/* This file is part of Buld Then Snip. Buld Then Snip is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Buld Then Snip is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Buld Then Snip. If not, see . */ #include "common.h" struct btslua_entry { int (*fn) (lua_State *L); char *name; }; lua_State *lstate_client = NULL; lua_State *lstate_server = NULL; // helper functions int btslua_assert_stack(lua_State *L, int smin, int smax) { int top = lua_gettop(L); if(smin != -1 && top < smin) return luaL_error(L, "expected at least %i arguments, got %i\n", smin, top); if(smax != -1 && top > smax) return luaL_error(L, "expected at most %i arguments, got %i\n", smax, top); return top; } // common functions // client functions int btslua_fn_client_camera_point(lua_State *L) { int top = btslua_assert_stack(L, 3, 5); float dx, dy, dz; float zoom = 1.0f, roll = 0.0f; dx = lua_tonumber(L, 1); dy = lua_tonumber(L, 2); dz = lua_tonumber(L, 3); if(top <= 4) zoom = lua_tonumber(L, 4); if(top <= 5) roll = lua_tonumber(L, 5); cam_point_dir(&tcam, dx, dy, dz, zoom, roll); return 0; } int btslua_fn_client_camera_move_local(lua_State *L) { int top = btslua_assert_stack(L, 3, 3); float dx, dy, dz; dx = lua_tonumber(L, 1); dy = lua_tonumber(L, 2); dz = lua_tonumber(L, 3); tcam.mpx += dx*tcam.mxx+dy*tcam.myx+dz*tcam.mzx; tcam.mpy += dx*tcam.mxy+dy*tcam.myy+dz*tcam.mzy; tcam.mpz += dx*tcam.mxz+dy*tcam.myz+dz*tcam.mzz; return 0; } int btslua_fn_client_camera_move_global(lua_State *L) { int top = btslua_assert_stack(L, 3, 3); float dx, dy, dz; dx = lua_tonumber(L, 1); dy = lua_tonumber(L, 2); dz = lua_tonumber(L, 3); tcam.mpx += dx; tcam.mpy += dy; tcam.mpz += dz; return 0; } int btslua_fn_client_camera_move_to(lua_State *L) { int top = btslua_assert_stack(L, 3, 3); float px, py, pz; px = lua_tonumber(L, 1); py = lua_tonumber(L, 2); pz = lua_tonumber(L, 3); tcam.mpx = px; tcam.mpy = py; tcam.mpz = pz; return 0; } // server functions struct btslua_entry btslua_client[] = { {btslua_fn_client_camera_point, "camera_point"}, {btslua_fn_client_camera_move_local, "camera_move_local"}, {btslua_fn_client_camera_move_global, "camera_move_global"}, {btslua_fn_client_camera_move_to, "camera_move_to"}, {NULL, NULL} }; struct btslua_entry btslua_server[] = { {NULL, NULL} }; struct btslua_entry btslua_common[] = { {NULL, NULL} }; struct btslua_entry btslua_common_client[] = { {NULL, NULL} }; struct btslua_entry btslua_common_server[] = { {NULL, NULL} }; void btslua_loadfuncs(lua_State *L, char *table, struct btslua_entry *fnlist) { lua_getglobal(L, table); while(fnlist->fn != NULL) { lua_pushcfunction(L, fnlist->fn); lua_setfield (L, -2, fnlist->name); fnlist++; } lua_pop(L, 1); } void btslua_loadbasefuncs(lua_State *L) { // load base library // TODO: whitelist the functions by spawning a new environment. // this is harder than it sounds. lua_pushcfunction(L, luaopen_base); lua_call(L, 0, 0); // here's the other two lua_pushcfunction(L, luaopen_string); lua_call(L, 0, 0); lua_pushcfunction(L, luaopen_math); lua_call(L, 0, 0); } int btslua_init(void) { // create states lstate_client = luaL_newstate(); lstate_server = luaL_newstate(); // create tables lua_newtable(lstate_client); lua_setglobal(lstate_client, "client"); lua_newtable(lstate_client); lua_setglobal(lstate_client, "common"); lua_newtable(lstate_server); lua_setglobal(lstate_server, "server"); lua_newtable(lstate_server); lua_setglobal(lstate_server, "common"); // load stuff into them btslua_loadfuncs(lstate_client, "client", btslua_client); btslua_loadfuncs(lstate_server, "server", btslua_server); btslua_loadfuncs(lstate_client, "client", btslua_common); btslua_loadfuncs(lstate_server, "server", btslua_common); btslua_loadfuncs(lstate_client, "common", btslua_common); btslua_loadfuncs(lstate_server, "common", btslua_common); btslua_loadfuncs(lstate_client, "client", btslua_common_client); btslua_loadfuncs(lstate_server, "server", btslua_common_server); btslua_loadfuncs(lstate_client, "common", btslua_common_client); btslua_loadfuncs(lstate_server, "common", btslua_common_server); // load some lua base libraries btslua_loadbasefuncs(lstate_client); btslua_loadbasefuncs(lstate_server); /* NOTE: to call stuff, use lua_pcall. DO NOT use lua_call! if it fails, it will TERMINATE the program! */ // quick test // TODO: set up a "convert/filter file path" function // TODO: split the client/server inits if(luaL_loadfile(lstate_server, "pkg/base/main_server.lua") != 0) { printf("ERROR loading server Lua: %s\n", lua_tostring(lstate_server, -1)); return 1; } if(luaL_loadfile(lstate_client, "pkg/base/main_client.lua") != 0) { printf("ERROR loading client Lua: %s\n", lua_tostring(lstate_client, -1)); return 1; } if(lua_pcall(lstate_server, 0, 0, 0) != 0) { printf("ERROR running server Lua: %s\n", lua_tostring(lstate_server, -1)); lua_pop(lstate_server, 1); } lua_pop(lstate_server, 1); if(lua_pcall(lstate_client, 0, 0, 0) != 0) { printf("ERROR running client Lua: %s\n", lua_tostring(lstate_client, -1)); lua_pop(lstate_client, 1); } lua_pop(lstate_client, 1); return 0; } void btslua_deinit(void) { // TODO! }