PyuTestCore.make_lootbox = function (name, dname, items) local id = name.."_lootbox" minetest.register_node(id, { description = Translate(dname .. " Lootbox"), groups = { block = PyuTestCore.BLOCK_BREAKABLE_CHOPPY, not_in_creative_inventory = 1 }, tiles = {"crate.png"}, sounds = PyuTestCore.make_node_sounds(), on_rightclick = function (pos, _, clicker) if clicker == nil then return end for _, v in pairs(items) do minetest.add_item(pos, v) end minetest.sound_play("lootbox_unlock", { pos = pos, gain = 1 }) minetest.remove_node(pos) end }) end PyuTestCore.make_lootbox("pyutest_core:trash", "Trash", { ItemStack("pyutest_core:deadbush 19"), ItemStack("pyutest_core:") }) PyuTestCore.make_lootbox("pyutest_core:resource", "Resource", { ItemStack("pyutest_core:gunpowder 3"), ItemStack("pyutest_core:stick 4"), ItemStack("pyutest_core:sugar 2"), ItemStack("pyutest_core:tree_sapling 3"), ItemStack("pyutest_core:apple 3"), ItemStack("pyutest_core:string 5") }) PyuTestCore.make_lootbox("pyutest_core:griefer", "Griefer's Dream", { ItemStack("pyutest_core:tnt 3"), ItemStack("pyutest_core:bomb 2") }) PyuTestCore.make_lootbox("pyutest_core:lighting", "Lighting", { ItemStack("pyutest_core:light 2"), ItemStack("pyutest_core:torch 13") }) PyuTestCore.make_lootbox("pyutest_core:color", "Color", { ItemStack("pyutest_core:green_dye 2"), ItemStack("pyutest_core:pink_dye 3"), ItemStack("pyutest_core:white_dye 1"), ItemStack("pyutest_core:black_dye 3"), ItemStack("pyutest_core:brown_dye 2") })