local windball_hit_player = function (self, player) player:punch(self.object, nil, { damage_groups = {fleshy = 3} }, nil) math.randomseed(os.time()) player:add_velocity({ x = 0, z = 0, y = math.random(18, 25) }) end mobs:register_arrow("pyutest_mobs:arrow_windball", { visual = "sprite", visual_size = {x = 1, y = 1}, textures = {"pyutest-windball.png"}, hit_player = windball_hit_player, hit_mob = windball_hit_player, velocity = 9, collisionbox = { -1.5, -1.5, -1.5, 1.5, 1.5, 1.5 } }) mobs:register_mob("pyutest_mobs:wind_warrior", { type = "monster", hp_max = 350, hp_min = 350, walk_velocity = 1, run_velocity = 4, armor = 100, passive = false, walk_chance = 1, stand_chance = 2, damage = 9, attack_chance = 1, attack_type = "dogshoot", arrow = "pyutest_mobs:arrow_windball", shoot_interval = 0.75, shoot_offset = 2, homing = true, pathfinding = 1, visual = "upright_sprite", visual_size = {x = 1, y = 2}, collisionbox = PyuTestMobs.HUMAN_LIKE_CBOX, physical = true, blood_amount = PyuTestMobs.ENTITY_BLOOD_AMOUNT, view_range = 35, reach = 2, jump = 1, group_attack = false, makes_footstep_sound = true, dogshoot_switch = 1, dogshoot_count_max = 3, dogshoot_count2_max = 6, textures = { "pyutest-wind-warrior.png", "pyutest-wind-warrior_back.png" }, drops = { { name = "pyutest_core:magic_shards", min = 4, max = 7, chance = 1 }, { name = "pyutest_core:windball", min = 2, max = 4, chance = 1 } } }) PyuTestMobs.create_boss_egg("pyutest_mobs:wind_warrior", "Wind Warrior Spawn Egg", "pyutest-egg.png^[multiply:white", 0, nil, -- just a place holder until more wind-related items come. "pyutest_core:iron_ingot")