From 0fa54531d48eb2fcd09377a6fb8e7c81e09ada63 Mon Sep 17 00:00:00 2001 From: savilli <78875209+savilli@users.noreply.github.com> Date: Tue, 28 Dec 2021 16:08:21 +0300 Subject: [PATCH] Fix check that denies new clients from a singleplayer session --- src/network/serverpackethandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp index c1ddb5005..e5a1bab1e 100644 --- a/src/network/serverpackethandler.cpp +++ b/src/network/serverpackethandler.cpp @@ -86,7 +86,7 @@ void Server::handleCommand_Init(NetworkPacket* pkt) // Do not allow multiple players in simple singleplayer mode. // This isn't a perfect way to do it, but will suffice for now - if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) { + if (m_simple_singleplayer_mode && !m_clients.getClientIDs().empty()) { infostream << "Server: Not allowing another client (" << addr_s << ") to connect in simple singleplayer mode" << std::endl; DenyAccess(peer_id, SERVER_ACCESSDENIED_SINGLEPLAYER);