work in progress libraries are "client" and "server" stuff in both is also put in "common" note, behaviour might be subtly different all scripts must use "/" as a path separator (Unix Master Race) valid characters are listed here (ignoring the path separator): -.0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ[]_abcdefghijklmnopqrstuvwxyz anything else is invalid and will just be outright rejected stuff that's actually implemented will be marked with an @ lua base library stuff: math.* string.* pcall error nothing else yet check http://www.lua.org/manual/5.1/ for more info on these time_delta = common.tick(sec = 0.0) forces a sleep for "sec" seconds (floating point), then tells you how much time actually elapsed success = server.stream_new_map(fname, fmt = "auto") loads a map, either .vxl or some format we might invent which will probably be .vxl with our own header + changed meaning for the 4th colour byte this will also send the map to the other clients success = server.create_new_map(lx, ly, lz) creates a new map note, ly is the *height* of the new map success = common.save_map(fname, fmt = "bsm") saves a map to a file client.camera_point(dx, dy, dz, zoom = 1.0, pitch = 0.0) points the camera in a direction with zoom factor "zoom" and pitch "pitch" (in radians, sorry) client.camera_move_local(dx, dy, dz) moves the camera in the camera-local direction (dx,dy,dz) client.camera_move_global(dx, dy, dz) moves the camera in the world direction (dx,dy,dz) client.camera_move_to(px, py, pz) moves the camera to the world position (px,py,pz)