diff --git a/pkg/base/common.lua b/pkg/base/common.lua index 5249699..1fdf1d3 100644 --- a/pkg/base/common.lua +++ b/pkg/base/common.lua @@ -60,6 +60,19 @@ MODE_AUTOCLIMB = true MODE_AIRJUMP = false MODE_SOFTCROUCH = true +MODE_JUMP_SPEED = 7.0 +MODE_GRAVITY = 9.81 + +MODE_PSPEED_NORMAL = 7.0 +MODE_PSPEED_FLYMODE = 20.0 +MODE_PSPEED_CHANGE = 5.0 +MODE_PSPEED_AIRSLOW = 0.3 +MODE_PSPEED_AIRSLOW_CHANGE = 0.3 +MODE_PSPEED_WATER = 0.6 +MODE_PSPEED_CROUCH = 0.5 +MODE_PSPEED_SNEAK = 0.5 +MODE_PSPEED_SPADE = 1.25 + MODE_NADE_SPEED = 30.0 MODE_NADE_STEP = 0.1 MODE_NADE_FUSE = 3.0 diff --git a/pkg/base/obj_player.lua b/pkg/base/obj_player.lua index 458ad88..44afb6a 100644 --- a/pkg/base/obj_player.lua +++ b/pkg/base/obj_player.lua @@ -962,7 +962,7 @@ function new_player(settings) this.crouching = true end if this.ev_jump and this.alive and (MODE_CHEAT_FLY or this.grounded) then - this.vy = -7 + this.vy = -MODE_JUMP_SPEED this.ev_jump = false if client then client.wav_play_global(wav_jump_up, this.x, this.y, this.z) @@ -985,14 +985,14 @@ function new_player(settings) -- apply tool speedup if this.mode == PLM_NORMAL and (this.tool == TOOL_SPADE or this.tool == TOOL_BLOCK) then - mvx = mvx * 1.25 - mvz = mvz * 1.25 + mvx = mvx * MODE_PSPEED_SPADE + mvz = mvz * MODE_PSPEED_SPADE end -- apply base slowdown - local mvspd = 7.0 - local mvchange = 5.0 - if this.mode ~= PLM_NORMAL then mvspd = 20.0 end + local mvspd = MODE_PSPEED_NORMAL + local mvchange = MODE_PSPEED_CHANGE + if this.mode ~= PLM_NORMAL then mvspd = MODE_PSPEED_FLYMODE end mvx = mvx * mvspd mvy = mvy * mvspd mvz = mvz * mvspd @@ -1000,21 +1000,21 @@ function new_player(settings) -- apply extra slowdowns if this.mode == PLM_NORMAL then if not this.grounded then - mvx = mvx * 0.3 - mvz = mvz * 0.3 - mvchange = mvchange * 0.3 + mvx = mvx * MODE_PSPEED_AIRSLOW + mvz = mvz * MODE_PSPEED_AIRSLOW + mvchange = mvchange * MODE_PSPEED_AIRSLOW_CHANGE end if inwater then - mvx = mvx * 0.6 - mvz = mvz * 0.6 + mvx = mvx * MODE_PSPEED_WATER + mvz = mvz * MODE_PSPEED_WATER end if this.crouching then - mvx = mvx * 0.5 - mvz = mvz * 0.5 + mvx = mvx * MODE_PSPEED_CROUCH + mvz = mvz * MODE_PSPEED_CROUCH end if this.zooming or this.ev_sneak then - mvx = mvx * 0.5 - mvz = mvz * 0.5 + mvx = mvx * MODE_PSPEED_SNEAK + mvz = mvz * MODE_PSPEED_SNEAK end end @@ -1024,7 +1024,7 @@ function new_player(settings) this.vx = this.vx + (mvx - this.vx)*(1.0-math.exp(-sec_delta*mvchange)) this.vz = this.vz + (mvz - this.vz)*(1.0-math.exp(-sec_delta*mvchange)) if this.mode == PLM_NORMAL then - this.vy = this.vy + 2*9.81*sec_delta + this.vy = this.vy + 2*MODE_GRAVITY*sec_delta else this.vy = this.vy + (mvy - this.vy)*(1.0-math.exp(-sec_delta*mvchange)) end