************************************************************************** * * THE Z-UNIT SYSTEM SPECIFIC EQUATES * ************************************************************************** ;YUNIT EQU 0 ;NOT A YUNIT YUNIT EQU 1 ;ITS YUNIT TIME...GO FOR IT DUDES!!!! ;DEBUG EQU 1 ;THIS VERSION IS CURRENTLY UNDER CONSTRUCTION DEBUG EQU 0 ;ADD THIS BEFORE RELEASE!!!!! *PIXBLT STUFF PXSIZE .SET 8 SCRN_PTCH .SET 512*PXSIZE STACK_ST .SET 0FFFC0000H OFFSETVAL .SET 0 PLANEMSK .SET 0 INI_CTRL .SET 0 *SYSTEM Z MEMORY MAP SCRATCH .SET 01000000H ;START OF SCRATCH STCKST .SET 010FFFF0H ;TOP OF STACK CMOS .SET 01400000H ;START OF CMOS RAM SCREEN .SET 00H ;START OF SCREEN MEMORY SCRNE .SET 0200000H ;END OF SCREEN+1 .IF YUNIT COLRAM .SET 01810000H ;COLOR RAM B0-B4 BLU, B5-B9 GRN, B10-B14 RED .ELSE COLRAM .SET 01800000H ;COLOR RAM B0-B4 BLU, B5-B9 GRN, B10-B14 RED .ENDIF CYCOLORS .SET COLRAM+3E0H ;COLORS 62 AND 63 (LAST TWO IN PAL!) ROM .SET 0FFC00000H ;PROGRAM ROM IROM .SET 02000000H ;IMAGE ROM CMAPSEL .SET 01A80080H ;COLOR MAP SELECT (0-15) SWITCH .SET 01C00000H ;I/O WIDGET BOARD COINS .SET 01C00010H SOUND .SET 01E00000H ;SOUND I/O (B0-B7 = SOUND#) ; B8 = MUSIC STROBE (0 EN) ; B9 = SOUND STROBE (0 EN) ; B10= RESET (0 EN) SYSCTRL .SET 01F00000H ;SYSTEM CONTROL LATCH ;BIT 0 - FG SCROLL 0 ;BIT 1 - FG SCROLL 1 ;BIT 2 - ALWAYS 1 ;BIT 3 - ALWAYS 1 ;BIT 4 - AUTO-ERASE ENABLE(0) ;BIT 5 - OBJECT PALETTE ENABLE(0) ;BIT 6 - ALWAYS 1 ;BIT 7 - ALWAYS 1 ;BITS 8 - 15 7 SEG. (DP,G - A) *SYSTEM STUFF AUTOERAS .EQU 10H OBJPALET .EQU 20H SYSCINIT .EQU 0FFFCH ;INITIAL SYSCTRL VALUE *SEVEN SEGMENT DISPLAY SEG70 .EQU 0300H SEG71 .EQU 9F00H SEG72 .EQU 2500H SEG73 .EQU 0D00H SEG74 .EQU 9900H SEG75 .EQU 4900H SEG76 .EQU 4100H SEG77 .EQU 1F00H SEG78 .EQU 0100H SEG79 .EQU 1900H *DISPLAY INTERRUPT LINE FOR END OF SCORE AREA SCOREINT .EQU 2+1BH ;END OF SCORE AREA INTERRUPT ERASEINT .EQU 240+1BH ;SPECIAL INTERRUPT FOR AUTOEOFF ERASECOL .EQU 03D3DH ;GAME AUTO ERASE COLOR # ERASELOC .EQU COLRAM+3D0H ;GAME AUTO ERASE COLOR LOCATION *DMA STUFF DMAREGS .EQU 01A800A0H ;BOTTOM OF DMA REGISTERS FOR MMTM DMACTRL .EQU 01A80000H ;DMA CONTROL REGISTER ;BIT 15: ;1=START DMA (WRITE) ;0=STOP DMA (WRITE) ;1=DMA BUSY (READ) ;0=DMA IDLE (READ) DMAGO .EQU DMACTRL ;FOR SYSCHECK DMAOFFST .EQU 01A80010H ;DMA OFFSET REGISTER DMASAGL .EQU 01A80020H ;DMA DATA STARTING ADDRESS LOW 16 BITS DMASAGH .EQU 01A80030H ;DMA DATA STARTING ADDRESS HIGH 16 BITS DMAHORIZ .EQU 01A80040H ;DMA DESTINATION, X COORDINATE DMAVERT .EQU 01A80050H ;DMA DESTINATION, Y COORDINATE DMAHSIZE .EQU 01A80060H ;DMA DESTINATION, X SIZE DMAVSIZE .EQU 01A80070H ;DMA DESTINATION, Y SIZE DMACMAP .EQU 01A80080H ;DMA COLOR MAP SELECT DMACONST .EQU 01A80090H ;DMA CONSTANT COLOR SUBSTITUTE SECCHIP .EQU 01C00060H ; LOCATION OF SECURITY CHIP JKM 2/13/90 *BITS FOR THE DMA CONTROL WORD DMAWZ .SET 1|8000H ;WRITE ZERO DATA DMAWNZ .SET 2|8000H ;WRITE NON-ZERO DATA DMACZ .SET 4|8000H ;WRITE CONSTANT ON ZERO DATA DMACNZ .SET 8|8000H ;WRITE CONSTANT ON NON-ZERO DATA DMAWAL .SET 3|8000H ;WRITE BOTH ZERO & NON-ZERO DATA DMACAL .SET 0CH|8000H ;WRITE CONSTANT ON BOTH ZERO & NON-ZERO DATA ISIZE .EQU 0 ISIZEX .EQU 0 ISIZEY .EQU 10H IANIOFF .EQU 20H IANIOFFX .EQU 20H IANIOFFY .EQU 30H ISAG .EQU 40H ICMAP .EQU 60H ICBOX .EQU 80H ICBOXSIZ .EQU 90H ZM .SET 1 ;Z MINUS MULTIPLIER ZP .SET 010000H ;Z PLUS MULTIPLIER L .SET 1 W .SET 0 *SOUND PROCESSOR EQUATES NINT .EQU 0800H ;SOUND NON-INTERRUPTABLE NINTEQ .EQU 0400H ;SOUND NON-INTERRUPTABLE BY EQUAL PRIORITY CHANNEL .EQU 0F000H NOTIME .EQU 04000H *SOUND CHANNELS CHANCVSD .EQU 0 CHANDACA .EQU 1 CHANDACB .EQU 2 CHANYAM .EQU 3 WDOGNUM .SET 01A2B3C4DH ;"SYSTEM INITIALIZED" MARKER *FRANIM FLAG MASKS SPAWNP EQU 8000H FLIPBITS EQU 4000H NEWPALET EQU 2000H DELTAXZ EQU 1000H DELTAY EQU 800H *ANIMATION SCRIPT FLAG BIT POSITIONS BSPAWNP EQU 15 BFLIPBIT EQU 14 BNEWPAL EQU 13 BDELTAXZ EQU 12 BDELTAY EQU 11 *Palette allocator equates *Palette allocation ram *For each color palette ID 32 Bits *Not used: Palette count 16 bits *IF PALCNT>0 PALETTE IS ALLOCATED, IF PALCNT=0 PALETTE IS FREE NUMPAL .SET 64 ;# Palettes in pal table NMFPAL .SET 32 ;# foregnd pals NMBPAL .SET 32 ;# backgnd pals *struct PAL PALID .SET 0 ;UHL 32 BIT PALETTE I.D. (ADDRESS OF ACTUAL PALETTE) ;PALCNT .SET 32 ;UHW 16 BIT COUNT (# OF OBJECTS USING THIS PALETTE) *endstruct PALRSIZ .SET 32 ;SIZE OF PALETTE ALLOCATION RAM *Palette transfer ram PLDCNT .SET 0 ;COLOR COUNT PALSRC .SET >10 ;SOURCE ADDRESS OF PALETTE COLOR DATA PALDEST .SET >30 ;DESTINATION PALETTE|START COLOR PTRSIZ .SET >40 ;SIZE OF EACH CELL NUMPTR .SET 64 ;NUMBER OF TRANSFERS ALLOWED ;DISPLAY FLAGS FOR FORE/BACKGROUND OBJECTS M_SPAWNP EQU 80H ;SPAWN A PROCESS WITH THIS OBJECT IN A8 B_SPAWNP EQU 7