From 54b88e25b2df0e3d388cd4b833af2580db6f14a7 Mon Sep 17 00:00:00 2001 From: TenPlus1 Date: Fri, 16 Jun 2017 20:36:15 +0100 Subject: [PATCH] set min mob damage is 0 and fix runaway dir for rotated mobs. --- api.lua | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/api.lua b/api.lua index 7016016..9acf5bf 100644 --- a/api.lua +++ b/api.lua @@ -1,9 +1,9 @@ --- Mobs Api (11th June 2017) +-- Mobs Api (16th June 2017) mobs = {} mobs.mod = "redo" -mobs.version = "20170611" +mobs.version = "20170616" -- Intllib @@ -2134,14 +2134,13 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir) local lp = hitter:getpos() local s = self.object:getpos() - local vec = { x = lp.x - s.x, y = lp.y - s.y, z = lp.z - s.z } - local yaw = atan(vec.z / vec.x) + 3 * pi / 2 + local yaw = (atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate if lp.x > s.x then yaw = yaw + pi @@ -2506,7 +2505,7 @@ minetest.register_entity(name, { view_range = def.view_range or 5, walk_velocity = def.walk_velocity or 1, run_velocity = def.run_velocity or 2, - damage = max(1, (def.damage or 0) * difficulty), + damage = max(0, (def.damage or 0) * difficulty), light_damage = def.light_damage or 0, water_damage = def.water_damage or 0, lava_damage = def.lava_damage or 0,