PyuTest.register_status_effect("speed", function(object, name) local speed_multiplier = PyuTest.status_effect_get(name, "speed") local sprint_addition = 0.35 if object:get_player_control().aux1 and PyuTest.hunger_get(name) > 6 then speed_multiplier = speed_multiplier + sprint_addition PyuTest.hunger_multiplier(name, 4) else PyuTest.hunger_multiplier(name, 1) end local fovm = (1 + (speed_multiplier) * sprint_addition) object:set_physics_override({ speed = speed_multiplier, }) object:set_fov(fovm, true, 0.15) end) PyuTest.register_status_effect("jump_boost", function(object, name) local jump_boost = PyuTest.status_effect_get(name, "jump_boost") object:set_physics_override({ jump = jump_boost }) end) PyuTest.register_status_effect("gravity", function(object, name) local gravity = PyuTest.status_effect_get(name, "gravity") object:set_physics_override({ gravity = gravity }) end) PyuTest.register_status_effect("sea_master", function(object, name) local sea_master = PyuTest.status_effect_has(name, "sea_master") local liquid_fluidity = (sea_master and math.huge or 1) local liquid_sink = (sea_master and 0 or 1) if sea_master then object:set_breath(object:get_properties().breath_max) end object:set_physics_override({ liquid_fluidity = liquid_fluidity, liquid_sink = liquid_sink, }) end)