##Citygen framework by Dany0, 2015 So you want to make a new map generator? Well you've come to the right place! In pkg/base/citygen you will find gen_city.lua which contains the basic framework. But you want to build a new generator, so just jump right into it. You'll need to mention your generator code file in modes.json. Add a new item there, it should probably look something like this: { "default" : [ "dany0/default/gen_terrain.lua", "dany0/default/gen_buildings.lua" ], "mynewmapgenerator" : [ "anon/mynewmapgenerator/mynewmapgenerator.lua" ] } Note that you need at least one file in it to work. The following is a minimal code that will generate a flat terrain. --code start function gen_terrain(mx, my, mz) local r, g, b = 12, 12, 12 -- base ground colour for x=0,mx-1 do for z=0,mz-1 do l = {0, my - 4, my - 4, 0, b, g, r, 1} -- map pillar, check out the vxl file format for "columns" common.map_pillar_set(x, z, l) end end end -- function load_buildings() -- dofile(DIR_CITYGEN_BUILDINGS.."/basic_building.lua") -- end -- function create_city_grid() -- end -- function manufacture_buildings() -- end --code end As you can see you need to specify - override a few functions. These functions will be called by gen_city.lua. If you have ANY questions, ask us on the chat #iceball on i.r0t.co or file an issue on github. Enjoy!