minetest.register_globalstep(function(dtime) for _,player in ipairs(minetest.get_connected_players()) do local pos = player:getpos() pos.y = pos.y+0.5 local inv = player:get_inventory() for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do if not object:is_player() and object:get_luaentity().name == "__builtin:item" then if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) if object:get_luaentity().itemstring ~= "" then minetest.sound_play("item_drop_pickup", { to_player = player:get_player_name(), }) end object:get_luaentity().itemstring = "" object:remove() end end end for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do if not object:is_player() and object:get_luaentity().name == "__builtin:item" then if object:get_luaentity().collect then if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then local pos1 = pos pos1.y = pos1.y+0.2 local pos2 = object:getpos() local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z} vec.x = vec.x*3 vec.y = vec.y*3 vec.z = vec.z*3 --object:setacceleration(vec) object:setvelocity(vec) end else minetest.after(0.5, function(entity) entity.collect = true end, object:get_luaentity()) end end end end end) function minetest.get_node_drops(nodename, toolname) return {} end function minetest.get_drops(nodename, toolname) local drop = ItemStack({name=nodename}):get_definition().drop if drop == nil then -- default drop return {ItemStack({name=nodename})} elseif type(drop) == "string" then -- itemstring drop return {ItemStack(drop)} elseif drop.items == nil then -- drop = {} to disable default drop return {} end -- Extended drop table local got_items = {} local got_count = 0 local _, item, tool for _, item in ipairs(drop.items) do local good_rarity = true local good_tool = true if item.rarity ~= nil then good_rarity = item.rarity < 1 or math.random(item.rarity) == 1 end if item.tools ~= nil then good_tool = false for _, tool in ipairs(item.tools) do if tool:sub(1, 1) == '~' then good_tool = toolname:find(tool:sub(2)) ~= nil else good_tool = toolname == tool end if good_tool then break end end end if good_rarity and good_tool then got_count = got_count + 1 for _, add_item in ipairs(item.items) do got_items[#got_items+1] = add_item end if drop.max_items ~= nil and got_count == drop.max_items then break end end end return got_items end minetest.register_on_dignode(function(pos, oldnode, digger) local drop = minetest.get_drops(oldnode.name, digger:get_wielded_item():get_name()) if drop == nil then return end for _,item in ipairs(drop) do if type(item) == "string" then local obj = minetest.env:add_item(pos, item) if obj ~= nil then obj:get_luaentity().collect = true local x = math.random(1, 5) if math.random(1,2) == 1 then x = -x end local z = math.random(1, 5) if math.random(1,2) == 1 then z = -z end obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z}) end else for i=1,item:get_count() do local obj = minetest.env:add_item(pos, item:get_name()) if obj ~= nil then obj:get_luaentity().collect = true local x = math.random(1, 5) if math.random(1,2) == 1 then x = -x end local z = math.random(1, 5) if math.random(1,2) == 1 then z = -z end obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z}) end end end end end)