# Maximim number of Forceload Blocks per player (default 20) techage_max_num_forceload_blocks (Max. number of Forceload Blocks) int 20 # Enable Basalt Stone (and disable ore generation via cobble generator) techage_basalt_stone_enabled (Basalt Stone enabled) bool false # Rarity factor to find ores when sieving with the Gravel Sieve # 1.0 is according to the mapgen generator # 2.0 means half as many ores as result # 0.5 means twice as many ores as result techage_ore_rarity (Rarity factor to find ores) float 1.0 # Enable alternative recipes for steel and bronze. # Instead of the furnace the player has to use the Coal Burner. techage_modified_recipes_enabled (Enable alternative recipes for steel and bronze) bool false # Seed for the oil exploration random function. # Change this for your server in order not to be able to predict the oil reserves! techage_oil_exploration_seed (techage oil exploration seed) int 1234 # Use the external Lua library 'lua-marshal' for faster serialization/deserialization # of node meta data. See also 'README.md'. techage_use_marshal (use lua-marshal as serialize/deserialize functions) bool false # Use the external library 'lsqlite3' for for faster storing of data. # See also 'README.md'. techage_use_sqlite (use sqlite database) bool false # To reduce the server CPU load, the number of sent techage commands # per player and minute can be limited. techage_command_limit (Max. number of commands sent per minute) int 1200 # Colliders are huge systems and should not be built on the surface. # 'techage_collider_min_depth specifies' the min. depth (Y) to build a TA4 Collider techage_collider_min_depth (Min. depth to build a TA4 Collider) int -30 # Average waiting time in minutes to get one Collider expoint. # Default value is 60, which means one point per hour. techage_expoint_rate_in_min (average waiting time for one expoint) int 60 # For testing purpuses only techage_recipe_checker_enabled (test techage recipes) bool false