-- Armor Configuration (defaults) -- You can remove any unwanted armor materials from this table. -- Note that existing armor that is removed will show up as an unknown item. ARMOR_MATERIALS = { wood = "default:wood", cactus = "default:cactus", steel = "default:steel_ingot", bronze = "default:bronze_ingot", diamond = "default:diamond", gold = "default:gold_ingot", mithril = "moreores:mithril_ingot", } -- Increase this if you get initialization glitches when a player first joins. ARMOR_INIT_DELAY = 1 -- Number of initialization attempts. -- Use in conjunction with ARMOR_INIT_DELAY if initialization problems persist. ARMOR_INIT_TIMES = 1 -- Increase this if armor is not getting into bones due to server lag. ARMOR_BONES_DELAY = 1 -- How often player armor/wield items are updated. ARMOR_UPDATE_TIME = 1 -- Drop armor when a player dies. -- Uses bones mod if present, otherwise items are dropped around the player. ARMOR_DROP = true -- Pulverise armor when a player dies, overrides ARMOR_DROP. ARMOR_DESTROY = false -- You can use this to increase or decrease overall armor effectiveness, -- eg: ARMOR_LEVEL_MULTIPLIER = 0.5 will reduce armor level by half. ARMOR_LEVEL_MULTIPLIER = 1 -- You can use this to increase or decrease overall armor healing, -- eg: ARMOR_HEAL_MULTIPLIER = 0 will disable healing altogether. ARMOR_HEAL_MULTIPLIER = 1 -- You can also use this file to execute arbitary lua code -- eg: Dumb the armor down if using Simple Mobs if minetest.get_modpath("mobs") then ARMOR_LEVEL_MULTIPLIER = 0.5 ARMOR_HEAL_MULTIPLIER = 0 end