"1ACTIONS for Zork I: The Great Underground Empire (c) Copyright 1983 Infocom, Inc. All Rights Reserved. -- GERMAN EDITION" )> )>> ) (T )> )>> >) (T )> ) ( T) (T >)> )>> )>> > > ) ( ) (T )>)>> ;"JOKE OF 'TAKE NOTHING FOR GRANITE' WON'T WORK IN GERMAN" ; ) ( )>) ( ) ( )>) ( Granite Wall%<." CR>) (T )>) (T )>> ) ( ) ( ) (T )>> ) ( T)>) ( >> ) (T )>) (T )>) ( ) ( T) ( ) ( ) (T )>) (T )>) ( )>> ;"0 -> no next, 1 -> success, 2 -> failed move" > > 2) (T 1)>)>> > )> ) ( ) ( ) ( )>> )>> ) ( CR> ) ( ;"fill bottle with water =>" ;"put water in bottle" >) ( > >) (ELSE )>)> )>)> ) (T )> > > >)> > >>>> ) (>> ; ) ( > ) (> ) (T )>) ( > ) (T )>) (.PI? > ) (ELSE )> ) ( >> )> ) (T )>) ( )>> > ) ( > ) ( ) (T )> ) ( ) (T )>)>> >) ( ) ( > ) (T )>> >> >> CR>) (T )>) ( ,CAGE-TOP>> >> CR>) (T > >>> )> T)>) ( > ) ( > )>> >) ( ,WINNER ,HERE> ) (T )>)>> <>> > )> T> > 1> ) (T )>> > > > ) (T )>)>> ) ( ,PRSI>> > )> ) ( ) (T )>) ( ; > ) ( )>> ) ( )>> )>> )>> ) (T )>) (<==? .RARG ,M-BEG> > ) ( > )>)>> > >>> ; 8> 0>)> ;ZORK II: The Wizard of Frobozz%< and is completed in %>ZORK III: The Dungeon Master.%<" CR> ;(T ) ;"The ZORK trilogy continues with %>ZORK II: The Wizard of Frobozz%< and is completed in %>ZORK III: The Dungeon Master.%<" ZORK II: Der Hexenmeister von Frobozz%< und endet mit %>ZORK III: Der Kerkermeister%<."> )>> )>> )>> > )>> > ) (T )> > ) (.RUG? ) ( ) (T )> T) ( >> )> >> )>)>> > ) (T )>)> >>> > )> >> )> >>> ) ( > ) ( > ) (T )>) ( >> ) ( >> ) ( CR>)>)>> ) ( >> )>)>> ) (T )> )>> >> ) (>> >> > > )> ) (T )>> ) (T )>) (T )>> ) (T )>) ( ) (T )>) ( ) ( >> ) ( >> ) (ELSE )>)>> "SUBTITLE TROLL" ) (T )>> > > ) ( ;) (T )> T)>> )) > ) ( <>) ( > > T) ( T)>) ( )> ) ( )> ) ( )> ) ( ) (T )> >) ( > T)>) ( CR>) ( ,PRSO > > > ) ( ; )> ) (T )> > ,F-DEAD> ) ( ; ) (T ; )>) ( N%achstes Mal mehr Gl%uck.%<" CR>) ( )>) ( ) (> )>)>> "SUBTITLE GRATING/MAZE" ;> ;"no longer used?" > > > > ) (T )> )> <>> ) ( ) (T )>) ( ) ( )> )> ) (T )>) ( > )>> )>) ( ) (,GRATE-REVEALED )> )>> ) ( ) (,GRUNLOCK ) (T )> )>> > ) ( ) (T )>) ( )>) ( > > ) (T )> ) ( > ) ( > ;"performed from v-unlock" ) (T )>) ( ) ( "Das Gitter ist zu %offnen.") (T "Das Gitter %offnet sich und bringt B%aume %uber dir zum Vorschein.")> "Das Gitter ist geschlo%sen."> > > )> ) (T )>) (T )>) ( > 20> ) (T )>)>> ,MAZE-4) ( ,DEAD-END-1) ( ,MAZE-11) ( ,MAZE-5)>> > <>) ( > ,PRSI>> )>> )>> T)>> ) ( > ) ( > )>> "SUBTITLE MIRROR, MIRROR, ON THE WALL" )>)>> > > >> )> )> > > )> > > )> > > > ) ( ) (T )> ) ( ) ( ) (T > )>)>> "SUBTITLE THE DOME" )>)>> )>) ( > ) ( )>)>> ;> ;"no longer used?" "SUBTITLE LAND OF THE DEAD" > )>) ( > ) (T )>)>) ( > >)> > >) ( > Weg mit Euch, Ihr Biester!%< Ein herzzerrei%sender Schrei f%ullt die H%ohle, und die Geister, eine h%ohere Macht versp%uren fliehen durch die W%ande." CR> >)>) ( > > >)>)>> > > >> >> > > )>> "SUBTITLE FLOOD CONTROL DAM #3" > > ) (,GATES-OPEN ) (,LOW-TIDE ) (T )> )> )>> > > ; > T) (T > ; > T)>) (T )>) (ELSE )>) ( ) ( )>> )>> > ;"next two from jeff" ; ; > > ,VEHBIT> ) (T )>) ( ) ( >) ( )> T> > ;"next two from jeff" ; ; ,VEHBIT>> ) ( ) ( )> T> ;> > ) ( > T) (T )>) ( ) (T )>) ( > ) ( )>)>> ) ( ) ( )>> > >> )> > > ; > )>) ( > )> > > ) ( ) (T )>)>)>> ; > > > >> )>> > ) ( > ) ( ) (T )>)>> ) ( ) (T )>)>> > ) (,GATES-OPEN ) (,LOW-TIDE ) (T )> )>> ,VEHBIT>> ,LOW-TIDE> ) ( Ufer%< nach Norden und S%uden." CR>) (T )> )>> ) (,GATES-OPEN ) (,LOW-TIDE ) (T )> )>> )) <==? ,PRSO ,BOTTLE>> ; ) ( ; ) ( > )>)> > T) (.E? )>> "SUBTITLE CYCLOPS" ) ( ) (ELSE )>) (,CYCLOPS-FLAG ) ( > >) (T )>)>) ( ) ( > > Ei, ei. Ich liebe scharfe Pepperoni! Aber, oooh, ich k%onnte erst mal was zu Trinken brauchen. Vielleicht k%onnte ich das Blut von 'diesem Ding' trinken%<. Aus dem listigen Aufleuchten seiner Augen kannst du schlie%sen, da%s du gemeint bist." CR> >>)> >) ( >> ) (T )>) ( ) (T )>) ( > Meinst du, da%s ich so dumm bin, wie mein Vater war?%< sagt er, als er dir ausweicht." CR>) (T )> )>) ( ) ( ) ( )>> ) (> >) (T 5> > Das schmeckt wie bei Muttern. Mmmh.%<| | Es ist angenehm, gesch%atzt zu werden.">) (T >) (T >)> 1>> CR>)>)>)>> > ) (,MAGIC-FLAG ) (<0? ,CYCLOWRATH> ) ( ) ( )>) ( >>)>> > "SUBTITLE LOUD LOUD LOUD" > ,LOW-TIDE>> ) (T )> ) ( ,GATES-OPEN > > ) ( ,LOW-TIDE>> ) (> ) (T >)> )> "> > )> > >) ( >)> ) ( ) ( ) ( >) ( >) ( >) ( )> ) ;(,DEAD ) (T )>>)>)>> > ) ( ,LOW-TIDE> ) (T )> )>> > > ;"I-THIEF moved to DEMONS" "SUBTITLE THINGS THIEF MIGHT DO" "INTERACTION WITH ADVENTURER -- RETURNS T IF THIEF FINISHED." )) >) ( > ) ;( )>) ( >> ) ( > ) (> ) ( ) ( ) ( )> > ) (ELSE )> Diene deinem N%achsten bevor...%<" CR> ) (.HERE? ) (T )> ) (T )> > ) (T )>)>) (T ) ( )> ) (T )> ) (T )> > )>)>)> > > .OLD-LIT> )> > "SNARF STILETTO IF DROPPED IT" ;"RECOVER-STILETTO moved to DEMONS" "PUT HIS BOOTY IN TREASURE ROOM" > ) (T )> >>> )) > )> > ) ( 0> )>)> >> "TAKE ALL OF THE VALUABLES SOMEWHERE AND PUT THEM SOMEWHERE ELSE" "MOVED TO DEMONS" "ROB MAZE" > )> > > > ;My, I wonder what this fine " DER-NOM .X " is doing here.%<" CR> Meine G%ute, was " DER-NOM .X " hier wohl tut?%<" CR> )> )> >> "STEAL SOME JUNK - moved to DEMONS" "DROP SOME JUNK - moved to DEMONS" "ROBBER-FUNCTION -- more prosaic thiefly occupations" > ) "AUX" (FLG <>) X N) >) ( ,ROBBER-U-DESC>> ) ( >> > )> ) (T )> )> ) (T )>) ( ,PRSO > > 0> >> > )> ) ( 0> ; ) (T )>) ( ) ( ) ( )>) ( <>) (> )> T)>) ( > > ) (> )> > )> )> >>) (.X )> >) ( > > > T)>) ( > ) ( ,HERE> )> > )>> ,ROBBER-U-DESC> ) (T )>) ( > ) ( ) ( )>> > )> > >)>> > ,ROBBER-U-DESC>>> )>) ( > ) (T )>> <1? ,C-ENABLED?>> > > )> )>> > > )> ) (> )> >>> ) ( ) ( ) ( )>> "SUBTITLE RANDOM FUNCTIONS" ) ( Deine Nichtachtung wird dir dein Leben kosten%<, und er steckt deinen Kopf auf einen spitzen Stock.">)>> ) ( ) ( >>> ; ) ( Falsch gedacht, Schwachkopf!%<, und du bemerkst, da%s du dich in eine Staubma%se verwandelt hast. Wie, kann ich mir einfach nicht vorstellen.">)>> )>> "SUBTITLE LET THERE BE LIGHT SOURCES" > "Die Leuchte scheint ein wenig schw%acher." "Die Leuchte ist jetzt unbedingt schw%acher." "Die Leuchte ist fast aus." > ) ( ) (T > <>)>) ( ) (T > <>)>) ( ) ( ) (T )> )>> > )>> > >)> > ) ( ) (T > )> )>) ( > > )> ; > ) ( > > ) (T )> ;> ) (T )> ;) ( ) (T )> )>> > > )) >>> > >)>> )) >>> > >)>> )> > ) (T CR>)>)>> .N1) (T .N2)>> > >)> ) (T ) ( ) (T )>) ( > ) (T >)>) ( ) (T )>) (T )>) ( ) ( > > )> ) (T )>) ( > ) ( ) (T )> )>)>> > "Die Kerzen werden k%urzer." "Die Kerzen werden sehr kurz." "Die Kerzen k%onnen nicht mehr lang brennen." > > >> )>)>)>> "SUBTITLE ASSORTED WEAPONS" > > <>) ( > 1> ) ( )>)>> "SUBTITLE COAL MINE" ) FLAME) > )> > > >> ) (T )> )>)>> ,WINNER ,HERE> ) (T )>> ) ( > ,WINNER ,HERE>> )>)>> ) (T )> )>> > ) ( CR>) ( ) (T )>) ( T) (T CR>)>) ( ) (T )>)>> ) (T ) (T > ) (T )>> )>)>) (T ; )>)>> > > ) ( 4> > )> >> ,LIT> )> )>> >> )>> >) (T )>)>> > > )> ) (T > )>) ( > ) (T )>)>> ) (T )> )>> )> ) ( ) (T )>) (T )>) ( )>> > ) ( ) ( ) (T )>)>> > > ) ( ) ( ) (T )>)>) ( )>> > > > > >> >) (> >>) (T )>> ) "AUX" TMP) <>) ( ) ( > ) ( > ) (T )>) ( > ) ( ) (T )> ) (> 1> >> ) (> ) (T )>) ( > > >> > ) (T )> ) (T )>)> ) ( )>) ( > T)>) ( ) ( ,INFLATED-BOAT> ) (> ) (T )>)>> ; > > ) ( > )> > ) ( ) (T )>)>> ,BUOY-FLAG> >)>)>> <==? ,PRSI ,SHOVEL>> > > ) ( )>) (T CR>)>)>> > "SUBTITLE TOITY POIPLE BOIDS A CHOIPIN' AN' A BOIPIN' ... " > > )>) ( > ) ( > ) ( > ) ( > ) ( ) (> ) ( )>)>) ( >)>> > ) ( ) ( ) ( > ) ( ) (T )>) ( ) ( )> )>> >) (T )> > > > > ,PATH) (T ,HERE)>>) (T )>) (T )>)>> >> > > ) ( )>> >) ( > )>)>> )>> >> ) ( )>)>> "SUBTITLE CHUTES AND LADDERS" > > )>) ( ) (T > >> )> T)>)>) ( ,DOME-FLAG> ) ( > 0> ) (T )>) (T )>) ( > ) (T )>) ( > ) ( )>)>> >> ) (T )>> >> ) (T )>) ( )>> ) (T )>) (T CR>)>> > )>> "MORE RANDOMNESS" ) "AUX" M) > )>) ( <>) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( > ) (T )> > )> <>) ( ;> > > >)> ) (T )>) (T > )>> ;"Pseudo-object routines" ) ( ) ( )>> ) ( )>> >> ) ( ) ( > )>> )>> ) (T )>> ) ( )>> )>> ;"REALLY BLOW" ) ( )>> "SUBTITLE MELEE" ;"melee actions (object functions for villains called with these)" ;"busy recovering weapon?" ;"mistah kurtz, he dead." ;"into dreamland" ;"rise and shine" ;"strike first?" "blow results" ;"attacker misses" ;"defender unconscious" ;"defender dead" ;"defender lightly wounded" ;"defender seriously wounded" ;"defender staggered (miss turn)" ;"defender loses weapon" ;"hesitates (miss on free swing)" ;"sitting duck (crunch!)" "tables of melee results" > > > > > > 0 ;>> 0; >> DEF3B 0 ; DEF3C>> "useful constants" "I-FIGHT moved to DEMONS" )) > )> > > >) ( ,F-BUSY?>) (>> > ) ( >>)>> ) (T > )>)>) (T )>>> ;"takes a remark, defender, and good-guy's weapon" > > .LEN> )> > > >)>) ( > >> )>) ( ) (> )>) ( ) (> )>) ( > ) (T ;"ie, fem" )>) ( )> > )>) ( ;"ALL DEF ARE MASCULINE" ) ( ) ( ) ( )> ) (T )>> > ;"Strength of the player is a basic value (S) adjusted by his P?STRENGTH property, which is normally 0" >>>> >)(T .S)>> > > > ,THIEF-ENGROSSED> )> >)> ,PRSI>> >> )> )>)> .OD> "find a weapon (if any) in possession of argument" > )> > ) (>> )>>> > > )> >> > 0>> )> >> > ) (T )> >>) ( )> >>) ( > ) ( )> >>)> 1>>> ) (T )>)> .DWEAPON >> )> >> ,WINNER .DWEAPON>)> >) () ( > ) ( > )> >)>) ( > )> >)>) ( ) (T ; .DWEAPON> > )>)> > ) DWEAPON ATT DEF (CNT 0) OA OD TBL RES NWEAPON (LEN )) > )> > ,PRSO> )>> )> > )> > >>> >)> )> > > ) (T )> ) (T )> >>) ( )> >>) ( > ) ( )> >>)> 1>>> ) (T )>)> .DWEAPON > )> >> ,PRSO ,PRSI>)> >) ( >) ( > ) ( > )>) ( > )>) ( ) (T ; .DWEAPON> )> > -10000)(T <- .DEF .OD>)>> 0> >)> 0>> >>>> <>) (T .RES)>> ; ) (T )> ,F-DEAD> .RES) ( ,F-UNCONSCIOUS> .RES) (T .RES)>> > >> ) ( ) (<0? .PS> ) ( ) (T )>> > ) ( > )> >)> >) (T >)>> "FIGHTS" "messages for winner" ;"NOTE: ALL THREE DEFENDERS (DEF) ARE MASCULINE CASE GENDER" ; ;"means print weapon name" ; ;"means print defender name (villain, e.g.)" ;"ALL WEAPONS NEED A 'your' PRONOUN BEFORE THEM, EXCEPT FOR DER-WEP-ACC" ;"smacks the sword" ;"auf deinem weapon" ; > > > > > ;"Der Dieb ist hilflos und f%allt auf die Kniee." > >>> > > > > > > >>> ;"messages for cyclops (note that he has no weapon)" ; > > > > > > > > >>> > > > > > > > > >>> ;"messages for troll" ; > > > ;"Die geschwungene Axt haut dich bald um, denn du kannst sie kaum parieren." > > > > > >>> > > > > > > > > >>> ;"messages for thief" ; > > > ;"Ein schneller Sto%s trifft deinen linken Arm, und Blut beginnt, herabzutr%opfeln." ;"Ein schneller Sto%s trifft deinen linken Arm, und Blut beginnt, herabzutr%opfeln." ;"Das Stilett sticht schneller, als du erwartet hast, und Blut str%omt aus deinem Bein." > > > > > >>> > > > > > > > > >>> ;"each table entry is:" ;"villain" ;"best weapon" ;"advantage it confers" ;"prob of waking if unconscious" ;"messages for that villain" "This table must be after TROLL-MELEE, THIEF-MELEE, CYCLOPS-MELEE defined!"
0 0 CYCLOPS-MELEE>>> "DEMONS" "Fighting demon" ) LEN CNT OO O P) > )> > )> > > ,HERE> >> ,THIEF-ENGROSSED> >) ( 0> > > > ) (T >)>) ( ,F-FIRST?>> )>) (T ,F-BUSY?>)> >)> )>> )> > > > ,F-CONSCIOUS>)> T> "SWORD demon" > > ) (T >> ) (> > > > )>)>)>>)> ) ( ) (<1? .NG> ) (<0? .NG> )> ) (T )>> > ) ( >> ) (>> )>>> "THIEF demon" ) (FLG <>)) > >> >)> >> >)> ;"silent") ( > >> )> >)>) (T >> ;"Leave if victim left" >)> ;"Hack the adventurer's belongings" ; > ) (T )>>)>)> > > ;"Move to next room, and hack." >>) (T >)> > > > )>> )>> > )> .FLG> )) > )> > ) (> > > )>)> >> > )>> > )> > > > > >> >)> ) (ELSE )>)> >> ) "AUX" N X (ROBBED? <>)) > )> > > > 0> >> )> )> >> ;"special-cased routines" >> > > ,C-ENABLED?>> ) (ELSE >)> ) (T ;"Du hast verschiedene Wunden, die nach 88 Spielrunden geheilt sein werden." ) ( ) ( ) ( )>)> > ; > ,C-TICK>>> )> ) (<1? .RS> ) ( ) ( ) ( )> > ) (T )> )>> ;"Dein Spielstand ist 87 (aus 350 Gesamtpunkten), in 120 Z%ugen." ) ) (ELSE )> ) ( ) ( ) ( ) ( ) ( ) ( ) (T )> ,SCORE> )) )> )> ,VEHBIT> > )> > ) (T > > ; ) (T )> > )>>> ) F N L) )> )> > > )> > 0> >)> > > ) (ELSE >)>>) (ELSE >>)>>> > > > > > > > > > > > ; ) ( ; ) ( > ; )>> ) ( ; )>> )>> ) ( ) ( )>> > )>>