************************************************************** * * Software: Jamie Rivett * Initiated: 7/15/94 * * COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC. * ************************************************************** .file "lexseq1.asm" .title "walks, runs, stances, and turns" .width 132 .option b,d,l,t .mnolist .include "macros.h" .include "mproc.equ" ;Mproc equates .include "sys.equ" .include "game.equ" .include "plyr.equ" .include "anim.equ" .include "sound.h" .include "leximg.h" .include "takerimg.h" ;<-- temp! ****************************************************************************** * EXTERNAL REFERENCES .ref SMALL_RUN,fix_bnc_flip .REF MAYBE_BOUNCE_ROPE #***************************************************************************** * * STANDS SUBR lex_zip_anim WL 60*60,L2ST2C+FR1 .word ANI_END SUBR lex_stand2_anim SUBR lex_stand8_anim .word ANI_SETMODE,MODE_NORMAL .word ANI_SETSPEED,100h WL 5,L2ST2C+FR6 WL 5,L2ST2C+FR5 WL 5,L2ST2C+FR4 WL 5,L2ST2C+FR3 WL 5,L2ST2C+FR2 WL 5,L2ST2C+FR1 WL 5,L2ST2C+FR2 WL 5,L2ST2C+FR3 WL 5,L2ST2C+FR4 WL 5,L2ST2C+FR5 WL 5,L2ST2C+FR6 WL 5,L2ST2C+FR7 .word ANI_REPEAT SUBR lex_stand4_anim SUBR lex_stand6_anim .word ANI_SETMODE,MODE_NORMAL .word ANI_SETSPEED,100h WL 5,L4ST4C+FR4 WL 5,L4ST4C+FR5 WL 5,L4ST4C+FR6 WL 5,L4ST4C+FR7 WL 5,L4ST4C+FR6 WL 5,L4ST4C+FR5 WL 5,L4ST4C+FR4 WL 5,L4ST4C+FR3 WL 5,L4ST4C+FR2 WL 5,L4ST4C+FR1 WL 5,L4ST4C+FR2 WL 5,L4ST4C+FR3 .word ANI_REPEAT #***************************************************************************** SUBR lex_holdoh_anim WL 999,L4PO4A+FR10 .word ANI_REPEAT SUBR lex_stndholdoh_anim .word ANI_SETMODE,MODE_NOAUTOFLIP .word ANI_ZEROVELS .word ANI_SETSPEED,100h WL 999,L4PO4A+FR8 .word ANI_REPEAT #***************************************************************************** * * WALKING TORSOS SUBR lex_torso2_anim SUBR lex_torso8_anim WL 4,L2TW2Z+FR1 WL 4,L2TW2Z+FR2 WL 4,L2TW2Z+FR3 WL 4,L2TW2Z+FR4 WL 4,L2TW2Z+FR5 WL 4,L2TW2Z+FR4 WL 4,L2TW2Z+FR3 WL 4,L2TW2Z+FR2 .word ANI_REPEAT SUBR lex_torso4_anim SUBR lex_torso6_anim WL 4,L4TW4Z+FR1 WL 4,L4TW4Z+FR2 WL 4,L4TW4Z+FR3 WL 4,L4TW4Z+FR4 WL 4,L4TW4Z+FR5 WL 4,L4TW4Z+FR4 WL 4,L4TW4Z+FR3 WL 4,L4TW4Z+FR2 .word ANI_REPEAT #***************************************************************************** * * WALKS FACING #2 SUBR lex_walk1_f2_anim WL 3,L2WL1B+FR1 WL 2,L2WL1B+FR2 WL 3,L2WL1B+FR3 WL 2,L2WL1B+FR4 WL 3,L2WL1B+FR5 WL 2,L2WL1B+FR6 WL 3,L2WL1B+FR7 WL 2,L2WL1B+FR8 WL 3,L2WL1B+FR9 WL 2,L2WL1B+FR10 WL 3,L2WL1B+FR11 WL 2,L2WL1B+FR12 WL 3,L2WL1B+FR13 WL 2,L2WL1B+FR14 WL 3,L2WL1B+FR15 WL 2,L2WL1B+FR16 .word ANI_REPEAT SUBR lex_walk2_f2_anim WL 3,L2WL2A+FR1 WL 2,L2WL2A+FR2 WL 3,L2WL2A+FR3 WL 2,L2WL2A+FR4 WL 3,L2WL2A+FR5 WL 2,L2WL2A+FR6 WL 3,L2WL2A+FR7 WL 2,L2WL2A+FR8 WL 3,L2WL2A+FR9 WL 2,L2WL2A+FR10 WL 3,L2WL2A+FR11 WL 2,L2WL2A+FR12 WL 3,L2WL2A+FR13 WL 2,L2WL2A+FR14 WL 3,L2WL2A+FR15 WL 2,L2WL2A+FR16 WL 3,L2WL2A+FR17 WL 2,L2WL2A+FR18 .word ANI_REPEAT SUBR lex_walk4_f2_anim WL 3,L2WL8A+FR1 WL 2,L2WL8A+FR2 WL 3,L2WL8A+FR3 WL 2,L2WL8A+FR4 WL 3,L2WL8A+FR5 WL 2,L2WL8A+FR6 WL 3,L2WL8A+FR7 WL 2,L2WL8A+FR8 WL 3,L2WL8A+FR9 WL 2,L2WL8A+FR10 WL 3,L2WL8A+FR11 WL 2,L2WL8A+FR12 WL 3,L2WL8A+FR13 WL 2,L2WL8A+FR14 WL 3,L2WL8A+FR15 WL 2,L2WL8A+FR16 WL 3,L2WL8A+FR17 .word ANI_REPEAT SUBR lex_walk5_f2_anim WL 3,L2WL1B+FR16 WL 2,L2WL1B+FR15 WL 3,L2WL1B+FR14 WL 2,L2WL1B+FR13 WL 3,L2WL1B+FR12 WL 2,L2WL1B+FR11 WL 3,L2WL1B+FR10 WL 2,L2WL1B+FR9 WL 3,L2WL1B+FR8 WL 2,L2WL1B+FR7 WL 3,L2WL1B+FR6 WL 2,L2WL1B+FR5 WL 3,L2WL1B+FR4 WL 2,L2WL1B+FR3 WL 3,L2WL1B+FR2 WL 2,L2WL1B+FR1 .word ANI_REPEAT SUBR lex_walk6_f2_anim WL 3,L2WL2A+FR18 WL 2,L2WL2A+FR17 WL 3,L2WL2A+FR16 WL 2,L2WL2A+FR15 WL 3,L2WL2A+FR14 WL 2,L2WL2A+FR13 WL 3,L2WL2A+FR12 WL 2,L2WL2A+FR11 WL 3,L2WL2A+FR10 WL 2,L2WL2A+FR9 WL 3,L2WL2A+FR8 WL 2,L2WL2A+FR7 WL 3,L2WL2A+FR6 WL 2,L2WL2A+FR5 WL 3,L2WL2A+FR4 WL 2,L2WL2A+FR3 WL 3,L2WL2A+FR2 WL 2,L2WL2A+FR1 .word ANI_REPEAT SUBR lex_walk8_f2_anim WL 3,L2WL8A+FR17 WL 2,L2WL8A+FR16 WL 3,L2WL8A+FR15 WL 2,L2WL8A+FR14 WL 3,L2WL8A+FR13 WL 2,L2WL8A+FR12 WL 3,L2WL8A+FR11 WL 2,L2WL8A+FR10 WL 3,L2WL8A+FR9 WL 2,L2WL8A+FR8 WL 3,L2WL8A+FR7 WL 2,L2WL8A+FR6 WL 3,L2WL8A+FR5 WL 2,L2WL8A+FR4 WL 3,L2WL8A+FR3 WL 2,L2WL8A+FR2 WL 3,L2WL8A+FR1 .word ANI_REPEAT #***************************************************************************** * * WALKS FACING #4 SUBR lex_walk1_f4_anim WL 3,L4WL5A+FR17 WL 2,L4WL5A+FR16 WL 3,L4WL5A+FR15 WL 2,L4WL5A+FR14 WL 3,L4WL5A+FR13 WL 2,L4WL5A+FR12 WL 3,L4WL5A+FR11 WL 2,L4WL5A+FR10 WL 3,L4WL5A+FR9 WL 2,L4WL5A+FR8 WL 3,L4WL5A+FR7 WL 2,L4WL5A+FR6 WL 3,L4WL5A+FR5 WL 2,L4WL5A+FR4 WL 3,L4WL5A+FR3 WL 2,L4WL5A+FR2 WL 3,L4WL5A+FR1 .word ANI_REPEAT SUBR lex_walk2_f4_anim WL 3,L4WL2B+FR1 WL 2,L4WL2B+FR2 WL 3,L4WL2B+FR3 WL 2,L4WL2B+FR4 WL 3,L4WL2B+FR5 WL 2,L4WL2B+FR6 WL 3,L4WL2B+FR7 WL 2,L4WL2B+FR8 WL 3,L4WL2B+FR9 WL 2,L4WL2B+FR10 WL 3,L4WL2B+FR11 WL 2,L4WL2B+FR12 WL 3,L4WL2B+FR13 WL 2,L4WL2B+FR14 WL 3,L4WL2B+FR15 WL 2,L4WL2B+FR16 .word ANI_REPEAT SUBR lex_walk4_f4_anim WL 3,L4WL4A+FR1 WL 2,L4WL4A+FR2 WL 3,L4WL4A+FR3 WL 2,L4WL4A+FR4 WL 3,L4WL4A+FR5 WL 2,L4WL4A+FR6 WL 3,L4WL4A+FR7 WL 2,L4WL4A+FR8 WL 3,L4WL4A+FR9 WL 2,L4WL4A+FR10 WL 3,L4WL4A+FR11 WL 2,L4WL4A+FR12 WL 3,L4WL4A+FR13 WL 2,L4WL4A+FR14 WL 3,L4WL4A+FR15 WL 2,L4WL4A+FR16 WL 3,L4WL4A+FR17 WL 2,L4WL4A+FR18 .word ANI_REPEAT SUBR lex_walk5_f4_anim WL 3,L4WL5A+FR1 WL 2,L4WL5A+FR2 WL 3,L4WL5A+FR3 WL 2,L4WL5A+FR4 WL 3,L4WL5A+FR5 WL 2,L4WL5A+FR6 WL 3,L4WL5A+FR7 WL 2,L4WL5A+FR8 WL 3,L4WL5A+FR9 WL 2,L4WL5A+FR10 WL 3,L4WL5A+FR11 WL 2,L4WL5A+FR12 WL 3,L4WL5A+FR13 WL 2,L4WL5A+FR14 WL 3,L4WL5A+FR15 WL 2,L4WL5A+FR16 WL 3,L4WL5A+FR17 .word ANI_REPEAT SUBR lex_walk6_f4_anim WL 3,L4WL2B+FR16 WL 2,L4WL2B+FR15 WL 3,L4WL2B+FR14 WL 2,L4WL2B+FR13 WL 3,L4WL2B+FR12 WL 2,L4WL2B+FR11 WL 3,L4WL2B+FR10 WL 2,L4WL2B+FR9 WL 3,L4WL2B+FR8 WL 2,L4WL2B+FR7 WL 3,L4WL2B+FR6 WL 2,L4WL2B+FR5 WL 3,L4WL2B+FR4 WL 2,L4WL2B+FR3 WL 3,L4WL2B+FR2 WL 2,L4WL2B+FR1 .word ANI_REPEAT SUBR lex_walk8_f4_anim WL 3,L4WL4A+FR18 WL 2,L4WL4A+FR17 WL 3,L4WL4A+FR16 WL 2,L4WL4A+FR15 WL 3,L4WL4A+FR14 WL 2,L4WL4A+FR13 WL 3,L4WL4A+FR12 WL 2,L4WL4A+FR11 WL 3,L4WL4A+FR10 WL 2,L4WL4A+FR9 WL 3,L4WL4A+FR8 WL 2,L4WL4A+FR7 WL 3,L4WL4A+FR6 WL 2,L4WL4A+FR5 WL 3,L4WL4A+FR4 WL 2,L4WL4A+FR3 WL 3,L4WL4A+FR2 WL 2,L4WL4A+FR1 .word ANI_REPEAT ;There are too many rotate frames listed here... #***************************************************************************** * * TURNS (STANDS) SUBR lex_2_to_4_turn_anim SUBR lex_8_to_6_turn_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h ;Fix!!! ;Take out these extra frames WL 2,L1TT5A+FR4 WL 2,L1TT5A+FR5 WL 2,L1TT5A+FR6 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR lex_4_to_2_turn_anim SUBR lex_6_to_8_turn_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 2,L1TT5A+FR6 WL 2,L1TT5A+FR5 WL 2,L1TT5A+FR4 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR lex_4_to_6_turn_anim SUBR lex_6_to_4_turn_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 2,L1TT5A+FR8 .word ANI_XFLIP WL 2,L1TT5A+FR9 WL 2,L1TT5A+FR8 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR lex_2_to_8_turn_anim SUBR lex_8_to_2_turn_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 2,L1TT5A+FR2 .word ANI_XFLIP WL 2,L1TT5A+FR1 WL 2,L1TT5A+FR2 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR lex_4_to_8_turn_anim SUBR lex_6_to_2_turn_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 2,L1TT5A+FR8 .word ANI_XFLIP WL 2,L1TT5A+FR9 WL 2,L1TT5A+FR8 WL 2,L4ST4C+FR4 ;#4 stand WL 2,L1TT5A+FR6 WL 2,L1TT5A+FR5 WL 2,L1TT5A+FR4 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR lex_2_to_6_turn_anim SUBR lex_8_to_4_turn_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 2,L1TT5A+FR4 WL 2,L1TT5A+FR5 WL 2,L1TT5A+FR6 WL 2,L4ST4C+FR4 ;#4 stand WL 2,L1TT5A+FR8 .word ANI_XFLIP WL 2,L1TT5A+FR9 WL 2,L1TT5A+FR8 .word ANI_SETMODE,MODE_NORMAL .word ANI_END #***************************************************************************** * * TURNS (TORSOS) SUBR lex_2_to_4_turn2_anim SUBR lex_8_to_6_turn2_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 2,L1TR5A+FR4 WL 2,L1TR5A+FR5 .word ANI_SETFACING WL 2,L1TR5A+FR5 WL 2,L1TR5A+FR6 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR lex_4_to_2_turn2_anim SUBR lex_6_to_8_turn2_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 2,L1TR5A+FR6 WL 2,L1TR5A+FR5 .word ANI_SETFACING WL 2,L1TR5A+FR5 WL 2,L1TR5A+FR4 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR lex_4_to_6_turn2_anim SUBR lex_6_to_4_turn2_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 2,L1TR5A+FR8 .word ANI_SETFACING ;ANI_XFLIP <- not primary anim WL 2,L1TR5A+FR9 WL 2,L1TR5A+FR8 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR lex_2_to_8_turn2_anim SUBR lex_8_to_2_turn2_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 2,L1TR5A+FR2 .word ANI_SETFACING ;ANI_XFLIP <- not primary anim WL 2,L1TR5A+FR1 WL 2,L1TR5A+FR2 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR lex_4_to_8_turn2_anim SUBR lex_6_to_2_turn2_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 2,L1TR5A+FR8 .word ANI_SETFACING ;ANI_XFLIP <- not primary anim WL 2,L1TR5A+FR9 WL 2,L1TR5A+FR8 WL 2,L4TW4Z+FR1 ;#4 stand (torso) WL 2,L1TR5A+FR6 WL 2,L1TR5A+FR5 WL 2,L1TR5A+FR4 .word ANI_SETMODE,MODE_NORMAL .word ANI_END SUBR lex_2_to_6_turn2_anim SUBR lex_8_to_4_turn2_anim .word ANI_SETMODE,MODE_INTURN|MODE_NOAUTOFLIP ;uninterruptable .word ANI_SETSPEED,100h WL 2,L1TR5A+FR4 WL 2,L1TR5A+FR5 WL 2,L1TR5A+FR6 WL 2,L4TW4Z+FR1 ;#4 stand (torso) WL 2,L1TR5A+FR8 .word ANI_SETFACING ;ANI_XFLIP <- not primary anim WL 2,L1TR5A+FR9 WL 2,L1TR5A+FR8 .word ANI_SETMODE,MODE_NORMAL .word ANI_END #***************************************************************************** * * RUNNING IN #3 SUBR lex_run2_anim .word ANI_SETMODE,MODE_NORMAL .word ANI_SETSPEED,100h ;I'm turning on an attack box for the entire run sequence. ;I never turn it off. .word ANI_ATTACK_ON,AMODE_RUN,-3,29,16,71 ;mode,x,y,w,h WL ANI_GOTO,#run2 SUBR lex_run_anim .word ANI_SETMODE,MODE_UNINT ;uninterruptable .word ANI_SETSPEED,100h .word ANI_ATTACK_ON,AMODE_RUN,-3,29,16,71 ;mode,x,y,w,h #lp1 WL 3,L3RN3B+FR5 WL 2,L3RN3B+FR6 WL 3,L3RN3B+FR7 WL 2,L3RN3B+FR8 WL ANI_CODE,SMALL_RUN #run2 .word ANI_SETMODE,MODE_NORMAL .word ANI_ATTACK_ON,AMODE_RUN,-3,29,16,71 ;mode,x,y,w,h WL 3,L3RN3B+FR9 WL 2,L3RN3B+FR10 WL 3,L3RN3B+FR11 WL 2,L3RN3B+FR12 WL 3,L3RN3B+FR1 WL 2,L3RN3B+FR2 WL 3,L3RN3B+FR3 WL ANI_CODE,SMALL_RUN WL 2,L3RN3B+FR4 WL ANI_GOTO,#lp1 #***************************************************************************** * * BOUNCE OFF ROPES SUBR lex_bounce_anim .word ANI_SETMODE,MODE_UNINT|MODE_OVERLAP|MODE_NOAUTOFLIP| MODE_NOCONFINE ;uninterruptable WL ANI_CODE,fix_bnc_flip WL ANI_CODE,MAYBE_BOUNCE_ROPE .word ANI_ZEROVELS .word ANI_SETSPEED,100h WL 2,L4BO3Z+FR1 .word ANI_BOUNCEROPE,0 WL 1,L4BO3Z+FR1 WL 2,L4BO3Z+FR2 .word ANI_BOUNCEROPE,1 WL ANI_CODE,SMALL_RUN WL 1,L4BO3Z+FR2 WL 2,L4BO3Z+FR3 .word ANI_BOUNCEROPE,2 WL 1,L4BO3Z+FR3 WL 2,L4BO3Z+FR4 .word ANI_BOUNCEROPE,3 WL 1,L4BO3Z+FR4 .word ANI_ZEROVELS WL 2,L4BO3Z+FR5 .word ANI_BOUNCEROPE,4 WL 1,L4BO3Z+FR5 WL 3,L4BO3Z+FR6 WL 2,L4BO3Z+FR7 .word ANI_BOUNCEROPE,0 WL 1,L4BO3Z+FR7 WL 2,L4BO3Z+FR8 .word ANI_BOUNCEROPE,-1 WL ANI_CODE,SMALL_RUN WL 1,L4BO3Z+FR8 WL 3,L4BO3Z+FR9 WL 3,L4BO3Z+FR10 .word ANI_OFFSET,-15,0,0 .word ANI_SETMODE,MODE_NORMAL .word ANI_END ****************************************************************************** .end