARB_ES2_compatibility*/ +/*Copied GL_SHADER_COMPILER From: ARB_ES2_compatibility*/ /*Copied GL_TESS_CONTROL_SHADER_BIT From: ARB_separate_shader_objects*/ /*Copied GL_TESS_EVALUATION_SHADER_BIT From: ARB_separate_shader_objects*/ -#define GL_UNDEFINED_VERTEX 0x8260 +/*Copied GL_UNDEFINED_VERTEX From: ARB_viewport_array*/ /*Copied GL_VERTEX_SHADER_BIT From: ARB_separate_shader_objects*/ -#define GL_VIEWPORT_BOUNDS_RANGE 0x825D -#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F -#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +/*Copied GL_VIEWPORT_BOUNDS_RANGE From: ARB_viewport_array*/ +/*Copied GL_VIEWPORT_INDEX_PROVOKING_VERTEX From: ARB_viewport_array*/ +/*Copied GL_VIEWPORT_SUBPIXEL_BITS From: ARB_viewport_array*/ -#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 -#define GL_ALL_BARRIER_BITS 0xFFFFFFFF -#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 -#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 -#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 -#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 -#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 -#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 -#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 -#define GL_COMMAND_BARRIER_BIT 0x00000040 -#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 -#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 -#define GL_IMAGE_1D 0x904C -#define GL_IMAGE_1D_ARRAY 0x9052 -#define GL_IMAGE_2D 0x904D -#define GL_IMAGE_2D_ARRAY 0x9053 -#define GL_IMAGE_2D_MULTISAMPLE 0x9055 -#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 -#define GL_IMAGE_2D_RECT 0x904F -#define GL_IMAGE_3D 0x904E -#define GL_IMAGE_BINDING_ACCESS 0x8F3E -#define GL_IMAGE_BINDING_FORMAT 0x906E -#define GL_IMAGE_BINDING_LAYER 0x8F3D -#define GL_IMAGE_BINDING_LAYERED 0x8F3C -#define GL_IMAGE_BINDING_LEVEL 0x8F3B -#define GL_IMAGE_BINDING_NAME 0x8F3A -#define GL_IMAGE_BUFFER 0x9051 -#define GL_IMAGE_CUBE 0x9050 -#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 -#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 -#define GL_INT_IMAGE_1D 0x9057 -#define GL_INT_IMAGE_1D_ARRAY 0x905D -#define GL_INT_IMAGE_2D 0x9058 -#define GL_INT_IMAGE_2D_ARRAY 0x905E -#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 -#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 -#define GL_INT_IMAGE_2D_RECT 0x905A -#define GL_INT_IMAGE_3D 0x9059 -#define GL_INT_IMAGE_BUFFER 0x905C -#define GL_INT_IMAGE_CUBE 0x905B -#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F -#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC -#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 -#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 -#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 -#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF -#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 -#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 -#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 -#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE -#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 -#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF -#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD -#define GL_MAX_IMAGE_SAMPLES 0x906D -#define GL_MAX_IMAGE_UNITS 0x8F38 -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD -#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE -#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC -#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 -#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC -#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA -#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC -#define GL_NUM_SAMPLE_COUNTS 0x9380 -#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D -#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C -#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E -#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B -#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 -#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 -#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 -#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F -#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 -#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 -#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA -#define GL_UNIFORM_BARRIER_BIT 0x00000004 -#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 -#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 -#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A -#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 -#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB -#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 -#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 -#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 -#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C -#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 -#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 -#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 -#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A -#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +/*Copied GL_ACTIVE_ATOMIC_COUNTER_BUFFERS From: ARB_shader_atomic_counters*/ +/*Copied GL_ALL_BARRIER_BITS From: ARB_shader_image_load_store*/ +/*Copied GL_ATOMIC_COUNTER_BARRIER_BIT From: ARB_shader_image_load_store*/ +/*Copied GL_ATOMIC_COUNTER_BUFFER From: ARB_program_interface_query*/ +/*Copied GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS From: ARB_shader_atomic_counters*/ +/*Copied GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES From: ARB_shader_atomic_counters*/ +/*Copied GL_ATOMIC_COUNTER_BUFFER_BINDING From: ARB_shader_atomic_counters*/ +/*Copied GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE From: ARB_shader_atomic_counters*/ +/*Copied GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER From: ARB_shader_atomic_counters*/ +/*Copied GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER From: ARB_shader_atomic_counters*/ +/*Copied GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER From: ARB_shader_atomic_counters*/ +/*Copied GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER From: ARB_shader_atomic_counters*/ +/*Copied GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER From: ARB_shader_atomic_counters*/ +/*Copied GL_ATOMIC_COUNTER_BUFFER_SIZE From: ARB_shader_atomic_counters*/ +/*Copied GL_ATOMIC_COUNTER_BUFFER_START From: ARB_shader_atomic_counters*/ +/*Copied GL_BUFFER_UPDATE_BARRIER_BIT From: ARB_shader_image_load_store*/ +/*Copied GL_COMMAND_BARRIER_BIT From: ARB_shader_image_load_store*/ +/*Copied GL_ELEMENT_ARRAY_BARRIER_BIT From: ARB_shader_image_load_store*/ +/*Copied GL_FRAMEBUFFER_BARRIER_BIT From: ARB_shader_image_load_store*/ +/*Copied GL_IMAGE_1D From: ARB_shader_image_load_store*/ +/*Copied GL_IMAGE_1D_ARRAY From: ARB_shader_image_load_store*/ +/*Copied GL_IMAGE_2D From: ARB_shader_image_load_store*/ +/*Copied GL_IMAGE_2D_ARRAY From: ARB_shader_image_load_store*/ +/*Copied GL_IMAGE_2D_MULTISAMPLE From: ARB_shader_image_load_store*/ +/*Copied GL_IMAGE_2D_MULTISAMPLE_ARRAY From: ARB_shader_image_load_store*/ +/*Copied GL_IMAGE_2D_RECT From: ARB_shader_image_load_store*/ +/*Copied GL_IMAGE_3D From: ARB_shader_image_load_store*/ +/*Copied GL_IMAGE_BINDING_ACCESS From: ARB_shader_image_load_store*/ +/*Copied GL_IMAGE_BINDING_FORMAT From: ARB_shader_image_load_store*/ +/*Copied GL_IMAGE_BINDING_LAYER From: ARB_shader_image_load_store*/ +/*Copied GL_IMAGE_BINDING_LAYERED From: ARB_shader_image_load_store*/ +/*Copied GL_IMAGE_BINDING_LEVEL From: ARB_shader_image_load_store*/ +/*Copied GL_IMAGE_BINDING_NAME From: ARB_shader_image_load_store*/ +/*Copied GL_IMAGE_BUFFER From: ARB_shader_image_load_store*/ +/*Copied GL_IMAGE_CUBE From: ARB_shader_image_load_store*/ +/*Copied GL_IMAGE_CUBE_MAP_ARRAY From: ARB_shader_image_load_store*/ +/*Copied GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS From: ARB_shader_image_load_store*/ +/*Copied GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE From: ARB_shader_image_load_store*/ +/*Copied GL_IMAGE_FORMAT_COMPATIBILITY_TYPE From: ARB_internalformat_query2*/ +/*Copied GL_INT_IMAGE_1D From: ARB_shader_image_load_store*/ +/*Copied GL_INT_IMAGE_1D_ARRAY From: ARB_shader_image_load_store*/ +/*Copied GL_INT_IMAGE_2D From: ARB_shader_image_load_store*/ +/*Copied GL_INT_IMAGE_2D_ARRAY From: ARB_shader_image_load_store*/ +/*Copied GL_INT_IMAGE_2D_MULTISAMPLE From: ARB_shader_image_load_store*/ +/*Copied GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY From: ARB_shader_image_load_store*/ +/*Copied GL_INT_IMAGE_2D_RECT From: ARB_shader_image_load_store*/ +/*Copied GL_INT_IMAGE_3D From: ARB_shader_image_load_store*/ +/*Copied GL_INT_IMAGE_BUFFER From: ARB_shader_image_load_store*/ +/*Copied GL_INT_IMAGE_CUBE From: ARB_shader_image_load_store*/ +/*Copied GL_INT_IMAGE_CUBE_MAP_ARRAY From: ARB_shader_image_load_store*/ +/*Copied GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS From: ARB_shader_atomic_counters*/ +/*Copied GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE From: ARB_shader_atomic_counters*/ +/*Copied GL_MAX_COMBINED_ATOMIC_COUNTERS From: ARB_shader_atomic_counters*/ +/*Copied GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS From: ARB_shader_atomic_counters*/ +/*Copied GL_MAX_COMBINED_IMAGE_UNIFORMS From: ARB_shader_image_load_store*/ +/*Copied GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS From: ARB_shader_storage_buffer_object*/ +/*Copied GL_MAX_FRAGMENT_ATOMIC_COUNTERS From: ARB_shader_atomic_counters*/ +/*Copied GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS From: ARB_shader_atomic_counters*/ +/*Copied GL_MAX_FRAGMENT_IMAGE_UNIFORMS From: ARB_shader_image_load_store*/ +/*Copied GL_MAX_GEOMETRY_ATOMIC_COUNTERS From: ARB_shader_atomic_counters*/ +/*Copied GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS From: ARB_shader_atomic_counters*/ +/*Copied GL_MAX_GEOMETRY_IMAGE_UNIFORMS From: ARB_shader_image_load_store*/ +/*Copied GL_MAX_IMAGE_SAMPLES From: ARB_shader_image_load_store*/ +/*Copied GL_MAX_IMAGE_UNITS From: ARB_shader_image_load_store*/ +/*Copied GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS From: ARB_shader_atomic_counters*/ +/*Copied GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS From: ARB_shader_atomic_counters*/ +/*Copied GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS From: ARB_shader_image_load_store*/ +/*Copied GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS From: ARB_shader_atomic_counters*/ +/*Copied GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS From: ARB_shader_atomic_counters*/ +/*Copied GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS From: ARB_shader_image_load_store*/ +/*Copied GL_MAX_VERTEX_ATOMIC_COUNTERS From: ARB_shader_atomic_counters*/ +/*Copied GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS From: ARB_shader_atomic_counters*/ +/*Copied GL_MAX_VERTEX_IMAGE_UNIFORMS From: ARB_shader_image_load_store*/ +/*Copied GL_MIN_MAP_BUFFER_ALIGNMENT From: ARB_map_buffer_alignment*/ +/*Copied GL_NUM_SAMPLE_COUNTS From: ARB_internalformat_query2*/ +/*Copied GL_PACK_COMPRESSED_BLOCK_DEPTH From: ARB_compressed_texture_pixel_storage*/ +/*Copied GL_PACK_COMPRESSED_BLOCK_HEIGHT From: ARB_compressed_texture_pixel_storage*/ +/*Copied GL_PACK_COMPRESSED_BLOCK_SIZE From: ARB_compressed_texture_pixel_storage*/ +/*Copied GL_PACK_COMPRESSED_BLOCK_WIDTH From: ARB_compressed_texture_pixel_storage*/ +/*Copied GL_PIXEL_BUFFER_BARRIER_BIT From: ARB_shader_image_load_store*/ +/*Copied GL_SHADER_IMAGE_ACCESS_BARRIER_BIT From: ARB_shader_image_load_store*/ +/*Copied GL_TEXTURE_FETCH_BARRIER_BIT From: ARB_shader_image_load_store*/ +/*Copied GL_TEXTURE_IMMUTABLE_FORMAT From: ARB_texture_storage*/ +/*Copied GL_TEXTURE_UPDATE_BARRIER_BIT From: ARB_shader_image_load_store*/ +/*Copied GL_TRANSFORM_FEEDBACK_BARRIER_BIT From: ARB_shader_image_load_store*/ +/*Copied GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX From: ARB_shader_atomic_counters*/ +/*Copied GL_UNIFORM_BARRIER_BIT From: ARB_shader_image_load_store*/ +/*Copied GL_UNPACK_COMPRESSED_BLOCK_DEPTH From: ARB_compressed_texture_pixel_storage*/ +/*Copied GL_UNPACK_COMPRESSED_BLOCK_HEIGHT From: ARB_compressed_texture_pixel_storage*/ +/*Copied GL_UNPACK_COMPRESSED_BLOCK_SIZE From: ARB_compressed_texture_pixel_storage*/ +/*Copied GL_UNPACK_COMPRESSED_BLOCK_WIDTH From: ARB_compressed_texture_pixel_storage*/ +/*Copied GL_UNSIGNED_INT_ATOMIC_COUNTER From: ARB_shader_atomic_counters*/ +/*Copied GL_UNSIGNED_INT_IMAGE_1D From: ARB_shader_image_load_store*/ +/*Copied GL_UNSIGNED_INT_IMAGE_1D_ARRAY From: ARB_shader_image_load_store*/ +/*Copied GL_UNSIGNED_INT_IMAGE_2D From: ARB_shader_image_load_store*/ +/*Copied GL_UNSIGNED_INT_IMAGE_2D_ARRAY From: ARB_shader_image_load_store*/ +/*Copied GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE From: ARB_shader_image_load_store*/ +/*Copied GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY From: ARB_shader_image_load_store*/ +/*Copied GL_UNSIGNED_INT_IMAGE_2D_RECT From: ARB_shader_image_load_store*/ +/*Copied GL_UNSIGNED_INT_IMAGE_3D From: ARB_shader_image_load_store*/ +/*Copied GL_UNSIGNED_INT_IMAGE_BUFFER From: ARB_shader_image_load_store*/ +/*Copied GL_UNSIGNED_INT_IMAGE_CUBE From: ARB_shader_image_load_store*/ +/*Copied GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY From: ARB_shader_image_load_store*/ +/*Copied GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT From: ARB_shader_image_load_store*/ -#define GL_ACTIVE_RESOURCES 0x92F5 -#define GL_ACTIVE_VARIABLES 0x9305 -#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A -#define GL_ARRAY_SIZE 0x92FB -#define GL_ARRAY_STRIDE 0x92FE -#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED -#define GL_AUTO_GENERATE_MIPMAP 0x8295 -#define GL_BLOCK_INDEX 0x92FD -#define GL_BUFFER 0x82E0 -#define GL_BUFFER_BINDING 0x9302 -#define GL_BUFFER_DATA_SIZE 0x9303 -#define GL_BUFFER_VARIABLE 0x92E5 -#define GL_CAVEAT_SUPPORT 0x82B8 -#define GL_CLEAR_BUFFER 0x82B4 -#define GL_COLOR_COMPONENTS 0x8283 -#define GL_COLOR_ENCODING 0x8296 -#define GL_COLOR_RENDERABLE 0x8286 -#define GL_COMPRESSED_R11_EAC 0x9270 -#define GL_COMPRESSED_RG11_EAC 0x9272 -#define GL_COMPRESSED_RGB8_ETC2 0x9274 -#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 -#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 -#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 -#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 -#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 -#define GL_COMPRESSED_SRGB8_ETC2 0x9275 -#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 -#define GL_COMPUTE_LOCAL_WORK_SIZE 0x8267 -#define GL_COMPUTE_SHADER 0x91B9 -#define GL_COMPUTE_SUBROUTINE 0x92ED -#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 -#define GL_COMPUTE_TEXTURE 0x82A0 -#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 -#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 -#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D -#define GL_DEBUG_LOGGED_MESSAGES 0x9145 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 -#define GL_DEBUG_OUTPUT 0x92E0 -#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 -#define GL_DEBUG_SEVERITY_HIGH 0x9146 -#define GL_DEBUG_SEVERITY_LOW 0x9148 -#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 -#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B -#define GL_DEBUG_SOURCE_API 0x8246 -#define GL_DEBUG_SOURCE_APPLICATION 0x824A -#define GL_DEBUG_SOURCE_OTHER 0x824B -#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D -#define GL_DEBUG_TYPE_ERROR 0x824C -#define GL_DEBUG_TYPE_MARKER 0x8268 -#define GL_DEBUG_TYPE_OTHER 0x8251 -#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 -#define GL_DEBUG_TYPE_POP_GROUP 0x826A -#define GL_DEBUG_TYPE_PORTABILITY 0x824F -#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E -#define GL_DEPTH_COMPONENTS 0x8284 -#define GL_DEPTH_RENDERABLE 0x8287 -#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA -#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE -#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF -#define GL_DISPLAY_LIST 0x82E7 -#define GL_FILTER 0x829A -#define GL_FRAGMENT_SUBROUTINE 0x92EC -#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 -#define GL_FRAGMENT_TEXTURE 0x829F -#define GL_FRAMEBUFFER_BLEND 0x828B -#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 -#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 -#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 -#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 -#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 -#define GL_FRAMEBUFFER_RENDERABLE 0x8289 -#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A -#define GL_FULL_SUPPORT 0x82B7 -#define GL_GEOMETRY_SUBROUTINE 0x92EB -#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 -#define GL_GEOMETRY_TEXTURE 0x829E -#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 -#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 -#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 -#define GL_IMAGE_CLASS_11_11_10 0x82C2 -#define GL_IMAGE_CLASS_1_X_16 0x82BE -#define GL_IMAGE_CLASS_1_X_32 0x82BB -#define GL_IMAGE_CLASS_1_X_8 0x82C1 -#define GL_IMAGE_CLASS_2_X_16 0x82BD -#define GL_IMAGE_CLASS_2_X_32 0x82BA -#define GL_IMAGE_CLASS_2_X_8 0x82C0 -#define GL_IMAGE_CLASS_4_X_16 0x82BC -#define GL_IMAGE_CLASS_4_X_32 0x82B9 -#define GL_IMAGE_CLASS_4_X_8 0x82BF -#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 -#define GL_IMAGE_PIXEL_FORMAT 0x82A9 -#define GL_IMAGE_PIXEL_TYPE 0x82AA -#define GL_IMAGE_TEXEL_SIZE 0x82A7 -#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 -#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B -#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 -#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A -#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 -#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C -#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 -#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 -#define GL_INTERNALFORMAT_PREFERRED 0x8270 -#define GL_INTERNALFORMAT_RED_SIZE 0x8271 -#define GL_INTERNALFORMAT_RED_TYPE 0x8278 -#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 -#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 -#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D -#define GL_INTERNALFORMAT_SUPPORTED 0x826F -#define GL_IS_PER_PATCH 0x92E7 -#define GL_IS_ROW_MAJOR 0x9300 -#define GL_LOCATION 0x930E -#define GL_LOCATION_INDEX 0x930F -#define GL_MANUAL_GENERATE_MIPMAP 0x8294 -#define GL_MATRIX_STRIDE 0x92FF -#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 -#define GL_MAX_COMBINED_DIMENSIONS 0x8282 -#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 -#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC -#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 -#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 -#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD -#define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB -#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB -#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 -#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC -#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB -#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 -#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE -#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF -#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C -#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 -#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 -#define GL_MAX_DEPTH 0x8280 -#define GL_MAX_ELEMENT_INDEX 0x8D6B -#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA -#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 -#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 -#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 -#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 -#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 -#define GL_MAX_HEIGHT 0x827F -#define GL_MAX_LABEL_LENGTH 0x82E8 -#define GL_MAX_LAYERS 0x8281 -#define GL_MAX_NAME_LENGTH 0x92F6 -#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 -#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 -#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE -#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD -#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 -#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 -#define GL_MAX_UNIFORM_LOCATIONS 0x826E -#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA -#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 -#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 -#define GL_MAX_WIDTH 0x827E -#define GL_MIPMAP 0x8293 -#define GL_NAME_LENGTH 0x92F9 -#define GL_NUM_ACTIVE_VARIABLES 0x9304 +/*Copied GL_ACTIVE_RESOURCES From: ARB_program_interface_query*/ +/*Copied GL_ACTIVE_VARIABLES From: ARB_program_interface_query*/ +/*Copied GL_ANY_SAMPLES_PASSED_CONSERVATIVE From: ARB_ES3_compatibility*/ +/*Copied GL_ARRAY_SIZE From: ARB_program_interface_query*/ +/*Copied GL_ARRAY_STRIDE From: ARB_program_interface_query*/ +/*Copied GL_ATOMIC_COUNTER_BUFFER_INDEX From: ARB_program_interface_query*/ +/*Copied GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER From: ARB_compute_shader*/ +/*Copied GL_AUTO_GENERATE_MIPMAP From: ARB_internalformat_query2*/ +/*Copied GL_BLOCK_INDEX From: ARB_program_interface_query*/ +/*Copied GL_BUFFER From: KHR_debug*/ +/*Copied GL_BUFFER_BINDING From: ARB_program_interface_query*/ +/*Copied GL_BUFFER_DATA_SIZE From: ARB_program_interface_query*/ +/*Copied GL_BUFFER_VARIABLE From: ARB_program_interface_query*/ +/*Copied GL_CAVEAT_SUPPORT From: ARB_internalformat_query2*/ +/*Copied GL_CLEAR_BUFFER From: ARB_internalformat_query2*/ +/*Copied GL_COLOR_COMPONENTS From: ARB_internalformat_query2*/ +/*Copied GL_COLOR_ENCODING From: ARB_internalformat_query2*/ +/*Copied GL_COLOR_RENDERABLE From: ARB_internalformat_query2*/ +/*Copied GL_COMPRESSED_R11_EAC From: ARB_ES3_compatibility*/ +/*Copied GL_COMPRESSED_RG11_EAC From: ARB_ES3_compatibility*/ +/*Copied GL_COMPRESSED_RGB8_ETC2 From: ARB_ES3_compatibility*/ +/*Copied GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 From: ARB_ES3_compatibility*/ +/*Copied GL_COMPRESSED_RGBA8_ETC2_EAC From: ARB_ES3_compatibility*/ +/*Copied GL_COMPRESSED_SIGNED_R11_EAC From: ARB_ES3_compatibility*/ +/*Copied GL_COMPRESSED_SIGNED_RG11_EAC From: ARB_ES3_compatibility*/ +/*Copied GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC From: ARB_ES3_compatibility*/ +/*Copied GL_COMPRESSED_SRGB8_ETC2 From: ARB_ES3_compatibility*/ +/*Copied GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 From: ARB_ES3_compatibility*/ +/*Copied GL_COMPUTE_LOCAL_WORK_SIZE From: ARB_compute_shader*/ +/*Copied GL_COMPUTE_SHADER From: ARB_compute_shader*/ +/*Copied GL_COMPUTE_SUBROUTINE From: ARB_program_interface_query*/ +/*Copied GL_COMPUTE_SUBROUTINE_UNIFORM From: ARB_program_interface_query*/ +/*Copied GL_COMPUTE_TEXTURE From: ARB_internalformat_query2*/ +/*Copied GL_CONTEXT_FLAG_DEBUG_BIT From: KHR_debug*/ +/*Copied GL_DEBUG_CALLBACK_FUNCTION From: KHR_debug*/ +/*Copied GL_DEBUG_CALLBACK_USER_PARAM From: KHR_debug*/ +/*Copied GL_DEBUG_GROUP_STACK_DEPTH From: KHR_debug*/ +/*Copied GL_DEBUG_LOGGED_MESSAGES From: KHR_debug*/ +/*Copied GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH From: KHR_debug*/ +/*Copied GL_DEBUG_OUTPUT From: KHR_debug*/ +/*Copied GL_DEBUG_OUTPUT_SYNCHRONOUS From: KHR_debug*/ +/*Copied GL_DEBUG_SEVERITY_HIGH From: KHR_debug*/ +/*Copied GL_DEBUG_SEVERITY_LOW From: KHR_debug*/ +/*Copied GL_DEBUG_SEVERITY_MEDIUM From: KHR_debug*/ +/*Copied GL_DEBUG_SEVERITY_NOTIFICATION From: KHR_debug*/ +/*Copied GL_DEBUG_SOURCE_API From: KHR_debug*/ +/*Copied GL_DEBUG_SOURCE_APPLICATION From: KHR_debug*/ +/*Copied GL_DEBUG_SOURCE_OTHER From: KHR_debug*/ +/*Copied GL_DEBUG_SOURCE_SHADER_COMPILER From: KHR_debug*/ +/*Copied GL_DEBUG_SOURCE_THIRD_PARTY From: KHR_debug*/ +/*Copied GL_DEBUG_SOURCE_WINDOW_SYSTEM From: KHR_debug*/ +/*Copied GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR From: KHR_debug*/ +/*Copied GL_DEBUG_TYPE_ERROR From: KHR_debug*/ +/*Copied GL_DEBUG_TYPE_MARKER From: KHR_debug*/ +/*Copied GL_DEBUG_TYPE_OTHER From: KHR_debug*/ +/*Copied GL_DEBUG_TYPE_PERFORMANCE From: KHR_debug*/ +/*Copied GL_DEBUG_TYPE_POP_GROUP From: KHR_debug*/ +/*Copied GL_DEBUG_TYPE_PORTABILITY From: KHR_debug*/ +/*Copied GL_DEBUG_TYPE_PUSH_GROUP From: KHR_debug*/ +/*Copied GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR From: KHR_debug*/ +/*Copied GL_DEPTH_COMPONENTS From: ARB_internalformat_query2*/ +/*Copied GL_DEPTH_RENDERABLE From: ARB_internalformat_query2*/ +/*Copied GL_DEPTH_STENCIL_TEXTURE_MODE From: ARB_stencil_texturing*/ +/*Copied GL_DISPATCH_INDIRECT_BUFFER From: ARB_compute_shader*/ +/*Copied GL_DISPATCH_INDIRECT_BUFFER_BINDING From: ARB_compute_shader*/ +/*Copied GL_DISPLAY_LIST From: KHR_debug*/ +/*Copied GL_FILTER From: ARB_internalformat_query2*/ +/*Copied GL_FRAGMENT_SUBROUTINE From: ARB_program_interface_query*/ +/*Copied GL_FRAGMENT_SUBROUTINE_UNIFORM From: ARB_program_interface_query*/ +/*Copied GL_FRAGMENT_TEXTURE From: ARB_internalformat_query2*/ +/*Copied GL_FRAMEBUFFER_BLEND From: ARB_internalformat_query2*/ +/*Copied GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS From: ARB_framebuffer_no_attachments*/ +/*Copied GL_FRAMEBUFFER_DEFAULT_HEIGHT From: ARB_framebuffer_no_attachments*/ +/*Copied GL_FRAMEBUFFER_DEFAULT_LAYERS From: ARB_framebuffer_no_attachments*/ +/*Copied GL_FRAMEBUFFER_DEFAULT_SAMPLES From: ARB_framebuffer_no_attachments*/ +/*Copied GL_FRAMEBUFFER_DEFAULT_WIDTH From: ARB_framebuffer_no_attachments*/ +/*Copied GL_FRAMEBUFFER_RENDERABLE From: ARB_internalformat_query2*/ +/*Copied GL_FRAMEBUFFER_RENDERABLE_LAYERED From: ARB_internalformat_query2*/ +/*Copied GL_FULL_SUPPORT From: ARB_internalformat_query2*/ +/*Copied GL_GEOMETRY_SUBROUTINE From: ARB_program_interface_query*/ +/*Copied GL_GEOMETRY_SUBROUTINE_UNIFORM From: ARB_program_interface_query*/ +/*Copied GL_GEOMETRY_TEXTURE From: ARB_internalformat_query2*/ +/*Copied GL_GET_TEXTURE_IMAGE_FORMAT From: ARB_internalformat_query2*/ +/*Copied GL_GET_TEXTURE_IMAGE_TYPE From: ARB_internalformat_query2*/ +/*Copied GL_IMAGE_CLASS_10_10_10_2 From: ARB_internalformat_query2*/ +/*Copied GL_IMAGE_CLASS_11_11_10 From: ARB_internalformat_query2*/ +/*Copied GL_IMAGE_CLASS_1_X_16 From: ARB_internalformat_query2*/ +/*Copied GL_IMAGE_CLASS_1_X_32 From: ARB_internalformat_query2*/ +/*Copied GL_IMAGE_CLASS_1_X_8 From: ARB_internalformat_query2*/ +/*Copied GL_IMAGE_CLASS_2_X_16 From: ARB_internalformat_query2*/ +/*Copied GL_IMAGE_CLASS_2_X_32 From: ARB_internalformat_query2*/ +/*Copied GL_IMAGE_CLASS_2_X_8 From: ARB_internalformat_query2*/ +/*Copied GL_IMAGE_CLASS_4_X_16 From: ARB_internalformat_query2*/ +/*Copied GL_IMAGE_CLASS_4_X_32 From: ARB_internalformat_query2*/ +/*Copied GL_IMAGE_CLASS_4_X_8 From: ARB_internalformat_query2*/ +/*Copied GL_IMAGE_COMPATIBILITY_CLASS From: ARB_internalformat_query2*/ +/*Copied GL_IMAGE_PIXEL_FORMAT From: ARB_internalformat_query2*/ +/*Copied GL_IMAGE_PIXEL_TYPE From: ARB_internalformat_query2*/ +/*Copied GL_IMAGE_TEXEL_SIZE From: ARB_internalformat_query2*/ +/*Copied GL_INTERNALFORMAT_ALPHA_SIZE From: ARB_internalformat_query2*/ +/*Copied GL_INTERNALFORMAT_ALPHA_TYPE From: ARB_internalformat_query2*/ +/*Copied GL_INTERNALFORMAT_BLUE_SIZE From: ARB_internalformat_query2*/ +/*Copied GL_INTERNALFORMAT_BLUE_TYPE From: ARB_internalformat_query2*/ +/*Copied GL_INTERNALFORMAT_DEPTH_SIZE From: ARB_internalformat_query2*/ +/*Copied GL_INTERNALFORMAT_DEPTH_TYPE From: ARB_internalformat_query2*/ +/*Copied GL_INTERNALFORMAT_GREEN_SIZE From: ARB_internalformat_query2*/ +/*Copied GL_INTERNALFORMAT_GREEN_TYPE From: ARB_internalformat_query2*/ +/*Copied GL_INTERNALFORMAT_PREFERRED From: ARB_internalformat_query2*/ +/*Copied GL_INTERNALFORMAT_RED_SIZE From: ARB_internalformat_query2*/ +/*Copied GL_INTERNALFORMAT_RED_TYPE From: ARB_internalformat_query2*/ +/*Copied GL_INTERNALFORMAT_SHARED_SIZE From: ARB_internalformat_query2*/ +/*Copied GL_INTERNALFORMAT_STENCIL_SIZE From: ARB_internalformat_query2*/ +/*Copied GL_INTERNALFORMAT_STENCIL_TYPE From: ARB_internalformat_query2*/ +/*Copied GL_INTERNALFORMAT_SUPPORTED From: ARB_internalformat_query2*/ +/*Copied GL_IS_PER_PATCH From: ARB_program_interface_query*/ +/*Copied GL_IS_ROW_MAJOR From: ARB_program_interface_query*/ +/*Copied GL_LOCATION From: ARB_program_interface_query*/ +/*Copied GL_LOCATION_INDEX From: ARB_program_interface_query*/ +/*Copied GL_MANUAL_GENERATE_MIPMAP From: ARB_internalformat_query2*/ +/*Copied GL_MATRIX_STRIDE From: ARB_program_interface_query*/ +/*Copied GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS From: ARB_compute_shader*/ +/*Copied GL_MAX_COMBINED_DIMENSIONS From: ARB_internalformat_query2*/ +/*Copied GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES From: ARB_shader_storage_buffer_object*/ +/*Copied GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ +/*Copied GL_MAX_COMPUTE_ATOMIC_COUNTERS From: ARB_compute_shader*/ +/*Copied GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS From: ARB_compute_shader*/ +/*Copied GL_MAX_COMPUTE_IMAGE_UNIFORMS From: ARB_compute_shader*/ +/*Copied GL_MAX_COMPUTE_LOCAL_INVOCATIONS From: ARB_compute_shader*/ +/*Copied GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ +/*Copied GL_MAX_COMPUTE_SHARED_MEMORY_SIZE From: ARB_compute_shader*/ +/*Copied GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS From: ARB_compute_shader*/ +/*Copied GL_MAX_COMPUTE_UNIFORM_BLOCKS From: ARB_compute_shader*/ +/*Copied GL_MAX_COMPUTE_UNIFORM_COMPONENTS From: ARB_compute_shader*/ +/*Copied GL_MAX_COMPUTE_WORK_GROUP_COUNT From: ARB_compute_shader*/ +/*Copied GL_MAX_COMPUTE_WORK_GROUP_SIZE From: ARB_compute_shader*/ +/*Copied GL_MAX_DEBUG_GROUP_STACK_DEPTH From: KHR_debug*/ +/*Copied GL_MAX_DEBUG_LOGGED_MESSAGES From: KHR_debug*/ +/*Copied GL_MAX_DEBUG_MESSAGE_LENGTH From: KHR_debug*/ +/*Copied GL_MAX_DEPTH From: ARB_internalformat_query2*/ +/*Copied GL_MAX_ELEMENT_INDEX From: ARB_ES3_compatibility*/ +/*Copied GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ +/*Copied GL_MAX_FRAMEBUFFER_HEIGHT From: ARB_framebuffer_no_attachments*/ +/*Copied GL_MAX_FRAMEBUFFER_LAYERS From: ARB_framebuffer_no_attachments*/ +/*Copied GL_MAX_FRAMEBUFFER_SAMPLES From: ARB_framebuffer_no_attachments*/ +/*Copied GL_MAX_FRAMEBUFFER_WIDTH From: ARB_framebuffer_no_attachments*/ +/*Copied GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ +/*Copied GL_MAX_HEIGHT From: ARB_internalformat_query2*/ +/*Copied GL_MAX_LABEL_LENGTH From: KHR_debug*/ +/*Copied GL_MAX_LAYERS From: ARB_internalformat_query2*/ +/*Copied GL_MAX_NAME_LENGTH From: ARB_program_interface_query*/ +/*Copied GL_MAX_NUM_ACTIVE_VARIABLES From: ARB_program_interface_query*/ +/*Copied GL_MAX_NUM_COMPATIBLE_SUBROUTINES From: ARB_program_interface_query*/ +/*Copied GL_MAX_SHADER_STORAGE_BLOCK_SIZE From: ARB_shader_storage_buffer_object*/ +/*Copied GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS From: ARB_shader_storage_buffer_object*/ +/*Copied GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ +/*Copied GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ +/*Copied GL_MAX_UNIFORM_LOCATIONS From: ARB_explicit_uniform_location*/ +/*Copied GL_MAX_VERTEX_ATTRIB_BINDINGS From: ARB_vertex_attrib_binding*/ +/*Copied GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET From: ARB_vertex_attrib_binding*/ +/*Copied GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/ +/*Copied GL_MAX_WIDTH From: ARB_internalformat_query2*/ +/*Copied GL_MIPMAP From: ARB_internalformat_query2*/ +/*Copied GL_NAME_LENGTH From: ARB_program_interface_query*/ +/*Copied GL_NUM_ACTIVE_VARIABLES From: ARB_program_interface_query*/ #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 -#define GL_OFFSET 0x92FC -#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 -#define GL_PROGRAM 0x82E2 -#define GL_PROGRAM_INPUT 0x92E3 -#define GL_PROGRAM_OUTPUT 0x92E4 -#define GL_PROGRAM_PIPELINE 0x82E4 -#define GL_QUERY 0x82E3 -#define GL_READ_PIXELS 0x828C -#define GL_READ_PIXELS_FORMAT 0x828D -#define GL_READ_PIXELS_TYPE 0x828E -#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B -#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A -#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 -#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 -#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 -#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 -#define GL_SAMPLER 0x82E6 -#define GL_SHADER 0x82E1 -#define GL_SHADER_IMAGE_ATOMIC 0x82A6 -#define GL_SHADER_IMAGE_LOAD 0x82A4 -#define GL_SHADER_IMAGE_STORE 0x82A5 -#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 -#define GL_SHADER_STORAGE_BLOCK 0x92E6 -#define GL_SHADER_STORAGE_BUFFER 0x90D2 -#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 -#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF -#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 -#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF -#define GL_SRGB_READ 0x8297 -#define GL_SRGB_WRITE 0x8298 -#define GL_STENCIL_COMPONENTS 0x8285 -#define GL_STENCIL_RENDERABLE 0x8288 -#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 -#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF -#define GL_TESS_CONTROL_TEXTURE 0x829C -#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA -#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 -#define GL_TESS_EVALUATION_TEXTURE 0x829D -#define GL_TEXTURE_BUFFER_OFFSET 0x919D -#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F -#define GL_TEXTURE_BUFFER_SIZE 0x919E -#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 -#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 -#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 -#define GL_TEXTURE_GATHER 0x82A2 -#define GL_TEXTURE_GATHER_SHADOW 0x82A3 -#define GL_TEXTURE_IMAGE_FORMAT 0x828F -#define GL_TEXTURE_IMAGE_TYPE 0x8290 -#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF -#define GL_TEXTURE_SHADOW 0x82A1 -#define GL_TEXTURE_VIEW 0x82B5 -#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD -#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB -#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE -#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC -#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C -#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D -#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 -#define GL_TYPE 0x92FA -#define GL_UNIFORM 0x92E1 -#define GL_UNIFORM_BLOCK 0x92E2 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +/*Copied GL_OFFSET From: ARB_program_interface_query*/ +/*Copied GL_PRIMITIVE_RESTART_FIXED_INDEX From: ARB_ES3_compatibility*/ +/*Copied GL_PROGRAM From: KHR_debug*/ +/*Copied GL_PROGRAM_INPUT From: ARB_program_interface_query*/ +/*Copied GL_PROGRAM_OUTPUT From: ARB_program_interface_query*/ +/*Copied GL_PROGRAM_PIPELINE From: KHR_debug*/ +/*Copied GL_QUERY From: KHR_debug*/ +/*Copied GL_READ_PIXELS From: ARB_internalformat_query2*/ +/*Copied GL_READ_PIXELS_FORMAT From: ARB_internalformat_query2*/ +/*Copied GL_READ_PIXELS_TYPE From: ARB_internalformat_query2*/ +/*Copied GL_REFERENCED_BY_COMPUTE_SHADER From: ARB_program_interface_query*/ +/*Copied GL_REFERENCED_BY_FRAGMENT_SHADER From: ARB_program_interface_query*/ +/*Copied GL_REFERENCED_BY_GEOMETRY_SHADER From: ARB_program_interface_query*/ +/*Copied GL_REFERENCED_BY_TESS_CONTROL_SHADER From: ARB_program_interface_query*/ +/*Copied GL_REFERENCED_BY_TESS_EVALUATION_SHADER From: ARB_program_interface_query*/ +/*Copied GL_REFERENCED_BY_VERTEX_SHADER From: ARB_program_interface_query*/ +/*Copied GL_SAMPLER From: KHR_debug*/ +/*Copied GL_SHADER From: KHR_debug*/ +/*Copied GL_SHADER_IMAGE_ATOMIC From: ARB_internalformat_query2*/ +/*Copied GL_SHADER_IMAGE_LOAD From: ARB_internalformat_query2*/ +/*Copied GL_SHADER_IMAGE_STORE From: ARB_internalformat_query2*/ +/*Copied GL_SHADER_STORAGE_BARRIER_BIT From: ARB_shader_storage_buffer_object*/ +/*Copied GL_SHADER_STORAGE_BLOCK From: ARB_program_interface_query*/ +/*Copied GL_SHADER_STORAGE_BUFFER From: ARB_shader_storage_buffer_object*/ +/*Copied GL_SHADER_STORAGE_BUFFER_BINDING From: ARB_shader_storage_buffer_object*/ +/*Copied GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT From: ARB_shader_storage_buffer_object*/ +/*Copied GL_SHADER_STORAGE_BUFFER_SIZE From: ARB_shader_storage_buffer_object*/ +/*Copied GL_SHADER_STORAGE_BUFFER_START From: ARB_shader_storage_buffer_object*/ +/*Copied GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST From: ARB_internalformat_query2*/ +/*Copied GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE From: ARB_internalformat_query2*/ +/*Copied GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST From: ARB_internalformat_query2*/ +/*Copied GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE From: ARB_internalformat_query2*/ +/*Copied GL_SRGB_READ From: ARB_internalformat_query2*/ +/*Copied GL_SRGB_WRITE From: ARB_internalformat_query2*/ +/*Copied GL_STENCIL_COMPONENTS From: ARB_internalformat_query2*/ +/*Copied GL_STENCIL_RENDERABLE From: ARB_internalformat_query2*/ +/*Copied GL_TESS_CONTROL_SUBROUTINE From: ARB_program_interface_query*/ +/*Copied GL_TESS_CONTROL_SUBROUTINE_UNIFORM From: ARB_program_interface_query*/ +/*Copied GL_TESS_CONTROL_TEXTURE From: ARB_internalformat_query2*/ +/*Copied GL_TESS_EVALUATION_SUBROUTINE From: ARB_program_interface_query*/ +/*Copied GL_TESS_EVALUATION_SUBROUTINE_UNIFORM From: ARB_program_interface_query*/ +/*Copied GL_TESS_EVALUATION_TEXTURE From: ARB_internalformat_query2*/ +/*Copied GL_TEXTURE_BUFFER_OFFSET From: ARB_texture_buffer_range*/ +/*Copied GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT From: ARB_texture_buffer_range*/ +/*Copied GL_TEXTURE_BUFFER_SIZE From: ARB_texture_buffer_range*/ +/*Copied GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT From: ARB_internalformat_query2*/ +/*Copied GL_TEXTURE_COMPRESSED_BLOCK_SIZE From: ARB_internalformat_query2*/ +/*Copied GL_TEXTURE_COMPRESSED_BLOCK_WIDTH From: ARB_internalformat_query2*/ +/*Copied GL_TEXTURE_GATHER From: ARB_internalformat_query2*/ +/*Copied GL_TEXTURE_GATHER_SHADOW From: ARB_internalformat_query2*/ +/*Copied GL_TEXTURE_IMAGE_FORMAT From: ARB_internalformat_query2*/ +/*Copied GL_TEXTURE_IMAGE_TYPE From: ARB_internalformat_query2*/ +/*Copied GL_TEXTURE_IMMUTABLE_LEVELS From: ARB_texture_view*/ +/*Copied GL_TEXTURE_SHADOW From: ARB_internalformat_query2*/ +/*Copied GL_TEXTURE_VIEW From: ARB_internalformat_query2*/ +/*Copied GL_TEXTURE_VIEW_MIN_LAYER From: ARB_texture_view*/ +/*Copied GL_TEXTURE_VIEW_MIN_LEVEL From: ARB_texture_view*/ +/*Copied GL_TEXTURE_VIEW_NUM_LAYERS From: ARB_texture_view*/ +/*Copied GL_TEXTURE_VIEW_NUM_LEVELS From: ARB_texture_view*/ +/*Copied GL_TOP_LEVEL_ARRAY_SIZE From: ARB_program_interface_query*/ +/*Copied GL_TOP_LEVEL_ARRAY_STRIDE From: ARB_program_interface_query*/ +/*Copied GL_TRANSFORM_FEEDBACK_VARYING From: ARB_program_interface_query*/ +/*Copied GL_TYPE From: ARB_program_interface_query*/ +/*Copied GL_UNIFORM From: ARB_program_interface_query*/ +/*Copied GL_UNIFORM_BLOCK From: ARB_program_interface_query*/ +/*Copied GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER From: ARB_compute_shader*/ #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E -#define GL_VERTEX_ATTRIB_BINDING 0x82D4 -#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 -#define GL_VERTEX_BINDING_DIVISOR 0x82D6 -#define GL_VERTEX_BINDING_OFFSET 0x82D7 -#define GL_VERTEX_BINDING_STRIDE 0x82D8 -#define GL_VERTEX_SUBROUTINE 0x92E8 -#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE -#define GL_VERTEX_TEXTURE 0x829B -#define GL_VIEW_CLASS_128_BITS 0x82C4 -#define GL_VIEW_CLASS_16_BITS 0x82CA -#define GL_VIEW_CLASS_24_BITS 0x82C9 -#define GL_VIEW_CLASS_32_BITS 0x82C8 -#define GL_VIEW_CLASS_48_BITS 0x82C7 -#define GL_VIEW_CLASS_64_BITS 0x82C6 -#define GL_VIEW_CLASS_8_BITS 0x82CB -#define GL_VIEW_CLASS_96_BITS 0x82C5 -#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 -#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 -#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 -#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 -#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC -#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD -#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE -#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF -#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +/*Copied GL_VERTEX_ATTRIB_BINDING From: ARB_vertex_attrib_binding*/ +/*Copied GL_VERTEX_ATTRIB_RELATIVE_OFFSET From: ARB_vertex_attrib_binding*/ +/*Copied GL_VERTEX_BINDING_DIVISOR From: ARB_vertex_attrib_binding*/ +/*Copied GL_VERTEX_BINDING_OFFSET From: ARB_vertex_attrib_binding*/ +/*Copied GL_VERTEX_BINDING_STRIDE From: ARB_vertex_attrib_binding*/ +/*Copied GL_VERTEX_SUBROUTINE From: ARB_program_interface_query*/ +/*Copied GL_VERTEX_SUBROUTINE_UNIFORM From: ARB_program_interface_query*/ +/*Copied GL_VERTEX_TEXTURE From: ARB_internalformat_query2*/ +/*Copied GL_VIEW_CLASS_128_BITS From: ARB_internalformat_query2*/ +/*Copied GL_VIEW_CLASS_16_BITS From: ARB_internalformat_query2*/ +/*Copied GL_VIEW_CLASS_24_BITS From: ARB_internalformat_query2*/ +/*Copied GL_VIEW_CLASS_32_BITS From: ARB_internalformat_query2*/ +/*Copied GL_VIEW_CLASS_48_BITS From: ARB_internalformat_query2*/ +/*Copied GL_VIEW_CLASS_64_BITS From: ARB_internalformat_query2*/ +/*Copied GL_VIEW_CLASS_8_BITS From: ARB_internalformat_query2*/ +/*Copied GL_VIEW_CLASS_96_BITS From: ARB_internalformat_query2*/ +/*Copied GL_VIEW_CLASS_BPTC_FLOAT From: ARB_internalformat_query2*/ +/*Copied GL_VIEW_CLASS_BPTC_UNORM From: ARB_internalformat_query2*/ +/*Copied GL_VIEW_CLASS_RGTC1_RED From: ARB_internalformat_query2*/ +/*Copied GL_VIEW_CLASS_RGTC2_RG From: ARB_internalformat_query2*/ +/*Copied GL_VIEW_CLASS_S3TC_DXT1_RGB From: ARB_internalformat_query2*/ +/*Copied GL_VIEW_CLASS_S3TC_DXT1_RGBA From: ARB_internalformat_query2*/ +/*Copied GL_VIEW_CLASS_S3TC_DXT3_RGBA From: ARB_internalformat_query2*/ +/*Copied GL_VIEW_CLASS_S3TC_DXT5_RGBA From: ARB_internalformat_query2*/ +/*Copied GL_VIEW_COMPATIBILITY_CLASS From: ARB_internalformat_query2*/ -#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F -#define GL_BUFFER_STORAGE_FLAGS 0x8220 -#define GL_CLEAR_TEXTURE 0x9365 -#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 -#define GL_CLIENT_STORAGE_BIT 0x0200 -#define GL_DYNAMIC_STORAGE_BIT 0x0100 -#define GL_LOCATION_COMPONENT 0x934A -#define GL_MAP_COHERENT_BIT 0x0080 -#define GL_MAP_PERSISTENT_BIT 0x0040 +/*Copied GL_BUFFER_IMMUTABLE_STORAGE From: ARB_buffer_storage*/ +/*Copied GL_BUFFER_STORAGE_FLAGS From: ARB_buffer_storage*/ +/*Copied GL_CLEAR_TEXTURE From: ARB_clear_texture*/ +/*Copied GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT From: ARB_buffer_storage*/ +/*Copied GL_CLIENT_STORAGE_BIT From: ARB_buffer_storage*/ +/*Copied GL_DYNAMIC_STORAGE_BIT From: ARB_buffer_storage*/ +/*Copied GL_LOCATION_COMPONENT From: ARB_enhanced_layouts*/ +/*Copied GL_MAP_COHERENT_BIT From: ARB_buffer_storage*/ +/*Copied GL_MAP_PERSISTENT_BIT From: ARB_buffer_storage*/ #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 -#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 -#define GL_QUERY_BUFFER 0x9192 -#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 -#define GL_QUERY_BUFFER_BINDING 0x9193 -#define GL_QUERY_RESULT_NO_WAIT 0x9194 -#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B -#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +/*Copied GL_MIRROR_CLAMP_TO_EDGE From: ARB_texture_mirror_clamp_to_edge*/ +/*Copied GL_QUERY_BUFFER From: ARB_query_buffer_object*/ +/*Copied GL_QUERY_BUFFER_BARRIER_BIT From: ARB_query_buffer_object*/ +/*Copied GL_QUERY_BUFFER_BINDING From: ARB_query_buffer_object*/ +/*Copied GL_QUERY_RESULT_NO_WAIT From: ARB_query_buffer_object*/ +/*Copied GL_TRANSFORM_FEEDBACK_BUFFER_INDEX From: ARB_enhanced_layouts*/ +/*Copied GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE From: ARB_enhanced_layouts*/ +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glColorSubTable)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#define glColorSubTable _ptrc_glColorSubTable +extern void (CODEGEN_FUNCPTR *_ptrc_glColorTable)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +#define glColorTable _ptrc_glColorTable +extern void (CODEGEN_FUNCPTR *_ptrc_glColorTableParameterfv)(GLenum, GLenum, const GLfloat *); +#define glColorTableParameterfv _ptrc_glColorTableParameterfv +extern void (CODEGEN_FUNCPTR *_ptrc_glColorTableParameteriv)(GLenum, GLenum, const GLint *); +#define glColorTableParameteriv _ptrc_glColorTableParameteriv +extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionFilter1D)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +#define glConvolutionFilter1D _ptrc_glConvolutionFilter1D +extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#define glConvolutionFilter2D _ptrc_glConvolutionFilter2D +extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterf)(GLenum, GLenum, GLfloat); +#define glConvolutionParameterf _ptrc_glConvolutionParameterf +extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterfv)(GLenum, GLenum, const GLfloat *); +#define glConvolutionParameterfv _ptrc_glConvolutionParameterfv +extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameteri)(GLenum, GLenum, GLint); +#define glConvolutionParameteri _ptrc_glConvolutionParameteri +extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameteriv)(GLenum, GLenum, const GLint *); +#define glConvolutionParameteriv _ptrc_glConvolutionParameteriv +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyColorSubTable)(GLenum, GLsizei, GLint, GLint, GLsizei); +#define glCopyColorSubTable _ptrc_glCopyColorSubTable +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyColorTable)(GLenum, GLenum, GLint, GLint, GLsizei); +#define glCopyColorTable _ptrc_glCopyColorTable +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyConvolutionFilter1D)(GLenum, GLenum, GLint, GLint, GLsizei); +#define glCopyConvolutionFilter1D _ptrc_glCopyConvolutionFilter1D +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyConvolutionFilter2D)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +#define glCopyConvolutionFilter2D _ptrc_glCopyConvolutionFilter2D +extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTable)(GLenum, GLenum, GLenum, GLvoid *); +#define glGetColorTable _ptrc_glGetColorTable +extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterfv)(GLenum, GLenum, GLfloat *); +#define glGetColorTableParameterfv _ptrc_glGetColorTableParameterfv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameteriv)(GLenum, GLenum, GLint *); +#define glGetColorTableParameteriv _ptrc_glGetColorTableParameteriv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionFilter)(GLenum, GLenum, GLenum, GLvoid *); +#define glGetConvolutionFilter _ptrc_glGetConvolutionFilter +extern void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameterfv)(GLenum, GLenum, GLfloat *); +#define glGetConvolutionParameterfv _ptrc_glGetConvolutionParameterfv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameteriv)(GLenum, GLenum, GLint *); +#define glGetConvolutionParameteriv _ptrc_glGetConvolutionParameteriv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetHistogram)(GLenum, GLboolean, GLenum, GLenum, GLvoid *); +#define glGetHistogram _ptrc_glGetHistogram +extern void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameterfv)(GLenum, GLenum, GLfloat *); +#define glGetHistogramParameterfv _ptrc_glGetHistogramParameterfv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameteriv)(GLenum, GLenum, GLint *); +#define glGetHistogramParameteriv _ptrc_glGetHistogramParameteriv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMinmax)(GLenum, GLboolean, GLenum, GLenum, GLvoid *); +#define glGetMinmax _ptrc_glGetMinmax +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxParameterfv)(GLenum, GLenum, GLfloat *); +#define glGetMinmaxParameterfv _ptrc_glGetMinmaxParameterfv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxParameteriv)(GLenum, GLenum, GLint *); +#define glGetMinmaxParameteriv _ptrc_glGetMinmaxParameteriv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetSeparableFilter)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); +#define glGetSeparableFilter _ptrc_glGetSeparableFilter +extern void (CODEGEN_FUNCPTR *_ptrc_glHistogram)(GLenum, GLsizei, GLenum, GLboolean); +#define glHistogram _ptrc_glHistogram +extern void (CODEGEN_FUNCPTR *_ptrc_glMinmax)(GLenum, GLenum, GLboolean); +#define glMinmax _ptrc_glMinmax +extern void (CODEGEN_FUNCPTR *_ptrc_glResetHistogram)(GLenum); +#define glResetHistogram _ptrc_glResetHistogram +extern void (CODEGEN_FUNCPTR *_ptrc_glResetMinmax)(GLenum); +#define glResetMinmax _ptrc_glResetMinmax +extern void (CODEGEN_FUNCPTR *_ptrc_glSeparableFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); +#define glSeparableFilter2D _ptrc_glSeparableFilter2D +#endif /*GL_ARB_imaging*/ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint); +#define glBindVertexArray _ptrc_glBindVertexArray +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei, const GLuint *); +#define glDeleteVertexArrays _ptrc_glDeleteVertexArrays +extern void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei, GLuint *); +#define glGenVertexArrays _ptrc_glGenVertexArrays +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint); +#define glIsVertexArray _ptrc_glIsVertexArray +#endif /*GL_ARB_vertex_array_object*/ + + + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr); +#define glFlushMappedBufferRange _ptrc_glFlushMappedBufferRange +extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield); +#define glMapBufferRange _ptrc_glMapBufferRange +#endif /*GL_ARB_map_buffer_range*/ @@ -1655,6 +6081,346 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum, GL #endif /*GL_ARB_framebuffer_object*/ +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetActiveUniformBlockName _ptrc_glGetActiveUniformBlockName +extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *); +#define glGetActiveUniformBlockiv _ptrc_glGetActiveUniformBlockiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetActiveUniformName _ptrc_glGetActiveUniformName +extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *); +#define glGetActiveUniformsiv _ptrc_glGetActiveUniformsiv +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint, const GLchar *); +#define glGetUniformBlockIndex _ptrc_glGetUniformBlockIndex +extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *); +#define glGetUniformIndices _ptrc_glGetUniformIndices +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint, GLuint, GLuint); +#define glUniformBlockBinding _ptrc_glUniformBlockBinding +#endif /*GL_ARB_uniform_buffer_object*/ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); +#define glCopyBufferSubData _ptrc_glCopyBufferSubData +#endif /*GL_ARB_copy_buffer*/ + + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLint); +#define glDrawElementsBaseVertex _ptrc_glDrawElementsBaseVertex +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint); +#define glDrawElementsInstancedBaseVertex _ptrc_glDrawElementsInstancedBaseVertex +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint); +#define glDrawRangeElementsBaseVertex _ptrc_glDrawRangeElementsBaseVertex +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *); +#define glMultiDrawElementsBaseVertex _ptrc_glMultiDrawElementsBaseVertex +#endif /*GL_ARB_draw_elements_base_vertex*/ + + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum); +#define glProvokingVertex _ptrc_glProvokingVertex +#endif /*GL_ARB_provoking_vertex*/ + + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +extern GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync, GLbitfield, GLuint64); +#define glClientWaitSync _ptrc_glClientWaitSync +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync); +#define glDeleteSync _ptrc_glDeleteSync +extern GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum, GLbitfield); +#define glFenceSync _ptrc_glFenceSync +extern void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum, GLint64 *); +#define glGetInteger64v _ptrc_glGetInteger64v +extern void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *); +#define glGetSynciv _ptrc_glGetSynciv +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync); +#define glIsSync _ptrc_glIsSync +extern void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync, GLbitfield, GLuint64); +#define glWaitSync _ptrc_glWaitSync +#endif /*GL_ARB_sync*/ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum, GLuint, GLfloat *); +#define glGetMultisamplefv _ptrc_glGetMultisamplefv +extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint, GLbitfield); +#define glSampleMaski _ptrc_glSampleMaski +extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean); +#define glTexImage2DMultisample _ptrc_glTexImage2DMultisample +extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean); +#define glTexImage3DMultisample _ptrc_glTexImage3DMultisample +#endif /*GL_ARB_texture_multisample*/ + + + + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64v)(GLuint, GLenum, GLint64 *); +#define glGetQueryObjecti64v _ptrc_glGetQueryObjecti64v +extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64v)(GLuint, GLenum, GLuint64 *); +#define glGetQueryObjectui64v _ptrc_glGetQueryObjectui64v +extern void (CODEGEN_FUNCPTR *_ptrc_glQueryCounter)(GLuint, GLenum); +#define glQueryCounter _ptrc_glQueryCounter +#endif /*GL_ARB_timer_query*/ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glColorP3ui)(GLenum, GLuint); +#define glColorP3ui _ptrc_glColorP3ui +extern void (CODEGEN_FUNCPTR *_ptrc_glColorP3uiv)(GLenum, const GLuint *); +#define glColorP3uiv _ptrc_glColorP3uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glColorP4ui)(GLenum, GLuint); +#define glColorP4ui _ptrc_glColorP4ui +extern void (CODEGEN_FUNCPTR *_ptrc_glColorP4uiv)(GLenum, const GLuint *); +#define glColorP4uiv _ptrc_glColorP4uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP1ui)(GLenum, GLenum, GLuint); +#define glMultiTexCoordP1ui _ptrc_glMultiTexCoordP1ui +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP1uiv)(GLenum, GLenum, const GLuint *); +#define glMultiTexCoordP1uiv _ptrc_glMultiTexCoordP1uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP2ui)(GLenum, GLenum, GLuint); +#define glMultiTexCoordP2ui _ptrc_glMultiTexCoordP2ui +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP2uiv)(GLenum, GLenum, const GLuint *); +#define glMultiTexCoordP2uiv _ptrc_glMultiTexCoordP2uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP3ui)(GLenum, GLenum, GLuint); +#define glMultiTexCoordP3ui _ptrc_glMultiTexCoordP3ui +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP3uiv)(GLenum, GLenum, const GLuint *); +#define glMultiTexCoordP3uiv _ptrc_glMultiTexCoordP3uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP4ui)(GLenum, GLenum, GLuint); +#define glMultiTexCoordP4ui _ptrc_glMultiTexCoordP4ui +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP4uiv)(GLenum, GLenum, const GLuint *); +#define glMultiTexCoordP4uiv _ptrc_glMultiTexCoordP4uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glNormalP3ui)(GLenum, GLuint); +#define glNormalP3ui _ptrc_glNormalP3ui +extern void (CODEGEN_FUNCPTR *_ptrc_glNormalP3uiv)(GLenum, const GLuint *); +#define glNormalP3uiv _ptrc_glNormalP3uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorP3ui)(GLenum, GLuint); +#define glSecondaryColorP3ui _ptrc_glSecondaryColorP3ui +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorP3uiv)(GLenum, const GLuint *); +#define glSecondaryColorP3uiv _ptrc_glSecondaryColorP3uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP1ui)(GLenum, GLuint); +#define glTexCoordP1ui _ptrc_glTexCoordP1ui +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP1uiv)(GLenum, const GLuint *); +#define glTexCoordP1uiv _ptrc_glTexCoordP1uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP2ui)(GLenum, GLuint); +#define glTexCoordP2ui _ptrc_glTexCoordP2ui +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP2uiv)(GLenum, const GLuint *); +#define glTexCoordP2uiv _ptrc_glTexCoordP2uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP3ui)(GLenum, GLuint); +#define glTexCoordP3ui _ptrc_glTexCoordP3ui +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP3uiv)(GLenum, const GLuint *); +#define glTexCoordP3uiv _ptrc_glTexCoordP3uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP4ui)(GLenum, GLuint); +#define glTexCoordP4ui _ptrc_glTexCoordP4ui +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP4uiv)(GLenum, const GLuint *); +#define glTexCoordP4uiv _ptrc_glTexCoordP4uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint); +#define glVertexAttribP1ui _ptrc_glVertexAttribP1ui +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *); +#define glVertexAttribP1uiv _ptrc_glVertexAttribP1uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint); +#define glVertexAttribP2ui _ptrc_glVertexAttribP2ui +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *); +#define glVertexAttribP2uiv _ptrc_glVertexAttribP2uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint); +#define glVertexAttribP3ui _ptrc_glVertexAttribP3ui +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *); +#define glVertexAttribP3uiv _ptrc_glVertexAttribP3uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint); +#define glVertexAttribP4ui _ptrc_glVertexAttribP4ui +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *); +#define glVertexAttribP4uiv _ptrc_glVertexAttribP4uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP2ui)(GLenum, GLuint); +#define glVertexP2ui _ptrc_glVertexP2ui +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP2uiv)(GLenum, const GLuint *); +#define glVertexP2uiv _ptrc_glVertexP2uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP3ui)(GLenum, GLuint); +#define glVertexP3ui _ptrc_glVertexP3ui +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP3uiv)(GLenum, const GLuint *); +#define glVertexP3uiv _ptrc_glVertexP3uiv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP4ui)(GLenum, GLuint); +#define glVertexP4ui _ptrc_glVertexP4ui +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP4uiv)(GLenum, const GLuint *); +#define glVertexP4uiv _ptrc_glVertexP4uiv +#endif /*GL_ARB_vertex_type_2_10_10_10_rev*/ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *); +#define glBindFragDataLocationIndexed _ptrc_glBindFragDataLocationIndexed +extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataIndex)(GLuint, const GLchar *); +#define glGetFragDataIndex _ptrc_glGetFragDataIndex +#endif /*GL_ARB_blend_func_extended*/ + + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBindSampler)(GLuint, GLuint); +#define glBindSampler _ptrc_glBindSampler +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSamplers)(GLsizei, const GLuint *); +#define glDeleteSamplers _ptrc_glDeleteSamplers +extern void (CODEGEN_FUNCPTR *_ptrc_glGenSamplers)(GLsizei, GLuint *); +#define glGenSamplers _ptrc_glGenSamplers +extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIiv)(GLuint, GLenum, GLint *); +#define glGetSamplerParameterIiv _ptrc_glGetSamplerParameterIiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *); +#define glGetSamplerParameterIuiv _ptrc_glGetSamplerParameterIuiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterfv)(GLuint, GLenum, GLfloat *); +#define glGetSamplerParameterfv _ptrc_glGetSamplerParameterfv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameteriv)(GLuint, GLenum, GLint *); +#define glGetSamplerParameteriv _ptrc_glGetSamplerParameteriv +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSampler)(GLuint); +#define glIsSampler _ptrc_glIsSampler +extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIiv)(GLuint, GLenum, const GLint *); +#define glSamplerParameterIiv _ptrc_glSamplerParameterIiv +extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIuiv)(GLuint, GLenum, const GLuint *); +#define glSamplerParameterIuiv _ptrc_glSamplerParameterIuiv +extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterf)(GLuint, GLenum, GLfloat); +#define glSamplerParameterf _ptrc_glSamplerParameterf +extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterfv)(GLuint, GLenum, const GLfloat *); +#define glSamplerParameterfv _ptrc_glSamplerParameterfv +extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteri)(GLuint, GLenum, GLint); +#define glSamplerParameteri _ptrc_glSamplerParameteri +extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteriv)(GLuint, GLenum, const GLint *); +#define glSamplerParameteriv _ptrc_glSamplerParameteriv +#endif /*GL_ARB_sampler_objects*/ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysIndirect)(GLenum, const GLvoid *); +#define glDrawArraysIndirect _ptrc_glDrawArraysIndirect +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsIndirect)(GLenum, GLenum, const GLvoid *); +#define glDrawElementsIndirect _ptrc_glDrawElementsIndirect +#endif /*GL_ARB_draw_indirect*/ + + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformdv)(GLuint, GLint, GLdouble *); +#define glGetUniformdv _ptrc_glGetUniformdv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1d)(GLint, GLdouble); +#define glUniform1d _ptrc_glUniform1d +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1dv)(GLint, GLsizei, const GLdouble *); +#define glUniform1dv _ptrc_glUniform1dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2d)(GLint, GLdouble, GLdouble); +#define glUniform2d _ptrc_glUniform2d +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2dv)(GLint, GLsizei, const GLdouble *); +#define glUniform2dv _ptrc_glUniform2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3d)(GLint, GLdouble, GLdouble, GLdouble); +#define glUniform3d _ptrc_glUniform3d +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3dv)(GLint, GLsizei, const GLdouble *); +#define glUniform3dv _ptrc_glUniform3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4d)(GLint, GLdouble, GLdouble, GLdouble, GLdouble); +#define glUniform4d _ptrc_glUniform4d +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4dv)(GLint, GLsizei, const GLdouble *); +#define glUniform4dv _ptrc_glUniform4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix2dv _ptrc_glUniformMatrix2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix2x3dv _ptrc_glUniformMatrix2x3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix2x4dv _ptrc_glUniformMatrix2x4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix3dv _ptrc_glUniformMatrix3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix3x2dv _ptrc_glUniformMatrix3x2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix3x4dv _ptrc_glUniformMatrix3x4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix4dv _ptrc_glUniformMatrix4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix4x2dv _ptrc_glUniformMatrix4x2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3dv)(GLint, GLsizei, GLboolean, const GLdouble *); +#define glUniformMatrix4x3dv _ptrc_glUniformMatrix4x3dv +#endif /*GL_ARB_gpu_shader_fp64*/ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetActiveSubroutineName _ptrc_glGetActiveSubroutineName +extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetActiveSubroutineUniformName _ptrc_glGetActiveSubroutineUniformName +extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformiv)(GLuint, GLenum, GLuint, GLenum, GLint *); +#define glGetActiveSubroutineUniformiv _ptrc_glGetActiveSubroutineUniformiv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStageiv)(GLuint, GLenum, GLenum, GLint *); +#define glGetProgramStageiv _ptrc_glGetProgramStageiv +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineIndex)(GLuint, GLenum, const GLchar *); +#define glGetSubroutineIndex _ptrc_glGetSubroutineIndex +extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineUniformLocation)(GLuint, GLenum, const GLchar *); +#define glGetSubroutineUniformLocation _ptrc_glGetSubroutineUniformLocation +extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformSubroutineuiv)(GLenum, GLint, GLuint *); +#define glGetUniformSubroutineuiv _ptrc_glGetUniformSubroutineuiv +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformSubroutinesuiv)(GLenum, GLsizei, const GLuint *); +#define glUniformSubroutinesuiv _ptrc_glUniformSubroutinesuiv +#endif /*GL_ARB_shader_subroutine*/ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glPatchParameterfv)(GLenum, const GLfloat *); +#define glPatchParameterfv _ptrc_glPatchParameterfv +extern void (CODEGEN_FUNCPTR *_ptrc_glPatchParameteri)(GLenum, GLint); +#define glPatchParameteri _ptrc_glPatchParameteri +#endif /*GL_ARB_tessellation_shader*/ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBindTransformFeedback)(GLenum, GLuint); +#define glBindTransformFeedback _ptrc_glBindTransformFeedback +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacks)(GLsizei, const GLuint *); +#define glDeleteTransformFeedbacks _ptrc_glDeleteTransformFeedbacks +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedback)(GLenum, GLuint); +#define glDrawTransformFeedback _ptrc_glDrawTransformFeedback +extern void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacks)(GLsizei, GLuint *); +#define glGenTransformFeedbacks _ptrc_glGenTransformFeedbacks +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedback)(GLuint); +#define glIsTransformFeedback _ptrc_glIsTransformFeedback +extern void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedback)(); +#define glPauseTransformFeedback _ptrc_glPauseTransformFeedback +extern void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedback)(); +#define glResumeTransformFeedback _ptrc_glResumeTransformFeedback +#endif /*GL_ARB_transform_feedback2*/ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBeginQueryIndexed)(GLenum, GLuint, GLuint); +#define glBeginQueryIndexed _ptrc_glBeginQueryIndexed +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStream)(GLenum, GLuint, GLuint); +#define glDrawTransformFeedbackStream _ptrc_glDrawTransformFeedbackStream +extern void (CODEGEN_FUNCPTR *_ptrc_glEndQueryIndexed)(GLenum, GLuint); +#define glEndQueryIndexed _ptrc_glEndQueryIndexed +extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryIndexediv)(GLenum, GLuint, GLenum, GLint *); +#define glGetQueryIndexediv _ptrc_glGetQueryIndexediv +#endif /*GL_ARB_transform_feedback3*/ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepthf)(GLfloat); +#define glClearDepthf _ptrc_glClearDepthf +extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangef)(GLfloat, GLfloat); +#define glDepthRangef _ptrc_glDepthRangef +extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *); +#define glGetShaderPrecisionFormat _ptrc_glGetShaderPrecisionFormat +extern void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)(); +#define glReleaseShaderCompiler _ptrc_glReleaseShaderCompiler +extern void (CODEGEN_FUNCPTR *_ptrc_glShaderBinary)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei); +#define glShaderBinary _ptrc_glShaderBinary +#endif /*GL_ARB_ES2_compatibility*/ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *); +#define glGetProgramBinary _ptrc_glGetProgramBinary +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramBinary)(GLuint, GLenum, const GLvoid *, GLsizei); +#define glProgramBinary _ptrc_glProgramBinary +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteri)(GLuint, GLenum, GLint); +#define glProgramParameteri _ptrc_glProgramParameteri +#endif /*GL_ARB_get_program_binary*/ + #ifndef GL_ARB_separate_shader_objects #define GL_ARB_separate_shader_objects 1 extern void (CODEGEN_FUNCPTR *_ptrc_glActiveShaderProgram)(GLuint, GLuint); @@ -1779,6 +6545,557 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramPipeline)(GLuint); #define glValidateProgramPipeline _ptrc_glValidateProgramPipeline #endif /*GL_ARB_separate_shader_objects*/ +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLdv)(GLuint, GLenum, GLdouble *); +#define glGetVertexAttribLdv _ptrc_glGetVertexAttribLdv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1d)(GLuint, GLdouble); +#define glVertexAttribL1d _ptrc_glVertexAttribL1d +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dv)(GLuint, const GLdouble *); +#define glVertexAttribL1dv _ptrc_glVertexAttribL1dv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2d)(GLuint, GLdouble, GLdouble); +#define glVertexAttribL2d _ptrc_glVertexAttribL2d +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dv)(GLuint, const GLdouble *); +#define glVertexAttribL2dv _ptrc_glVertexAttribL2dv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3d)(GLuint, GLdouble, GLdouble, GLdouble); +#define glVertexAttribL3d _ptrc_glVertexAttribL3d +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dv)(GLuint, const GLdouble *); +#define glVertexAttribL3dv _ptrc_glVertexAttribL3dv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +#define glVertexAttribL4d _ptrc_glVertexAttribL4d +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dv)(GLuint, const GLdouble *); +#define glVertexAttribL4dv _ptrc_glVertexAttribL4dv +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *); +#define glVertexAttribLPointer _ptrc_glVertexAttribLPointer +#endif /*GL_ARB_vertex_attrib_64bit*/ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeArrayv)(GLuint, GLsizei, const GLdouble *); +#define glDepthRangeArrayv _ptrc_glDepthRangeArrayv +extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeIndexed)(GLuint, GLdouble, GLdouble); +#define glDepthRangeIndexed _ptrc_glDepthRangeIndexed +extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_v)(GLenum, GLuint, GLdouble *); +#define glGetDoublei_v _ptrc_glGetDoublei_v +extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_v)(GLenum, GLuint, GLfloat *); +#define glGetFloati_v _ptrc_glGetFloati_v +extern void (CODEGEN_FUNCPTR *_ptrc_glScissorArrayv)(GLuint, GLsizei, const GLint *); +#define glScissorArrayv _ptrc_glScissorArrayv +extern void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexed)(GLuint, GLint, GLint, GLsizei, GLsizei); +#define glScissorIndexed _ptrc_glScissorIndexed +extern void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexedv)(GLuint, const GLint *); +#define glScissorIndexedv _ptrc_glScissorIndexedv +extern void (CODEGEN_FUNCPTR *_ptrc_glViewportArrayv)(GLuint, GLsizei, const GLfloat *); +#define glViewportArrayv _ptrc_glViewportArrayv +extern void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedf)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +#define glViewportIndexedf _ptrc_glViewportIndexedf +extern void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedfv)(GLuint, const GLfloat *); +#define glViewportIndexedfv _ptrc_glViewportIndexedfv +#endif /*GL_ARB_viewport_array*/ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedBaseInstance)(GLenum, GLint, GLsizei, GLsizei, GLuint); +#define glDrawArraysInstancedBaseInstance _ptrc_glDrawArraysInstancedBaseInstance +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint); +#define glDrawElementsInstancedBaseInstance _ptrc_glDrawElementsInstancedBaseInstance +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertexBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint); +#define glDrawElementsInstancedBaseVertexBaseInstance _ptrc_glDrawElementsInstancedBaseVertexBaseInstance +#endif /*GL_ARB_base_instance*/ + + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackInstanced)(GLenum, GLuint, GLsizei); +#define glDrawTransformFeedbackInstanced _ptrc_glDrawTransformFeedbackInstanced +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStreamInstanced)(GLenum, GLuint, GLuint, GLsizei); +#define glDrawTransformFeedbackStreamInstanced _ptrc_glDrawTransformFeedbackStreamInstanced +#endif /*GL_ARB_transform_feedback_instanced*/ + + + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformativ)(GLenum, GLenum, GLenum, GLsizei, GLint *); +#define glGetInternalformativ _ptrc_glGetInternalformativ +#endif /*GL_ARB_internalformat_query*/ + + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAtomicCounterBufferiv)(GLuint, GLuint, GLenum, GLint *); +#define glGetActiveAtomicCounterBufferiv _ptrc_glGetActiveAtomicCounterBufferiv +#endif /*GL_ARB_shader_atomic_counters*/ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum); +#define glBindImageTexture _ptrc_glBindImageTexture +extern void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrier)(GLbitfield); +#define glMemoryBarrier _ptrc_glMemoryBarrier +#endif /*GL_ARB_shader_image_load_store*/ + + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage1D)(GLenum, GLsizei, GLenum, GLsizei); +#define glTexStorage1D _ptrc_glTexStorage1D +extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); +#define glTexStorage2D _ptrc_glTexStorage2D +extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); +#define glTexStorage3D _ptrc_glTexStorage3D +#endif /*GL_ARB_texture_storage*/ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallback)(GLDEBUGPROC, const void *); +#define glDebugMessageCallback _ptrc_glDebugMessageCallback +extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean); +#define glDebugMessageControl _ptrc_glDebugMessageControl +extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *); +#define glDebugMessageInsert _ptrc_glDebugMessageInsert +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *); +#define glGetDebugMessageLog _ptrc_glGetDebugMessageLog +extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetObjectLabel _ptrc_glGetObjectLabel +extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *); +#define glGetObjectPtrLabel _ptrc_glGetObjectPtrLabel +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum, GLvoid **); +#define glGetPointerv _ptrc_glGetPointerv +extern void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *); +#define glObjectLabel _ptrc_glObjectLabel +extern void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void *, GLsizei, const GLchar *); +#define glObjectPtrLabel _ptrc_glObjectPtrLabel +extern void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)(); +#define glPopDebugGroup _ptrc_glPopDebugGroup +extern void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *); +#define glPushDebugGroup _ptrc_glPushDebugGroup +#endif /*GL_KHR_debug*/ + + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferData)(GLenum, GLenum, GLenum, GLenum, const void *); +#define glClearBufferData _ptrc_glClearBufferData +extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferSubData)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *); +#define glClearBufferSubData _ptrc_glClearBufferSubData +#endif /*GL_ARB_clear_buffer_object*/ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glDispatchCompute)(GLuint, GLuint, GLuint); +#define glDispatchCompute _ptrc_glDispatchCompute +extern void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeIndirect)(GLintptr); +#define glDispatchComputeIndirect _ptrc_glDispatchComputeIndirect +#endif /*GL_ARB_compute_shader*/ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); +#define glCopyImageSubData _ptrc_glCopyImageSubData +#endif /*GL_ARB_copy_image*/ + + + + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferParameteri)(GLenum, GLenum, GLint); +#define glFramebufferParameteri _ptrc_glFramebufferParameteri +extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameteriv)(GLenum, GLenum, GLint *); +#define glGetFramebufferParameteriv _ptrc_glGetFramebufferParameteriv +#endif /*GL_ARB_framebuffer_no_attachments*/ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformati64v)(GLenum, GLenum, GLenum, GLsizei, GLint64 *); +#define glGetInternalformati64v _ptrc_glGetInternalformati64v +#endif /*GL_ARB_internalformat_query2*/ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferData)(GLuint); +#define glInvalidateBufferData _ptrc_glInvalidateBufferData +extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferSubData)(GLuint, GLintptr, GLsizeiptr); +#define glInvalidateBufferSubData _ptrc_glInvalidateBufferSubData +extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateFramebuffer)(GLenum, GLsizei, const GLenum *); +#define glInvalidateFramebuffer _ptrc_glInvalidateFramebuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei); +#define glInvalidateSubFramebuffer _ptrc_glInvalidateSubFramebuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexImage)(GLuint, GLint); +#define glInvalidateTexImage _ptrc_glInvalidateTexImage +extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); +#define glInvalidateTexSubImage _ptrc_glInvalidateTexSubImage +#endif /*GL_ARB_invalidate_subdata*/ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirect)(GLenum, const void *, GLsizei, GLsizei); +#define glMultiDrawArraysIndirect _ptrc_glMultiDrawArraysIndirect +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirect)(GLenum, GLenum, const void *, GLsizei, GLsizei); +#define glMultiDrawElementsIndirect _ptrc_glMultiDrawElementsIndirect +#endif /*GL_ARB_multi_draw_indirect*/ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *); +#define glGetProgramInterfaceiv _ptrc_glGetProgramInterfaceiv +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceIndex)(GLuint, GLenum, const GLchar *); +#define glGetProgramResourceIndex _ptrc_glGetProgramResourceIndex +extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocation)(GLuint, GLenum, const GLchar *); +#define glGetProgramResourceLocation _ptrc_glGetProgramResourceLocation +extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocationIndex)(GLuint, GLenum, const GLchar *); +#define glGetProgramResourceLocationIndex _ptrc_glGetProgramResourceLocationIndex +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetProgramResourceName _ptrc_glGetProgramResourceName +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *); +#define glGetProgramResourceiv _ptrc_glGetProgramResourceiv +#endif /*GL_ARB_program_interface_query*/ + + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glShaderStorageBlockBinding)(GLuint, GLuint, GLuint); +#define glShaderStorageBlockBinding _ptrc_glShaderStorageBlockBinding +#endif /*GL_ARB_shader_storage_buffer_object*/ + + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr); +#define glTexBufferRange _ptrc_glTexBufferRange +#endif /*GL_ARB_texture_buffer_range*/ + + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); +#define glTexStorage2DMultisample _ptrc_glTexStorage2DMultisample +extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); +#define glTexStorage3DMultisample _ptrc_glTexStorage3DMultisample +#endif /*GL_ARB_texture_storage_multisample*/ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureView)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint); +#define glTextureView _ptrc_glTextureView +#endif /*GL_ARB_texture_view*/ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei); +#define glBindVertexBuffer _ptrc_glBindVertexBuffer +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribBinding)(GLuint, GLuint); +#define glVertexAttribBinding _ptrc_glVertexAttribBinding +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint); +#define glVertexAttribFormat _ptrc_glVertexAttribFormat +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint); +#define glVertexAttribIFormat _ptrc_glVertexAttribIFormat +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormat)(GLuint, GLint, GLenum, GLuint); +#define glVertexAttribLFormat _ptrc_glVertexAttribLFormat +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexBindingDivisor)(GLuint, GLuint); +#define glVertexBindingDivisor _ptrc_glVertexBindingDivisor +#endif /*GL_ARB_vertex_attrib_binding*/ + + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glTbufferMask3DFX)(GLuint); +#define glTbufferMask3DFX _ptrc_glTbufferMask3DFX +#endif /*GL_3DFX_tbuffer*/ + + + + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallbackAMD)(GLDEBUGPROCAMD, void *); +#define glDebugMessageCallbackAMD _ptrc_glDebugMessageCallbackAMD +extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageEnableAMD)(GLenum, GLenum, GLsizei, const GLuint *, GLboolean); +#define glDebugMessageEnableAMD _ptrc_glDebugMessageEnableAMD +extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsertAMD)(GLenum, GLenum, GLuint, GLsizei, const GLchar *); +#define glDebugMessageInsertAMD _ptrc_glDebugMessageInsertAMD +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLogAMD)(GLuint, GLsizei, GLenum *, GLuint *, GLuint *, GLsizei *, GLchar *); +#define glGetDebugMessageLogAMD _ptrc_glGetDebugMessageLogAMD +#endif /*GL_AMD_debug_output*/ + + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationIndexedAMD)(GLuint, GLenum); +#define glBlendEquationIndexedAMD _ptrc_glBlendEquationIndexedAMD +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparateIndexedAMD)(GLuint, GLenum, GLenum); +#define glBlendEquationSeparateIndexedAMD _ptrc_glBlendEquationSeparateIndexedAMD +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncIndexedAMD)(GLuint, GLenum, GLenum); +#define glBlendFuncIndexedAMD _ptrc_glBlendFuncIndexedAMD +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparateIndexedAMD)(GLuint, GLenum, GLenum, GLenum, GLenum); +#define glBlendFuncSeparateIndexedAMD _ptrc_glBlendFuncSeparateIndexedAMD +#endif /*GL_AMD_draw_buffers_blend*/ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribParameteriAMD)(GLuint, GLenum, GLint); +#define glVertexAttribParameteriAMD _ptrc_glVertexAttribParameteriAMD +#endif /*GL_AMD_interleaved_elements*/ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirectAMD)(GLenum, const GLvoid *, GLsizei, GLsizei); +#define glMultiDrawArraysIndirectAMD _ptrc_glMultiDrawArraysIndirectAMD +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirectAMD)(GLenum, GLenum, const GLvoid *, GLsizei, GLsizei); +#define glMultiDrawElementsIndirectAMD _ptrc_glMultiDrawElementsIndirectAMD +#endif /*GL_AMD_multi_draw_indirect*/ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteNamesAMD)(GLenum, GLuint, const GLuint *); +#define glDeleteNamesAMD _ptrc_glDeleteNamesAMD +extern void (CODEGEN_FUNCPTR *_ptrc_glGenNamesAMD)(GLenum, GLuint, GLuint *); +#define glGenNamesAMD _ptrc_glGenNamesAMD +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsNameAMD)(GLenum, GLuint); +#define glIsNameAMD _ptrc_glIsNameAMD +#endif /*GL_AMD_name_gen_delete*/ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBeginPerfMonitorAMD)(GLuint); +#define glBeginPerfMonitorAMD _ptrc_glBeginPerfMonitorAMD +extern void (CODEGEN_FUNCPTR *_ptrc_glDeletePerfMonitorsAMD)(GLsizei, GLuint *); +#define glDeletePerfMonitorsAMD _ptrc_glDeletePerfMonitorsAMD +extern void (CODEGEN_FUNCPTR *_ptrc_glEndPerfMonitorAMD)(GLuint); +#define glEndPerfMonitorAMD _ptrc_glEndPerfMonitorAMD +extern void (CODEGEN_FUNCPTR *_ptrc_glGenPerfMonitorsAMD)(GLsizei, GLuint *); +#define glGenPerfMonitorsAMD _ptrc_glGenPerfMonitorsAMD +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorCounterDataAMD)(GLuint, GLenum, GLsizei, GLuint *, GLint *); +#define glGetPerfMonitorCounterDataAMD _ptrc_glGetPerfMonitorCounterDataAMD +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorCounterInfoAMD)(GLuint, GLuint, GLenum, GLvoid *); +#define glGetPerfMonitorCounterInfoAMD _ptrc_glGetPerfMonitorCounterInfoAMD +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorCounterStringAMD)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetPerfMonitorCounterStringAMD _ptrc_glGetPerfMonitorCounterStringAMD +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorCountersAMD)(GLuint, GLint *, GLint *, GLsizei, GLuint *); +#define glGetPerfMonitorCountersAMD _ptrc_glGetPerfMonitorCountersAMD +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorGroupStringAMD)(GLuint, GLsizei, GLsizei *, GLchar *); +#define glGetPerfMonitorGroupStringAMD _ptrc_glGetPerfMonitorGroupStringAMD +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorGroupsAMD)(GLint *, GLsizei, GLuint *); +#define glGetPerfMonitorGroupsAMD _ptrc_glGetPerfMonitorGroupsAMD +extern void (CODEGEN_FUNCPTR *_ptrc_glSelectPerfMonitorCountersAMD)(GLuint, GLboolean, GLuint, GLint, GLuint *); +#define glSelectPerfMonitorCountersAMD _ptrc_glSelectPerfMonitorCountersAMD +#endif /*GL_AMD_performance_monitor*/ + + + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glSetMultisamplefvAMD)(GLenum, GLuint, const GLfloat *); +#define glSetMultisamplefvAMD _ptrc_glSetMultisamplefvAMD +#endif /*GL_AMD_sample_positions*/ + + + + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorageSparseAMD)(GLenum, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLbitfield); +#define glTexStorageSparseAMD _ptrc_glTexStorageSparseAMD +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorageSparseAMD)(GLuint, GLenum, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLbitfield); +#define glTextureStorageSparseAMD _ptrc_glTextureStorageSparseAMD +#endif /*GL_AMD_sparse_texture*/ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOpValueAMD)(GLenum, GLuint); +#define glStencilOpValueAMD _ptrc_glStencilOpValueAMD +#endif /*GL_AMD_stencil_operation_extended*/ + + + + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glTessellationFactorAMD)(GLfloat); +#define glTessellationFactorAMD _ptrc_glTessellationFactorAMD +extern void (CODEGEN_FUNCPTR *_ptrc_glTessellationModeAMD)(GLenum); +#define glTessellationModeAMD _ptrc_glTessellationModeAMD +#endif /*GL_AMD_vertex_shader_tessellator*/ + + + + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementArrayAPPLE)(GLenum, GLint, GLsizei); +#define glDrawElementArrayAPPLE _ptrc_glDrawElementArrayAPPLE +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementArrayAPPLE)(GLenum, GLuint, GLuint, GLint, GLsizei); +#define glDrawRangeElementArrayAPPLE _ptrc_glDrawRangeElementArrayAPPLE +extern void (CODEGEN_FUNCPTR *_ptrc_glElementPointerAPPLE)(GLenum, const GLvoid *); +#define glElementPointerAPPLE _ptrc_glElementPointerAPPLE +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementArrayAPPLE)(GLenum, const GLint *, const GLsizei *, GLsizei); +#define glMultiDrawElementArrayAPPLE _ptrc_glMultiDrawElementArrayAPPLE +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawRangeElementArrayAPPLE)(GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei); +#define glMultiDrawRangeElementArrayAPPLE _ptrc_glMultiDrawRangeElementArrayAPPLE +#endif /*GL_APPLE_element_array*/ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFencesAPPLE)(GLsizei, const GLuint *); +#define glDeleteFencesAPPLE _ptrc_glDeleteFencesAPPLE +extern void (CODEGEN_FUNCPTR *_ptrc_glFinishFenceAPPLE)(GLuint); +#define glFinishFenceAPPLE _ptrc_glFinishFenceAPPLE +extern void (CODEGEN_FUNCPTR *_ptrc_glFinishObjectAPPLE)(GLenum, GLint); +#define glFinishObjectAPPLE _ptrc_glFinishObjectAPPLE +extern void (CODEGEN_FUNCPTR *_ptrc_glGenFencesAPPLE)(GLsizei, GLuint *); +#define glGenFencesAPPLE _ptrc_glGenFencesAPPLE +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFenceAPPLE)(GLuint); +#define glIsFenceAPPLE _ptrc_glIsFenceAPPLE +extern void (CODEGEN_FUNCPTR *_ptrc_glSetFenceAPPLE)(GLuint); +#define glSetFenceAPPLE _ptrc_glSetFenceAPPLE +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glTestFenceAPPLE)(GLuint); +#define glTestFenceAPPLE _ptrc_glTestFenceAPPLE +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glTestObjectAPPLE)(GLenum, GLuint); +#define glTestObjectAPPLE _ptrc_glTestObjectAPPLE +#endif /*GL_APPLE_fence*/ + + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBufferParameteriAPPLE)(GLenum, GLenum, GLint); +#define glBufferParameteriAPPLE _ptrc_glBufferParameteriAPPLE +extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRangeAPPLE)(GLenum, GLintptr, GLsizeiptr); +#define glFlushMappedBufferRangeAPPLE _ptrc_glFlushMappedBufferRangeAPPLE +#endif /*GL_APPLE_flush_buffer_range*/ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectParameterivAPPLE)(GLenum, GLuint, GLenum, GLint *); +#define glGetObjectParameterivAPPLE _ptrc_glGetObjectParameterivAPPLE +extern GLenum (CODEGEN_FUNCPTR *_ptrc_glObjectPurgeableAPPLE)(GLenum, GLuint, GLenum); +#define glObjectPurgeableAPPLE _ptrc_glObjectPurgeableAPPLE +extern GLenum (CODEGEN_FUNCPTR *_ptrc_glObjectUnpurgeableAPPLE)(GLenum, GLuint, GLenum); +#define glObjectUnpurgeableAPPLE _ptrc_glObjectUnpurgeableAPPLE +#endif /*GL_APPLE_object_purgeable*/ + + + + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterPointervAPPLE)(GLenum, GLenum, GLvoid **); +#define glGetTexParameterPointervAPPLE _ptrc_glGetTexParameterPointervAPPLE +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureRangeAPPLE)(GLenum, GLsizei, const GLvoid *); +#define glTextureRangeAPPLE _ptrc_glTextureRangeAPPLE +#endif /*GL_APPLE_texture_range*/ + + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArrayAPPLE)(GLuint); +#define glBindVertexArrayAPPLE _ptrc_glBindVertexArrayAPPLE +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArraysAPPLE)(GLsizei, const GLuint *); +#define glDeleteVertexArraysAPPLE _ptrc_glDeleteVertexArraysAPPLE +extern void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArraysAPPLE)(GLsizei, GLuint *); +#define glGenVertexArraysAPPLE _ptrc_glGenVertexArraysAPPLE +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArrayAPPLE)(GLuint); +#define glIsVertexArrayAPPLE _ptrc_glIsVertexArrayAPPLE +#endif /*GL_APPLE_vertex_array_object*/ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glFlushVertexArrayRangeAPPLE)(GLsizei, GLvoid *); +#define glFlushVertexArrayRangeAPPLE _ptrc_glFlushVertexArrayRangeAPPLE +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayParameteriAPPLE)(GLenum, GLint); +#define glVertexArrayParameteriAPPLE _ptrc_glVertexArrayParameteriAPPLE +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayRangeAPPLE)(GLsizei, GLvoid *); +#define glVertexArrayRangeAPPLE _ptrc_glVertexArrayRangeAPPLE +#endif /*GL_APPLE_vertex_array_range*/ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribAPPLE)(GLuint, GLenum); +#define glDisableVertexAttribAPPLE _ptrc_glDisableVertexAttribAPPLE +extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribAPPLE)(GLuint, GLenum); +#define glEnableVertexAttribAPPLE _ptrc_glEnableVertexAttribAPPLE +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexAttribEnabledAPPLE)(GLuint, GLenum); +#define glIsVertexAttribEnabledAPPLE _ptrc_glIsVertexAttribEnabledAPPLE +extern void (CODEGEN_FUNCPTR *_ptrc_glMapVertexAttrib1dAPPLE)(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); +#define glMapVertexAttrib1dAPPLE _ptrc_glMapVertexAttrib1dAPPLE +extern void (CODEGEN_FUNCPTR *_ptrc_glMapVertexAttrib1fAPPLE)(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); +#define glMapVertexAttrib1fAPPLE _ptrc_glMapVertexAttrib1fAPPLE +extern void (CODEGEN_FUNCPTR *_ptrc_glMapVertexAttrib2dAPPLE)(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); +#define glMapVertexAttrib2dAPPLE _ptrc_glMapVertexAttrib2dAPPLE +extern void (CODEGEN_FUNCPTR *_ptrc_glMapVertexAttrib2fAPPLE)(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); +#define glMapVertexAttrib2fAPPLE _ptrc_glMapVertexAttrib2fAPPLE +#endif /*GL_APPLE_vertex_program_evaluators*/ + + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 +extern GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetImageHandleARB)(GLuint, GLint, GLboolean, GLint, GLenum); +#define glGetImageHandleARB _ptrc_glGetImageHandleARB +extern GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetTextureHandleARB)(GLuint); +#define glGetTextureHandleARB _ptrc_glGetTextureHandleARB +extern GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetTextureSamplerHandleARB)(GLuint, GLuint); +#define glGetTextureSamplerHandleARB _ptrc_glGetTextureSamplerHandleARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLui64vARB)(GLuint, GLenum, GLuint64EXT *); +#define glGetVertexAttribLui64vARB _ptrc_glGetVertexAttribLui64vARB +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsImageHandleResidentARB)(GLuint64); +#define glIsImageHandleResidentARB _ptrc_glIsImageHandleResidentARB +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTextureHandleResidentARB)(GLuint64); +#define glIsTextureHandleResidentARB _ptrc_glIsTextureHandleResidentARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMakeImageHandleNonResidentARB)(GLuint64); +#define glMakeImageHandleNonResidentARB _ptrc_glMakeImageHandleNonResidentARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMakeImageHandleResidentARB)(GLuint64, GLenum); +#define glMakeImageHandleResidentARB _ptrc_glMakeImageHandleResidentARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMakeTextureHandleNonResidentARB)(GLuint64); +#define glMakeTextureHandleNonResidentARB _ptrc_glMakeTextureHandleNonResidentARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMakeTextureHandleResidentARB)(GLuint64); +#define glMakeTextureHandleResidentARB _ptrc_glMakeTextureHandleResidentARB +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformHandleui64ARB)(GLuint, GLint, GLuint64); +#define glProgramUniformHandleui64ARB _ptrc_glProgramUniformHandleui64ARB +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformHandleui64vARB)(GLuint, GLint, GLsizei, const GLuint64 *); +#define glProgramUniformHandleui64vARB _ptrc_glProgramUniformHandleui64vARB +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformHandleui64ARB)(GLint, GLuint64); +#define glUniformHandleui64ARB _ptrc_glUniformHandleui64ARB +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformHandleui64vARB)(GLint, GLsizei, const GLuint64 *); +#define glUniformHandleui64vARB _ptrc_glUniformHandleui64vARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1ui64ARB)(GLuint, GLuint64EXT); +#define glVertexAttribL1ui64ARB _ptrc_glVertexAttribL1ui64ARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1ui64vARB)(GLuint, const GLuint64EXT *); +#define glVertexAttribL1ui64vARB _ptrc_glVertexAttribL1ui64vARB +#endif /*GL_ARB_bindless_texture*/ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBufferStorage)(GLenum, GLsizeiptr, const void *, GLbitfield); +#define glBufferStorage _ptrc_glBufferStorage +#endif /*GL_ARB_buffer_storage*/ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +extern GLsync (CODEGEN_FUNCPTR *_ptrc_glCreateSyncFromCLeventARB)(struct _cl_context *, struct _cl_event *, GLbitfield); +#define glCreateSyncFromCLeventARB _ptrc_glCreateSyncFromCLeventARB +#endif /*GL_ARB_cl_event*/ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glClearTexImage)(GLuint, GLint, GLenum, GLenum, const void *); +#define glClearTexImage _ptrc_glClearTexImage +extern void (CODEGEN_FUNCPTR *_ptrc_glClearTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); +#define glClearTexSubImage _ptrc_glClearTexSubImage +#endif /*GL_ARB_clear_texture*/ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glClampColorARB)(GLenum, GLenum); +#define glClampColorARB _ptrc_glClampColorARB +#endif /*GL_ARB_color_buffer_float*/ + + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeGroupSizeARB)(GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +#define glDispatchComputeGroupSizeARB _ptrc_glDispatchComputeGroupSizeARB +#endif /*GL_ARB_compute_variable_group_size*/ + #ifndef GL_ARB_debug_output #define GL_ARB_debug_output 1 extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallbackARB)(GLDEBUGPROCARB, const void *); @@ -1791,11 +7108,2390 @@ extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLogARB)(GLuint, GLsizei, #define glGetDebugMessageLogARB _ptrc_glGetDebugMessageLogARB #endif /*GL_ARB_debug_output*/ -#ifndef GL_ARB_copy_image -#define GL_ARB_copy_image 1 -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); -#define glCopyImageSubData _ptrc_glCopyImageSubData -#endif /*GL_ARB_copy_image*/ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffersARB)(GLsizei, const GLenum *); +#define glDrawBuffersARB _ptrc_glDrawBuffersARB +#endif /*GL_ARB_draw_buffers*/ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparateiARB)(GLuint, GLenum, GLenum); +#define glBlendEquationSeparateiARB _ptrc_glBlendEquationSeparateiARB +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationiARB)(GLuint, GLenum); +#define glBlendEquationiARB _ptrc_glBlendEquationiARB +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparateiARB)(GLuint, GLenum, GLenum, GLenum, GLenum); +#define glBlendFuncSeparateiARB _ptrc_glBlendFuncSeparateiARB +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFunciARB)(GLuint, GLenum, GLenum); +#define glBlendFunciARB _ptrc_glBlendFunciARB +#endif /*GL_ARB_draw_buffers_blend*/ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedARB)(GLenum, GLint, GLsizei, GLsizei); +#define glDrawArraysInstancedARB _ptrc_glDrawArraysInstancedARB +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedARB)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei); +#define glDrawElementsInstancedARB _ptrc_glDrawElementsInstancedARB +#endif /*GL_ARB_draw_instanced*/ + + + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBindProgramARB)(GLenum, GLuint); +#define glBindProgramARB _ptrc_glBindProgramARB +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramsARB)(GLsizei, const GLuint *); +#define glDeleteProgramsARB _ptrc_glDeleteProgramsARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGenProgramsARB)(GLsizei, GLuint *); +#define glGenProgramsARB _ptrc_glGenProgramsARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterdvARB)(GLenum, GLuint, GLdouble *); +#define glGetProgramEnvParameterdvARB _ptrc_glGetProgramEnvParameterdvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterfvARB)(GLenum, GLuint, GLfloat *); +#define glGetProgramEnvParameterfvARB _ptrc_glGetProgramEnvParameterfvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterdvARB)(GLenum, GLuint, GLdouble *); +#define glGetProgramLocalParameterdvARB _ptrc_glGetProgramLocalParameterdvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterfvARB)(GLenum, GLuint, GLfloat *); +#define glGetProgramLocalParameterfvARB _ptrc_glGetProgramLocalParameterfvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStringARB)(GLenum, GLenum, GLvoid *); +#define glGetProgramStringARB _ptrc_glGetProgramStringARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramivARB)(GLenum, GLenum, GLint *); +#define glGetProgramivARB _ptrc_glGetProgramivARB +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramARB)(GLuint); +#define glIsProgramARB _ptrc_glIsProgramARB +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4dARB)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +#define glProgramEnvParameter4dARB _ptrc_glProgramEnvParameter4dARB +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4dvARB)(GLenum, GLuint, const GLdouble *); +#define glProgramEnvParameter4dvARB _ptrc_glProgramEnvParameter4dvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4fARB)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +#define glProgramEnvParameter4fARB _ptrc_glProgramEnvParameter4fARB +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4fvARB)(GLenum, GLuint, const GLfloat *); +#define glProgramEnvParameter4fvARB _ptrc_glProgramEnvParameter4fvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4dARB)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +#define glProgramLocalParameter4dARB _ptrc_glProgramLocalParameter4dARB +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4dvARB)(GLenum, GLuint, const GLdouble *); +#define glProgramLocalParameter4dvARB _ptrc_glProgramLocalParameter4dvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4fARB)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +#define glProgramLocalParameter4fARB _ptrc_glProgramLocalParameter4fARB +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4fvARB)(GLenum, GLuint, const GLfloat *); +#define glProgramLocalParameter4fvARB _ptrc_glProgramLocalParameter4fvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramStringARB)(GLenum, GLenum, GLsizei, const GLvoid *); +#define glProgramStringARB _ptrc_glProgramStringARB +#endif /*GL_ARB_fragment_program*/ + + + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureARB)(GLenum, GLenum, GLuint, GLint); +#define glFramebufferTextureARB _ptrc_glFramebufferTextureARB +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureFaceARB)(GLenum, GLenum, GLuint, GLint, GLenum); +#define glFramebufferTextureFaceARB _ptrc_glFramebufferTextureFaceARB +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayerARB)(GLenum, GLenum, GLuint, GLint, GLint); +#define glFramebufferTextureLayerARB _ptrc_glFramebufferTextureLayerARB +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteriARB)(GLuint, GLenum, GLint); +#define glProgramParameteriARB _ptrc_glProgramParameteriARB +#endif /*GL_ARB_geometry_shader4*/ + + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirectCountARB)(GLenum, GLintptr, GLintptr, GLsizei, GLsizei); +#define glMultiDrawArraysIndirectCountARB _ptrc_glMultiDrawArraysIndirectCountARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirectCountARB)(GLenum, GLenum, GLintptr, GLintptr, GLsizei, GLsizei); +#define glMultiDrawElementsIndirectCountARB _ptrc_glMultiDrawElementsIndirectCountARB +#endif /*GL_ARB_indirect_parameters*/ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisorARB)(GLuint, GLuint); +#define glVertexAttribDivisorARB _ptrc_glVertexAttribDivisorARB +#endif /*GL_ARB_instanced_arrays*/ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glCurrentPaletteMatrixARB)(GLint); +#define glCurrentPaletteMatrixARB _ptrc_glCurrentPaletteMatrixARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixIndexPointerARB)(GLint, GLenum, GLsizei, const GLvoid *); +#define glMatrixIndexPointerARB _ptrc_glMatrixIndexPointerARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixIndexubvARB)(GLint, const GLubyte *); +#define glMatrixIndexubvARB _ptrc_glMatrixIndexubvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixIndexuivARB)(GLint, const GLuint *); +#define glMatrixIndexuivARB _ptrc_glMatrixIndexuivARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixIndexusvARB)(GLint, const GLushort *); +#define glMatrixIndexusvARB _ptrc_glMatrixIndexusvARB +#endif /*GL_ARB_matrix_palette*/ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersBase)(GLenum, GLuint, GLsizei, const GLuint *); +#define glBindBuffersBase _ptrc_glBindBuffersBase +extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersRange)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *); +#define glBindBuffersRange _ptrc_glBindBuffersRange +extern void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextures)(GLuint, GLsizei, const GLuint *); +#define glBindImageTextures _ptrc_glBindImageTextures +extern void (CODEGEN_FUNCPTR *_ptrc_glBindSamplers)(GLuint, GLsizei, const GLuint *); +#define glBindSamplers _ptrc_glBindSamplers +extern void (CODEGEN_FUNCPTR *_ptrc_glBindTextures)(GLuint, GLsizei, const GLuint *); +#define glBindTextures _ptrc_glBindTextures +extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffers)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *); +#define glBindVertexBuffers _ptrc_glBindVertexBuffers +#endif /*GL_ARB_multi_bind*/ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverageARB)(GLfloat, GLboolean); +#define glSampleCoverageARB _ptrc_glSampleCoverageARB +#endif /*GL_ARB_multisample*/ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glActiveTextureARB)(GLenum); +#define glActiveTextureARB _ptrc_glActiveTextureARB +extern void (CODEGEN_FUNCPTR *_ptrc_glClientActiveTextureARB)(GLenum); +#define glClientActiveTextureARB _ptrc_glClientActiveTextureARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1dARB)(GLenum, GLdouble); +#define glMultiTexCoord1dARB _ptrc_glMultiTexCoord1dARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1dvARB)(GLenum, const GLdouble *); +#define glMultiTexCoord1dvARB _ptrc_glMultiTexCoord1dvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1fARB)(GLenum, GLfloat); +#define glMultiTexCoord1fARB _ptrc_glMultiTexCoord1fARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1fvARB)(GLenum, const GLfloat *); +#define glMultiTexCoord1fvARB _ptrc_glMultiTexCoord1fvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1iARB)(GLenum, GLint); +#define glMultiTexCoord1iARB _ptrc_glMultiTexCoord1iARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1ivARB)(GLenum, const GLint *); +#define glMultiTexCoord1ivARB _ptrc_glMultiTexCoord1ivARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1sARB)(GLenum, GLshort); +#define glMultiTexCoord1sARB _ptrc_glMultiTexCoord1sARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1svARB)(GLenum, const GLshort *); +#define glMultiTexCoord1svARB _ptrc_glMultiTexCoord1svARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2dARB)(GLenum, GLdouble, GLdouble); +#define glMultiTexCoord2dARB _ptrc_glMultiTexCoord2dARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2dvARB)(GLenum, const GLdouble *); +#define glMultiTexCoord2dvARB _ptrc_glMultiTexCoord2dvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2fARB)(GLenum, GLfloat, GLfloat); +#define glMultiTexCoord2fARB _ptrc_glMultiTexCoord2fARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2fvARB)(GLenum, const GLfloat *); +#define glMultiTexCoord2fvARB _ptrc_glMultiTexCoord2fvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2iARB)(GLenum, GLint, GLint); +#define glMultiTexCoord2iARB _ptrc_glMultiTexCoord2iARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2ivARB)(GLenum, const GLint *); +#define glMultiTexCoord2ivARB _ptrc_glMultiTexCoord2ivARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2sARB)(GLenum, GLshort, GLshort); +#define glMultiTexCoord2sARB _ptrc_glMultiTexCoord2sARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2svARB)(GLenum, const GLshort *); +#define glMultiTexCoord2svARB _ptrc_glMultiTexCoord2svARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3dARB)(GLenum, GLdouble, GLdouble, GLdouble); +#define glMultiTexCoord3dARB _ptrc_glMultiTexCoord3dARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3dvARB)(GLenum, const GLdouble *); +#define glMultiTexCoord3dvARB _ptrc_glMultiTexCoord3dvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3fARB)(GLenum, GLfloat, GLfloat, GLfloat); +#define glMultiTexCoord3fARB _ptrc_glMultiTexCoord3fARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3fvARB)(GLenum, const GLfloat *); +#define glMultiTexCoord3fvARB _ptrc_glMultiTexCoord3fvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3iARB)(GLenum, GLint, GLint, GLint); +#define glMultiTexCoord3iARB _ptrc_glMultiTexCoord3iARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3ivARB)(GLenum, const GLint *); +#define glMultiTexCoord3ivARB _ptrc_glMultiTexCoord3ivARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3sARB)(GLenum, GLshort, GLshort, GLshort); +#define glMultiTexCoord3sARB _ptrc_glMultiTexCoord3sARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3svARB)(GLenum, const GLshort *); +#define glMultiTexCoord3svARB _ptrc_glMultiTexCoord3svARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4dARB)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +#define glMultiTexCoord4dARB _ptrc_glMultiTexCoord4dARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4dvARB)(GLenum, const GLdouble *); +#define glMultiTexCoord4dvARB _ptrc_glMultiTexCoord4dvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4fARB)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +#define glMultiTexCoord4fARB _ptrc_glMultiTexCoord4fARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4fvARB)(GLenum, const GLfloat *); +#define glMultiTexCoord4fvARB _ptrc_glMultiTexCoord4fvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4iARB)(GLenum, GLint, GLint, GLint, GLint); +#define glMultiTexCoord4iARB _ptrc_glMultiTexCoord4iARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4ivARB)(GLenum, const GLint *); +#define glMultiTexCoord4ivARB _ptrc_glMultiTexCoord4ivARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4sARB)(GLenum, GLshort, GLshort, GLshort, GLshort); +#define glMultiTexCoord4sARB _ptrc_glMultiTexCoord4sARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4svARB)(GLenum, const GLshort *); +#define glMultiTexCoord4svARB _ptrc_glMultiTexCoord4svARB +#endif /*GL_ARB_multitexture*/ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBeginQueryARB)(GLenum, GLuint); +#define glBeginQueryARB _ptrc_glBeginQueryARB +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueriesARB)(GLsizei, const GLuint *); +#define glDeleteQueriesARB _ptrc_glDeleteQueriesARB +extern void (CODEGEN_FUNCPTR *_ptrc_glEndQueryARB)(GLenum); +#define glEndQueryARB _ptrc_glEndQueryARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGenQueriesARB)(GLsizei, GLuint *); +#define glGenQueriesARB _ptrc_glGenQueriesARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectivARB)(GLuint, GLenum, GLint *); +#define glGetQueryObjectivARB _ptrc_glGetQueryObjectivARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuivARB)(GLuint, GLenum, GLuint *); +#define glGetQueryObjectuivARB _ptrc_glGetQueryObjectuivARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryivARB)(GLenum, GLenum, GLint *); +#define glGetQueryivARB _ptrc_glGetQueryivARB +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQueryARB)(GLuint); +#define glIsQueryARB _ptrc_glIsQueryARB +#endif /*GL_ARB_occlusion_query*/ + + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfARB)(GLenum, GLfloat); +#define glPointParameterfARB _ptrc_glPointParameterfARB +extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfvARB)(GLenum, const GLfloat *); +#define glPointParameterfvARB _ptrc_glPointParameterfvARB +#endif /*GL_ARB_point_parameters*/ + + + + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +extern GLenum (CODEGEN_FUNCPTR *_ptrc_glGetGraphicsResetStatusARB)(); +#define glGetGraphicsResetStatusARB _ptrc_glGetGraphicsResetStatusARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnColorTableARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *); +#define glGetnColorTableARB _ptrc_glGetnColorTableARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnCompressedTexImageARB)(GLenum, GLint, GLsizei, GLvoid *); +#define glGetnCompressedTexImageARB _ptrc_glGetnCompressedTexImageARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnConvolutionFilterARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *); +#define glGetnConvolutionFilterARB _ptrc_glGetnConvolutionFilterARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnHistogramARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *); +#define glGetnHistogramARB _ptrc_glGetnHistogramARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnMapdvARB)(GLenum, GLenum, GLsizei, GLdouble *); +#define glGetnMapdvARB _ptrc_glGetnMapdvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnMapfvARB)(GLenum, GLenum, GLsizei, GLfloat *); +#define glGetnMapfvARB _ptrc_glGetnMapfvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnMapivARB)(GLenum, GLenum, GLsizei, GLint *); +#define glGetnMapivARB _ptrc_glGetnMapivARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnMinmaxARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *); +#define glGetnMinmaxARB _ptrc_glGetnMinmaxARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapfvARB)(GLenum, GLsizei, GLfloat *); +#define glGetnPixelMapfvARB _ptrc_glGetnPixelMapfvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapuivARB)(GLenum, GLsizei, GLuint *); +#define glGetnPixelMapuivARB _ptrc_glGetnPixelMapuivARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapusvARB)(GLenum, GLsizei, GLushort *); +#define glGetnPixelMapusvARB _ptrc_glGetnPixelMapusvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnPolygonStippleARB)(GLsizei, GLubyte *); +#define glGetnPolygonStippleARB _ptrc_glGetnPolygonStippleARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnSeparableFilterARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *, GLsizei, GLvoid *, GLvoid *); +#define glGetnSeparableFilterARB _ptrc_glGetnSeparableFilterARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnTexImageARB)(GLenum, GLint, GLenum, GLenum, GLsizei, GLvoid *); +#define glGetnTexImageARB _ptrc_glGetnTexImageARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformdvARB)(GLuint, GLint, GLsizei, GLdouble *); +#define glGetnUniformdvARB _ptrc_glGetnUniformdvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformfvARB)(GLuint, GLint, GLsizei, GLfloat *); +#define glGetnUniformfvARB _ptrc_glGetnUniformfvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformivARB)(GLuint, GLint, GLsizei, GLint *); +#define glGetnUniformivARB _ptrc_glGetnUniformivARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformuivARB)(GLuint, GLint, GLsizei, GLuint *); +#define glGetnUniformuivARB _ptrc_glGetnUniformuivARB +extern void (CODEGEN_FUNCPTR *_ptrc_glReadnPixelsARB)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, GLvoid *); +#define glReadnPixelsARB _ptrc_glReadnPixelsARB +#endif /*GL_ARB_robustness*/ + + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glMinSampleShadingARB)(GLfloat); +#define glMinSampleShadingARB _ptrc_glMinSampleShadingARB +#endif /*GL_ARB_sample_shading*/ + + + + + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glAttachObjectARB)(GLhandleARB, GLhandleARB); +#define glAttachObjectARB _ptrc_glAttachObjectARB +extern void (CODEGEN_FUNCPTR *_ptrc_glCompileShaderARB)(GLhandleARB); +#define glCompileShaderARB _ptrc_glCompileShaderARB +extern GLhandleARB (CODEGEN_FUNCPTR *_ptrc_glCreateProgramObjectARB)(); +#define glCreateProgramObjectARB _ptrc_glCreateProgramObjectARB +extern GLhandleARB (CODEGEN_FUNCPTR *_ptrc_glCreateShaderObjectARB)(GLenum); +#define glCreateShaderObjectARB _ptrc_glCreateShaderObjectARB +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteObjectARB)(GLhandleARB); +#define glDeleteObjectARB _ptrc_glDeleteObjectARB +extern void (CODEGEN_FUNCPTR *_ptrc_glDetachObjectARB)(GLhandleARB, GLhandleARB); +#define glDetachObjectARB _ptrc_glDetachObjectARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); +#define glGetActiveUniformARB _ptrc_glGetActiveUniformARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedObjectsARB)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); +#define glGetAttachedObjectsARB _ptrc_glGetAttachedObjectsARB +extern GLhandleARB (CODEGEN_FUNCPTR *_ptrc_glGetHandleARB)(GLenum); +#define glGetHandleARB _ptrc_glGetHandleARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetInfoLogARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *); +#define glGetInfoLogARB _ptrc_glGetInfoLogARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectParameterfvARB)(GLhandleARB, GLenum, GLfloat *); +#define glGetObjectParameterfvARB _ptrc_glGetObjectParameterfvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectParameterivARB)(GLhandleARB, GLenum, GLint *); +#define glGetObjectParameterivARB _ptrc_glGetObjectParameterivARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSourceARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *); +#define glGetShaderSourceARB _ptrc_glGetShaderSourceARB +extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocationARB)(GLhandleARB, const GLcharARB *); +#define glGetUniformLocationARB _ptrc_glGetUniformLocationARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfvARB)(GLhandleARB, GLint, GLfloat *); +#define glGetUniformfvARB _ptrc_glGetUniformfvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformivARB)(GLhandleARB, GLint, GLint *); +#define glGetUniformivARB _ptrc_glGetUniformivARB +extern void (CODEGEN_FUNCPTR *_ptrc_glLinkProgramARB)(GLhandleARB); +#define glLinkProgramARB _ptrc_glLinkProgramARB +extern void (CODEGEN_FUNCPTR *_ptrc_glShaderSourceARB)(GLhandleARB, GLsizei, const GLcharARB **, const GLint *); +#define glShaderSourceARB _ptrc_glShaderSourceARB +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1fARB)(GLint, GLfloat); +#define glUniform1fARB _ptrc_glUniform1fARB +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1fvARB)(GLint, GLsizei, const GLfloat *); +#define glUniform1fvARB _ptrc_glUniform1fvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1iARB)(GLint, GLint); +#define glUniform1iARB _ptrc_glUniform1iARB +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1ivARB)(GLint, GLsizei, const GLint *); +#define glUniform1ivARB _ptrc_glUniform1ivARB +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2fARB)(GLint, GLfloat, GLfloat); +#define glUniform2fARB _ptrc_glUniform2fARB +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2fvARB)(GLint, GLsizei, const GLfloat *); +#define glUniform2fvARB _ptrc_glUniform2fvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2iARB)(GLint, GLint, GLint); +#define glUniform2iARB _ptrc_glUniform2iARB +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2ivARB)(GLint, GLsizei, const GLint *); +#define glUniform2ivARB _ptrc_glUniform2ivARB +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3fARB)(GLint, GLfloat, GLfloat, GLfloat); +#define glUniform3fARB _ptrc_glUniform3fARB +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3fvARB)(GLint, GLsizei, const GLfloat *); +#define glUniform3fvARB _ptrc_glUniform3fvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3iARB)(GLint, GLint, GLint, GLint); +#define glUniform3iARB _ptrc_glUniform3iARB +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3ivARB)(GLint, GLsizei, const GLint *); +#define glUniform3ivARB _ptrc_glUniform3ivARB +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4fARB)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); +#define glUniform4fARB _ptrc_glUniform4fARB +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4fvARB)(GLint, GLsizei, const GLfloat *); +#define glUniform4fvARB _ptrc_glUniform4fvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4iARB)(GLint, GLint, GLint, GLint, GLint); +#define glUniform4iARB _ptrc_glUniform4iARB +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4ivARB)(GLint, GLsizei, const GLint *); +#define glUniform4ivARB _ptrc_glUniform4ivARB +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fvARB)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix2fvARB _ptrc_glUniformMatrix2fvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fvARB)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix3fvARB _ptrc_glUniformMatrix3fvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fvARB)(GLint, GLsizei, GLboolean, const GLfloat *); +#define glUniformMatrix4fvARB _ptrc_glUniformMatrix4fvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgramObjectARB)(GLhandleARB); +#define glUseProgramObjectARB _ptrc_glUseProgramObjectARB +extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramARB)(GLhandleARB); +#define glValidateProgramARB _ptrc_glValidateProgramARB +#endif /*GL_ARB_shader_objects*/ + + + + + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glCompileShaderIncludeARB)(GLuint, GLsizei, const GLchar *const*, const GLint *); +#define glCompileShaderIncludeARB _ptrc_glCompileShaderIncludeARB +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteNamedStringARB)(GLint, const GLchar *); +#define glDeleteNamedStringARB _ptrc_glDeleteNamedStringARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedStringARB)(GLint, const GLchar *, GLsizei, GLint *, GLchar *); +#define glGetNamedStringARB _ptrc_glGetNamedStringARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedStringivARB)(GLint, const GLchar *, GLenum, GLint *); +#define glGetNamedStringivARB _ptrc_glGetNamedStringivARB +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsNamedStringARB)(GLint, const GLchar *); +#define glIsNamedStringARB _ptrc_glIsNamedStringARB +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedStringARB)(GLenum, GLint, const GLchar *, GLint, const GLchar *); +#define glNamedStringARB _ptrc_glNamedStringARB +#endif /*GL_ARB_shading_language_include*/ + + + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glTexPageCommitmentARB)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean); +#define glTexPageCommitmentARB _ptrc_glTexPageCommitmentARB +#endif /*GL_ARB_sparse_texture*/ + + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glTexBufferARB)(GLenum, GLenum, GLuint); +#define glTexBufferARB _ptrc_glTexBufferARB +#endif /*GL_ARB_texture_buffer_object*/ + + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1DARB)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +#define glCompressedTexImage1DARB _ptrc_glCompressedTexImage1DARB +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2DARB)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +#define glCompressedTexImage2DARB _ptrc_glCompressedTexImage2DARB +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3DARB)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +#define glCompressedTexImage3DARB _ptrc_glCompressedTexImage3DARB +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1DARB)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +#define glCompressedTexSubImage1DARB _ptrc_glCompressedTexSubImage1DARB +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2DARB)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +#define glCompressedTexSubImage2DARB _ptrc_glCompressedTexSubImage2DARB +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3DARB)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +#define glCompressedTexSubImage3DARB _ptrc_glCompressedTexSubImage3DARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImageARB)(GLenum, GLint, GLvoid *); +#define glGetCompressedTexImageARB _ptrc_glGetCompressedTexImageARB +#endif /*GL_ARB_texture_compression*/ + + + + + + + + + + + + + + + + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixdARB)(const GLdouble *); +#define glLoadTransposeMatrixdARB _ptrc_glLoadTransposeMatrixdARB +extern void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixfARB)(const GLfloat *); +#define glLoadTransposeMatrixfARB _ptrc_glLoadTransposeMatrixfARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixdARB)(const GLdouble *); +#define glMultTransposeMatrixdARB _ptrc_glMultTransposeMatrixdARB +extern void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixfARB)(const GLfloat *); +#define glMultTransposeMatrixfARB _ptrc_glMultTransposeMatrixfARB +#endif /*GL_ARB_transpose_matrix*/ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexBlendARB)(GLint); +#define glVertexBlendARB _ptrc_glVertexBlendARB +extern void (CODEGEN_FUNCPTR *_ptrc_glWeightPointerARB)(GLint, GLenum, GLsizei, const GLvoid *); +#define glWeightPointerARB _ptrc_glWeightPointerARB +extern void (CODEGEN_FUNCPTR *_ptrc_glWeightbvARB)(GLint, const GLbyte *); +#define glWeightbvARB _ptrc_glWeightbvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glWeightdvARB)(GLint, const GLdouble *); +#define glWeightdvARB _ptrc_glWeightdvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glWeightfvARB)(GLint, const GLfloat *); +#define glWeightfvARB _ptrc_glWeightfvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glWeightivARB)(GLint, const GLint *); +#define glWeightivARB _ptrc_glWeightivARB +extern void (CODEGEN_FUNCPTR *_ptrc_glWeightsvARB)(GLint, const GLshort *); +#define glWeightsvARB _ptrc_glWeightsvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glWeightubvARB)(GLint, const GLubyte *); +#define glWeightubvARB _ptrc_glWeightubvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glWeightuivARB)(GLint, const GLuint *); +#define glWeightuivARB _ptrc_glWeightuivARB +extern void (CODEGEN_FUNCPTR *_ptrc_glWeightusvARB)(GLint, const GLushort *); +#define glWeightusvARB _ptrc_glWeightusvARB +#endif /*GL_ARB_vertex_blend*/ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferARB)(GLenum, GLuint); +#define glBindBufferARB _ptrc_glBindBufferARB +extern void (CODEGEN_FUNCPTR *_ptrc_glBufferDataARB)(GLenum, GLsizeiptrARB, const GLvoid *, GLenum); +#define glBufferDataARB _ptrc_glBufferDataARB +extern void (CODEGEN_FUNCPTR *_ptrc_glBufferSubDataARB)(GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *); +#define glBufferSubDataARB _ptrc_glBufferSubDataARB +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffersARB)(GLsizei, const GLuint *); +#define glDeleteBuffersARB _ptrc_glDeleteBuffersARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGenBuffersARB)(GLsizei, GLuint *); +#define glGenBuffersARB _ptrc_glGenBuffersARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameterivARB)(GLenum, GLenum, GLint *); +#define glGetBufferParameterivARB _ptrc_glGetBufferParameterivARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointervARB)(GLenum, GLenum, GLvoid **); +#define glGetBufferPointervARB _ptrc_glGetBufferPointervARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubDataARB)(GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *); +#define glGetBufferSubDataARB _ptrc_glGetBufferSubDataARB +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBufferARB)(GLuint); +#define glIsBufferARB _ptrc_glIsBufferARB +extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferARB)(GLenum, GLenum); +#define glMapBufferARB _ptrc_glMapBufferARB +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBufferARB)(GLenum); +#define glUnmapBufferARB _ptrc_glUnmapBufferARB +#endif /*GL_ARB_vertex_buffer_object*/ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBindProgramARB)(GLenum, GLuint); +#define glBindProgramARB _ptrc_glBindProgramARB +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramsARB)(GLsizei, const GLuint *); +#define glDeleteProgramsARB _ptrc_glDeleteProgramsARB +extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArrayARB)(GLuint); +#define glDisableVertexAttribArrayARB _ptrc_glDisableVertexAttribArrayARB +extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArrayARB)(GLuint); +#define glEnableVertexAttribArrayARB _ptrc_glEnableVertexAttribArrayARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGenProgramsARB)(GLsizei, GLuint *); +#define glGenProgramsARB _ptrc_glGenProgramsARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterdvARB)(GLenum, GLuint, GLdouble *); +#define glGetProgramEnvParameterdvARB _ptrc_glGetProgramEnvParameterdvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterfvARB)(GLenum, GLuint, GLfloat *); +#define glGetProgramEnvParameterfvARB _ptrc_glGetProgramEnvParameterfvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterdvARB)(GLenum, GLuint, GLdouble *); +#define glGetProgramLocalParameterdvARB _ptrc_glGetProgramLocalParameterdvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterfvARB)(GLenum, GLuint, GLfloat *); +#define glGetProgramLocalParameterfvARB _ptrc_glGetProgramLocalParameterfvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStringARB)(GLenum, GLenum, GLvoid *); +#define glGetProgramStringARB _ptrc_glGetProgramStringARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramivARB)(GLenum, GLenum, GLint *); +#define glGetProgramivARB _ptrc_glGetProgramivARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointervARB)(GLuint, GLenum, GLvoid **); +#define glGetVertexAttribPointervARB _ptrc_glGetVertexAttribPointervARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdvARB)(GLuint, GLenum, GLdouble *); +#define glGetVertexAttribdvARB _ptrc_glGetVertexAttribdvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfvARB)(GLuint, GLenum, GLfloat *); +#define glGetVertexAttribfvARB _ptrc_glGetVertexAttribfvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribivARB)(GLuint, GLenum, GLint *); +#define glGetVertexAttribivARB _ptrc_glGetVertexAttribivARB +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramARB)(GLuint); +#define glIsProgramARB _ptrc_glIsProgramARB +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4dARB)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +#define glProgramEnvParameter4dARB _ptrc_glProgramEnvParameter4dARB +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4dvARB)(GLenum, GLuint, const GLdouble *); +#define glProgramEnvParameter4dvARB _ptrc_glProgramEnvParameter4dvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4fARB)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +#define glProgramEnvParameter4fARB _ptrc_glProgramEnvParameter4fARB +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4fvARB)(GLenum, GLuint, const GLfloat *); +#define glProgramEnvParameter4fvARB _ptrc_glProgramEnvParameter4fvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4dARB)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +#define glProgramLocalParameter4dARB _ptrc_glProgramLocalParameter4dARB +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4dvARB)(GLenum, GLuint, const GLdouble *); +#define glProgramLocalParameter4dvARB _ptrc_glProgramLocalParameter4dvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4fARB)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +#define glProgramLocalParameter4fARB _ptrc_glProgramLocalParameter4fARB +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4fvARB)(GLenum, GLuint, const GLfloat *); +#define glProgramLocalParameter4fvARB _ptrc_glProgramLocalParameter4fvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramStringARB)(GLenum, GLenum, GLsizei, const GLvoid *); +#define glProgramStringARB _ptrc_glProgramStringARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dARB)(GLuint, GLdouble); +#define glVertexAttrib1dARB _ptrc_glVertexAttrib1dARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dvARB)(GLuint, const GLdouble *); +#define glVertexAttrib1dvARB _ptrc_glVertexAttrib1dvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fARB)(GLuint, GLfloat); +#define glVertexAttrib1fARB _ptrc_glVertexAttrib1fARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fvARB)(GLuint, const GLfloat *); +#define glVertexAttrib1fvARB _ptrc_glVertexAttrib1fvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sARB)(GLuint, GLshort); +#define glVertexAttrib1sARB _ptrc_glVertexAttrib1sARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1svARB)(GLuint, const GLshort *); +#define glVertexAttrib1svARB _ptrc_glVertexAttrib1svARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dARB)(GLuint, GLdouble, GLdouble); +#define glVertexAttrib2dARB _ptrc_glVertexAttrib2dARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dvARB)(GLuint, const GLdouble *); +#define glVertexAttrib2dvARB _ptrc_glVertexAttrib2dvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fARB)(GLuint, GLfloat, GLfloat); +#define glVertexAttrib2fARB _ptrc_glVertexAttrib2fARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fvARB)(GLuint, const GLfloat *); +#define glVertexAttrib2fvARB _ptrc_glVertexAttrib2fvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sARB)(GLuint, GLshort, GLshort); +#define glVertexAttrib2sARB _ptrc_glVertexAttrib2sARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2svARB)(GLuint, const GLshort *); +#define glVertexAttrib2svARB _ptrc_glVertexAttrib2svARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dARB)(GLuint, GLdouble, GLdouble, GLdouble); +#define glVertexAttrib3dARB _ptrc_glVertexAttrib3dARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dvARB)(GLuint, const GLdouble *); +#define glVertexAttrib3dvARB _ptrc_glVertexAttrib3dvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fARB)(GLuint, GLfloat, GLfloat, GLfloat); +#define glVertexAttrib3fARB _ptrc_glVertexAttrib3fARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fvARB)(GLuint, const GLfloat *); +#define glVertexAttrib3fvARB _ptrc_glVertexAttrib3fvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sARB)(GLuint, GLshort, GLshort, GLshort); +#define glVertexAttrib3sARB _ptrc_glVertexAttrib3sARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3svARB)(GLuint, const GLshort *); +#define glVertexAttrib3svARB _ptrc_glVertexAttrib3svARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NbvARB)(GLuint, const GLbyte *); +#define glVertexAttrib4NbvARB _ptrc_glVertexAttrib4NbvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NivARB)(GLuint, const GLint *); +#define glVertexAttrib4NivARB _ptrc_glVertexAttrib4NivARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NsvARB)(GLuint, const GLshort *); +#define glVertexAttrib4NsvARB _ptrc_glVertexAttrib4NsvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NubARB)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +#define glVertexAttrib4NubARB _ptrc_glVertexAttrib4NubARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NubvARB)(GLuint, const GLubyte *); +#define glVertexAttrib4NubvARB _ptrc_glVertexAttrib4NubvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NuivARB)(GLuint, const GLuint *); +#define glVertexAttrib4NuivARB _ptrc_glVertexAttrib4NuivARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NusvARB)(GLuint, const GLushort *); +#define glVertexAttrib4NusvARB _ptrc_glVertexAttrib4NusvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bvARB)(GLuint, const GLbyte *); +#define glVertexAttrib4bvARB _ptrc_glVertexAttrib4bvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dARB)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +#define glVertexAttrib4dARB _ptrc_glVertexAttrib4dARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dvARB)(GLuint, const GLdouble *); +#define glVertexAttrib4dvARB _ptrc_glVertexAttrib4dvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fARB)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +#define glVertexAttrib4fARB _ptrc_glVertexAttrib4fARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fvARB)(GLuint, const GLfloat *); +#define glVertexAttrib4fvARB _ptrc_glVertexAttrib4fvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ivARB)(GLuint, const GLint *); +#define glVertexAttrib4ivARB _ptrc_glVertexAttrib4ivARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sARB)(GLuint, GLshort, GLshort, GLshort, GLshort); +#define glVertexAttrib4sARB _ptrc_glVertexAttrib4sARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4svARB)(GLuint, const GLshort *); +#define glVertexAttrib4svARB _ptrc_glVertexAttrib4svARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubvARB)(GLuint, const GLubyte *); +#define glVertexAttrib4ubvARB _ptrc_glVertexAttrib4ubvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uivARB)(GLuint, const GLuint *); +#define glVertexAttrib4uivARB _ptrc_glVertexAttrib4uivARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usvARB)(GLuint, const GLushort *); +#define glVertexAttrib4usvARB _ptrc_glVertexAttrib4usvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointerARB)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); +#define glVertexAttribPointerARB _ptrc_glVertexAttribPointerARB +#endif /*GL_ARB_vertex_program*/ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocationARB)(GLhandleARB, GLuint, const GLcharARB *); +#define glBindAttribLocationARB _ptrc_glBindAttribLocationARB +extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttribARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); +#define glGetActiveAttribARB _ptrc_glGetActiveAttribARB +extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocationARB)(GLhandleARB, const GLcharARB *); +#define glGetAttribLocationARB _ptrc_glGetAttribLocationARB +#endif /*GL_ARB_vertex_shader*/ + + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dARB)(GLdouble, GLdouble); +#define glWindowPos2dARB _ptrc_glWindowPos2dARB +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dvARB)(const GLdouble *); +#define glWindowPos2dvARB _ptrc_glWindowPos2dvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fARB)(GLfloat, GLfloat); +#define glWindowPos2fARB _ptrc_glWindowPos2fARB +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fvARB)(const GLfloat *); +#define glWindowPos2fvARB _ptrc_glWindowPos2fvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2iARB)(GLint, GLint); +#define glWindowPos2iARB _ptrc_glWindowPos2iARB +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2ivARB)(const GLint *); +#define glWindowPos2ivARB _ptrc_glWindowPos2ivARB +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2sARB)(GLshort, GLshort); +#define glWindowPos2sARB _ptrc_glWindowPos2sARB +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2svARB)(const GLshort *); +#define glWindowPos2svARB _ptrc_glWindowPos2svARB +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dARB)(GLdouble, GLdouble, GLdouble); +#define glWindowPos3dARB _ptrc_glWindowPos3dARB +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dvARB)(const GLdouble *); +#define glWindowPos3dvARB _ptrc_glWindowPos3dvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fARB)(GLfloat, GLfloat, GLfloat); +#define glWindowPos3fARB _ptrc_glWindowPos3fARB +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fvARB)(const GLfloat *); +#define glWindowPos3fvARB _ptrc_glWindowPos3fvARB +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3iARB)(GLint, GLint, GLint); +#define glWindowPos3iARB _ptrc_glWindowPos3iARB +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3ivARB)(const GLint *); +#define glWindowPos3ivARB _ptrc_glWindowPos3ivARB +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3sARB)(GLshort, GLshort, GLshort); +#define glWindowPos3sARB _ptrc_glWindowPos3sARB +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3svARB)(const GLshort *); +#define glWindowPos3svARB _ptrc_glWindowPos3svARB +#endif /*GL_ARB_window_pos*/ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffersATI)(GLsizei, const GLenum *); +#define glDrawBuffersATI _ptrc_glDrawBuffersATI +#endif /*GL_ATI_draw_buffers*/ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementArrayATI)(GLenum, GLsizei); +#define glDrawElementArrayATI _ptrc_glDrawElementArrayATI +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementArrayATI)(GLenum, GLuint, GLuint, GLsizei); +#define glDrawRangeElementArrayATI _ptrc_glDrawRangeElementArrayATI +extern void (CODEGEN_FUNCPTR *_ptrc_glElementPointerATI)(GLenum, const GLvoid *); +#define glElementPointerATI _ptrc_glElementPointerATI +#endif /*GL_ATI_element_array*/ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexBumpParameterfvATI)(GLenum, GLfloat *); +#define glGetTexBumpParameterfvATI _ptrc_glGetTexBumpParameterfvATI +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexBumpParameterivATI)(GLenum, GLint *); +#define glGetTexBumpParameterivATI _ptrc_glGetTexBumpParameterivATI +extern void (CODEGEN_FUNCPTR *_ptrc_glTexBumpParameterfvATI)(GLenum, const GLfloat *); +#define glTexBumpParameterfvATI _ptrc_glTexBumpParameterfvATI +extern void (CODEGEN_FUNCPTR *_ptrc_glTexBumpParameterivATI)(GLenum, const GLint *); +#define glTexBumpParameterivATI _ptrc_glTexBumpParameterivATI +#endif /*GL_ATI_envmap_bumpmap*/ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glAlphaFragmentOp1ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); +#define glAlphaFragmentOp1ATI _ptrc_glAlphaFragmentOp1ATI +extern void (CODEGEN_FUNCPTR *_ptrc_glAlphaFragmentOp2ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +#define glAlphaFragmentOp2ATI _ptrc_glAlphaFragmentOp2ATI +extern void (CODEGEN_FUNCPTR *_ptrc_glAlphaFragmentOp3ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +#define glAlphaFragmentOp3ATI _ptrc_glAlphaFragmentOp3ATI +extern void (CODEGEN_FUNCPTR *_ptrc_glBeginFragmentShaderATI)(); +#define glBeginFragmentShaderATI _ptrc_glBeginFragmentShaderATI +extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragmentShaderATI)(GLuint); +#define glBindFragmentShaderATI _ptrc_glBindFragmentShaderATI +extern void (CODEGEN_FUNCPTR *_ptrc_glColorFragmentOp1ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +#define glColorFragmentOp1ATI _ptrc_glColorFragmentOp1ATI +extern void (CODEGEN_FUNCPTR *_ptrc_glColorFragmentOp2ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +#define glColorFragmentOp2ATI _ptrc_glColorFragmentOp2ATI +extern void (CODEGEN_FUNCPTR *_ptrc_glColorFragmentOp3ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +#define glColorFragmentOp3ATI _ptrc_glColorFragmentOp3ATI +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFragmentShaderATI)(GLuint); +#define glDeleteFragmentShaderATI _ptrc_glDeleteFragmentShaderATI +extern void (CODEGEN_FUNCPTR *_ptrc_glEndFragmentShaderATI)(); +#define glEndFragmentShaderATI _ptrc_glEndFragmentShaderATI +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGenFragmentShadersATI)(GLuint); +#define glGenFragmentShadersATI _ptrc_glGenFragmentShadersATI +extern void (CODEGEN_FUNCPTR *_ptrc_glPassTexCoordATI)(GLuint, GLuint, GLenum); +#define glPassTexCoordATI _ptrc_glPassTexCoordATI +extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMapATI)(GLuint, GLuint, GLenum); +#define glSampleMapATI _ptrc_glSampleMapATI +extern void (CODEGEN_FUNCPTR *_ptrc_glSetFragmentShaderConstantATI)(GLuint, const GLfloat *); +#define glSetFragmentShaderConstantATI _ptrc_glSetFragmentShaderConstantATI +#endif /*GL_ATI_fragment_shader*/ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +extern void * (CODEGEN_FUNCPTR *_ptrc_glMapObjectBufferATI)(GLuint); +#define glMapObjectBufferATI _ptrc_glMapObjectBufferATI +extern void (CODEGEN_FUNCPTR *_ptrc_glUnmapObjectBufferATI)(GLuint); +#define glUnmapObjectBufferATI _ptrc_glUnmapObjectBufferATI +#endif /*GL_ATI_map_object_buffer*/ + + + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glPNTrianglesfATI)(GLenum, GLfloat); +#define glPNTrianglesfATI _ptrc_glPNTrianglesfATI +extern void (CODEGEN_FUNCPTR *_ptrc_glPNTrianglesiATI)(GLenum, GLint); +#define glPNTrianglesiATI _ptrc_glPNTrianglesiATI +#endif /*GL_ATI_pn_triangles*/ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparateATI)(GLenum, GLenum, GLint, GLuint); +#define glStencilFuncSeparateATI _ptrc_glStencilFuncSeparateATI +extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparateATI)(GLenum, GLenum, GLenum, GLenum); +#define glStencilOpSeparateATI _ptrc_glStencilOpSeparateATI +#endif /*GL_ATI_separate_stencil*/ + + + + + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glArrayObjectATI)(GLenum, GLint, GLenum, GLsizei, GLuint, GLuint); +#define glArrayObjectATI _ptrc_glArrayObjectATI +extern void (CODEGEN_FUNCPTR *_ptrc_glFreeObjectBufferATI)(GLuint); +#define glFreeObjectBufferATI _ptrc_glFreeObjectBufferATI +extern void (CODEGEN_FUNCPTR *_ptrc_glGetArrayObjectfvATI)(GLenum, GLenum, GLfloat *); +#define glGetArrayObjectfvATI _ptrc_glGetArrayObjectfvATI +extern void (CODEGEN_FUNCPTR *_ptrc_glGetArrayObjectivATI)(GLenum, GLenum, GLint *); +#define glGetArrayObjectivATI _ptrc_glGetArrayObjectivATI +extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectBufferfvATI)(GLuint, GLenum, GLfloat *); +#define glGetObjectBufferfvATI _ptrc_glGetObjectBufferfvATI +extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectBufferivATI)(GLuint, GLenum, GLint *); +#define glGetObjectBufferivATI _ptrc_glGetObjectBufferivATI +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVariantArrayObjectfvATI)(GLuint, GLenum, GLfloat *); +#define glGetVariantArrayObjectfvATI _ptrc_glGetVariantArrayObjectfvATI +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVariantArrayObjectivATI)(GLuint, GLenum, GLint *); +#define glGetVariantArrayObjectivATI _ptrc_glGetVariantArrayObjectivATI +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsObjectBufferATI)(GLuint); +#define glIsObjectBufferATI _ptrc_glIsObjectBufferATI +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glNewObjectBufferATI)(GLsizei, const GLvoid *, GLenum); +#define glNewObjectBufferATI _ptrc_glNewObjectBufferATI +extern void (CODEGEN_FUNCPTR *_ptrc_glUpdateObjectBufferATI)(GLuint, GLuint, GLsizei, const GLvoid *, GLenum); +#define glUpdateObjectBufferATI _ptrc_glUpdateObjectBufferATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVariantArrayObjectATI)(GLuint, GLenum, GLsizei, GLuint, GLuint); +#define glVariantArrayObjectATI _ptrc_glVariantArrayObjectATI +#endif /*GL_ATI_vertex_array_object*/ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribArrayObjectfvATI)(GLuint, GLenum, GLfloat *); +#define glGetVertexAttribArrayObjectfvATI _ptrc_glGetVertexAttribArrayObjectfvATI +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribArrayObjectivATI)(GLuint, GLenum, GLint *); +#define glGetVertexAttribArrayObjectivATI _ptrc_glGetVertexAttribArrayObjectivATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribArrayObjectATI)(GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint); +#define glVertexAttribArrayObjectATI _ptrc_glVertexAttribArrayObjectATI +#endif /*GL_ATI_vertex_attrib_array_object*/ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glClientActiveVertexStreamATI)(GLenum); +#define glClientActiveVertexStreamATI _ptrc_glClientActiveVertexStreamATI +extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3bATI)(GLenum, GLbyte, GLbyte, GLbyte); +#define glNormalStream3bATI _ptrc_glNormalStream3bATI +extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3bvATI)(GLenum, const GLbyte *); +#define glNormalStream3bvATI _ptrc_glNormalStream3bvATI +extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3dATI)(GLenum, GLdouble, GLdouble, GLdouble); +#define glNormalStream3dATI _ptrc_glNormalStream3dATI +extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3dvATI)(GLenum, const GLdouble *); +#define glNormalStream3dvATI _ptrc_glNormalStream3dvATI +extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3fATI)(GLenum, GLfloat, GLfloat, GLfloat); +#define glNormalStream3fATI _ptrc_glNormalStream3fATI +extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3fvATI)(GLenum, const GLfloat *); +#define glNormalStream3fvATI _ptrc_glNormalStream3fvATI +extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3iATI)(GLenum, GLint, GLint, GLint); +#define glNormalStream3iATI _ptrc_glNormalStream3iATI +extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3ivATI)(GLenum, const GLint *); +#define glNormalStream3ivATI _ptrc_glNormalStream3ivATI +extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3sATI)(GLenum, GLshort, GLshort, GLshort); +#define glNormalStream3sATI _ptrc_glNormalStream3sATI +extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3svATI)(GLenum, const GLshort *); +#define glNormalStream3svATI _ptrc_glNormalStream3svATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexBlendEnvfATI)(GLenum, GLfloat); +#define glVertexBlendEnvfATI _ptrc_glVertexBlendEnvfATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexBlendEnviATI)(GLenum, GLint); +#define glVertexBlendEnviATI _ptrc_glVertexBlendEnviATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1dATI)(GLenum, GLdouble); +#define glVertexStream1dATI _ptrc_glVertexStream1dATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1dvATI)(GLenum, const GLdouble *); +#define glVertexStream1dvATI _ptrc_glVertexStream1dvATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1fATI)(GLenum, GLfloat); +#define glVertexStream1fATI _ptrc_glVertexStream1fATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1fvATI)(GLenum, const GLfloat *); +#define glVertexStream1fvATI _ptrc_glVertexStream1fvATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1iATI)(GLenum, GLint); +#define glVertexStream1iATI _ptrc_glVertexStream1iATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1ivATI)(GLenum, const GLint *); +#define glVertexStream1ivATI _ptrc_glVertexStream1ivATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1sATI)(GLenum, GLshort); +#define glVertexStream1sATI _ptrc_glVertexStream1sATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1svATI)(GLenum, const GLshort *); +#define glVertexStream1svATI _ptrc_glVertexStream1svATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2dATI)(GLenum, GLdouble, GLdouble); +#define glVertexStream2dATI _ptrc_glVertexStream2dATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2dvATI)(GLenum, const GLdouble *); +#define glVertexStream2dvATI _ptrc_glVertexStream2dvATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2fATI)(GLenum, GLfloat, GLfloat); +#define glVertexStream2fATI _ptrc_glVertexStream2fATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2fvATI)(GLenum, const GLfloat *); +#define glVertexStream2fvATI _ptrc_glVertexStream2fvATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2iATI)(GLenum, GLint, GLint); +#define glVertexStream2iATI _ptrc_glVertexStream2iATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2ivATI)(GLenum, const GLint *); +#define glVertexStream2ivATI _ptrc_glVertexStream2ivATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2sATI)(GLenum, GLshort, GLshort); +#define glVertexStream2sATI _ptrc_glVertexStream2sATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2svATI)(GLenum, const GLshort *); +#define glVertexStream2svATI _ptrc_glVertexStream2svATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3dATI)(GLenum, GLdouble, GLdouble, GLdouble); +#define glVertexStream3dATI _ptrc_glVertexStream3dATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3dvATI)(GLenum, const GLdouble *); +#define glVertexStream3dvATI _ptrc_glVertexStream3dvATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3fATI)(GLenum, GLfloat, GLfloat, GLfloat); +#define glVertexStream3fATI _ptrc_glVertexStream3fATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3fvATI)(GLenum, const GLfloat *); +#define glVertexStream3fvATI _ptrc_glVertexStream3fvATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3iATI)(GLenum, GLint, GLint, GLint); +#define glVertexStream3iATI _ptrc_glVertexStream3iATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3ivATI)(GLenum, const GLint *); +#define glVertexStream3ivATI _ptrc_glVertexStream3ivATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3sATI)(GLenum, GLshort, GLshort, GLshort); +#define glVertexStream3sATI _ptrc_glVertexStream3sATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3svATI)(GLenum, const GLshort *); +#define glVertexStream3svATI _ptrc_glVertexStream3svATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4dATI)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +#define glVertexStream4dATI _ptrc_glVertexStream4dATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4dvATI)(GLenum, const GLdouble *); +#define glVertexStream4dvATI _ptrc_glVertexStream4dvATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4fATI)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +#define glVertexStream4fATI _ptrc_glVertexStream4fATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4fvATI)(GLenum, const GLfloat *); +#define glVertexStream4fvATI _ptrc_glVertexStream4fvATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4iATI)(GLenum, GLint, GLint, GLint, GLint); +#define glVertexStream4iATI _ptrc_glVertexStream4iATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4ivATI)(GLenum, const GLint *); +#define glVertexStream4ivATI _ptrc_glVertexStream4ivATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4sATI)(GLenum, GLshort, GLshort, GLshort, GLshort); +#define glVertexStream4sATI _ptrc_glVertexStream4sATI +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4svATI)(GLenum, const GLshort *); +#define glVertexStream4svATI _ptrc_glVertexStream4svATI +#endif /*GL_ATI_vertex_streams*/ + + + + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 +extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBufferSizeEXT)(GLuint, GLint); +#define glGetUniformBufferSizeEXT _ptrc_glGetUniformBufferSizeEXT +extern GLintptr (CODEGEN_FUNCPTR *_ptrc_glGetUniformOffsetEXT)(GLuint, GLint); +#define glGetUniformOffsetEXT _ptrc_glGetUniformOffsetEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformBufferEXT)(GLuint, GLint, GLuint); +#define glUniformBufferEXT _ptrc_glUniformBufferEXT +#endif /*GL_EXT_bindable_uniform*/ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendColorEXT)(GLfloat, GLfloat, GLfloat, GLfloat); +#define glBlendColorEXT _ptrc_glBlendColorEXT +#endif /*GL_EXT_blend_color*/ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparateEXT)(GLenum, GLenum); +#define glBlendEquationSeparateEXT _ptrc_glBlendEquationSeparateEXT +#endif /*GL_EXT_blend_equation_separate*/ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparateEXT)(GLenum, GLenum, GLenum, GLenum); +#define glBlendFuncSeparateEXT _ptrc_glBlendFuncSeparateEXT +#endif /*GL_EXT_blend_func_separate*/ + + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationEXT)(GLenum); +#define glBlendEquationEXT _ptrc_glBlendEquationEXT +#endif /*GL_EXT_blend_minmax*/ + + + + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glColorSubTableEXT)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#define glColorSubTableEXT _ptrc_glColorSubTableEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyColorSubTableEXT)(GLenum, GLsizei, GLint, GLint, GLsizei); +#define glCopyColorSubTableEXT _ptrc_glCopyColorSubTableEXT +#endif /*GL_EXT_color_subtable*/ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glLockArraysEXT)(GLint, GLsizei); +#define glLockArraysEXT _ptrc_glLockArraysEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glUnlockArraysEXT)(); +#define glUnlockArraysEXT _ptrc_glUnlockArraysEXT +#endif /*GL_EXT_compiled_vertex_array*/ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionFilter1DEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +#define glConvolutionFilter1DEXT _ptrc_glConvolutionFilter1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionFilter2DEXT)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#define glConvolutionFilter2DEXT _ptrc_glConvolutionFilter2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterfEXT)(GLenum, GLenum, GLfloat); +#define glConvolutionParameterfEXT _ptrc_glConvolutionParameterfEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterfvEXT)(GLenum, GLenum, const GLfloat *); +#define glConvolutionParameterfvEXT _ptrc_glConvolutionParameterfvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameteriEXT)(GLenum, GLenum, GLint); +#define glConvolutionParameteriEXT _ptrc_glConvolutionParameteriEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterivEXT)(GLenum, GLenum, const GLint *); +#define glConvolutionParameterivEXT _ptrc_glConvolutionParameterivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyConvolutionFilter1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei); +#define glCopyConvolutionFilter1DEXT _ptrc_glCopyConvolutionFilter1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyConvolutionFilter2DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +#define glCopyConvolutionFilter2DEXT _ptrc_glCopyConvolutionFilter2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionFilterEXT)(GLenum, GLenum, GLenum, GLvoid *); +#define glGetConvolutionFilterEXT _ptrc_glGetConvolutionFilterEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameterfvEXT)(GLenum, GLenum, GLfloat *); +#define glGetConvolutionParameterfvEXT _ptrc_glGetConvolutionParameterfvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameterivEXT)(GLenum, GLenum, GLint *); +#define glGetConvolutionParameterivEXT _ptrc_glGetConvolutionParameterivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetSeparableFilterEXT)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); +#define glGetSeparableFilterEXT _ptrc_glGetSeparableFilterEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glSeparableFilter2DEXT)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); +#define glSeparableFilter2DEXT _ptrc_glSeparableFilter2DEXT +#endif /*GL_EXT_convolution*/ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3bEXT)(GLbyte, GLbyte, GLbyte); +#define glBinormal3bEXT _ptrc_glBinormal3bEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3bvEXT)(const GLbyte *); +#define glBinormal3bvEXT _ptrc_glBinormal3bvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3dEXT)(GLdouble, GLdouble, GLdouble); +#define glBinormal3dEXT _ptrc_glBinormal3dEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3dvEXT)(const GLdouble *); +#define glBinormal3dvEXT _ptrc_glBinormal3dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3fEXT)(GLfloat, GLfloat, GLfloat); +#define glBinormal3fEXT _ptrc_glBinormal3fEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3fvEXT)(const GLfloat *); +#define glBinormal3fvEXT _ptrc_glBinormal3fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3iEXT)(GLint, GLint, GLint); +#define glBinormal3iEXT _ptrc_glBinormal3iEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3ivEXT)(const GLint *); +#define glBinormal3ivEXT _ptrc_glBinormal3ivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3sEXT)(GLshort, GLshort, GLshort); +#define glBinormal3sEXT _ptrc_glBinormal3sEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3svEXT)(const GLshort *); +#define glBinormal3svEXT _ptrc_glBinormal3svEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glBinormalPointerEXT)(GLenum, GLsizei, const GLvoid *); +#define glBinormalPointerEXT _ptrc_glBinormalPointerEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3bEXT)(GLbyte, GLbyte, GLbyte); +#define glTangent3bEXT _ptrc_glTangent3bEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3bvEXT)(const GLbyte *); +#define glTangent3bvEXT _ptrc_glTangent3bvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3dEXT)(GLdouble, GLdouble, GLdouble); +#define glTangent3dEXT _ptrc_glTangent3dEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3dvEXT)(const GLdouble *); +#define glTangent3dvEXT _ptrc_glTangent3dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3fEXT)(GLfloat, GLfloat, GLfloat); +#define glTangent3fEXT _ptrc_glTangent3fEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3fvEXT)(const GLfloat *); +#define glTangent3fvEXT _ptrc_glTangent3fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3iEXT)(GLint, GLint, GLint); +#define glTangent3iEXT _ptrc_glTangent3iEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3ivEXT)(const GLint *); +#define glTangent3ivEXT _ptrc_glTangent3ivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3sEXT)(GLshort, GLshort, GLshort); +#define glTangent3sEXT _ptrc_glTangent3sEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3svEXT)(const GLshort *); +#define glTangent3svEXT _ptrc_glTangent3svEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTangentPointerEXT)(GLenum, GLsizei, const GLvoid *); +#define glTangentPointerEXT _ptrc_glTangentPointerEXT +#endif /*GL_EXT_coordinate_frame*/ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1DEXT)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); +#define glCopyTexImage1DEXT _ptrc_glCopyTexImage1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2DEXT)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +#define glCopyTexImage2DEXT _ptrc_glCopyTexImage2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1DEXT)(GLenum, GLint, GLint, GLint, GLint, GLsizei); +#define glCopyTexSubImage1DEXT _ptrc_glCopyTexSubImage1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2DEXT)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#define glCopyTexSubImage2DEXT _ptrc_glCopyTexSubImage2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3DEXT)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#define glCopyTexSubImage3DEXT _ptrc_glCopyTexSubImage3DEXT +#endif /*GL_EXT_copy_texture*/ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glCullParameterdvEXT)(GLenum, GLdouble *); +#define glCullParameterdvEXT _ptrc_glCullParameterdvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCullParameterfvEXT)(GLenum, GLfloat *); +#define glCullParameterfvEXT _ptrc_glCullParameterfvEXT +#endif /*GL_EXT_cull_vertex*/ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glDepthBoundsEXT)(GLclampd, GLclampd); +#define glDepthBoundsEXT _ptrc_glDepthBoundsEXT +#endif /*GL_EXT_depth_bounds_test*/ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBindMultiTextureEXT)(GLenum, GLenum, GLuint); +#define glBindMultiTextureEXT _ptrc_glBindMultiTextureEXT +extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckNamedFramebufferStatusEXT)(GLuint, GLenum); +#define glCheckNamedFramebufferStatusEXT _ptrc_glCheckNamedFramebufferStatusEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferDataEXT)(GLuint, GLenum, GLenum, GLenum, const void *); +#define glClearNamedBufferDataEXT _ptrc_glClearNamedBufferDataEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferSubDataEXT)(GLuint, GLenum, GLenum, GLenum, GLsizeiptr, GLsizeiptr, const void *); +#define glClearNamedBufferSubDataEXT _ptrc_glClearNamedBufferSubDataEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glClientAttribDefaultEXT)(GLbitfield); +#define glClientAttribDefaultEXT _ptrc_glClientAttribDefaultEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +#define glCompressedMultiTexImage1DEXT _ptrc_glCompressedMultiTexImage1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +#define glCompressedMultiTexImage2DEXT _ptrc_glCompressedMultiTexImage2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +#define glCompressedMultiTexImage3DEXT _ptrc_glCompressedMultiTexImage3DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +#define glCompressedMultiTexSubImage1DEXT _ptrc_glCompressedMultiTexSubImage1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +#define glCompressedMultiTexSubImage2DEXT _ptrc_glCompressedMultiTexSubImage2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +#define glCompressedMultiTexSubImage3DEXT _ptrc_glCompressedMultiTexSubImage3DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +#define glCompressedTextureImage1DEXT _ptrc_glCompressedTextureImage1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +#define glCompressedTextureImage2DEXT _ptrc_glCompressedTextureImage2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage3DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +#define glCompressedTextureImage3DEXT _ptrc_glCompressedTextureImage3DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +#define glCompressedTextureSubImage1DEXT _ptrc_glCompressedTextureSubImage1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +#define glCompressedTextureSubImage2DEXT _ptrc_glCompressedTextureSubImage2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +#define glCompressedTextureSubImage3DEXT _ptrc_glCompressedTextureSubImage3DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); +#define glCopyMultiTexImage1DEXT _ptrc_glCopyMultiTexImage1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +#define glCopyMultiTexImage2DEXT _ptrc_glCopyMultiTexImage2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei); +#define glCopyMultiTexSubImage1DEXT _ptrc_glCopyMultiTexSubImage1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#define glCopyMultiTexSubImage2DEXT _ptrc_glCopyMultiTexSubImage2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#define glCopyMultiTexSubImage3DEXT _ptrc_glCopyMultiTexSubImage3DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); +#define glCopyTextureImage1DEXT _ptrc_glCopyTextureImage1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +#define glCopyTextureImage2DEXT _ptrc_glCopyTextureImage2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei); +#define glCopyTextureSubImage1DEXT _ptrc_glCopyTextureSubImage1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#define glCopyTextureSubImage2DEXT _ptrc_glCopyTextureSubImage2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#define glCopyTextureSubImage3DEXT _ptrc_glCopyTextureSubImage3DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glDisableClientStateIndexedEXT)(GLenum, GLuint); +#define glDisableClientStateIndexedEXT _ptrc_glDisableClientStateIndexedEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glDisableClientStateiEXT)(GLenum, GLuint); +#define glDisableClientStateiEXT _ptrc_glDisableClientStateiEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glDisableIndexedEXT)(GLenum, GLuint); +#define glDisableIndexedEXT _ptrc_glDisableIndexedEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayAttribEXT)(GLuint, GLuint); +#define glDisableVertexArrayAttribEXT _ptrc_glDisableVertexArrayAttribEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayEXT)(GLuint, GLenum); +#define glDisableVertexArrayEXT _ptrc_glDisableVertexArrayEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glEnableClientStateIndexedEXT)(GLenum, GLuint); +#define glEnableClientStateIndexedEXT _ptrc_glEnableClientStateIndexedEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glEnableClientStateiEXT)(GLenum, GLuint); +#define glEnableClientStateiEXT _ptrc_glEnableClientStateiEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glEnableIndexedEXT)(GLenum, GLuint); +#define glEnableIndexedEXT _ptrc_glEnableIndexedEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayAttribEXT)(GLuint, GLuint); +#define glEnableVertexArrayAttribEXT _ptrc_glEnableVertexArrayAttribEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayEXT)(GLuint, GLenum); +#define glEnableVertexArrayEXT _ptrc_glEnableVertexArrayEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr); +#define glFlushMappedNamedBufferRangeEXT _ptrc_glFlushMappedNamedBufferRangeEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferDrawBufferEXT)(GLuint, GLenum); +#define glFramebufferDrawBufferEXT _ptrc_glFramebufferDrawBufferEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferDrawBuffersEXT)(GLuint, GLsizei, const GLenum *); +#define glFramebufferDrawBuffersEXT _ptrc_glFramebufferDrawBuffersEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferReadBufferEXT)(GLuint, GLenum); +#define glFramebufferReadBufferEXT _ptrc_glFramebufferReadBufferEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMultiTexMipmapEXT)(GLenum, GLenum); +#define glGenerateMultiTexMipmapEXT _ptrc_glGenerateMultiTexMipmapEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateTextureMipmapEXT)(GLuint, GLenum); +#define glGenerateTextureMipmapEXT _ptrc_glGenerateTextureMipmapEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanIndexedvEXT)(GLenum, GLuint, GLboolean *); +#define glGetBooleanIndexedvEXT _ptrc_glGetBooleanIndexedvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedMultiTexImageEXT)(GLenum, GLenum, GLint, GLvoid *); +#define glGetCompressedMultiTexImageEXT _ptrc_glGetCompressedMultiTexImageEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTextureImageEXT)(GLuint, GLenum, GLint, GLvoid *); +#define glGetCompressedTextureImageEXT _ptrc_glGetCompressedTextureImageEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoubleIndexedvEXT)(GLenum, GLuint, GLdouble *); +#define glGetDoubleIndexedvEXT _ptrc_glGetDoubleIndexedvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_vEXT)(GLenum, GLuint, GLdouble *); +#define glGetDoublei_vEXT _ptrc_glGetDoublei_vEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloatIndexedvEXT)(GLenum, GLuint, GLfloat *); +#define glGetFloatIndexedvEXT _ptrc_glGetFloatIndexedvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_vEXT)(GLenum, GLuint, GLfloat *); +#define glGetFloati_vEXT _ptrc_glGetFloati_vEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameterivEXT)(GLuint, GLenum, GLint *); +#define glGetFramebufferParameterivEXT _ptrc_glGetFramebufferParameterivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerIndexedvEXT)(GLenum, GLuint, GLint *); +#define glGetIntegerIndexedvEXT _ptrc_glGetIntegerIndexedvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, GLfloat *); +#define glGetMultiTexEnvfvEXT _ptrc_glGetMultiTexEnvfvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexEnvivEXT)(GLenum, GLenum, GLenum, GLint *); +#define glGetMultiTexEnvivEXT _ptrc_glGetMultiTexEnvivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGendvEXT)(GLenum, GLenum, GLenum, GLdouble *); +#define glGetMultiTexGendvEXT _ptrc_glGetMultiTexGendvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGenfvEXT)(GLenum, GLenum, GLenum, GLfloat *); +#define glGetMultiTexGenfvEXT _ptrc_glGetMultiTexGenfvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGenivEXT)(GLenum, GLenum, GLenum, GLint *); +#define glGetMultiTexGenivEXT _ptrc_glGetMultiTexGenivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexImageEXT)(GLenum, GLenum, GLint, GLenum, GLenum, GLvoid *); +#define glGetMultiTexImageEXT _ptrc_glGetMultiTexImageEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexLevelParameterfvEXT)(GLenum, GLenum, GLint, GLenum, GLfloat *); +#define glGetMultiTexLevelParameterfvEXT _ptrc_glGetMultiTexLevelParameterfvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexLevelParameterivEXT)(GLenum, GLenum, GLint, GLenum, GLint *); +#define glGetMultiTexLevelParameterivEXT _ptrc_glGetMultiTexLevelParameterivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, GLint *); +#define glGetMultiTexParameterIivEXT _ptrc_glGetMultiTexParameterIivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, GLuint *); +#define glGetMultiTexParameterIuivEXT _ptrc_glGetMultiTexParameterIuivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, GLfloat *); +#define glGetMultiTexParameterfvEXT _ptrc_glGetMultiTexParameterfvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterivEXT)(GLenum, GLenum, GLenum, GLint *); +#define glGetMultiTexParameterivEXT _ptrc_glGetMultiTexParameterivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameterivEXT)(GLuint, GLenum, GLint *); +#define glGetNamedBufferParameterivEXT _ptrc_glGetNamedBufferParameterivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferPointervEXT)(GLuint, GLenum, GLvoid **); +#define glGetNamedBufferPointervEXT _ptrc_glGetNamedBufferPointervEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, GLvoid *); +#define glGetNamedBufferSubDataEXT _ptrc_glGetNamedBufferSubDataEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferAttachmentParameterivEXT)(GLuint, GLenum, GLenum, GLint *); +#define glGetNamedFramebufferAttachmentParameterivEXT _ptrc_glGetNamedFramebufferAttachmentParameterivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferParameterivEXT)(GLuint, GLenum, GLint *); +#define glGetNamedFramebufferParameterivEXT _ptrc_glGetNamedFramebufferParameterivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterIivEXT)(GLuint, GLenum, GLuint, GLint *); +#define glGetNamedProgramLocalParameterIivEXT _ptrc_glGetNamedProgramLocalParameterIivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterIuivEXT)(GLuint, GLenum, GLuint, GLuint *); +#define glGetNamedProgramLocalParameterIuivEXT _ptrc_glGetNamedProgramLocalParameterIuivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterdvEXT)(GLuint, GLenum, GLuint, GLdouble *); +#define glGetNamedProgramLocalParameterdvEXT _ptrc_glGetNamedProgramLocalParameterdvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterfvEXT)(GLuint, GLenum, GLuint, GLfloat *); +#define glGetNamedProgramLocalParameterfvEXT _ptrc_glGetNamedProgramLocalParameterfvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLvoid *); +#define glGetNamedProgramStringEXT _ptrc_glGetNamedProgramStringEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramivEXT)(GLuint, GLenum, GLenum, GLint *); +#define glGetNamedProgramivEXT _ptrc_glGetNamedProgramivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedRenderbufferParameterivEXT)(GLuint, GLenum, GLint *); +#define glGetNamedRenderbufferParameterivEXT _ptrc_glGetNamedRenderbufferParameterivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointerIndexedvEXT)(GLenum, GLuint, GLvoid **); +#define glGetPointerIndexedvEXT _ptrc_glGetPointerIndexedvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointeri_vEXT)(GLenum, GLuint, GLvoid **); +#define glGetPointeri_vEXT _ptrc_glGetPointeri_vEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureImageEXT)(GLuint, GLenum, GLint, GLenum, GLenum, GLvoid *); +#define glGetTextureImageEXT _ptrc_glGetTextureImageEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterfvEXT)(GLuint, GLenum, GLint, GLenum, GLfloat *); +#define glGetTextureLevelParameterfvEXT _ptrc_glGetTextureLevelParameterfvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterivEXT)(GLuint, GLenum, GLint, GLenum, GLint *); +#define glGetTextureLevelParameterivEXT _ptrc_glGetTextureLevelParameterivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIivEXT)(GLuint, GLenum, GLenum, GLint *); +#define glGetTextureParameterIivEXT _ptrc_glGetTextureParameterIivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIuivEXT)(GLuint, GLenum, GLenum, GLuint *); +#define glGetTextureParameterIuivEXT _ptrc_glGetTextureParameterIuivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterfvEXT)(GLuint, GLenum, GLenum, GLfloat *); +#define glGetTextureParameterfvEXT _ptrc_glGetTextureParameterfvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterivEXT)(GLuint, GLenum, GLenum, GLint *); +#define glGetTextureParameterivEXT _ptrc_glGetTextureParameterivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIntegeri_vEXT)(GLuint, GLuint, GLenum, GLint *); +#define glGetVertexArrayIntegeri_vEXT _ptrc_glGetVertexArrayIntegeri_vEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIntegervEXT)(GLuint, GLenum, GLint *); +#define glGetVertexArrayIntegervEXT _ptrc_glGetVertexArrayIntegervEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayPointeri_vEXT)(GLuint, GLuint, GLenum, GLvoid **); +#define glGetVertexArrayPointeri_vEXT _ptrc_glGetVertexArrayPointeri_vEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayPointervEXT)(GLuint, GLenum, GLvoid **); +#define glGetVertexArrayPointervEXT _ptrc_glGetVertexArrayPointervEXT +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledIndexedEXT)(GLenum, GLuint); +#define glIsEnabledIndexedEXT _ptrc_glIsEnabledIndexedEXT +extern void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferEXT)(GLuint, GLenum); +#define glMapNamedBufferEXT _ptrc_glMapNamedBufferEXT +extern void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr, GLbitfield); +#define glMapNamedBufferRangeEXT _ptrc_glMapNamedBufferRangeEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixFrustumEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); +#define glMatrixFrustumEXT _ptrc_glMatrixFrustumEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadIdentityEXT)(GLenum); +#define glMatrixLoadIdentityEXT _ptrc_glMatrixLoadIdentityEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadTransposedEXT)(GLenum, const GLdouble *); +#define glMatrixLoadTransposedEXT _ptrc_glMatrixLoadTransposedEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadTransposefEXT)(GLenum, const GLfloat *); +#define glMatrixLoadTransposefEXT _ptrc_glMatrixLoadTransposefEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoaddEXT)(GLenum, const GLdouble *); +#define glMatrixLoaddEXT _ptrc_glMatrixLoaddEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadfEXT)(GLenum, const GLfloat *); +#define glMatrixLoadfEXT _ptrc_glMatrixLoadfEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultTransposedEXT)(GLenum, const GLdouble *); +#define glMatrixMultTransposedEXT _ptrc_glMatrixMultTransposedEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultTransposefEXT)(GLenum, const GLfloat *); +#define glMatrixMultTransposefEXT _ptrc_glMatrixMultTransposefEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultdEXT)(GLenum, const GLdouble *); +#define glMatrixMultdEXT _ptrc_glMatrixMultdEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultfEXT)(GLenum, const GLfloat *); +#define glMatrixMultfEXT _ptrc_glMatrixMultfEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixOrthoEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); +#define glMatrixOrthoEXT _ptrc_glMatrixOrthoEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixPopEXT)(GLenum); +#define glMatrixPopEXT _ptrc_glMatrixPopEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixPushEXT)(GLenum); +#define glMatrixPushEXT _ptrc_glMatrixPushEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixRotatedEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +#define glMatrixRotatedEXT _ptrc_glMatrixRotatedEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixRotatefEXT)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +#define glMatrixRotatefEXT _ptrc_glMatrixRotatefEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixScaledEXT)(GLenum, GLdouble, GLdouble, GLdouble); +#define glMatrixScaledEXT _ptrc_glMatrixScaledEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixScalefEXT)(GLenum, GLfloat, GLfloat, GLfloat); +#define glMatrixScalefEXT _ptrc_glMatrixScalefEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixTranslatedEXT)(GLenum, GLdouble, GLdouble, GLdouble); +#define glMatrixTranslatedEXT _ptrc_glMatrixTranslatedEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixTranslatefEXT)(GLenum, GLfloat, GLfloat, GLfloat); +#define glMatrixTranslatefEXT _ptrc_glMatrixTranslatefEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexBufferEXT)(GLenum, GLenum, GLenum, GLuint); +#define glMultiTexBufferEXT _ptrc_glMultiTexBufferEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordPointerEXT)(GLenum, GLint, GLenum, GLsizei, const GLvoid *); +#define glMultiTexCoordPointerEXT _ptrc_glMultiTexCoordPointerEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvfEXT)(GLenum, GLenum, GLenum, GLfloat); +#define glMultiTexEnvfEXT _ptrc_glMultiTexEnvfEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, const GLfloat *); +#define glMultiTexEnvfvEXT _ptrc_glMultiTexEnvfvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnviEXT)(GLenum, GLenum, GLenum, GLint); +#define glMultiTexEnviEXT _ptrc_glMultiTexEnviEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvivEXT)(GLenum, GLenum, GLenum, const GLint *); +#define glMultiTexEnvivEXT _ptrc_glMultiTexEnvivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGendEXT)(GLenum, GLenum, GLenum, GLdouble); +#define glMultiTexGendEXT _ptrc_glMultiTexGendEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGendvEXT)(GLenum, GLenum, GLenum, const GLdouble *); +#define glMultiTexGendvEXT _ptrc_glMultiTexGendvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenfEXT)(GLenum, GLenum, GLenum, GLfloat); +#define glMultiTexGenfEXT _ptrc_glMultiTexGenfEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenfvEXT)(GLenum, GLenum, GLenum, const GLfloat *); +#define glMultiTexGenfvEXT _ptrc_glMultiTexGenfvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGeniEXT)(GLenum, GLenum, GLenum, GLint); +#define glMultiTexGeniEXT _ptrc_glMultiTexGeniEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenivEXT)(GLenum, GLenum, GLenum, const GLint *); +#define glMultiTexGenivEXT _ptrc_glMultiTexGenivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +#define glMultiTexImage1DEXT _ptrc_glMultiTexImage1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +#define glMultiTexImage2DEXT _ptrc_glMultiTexImage2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +#define glMultiTexImage3DEXT _ptrc_glMultiTexImage3DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, const GLint *); +#define glMultiTexParameterIivEXT _ptrc_glMultiTexParameterIivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, const GLuint *); +#define glMultiTexParameterIuivEXT _ptrc_glMultiTexParameterIuivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterfEXT)(GLenum, GLenum, GLenum, GLfloat); +#define glMultiTexParameterfEXT _ptrc_glMultiTexParameterfEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, const GLfloat *); +#define glMultiTexParameterfvEXT _ptrc_glMultiTexParameterfvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameteriEXT)(GLenum, GLenum, GLenum, GLint); +#define glMultiTexParameteriEXT _ptrc_glMultiTexParameteriEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterivEXT)(GLenum, GLenum, GLenum, const GLint *); +#define glMultiTexParameterivEXT _ptrc_glMultiTexParameterivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexRenderbufferEXT)(GLenum, GLenum, GLuint); +#define glMultiTexRenderbufferEXT _ptrc_glMultiTexRenderbufferEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); +#define glMultiTexSubImage1DEXT _ptrc_glMultiTexSubImage1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#define glMultiTexSubImage2DEXT _ptrc_glMultiTexSubImage2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#define glMultiTexSubImage3DEXT _ptrc_glMultiTexSubImage3DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferDataEXT)(GLuint, GLsizeiptr, const GLvoid *, GLenum); +#define glNamedBufferDataEXT _ptrc_glNamedBufferDataEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, const GLvoid *); +#define glNamedBufferSubDataEXT _ptrc_glNamedBufferSubDataEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedCopyBufferSubDataEXT)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr); +#define glNamedCopyBufferSubDataEXT _ptrc_glNamedCopyBufferSubDataEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferParameteriEXT)(GLuint, GLenum, GLint); +#define glNamedFramebufferParameteriEXT _ptrc_glNamedFramebufferParameteriEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferRenderbufferEXT)(GLuint, GLenum, GLenum, GLuint); +#define glNamedFramebufferRenderbufferEXT _ptrc_glNamedFramebufferRenderbufferEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture1DEXT)(GLuint, GLenum, GLenum, GLuint, GLint); +#define glNamedFramebufferTexture1DEXT _ptrc_glNamedFramebufferTexture1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture2DEXT)(GLuint, GLenum, GLenum, GLuint, GLint); +#define glNamedFramebufferTexture2DEXT _ptrc_glNamedFramebufferTexture2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture3DEXT)(GLuint, GLenum, GLenum, GLuint, GLint, GLint); +#define glNamedFramebufferTexture3DEXT _ptrc_glNamedFramebufferTexture3DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureEXT)(GLuint, GLenum, GLuint, GLint); +#define glNamedFramebufferTextureEXT _ptrc_glNamedFramebufferTextureEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureFaceEXT)(GLuint, GLenum, GLuint, GLint, GLenum); +#define glNamedFramebufferTextureFaceEXT _ptrc_glNamedFramebufferTextureFaceEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureLayerEXT)(GLuint, GLenum, GLuint, GLint, GLint); +#define glNamedFramebufferTextureLayerEXT _ptrc_glNamedFramebufferTextureLayerEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4dEXT)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +#define glNamedProgramLocalParameter4dEXT _ptrc_glNamedProgramLocalParameter4dEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4dvEXT)(GLuint, GLenum, GLuint, const GLdouble *); +#define glNamedProgramLocalParameter4dvEXT _ptrc_glNamedProgramLocalParameter4dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4fEXT)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +#define glNamedProgramLocalParameter4fEXT _ptrc_glNamedProgramLocalParameter4fEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4fvEXT)(GLuint, GLenum, GLuint, const GLfloat *); +#define glNamedProgramLocalParameter4fvEXT _ptrc_glNamedProgramLocalParameter4fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4iEXT)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint); +#define glNamedProgramLocalParameterI4iEXT _ptrc_glNamedProgramLocalParameterI4iEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4ivEXT)(GLuint, GLenum, GLuint, const GLint *); +#define glNamedProgramLocalParameterI4ivEXT _ptrc_glNamedProgramLocalParameterI4ivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4uiEXT)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); +#define glNamedProgramLocalParameterI4uiEXT _ptrc_glNamedProgramLocalParameterI4uiEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4uivEXT)(GLuint, GLenum, GLuint, const GLuint *); +#define glNamedProgramLocalParameterI4uivEXT _ptrc_glNamedProgramLocalParameterI4uivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameters4fvEXT)(GLuint, GLenum, GLuint, GLsizei, const GLfloat *); +#define glNamedProgramLocalParameters4fvEXT _ptrc_glNamedProgramLocalParameters4fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParametersI4ivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLint *); +#define glNamedProgramLocalParametersI4ivEXT _ptrc_glNamedProgramLocalParametersI4ivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParametersI4uivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLuint *); +#define glNamedProgramLocalParametersI4uivEXT _ptrc_glNamedProgramLocalParametersI4uivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLsizei, const GLvoid *); +#define glNamedProgramStringEXT _ptrc_glNamedProgramStringEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageEXT)(GLuint, GLenum, GLsizei, GLsizei); +#define glNamedRenderbufferStorageEXT _ptrc_glNamedRenderbufferStorageEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei); +#define glNamedRenderbufferStorageMultisampleCoverageEXT _ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisampleEXT)(GLuint, GLsizei, GLenum, GLsizei, GLsizei); +#define glNamedRenderbufferStorageMultisampleEXT _ptrc_glNamedRenderbufferStorageMultisampleEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dEXT)(GLuint, GLint, GLdouble); +#define glProgramUniform1dEXT _ptrc_glProgramUniform1dEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); +#define glProgramUniform1dvEXT _ptrc_glProgramUniform1dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fEXT)(GLuint, GLint, GLfloat); +#define glProgramUniform1fEXT _ptrc_glProgramUniform1fEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); +#define glProgramUniform1fvEXT _ptrc_glProgramUniform1fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iEXT)(GLuint, GLint, GLint); +#define glProgramUniform1iEXT _ptrc_glProgramUniform1iEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *); +#define glProgramUniform1ivEXT _ptrc_glProgramUniform1ivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiEXT)(GLuint, GLint, GLuint); +#define glProgramUniform1uiEXT _ptrc_glProgramUniform1uiEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uivEXT)(GLuint, GLint, GLsizei, const GLuint *); +#define glProgramUniform1uivEXT _ptrc_glProgramUniform1uivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dEXT)(GLuint, GLint, GLdouble, GLdouble); +#define glProgramUniform2dEXT _ptrc_glProgramUniform2dEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); +#define glProgramUniform2dvEXT _ptrc_glProgramUniform2dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat); +#define glProgramUniform2fEXT _ptrc_glProgramUniform2fEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); +#define glProgramUniform2fvEXT _ptrc_glProgramUniform2fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iEXT)(GLuint, GLint, GLint, GLint); +#define glProgramUniform2iEXT _ptrc_glProgramUniform2iEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *); +#define glProgramUniform2ivEXT _ptrc_glProgramUniform2ivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiEXT)(GLuint, GLint, GLuint, GLuint); +#define glProgramUniform2uiEXT _ptrc_glProgramUniform2uiEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uivEXT)(GLuint, GLint, GLsizei, const GLuint *); +#define glProgramUniform2uivEXT _ptrc_glProgramUniform2uivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble); +#define glProgramUniform3dEXT _ptrc_glProgramUniform3dEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); +#define glProgramUniform3dvEXT _ptrc_glProgramUniform3dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat); +#define glProgramUniform3fEXT _ptrc_glProgramUniform3fEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); +#define glProgramUniform3fvEXT _ptrc_glProgramUniform3fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint); +#define glProgramUniform3iEXT _ptrc_glProgramUniform3iEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *); +#define glProgramUniform3ivEXT _ptrc_glProgramUniform3ivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint); +#define glProgramUniform3uiEXT _ptrc_glProgramUniform3uiEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uivEXT)(GLuint, GLint, GLsizei, const GLuint *); +#define glProgramUniform3uivEXT _ptrc_glProgramUniform3uivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble); +#define glProgramUniform4dEXT _ptrc_glProgramUniform4dEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); +#define glProgramUniform4dvEXT _ptrc_glProgramUniform4dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); +#define glProgramUniform4fEXT _ptrc_glProgramUniform4fEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); +#define glProgramUniform4fvEXT _ptrc_glProgramUniform4fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint); +#define glProgramUniform4iEXT _ptrc_glProgramUniform4iEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *); +#define glProgramUniform4ivEXT _ptrc_glProgramUniform4ivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); +#define glProgramUniform4uiEXT _ptrc_glProgramUniform4uiEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uivEXT)(GLuint, GLint, GLsizei, const GLuint *); +#define glProgramUniform4uivEXT _ptrc_glProgramUniform4uivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix2dvEXT _ptrc_glProgramUniformMatrix2dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix2fvEXT _ptrc_glProgramUniformMatrix2fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix2x3dvEXT _ptrc_glProgramUniformMatrix2x3dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix2x3fvEXT _ptrc_glProgramUniformMatrix2x3fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix2x4dvEXT _ptrc_glProgramUniformMatrix2x4dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix2x4fvEXT _ptrc_glProgramUniformMatrix2x4fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix3dvEXT _ptrc_glProgramUniformMatrix3dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix3fvEXT _ptrc_glProgramUniformMatrix3fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix3x2dvEXT _ptrc_glProgramUniformMatrix3x2dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix3x2fvEXT _ptrc_glProgramUniformMatrix3x2fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix3x4dvEXT _ptrc_glProgramUniformMatrix3x4dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix3x4fvEXT _ptrc_glProgramUniformMatrix3x4fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix4dvEXT _ptrc_glProgramUniformMatrix4dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix4fvEXT _ptrc_glProgramUniformMatrix4fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix4x2dvEXT _ptrc_glProgramUniformMatrix4x2dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix4x2fvEXT _ptrc_glProgramUniformMatrix4x2fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); +#define glProgramUniformMatrix4x3dvEXT _ptrc_glProgramUniformMatrix4x3dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); +#define glProgramUniformMatrix4x3fvEXT _ptrc_glProgramUniformMatrix4x3fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glPushClientAttribDefaultEXT)(GLbitfield); +#define glPushClientAttribDefaultEXT _ptrc_glPushClientAttribDefaultEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferEXT)(GLuint, GLenum, GLenum, GLuint); +#define glTextureBufferEXT _ptrc_glTextureBufferEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferRangeEXT)(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr); +#define glTextureBufferRangeEXT _ptrc_glTextureBufferRangeEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +#define glTextureImage1DEXT _ptrc_glTextureImage1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureImage2DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +#define glTextureImage2DEXT _ptrc_glTextureImage2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureImage3DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +#define glTextureImage3DEXT _ptrc_glTextureImage3DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTexturePageCommitmentEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean); +#define glTexturePageCommitmentEXT _ptrc_glTexturePageCommitmentEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIivEXT)(GLuint, GLenum, GLenum, const GLint *); +#define glTextureParameterIivEXT _ptrc_glTextureParameterIivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIuivEXT)(GLuint, GLenum, GLenum, const GLuint *); +#define glTextureParameterIuivEXT _ptrc_glTextureParameterIuivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfEXT)(GLuint, GLenum, GLenum, GLfloat); +#define glTextureParameterfEXT _ptrc_glTextureParameterfEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfvEXT)(GLuint, GLenum, GLenum, const GLfloat *); +#define glTextureParameterfvEXT _ptrc_glTextureParameterfvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameteriEXT)(GLuint, GLenum, GLenum, GLint); +#define glTextureParameteriEXT _ptrc_glTextureParameteriEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterivEXT)(GLuint, GLenum, GLenum, const GLint *); +#define glTextureParameterivEXT _ptrc_glTextureParameterivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureRenderbufferEXT)(GLuint, GLenum, GLuint); +#define glTextureRenderbufferEXT _ptrc_glTextureRenderbufferEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage1DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei); +#define glTextureStorage1DEXT _ptrc_glTextureStorage1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei); +#define glTextureStorage2DEXT _ptrc_glTextureStorage2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); +#define glTextureStorage2DMultisampleEXT _ptrc_glTextureStorage2DMultisampleEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); +#define glTextureStorage3DEXT _ptrc_glTextureStorage3DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); +#define glTextureStorage3DMultisampleEXT _ptrc_glTextureStorage3DMultisampleEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); +#define glTextureSubImage1DEXT _ptrc_glTextureSubImage1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#define glTextureSubImage2DEXT _ptrc_glTextureSubImage2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#define glTextureSubImage3DEXT _ptrc_glTextureSubImage3DEXT +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapNamedBufferEXT)(GLuint); +#define glUnmapNamedBufferEXT _ptrc_glUnmapNamedBufferEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayBindVertexBufferEXT)(GLuint, GLuint, GLuint, GLintptr, GLsizei); +#define glVertexArrayBindVertexBufferEXT _ptrc_glVertexArrayBindVertexBufferEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); +#define glVertexArrayColorOffsetEXT _ptrc_glVertexArrayColorOffsetEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayEdgeFlagOffsetEXT)(GLuint, GLuint, GLsizei, GLintptr); +#define glVertexArrayEdgeFlagOffsetEXT _ptrc_glVertexArrayEdgeFlagOffsetEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayFogCoordOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr); +#define glVertexArrayFogCoordOffsetEXT _ptrc_glVertexArrayFogCoordOffsetEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayIndexOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr); +#define glVertexArrayIndexOffsetEXT _ptrc_glVertexArrayIndexOffsetEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayMultiTexCoordOffsetEXT)(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr); +#define glVertexArrayMultiTexCoordOffsetEXT _ptrc_glVertexArrayMultiTexCoordOffsetEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayNormalOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr); +#define glVertexArrayNormalOffsetEXT _ptrc_glVertexArrayNormalOffsetEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArraySecondaryColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); +#define glVertexArraySecondaryColorOffsetEXT _ptrc_glVertexArraySecondaryColorOffsetEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayTexCoordOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); +#define glVertexArrayTexCoordOffsetEXT _ptrc_glVertexArrayTexCoordOffsetEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribBindingEXT)(GLuint, GLuint, GLuint); +#define glVertexArrayVertexAttribBindingEXT _ptrc_glVertexArrayVertexAttribBindingEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribFormatEXT)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint); +#define glVertexArrayVertexAttribFormatEXT _ptrc_glVertexArrayVertexAttribFormatEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribIFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint); +#define glVertexArrayVertexAttribIFormatEXT _ptrc_glVertexArrayVertexAttribIFormatEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribIOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); +#define glVertexArrayVertexAttribIOffsetEXT _ptrc_glVertexArrayVertexAttribIOffsetEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribLFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint); +#define glVertexArrayVertexAttribLFormatEXT _ptrc_glVertexArrayVertexAttribLFormatEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribLOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); +#define glVertexArrayVertexAttribLOffsetEXT _ptrc_glVertexArrayVertexAttribLOffsetEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr); +#define glVertexArrayVertexAttribOffsetEXT _ptrc_glVertexArrayVertexAttribOffsetEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexBindingDivisorEXT)(GLuint, GLuint, GLuint); +#define glVertexArrayVertexBindingDivisorEXT _ptrc_glVertexArrayVertexBindingDivisorEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); +#define glVertexArrayVertexOffsetEXT _ptrc_glVertexArrayVertexOffsetEXT +#endif /*GL_EXT_direct_state_access*/ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glColorMaskIndexedEXT)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean); +#define glColorMaskIndexedEXT _ptrc_glColorMaskIndexedEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glDisableIndexedEXT)(GLenum, GLuint); +#define glDisableIndexedEXT _ptrc_glDisableIndexedEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glEnableIndexedEXT)(GLenum, GLuint); +#define glEnableIndexedEXT _ptrc_glEnableIndexedEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanIndexedvEXT)(GLenum, GLuint, GLboolean *); +#define glGetBooleanIndexedvEXT _ptrc_glGetBooleanIndexedvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerIndexedvEXT)(GLenum, GLuint, GLint *); +#define glGetIntegerIndexedvEXT _ptrc_glGetIntegerIndexedvEXT +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledIndexedEXT)(GLenum, GLuint); +#define glIsEnabledIndexedEXT _ptrc_glIsEnabledIndexedEXT +#endif /*GL_EXT_draw_buffers2*/ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedEXT)(GLenum, GLint, GLsizei, GLsizei); +#define glDrawArraysInstancedEXT _ptrc_glDrawArraysInstancedEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedEXT)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei); +#define glDrawElementsInstancedEXT _ptrc_glDrawElementsInstancedEXT +#endif /*GL_EXT_draw_instanced*/ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsEXT)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); +#define glDrawRangeElementsEXT _ptrc_glDrawRangeElementsEXT +#endif /*GL_EXT_draw_range_elements*/ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordPointerEXT)(GLenum, GLsizei, const GLvoid *); +#define glFogCoordPointerEXT _ptrc_glFogCoordPointerEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoorddEXT)(GLdouble); +#define glFogCoorddEXT _ptrc_glFogCoorddEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoorddvEXT)(const GLdouble *); +#define glFogCoorddvEXT _ptrc_glFogCoorddvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordfEXT)(GLfloat); +#define glFogCoordfEXT _ptrc_glFogCoordfEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordfvEXT)(const GLfloat *); +#define glFogCoordfvEXT _ptrc_glFogCoordfvEXT +#endif /*GL_EXT_fog_coord*/ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebufferEXT)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); +#define glBlitFramebufferEXT _ptrc_glBlitFramebufferEXT +#endif /*GL_EXT_framebuffer_blit*/ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisampleEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); +#define glRenderbufferStorageMultisampleEXT _ptrc_glRenderbufferStorageMultisampleEXT +#endif /*GL_EXT_framebuffer_multisample*/ + + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBindFramebufferEXT)(GLenum, GLuint); +#define glBindFramebufferEXT _ptrc_glBindFramebufferEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbufferEXT)(GLenum, GLuint); +#define glBindRenderbufferEXT _ptrc_glBindRenderbufferEXT +extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatusEXT)(GLenum); +#define glCheckFramebufferStatusEXT _ptrc_glCheckFramebufferStatusEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffersEXT)(GLsizei, const GLuint *); +#define glDeleteFramebuffersEXT _ptrc_glDeleteFramebuffersEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffersEXT)(GLsizei, const GLuint *); +#define glDeleteRenderbuffersEXT _ptrc_glDeleteRenderbuffersEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbufferEXT)(GLenum, GLenum, GLenum, GLuint); +#define glFramebufferRenderbufferEXT _ptrc_glFramebufferRenderbufferEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1DEXT)(GLenum, GLenum, GLenum, GLuint, GLint); +#define glFramebufferTexture1DEXT _ptrc_glFramebufferTexture1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2DEXT)(GLenum, GLenum, GLenum, GLuint, GLint); +#define glFramebufferTexture2DEXT _ptrc_glFramebufferTexture2DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3DEXT)(GLenum, GLenum, GLenum, GLuint, GLint, GLint); +#define glFramebufferTexture3DEXT _ptrc_glFramebufferTexture3DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffersEXT)(GLsizei, GLuint *); +#define glGenFramebuffersEXT _ptrc_glGenFramebuffersEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffersEXT)(GLsizei, GLuint *); +#define glGenRenderbuffersEXT _ptrc_glGenRenderbuffersEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmapEXT)(GLenum); +#define glGenerateMipmapEXT _ptrc_glGenerateMipmapEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameterivEXT)(GLenum, GLenum, GLenum, GLint *); +#define glGetFramebufferAttachmentParameterivEXT _ptrc_glGetFramebufferAttachmentParameterivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameterivEXT)(GLenum, GLenum, GLint *); +#define glGetRenderbufferParameterivEXT _ptrc_glGetRenderbufferParameterivEXT +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebufferEXT)(GLuint); +#define glIsFramebufferEXT _ptrc_glIsFramebufferEXT +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbufferEXT)(GLuint); +#define glIsRenderbufferEXT _ptrc_glIsRenderbufferEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageEXT)(GLenum, GLenum, GLsizei, GLsizei); +#define glRenderbufferStorageEXT _ptrc_glRenderbufferStorageEXT +#endif /*GL_EXT_framebuffer_object*/ + + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteriEXT)(GLuint, GLenum, GLint); +#define glProgramParameteriEXT _ptrc_glProgramParameteriEXT +#endif /*GL_EXT_geometry_shader4*/ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameters4fvEXT)(GLenum, GLuint, GLsizei, const GLfloat *); +#define glProgramEnvParameters4fvEXT _ptrc_glProgramEnvParameters4fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameters4fvEXT)(GLenum, GLuint, GLsizei, const GLfloat *); +#define glProgramLocalParameters4fvEXT _ptrc_glProgramLocalParameters4fvEXT +#endif /*GL_EXT_gpu_program_parameters*/ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationEXT)(GLuint, GLuint, const GLchar *); +#define glBindFragDataLocationEXT _ptrc_glBindFragDataLocationEXT +extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocationEXT)(GLuint, const GLchar *); +#define glGetFragDataLocationEXT _ptrc_glGetFragDataLocationEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuivEXT)(GLuint, GLint, GLuint *); +#define glGetUniformuivEXT _ptrc_glGetUniformuivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiEXT)(GLint, GLuint); +#define glUniform1uiEXT _ptrc_glUniform1uiEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1uivEXT)(GLint, GLsizei, const GLuint *); +#define glUniform1uivEXT _ptrc_glUniform1uivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiEXT)(GLint, GLuint, GLuint); +#define glUniform2uiEXT _ptrc_glUniform2uiEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2uivEXT)(GLint, GLsizei, const GLuint *); +#define glUniform2uivEXT _ptrc_glUniform2uivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiEXT)(GLint, GLuint, GLuint, GLuint); +#define glUniform3uiEXT _ptrc_glUniform3uiEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3uivEXT)(GLint, GLsizei, const GLuint *); +#define glUniform3uivEXT _ptrc_glUniform3uivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiEXT)(GLint, GLuint, GLuint, GLuint, GLuint); +#define glUniform4uiEXT _ptrc_glUniform4uiEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4uivEXT)(GLint, GLsizei, const GLuint *); +#define glUniform4uivEXT _ptrc_glUniform4uivEXT +#endif /*GL_EXT_gpu_shader4*/ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramEXT)(GLenum, GLboolean, GLenum, GLenum, GLvoid *); +#define glGetHistogramEXT _ptrc_glGetHistogramEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameterfvEXT)(GLenum, GLenum, GLfloat *); +#define glGetHistogramParameterfvEXT _ptrc_glGetHistogramParameterfvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameterivEXT)(GLenum, GLenum, GLint *); +#define glGetHistogramParameterivEXT _ptrc_glGetHistogramParameterivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxEXT)(GLenum, GLboolean, GLenum, GLenum, GLvoid *); +#define glGetMinmaxEXT _ptrc_glGetMinmaxEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxParameterfvEXT)(GLenum, GLenum, GLfloat *); +#define glGetMinmaxParameterfvEXT _ptrc_glGetMinmaxParameterfvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxParameterivEXT)(GLenum, GLenum, GLint *); +#define glGetMinmaxParameterivEXT _ptrc_glGetMinmaxParameterivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glHistogramEXT)(GLenum, GLsizei, GLenum, GLboolean); +#define glHistogramEXT _ptrc_glHistogramEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMinmaxEXT)(GLenum, GLenum, GLboolean); +#define glMinmaxEXT _ptrc_glMinmaxEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glResetHistogramEXT)(GLenum); +#define glResetHistogramEXT _ptrc_glResetHistogramEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glResetMinmaxEXT)(GLenum); +#define glResetMinmaxEXT _ptrc_glResetMinmaxEXT +#endif /*GL_EXT_histogram*/ + + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glIndexFuncEXT)(GLenum, GLclampf); +#define glIndexFuncEXT _ptrc_glIndexFuncEXT +#endif /*GL_EXT_index_func*/ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glIndexMaterialEXT)(GLenum, GLenum); +#define glIndexMaterialEXT _ptrc_glIndexMaterialEXT +#endif /*GL_EXT_index_material*/ + + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glApplyTextureEXT)(GLenum); +#define glApplyTextureEXT _ptrc_glApplyTextureEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureLightEXT)(GLenum); +#define glTextureLightEXT _ptrc_glTextureLightEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureMaterialEXT)(GLenum, GLenum); +#define glTextureMaterialEXT _ptrc_glTextureMaterialEXT +#endif /*GL_EXT_light_texture*/ + + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysEXT)(GLenum, const GLint *, const GLsizei *, GLsizei); +#define glMultiDrawArraysEXT _ptrc_glMultiDrawArraysEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsEXT)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei); +#define glMultiDrawElementsEXT _ptrc_glMultiDrawElementsEXT +#endif /*GL_EXT_multi_draw_arrays*/ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMaskEXT)(GLclampf, GLboolean); +#define glSampleMaskEXT _ptrc_glSampleMaskEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glSamplePatternEXT)(GLenum); +#define glSamplePatternEXT _ptrc_glSamplePatternEXT +#endif /*GL_EXT_multisample*/ + + + + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glColorTableEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +#define glColorTableEXT _ptrc_glColorTableEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableEXT)(GLenum, GLenum, GLenum, GLvoid *); +#define glGetColorTableEXT _ptrc_glGetColorTableEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterfvEXT)(GLenum, GLenum, GLfloat *); +#define glGetColorTableParameterfvEXT _ptrc_glGetColorTableParameterfvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterivEXT)(GLenum, GLenum, GLint *); +#define glGetColorTableParameterivEXT _ptrc_glGetColorTableParameterivEXT +#endif /*GL_EXT_paletted_texture*/ + + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelTransformParameterfvEXT)(GLenum, GLenum, GLfloat *); +#define glGetPixelTransformParameterfvEXT _ptrc_glGetPixelTransformParameterfvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelTransformParameterivEXT)(GLenum, GLenum, GLint *); +#define glGetPixelTransformParameterivEXT _ptrc_glGetPixelTransformParameterivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransformParameterfEXT)(GLenum, GLenum, GLfloat); +#define glPixelTransformParameterfEXT _ptrc_glPixelTransformParameterfEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransformParameterfvEXT)(GLenum, GLenum, const GLfloat *); +#define glPixelTransformParameterfvEXT _ptrc_glPixelTransformParameterfvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransformParameteriEXT)(GLenum, GLenum, GLint); +#define glPixelTransformParameteriEXT _ptrc_glPixelTransformParameteriEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransformParameterivEXT)(GLenum, GLenum, const GLint *); +#define glPixelTransformParameterivEXT _ptrc_glPixelTransformParameterivEXT +#endif /*GL_EXT_pixel_transform*/ + + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfEXT)(GLenum, GLfloat); +#define glPointParameterfEXT _ptrc_glPointParameterfEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfvEXT)(GLenum, const GLfloat *); +#define glPointParameterfvEXT _ptrc_glPointParameterfvEXT +#endif /*GL_EXT_point_parameters*/ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffsetEXT)(GLfloat, GLfloat); +#define glPolygonOffsetEXT _ptrc_glPolygonOffsetEXT +#endif /*GL_EXT_polygon_offset*/ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertexEXT)(GLenum); +#define glProvokingVertexEXT _ptrc_glProvokingVertexEXT +#endif /*GL_EXT_provoking_vertex*/ + + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3bEXT)(GLbyte, GLbyte, GLbyte); +#define glSecondaryColor3bEXT _ptrc_glSecondaryColor3bEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3bvEXT)(const GLbyte *); +#define glSecondaryColor3bvEXT _ptrc_glSecondaryColor3bvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3dEXT)(GLdouble, GLdouble, GLdouble); +#define glSecondaryColor3dEXT _ptrc_glSecondaryColor3dEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3dvEXT)(const GLdouble *); +#define glSecondaryColor3dvEXT _ptrc_glSecondaryColor3dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3fEXT)(GLfloat, GLfloat, GLfloat); +#define glSecondaryColor3fEXT _ptrc_glSecondaryColor3fEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3fvEXT)(const GLfloat *); +#define glSecondaryColor3fvEXT _ptrc_glSecondaryColor3fvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3iEXT)(GLint, GLint, GLint); +#define glSecondaryColor3iEXT _ptrc_glSecondaryColor3iEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ivEXT)(const GLint *); +#define glSecondaryColor3ivEXT _ptrc_glSecondaryColor3ivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3sEXT)(GLshort, GLshort, GLshort); +#define glSecondaryColor3sEXT _ptrc_glSecondaryColor3sEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3svEXT)(const GLshort *); +#define glSecondaryColor3svEXT _ptrc_glSecondaryColor3svEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ubEXT)(GLubyte, GLubyte, GLubyte); +#define glSecondaryColor3ubEXT _ptrc_glSecondaryColor3ubEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ubvEXT)(const GLubyte *); +#define glSecondaryColor3ubvEXT _ptrc_glSecondaryColor3ubvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3uiEXT)(GLuint, GLuint, GLuint); +#define glSecondaryColor3uiEXT _ptrc_glSecondaryColor3uiEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3uivEXT)(const GLuint *); +#define glSecondaryColor3uivEXT _ptrc_glSecondaryColor3uivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3usEXT)(GLushort, GLushort, GLushort); +#define glSecondaryColor3usEXT _ptrc_glSecondaryColor3usEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3usvEXT)(const GLushort *); +#define glSecondaryColor3usvEXT _ptrc_glSecondaryColor3usvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorPointerEXT)(GLint, GLenum, GLsizei, const GLvoid *); +#define glSecondaryColorPointerEXT _ptrc_glSecondaryColorPointerEXT +#endif /*GL_EXT_secondary_color*/ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glActiveProgramEXT)(GLuint); +#define glActiveProgramEXT _ptrc_glActiveProgramEXT +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramEXT)(GLenum, const GLchar *); +#define glCreateShaderProgramEXT _ptrc_glCreateShaderProgramEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glUseShaderProgramEXT)(GLenum, GLuint); +#define glUseShaderProgramEXT _ptrc_glUseShaderProgramEXT +#endif /*GL_EXT_separate_shader_objects*/ + + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextureEXT)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLint); +#define glBindImageTextureEXT _ptrc_glBindImageTextureEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrierEXT)(GLbitfield); +#define glMemoryBarrierEXT _ptrc_glMemoryBarrierEXT +#endif /*GL_EXT_shader_image_load_store*/ + + + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glStencilClearTagEXT)(GLsizei, GLuint); +#define glStencilClearTagEXT _ptrc_glStencilClearTagEXT +#endif /*GL_EXT_stencil_clear_tag*/ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glActiveStencilFaceEXT)(GLenum); +#define glActiveStencilFaceEXT _ptrc_glActiveStencilFaceEXT +#endif /*GL_EXT_stencil_two_side*/ + + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1DEXT)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); +#define glTexSubImage1DEXT _ptrc_glTexSubImage1DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2DEXT)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#define glTexSubImage2DEXT _ptrc_glTexSubImage2DEXT +#endif /*GL_EXT_subtexture*/ + + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DEXT)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +#define glTexImage3DEXT _ptrc_glTexImage3DEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3DEXT)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#define glTexSubImage3DEXT _ptrc_glTexSubImage3DEXT +#endif /*GL_EXT_texture3D*/ + + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glTexBufferEXT)(GLenum, GLenum, GLuint); +#define glTexBufferEXT _ptrc_glTexBufferEXT +#endif /*GL_EXT_texture_buffer_object*/ + + + + + + + + + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glClearColorIiEXT)(GLint, GLint, GLint, GLint); +#define glClearColorIiEXT _ptrc_glClearColorIiEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glClearColorIuiEXT)(GLuint, GLuint, GLuint, GLuint); +#define glClearColorIuiEXT _ptrc_glClearColorIuiEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIivEXT)(GLenum, GLenum, GLint *); +#define glGetTexParameterIivEXT _ptrc_glGetTexParameterIivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuivEXT)(GLenum, GLenum, GLuint *); +#define glGetTexParameterIuivEXT _ptrc_glGetTexParameterIuivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIivEXT)(GLenum, GLenum, const GLint *); +#define glTexParameterIivEXT _ptrc_glTexParameterIivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuivEXT)(GLenum, GLenum, const GLuint *); +#define glTexParameterIuivEXT _ptrc_glTexParameterIuivEXT +#endif /*GL_EXT_texture_integer*/ + + + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glAreTexturesResidentEXT)(GLsizei, const GLuint *, GLboolean *); +#define glAreTexturesResidentEXT _ptrc_glAreTexturesResidentEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glBindTextureEXT)(GLenum, GLuint); +#define glBindTextureEXT _ptrc_glBindTextureEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTexturesEXT)(GLsizei, const GLuint *); +#define glDeleteTexturesEXT _ptrc_glDeleteTexturesEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGenTexturesEXT)(GLsizei, GLuint *); +#define glGenTexturesEXT _ptrc_glGenTexturesEXT +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTextureEXT)(GLuint); +#define glIsTextureEXT _ptrc_glIsTextureEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glPrioritizeTexturesEXT)(GLsizei, const GLuint *, const GLclampf *); +#define glPrioritizeTexturesEXT _ptrc_glPrioritizeTexturesEXT +#endif /*GL_EXT_texture_object*/ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureNormalEXT)(GLenum); +#define glTextureNormalEXT _ptrc_glTextureNormalEXT +#endif /*GL_EXT_texture_perturb_normal*/ + + + + + + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64vEXT)(GLuint, GLenum, GLint64 *); +#define glGetQueryObjecti64vEXT _ptrc_glGetQueryObjecti64vEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64vEXT)(GLuint, GLenum, GLuint64 *); +#define glGetQueryObjectui64vEXT _ptrc_glGetQueryObjectui64vEXT +#endif /*GL_EXT_timer_query*/ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedbackEXT)(GLenum); +#define glBeginTransformFeedbackEXT _ptrc_glBeginTransformFeedbackEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBaseEXT)(GLenum, GLuint, GLuint); +#define glBindBufferBaseEXT _ptrc_glBindBufferBaseEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferOffsetEXT)(GLenum, GLuint, GLuint, GLintptr); +#define glBindBufferOffsetEXT _ptrc_glBindBufferOffsetEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRangeEXT)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); +#define glBindBufferRangeEXT _ptrc_glBindBufferRangeEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedbackEXT)(); +#define glEndTransformFeedbackEXT _ptrc_glEndTransformFeedbackEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVaryingEXT)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); +#define glGetTransformFeedbackVaryingEXT _ptrc_glGetTransformFeedbackVaryingEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryingsEXT)(GLuint, GLsizei, const GLchar *const*, GLenum); +#define glTransformFeedbackVaryingsEXT _ptrc_glTransformFeedbackVaryingsEXT +#endif /*GL_EXT_transform_feedback*/ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glArrayElementEXT)(GLint); +#define glArrayElementEXT _ptrc_glArrayElementEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glColorPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +#define glColorPointerEXT _ptrc_glColorPointerEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysEXT)(GLenum, GLint, GLsizei); +#define glDrawArraysEXT _ptrc_glDrawArraysEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagPointerEXT)(GLsizei, GLsizei, const GLboolean *); +#define glEdgeFlagPointerEXT _ptrc_glEdgeFlagPointerEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointervEXT)(GLenum, GLvoid **); +#define glGetPointervEXT _ptrc_glGetPointervEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glIndexPointerEXT)(GLenum, GLsizei, GLsizei, const GLvoid *); +#define glIndexPointerEXT _ptrc_glIndexPointerEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glNormalPointerEXT)(GLenum, GLsizei, GLsizei, const GLvoid *); +#define glNormalPointerEXT _ptrc_glNormalPointerEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +#define glTexCoordPointerEXT _ptrc_glTexCoordPointerEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +#define glVertexPointerEXT _ptrc_glVertexPointerEXT +#endif /*GL_EXT_vertex_array*/ + + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLdvEXT)(GLuint, GLenum, GLdouble *); +#define glGetVertexAttribLdvEXT _ptrc_glGetVertexAttribLdvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dEXT)(GLuint, GLdouble); +#define glVertexAttribL1dEXT _ptrc_glVertexAttribL1dEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dvEXT)(GLuint, const GLdouble *); +#define glVertexAttribL1dvEXT _ptrc_glVertexAttribL1dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dEXT)(GLuint, GLdouble, GLdouble); +#define glVertexAttribL2dEXT _ptrc_glVertexAttribL2dEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dvEXT)(GLuint, const GLdouble *); +#define glVertexAttribL2dvEXT _ptrc_glVertexAttribL2dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dEXT)(GLuint, GLdouble, GLdouble, GLdouble); +#define glVertexAttribL3dEXT _ptrc_glVertexAttribL3dEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dvEXT)(GLuint, const GLdouble *); +#define glVertexAttribL3dvEXT _ptrc_glVertexAttribL3dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dEXT)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +#define glVertexAttribL4dEXT _ptrc_glVertexAttribL4dEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dvEXT)(GLuint, const GLdouble *); +#define glVertexAttribL4dvEXT _ptrc_glVertexAttribL4dvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointerEXT)(GLuint, GLint, GLenum, GLsizei, const GLvoid *); +#define glVertexAttribLPointerEXT _ptrc_glVertexAttribLPointerEXT +#endif /*GL_EXT_vertex_attrib_64bit*/ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBeginVertexShaderEXT)(); +#define glBeginVertexShaderEXT _ptrc_glBeginVertexShaderEXT +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glBindLightParameterEXT)(GLenum, GLenum); +#define glBindLightParameterEXT _ptrc_glBindLightParameterEXT +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glBindMaterialParameterEXT)(GLenum, GLenum); +#define glBindMaterialParameterEXT _ptrc_glBindMaterialParameterEXT +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glBindParameterEXT)(GLenum); +#define glBindParameterEXT _ptrc_glBindParameterEXT +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glBindTexGenParameterEXT)(GLenum, GLenum, GLenum); +#define glBindTexGenParameterEXT _ptrc_glBindTexGenParameterEXT +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glBindTextureUnitParameterEXT)(GLenum, GLenum); +#define glBindTextureUnitParameterEXT _ptrc_glBindTextureUnitParameterEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexShaderEXT)(GLuint); +#define glBindVertexShaderEXT _ptrc_glBindVertexShaderEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexShaderEXT)(GLuint); +#define glDeleteVertexShaderEXT _ptrc_glDeleteVertexShaderEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVariantClientStateEXT)(GLuint); +#define glDisableVariantClientStateEXT _ptrc_glDisableVariantClientStateEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVariantClientStateEXT)(GLuint); +#define glEnableVariantClientStateEXT _ptrc_glEnableVariantClientStateEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glEndVertexShaderEXT)(); +#define glEndVertexShaderEXT _ptrc_glEndVertexShaderEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glExtractComponentEXT)(GLuint, GLuint, GLuint); +#define glExtractComponentEXT _ptrc_glExtractComponentEXT +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGenSymbolsEXT)(GLenum, GLenum, GLenum, GLuint); +#define glGenSymbolsEXT _ptrc_glGenSymbolsEXT +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGenVertexShadersEXT)(GLuint); +#define glGenVertexShadersEXT _ptrc_glGenVertexShadersEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetInvariantBooleanvEXT)(GLuint, GLenum, GLboolean *); +#define glGetInvariantBooleanvEXT _ptrc_glGetInvariantBooleanvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetInvariantFloatvEXT)(GLuint, GLenum, GLfloat *); +#define glGetInvariantFloatvEXT _ptrc_glGetInvariantFloatvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetInvariantIntegervEXT)(GLuint, GLenum, GLint *); +#define glGetInvariantIntegervEXT _ptrc_glGetInvariantIntegervEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetLocalConstantBooleanvEXT)(GLuint, GLenum, GLboolean *); +#define glGetLocalConstantBooleanvEXT _ptrc_glGetLocalConstantBooleanvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetLocalConstantFloatvEXT)(GLuint, GLenum, GLfloat *); +#define glGetLocalConstantFloatvEXT _ptrc_glGetLocalConstantFloatvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetLocalConstantIntegervEXT)(GLuint, GLenum, GLint *); +#define glGetLocalConstantIntegervEXT _ptrc_glGetLocalConstantIntegervEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVariantBooleanvEXT)(GLuint, GLenum, GLboolean *); +#define glGetVariantBooleanvEXT _ptrc_glGetVariantBooleanvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVariantFloatvEXT)(GLuint, GLenum, GLfloat *); +#define glGetVariantFloatvEXT _ptrc_glGetVariantFloatvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVariantIntegervEXT)(GLuint, GLenum, GLint *); +#define glGetVariantIntegervEXT _ptrc_glGetVariantIntegervEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVariantPointervEXT)(GLuint, GLenum, GLvoid **); +#define glGetVariantPointervEXT _ptrc_glGetVariantPointervEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glInsertComponentEXT)(GLuint, GLuint, GLuint); +#define glInsertComponentEXT _ptrc_glInsertComponentEXT +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVariantEnabledEXT)(GLuint, GLenum); +#define glIsVariantEnabledEXT _ptrc_glIsVariantEnabledEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glSetInvariantEXT)(GLuint, GLenum, const GLvoid *); +#define glSetInvariantEXT _ptrc_glSetInvariantEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glSetLocalConstantEXT)(GLuint, GLenum, const GLvoid *); +#define glSetLocalConstantEXT _ptrc_glSetLocalConstantEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glShaderOp1EXT)(GLenum, GLuint, GLuint); +#define glShaderOp1EXT _ptrc_glShaderOp1EXT +extern void (CODEGEN_FUNCPTR *_ptrc_glShaderOp2EXT)(GLenum, GLuint, GLuint, GLuint); +#define glShaderOp2EXT _ptrc_glShaderOp2EXT +extern void (CODEGEN_FUNCPTR *_ptrc_glShaderOp3EXT)(GLenum, GLuint, GLuint, GLuint, GLuint); +#define glShaderOp3EXT _ptrc_glShaderOp3EXT +extern void (CODEGEN_FUNCPTR *_ptrc_glSwizzleEXT)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); +#define glSwizzleEXT _ptrc_glSwizzleEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVariantPointerEXT)(GLuint, GLenum, GLuint, const GLvoid *); +#define glVariantPointerEXT _ptrc_glVariantPointerEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVariantbvEXT)(GLuint, const GLbyte *); +#define glVariantbvEXT _ptrc_glVariantbvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVariantdvEXT)(GLuint, const GLdouble *); +#define glVariantdvEXT _ptrc_glVariantdvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVariantfvEXT)(GLuint, const GLfloat *); +#define glVariantfvEXT _ptrc_glVariantfvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVariantivEXT)(GLuint, const GLint *); +#define glVariantivEXT _ptrc_glVariantivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVariantsvEXT)(GLuint, const GLshort *); +#define glVariantsvEXT _ptrc_glVariantsvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVariantubvEXT)(GLuint, const GLubyte *); +#define glVariantubvEXT _ptrc_glVariantubvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVariantuivEXT)(GLuint, const GLuint *); +#define glVariantuivEXT _ptrc_glVariantuivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVariantusvEXT)(GLuint, const GLushort *); +#define glVariantusvEXT _ptrc_glVariantusvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glWriteMaskEXT)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); +#define glWriteMaskEXT _ptrc_glWriteMaskEXT +#endif /*GL_EXT_vertex_shader*/ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexWeightPointerEXT)(GLint, GLenum, GLsizei, const GLvoid *); +#define glVertexWeightPointerEXT _ptrc_glVertexWeightPointerEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexWeightfEXT)(GLfloat); +#define glVertexWeightfEXT _ptrc_glVertexWeightfEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexWeightfvEXT)(const GLfloat *); +#define glVertexWeightfvEXT _ptrc_glVertexWeightfvEXT +#endif /*GL_EXT_vertex_weighting*/ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 +extern GLsync (CODEGEN_FUNCPTR *_ptrc_glImportSyncEXT)(GLenum, GLintptr, GLbitfield); +#define glImportSyncEXT _ptrc_glImportSyncEXT +#endif /*GL_EXT_x11_sync_object*/ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glFrameTerminatorGREMEDY)(); +#define glFrameTerminatorGREMEDY _ptrc_glFrameTerminatorGREMEDY +#endif /*GL_GREMEDY_frame_terminator*/ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glStringMarkerGREMEDY)(GLsizei, const GLvoid *); +#define glStringMarkerGREMEDY _ptrc_glStringMarkerGREMEDY +#endif /*GL_GREMEDY_string_marker*/ + + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetImageTransformParameterfvHP)(GLenum, GLenum, GLfloat *); +#define glGetImageTransformParameterfvHP _ptrc_glGetImageTransformParameterfvHP +extern void (CODEGEN_FUNCPTR *_ptrc_glGetImageTransformParameterivHP)(GLenum, GLenum, GLint *); +#define glGetImageTransformParameterivHP _ptrc_glGetImageTransformParameterivHP +extern void (CODEGEN_FUNCPTR *_ptrc_glImageTransformParameterfHP)(GLenum, GLenum, GLfloat); +#define glImageTransformParameterfHP _ptrc_glImageTransformParameterfHP +extern void (CODEGEN_FUNCPTR *_ptrc_glImageTransformParameterfvHP)(GLenum, GLenum, const GLfloat *); +#define glImageTransformParameterfvHP _ptrc_glImageTransformParameterfvHP +extern void (CODEGEN_FUNCPTR *_ptrc_glImageTransformParameteriHP)(GLenum, GLenum, GLint); +#define glImageTransformParameteriHP _ptrc_glImageTransformParameteriHP +extern void (CODEGEN_FUNCPTR *_ptrc_glImageTransformParameterivHP)(GLenum, GLenum, const GLint *); +#define glImageTransformParameterivHP _ptrc_glImageTransformParameterivHP +#endif /*GL_HP_image_transform*/ + + + + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiModeDrawArraysIBM)(const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint); +#define glMultiModeDrawArraysIBM _ptrc_glMultiModeDrawArraysIBM +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiModeDrawElementsIBM)(const GLenum *, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, GLint); +#define glMultiModeDrawElementsIBM _ptrc_glMultiModeDrawElementsIBM +#endif /*GL_IBM_multimode_draw_arrays*/ + + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glFlushStaticDataIBM)(GLenum); +#define glFlushStaticDataIBM _ptrc_glFlushStaticDataIBM +#endif /*GL_IBM_static_data*/ + + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glColorPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint); +#define glColorPointerListIBM _ptrc_glColorPointerListIBM +extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagPointerListIBM)(GLint, const GLboolean **, GLint); +#define glEdgeFlagPointerListIBM _ptrc_glEdgeFlagPointerListIBM +extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordPointerListIBM)(GLenum, GLint, const GLvoid **, GLint); +#define glFogCoordPointerListIBM _ptrc_glFogCoordPointerListIBM +extern void (CODEGEN_FUNCPTR *_ptrc_glIndexPointerListIBM)(GLenum, GLint, const GLvoid **, GLint); +#define glIndexPointerListIBM _ptrc_glIndexPointerListIBM +extern void (CODEGEN_FUNCPTR *_ptrc_glNormalPointerListIBM)(GLenum, GLint, const GLvoid **, GLint); +#define glNormalPointerListIBM _ptrc_glNormalPointerListIBM +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint); +#define glSecondaryColorPointerListIBM _ptrc_glSecondaryColorPointerListIBM +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint); +#define glTexCoordPointerListIBM _ptrc_glTexCoordPointerListIBM +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint); +#define glVertexPointerListIBM _ptrc_glVertexPointerListIBM +#endif /*GL_IBM_vertex_array_lists*/ + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparateINGR)(GLenum, GLenum, GLenum, GLenum); +#define glBlendFuncSeparateINGR _ptrc_glBlendFuncSeparateINGR +#endif /*GL_INGR_blend_func_separate*/ + + + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 +extern void * (CODEGEN_FUNCPTR *_ptrc_glMapTexture2DINTEL)(GLuint, GLint, GLbitfield, const GLint *, const GLenum *); +#define glMapTexture2DINTEL _ptrc_glMapTexture2DINTEL +extern void (CODEGEN_FUNCPTR *_ptrc_glSyncTextureINTEL)(GLuint); +#define glSyncTextureINTEL _ptrc_glSyncTextureINTEL +extern void (CODEGEN_FUNCPTR *_ptrc_glUnmapTexture2DINTEL)(GLuint, GLint); +#define glUnmapTexture2DINTEL _ptrc_glUnmapTexture2DINTEL +#endif /*GL_INTEL_map_texture*/ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glColorPointervINTEL)(GLint, GLenum, const GLvoid **); +#define glColorPointervINTEL _ptrc_glColorPointervINTEL +extern void (CODEGEN_FUNCPTR *_ptrc_glNormalPointervINTEL)(GLenum, const GLvoid **); +#define glNormalPointervINTEL _ptrc_glNormalPointervINTEL +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointervINTEL)(GLint, GLenum, const GLvoid **); +#define glTexCoordPointervINTEL _ptrc_glTexCoordPointervINTEL +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexPointervINTEL)(GLint, GLenum, const GLvoid **); +#define glVertexPointervINTEL _ptrc_glVertexPointervINTEL +#endif /*GL_INTEL_parallel_arrays*/ + + + + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glResizeBuffersMESA)(); +#define glResizeBuffersMESA _ptrc_glResizeBuffersMESA +#endif /*GL_MESA_resize_buffers*/ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dMESA)(GLdouble, GLdouble); +#define glWindowPos2dMESA _ptrc_glWindowPos2dMESA +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dvMESA)(const GLdouble *); +#define glWindowPos2dvMESA _ptrc_glWindowPos2dvMESA +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fMESA)(GLfloat, GLfloat); +#define glWindowPos2fMESA _ptrc_glWindowPos2fMESA +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fvMESA)(const GLfloat *); +#define glWindowPos2fvMESA _ptrc_glWindowPos2fvMESA +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2iMESA)(GLint, GLint); +#define glWindowPos2iMESA _ptrc_glWindowPos2iMESA +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2ivMESA)(const GLint *); +#define glWindowPos2ivMESA _ptrc_glWindowPos2ivMESA +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2sMESA)(GLshort, GLshort); +#define glWindowPos2sMESA _ptrc_glWindowPos2sMESA +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2svMESA)(const GLshort *); +#define glWindowPos2svMESA _ptrc_glWindowPos2svMESA +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dMESA)(GLdouble, GLdouble, GLdouble); +#define glWindowPos3dMESA _ptrc_glWindowPos3dMESA +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dvMESA)(const GLdouble *); +#define glWindowPos3dvMESA _ptrc_glWindowPos3dvMESA +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fMESA)(GLfloat, GLfloat, GLfloat); +#define glWindowPos3fMESA _ptrc_glWindowPos3fMESA +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fvMESA)(const GLfloat *); +#define glWindowPos3fvMESA _ptrc_glWindowPos3fvMESA +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3iMESA)(GLint, GLint, GLint); +#define glWindowPos3iMESA _ptrc_glWindowPos3iMESA +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3ivMESA)(const GLint *); +#define glWindowPos3ivMESA _ptrc_glWindowPos3ivMESA +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3sMESA)(GLshort, GLshort, GLshort); +#define glWindowPos3sMESA _ptrc_glWindowPos3sMESA +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3svMESA)(const GLshort *); +#define glWindowPos3svMESA _ptrc_glWindowPos3svMESA +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4dMESA)(GLdouble, GLdouble, GLdouble, GLdouble); +#define glWindowPos4dMESA _ptrc_glWindowPos4dMESA +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4dvMESA)(const GLdouble *); +#define glWindowPos4dvMESA _ptrc_glWindowPos4dvMESA +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4fMESA)(GLfloat, GLfloat, GLfloat, GLfloat); +#define glWindowPos4fMESA _ptrc_glWindowPos4fMESA +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4fvMESA)(const GLfloat *); +#define glWindowPos4fvMESA _ptrc_glWindowPos4fvMESA +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4iMESA)(GLint, GLint, GLint, GLint); +#define glWindowPos4iMESA _ptrc_glWindowPos4iMESA +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4ivMESA)(const GLint *); +#define glWindowPos4ivMESA _ptrc_glWindowPos4ivMESA +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4sMESA)(GLshort, GLshort, GLshort, GLshort); +#define glWindowPos4sMESA _ptrc_glWindowPos4sMESA +extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4svMESA)(const GLshort *); +#define glWindowPos4svMESA _ptrc_glWindowPos4svMESA +#endif /*GL_MESA_window_pos*/ + + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRenderNVX)(GLuint); +#define glBeginConditionalRenderNVX _ptrc_glBeginConditionalRenderNVX +extern void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRenderNVX)(); +#define glEndConditionalRenderNVX _ptrc_glEndConditionalRenderNVX +#endif /*GL_NVX_conditional_render*/ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirectBindlessNV)(GLenum, const GLvoid *, GLsizei, GLsizei, GLint); +#define glMultiDrawArraysIndirectBindlessNV _ptrc_glMultiDrawArraysIndirectBindlessNV +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirectBindlessNV)(GLenum, GLenum, const GLvoid *, GLsizei, GLsizei, GLint); +#define glMultiDrawElementsIndirectBindlessNV _ptrc_glMultiDrawElementsIndirectBindlessNV +#endif /*GL_NV_bindless_multi_draw_indirect*/ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +extern GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetImageHandleNV)(GLuint, GLint, GLboolean, GLint, GLenum); +#define glGetImageHandleNV _ptrc_glGetImageHandleNV +extern GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetTextureHandleNV)(GLuint); +#define glGetTextureHandleNV _ptrc_glGetTextureHandleNV +extern GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetTextureSamplerHandleNV)(GLuint, GLuint); +#define glGetTextureSamplerHandleNV _ptrc_glGetTextureSamplerHandleNV +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsImageHandleResidentNV)(GLuint64); +#define glIsImageHandleResidentNV _ptrc_glIsImageHandleResidentNV +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTextureHandleResidentNV)(GLuint64); +#define glIsTextureHandleResidentNV _ptrc_glIsTextureHandleResidentNV +extern void (CODEGEN_FUNCPTR *_ptrc_glMakeImageHandleNonResidentNV)(GLuint64); +#define glMakeImageHandleNonResidentNV _ptrc_glMakeImageHandleNonResidentNV +extern void (CODEGEN_FUNCPTR *_ptrc_glMakeImageHandleResidentNV)(GLuint64, GLenum); +#define glMakeImageHandleResidentNV _ptrc_glMakeImageHandleResidentNV +extern void (CODEGEN_FUNCPTR *_ptrc_glMakeTextureHandleNonResidentNV)(GLuint64); +#define glMakeTextureHandleNonResidentNV _ptrc_glMakeTextureHandleNonResidentNV +extern void (CODEGEN_FUNCPTR *_ptrc_glMakeTextureHandleResidentNV)(GLuint64); +#define glMakeTextureHandleResidentNV _ptrc_glMakeTextureHandleResidentNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformHandleui64NV)(GLuint, GLint, GLuint64); +#define glProgramUniformHandleui64NV _ptrc_glProgramUniformHandleui64NV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformHandleui64vNV)(GLuint, GLint, GLsizei, const GLuint64 *); +#define glProgramUniformHandleui64vNV _ptrc_glProgramUniformHandleui64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformHandleui64NV)(GLint, GLuint64); +#define glUniformHandleui64NV _ptrc_glUniformHandleui64NV +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformHandleui64vNV)(GLint, GLsizei, const GLuint64 *); +#define glUniformHandleui64vNV _ptrc_glUniformHandleui64vNV +#endif /*GL_NV_bindless_texture*/ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendBarrierNV)(); +#define glBlendBarrierNV _ptrc_glBlendBarrierNV +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendParameteriNV)(GLenum, GLint); +#define glBlendParameteriNV _ptrc_glBlendParameteriNV +#endif /*GL_NV_blend_equation_advanced*/ + + + + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRenderNV)(GLuint, GLenum); +#define glBeginConditionalRenderNV _ptrc_glBeginConditionalRenderNV +extern void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRenderNV)(); +#define glEndConditionalRenderNV _ptrc_glEndConditionalRenderNV +#endif /*GL_NV_conditional_render*/ + #ifndef GL_NV_copy_image #define GL_NV_copy_image 1 @@ -1804,6 +9500,1680 @@ extern void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubDataNV)(GLuint, GLenum, GLint, #endif /*GL_NV_copy_image*/ +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepthdNV)(GLdouble); +#define glClearDepthdNV _ptrc_glClearDepthdNV +extern void (CODEGEN_FUNCPTR *_ptrc_glDepthBoundsdNV)(GLdouble, GLdouble); +#define glDepthBoundsdNV _ptrc_glDepthBoundsdNV +extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangedNV)(GLdouble, GLdouble); +#define glDepthRangedNV _ptrc_glDepthRangedNV +#endif /*GL_NV_depth_buffer_float*/ + + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTextureNV)(GLuint, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +#define glDrawTextureNV _ptrc_glDrawTextureNV +#endif /*GL_NV_draw_texture*/ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glEvalMapsNV)(GLenum, GLenum); +#define glEvalMapsNV _ptrc_glEvalMapsNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapAttribParameterfvNV)(GLenum, GLuint, GLenum, GLfloat *); +#define glGetMapAttribParameterfvNV _ptrc_glGetMapAttribParameterfvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapAttribParameterivNV)(GLenum, GLuint, GLenum, GLint *); +#define glGetMapAttribParameterivNV _ptrc_glGetMapAttribParameterivNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapControlPointsNV)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *); +#define glGetMapControlPointsNV _ptrc_glGetMapControlPointsNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapParameterfvNV)(GLenum, GLenum, GLfloat *); +#define glGetMapParameterfvNV _ptrc_glGetMapParameterfvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapParameterivNV)(GLenum, GLenum, GLint *); +#define glGetMapParameterivNV _ptrc_glGetMapParameterivNV +extern void (CODEGEN_FUNCPTR *_ptrc_glMapControlPointsNV)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *); +#define glMapControlPointsNV _ptrc_glMapControlPointsNV +extern void (CODEGEN_FUNCPTR *_ptrc_glMapParameterfvNV)(GLenum, GLenum, const GLfloat *); +#define glMapParameterfvNV _ptrc_glMapParameterfvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glMapParameterivNV)(GLenum, GLenum, const GLint *); +#define glMapParameterivNV _ptrc_glMapParameterivNV +#endif /*GL_NV_evaluators*/ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefvNV)(GLenum, GLuint, GLfloat *); +#define glGetMultisamplefvNV _ptrc_glGetMultisamplefvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMaskIndexedNV)(GLuint, GLbitfield); +#define glSampleMaskIndexedNV _ptrc_glSampleMaskIndexedNV +extern void (CODEGEN_FUNCPTR *_ptrc_glTexRenderbufferNV)(GLenum, GLuint); +#define glTexRenderbufferNV _ptrc_glTexRenderbufferNV +#endif /*GL_NV_explicit_multisample*/ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFencesNV)(GLsizei, const GLuint *); +#define glDeleteFencesNV _ptrc_glDeleteFencesNV +extern void (CODEGEN_FUNCPTR *_ptrc_glFinishFenceNV)(GLuint); +#define glFinishFenceNV _ptrc_glFinishFenceNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGenFencesNV)(GLsizei, GLuint *); +#define glGenFencesNV _ptrc_glGenFencesNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetFenceivNV)(GLuint, GLenum, GLint *); +#define glGetFenceivNV _ptrc_glGetFenceivNV +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFenceNV)(GLuint); +#define glIsFenceNV _ptrc_glIsFenceNV +extern void (CODEGEN_FUNCPTR *_ptrc_glSetFenceNV)(GLuint, GLenum); +#define glSetFenceNV _ptrc_glSetFenceNV +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glTestFenceNV)(GLuint); +#define glTestFenceNV _ptrc_glTestFenceNV +#endif /*GL_NV_fence*/ + + + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramNamedParameterdvNV)(GLuint, GLsizei, const GLubyte *, GLdouble *); +#define glGetProgramNamedParameterdvNV _ptrc_glGetProgramNamedParameterdvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramNamedParameterfvNV)(GLuint, GLsizei, const GLubyte *, GLfloat *); +#define glGetProgramNamedParameterfvNV _ptrc_glGetProgramNamedParameterfvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramNamedParameter4dNV)(GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble); +#define glProgramNamedParameter4dNV _ptrc_glProgramNamedParameter4dNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramNamedParameter4dvNV)(GLuint, GLsizei, const GLubyte *, const GLdouble *); +#define glProgramNamedParameter4dvNV _ptrc_glProgramNamedParameter4dvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramNamedParameter4fNV)(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat); +#define glProgramNamedParameter4fNV _ptrc_glProgramNamedParameter4fNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramNamedParameter4fvNV)(GLuint, GLsizei, const GLubyte *, const GLfloat *); +#define glProgramNamedParameter4fvNV _ptrc_glProgramNamedParameter4fvNV +#endif /*GL_NV_fragment_program*/ + + + + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisampleCoverageNV)(GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei); +#define glRenderbufferStorageMultisampleCoverageNV _ptrc_glRenderbufferStorageMultisampleCoverageNV +#endif /*GL_NV_framebuffer_multisample_coverage*/ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureEXT)(GLenum, GLenum, GLuint, GLint); +#define glFramebufferTextureEXT _ptrc_glFramebufferTextureEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureFaceEXT)(GLenum, GLenum, GLuint, GLint, GLenum); +#define glFramebufferTextureFaceEXT _ptrc_glFramebufferTextureFaceEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayerEXT)(GLenum, GLenum, GLuint, GLint, GLint); +#define glFramebufferTextureLayerEXT _ptrc_glFramebufferTextureLayerEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramVertexLimitNV)(GLenum, GLint); +#define glProgramVertexLimitNV _ptrc_glProgramVertexLimitNV +#endif /*GL_NV_geometry_program4*/ + + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterIivNV)(GLenum, GLuint, GLint *); +#define glGetProgramEnvParameterIivNV _ptrc_glGetProgramEnvParameterIivNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterIuivNV)(GLenum, GLuint, GLuint *); +#define glGetProgramEnvParameterIuivNV _ptrc_glGetProgramEnvParameterIuivNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterIivNV)(GLenum, GLuint, GLint *); +#define glGetProgramLocalParameterIivNV _ptrc_glGetProgramLocalParameterIivNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterIuivNV)(GLenum, GLuint, GLuint *); +#define glGetProgramLocalParameterIuivNV _ptrc_glGetProgramLocalParameterIuivNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameterI4iNV)(GLenum, GLuint, GLint, GLint, GLint, GLint); +#define glProgramEnvParameterI4iNV _ptrc_glProgramEnvParameterI4iNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameterI4ivNV)(GLenum, GLuint, const GLint *); +#define glProgramEnvParameterI4ivNV _ptrc_glProgramEnvParameterI4ivNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameterI4uiNV)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); +#define glProgramEnvParameterI4uiNV _ptrc_glProgramEnvParameterI4uiNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameterI4uivNV)(GLenum, GLuint, const GLuint *); +#define glProgramEnvParameterI4uivNV _ptrc_glProgramEnvParameterI4uivNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParametersI4ivNV)(GLenum, GLuint, GLsizei, const GLint *); +#define glProgramEnvParametersI4ivNV _ptrc_glProgramEnvParametersI4ivNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParametersI4uivNV)(GLenum, GLuint, GLsizei, const GLuint *); +#define glProgramEnvParametersI4uivNV _ptrc_glProgramEnvParametersI4uivNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameterI4iNV)(GLenum, GLuint, GLint, GLint, GLint, GLint); +#define glProgramLocalParameterI4iNV _ptrc_glProgramLocalParameterI4iNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameterI4ivNV)(GLenum, GLuint, const GLint *); +#define glProgramLocalParameterI4ivNV _ptrc_glProgramLocalParameterI4ivNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameterI4uiNV)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); +#define glProgramLocalParameterI4uiNV _ptrc_glProgramLocalParameterI4uiNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameterI4uivNV)(GLenum, GLuint, const GLuint *); +#define glProgramLocalParameterI4uivNV _ptrc_glProgramLocalParameterI4uivNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParametersI4ivNV)(GLenum, GLuint, GLsizei, const GLint *); +#define glProgramLocalParametersI4ivNV _ptrc_glProgramLocalParametersI4ivNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParametersI4uivNV)(GLenum, GLuint, GLsizei, const GLuint *); +#define glProgramLocalParametersI4uivNV _ptrc_glProgramLocalParametersI4uivNV +#endif /*GL_NV_gpu_program4*/ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramSubroutineParameteruivNV)(GLenum, GLuint, GLuint *); +#define glGetProgramSubroutineParameteruivNV _ptrc_glGetProgramSubroutineParameteruivNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramSubroutineParametersuivNV)(GLenum, GLsizei, const GLuint *); +#define glProgramSubroutineParametersuivNV _ptrc_glProgramSubroutineParametersuivNV +#endif /*GL_NV_gpu_program5*/ + + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformi64vNV)(GLuint, GLint, GLint64EXT *); +#define glGetUniformi64vNV _ptrc_glGetUniformi64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i64NV)(GLuint, GLint, GLint64EXT); +#define glProgramUniform1i64NV _ptrc_glProgramUniform1i64NV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i64vNV)(GLuint, GLint, GLsizei, const GLint64EXT *); +#define glProgramUniform1i64vNV _ptrc_glProgramUniform1i64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui64NV)(GLuint, GLint, GLuint64EXT); +#define glProgramUniform1ui64NV _ptrc_glProgramUniform1ui64NV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *); +#define glProgramUniform1ui64vNV _ptrc_glProgramUniform1ui64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i64NV)(GLuint, GLint, GLint64EXT, GLint64EXT); +#define glProgramUniform2i64NV _ptrc_glProgramUniform2i64NV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i64vNV)(GLuint, GLint, GLsizei, const GLint64EXT *); +#define glProgramUniform2i64vNV _ptrc_glProgramUniform2i64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui64NV)(GLuint, GLint, GLuint64EXT, GLuint64EXT); +#define glProgramUniform2ui64NV _ptrc_glProgramUniform2ui64NV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *); +#define glProgramUniform2ui64vNV _ptrc_glProgramUniform2ui64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i64NV)(GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT); +#define glProgramUniform3i64NV _ptrc_glProgramUniform3i64NV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i64vNV)(GLuint, GLint, GLsizei, const GLint64EXT *); +#define glProgramUniform3i64vNV _ptrc_glProgramUniform3i64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui64NV)(GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT); +#define glProgramUniform3ui64NV _ptrc_glProgramUniform3ui64NV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *); +#define glProgramUniform3ui64vNV _ptrc_glProgramUniform3ui64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i64NV)(GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT); +#define glProgramUniform4i64NV _ptrc_glProgramUniform4i64NV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i64vNV)(GLuint, GLint, GLsizei, const GLint64EXT *); +#define glProgramUniform4i64vNV _ptrc_glProgramUniform4i64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui64NV)(GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT); +#define glProgramUniform4ui64NV _ptrc_glProgramUniform4ui64NV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *); +#define glProgramUniform4ui64vNV _ptrc_glProgramUniform4ui64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1i64NV)(GLint, GLint64EXT); +#define glUniform1i64NV _ptrc_glUniform1i64NV +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1i64vNV)(GLint, GLsizei, const GLint64EXT *); +#define glUniform1i64vNV _ptrc_glUniform1i64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui64NV)(GLint, GLuint64EXT); +#define glUniform1ui64NV _ptrc_glUniform1ui64NV +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui64vNV)(GLint, GLsizei, const GLuint64EXT *); +#define glUniform1ui64vNV _ptrc_glUniform1ui64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2i64NV)(GLint, GLint64EXT, GLint64EXT); +#define glUniform2i64NV _ptrc_glUniform2i64NV +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2i64vNV)(GLint, GLsizei, const GLint64EXT *); +#define glUniform2i64vNV _ptrc_glUniform2i64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui64NV)(GLint, GLuint64EXT, GLuint64EXT); +#define glUniform2ui64NV _ptrc_glUniform2ui64NV +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui64vNV)(GLint, GLsizei, const GLuint64EXT *); +#define glUniform2ui64vNV _ptrc_glUniform2ui64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3i64NV)(GLint, GLint64EXT, GLint64EXT, GLint64EXT); +#define glUniform3i64NV _ptrc_glUniform3i64NV +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3i64vNV)(GLint, GLsizei, const GLint64EXT *); +#define glUniform3i64vNV _ptrc_glUniform3i64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui64NV)(GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT); +#define glUniform3ui64NV _ptrc_glUniform3ui64NV +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui64vNV)(GLint, GLsizei, const GLuint64EXT *); +#define glUniform3ui64vNV _ptrc_glUniform3ui64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4i64NV)(GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT); +#define glUniform4i64NV _ptrc_glUniform4i64NV +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4i64vNV)(GLint, GLsizei, const GLint64EXT *); +#define glUniform4i64vNV _ptrc_glUniform4i64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui64NV)(GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT); +#define glUniform4ui64NV _ptrc_glUniform4ui64NV +extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui64vNV)(GLint, GLsizei, const GLuint64EXT *); +#define glUniform4ui64vNV _ptrc_glUniform4ui64vNV +#endif /*GL_NV_gpu_shader5*/ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3hNV)(GLhalfNV, GLhalfNV, GLhalfNV); +#define glColor3hNV _ptrc_glColor3hNV +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3hvNV)(const GLhalfNV *); +#define glColor3hvNV _ptrc_glColor3hvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4hNV)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +#define glColor4hNV _ptrc_glColor4hNV +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4hvNV)(const GLhalfNV *); +#define glColor4hvNV _ptrc_glColor4hvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordhNV)(GLhalfNV); +#define glFogCoordhNV _ptrc_glFogCoordhNV +extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordhvNV)(const GLhalfNV *); +#define glFogCoordhvNV _ptrc_glFogCoordhvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1hNV)(GLenum, GLhalfNV); +#define glMultiTexCoord1hNV _ptrc_glMultiTexCoord1hNV +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1hvNV)(GLenum, const GLhalfNV *); +#define glMultiTexCoord1hvNV _ptrc_glMultiTexCoord1hvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2hNV)(GLenum, GLhalfNV, GLhalfNV); +#define glMultiTexCoord2hNV _ptrc_glMultiTexCoord2hNV +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2hvNV)(GLenum, const GLhalfNV *); +#define glMultiTexCoord2hvNV _ptrc_glMultiTexCoord2hvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3hNV)(GLenum, GLhalfNV, GLhalfNV, GLhalfNV); +#define glMultiTexCoord3hNV _ptrc_glMultiTexCoord3hNV +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3hvNV)(GLenum, const GLhalfNV *); +#define glMultiTexCoord3hvNV _ptrc_glMultiTexCoord3hvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4hNV)(GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +#define glMultiTexCoord4hNV _ptrc_glMultiTexCoord4hNV +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4hvNV)(GLenum, const GLhalfNV *); +#define glMultiTexCoord4hvNV _ptrc_glMultiTexCoord4hvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3hNV)(GLhalfNV, GLhalfNV, GLhalfNV); +#define glNormal3hNV _ptrc_glNormal3hNV +extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3hvNV)(const GLhalfNV *); +#define glNormal3hvNV _ptrc_glNormal3hvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3hNV)(GLhalfNV, GLhalfNV, GLhalfNV); +#define glSecondaryColor3hNV _ptrc_glSecondaryColor3hNV +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3hvNV)(const GLhalfNV *); +#define glSecondaryColor3hvNV _ptrc_glSecondaryColor3hvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1hNV)(GLhalfNV); +#define glTexCoord1hNV _ptrc_glTexCoord1hNV +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1hvNV)(const GLhalfNV *); +#define glTexCoord1hvNV _ptrc_glTexCoord1hvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2hNV)(GLhalfNV, GLhalfNV); +#define glTexCoord2hNV _ptrc_glTexCoord2hNV +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2hvNV)(const GLhalfNV *); +#define glTexCoord2hvNV _ptrc_glTexCoord2hvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3hNV)(GLhalfNV, GLhalfNV, GLhalfNV); +#define glTexCoord3hNV _ptrc_glTexCoord3hNV +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3hvNV)(const GLhalfNV *); +#define glTexCoord3hvNV _ptrc_glTexCoord3hvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4hNV)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +#define glTexCoord4hNV _ptrc_glTexCoord4hNV +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4hvNV)(const GLhalfNV *); +#define glTexCoord4hvNV _ptrc_glTexCoord4hvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2hNV)(GLhalfNV, GLhalfNV); +#define glVertex2hNV _ptrc_glVertex2hNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2hvNV)(const GLhalfNV *); +#define glVertex2hvNV _ptrc_glVertex2hvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3hNV)(GLhalfNV, GLhalfNV, GLhalfNV); +#define glVertex3hNV _ptrc_glVertex3hNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3hvNV)(const GLhalfNV *); +#define glVertex3hvNV _ptrc_glVertex3hvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4hNV)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +#define glVertex4hNV _ptrc_glVertex4hNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4hvNV)(const GLhalfNV *); +#define glVertex4hvNV _ptrc_glVertex4hvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1hNV)(GLuint, GLhalfNV); +#define glVertexAttrib1hNV _ptrc_glVertexAttrib1hNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1hvNV)(GLuint, const GLhalfNV *); +#define glVertexAttrib1hvNV _ptrc_glVertexAttrib1hvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2hNV)(GLuint, GLhalfNV, GLhalfNV); +#define glVertexAttrib2hNV _ptrc_glVertexAttrib2hNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2hvNV)(GLuint, const GLhalfNV *); +#define glVertexAttrib2hvNV _ptrc_glVertexAttrib2hvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3hNV)(GLuint, GLhalfNV, GLhalfNV, GLhalfNV); +#define glVertexAttrib3hNV _ptrc_glVertexAttrib3hNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3hvNV)(GLuint, const GLhalfNV *); +#define glVertexAttrib3hvNV _ptrc_glVertexAttrib3hvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4hNV)(GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +#define glVertexAttrib4hNV _ptrc_glVertexAttrib4hNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4hvNV)(GLuint, const GLhalfNV *); +#define glVertexAttrib4hvNV _ptrc_glVertexAttrib4hvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs1hvNV)(GLuint, GLsizei, const GLhalfNV *); +#define glVertexAttribs1hvNV _ptrc_glVertexAttribs1hvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs2hvNV)(GLuint, GLsizei, const GLhalfNV *); +#define glVertexAttribs2hvNV _ptrc_glVertexAttribs2hvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs3hvNV)(GLuint, GLsizei, const GLhalfNV *); +#define glVertexAttribs3hvNV _ptrc_glVertexAttribs3hvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4hvNV)(GLuint, GLsizei, const GLhalfNV *); +#define glVertexAttribs4hvNV _ptrc_glVertexAttribs4hvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexWeighthNV)(GLhalfNV); +#define glVertexWeighthNV _ptrc_glVertexWeighthNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexWeighthvNV)(const GLhalfNV *); +#define glVertexWeighthvNV _ptrc_glVertexWeighthvNV +#endif /*GL_NV_half_float*/ + + + + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBeginOcclusionQueryNV)(GLuint); +#define glBeginOcclusionQueryNV _ptrc_glBeginOcclusionQueryNV +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteOcclusionQueriesNV)(GLsizei, const GLuint *); +#define glDeleteOcclusionQueriesNV _ptrc_glDeleteOcclusionQueriesNV +extern void (CODEGEN_FUNCPTR *_ptrc_glEndOcclusionQueryNV)(); +#define glEndOcclusionQueryNV _ptrc_glEndOcclusionQueryNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGenOcclusionQueriesNV)(GLsizei, GLuint *); +#define glGenOcclusionQueriesNV _ptrc_glGenOcclusionQueriesNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetOcclusionQueryivNV)(GLuint, GLenum, GLint *); +#define glGetOcclusionQueryivNV _ptrc_glGetOcclusionQueryivNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetOcclusionQueryuivNV)(GLuint, GLenum, GLuint *); +#define glGetOcclusionQueryuivNV _ptrc_glGetOcclusionQueryuivNV +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsOcclusionQueryNV)(GLuint); +#define glIsOcclusionQueryNV _ptrc_glIsOcclusionQueryNV +#endif /*GL_NV_occlusion_query*/ + + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramBufferParametersIivNV)(GLenum, GLuint, GLuint, GLsizei, const GLint *); +#define glProgramBufferParametersIivNV _ptrc_glProgramBufferParametersIivNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramBufferParametersIuivNV)(GLenum, GLuint, GLuint, GLsizei, const GLuint *); +#define glProgramBufferParametersIuivNV _ptrc_glProgramBufferParametersIuivNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramBufferParametersfvNV)(GLenum, GLuint, GLuint, GLsizei, const GLfloat *); +#define glProgramBufferParametersfvNV _ptrc_glProgramBufferParametersfvNV +#endif /*GL_NV_parameter_buffer_object*/ + + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyPathNV)(GLuint, GLuint); +#define glCopyPathNV _ptrc_glCopyPathNV +extern void (CODEGEN_FUNCPTR *_ptrc_glCoverFillPathInstancedNV)(GLsizei, GLenum, const GLvoid *, GLuint, GLenum, GLenum, const GLfloat *); +#define glCoverFillPathInstancedNV _ptrc_glCoverFillPathInstancedNV +extern void (CODEGEN_FUNCPTR *_ptrc_glCoverFillPathNV)(GLuint, GLenum); +#define glCoverFillPathNV _ptrc_glCoverFillPathNV +extern void (CODEGEN_FUNCPTR *_ptrc_glCoverStrokePathInstancedNV)(GLsizei, GLenum, const GLvoid *, GLuint, GLenum, GLenum, const GLfloat *); +#define glCoverStrokePathInstancedNV _ptrc_glCoverStrokePathInstancedNV +extern void (CODEGEN_FUNCPTR *_ptrc_glCoverStrokePathNV)(GLuint, GLenum); +#define glCoverStrokePathNV _ptrc_glCoverStrokePathNV +extern void (CODEGEN_FUNCPTR *_ptrc_glDeletePathsNV)(GLuint, GLsizei); +#define glDeletePathsNV _ptrc_glDeletePathsNV +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGenPathsNV)(GLsizei); +#define glGenPathsNV _ptrc_glGenPathsNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathColorGenfvNV)(GLenum, GLenum, GLfloat *); +#define glGetPathColorGenfvNV _ptrc_glGetPathColorGenfvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathColorGenivNV)(GLenum, GLenum, GLint *); +#define glGetPathColorGenivNV _ptrc_glGetPathColorGenivNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathCommandsNV)(GLuint, GLubyte *); +#define glGetPathCommandsNV _ptrc_glGetPathCommandsNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathCoordsNV)(GLuint, GLfloat *); +#define glGetPathCoordsNV _ptrc_glGetPathCoordsNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathDashArrayNV)(GLuint, GLfloat *); +#define glGetPathDashArrayNV _ptrc_glGetPathDashArrayNV +extern GLfloat (CODEGEN_FUNCPTR *_ptrc_glGetPathLengthNV)(GLuint, GLsizei, GLsizei); +#define glGetPathLengthNV _ptrc_glGetPathLengthNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathMetricRangeNV)(GLbitfield, GLuint, GLsizei, GLsizei, GLfloat *); +#define glGetPathMetricRangeNV _ptrc_glGetPathMetricRangeNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathMetricsNV)(GLbitfield, GLsizei, GLenum, const GLvoid *, GLuint, GLsizei, GLfloat *); +#define glGetPathMetricsNV _ptrc_glGetPathMetricsNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathParameterfvNV)(GLuint, GLenum, GLfloat *); +#define glGetPathParameterfvNV _ptrc_glGetPathParameterfvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathParameterivNV)(GLuint, GLenum, GLint *); +#define glGetPathParameterivNV _ptrc_glGetPathParameterivNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathSpacingNV)(GLenum, GLsizei, GLenum, const GLvoid *, GLuint, GLfloat, GLfloat, GLenum, GLfloat *); +#define glGetPathSpacingNV _ptrc_glGetPathSpacingNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathTexGenfvNV)(GLenum, GLenum, GLfloat *); +#define glGetPathTexGenfvNV _ptrc_glGetPathTexGenfvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathTexGenivNV)(GLenum, GLenum, GLint *); +#define glGetPathTexGenivNV _ptrc_glGetPathTexGenivNV +extern void (CODEGEN_FUNCPTR *_ptrc_glInterpolatePathsNV)(GLuint, GLuint, GLuint, GLfloat); +#define glInterpolatePathsNV _ptrc_glInterpolatePathsNV +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsPathNV)(GLuint); +#define glIsPathNV _ptrc_glIsPathNV +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsPointInFillPathNV)(GLuint, GLuint, GLfloat, GLfloat); +#define glIsPointInFillPathNV _ptrc_glIsPointInFillPathNV +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsPointInStrokePathNV)(GLuint, GLfloat, GLfloat); +#define glIsPointInStrokePathNV _ptrc_glIsPointInStrokePathNV +extern void (CODEGEN_FUNCPTR *_ptrc_glPathColorGenNV)(GLenum, GLenum, GLenum, const GLfloat *); +#define glPathColorGenNV _ptrc_glPathColorGenNV +extern void (CODEGEN_FUNCPTR *_ptrc_glPathCommandsNV)(GLuint, GLsizei, const GLubyte *, GLsizei, GLenum, const GLvoid *); +#define glPathCommandsNV _ptrc_glPathCommandsNV +extern void (CODEGEN_FUNCPTR *_ptrc_glPathCoordsNV)(GLuint, GLsizei, GLenum, const GLvoid *); +#define glPathCoordsNV _ptrc_glPathCoordsNV +extern void (CODEGEN_FUNCPTR *_ptrc_glPathCoverDepthFuncNV)(GLenum); +#define glPathCoverDepthFuncNV _ptrc_glPathCoverDepthFuncNV +extern void (CODEGEN_FUNCPTR *_ptrc_glPathDashArrayNV)(GLuint, GLsizei, const GLfloat *); +#define glPathDashArrayNV _ptrc_glPathDashArrayNV +extern void (CODEGEN_FUNCPTR *_ptrc_glPathFogGenNV)(GLenum); +#define glPathFogGenNV _ptrc_glPathFogGenNV +extern void (CODEGEN_FUNCPTR *_ptrc_glPathGlyphRangeNV)(GLuint, GLenum, const GLvoid *, GLbitfield, GLuint, GLsizei, GLenum, GLuint, GLfloat); +#define glPathGlyphRangeNV _ptrc_glPathGlyphRangeNV +extern void (CODEGEN_FUNCPTR *_ptrc_glPathGlyphsNV)(GLuint, GLenum, const GLvoid *, GLbitfield, GLsizei, GLenum, const GLvoid *, GLenum, GLuint, GLfloat); +#define glPathGlyphsNV _ptrc_glPathGlyphsNV +extern void (CODEGEN_FUNCPTR *_ptrc_glPathParameterfNV)(GLuint, GLenum, GLfloat); +#define glPathParameterfNV _ptrc_glPathParameterfNV +extern void (CODEGEN_FUNCPTR *_ptrc_glPathParameterfvNV)(GLuint, GLenum, const GLfloat *); +#define glPathParameterfvNV _ptrc_glPathParameterfvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glPathParameteriNV)(GLuint, GLenum, GLint); +#define glPathParameteriNV _ptrc_glPathParameteriNV +extern void (CODEGEN_FUNCPTR *_ptrc_glPathParameterivNV)(GLuint, GLenum, const GLint *); +#define glPathParameterivNV _ptrc_glPathParameterivNV +extern void (CODEGEN_FUNCPTR *_ptrc_glPathStencilDepthOffsetNV)(GLfloat, GLfloat); +#define glPathStencilDepthOffsetNV _ptrc_glPathStencilDepthOffsetNV +extern void (CODEGEN_FUNCPTR *_ptrc_glPathStencilFuncNV)(GLenum, GLint, GLuint); +#define glPathStencilFuncNV _ptrc_glPathStencilFuncNV +extern void (CODEGEN_FUNCPTR *_ptrc_glPathStringNV)(GLuint, GLenum, GLsizei, const GLvoid *); +#define glPathStringNV _ptrc_glPathStringNV +extern void (CODEGEN_FUNCPTR *_ptrc_glPathSubCommandsNV)(GLuint, GLsizei, GLsizei, GLsizei, const GLubyte *, GLsizei, GLenum, const GLvoid *); +#define glPathSubCommandsNV _ptrc_glPathSubCommandsNV +extern void (CODEGEN_FUNCPTR *_ptrc_glPathSubCoordsNV)(GLuint, GLsizei, GLsizei, GLenum, const GLvoid *); +#define glPathSubCoordsNV _ptrc_glPathSubCoordsNV +extern void (CODEGEN_FUNCPTR *_ptrc_glPathTexGenNV)(GLenum, GLenum, GLint, const GLfloat *); +#define glPathTexGenNV _ptrc_glPathTexGenNV +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glPointAlongPathNV)(GLuint, GLsizei, GLsizei, GLfloat, GLfloat *, GLfloat *, GLfloat *, GLfloat *); +#define glPointAlongPathNV _ptrc_glPointAlongPathNV +extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFillPathInstancedNV)(GLsizei, GLenum, const GLvoid *, GLuint, GLenum, GLuint, GLenum, const GLfloat *); +#define glStencilFillPathInstancedNV _ptrc_glStencilFillPathInstancedNV +extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFillPathNV)(GLuint, GLenum, GLuint); +#define glStencilFillPathNV _ptrc_glStencilFillPathNV +extern void (CODEGEN_FUNCPTR *_ptrc_glStencilStrokePathInstancedNV)(GLsizei, GLenum, const GLvoid *, GLuint, GLint, GLuint, GLenum, const GLfloat *); +#define glStencilStrokePathInstancedNV _ptrc_glStencilStrokePathInstancedNV +extern void (CODEGEN_FUNCPTR *_ptrc_glStencilStrokePathNV)(GLuint, GLint, GLuint); +#define glStencilStrokePathNV _ptrc_glStencilStrokePathNV +extern void (CODEGEN_FUNCPTR *_ptrc_glTransformPathNV)(GLuint, GLuint, GLenum, const GLfloat *); +#define glTransformPathNV _ptrc_glTransformPathNV +extern void (CODEGEN_FUNCPTR *_ptrc_glWeightPathsNV)(GLuint, GLsizei, const GLuint *, const GLfloat *); +#define glWeightPathsNV _ptrc_glWeightPathsNV +#endif /*GL_NV_path_rendering*/ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glFlushPixelDataRangeNV)(GLenum); +#define glFlushPixelDataRangeNV _ptrc_glFlushPixelDataRangeNV +extern void (CODEGEN_FUNCPTR *_ptrc_glPixelDataRangeNV)(GLenum, GLsizei, const GLvoid *); +#define glPixelDataRangeNV _ptrc_glPixelDataRangeNV +#endif /*GL_NV_pixel_data_range*/ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriNV)(GLenum, GLint); +#define glPointParameteriNV _ptrc_glPointParameteriNV +extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterivNV)(GLenum, const GLint *); +#define glPointParameterivNV _ptrc_glPointParameterivNV +#endif /*GL_NV_point_sprite*/ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVideoi64vNV)(GLuint, GLenum, GLint64EXT *); +#define glGetVideoi64vNV _ptrc_glGetVideoi64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVideoivNV)(GLuint, GLenum, GLint *); +#define glGetVideoivNV _ptrc_glGetVideoivNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVideoui64vNV)(GLuint, GLenum, GLuint64EXT *); +#define glGetVideoui64vNV _ptrc_glGetVideoui64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVideouivNV)(GLuint, GLenum, GLuint *); +#define glGetVideouivNV _ptrc_glGetVideouivNV +extern void (CODEGEN_FUNCPTR *_ptrc_glPresentFrameDualFillNV)(GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint); +#define glPresentFrameDualFillNV _ptrc_glPresentFrameDualFillNV +extern void (CODEGEN_FUNCPTR *_ptrc_glPresentFrameKeyedNV)(GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint); +#define glPresentFrameKeyedNV _ptrc_glPresentFrameKeyedNV +#endif /*GL_NV_present_video*/ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndexNV)(GLuint); +#define glPrimitiveRestartIndexNV _ptrc_glPrimitiveRestartIndexNV +extern void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartNV)(); +#define glPrimitiveRestartNV _ptrc_glPrimitiveRestartNV +#endif /*GL_NV_primitive_restart*/ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glCombinerInputNV)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); +#define glCombinerInputNV _ptrc_glCombinerInputNV +extern void (CODEGEN_FUNCPTR *_ptrc_glCombinerOutputNV)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); +#define glCombinerOutputNV _ptrc_glCombinerOutputNV +extern void (CODEGEN_FUNCPTR *_ptrc_glCombinerParameterfNV)(GLenum, GLfloat); +#define glCombinerParameterfNV _ptrc_glCombinerParameterfNV +extern void (CODEGEN_FUNCPTR *_ptrc_glCombinerParameterfvNV)(GLenum, const GLfloat *); +#define glCombinerParameterfvNV _ptrc_glCombinerParameterfvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glCombinerParameteriNV)(GLenum, GLint); +#define glCombinerParameteriNV _ptrc_glCombinerParameteriNV +extern void (CODEGEN_FUNCPTR *_ptrc_glCombinerParameterivNV)(GLenum, const GLint *); +#define glCombinerParameterivNV _ptrc_glCombinerParameterivNV +extern void (CODEGEN_FUNCPTR *_ptrc_glFinalCombinerInputNV)(GLenum, GLenum, GLenum, GLenum); +#define glFinalCombinerInputNV _ptrc_glFinalCombinerInputNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerInputParameterfvNV)(GLenum, GLenum, GLenum, GLenum, GLfloat *); +#define glGetCombinerInputParameterfvNV _ptrc_glGetCombinerInputParameterfvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerInputParameterivNV)(GLenum, GLenum, GLenum, GLenum, GLint *); +#define glGetCombinerInputParameterivNV _ptrc_glGetCombinerInputParameterivNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerOutputParameterfvNV)(GLenum, GLenum, GLenum, GLfloat *); +#define glGetCombinerOutputParameterfvNV _ptrc_glGetCombinerOutputParameterfvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerOutputParameterivNV)(GLenum, GLenum, GLenum, GLint *); +#define glGetCombinerOutputParameterivNV _ptrc_glGetCombinerOutputParameterivNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetFinalCombinerInputParameterfvNV)(GLenum, GLenum, GLfloat *); +#define glGetFinalCombinerInputParameterfvNV _ptrc_glGetFinalCombinerInputParameterfvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetFinalCombinerInputParameterivNV)(GLenum, GLenum, GLint *); +#define glGetFinalCombinerInputParameterivNV _ptrc_glGetFinalCombinerInputParameterivNV +#endif /*GL_NV_register_combiners*/ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glCombinerStageParameterfvNV)(GLenum, GLenum, const GLfloat *); +#define glCombinerStageParameterfvNV _ptrc_glCombinerStageParameterfvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerStageParameterfvNV)(GLenum, GLenum, GLfloat *); +#define glGetCombinerStageParameterfvNV _ptrc_glGetCombinerStageParameterfvNV +#endif /*GL_NV_register_combiners2*/ + + + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameterui64vNV)(GLenum, GLenum, GLuint64EXT *); +#define glGetBufferParameterui64vNV _ptrc_glGetBufferParameterui64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerui64vNV)(GLenum, GLuint64EXT *); +#define glGetIntegerui64vNV _ptrc_glGetIntegerui64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameterui64vNV)(GLuint, GLenum, GLuint64EXT *); +#define glGetNamedBufferParameterui64vNV _ptrc_glGetNamedBufferParameterui64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformui64vNV)(GLuint, GLint, GLuint64EXT *); +#define glGetUniformui64vNV _ptrc_glGetUniformui64vNV +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBufferResidentNV)(GLenum); +#define glIsBufferResidentNV _ptrc_glIsBufferResidentNV +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsNamedBufferResidentNV)(GLuint); +#define glIsNamedBufferResidentNV _ptrc_glIsNamedBufferResidentNV +extern void (CODEGEN_FUNCPTR *_ptrc_glMakeBufferNonResidentNV)(GLenum); +#define glMakeBufferNonResidentNV _ptrc_glMakeBufferNonResidentNV +extern void (CODEGEN_FUNCPTR *_ptrc_glMakeBufferResidentNV)(GLenum, GLenum); +#define glMakeBufferResidentNV _ptrc_glMakeBufferResidentNV +extern void (CODEGEN_FUNCPTR *_ptrc_glMakeNamedBufferNonResidentNV)(GLuint); +#define glMakeNamedBufferNonResidentNV _ptrc_glMakeNamedBufferNonResidentNV +extern void (CODEGEN_FUNCPTR *_ptrc_glMakeNamedBufferResidentNV)(GLuint, GLenum); +#define glMakeNamedBufferResidentNV _ptrc_glMakeNamedBufferResidentNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformui64NV)(GLuint, GLint, GLuint64EXT); +#define glProgramUniformui64NV _ptrc_glProgramUniformui64NV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *); +#define glProgramUniformui64vNV _ptrc_glProgramUniformui64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformui64NV)(GLint, GLuint64EXT); +#define glUniformui64NV _ptrc_glUniformui64NV +extern void (CODEGEN_FUNCPTR *_ptrc_glUniformui64vNV)(GLint, GLsizei, const GLuint64EXT *); +#define glUniformui64vNV _ptrc_glUniformui64vNV +#endif /*GL_NV_shader_buffer_load*/ + + + + + + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureBarrierNV)(); +#define glTextureBarrierNV _ptrc_glTextureBarrierNV +#endif /*GL_NV_texture_barrier*/ + + + + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisampleCoverageNV)(GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean); +#define glTexImage2DMultisampleCoverageNV _ptrc_glTexImage2DMultisampleCoverageNV +extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisampleCoverageNV)(GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean); +#define glTexImage3DMultisampleCoverageNV _ptrc_glTexImage3DMultisampleCoverageNV +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureImage2DMultisampleCoverageNV)(GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean); +#define glTextureImage2DMultisampleCoverageNV _ptrc_glTextureImage2DMultisampleCoverageNV +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureImage2DMultisampleNV)(GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean); +#define glTextureImage2DMultisampleNV _ptrc_glTextureImage2DMultisampleNV +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureImage3DMultisampleCoverageNV)(GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean); +#define glTextureImage3DMultisampleCoverageNV _ptrc_glTextureImage3DMultisampleCoverageNV +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureImage3DMultisampleNV)(GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean); +#define glTextureImage3DMultisampleNV _ptrc_glTextureImage3DMultisampleNV +#endif /*GL_NV_texture_multisample*/ + + + + + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glActiveVaryingNV)(GLuint, const GLchar *); +#define glActiveVaryingNV _ptrc_glActiveVaryingNV +extern void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedbackNV)(GLenum); +#define glBeginTransformFeedbackNV _ptrc_glBeginTransformFeedbackNV +extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBaseNV)(GLenum, GLuint, GLuint); +#define glBindBufferBaseNV _ptrc_glBindBufferBaseNV +extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferOffsetNV)(GLenum, GLuint, GLuint, GLintptr); +#define glBindBufferOffsetNV _ptrc_glBindBufferOffsetNV +extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRangeNV)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); +#define glBindBufferRangeNV _ptrc_glBindBufferRangeNV +extern void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedbackNV)(); +#define glEndTransformFeedbackNV _ptrc_glEndTransformFeedbackNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveVaryingNV)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); +#define glGetActiveVaryingNV _ptrc_glGetActiveVaryingNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVaryingNV)(GLuint, GLuint, GLint *); +#define glGetTransformFeedbackVaryingNV _ptrc_glGetTransformFeedbackVaryingNV +extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetVaryingLocationNV)(GLuint, const GLchar *); +#define glGetVaryingLocationNV _ptrc_glGetVaryingLocationNV +extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackAttribsNV)(GLuint, const GLint *, GLenum); +#define glTransformFeedbackAttribsNV _ptrc_glTransformFeedbackAttribsNV +extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackStreamAttribsNV)(GLsizei, const GLint *, GLsizei, const GLint *, GLenum); +#define glTransformFeedbackStreamAttribsNV _ptrc_glTransformFeedbackStreamAttribsNV +extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryingsNV)(GLuint, GLsizei, const GLint *, GLenum); +#define glTransformFeedbackVaryingsNV _ptrc_glTransformFeedbackVaryingsNV +#endif /*GL_NV_transform_feedback*/ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBindTransformFeedbackNV)(GLenum, GLuint); +#define glBindTransformFeedbackNV _ptrc_glBindTransformFeedbackNV +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacksNV)(GLsizei, const GLuint *); +#define glDeleteTransformFeedbacksNV _ptrc_glDeleteTransformFeedbacksNV +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackNV)(GLenum, GLuint); +#define glDrawTransformFeedbackNV _ptrc_glDrawTransformFeedbackNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacksNV)(GLsizei, GLuint *); +#define glGenTransformFeedbacksNV _ptrc_glGenTransformFeedbacksNV +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedbackNV)(GLuint); +#define glIsTransformFeedbackNV _ptrc_glIsTransformFeedbackNV +extern void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedbackNV)(); +#define glPauseTransformFeedbackNV _ptrc_glPauseTransformFeedbackNV +extern void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedbackNV)(); +#define glResumeTransformFeedbackNV _ptrc_glResumeTransformFeedbackNV +#endif /*GL_NV_transform_feedback2*/ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUFiniNV)(); +#define glVDPAUFiniNV _ptrc_glVDPAUFiniNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUGetSurfaceivNV)(GLvdpauSurfaceNV, GLenum, GLsizei, GLsizei *, GLint *); +#define glVDPAUGetSurfaceivNV _ptrc_glVDPAUGetSurfaceivNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUInitNV)(const GLvoid *, const GLvoid *); +#define glVDPAUInitNV _ptrc_glVDPAUInitNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUIsSurfaceNV)(GLvdpauSurfaceNV); +#define glVDPAUIsSurfaceNV _ptrc_glVDPAUIsSurfaceNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUMapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *); +#define glVDPAUMapSurfacesNV _ptrc_glVDPAUMapSurfacesNV +extern GLvdpauSurfaceNV (CODEGEN_FUNCPTR *_ptrc_glVDPAURegisterOutputSurfaceNV)(const GLvoid *, GLenum, GLsizei, const GLuint *); +#define glVDPAURegisterOutputSurfaceNV _ptrc_glVDPAURegisterOutputSurfaceNV +extern GLvdpauSurfaceNV (CODEGEN_FUNCPTR *_ptrc_glVDPAURegisterVideoSurfaceNV)(const GLvoid *, GLenum, GLsizei, const GLuint *); +#define glVDPAURegisterVideoSurfaceNV _ptrc_glVDPAURegisterVideoSurfaceNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUSurfaceAccessNV)(GLvdpauSurfaceNV, GLenum); +#define glVDPAUSurfaceAccessNV _ptrc_glVDPAUSurfaceAccessNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUUnmapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *); +#define glVDPAUUnmapSurfacesNV _ptrc_glVDPAUUnmapSurfacesNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUUnregisterSurfaceNV)(GLvdpauSurfaceNV); +#define glVDPAUUnregisterSurfaceNV _ptrc_glVDPAUUnregisterSurfaceNV +#endif /*GL_NV_vdpau_interop*/ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glFlushVertexArrayRangeNV)(); +#define glFlushVertexArrayRangeNV _ptrc_glFlushVertexArrayRangeNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayRangeNV)(GLsizei, const GLvoid *); +#define glVertexArrayRangeNV _ptrc_glVertexArrayRangeNV +#endif /*GL_NV_vertex_array_range*/ + + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLi64vNV)(GLuint, GLenum, GLint64EXT *); +#define glGetVertexAttribLi64vNV _ptrc_glGetVertexAttribLi64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLui64vNV)(GLuint, GLenum, GLuint64EXT *); +#define glGetVertexAttribLui64vNV _ptrc_glGetVertexAttribLui64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1i64NV)(GLuint, GLint64EXT); +#define glVertexAttribL1i64NV _ptrc_glVertexAttribL1i64NV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1i64vNV)(GLuint, const GLint64EXT *); +#define glVertexAttribL1i64vNV _ptrc_glVertexAttribL1i64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1ui64NV)(GLuint, GLuint64EXT); +#define glVertexAttribL1ui64NV _ptrc_glVertexAttribL1ui64NV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1ui64vNV)(GLuint, const GLuint64EXT *); +#define glVertexAttribL1ui64vNV _ptrc_glVertexAttribL1ui64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2i64NV)(GLuint, GLint64EXT, GLint64EXT); +#define glVertexAttribL2i64NV _ptrc_glVertexAttribL2i64NV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2i64vNV)(GLuint, const GLint64EXT *); +#define glVertexAttribL2i64vNV _ptrc_glVertexAttribL2i64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2ui64NV)(GLuint, GLuint64EXT, GLuint64EXT); +#define glVertexAttribL2ui64NV _ptrc_glVertexAttribL2ui64NV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2ui64vNV)(GLuint, const GLuint64EXT *); +#define glVertexAttribL2ui64vNV _ptrc_glVertexAttribL2ui64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3i64NV)(GLuint, GLint64EXT, GLint64EXT, GLint64EXT); +#define glVertexAttribL3i64NV _ptrc_glVertexAttribL3i64NV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3i64vNV)(GLuint, const GLint64EXT *); +#define glVertexAttribL3i64vNV _ptrc_glVertexAttribL3i64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3ui64NV)(GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT); +#define glVertexAttribL3ui64NV _ptrc_glVertexAttribL3ui64NV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3ui64vNV)(GLuint, const GLuint64EXT *); +#define glVertexAttribL3ui64vNV _ptrc_glVertexAttribL3ui64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4i64NV)(GLuint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT); +#define glVertexAttribL4i64NV _ptrc_glVertexAttribL4i64NV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4i64vNV)(GLuint, const GLint64EXT *); +#define glVertexAttribL4i64vNV _ptrc_glVertexAttribL4i64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4ui64NV)(GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT); +#define glVertexAttribL4ui64NV _ptrc_glVertexAttribL4ui64NV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4ui64vNV)(GLuint, const GLuint64EXT *); +#define glVertexAttribL4ui64vNV _ptrc_glVertexAttribL4ui64vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormatNV)(GLuint, GLint, GLenum, GLsizei); +#define glVertexAttribLFormatNV _ptrc_glVertexAttribLFormatNV +#endif /*GL_NV_vertex_attrib_integer_64bit*/ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBufferAddressRangeNV)(GLenum, GLuint, GLuint64EXT, GLsizeiptr); +#define glBufferAddressRangeNV _ptrc_glBufferAddressRangeNV +extern void (CODEGEN_FUNCPTR *_ptrc_glColorFormatNV)(GLint, GLenum, GLsizei); +#define glColorFormatNV _ptrc_glColorFormatNV +extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagFormatNV)(GLsizei); +#define glEdgeFlagFormatNV _ptrc_glEdgeFlagFormatNV +extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordFormatNV)(GLenum, GLsizei); +#define glFogCoordFormatNV _ptrc_glFogCoordFormatNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerui64i_vNV)(GLenum, GLuint, GLuint64EXT *); +#define glGetIntegerui64i_vNV _ptrc_glGetIntegerui64i_vNV +extern void (CODEGEN_FUNCPTR *_ptrc_glIndexFormatNV)(GLenum, GLsizei); +#define glIndexFormatNV _ptrc_glIndexFormatNV +extern void (CODEGEN_FUNCPTR *_ptrc_glNormalFormatNV)(GLenum, GLsizei); +#define glNormalFormatNV _ptrc_glNormalFormatNV +extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorFormatNV)(GLint, GLenum, GLsizei); +#define glSecondaryColorFormatNV _ptrc_glSecondaryColorFormatNV +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordFormatNV)(GLint, GLenum, GLsizei); +#define glTexCoordFormatNV _ptrc_glTexCoordFormatNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormatNV)(GLuint, GLint, GLenum, GLboolean, GLsizei); +#define glVertexAttribFormatNV _ptrc_glVertexAttribFormatNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormatNV)(GLuint, GLint, GLenum, GLsizei); +#define glVertexAttribIFormatNV _ptrc_glVertexAttribIFormatNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexFormatNV)(GLint, GLenum, GLsizei); +#define glVertexFormatNV _ptrc_glVertexFormatNV +#endif /*GL_NV_vertex_buffer_unified_memory*/ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glAreProgramsResidentNV)(GLsizei, const GLuint *, GLboolean *); +#define glAreProgramsResidentNV _ptrc_glAreProgramsResidentNV +extern void (CODEGEN_FUNCPTR *_ptrc_glBindProgramNV)(GLenum, GLuint); +#define glBindProgramNV _ptrc_glBindProgramNV +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramsNV)(GLsizei, const GLuint *); +#define glDeleteProgramsNV _ptrc_glDeleteProgramsNV +extern void (CODEGEN_FUNCPTR *_ptrc_glExecuteProgramNV)(GLenum, GLuint, const GLfloat *); +#define glExecuteProgramNV _ptrc_glExecuteProgramNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGenProgramsNV)(GLsizei, GLuint *); +#define glGenProgramsNV _ptrc_glGenProgramsNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramParameterdvNV)(GLenum, GLuint, GLenum, GLdouble *); +#define glGetProgramParameterdvNV _ptrc_glGetProgramParameterdvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramParameterfvNV)(GLenum, GLuint, GLenum, GLfloat *); +#define glGetProgramParameterfvNV _ptrc_glGetProgramParameterfvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStringNV)(GLuint, GLenum, GLubyte *); +#define glGetProgramStringNV _ptrc_glGetProgramStringNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramivNV)(GLuint, GLenum, GLint *); +#define glGetProgramivNV _ptrc_glGetProgramivNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTrackMatrixivNV)(GLenum, GLuint, GLenum, GLint *); +#define glGetTrackMatrixivNV _ptrc_glGetTrackMatrixivNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointervNV)(GLuint, GLenum, GLvoid **); +#define glGetVertexAttribPointervNV _ptrc_glGetVertexAttribPointervNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdvNV)(GLuint, GLenum, GLdouble *); +#define glGetVertexAttribdvNV _ptrc_glGetVertexAttribdvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfvNV)(GLuint, GLenum, GLfloat *); +#define glGetVertexAttribfvNV _ptrc_glGetVertexAttribfvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribivNV)(GLuint, GLenum, GLint *); +#define glGetVertexAttribivNV _ptrc_glGetVertexAttribivNV +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramNV)(GLuint); +#define glIsProgramNV _ptrc_glIsProgramNV +extern void (CODEGEN_FUNCPTR *_ptrc_glLoadProgramNV)(GLenum, GLuint, GLsizei, const GLubyte *); +#define glLoadProgramNV _ptrc_glLoadProgramNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameter4dNV)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +#define glProgramParameter4dNV _ptrc_glProgramParameter4dNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameter4dvNV)(GLenum, GLuint, const GLdouble *); +#define glProgramParameter4dvNV _ptrc_glProgramParameter4dvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameter4fNV)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +#define glProgramParameter4fNV _ptrc_glProgramParameter4fNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameter4fvNV)(GLenum, GLuint, const GLfloat *); +#define glProgramParameter4fvNV _ptrc_glProgramParameter4fvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameters4dvNV)(GLenum, GLuint, GLsizei, const GLdouble *); +#define glProgramParameters4dvNV _ptrc_glProgramParameters4dvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameters4fvNV)(GLenum, GLuint, GLsizei, const GLfloat *); +#define glProgramParameters4fvNV _ptrc_glProgramParameters4fvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glRequestResidentProgramsNV)(GLsizei, const GLuint *); +#define glRequestResidentProgramsNV _ptrc_glRequestResidentProgramsNV +extern void (CODEGEN_FUNCPTR *_ptrc_glTrackMatrixNV)(GLenum, GLuint, GLenum, GLenum); +#define glTrackMatrixNV _ptrc_glTrackMatrixNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dNV)(GLuint, GLdouble); +#define glVertexAttrib1dNV _ptrc_glVertexAttrib1dNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dvNV)(GLuint, const GLdouble *); +#define glVertexAttrib1dvNV _ptrc_glVertexAttrib1dvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fNV)(GLuint, GLfloat); +#define glVertexAttrib1fNV _ptrc_glVertexAttrib1fNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fvNV)(GLuint, const GLfloat *); +#define glVertexAttrib1fvNV _ptrc_glVertexAttrib1fvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sNV)(GLuint, GLshort); +#define glVertexAttrib1sNV _ptrc_glVertexAttrib1sNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1svNV)(GLuint, const GLshort *); +#define glVertexAttrib1svNV _ptrc_glVertexAttrib1svNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dNV)(GLuint, GLdouble, GLdouble); +#define glVertexAttrib2dNV _ptrc_glVertexAttrib2dNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dvNV)(GLuint, const GLdouble *); +#define glVertexAttrib2dvNV _ptrc_glVertexAttrib2dvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fNV)(GLuint, GLfloat, GLfloat); +#define glVertexAttrib2fNV _ptrc_glVertexAttrib2fNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fvNV)(GLuint, const GLfloat *); +#define glVertexAttrib2fvNV _ptrc_glVertexAttrib2fvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sNV)(GLuint, GLshort, GLshort); +#define glVertexAttrib2sNV _ptrc_glVertexAttrib2sNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2svNV)(GLuint, const GLshort *); +#define glVertexAttrib2svNV _ptrc_glVertexAttrib2svNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dNV)(GLuint, GLdouble, GLdouble, GLdouble); +#define glVertexAttrib3dNV _ptrc_glVertexAttrib3dNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dvNV)(GLuint, const GLdouble *); +#define glVertexAttrib3dvNV _ptrc_glVertexAttrib3dvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fNV)(GLuint, GLfloat, GLfloat, GLfloat); +#define glVertexAttrib3fNV _ptrc_glVertexAttrib3fNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fvNV)(GLuint, const GLfloat *); +#define glVertexAttrib3fvNV _ptrc_glVertexAttrib3fvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sNV)(GLuint, GLshort, GLshort, GLshort); +#define glVertexAttrib3sNV _ptrc_glVertexAttrib3sNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3svNV)(GLuint, const GLshort *); +#define glVertexAttrib3svNV _ptrc_glVertexAttrib3svNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dNV)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +#define glVertexAttrib4dNV _ptrc_glVertexAttrib4dNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dvNV)(GLuint, const GLdouble *); +#define glVertexAttrib4dvNV _ptrc_glVertexAttrib4dvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fNV)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +#define glVertexAttrib4fNV _ptrc_glVertexAttrib4fNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fvNV)(GLuint, const GLfloat *); +#define glVertexAttrib4fvNV _ptrc_glVertexAttrib4fvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sNV)(GLuint, GLshort, GLshort, GLshort, GLshort); +#define glVertexAttrib4sNV _ptrc_glVertexAttrib4sNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4svNV)(GLuint, const GLshort *); +#define glVertexAttrib4svNV _ptrc_glVertexAttrib4svNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubNV)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +#define glVertexAttrib4ubNV _ptrc_glVertexAttrib4ubNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubvNV)(GLuint, const GLubyte *); +#define glVertexAttrib4ubvNV _ptrc_glVertexAttrib4ubvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointerNV)(GLuint, GLint, GLenum, GLsizei, const GLvoid *); +#define glVertexAttribPointerNV _ptrc_glVertexAttribPointerNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs1dvNV)(GLuint, GLsizei, const GLdouble *); +#define glVertexAttribs1dvNV _ptrc_glVertexAttribs1dvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs1fvNV)(GLuint, GLsizei, const GLfloat *); +#define glVertexAttribs1fvNV _ptrc_glVertexAttribs1fvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs1svNV)(GLuint, GLsizei, const GLshort *); +#define glVertexAttribs1svNV _ptrc_glVertexAttribs1svNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs2dvNV)(GLuint, GLsizei, const GLdouble *); +#define glVertexAttribs2dvNV _ptrc_glVertexAttribs2dvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs2fvNV)(GLuint, GLsizei, const GLfloat *); +#define glVertexAttribs2fvNV _ptrc_glVertexAttribs2fvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs2svNV)(GLuint, GLsizei, const GLshort *); +#define glVertexAttribs2svNV _ptrc_glVertexAttribs2svNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs3dvNV)(GLuint, GLsizei, const GLdouble *); +#define glVertexAttribs3dvNV _ptrc_glVertexAttribs3dvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs3fvNV)(GLuint, GLsizei, const GLfloat *); +#define glVertexAttribs3fvNV _ptrc_glVertexAttribs3fvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs3svNV)(GLuint, GLsizei, const GLshort *); +#define glVertexAttribs3svNV _ptrc_glVertexAttribs3svNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4dvNV)(GLuint, GLsizei, const GLdouble *); +#define glVertexAttribs4dvNV _ptrc_glVertexAttribs4dvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4fvNV)(GLuint, GLsizei, const GLfloat *); +#define glVertexAttribs4fvNV _ptrc_glVertexAttribs4fvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4svNV)(GLuint, GLsizei, const GLshort *); +#define glVertexAttribs4svNV _ptrc_glVertexAttribs4svNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4ubvNV)(GLuint, GLsizei, const GLubyte *); +#define glVertexAttribs4ubvNV _ptrc_glVertexAttribs4ubvNV +#endif /*GL_NV_vertex_program*/ + + + + + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIivEXT)(GLuint, GLenum, GLint *); +#define glGetVertexAttribIivEXT _ptrc_glGetVertexAttribIivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuivEXT)(GLuint, GLenum, GLuint *); +#define glGetVertexAttribIuivEXT _ptrc_glGetVertexAttribIuivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iEXT)(GLuint, GLint); +#define glVertexAttribI1iEXT _ptrc_glVertexAttribI1iEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ivEXT)(GLuint, const GLint *); +#define glVertexAttribI1ivEXT _ptrc_glVertexAttribI1ivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiEXT)(GLuint, GLuint); +#define glVertexAttribI1uiEXT _ptrc_glVertexAttribI1uiEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uivEXT)(GLuint, const GLuint *); +#define glVertexAttribI1uivEXT _ptrc_glVertexAttribI1uivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iEXT)(GLuint, GLint, GLint); +#define glVertexAttribI2iEXT _ptrc_glVertexAttribI2iEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ivEXT)(GLuint, const GLint *); +#define glVertexAttribI2ivEXT _ptrc_glVertexAttribI2ivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiEXT)(GLuint, GLuint, GLuint); +#define glVertexAttribI2uiEXT _ptrc_glVertexAttribI2uiEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uivEXT)(GLuint, const GLuint *); +#define glVertexAttribI2uivEXT _ptrc_glVertexAttribI2uivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iEXT)(GLuint, GLint, GLint, GLint); +#define glVertexAttribI3iEXT _ptrc_glVertexAttribI3iEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ivEXT)(GLuint, const GLint *); +#define glVertexAttribI3ivEXT _ptrc_glVertexAttribI3ivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiEXT)(GLuint, GLuint, GLuint, GLuint); +#define glVertexAttribI3uiEXT _ptrc_glVertexAttribI3uiEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uivEXT)(GLuint, const GLuint *); +#define glVertexAttribI3uivEXT _ptrc_glVertexAttribI3uivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bvEXT)(GLuint, const GLbyte *); +#define glVertexAttribI4bvEXT _ptrc_glVertexAttribI4bvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iEXT)(GLuint, GLint, GLint, GLint, GLint); +#define glVertexAttribI4iEXT _ptrc_glVertexAttribI4iEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ivEXT)(GLuint, const GLint *); +#define glVertexAttribI4ivEXT _ptrc_glVertexAttribI4ivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4svEXT)(GLuint, const GLshort *); +#define glVertexAttribI4svEXT _ptrc_glVertexAttribI4svEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubvEXT)(GLuint, const GLubyte *); +#define glVertexAttribI4ubvEXT _ptrc_glVertexAttribI4ubvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiEXT)(GLuint, GLuint, GLuint, GLuint, GLuint); +#define glVertexAttribI4uiEXT _ptrc_glVertexAttribI4uiEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uivEXT)(GLuint, const GLuint *); +#define glVertexAttribI4uivEXT _ptrc_glVertexAttribI4uivEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usvEXT)(GLuint, const GLushort *); +#define glVertexAttribI4usvEXT _ptrc_glVertexAttribI4usvEXT +extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointerEXT)(GLuint, GLint, GLenum, GLsizei, const GLvoid *); +#define glVertexAttribIPointerEXT _ptrc_glVertexAttribIPointerEXT +#endif /*GL_NV_vertex_program4*/ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glBeginVideoCaptureNV)(GLuint); +#define glBeginVideoCaptureNV _ptrc_glBeginVideoCaptureNV +extern void (CODEGEN_FUNCPTR *_ptrc_glBindVideoCaptureStreamBufferNV)(GLuint, GLuint, GLenum, GLintptrARB); +#define glBindVideoCaptureStreamBufferNV _ptrc_glBindVideoCaptureStreamBufferNV +extern void (CODEGEN_FUNCPTR *_ptrc_glBindVideoCaptureStreamTextureNV)(GLuint, GLuint, GLenum, GLenum, GLuint); +#define glBindVideoCaptureStreamTextureNV _ptrc_glBindVideoCaptureStreamTextureNV +extern void (CODEGEN_FUNCPTR *_ptrc_glEndVideoCaptureNV)(GLuint); +#define glEndVideoCaptureNV _ptrc_glEndVideoCaptureNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVideoCaptureStreamdvNV)(GLuint, GLuint, GLenum, GLdouble *); +#define glGetVideoCaptureStreamdvNV _ptrc_glGetVideoCaptureStreamdvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVideoCaptureStreamfvNV)(GLuint, GLuint, GLenum, GLfloat *); +#define glGetVideoCaptureStreamfvNV _ptrc_glGetVideoCaptureStreamfvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVideoCaptureStreamivNV)(GLuint, GLuint, GLenum, GLint *); +#define glGetVideoCaptureStreamivNV _ptrc_glGetVideoCaptureStreamivNV +extern void (CODEGEN_FUNCPTR *_ptrc_glGetVideoCaptureivNV)(GLuint, GLenum, GLint *); +#define glGetVideoCaptureivNV _ptrc_glGetVideoCaptureivNV +extern GLenum (CODEGEN_FUNCPTR *_ptrc_glVideoCaptureNV)(GLuint, GLuint *, GLuint64EXT *); +#define glVideoCaptureNV _ptrc_glVideoCaptureNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVideoCaptureStreamParameterdvNV)(GLuint, GLuint, GLenum, const GLdouble *); +#define glVideoCaptureStreamParameterdvNV _ptrc_glVideoCaptureStreamParameterdvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVideoCaptureStreamParameterfvNV)(GLuint, GLuint, GLenum, const GLfloat *); +#define glVideoCaptureStreamParameterfvNV _ptrc_glVideoCaptureStreamParameterfvNV +extern void (CODEGEN_FUNCPTR *_ptrc_glVideoCaptureStreamParameterivNV)(GLuint, GLuint, GLenum, const GLint *); +#define glVideoCaptureStreamParameterivNV _ptrc_glVideoCaptureStreamParameterivNV +#endif /*GL_NV_video_capture*/ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1bOES)(GLenum, GLbyte); +#define glMultiTexCoord1bOES _ptrc_glMultiTexCoord1bOES +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1bvOES)(GLenum, const GLbyte *); +#define glMultiTexCoord1bvOES _ptrc_glMultiTexCoord1bvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2bOES)(GLenum, GLbyte, GLbyte); +#define glMultiTexCoord2bOES _ptrc_glMultiTexCoord2bOES +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2bvOES)(GLenum, const GLbyte *); +#define glMultiTexCoord2bvOES _ptrc_glMultiTexCoord2bvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3bOES)(GLenum, GLbyte, GLbyte, GLbyte); +#define glMultiTexCoord3bOES _ptrc_glMultiTexCoord3bOES +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3bvOES)(GLenum, const GLbyte *); +#define glMultiTexCoord3bvOES _ptrc_glMultiTexCoord3bvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4bOES)(GLenum, GLbyte, GLbyte, GLbyte, GLbyte); +#define glMultiTexCoord4bOES _ptrc_glMultiTexCoord4bOES +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4bvOES)(GLenum, const GLbyte *); +#define glMultiTexCoord4bvOES _ptrc_glMultiTexCoord4bvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1bOES)(GLbyte); +#define glTexCoord1bOES _ptrc_glTexCoord1bOES +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1bvOES)(const GLbyte *); +#define glTexCoord1bvOES _ptrc_glTexCoord1bvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2bOES)(GLbyte, GLbyte); +#define glTexCoord2bOES _ptrc_glTexCoord2bOES +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2bvOES)(const GLbyte *); +#define glTexCoord2bvOES _ptrc_glTexCoord2bvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3bOES)(GLbyte, GLbyte, GLbyte); +#define glTexCoord3bOES _ptrc_glTexCoord3bOES +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3bvOES)(const GLbyte *); +#define glTexCoord3bvOES _ptrc_glTexCoord3bvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4bOES)(GLbyte, GLbyte, GLbyte, GLbyte); +#define glTexCoord4bOES _ptrc_glTexCoord4bOES +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4bvOES)(const GLbyte *); +#define glTexCoord4bvOES _ptrc_glTexCoord4bvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2bOES)(GLbyte); +#define glVertex2bOES _ptrc_glVertex2bOES +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2bvOES)(const GLbyte *); +#define glVertex2bvOES _ptrc_glVertex2bvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3bOES)(GLbyte, GLbyte); +#define glVertex3bOES _ptrc_glVertex3bOES +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3bvOES)(const GLbyte *); +#define glVertex3bvOES _ptrc_glVertex3bvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4bOES)(GLbyte, GLbyte, GLbyte); +#define glVertex4bOES _ptrc_glVertex4bOES +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4bvOES)(const GLbyte *); +#define glVertex4bvOES _ptrc_glVertex4bvOES +#endif /*GL_OES_byte_coordinates*/ + + +#ifndef GL_OES_fixed_point +#define GL_OES_fixed_point 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glAccumxOES)(GLenum, GLfixed); +#define glAccumxOES _ptrc_glAccumxOES +extern void (CODEGEN_FUNCPTR *_ptrc_glAlphaFuncxOES)(GLenum, GLfixed); +#define glAlphaFuncxOES _ptrc_glAlphaFuncxOES +extern void (CODEGEN_FUNCPTR *_ptrc_glBitmapxOES)(GLsizei, GLsizei, GLfixed, GLfixed, GLfixed, GLfixed, const GLubyte *); +#define glBitmapxOES _ptrc_glBitmapxOES +extern void (CODEGEN_FUNCPTR *_ptrc_glBlendColorxOES)(GLfixed, GLfixed, GLfixed, GLfixed); +#define glBlendColorxOES _ptrc_glBlendColorxOES +extern void (CODEGEN_FUNCPTR *_ptrc_glClearAccumxOES)(GLfixed, GLfixed, GLfixed, GLfixed); +#define glClearAccumxOES _ptrc_glClearAccumxOES +extern void (CODEGEN_FUNCPTR *_ptrc_glClearColorxOES)(GLfixed, GLfixed, GLfixed, GLfixed); +#define glClearColorxOES _ptrc_glClearColorxOES +extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepthxOES)(GLfixed); +#define glClearDepthxOES _ptrc_glClearDepthxOES +extern void (CODEGEN_FUNCPTR *_ptrc_glClipPlanexOES)(GLenum, const GLfixed *); +#define glClipPlanexOES _ptrc_glClipPlanexOES +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3xOES)(GLfixed, GLfixed, GLfixed); +#define glColor3xOES _ptrc_glColor3xOES +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3xvOES)(const GLfixed *); +#define glColor3xvOES _ptrc_glColor3xvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4xOES)(GLfixed, GLfixed, GLfixed, GLfixed); +#define glColor4xOES _ptrc_glColor4xOES +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4xvOES)(const GLfixed *); +#define glColor4xvOES _ptrc_glColor4xvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterxOES)(GLenum, GLenum, GLfixed); +#define glConvolutionParameterxOES _ptrc_glConvolutionParameterxOES +extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterxvOES)(GLenum, GLenum, const GLfixed *); +#define glConvolutionParameterxvOES _ptrc_glConvolutionParameterxvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangexOES)(GLfixed, GLfixed); +#define glDepthRangexOES _ptrc_glDepthRangexOES +extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1xOES)(GLfixed); +#define glEvalCoord1xOES _ptrc_glEvalCoord1xOES +extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1xvOES)(const GLfixed *); +#define glEvalCoord1xvOES _ptrc_glEvalCoord1xvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2xOES)(GLfixed, GLfixed); +#define glEvalCoord2xOES _ptrc_glEvalCoord2xOES +extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2xvOES)(const GLfixed *); +#define glEvalCoord2xvOES _ptrc_glEvalCoord2xvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glFeedbackBufferxOES)(GLsizei, GLenum, const GLfixed *); +#define glFeedbackBufferxOES _ptrc_glFeedbackBufferxOES +extern void (CODEGEN_FUNCPTR *_ptrc_glFogxOES)(GLenum, GLfixed); +#define glFogxOES _ptrc_glFogxOES +extern void (CODEGEN_FUNCPTR *_ptrc_glFogxvOES)(GLenum, const GLfixed *); +#define glFogxvOES _ptrc_glFogxvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glFrustumxOES)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed); +#define glFrustumxOES _ptrc_glFrustumxOES +extern void (CODEGEN_FUNCPTR *_ptrc_glGetClipPlanexOES)(GLenum, GLfixed *); +#define glGetClipPlanexOES _ptrc_glGetClipPlanexOES +extern void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameterxvOES)(GLenum, GLenum, GLfixed *); +#define glGetConvolutionParameterxvOES _ptrc_glGetConvolutionParameterxvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glGetFixedvOES)(GLenum, GLfixed *); +#define glGetFixedvOES _ptrc_glGetFixedvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameterxvOES)(GLenum, GLenum, GLfixed *); +#define glGetHistogramParameterxvOES _ptrc_glGetHistogramParameterxvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glGetLightxOES)(GLenum, GLenum, GLfixed *); +#define glGetLightxOES _ptrc_glGetLightxOES +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapxvOES)(GLenum, GLenum, GLfixed *); +#define glGetMapxvOES _ptrc_glGetMapxvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glGetMaterialxOES)(GLenum, GLenum, GLfixed); +#define glGetMaterialxOES _ptrc_glGetMaterialxOES +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapxv)(GLenum, GLint, GLfixed *); +#define glGetPixelMapxv _ptrc_glGetPixelMapxv +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexEnvxvOES)(GLenum, GLenum, GLfixed *); +#define glGetTexEnvxvOES _ptrc_glGetTexEnvxvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexGenxvOES)(GLenum, GLenum, GLfixed *); +#define glGetTexGenxvOES _ptrc_glGetTexGenxvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterxvOES)(GLenum, GLint, GLenum, GLfixed *); +#define glGetTexLevelParameterxvOES _ptrc_glGetTexLevelParameterxvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterxvOES)(GLenum, GLenum, GLfixed *); +#define glGetTexParameterxvOES _ptrc_glGetTexParameterxvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glIndexxOES)(GLfixed); +#define glIndexxOES _ptrc_glIndexxOES +extern void (CODEGEN_FUNCPTR *_ptrc_glIndexxvOES)(const GLfixed *); +#define glIndexxvOES _ptrc_glIndexxvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glLightModelxOES)(GLenum, GLfixed); +#define glLightModelxOES _ptrc_glLightModelxOES +extern void (CODEGEN_FUNCPTR *_ptrc_glLightModelxvOES)(GLenum, const GLfixed *); +#define glLightModelxvOES _ptrc_glLightModelxvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glLightxOES)(GLenum, GLenum, GLfixed); +#define glLightxOES _ptrc_glLightxOES +extern void (CODEGEN_FUNCPTR *_ptrc_glLightxvOES)(GLenum, GLenum, const GLfixed *); +#define glLightxvOES _ptrc_glLightxvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glLineWidthxOES)(GLfixed); +#define glLineWidthxOES _ptrc_glLineWidthxOES +extern void (CODEGEN_FUNCPTR *_ptrc_glLoadMatrixxOES)(const GLfixed *); +#define glLoadMatrixxOES _ptrc_glLoadMatrixxOES +extern void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixxOES)(const GLfixed *); +#define glLoadTransposeMatrixxOES _ptrc_glLoadTransposeMatrixxOES +extern void (CODEGEN_FUNCPTR *_ptrc_glMap1xOES)(GLenum, GLfixed, GLfixed, GLint, GLint, GLfixed); +#define glMap1xOES _ptrc_glMap1xOES +extern void (CODEGEN_FUNCPTR *_ptrc_glMap2xOES)(GLenum, GLfixed, GLfixed, GLint, GLint, GLfixed, GLfixed, GLint, GLint, GLfixed); +#define glMap2xOES _ptrc_glMap2xOES +extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid1xOES)(GLint, GLfixed, GLfixed); +#define glMapGrid1xOES _ptrc_glMapGrid1xOES +extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid2xOES)(GLint, GLfixed, GLfixed, GLfixed, GLfixed); +#define glMapGrid2xOES _ptrc_glMapGrid2xOES +extern void (CODEGEN_FUNCPTR *_ptrc_glMaterialxOES)(GLenum, GLenum, GLfixed); +#define glMaterialxOES _ptrc_glMaterialxOES +extern void (CODEGEN_FUNCPTR *_ptrc_glMaterialxvOES)(GLenum, GLenum, const GLfixed *); +#define glMaterialxvOES _ptrc_glMaterialxvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glMultMatrixxOES)(const GLfixed *); +#define glMultMatrixxOES _ptrc_glMultMatrixxOES +extern void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixxOES)(const GLfixed *); +#define glMultTransposeMatrixxOES _ptrc_glMultTransposeMatrixxOES +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1xOES)(GLenum, GLfixed); +#define glMultiTexCoord1xOES _ptrc_glMultiTexCoord1xOES +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1xvOES)(GLenum, const GLfixed *); +#define glMultiTexCoord1xvOES _ptrc_glMultiTexCoord1xvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2xOES)(GLenum, GLfixed, GLfixed); +#define glMultiTexCoord2xOES _ptrc_glMultiTexCoord2xOES +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2xvOES)(GLenum, const GLfixed *); +#define glMultiTexCoord2xvOES _ptrc_glMultiTexCoord2xvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3xOES)(GLenum, GLfixed, GLfixed, GLfixed); +#define glMultiTexCoord3xOES _ptrc_glMultiTexCoord3xOES +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3xvOES)(GLenum, const GLfixed *); +#define glMultiTexCoord3xvOES _ptrc_glMultiTexCoord3xvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4xOES)(GLenum, GLfixed, GLfixed, GLfixed, GLfixed); +#define glMultiTexCoord4xOES _ptrc_glMultiTexCoord4xOES +extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4xvOES)(GLenum, const GLfixed *); +#define glMultiTexCoord4xvOES _ptrc_glMultiTexCoord4xvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3xOES)(GLfixed, GLfixed, GLfixed); +#define glNormal3xOES _ptrc_glNormal3xOES +extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3xvOES)(const GLfixed *); +#define glNormal3xvOES _ptrc_glNormal3xvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glOrthoxOES)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed); +#define glOrthoxOES _ptrc_glOrthoxOES +extern void (CODEGEN_FUNCPTR *_ptrc_glPassThroughxOES)(GLfixed); +#define glPassThroughxOES _ptrc_glPassThroughxOES +extern void (CODEGEN_FUNCPTR *_ptrc_glPixelMapx)(GLenum, GLint, const GLfixed *); +#define glPixelMapx _ptrc_glPixelMapx +extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStorex)(GLenum, GLfixed); +#define glPixelStorex _ptrc_glPixelStorex +extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransferxOES)(GLenum, GLfixed); +#define glPixelTransferxOES _ptrc_glPixelTransferxOES +extern void (CODEGEN_FUNCPTR *_ptrc_glPixelZoomxOES)(GLfixed, GLfixed); +#define glPixelZoomxOES _ptrc_glPixelZoomxOES +extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterxvOES)(GLenum, const GLfixed *); +#define glPointParameterxvOES _ptrc_glPointParameterxvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glPointSizexOES)(GLfixed); +#define glPointSizexOES _ptrc_glPointSizexOES +extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffsetxOES)(GLfixed, GLfixed); +#define glPolygonOffsetxOES _ptrc_glPolygonOffsetxOES +extern void (CODEGEN_FUNCPTR *_ptrc_glPrioritizeTexturesxOES)(GLsizei, const GLuint *, const GLfixed *); +#define glPrioritizeTexturesxOES _ptrc_glPrioritizeTexturesxOES +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2xOES)(GLfixed, GLfixed); +#define glRasterPos2xOES _ptrc_glRasterPos2xOES +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2xvOES)(const GLfixed *); +#define glRasterPos2xvOES _ptrc_glRasterPos2xvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3xOES)(GLfixed, GLfixed, GLfixed); +#define glRasterPos3xOES _ptrc_glRasterPos3xOES +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3xvOES)(const GLfixed *); +#define glRasterPos3xvOES _ptrc_glRasterPos3xvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4xOES)(GLfixed, GLfixed, GLfixed, GLfixed); +#define glRasterPos4xOES _ptrc_glRasterPos4xOES +extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4xvOES)(const GLfixed *); +#define glRasterPos4xvOES _ptrc_glRasterPos4xvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glRectxOES)(GLfixed, GLfixed, GLfixed, GLfixed); +#define glRectxOES _ptrc_glRectxOES +extern void (CODEGEN_FUNCPTR *_ptrc_glRectxvOES)(const GLfixed *, const GLfixed *); +#define glRectxvOES _ptrc_glRectxvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glRotatexOES)(GLfixed, GLfixed, GLfixed, GLfixed); +#define glRotatexOES _ptrc_glRotatexOES +extern void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverageOES)(GLfixed, GLboolean); +#define glSampleCoverageOES _ptrc_glSampleCoverageOES +extern void (CODEGEN_FUNCPTR *_ptrc_glScalexOES)(GLfixed, GLfixed, GLfixed); +#define glScalexOES _ptrc_glScalexOES +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1xOES)(GLfixed); +#define glTexCoord1xOES _ptrc_glTexCoord1xOES +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1xvOES)(const GLfixed *); +#define glTexCoord1xvOES _ptrc_glTexCoord1xvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2xOES)(GLfixed, GLfixed); +#define glTexCoord2xOES _ptrc_glTexCoord2xOES +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2xvOES)(const GLfixed *); +#define glTexCoord2xvOES _ptrc_glTexCoord2xvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3xOES)(GLfixed, GLfixed, GLfixed); +#define glTexCoord3xOES _ptrc_glTexCoord3xOES +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3xvOES)(const GLfixed *); +#define glTexCoord3xvOES _ptrc_glTexCoord3xvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4xOES)(GLfixed, GLfixed, GLfixed, GLfixed); +#define glTexCoord4xOES _ptrc_glTexCoord4xOES +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4xvOES)(const GLfixed *); +#define glTexCoord4xvOES _ptrc_glTexCoord4xvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnvxOES)(GLenum, GLenum, GLfixed); +#define glTexEnvxOES _ptrc_glTexEnvxOES +extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnvxvOES)(GLenum, GLenum, const GLfixed *); +#define glTexEnvxvOES _ptrc_glTexEnvxvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glTexGenxOES)(GLenum, GLenum, GLfixed); +#define glTexGenxOES _ptrc_glTexGenxOES +extern void (CODEGEN_FUNCPTR *_ptrc_glTexGenxvOES)(GLenum, GLenum, const GLfixed *); +#define glTexGenxvOES _ptrc_glTexGenxvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterxOES)(GLenum, GLenum, GLfixed); +#define glTexParameterxOES _ptrc_glTexParameterxOES +extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterxvOES)(GLenum, GLenum, const GLfixed *); +#define glTexParameterxvOES _ptrc_glTexParameterxvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glTranslatexOES)(GLfixed, GLfixed, GLfixed); +#define glTranslatexOES _ptrc_glTranslatexOES +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2xOES)(GLfixed); +#define glVertex2xOES _ptrc_glVertex2xOES +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2xvOES)(const GLfixed *); +#define glVertex2xvOES _ptrc_glVertex2xvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3xOES)(GLfixed, GLfixed); +#define glVertex3xOES _ptrc_glVertex3xOES +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3xvOES)(const GLfixed *); +#define glVertex3xvOES _ptrc_glVertex3xvOES +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4xOES)(GLfixed, GLfixed, GLfixed); +#define glVertex4xOES _ptrc_glVertex4xOES +extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4xvOES)(const GLfixed *); +#define glVertex4xvOES _ptrc_glVertex4xvOES +#endif /*GL_OES_fixed_point*/ + +#ifndef GL_OES_query_matrix +#define GL_OES_query_matrix 1 +extern GLbitfield (CODEGEN_FUNCPTR *_ptrc_glQueryMatrixxOES)(GLfixed *, GLint *); +#define glQueryMatrixxOES _ptrc_glQueryMatrixxOES +#endif /*GL_OES_query_matrix*/ + + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepthfOES)(GLclampf); +#define glClearDepthfOES _ptrc_glClearDepthfOES +extern void (CODEGEN_FUNCPTR *_ptrc_glClipPlanefOES)(GLenum, const GLfloat *); +#define glClipPlanefOES _ptrc_glClipPlanefOES +extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangefOES)(GLclampf, GLclampf); +#define glDepthRangefOES _ptrc_glDepthRangefOES +extern void (CODEGEN_FUNCPTR *_ptrc_glFrustumfOES)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +#define glFrustumfOES _ptrc_glFrustumfOES +extern void (CODEGEN_FUNCPTR *_ptrc_glGetClipPlanefOES)(GLenum, GLfloat *); +#define glGetClipPlanefOES _ptrc_glGetClipPlanefOES +extern void (CODEGEN_FUNCPTR *_ptrc_glOrthofOES)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +#define glOrthofOES _ptrc_glOrthofOES +#endif /*GL_OES_single_precision*/ + + + + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glHintPGI)(GLenum, GLint); +#define glHintPGI _ptrc_glHintPGI +#endif /*GL_PGI_misc_hints*/ + + + + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glDetailTexFuncSGIS)(GLenum, GLsizei, const GLfloat *); +#define glDetailTexFuncSGIS _ptrc_glDetailTexFuncSGIS +extern void (CODEGEN_FUNCPTR *_ptrc_glGetDetailTexFuncSGIS)(GLenum, GLfloat *); +#define glGetDetailTexFuncSGIS _ptrc_glGetDetailTexFuncSGIS +#endif /*GL_SGIS_detail_texture*/ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glFogFuncSGIS)(GLsizei, const GLfloat *); +#define glFogFuncSGIS _ptrc_glFogFuncSGIS +extern void (CODEGEN_FUNCPTR *_ptrc_glGetFogFuncSGIS)(GLfloat *); +#define glGetFogFuncSGIS _ptrc_glGetFogFuncSGIS +#endif /*GL_SGIS_fog_function*/ + + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMaskSGIS)(GLclampf, GLboolean); +#define glSampleMaskSGIS _ptrc_glSampleMaskSGIS +extern void (CODEGEN_FUNCPTR *_ptrc_glSamplePatternSGIS)(GLenum); +#define glSamplePatternSGIS _ptrc_glSamplePatternSGIS +#endif /*GL_SGIS_multisample*/ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelTexGenParameterfvSGIS)(GLenum, GLfloat *); +#define glGetPixelTexGenParameterfvSGIS _ptrc_glGetPixelTexGenParameterfvSGIS +extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelTexGenParameterivSGIS)(GLenum, GLint *); +#define glGetPixelTexGenParameterivSGIS _ptrc_glGetPixelTexGenParameterivSGIS +extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenParameterfSGIS)(GLenum, GLfloat); +#define glPixelTexGenParameterfSGIS _ptrc_glPixelTexGenParameterfSGIS +extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenParameterfvSGIS)(GLenum, const GLfloat *); +#define glPixelTexGenParameterfvSGIS _ptrc_glPixelTexGenParameterfvSGIS +extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenParameteriSGIS)(GLenum, GLint); +#define glPixelTexGenParameteriSGIS _ptrc_glPixelTexGenParameteriSGIS +extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenParameterivSGIS)(GLenum, const GLint *); +#define glPixelTexGenParameterivSGIS _ptrc_glPixelTexGenParameterivSGIS +#endif /*GL_SGIS_pixel_texture*/ + + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfSGIS)(GLenum, GLfloat); +#define glPointParameterfSGIS _ptrc_glPointParameterfSGIS +extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfvSGIS)(GLenum, const GLfloat *); +#define glPointParameterfvSGIS _ptrc_glPointParameterfvSGIS +#endif /*GL_SGIS_point_parameters*/ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetSharpenTexFuncSGIS)(GLenum, GLfloat *); +#define glGetSharpenTexFuncSGIS _ptrc_glGetSharpenTexFuncSGIS +extern void (CODEGEN_FUNCPTR *_ptrc_glSharpenTexFuncSGIS)(GLenum, GLsizei, const GLfloat *); +#define glSharpenTexFuncSGIS _ptrc_glSharpenTexFuncSGIS +#endif /*GL_SGIS_sharpen_texture*/ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage4DSGIS)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +#define glTexImage4DSGIS _ptrc_glTexImage4DSGIS +extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage4DSGIS)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#define glTexSubImage4DSGIS _ptrc_glTexSubImage4DSGIS +#endif /*GL_SGIS_texture4D*/ + + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glTextureColorMaskSGIS)(GLboolean, GLboolean, GLboolean, GLboolean); +#define glTextureColorMaskSGIS _ptrc_glTextureColorMaskSGIS +#endif /*GL_SGIS_texture_color_mask*/ + + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexFilterFuncSGIS)(GLenum, GLenum, GLfloat *); +#define glGetTexFilterFuncSGIS _ptrc_glGetTexFilterFuncSGIS +extern void (CODEGEN_FUNCPTR *_ptrc_glTexFilterFuncSGIS)(GLenum, GLenum, GLsizei, const GLfloat *); +#define glTexFilterFuncSGIS _ptrc_glTexFilterFuncSGIS +#endif /*GL_SGIS_texture_filter4*/ + + + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glAsyncMarkerSGIX)(GLuint); +#define glAsyncMarkerSGIX _ptrc_glAsyncMarkerSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteAsyncMarkersSGIX)(GLuint, GLsizei); +#define glDeleteAsyncMarkersSGIX _ptrc_glDeleteAsyncMarkersSGIX +extern GLint (CODEGEN_FUNCPTR *_ptrc_glFinishAsyncSGIX)(GLuint *); +#define glFinishAsyncSGIX _ptrc_glFinishAsyncSGIX +extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGenAsyncMarkersSGIX)(GLsizei); +#define glGenAsyncMarkersSGIX _ptrc_glGenAsyncMarkersSGIX +extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsAsyncMarkerSGIX)(GLuint); +#define glIsAsyncMarkerSGIX _ptrc_glIsAsyncMarkerSGIX +extern GLint (CODEGEN_FUNCPTR *_ptrc_glPollAsyncSGIX)(GLuint *); +#define glPollAsyncSGIX _ptrc_glPollAsyncSGIX +#endif /*GL_SGIX_async*/ + + + + + + + + + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glFlushRasterSGIX)(); +#define glFlushRasterSGIX _ptrc_glFlushRasterSGIX +#endif /*GL_SGIX_flush_raster*/ + + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentColorMaterialSGIX)(GLenum, GLenum); +#define glFragmentColorMaterialSGIX _ptrc_glFragmentColorMaterialSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightModelfSGIX)(GLenum, GLfloat); +#define glFragmentLightModelfSGIX _ptrc_glFragmentLightModelfSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightModelfvSGIX)(GLenum, const GLfloat *); +#define glFragmentLightModelfvSGIX _ptrc_glFragmentLightModelfvSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightModeliSGIX)(GLenum, GLint); +#define glFragmentLightModeliSGIX _ptrc_glFragmentLightModeliSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightModelivSGIX)(GLenum, const GLint *); +#define glFragmentLightModelivSGIX _ptrc_glFragmentLightModelivSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightfSGIX)(GLenum, GLenum, GLfloat); +#define glFragmentLightfSGIX _ptrc_glFragmentLightfSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightfvSGIX)(GLenum, GLenum, const GLfloat *); +#define glFragmentLightfvSGIX _ptrc_glFragmentLightfvSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightiSGIX)(GLenum, GLenum, GLint); +#define glFragmentLightiSGIX _ptrc_glFragmentLightiSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightivSGIX)(GLenum, GLenum, const GLint *); +#define glFragmentLightivSGIX _ptrc_glFragmentLightivSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentMaterialfSGIX)(GLenum, GLenum, GLfloat); +#define glFragmentMaterialfSGIX _ptrc_glFragmentMaterialfSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentMaterialfvSGIX)(GLenum, GLenum, const GLfloat *); +#define glFragmentMaterialfvSGIX _ptrc_glFragmentMaterialfvSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentMaterialiSGIX)(GLenum, GLenum, GLint); +#define glFragmentMaterialiSGIX _ptrc_glFragmentMaterialiSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentMaterialivSGIX)(GLenum, GLenum, const GLint *); +#define glFragmentMaterialivSGIX _ptrc_glFragmentMaterialivSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glGetFragmentLightfvSGIX)(GLenum, GLenum, GLfloat *); +#define glGetFragmentLightfvSGIX _ptrc_glGetFragmentLightfvSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glGetFragmentLightivSGIX)(GLenum, GLenum, GLint *); +#define glGetFragmentLightivSGIX _ptrc_glGetFragmentLightivSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glGetFragmentMaterialfvSGIX)(GLenum, GLenum, GLfloat *); +#define glGetFragmentMaterialfvSGIX _ptrc_glGetFragmentMaterialfvSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glGetFragmentMaterialivSGIX)(GLenum, GLenum, GLint *); +#define glGetFragmentMaterialivSGIX _ptrc_glGetFragmentMaterialivSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glLightEnviSGIX)(GLenum, GLint); +#define glLightEnviSGIX _ptrc_glLightEnviSGIX +#endif /*GL_SGIX_fragment_lighting*/ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glFrameZoomSGIX)(GLint); +#define glFrameZoomSGIX _ptrc_glFrameZoomSGIX +#endif /*GL_SGIX_framezoom*/ + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glIglooInterfaceSGIX)(GLenum, const GLvoid *); +#define glIglooInterfaceSGIX _ptrc_glIglooInterfaceSGIX +#endif /*GL_SGIX_igloo_interface*/ + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetInstrumentsSGIX)(); +#define glGetInstrumentsSGIX _ptrc_glGetInstrumentsSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glInstrumentsBufferSGIX)(GLsizei, GLint *); +#define glInstrumentsBufferSGIX _ptrc_glInstrumentsBufferSGIX +extern GLint (CODEGEN_FUNCPTR *_ptrc_glPollInstrumentsSGIX)(GLint *); +#define glPollInstrumentsSGIX _ptrc_glPollInstrumentsSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glReadInstrumentsSGIX)(GLint); +#define glReadInstrumentsSGIX _ptrc_glReadInstrumentsSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glStartInstrumentsSGIX)(); +#define glStartInstrumentsSGIX _ptrc_glStartInstrumentsSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glStopInstrumentsSGIX)(GLint); +#define glStopInstrumentsSGIX _ptrc_glStopInstrumentsSGIX +#endif /*GL_SGIX_instruments*/ + + + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGetListParameterfvSGIX)(GLuint, GLenum, GLfloat *); +#define glGetListParameterfvSGIX _ptrc_glGetListParameterfvSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glGetListParameterivSGIX)(GLuint, GLenum, GLint *); +#define glGetListParameterivSGIX _ptrc_glGetListParameterivSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glListParameterfSGIX)(GLuint, GLenum, GLfloat); +#define glListParameterfSGIX _ptrc_glListParameterfSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glListParameterfvSGIX)(GLuint, GLenum, const GLfloat *); +#define glListParameterfvSGIX _ptrc_glListParameterfvSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glListParameteriSGIX)(GLuint, GLenum, GLint); +#define glListParameteriSGIX _ptrc_glListParameteriSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glListParameterivSGIX)(GLuint, GLenum, const GLint *); +#define glListParameterivSGIX _ptrc_glListParameterivSGIX +#endif /*GL_SGIX_list_priority*/ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenSGIX)(GLenum); +#define glPixelTexGenSGIX _ptrc_glPixelTexGenSGIX +#endif /*GL_SGIX_pixel_texture*/ + + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glDeformSGIX)(GLbitfield); +#define glDeformSGIX _ptrc_glDeformSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glDeformationMap3dSGIX)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); +#define glDeformationMap3dSGIX _ptrc_glDeformationMap3dSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glDeformationMap3fSGIX)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); +#define glDeformationMap3fSGIX _ptrc_glDeformationMap3fSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glLoadIdentityDeformationMapSGIX)(GLbitfield); +#define glLoadIdentityDeformationMapSGIX _ptrc_glLoadIdentityDeformationMapSGIX +#endif /*GL_SGIX_polynomial_ffd*/ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glReferencePlaneSGIX)(const GLdouble *); +#define glReferencePlaneSGIX _ptrc_glReferencePlaneSGIX +#endif /*GL_SGIX_reference_plane*/ + + + + + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glSpriteParameterfSGIX)(GLenum, GLfloat); +#define glSpriteParameterfSGIX _ptrc_glSpriteParameterfSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glSpriteParameterfvSGIX)(GLenum, const GLfloat *); +#define glSpriteParameterfvSGIX _ptrc_glSpriteParameterfvSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glSpriteParameteriSGIX)(GLenum, GLint); +#define glSpriteParameteriSGIX _ptrc_glSpriteParameteriSGIX +extern void (CODEGEN_FUNCPTR *_ptrc_glSpriteParameterivSGIX)(GLenum, const GLint *); +#define glSpriteParameterivSGIX _ptrc_glSpriteParameterivSGIX +#endif /*GL_SGIX_sprite*/ + + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glTagSampleBufferSGIX)(); +#define glTagSampleBufferSGIX _ptrc_glTagSampleBufferSGIX +#endif /*GL_SGIX_tag_sample_buffer*/ + + + + + + + + + + + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glColorTableParameterfvSGI)(GLenum, GLenum, const GLfloat *); +#define glColorTableParameterfvSGI _ptrc_glColorTableParameterfvSGI +extern void (CODEGEN_FUNCPTR *_ptrc_glColorTableParameterivSGI)(GLenum, GLenum, const GLint *); +#define glColorTableParameterivSGI _ptrc_glColorTableParameterivSGI +extern void (CODEGEN_FUNCPTR *_ptrc_glColorTableSGI)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +#define glColorTableSGI _ptrc_glColorTableSGI +extern void (CODEGEN_FUNCPTR *_ptrc_glCopyColorTableSGI)(GLenum, GLenum, GLint, GLint, GLsizei); +#define glCopyColorTableSGI _ptrc_glCopyColorTableSGI +extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterfvSGI)(GLenum, GLenum, GLfloat *); +#define glGetColorTableParameterfvSGI _ptrc_glGetColorTableParameterfvSGI +extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterivSGI)(GLenum, GLenum, GLint *); +#define glGetColorTableParameterivSGI _ptrc_glGetColorTableParameterivSGI +extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableSGI)(GLenum, GLenum, GLenum, GLvoid *); +#define glGetColorTableSGI _ptrc_glGetColorTableSGI +#endif /*GL_SGI_color_table*/ + + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glFinishTextureSUNX)(); +#define glFinishTextureSUNX _ptrc_glFinishTextureSUNX +#endif /*GL_SUNX_constant_data*/ + + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorbSUN)(GLbyte); +#define glGlobalAlphaFactorbSUN _ptrc_glGlobalAlphaFactorbSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactordSUN)(GLdouble); +#define glGlobalAlphaFactordSUN _ptrc_glGlobalAlphaFactordSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorfSUN)(GLfloat); +#define glGlobalAlphaFactorfSUN _ptrc_glGlobalAlphaFactorfSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactoriSUN)(GLint); +#define glGlobalAlphaFactoriSUN _ptrc_glGlobalAlphaFactoriSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorsSUN)(GLshort); +#define glGlobalAlphaFactorsSUN _ptrc_glGlobalAlphaFactorsSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorubSUN)(GLubyte); +#define glGlobalAlphaFactorubSUN _ptrc_glGlobalAlphaFactorubSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactoruiSUN)(GLuint); +#define glGlobalAlphaFactoruiSUN _ptrc_glGlobalAlphaFactoruiSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorusSUN)(GLushort); +#define glGlobalAlphaFactorusSUN _ptrc_glGlobalAlphaFactorusSUN +#endif /*GL_SUN_global_alpha*/ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glDrawMeshArraysSUN)(GLenum, GLint, GLsizei, GLsizei); +#define glDrawMeshArraysSUN _ptrc_glDrawMeshArraysSUN +#endif /*GL_SUN_mesh_array*/ + + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodePointerSUN)(GLenum, GLsizei, const GLvoid **); +#define glReplacementCodePointerSUN _ptrc_glReplacementCodePointerSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeubSUN)(GLubyte); +#define glReplacementCodeubSUN _ptrc_glReplacementCodeubSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeubvSUN)(const GLubyte *); +#define glReplacementCodeubvSUN _ptrc_glReplacementCodeubvSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiSUN)(GLuint); +#define glReplacementCodeuiSUN _ptrc_glReplacementCodeuiSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuivSUN)(const GLuint *); +#define glReplacementCodeuivSUN _ptrc_glReplacementCodeuivSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeusSUN)(GLushort); +#define glReplacementCodeusSUN _ptrc_glReplacementCodeusSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeusvSUN)(const GLushort *); +#define glReplacementCodeusvSUN _ptrc_glReplacementCodeusvSUN +#endif /*GL_SUN_triangle_list*/ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +#define glColor3fVertex3fSUN _ptrc_glColor3fVertex3fSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glColor3fVertex3fvSUN)(const GLfloat *, const GLfloat *); +#define glColor3fVertex3fvSUN _ptrc_glColor3fVertex3fvSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4fNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +#define glColor4fNormal3fVertex3fSUN _ptrc_glColor4fNormal3fVertex3fSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4fNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *); +#define glColor4fNormal3fVertex3fvSUN _ptrc_glColor4fNormal3fVertex3fvSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ubVertex2fSUN)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat); +#define glColor4ubVertex2fSUN _ptrc_glColor4ubVertex2fSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ubVertex2fvSUN)(const GLubyte *, const GLfloat *); +#define glColor4ubVertex2fvSUN _ptrc_glColor4ubVertex2fvSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ubVertex3fSUN)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +#define glColor4ubVertex3fSUN _ptrc_glColor4ubVertex3fSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ubVertex3fvSUN)(const GLubyte *, const GLfloat *); +#define glColor4ubVertex3fvSUN _ptrc_glColor4ubVertex3fvSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +#define glNormal3fVertex3fSUN _ptrc_glNormal3fVertex3fSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *); +#define glNormal3fVertex3fvSUN _ptrc_glNormal3fVertex3fvSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +#define glReplacementCodeuiColor3fVertex3fSUN _ptrc_glReplacementCodeuiColor3fVertex3fSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *); +#define glReplacementCodeuiColor3fVertex3fvSUN _ptrc_glReplacementCodeuiColor3fVertex3fvSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor4fNormal3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +#define glReplacementCodeuiColor4fNormal3fVertex3fSUN _ptrc_glReplacementCodeuiColor4fNormal3fVertex3fSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor4fNormal3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *); +#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN _ptrc_glReplacementCodeuiColor4fNormal3fVertex3fvSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor4ubVertex3fSUN)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +#define glReplacementCodeuiColor4ubVertex3fSUN _ptrc_glReplacementCodeuiColor4ubVertex3fSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor4ubVertex3fvSUN)(const GLuint *, const GLubyte *, const GLfloat *); +#define glReplacementCodeuiColor4ubVertex3fvSUN _ptrc_glReplacementCodeuiColor4ubVertex3fvSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiNormal3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +#define glReplacementCodeuiNormal3fVertex3fSUN _ptrc_glReplacementCodeuiNormal3fVertex3fSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiNormal3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *); +#define glReplacementCodeuiNormal3fVertex3fvSUN _ptrc_glReplacementCodeuiNormal3fVertex3fvSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN _ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN _ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN _ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *); +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN _ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +#define glReplacementCodeuiTexCoord2fVertex3fSUN _ptrc_glReplacementCodeuiTexCoord2fVertex3fSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *); +#define glReplacementCodeuiTexCoord2fVertex3fvSUN _ptrc_glReplacementCodeuiTexCoord2fVertex3fvSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat); +#define glReplacementCodeuiVertex3fSUN _ptrc_glReplacementCodeuiVertex3fSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiVertex3fvSUN)(const GLuint *, const GLfloat *); +#define glReplacementCodeuiVertex3fvSUN _ptrc_glReplacementCodeuiVertex3fvSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +#define glTexCoord2fColor3fVertex3fSUN _ptrc_glTexCoord2fColor3fVertex3fSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *); +#define glTexCoord2fColor3fVertex3fvSUN _ptrc_glTexCoord2fColor3fVertex3fvSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor4fNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +#define glTexCoord2fColor4fNormal3fVertex3fSUN _ptrc_glTexCoord2fColor4fNormal3fVertex3fSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor4fNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +#define glTexCoord2fColor4fNormal3fVertex3fvSUN _ptrc_glTexCoord2fColor4fNormal3fVertex3fvSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor4ubVertex3fSUN)(GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +#define glTexCoord2fColor4ubVertex3fSUN _ptrc_glTexCoord2fColor4ubVertex3fSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor4ubVertex3fvSUN)(const GLfloat *, const GLubyte *, const GLfloat *); +#define glTexCoord2fColor4ubVertex3fvSUN _ptrc_glTexCoord2fColor4ubVertex3fvSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +#define glTexCoord2fNormal3fVertex3fSUN _ptrc_glTexCoord2fNormal3fVertex3fSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *); +#define glTexCoord2fNormal3fVertex3fvSUN _ptrc_glTexCoord2fNormal3fVertex3fvSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +#define glTexCoord2fVertex3fSUN _ptrc_glTexCoord2fVertex3fSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fVertex3fvSUN)(const GLfloat *, const GLfloat *); +#define glTexCoord2fVertex3fvSUN _ptrc_glTexCoord2fVertex3fvSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fColor4fNormal3fVertex4fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +#define glTexCoord4fColor4fNormal3fVertex4fSUN _ptrc_glTexCoord4fColor4fNormal3fVertex4fSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fColor4fNormal3fVertex4fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +#define glTexCoord4fColor4fNormal3fVertex4fvSUN _ptrc_glTexCoord4fColor4fNormal3fVertex4fvSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fVertex4fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +#define glTexCoord4fVertex4fSUN _ptrc_glTexCoord4fVertex4fSUN +extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fVertex4fvSUN)(const GLfloat *, const GLfloat *); +#define glTexCoord4fVertex4fvSUN _ptrc_glTexCoord4fVertex4fvSUN +#endif /*GL_SUN_vertex*/ + + + extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum, GLenum); #define glBlendFunc _ptrc_glBlendFunc extern void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield); diff --git a/libobs-opengl/GL/glx_obs.c b/libobs-opengl/GL/glx_obs.c index fe9636df2..9e741a3be 100644 --- a/libobs-opengl/GL/glx_obs.c +++ b/libobs-opengl/GL/glx_obs.c @@ -6,39 +6,18 @@ #if defined(__APPLE__) #include -static void* AppleGLGetProcAddress (const char *name) +static void* AppleGLGetProcAddress (const const char *name) { static void* image = NULL; - - if (image == NULL) + + if (NULL == image) image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); return (image ? dlsym(image, name) : NULL); } +#define IntGetProcAddress(name) AppleGLGetProcAddress(name) #endif /* __APPLE__ */ -#if defined(__sgi) || defined (__sun) -#include -#include - -static void* SunGetProcAddress (const GLubyte* name) -{ - static void* h = NULL; - static void* gpa; - - if (h == NULL) - { - if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; - gpa = dlsym(h, "glXGetProcAddress"); - } - - if (gpa != NULL) - return ((void*(*)(const GLubyte*))gpa)(name); - else - return dlsym(h, (const char*)name); -} -#endif /* __sgi || __sun */ - #if defined(_WIN32) #ifdef _MSC_VER @@ -46,43 +25,21 @@ static void* SunGetProcAddress (const GLubyte* name) #pragma warning(disable: 4054) #pragma warning(disable: 4996) #endif - -static int TestPointer(const PROC pTest) -{ - ptrdiff_t iTest; - if(!pTest) return 0; - iTest = (ptrdiff_t)pTest; - if(iTest == 1 || iTest == 2 || iTest == 3 || iTest == -1) return 0; - - return 1; -} +#define IntGetProcAddress(name) wglGetProcAddress((LPCSTR)name) +#endif -static PROC WinGetProcAddress(const char *name) -{ - HMODULE glMod = NULL; - PROC pFunc = wglGetProcAddress((LPCSTR)name); - if(TestPointer(pFunc)) - { - return pFunc; - } - glMod = GetModuleHandleA("OpenGL32.dll"); - return (PROC)GetProcAddress(glMod, (LPCSTR)name); -} - -#define IntGetProcAddress(name) WinGetProcAddress(name) -#else - #if defined(__APPLE__) - #define IntGetProcAddress(name) AppleGLGetProcAddress(name) - #else - #if defined(__sgi) || defined(__sun) - #define IntGetProcAddress(name) SunGetProcAddress(name) - #else /* GLX */ - #include +/* Linux, FreeBSD, other */ +#ifndef IntGetProcAddress + #ifndef GLX_ARB_get_proc_address + #define GLX_ARB_get_proc_address 1 - #define IntGetProcAddress(name) (*glXGetProcAddressARB)((const GLubyte*)name) - #endif - #endif + typedef void (*__GLXextFuncPtr)(void); + extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *); + + #endif /* GLX_ARB_get_proc_address */ + + #define IntGetProcAddress(name) (*glXGetProcAddressARB)((const GLubyte*)name) #endif int glx_ext_ARB_create_context = glx_LOAD_FAILED; diff --git a/libobs-opengl/GL/wgl_obs.c b/libobs-opengl/GL/wgl_obs.c index ca2b67762..f6b50cf8c 100644 --- a/libobs-opengl/GL/wgl_obs.c +++ b/libobs-opengl/GL/wgl_obs.c @@ -6,39 +6,18 @@ #if defined(__APPLE__) #include -static void* AppleGLGetProcAddress (const char *name) +static void* AppleGLGetProcAddress (const const char *name) { static void* image = NULL; - - if (image == NULL) + + if (NULL == image) image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); return (image ? dlsym(image, name) : NULL); } +#define IntGetProcAddress(name) AppleGLGetProcAddress(name) #endif /* __APPLE__ */ -#if defined(__sgi) || defined (__sun) -#include -#include - -static void* SunGetProcAddress (const GLubyte* name) -{ - static void* h = NULL; - static void* gpa; - - if (h == NULL) - { - if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; - gpa = dlsym(h, "glXGetProcAddress"); - } - - if (gpa != NULL) - return ((void*(*)(const GLubyte*))gpa)(name); - else - return dlsym(h, (const char*)name); -} -#endif /* __sgi || __sun */ - #if defined(_WIN32) #ifdef _MSC_VER @@ -46,43 +25,21 @@ static void* SunGetProcAddress (const GLubyte* name) #pragma warning(disable: 4054) #pragma warning(disable: 4996) #endif - -static int TestPointer(const PROC pTest) -{ - ptrdiff_t iTest; - if(!pTest) return 0; - iTest = (ptrdiff_t)pTest; - if(iTest == 1 || iTest == 2 || iTest == 3 || iTest == -1) return 0; - - return 1; -} +#define IntGetProcAddress(name) wglGetProcAddress((LPCSTR)name) +#endif -static PROC WinGetProcAddress(const char *name) -{ - HMODULE glMod = NULL; - PROC pFunc = wglGetProcAddress((LPCSTR)name); - if(TestPointer(pFunc)) - { - return pFunc; - } - glMod = GetModuleHandleA("OpenGL32.dll"); - return (PROC)GetProcAddress(glMod, (LPCSTR)name); -} - -#define IntGetProcAddress(name) WinGetProcAddress(name) -#else - #if defined(__APPLE__) - #define IntGetProcAddress(name) AppleGLGetProcAddress(name) - #else - #if defined(__sgi) || defined(__sun) - #define IntGetProcAddress(name) SunGetProcAddress(name) - #else /* GLX */ - #include +/* Linux, FreeBSD, other */ +#ifndef IntGetProcAddress + #ifndef GLX_ARB_get_proc_address + #define GLX_ARB_get_proc_address 1 - #define IntGetProcAddress(name) (*glXGetProcAddressARB)((const GLubyte*)name) - #endif - #endif + typedef void (*__GLXextFuncPtr)(void); + extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *); + + #endif /* GLX_ARB_get_proc_address */ + + #define IntGetProcAddress(name) (*glXGetProcAddressARB)((const GLubyte*)name) #endif int wgl_ext_ARB_multisample = wgl_LOAD_FAILED;