minetest.register_globalstep(function(dtime) for _,player in ipairs(minetest.get_connected_players()) do local pos = player:getpos() pos.y = pos.y+0.5 local inv = player:get_inventory() for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do if not object:is_player() and object:get_luaentity().name == "__builtin:item" then if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) if object:get_luaentity().itemstring ~= "" then minetest.sound_play("item_drop_pickup", { to_player = player:get_player_name(), }) end object:get_luaentity().itemstring = "" object:remove() end end end for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do if not object:is_player() and object:get_luaentity().name == "__builtin:item" then if object:get_luaentity().collect then if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then local pos1 = pos pos1.y = pos1.y+0.3 local pos2 = object:getpos() local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z} vec.x = vec.x*15 vec.y = vec.y*15 vec.z = vec.z*15 object:setacceleration(vec) end else minetest.after(0.5, function(entity) entity.collect = true end, object:get_luaentity()) end end end end end) drops = {} after_dig_nodes = {} get_drops = function(tab) if not tab.items then return {tab} end local ret = {} if tab.rarity and math.random(1, tab.rarity) ~= 1 then return {} end local max = tab.max_items if not max then max = #tab+100 end for i,item in ipairs(tab.items) do if #ret>=max then break end if item.items == nil then table.insert(ret, item) else for _,item2 in ipairs(get_drops(item)) do table.insert(ret, item2) end end end return ret end minetest.after(0, function() for name,node in pairs(minetest.registered_nodes) do if node.drop ~= nil then drops[name] = node.drop end if node.after_dig_node ~= nil then after_dig_nodes[name] = node.after_dig_nodes end local new_node = {} new_node.drop = "" new_node.after_dig_node = function(pos, oldnode, oldmetadata, digger) if after_dig_nodes[oldnode.name] ~= nil then after_dig_nodes[oldnode.name](pos, oldnode, oldmetadata, digger) end local name = oldnode.name if drops[name] == nil then local obj = minetest.env:add_item(pos, oldnode) if obj ~= nil then obj:get_luaentity().collect = true local x = math.random(1, 5) if math.random(1,2) == 1 then x = -x end local z = math.random(1, 5) if math.random(1,2) == 1 then z = -z end obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z}) end else if drops[name].items == nil then oldnode.name = drops[name] local num = 1 if string.find(oldnode.name, " ") then num = tonumber(string.sub(oldnode.name, string.find(oldnode.name, " ")+1)) oldnode.name = string.sub(oldnode.name, 1, string.find(oldnode.name, " ")-1) end for i=1,num do local obj = minetest.env:add_item(pos, oldnode) if obj ~= nil then obj:get_luaentity().collect = true local x = math.random(1, 5) if math.random(1,2) == 1 then x = -x end local z = math.random(1, 5) if math.random(1,2) == 1 then z = -z end obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z}) end end else for _,item in ipairs(get_drops(drops[oldnode.name])) do oldnode.name = item local obj = minetest.env:add_item(pos, oldnode) if obj ~= nil then obj:get_luaentity().collect = true local x = math.random(1, 5) if math.random(1,2) == 1 then x = -x end local z = math.random(1, 5) if math.random(1,2) == 1 then z = -z end obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z}) end end end end end for name,value in pairs(node) do if name ~= "drop" and name ~= "after_dig_node" then new_node[name] = value end end minetest.register_node(":"..new_node.name, new_node) end end)