return shader_new{name="post_simple", vert=[=[ // Vertex shader void main() { gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * gl_Vertex; gl_TexCoord[0] = gl_MultiTexCoord0; } ]=], frag=[=[ // Fragment shader uniform sampler2D tex0; void main() { vec4 color = texture2D(tex0, gl_TexCoord[0].st); color.a = 1.0; gl_FragColor = color; } ]=]}