Iceball-MK Revision 11: - Fixed execv when executed from somewhere other than the .exe directory. Iceball-MK Revision 10: - Fixed model_bone_free. Iceball-MK Revision 9: - Fixed dedi build which was broken in Rev 8 - There is a version of this in the repo which says Rev 8 due to yet another oversight. There's really only one version though. Iceball-MK Revision 8: - Fixed a bunch of crashes and generally crap memory handling Iceball-MK Revision 7: - Improved frustum culling - Made occlusion culling actually work Iceball-MK Revision 6: - Added gl_vsync option for disabling vsync - Added occlusion culling via ARB_occlusion_query Iceball-MK Revision 5: - Added client.mk_sys_execv, which makes launchers possible. Iceball-MK Revision 4: - De-inlined two functions to work around a bug in clang. Iceball-MK Revision 3: - Allowed setting the app title. - Rebranded to just "The Hole" (from "Fire In The Hole"). - Actually bumped the version number up this time. Iceball-MK Revision 2: - Added proper support for 1.x maps. - Please don't use the official 1.x maps. They are copyrighted by Jagex and I don't think they'd appreciate it if you used them here. Iceball-MK Revision 1: - Disabled world wrap. - Removed the software renderer. It sucked and did not fulfil its intended purpose. - By the way, I disabled the world wrap in the software renderer. But then I removed that renderer. - Moved the default launch directory to pkg/sparkle/launch/. - Made it compile properly with clang. Oh, and some of the makefiles are better.