************************************************************** * * Software: Jamie Rivett * Initiated: 5/18/94 * * COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC. * ************************************************************** .file "yokseq3.asm" .title "Yokozuna animation sequences" .width 132 .option b,d,l,t .mnolist .include "macros.h" .include "mproc.equ" ;Mproc equates .include "sys.equ" .include "game.equ" .include "plyr.equ" .include "anim.equ" .include "sound.h" .include "bretimg.h" .include "razorimg.h" .include "takerimg.h" .include "yokoimg.h" .include "shawnimg.h" .include "bamimg.h" .include "doinkimg.h" .include "leximg.h" .include "display.equ" .include "damage.equ" ****************************************************************************** * EXTERNAL REFERENCES .ref PCNT ;BRET .ref hrt_3_head_held_anim .ref H3GU4A,H3DU3A,H3BF3A ;BAM BAM .ref bam_3_head_held_anim .ref B3GU4A,B3BF3C ;DOINK .ref dnk_3_head_held_anim .ref D3HT3Z,D3BF3A,D4SK4A ;LEX .ref lex_3_head_held_anim .ref L3DU3A,L3BF3B ;RAZOR .ref rzr_3_head_held_anim .ref R3GU4A,R3DU3B,R3BF3A ;SHAWN .ref shn_3_head_held_anim .ref S3GU4A,S3BF3A ;TAKER .ref und_3_head_held_anim .ref U3DU3B,U4BF3Z ;YOKO .ref yok_stand4_anim,yok_dizzy_anim .ref Y3GU2A,Y3BF3A ;MISC .ref CALL_MISSES,set_position,set_skeleton_pal,am_I_dizzy .ref start_smoke,set_my_pal,make_norm,DO_GRUNT,make_white .ref DO_NONO,DO_OTHERNONO,FIND_AND_KILL_ENDLESS,SPIN_SWEAT .ref slaveanim_tbl,target_whoihit,MOVE_NAME_ANNC .ref CALL_MISS_YOKO,DO_WAIL,CALL_SPECIAL_MOVE,CALL_NASTY_MOVE .ref CALL_THROWN_OUT .ref slaveanim_tbl,clear_opp_counts .ref hrt_slambounce_anim .ref rzr_slambounce_anim .ref und_slambounce_anim .ref yok_slambounce_anim .ref shn_slambounce_anim .ref bam_slambounce_anim .ref dnk_slambounce_anim .ref und_slambounce_anim .ref lex_slambounce_anim .ref yok_combo_knee_anim .ref DO_COMBO_MESS .ref yok_combo_butt_drop_anim .ref yok_combo_uppercut_anim .ref yok_combo_gut_push_anim .ref yok_combo_slap_anim ****************************************************************************** * SYMBOLS DEFINED IN THIS FILE ****************************************************************************** * EQUATES FOR THIS FILE #***************************************************************************** * * GET BUZZED FROM DOINK SUBR yok_get_buzz_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable ; .word ANI_ZEROVELS .word ANI_SETSPEED,100h ; .word ANI_XFLIP .word ANI_GRAVITY_OFF WL ANI_CODE,set_position WL ANI_CODE,set_skeleton_pal WL 2,D4SK4A+FR1 WL ANI_CODE,set_my_pal WL 3,Y4BZ4A+FR1 WL ANI_CODE,set_skeleton_pal WL ANI_CODE,make_white WL 3,D4SK4A+FR1 WL ANI_CODE,make_norm WL ANI_CODE,set_my_pal WL 3,Y4BZ4A+FR1 WL ANI_CODE,set_skeleton_pal WL 3,D4SK4A+FR1 WL ANI_CODE,set_my_pal WL 3,Y4BZ4A+FR1 WL ANI_CODE,set_skeleton_pal WL 3,D4SK4A+FR1 WL ANI_CODE,make_white WL 3,Y4BZ4A+FR1 WL ANI_CODE,make_norm WL 3,D4SK4A+FR1 WL ANI_CODE,set_my_pal WL 3,Y4BZ4A+FR1 WL ANI_CODE,set_skeleton_pal WL 3,D4SK4A+FR1 WL ANI_CODE,set_my_pal WL 3,Y4BZ4A+FR1 WL ANI_CODE,set_skeleton_pal WL ANI_CODE,make_white WL 3,D4SK4A+FR1 WL ANI_CODE,make_norm WL ANI_CODE,set_my_pal WL 3,Y4BZ4A+FR1 WL ANI_CODE,set_skeleton_pal WL 3,D4SK4A+FR1 WL ANI_CODE,set_my_pal WL ANI_CODE,start_smoke .word ANI_DETACH .word ANI_GRAVITY_ON WL ANI_SET_YVEL,60000h WLW ANI_SET_XVEL,-30000h,AM_FACE_REL WLW ANI_SET_ZVEL,20000h,AM_ABS WL ANI_CODE,#make_black WL 3,Y4BZ4A+FR1 WL ANI_CODE,make_norm WL 3,Y4BZ4A+FR1 WL ANI_CODE,#make_black WL 3,Y4BZ4A+FR1 WL ANI_CODE,make_norm WL 3,Y4BZ4A+FR1 WL ANI_CODE,#make_black WL 3,Y4BZ4A+FR1 WL ANI_CODE,make_norm WL 3,Y4BZ4A+FR1 .word ANI_WAITHITGND .word ANI_XFLIP .word ANI_FACEDOWN .word ANI_OFFSET,-20,0,0 ;x,y,z WL 1,Y4ST4Y+FR4 .ref am_I_dead WL ANI_CODE,am_I_dead ;If I'm dead, goto fall back WL ANI_IFNOTSTATUS,#nodead .ref yok_fall_back_anim WL ANI_CHANGEANIM,yok_fall_back_anim ; .word ANI_END #nodead .word ANI_SETMODE,MODE_NORMAL .word ANI_END #make_black ;This is a black color within the wrestler's pal. It is different for each ;wrestler. movi 0f0fh,a14 move a14,*a13(OBJ_CONST) move *a13(OBJ_CONTROL),a14 andni 01111b,a14 ori M_CONNON,a14 move a14,*a13(OBJ_CONTROL) rets #***************************************************************************** SUBR yok_3_head_held_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETPLYRMODE,MODE_HEADHELD .word ANI_SETWORD,USR_VAR1,0 ;loop count #loop WL 4,Y3BF3A+FR1 WL 4,Y3BF3A+FR3 WL 4,Y3BF3A+FR5 WL 4,Y3BF3A+FR7 WL 4,Y3BF3A+FR9 WL 4,Y3BF3A+FR11 WL ANI_CODE,#inc_loop WL ANI_IFNOTSTATUS,#loop ;Continue into break... SUBR yok_3_head_held_brk_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETPLYRMODE,MODE_NORMAL WL ANI_CODE,FIND_AND_KILL_ENDLESS WLW ANI_SET_XVEL,-38000h,AM_NEWFACE_REL WL ANI_SET_YVEL,40000h WLW ANI_SET_ZVEL,18000h,AM_ABS WL 4,Y3LB3A+FR9 .word ANI_DETACH ;Standard #2 head hit from spin kick WL 3,Y2AH2A+FR1 WL 3,Y2AH2A+FR2 WL 3,Y2AH2A+FR3 WL 1,Y2AH2A+FR4 .word ANI_WAITHITGND .word ANI_ZEROVELS WL 4,Y2AH2A+FR5 WL 4,Y2AH2A+FR6 WL 4,Y2AH2A+FR7 .word ANI_FACEUP .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END ;Loop 4 times, then break out! #inc_loop move *a13(USR_VAR1),a0 inc a0 move a0,*a13(USR_VAR1) cmpi 3,a0 jrgt #breakout ;He may have let me go by hitting his block butn! ;Handled in mode_headheld! ; move *a13(ATTACH_PROC),a0,L ; jrz #breakout move *a13(ANIMODE),a1 andni MODE_STATUS,a1 move a1,*a13(ANIMODE) rets #breakout move *a13(ANIMODE),a1 ori MODE_STATUS,a1 move a1,*a13(ANIMODE) rets SUBR yok_3_head_held_stand_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETPLYRMODE,MODE_NORMAL WL 4,Y3LB3A+FR9 WL 3,Y1TT5Z+FR2 ;2.5 .word ANI_DETACH .word ANI_FACEUP .word ANI_SETMODE,MODE_NORMAL .word ANI_END ;#***************************************************************************** ;* ;* This one is special. If shawn tries a frankensteiner on yoko, it backfires ;* and he ends up falling off. To keep this smooth, we have to turn yoko into ;* the attacker. jump here. ;* ; ; SUBR yok_frnk_backfire_anim ; ; .word ANI_ZEROVELS ; .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED ; ; .word ANI_ATTACHZ,0,0,10 ; WL ANI_CODE,CALL_MISS_YOKO ; ; WWLLW ANI_SUPERSLAVE2,8,Y1TT5Z+FR2,#puppet_tbl,0 ; WWLLW ANI_SUPERSLAVE2,4,Y1TT5Z+FR2,#puppet_tbl,1 ; WWLLW ANI_SUPERSLAVE2,4,Y1TT5Z+FR2,#puppet_tbl,2 ; WWLLW ANI_SUPERSLAVE2,4,Y1TT5Z+FR2,#puppet_tbl,3 ; WWLLW ANI_SUPERSLAVE2,4,Y1TT5Z+FR2,#puppet_tbl,4 ; ; ;let go ;; .word ANI_OPP_GETUP,TSEC ; WL ANI_SLAVEANIM,#drop_table ; .word ANI_DETACH ; ; ;wind down ; WL 4,Y1TT5Z+FR3 ; .word ANI_SETMODE,MODE_NORMAL ; .word ANI_SETPLYRMODE,MODE_NORMAL ; .word ANI_END ; ;#puppet_tbl ; .long #Bret ; .long #Razor ; .long #Taker ; .long #Yokozuna ; .long #Shawn ; .long #BamBam ; .long #Doink ; .long #Adam ; .long #Lex ;#Shawn ; LWWW S3ZI3A+FR3,-5,30,0 ; LWWW S3ZI3A+FR4,1,31,0 ; LWWW S3ZI3A+FR5,2,15,0 ; LWWW S3ZI3A+FR6,0,20,0 ; LWWW S3ZI3A+FR7,-5,-12,0 ;#Bret ;#Razor ;#Taker ;#Yokozuna ;#BamBam ;#Doink ;#Adam ;#Lex ; .long 0 ; ;#drop_table ; .long 0,0,0,0 ; .long shn_frnk_backfire_anim,0,0,0,0 ; #****************************************************************************** SUBR yok_2_hair_pickup_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP .word ANI_ZEROVELS .word ANI_SETSPEED,100h WL 1,Y1TT5Z+FR2 WL 1,Y1TT5Z+FR3 SUBR yok_4_hair_pickup_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETPLYRMODE,MODE_NORMAL WL 2,Y4WS4A+FR1 LEAPATOPP 7,999,80,80,30000h,TGT_HEAD,26,0,10 WL 3,Y4WS4A+FR2 WL 4,Y4WS4A+FR3 .word ANI_ZERO_XZVELS .word ANI_ATTACK_ON, AMODE_PUPPET2,15,0,35,22 ;mode,x,y,w,h WL 4,Y4WS4A+FR4 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#missed ;got him .WORD ANI_ADD_MOVE,MOVE_C_5,2,2 .word ANI_CLR_BUTCOUNT WL ANI_CODE,clear_opp_counts .word ANI_ATTACHZ,0,0,-4 ;x & y don't matter. WL ANI_CODE,DO_NONO .word ANI_SETOPPMODE,MODE_GHOST .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED .word ANI_SOUND,98h ;neck break (5-7 ticks late) WWLLW ANI_SUPERSLAVE2,3,Y4WS4A+FR4,#puppet_tbl,0 WWLLW ANI_SUPERSLAVE2,3,Y4WS4A+FR5,#puppet_tbl,1 WWLLW ANI_SUPERSLAVE2,3,Y4WS4A+FR6,#puppet_tbl,2 WWLLW ANI_SUPERSLAVE2,3,Y4WS4A+FR7,#puppet_tbl,3 WWLLW ANI_SUPERSLAVE2,3,Y4WS4A+FR8,#puppet_tbl,4 WWLLW ANI_SUPERSLAVE2,3,Y4GH3C+FR9,#puppet_tbl,5 .word ANI_SETPLYRMODE,MODE_HEADHOLD WL ANI_SLAVEANIM,#headheld_tbl WL 1,Y4GH3C+FR9 .word ANI_CLROPPMODE,MODE_GHOST .word ANI_SETMODE,MODE_NORMAL .word ANI_END #missed WL ANI_CODE,CALL_MISSES WL 20,Y4WS4A+FR4 WL 3,Y4WS4A+FR3 WL 3,Y4WS4A+FR2 WL 3,Y4WS4A+FR1 .word ANI_FACEDOWN .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END #headheld_tbl .long hrt_3_head_held_anim .long rzr_3_head_held_anim .long und_3_head_held_anim .long yok_3_head_held_anim .long shn_3_head_held_anim .long bam_3_head_held_anim .long dnk_3_head_held_anim .long 0 .long lex_3_head_held_anim #puppet_tbl .long #Bret .long #Razor .long #Taker .long #Yokozuna .long #Shawn .long #BamBam .long #Doink .long #Adam .long #Lex #Bret LWWW H3GU4A+FR1,38,-46,0 LWWW H3GU4A+FR3,59,-40,0 LWWW H3DU3A+FR3,52,-31,1 LWWW H3DU3A+FR4,57,-22,1 LWWW H3DU3A+FR5,55,-32,1 LWWW H3BF3A+FR1,61,-33,0 .long 0 #Razor LWWW R3GU2A+FR3,41,-37,0 LWWW R3GU4A+FR3,53,-33,0 LWWW R3GU4A+FR5,53,-34,0 LWWW R3DU3B+FR2,52,-36,1 LWWW R3DU3B+FR4,56,-32,1 LWWW R3BF3A+FR1,59,-34,0 .long 0 #Taker LWWW U3DU3B+FR2,46,-38,1 LWWW U3DU3B+FR5,53,-30,1 LWWW U3DU3B+FR6,57,-28,1 LWWW U3DU3B+FR8,47,-25,1 LWWW U3DU3B+FR10,55,-24,1 LWWW U4BF3Z+FR5,61,-14,0 .long 0 #Yokozuna LWWW Y3GU2A+FR1,47,-32,0 LWWW Y3GU2A+FR2,56,-25,0 LWWW Y3GU2A+FR6,40,-32,0 LWWW Y3GU2A+FR8,46,-30,0 LWWW Y3GU2A+FR11,60,-29,0 LWWW Y3BF3A+FR1,60,-23,0 .long 0 #Shawn LWWW S3GU2A+FR1,47,-40,0 LWWW S3GU4A+FR2,53,-32,0 LWWW S3GU4A+FR4,55,-36,0 LWWW S3GU4A+FR6,57,-24,0 LWWW S3GU4A+FR7,59,-34,0 LWWW S3BF3A+FR1,48,-34,0 .long 0 #BamBam LWWW B3GU4A+FR3,46,-36,0 LWWW B3GU4A+FR4,53,-34,0 LWWW B3GU4A+FR5,59,-33,0 LWWW B3GU4A+FR7,50,-31,0 LWWW B3GU4A+FR10,49,-32,0 LWWW B3BF3C+FR5,61,-27,0 .long 0 #Doink LWWW D3GU4A+FR2,49,-43,0 LWWW D3GU4A+FR4,49,-41,0 LWWW D3GU4A+FR5,41,-27,0 LWWW D3GU4A+FR6,47,-30,0 LWWW D3GU4A+FR7,57,-42,0 LWWW D3BF3A+FR2,56,-33,0 .long 0 #Adam .long 0 #Lex LWWW L3GU4A+FR1,48,-40,0 LWWW L3DU3A+FR4,33,-29,1 LWWW L3DU3A+FR6,35,-31,1 LWWW L3DU3A+FR7,41,-27,1 LWWW L3DU3A+FR9,56,-34,1 LWWW L3BF3B+FR5,56,-30,0 .long 0 #****************************************************************************** SUBR yok_4_taunt_anim .word ANI_SETMODE,MODE_UNINT .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WL 4,Y4CO4D+FR1 WL 4,Y4CO4D+FR2 WL 4,Y4CO4D+FR3 WL 4,Y4CO4D+FR4 WL 4,Y4CO4D+FR5 WL 4,Y4CO4D+FR6 WL 4,Y4CO4D+FR7 WL 4,Y4CO4D+FR8 WL 4,Y4CO4D+FR3 WL 4,Y4CO4D+FR4 WL 4,Y4CO4D+FR5 WL 4,Y4CO4D+FR6 WL 4,Y4CO4D+FR7 WL 4,Y4CO4D+FR8 WL 4,Y4CO4D+FR1 ; .ref set_taunt_bit ; WL ANI_CODE,set_taunt_bit .word ANI_FACEDOWN .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL WL ANI_CHANGEANIM,yok_stand4_anim ; .word ANI_END #***************************************************************************** * * HELD OVERHEAD ANIMATION SUBR yok_heldoh_anim .word ANI_SETPLYRMODE,MODE_ATTACHED .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOGRAVITY .word ANI_SETSPEED,100h .word ANI_SETWORD,USR_VAR1,0 ;loop count WL ANI_CODE,DO_OTHERNONO #loop WL 4,Y3MF3B+FR1 WL 4,Y3MF3B+FR2 WL 4,Y3MF3B+FR3 WL 4,Y3MF3B+FR4 WL 4,Y3MF3B+FR5 WL 4,Y3MF3B+FR6 WL 4,Y3MF3B+FR7 WL ANI_CODE,#inc_loop WL ANI_IFNOTSTATUS,#loop ;Fall out of overhead hold by reversing thru pickup frames .word ANI_DETACH .word ANI_SETMODE,MODE_NORMAL|MODE_OVERLAP .word ANI_SETPLYRMODE,MODE_INAIR WL ANI_CODE,FIND_AND_KILL_ENDLESS WL ANI_SET_YVEL,10000h WLW ANI_SET_XVEL,-40000h,AM_HIT_REL WLW ANI_SET_ZVEL,10000h,AM_ABS .word ANI_FRICTION,3000h WL 2,Y3MF3B+FR7 .word ANI_OFFSET,-20,-50,0 ;x,y,z WL 4,Y3MS3Z+FR4 WL 4,Y3MS3Z+FR3 WL 4,Y3MS3Z+FR2 WL 4,Y3MS3Z+FR1 .word ANI_WAITHITGND WL 2,Y2ST2Z+FR4 .word ANI_FACEUP .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END ;Loop 4 times, then break out! #inc_loop move *a13(USR_VAR1),a0 inc a0 move a0,*a13(USR_VAR1) cmpi 3,a0 jrgt #breakout ; move *a13(ATTACH_PROC),a0,L ; jrz #breakout move *a13(ANIMODE),a1 andni MODE_STATUS,a1 move a1,*a13(ANIMODE) rets #breakout move *a13(ANIMODE),a1 ori MODE_STATUS,a1 move a1,*a13(ANIMODE) rets #***************************************************************************** * * ROLL OVER AND BREAK YER STINKIN' NECK SUBR yok_break_neck2_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP WLW ANI_SET_XVEL,-20000h,AM_HIT_REL WL ANI_SET_YVEL,50000h WLW ANI_SET_ZVEL,8000h,AM_ABS .word ANI_SHAKER,50 .ref ckzpos WL ANI_CODE,ckzpos .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_XFLIP WL 3,Y3FD3N+FR5 WL 8,Y3FD3N+FR6 WL 3,Y3FD3N+FR7 WL 3,Y3FD3N+FR8 .word ANI_WAITHITGND .ref HIT_THE_MAT WL ANI_CODE,HIT_THE_MAT .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_OFFSET,-20,0,0 .word ANI_ZEROVELS .word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him! WL 3,Y3KF3B+FR1 WL 3,Y3KF3B+FR2 WL 3,Y3KF3B+FR3 WL 3,Y3KF3B+FR4 WL 3,Y3KF3B+FR5 WL 3,Y3KF3B+FR6 WL 3,Y3KF3B+FR6 .word ANI_WAITROLL .ref yok_faceup_getup_anim WL ANI_CHANGEANIM,yok_faceup_getup_anim ; .word ANI_END SUBR yok_break_neck3_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP WLW ANI_SET_XVEL,-20000h,AM_HIT_REL WL ANI_SET_YVEL,58000h WLW ANI_SET_ZVEL,18000h,AM_ABS .ref ckzpos WL ANI_CODE,ckzpos .word ANI_DEBRIS,150,5,0,-5,0 ;%chance, tbl index, x,y,z off WL 15,Y4POGO+FR4 .word ANI_WAITHITGND WL ANI_CODE,HIT_THE_MAT .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_XFLIP WL 3,Y3FD3N+FR4 WL 3,Y3FD3N+FR5 WL 8,Y3FD3N+FR6 WL 3,Y3FD3N+FR7 WL 3,Y3FD3N+FR8 .word ANI_WAITHITGND WL ANI_CODE,HIT_THE_MAT .word ANI_OFFSET,-20,0,0 .word ANI_ZEROVELS .word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him! WL 3,Y3KF3B+FR1 WL 3,Y3KF3B+FR2 WL 3,Y3KF3B+FR3 WL 3,Y3KF3B+FR4 WL 3,Y3KF3B+FR5 WL 3,Y3KF3B+FR6 WL 3,Y3KF3B+FR6 .word ANI_WAITROLL WL ANI_CHANGEANIM,yok_faceup_getup_anim ; .word ANI_END #***************************************************************************** * * THROWN FROM RING (shn_bslm, shn_frnk) SUBR yok_flyout_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE .word ANI_SETPLYRMODE,MODE_INAIR .word ANI_SETSPEED,100h WWL ANI_SETLONG,OBJ_GRAVITY,0f000h .word ANI_SET_IDIOT WL ANI_CODE,DO_WAIL WL 6,Y3FL3W+FR4 WL 6,Y3FL3W+FR5 #cont WL 6,Y3FL3W+FR6 WL 6,Y3FL3W+FR7 .word ANI_WAITHITGND WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY WL ANI_CODE,HIT_THE_MAT .word ANI_SHAKEALL,2 .word ANI_SHAKER,60 .word ANI_DAMAGE,D_HIPTOSS ; .word ANI_SETWORD,DELAY_METER,0 ; .word ANI_GETUP,500 .word ANI_OFFSET,10,0,0 WL 3,Y3FD3A+FR7 .word ANI_XFLIP .ref yok_hitonground_anim WL ANI_CHANGEANIM,yok_hitonground_anim SUBR yok_flyout2_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE .word ANI_SETPLYRMODE,MODE_INAIR .word ANI_SETSPEED,100h WWL ANI_SETLONG,OBJ_GRAVITY,0E000h .word ANI_SET_IDIOT WL ANI_CODE,DO_WAIL WL ANI_GOTO,#cont ;FIX!! Make throw out of ring if close to ropes #***************************************************************************** * * FLIP/FALL FROM HIPTOSS SUBR yok_tossed_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP .word ANI_SETSPEED,100h .word ANI_XFLIP WL ANI_CODE,ckzpos .word ANI_SETPLYRMODE,MODE_ONGROUND .word ANI_SET_IDIOT .word ANI_GETUP,STAY_TIME WL ANI_CODE,HIT_THE_MAT WLW ANI_SET_XVEL,20000h,AM_HIT_REL WL ANI_SET_YVEL,50000h .word ANI_OFFSET,15,0,0 ;x,y,z WL 4,Y3CP3B+FR1 WL 4,Y3CP3B+FR2 WL 4,Y3CP3B+FR3 WL 4,Y3CP3B+FR4 WL 4,Y3CP3B+FR5 WL 4,Y3CP3B+FR6 .word ANI_ZEROVELS WL 4,Y3CP3B+FR7 WL 4,Y3CP3B+FR8 .word ANI_WAITHITGND .ref SMALL_BOUNCE WL ANI_CODE,SMALL_BOUNCE .word ANI_ZEROVELS WL 3,Y3RL1A+FR1 .word ANI_WAITROLL WL ANI_CHANGEANIM,yok_faceup_getup_anim ; .word ANI_END ;FIX!! Make throw out of ring if close to ropes #***************************************************************************** * * FLIP/FALL FROM BAM BAM DUCK TOSS SUBR yok_tossed2_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim WL ANI_CODE,ckzpos WLW ANI_SET_XVEL,60000h,AM_HIT_REL WL ANI_SET_YVEL,30000h .word ANI_OFFSET,-20,20,0 ;x,y,z WL 4,Y3FL3W+FR6 .word ANI_WAITHITGND .word ANI_ZEROVELS WL ANI_CODE,HIT_THE_MAT .word ANI_SHAKEALL,2 .word ANI_SHAKER,30 .word ANI_GETUP,STAY_TIME .word ANI_DAMAGE,D_HIPTOSS WL 4,Y3FL3W+FR7 WL 3,Y3FD3A+FR7 .word ANI_XFLIP WLW ANI_SET_XVEL,20000h,AM_HIT_REL WL ANI_SET_YVEL,50000h .word ANI_OFFSET,15,0,0 ;x,y,z WL 4,Y3CP3B+FR1 WL 4,Y3CP3B+FR2 WL 4,Y3CP3B+FR3 WL 4,Y3CP3B+FR4 WL 4,Y3CP3B+FR5 WL 4,Y3CP3B+FR6 .word ANI_ZEROVELS WL 4,Y3CP3B+FR7 WL 4,Y3CP3B+FR8 .word ANI_WAITHITGND .ref SMALL_BOUNCE WL ANI_CODE,SMALL_BOUNCE .word ANI_ZEROVELS WL 1,Y3RL1A+FR1 .word ANI_WAITROLL WL ANI_CHANGEANIM,yok_faceup_getup_anim ; .word ANI_END #***************************************************************************** .bss #opp_xvel,32 SUBR yok_3_fake_hold_anim ;Head hold when standing next to player ;No collisions possible .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_ZEROVELS .word ANI_SETSPEED,100h ;#4 grab to head hold .word ANI_STARTATTACK,AT_PUPPET,6 WL 3,Y4GH3C+FR2 WL 3,Y4GH3C+FR3 WL 7,Y4GH3C+FR4 WL ANI_GOTO,#missed SUBR yok_3_head_hold2_anim ;Head hold when standing next to player ;No collisions possible .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_ZEROVELS .word ANI_SETSPEED,100h ;#4 grab to head hold .word ANI_STARTATTACK,AT_PUPPET,6 WL 3,Y4GH3C+FR2 WL 3,Y4GH3C+FR3 .word ANI_ATTACK_ON, AMODE_PUPPET_HDGRAB,40-40,80,37+60,23 ;mode,x,y,w,h WWL ANI_WAITHITOPP,7,Y4GH3C+FR4 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#missed WL ANI_IFBLOCKED,#missedb WL ANI_GOTO,#gothim SUBR yok_3_head_hold_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP .word ANI_ZEROVELS .word ANI_SETSPEED,100h ;#4 grab to head hold .word ANI_STARTATTACK,AT_PUPPET,6 WL 2,Y4GH3C+FR2 ; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff ; LEAPATOPP 6,999,76,45,90000h,TGT_HEAD,46,105,0 LEAPATOPP 9,999,40,45,90000h,TGT_HEAD,46,105,0 WL 3,Y4GH3C+FR3 .word ANI_ATTACK_ON, AMODE_PUPPET,40-40,80,37+40,23 ;mode,x,y,w,h WWL ANI_WAITHITOPP,6,Y4GH3C+FR4 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#missed WL ANI_IFBLOCKED,#missedb #gothim ;got him .WORD ANI_ADD_MOVE,MOVE_C_5,2,2 .word ANI_SETWORD,USR_VAR2,0 .word ANI_CLR_BUTCOUNT .ref head_grab_time WL ANI_CODE,head_grab_time .word ANI_ATTACHZ,0,0,-4 ;x & y don't matter. WL ANI_CODE,DO_NONO .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED WWLLW ANI_SUPERSLAVE2,1,Y4GH3C+FR5,#puppet_tbl,0 .word ANI_WAITHITGND .word ANI_ZEROVELS WWLLW ANI_SUPERSLAVE2,4,Y4GH3C+FR5,#puppet_tbl,0 WWLLW ANI_SUPERSLAVE2,4,Y4GH3C+FR7,#puppet_tbl,1 WWLLW ANI_SUPERSLAVE2,4,Y4GH3C+FR8,#puppet_tbl,2 WWLLW ANI_SUPERSLAVE2,4,Y4GH3C+FR9,#puppet_tbl,3 .word ANI_SETPLYRMODE,MODE_HEADHOLD WL ANI_SLAVEANIM,#headheld_tbl WL 1,Y4GH3C+FR9 .word ANI_SETMODE,MODE_NORMAL .word ANI_END #missedb .word ANI_ZEROVELS WL ANI_SET_YVEL,30000h WL ANI_CODE,CALL_MISSES .word ANI_WAITHITGND .word ANI_ZEROVELS WL 3,Y4GH3C+FR4 WL 3,Y4GH3C+FR3 WL 3,Y4GH3C+FR2 .word ANI_FACEDOWN .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END #missed WL ANI_CODE,CALL_MISSES .word ANI_WAITHITGND .word ANI_ZEROVELS WL 3,Y4GH3C+FR4 WL 3,Y4GH3C+FR3 WL 3,Y4GH3C+FR2 .word ANI_FACEDOWN .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END #puppet_tbl .long #Bret .long #Razor .long #Taker .long #Yokozuna .long #Shawn .long #BamBam .long #Doink .long #Adam .long #Lex #Bret LWWW H4AH3A+FR1,56,5,0 LWWW H3HB3A+FR3,60,0,0 LWWW H3HB3A+FR2,59,-5,0 LWWW H3BF3A+FR1,59,-33,0 .long 0 #Razor LWWW R4AH4C+FR3,59,4,0 LWWW R3HB3A+FR3,63,0,0 LWWW R3HB3A+FR2,68,-15,0 LWWW R3BF3A+FR1,66,-35,0 .long 0 #Taker LWWW U4AH3A+FR2,51,14,0 LWWW U4BF3A+FR2,57,12,0 LWWW U4BF3A+FR3,38,-2,0 LWWW U4BF3Z+FR5,62,-14,0 .long 0 #Yokozuna LWWW Y4AE4A+FR2,71,-5,0 LWWW Y4AM4A+FR1,76,1,0 LWWW Y4AM4A+FR2,73,-4,0 LWWW Y3BF3A+FR1,65,-23,0 .long 0 #Shawn LWWW S4AH3D+FR5,53,-4,0 LWWW S4AH3D+FR1,51,6,0 LWWW S4BF3A+FR2,62,-7,0 LWWW S3BF3A+FR1,51,-34,0 .long 0 #BamBam LWWW B4AH4A+FR1,48,-1,0 LWWW B4BF3A+FR1,72,11,0 LWWW B3HB3A+FR2,63,-18,0 LWWW B3BF3C+FR5,63,-27,0 .long 0 #Doink LWWW D3AH3B+FR1,51,1,0 LWWW D3AK3A+FR3,51,10,0 LWWW D3AK3A+FR2,65,-5,0 LWWW D3BF3A+FR2,60,-33,0 .long 0 #Adam .long 0 #Lex LWWW L4AH4B+FR3,50,-3,0 LWWW L3BF3A+FR1,62,7,1 LWWW L3BF3A+FR2,64,-8,1 LWWW L3BF3B+FR5,60,-31,0 .long 0 .ref rzr_3_head_held_anim .ref bam_3_head_held_anim .ref und_3_head_held_anim ; .ref yok_3_head_held_anim .ref hrt_3_head_held_anim .ref lex_3_head_held_anim .ref shn_3_head_held_anim #headheld_tbl .long hrt_3_head_held_anim .long rzr_3_head_held_anim .long und_3_head_held_anim .long yok_3_head_held_anim .long shn_3_head_held_anim .long bam_3_head_held_anim .long dnk_3_head_held_anim .long 0 .long lex_3_head_held_anim #***************************************************************************** * * VERTICAL SUPLEX SUBR yok_vsuplex_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP ;make sure we're attached - needed for the reversal .word ANI_ATTACK_ON,AMODE_PUPPET,10,48,56,36 WWL ANI_WAITHITOPP,3,Y4SU4A+FR1 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#missed ;got him .WORD ANI_ADD_MOVE,MOVE_C_5,2,2 .word ANI_SOUND,82h ;Effort grunt .word ANI_ATTACHZ,0,0,-2 ;x & y don't matter. .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED ; WL ANI_SLAVEANIM,slaveanim_tbl ; .word ANI_SETOPP_PLYRMODE,MODE_NORMAL .word ANI_SETOPPMODE,MODE_GHOST WWLLW ANI_SUPERSLAVE2,4,Y4SU4A+FR1,#puppet_tbl,0 WWLLW ANI_SUPERSLAVE2,4,Y4SU4A+FR2,#puppet_tbl,1 WL ANI_SET_YVEL,38000h WWLLW ANI_SUPERSLAVE2,4,Y4SU4A+FR3,#puppet_tbl,2 WWLLW ANI_SUPERSLAVE2,4,Y4SU4A+FR4,#puppet_tbl,3 WWLLW ANI_SUPERSLAVE2,4,Y4SU4B+FR1,#puppet_tbl,4 .word ANI_WAITHITGND .word ANI_SHAKER,25 WL ANI_CODE,HIT_THE_MAT WWLLW ANI_SUPERSLAVE2,12,Y4SU4B+FR1,#puppet_tbl,4 WWLLW ANI_SUPERSLAVE2,28,Y4SU4B+FR2,#puppet_tbl,5 WWLLW ANI_SUPERSLAVE2,3,Y4SU4B+FR3,#puppet_tbl,6 ; .word ANI_OFFSET,0,45,0 ;x,y,z ; WL ANI_SET_YVEL,030000h ; WLW ANI_SET_XVEL,-30000h,AM_FACE_REL WWLLW ANI_SUPERSLAVE2,3,Y4SU4B+FR4,#puppet_tbl,7 WWLLW ANI_SUPERSLAVE2,3,Y4SU4B+FR5,#puppet_tbl,8 WWLLW ANI_SUPERSLAVE2,3,Y4SU4B+FR6,#puppet_tbl,9 ; WWLLW ANI_SUPERSLAVE2,3,Y4SU4B+FR7,#puppet_tbl,10 ; .word ANI_WAITHITGND .word ANI_ZEROVELS .word ANI_DRAW_NAME,42 WL ANI_CODE,HIT_THE_MAT .word ANI_SHAKEALL,2 .word ANI_SHAKER,45 .word ANI_DAMAGEOPP,D_HIPTOSS,RD_HIPTOSS WL ANI_CODE,CALL_SPECIAL_MOVE WWLLW ANI_SUPERSLAVE2,3,Y4SU4B+FR7,#puppet_tbl,10 WWLLW ANI_SUPERSLAVE2,2,Y4SU4B+FR8,#puppet_tbl,11 WWLLW ANI_SUPERSLAVE2,2,Y4SU4B+FR9,#puppet_tbl,12 WL ANI_XFLIP_TBL,#xflip_tbl .word ANI_SETOPP_PLYRMODE,MODE_NORMAL WL ANI_SLAVEANIM,#breakneck_tbl WL ANI_OPPOFFSET,#release_table WLLL ANI_SETOPPVELS,-20000h,70000h,0 ;x,y,z vels .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP .word ANI_DETACH WL 15,Y4SU4B+FR10 .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_XFLIP WL ANI_CHANGEANIM,yok_faceup_getup2_anim #missed WL ANI_CODE,CALL_MISSES .word ANI_FACEDOWN .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END #release_table ; X Y .word -25,0 ;Bret .word 0,0 ;Razor .word 0,0 ;Taker .word 0,0 ;Yokozuna .word 0,0 ;Shawn .word 0,0 ;BamBam .word 0,0 ;Doink .word 0,0 ;Adam .word 0,0 ;Lex #xflip_tbl .word 1 ;bret .word 1 ;razor .word 1 ;taker .word 1 ;yoko .word 1 ;shawn .word 1 ;bam .word 1 ;doink .word 0 ;spare .word 1 ;lex .ref hrt_break_neck2_anim .ref rzr_break_neck2_anim .ref und_break_neck2_anim .ref shn_break_neck2_anim .ref bam_break_neck2_anim .ref dnk_break_neck2_anim .ref lex_break_neck2_anim #breakneck_tbl .long hrt_break_neck2_anim .long rzr_break_neck2_anim .long und_break_neck2_anim .long yok_break_neck2_anim .long shn_break_neck2_anim .long bam_break_neck2_anim .long dnk_break_neck2_anim .long 0 .long lex_break_neck2_anim #puppet_tbl .long #Bret .long #Razor .long #Taker .long #Yokozuna .long #Shawn .long #BamBam .long #Doink .long #Adam .long #Lex #Bret LWWW H3PP3X+FR1,23,-30,0 LWWW H3PP3X+FR2,20,16,0 LWWW H3PP3X+FR4,21,38,0 LWWW H3PP3X+FR5,22,53,0 LWWW H3PP3X+FR6,16,63,0 LWWW H3PP3X+FR6,15,63,0 LWWW H3PP3X+FR6,13,64,0 LWWW H3PP3X+FR6,9,70,0 LWWW H3PP3X+FR6,10,68,0 LWWW H3PP3X+FR6,2,73,0 LWWW H3PP3X+FR6,-13,78,0 LWWW H3PP3X+FR7,-42,14,0 LWWW H3PP3X+FR8,-42,-7,0 .long 0 #Razor LWWW R3GP3Z+FR1,22,-31,0 LWWW R3GP3Z+FR2,27,-16,0 LWWW R3GP3Z+FR4,34,38,0 LWWW R3GP3Z+FR5,27,49,0 LWWW R3GP3Z+FR5,30,56,0 LWWW R3GP3Z+FR5,30,56,0 LWWW R3GP3Z+FR6,26,58,0 LWWW R3GP3Z+FR6,27,62,0 LWWW R3GP3Z+FR6,27,61,0 LWWW R3GP3Z+FR6,19,71,0 LWWW R3GP3Z+FR6,6,77,0 LWWW R3GP3Z+FR7,-33,25,0 LWWW R3GP3Z+FR8,-34,-16,0 .long 0 #Taker LWWW U3PP3X+FR1,30,-24,1 LWWW U3PP3X+FR3,26,-7,1 LWWW U3PP3X+FR4,19,7,1 LWWW U3PP3X+FR5,25,38,1 LWWW U3PP3X+FR6,30,68,1 LWWW U3PP3X+FR6,29,68,1 LWWW U3PP3X+FR6,25,71,1 LWWW U3PP3X+FR6,26,77,1 LWWW U3PP3X+FR6,24,76,1 LWWW U3PP3X+FR6,15,82,1 LWWW U3PP3X+FR6,-4,87,1 LWWW U3GP3X+FR1,-33,8,1 LWWW U3GP3X+FR2,-25,-18,1 .long 0 #Yokozuna LWWW Y3PP3Q+FR1,24,-20,0 LWWW Y3PP3Q+FR2,26,-9,0 LWWW Y3PP3Q+FR3,27,-6,0 LWWW Y3PP3Q+FR4,26,-1,0 LWWW Y3PP3Q+FR6,22,28,0 LWWW Y3PP3Q+FR7,21,34,0 LWWW Y3PP3Q+FR7,15,41,0 LWWW Y3PP3Q+FR7,12,47,0 LWWW Y3PP3Q+FR7,13,44,0 LWWW Y3PP3Q+FR7,3,52,0 LWWW Y3PP3Q+FR7,-11,61,0 LWWW Y3FD3N+FR3,-45,1,0 LWWW Y3FD3N+FR4,-35,15,0 .long 0 #Shawn LWWW S3GP3X+FR1,32,-28,0 LWWW S3GP3X+FR2,29,-12,0 LWWW S3GP3X+FR3,27,3,0 LWWW S3GP3X+FR4,25,39,0 LWWW S3GP3X+FR5,31,55,0 LWWW S3GP3X+FR5,30,55,0 LWWW S3OS3X+FR8,24,52,1 LWWW S3OS3X+FR8,24,53,1 LWWW S3OS3X+FR8,24,47,1 LWWW S3OS3X+FR8,16,53,1 LWWW S3OS3X+FR8,-2,58,1 LWWW S3FD3X+FR2,-32,19,0 LWWW S3GP3X+FR6,-29,-10,0 .long 0 #BamBam LWWW B3PP3Q+FR1,24,-31,0 LWWW B3PP3Q+FR2,27,-11,0 LWWW B3PP3Q+FR3,31,6,0 LWWW B3PP3Q+FR4,30,33,0 LWWW B3PP3Q+FR5,30,57,0 LWWW B3PP3Q+FR5,29,57,0 LWWW B3PP3Q+FR6,14,65,0 LWWW B3PP3Q+FR6,14,65,0 LWWW B3PP3Q+FR6,10,61,0 LWWW B3PP3Q+FR6,1,68,0 LWWW B3PP3Q+FR6,-16,80,0 LWWW B3PP3Q+FR7,-48,20,0 LWWW B3FD3C+FR1,-49,-5,0 .long 0 #Doink LWWW D3PD3Z+FR1,29,-38,1 LWWW D3PD3Z+FR2,32,-9,1 LWWW D3PD3Z+FR3,29,13,1 LWWW D3PD3Z+FR5,19,55,1 LWWW D3PD3Z+FR5,22,62,1 LWWW D3PD3Z+FR5,21,62,1 LWWW D3PD3Z+FR6,27,53,1 LWWW D3PD3Z+FR6,28,58,1 LWWW D3PD3Z+FR6,24,57,1 LWWW D3PD3Z+FR6,14,62,1 LWWW D3PD3Z+FR6,-2,65,1 LWWW D3PD3Z+FR8,-36,2,1 LWWW D3PD3Z+FR9,-30,-19,1 .long 0 #Adam .long 0 #Lex LWWW L3GP3Z+FR1,28,-28,0 LWWW L3GP3Z+FR2,31,-10,0 LWWW L3GP3Z+FR3,30,-5,0 LWWW L3GP3Z+FR5,28,27,0 LWWW L3GP3Z+FR6,28,50,0 LWWW L3GP3Z+FR6,27,50,0 LWWW L3GP3Z+FR6,22,54,0 LWWW L3GP3Z+FR6,22,56,0 LWWW L3GP3Z+FR6,22,50,0 LWWW L3GP3Z+FR6,14,56,0 LWWW L3GP3Z+FR6,0,64,0 LWWW L3FH3A+FR6,-37,16,0 LWWW L3FD3B+FR1,-29,-11,0 .long 0 #***************************************************************************** * * HIPTOSS SUBR yok_combo_hiptoss_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP .word ANI_STARTATTACK,AT_PUPPET,8 .word ANI_SET_RPTCOUNT,3 #slam_loop .word ANI_CLR_BUTCOUNT ; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff LEAPATOPP 12,100,100,35,90000h,TGT_CHEST,39,73,0 WL ANI_SET_YVEL,0h WL 3,Y4LZ3A+FR1 .word ANI_ATTACK_ON, AMODE_PUPPET,0,44,80,52 ;mode,x,y,w,h WWL ANI_WAITHITOPP,4,Y4LZ3A+FR1 .word ANI_ZERO_XZVELS WWL ANI_WAITHITOPP,3,Y4LZ3A+FR1 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#missedc WL ANI_IFBLOCKED,#missedbc ;got him WL ANI_CODE,DO_GRUNT .word ANI_ATTACHZ,0,0,-2 ;put opp behind attacker .word ANI_SETOPPMODE,MODE_GHOST .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED WWLLW ANI_SUPERSLAVE2,2,Y4LZ3A+FR1,#puppet_tbl,0 WWLLW ANI_SUPERSLAVE2,3,Y4LZ3A+FR2,#puppet_tbl,1 WWLLW ANI_SUPERSLAVE2,2,Y4LZ3A+FR3,#puppet_tbl,2 .word ANI_FACE,MOVE_LEFT|MOVE_DOWN WWWL ANI_IFROPE,RC_FRONT,XTOSSDIST_CLOSE,#throw_him_outc WWLLW ANI_SUPERSLAVE2,3,Y4LZ3A+FR4,#puppet_tbl,3 .word ANI_OFFSET,0,50,0 ;x,y,z WWLLW ANI_SUPERSLAVE2,2,Y4LZ3A+FR5,#puppet_tbl,4 WWLLW ANI_SUPERSLAVE2,3,Y4LZ3A+FR6,#puppet_tbl,5 WWLLW ANI_SUPERSLAVE2,2,Y4LZ3A+FR7,#puppet_tbl,6 WWLLW ANI_SUPERSLAVE2,3,Y4LZ3A+FR8,#puppet_tbl,7 WWLLW ANI_SUPERSLAVE2,2,Y4LZ3A+FR9,#puppet_tbl,8 WL ANI_CODE,HIT_THE_MAT .word ANI_SHAKEALL,2 .word ANI_SHAKER,60 .word ANI_OPP_GETUP,-30 .word ANI_DAMAGEOPP,D_HIPTOSS,RD_HIPTOSS WL ANI_XFLIP_TBL,#xflip_tbl .word ANI_CLROPPMODE,MODE_GHOST WL ANI_SLAVEANIM,SLAM_HIM WLLL ANI_SETOPPVELS,0,090000h,0000h ;x,y,z vels .word ANI_DETACH .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP WL 4,Y4LZ3A+FR9 .word ANI_XFLIP .ref yok_faceup_getup2_anim ; WL ANI_CHANGEANIM,yok_faceup_getup2_anim WL 2,Y3GU2A+FR4 ; WL 2,Y3GU2A+FR5 WL 2,Y3GU2A+FR6 WL 2,Y3GU2A+FR7 WL 2,Y3GU2A+FR8 ; WL 2,Y3GU2A+FR9 WL 2,Y3GU2A+FR10 WL 2,Y3GU2A+FR11 WL 2,Y3GU2A+FR12 WL 2,Y3GU4A+FR13 WL 2,Y3GU4A+FR14 .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WL 1,Y3GU4A+FR14 WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,1,#NO_REPEAT .word ANI_DEC_RPTCOUNT WL ANI_IF_RPTCOUNT,#slam_loop WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,1,#NO_REPEAT WL ANI_CHANGEANIM,yok_combo_spinslam_anim #NO_REPEAT WL ANI_CODE,DO_COMBO_MESS .WORD ANI_CLEAR_COMBO .word ANI_SETMODE,MODE_NORMAL .word ANI_END #missedbc WL 10,Y4LZ3A+FR1 #missedc WL ANI_CODE,DO_COMBO_MESS .WORD ANI_CLEAR_COMBO WL ANI_CODE,CALL_MISSES WL 15,Y4LZ3A+FR1 .word ANI_SETMODE,MODE_NORMAL .word ANI_END #throw_him_outc WL ANI_CODE,DO_COMBO_MESS .WORD ANI_CLEAR_COMBO WL ANI_GOTO,#throw_him_out .ref hrt_slamnobounce_anim ;bret .ref rzr_slamnobounce_anim ;razor .ref und_slamnobounce_anim ;taker .ref yok_slamnobounce_anim ;yoko .ref shn_slamnobounce_anim ;shawn .ref bam_slamnobounce_anim ;bam .ref dnk_slamnobounce_anim ;doink .ref und_slamnobounce_anim ;spare .ref lex_slamnobounce_anim ;lex SLAM_HIM .long hrt_slamnobounce_anim ;bret .long rzr_slamnobounce_anim ;razor .long und_slamnobounce_anim ;taker .long yok_slamnobounce_anim ;yoko .long shn_slamnobounce_anim ;shawn .long bam_slamnobounce_anim ;bam .long dnk_slamnobounce_anim ;doink .long und_slamnobounce_anim ;spare .long lex_slamnobounce_anim ;lex ******************************************* SUBR yok_4_hiptoss2_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP .word ANI_STARTATTACK,AT_PUPPET,6 ;Rotate into 2 dir ; WL 2,Y1TT5Z+FR3 ; WL 2,Y1TT5Z+FR2 SUBR yok_2_hiptoss2_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP .WORD ANI_ADD_MOVE,MOVE_C_1,2,2 .word ANI_STARTATTACK,AT_PUPPET,3 ; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff LEAPATOPP 7,65,60,40,90000h,TGT_CHEST,20,0,0 WL ANI_SET_YVEL,0h WL 3,Y4LZ3A+FR1 .word ANI_ATTACK_ON, AMODE_PUPPET_TOSS,33,36,44,48 ;mode,x,y,w,h WWL ANI_WAITHITOPP,8,Y4LZ3A+FR1 .word ANI_ZERO_XZVELS .word ANI_ATTACK_OFF WL ANI_GOTO,#cont SUBR yok_4_hiptoss_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP .word ANI_STARTATTACK,AT_PUPPET,7 ;Rotate into 2 dir ; WL 2,Y1TT5Z+FR3 ; WL 2,Y1TT5Z+FR2 SUBR yok_2_hiptoss_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP .word ANI_STARTATTACK,AT_PUPPET,10 .WORD ANI_ADD_MOVE,MOVE_C_5,2,2 ; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff LEAPATOPP 8,50,30,40,90000h,TGT_CHEST,39,73,0 WL ANI_SET_YVEL,0h WL 4,Y4LZ3A+FR1 .word ANI_ATTACK_ON, AMODE_PUPPET_TOSS,0,44,52-8,52 ;mode,x,y,w,h WWL ANI_WAITHITOPP,4,Y4LZ3A+FR1 .word ANI_ZERO_XZVELS .word ANI_ATTACK_OFF WL 4,Y4LZ3A+FR1 #cont WL ANI_IFNOTSTATUS,#missed WL ANI_IFBLOCKED,#missedb #got_him WL ANI_CODE,DO_GRUNT .word ANI_DRAW_NAME,26 WL ANI_CODE,CALL_SPECIAL_MOVE .word ANI_ATTACHZ,0,0,-2 ;put opp behind attacker ; .word ANI_ATTACHZ,0,0,10 ;x & y don't matter. .word ANI_SETOPPMODE,MODE_GHOST .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED WWLLW ANI_SUPERSLAVE2,2,Y4LZ3A+FR1,#puppet_tbl,0 WWLLW ANI_SUPERSLAVE2,4,Y4LZ3A+FR2,#puppet_tbl,1 WWLLW ANI_SUPERSLAVE2,4,Y4LZ3A+FR3,#puppet_tbl,2 .word ANI_FACE,MOVE_LEFT|MOVE_DOWN WWLLW ANI_SUPERSLAVE2,2,Y4LZ3A+FR4,#puppet_tbl,3 WWWL ANI_IFROPE,RC_FRONT,XTOSSDIST_CLOSE,#throw_him_out .word ANI_OFFSET,0,50,0 ;x,y,z ; WL ANI_SET_YVEL,02000h WWLLW ANI_SUPERSLAVE2,4,Y4LZ3A+FR5,#puppet_tbl,4 WWLLW ANI_SUPERSLAVE2,4,Y4LZ3A+FR6,#puppet_tbl,5 WWLLW ANI_SUPERSLAVE2,4,Y4LZ3A+FR7,#puppet_tbl,6 WWLLW ANI_SUPERSLAVE2,4,Y4LZ3A+FR8,#puppet_tbl,7 ; .word ANI_WAITHITGND ; .word ANI_ZEROVELS WWLLW ANI_SUPERSLAVE2,4,Y4LZ3A+FR9,#puppet_tbl,8 WL ANI_CODE,HIT_THE_MAT .word ANI_SHAKEALL,2 .word ANI_SHAKER,60 .word ANI_OPP_GETUP,300 .word ANI_DAMAGEOPP,D_HIPTOSS,RD_HIPTOSS WL ANI_XFLIP_TBL,#xflip_tbl .word ANI_CLROPPMODE,MODE_GHOST WL ANI_SLAVEANIM,#slambounce_tbl WLLL ANI_SETOPPVELS,20000h,40000h,00000h ;x,y,z vels .word ANI_DETACH .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP WL 3,Y4LZ3A+FR9 .word ANI_XFLIP .ref yok_faceup_getup2_anim WL ANI_CHANGEANIM,yok_faceup_getup2_anim #missedb ; .ref ck_hiptoss ; WL ANI_CODE,ck_hiptoss ; WL ANI_IFNOTSTATUS,#got_him WL 10,Y4LZ3A+FR1 ;Delay longer if 2nd hiptoss in quick succession! .ref hiptoss_delay WL ANI_CODE,hiptoss_delay WL ANI_IFNOTSTATUS,#missed WL 24,Y4LZ3A+FR1 #missed WL ANI_CODE,CALL_MISSES WL 8,Y4LZ3A+FR1 .word ANI_SETMODE,MODE_NORMAL .word ANI_END #throw_him_out WL ANI_CODE,CALL_THROWN_OUT WLLL ANI_ATTACHVEL,080000h,90000h,0h ;x,y,z WL ANI_SLAVEANIM,#flyout_tbl WL ANI_OPPOFFSET,#release_table .word ANI_DETACH WL 3,Y4LZ3A+FR4 .word ANI_OFFSET,0,50,0 ;x,y,z WL ANI_SET_YVEL,02000h WL 3,Y4LZ3A+FR5 WL 3,Y4LZ3A+FR6 WL 3,Y4LZ3A+FR7 WL 3,Y4LZ3A+FR8 .word ANI_WAITHITGND .word ANI_ZEROVELS WL ANI_CODE,HIT_THE_MAT .word ANI_SHAKEALL,2 .word ANI_SHAKER,20 WL 3,Y4LZ3A+FR9 .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP WL 3,Y4LZ3A+FR9 .word ANI_XFLIP .ref yok_faceup_getup2_anim WL ANI_CHANGEANIM,yok_faceup_getup2_anim #xflip_tbl .word 0 ;bret .word 0 ;razor .word 0 ;taker .word 0 ;yoko .word 0 ;shawn .word 1 ;bam .word 0 ;doink .word 0 ;spare .word 0 ;lex #slambounce_tbl .long hrt_slambounce_anim ;bret .long rzr_slambounce_anim ;razor .long und_slambounce_anim ;taker .long yok_slambounce_anim ;yoko .long shn_slambounce_anim ;shawn .long bam_slambounce_anim ;bam .long dnk_slambounce_anim ;doink .long und_slambounce_anim ;spare .long lex_slambounce_anim ;lex #puppet_tbl .long #Bret .long #Razor .long #Taker .long #Yokozuna .long #Shawn .long #BamBam .long #Doink .long #Adam .long #Lex #Bret LWWW H2AH3A+FR5,37,5,0 LWWW H3FR3A+FR1,16,-1,0 LWWW H3MS3Z+FR1,-8,8,0 LWWW H3PP3X+FR1,14,-15,1 LWWW H3FR3A+FR2,40,2,1 LWWW H3FR3A+FR3,29,28,1 LWWW H3FR3A+FR4,16,37,1 LWWW H3FR3A+FR5,-8,38,1 LWWW H2CP3A+FR8,-115,-13,0 .long 0 #Razor LWWW R4AM4B+FR2,39,6,0 LWWW R3TD3A+FR1,15,17,0 LWWW R3TD3A+FR3,-9,-6,0 LWWW R3TD3A+FR4,9,-1,1 LWWW R3TD3A+FR5,51,16,1 LWWW R3TD3A+FR6,49,37,1 LWWW R3TD3A+FR7,26,58,1 LWWW R3TD3A+FR8,-1,59,1 LWWW R3GU2A+FR1,-110,-9,0 .long 0 #Taker LWWW U3AE4A+FR1,36,17,0 LWWW U4AM4C+FR4,14,8,0 LWWW U3FH3A+FR1,12,-13,1 LWWW U3FH3A+FR2,16,3,0 LWWW U3FH3A+FR3,41,17,0 LWWW U3FH3A+FR4,32,40,0 LWWW U3FH3A+FR5,10,60,0 LWWW U3FH3A+FR5,-6,60,0 LWWW U3CP3B+FR1,-120,-7,0 .long 0 #Yokozuna LWWW Y4AE4A+FR1,46,5,0 LWWW Y3FL3W+FR1,16,16,0 LWWW Y3FL3W+FR2,-5,1,0 LWWW Y3FL3W+FR3,-1,3,1 LWWW Y3FL3W+FR4,30,22,1 LWWW Y3FL3W+FR5,28,36,1 LWWW Y3FL3W+FR6,2,43,1 LWWW Y3FL3W+FR7,-21,45,1 LWWW Y3FD3A+FR7,-93,13,1 .long 0 #Shawn LWWW S3OS3X+FR2,24,5,1 LWWW S3OS3X+FR3,14,17,1 LWWW S3OS3X+FR4,-13,-3,1 LWWW S3OS3X+FR5,-3,-5,0 LWWW S3OS3X+FR6,35,32,0 LWWW S3OS3X+FR7,45,53,0 LWWW S3OS3X+FR8,35,62,0 LWWW S3OS3X+FR9,-14,59,0 LWWW S3OS3X+FR10,-90,-2,0 .long 0 #BamBam LWWW B4AM4A+FR2,38,13,0 LWWW B4AM4A+FR3,22,15,0 LWWW B4TD3B+FR3,-9,-1,0 LWWW B4TD3B+FR4,18,-1,1 LWWW B4TD3B+FR5,41,32,1 LWWW B4TD3B+FR6,41,56,1 LWWW B4TD3B+FR7,19,57,1 LWWW B4TD3B+FR8,-6,57,1 LWWW B4TD3B+FR9,-77,6,1 .long 0 #Doink LWWW D3AH3B+FR2,21,-2,0 LWWW D3PM4C+FR2,-6,18,0 LWWW D3OS3A+FR1,2,0,0 LWWW D3OS3A+FR2,10,-2,1 LWWW D3OS3A+FR3,31,9,1 LWWW D3OS3A+FR4,33,24,1 LWWW D3OS3A+FR5,28,32,1 LWWW D3OS3A+FR6,2,44,1 LWWW D3SA3A+FR9,-112,-8,0 .long 0 #Adam .long 0 #Lex LWWW L4AM4B+FR2,42,-1,0 LWWW L3FH3A+FR1,7,11,0 LWWW L3FH3A+FR2,-3,-13,0 LWWW L3FH3A+FR3,12,4,1 LWWW L3FH3A+FR4,45,18,1 LWWW L3FH3A+FR5,41,28,1 LWWW L3FH3A+FR6,21,50,1 LWWW L3FH3A+FR6,3,48,1 LWWW L3CP3B+FR1,-116,-9,0 .long 0 #release_table ; X Y .word 0,38 ;Bret .word 0,10 ;Razor .word 0,10 ;Taker .word 0,15 ;Yokozuna .word 0,10 ;Shawn .word 0,50 ;BamBam .word 0,0 ;Doink .word 0,0 ;Adam .word 0,10 ;Lex #flyout_tbl .REF hrt_flyout_anim .REF rzr_flyout_anim .REF und_flyout_anim .REF shn_flyout_anim .REF bam_flyout_anim .REF dnk_flyout_anim .REF lex_flyout_anim .long hrt_flyout_anim .long rzr_flyout_anim .long und_flyout_anim .long yok_flyout_anim .long shn_flyout_anim .long bam_flyout_anim .long dnk_flyout_anim .long 0 .long lex_flyout_anim #***************************************************************************** * * HELD HEADBUTT **************************************************************************** SUBR yok_combo_heldheadbutt_rpt_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP .word ANI_CLR_BUTCOUNT .word ANI_STARTATTACK,AT_PUPPET,6 .word ANI_FACE,MOVE_RIGHT|MOVE_DOWN WL 2,Y4CD3A+FR1 .word ANI_ATTACK_ON, AMODE_PUPPET,33,36,64,48 ;mode,x,y,w,h WWL ANI_WAITHITOPP,4,Y4CD3A+FR2 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#missedc WL ANI_IFBLOCKED,#missedbc ;Yes, I hit blocker .word ANI_ATTACHZ,0,0,-2 ;put opp behind attacker .word ANI_SETOPPMODE,MODE_GHOST .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED WWLLW ANI_SUPERSLAVE2,7,Y4CD3A+FR2,#puppet_tbl,0 WWLLW ANI_SUPERSLAVE2,3,Y4CD3A+FR4,#puppet_tbl,1 .word ANI_SET_RPTCOUNT,4 #loopc WWLLW ANI_SUPERSLAVE2,3,Y4CD3A+FR7,#puppet_tbl,2 WWLLW ANI_SUPERSLAVE2,1,Y4CD3A+FR8,#puppet_tbl,3 WWLLW ANI_SUPERSLAVE2,1,Y4CD3A+FR9,#puppet_tbl,4 .word ANI_DEC_RPTCOUNT WL ANI_IFNOT_RPTCOUNT,#last_hitc .word ANI_CLR_BUTCOUNT .word ANI_DEBRISAT,100,2,0,100,0 ;%chance, tbl index, x,y,z off WL ANI_CODE,impact_sound .word ANI_SHAKEALL,1 .word ANI_SHAKER,25 .word ANI_DAMAGEOPP,D_HDBUTT2,RD_HDBUTT2 .WORD ANI_INC_COMBO WL 3,Y4CD3A+FR9 WWLLW ANI_SUPERSLAVE2,2,Y4CD3Z+FR2,#puppet_tbl,5 WWLLW ANI_SUPERSLAVE2,1,Y4CD3Z+FR1,#puppet_tbl,6 WWLLW ANI_SUPERSLAVE2,2,Y4CD3A+FR8,#puppet_tbl,7 WL ANI_GOTO,#loopc #last_hitc WL ANI_CODE,impact_sound .word ANI_SHAKEALL,2 .word ANI_SHAKER,25 .word ANI_DAMAGEOPP,D_HDBUTT,RD_HDBUTT .word ANI_DEBRISAT,100,1,0,8,0 ;%chance,tbl index,x,y,z off .word ANI_SETOPP_PLYRMODE,MODE_NORMAL .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,1,#NO_KNEE WL ANI_CHANGEANIM,yok_combo_knee_anim #NO_KNEE WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#NO_UPPER WL ANI_CHANGEANIM,yok_combo_uppercut_anim #NO_UPPER WWWL ANI_IF_BUTCOUNT_LT,SKICKB_COUNT,1,#NO_HIPTOSS WL ANI_CHANGEANIM,yok_combo_hiptoss_anim #NO_HIPTOSS WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,1,#NO_GUT WL ANI_CHANGEANIM,yok_combo_gut_push_anim #NO_GUT WL ANI_SLAVEANIM,#head_hit2_tbl WL 7,Y4CD3A+FR9 WL 4,Y4CD3Z+FR1 WL 5,Y4ST4Y+FR4 .WORD ANI_DETACH WL ANI_CODE,DO_COMBO_MESS .WORD ANI_CLEAR_COMBO .word ANI_SETMODE,MODE_NORMAL .word ANI_END #missedbc WL 10,Y4CD3A+FR2 #missedc .WORD ANI_DETACH WL ANI_CODE,DO_COMBO_MESS .WORD ANI_CLEAR_COMBO WL 10,Y4CD3A+FR2 WL 4,Y4CD3A+FR1 .word ANI_SETMODE,MODE_NORMAL .word ANI_END **************************************************************************** SUBR yok_heldheadbutt_rpt_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP .word ANI_CLR_BUTCOUNT .word ANI_STARTATTACK,AT_PUPPET,2 .word ANI_FACE,MOVE_RIGHT|MOVE_DOWN WL 2,Y4CD3A+FR1 .word ANI_ATTACK_ON, AMODE_PUPPET_NOFLAIL,33,56,44,18 ;mode,x,y,w,h WWL ANI_WAITHITOPP,4,Y4CD3A+FR2 .word ANI_ATTACK_OFF .WORD ANI_ADD_MOVE,MOVE_C_5,2,2 WL ANI_IFNOTSTATUS,#missed WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker .word ANI_ATTACHZ,0,0,-2 ;put opp behind attacker .word ANI_SETOPPMODE,MODE_GHOST .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED WWLLW ANI_SUPERSLAVE2,10,Y4CD3A+FR2,#puppet_tbl,0 WWLLW ANI_SUPERSLAVE2,4,Y4CD3A+FR4,#puppet_tbl,1 .word ANI_SET_RPTCOUNT,4 #loop WWLLW ANI_SUPERSLAVE2,5,Y4CD3A+FR7,#puppet_tbl,2 WWLLW ANI_SUPERSLAVE2,2,Y4CD3A+FR8,#puppet_tbl,3 WWLLW ANI_SUPERSLAVE2,1,Y4CD3A+FR9,#puppet_tbl,4 WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,1,#last_hit .word ANI_DEC_RPTCOUNT WL ANI_IFNOT_RPTCOUNT,#last_hit .word ANI_CLR_BUTCOUNT .word ANI_DEBRISAT,100,2,0,100,0 ;%chance, tbl index, x,y,z off WL ANI_CODE,impact_sound .word ANI_SHAKEALL,1 .word ANI_SHAKER,25 .word ANI_DAMAGEOPP,D_HDBUTT2,RD_HDBUTT2 WL 3,Y4CD3A+FR9 WWLLW ANI_SUPERSLAVE2,2,Y4CD3Z+FR2,#puppet_tbl,5 WWLLW ANI_SUPERSLAVE2,2,Y4CD3Z+FR1,#puppet_tbl,6 WWLLW ANI_SUPERSLAVE2,2,Y4CD3A+FR8,#puppet_tbl,7 WL ANI_GOTO,#loop #last_hit WL ANI_CODE,CALL_SPECIAL_MOVE WL ANI_CODE,impact_sound .word ANI_SHAKEALL,2 .word ANI_SHAKER,25 .word ANI_DAMAGEOPP,D_HDBUTT,RD_HDBUTT .word ANI_DEBRISAT,100,1,0,8,0 ;%chance,tbl index,x,y,z off ; .word ANI_SETOPP_PLYRMODE,MODE_NORMAL WL ANI_SLAVEANIM,#head_hit2_tbl WLLL ANI_SETOPPVELS,30000h,60000h,10000h ;x,y,z vels .word ANI_DETACH .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP WL 7,Y4CD3A+FR9 WL 4,Y4CD3Z+FR1 WL 5,Y4ST4Y+FR4 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR impact_sound WRSNDX HDBUTT_L1,HDBUTT_L2 move *a13(ATTACH_PROC),a0,L jrz #x WRSNDX a0,RUGSLAM_YELL,RUGSLAM_IMPACT #x rets #missedb WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit #no_hit WLLL ANI_SETOPPVELS,60000h,18000h,0h ;x,y,z vels WL 8,Y4CD3A+FR2 #missed WL 8,Y4CD3A+FR2 WL 4,Y4CD3A+FR1 .word ANI_SETMODE,MODE_NORMAL .word ANI_END .ref hrt_fall_back_anim .ref rzr_fall_back_anim .ref und_fall_back_anim .ref shn_fall_back_anim .ref bam_fall_back_anim .ref dnk_fall_back_anim .ref lex_fall_back_anim ;A fall down is cooler from this head butt #head_hit2_tbl .long hrt_fall_back_anim ;0 Bret Hart .long rzr_fall_back_anim ;1 Razor Ramon .long und_fall_back_anim ;2 Undertaker .long yok_fall_back_anim ;3 Yokozuna .long shn_fall_back_anim ;4 Shawn Michaels .long bam_fall_back_anim ;5 Bam Bam .long dnk_fall_back_anim ;6 Doink .long 0 ;7 spare .long lex_fall_back_anim ;8 Lex Luger #puppet_tbl .long #Bret .long #Razor .long #Taker .long #Yokozuna .long #Shawn .long #BamBam .long #Doink .long #Adam .long #Lex #Bret LWWW H4AH3A+FR4,38,-1,0 LWWW H4AH3A+FR5,48,6,0 LWWW H4AH3A+FR5,46,3,0 LWWW H4AH3A+FR6,56,-3,0 LWWW H4AH3A+FR1,56,6,0 LWWW H4AH3A+FR2,48,11,0 LWWW H4AH3A+FR3,63,6,0 LWWW H4AH3A+FR4,54,-5,0 .long 0 #Razor LWWW R4AH4C+FR5,39,2,0 LWWW R4AH4C+FR6,48,5,0 LWWW R4AH4C+FR7,46,5,0 LWWW R4AH4C+FR8,55,2,0 LWWW R4AH4C+FR3,54,3,0 LWWW R4AH4C+FR4,46,9,0 LWWW R4AH4C+FR5,61,4,0 LWWW R4AH4C+FR6,54,-1,0 .long 0 #Taker LWWW U4AH3A+FR2,28,19,0 LWWW U4AH3A+FR4,31,16,0 LWWW U4AH3A+FR5,40,7,0 LWWW U4AH3A+FR6,48,-1,0 LWWW U4AH3A+FR2,42,15,0 LWWW U4AH3A+FR3,30,31,0 LWWW U4AH3A+FR4,44,16,0 LWWW U4AH3A+FR5,49,4,0 .long 0 #Yokozuna LWWW Y4AH4A+FR4,30,-6,0 LWWW Y4AH4A+FR5,40,1,0 LWWW Y4AH4A+FR5,38,-2,0 LWWW Y4AH4A+FR6,46,0,0 LWWW Y4AH4A+FR1,57,-2,0 LWWW Y4AH4A+FR2,47,6,0 LWWW Y4AH4A+FR3,55,-7,0 LWWW Y4AH4A+FR4,45,-10,0 .long 0 #Shawn LWWW S4AH3D+FR2,42,-5,0 LWWW S4AH3D+FR3,53,-6,0 LWWW S4AH3D+FR5,53,-2,0 LWWW S4AH3D+FR6,61,-2,0 LWWW S4AH3D+FR1,53,-4,0 LWWW S4AH3D+FR2,50,2,0 LWWW S4AH3D+FR3,66,-6,0 LWWW S4AH3D+FR4,60,-12,0 .long 0 #BamBam LWWW B4AH4A+FR2,27,-4,0 LWWW B4AH4A+FR3,36,-2,0 LWWW B4AH4A+FR4,35,-4,0 LWWW B4AH4A+FR5,45,-4,0 LWWW B4AH4A+FR6,39,-3,0 LWWW B4AH4A+FR1,36,11,0 LWWW B4AH4A+FR2,49,-2,0 LWWW B4AH4A+FR3,42,-8,0 .long 0 #Doink LWWW D3AH3B+FR3,31,-7,0 LWWW D3AH3B+FR5,42,1,0 LWWW D3AH3B+FR5,40,-2,0 LWWW D3AM3A+FR1,53,-13,0 LWWW D3AH3B+FR1,38,1,0 LWWW D3AH3B+FR2,34,0,0 LWWW D3AH3B+FR3,53,-5,0 LWWW D3AH3B+FR5,49,-5,0 .long 0 #Adam .long 0 #Lex LWWW L4AH4A+FR3,38,-1,0 LWWW L4AH4A+FR4,48,3,0 LWWW L4AH4A+FR5,46,3,0 LWWW L4AH4A+FR6,55,1,0 LWWW L4AH4A+FR1,53,-2,0 LWWW L4AH4A+FR2,42,6,0 LWWW L4AH4A+FR3,60,1,0 LWWW L4AH4A+FR4,54,-3,0 .long 0 #***************************************************************************** * * SPIN & SLAM *************************************************************** ;do_next_bit ; .WORD ANI_PAUSE,22 ; WL ANI_CHANGEANIM,yok_combo_slap_anim SUBR yok_combo_spinslam_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_IFOPP,W_DOINK,-1 WL ANI_IFSTATUS,#NO_BUTTa ;do_next_bit .word ANI_IFOPP,W_RAZOR,-1 WL ANI_IFSTATUS,#NO_BUTTa ;do_next_bit .WORD ANI_SET_ATTACH .word ANI_ATTACHZ,0,0,2 ;put opp in front of attacker WL ANI_SLAVEANIM,slaveanim_tbl .word ANI_SETOPP_PLYRMODE,MODE_NORMAL .word ANI_SETOPPMODE,MODE_GHOST .word ANI_SET_RPTCOUNT,3 ;*** start of spin sequence #spin_loop .word ANI_CLR_BUTCOUNT .word ANI_ATTACHZ,0,0,-2 ;put opp behind attacker WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,0,2,0 WWLLW ANI_SUPERSLAVE2,2,Y4HT3Z+FR1,#puppet_tbl,4 WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,1,2,0 WWLLW ANI_SUPERSLAVE2,1,Y5JS5A+FR3,#puppet_tbl,5 WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,2,1,0 WWLLW ANI_SUPERSLAVE2,1,Y5JS5A+FR2,#puppet_tbl,6 WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,3,0,0 WWLLW ANI_SUPERSLAVE2,1,Y5JS5A+FR1,#puppet_tbl,7 WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,4,0,0 WWLLW ANI_SUPERSLAVE2,1,Y5JS5F+FR2,#puppet_tbl,8 WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,5,1,0 WWLLW ANI_SUPERSLAVE2,1,Y5JS5F+FR3,#puppet_tbl,9 WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,6,2,0 WWLLW ANI_SUPERSLAVE2,1,Y5JS5F+FR4,#puppet_tbl,10 .word ANI_ATTACHZ,0,0,2 ;put opp in front of attacker WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,7,2,0 WWLLW ANI_SUPERSLAVE2,2,Y5JS5F+FR5,#puppet_tbl,11 WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,8,1,0 WWLLW ANI_SUPERSLAVE2,1,Y5JS5F+FR6,#puppet_tbl,12 WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,9,0,0 WWLLW ANI_SUPERSLAVE2,2,Y5JS5A+FR6,#puppet_tbl,13 WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,10,0,0 WWLLW ANI_SUPERSLAVE2,1,Y5JS5A+FR5,#puppet_tbl,14 ;*** end of spin sequence .word ANI_DEC_RPTCOUNT WL ANI_IF_RPTCOUNT,#spin_loop .word ANI_ATTACHZ,0,0,-2 ;put opp behind attacker WWLLW ANI_SUPERSLAVE2,2,Y5JS5A+FR4,#puppet_tbl,15 WWLLW ANI_SUPERSLAVE2,2,Y3GS3A+FR2,#puppet_tbl,16 WWLLW ANI_SUPERSLAVE2,2,Y3GS3A+FR3,#puppet_tbl,17 WWLLW ANI_SUPERSLAVE2,2,Y4OT3A+FR1,#puppet_tbl,18 WWLLW ANI_SUPERSLAVE2,2,Y4OT3A+FR2,#puppet_tbl,19 WWLLW ANI_SUPERSLAVE2,2,Y4OT3A+FR3,#puppet_tbl,20 WWLLW ANI_SUPERSLAVE2,2,Y4OT3A+FR4,#puppet_tbl,21 WWLLW ANI_SUPERSLAVE2,3,Y4OT3A+FR5,#puppet_tbl,22 .word ANI_ATTACHZ,0,0,2 ;put opp in front of attacker WWLLW ANI_SUPERSLAVE2,3,Y4OT3A+FR6,#puppet_tbl,23 WL ANI_CODE,HIT_THE_MAT .word ANI_SHAKEALL,2 .word ANI_SHAKER,45 .word ANI_DAMAGEOPP,D_HIPTOSS,RD_HIPTOSS .word ANI_INC_COMBO WL ANI_XFLIP_TBL,#xflip_tbl WL ANI_SLAVEANIM,SLAM_HIM WLLL ANI_SETOPPVELS,0,090000h,0000h ;x,y,z vels .word ANI_DETACH .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP WL 3,Y4OT3A+FR6 WL 3,Y4OT3A+FR7 WL 3,Y4OT3A+FR8 .word ANI_FACE,MOVE_LEFT|MOVE_DOWN .word ANI_XFLIP WL 1,Y4ST4Y+FR4 ; .word ANI_IMMOBILIZE,75 WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#NO_SLAP WL ANI_CHANGEANIM,yok_combo_slap_anim #NO_SLAP WWWL ANI_IF_BUTCOUNT_LT,SKICKB_COUNT,1,#NO_BUTT WL ANI_CHANGEANIM,yok_combo_butt_drop_anim #NO_BUTT WL ANI_CODE,DO_COMBO_MESS .WORD ANI_CLEAR_COMBO .word ANI_SETMODE,MODE_NORMAL .word ANI_END #NO_BUTTa WL ANI_CODE,#set_immob WL ANI_CODE,DO_COMBO_MESS .WORD ANI_CLEAR_COMBO .word ANI_SETMODE,MODE_NORMAL .word ANI_END #set_immob PUSH a9 move *a13(WHOIHIT),a9,L CREATE0 #keep_ongrnd PULL a9 rets #keep_ongrnd SLEEPK 10 ;Yoko will elbow drop this guy movi 60,a0 move a0,*a9(IMMOBILIZE_TIME) DIE *************************************************************** SUBR yok_spinslam_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_ZEROVELS .WORD ANI_ADD_MOVE,MOVE_C_5,2,2 .word ANI_SETSPEED,100h .word ANI_IFOPP,W_DOINK,-1 WL ANI_IFSTATUS,yok_overhd_slam_anim .word ANI_IFOPP,W_RAZOR,-1 WL ANI_IFSTATUS,yok_overhd_slam_anim .word ANI_ATTACHZ,0,0,2 ;put opp in front of attacker WL ANI_SLAVEANIM,slaveanim_tbl .word ANI_SETOPP_PLYRMODE,MODE_NORMAL .word ANI_SETOPPMODE,MODE_GHOST .ref MAKE_HIM_SCREAM WL ANI_CODE,MAKE_HIM_SCREAM WWLLW ANI_SUPERSLAVE2,3,Y4OT3F+FR1,#puppet_tbl,0 WWLLW ANI_SUPERSLAVE2,3,Y4OT3F+FR2,#puppet_tbl,1 WWLLW ANI_SUPERSLAVE2,3,Y4OT3F+FR3,#puppet_tbl,2 WWLLW ANI_SUPERSLAVE2,3,Y4OT3F+FR4,#puppet_tbl,3 WL ANI_CODE,CALL_SPECIAL_MOVE ;*** start of spin sequence .word ANI_ATTACHZ,0,0,-2 ;put opp behind attacker WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,0,2,0 WWLLW ANI_SUPERSLAVE2,2,Y4HT3Z+FR1,#puppet_tbl,4 WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,1,2,0 WWLLW ANI_SUPERSLAVE2,1,Y5JS5A+FR3,#puppet_tbl,5 WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,2,1,0 WWLLW ANI_SUPERSLAVE2,1,Y5JS5A+FR2,#puppet_tbl,6 WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,3,0,0 WWLLW ANI_SUPERSLAVE2,1,Y5JS5A+FR1,#puppet_tbl,7 WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,4,0,0 WWLLW ANI_SUPERSLAVE2,1,Y5JS5F+FR2,#puppet_tbl,8 WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,5,1,0 WWLLW ANI_SUPERSLAVE2,1,Y5JS5F+FR3,#puppet_tbl,9 WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,6,2,0 WWLLW ANI_SUPERSLAVE2,2,Y5JS5F+FR4,#puppet_tbl,10 .word ANI_ATTACHZ,0,0,2 ;put opp in front of attacker WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,7,2,0 WWLLW ANI_SUPERSLAVE2,2,Y5JS5F+FR5,#puppet_tbl,11 WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,8,1,0 WWLLW ANI_SUPERSLAVE2,2,Y5JS5F+FR6,#puppet_tbl,12 WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,9,0,0 WWLLW ANI_SUPERSLAVE2,2,Y5JS5A+FR6,#puppet_tbl,13 WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,10,0,0 WWLLW ANI_SUPERSLAVE2,2,Y5JS5A+FR5,#puppet_tbl,14 ;*** end of spin sequence ;*** start of spin sequence WL ANI_CODE,MAKE_HIM_SCREAM .word ANI_ATTACHZ,0,0,-2 ;put opp behind attacker WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,0,2,0 WWLLW ANI_SUPERSLAVE2,2,Y4HT3Z+FR1,#puppet_tbl,4 WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,1,1,0 WWLLW ANI_SUPERSLAVE2,1,Y5JS5A+FR3,#puppet_tbl,5 WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,2,0,0 WWLLW ANI_SUPERSLAVE2,1,Y5JS5A+FR2,#puppet_tbl,6 WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,3,0,0 WWLLW ANI_SUPERSLAVE2,1,Y5JS5A+FR1,#puppet_tbl,7 WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,4,0,0 WWLLW ANI_SUPERSLAVE2,1,Y5JS5F+FR2,#puppet_tbl,8 WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,5,1,0 WWLLW ANI_SUPERSLAVE2,1,Y5JS5F+FR3,#puppet_tbl,9 WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,6,2,0 WWLLW ANI_SUPERSLAVE2,2,Y5JS5F+FR4,#puppet_tbl,10 .word ANI_ATTACHZ,0,0,2 ;put opp in front of attacker WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,7,1,0 WWLLW ANI_SUPERSLAVE2,2,Y5JS5F+FR5,#puppet_tbl,11 WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,8,1,0 WWLLW ANI_SUPERSLAVE2,2,Y5JS5F+FR6,#puppet_tbl,12 WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,9,0,0 WWLLW ANI_SUPERSLAVE2,2,Y5JS5A+FR6,#puppet_tbl,13 WLWWWW ANI_CREATEPROC,SPIN_SWEAT,0,10,0,0 WWLLW ANI_SUPERSLAVE2,2,Y5JS5A+FR5,#puppet_tbl,14 ;*** end of spin sequence .word ANI_ATTACHZ,0,0,-2 ;put opp behind attacker WWLLW ANI_SUPERSLAVE2,2,Y5JS5A+FR4,#puppet_tbl,15 WWLLW ANI_SUPERSLAVE2,2,Y3GS3A+FR2,#puppet_tbl,16 WWLLW ANI_SUPERSLAVE2,2,Y3GS3A+FR3,#puppet_tbl,17 ; WWWL ANI_IFNOTROPE,RC_FRONT,200,#no_flip2 ; .word ANI_XFLIP ; .word ANI_XFLIP_OPP ;#no_flip2 WWLLW ANI_SUPERSLAVE2,2,Y4OT3A+FR1,#puppet_tbl,18 WWLLW ANI_SUPERSLAVE2,2,Y4OT3A+FR2,#puppet_tbl,19 WWLLW ANI_SUPERSLAVE2,2,Y4OT3A+FR3,#puppet_tbl,20 WWLLW ANI_SUPERSLAVE2,2,Y4OT3A+FR4,#puppet_tbl,21 WWLLW ANI_SUPERSLAVE2,3,Y4OT3A+FR5,#puppet_tbl,22 .word ANI_ATTACHZ,0,0,2 ;put opp in front of attacker WWLLW ANI_SUPERSLAVE2,3,Y4OT3A+FR6,#puppet_tbl,23 WL ANI_CODE,HIT_THE_MAT .word ANI_SHAKEALL,2 .word ANI_SHAKER,45 .word ANI_DAMAGEOPP,D_PILEDRIVER,RD_PILEDRIVER WL ANI_XFLIP_TBL,#xflip_tbl WL ANI_SLAVEANIM,#slambounce_tbl WLLL ANI_SETOPPVELS,-20000h,50000h,00000h ;x,y,z vels ; WL ANI_OPPOFFSET,#release_table .word ANI_DETACH .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP WL 3,Y4OT3A+FR6 WL 4,Y4OT3A+FR7 WL 4,Y4OT3A+FR8 .word ANI_FACE,MOVE_LEFT|MOVE_DOWN .word ANI_XFLIP WL 1,Y4ST4Y+FR4 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR yok_overhd_slam2_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_ZEROVELS .word ANI_SETSPEED,100h .WORD ANI_ADD_MOVE,MOVE_C_5,2,2 .word ANI_ATTACHZ,0,0,-2 ;put opp behind attacker WL ANI_SLAVEANIM,slaveanim_tbl .word ANI_FACE,MOVE_LEFT|MOVE_DOWN .word ANI_XFLIP .word ANI_SETOPP_PLYRMODE,MODE_NORMAL .word ANI_SETOPPMODE,MODE_GHOST .word ANI_XFLIP_OPP .WORD ANI_FACE_OPP,MOVE_RIGHT|MOVE_DOWN WWLLW ANI_SUPERSLAVE2,3,Y4OT3A+FR1,#puppet_tbl,18 WWLLW ANI_SUPERSLAVE2,3,Y4OT3A+FR2,#puppet_tbl,19 WWWL ANI_IFROPE,RC_BACK,XTOSSDIST_CLOSE,#throw_him_out WL ANI_GOTO,#inherex SUBR yok_overhd_slam_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_ZEROVELS .word ANI_SETSPEED,100h .WORD ANI_ADD_MOVE,MOVE_C_5,2,2 .word ANI_ATTACHZ,0,0,-2 ;put opp behind attacker WL ANI_SLAVEANIM,slaveanim_tbl .word ANI_FACE,MOVE_LEFT|MOVE_DOWN .word ANI_XFLIP .word ANI_SETOPP_PLYRMODE,MODE_NORMAL .word ANI_SETOPPMODE,MODE_GHOST .word ANI_XFLIP_OPP .WORD ANI_FACE_OPP,MOVE_RIGHT|MOVE_DOWN WWLLW ANI_SUPERSLAVE2,3,Y4OT3A+FR1,#puppet_tbl,18 WWLLW ANI_SUPERSLAVE2,3,Y4OT3A+FR2,#puppet_tbl,19 ; WWWL ANI_IFROPE,RC_BACK,XTOSSDIST_CLOSE,#throw_him_out #inherex WWLLW ANI_SUPERSLAVE2,3,Y4OT3A+FR3,#puppet_tbl,20 WWLLW ANI_SUPERSLAVE2,3,Y4OT3A+FR4,#puppet_tbl,21 WWLLW ANI_SUPERSLAVE2,3,Y4OT3A+FR5,#puppet_tbl,22 .word ANI_ATTACHZ,0,0,2 ;put opp in front of attacker WWLLW ANI_SUPERSLAVE2,1,Y4OT3A+FR6,#puppet_tbl,23 WL ANI_CODE,HIT_THE_MAT .word ANI_SHAKEALL,2 .word ANI_SHAKER,45 .word ANI_DAMAGEOPP,D_HIPTOSS,RD_HIPTOSS WL ANI_XFLIP_TBL,#xflip_tbl WL ANI_SLAVEANIM,#slambounce_tbl WLLL ANI_SETOPPVELS,-20000h,50000h,20000h ;x,y,z vels ; WL ANI_OPPOFFSET,#release_table .word ANI_DETACH .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP WL 3,Y4OT3A+FR6 WL 4,Y4OT3A+FR7 WL 4,Y4OT3A+FR8 .word ANI_FACE,MOVE_LEFT|MOVE_DOWN .word ANI_XFLIP WL 1,Y4ST4Y+FR4 .word ANI_SETMODE,MODE_NORMAL .word ANI_END #throw_him_out WL ANI_CODE,CALL_THROWN_OUT WLLL ANI_ATTACHVEL,-0A0000h,70000h,0h ;x,y,z WL ANI_SLAVEANIM,flyout_tbl WL ANI_OPPOFFSET,release_throw_table .WORD ANI_ADD_MOVE,MOVE_C_5,2,2 .word ANI_DETACH WL 3,Y4OT3A+FR3 WL 3,Y4OT3A+FR4 WL 3,Y4OT3A+FR5 WL 1,Y4OT3A+FR6 .word ANI_WAITHITGND WL ANI_CODE,SMALL_BOUNCE .word ANI_ZEROVELS WL ANI_CODE,HIT_THE_MAT .word ANI_SHAKEALL,2 ; .word ANI_DAMAGEOPP,D_HIPTOSS,RD_HIPTOSS .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP WL 3,Y4OT3A+FR6 WL 4,Y4OT3A+FR7 WL 4,Y4OT3A+FR8 .word ANI_FACE,MOVE_LEFT|MOVE_DOWN .word ANI_XFLIP WL 1,Y4ST4Y+FR4 .word ANI_SETMODE,MODE_NORMAL .word ANI_END .ref hrt_flyout_anim .ref rzr_flyout_anim .ref und_flyout_anim .ref shn_flyout_anim .ref bam_flyout_anim .ref dnk_flyout_anim .ref lex_flyout_anim release_throw_table .word 0,0 .word 0,0 .word 0,0 .word 0,0 .word 0,0 .word 0,0 .word 0,0 .word 0,0 .word 0,0 flyout_tbl .long hrt_flyout_anim .long rzr_flyout_anim .long und_flyout_anim .long yok_flyout_anim .long shn_flyout_anim .long bam_flyout_anim .long dnk_flyout_anim .long 0 .long lex_flyout_anim ;#release_table ; ; X Y ; .word 50,0 ;Bret ; .word 50,0 ;Razor ; .word 50,0 ;Taker ; .word 50,0 ;Yokozuna ; .word 50,0 ;Shawn ; .word 50,0 ;BamBam ; .word 50,0 ;Doink ; .word 50,0 ;Adam ; .word 50,0 ;Lex #xflip_tbl .word 0 ;bret .word 0 ;razor .word 0 ;taker .word 0 ;yoko .word 0 ;shawn .word 1 ;bam .word 1 ;doink .word 0 ;spare .word 0 ;lex #slambounce_tbl .long hrt_slambounce_anim ;bret .long rzr_slambounce_anim ;razor .long und_slambounce_anim ;taker .long yok_slambounce_anim ;yoko .long shn_slambounce_anim ;shawn .long bam_slambounce_anim ;bam .long dnk_slambounce_anim ;doink .long und_slambounce_anim ;spare .long lex_slambounce_anim ;lex #puppet_tbl .long #Bret .long #Razor .long #Taker .long #Yokozuna .long #Shawn .long #BamBam .long #Doink .long #Adam .long #Lex #Bret LWWW H3RS3A+FR5,-21,10,0 LWWW H3RS3A+FR6,-10,8,0 LWWW H3RS3A+FR6,19,-18,1 LWWW H3RS3A+FR5,35,-18,1 LWWW H3RS3A+FR4,34,-29,1 LWWW H3RS3A+FR3,26,-28,1 LWWW H3RS3A+FR2,22,-26,1 LWWW H3RS3A+FR1,9,-22,1 LWWW H3RS3A+FR2,-14,-25,0 LWWW H3RS3A+FR3,-42,-28,0 LWWW H3RS3A+FR4,-89,-32,0 LWWW H3RS3A+FR5,-83,-39,0 LWWW H3RS3A+FR6,-58,-38,0 LWWW H3RS3A+FR6,9,-37,1 LWWW H3RS3A+FR5,25,-38,1 LWWW H3RS3A+FR4,31,-32,1 LWWW H3RS3A+FR6,49,-21,1 LWWW H3FR3A+FR1,39,7,0 LWWW H3FR3A+FR2,36,23,0 LWWW H3FR3A+FR3,26,50,0 LWWW H3FR3A+FR4,3,51,0 LWWW H3FR3A+FR4,-23,39,0 LWWW H3FR3A+FR5,-64,-11,0 LWWW H2CP3A+FR8,-144,-64,1 .long 0 #Razor LWWW R3TD3A+FR4,21,21,0 LWWW R3TD3A+FR4,21,21,0 LWWW R3TD3A+FR4,21,21,0 LWWW R3TD3A+FR4,21,21,0 LWWW R3TD3A+FR4,21,21,0 LWWW R3TD3A+FR4,21,21,0 LWWW R3TD3A+FR4,21,21,0 LWWW R3TD3A+FR4,21,21,0 LWWW R3TD3A+FR4,21,21,0 LWWW R3TD3A+FR4,21,21,0 LWWW R3TD3A+FR4,21,21,0 LWWW R3TD3A+FR4,21,21,0 LWWW R3TD3A+FR4,21,21,0 LWWW R3TD3A+FR4,21,21,0 LWWW R3TD3A+FR4,21,21,0 LWWW R3TD3A+FR4,21,21,0 LWWW R3TD3A+FR4,21,21,0 LWWW R3TD3A+FR4,21,21,0 LWWW R3TD3A+FR4,21,21,0 LWWW R3TD3A+FR5,26,30,0 LWWW R3TD3A+FR6,-1,27,0 LWWW R3TD3A+FR7,-23,38,0 LWWW R3HG3B+FR1,-63,-13,0 LWWW R3GU2A+FR1,-144,-59,1 .long 0 #Taker LWWW U3RS3A+FR5,-49,18,0 LWWW U3RS3A+FR6,-40,12,0 LWWW U3RS3A+FR6,21,-14,1 LWWW U3RS3A+FR5,49,-18,1 LWWW U3RS3A+FR4,28,-32,1 LWWW U3RS3A+FR3,14,-32,1 LWWW U3RS3A+FR2,17,-28,1 LWWW U3RS3A+FR1,9,-25,1 LWWW U3RS3A+FR2,-60,-27,0 LWWW U3RS3A+FR3,-101,-32,0 LWWW U3RS3A+FR4,-129,-34,0 LWWW U3RS3A+FR5,-109,-36,0 LWWW U3RS3A+FR6,-82,-42,0 LWWW U3RS3A+FR6,12,-42,1 LWWW U3RS3A+FR5,24,-36,1 LWWW U3RS3A+FR4,24,-35,1 LWWW U3RS3A+FR6,62,-23,1 LWWW U3FH3A+FR1,39,-11,1 LWWW U3FH3A+FR1,45,12,1 LWWW U3FH3A+FR2,26,23,1 LWWW U3FH3A+FR3,5,15,1 LWWW U3FH3A+FR4,-23,21,1 LWWW U3FH3A+FR5,-65,8,1 LWWW U3CP3B+FR1,-150,-60,1 .long 0 #Yokozuna LWWW Y3RS3A+FR5,-48,22,0 LWWW Y3RS3A+FR6,-27,20,0 LWWW Y3RS3A+FR6,14,-1,1 LWWW Y3RS3A+FR5,33,-6,1 LWWW Y3RS3A+FR4,33,-24,1 LWWW Y3RS3A+FR3,9,-23,1 LWWW Y3RS3A+FR2,-3,-16,1 LWWW Y3RS3A+FR1,3,-14,1 LWWW Y3RS3A+FR2,-56,-16,0 LWWW Y3RS3A+FR3,-103,-22,0 LWWW Y3RS3A+FR4,-114,-26,0 LWWW Y3RS3A+FR5,-108,-31,0 LWWW Y3RS3A+FR6,-71,-33,0 LWWW Y3RS3A+FR6,-3,-33,1 LWWW Y3RS3A+FR5,17,-31,1 LWWW Y3RS3A+FR4,23,-27,1 LWWW Y3RS3A+FR6,45,-17,1 LWWW Y3FL3W+FR2,25,14,0 LWWW Y3FL3W+FR3,17,27,0 LWWW Y3FL3W+FR4,22,34,0 LWWW Y3FL3W+FR5,8,27,0 LWWW Y3FL3W+FR6,-20,35,0 LWWW Y3FL3W+FR7,-60,3,0 LWWW Y3FD3A+FR7,-107,-35,0 .long 0 #Shawn LWWW S3RS3A+FR5,-31,25,0 LWWW S3RS3A+FR6,-6,20,0 LWWW S3RS3A+FR6,29,-4,1 LWWW S3RS3A+FR5,43,-9,1 LWWW S3RS3A+FR4,38,-28,1 LWWW S3RS3A+FR3,21,-24,1 LWWW S3RS3A+FR2,13,-17,1 LWWW S3RS3A+FR1,9,-16,1 LWWW S3RS3A+FR2,-63,-18,0 LWWW S3RS3A+FR3,-71,-24,0 LWWW S3RS3A+FR4,-108,-31,0 LWWW S3RS3A+FR5,-91,-31,0 LWWW S3RS3A+FR6,-48,-34,0 LWWW S3RS3A+FR6,12,-34,1 LWWW S3RS3A+FR5,26,-30,1 LWWW S3RS3A+FR4,32,-31,1 LWWW S3RS3A+FR6,60,-20,1 LWWW S3OS3X+FR4,-1,12,1 LWWW S3OS3X+FR5,-4,27,1 LWWW S3OS3X+FR6,0,53,1 LWWW S3OS3X+FR7,-10,48,1 LWWW S3OS3X+FR8,-11,53,1 LWWW S3OS3X+FR9,-72,22,1 LWWW S3OS3X+FR10,-122,-57,1 .long 0 #BamBam LWWW B3RS3B+FR5,-50,24,0 LWWW B3RS3B+FR6,-42,16,0 LWWW B3RS3B+FR6,22,-7,1 LWWW B3RS3B+FR5,25,-10,1 LWWW B3RS3B+FR4,28,-28,1 LWWW B3RS3B+FR3,22,-30,1 LWWW B3RS3B+FR2,8,-30,1 LWWW B3RS3B+FR1,-18,-26,1 LWWW B3RS3B+FR2,-79,-30,0 LWWW B3RS3B+FR3,-96,-31,0 LWWW B3RS3B+FR4,-115,-36,0 LWWW B3RS3B+FR5,-121,-35,0 LWWW B3RS3B+FR6,-87,-39,0 LWWW B3RS3B+FR6,8,-38,1 LWWW B3RS3B+FR5,20,-33,1 LWWW B3RS3B+FR4,26,-33,1 LWWW B3RS3B+FR6,53,-23,1 LWWW B4TD3B+FR3,22,3,1 LWWW B4TD3B+FR4,37,17,0 LWWW B4TD3B+FR5,17,47,0 LWWW B4TD3B+FR6,-6,51,0 LWWW B4TD3B+FR7,-29,49,0 LWWW B4TD3B+FR8,-60,14,0 LWWW B4TD3B+FR9,-112,-42,0 .long 0 #Doink LWWW D3OS3A+FR3,12,23,0 LWWW D3OS3A+FR3,12,23,0 LWWW D3OS3A+FR3,12,23,0 LWWW D3OS3A+FR3,12,23,0 LWWW D3OS3A+FR3,12,23,0 LWWW D3OS3A+FR3,12,23,0 LWWW D3OS3A+FR3,12,23,0 LWWW D3OS3A+FR3,12,23,0 LWWW D3OS3A+FR3,12,23,0 LWWW D3OS3A+FR3,12,23,0 LWWW D3OS3A+FR3,12,23,0 LWWW D3OS3A+FR3,12,23,0 LWWW D3OS3A+FR3,12,23,0 LWWW D3OS3A+FR3,12,23,0 LWWW D3OS3A+FR3,12,23,0 LWWW D3OS3A+FR3,12,23,0 LWWW D3OS3A+FR3,12,23,0 LWWW D3OS3A+FR3,12,23,0 LWWW D3OS3A+FR3,12,23,0 LWWW D3OS3A+FR4,11,28,0 LWWW D3OS3A+FR5,-3,20,0 LWWW D3OS3A+FR6,-19,28,0 LWWW D3UC3A+FR9,-65,-22,0 LWWW D3SA3A+FR9,-133,-60,0 .long 0 #Adam .long 0 #Lex LWWW L3RS3A+FR5,-33,11,0 LWWW L3RS3A+FR6,-28,10,0 LWWW L3RS3A+FR6,16,-16,1 LWWW L3RS3A+FR5,37,-10,1 LWWW L3RS3A+FR4,32,-20,1 LWWW L3RS3A+FR3,19,-14,1 LWWW L3RS3A+FR2,-7,-9,1 LWWW L3RS3A+FR1,-14,-7,1 LWWW L3RS3A+FR2,-69,-9,0 LWWW L3RS3A+FR3,-109,-12,0 LWWW L3RS3A+FR4,-102,-23,0 LWWW L3RS3A+FR5,-93,-31,0 LWWW L3RS3A+FR6,-70,-35,0 LWWW L3RS3A+FR6,-4,-35,1 LWWW L3RS3A+FR5,19,-31,1 LWWW L3RS3A+FR4,30,-23,1 LWWW L3RS3A+FR6,42,-29,1 LWWW L3FH3A+FR2,25,-7,0 LWWW L3FH3A+FR2,32,14,0 LWWW L3FH3A+FR3,30,28,0 LWWW L3FH3A+FR4,14,23,0 LWWW L3FH3A+FR5,-5,22,0 LWWW L3FH3A+FR6,-51,-5,0 LWWW L3CP3B+FR1,-136,-58,1 .long 0 #***************************************************************************** * * GRAB OPPONENT AND HOLD OVERHEAD SUBR yok_graboh_TB_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP .word ANI_SETPLYRMODE,MODE_INAIR2 .word ANI_STARTATTACK,AT_PUPPET,7 .WORD ANI_ADD_MOVE,MOVE_C_5,2,2 WL 2,Y4PO4X+FR1 WL ANI_SET_YVEL,70000h WLW ANI_SET_XVEL,-18000h,AM_FACE_REL WL 5,Y4PO4X+FR2 .word ANI_ATTACK_ON, AMODE_PUPPET,8,46,65,33 ;mode,x,y,w,h WWL ANI_WAITHITOPP,8,Y4PO4X+FR3 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#missed ;#gothim WL ANI_SET_YVEL,-20000h .ref CALL_SETUP WL ANI_CODE,CALL_SETUP .word ANI_SOUND,82h ;Effort grunt .word ANI_ATTACHZ,0,0,2 ;put opp in front of attacker .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED ; WWLLW ANI_SUPERSLAVE2,3,Y4PO4X+FR3,#puppet_tbl,0 ; WWLLW ANI_SUPERSLAVE2,3,Y4PO4X+FR4,#puppet_tbl,1 WWLLW ANI_SUPERSLAVE2,3,Y4PO4X+FR5,#puppet_tbl,2 WWLLW ANI_SUPERSLAVE2,3,Y4PO4X+FR6,#puppet_tbl,3 WWLLW ANI_SUPERSLAVE2,3,Y4PO4X+FR7,#puppet_tbl,4 WWLLW ANI_SUPERSLAVE2,3,Y4PO4X+FR8,#puppet_tbl,5 .word ANI_WAITHITGND .word ANI_ZEROVELS WL ANI_CODE,HIT_THE_MAT .word ANI_SHAKEALL,2 .word ANI_SHAKER,50 WL ANI_GOTO,#inhere ***************************************************************************** * * GRAB OPPONENT AND HOLD OVERHEAD SUBR yok_graboh_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP .word ANI_STARTATTACK,AT_PUPPET,7 WL 3,Y4PO4X+FR1 .WORD ANI_ADD_MOVE,MOVE_C_5,2,2 ; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff LEAPATOPP 8,90,70,60,90000h,TGT_CHEST,71,64,0 WL ANI_SET_YVEL,20000h WL 5,Y4PO4X+FR2 .word ANI_ATTACK_ON, AMODE_PUPPET,8,46,65,33 ;mode,x,y,w,h WWL ANI_WAITHITOPP,5,Y4PO4X+FR2 .word ANI_ATTACK_OFF .word ANI_ZERO_XZVELS WL ANI_IFNOTSTATUS,#missed WL ANI_IFBLOCKED,#missedb ;#gothim .ref CALL_SETUP WL ANI_CODE,CALL_SETUP .word ANI_SOUND,82h ;Effort grunt .word ANI_ATTACHZ,0,0,2 ;put opp in front of attacker WL ANI_CODE,DO_NONO .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED WWLLW ANI_SUPERSLAVE2,4,Y4PO4X+FR3,#puppet_tbl,0 WWLLW ANI_SUPERSLAVE2,4,Y4PO4X+FR4,#puppet_tbl,1 WWLLW ANI_SUPERSLAVE2,4,Y4PO4X+FR5,#puppet_tbl,2 WWLLW ANI_SUPERSLAVE2,4,Y4PO4X+FR6,#puppet_tbl,3 WWLLW ANI_SUPERSLAVE2,4,Y4PO4X+FR7,#puppet_tbl,4 WWLLW ANI_SUPERSLAVE2,4,Y4PO4X+FR8,#puppet_tbl,5 #inhere WL ANI_SLAVEANIM,#strt_flail_tbl .word ANI_FACE,MOVE_RIGHT|MOVE_DOWN .word ANI_SETPLYRMODE,MODE_OPPOVERHEAD .word ANI_SETMODE,MODE_NOAUTOFLIP .word ANI_END #missedb .word ANI_WAITHITGND .word ANI_ZEROVELS .word ANI_SETPLYRMODE,MODE_NORMAL WL 10,Y4PO4X+FR3 #missed WL ANI_CODE,CALL_MISSES .word ANI_WAITHITGND .word ANI_ZEROVELS WL 10,Y4PO4X+FR3 WL 3,Y4PO4X+FR2 WL 3,Y4PO4X+FR1 .word ANI_FACE,MOVE_RIGHT|MOVE_DOWN .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_SETMODE,MODE_NOAUTOFLIP .word ANI_END .ref hrt_heldoh_anim .ref rzr_heldoh_anim .ref und_heldoh_anim .ref shn_heldoh_anim .ref bam_heldoh_anim .ref dnk_heldoh_anim .ref lex_heldoh_anim #strt_flail_tbl .long hrt_heldoh_anim .long rzr_heldoh_anim .long und_heldoh_anim .long yok_heldoh_anim .long shn_heldoh_anim .long bam_heldoh_anim .long dnk_heldoh_anim .long 0 .long lex_heldoh_anim #puppet_tbl .long #Bret .long #Razor .long #Taker .long #Yokozuna .long #Shawn .long #BamBam .long #Doink .long #Adam .long #Lex #Bret LWWW H4AM3A+FR1,60,10,0 LWWW H3MS3Z+FR1,26,24,0 LWWW H3MS3Z+FR2,31,27,0 LWWW H3MS3Z+FR3,18,15,0 LWWW H3MS3Z+FR4,-8,14,0 LWWW H4MF4B+FR9,-20,19,0 .long 0 #Razor LWWW R4AH4C+FR3,74,28,0 LWWW R3MS3Z+FR1,47,11,0 LWWW R3MS3Z+FR2,29,20,0 LWWW R3MS3Z+FR3,10,9,0 LWWW R3MS3Z+FR4,-11,12,0 LWWW R4MF4B+FR9,-55,30,0 .long 0 #Taker LWWW U4AH3A+FR5,64,28,0 LWWW U4AM4C+FR1,43,22,0 LWWW U3MS3Z+FR1,26,38,0 LWWW U3MS3Z+FR2,-4,24,0 LWWW U3MS3Z+FR3,-28,8,0 LWWW U4PM3C+FR7,-38,26,0 .long 0 #Yokozuna LWWW Y4AE4A+FR1,77,23,0 LWWW Y3MS3Z+FR2,48,21,0 LWWW Y3MS3Z+FR3,31,24,0 LWWW Y3MS3Z+FR4,5,19,0 LWWW Y3MS3Z+FR5,-22,20,0 LWWW Y3MF3B+FR7,-31,23,0 .long 0 #Shawn LWWW S4AH3D+FR1,70,20,0 LWWW S3OS3X+FR3,43,17,1 LWWW S3MS3Z+FR1,23,11,0 LWWW S3MS3Z+FR3,-1,9,0 LWWW S3MS3Z+FR5,-16,12,0 LWWW S3MF3B+FR7,-34,22,0 .long 0 #BamBam LWWW B4AH4A+FR1,68,22,0 LWWW B3MS3Z+FR1,53,14,0 LWWW B3MS3Z+FR2,35,19,0 LWWW B3MS3Z+FR3,10,4,0 LWWW B3MS3Z+FR4,-10,15,0 LWWW B4MF4A+FR7,-49,37,0 .long 0 #Doink LWWW D3AH3B+FR5,63,18,0 LWWW D3GS3X+FR1,58,7,0 LWWW D3GS3X+FR3,34,17,0 LWWW D3GS3X+FR4,14,13,0 LWWW D3GS3X+FR5,-7,3,0 LWWW D4MF4A+FR9,-31,37,0 .long 0 #Adam .long 0 #Lex LWWW L4AH4B+FR3,69,20,0 LWWW L3MS3Z+FR1,51,15,0 LWWW L3MS3Z+FR2,28,20,0 LWWW L3MS3Z+FR3,3,6,0 LWWW L3MS3Z+FR4,-17,0,0 LWWW L3MF3B+FR7,-29,16,0 .long 0 #***************************************************************************** * * YOKO SCISSOR CRUSH .bss #opp_xvel,32 SUBR yok_combo_scissor_anim ;From head hold combo move .word ANI_SETPLYRMODE,MODE_INAIR .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP .word ANI_STARTATTACK,AT_LEAPING,12 .word ANI_CLR_BUTCOUNT WL 3,Y3JK3A+FR1 WL 3,Y3JK3A+FR2 ;first, if we're holding his head, let him go. WWL ANI_IFOPPMODE,~MODE_HEADHELD,#no_hdrel2c .word ANI_DETACH #no_hdrel2c LEAPATOPP 10,200,200,45,90000h,TGT_GROIN,0,20,0 .ref no_bk_xvel WL ANI_CODE,no_bk_xvel WL 3,Y3JK3A+FR3 WL 3,Y3JK3A+FR4 .word ANI_OFFSET,0,55,0 .word ANI_ATTACK_ON,AMODE_PUPPET,10-36,-20,56,33 ;mode,x,y,w,h WL ANI_CODE,#store_opp_xvel WWL ANI_WAITHITOPP,17,Y3JK3A+FR5 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#missedc WL ANI_IFBLOCKED,#missedbc .word ANI_CLR_STATUS .word ANI_INC_COMBO ;hit ;Put in screams WWL ANI_SETLONG,OBJ_GRAVITY,0c000h WL ANI_SET_YVEL,50000h WL ANI_CODE,#merge_xvels .word ANI_ATTACHZ,0,0,-10 ;x & y don't matter. .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED WWLLW ANI_SUPERSLAVE2,4,Y3JK3Z+FR5,#puppet_tbl,0 WWLLW ANI_SUPERSLAVE2,4,Y3JK3Z+FR5,#puppet_tbl,1 WWLLW ANI_SUPERSLAVE2,4,Y3JK3Z+FR5,#puppet_tbl,2 WWLLW ANI_SUPERSLAVE2,4,Y3JK3Z+FR5,#puppet_tbl,3 .word ANI_WAITHITGND .word ANI_ZEROVELS WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY ;impact WWLLW ANI_SUPERSLAVE2,4,Y3JK3A+FR6,#puppet_tbl,4 WL ANI_CODE,HIT_THE_MAT .word ANI_SHAKEALL,2 .word ANI_SHAKER,50 .word ANI_DAMAGEOPP,D_SCISSOR,RD_SCISSOR .word ANI_OPP_GETUP,300 WL ANI_XFLIP_TBL,#xflip_tbl WL ANI_SLAVEANIM,#recover_tbl .word ANI_DETACH .word ANI_IMMOBILIZE,25 .WORD ANI_INC_COMBO .word ANI_BOUNCE,6 .word ANI_ATTACK_ON_Z,AMODE_STOMP,-22,-10-10,-30,54,36,50 WL 4,Y3JK3Z+FR5 .word ANI_WAITHITGND .word ANI_ATTACK_OFF .word ANI_ZEROVELS WL ANI_CODE,HIT_THE_MAT .word ANI_SHAKER,35 ;skip this stuff if we missed WL ANI_IFNOTSTATUS,#missed2nd .word ANI_IMMOBILIZE,75 .word ANI_OFFSET,0,0,25 ;x,y,z .word ANI_OPP_GETUP,-100 #missed2nd WL 2,Y3JK3A+FR6 WL 2,Y3JK3A+FR7 WL 2,Y3JK3A+FR8 .word ANI_XFLIP #do_bounce_now WL 2,Y3GU2A+FR4 ; WL 2,Y3GU2A+FR5 WL 2,Y3GU2A+FR6 WL 2,Y3GU2A+FR7 WL 2,Y3GU2A+FR8 ; WL 2,Y3GU2A+FR9 WL 2,Y3GU2A+FR10 WL 2,Y3GU2A+FR11 WL 2,Y3GU2A+FR12 WL 2,Y3GU4A+FR13 WL 2,Y3GU4A+FR14 .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WL 1,Y3GU4A+FR14 WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,1,#NO_REPEAT WL ANI_CHANGEANIM,yok_combo_butt_drop_anim #NO_REPEAT .word ANI_OPP_GETUP,10 WL ANI_CODE,DO_COMBO_MESS .WORD ANI_CLEAR_COMBO .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END #missedbc .WORD ANI_DETACH WL ANI_CODE,DO_COMBO_MESS .WORD ANI_CLEAR_COMBO WL ANI_GOTO,#missedb #missedc .WORD ANI_DETACH WL ANI_CODE,DO_COMBO_MESS .WORD ANI_CLEAR_COMBO WL ANI_GOTO,#missed ************************************ SUBR yok_scissor_anim ;From head hold combo move .word ANI_SETPLYRMODE,MODE_INAIR .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP .word ANI_STARTATTACK,AT_LEAPING,12 .WORD ANI_ADD_MOVE,MOVE_C_5,2,2 WL 3,Y3JK3A+FR1 WL 3,Y3JK3A+FR2 ;first, if we're holding his head, let him go. WWL ANI_IFOPPMODE,~MODE_HEADHELD,#no_hdrel2 .word ANI_DETACH #no_hdrel2 LEAPATOPP 10,80,70,45,90000h,TGT_GROIN,0,20,0 .ref no_bk_xvel WL ANI_CODE,no_bk_xvel WL 3,Y3JK3A+FR3 WL 3,Y3JK3A+FR4 .word ANI_OFFSET,0,55,0 .word ANI_ATTACK_ON,AMODE_PUPPET,10-36,-20,56,33 ;mode,x,y,w,h WL ANI_CODE,#store_opp_xvel WWL ANI_WAITHITOPP,10,Y3JK3A+FR5 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#missed WL ANI_IFBLOCKED,#missedb .word ANI_CLR_STATUS ;hit ;Put in screams WWL ANI_SETLONG,OBJ_GRAVITY,0c000h WL ANI_SET_YVEL,50000h WL ANI_CODE,#merge_xvels .word ANI_ATTACHZ,0,0,-10 ;x & y don't matter. .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED WWLLW ANI_SUPERSLAVE2,4,Y3JK3Z+FR5,#puppet_tbl,0 WWLLW ANI_SUPERSLAVE2,4,Y3JK3Z+FR5,#puppet_tbl,1 WWLLW ANI_SUPERSLAVE2,4,Y3JK3Z+FR5,#puppet_tbl,2 WWLLW ANI_SUPERSLAVE2,4,Y3JK3Z+FR5,#puppet_tbl,3 .word ANI_WAITHITGND .word ANI_ZEROVELS WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY .word ANI_DRAW_NAME,34 ;impact .ref create_bucket_salt WL ANI_CODE,create_bucket_salt WWL ANI_SETLONG,DEBRIS_X,[2,1] ;Y,X of head WWLLW ANI_SUPERSLAVE2,4,Y3JK3A+FR6,#puppet_tbl,4 WL ANI_CODE,HIT_THE_MAT .word ANI_SHAKEALL,2 .word ANI_SHAKER,50 .word ANI_DAMAGEOPP,D_SCISSOR,RD_SCISSOR .word ANI_OPP_GETUP,300 WL ANI_CODE,CALL_SPECIAL_MOVE WL ANI_XFLIP_TBL,#xflip_tbl WL ANI_SLAVEANIM,#recover_tbl .word ANI_DETACH .word ANI_IMMOBILIZE,35 WWL ANI_SETLONG,DEBRIS_X,[2,8] ;Y,X of head .word ANI_BOUNCE,6 WL 4,Y3JK3Z+FR5 WWL ANI_SETLONG,DEBRIS_X,0 ;Y,X of head .word ANI_WAITHITGND .word ANI_ZEROVELS WL ANI_CODE,HIT_THE_MAT .word ANI_SHAKER,35 .word ANI_OFFSET,0,0,25 ;x,y,z WL ANI_CODE,target_whoihit WL ANI_CODE,#stop_dmg .word ANI_ATTACK_ON_Z,AMODE_STOMP,-22,-10-10,-30,54,36,50 WL 1,Y3JK3A+FR6 .word ANI_ATTACK_OFF .word ANI_IMMOBILIZE,40 WL ANI_IFNOTSTATUS,#miss_bounce #miss_bounce WL 2,Y3JK3A+FR6 WL 3,Y3JK3A+FR7 WL 3,Y3JK3A+FR8 .word ANI_XFLIP WL ANI_CHANGEANIM,yok_faceup_getup2_anim #stop_dmg SPCDMG 2,35 rets #xflip_tbl .word 0 ;bret .word 0 ;razor .word 0 ;taker .word 0 ;yoko .word 0 ;shawn .word 0 ;bam .word 0 ;doink .word 0 ;spare .word 0 ;lex #missedb ;we've hit a blocker. mistake. ;uh, for now just abort. WLLL ANI_SETOPPVELS,70000h,40000h,0 ;x,y,z vels .word ANI_SOUND,018h ;Hard hit .word ANI_ZERO_XZVELS WL ANI_SET_YVEL,20000h WLW ANI_SET_XVEL,20000h,AM_HIT_REL WL 17,Y3JK3Z+FR5 WLLL ANI_SETOPPVELS,0000h,0000h,0 ;x,y,z vels #missed .word ANI_DETACH WL ANI_CODE,CALL_MISSES .word ANI_WAITHITGND .word ANI_ZERO_XZVELS .word ANI_SHAKEALL,2 .word ANI_SHAKER,45 WL ANI_CODE,HIT_THE_MAT .word ANI_BOUNCE,5 WL 3,Y3JK3A+FR6 WL 5,Y3JK3Z+FR5 .word ANI_WAITHITGND .word ANI_ZEROVELS WL ANI_CODE,HIT_THE_MAT .word ANI_SHAKER,35 WL 4,Y3JK3A+FR6 WL 4,Y3JK3A+FR7 WL 4,Y3JK3A+FR8 .word ANI_XFLIP WL ANI_CHANGEANIM,yok_faceup_getup2_anim ;new xvel is (attacker xvel + defender xvel)/4 #merge_xvels move @#opp_xvel,a0,L move *a13(OBJ_XVEL),a1,L add a1,a0 sra 2,a0 move a0,*a13(OBJ_XVEL),L #rets rets ;save opponent's x-velocity #store_opp_xvel move *a13(CLOSEST_NUM),a0 X32 a0 .ref process_ptrs addi process_ptrs,a0 move *a0,a0,L move *a0(OBJ_XVEL),a0,L move a0,@#opp_xvel,L rets #puppet_tbl .long #Bret .long #Razor .long #Taker .long #Yokozuna .long #Shawn .long #BamBam .long #Doink .long #Adam .long #Lex #Bret LWWW H3UC3X+FR1,8,-51,0 LWWW H3UC3X+FR2,-34,-46,0 LWWW H3UC3X+FR3,-52,-42,0 LWWW H3UC3X+FR4,-49,-39,0 LWWW H2CP3A+FR8,-68,-61,1 .long 0 #Razor LWWW R3FD3B+FR1,2,-53,0 LWWW R3FD3B+FR2,-32,-49,0 LWWW R3FD3B+FR3,-46,-39,0 LWWW R3FD3B+FR4,-56,-38,0 LWWW R3AM3D+FR1,-69,-62,1 .long 0 #Taker LWWW U3FD3X+FR1,8,-50,1 LWWW U3FD3X+FR2,-10,-49,1 LWWW U3FD3X+FR3,-29,-50,1 LWWW U3FD3X+FR4,-39,-43,1 LWWW U3FD3X+FR4,-39,-23,1 ; LWWW U3FD3X+FR6,-62,-16,1 .long 0 #Yokozuna LWWW Y3FD3A+FR1,8,-55,0 LWWW Y3FD3A+FR2,-35,-32,0 LWWW Y3FD3A+FR3,-39,-35,0 LWWW Y3FD3A+FR4,-44,-37,0 LWWW Y3CP3B+FR1,-54,-47,1 .long 0 #Shawn LWWW S3UC3X+FR1,6,-46,0 LWWW S3UC3X+FR2,-19,-47,0 LWWW S3UC3X+FR3,-31,-47,0 LWWW S3UC3X+FR4,-40,-50,0 LWWW S3CP3B+FR7,-62,-56,1 .long 0 #BamBam LWWW B4UC3B+FR1,3,-48,0 LWWW B4UC3B+FR2,-18,-50,0 LWWW B4UC3B+FR3,-44,-52,0 LWWW B4UC3B+FR4,-50,-53,0 LWWW B3CP3B+FR7,-67,-45,1 .long 0 #Doink LWWW D3UC3A+FR1,1,-48,0 LWWW D3UC3A+FR3,-21,-38,0 LWWW D3UC3A+FR4,-48,-37,0 LWWW D3UC3A+FR5,-49,-40,0 LWWW D3SA3A+FR9,-65,-53,1 .long 0 #Adam .long 0 #Lex LWWW L3UC3X+FR1,13,-51,0 LWWW L3UC3X+FR2,-4,-57,0 LWWW L3UC3X+FR3,-37,-55,0 LWWW L3CP3X+FR2,-55,-55,1 LWWW L3CP3X+FR1,-69,-55,1 .long 0 * ******** .ref hrt_hitonground_anim .ref rzr_hitonground_anim .ref und_hitonground_anim .ref yok_hitonground_anim .ref shn_hitonground_anim .ref bam_hitonground_anim .ref lex_hitonground_anim .ref dnk_hitonground_anim #recover_tbl .long hrt_hitonground_anim .long rzr_hitonground_anim .long und_hitonground_anim .long yok_hitonground_anim .long shn_hitonground_anim .long bam_hitonground_anim .long dnk_hitonground_anim .long 0 .long lex_hitonground_anim #***************************************************************************** * * YOKO SALT THROW SUBR yok_2_salt_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WL 1,Y1TT5Z+FR2 WL 1,Y1TT5Z+FR3 SUBR yok_4_salt_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WL 2,Y4RP3A+FR2 WL 2,Y4RP3A+FR3 WL 3,Y4RP3A+FR4 ;first, if we're holding his head, let him go. WWL ANI_IFOPPMODE,~MODE_HEADHELD,#no_hdrel2 .word ANI_DETACH #no_hdrel2 .word ANI_STARTATTACK,AT_MSL,40 WL 3,Y4RP3A+FR5 WL 3,Y4RP3A+FR6 .word ANI_SETWORD,USR_VAR2,0 ;Flag for salt hit WL ANI_CODE,#do_salt WL 13,Y4RP3A+FR7 .WORD ANI_ADD_MOVE,MOVE_C_5,2,2 WL ANI_CODE,#salt_blocked WL ANI_IFNOTSTATUS,#no WL 20,Y4RP3A+FR7 #no WL 3,Y3AB3A+FR1 WL ANI_CODE,CALL_NASTY_MOVE .word ANI_FACEDOWN .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END ************************************ SUBR yok_combo_salt_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP .word ANI_CLR_BUTCOUNT WL 2,Y4RP3A+FR2 WL 3,Y4RP3A+FR3 WL 5,Y4RP3A+FR4 ;first, if we're holding his head, let him go. WWL ANI_IFOPPMODE,~MODE_HEADHELD,#no_hdrel2c .word ANI_DETACH #no_hdrel2c WL 3,Y4RP3A+FR5 WL 3,Y4RP3A+FR6 .word ANI_SETWORD,USR_VAR2,0 ;Flag for salt hit WL ANI_CODE,#do_salt WL 25,Y4RP3A+FR7 WL ANI_CODE,#salt_blocked WL ANI_IFNOTSTATUS,#noc .WORD ANI_INC_COMBO WL 40,Y4RP3A+FR7 #noc WL 3,Y3AB3A+FR1 WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#NO_SCISSORS WL ANI_CHANGEANIM,yok_combo_scissor_anim #NO_SCISSORS WL ANI_CODE,DO_COMBO_MESS .WORD ANI_CLEAR_COMBO .word ANI_FACEDOWN .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END ************************************ #salt_blocked ;If yes, delay some more move *a13(ANIMODE),a1 andni MODE_STATUS,a1 move *a13(USR_VAR2),a0 jrz #not_blocked ori MODE_STATUS,a1 #not_blocked move a1,*a13(ANIMODE) rets #do_salt move a13,a11 .ref yok_salt_spray CREATE0 yok_salt_spray rets ;#***************************************************************************** ;* ;* CHAIR STUFF ; ; .ref CHAIR_SWING ; ; SUBR yok_pkup_chair_anim ; ; .word ANI_SETMODE,MODE_UNINT | MODE_NOAUTOFLIP ; .word ANI_ZEROVELS ; .word ANI_SETSPEED,100h ; ;#lp ; WL 4,Y4WA4A+FR1 ; WL 4,Y4WA4A+FR2 ; WL 4,Y4WA4A+FR3 ; ; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR1,40,-6,1 ;image, x,y,zoff ; WL 4,Y4WA4A+FR4 ; ; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR1,38,13,1 ;image, x,y,zoff ; WL 4,Y4WA4A+FR5 ; ; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR1,28,42,1 ;image, x,y,zoff ; WL 4,Y4WA4A+FR6 ; ; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR2,31,82,1 ;image, x,y,zoff ; WL 4,Y4WA4A+FR7 ; ; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR3,13,141,1 ;image, x,y,zoff ; WL 4,Y4WA4A+FR8 ; ; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR3,18,153,1 ;image, x,y,zoff ; WL 4,Y4WA4A+FR9 ; ;; .word ANI_SINGLESTEP ; ; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR4,-28,143,1 ;image, x,y,zoff ; WL 4,Y4CS4A+FR2 ; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR5,-32,111,1 ;image, x,y,zoff ; WL 4,Y4CS4A+FR3 ; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR6,3,136,1 ;image, x,y,zoff ; WL 4,Y4CS4A+FR4 ; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR8,75,117,1 ;image, x,y,zoff ; WL 4,Y4CS4A+FR5 ; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR9,71,49,1 ;image, x,y,zoff ; WL 4,Y4CS4A+FR6 ; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR10,43,24,1 ;image, x,y,zoff ; WL 4,Y4CS4A+FR7 ; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR9,70,65,1 ;image, x,y,zoff ; WL 4,Y4CS4A+FR8 ; WLWWW ANI_ATTCHIMAGE2,CHAIR_SWING+FR8,44,127,1 ;image, x,y,zoff ; WL 4,Y4CS4A+FR9 ; ;; .word ANI_SINGLESTEP ; WLW ANI_ATTCHIMAGE,0,0 ; ; WL ANI_GOTO,#lp ; ****************************************************************************** .end