--menu animation and info menu = {} mx,my = 1,1 menutitle = {} menutitle.g = 50 menutitle.a = 50 menutitle.m = 50 menutitle.e = 50 menutimer = 0 pause = false letter = 1 function menu.animate() if pause == false then menutimer = menutimer + 1 end if menutimer > 20 then if letter == 1 then menutitle.g = menutitle.g + 2 elseif letter == 2 then menutitle.a = menutitle.a + 2 elseif letter == 3 then menutitle.m = menutitle.m + 2 elseif letter == 4 then menutitle.e = menutitle.e + 2 end if menutimer >= 40 then menutimer = 0 letter = letter + 1 if letter > 4 then letter = 1 end end elseif menutimer <= 20 then if letter == 1 then menutitle.g = menutitle.g - 2 elseif letter == 2 then menutitle.a = menutitle.a - 2 elseif letter == 3 then menutitle.m = menutitle.m - 2 elseif letter == 4 then menutitle.e = menutitle.e - 2 end end end selected_chunkx,selected_chunky = 0,0 function menu.draw() menu.cursor() love.graphics.setFont(fontbig) love.graphics.setColor(255,0,0,255) love.graphics.print("D", 400, menutitle.g) love.graphics.print("I", 440, menutitle.a) love.graphics.print("G", 480, menutitle.m) love.graphics.print("!", 520, menutitle.e) --score debug love.graphics.setFont(fontmed) love.graphics.setColor(255,255,255,255) love.graphics.print("Score:"..tostring(score), 400,110) --debug mining if player.mining == true then love.graphics.setColor(255,0,0,255) love.graphics.print("Mining", 400,180) love.graphics.setColor(128,128,128,255) love.graphics.print("Placing", 560,180) elseif player.mining == false then love.graphics.setColor(128,128,128,255) love.graphics.print("Mining", 400,180) love.graphics.setColor(255,0,0,255) love.graphics.print("Placing", 560,180)love.graphics.print("PosX:"..player.playerx.." PosY:"..player.playery, 400,150) end --debug player's pos love.graphics.setColor(255,255,255,255) love.graphics.print("PosX:"..player.playerx.." PosY:"..player.playery, 400,150) --debug mouse's pos love.graphics.setColor(255,255,255,255) love.graphics.print("MX:"..mx.." MY:"..my, 400,220) --debug selected item love.graphics.setColor(255,255,255,255) if player.selected == 1 then love.graphics.print("ITEM: #", 400,250) elseif player.selected == 2 then love.graphics.print("ITEM: /", 400,250) end love.graphics.print("Chunkx:"..chunkx, 400,280) love.graphics.print("Chunky:"..chunky, 400,320) end function menu.cursor() local x, y = love.mouse.getPosition( ) --love.graphics.circle( "fill", player_drawnx, player_drawny, 4 ) --local xx,yy = math.floor(x/scale),math.floor((y+3)/scale) local xx,yy = math.floor((x-player_drawnx)/scale)*scale,math.floor((y-player_drawny)/scale)*scale mx,my = player.playerx + (xx/scale),player.playery + (yy/scale) selected_chunkx,selected_chunky = 0,0 --only change and draw if in boundaries if ((mx >= 1 and mx <= map_max) and (my >= 1 and my <= map_max)) and (math.abs(player.playerx-mx) <=5 and math.abs(player.playery-my) <=5) then love.graphics.rectangle("line", player_drawnx+xx, player_drawny+yy-3, scale, scale ) --reach outside of chunk elseif (math.abs(player.playerx-mx) <=5 and math.abs(player.playery-my) <=5) then --ocal chunkex,chunkey = math.floor(mx/map_max),math.floor(my/map_max) --overreach x if mx > map_max then mx = mx - map_max selected_chunkx = 1 elseif mx < 1 then mx = mx + map_max selected_chunkx = -1 else --mx = 0 end --overreach y if my < 1 then my = my + map_max selected_chunky = 1 --print("up") elseif my > map_max then my = my - map_max selected_chunky = -1 --print("down") --else --my = 0 end --print("chunkey:"..chunkey.."|my:"..my) --print(selected_chunkx, selected_chunky) love.graphics.rectangle("line", player_drawnx+xx, player_drawny+yy-3, scale, scale ) else mx,my = -1,-1 end end