"VERBS for Interlogic SF Game (c) Copyright 1981,1982 Infocom, Inc. All Rights Reserved " "SUBTITLE DESCRIBE THE UNIVERSE" "SUBTITLE SETTINGS FOR VARIOUS LEVELS OF DESCRIPTION" > > > > > > > > > \ "SUBTITLE DESCRIBERS" )>> )>)>> CR>) ( > ) (ELSE )>> > ) "AUX" V? STR AV) > >)> > )> )> > > )> ,M-LOOK>> ) (>> ) (T ,M-FLASH>)> > > ,M-LOOK>)>)> > ,ALWAYS-LIT> )> T> )) > -1>)>) (ELSE )>> "DESCRIBE-OBJECT -- takes object and flag. if flag is true will print a long description (fdesc or ldesc), otherwise will print short." ) AV) ,M-OBJDESC>> ) ( > >> >>> ) (<0? .LEVEL> ) (ELSE > ) (<==? .OBJ ,SAFETY-LINE> ) (,THIS-END ) (,THAT-END )>)>)> > > )> > )>> ) (LEVEL 0) "AUX" Y 1ST? AV STR (PV? <>) (INV? <>)) #DECL ((OBJ) OBJECT (LEVEL) FIX) >> )> > > T) (ELSE >)> > ) (ELSE >) (<==? .Y .AV> ) (<==? .Y ,WINNER>) (> > >> > )> ,P?DESCFCN>> > )>)> >>)> > > )> >) () (> >>> > )>)> > >)> ) ( > )>)> >>> ) (> >)> ) ( ) (ELSE )>) ( )>> \ "SUBTITLE SCORING" > > T> 0> > )>> ) ) (ELSE )> ) (ELSE )> ) ( ) ( ) ( ) ( ) ( ) ( ) (T )> ,SCORE> > > (SCOR) FIX) > > ) (ELSE )>> "> ,W?YES ,W?Y> ) (T )>> *3777*>> > 23> ) (T >)>> > ; ) (T >> ,L-PRSO) (>> ,L-PRSI)>> ) (T )>)>> ;"Hopefully improved AGAIN" > > >) (T )> > > >) (T )> > \ "SUBTITLE DEATH AND TRANSFIGURATION" )) > ) (ELSE )> ) ( )> ) (ELSE > )> ) (ELSE )> > > > > > > > >> ) F N L) > )> > ) (ELSE )>) (ELSE ) (ELSE )>)>>> > > ) (T )>> ) (T )>> )>> > > > )>> )) #DECL ((ITM) ANY (TBL) TABLE (CNT LEN) FIX) > .LEN> ) (<==? .ITM> ) (T >>)>)>>> ) (> > ,UEXIT> >) (<==? .PTS ,NEXIT> CR> ) (<==? .PTS ,FEXIT> >> ) (T )>) (<==? .PTS ,CEXIT> > >) (> ) (T )>) (<==? .PTS ,DEXIT> > ,OPENBIT> >) (> ) (T )>)>) ( > ) (T )>> > ) (T )>> > \ ) ( ,CONTBIT> ,OPENBIT>>> ) (>> >> ) (T > )>) (<==? ,PRSO > )>> T> )>> ) ( > ) (ELSE )>> (CNT) FIX (OBJ) OBJECT) > CR>)> ) ( ,WINNER>> > ,LOAD-ALLOWED>> )> ) (> ,FUMBLE-NUMBER> >> > > ;"This must go! Chomping compiler strikes again" > > )> > ) (ELSE )> ) (T )>> > >> )>> >) (T )> > ) (<==? ,PRSI ,PRSO> ) ( ) ( > > > ) (> >> ) (T )>> > )>> "SZAP => ZAP who WITH what" > "ZAP => ZAP " ) ( ) ( ) (ELSE )>> > > ) (> ) ( ) (ELSE )>> > > )>> > > ) ( )>> > )>> )>> ,GLOBAL-OBJECTS ,LOCAL-GLOBALS> ) (> ) (> ,OPENBIT>>> ) (T > )>> \ )) ) (ELSE )> > > ) ( 0>>> ) (T ) (> > ) (> > >> ) (T )>)>) (T )>> ) > > >) (ELSE )>)> )>>)>> > ) (> 0>> >> ) (T )>) (ELSE )>> > > >> )>>)> .CNT> "WEIGHT: Get sum of SIZEs of supplied object, recursing to the nth level." (WT) FIX) > >> >> )>>)> <+ .WT >> 1>> > -2>> > )>> ) (T )>> ) (ELSE > )>)>) (T )> > > ) (ELSE >)> >> )>)>) (ELSE )> > > 0> ) ( )> >> > > ) (T )>) ( ) (T )> > ,M-ENTER> > ,PRSO>> ) (T )>> ) OLIT) #DECL ((RM WLOC) OBJECT) > ;"we moved, so can't follow him" > ;"ditto" > > )> ,M-ENTER> 2> )> > ) (.V? )> > > > ) (T )>) (T )>> > > ) ) (T )>) (T )>) (> > ;NEXIT ;CEXIT >>>> ) (T )>) (ELSE )>> CR>> > ) (ELSE CR>)>> > > ) (>> )> > > ) (ELSE CR>)>> > > ) (ELSE )> ) ( ) ( > ) ( ) (T )>) (ELSE )>) ( ) (ELSE )>> > >>> > ) (> )>> > > > > > ) (> >> ) ( <==? ,PRSI ,HANDS>> ) (> ) (ELSE )>> > > > > > > > > ) ( )>> > ) (T )>> CR>> > > <- 2> 1>>> ) (ELSE )>> > > > \ ) (> > ) ( > > ) (ELSE )>> )>> > )> > > 1>>)>> >> ) (ELSE )>> > )>> > ) (ELSE )>> > \ ) (ELSE )>> > ) ( ) (T )>> > ) "AUX" X) #DECL ((DIR) FIX (OBJ) (X) TABLE) ) ( ) (ELSE )>> > ) (T )>> > > > > )) ) ( ) ( ) ( <==? ,PRSO ,PSEUDO-OBJECT>> ) ( ) ( ) (ELSE )>> ) (T > > )>> > > > > > > ) (T )> ) (T )>> > > > ) (<==? ,DEATHS 2> ) (T )> )>> > > ) (ELSE > > )>> > ) (ELSE )>> ) (T )>> > > > ) (HIDE? <>) "AUX" N X (ROBBED? <>)) > )> > )> )> >> > ) (> > > >)> >)> ,THAT-END> )> ) (ELSE )> )>> ,VEHBIT> > ) (ELSE )>> > > > > > ) (T )>> > > > )> ) (ELSE )>> ) (ELSE )> > ) ( ) (ELSE )>> > > ) (T )>> > > >