--[[ Inventory Plus for Minetest Copyright (c) 2012 cornernote, Brett O'Donnell Source Code: https://github.com/cornernote/minetest-particles License: GPLv3 ]]-- -- expose api inventory_plus = {} -- define buttons inventory_plus.buttons = {} -- default inventory page inventory_plus.default = minetest.setting_get("inventory_default") or "main" -- register_button inventory_plus.register_button = function(player,name,label) local player_name = player:get_player_name() if inventory_plus.buttons[player_name] == nil then inventory_plus.buttons[player_name] = {} end inventory_plus.buttons[player_name][name] = label end -- set_inventory_formspec inventory_plus.set_inventory_formspec = function(player,formspec) if minetest.setting_getbool("creative_mode") then -- if creative mode is on then wait a bit minetest.after(0.01,function() player:set_inventory_formspec(formspec) end) else player:set_inventory_formspec(formspec) end end -- get_formspec inventory_plus.get_formspec = function(player,page) local formspec = "size[13,7.5]".. "list[current_player;main;5,3.5;8,4;]" -- craft page if page=="main" then formspec = formspec .."list[current_player;craftpreview;12,1;1,1;]" if minetest.setting_getbool("inventory_craft_small") then formspec = formspec.."list[current_player;craft;8,0;2,2;]" player:get_inventory():set_width("craft", 2) player:get_inventory():set_size("craft", 2*2) else formspec = formspec.."list[current_player;craft;8,0;3,3;]" player:get_inventory():set_width("craft", 3) player:get_inventory():set_size("craft", 3*3) end end -- creative page if page=="creative" then return player:get_inventory_formspec() .."button[5,0;2,0.5;main;Back]" end -- main page if page=="main" then -- buttons local x,y=0,0 for k,v in pairs(inventory_plus.buttons[player:get_player_name()]) do formspec = formspec .. "button["..x..".5,"..y..";2,0.5;"..k..";"..v.."]" x=x+2 if x == 4 then x=0 y=y+1 end end end return formspec end -- trash slot inventory_plus.trash = minetest.create_detached_inventory("trash", { allow_put = function(inv, listname, index, stack, player) if minetest.setting_getbool("creative_mode") then return stack:get_count() else return 0 end end, on_put = function(inv, listname, index, stack, player) inv:set_stack(listname, index, nil) end, }) inventory_plus.trash:set_size("main", 1) -- refill slot inventory_plus.refill = minetest.create_detached_inventory("refill", { allow_put = function(inv, listname, index, stack, player) if minetest.setting_getbool("creative_mode") then return stack:get_count() else return 0 end end, on_put = function(inv, listname, index, stack, player) inv:set_stack(listname, index, ItemStack(stack:get_name().." "..stack:get_stack_max())) end, }) inventory_plus.refill:set_size("main", 1) -- register_on_joinplayer minetest.register_on_joinplayer(function(player) if minetest.setting_getbool("inventory_craft_small") then player:get_inventory():set_width("craft", 2) player:get_inventory():set_size("craft", 2*2) else player:get_inventory():set_width("craft", 3) player:get_inventory():set_size("craft", 3*3) end if minetest.setting_getbool("creative_mode") then inventory_plus.register_button(player,"creative_prev","Creative") end minetest.after(1,function() inventory_plus.set_inventory_formspec(player,inventory_plus.get_formspec(player, inventory_plus.default)) end) end) -- register_on_player_receive_fields minetest.register_on_player_receive_fields(function(player, formname, fields) -- main if fields.main then inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player,"main")) return end -- creative if fields.creative_prev or fields.creative_next then minetest.after(0.01,function() inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player,"creative")) end) return end end) -- log that we started minetest.log("action", "[MOD]"..minetest.get_current_modname().." -- loaded from "..minetest.get_modpath(minetest.get_current_modname()))