diff --git a/src/client/hud.cpp b/src/client/hud.cpp index 74c1828e3..e5c7a4cfd 100644 --- a/src/client/hud.cpp +++ b/src/client/hud.cpp @@ -945,10 +945,16 @@ void drawItemStack( return; } - const ItemDefinition &def = item.getDefinition(client->idef()); - ItemMesh *imesh = client->idef()->getWieldMesh(def.name, client); + const static thread_local bool enable_animations = + g_settings->getBool("inventory_items_animations"); - if (imesh && imesh->mesh) { + const ItemDefinition &def = item.getDefinition(client->idef()); + + // Render as mesh if animated or no inventory image + if ((enable_animations && rotation_kind < IT_ROT_NONE) || def.inventory_image.empty()) { + ItemMesh *imesh = client->idef()->getWieldMesh(def.name, client); + if (!imesh || !imesh->mesh) + return; scene::IMesh *mesh = imesh->mesh; driver->clearBuffers(video::ECBF_DEPTH); s32 delta = 0; @@ -992,9 +998,6 @@ void drawItemStack( core::matrix4 matrix; matrix.makeIdentity(); - static thread_local bool enable_animations = - g_settings->getBool("inventory_items_animations"); - if (enable_animations) { float timer_f = (float) delta / 5000.f; matrix.setRotationDegrees(v3f( @@ -1039,16 +1042,27 @@ void drawItemStack( driver->setTransform(video::ETS_VIEW, oldViewMat); driver->setTransform(video::ETS_PROJECTION, oldProjMat); driver->setViewPort(oldViewPort); + } else { // Otherwise just draw as 2D + video::ITexture *texture = client->idef()->getInventoryTexture(def.name, client); + if (!texture) + return; + video::SColor color = + client->idef()->getItemstackColor(item, client); + const video::SColor colors[] = { color, color, color, color }; - // draw the inventory_overlay - if (def.type == ITEM_NODE && def.inventory_image.empty() && - !def.inventory_overlay.empty()) { - ITextureSource *tsrc = client->getTextureSource(); - video::ITexture *overlay_texture = tsrc->getTexture(def.inventory_overlay); - core::dimension2d dimens = overlay_texture->getOriginalSize(); - core::rect srcrect(0, 0, dimens.Width, dimens.Height); - draw2DImageFilterScaled(driver, overlay_texture, rect, srcrect, clip, 0, true); - } + draw2DImageFilterScaled(driver, texture, rect, + core::rect({0, 0}, core::dimension2di(texture->getOriginalSize())), + clip, colors, true); + } + + // draw the inventory_overlay + if (def.type == ITEM_NODE && def.inventory_image.empty() && + !def.inventory_overlay.empty()) { + ITextureSource *tsrc = client->getTextureSource(); + video::ITexture *overlay_texture = tsrc->getTexture(def.inventory_overlay); + core::dimension2d dimens = overlay_texture->getOriginalSize(); + core::rect srcrect(0, 0, dimens.Width, dimens.Height); + draw2DImageFilterScaled(driver, overlay_texture, rect, srcrect, clip, 0, true); } if (def.type == ITEM_TOOL && item.wear != 0) {