diff --git a/CMakeLists.txt b/CMakeLists.txt index f595bce..8a6a7ce 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,5 +1,5 @@ #/CMakeLists.txt -cmake_minimum_required (VERSION 2.8) +cmake_minimum_required (VERSION 2.8.4) project (iceball) #set(CMAKE_BINARY_DIR build) @@ -24,11 +24,39 @@ if (WIN32) if (MSVC) set_source_files_properties(filename.c PROPERTIES LANGUAGE CXX ) endif (MSVC) - LINK_DIRECTORIES(../winlibs) - include_directories(winlibs/glew) - include_directories(winlibs/lua) - include_directories(winlibs/SDL) - include_directories(winlibs/zlib) + + include_directories("${CMAKE_CURRENT_SOURCE_DIR}/winlibs") + include_directories("${CMAKE_CURRENT_SOURCE_DIR}/winlibs/glew") + include_directories("${CMAKE_CURRENT_SOURCE_DIR}/winlibs/lua") + include_directories("${CMAKE_CURRENT_SOURCE_DIR}/winlibs/SDL") + include_directories("${CMAKE_CURRENT_SOURCE_DIR}/winlibs/zlib") + + link_directories("${CMAKE_CURRENT_SOURCE_DIR}/winlibs") + endif (WIN32) +# here be sackit +link_directories("${CMAKE_CURRENT_SOURCE_DIR}/xlibinc") +include_directories("${CMAKE_CURRENT_SOURCE_DIR}/xlibinc") + +# find the hidden treasures +find_package(ENet REQUIRED) +find_package(PNG REQUIRED) +find_package(SDL REQUIRED) +find_package(zlib REQUIRED) +find_package(Lua REQUIRED) +find_package(GLEW REQUIRED) +find_package(OpenGL REQUIRED) + +# include the outcasts +include_directories( + ${PNG_INCLUDE_DIRS} + ${ENet_INCLUDE_DIRS} + ${SACKIT_INCLUDE_DIR} + ${ZLIB_INCLUDE_DIRS} + ${GLEW_INCLUDE_DIRS} + ${SDL_INCLUDE_DIR} + ${LUA_INCLUDE_DIR} +) + add_subdirectory(src) diff --git a/cmake/FindENet.cmake b/cmake/FindENet.cmake index 91c2527..134711d 100644 --- a/cmake/FindENet.cmake +++ b/cmake/FindENet.cmake @@ -19,6 +19,7 @@ FIND_PATH(ENet_INCLUDE_DIRS enet/enet.h $ENV{ENETDIR} /usr/local /usr + "${CMAKE_CURRENT_SOURCE_DIR}/winlibs" PATH_SUFFIXES include ) @@ -28,6 +29,7 @@ FIND_LIBRARY(ENet_LIBRARY $ENV{ENETDIR} /usr/local /usr + "${CMAKE_CURRENT_SOURCE_DIR}/winlibs" PATH_SUFFIXES lib ) diff --git a/cmake/FindLua.cmake b/cmake/FindLua.cmake index 35da92f..5bf9d5e 100644 --- a/cmake/FindLua.cmake +++ b/cmake/FindLua.cmake @@ -21,6 +21,7 @@ FIND_PATH(LUA_INCLUDE_DIR lua.h /opt/local /opt/csw /opt + "${CMAKE_CURRENT_SOURCE_DIR}/winlibs" ) FIND_LIBRARY(LUA_LIBRARY @@ -37,6 +38,7 @@ FIND_LIBRARY(LUA_LIBRARY /opt/local /opt/csw /opt + "${CMAKE_CURRENT_SOURCE_DIR}/winlibs" ) if(LUA_LIBRARY) diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index e8a247f..810fd85 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -10,30 +10,6 @@ set(SOFT_FILES softgm/render.c softgm/render_img.c) source_group(softgm FILES ${SOFT_FILES}) source_group(lua FILES ${LUA_FILES}) -# look for required libraries -find_package(ENet REQUIRED) -find_package(PNG REQUIRED) -find_package(SDL REQUIRED) -find_package(zlib REQUIRED) -find_package(Lua REQUIRED) -find_package(GLEW REQUIRED) -find_package(OpenGL REQUIRED) - -# here be sackit -link_directories("${CMAKE_CURRENT_SOURCE_DIR}/../xlibinc") -include_directories("${CMAKE_CURRENT_SOURCE_DIR}/../xlibinc") - -# include -include_directories( - ${PNG_INCLUDE_DIRS} - ${ENet_INCLUDE_DIRS} - ${SACKIT_INCLUDE_DIR} - ${ZLIB_INCLUDE_DIRS} - ${GLEW_INCLUDE_DIRS} - ${SDL_INCLUDE_DIR} - ${LUA_INCLUDE_DIR} -) - # iceball target add_executable(iceball ${MAIN_FILES} ${LUA_FILES} ${GL_FILES}) target_link_libraries(iceball ${PNG_LIBRARIES} ${ENet_LIBRARIES} sackit ${LUA_LIBRARIES} ${SDL_LIBRARY} ${OPENGL_LIBRARIES} ${GLEW_LIBRARIES}) @@ -41,5 +17,5 @@ set_target_properties(iceball PROPERTIES COMPILE_DEFINITIONS "USE_OPENGL") # iceball-dedi target add_executable(iceball-dedi EXCLUDE_FROM_ALL ${MAIN_FILES} ${LUA_FILES}) -target_link_libraries(iceball-dedi ${PNG_LIBRARIES} ${ENet_LIBRARIES} ${LUA_LIBRARIES} ${SDL_LIBRARY} ${SDL_LIBRARY}) +target_link_libraries(iceball-dedi ${PNG_LIBRARIES} ${ENet_LIBRARIES} ${LUA_LIBRARIES} ${SDL_LIBRARY}) set_target_properties(iceball-dedi PROPERTIES COMPILE_DEFINITIONS "DEDI")