************************************************************** * * Software: Jamie Rivett * Initiated: 5/18/94 * * COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC. * ************************************************************** .file "undseq2.asm" .title "Undertaker animation sequences" .width 132 .option b,d,l,t .mnolist .include "macros.h" .include "mproc.equ" ;Mproc equates .include "sys.equ" .include "game.equ" .include "plyr.equ" .include "anim.equ" .include "sound.h" .include "ring.equ" .include "takerimg.h" .include "damage.equ" .include "miscimg.glo" .INCLUDE "SWEAT.EQU" .include "miscimg.glo" ****************************************************************************** * EXTERNAL REFERENCES .ref DO_FLAME_HIT_SND,CREATE_URN2 .ref DO_COMBO_MESS,DO_GRUNT,hit_nearest .ref und_combo_tombstone_smash_anim .ref und_combo_neckbreaker_anim .ref und_combo_snapmirror_anim .ref UNDNEG_P,set_tbukl_airmode .ref free_toss_check,setup_freetoss .ref und_combo_sliding_choke_anim .ref DO_CROWD_CHEER,SET_DIR_FACE,HIT_THE_MAT,SMALL_BOUNCE .ref CALL_MISSES,am_I_dizzy,am_I_dead,ckzpos .ref start_run_anim,no_bk_xvel,check_xvel .ref CALL_OTHER_AVERAGE,CALL_ANI_AVERAGE_MOVE,DO_WAIL,DO_BLOCKED .ref set_tbukl_confine,start_run_flung,set_raisearm_bit .ref check_raisearm_bit .ref win_announce,create_impact2,create_impact4,create_impact5 .ref create_impact_salt,und_3_head_held_anim,grnd_hit .ref create_impact,choose_2or4,und_neckbreaker_anim UARMPN .long 0 .long 0 .long 0 .long 0 .long 0 .long 0 .long 0 .long 0 .long 0 .long UARMPN09 ****************************************************************************** * SYMBOLS DEFINED IN THIS FILE ****************************************************************************** * EQUATES FOR THIS FILE #***************************************************************************** * * #2 NORMAL PUNCH SUBR und_2_punch_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U2PL3A+FR2 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U2PL3A+FR2 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U2PL3A+FR2 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim .word ANI_STARTATTACK,AT_PUNCH,6 WL 2,U2PL3A+FR3 WL 2,U2PL3A+FR4 .word ANI_ATTACK_ON, AMODE_PUNCH,53,92,48,12 ;mode,x,y,w,h WL 5,U2PL3A+FR5 .word ANI_ATTACK_OFF WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit WL ANI_SET_YVEL,30000h WL 5,U2PL3A+FR5 #no_hit WL 2,U2PL3A+FR6 WL 3,U2PL3A+FR7 WL 2,U2PL3A+FR8 .word ANI_SETMODE,MODE_NORMAL .word ANI_END #************ * * #4 NORMAL PUNCH SUBR und_4_punch_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h .word ANI_ZEROVELS .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U4PL3A+FR2 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U4PL3A+FR2 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U4PL3A+FR2 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim .word ANI_STARTATTACK,AT_PUNCH,6 WL 2,U4PL3A+FR3 WL 2,U4PL3A+FR4 .word ANI_ATTACK_ON, AMODE_PUNCH,53,77,48,20 ;mode,x,y,w,h WL 6,U4PL3A+FR5 .word ANI_ATTACK_OFF WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit2 WL ANI_SET_YVEL,30000h WL 5,U4PL3A+FR5 #no_hit2 WL 2,U4PL3A+FR6 WL 3,U4PL3A+FR7 WL 2,U4PL3A+FR8 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR und_combo_punch_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SET_RPTCOUNT,3 ;5 times .WORD ANI_CLEAR_COMBO WL 2,U4PL3A+FR2 WL 2,U4PL3A+FR3 WL 2,U4PL3A+FR4 .word ANI_CLR_STATUS .WORD ANI_INC_COMBO .word ANI_ATTACK_ON, AMODE_PUNCH,53,32,48,42 ;mode,x,y,w,h WL 2,U4PL3A+FR5 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#no_hit4c .WORD ANI_INC_COMBO WL ANI_SET_YVEL,18000h WL 2,U4PL3A+FR5 WL 2,U4PL3A+FR6 WL 2,U4PL3A+FR7 WL 2,U4PL3A+FR8 WL 2,U4PL3A+FR2 WL 2,U4PL3A+FR3 WL 2,U4PL3A+FR4 .word ANI_CLR_STATUS .word ANI_ATTACK_ON, AMODE_PUNCH,53,32,48,42 ;mode,x,y,w,h WL 2,U4PL3A+FR5 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#no_hit4c .WORD ANI_INC_COMBO WL ANI_SET_YVEL,18000h WL 2,U4PL3A+FR5 WL 2,U4PL3A+FR6 WL 2,U4PL3A+FR7 WL 2,U4PL3A+FR8 #punch_loop .word ANI_CLR_BUTCOUNT WL 2,U4PL3A+FR2 WL 1,U4PL3A+FR3 WL 2,U4PL3A+FR4 .word ANI_ATTACK_ON, AMODE_PUNCH,53,32,48,42 ;mode,x,y,w,h WL 3,U4PL3A+FR5 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#no_hit4c .WORD ANI_INC_COMBO WL ANI_SET_YVEL,18000h WL 2,U4PL3A+FR5 WL 2,U4PL3A+FR6 WL 1,U4PL3A+FR7 WL 2,U4PL3A+FR8 .word ANI_DEC_RPTCOUNT WL ANI_IF_RPTCOUNT,#punch_loop WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,1,#NEXT_CHECK3 WL ANI_CHANGEANIM,und_combo_flying_kick_anim #NEXT_CHECK3 WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#NEXT_CHECK2 .WORD ANI_INC_COMBO WL ANI_CHANGEANIM,und_combo_snapmirror_anim #NEXT_CHECK2 WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,1,#EXIT_MOVE WL ANI_CHANGEANIM,und_combo_butt_anim #EXIT_MOVE WL ANI_CODE,DO_COMBO_MESS .WORD ANI_CLEAR_COMBO .word ANI_SETMODE,MODE_NORMAL .word ANI_END #no_hit4c WL ANI_CODE,DO_COMBO_MESS .WORD ANI_CLEAR_COMBO WL 3,U2PL3A+FR6 WL 3,U2PL3A+FR7 WL 3,U2PL3A+FR8 .word ANI_SETMODE,MODE_NORMAL .word ANI_END #***************************************************************************** * * #2 UPPERCUT SUBR und_2_uppercut_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h .word ANI_ZEROVELS .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP * #4 UPPERCUT SUBR und_4_uppercut_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h .word ANI_ZEROVELS .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP .word ANI_STARTATTACK,AT_PUNCH,8 WL 2,U4UP3C+FR1 WL 2,U4UP3C+FR2 WL 2,U4UP3C+FR3 WL 2,U4UP3C+FR4 .word ANI_ATTACK_ON, AMODE_UPRCUT,46,55,29,59 ;mode,x,y,w,h WL 2,U4UP3C+FR5 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#missed .WORD ANI_ADD_MOVE,MOVE_C_5,2,2 WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker ;Hit, spray some explosions ;Turn on explosion sound effect WL ANI_CODE,create_impact4 WL ANI_CODE,HIT_THE_MAT WL ANI_CODE,DO_FLAME_HIT_SND WL ANI_CODE,CALL_OTHER_AVERAGE WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit2 WL 10,U4UP3C+FR5 #no_hit2 WL 20,U4UP3C+FR5 .word ANI_OFFSET,0,0,-5 ;x,y,z WL 3,U4UP3C+FR4 WL 3,U4UP3C+FR3 WL 3,U4UP3C+FR2 WL 3,U4UP3C+FR1 ; .word ANI_FACEDOWN .word ANI_SETMODE,MODE_NORMAL .word ANI_END #missedb WL 20,U4UP3C+FR5 #missed WL ANI_CODE,CALL_MISSES WL 5,U4UP3C+FR5 WL 3,U4UP3C+FR4 WL 3,U4UP3C+FR3 WL 3,U4UP3C+FR2 WL 3,U4UP3C+FR1 ; .word ANI_FACEDOWN .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR und_combo_uppercut_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS WL 2,U4UP3C+FR1 WL 2,U4UP3C+FR2 WL 2,U4UP3C+FR3 WL 2,U4UP3C+FR4 .word ANI_ATTACK_ON, AMODE_UPRCUT,46,55,59,59 ;mode,x,y,w,h WL 2,U4UP3C+FR5 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#missed_c WL ANI_IFBLOCKED,#missedb_c ;Yes, I hit blocker .word ANI_SET_ATTACH WL ANI_CODE,SET_OPP_GRAV_LOW WLLL ANI_SETOPPVELS,0000H,100000h,0h ;x,y,z vels .WORD ANI_INC_COMBO WL ANI_CODE,create_impact4 WL ANI_CODE,DO_FLAME_HIT_SND WL ANI_CODE,HIT_THE_MAT WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit3 WL 10,U4UP3C+FR5 WL ANI_CODE,DO_COMBO_MESS .WORD ANI_CLEAR_COMBO .word ANI_DETACH WL 40,U4UP3C+FR5 .word ANI_OFFSET,0,0,-5 ;x,y,z WL 3,U4UP3C+FR4 WL 3,U4UP3C+FR3 WL 3,U4UP3C+FR2 WL 3,U4UP3C+FR1 WL ANI_CODE,SET_OPP_GRAV_NORM .word ANI_SHADOWTRAIL,0 ;off .word ANI_SETMODE,MODE_NORMAL .word ANI_END #no_hit3 WL ANI_CODE,DO_COMBO_MESS .WORD ANI_CLEAR_COMBO WL 20,U4UP3C+FR5 .word ANI_OFFSET,0,0,-5 ;x,y,z WL 3,U4UP3C+FR4 WL 3,U4UP3C+FR3 WL 3,U4UP3C+FR2 WL 3,U4UP3C+FR1 ; .word ANI_FACEDOWN .word ANI_SHADOWTRAIL,0 ;off .word ANI_SETMODE,MODE_NORMAL .word ANI_END #missedb_c WL 20,U4UP3C+FR5 #missed_c WL ANI_CODE,CALL_MISSES .word ANI_DETACH WL ANI_CODE,DO_COMBO_MESS .WORD ANI_CLEAR_COMBO WL 5,U4UP3C+FR5 WL 3,U4UP3C+FR4 WL 3,U4UP3C+FR3 WL 3,U4UP3C+FR2 WL 3,U4UP3C+FR1 .word ANI_SHADOWTRAIL,0 ;off .word ANI_SETMODE,MODE_NORMAL .word ANI_END SET_OPP_GRAV_NORM MOVE *A13(WHOIHIT),A10,L MOVI GRAVITY,A0 MOVE A0,*A10(OBJ_GRAVITY),L RETS SET_OPP_GRAV_LOW MOVE *A13(WHOIHIT),A10,L MOVI GRAVITY-1000H,A0 MOVE A0,*A10(OBJ_GRAVITY),L RETS #***************************************************************************** * #4 SLAP SUBR und_combo_slap_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h WLWW ANI_SHADOWTRAIL,UNDNEG_P,4,7 ;pal,rate,lifespan .word ANI_CLR_BUTCOUNT WLW ANI_ATTCHIMAGE,#GLOVE+FR1,1 ;image, zoff (priority) WL 4,U4WA4H+FR1 .word ANI_CLR_STATUS WLW ANI_ATTCHIMAGE,#GLOVE+FR2,1 ;image, zoff (priority) WL 2,U4WA4H+FR2 WLW ANI_ATTCHIMAGE,#GLOVE+FR3,1 ;image, zoff (priority) WL 2,U4WA4H+FR3 WLW ANI_ATTCHIMAGE,#GLOVE+FR4,1 ;image, zoff (priority) WL 2,U4WA4H+FR4 .word ANI_ATTACK_ON, AMODE_HDBUTT,31,33,56,48 ;mode,x,y,w,h WL 2,U4WA4H+FR4 WLW ANI_ATTCHIMAGE,#GLOVE+FR5,1 ;image, zoff (priority) WL 2,U4WA4H+FR5 .word ANI_ATTACK_OFF .word ANI_ZERO_XZVELS WL ANI_IFNOTSTATUS,#missed4_c WL ANI_IFBLOCKED,#missed4_c ;hit ;Fix!! Make spirits come from head! ; .word ANI_SET_ATTACH WLLL ANI_SETOPPVELS,10000H,28000h,0h ;x,y,z vels WLW ANI_SET_XVEL,20000h,AM_FACE_REL WL 1,U4WA4H+FR5 .WORD ANI_INC_COMBO WL ANI_CODE,create_impact WL ANI_CODE,DO_FLAME_HIT_SND WL ANI_CODE,HIT_THE_MAT WL ANI_SET_YVEL,30000h WL 2,U4WA4H+FR5 WL ANI_CODE,HIT_THE_MAT WLW ANI_ATTCHIMAGE,#GLOVE+FR6,1 ;image, zoff (priority) WL 2,U4WA4H+FR6 WL ANI_CODE,HIT_THE_MAT WLW ANI_ATTCHIMAGE,#GLOVE+FR7,1 ;image, zoff (priority) WL 2,U4WA4H+FR7 WLW ANI_ATTCHIMAGE,#GLOVE+FR8,1 ;image, zoff (priority) WL 2,U4WA4H+FR8 WLW ANI_ATTCHIMAGE,#GLOVE+FR9,1 ;image, zoff (priority) WL 2,U4WA4H+FR10 .word ANI_WAITHITGND .word ANI_ZEROVELS .word ANI_SET_RPTCOUNT,3 ;5 times #cslap_loop .word ANI_CLR_BUTCOUNT WLW ANI_ATTCHIMAGE,#GLOVE+FR1,1 ;image, zoff (priority) WL 1,U4WA4H+FR1 .word ANI_CLR_STATUS WLW ANI_ATTCHIMAGE,#GLOVE+FR2,1 ;image, zoff (priority) WL 1,U4WA4H+FR2 WLW ANI_ATTCHIMAGE,#GLOVE+FR3,1 ;image, zoff (priority) WL 1,U4WA4H+FR3 WLW ANI_ATTCHIMAGE,#GLOVE+FR4,1 ;image, zoff (priority) WL 1,U4WA4H+FR4 .word ANI_ATTACK_ON, AMODE_HDBUTT,31,33,56,48 ;mode,x,y,w,h WL 1,U4WA4H+FR4 WLW ANI_ATTCHIMAGE,#GLOVE+FR5,1 ;image, zoff (priority) WL 1,U4WA4H+FR5 .word ANI_ATTACK_OFF .word ANI_ZERO_XZVELS WL ANI_IFNOTSTATUS,#missed4_c WL ANI_IFBLOCKED,#missed4_c ;hit ;Fix!! Make spirits come from head! ; .word ANI_SET_ATTACH WLLL ANI_SETOPPVELS,10000H,28000h,0h ;x,y,z vels WLW ANI_SET_XVEL,20000h,AM_FACE_REL WL 1,U4WA4H+FR5 .WORD ANI_INC_COMBO WL ANI_CODE,create_impact WL ANI_CODE,DO_FLAME_HIT_SND WL ANI_CODE,HIT_THE_MAT WL ANI_SET_YVEL,14000h WL 1,U4WA4H+FR5 WL ANI_CODE,HIT_THE_MAT WLW ANI_ATTCHIMAGE,#GLOVE+FR6,1 ;image, zoff (priority) WL 1,U4WA4H+FR6 WL ANI_CODE,HIT_THE_MAT WLW ANI_ATTCHIMAGE,#GLOVE+FR7,1 ;image, zoff (priority) WL 1,U4WA4H+FR7 WLW ANI_ATTCHIMAGE,#GLOVE+FR8,1 ;image, zoff (priority) WL 1,U4WA4H+FR8 WLW ANI_ATTCHIMAGE,#GLOVE+FR9,1 ;image, zoff (priority) WL 1,U4WA4H+FR10 .word ANI_WAITHITGND .word ANI_ZEROVELS .word ANI_DEC_RPTCOUNT WL ANI_IF_RPTCOUNT,#cslap_loop WLW ANI_ATTCHIMAGE,0,0 WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,1,#NEXT_CHECK2 WL ANI_CHANGEANIM,und_combo_flying_kick_anim #NEXT_CHECK2 WWWL ANI_IF_BUTCOUNT_LT,SKICKB_COUNT,1,#NEXT_CHECKA WL ANI_CHANGEANIM,und_combo_snapmirror_anim #NEXT_CHECKA WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#NEXT_CHECK WLW ANI_SET_XVEL,-20000h,AM_FACE_REL WL ANI_CHANGEANIM,und_combo_tombstone_smash_anim #NEXT_CHECK WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,1,#NEXT_CHECK3 WL ANI_CHANGEANIM,und_combo_super_kick_anim #NEXT_CHECK3 WL ANI_CODE,DO_COMBO_MESS .WORD ANI_CLEAR_COMBO .word ANI_SHADOWTRAIL,0 ;off .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_FACEDOWN .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END #missed4_c WL ANI_CODE,DO_COMBO_MESS .WORD ANI_CLEAR_COMBO .word ANI_SHADOWTRAIL,0 ;off WL ANI_CODE,CALL_MISSES WL 2,U4WA4H+FR5 WL ANI_CODE,HIT_THE_MAT WLW ANI_ATTCHIMAGE,#GLOVE+FR6,1 ;image, zoff (priority) WL 3,U4WA4H+FR6 WL ANI_CODE,HIT_THE_MAT WLW ANI_ATTCHIMAGE,#GLOVE+FR7,1 ;image, zoff (priority) WL 3,U4WA4H+FR7 WLW ANI_ATTCHIMAGE,#GLOVE+FR8,1 ;image, zoff (priority) WL 3,U4WA4H+FR8 WLW ANI_ATTCHIMAGE,#GLOVE+FR9,1 ;image, zoff (priority) WL 3,U4WA4H+FR10 .word ANI_WAITHITGND .word ANI_ZEROVELS WLW ANI_ATTCHIMAGE,0,0 .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_FACEDOWN .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END ;Leaping urn slam SUBR und_2_run_slap_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WL 2,U1TT5A+FR3 WL 2,U1TT5A+FR4 SUBR und_4_run_slap_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP .word ANI_STARTATTACK,AT_LEAPING,12 WLW ANI_ATTCHIMAGE,#GLOVE+FR1,1 ;image, zoff (priority) WL 3,U4WA4H+FR1 ; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff LEAPATOPP 0bh,999,60h,55,90000h,TGT_HEAD,75,101,10 WL ANI_CODE,no_bk_xvel .word ANI_CLR_STATUS WLW ANI_ATTCHIMAGE,#GLOVE+FR2,1 ;image, zoff (priority) WL 6,U4WA4H+FR2 WL ANI_GOTO,#tag SUBR und_2_slap_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WL 2,U1TT5A+FR3 WL 2,U1TT5A+FR4 SUBR und_4_slap_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP .word ANI_STARTATTACK,AT_LEAPING,12 WLW ANI_ATTCHIMAGE,#GLOVE+FR1,1 ;image, zoff (priority) WL 3,U4WA4H+FR1 ; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff LEAPATOPP 0dh,999,58h,50,90000h,TGT_HEAD,75,101,10 WL ANI_CODE,no_bk_xvel .word ANI_CLR_STATUS WLW ANI_ATTCHIMAGE,#GLOVE+FR2,1 ;image, zoff (priority) WL 8,U4WA4H+FR2 #tag WLW ANI_ATTCHIMAGE,#GLOVE+FR3,1 ;image, zoff (priority) WL 3,U4WA4H+FR3 WLW ANI_ATTCHIMAGE,#GLOVE+FR4,1 ;image, zoff (priority) WL 1,U4WA4H+FR4 .word ANI_ATTACK_ON, AMODE_URN,31,63,56,38 ;mode,x,y,w,h WL 2,U4WA4H+FR4 WLW ANI_ATTCHIMAGE,#GLOVE+FR5,1 ;image, zoff (priority) WL 3,U4WA4H+FR5 .word ANI_ATTACK_OFF .word ANI_ZERO_XZVELS WL ANI_IFNOTSTATUS,#missed WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker ;hit .WORD ANI_ADD_MOVE,MOVE_C_5,2,2 WL ANI_CODE,create_impact WL ANI_CODE,DO_FLAME_HIT_SND ;Put in URN smash sound! WL ANI_CODE,HIT_THE_MAT WL ANI_CODE,CALL_ANI_AVERAGE_MOVE WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit2 WL ANI_SET_YVEL,40000h #no_hit2 #missed WL 2,U4WA4H+FR5 WL ANI_CODE,HIT_THE_MAT WLW ANI_ATTCHIMAGE,#GLOVE+FR6,1 ;image, zoff (priority) WL 3,U4WA4H+FR6 WL ANI_CODE,HIT_THE_MAT WLW ANI_ATTCHIMAGE,#GLOVE+FR7,1 ;image, zoff (priority) WL 3,U4WA4H+FR7 .ref spunch_delay WL ANI_CODE,spunch_delay WL ANI_IFNOTSTATUS,#none0 WLW ANI_ATTCHIMAGE,0,0 WL 4,U4WA4H+FR8 .word ANI_WAITHITGND WL 12,U4WA4H+FR8 WL 3,U4WA4H+FR10 .word ANI_ZEROVELS WL ANI_GOTO,#hitx #none0 WLW ANI_ATTCHIMAGE,#GLOVE+FR8,1 ;image, zoff (priority) WL 3,U4WA4H+FR8 WLW ANI_ATTCHIMAGE,#GLOVE+FR9,1 ;image, zoff (priority) WL 3,U4WA4H+FR10 .word ANI_WAITHITGND .word ANI_ZEROVELS WLW ANI_ATTCHIMAGE,0,0 #hitx .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_FACEDOWN .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END #missedb WL 2,U4WA4H+FR5 WL ANI_CODE,HIT_THE_MAT WLW ANI_ATTCHIMAGE,#GLOVE+FR6,1 ;image, zoff (priority) WL 3,U4WA4H+FR6 WL ANI_CODE,HIT_THE_MAT WLW ANI_ATTCHIMAGE,#GLOVE+FR7,1 ;image, zoff (priority) WL 3,U4WA4H+FR7 WL ANI_CODE,spunch_delay WL ANI_IFNOTSTATUS,#none1 WLW ANI_ATTCHIMAGE,0,0 WL 4,U4WA4H+FR8 .word ANI_WAITHITGND WL 15,U4WA4H+FR8 WL 3,U4WA4H+FR10 .word ANI_ZEROVELS WL ANI_GOTO,#hitx #none1 WLW ANI_ATTCHIMAGE,#GLOVE+FR8,1 ;image, zoff (priority) WL 3,U4WA4H+FR8 WLW ANI_ATTCHIMAGE,#GLOVE+FR9,1 ;image, zoff (priority) WL 3,U4WA4H+FR10 .word ANI_WAITHITGND .word ANI_ZEROVELS WLW ANI_ATTCHIMAGE,0,0 .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_FACEDOWN .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END #GLOVE .long 0 .long GLVHIT01 .long GLVHIT02 .long GLVHIT03 .long GLVHIT04 .long GLVHIT05 .long GLVHIT06 .long GLVHIT07 .long GLVHIT08 .long GLVHIT09 #************ * * #4 PUSH SUBR und_4_push_anim .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP WL ANI_SETFLAG,M_PUSH .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP .word ANI_STARTATTACK,AT_PUSH,12 WL 3,U4PS3A+FR1 WL 3,U4PS3A+FR2 WL 3,U4PS3A+FR3 .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ATTACK_ON, AMODE_PUSH,33,85,65,17 ;mode,x,y,w,h WL 6,U4PS3A+FR5 .word ANI_ATTACK_OFF WWL ANI_SLIDE_BACK,40h,-70000h,#no_hit ;range,vel,addr WL 15,U4PS3A+FR5 #no_hit WL 3,U4PS3A+FR5 WL ANI_IFSTATUS,#hit ;If missed on push, hold a little longer WL 5,U4PS3A+FR5 #hit WL 3,U4PS3A+FR6 WL 3,U4PS3A+FR7 WL 3,U4PS3A+FR8 .word ANI_SETMODE,MODE_NORMAL .word ANI_END ****************************************************************************** * * #2 RUNNING BOUNCE OFF OF OPPONENT SUBR und_2_bncoff_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h .word ANI_FRICTION,3000h WL 3,U2AH3A+FR3 WL 15,U2AH3A+FR4 WL 4,U2AH3A+FR5 .word ANI_SETMODE,MODE_NORMAL .word ANI_END * #4 RUNNING BOUNCE OFF OF OPPONENT SUBR und_4_bncoff_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h .word ANI_FRICTION,3000h WL 4,U4AH3A+FR2 WL 14,U4AH3A+FR3 WL 4,U4AH3A+FR4 WL 4,U4AH3A+FR5 .word ANI_SETMODE,MODE_NORMAL .word ANI_END * #4 RUNNING BOUNCE OFF OF OPPONENT ;Bounce off but stay dizzy! SUBR und_4_bncoff_dizzy_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h .word ANI_FRICTION,3000h .word ANI_SETPLYRMODE,MODE_DIZZY WL 4,U4AH3A+FR2 WL 14,U4AH3A+FR3 WL 4,U4AH3A+FR4 WL 4,U4AH3A+FR5 ; .word ANI_SETPLYRMODE,MODE_DIZZY WL ANI_CHANGEANIM,und_dizzy_anim .word ANI_END ****************************************************************************** * * #4 LOSE BALANCE SUBR und_4_losebal_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP .word ANI_FRICTION,3000h .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WLW ANI_SET_XVEL,-60000h,AM_HIT_REL WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0 .word ANI_DEBRIS,150,3,-21,100,0 ;%chance, tbl index, x,y,z off WL 3,U4LB4A+FR1 WL 3,U4LB4A+FR2 WL 3,U4LB4A+FR3 WL 3,U4LB4A+FR4 WL 3,U4LB4A+FR5 WL 3,U4LB4A+FR6 WL 3,U4LB4A+FR1 .word ANI_FACEDOWN .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_SETMODE,MODE_NORMAL .word ANI_END * #4 LOSE BALANCE - Go dizzy SUBR und_4_losebal_dizzy_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP .word ANI_FRICTION,3000h .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WLW ANI_SET_XVEL,-50000h,AM_HIT_REL .word ANI_SETPLYRMODE,MODE_DIZZY WL 3,U4LB4A+FR1 WL 3,U4LB4A+FR2 WL 3,U4LB4A+FR3 WL 3,U4LB4A+FR4 WL 3,U4LB4A+FR5 WL 3,U4LB4A+FR6 WL 3,U4LB4A+FR1 ; .word ANI_SETPLYRMODE,MODE_DIZZY WL ANI_CHANGEANIM,und_dizzy_anim .word ANI_END #***************************************************************************** * * #2 ELBOW DROP #yoff equ 40 SUBR und_2_lbowdrop_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP .word ANI_SETSPEED,100h .word ANI_ZEROVELS WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U2JP2C+FR1 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U2JP2C+FR1 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U2JP2C+FR1 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 3,U2JP2C+FR2 WL 3,U2JP2C+FR3 ;skip the leap if simply falling down will do. .word ANI_ATTACK_ON_Z,AMODE_HITCHECK,29,-14,-40,25,36,50 WL 1,U2JP2C+FR3 .word ANI_ATTACK_OFF WL ANI_IFSTATUS,#skip_leapat .word ANI_TARGET,TGT_CHEST,TGT_CHEST,ATM_CLOSEST ; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff LEAPATOPP 20,999,160,140,90000h,TGT_USER,44,#yoff,-30 WL ANI_GOTO,#do_leapat #skip_leapat WL ANI_SET_YVEL,10000h ;3 #do_leapat .word ANI_OFFSET,0,#yoff,0 WL 3,U2JP2C+FR4 WL 3,U2JP2C+FR5 WL 3,U2JP2C+FR6 WL 3,U2JP2C+FR7 .word ANI_WAITHITGND .word ANI_ZEROVELS .word ANI_SETPLYRMODE,MODE_ONGROUND WL ANI_CODE,HIT_THE_MAT .word ANI_SHAKER,40 .word ANI_SHAKEALL,2 .word ANI_ATTACK_ON_Z,AMODE_LBOWDROP,29,-14,-40,25,36,50 WL 4,U2JP2C+FR8 .word ANI_ATTACK_OFF .WORD ANI_ADD_MOVE,MOVE_C_9,2,2 WL ANI_IFNOTSTATUS,#hit WL ANI_CODE,CALL_MISSES #hit .word ANI_DRAW_NAME,18 WL 8,U2JP2C+FR9 ;getup .word ANI_OFFSET,13,0,0 .word ANI_SETPLYRMODE,MODE_NORMAL WL 3,U3GD2A+FR4 WL 3,U3GD2A+FR5 WL 3,U3GD2A+FR6 WL 3,U3GD2A+FR7 ;Keep this frame in game... WL 1,U3GD2A+FR8 .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WL 2,U3GD2A+FR8 .word ANI_FACEUP .word ANI_SETMODE,MODE_NORMAL .word ANI_END #***************************************************************************** * * #4 ELBOW DROP #yoff equ 40 SUBR und_4_lbowdrop_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP .word ANI_SETSPEED,100h .word ANI_ZEROVELS WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U4JP4D+FR1 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U4JP4D+FR1 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U4JP4D+FR1 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 3,U4JP4D+FR2 WL 3,U4JP4D+FR3 ;skip the leap if simply falling down will do. .word ANI_ATTACK_ON_Z,AMODE_HITCHECK,3,-16,-10,27,35,50 WL 1,U4JP4D+FR3 .word ANI_ATTACK_OFF WL ANI_IFSTATUS,#skip_leapat ;#skip_leapat .word ANI_TARGET,TGT_CHEST,TGT_CHEST,ATM_CLOSEST ; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff LEAPATOPP 20,999,160,140,90000h,TGT_USER,19,#yoff,60 WL ANI_GOTO,#do_leapat #skip_leapat WL ANI_SET_YVEL,10000h ;3 #do_leapat .word ANI_OFFSET,0,#yoff,0 WL 3,U4JP4D+FR4 WL 3,U4JP4D+FR5 WL 3,U4JP4D+FR6 WL 3,U4JP4D+FR7 .word ANI_WAITHITGND .word ANI_ZEROVELS .word ANI_SETPLYRMODE,MODE_ONGROUND .WORD ANI_ADD_MOVE,MOVE_C_9,2,2 WL ANI_CODE,HIT_THE_MAT .word ANI_SHAKER,40 .word ANI_SHAKEALL,2 .word ANI_ATTACK_ON_Z,AMODE_LBOWDROP,3,-16,-10,27,35,70 WL 4,U4JP4D+FR8 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#hit WL ANI_CODE,CALL_MISSES #hit .word ANI_DRAW_NAME,18 WL 8,U4JP4D+FR9 ;getup .word ANI_OFFSET,19,0,0 .word ANI_SETPLYRMODE,MODE_NORMAL WL 3,U3GD4A+FR5 WL 3,U3GD4A+FR6 WL 3,U3GD4A+FR7 WL 1,U3GD4A+FR8 .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WL 2,U3GD4A+FR8 .word ANI_FACEDOWN .word ANI_SETMODE,MODE_NORMAL .word ANI_END #***************************************************************************** * * #2 HEADBUTT SUBR und_2_butt_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U2BC3A+FR1 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U2BC3A+FR1 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U2BC3A+FR1 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim .word ANI_STARTATTACK,AT_PUNCH,8 WL 2,U2BC3A+FR2 WL 2,U2BC3A+FR3 WL 2,U2BC3A+FR4 WL 2,U2BC3A+FR5 .word ANI_ATTACK_ON, AMODE_HDBUTT,-8,73,73,46 ;mode,x,y,w,h WL 3,U2BC3A+FR6 .word ANI_ATTACK_OFF WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit WL ANI_SET_YVEL,38000h WL 6,U2BC3A+FR7 #no_hit WL 5,U2BC3A+FR7 WL 3,U2BC3A+FR8 .word ANI_SETMODE,MODE_NORMAL .word ANI_END * #4 HEADBUTT SUBR und_4_butt_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U4BC3A+FR1 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U4BC3A+FR1 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U4BC3A+FR1 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim .word ANI_STARTATTACK,AT_PUNCH,8 WL 2,U4BC3A+FR2 WL 2,U4BC3A+FR3 WL 2,U4BC3A+FR4 WL 2,U4BC3A+FR5 .word ANI_ATTACK_ON, AMODE_HDBUTT,-8,73,73,46 ;mode,x,y,w,h WL 3,U4BC3A+FR6 .word ANI_ATTACK_OFF WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit2 WL ANI_SET_YVEL,38000h WL 6,U4BC3A+FR7 #no_hit2 WL 5,U4BC3A+FR7 WL 3,U4BC3A+FR8 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR und_combo_butt_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h WLW ANI_SET_XVEL,40000h,AM_FACE_REL WLWW ANI_SHADOWTRAIL,UNDNEG_P,4,7 ;pal,rate,lifespan WL 1,U4BC3A+FR1 WL 2,U4BC3A+FR2 WL 1,U4BC3A+FR3 WL 2,U4BC3A+FR4 WL 1,U4BC3A+FR5 WLW ANI_SET_XVEL,0h,AM_FACE_REL .word ANI_CLR_STATUS .word ANI_ATTACK_ON, AMODE_HDBUTT,-8,53,73,56 ;mode,x,y,w,h WL 2,U4BC3A+FR6 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#missed_bc .WORD ANI_INC_COMBO ; .word ANI_SET_ATTACH WLLL ANI_SETOPPVELS,000H,28000h,0h ;x,y,z vels WL 1,U4BC3A+FR6 WL ANI_SET_YVEL,38000h WL 2,U4BC3A+FR7 WL 2,U4BC3A+FR7 WL 2,U4BC3A+FR8 .word ANI_SET_RPTCOUNT,2 ;5 times #butt_loop .word ANI_CLR_BUTCOUNT WL 1,U4BC3A+FR1 WL 1,U4BC3A+FR2 WL 1,U4BC3A+FR3 WL 1,U4BC3A+FR4 WL 2,U4BC3A+FR5 WLW ANI_SET_XVEL,0h,AM_FACE_REL .word ANI_CLR_STATUS .word ANI_ATTACK_ON, AMODE_HDBUTT,-8,53,73,56 ;mode,x,y,w,h WL 1,U4BC3A+FR6 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#missed_bc .WORD ANI_INC_COMBO ; .word ANI_SET_ATTACH WLLL ANI_SETOPPVELS,000H,28000h,0h ;x,y,z vels WL 1,U4BC3A+FR6 WL ANI_SET_YVEL,18000h WL 2,U4BC3A+FR7 WL 1,U4BC3A+FR7 WL 2,U4BC3A+FR8 .word ANI_DEC_RPTCOUNT WL ANI_IF_RPTCOUNT,#butt_loop WL 2,U4BC3A+FR1 WL 2,U4BC3A+FR2 WL 2,U4BC3A+FR3 WL 2,U4BC3A+FR4 WL 2,U4BC3A+FR5 WLW ANI_SET_XVEL,0h,AM_FACE_REL .word ANI_CLR_STATUS .word ANI_ATTACK_ON, AMODE_HDBUTT,-8,53,73,56 ;mode,x,y,w,h WL 2,U4BC3A+FR6 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#missed_bc .WORD ANI_INC_COMBO ; .word ANI_SET_ATTACH WLLL ANI_SETOPPVELS,000H,28000h,0h ;x,y,z vels WL 2,U4BC3A+FR6 WL ANI_SET_YVEL,38000h WL 3,U4BC3A+FR7 WL 2,U4BC3A+FR7 WL 3,U4BC3A+FR8 WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,1,#NEXT_CHECK3 WL ANI_CHANGEANIM,und_combo_flying_kick_anim #NEXT_CHECK3 WWWL ANI_IF_BUTCOUNT_LT,SKICKB_COUNT,1,#NEXT_CHECK2 WL ANI_CHANGEANIM,und_combo_snapmirror_anim #NEXT_CHECK2 WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,1,#NEXT_CHECK .word ANI_SHADOWTRAIL,0 ;off WL ANI_CHANGEANIM,und_combo_super_kick_anim #NEXT_CHECK WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#EXIT_MOVE WLW ANI_SET_XVEL,-20000h,AM_FACE_REL WL ANI_CHANGEANIM,und_combo_tombstone_smash_anim #EXIT_MOVE .word ANI_DETACH WL ANI_CODE,DO_COMBO_MESS .WORD ANI_CLEAR_COMBO .word ANI_SHADOWTRAIL,0 ;off .word ANI_SETMODE,MODE_NORMAL .word ANI_END #missed_bc .word ANI_DETACH WL ANI_CODE,DO_COMBO_MESS .WORD ANI_CLEAR_COMBO .word ANI_SHADOWTRAIL,0 ;off WL 5,U4BC3A+FR7 WL 3,U4BC3A+FR8 .word ANI_SETMODE,MODE_NORMAL .word ANI_END #***************************************************************************** * * #2 HEADBUTTS - In close SUBR und_2_butts_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP .word ANI_SET_RPTCOUNT,3 ;5 times .WORD ANI_ADD_MOVE,MOVE_C_5,2,2 #rpt .word ANI_CLR_BUTCOUNT WL 2,U2BC3A+FR1 .word ANI_STARTATTACK,AT_HDBUTT,8 WL 1,U2BC3A+FR2 WL 2,U2BC3A+FR3 WL 1,U2BC3A+FR4 WL 2,U2BC3A+FR5 .word ANI_ATTACK_ON, AMODE_HDBUTT_STAY,-8,73,73,46 ;mode,x,y,w,h WL 2,U2BC3A+FR6 .word ANI_ATTACK_OFF WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit WL ANI_SET_YVEL,38000h WL 6,U2BC3A+FR7 #no_hit WL ANI_IFNOTSTATUS,#missed WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker .word ANI_SET_ATTACH .word ANI_DEBRISAT,250,2,0,100,0 ;%chance, tbl index, x,y,z off .ref impact_sound WL ANI_CODE,impact_sound .word ANI_SHAKEALL,1 .word ANI_SHAKER,25 .word ANI_DETACH WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#ex .word ANI_DEC_RPTCOUNT WL 2,U2BC3A+FR7 WL 2,U2BC3A+FR8 WL ANI_IF_RPTCOUNT,#rpt WL ANI_CHANGEANIM,und_2_butt_anim #ex ; .word ANI_SET_ATTACH WLLL ANI_SETOPPVELS,40000h,38000h,0h ;x,y,z vels WL 3,U2BC3A+FR7 WL 3,U2BC3A+FR8 .word ANI_SETMODE,MODE_NORMAL .word ANI_END #missedb WLLL ANI_SETOPPVELS,50000h,18000h,0h ;x,y,z vels ; WL 6,U2BC3A+FR7 #missed WL 2,U2BC3A+FR7 WL 2,U2BC3A+FR8 .word ANI_FACEUP .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END #* * #4 HEADBUTT SUBR und_4_butts_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP .word ANI_SET_RPTCOUNT,3 ;5 times .WORD ANI_ADD_MOVE,MOVE_C_5,2,2 #rpt .word ANI_CLR_BUTCOUNT WL 2,U4BC3A+FR1 .word ANI_STARTATTACK,AT_HDBUTT,8 WL 1,U4BC3A+FR2 WL 2,U4BC3A+FR3 WL 1,U4BC3A+FR4 WL 2,U4BC3A+FR5 .word ANI_ATTACK_ON, AMODE_HDBUTT_STAY,-8,73,73,46 ;mode,x,y,w,h WL 2,U4BC3A+FR6 .word ANI_ATTACK_OFF WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit2 WL ANI_SET_YVEL,38000h WL 6,U4BC3A+FR7 #no_hit2 WL ANI_IFNOTSTATUS,#missed WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker .word ANI_SET_ATTACH .word ANI_DEBRISAT,250,2,0,100,0 ;%chance, tbl index, x,y,z off WL ANI_CODE,impact_sound .word ANI_SHAKEALL,1 .word ANI_SHAKER,25 .word ANI_DETACH WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#ex .word ANI_DEC_RPTCOUNT WL 2,U4BC3A+FR7 WL 2,U4BC3A+FR8 WL ANI_IF_RPTCOUNT,#rpt WL ANI_CHANGEANIM,und_4_butt_anim .word ANI_SETMODE,MODE_NORMAL .word ANI_END #ex ; .word ANI_SET_ATTACH WLLL ANI_SETOPPVELS,40000h,38000h,0h ;x,y,z vels WL 3,U4BC3A+FR7 WL 3,U4BC3A+FR8 .word ANI_FACEDOWN .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END #missedb WLLL ANI_SETOPPVELS,50000h,18000h,0h ;x,y,z vels ; WL 6,U4BC3A+FR7 #missed WL 3,U4BC3A+FR7 WL 3,U4BC3A+FR8 .word ANI_FACEDOWN .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END #***************************************************************************** * * #2 KICK - Against TB attacks SUBR und_kick_TB_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h .word ANI_ZEROVELS .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP .word ANI_SETPLYRMODE,MODE_INAIR2 .word ANI_STARTATTACK,AT_LEAPING,12 .WORD ANI_ADD_MOVE,MOVE_C_5,2,2 WL 2,U2KM3B+FR1 WL ANI_SET_YVEL,70000h WLW ANI_SET_XVEL,-20000h,AM_FACE_REL WL 3,U2KM3B+FR2 WL 3,U2KM3B+FR3 .word ANI_ATTACK_ON, AMODE_SPINKICK,27,59,68,20 ;mode,x,y,w,h WL 10,U2KM3B+FR4 .word ANI_ATTACK_OFF .word ANI_WAITHITGND .word ANI_ZEROVELS .word ANI_SETPLYRMODE,MODE_NORMAL WL 3,U2KM3B+FR5 WL 2,U2KM3B+FR6 WL 3,U2KM3B+FR7 WL 2,U2KM3B+FR8 .word ANI_SETMODE,MODE_NORMAL .word ANI_END #***************************************************************************** * * #2 KICK SUBR und_2_kick_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h .word ANI_ZEROVELS .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U2KM3B+FR1 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U2KM3B+FR1 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U2KM3B+FR1 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim .word ANI_STARTATTACK,AT_KICK,5 WL 2,U2KM3B+FR2 WL 2,U2KM3B+FR3 WWL ANI_SETLONG,OBJ_GRAVITY,0c000h WL ANI_SET_YVEL,30000h .word ANI_ATTACK_ON, AMODE_KICK,27,59,68,20 ;mode,x,y,w,h WL 6,U2KM3B+FR4 .word ANI_ATTACK_OFF WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit WL ANI_SET_YVEL,30000h WL 10,U2KM3B+FR4 #no_hit .word ANI_WAITHITGND .word ANI_ZEROVELS WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY WL 2,U2KM3B+FR5 WL 2,U2KM3B+FR6 WL 2,U2KM3B+FR7 WL 2,U2KM3B+FR8 .word ANI_SETMODE,MODE_NORMAL .word ANI_END #************ * * #4 KICK SUBR und_4_kick_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h .word ANI_ZEROVELS .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U4KM3E+FR1 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U4KM3E+FR1 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U4KM3E+FR1 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim .word ANI_STARTATTACK,AT_KICK,5 WL 2,U4KM3E+FR2 WL 2,U4KM3E+FR3 WWL ANI_SETLONG,OBJ_GRAVITY,0c000h WL ANI_SET_YVEL,30000h .word ANI_ATTACK_ON, AMODE_KICK,27,59,68,20 ;mode,x,y,w,h WL 6,U4KM3E+FR4 .word ANI_ATTACK_OFF WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit2 WL ANI_SET_YVEL,30000h WL 10,U4KM3E+FR4 #no_hit2 .word ANI_WAITHITGND .word ANI_ZEROVELS WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY WL 2,U4KM3E+FR5 WL 2,U4KM3E+FR6 WL 2,U4KM3E+FR8 WL 2,U4KM3E+FR9 .word ANI_SETMODE,MODE_NORMAL .word ANI_END #***************************************************************************** * SUBR und_combo_kick_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS WL 2,U4KM3E+FR1 WL 2,U4KM3E+FR2 WL 2,U4KM3E+FR3 WWL ANI_SETLONG,OBJ_GRAVITY,0c000h WL ANI_SET_YVEL,20000h .word ANI_CLR_STATUS .WORD ANI_INC_COMBO .word ANI_ATTACK_ON, AMODE_KICK,27,39,68,30 ;mode,x,y,w,h WL 2,U4KM3E+FR4 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#missed_4c .WORD ANI_INC_COMBO WLLL ANI_SETOPPVELS,8000H,28000h,0h ;x,y,z vels WLW ANI_SET_XVEL,18000h,AM_FACE_REL WL ANI_SET_YVEL,18000h WL 2,U4KM3E+FR4 WL 2,U4KM3E+FR5 WL 2,U4KM3E+FR6 WL 2,U4KM3E+FR8 .word ANI_SET_RPTCOUNT,4 ;5 times .WORD ANI_CLEAR_COMBO #kick_loop .word ANI_CLR_BUTCOUNT WL 1,U4KM3E+FR1 WL 2,U4KM3E+FR2 WL 1,U4KM3E+FR3 WWL ANI_SETLONG,OBJ_GRAVITY,0c000h WL ANI_SET_YVEL,20000h .word ANI_CLR_STATUS .word ANI_ATTACK_ON, AMODE_KICK,27,39,68,30 ;mode,x,y,w,h WL 2,U4KM3E+FR4 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#missed_4c .WORD ANI_INC_COMBO ; .word ANI_SET_ATTACH WLLL ANI_SETOPPVELS,8000H,28000h,0h ;x,y,z vels WLW ANI_SET_XVEL,18000h,AM_FACE_REL WL ANI_SET_YVEL,18000h WL 1,U4KM3E+FR4 WL 2,U4KM3E+FR5 WL 1,U4KM3E+FR6 WL 2,U4KM3E+FR8 .word ANI_ZEROVELS .word ANI_DEC_RPTCOUNT WL ANI_IF_RPTCOUNT,#kick_loop WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,1,#NEXT_CHECK2 WL ANI_CHANGEANIM,und_combo_flying_kick_anim #NEXT_CHECK2 WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#NEXT_CHECK WL ANI_CHANGEANIM,und_combo_snapmirror_anim #NEXT_CHECK WWWL ANI_IF_BUTCOUNT_LT,SKICKB_COUNT,1,#NEXT_CHECK3 WL ANI_CHANGEANIM,und_combo_slap_anim #NEXT_CHECK3 WL ANI_CODE,DO_COMBO_MESS .WORD ANI_CLEAR_COMBO .word ANI_SHADOWTRAIL,0 ;off .word ANI_SETMODE,MODE_NORMAL .word ANI_END #missed_4c .word ANI_WAITHITGND .word ANI_ZEROVELS WL ANI_CODE,DO_COMBO_MESS .WORD ANI_CLEAR_COMBO .word ANI_SHADOWTRAIL,0 ;off WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY WL 3,U4KM3E+FR5 WL 3,U4KM3E+FR6 WL 3,U4KM3E+FR8 WL 3,U4KM3E+FR9 .word ANI_SETMODE,MODE_NORMAL .word ANI_END #***************************************************************************** * * #2 SUPER KICK SUBR und_2_super_kick_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP .word ANI_STARTATTACK,AT_LEAPING,15 WL 3,U2KB3A+FR1 .word ANI_OFFSET,5,0,0 ; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff LEAPATOPP 12,999,80,40,90000h,TGT_CHEST,64,0,20 WL ANI_SET_YVEL,48000h WL 4,U2KB3A+FR2 WL 4,U2KB3A+FR3 WL 4,U2KB3A+FR4 .word ANI_ATTACK_ON, AMODE_SUPER_KICK,19,60,68,27 ;mode,x,y,w,h WL 2,U2KB3A+FR5 .word ANI_ATTACK_OFF .WORD ANI_ADD_MOVE,MOVE_C_5,2,2 WL ANI_IFNOTSTATUS,#missed WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker ;Hit ;Turn on spirits WL ANI_CODE,create_impact2 WL ANI_CODE,DO_FLAME_HIT_SND .word ANI_ZERO_XZVELS WL ANI_CODE,CALL_OTHER_AVERAGE WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit2 WL ANI_SET_YVEL,30000h WLW ANI_SET_ZVEL,-28000h,AM_ABS WL 9,U2KB3A+FR5 .word ANI_WAITHITGND .word ANI_ZEROVELS WL 5,U2KB3A+FR6 WL 5,U2KB3A+FR7 .word ANI_FACEDOWN .word ANI_SETFACING .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END #no_hit2 WLW ANI_SET_XVEL,-20000h,AM_FACE_REL WLW ANI_SET_ZVEL,-28000h,AM_ABS WL ANI_SET_YVEL,20000h WL 2,U2KB3A+FR5 .word ANI_WAITHITGND .word ANI_ZEROVELS WL 2,U2KB3A+FR5 WL 5,U2KB3A+FR6 WL 5,U2KB3A+FR7 .word ANI_FACEDOWN .word ANI_SETFACING .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END #missedb WL ANI_CODE,CALL_MISSES #missed WL 3,U2KB3A+FR5 .word ANI_WAITHITGND .word ANI_ZEROVELS WL 2,U2KB3A+FR5 WL 5,U2KB3A+FR6 WL 5,U2KB3A+FR7 .word ANI_FACEDOWN ; .word ANI_SETFACING .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END #* #4 SUPER KICK SUBR und_4_super_kick_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h .word ANI_ZEROVELS .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP .word ANI_STARTATTACK,AT_LEAPING,15 WL 3,U4KB3A+FR2 .word ANI_OFFSET,5,0,0 ; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff LEAPATOPP 12,999,80,40,90000h,TGT_CHEST,64,0,-20 WL ANI_SET_YVEL,48000h WL 4,U4KB3A+FR3 WL 4,U4KB3A+FR4 WL 4,U4KB3A+FR5 .word ANI_ATTACK_ON, AMODE_SUPER_KICK,8,48,74,33 ;mode,x,y,w,h WL 2,U4KB3A+FR7 .word ANI_ATTACK_OFF .WORD ANI_ADD_MOVE,MOVE_C_5,2,2 WL ANI_IFNOTSTATUS,#missed WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker ;Hit ;Turn on spirits WL ANI_CODE,create_impact2 WL ANI_CODE,DO_FLAME_HIT_SND .word ANI_ZERO_XZVELS WL ANI_CODE,CALL_OTHER_AVERAGE WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit2 WL ANI_SET_YVEL,30000h WLW ANI_SET_ZVEL,28000h,AM_ABS WL 9,U4KB3A+FR7 .word ANI_WAITHITGND .word ANI_ZEROVELS WL 2,U4KB3A+FR7 WL 5,U4KB3A+FR8 ; WL 4,U4KB3A+FR9 .word ANI_FACEUP .word ANI_SETFACING .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END #no_hit2 WLW ANI_SET_XVEL,-20000h,AM_FACE_REL WLW ANI_SET_ZVEL,28000h,AM_ABS WL ANI_SET_YVEL,20000h WL 2,U4KB3A+FR7 .word ANI_WAITHITGND .word ANI_ZEROVELS WL 2,U4KB3A+FR7 WL 5,U4KB3A+FR8 ; WL 4,U4KB3A+FR9 .word ANI_FACEUP .word ANI_SETFACING .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END #missedb WL ANI_CODE,CALL_MISSES #missed WL 5,U4KB3A+FR7 .word ANI_WAITHITGND .word ANI_ZEROVELS WL 2,U4KB3A+FR7 WL 5,U4KB3A+FR8 ; WL 4,U4KB3A+FR9 .word ANI_FACEUP ; .word ANI_SETFACING .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END SUBR und_combo_super_kick_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SET_RPTCOUNT,3 ;5 times #skick_loop .word ANI_CLR_BUTCOUNT WL 2,U2KB3A+FR1 .word ANI_OFFSET,5,0,0 WL ANI_SET_YVEL,18000h WL 2,U2KB3A+FR2 WL 2,U2KB3A+FR3 WL 2,U2KB3A+FR4 .word ANI_ATTACK_ON, AMODE_KICK,19,46,68,27 ;mode,x,y,w,h WL 2,U2KB3A+FR5 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#missed2_ac WL ANI_IFBLOCKED,#missed2_bc ; .word ANI_SET_ATTACH WLLL ANI_SETOPPVELS,18000H,28000h,48000h ;x,y,z vels WLW ANI_SET_XVEL,18000h,AM_FACE_REL .WORD ANI_INC_COMBO ;Hit WL ANI_CODE,create_impact2 WL ANI_CODE,DO_FLAME_HIT_SND WL ANI_SET_YVEL,0A000h WLW ANI_SET_ZVEL,-18000h,AM_ABS WL 4,U2KB3A+FR5 WLLL ANI_SETOPPVELS,0000H,000h,48000h ;x,y,z vels .word ANI_ZEROVELS WL 2,U2KB3A+FR6 WL 2,U2KB3A+FR7 WLLL ANI_SETOPPVELS,0000H,000h,000h ;x,y,z vels ;start of 4 hit WL 2,U4KB3A+FR2 .word ANI_OFFSET,5,0,0 WL ANI_SET_YVEL,18000h WL 2,U4KB3A+FR3 WL 2,U4KB3A+FR4 WL 2,U4KB3A+FR5 .word ANI_ATTACK_ON, AMODE_KICK,8,48,74,33 ;mode,x,y,w,h WL 2,U4KB3A+FR7 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#missed4_ac WL ANI_IFBLOCKED,#missed4_bc ; .word ANI_SET_ATTACH WLLL ANI_SETOPPVELS,18000H,28000h,-48000h ;x,y,z vels WLW ANI_SET_XVEL,18000h,AM_FACE_REL .WORD ANI_INC_COMBO ;Hit ;Turn on spirits WL ANI_CODE,create_impact2 WL ANI_CODE,DO_FLAME_HIT_SND WL ANI_SET_YVEL,0A000h WLW ANI_SET_ZVEL,18000h,AM_ABS WL 4,U4KB3A+FR7 WLLL ANI_SETOPPVELS,0000H,000h,-48000h ;x,y,z vels .word ANI_ZEROVELS WL 2,U4KB3A+FR8 WL 2,U4KB3A+FR8 WLLL ANI_SETOPPVELS,0000H,000h,0h ;x,y,z vels .word ANI_DEC_RPTCOUNT WL ANI_IF_RPTCOUNT,#skick_loop WWWL ANI_IF_BUTCOUNT_LT,SKICKB_COUNT,1,#DO_NEXT_CHECK WL ANI_CHANGEANIM,und_combo_neckbreaker_anim #DO_NEXT_CHECK WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#DO_NEXT_CHECK2 WL ANI_CHANGEANIM,und_combo_sliding_choke_anim #DO_NEXT_CHECK2 .word ANI_DETACH WL ANI_CODE,DO_COMBO_MESS .WORD ANI_CLEAR_COMBO .word ANI_SHADOWTRAIL,0 ;off .word ANI_FACEUP .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END #missed4_ac WL ANI_CODE,CALL_MISSES #missed4_bc .word ANI_DETACH WL ANI_CODE,DO_COMBO_MESS .WORD ANI_CLEAR_COMBO .word ANI_SHADOWTRAIL,0 ;off WL 5,U4KB3A+FR7 .word ANI_WAITHITGND .word ANI_ZEROVELS WL 5,U4KB3A+FR8 .word ANI_FACEUP .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END #missed2_ac WL ANI_CODE,CALL_MISSES #missed2_bc .word ANI_DETACH WL ANI_CODE,DO_COMBO_MESS .WORD ANI_CLEAR_COMBO .word ANI_SHADOWTRAIL,0 ;off WL 3,U2KB3A+FR5 .word ANI_WAITHITGND .word ANI_ZEROVELS WL 5,U2KB3A+FR6 WL 5,U2KB3A+FR7 .word ANI_FACEUP .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END #***************************************************************************** * * #2 STOMP ON FALLEN OPPONENT SUBR und_2_stomp_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP .word ANI_ZEROVELS .word ANI_SETSPEED,100h WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U2MP2A+FR1 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U2MP2A+FR1 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U2MP2A+FR2 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U2MP2A+FR2 .word ANI_ATTACK_ON_Z,AMODE_HITCHECK,9,-1,-40,28,31,50 WL 1,U2MP2A+FR2 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#leapat WL ANI_SET_YVEL,14000h WL ANI_GOTO,#common #leapat .word ANI_TARGET,TGT_HEAD,TGT_GROIN,ATM_CLOSEST ; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff LEAPATOPP 16,999,160,140,40000h,TGT_USER,19,0,-30 WL ANI_CODE,no_bk_xvel #common WL 3,U2MP2A+FR3 WL 1,U2MP2A+FR4 .word ANI_WAITHITGND .word ANI_ZEROVELS .word ANI_ATTACK_ON_Z,AMODE_STOMP,9,-1,-40,28,31,50 WL 1,U2MP2A+FR5 .word ANI_ATTACK_OFF .WORD ANI_ADD_MOVE,MOVE_C_5,2,2 WL ANI_IFNOTSTATUS,#missed .word ANI_SHAKER,20 .word ANI_SHAKEALL,1 WL ANI_GOTO,#hit #missed WL ANI_CODE,CALL_MISSES #hit WL 3,U2MP2A+FR5 WL 2,U2MP2A+FR6 WL 3,U2MP2A+FR7 WL 2,U2MP2A+FR8 .word ANI_SETMODE,MODE_NORMAL .word ANI_END #***************************************************************************** * * #4 STOMP ON FALLEN OPPONENT SUBR und_4_stomp_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP .word ANI_ZEROVELS .word ANI_SETSPEED,100h WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U4MP4A+FR1 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U4MP4A+FR1 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U4MP4A+FR2 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U4MP4A+FR2 .word ANI_ATTACK_ON_Z,AMODE_HITCHECK,-21,-11,-10,42,33,50 WL 1,U4MP4A+FR2 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#leapat WL ANI_SET_YVEL,14000h WL ANI_GOTO,#common #leapat .word ANI_TARGET,TGT_HEAD,TGT_GROIN,ATM_CLOSEST ; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff LEAPATOPP 16,999,160,140,40000h,TGT_USER,-13,0,30 WL ANI_CODE,no_bk_xvel #common WL 3,U4MP4A+FR3 ;Frame was not loaded...So I took it out... ; WL 1,U4MP4A+FR4 .word ANI_WAITHITGND .word ANI_ZEROVELS .word ANI_ATTACK_ON_Z,AMODE_STOMP,-21,-11,-10,42,33,50 WL 1,U4MP4A+FR5 .word ANI_ATTACK_OFF .WORD ANI_ADD_MOVE,MOVE_C_5,2,2 WL ANI_IFNOTSTATUS,#missed .word ANI_SHAKER,20 .word ANI_SHAKEALL,1 WL ANI_GOTO,#hit #missed WL ANI_CODE,CALL_MISSES #hit WL 3,U4MP4A+FR5 WL 2,U4MP4A+FR6 WL 3,U4MP4A+FR7 WL 2,U4MP4A+FR8 .word ANI_SETMODE,MODE_NORMAL .word ANI_END #*****************************************************************************] * * #3 FLYING BUTT-DROP #yoff equ 50 SUBR und_combo_flying_butt_drop_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP .word ANI_SETSPEED,100h WL 4,U4JK4A+FR3 .word ANI_OFFSET,0,#yoff,0 .word ANI_TARGET,TGT_CHEST,TGT_CHEST,ATM_CLOSEST ; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff LEAPATOPP 30,200,150,90,90000h,TGT_USER,0,0,-10 .word ANI_SETPLYRMODE,MODE_INAIR WL ANI_CODE,no_bk_xvel WL 4,U4JK4A+FR4 WL 4,U4JK4A+FR5 WL 4,U4JK4A+FR6 WL 4,U4JK4A+FR7 .word ANI_ATTACK_ON,AMODE_BUTTSTOMP,-25,-7+5,55,23 WWL ANI_WAITHITOPP,18,U4JK4A+FR8 .word ANI_ATTACK_OFF .word ANI_SHAKER,30 .word ANI_SHAKEALL,1 WL ANI_CODE,HIT_THE_MAT WL ANI_IFNOTSTATUS,#misscx ;bounce is automatic... .WORD ANI_INC_COMBO WL ANI_CODE,DO_COMBO_MESS .WORD ANI_CLEAR_COMBO .word ANI_SHADOWTRAIL,0 ;off WL 4,U4JK4A+FR10 WL 4,U4JK4A+FR8 .word ANI_WAITHITGND .word ANI_ZEROVELS WL ANI_CODE,SMALL_BOUNCE .word ANI_SETPLYRMODE,MODE_ONGROUND .word ANI_SHADOWTRAIL,0 ;off .word ANI_XFLIP .word ANI_FACEUP WL ANI_CHANGEANIM,und_getup2_anim #misscx ;missed WL ANI_CODE,CALL_MISSES WL ANI_CODE,DO_COMBO_MESS .WORD ANI_CLEAR_COMBO .word ANI_SHADOWTRAIL,0 ;off WL 12,U4JK4A+FR10 .word ANI_WAITHITGND .word ANI_ZEROVELS .word ANI_XFLIP .word ANI_FACEUP WL ANI_CHANGEANIM,und_getup2_anim SUBR und_flying_butt_drop_anim .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP .word ANI_SETSPEED,100h WL 3,U4JK4A+FR3 .word ANI_OFFSET,0,#yoff,0 .word ANI_TARGET,TGT_CHEST,TGT_CHEST,ATM_CLOSEST ; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff LEAPATOPP 30,200,150,90,90000h,TGT_USER,0,0,-10 .word ANI_SETPLYRMODE,MODE_INAIR WL ANI_CODE,no_bk_xvel WL 4,U4JK4A+FR4 WL 4,U4JK4A+FR5 WL 4,U4JK4A+FR6 WL 4,U4JK4A+FR7 .word ANI_ATTACK_ON,AMODE_BUTTSTOMP,-25,-7+5,55,23 WWL ANI_WAITHITOPP,18,U4JK4A+FR8 .word ANI_ATTACK_OFF .word ANI_SHAKER,30 .word ANI_SHAKEALL,1 WL ANI_CODE,HIT_THE_MAT .WORD ANI_ADD_MOVE,MOVE_C_2,2,2 WL ANI_IFNOTSTATUS,#miss #hit ;bounce is automatic... WL ANI_CODE,CALL_ANI_AVERAGE_MOVE WL 4,U4JK4A+FR10 WL 4,U4JK4A+FR8 .word ANI_WAITHITGND .word ANI_ZEROVELS WL ANI_CODE,SMALL_BOUNCE .word ANI_SETPLYRMODE,MODE_ONGROUND .word ANI_SHADOWTRAIL,0 ;off .word ANI_XFLIP .word ANI_FACEUP WL ANI_CHANGEANIM,und_getup2_anim #miss ;missed WL ANI_CODE,CALL_MISSES .word ANI_SHADOWTRAIL,0 ;off WL 12,U4JK4A+FR10 .word ANI_WAITHITGND .word ANI_ZEROVELS .word ANI_XFLIP .word ANI_FACEUP WL ANI_CHANGEANIM,und_getup2_anim #*****************************************************************************] * * TURNBUCKLE BUTT-DROP #yoff equ 50 SUBR und_tbukl_butt_drop_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_NOCONFINE|MODE_NOGRAVITY .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING .word ANI_SET_WRESTLER_XFLIP .word ANI_SCROLL_CTRL,SC_RESTORE .word ANI_STARTATTACK,AT_LEAPING,35 ; WL 3,U4JK4A+FR1 ; WL 3,U4JK4A+FR2 WL 3,U4JK4A+FR3 .word ANI_OFFSET,0,#yoff,0 ; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff ; LEAPATOPP 36,190,190,190,90000h,TGT_GROIN,0,0,-20 LEAPATOPP 36,220,220,220,90000h,TGT_CHEST,0,0,-20 ; .word ANI_SETPLYRMODE,MODE_INAIR2 WL ANI_CODE,set_tbukl_airmode .word ANI_GRAVITY_ON .word ANI_SHAKECORNER ;Check x vel to make sure we aren't going to land on ropes! WL ANI_CODE,check_xvel WL 3,U4JK4A+FR4 WL 3,U4JK4A+FR5 WL 3,U4JK4A+FR6 WL 3,U4JK4A+FR7 WL ANI_CODE,set_tbukl_confine .word ANI_ATTACK_ON_Z,AMODE_BSTOMP,-36,0,-30,110,38,60 WWL ANI_IFOPPMODE,MODE_DEAD,#opp_onground WWL ANI_IFOPPMODE,MODE_ONGROUND,#opp_onground .word ANI_ATTACK_ON_Z,AMODE_BSTOMP,-36,28,-30,110,38,60 #opp_onground WWL ANI_WAITHITOPP,32,U4JK4A+FR8 .word ANI_ATTACK_OFF .word ANI_ZERO_XZVELS .word ANI_SETPLYRMODE,MODE_INAIR .word ANI_SHAKER,50 .word ANI_SHAKEALL,2 WL ANI_CODE,HIT_THE_MAT .WORD ANI_ADD_MOVE,MOVE_C_3,2,2 WL ANI_IFNOTSTATUS,#miss #hit WL ANI_CODE,CALL_ANI_AVERAGE_MOVE .word ANI_WAITHITGND WL ANI_SET_YVEL,50000h WLW ANI_SET_ZVEL,28000h,AM_ABS .word ANI_SETPLYRMODE,MODE_INAIR WL 4,U4JK4A+FR10 WL 4,U4JK4A+FR8 .word ANI_WAITHITGND .word ANI_ZEROVELS WL ANI_CODE,HIT_THE_MAT .word ANI_SETPLYRMODE,MODE_ONGROUND .word ANI_XFLIP .word ANI_FACEUP WL ANI_CHANGEANIM,und_getup2_anim #miss ;missed WL ANI_CODE,CALL_MISSES .word ANI_SHAKER,20 .word ANI_SHAKEALL,1 WL 2,U4JK4A+FR10 WL ANI_CHANGEANIM,und_hitonground_xflip_anim #***************************************************************************** * * #4 BIG BOOT SUBR und_4_bigboot_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP .word ANI_SETSPEED,100h .word ANI_ZEROVELS .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP .word ANI_STARTATTACK,AT_BIGBOOT,8 WL 3,U4BG3A+FR2 WL 3,U4BG3A+FR3 WL ANI_CODE,#clrcnt .word ANI_ATTACK_ON, AMODE_BIGBOOT,30,89,68,20 ;mode,x,y,w,h WWL ANI_WAITHITOPP,15,U4BG3A+FR4 #lp .word ANI_STARTATTACK,AT_BIGBOOT,5 WL 2,U4BG3A+FR4 WL ANI_CODE,#holdup WL ANI_IFSTATUS,#lp .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#missed .WORD ANI_ADD_MOVE,MOVE_C_5,2,2 .word ANI_DRAW_NAME,27 #missed WL 3,U4BG3A+FR5 WL 3,U4BG3A+FR6 WL 3,U4BG3A+FR7 .word ANI_SETMODE,MODE_NORMAL .word ANI_END #clrcnt ;We are re-using BUT_COUNT in the player process clr a0 move a0,*a13(BUT_COUNT) rets #holdup move *a13(BUT_COUNT),a0 inc a0 move a0,*a13(BUT_COUNT) ;Max time to hold up in air (*2 ticks) cmpi 25,a0 jrgt #button_up move *a13(BUT_VAL_CUR),a0 btst PLAYER_SKICK_BIT,a0 ;still down? jrz #button_up ;Still holding... move *a13(ANIMODE),a1 ori MODE_STATUS,a1 move a1,*a13(ANIMODE) rets #button_up move *a13(ANIMODE),a1 andni MODE_STATUS,a1 move a1,*a13(ANIMODE) rets #***************************************************************************** * * #2 KNEE SUBR und_2_knee_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP .word ANI_STARTATTACK,AT_KICK,6 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U2NM3A+FR3 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U2NM3A+FR3 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U2NM3A+FR3 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim ; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff ; LEAPATOPP 12h,999,20h,20,90000h,TGT_CHEST,20,50,0 WL 3,U2NM3A+FR4 .word ANI_ATTACK_ON, AMODE_KNEE,8,31,46,32 ;mode,x,y,w,h WL 3,U2NM3A+FR5 .word ANI_ATTACK_OFF .WORD ANI_ADD_MOVE,MOVE_C_5,2,2 WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit WL ANI_SET_YVEL,50000h WLW ANI_SET_ZVEL,8000h,AM_ABS WL 1,U2NM3A+FR5 .word ANI_WAITHITGND .word ANI_ZEROVELS WL ANI_GOTO,#cont #no_hit ; WL ANI_IFNOTSTATUS,#nodrft ; WLW ANI_SET_ZVEL,10000h,AM_ABS ;#nodrft WL 0ch,U2NM3A+FR5 ; .word ANI_ZERO_XZVELS ; WL 1,U2NM3A+FR5 ; .word ANI_WAITHITGND #cont WL 3,U2NM3A+FR6 WL 3,U2NM3A+FR7 WL 3,U2NM3A+FR8 .word ANI_SETMODE,MODE_NORMAL .word ANI_END * #4 KNEE SUBR und_4_knee2_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP .word ANI_STARTATTACK,AT_KICK,6 WL 2,U4NM3A+FR2 WL ANI_GOTO,#cont2a SUBR und_4_knee_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP .word ANI_STARTATTACK,AT_KICK,6 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U4NM3A+FR2 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U4NM3A+FR2 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim WL 1,U4NM3A+FR2 WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim #cont2a ; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff LEAPATOPP 12h,999,20h,20,90000h,TGT_CHEST,20,50,0 WL 3,U4NM3A+FR3 .word ANI_ATTACK_ON, AMODE_KNEE,8,31,46,32 ;mode,x,y,w,h #cont0 WL 3,U4NM3A+FR4 .word ANI_ATTACK_OFF .WORD ANI_ADD_MOVE,MOVE_C_5,2,2 WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit2 WL ANI_SET_YVEL,40000h WLW ANI_SET_ZVEL,-10000h,AM_ABS WL 1,U4NM3A+FR4 .word ANI_WAITHITGND .word ANI_ZEROVELS WL ANI_GOTO,#cont2 #no_hit2 WL ANI_IFNOTSTATUS,#nodrft2 WLW ANI_SET_ZVEL,-10000h,AM_ABS #nodrft2 WL 0ch,U4NM3A+FR4 .word ANI_ZERO_XZVELS WL 1,U4NM3A+FR4 .word ANI_WAITHITGND #cont2 WL 3,U4NM3A+FR5 WL 3,U4NM3A+FR6 WL 3,U4NM3A+FR7 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR und_4_knee_fall_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP .word ANI_STARTATTACK,AT_KICK,6 WL 3,U4NM3A+FR2 ; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff LEAPATOPP 12h,999,20h,20,90000h,TGT_CHEST,20,50,0 WL 3,U4NM3A+FR3 .word ANI_ATTACK_ON, AMODE_BIGKNEE,8,31,46,32 ;mode,x,y,w,h WL ANI_GOTO,#cont0 SUBR und_4_knee_butts_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_CLR_BUTCOUNT .word ANI_SETWORD,USR_VAR2,0 WL ANI_SET_YVEL,30000h WLW ANI_SET_XVEL,10000h,AM_FACE_REL .word ANI_OFFSET,0,0,-10 ;x,y,z WL 2,U4NM3A+FR2 WL 2,U4NM3A+FR3 .word ANI_ATTACK_ON, AMODE_HEADKNEES,8,31,46,32 ;mode,x,y,w,h WL 2,U4NM3A+FR4 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#missed ; .word ANI_SET_ATTACH ;Needs to be enough to keep opponent up off of ground to keep him in ;mode headheld! WLLL ANI_SETOPPVELS,0000H,50000h,0h ;x,y,z vels WL 3,U4NM3A+FR4 WL 3,U4NM3A+FR5 WL 3,U4NM3A+FR6 WL 3,U4NM3A+FR7 WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,1,#exit2 ;Now try consecutive head butts ; .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_SET_RPTCOUNT,3 ;rpt 2 times .WORD ANI_ADD_MOVE,MOVE_C_5,2,2 .word ANI_ZERO_XZVELS #rpt .word ANI_CLR_BUTCOUNT WL 2,U4BC3A+FR1 WL 1,U4BC3A+FR2 WL 2,U4BC3A+FR3 WL 1,U4BC3A+FR4 WL 2,U4BC3A+FR5 .word ANI_SOUND,43H .word ANI_ATTACK_ON, AMODE_HDBUTT2,-8,53,73,66 ;mode,x,y,w,h WL 2,U4BC3A+FR6 .word ANI_ATTACK_OFF .word ANI_ZEROVELS WL ANI_IFNOTSTATUS,#missed0 .word ANI_DEBRISAT,250,1,10,50,0 ;%chance, tbl index, x,y,z off WL 1,U4BC3A+FR7 WL 2,U4BC3A+FR8 WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,1,#exit .word ANI_DEC_RPTCOUNT WL ANI_IF_RPTCOUNT,#rpt WLLL ANI_SETOPPVELS,0000H,30000h,0h ;x,y,z vels .word ANI_SETWORD,USR_VAR2,1 ;Now, 1 last butt, check skick .word ANI_CLR_BUTCOUNT WL 2,U4BC3A+FR1 WL 2,U4BC3A+FR2 WL 2,U4BC3A+FR3 WL 2,U4BC3A+FR4 WL 2,U4BC3A+FR5 .word ANI_SOUND,43H .word ANI_ATTACK_ON, AMODE_HDBUTT2,-8,53,73,66 ;mode,x,y,w,h WL 2,U4BC3A+FR6 .word ANI_ATTACK_OFF .word ANI_ZEROVELS WL ANI_IFNOTSTATUS,#missed0 WLLL ANI_SETOPPVELS,0000H,50000h,0h ;x,y,z vels WL 2,U4BC3A+FR7 WL 2,U4BC3A+FR8 ;Try reading other buttons here... WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,1,#next1 WL ANI_CODE,#reduce_dmg WL ANI_CHANGEANIM,und_flying_kick2_anim #next1 WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#exit0 .word ANI_DETACH .word ANI_SETMODE,MODE_NORMAL ;Let him drift down a bit .word ANI_PAUSE,9 WL ANI_CODE,#reduce_dmg .ref und_4_snapmirror_anim WL ANI_CHANGEANIM,und_4_snapmirror_anim #exit0 .word ANI_DETACH .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END #missed0 .word ANI_DETACH WL 2,U4BC3A+FR7 WL 2,U4BC3A+FR8 .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END #exit #missed .word ANI_DETACH WL 3,U4NM3A+FR4 WL 3,U4NM3A+FR5 WL 3,U4NM3A+FR6 WL 3,U4NM3A+FR7 .word ANI_FACEDOWN .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END #exit2 .word ANI_DETACH ;From just a knee! .word ANI_FACEDOWN .word ANI_SETFACING .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END #reduce_dmg ;Neck breaker may take awhile .ref PCNT SPCDMG D_PUNCH,40 rets #***************************************************************************** * * GRAB & FLING OPPONENT (INTO A RUN) SUBR und_2_grabfling_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP .word ANI_STARTATTACK,AT_PUPPET,10 WL 2,U1TT5A+FR2 WL 2,U1TT5A+FR3 WL ANI_GOTO,#cont SUBR und_4_grabfling_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP .word ANI_STARTATTACK,AT_PUPPET,8 #cont ; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff LEAPATOPP 8,50,20,40,90000h,TGT_CHEST,40,0,25 WL ANI_SET_YVEL,0000h WL 5,U4GF3A+FR1 .word ANI_ATTACK_ON, AMODE_PUPPET_NOFLAIL,19,68,80,16 ;mode,x,y,w,h WWL ANI_WAITHITOPP,6,U4GF3A+FR2 .word ANI_ZERO_XZVELS WWL ANI_WAITHITOPP,2,U4GF3A+FR3 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#missedb WL ANI_IFBLOCKED,#missedb ;Yes, I hit blocker ;got him .WORD ANI_ADD_MOVE,MOVE_C_5,2,2 WL ANI_CODE,DO_GRUNT .ref CALL_SETUP WL ANI_CODE,CALL_SETUP .word ANI_ATTACHZ,0,0,10 ;x & y don't matter. .word ANI_SETOPPMODE,MODE_GHOST .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_KEEPATTACHED ; attacker sequence WWLLW ANI_SUPERSLAVE2,10,U4GF3A+FR3,#puppet_tbl,0 WWLLW ANI_SUPERSLAVE2,5,U4GF3A+FR4,#puppet_tbl,1 WWLLW ANI_SUPERSLAVE2,4,U4GF3A+FR5,#puppet_tbl,2 WWLLW ANI_SUPERSLAVE2,3,U4GF3A+FR6,#puppet_tbl,3 WWLLW ANI_SUPERSLAVE2,3,U4GF3A+FR7,#puppet_tbl,4 WWLLW ANI_SUPERSLAVE2,3,U4GF3A+FR8,#puppet_tbl,5 WL ANI_SLAVEANIM,#strt_run_tbl .word ANI_CLROPPMODE,MODE_GHOST .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP .word ANI_DETACH WL 10,U4GF3A+FR8 .word ANI_OFFSET,-10,0,0 ;x,y,z .word ANI_FACEDOWN .word ANI_SETFACING .word ANI_SETMODE,MODE_NORMAL .word ANI_END #missedb .ref fling_delay WL ANI_CODE,fling_delay WL ANI_IFNOTSTATUS,#missed WL 25,U4GF3A+FR4 #missed WL ANI_CODE,CALL_MISSES WL 3,U4GF3A+FR4 WL 3,U4GF3A+FR3 WL 3,U4GF3A+FR2 WL 3,U4GF3A+FR1 .word ANI_FACEDOWN .word ANI_SETMODE,MODE_NORMAL .word ANI_END #puppet_tbl .long #Bret .long #Razor .long #Taker .long #Yokozuna .long #Shawn .long #BamBam .long #Doink .long #Adam .long #Lex .ref H4YR3A,H3RN3A .ref R4YR3A,R3RN3D .ref D4YR3B,D3RN3B .ref Y4YR3A,Y3RN3C .ref S4YR3A,S3RN3A .ref B4YR3A,B3RN3A .ref L4YR3B,L3RN3B #Bret LWWW H4YR3A+FR1,61,-4,1 LWWW H4YR3A+FR2,54,-1,1 LWWW H4YR3A+FR3,63,2,1 LWWW H4YR3A+FR5,49,-1,1 LWWW H3RN3A+FR1,-6,-10,0 LWWW H3RN3A+FR2,4,-7,0 #Razor LWWW R4YR3A+FR1,48,6,0 LWWW R4YR3A+FR2,37,9,0 LWWW R4YR3A+FR3,33,6,0 LWWW R4YR3A+FR4,9,-1,0 LWWW R3RN3D+FR10,0,1,0 LWWW R3RN3D+FR11,7,4,0 #Taker LWWW U4YR3B+FR2,40,9,0 LWWW U4YR3B+FR3,51,5,0 LWWW U4YR3B+FR4,32,6,0 LWWW U4YR3B+FR5,-3,4,0 LWWW U3RN3A+FR1,-8,2,0 LWWW U3RN3A+FR2,-42,0,0 #Yokozuna LWWW Y4YR3A+FR1,63,-3,1 LWWW Y4YR3A+FR4,34,-1,1 LWWW Y4YR3A+FR5,29,6,1 LWWW Y4YR3A+FR7,19,1,1 LWWW Y3RN3C+FR7,29,4,0 LWWW Y3RN3C+FR8,4,-1,0 #Shawn LWWW S4YR3A+FR2,36,-7,1 LWWW S4YR3A+FR3,45,-13,1 LWWW S4YR3A+FR5,28,2,1 LWWW S4YR3A+FR6,8,-5,1 LWWW S3RN3A+FR2,-3,-4,0 LWWW S3RN3A+FR3,0,0,0 #BamBam LWWW B4YR3A+FR3,43,1,0 LWWW B4YR3A+FR4,50,-2,0 LWWW B4YR3A+FR5,63,3,0 LWWW B4YR3A+FR7,10,-9,0 LWWW B3RN3A+FR1,10,0,0 LWWW B3RN3A+FR2,0,5,0 #Doink LWWW D4YR3B+FR1,61,-2,1 LWWW D4YR3B+FR2,50,3,1 LWWW D4YR3B+FR3,53,6,1 LWWW D4YR3B+FR4,36,1,1 LWWW D3RN3B+FR3,6,-1,0 LWWW D3RN3B+FR4,-2,0,0 #Adam .long 0 #Lex LWWW L4YR3B+FR1,77,3,1 LWWW L4YR3B+FR2,58,-1,1 LWWW L4YR3B+FR3,47,6,1 LWWW L4YR3B+FR4,5,-3,1 LWWW L3RN3B+FR2,-1,4,0 LWWW L3RN3B+FR3,17,-1,0 #strt_run_tbl .long start_run_flung,start_run_flung,start_run_flung .long start_run_flung,start_run_flung,start_run_flung .long start_run_flung,start_run_flung,start_run_flung .long start_run_flung,start_run_flung,start_run_flung #***************************************************************************** * * #2 HEAD HIT SUBR und_2_head_hit_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0 .word ANI_DEBRIS,150,3,-21,100,0 ;%chance, tbl index, x,y,z off WL 3,U2AH3A+FR3 WL 3,U2AH3A+FR4 WL 2,U2AH3A+FR5 WL 2,U2AH3A+FR6 WL 2,U2AH3A+FR7 .word ANI_SETMODE,MODE_NORMAL .word ANI_END * #4 HEAD HIT SUBR und_4_head_hit_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0 .word ANI_DEBRIS,150,3,-21,100,0 ;%chance, tbl index, x,y,z off WL 3,U4AH3A+FR2 WL 3,U4AH3A+FR3 WL 2,U4AH3A+FR4 WL 2,U4AH3A+FR5 WL 2,U4AH3A+FR6 .word ANI_SETMODE,MODE_NORMAL .word ANI_END #************ * * #2 HEAD HIT - From spin kick & backhand slap SUBR und_2_head_hit2_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WLW ANI_SET_XVEL,-28000h,AM_HIT_REL WLW ANI_SET_ZVEL,20000h,AM_HIT_REL WL ANI_SET_YVEL,40000h .word ANI_DEBRIS,150,3,-21,100,0 ;%chance, tbl index, x,y,z off WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0 WL 3,U2AH3A+FR3 WL 3,U2AH3A+FR4 WL 1,U2AH3A+FR5 .word ANI_WAITHITGND .word ANI_ZEROVELS WL 2,U2AH3A+FR6 WL 2,U2AH3A+FR7 ;Try auto push here! .word ANI_SETMODE,MODE_NORMAL .word ANI_END * #4 HEAD HIT - From spin kick & backhand slap SUBR und_4_head_hit2_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WLW ANI_SET_XVEL,-28000h,AM_HIT_REL WLW ANI_SET_ZVEL,-20000h,AM_ABS WL ANI_SET_YVEL,40000h .word ANI_DEBRIS,150,3,-21,100,0 ;%chance, tbl index, x,y,z off WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0 WL 3,U4AH3A+FR2 WL 3,U4AH3A+FR3 WL 1,U4AH3A+FR4 .word ANI_WAITHITGND .word ANI_ZEROVELS WL 2,U4AH3A+FR5 WL 2,U4AH3A+FR6 .word ANI_FACEDOWN .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_SETMODE,MODE_NORMAL .word ANI_END #***************************************************************************** SUBR und_4_head_hit4_anim ;From earslap .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WL ANI_SET_YVEL,40000h WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0 WL 4,U4AH3A+FR4 WL 4,U4AH3A+FR5 WL 4,U4AH3A+FR6 .word ANI_WAITHITGND .word ANI_FACEDOWN .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_SETMODE,MODE_NORMAL .word ANI_END #***************************************************************************** * * HEAD HIT2 (HANDS ON FACE) SUBR und_head_hit2_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WL ANI_SET_YVEL,28000h WLW ANI_SET_XVEL,-40000h,AM_HIT_REL .word ANI_FRICTION,3000h WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0 WL 3,U3AE4A+FR1 WL 8,U3AE4A+FR2 WL 3,U3AE4A+FR3 WL 2,U3AE4A+FR4 WL 3,U3AE4A+FR5 WL 2,U3AE4A+FR6 WL 3,U3AE4A+FR7 WL ANI_CODE,am_I_dead ;If I'm dead, goto fall back WL ANI_IFNOTSTATUS,#nodead WL ANI_CHANGEANIM,und_fall_back_anim .word ANI_END #nodead .word ANI_FACE,MOVE_RIGHT|MOVE_DOWN .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR und_head_hit2s_anim ;Salt hits me in face .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WL ANI_CODE,create_impact_salt WL 4,U3AE4A+FR1 WL 10,U3AE4A+FR2 WL 4,U3AE4A+FR3 WL 4,U3AE4A+FR4 WL 4,U3AE4A+FR5 .word ANI_WAITHITGND .word ANI_FRICTION,4000h WL 40,U3AE4A+FR5 .word ANI_ZEROVELS WL 3,U3AE4A+FR6 WL 3,U3AE4A+FR7 .word ANI_FACE,MOVE_RIGHT|MOVE_DOWN .word ANI_SETMODE,MODE_NORMAL .word ANI_END * HEAD HIT2 (ENDS IN DIZZY) SUBR und_head_hit_dizzy_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WL ANI_SET_YVEL,38000h WLW ANI_SET_XVEL,-50000h,AM_HIT_REL .word ANI_FRICTION,3000h .word ANI_SETPLYRMODE,MODE_DIZZY WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0 WL 4,U3AE4A+FR1 WL 10,U3AE4A+FR2 WL 4,U3AE4A+FR3 WL 4,U3AE4A+FR4 WL 4,U3AE4A+FR5 WL 4,U3AE4A+FR6 WL 4,U3AE4A+FR7 ; .word ANI_SETPLYRMODE,MODE_DIZZY WL ANI_CHANGEANIM,und_dizzy_anim .word ANI_END #***************************************************************************** * * #2 BODY HIT SUBR und_2_body_hit_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h WL ANI_SET_YVEL,48000h WLW ANI_SET_XVEL,-30000h,AM_HIT_REL .word ANI_DEBRIS,100,0,6,72,0 ;%chance, tbl index, x,y,z off WL ANI_CODE,ckzpos WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0 WL 1,U2AM2A+FR2 .word ANI_WAITHITGND .word ANI_ZEROVELS WL 3,U2AM2A+FR3 WL 2,U2AM2A+FR4 WL 3,U2AM2A+FR5 WL 2,U2AM2A+FR6 .word ANI_SETMODE,MODE_NORMAL .word ANI_END * #4 BODY HIT SUBR und_4_body_hit_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h WL ANI_SET_YVEL,48000h WLW ANI_SET_XVEL,-30000h,AM_HIT_REL WL ANI_CODE,ckzpos WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0 WL 3,U4AM4C+FR2 WL 1,U4AM4C+FR3 .word ANI_WAITHITGND .word ANI_ZEROVELS WL 2,U4AM4C+FR4 WL 3,U4AM4C+FR5 WL 2,U4AM4C+FR6 .word ANI_CHECKWORD,USR_VAR1 WL ANI_IFNOTSTATUS,#reg ;120 WL 10,U4TI4C+FR1 WL 10,U4TI4C+FR3 WL 10,U4TI4C+FR5 WL 10,U4TI4C+FR7 WL 10,U4TI4C+FR5 WL 10,U4TI4C+FR3 #reg .word ANI_FACEDOWN .word ANI_SETMODE,MODE_NORMAL .word ANI_END * #2 BODY HIT BY KNEE SUBR und_2_knee_hit_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h WL ANI_SET_YVEL,78000h WLW ANI_SET_XVEL,-30000h,AM_HIT_REL WLW ANI_SET_ZVEL,04000h,AM_ABS WL ANI_CODE,ckzpos WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0 WL 1,U2AM2A+FR2 .word ANI_WAITHITGND .word ANI_ZEROVELS WL 3,U2AM2A+FR3 WL 2,U2AM2A+FR4 WL 3,U2AM2A+FR5 WL 2,U2AM2A+FR6 .word ANI_FACEUP .word ANI_SETMODE,MODE_NORMAL .word ANI_END * #4 BODY HIT BY KNEE SUBR und_4_knee_hit_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h WL ANI_SET_YVEL,78000h WLW ANI_SET_XVEL,-30000h,AM_HIT_REL WLW ANI_SET_ZVEL,-04000h,AM_ABS WL ANI_CODE,ckzpos WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0 WL 3,U4AM4C+FR2 WL 1,U4AM4C+FR3 .word ANI_WAITHITGND .word ANI_ZEROVELS WL 2,U4AM4C+FR4 WL 3,U4AM4C+FR5 WL 2,U4AM4C+FR6 .word ANI_FACEDOWN .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR und_4_knee_hit_dizzy_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h WL ANI_SET_YVEL,78000h WLW ANI_SET_XVEL,-30000h,AM_HIT_REL .word ANI_SETPLYRMODE,MODE_DIZZY WL ANI_CODE,ckzpos WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0 WL 3,U4AM4C+FR2 WL 1,U4AM4C+FR3 .word ANI_WAITHITGND .word ANI_ZEROVELS WL 3,U4AM4C+FR4 WL 3,U4AM4C+FR5 WL 3,U4AM4C+FR6 .word ANI_FACEDOWN ; .word ANI_SETPLYRMODE,MODE_DIZZY WL ANI_CHANGEANIM,und_dizzy_anim .word ANI_END SUBR und_quick_knee_hit_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0 WL 3,U4AM4C+FR2 WL 3,U4AM4C+FR3 WL 3,U4AM4C+FR4 WL 3,U4AM4C+FR5 WL 3,U4AM4C+FR6 .word ANI_FACEDOWN WL ANI_CODE,am_I_dead ;If I'm dead, goto fall back WL ANI_IFNOTSTATUS,#nodead WL ANI_CHANGEANIM,und_fall_back_anim .word ANI_END #nodead WL ANI_CHANGEANIM,und_3_head_held_anim .word ANI_END * #4 BODY HIT - While I was dizzy SUBR und_4_body_hit_dizzy_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETSPEED,100h WL ANI_SET_YVEL,48000h WLW ANI_SET_XVEL,-30000h,AM_HIT_REL .word ANI_SETPLYRMODE,MODE_DIZZY WL ANI_CODE,ckzpos WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,COUGH_SWEAT,SWEAT_PER,0 WL 3,U4AM4C+FR2 WL 1,U4AM4C+FR3 .word ANI_WAITHITGND .word ANI_ZEROVELS WL 3,U4AM4C+FR4 WL 3,U4AM4C+FR5 WL 3,U4AM4C+FR6 .word ANI_FACEDOWN ; .word ANI_SETPLYRMODE,MODE_DIZZY WL ANI_CHANGEANIM,und_dizzy_anim .word ANI_END #***************************************************************************** * * HITS ON GROUND SUBR und_hitonground_xflip_anim .word ANI_XFLIP ;fall through SUBR und_hitonground_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP .word ANI_ZEROVELS .word ANI_SETPLYRMODE,MODE_ONGROUND .word ANI_SETSPEED,100h WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPITUP_SWEAT,SWEAT_PER,0 WL 1,U3CP3B+FR2 .word ANI_DEBRIS,50,1,0,8,0 ;%chance, tbl index, x,y,z off WL ANI_SET_YVEL,39000h WL 3,U3CP3B+FR2 WL 3,U3CP3B+FR3 WL 3,U3CP3B+FR4 WL 3,U3CP3B+FR5 WL 3,U3CP3B+FR6 .word ANI_WAITHITGND WL ANI_CODE,SMALL_BOUNCE .word ANI_ZEROVELS WL 3,U3CP3B+FR7 SUBR und_liedown_anim WL 1,U3CP3B+FR1 .word ANI_WAITROLL WL ANI_CHANGEANIM,und_getup_anim SUBR und_up_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP .WORD ANI_XFLIP .word ANI_ZEROVELS .word ANI_SETPLYRMODE,MODE_ONGROUND .word ANI_SETSPEED,100h WL 10,U3FH3A+FR2 .word ANI_WAITHITGND WL ANI_CODE,SMALL_BOUNCE .word ANI_ZEROVELS WL 3,U3CP3B+FR7 WL 1,U3CP3B+FR1 .word ANI_WAITROLL WL ANI_CHANGEANIM,und_getup_anim #***************************************************************************** * * FALL BACK SUBR und_fall_back_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_NOCOLLIS ; .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP .word ANI_SETSPEED,100h .word ANI_ZERO_XZVELS WL ANI_MIN_YVEL,60000h WLW ANI_SET_ZVEL,10000h,AM_FACE_REL .word ANI_SCROLL_CTRL,UND_TBUKLY WL ANI_CODE,ckzpos WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYC_SWEAT,SWEAT_PER,0 WWL ANI_SETLONG,DEBRIS_X,[104,2] ;Y,X of head WL 3,U3FD3B+FR1 WWL ANI_SETLONG,DEBRIS_X,[104,-24] ;Y,X of head WL 3,U3FD3B+FR2 .word ANI_OFFSET,0,53,0 ;x,y,z WWL ANI_SETLONG,DEBRIS_X,[50,-20] ;Y,X of head WL 3,U3FD3B+FR3 WWL ANI_SETLONG,DEBRIS_X,[43,-26] ;Y,X of head WL 3,U3FD3B+FR4 WWL ANI_SETLONG,DEBRIS_X,[32,-41] ;Y,X of head WL 2,U3FD3B+FR5 .word ANI_WAITHITGND .word ANI_DEBRIS,100,1,0,8,0 ;%chance, tbl index, x,y,z off WL ANI_CODE,HIT_THE_MAT .word ANI_SHAKEALL,1 .word ANI_SHAKER,25 .word ANI_FRICTION,3000h WWL ANI_SETLONG,DEBRIS_X,[8,-51] ;Y,X of head WL 2,U3FD3B+FR6 .word ANI_BOUNCE,4 WWL ANI_SETLONG,DEBRIS_X,[9,-53] ;Y,X of head WL 2,U3FD3B+FR7 .word ANI_WAITHITGND .word ANI_SETPLYRMODE,MODE_ONGROUND .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP WL ANI_CODE,SMALL_BOUNCE .word ANI_SOUND,bounce_l1 .word ANI_ZEROVELS WWL ANI_SETLONG,DEBRIS_X,0 ;Y,X of head .word ANI_XFLIP WL 3,U3CP3B+FR1 ;1st frame of roll ;Now, also check to see if this made him dizzy ;Stay on ground for awhile... Maybe this will be table driven WL 3,U3CP3B+FR1 ;1st frame of roll ;#done .word ANI_WAITROLL WL ANI_CHANGEANIM,und_getup_anim #***************************************************************************** * * FALL BACK ;From clothesline SUBR und_fall_back2_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP .word ANI_ZEROVELS .word ANI_SETSPEED,100h WL ANI_SET_YVEL,10000h WLW ANI_SET_ZVEL,18000h,AM_ABS WL ANI_CODE,ckzpos .word ANI_XFLIP WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYC_SWEAT,SWEAT_PER,0 WL 3,U3FD3X+FR1 WL 3,U3FD3X+FR2 .word ANI_OFFSET,0,49,0 ;x,y,z WL 3,U3FD3X+FR3 WL 3,U3FD3X+FR4 WL 3,U3FD3X+FR5 WL 3,U3FD3X+FR6 .word ANI_WAITHITGND .word ANI_DEBRIS,300,1,0,8,0 ;%chance, tbl index, x,y,z off WL ANI_CODE,HIT_THE_MAT .word ANI_SHAKEALL,1 .word ANI_SHAKER,35 .word ANI_ZEROVELS WLW ANI_SET_ZVEL,18000h,AM_ABS WLW ANI_SET_XVEL,-40000h,AM_FACE_REL .word ANI_OFFSET,-20,0,0 ;x,y,z WL 3,U3GP3X+FR1 WL 3,U3GP3X+FR2 WL 3,U3GP3X+FR3 WL 3,U3GP3X+FR4 WL 3,U3GP3X+FR5 WL 3,U3GP3X+FR6 WL ANI_CODE,HIT_THE_MAT .word ANI_ZEROVELS .word ANI_SETPLYRMODE,MODE_ONGROUND ;So we can stomp him! .word ANI_XFLIP .word ANI_OFFSET,-20,0,0 ;x,y,z WL 4,U3CF3Q+FR1 WL 4,U3CF3Q+FR2 WL 4,U3CF3Q+FR3 WL 4,U3CF3Q+FR4 .word ANI_WAITHITGND .word ANI_ZEROVELS WL ANI_CODE,HIT_THE_MAT WL 12,U3GD2A+FR1 WL 3,U3GD2A+FR1 WL 3,U3GD2A+FR2 WL 3,U3GD2A+FR3 WL 3,U3GD2A+FR4 WL ANI_CODE,choose_2or4 WL ANI_IFSTATUS,#getup_in_4 WL 3,U3GD2A+FR5 WL 3,U3GD2A+FR6 WL 3,U3GD2A+FR7 WL 2,U3GD2A+FR8 .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WL 1,U3GD2A+FR8 .word ANI_SAFE_TIME,50 WL ANI_CODE,free_toss_check WL ANI_IFNOTSTATUS,#no_freetoss .word ANI_ATTACK_ON,AMODE_HITCHECK,33,85,65,17 WL 1,U3SU2B+FR8 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#no_freetoss ;Opponent standing too close -- free toss WL ANI_CODE,setup_freetoss WL ANI_CHANGEANIM,und_4_push_anim #no_freetoss .word ANI_FACEUP .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END #getup_in_4 WL 3,U3GD4A+FR5 WL 3,U3GD4A+FR6 WL 3,U3GD4A+FR7 WL 2,U3GD4A+FR8 .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WL 1,U3GD4A+FR8 .word ANI_SAFE_TIME,50 WL ANI_CODE,free_toss_check WL ANI_IFNOTSTATUS,#no_freetoss2 .word ANI_ATTACK_ON,AMODE_HITCHECK,33,85,65,17 WL 1,U3SU4A+FR8 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#no_freetoss2 ;Opponent standing too close -- free toss WL ANI_CODE,setup_freetoss WL ANI_CHANGEANIM,und_4_push_anim #no_freetoss2 .word ANI_FACEDOWN .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END #***************************************************************************** * * FALL FROM TURNBUCKLE SUBR und_fall_back_tbukl_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE .word ANI_SETSPEED,100h .word ANI_SCROLL_CTRL,SC_RESTORE WL 3,U3FD3B+FR1 WL 3,U3FD3B+FR2 .word ANI_OFFSET,0,53,0 ;x,y,z WL 3,U3FD3B+FR3 WL 3,U3FD3B+FR4 WL 2,U3FD3B+FR5 .word ANI_WAITHITGND .word ANI_ZEROVELS .word ANI_DAMAGE,D_HITCONCRETE .word ANI_DEBRIS,300,1,0,8,0 ;%chance, tbl index, x,y,z off WL ANI_CODE,HIT_THE_MAT .word ANI_SHAKEALL,1 .word ANI_SHAKER,35 ; .word ANI_FRICTION,3000h WL 2,U3FD3B+FR6 ; .word ANI_BOUNCE,4 WL 2,U3FD3B+FR7 ; .word ANI_WAITHITGND ; WL ANI_CODE,SMALL_BOUNCE ; .word ANI_SOUND,bounce_l1 ; .word ANI_ZEROVELS .word ANI_XFLIP .word ANI_SETPLYRMODE,MODE_ONGROUND WL 3,U3CP3B+FR1 ;1st frame of roll .word ANI_WAITROLL WL ANI_CHANGEANIM,und_getup_anim #***************************************************************************** * SUBR und_faceup_getup_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCOLLIS .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_SETSPEED,100h ; .word ANI_CLR_STARS ; .word ANI_CLR_DAMAGE WL 3,U3SU3A+FR2 WL 2,U3SU3A+FR3 WL 3,U3SU3A+FR4 WL 2,U3SU3A+FR5 WL 3,U3SU3A+FR6 ; .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP WL ANI_CODE,choose_2or4 WL ANI_IFSTATUS,#getup_in_4 WL 2,U3SU2B+FR1 WL 3,U3SU2B+FR2 WL 2,U3SU2B+FR3 WL 3,U3SU2B+FR4 WL 2,U3SU2B+FR5 WL 3,U3SU2B+FR6 WL 1,U3SU2B+FR7 .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WL 1,U3SU2B+FR7 WL 3,U3SU2B+FR8 .word ANI_SAFE_TIME,50 .word ANI_FACEUP .word ANI_SETMODE,MODE_NORMAL .word ANI_END #getup_in_4 WL 2,U3SU3A+FR7 WL 3,U3SU3A+FR8 WL 2,U3SU4A+FR1 WL 3,U3SU4A+FR2 WL 2,U3SU4A+FR3 WL 3,U3SU4A+FR4 WL 2,U3SU4A+FR5 WL 3,U3SU4A+FR6 WL 2,U3SU4A+FR7 .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WL 1,U3SU4A+FR7 WL 3,U3SU4A+FR8 .word ANI_SAFE_TIME,50 .word ANI_FACEDOWN .word ANI_SETMODE,MODE_NORMAL .word ANI_END #***************************************************************************** * SUBR und_getup_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCOLLIS .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_SETSPEED,100h ; .word ANI_CLR_STARS ; .word ANI_CLR_DAMAGE WL 3,U3SU3A+FR1 WL 2,U3SU3A+FR2 WL 3,U3SU3A+FR3 WL 2,U3SU3A+FR4 WL 3,U3SU3A+FR5 WL 2,U3SU3A+FR6 WL ANI_GOTO,#common ;getup from seated position SUBR und_getup2_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCOLLIS .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_SETSPEED,100h ; .word ANI_CLR_STARS ; .word ANI_CLR_DAMAGE #common WL ANI_CODE,choose_2or4 WL ANI_IFSTATUS,#getup_in_4 WL 3,U3SU2B+FR1 WL 2,U3SU2B+FR2 WL 3,U3SU2B+FR3 WL 2,U3SU2B+FR4 WL 3,U3SU2B+FR5 WL 2,U3SU2B+FR6 WL 2,U3SU2B+FR7 .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WL 1,U3SU2B+FR7 WL 2,U3SU2B+FR8 .word ANI_SAFE_TIME,50 WL ANI_CODE,free_toss_check WL ANI_IFNOTSTATUS,#no_freetoss .word ANI_ATTACK_ON,AMODE_HITCHECK,33,85,65,17 WL 1,U3SU2B+FR8 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#no_freetoss ;Opponent standing too close -- free toss WL ANI_CODE,setup_freetoss WL ANI_CHANGEANIM,und_4_push_anim #no_freetoss .word ANI_FACEUP .word ANI_SETMODE,MODE_NORMAL .word ANI_END #getup_in_4 WL 3,U3SU3A+FR7 WL 2,U3SU3A+FR8 WL 3,U3SU4A+FR1 WL 2,U3SU4A+FR2 WL 3,U3SU4A+FR3 WL 2,U3SU4A+FR4 WL 3,U3SU4A+FR5 WL 2,U3SU4A+FR6 WL 2,U3SU4A+FR7 .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WL 1,U3SU4A+FR7 WL 2,U3SU4A+FR8 .word ANI_SAFE_TIME,50 WL ANI_CODE,free_toss_check WL ANI_IFNOTSTATUS,#no_freetoss2 .word ANI_ATTACK_ON,AMODE_HITCHECK,33,85,65,17 WL 1,U3SU4A+FR8 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#no_freetoss2 ;Opponent standing too close -- free toss WL ANI_CODE,setup_freetoss WL ANI_CHANGEANIM,und_4_push_anim #no_freetoss2 .word ANI_FACEDOWN .word ANI_SETMODE,MODE_NORMAL .word ANI_END #***************************************************************************** * * DIZZY SUBR und_dizzy_anim .word ANI_SETMODE,MODE_NOAUTOFLIP .word ANI_ZEROVELS .word ANI_SETSPEED,100h .word ANI_START_DIZZY,0 ;0=Standing dizzy .word ANI_FACE,MOVE_RIGHT|MOVE_DOWN #loop WL 10,U4TI4C+FR1 WL 10,U4TI4C+FR3 WL 10,U4TI4C+FR5 WL 10,U4TI4C+FR7 WL 10,U4TI4C+FR5 WL 10,U4TI4C+FR3 WL ANI_GOTO,#loop #***************************************************************************** * * #4 BLOCK SUBR und_4_block_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZERO_XZVELS .word ANI_SETSPEED,100h .word ANI_SETFACING .word ANI_SET_WRESTLER_XFLIP ;Rotate toward opponent if needed! .word ANI_SETPLYRMODE,MODE_BLOCK ; WL ANI_CODE,block_if_safe WL 2,U4BK3C+FR1 WL 1,U4BK3C+FR2 ; .word ANI_SETPLYRMODE,MODE_BLOCK WL 1,U4BK3C+FR2 #blk4 WL 2,U4BK3C+FR3 .word ANI_SETMODE,MODE_NOAUTOFLIP|MODE_UNINT|MODE_FRICTION ; .word ANI_ZERO_XZVELS .word ANI_WAITRELEASE,PLAYER_BLOCK_BIT .word ANI_SETMODE,MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETFACING WL 2,U4BK3C+FR2 WL 2,U4BK3C+FR1 .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END SUBR und_4_hitblock_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_FRICTION,5000h .word ANI_SETSPEED,100h WL ANI_CODE,DO_BLOCKED WL 2,U4BK3C+FR5 WL 2,U4BK3C+FR6 WL ANI_GOTO,#blk4 SUBR und_4_hitblock2_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_FRICTION,4000h .word ANI_SETSPEED,100h WL ANI_CODE,DO_BLOCKED WL ANI_SET_YVEL,38000h WL 3,U4BK3C+FR5 WL 3,U4BK3C+FR6 WL 3,U4BK3C+FR5 WL 3,U4BK3C+FR6 WL 3,U4BK3C+FR5 WL 3,U4BK3C+FR6 WL ANI_GOTO,#blk4 #***************************************************************************** * * THROWN FROM RING (shn_bslm, shn_frnk) SUBR und_flyout_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE .word ANI_SETPLYRMODE,MODE_INAIR .word ANI_SETSPEED,100h WWL ANI_SETLONG,OBJ_GRAVITY,0E000h .word ANI_SET_IDIOT WL ANI_CODE,DO_WAIL WL 8,U3FH3A+FR3 WL 8,U3FH3A+FR4 #cont WL 1,U3FH3A+FR5 .word ANI_WAITHITGND WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY WL ANI_CODE,HIT_THE_MAT .word ANI_SHAKEALL,2 .word ANI_SHAKER,60 .word ANI_OFFSET,48,0,0 .word ANI_DAMAGE,D_HIPTOSS ; .word ANI_SETWORD,DELAY_METER,0 ; .word ANI_GETUP,500 WL ANI_CHANGEANIM,und_hitonground_anim SUBR und_flyout2_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE .word ANI_SETPLYRMODE,MODE_INAIR .word ANI_SETSPEED,100h WWL ANI_SETLONG,OBJ_GRAVITY,0E000h .word ANI_SET_IDIOT WL ANI_CODE,DO_WAIL WL ANI_GOTO,#cont #**************************************************************************** * * PIN OPPONENT AND RAISE ARM IN VICTORY ;Need to have this guy walk toward fallen opponent so he ;can get closer! ;This pin must be started only when opponent is on the ground! ;Jamie, taker needs to be above fallen opponent. His hand should ;end up laying across opponents chest area. Not below it! SUBR und_4_pin2_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP .word ANI_ZEROVELS .word ANI_SETSPEED,100h WL 5,U3PN5A+FR1 WL 5,U3PN5A+FR2 WL 5,U3PN5A+FR3 WL 5,U3PN5A+FR4 WL 5,U3PN5A+FR5 WL 5,U3PN5A+FR6 WL 5,U3PN5A+FR7 WL 5,U3PN5A+FR8 WL ANI_CODE,create_impact5 WL ANI_CODE,DO_FLAME_HIT_SND ;Do a ground hit on opponent WL ANI_CODE,hit_nearest WL ANI_CODE,grnd_hit WLW ANI_ATTCHIMAGE,UARMPN+FR9,1 ;image, zoff (priority) WL ANI_CODE,DO_CROWD_CHEER .word ANI_SHAKEALL,2 ; .word ANI_SET_ATTACH ; .word ANI_ATTACHZ,0,0,10 ;x & y don't matter. WL 25,U3PN5A+FR9 .word ANI_DEBRIS,1000,7,0,8,0 ;%chance, tbl index, x,y,z off WL 5,U3PN5A+FR9 WL ANI_CODE,win_announce WL 35,U3PN5A+FR9 .word ANI_LOOP WLW ANI_ATTCHIMAGE,0,0 ;Turn it off WL 3,U3PN5A+FR11 WL 3,U3PN5A+FR12 #cont2 ;Place spirits around Undertaker as he stands up! WL 3,U5RV5A+FR1 WL 3,U5RV5A+FR2 WL 3,U5RV5A+FR3 WL 3,U5RV5A+FR4 WL 3,U5RV5A+FR5 ;Put urn into his hand WL ANI_CODE,CREATE_URN2 #floop WL 1000,U5RV5A+FR6 WL ANI_GOTO,#floop .word ANI_FACEDOWN .word ANI_SETMODE,MODE_NORMAL .word ANI_END ****************************************************************************** * RAISE ARM IN VICTORY FROM A STANCE SUBR und_2_raise_arm_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP .word ANI_ZEROVELS .word ANI_SETSPEED,100h WL ANI_CODE,DO_CROWD_CHEER WL ANI_CODE,win_announce WL 2,U1TT5A+FR2 WL 2,U1TT5A+FR3 WL 2,U1TT5A+FR4 WL ANI_GOTO,#cont SUBR und_4_raise_arm_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP .word ANI_ZEROVELS .word ANI_SETSPEED,100h WL ANI_CODE,DO_CROWD_CHEER WL ANI_CODE,win_announce ;Place spirits around Undertaker as he stands up! #cont WL 4,U5RV5A+FR1 WL 4,U5RV5A+FR2 WL 4,U5RV5A+FR3 WL 4,U5RV5A+FR4 WL 4,U5RV5A+FR5 .word ANI_SET_RPTCOUNT,-4 ;set count to rnd from 0 to 4 #lp0 WL 55,U5RV5A+FR6 .word ANI_DEC_RPTCOUNT WL ANI_IF_RPTCOUNT,#lp0 WL ANI_CODE,check_raisearm_bit WL ANI_IFSTATUS,#wakeup ;don't wake up. #floop1 WL 1000,U5RV5A+FR6 WL ANI_GOTO,#floop1 ;5,4,2,1 leaves the sequence. #wakeup WL 4,U5RV5A+FR5 WL 4,U5RV5A+FR4 WL 4,U5RV5A+FR3 WL 4,U5RV5A+FR2 WL 4,U5RV5A+FR1 .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_FACEDOWN .word ANI_END #***************************************************************************** SUBR und_roll_frames .word 7 ;speed .long 50000h ;z velocity .long 10000h*11/255 ;inv multiply (0-255 -> 0-11) .long U3CP3B+FR1 ;0 .long U3CR3A+FR12 ;1 .long U3CR3A+FR11 ;2 .long U3CR3A+FR10 ;3 .long U3CR3A+FR9 ;4 .long U3CR3A+FR8 ;5 .long U3CR3A+FR7 ;6 .long U3CR3A+FR6 ;7 .long U3CR3A+FR5 ;8 .long U3CR3A+FR4 ;9 .long U3CR3A+FR3 ;10 .long U3CR3A+FR2 ;11 .long 0,0,0,0,0,0 #***************************************************************************** * * #3 FLYING KICK SUBR und_flying_kick2_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WL 2,U3DC3A+FR1 .word ANI_STARTATTACK,AT_LEAPING,22 WL 2,U3DC3A+FR2 ; ; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff LEAPATOPP 14,999,155,65,90000h,TGT_HEAD,30,0,0 .word ANI_STARTATTACK,AT_LEAPING,14 WL ANI_CODE,no_bk_xvel WL 3,U3DC3A+FR3 WL 3,U3DC3A+FR4 .word ANI_OFFSET,0,38,0 ;x,y,z WL 6,U3DC3A+FR5 WL ANI_GOTO,#cont SUBR und_flying_kick_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WL 2,U3DC3A+FR1 .word ANI_STARTATTACK,AT_LEAPING,22 WL 2,U3DC3A+FR2 ; ; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff LEAPATOPP 18,999,155,65,90000h,TGT_HEAD,40,90,0 WL ANI_CODE,no_bk_xvel .word ANI_SETPLYRMODE,MODE_INAIR WL 3,U3DC3A+FR3 WL 3,U3DC3A+FR4 .word ANI_OFFSET,0,38,0 ;x,y,z WL 6,U3DC3A+FR5 #cont .word ANI_ATTACK_ON, AMODE_FLYKICK,37,21,57,44 ;mode,x,y,w,h WL 3,U3DC3A+FR6 .word ANI_ATTACK_OFF WL 4,U3DC3A+FR6 WL 4,U3DC3A+FR7 .WORD ANI_ADD_MOVE,MOVE_C_1,2,2 .word ANI_WAITHITGND .word ANI_ZEROVELS WL ANI_CODE,HIT_THE_MAT WL ANI_CODE,HIT_THE_MAT WL 4,U3DC3A+FR8 WL ANI_IFSTATUS,#got ;Missed him WL ANI_CODE,CALL_MISSES .word ANI_BOUNCE,3 .word ANI_SOUND,bounce_l1 WL 3,U3DC3A+FR8 .word ANI_WAITHITGND WL ANI_CODE,SMALL_BOUNCE WL 3,U3DC3A+FR8 #got WL 3,U3DC3A+FR8 #cont2 WL 3,U3DC3A+FR8 .word ANI_XFLIP .word ANI_OFFSET,5,0,0 ;x,y,z WL 3,U3GD2A+FR1 WL 3,U3GD2A+FR2 WL 3,U3GD2A+FR3 WL 3,U3GD2A+FR4 WL ANI_CODE,choose_2or4 WL ANI_IFSTATUS,#getup_in_4 WL 3,U3GD2A+FR5 WL 3,U3GD2A+FR6 WL 3,U3GD2A+FR7 WL 1,U3GD2A+FR8 .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WL 2,U3GD2A+FR8 .word ANI_SAFE_TIME,50 WL ANI_CODE,free_toss_check WL ANI_IFNOTSTATUS,#no_freetoss .word ANI_ATTACK_ON,AMODE_HITCHECK,33,85,65,17 WL 1,U3GD2A+FR8 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#no_freetoss ;Opponent standing too close -- free toss WL ANI_CODE,setup_freetoss WL ANI_CHANGEANIM,und_4_push_anim #no_freetoss .word ANI_FACEUP .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END #getup_in_4 WL 3,U3GD4A+FR5 WL 3,U3GD4A+FR6 WL 3,U3GD4A+FR7 WL 1,U3GD4A+FR8 .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WL 2,U3GD4A+FR8 .word ANI_SAFE_TIME,50 WL ANI_CODE,free_toss_check WL ANI_IFNOTSTATUS,#no_freetoss2 .word ANI_ATTACK_ON,AMODE_HITCHECK,33,85,65,17 WL 1,U3GD4A+FR8 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#no_freetoss2 ;Opponent standing too close -- free toss WL ANI_CODE,setup_freetoss WL ANI_CHANGEANIM,und_4_push_anim #no_freetoss2 .word ANI_FACEDOWN .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END SUBR und_combo_flying_kick_anim .word ANI_SHADOWTRAIL,0 ;off WLW ANI_SET_XVEL,8000h,AM_FACE_REL WL 3,U3DC3A+FR2 WL ANI_SET_YVEL,64000h WL 3,U3DC3A+FR3 WL 4,U3DC3A+FR4 .word ANI_OFFSET,0,38,0 ;x,y,z WL 7,U3DC3A+FR5 .word ANI_CLR_STATUS .word ANI_ATTACK_ON, AMODE_FLYKICK,37,0,57,54 ;mode,x,y,w,h WL 3,U3DC3A+FR6 .word ANI_ATTACK_OFF WL 4,U3DC3A+FR6 WL 4,U3DC3A+FR7 .word ANI_WAITHITGND .word ANI_ZEROVELS WL ANI_CODE,HIT_THE_MAT WL ANI_CODE,HIT_THE_MAT WL 4,U3DC3A+FR8 WL ANI_IFNOTSTATUS,#missc .WORD ANI_INC_COMBO WL ANI_GOTO,#gotc #missc WL ANI_CODE,CALL_MISSES .word ANI_BOUNCE,3 .word ANI_SOUND,bounce_l1 WL 3,U3DC3A+FR8 .word ANI_WAITHITGND WL ANI_CODE,HIT_THE_MAT WL 3,U3DC3A+FR8 #gotc WL 3,U3DC3A+FR8 WL 3,U3DC3A+FR8 .word ANI_XFLIP .word ANI_OFFSET,5,0,0 ;x,y,z WL 3,U3GD2A+FR1 WL 3,U3GD2A+FR2 WL 3,U3GD2A+FR3 WL 3,U3GD2A+FR4 WL ANI_CODE,DO_COMBO_MESS .WORD ANI_CLEAR_COMBO WL ANI_CODE,choose_2or4 WL ANI_IFSTATUS,#getup_in_4c WL 3,U3GD2A+FR5 WL 3,U3GD2A+FR6 WL 3,U3GD2A+FR7 WL 1,U3GD2A+FR8 .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WL 2,U3GD2A+FR8 .word ANI_SAFE_TIME,15 WL ANI_CODE,free_toss_check WL ANI_IFNOTSTATUS,#no_freetoss1 .word ANI_ATTACK_ON,AMODE_HITCHECK,33,85,65,17 WL 1,U3GD2A+FR8 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#no_freetoss1 ;Opponent standing too close -- free toss WL ANI_CODE,setup_freetoss WL ANI_CHANGEANIM,und_4_push_anim #no_freetoss1 .word ANI_FACEUP .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END #getup_in_4c WL 3,U3GD4A+FR5 WL 3,U3GD4A+FR6 WL 3,U3GD4A+FR7 WL 1,U3GD4A+FR8 .word ANI_SETFACING ;ANI_XFLIP <- not primary anim .word ANI_SET_WRESTLER_XFLIP WL 2,U3GD4A+FR8 .word ANI_SAFE_TIME,15 WL ANI_CODE,free_toss_check WL ANI_IFNOTSTATUS,#no_freetoss3 .word ANI_ATTACK_ON,AMODE_HITCHECK,33,85,65,17 WL 1,U3GD4A+FR8 .word ANI_ATTACK_OFF WL ANI_IFNOTSTATUS,#no_freetoss3 ;Opponent standing too close -- free toss WL ANI_CODE,setup_freetoss WL ANI_CHANGEANIM,und_4_push_anim #no_freetoss3 .word ANI_FACEDOWN .word ANI_SETMODE,MODE_NORMAL .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END #***************************************************************************** * * FLIP/FALL FROM HIPTOSS SUBR und_tossed_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP .word ANI_SETSPEED,100h ; .word ANI_XFLIP WL ANI_CODE,ckzpos .word ANI_SETPLYRMODE,MODE_ONGROUND .word ANI_GETUP,STAY_TIME WL ANI_CODE,HIT_THE_MAT WLW ANI_SET_XVEL,20000h,AM_HIT_REL WL ANI_SET_YVEL,50000h WL 4,U3CP3B+FR2 WL 4,U3CP3B+FR3 WL 4,U3CP3B+FR4 WL 4,U3CP3B+FR5 .word ANI_WAITHITGND WL ANI_CODE,SMALL_BOUNCE .word ANI_ZEROVELS WL 3,U3CP3B+FR1 ;1st frame of roll .word ANI_WAITROLL WL ANI_CHANGEANIM,und_getup_anim ; .word ANI_END #***************************************************************************** * * FLIP/FALL FROM BAM BAM DUCK TOSS SUBR und_tossed2_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP .word ANI_SETSPEED,100h WL ANI_CODE,ckzpos WLW ANI_SET_XVEL,60000h,AM_HIT_REL WL ANI_SET_YVEL,30000h .word ANI_OFFSET,20,20,0 ;x,y,z WL 4,U3FH3A+FR4 .word ANI_WAITHITGND .word ANI_ZEROVELS WL ANI_CODE,HIT_THE_MAT .word ANI_SHAKEALL,2 .word ANI_SHAKER,30 .word ANI_GETUP,STAY_TIME .word ANI_DAMAGE,D_HIPTOSS WL 4,U3FH3A+FR4 .word ANI_OFFSET,23h,0,0 ;x,y,z WL 3,U3CP3B+FR1 WLW ANI_SET_XVEL,20000h,AM_HIT_REL WL ANI_SET_YVEL,50000h WL 4,U3CP3B+FR2 WL 4,U3CP3B+FR3 WL 4,U3CP3B+FR4 WL 4,U3CP3B+FR5 .word ANI_WAITHITGND WL ANI_CODE,SMALL_BOUNCE .word ANI_ZEROVELS WL 3,U3CP3B+FR1 ;1st frame of roll .word ANI_WAITROLL WL ANI_CHANGEANIM,und_getup_anim ; .word ANI_END #***************************************************************************** * SUBR und_knockdwn_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable .word ANI_ZEROVELS .word ANI_SETPLYRMODE,MODE_ONGROUND .word ANI_SETSPEED,100h .word ANI_XFLIP WL 2,U3GD2A+FR7 WL 2,U3GD2A+FR5 WL 2,U3GD2A+FR3 WL ANI_SET_YVEL,39000h .word ANI_DEBRIS,300,1,0,8,0 ;%chance, tbl index, x,y,z off WL 4,U3CP3B+FR2 WL 4,U3CP3B+FR3 WL 4,U3CP3B+FR4 WL 4,U3CP3B+FR5 WL 4,U3CP3B+FR1 WL ANI_CODE,am_I_dead ;If I'm dead, goto fall back WL ANI_IFNOTSTATUS,#nodead .word ANI_SETPLYRMODE,MODE_DEAD .word ANI_END #nodead .word ANI_WAITROLL WL ANI_CHANGEANIM,und_getup_anim #***************************************************************************** SUBR und_climbthru_side_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_NOCOLLIS .word ANI_SETSPEED,100h .word ANI_ZEROVELS WL ANI_CODE,SET_DIR_FACE .word ANI_SETFACING .WORD ANI_SET_WRESTLER_XFLIP .word ANI_ROPE_Z,R_TOP,RZ_HIGH .word ANI_ROPE_Z,R_MIDDLE,RZ_HIGH WLW ANI_SET_XVEL,5800h,AM_FACE_REL .word ANI_OFFSET,16,0,0 WL 3,U3CR3B+FR1 .word ANI_BENDROPE,5 .word ANI_OFFSET,7,0,0 ;***** WL 2,U3CR3B+FR2 .word ANI_OFFSET,7,0,0 ;***** WL 3,U3CR3B+FR3 .word ANI_OFFSET,7,0,0 ;***** WL 2,U3CR3B+FR4 .word ANI_OFFSET,7,0,0 ;***** WL 3,U3CR3B+FR5 .word ANI_ZEROVELS .word ANI_OFFSET,7,0,0 ;***** WL 2,U3CR3B+FR6 .word ANI_OFFSET,7,0,0 ;***** WL 3,U3CR3B+FR7 .word ANI_OFFSET,7,0,0 ;***** WL 2,U3CR3B+FR8 .word ANI_OFFSET,5,0,0 ;***** WL 3,U3CR3B+FR9 WL 2,U3CR3B+FR10 .word ANI_BENDROPE,-1 .word ANI_OFFSET,0,-3,0 ;now jump off... ; WL 2,U4JD4A+FR1 ;D4FM4A+FR1 WL 3,U4JD4A+FR2 WL 2,U4JD4A+FR3 ; WL 3,U4JD4A+FR4 .word ANI_SET_IDIOT WWL ANI_SETLONG,OBJ_GRAVITY,0E000h WL ANI_SET_YVEL,60000h WLW ANI_SET_XVEL,30000h,AM_FACE_REL WL 3,U4JD4A+FR4 .word ANI_WAITHITGND WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY .word ANI_ROPE_Z,R_TOP,RZ_NORM .word ANI_ROPE_Z,R_MIDDLE,RZ_NORM .word ANI_ROPE_Z,R_BOTTOM,RZ_NORM .word ANI_ZEROVELS ; WL 3,U4JD4A+FR5 WL 2,U4JD4A+FR6 ; WL 2,U4JD4A+FR7 WL 4,U4JD4A+FR8 .word ANI_FACEDOWN .word ANI_CLEAR_CLIMB .word ANI_SETMODE,MODE_NOCONFINE .word ANI_END #***************************************************************************** SUBR und_climbin_side_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOCOLLIS .word ANI_SETSPEED,100h .word ANI_ZEROVELS WL ANI_CODE,SET_DIR_FACE .word ANI_SETFACING .WORD ANI_SET_WRESTLER_XFLIP ;jump in ; WL 3,U4JD4A+FR1 WL 2,U4JD4A+FR2 WL 3,U4JD4A+FR3 ; WL 2,U4JD4A+FR4 WWL ANI_SETLONG,OBJ_GRAVITY,0E000h WL ANI_CODE,#set_trgt ; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff .word ANI_LEAPATPOS,14h,200,0,0,0 ;#ticks,dist,xoff,yoff,zoff WL 2,U4JD4A+FR4 .word ANI_WAITHITGND .word ANI_ZEROVELS WWL ANI_SETLONG,OBJ_GRAVITY,GRAVITY WLW ANI_SET_XVEL,3000h,AM_FACE_REL .word ANI_ROPE_Z,R_TOP,RZ_HIGH .word ANI_ROPE_Z,R_MIDDLE,RZ_HIGH ; WL 3,U4JD4A+FR5 WL 2,U4JD4A+FR6 ; WL 2,U4JD4A+FR7 WL 3,U4JD4A+FR8 ;climb through .word ANI_OFFSET,7,0,0 ;***** WL 2,U3CR3B+FR1 .word ANI_OFFSET,7,0,0 ;***** WL 2,U3CR3B+FR2 .word ANI_BENDROPE,5 .word ANI_OFFSET,7,0,0 ;***** WL 2,U3CR3B+FR3 .word ANI_OFFSET,7,0,0 ;***** WL 2,U3CR3B+FR4 .word ANI_OFFSET,7,0,0 ;***** WL 2,U3CR3B+FR5 .word ANI_OFFSET,7,0,0 ;***** WL 2,U3CR3B+FR6 .word ANI_OFFSET,7,0,0 ;***** WL 2,U3CR3B+FR7 .word ANI_OFFSET,7,0,0 ;***** WL 2,U3CR3B+FR8 .word ANI_OFFSET,7,0,0 ;***** WL 2,U3CR3B+FR9 .word ANI_ZEROVELS .word ANI_BENDROPE,-1 .word ANI_OFFSET,7,-3,0 WL 2,U3CR3B+FR10 ; WL ANI_CODE,clr_climb .word ANI_CLEAR_CLIMB ;done .word ANI_ROPE_Z,R_TOP,RZ_NORM .word ANI_ROPE_Z,R_MIDDLE,RZ_NORM .word ANI_ROPE_Z,R_BOTTOM,RZ_NORM .word ANI_SETMODE,MODE_NOCONFINE .word ANI_END #set_trgt movi RING_X_CENTER-0f8h-60,a0 ;Jump onto left side apron move *a13(OBJ_XPOSINT),a14 cmpi RING_X_CENTER,a14 jrlt #onlft ;On right side movi RING_X_CENTER+0f8h+60,a0 ;Jump onto right side apron #onlft move a0,*a13(TGT_XOFF) movi RING_Z_CENTER,a0 move a0,*a13(TGT_ZOFF) movi MAT_Y,a0 move a0,*a13(TGT_YOFF) rets #***************************************************************************** SUBR und_climbthru_bot_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOCOLLIS .word ANI_SETSPEED,100h .word ANI_ZEROVELS ;Must rotate toward ropes! ;Do a different sequence ;lie down WL ANI_CODE,#ckspin WL 4,U3GD2A+FR7 WL 4,U3GD2A+FR6 WL 4,U3GD2A+FR5 WL 4,U3GD2A+FR4 WL 4,U3GD2A+FR3 WL 4,U3GD2A+FR2 WL 4,U3GD2A+FR1 ;roll over once WLW ANI_SET_ZVEL,0a8000h,AM_ABS WL 3,U3CR3A+FR6 ;0 WL 3,U3CR3A+FR5 ;1 WL 3,U3CR3A+FR4 ;2 WL 3,U3CR3A+FR3 ;3 WL 3,U3CR3A+FR2 ;4 WL 3,U3CP3B+FR1 ;5 .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOSHADOW|MODE_NOCOLLIS .word ANI_SET_IDIOT ;climb through .word ANI_XFLIP .word ANI_OFFSET,0,-16,0 ;x,y,z WL 3,U3DC3A+FR5 .word ANI_OFFSET,0,-32,0 WL 3,U3DC3A+FR4 WL 3,U3DC3A+FR3 .word ANI_XFLIP .word ANI_FACEUP .word ANI_CLEAR_CLIMB .word ANI_SETMODE,MODE_NOCONFINE .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_END #ckspin move *a13(FACING_DIR),a14 btst 0,a14 jrnz #faceup move *a13(ANIMODE),a0 ori MODE_STATUS,a0 move a0,*a13(ANIMODE) RETS #faceup move *a13(ANIMODE),a0 ANDI 0FFFFH-MODE_STATUS,a0 move a0,*a13(ANIMODE) rets #***************************************************************************** SUBR und_climbin_bot_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOCOLLIS .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_SETSPEED,100h .word ANI_ZEROVELS ;climb in .word ANI_GRAVITY_OFF .WORD ANI_XFLIP WL 3,U3DC3A+FR3 WL 3,U3DC3A+FR4 .word ANI_OFFSET,0,32,0 WL 3,U3DC3A+FR5 .WORD ANI_XFLIP .word ANI_OFFSET,0,24,-60 ;roll WLW ANI_SET_ZVEL,-70000h,AM_ABS .word ANI_FRICTION,3000h WL 3,U3CP3B+FR1 ;0 WL 3,U3CR3A+FR2 ;1 WL 3,U3CR3A+FR3 ;2 WL 3,U3CR3A+FR4 ;3 WL 3,U3CR3A+FR5 ;4 WL 3,U3CR3A+FR6 ;5 .word ANI_ZEROVELS .word ANI_GRAVITY_ON ;get up ; WL ANI_CODE,clr_climb .word ANI_CLEAR_CLIMB WL ANI_CHANGEANIM,und_getup_anim #***************************************************************************** SUBR und_climbthru_top_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOCOLLIS .word ANI_SETSPEED,100h .word ANI_ZEROVELS ;lie down WL ANI_CODE,#set_zvel1 WL ANI_IFSTATUS,#dir4 ;Facing #2 WL 3,U1TT5A+FR2 WL 3,U1TT5A+FR3 #dir4 WL 4,U3GD2A+FR7 WL 4,U3GD2A+FR6 WL 4,U3GD2A+FR5 WL 4,U3GD2A+FR4 WL 4,U3GD2A+FR3 WL 4,U3GD2A+FR2 WL 4,U3GD2A+FR1 ;roll over once WL ANI_CODE,#set_zvel2 .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOSHADOW|MODE_NOCOLLIS WL 3,U3CR3A+FR8 ;2 WL 3,U3CR3A+FR9 ;3 WL 3,U3CR3A+FR10 ;4 WL 3,U3CR3A+FR11 ;4 WL 3,U3CR3A+FR12 ;4 .word ANI_SET_IDIOT ;climb through .word ANI_OFFSET,0,-61,0 .word ANI_ZEROVELS WL 3,U4JP4C+FR3 WL 3,U4JP4C+FR2 WL 3,U4JP4C+FR1 .word ANI_ZERO_XZVELS .word ANI_CLEAR_CLIMB .word ANI_SETMODE,MODE_NOCONFINE .word ANI_END #set_zvel1 move *a13(FACING_DIR),a14 btst 0,a14 jrz #facedwn move *a13(ANIMODE),a0 ANDI 0FFFFH-MODE_STATUS,a0 move a0,*a13(ANIMODE) rets #facedwn move *a13(ANIMODE),a0 ori MODE_STATUS,a0 move a0,*a13(ANIMODE) rets #set_zvel2 movi -5c000h,a0 move a0,*a13(OBJ_ZVEL),L rets #***************************************************************************** SUBR und_rollthru_top_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOCOLLIS .word ANI_SETSPEED,100h .word ANI_ZEROVELS ;roll over once WLW ANI_SET_ZVEL,-5C000h,AM_ABS .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOSHADOW|MODE_NOCOLLIS WL 3,U3CR3A+FR8 WL 3,U3CR3A+FR9 WL 3,U3CR3A+FR10 WL 3,U3CR3A+FR11 WL 3,U3CR3A+FR12 ;climb through .word ANI_OFFSET,0,-61,0 .word ANI_ZEROVELS WL 3,U4JP4C+FR3 WL 3,U4JP4C+FR2 WL 3,U4JP4C+FR1 .word ANI_ZERO_XZVELS .word ANI_FACEDOWN .word ANI_SETMODE,MODE_NOCONFINE .word ANI_END #***************************************************************************** SUBR und_climbin_top_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_NOCONFINE|MODE_OVERLAP|MODE_NOCOLLIS .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_SETSPEED,100h .word ANI_ZEROVELS ;climb in WL 3,U4JP4C+FR1 WL 3,U4JP4C+FR2 WL 3,U4JP4C+FR3 .word ANI_OFFSET,0,61,0 ;roll over WL ANI_CODE,#set_zvel2 WL 3,U3CR3A+FR11 ;0 WL 3,U3CR3A+FR10 ;1 WL 3,U3CR3A+FR9 ;2 WL 3,U3CR3A+FR8 ;3 .word ANI_ZEROVELS ;get up ; WL ANI_CODE,clr_climb .word ANI_CLEAR_CLIMB WL ANI_CHANGEANIM,und_getup_anim #set_zvel2 movi 52000h,a0 move a0,*a13(OBJ_ZVEL),L rets #***************************************************************************** * * GET BUCKED OFF A PINNED OPPONENT SUBR und_buckoff_anim .word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP|MODE_NOCOLLIS .word ANI_SETSPEED,100h .word ANI_ZEROVELS WLW ANI_ATTCHIMAGE,0,0 WL 4,U3PN5A+FR9 WL 4,U3PN5A+FR11 WL 4,U3PN5A+FR12 WLW ANI_SET_XVEL,-60000h,AM_FACE_REL WLW ANI_SET_ZVEL,-18000h,AM_ABS .word ANI_FRICTION,3000h WL 4,U4LB4A+FR1 WL 4,U4LB4A+FR2 WL 4,U4LB4A+FR3 WL 4,U4LB4A+FR4 WL 4,U4LB4A+FR5 WL 4,U4LB4A+FR6 WL 4,U4LB4A+FR2 WL 4,U4LB4A+FR3 .word ANI_ZEROVELS WL 4,U4LB4A+FR4 WL 4,U4LB4A+FR5 WL 4,U4LB4A+FR6 .word ANI_FACEDOWN .word ANI_SETPLYRMODE,MODE_NORMAL .word ANI_SETMODE,MODE_NORMAL .word ANI_END ****************************************************************************** .end