"VILLAGE for ZORK ZERO (c) Copyright 1988 Infocom, Inc. All Rights Reserved." > ) ( ) (T )>) ( )>> ) (ICON OUTER-BAILEY-ICON) (ACTION OUTER-BAILEY-F)> )) ) (T )> )>> ;"0 means you're on the stump, 99 means you're anywhere" ;"0 means you're on the stump, 99 means you're anywhere" )) ) ( > ) (T )>) ( ) ( ,PLANT-TALKER> ) ( ;"see V-LEAP" ) ( ) ( )>> ) (ACTION PERIMETER-WALL-F)> )) ) (T )>)>> )) ;"called by NEXT-ROOM?" )> ,WEST-OF-HOUSE) ( > )> ) ;"you walk down the Magic Passage..." (T )> )>> )>> > ) ( ) ( ) ( ) ( ) (T )> )>> )) ) ( ;"so script doesn't say S YOU STARE..." )>> ) (ICON GARRISON-ICON)> > )>> ) ( )>> )> ) (THINGS VILLAGE GATE GATE-PS)> > ) (ICON SHADY-PARK-ICON)> ) (ICON CHURCH-ICON)> ) (ACTION TAX-OFFICE-F)> )) > > CR>)>)>> )> ) (ICON COURTROOM-ICON)> ) (ICON POST-OFFICE-ICON)> ) ( > ,TIME-STOPPED> ) ( > ) (T )> ) ( ,M-FATAL> ) ( ) (T ,HERE> >> ,YACHT ,DB>> )> ) (T > )>)>) ( > )>> > ;"where is perch when it's REMOVEd?" > ,YACHT ,DB>> >)> ) ( ) ( ) ( ) ( ) ( ) ( )>)> > )> ) (> )> ) ( ) (T > >> )> > )> > > >> )> > ;"happens if you have perch and throw pigeon into oracle, and chess piece is waiting at other end" ) (T )> ) (T )>)>)>) (> ) ( ) ( ) ( ) ( ) ( ) (T )> > 1>> 1>> > ,TAKEBIT> ,HERE) (T )>>)> ) ( 1>> 1>> ) (T )> > )> > )> ) (T 8>> ;"promote pawn to queen" ) ( 55>> ;"promote pawn to queen" )> >)>) ( ) ( > )> ) (T )>) ( ;"Antharia fence" ) ( ) (T ;"perch temporarily in cauldron" )>) ( ) (T )>> ) (CNT 0)) > >>)> ) (> .OBJ> > )> >> > \ ) ( ) (T )>) ( ) ( ) (T )>) ( )>> ) (ICON FR-HQ-ICON)> )) ;"called by NEXT-ROOM?" ) ( ) (T )> ,FR-OFFICES> ) (ACTION OFFICES-F)> )) ) ( )>> > ;"for on-screen maps, since touchbit is never set in FrobozzCo office rooms" )) ;"called by NEXT-ROOM?" > ,FR-PENTHOUSE) ( > ,FR-HQ) (.RARG ;"else clicking on offices-icon when you're there causes you to go (invisibly) up one floor" ) (T <+ ,FLOOR-NUMBER 1>) (T <- ,FLOOR-NUMBER 1>)>> ,FR-OFFICES)>> > ) (ACTION FR-OUTER-OFFICES-F)> ) (ACTION FR-OUTER-OFFICES-F)> ) (ACTION FR-OUTER-OFFICES-F)> ) (ACTION FR-OUTER-OFFICES-F)> )) ) ( ) ( ) (T )> ) ( ) ( ) (T )> )>> ) (ICON PENTHOUSE-ICON) (ACTION FR-PENTHOUSE-F)> )) >> )>> )> )) ;"called by NEXT-ROOM?" > )> ,PHIL-HALL> )) ;"called by NEXT-ROOM?" > )> ,FR-BASEMENT> ) (ICON BACK-ALLEY-ICON)> ) (ICON MAGIC-SHOP-ICON)> > ) ( 1> .AV) (T ,HERE)> T ;"T arg tells ROB not to drop worn items"> ) (T )>)>>