From 56a1d324761812fadafc145ee6606dbfe12e23cd Mon Sep 17 00:00:00 2001 From: PilzAdam Date: Sun, 9 Sep 2012 17:04:27 +0200 Subject: [PATCH] Make the code more robust --- init.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/init.lua b/init.lua index 31a85d3..71ccc48 100644 --- a/init.lua +++ b/init.lua @@ -5,7 +5,7 @@ minetest.register_globalstep(function(dtime) local inv = player:get_inventory() for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do - if not object:is_player() and object:get_luaentity().name == "__builtin:item" then + if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) if object:get_luaentity().itemstring ~= "" then @@ -20,7 +20,7 @@ minetest.register_globalstep(function(dtime) end for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do - if not object:is_player() and object:get_luaentity().name == "__builtin:item" then + if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then if object:get_luaentity().collect then if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then local pos1 = pos