minetest.register_node("newhand:hand", { description = "", tiles = {"character.png"}, on_place = function(itemstack, placer, pointed_thing) return end, visual_scale = 1, wield_scale = {x=1,y=1,z=1}, paramtype = "light", drawtype = "mesh", mesh = "hand.b3d", node_placement_prediction = "", }) minetest.register_on_joinplayer(function(player) player:get_inventory():set_stack("hand", 1, "newhand:hand") end)