/* This file is part of Buld Then Snip. Buld Then Snip is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Buld Then Snip is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Buld Then Snip. If not, see . */ #include "common.h" #include "config.h" SDL_Surface *screen = NULL; int screen_width = 800; int screen_height = 600; char *fnmap = "mesa.vxl"; int error_sdl(char *msg) { fprintf(stderr, "%s: %s\n", msg, SDL_GetError()); return 1; } int error_perror(char *msg) { perror(msg); return 1; } int platform_init(void) { if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE)) return error_sdl("SDL_Init"); return 0; } int video_init(void) { SDL_WM_SetCaption("buld then snip",NULL); screen = SDL_SetVideoMode(screen_width, screen_height, 32, 0); if(screen == NULL) return error_sdl("SDL_SetVideoMode"); return 0; } void video_deinit(void) { // don't do anything } void platform_deinit(void) { SDL_Quit(); } void run_game(void) { map_t *map = map_load_aos(fnmap); camera_t tcam; tcam.mpx = 256.5f; tcam.mpz = 256.5f; tcam.mpy = map->pillars[((int)tcam.mpz)*map->xlen+((int)tcam.mpy)][4+1]-2.0f; tcam.mxx = 1.0f; tcam.mxy = 0.0f; tcam.mxz = 0.0f; tcam.myx = 0.0f; tcam.myy = 1.0f; tcam.myz = 0.0f; tcam.mzx = 0.0f; tcam.mzy = 0.0f; tcam.mzz = 1.0f; int i; float angy = 0.0f; float angx = 0.0f; int key_left = 0; int key_right = 0; int key_up = 0; int key_down = 0; int key_w = 0; int key_s = 0; int key_a = 0; int key_d = 0; int key_space = 0; int key_ctrl = 0; render_vxl_redraw(&tcam, map); int quitflag = 0; int frame_prev = 0; int frame_now = 0; int fps = 0; while(!quitflag) { float zoom = 1.0f; // update angles if(key_left) angy += 0.02f/zoom; if(key_right) angy -= 0.02f/zoom; if(key_up) angx -= 0.02f/zoom; if(key_down) angx += 0.02f/zoom; // clamp angle, YOU MUST NOT LOOK DIRECTLY UP OR DOWN! if(angx > M_PI*0.499f) angx = M_PI*0.499f; if(angx < -M_PI*0.499f) angx = -M_PI*0.499f; // set camera direction float sya = sinf(angy); float cya = cosf(angy); float sxa = sinf(angx); float cxa = cosf(angx); cam_point_dir(&tcam, sya*cxa, sxa, cya*cxa, zoom, 0.0f); // move along float mvx = 0.0f; float mvy = 0.0f; float mvz = 0.0f; if(key_w) mvz += 1.0f; if(key_s) mvz -= 1.0f; if(key_a) mvx += 1.0f; if(key_d) mvx -= 1.0f; if(key_ctrl) mvy += 1.0f; if(key_space) mvy -= 1.0f; float mvspd = 0.2f/zoom; mvx *= mvspd; mvy *= mvspd; mvz *= mvspd; tcam.mpx += mvx*tcam.mxx+mvy*tcam.myx+mvz*tcam.mzx; tcam.mpy += mvx*tcam.mxy+mvy*tcam.myy+mvz*tcam.mzy; tcam.mpz += mvx*tcam.mxz+mvy*tcam.myz+mvz*tcam.mzz; if(mvx != 0.0f || mvy != 0.0f || mvz != 0.0f) render_vxl_redraw(&tcam, map); frame_now = SDL_GetTicks(); fps++; if(frame_now - frame_prev > 1000) { char buf[16]; sprintf(buf, "buld then snip | FPS: %d", fps); SDL_WM_SetCaption(buf, 0); fps = 0; frame_prev = SDL_GetTicks(); } //printf("%.2f",); SDL_LockSurface(screen); //memset(screen->pixels, 0x51, screen->h*screen->pitch); render_cubemap(screen->pixels, screen->w, screen->h, screen->pitch/4, &tcam, map); SDL_UnlockSurface(screen); SDL_Flip(screen); //SDL_Delay(10); SDL_Event ev; while(SDL_PollEvent(&ev)) switch(ev.type) { case SDL_KEYUP: case SDL_KEYDOWN: switch(ev.key.keysym.sym) { case BTSK_LOOKUP: key_up = (ev.type == SDL_KEYDOWN); break; case BTSK_LOOKDOWN: key_down = (ev.type == SDL_KEYDOWN); break; case BTSK_LOOKLEFT: key_left = (ev.type == SDL_KEYDOWN); break; case BTSK_LOOKRIGHT: key_right = (ev.type == SDL_KEYDOWN); break; case BTSK_FORWARD: key_w = (ev.type == SDL_KEYDOWN); break; case BTSK_BACK: key_s = (ev.type == SDL_KEYDOWN); break; case BTSK_LEFT: key_a = (ev.type == SDL_KEYDOWN); break; case BTSK_RIGHT: key_d = (ev.type == SDL_KEYDOWN); break; case BTSK_CROUCH: key_ctrl = (ev.type == SDL_KEYDOWN); break; case BTSK_JUMP: key_space = (ev.type == SDL_KEYDOWN); break; default: // -Wswitch: SHUT. UP. break; } break; case SDL_QUIT: quitflag = 1; break; } } map_free(map); } int main(int argc, char *argv[]) { if(!platform_init()) { if(!btslua_init()) { if(!net_init()) { if(!video_init()) { if(!render_init(screen->w, screen->h)) { if(argc > 1) fnmap = argv[1]; run_game(); render_deinit(); } video_deinit(); } net_deinit(); } btslua_deinit(); } platform_deinit(); } return 0; }