--[[ This file is part of Ice Lua Components. Ice Lua Components is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Ice Lua Components is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with Ice Lua Components. If not, see . ]] -- flags we need to add in early MODE_NUB_KICKONJOIN = false -- skins allowed SKIN_ENABLE_SRC = {"pmf", "kv6", "tga", "png", "wav", "it"} --SKIN_ENABLE_SRC = {} SKIN_ENABLE = {} do local i for i=1,#SKIN_ENABLE_SRC do SKIN_ENABLE[SKIN_ENABLE_SRC[i]] = true end end -- network throttling NET_FLUSH_C2S = 0.02 NET_FLUSH_S2C = 0.02 NET_MAX_LAG = 50.0 -- base dir stuff DIR_PKG_ROOT = DIR_PKG_ROOT or "pkg/base" DIR_PKG_LIB = DIR_PKG_LIB or DIR_PKG_ROOT DIR_PKG_PMF = DIR_PKG_PMF or DIR_PKG_ROOT.."/pmf" DIR_PKG_KV6 = DIR_PKG_KV6 or DIR_PKG_ROOT.."/kv6" DIR_PKG_GFX = DIR_PKG_GFX or DIR_PKG_ROOT.."/gfx" DIR_PKG_WAV = DIR_PKG_WAV or DIR_PKG_ROOT.."/wav" DIR_PKG_IT = DIR_PKG_IT or DIR_PKG_ROOT.."/it" DIR_PKG_MAP = DIR_PKG_MAP or "pkg/maps" DIR_SKIN = DIR_SKIN or "clsave/pub/skin" GAME_MODE = "pkg/base/mode/mode_ctf.lua" function skin_load(ftype, name, bdir, sdir) bdir = bdir or DIR_PKG_ROOT sdir = sdir or DIR_SKIN local hdl = SKIN_ENABLE[ftype] and common.fetch_block(ftype, sdir.."/"..name) print(hdl, bdir.."/"..name) hdl = hdl or common.fetch_block(ftype, bdir.."/"..name) print(hdl) return hdl end model_loaders = {} dofile("pkg/base/lib_va.lua") function model_load(mdict, prio, sdir) sdir = sdir or DIR_SKIN local i for i=1,#prio do --print(prio[i], sdir.."/"..mdict[prio[i]].name) local mdl = SKIN_ENABLE[prio[i]] and model_loaders[prio[i]]( true, sdir.."/"..mdict[prio[i]].name, mdict[prio[i]]) if mdl then return mdl end end for i=1,#prio do local mdl = model_loaders[prio[i]]( true, mdict[prio[i]].bdir.."/"..mdict[prio[i]].name, mdict[prio[i]]) if mdl then return mdl end end return nil end