From aa46e5c5e7285a8ac5c9e096a55c3fa02b90280e Mon Sep 17 00:00:00 2001 From: jordan4ibanez Date: Sat, 15 Dec 2012 15:32:17 -0500 Subject: [PATCH] Fix item entity's collision with nodeboxes --- builtin/item_entity.lua | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/builtin/item_entity.lua b/builtin/item_entity.lua index 2b12764..46415e5 100644 --- a/builtin/item_entity.lua +++ b/builtin/item_entity.lua @@ -84,8 +84,9 @@ minetest.register_entity("__builtin:item", { local p = self.object:getpos() p.y = p.y - 0.3 local nn = minetest.env:get_node(p).name - -- If node is not registered or node is walkably solid - if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then + -- If node is not registered or node is walkably solid and resting on nodebox + local v = self.object:getvelocity() + if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then if self.physical_state then self.object:setvelocity({x=0,y=0,z=0}) self.object:setacceleration({x=0, y=0, z=0})