PKT_EXEC = network.sys_alloc_packet() command_register({ command = "x", permission = "ban", -- TODO give own permission usage = "/x *(all)|!(server)|~(you)|#player(other) lua_code_goes_here", func = (function(plr, plrid, neth, prms, msg) local line = string.sub(msg, (msg:find(" ", 4, true) or msg:len()-1)+1) local tgt = string.sub(msg, 4, (msg:find(" ", 4, true) or msg:len()+1)-1) print ("["..tgt.."]: {"..line.."}") if tgt == "!" then local a,b a,b = pcall(function () loadstring(line)() end) if not a then print("Exec Error: "..b) common.net_send(neth, common.net_pack("BIz", PKT_CHAT_ADD_TEXT, command_colour_error, "Error: "..b)) end elseif tgt == "~" then common.net_send(neth, common.net_pack("Bz", PKT_EXEC, line)) elseif tgt == "*" then net_broadcast(nil, common.net_pack("Bz", PKT_EXEC, line)) else tgt = tostring(tgt) if tgt:sub(0, 1) == "#" then target = players[tonumber(tgt:sub(2))] end for i=1,players.max do if players[i] ~= nil and players[i].name == tgt then target = players[i] break end end if target then common.net_send(neth, common.net_pack("Bz", PKT_EXEC, line)) else common.net_send(neth, common.net_pack("BIz", PKT_CHAT_ADD_TEXT, command_colour_error, "Error: Player not found")) end end end) })