Map editing guide Use pkg/iceball/mapedit. Arguments should be one of the following: iceball -s 0 pkg/iceball/mapedit pkg/maps/inmap.icemap clsave/vol/outmap.icemap iceball -s 0 pkg/iceball/mapedit 512 64 512 clsave/vol/outmap.icemap You can optionally not specify that last filename, but it is not a recommended practice. For the first format, it is totally OK if the first two filenames are the same. It is recommended that your maps are AT LEAST 128x(whatever)x128. ------------------------------------------------------------------------------- Quick notes: - Water is the bottom layer. - The layer above that is the ground layer, and is unbreakable. - Intel/tent/player spawns are in the left quarter for team #1, and the right quarter for team #2. - Tents will not spawn in the top quarter nor the bottom quarter. - Nothing will spawn on water. ------------------------------------------------------------------------------- Default keys: WASD = move around SPACE/LCTRL = move up/down LSHIFT = high speed movement V = low speed movement mouse depends on tool used: "Minecraft" tool (press 1): L = break R = build M = pick "Select" tool (press 2): L = corner 1 R = corner 2 "Paint" tool (press 3): R = paint M = pick INS = fill selection DEL = clear selection P = paint selection LALT+S = stack in direction + move selection LALT+A = stack in direction + move selection (don't replace anything with air) TAB = colour picker [/] = change block type F10 = quicksave map F5 = release mouse ESC = quit