* .INCLUDE "AUDIT.EQU" ;AUDIT NAMES! * CHUTES EQU 4 ;MAXIMUM COIN CHUTES IN GAME. * *MISC BUTTON EQUATES .IF YUNIT UP_BITS EQU 1111H DOWN_BITS EQU 2222H BUTTONS EQU 640000H .ELSE UP_BITS EQU 101H DOWN_BITS EQU 202H BUTTONS EQU 0F0F0H .ENDIF * ***************************** ***************************** GET OFFICIAL PID FROM GEORGE ****************** MENU_PID EQU 0AC1H ;GET_MENU SLAVE MDUN_PID EQU 0AC2H ;MENU SLAVE CHANGES TO THIS WHEN DONE OPMES_PID EQU 0AC3H ;OPERATOR ENTER INITIALS ***************************** GET OFFICIAL PID FROM GEORGE ****************** ***************************** LONG_SIZE EQU 32 WORD_SIZE EQU 16 BYTE_SIZE EQU 8 C_LONG_SIZE EQU 64 C_WORD_SIZE EQU 32 C_BYTE_SIZE EQU 16 BYTE_MASK EQU 0FFH WORD_MASK EQU 0FFFFH SX_MASK EQU 0FFFFH SY_MASK EQU 0FFFF0000H ************************************************************************** * * * ASCII STUFF * * * ************************************************************************** SPACE EQU 20H EX_PT EQU 21H LET_0 EQU 30H LET_A EQU 41H LET_Z EQU 5AH UNDERSCORE EQU 5FH FONT_SPACE EQU 7EH FONT_RUB EQU FONT_SPACE+1 FONT_END EQU FONT_RUB+1 FONT_RQUOTE EQU FONT_END+1 FONT_EPOUND equ FONT_RQUOTE+1 FONT_CR equ FONT_EPOUND+1 ASCII_COMMA EQU 2CH RIGHT_PAREN EQU 29H ASCII_DQ EQU 22H ************************************************************************** * * * SCREEN STUFF * * * ************************************************************************** * SCREEN_X_UNIT EQU 8 ;THESE ARE FOR PACKED LINEAR ADDRESS SCREEN_Y_UNIT EQU 1000H ;FORMAT * STRUCT_X_UNIT EQU 1000H ;X UNIT IN SPR DATA STRUCTURE STRUCT_Y_UNIT EQU 1000H ;Y UNIT IN SPR DATA STRUCTURE * TABLE_UNIT EQU 10000H ;16 BIT FRACTION IN HSTD COORDINATES * EVEN_X_MASK EQU 0FF8H ;X MASK TO EVEN PIXEL X_MASK EQU 0FF8H ;MASK TO HOLD JUST X Y_MASK EQU 1FF000H ;MASK TO HOLD JUST Y * Y_MAX EQU 256 SCREEN_PITCH EQU 400 ************************************************************************** * * * COLOR STUFF * * * ************************************************************************** ROBO_GREY EQU 0101H ;[0E0H-223,0E0H-223] ROBO_WHITE EQU 0202H ;[0E1H-223,0E1H-223] ROBO_RED EQU 0303H ;[0E2H-223,0E2H-223] ROBO_ORANGE EQU 0404H ;[0E3H-223,0E3H-223] ROBO_YELLOW EQU 0505H ;[0E4H-223,0E4H-223] ROBO_GREEN EQU 0606H ;[0E5H-223,0E5H-223] ROBO_BLUE EQU 0707H ;[0E6H-223,0E6H-223] ROBO_LF EQU 03E3EH ROBO_CYAN EQU 0E0EH ;[0EDH-223,0EDH-223] ROBO_DECAY EQU 03F3FH ROBO_RGOLD EQU 0A0AH ;[0E9H-223,0E9H-223] ROBO_LASER EQU 03E3EH ROBO_LASER2 EQU 03F3FH ROBO_BLUWH EQU 0C0CH ;[0EBH-223,0EBH-223] ROBO_PINK EQU 0303H ;[0E2H-223,0E2H-223] ROBO_SKY EQU 0D0DH ;[0ECH-223,0ECH-223] ;LAST COLOR IN ROBO IS "SKY" COLOR ROBO_PURPLE EQU ROBO_SKY ;PURPLE FOR TEST MODE ROBO_BLACK EQU 1414H ;BLACK AS COAL LOG_PAL_SIZE EQU 12 ;SHIFT 12 BITS TO TURN NUMBER INTO OFFSET * ;IN PALETTE MEMORY * MAX_PAL_MASK EQU 3FH ;THIS IS MASK FOR NUMBER OF PALETTES. * * ALL_BLUE equ 1fh ALL_GREEN equ 3e0h ALL_RED equ 7c00h ALL_PURPLE EQU ALL_RED+ALL_BLUE LIGHT_PURPLE EQU 701CH * ONE_BLUE EQU 1 ONE_GREEN EQU 20H ONE_RED EQU 400H * THIRD_GREEN EQU 140H ;1/3TH GREEN ON THIRD_RED EQU 2800H ;1/3 RED ON ************************************************************************** * * * AUDIT STRUCTURE * * * ************************************************************************** AUD_DATA EQU 0 ;THE COUNTER IS 4 BYTES STARTING AT ZERO AUD_CKSUM EQU AUD_DATA+(4*C_BYTE_SIZE) ;CHECKSUM = 2 BYTES AUD_SIZE EQU AUD_CKSUM+C_WORD_SIZE AUD_BYTES_TO_CHECK EQU (AUD_SIZE/C_BYTE_SIZE)-2 ;# TO ADD FOR CHECKSUM N_AUDITS EQU 45 .IF (LAST_AUDIT+1)>N_AUDITS XXX NOT ENOUGH RAM ALLOCATED FOR AUDITS! .ENDIF ************************************************************************** * * * ADJUSTMENTS * * * ************************************************************************** ADJ_SIZE EQU C_LONG_SIZE N_ADJUSTS EQU 24 ;# OF ADJUSTS .IF (LAST_ADJUST+1)>N_ADJUSTS XXX NOT ENOUGH RAM ALLOCATED FOR ADJUSTMENTS! .ENDIF ************************************************************************** * * * * * CMOS STUFF FOR HSTD..........MOVE THIS TO SPECIAL EQUATE FILE * * SOME DAY * * * * * ************************************************************************** * * High Score table (CMOS) entry data structure * NUM_INITS EQU 3 ;INITIALS IN EACH ENTRY..THIS MUST BE ODD * HS_SCORE EQU 0 ;LONG WORD.....8 DIGIT SCORE HS_INITS EQU HS_SCORE+C_LONG_SIZE ;BYTE FOR FIRST INITIAL HS_CKBYTE EQU HS_INITS+(NUM_INITS*C_BYTE_SIZE) ;BYTE FOR CHECKSUM HS_SIZE EQU HS_CKBYTE+C_BYTE_SIZE ;SIZE OF STRUCTURE HS_BYTES_TO_CHECK EQU (HS_SIZE/C_BYTE_SIZE)-1 ;# TO ADD FOR CHECKSUM HS_SIZE_IN_WORDS EQU HS_SIZE/C_WORD_SIZE ;SIZE OF ENTRY IN WORDS HS_SIZE_IN_BYTES EQU HS_SIZE/C_BYTE_SIZE ;SIZE OF ENTRY IN BYTES HS_ROM_SIZE equ HS_SIZE/2 ;address size of rom entry * ************************************************************************** * * * A HIGH SCORE TABLE IS DEFINED IN ROM BY THE FOLLOWING * * STRUCTURE (THERE ARE AT LEAST 2 TABLES....ALL TIME * * AND "TODAYS") * * * ************************************************************************** TB_POINTER EQU 0 ;LONG-POINTER TO BEGINNING OF TABLE TB_COUNT EQU TB_POINTER+LONG_SIZE ;WORD....# IN THE TABLE. TB_VISIBLE EQU TB_COUNT+WORD_SIZE ;WORD....NUMBER DISPLAYED TB_PAGE_BITS EQU TB_VISIBLE+WORD_SIZE ;WORD....STATUS WORD FOR CMOS PAGE TB_FACTORY EQU TB_PAGE_BITS+WORD_SIZE ;LONG....ROM STARTUP TABLE TB_ERROR_COUNT EQU TB_FACTORY+LONG_SIZE ;WORD....NUM ERRORS TO RE-INIT * CMOS EQU 1400000H ;BASE OF CMOS WPCMOS EQU 1404000H ;WRITE PROTECTED CMOS WP_READ EQU 1C00010H ;PLACE TO READ WRITE PROTECT STATUS SND_TALK EQU 1C00020H ;SOUND BOARD TALK BACK. WP_BIT EQU 800H ;BIT WHERE WRITE ENABLE LIVES 0=NO WRITES CMOS_PAGE_SELECT_BITS EQU 0C0H ;BITS 6 AND 7 OF SYSCTRL SELECT CMOS PAGE CMOS_PAGE_SELECT_UNIT EQU 040H ;4 PAGES USE MULTIPLES OF THIS * ************************************************************************** * * * CMOS ALLOCATION * * * ************************************************************************** * * 4 PAGES OF 2K * * EACH PAGE....LOW 1K = READ/WRITE * HIGH 1K = WRITE PROTECTED Z-UNIT ONLY * PROTECTION ON ALL 2K Y-UNIT * * PAGE 0 LOW HALF = HSTD TODAY * TODAYS_ORIGIN EQU CMOS TODAYS_SELECT EQU CMOS_PAGE_SELECT_UNIT*0 TODAYS_VISIBLE EQU 10 * * PAGE 1 LOW HALF = AUDITS * HIGH HALF = ADJUSTMENTS AUDIT_SELECT EQU CMOS_PAGE_SELECT_UNIT*1 HSR_SELECT EQU AUDIT_SELECT ;HIGH SCORE RESET COUNTER COIN_SELECT EQU AUDIT_SELECT ;COINS AND CREDITS * ADJUST_SELECT EQU CMOS_PAGE_SELECT_UNIT*1 * * * PAGE 2 LOW HALF = HSTD ALL TIME * ALL_TIME_ORIGIN EQU CMOS ALL_TIME_SELECT EQU CMOS_PAGE_SELECT_UNIT*2 ALL_TIME_VISIBLE EQU 10 * * PAGE 3 DUMPS * DUMP_SELECT EQU CMOS_PAGE_SELECT_UNIT*3 DUMP_ORG EQU CMOS DUMP_PTR EQU DUMP_ORG ;WORD....NUMBER OF ENTRIES! DUMP_DATA EQU DUMP_PTR+C_WORD_SIZE ;DUMPS GO HERE! * * AUDIT PAGE AUDIT DATA AND CREDITS * AUDITORG EQU CMOS ;AUDITS LIVE HERE CREDITS EQU AUDITORG+(N_AUDITS*AUD_SIZE) ;BYTE FOR CREDITS CUNITS EQU CREDITS+C_BYTE_SIZE ;WORD BUNITS EQU CUNITS+C_WORD_SIZE ;WORD MINUNITS EQU BUNITS+C_WORD_SIZE ;WORD COIN_CKSUM EQU MINUNITS+C_WORD_SIZE ;BYTE HSR_C EQU COIN_CKSUM+C_BYTE_SIZE ;LONG = HIGH SCORE RESET COUNTER * * NEXT TWO ARE ASSUMED TO BE BACK TO BACK * HRESET_COUNTER EQU HSR_C+C_LONG_SIZE ;LONG = HIGH SCORE RESET COUNTER HRESET_VERIFY EQU HRESET_COUNTER+C_LONG_SIZE ;LONG = 2ND COPY INVERTED. COIN_CKSUM_START EQU CREDITS COIN_CKSUM_SIZE EQU COIN_CKSUM-COIN_CKSUM_START ;SIZE OF REGION TO CHECK COIN_CKSUM_BYTES EQU COIN_CKSUM_SIZE/C_BYTE_SIZE ;NUMBER OF BYTES TO ADD CMESS_CHARS EQU 25 ;25 CHARS/LINE OF CUSTOM MESSAGE CMESS_LINES EQU 3 ;3 LINES CMESS_LINE_SIZE EQU CMESS_CHARS*C_BYTE_SIZE CMESS_SIZE EQU CMESS_LINES*CMESS_LINE_SIZE VALID_VALUE EQU 0EABCH ;STORED AT "VALID_CUSTOM" IF OK! NAME_REV_SIZE EQU 30 ;NAME AND REV DATA ADJUSTORG EQU WPCMOS ;FIRST ADJUSTMENT HERE CUSTOM_MESSAGE EQU ADJUSTORG+(N_ADJUSTS*ADJ_SIZE) VALID_CUSTOM EQU CUSTOM_MESSAGE+CMESS_SIZE ;WORD = EABC IF OK. END_CK_REGION EQU VALID_CUSTOM+C_WORD_SIZE ADJ_AREA_SIZE EQU END_CK_REGION-ADJUSTORG ;ADJUSTS+CUSTOM MESSAGE ADJ_CKSUM EQU END_CK_REGION ;WORD CHECK FOR ADJUSTS ADJ_BYTES_TO_CHECK EQU ADJ_AREA_SIZE/C_BYTE_SIZE ;NUMBER OF BYTES IN CHECKSUM. NAME_REV EQU ADJ_CKSUM+C_WORD_SIZE END_ADJ EQU NAME_REV+(NAME_REV_SIZE*C_BYTE_SIZE) * PSYCHO_BOX_NUMBER EQU ALL_TIME_VISIBLE-3 ;ON THE WAY TO 17 IF NO BOXES IS TIME FOR BACKGROUND PSYCHO_FRACTION EQU 11 ;NUMBER OF SCROLLS BETWEEN NUMBERS FOR BACKGROUND ************************************************************************** * * * ENTER YOUR INITIALS PROCESS OFFSETS * * * ************************************************************************** * * Y COORDINATE FOR ENTER YOUR INITIALS BLOCK: * ;PLYR_Y EQU 308*TABLE_UNIT ;OP_Y EQU 307*TABLE_UNIT ;THIS IS FLAG TO INDICATE OPERATOR! ;* ;BUTTON_BITS EQU 0F0H ;4 "FIRE" BUTTONS ;* ;ENT_X_COR EQU PDATA ;LONG-X COORDINATE OF UPPER LEFT ;ENT_Y_COR EQU ENT_X_COR+LONG_SIZE ;LONG-Y COORDINATE OF UPPER LEFT ;ENT_INIT_SIZE EQU ENT_Y_COR+LONG_SIZE ;WORD-DISTANCE BETWEEN INITIALS ;ENT_COUNT EQU ENT_INIT_SIZE+WORD_SIZE ;WORD-NUMBER TO GET ;ENT_COUNTDOWN EQU ENT_COUNT+WORD_SIZE ;WORD-NUMBER LEFT TO GET ;ENT_CONST EQU ENT_COUNTDOWN+WORD_SIZE ;WORD-CONSTANT FOR COLOR ;ENT_FONT EQU ENT_CONST+WORD_SIZE ;LONG CHARACTER FONT SET ;ENT_STICK EQU ENT_FONT+LONG_SIZE ;WORD SHIFT COUNT FOR JOYSTICK ;ENT_STRUCT_END EQU ENT_STICK+WORD_SIZE ;END OF PARAMETER AREA ;* ;ENT_STRUCT_SIZE EQU ENT_STRUCT_END-PDATA ;SIZE OF STRUCTURE ;ENT_STRUCT_IN_WORDS EQU ENT_STRUCT_SIZE/WORD_SIZE ;* ;ENT_OLIST EQU ENT_STRUCT_END ;LONG.....MY OBJECTS ;ENT_INIT_PTR EQU ENT_OLIST+LONG_SIZE ;LONG-PLACE TO PUT NEXT INITIAL ;ENT_FROB_OBJ EQU ENT_INIT_PTR+LONG_SIZE ;LONG-OBJECT OF FROB LETTER ;ENT_FROB_ASCII EQU ENT_FROB_OBJ+LONG_SIZE ;WORD-ASCII FOR WHERE FROB IS ;ENT_HAND_OBJ EQU ENT_FROB_ASCII+WORD_SIZE ;LONG-PART 2 OF HAND ;ENT_SPRAY_PROC EQU ENT_HAND_OBJ+LONG_SIZE ;LONG-OUR SPRAYER PROCESS ;ENT_LAST_BUTTON EQU ENT_SPRAY_PROC+LONG_SIZE ;WORD-IMAGE OF LAST BUTTON ;ENT_Y_OFFSET EQU ENT_LAST_BUTTON+WORD_SIZE ;LONG-Y-OFFSET FOR HAND ANIMATION ;ENT_ANI_TIMER EQU ENT_Y_OFFSET+LONG_SIZE ;WORD - ANIMATION TIMER ;ENT_PRESSED EQU ENT_ANI_TIMER+WORD_SIZE ;WORD - BIT OF BUTTON HE'S HOLDING ;ENT_TIMEOUT EQU ENT_PRESSED+WORD_SIZE ;WORD - PASSED TO US AT TIMEOUT ;ENT_DATA EQU ENT_TIMEOUT+WORD_SIZE ;LONG - POINTER TO ROM DATA * * * THE FOLLOWING VARIABLES ARE DEFINED AT THE * END OF THE ROM IMAGE FOR THE 2 ROUTINES. THESE * ARE NOT COPIED INTO THE PROCESS AREA. * ;LET_PID EQU ENT_STRUCT_END-PDATA ;WORD-THIS IS IN ROM STRUCTURE ;* ;BUT *NOT* STORED IN PROCESS ;LET_HAND_PTR EQU LET_PID+WORD_SIZE ;LONG-POINTER TO STFOBJ FOR HAND ;LET_SCRIPT EQU LET_HAND_PTR+LONG_SIZE ;LONG - SPRAY SCRIPT FOR SETUP ;LET_ERASE EQU LET_SCRIPT+LONG_SIZE ;LONG - SCRIPT TO SET ERASE BRUSH ;LET_WIDTH EQU LET_ERASE+LONG_SIZE ;LONG - X DISTANCE FOR EACH SPRAY ;LET_MESS EQU LET_WIDTH+LONG_SIZE ;LONG - MESSAGE STRING FOR PLAYER * * FOR COIN PAGE MESSAGES.....WE HAVE UP TO 3 LINES ABOVE * THE CREDITS MESSAGE. * CP_13 EQU 118-35 ;LINE 1 OF 3 CP_23 EQU 135-35 ;LINE 2 OF 3 CP_33 EQU 151-35 ;LINE 3 OF 3 CP_DELTA3 EQU CP_23-CP_13 ;AMOUNT TO STEP FROM LINE TO LINE CP_12 EQU 130-35 ;LINE 1 OF 2 CP_22 EQU 146-30 ;LINE 2 OF 2 CP_11 EQU 139-35 ;SINGLE HELP LINE CP_CX EQU 200 ;CENTER X FOR CREDITS SCREEN STUFF! ************************************************************************** * * * MESS_MAC * * * * THIS MACRO IS USED TO SETUP AN "L_MESS" MESSAGE. * * THE MESSAGE FOLLOWS THE MACRO. * * ZERO TERMINATES THE MESSAGE. * * ANOTHER ZERO TERMINATES L_MESS. * * * * A "1" AFTER THE TERMINATING "0" WILL CAUSE * * L_MESS TO PRINT OUT ANOTHER MESSAGE. * * * ************************************************************************** MESS_MAC $MACRO FONT,SPACING,X,Y,COLOR,ROUTINE,SLEEP .LONG :FONT: .LONG :SPACING: .LONG (:Y:*10000H)+:X: .LONG :COLOR: .LONG :ROUTINE: * .LONG :SLEEP: $END SPACING20 EQU 00000002H SPACING07 EQU 1 *