OPT NOL LIB RRF OPT LIS STTL BRAINS & CO. ORG BRNORG JMP BRNSTV FDB BRLP1 JMP BRNON JMP HUMON FDB PGXPIC * *MISC SOUNDS * BKSND FCB $D0,$01,$04,$14,$01,$08,$11,0 BRAIN KILL CMKSND FCB $D0,$02,$04,$17,0 CRUISE MISSILE KILL PGKSND FCB $D0,$01,$04,$14,$02,$04,$17,0 PROG KILL BSHSND FCB $C8,$01,$08,$15,1,$08,$14,0 BRAIN SHOOT PRGSND FCB $D0,$02,$03,$12,0 PROGRAMMING SOUND HPSND FCB $D8,$1,$08,$11,0 HUMAN-PROG FINAL CONVERSION * *START YOUR BRAINS *PD=OBJ,PD2=TARG,PD4=CUR ANI,PD5=SHOT TIMER,PD6=ANI BASE * BRNSTV CLR BRNFLG LDA BRNCNT PSHS A BEQ BRNSTX NONE HOME IFNC &A,NO LDB BRNFLG LDY #$D015 CK22 ADDB ,Y LEAY 8,Y NEXT CMPY #$EAB1 BLO CK22 CMPB #$4A BEQ BRNSTL LDA HSEED CMPA #$20 BHS BRNSTL LDA #$98 LDB LSEED TFR D,Y COM ,Y ENDIF BRNSTL MAKP BRAIN LEAU ,X JSR GETROB LDD #BRDP1 STD OPICT,X STD OLDPIC,X STU OBJID,X STX PD,U LDD #BRNAD INIT ANIMATION STD PD6,U CLR PD4,U LDD #BRNKIL STD OCVECT,X BSR GBCORD GET A COORD JSR GETHTG GET A VICTIM LDA BSHTIM JSR RMAX STA PD5,U SHOT TIMER JSR DMAON DEC ,S BNE BRNSTL BRNSTX PULS A,PC * *GET A BRAIN STARTING COOORD *X=OBJ GBCORD JSR RANDXY STD OBJX,X STA OX16,X STB OY16,X LDY OPICT,X TST SEED BMI GBCY LDA #$10 JSR RANDU TST HSEED BMI GBC1 ADDA #XMIN BRA GBC2 GBC1 ADDA ,Y NEGA ADDA #XMAX GBC2 STA OBJX,X STA OX16,X RTS GBCY LDA #$20 JSR RANDU TST LSEED BMI GBC3 ADDA #YMIN BRA GBC4 GBC3 ADDA 1,Y NEGA ADDA #YMAX GBC4 STA OBJY,X STA OY16,X RTS * *GET CLOSEST HUMAN TARGET *X=OBJ U=PROC * GETHTG LDD #$FFFF LDY #HTAB PSHS Y,U,D GHT0 LDU ,Y BEQ GHTL CLRA LDB OBJX,U SUBB OBJX,X SBCA #0 BPL GHT1 COMA NEGD NEGB SBCA #$FF GHT1 STD XTEMP CLRA LDB OBJY,U SUBB OBJY,X SBCA #0 BPL GHT2 COMA NEGB SBCA #$FF GHT2 ADDD XTEMP SUM OF ABS VALUES DX,DY CMPD ,S BHI GHTL STD ,S STY 2,S GHTL LEAY 2,Y CMPY #HTBEND BNE GHT0 PULS D,Y,U STY PD2,U RTS * *BRAIN PROCESS *PD=OBJ,PD2=TARG,PD4=CUR ANI,PD5=SHOT TIMR,PD6=ANI BASE * BRAIN LDA STATUS BITA #$7F BEQ BRN0A NAP 4,BRAIN BRN0A NAP 12,BRNL BRNL LDX PD,U LDD #0 STD XTEMP TEMP DIR BRNL0 LDY [PD2,U] BNE BRNL1 LDY #PLOBJ LDA MOMCNT ADDA DADCNT ADDA KIDCNT BEQ BRNL1 JSR GETHTG BRA BRNL0 BRNL1 LDA OBJX,Y SEEK OUT THE INEFFICIENT & DESTROY... SUBA OBJX,X ADDA #2 CMPA #4 BLS BRN3A X IS O.K. LDB #1 LDA OBJX,Y CMPA OBJX,X BHS BRN3 NEGB BRN3 STB XTEMP BRN3A LDA OBJY,Y LDB #1 CMPA OBJY,X BHS BRN4 NEGB BRN4 STB XTEMP+1 DX,DY LDD OBJX,X ADDA XTEMP ADDB XTEMP+1 JSR CKLIM BEQ BRN40 O.K. SUBA XTEMP SUBB XTEMP+1 BRN40 STA OX16,X STB OY16,X MOVE HIM *DO WE HAVE THE MUTHA CMPY #PLOBJ BEQ BRN5 PLAYER NONREPROGRAMMABLE SUBB OBJY,Y ADDB #3 CMPB #$6 BHI BRN5 SUBA OBJX,Y ADDA #3 CMPA #6 BLS BMUT GOTIM BRN5 LDA XTEMP FIND NEW ANIMATION BEQ BRN7 BMI BRN6 LDD #BRNAR GOING RT. BRA BRNDIR BRN6 LDD #BRNAL GOING LEFT BRA BRNDIR BRN7 LDA XTEMP+1 BMI BRN8 LDD #BRNAD BRA BRNDIR BRN8 LDD #BRNAU BRNDIR CMPD PD6,U CHANGE?? BEQ BRNSD NO STD PD6,U BRA BRNSD0 BRNSD LDB PD4,U SAME OLD DIRECTION ADDB #2 CMPB #8 BLO BRNSD1 BRNSD0 CLRB BRNSD1 STB PD4,U LDY PD6,U LDD B,Y STD OPICT,X BRNSLP JSR DMAOFN DEC PD5,U BNE BRNSLX JSR BRNSHT BRNSLX LDX #BRNL LDA BRNSPD VARIABLE SLEEP PERIOD JMP SLEEP * *BRAIN ANIMATION TABLES * BRNAL FDB BRLP1,BRLP2,BRLP1,BRLP3 BRNAR FDB BRRP1,BRRP2,BRRP1,BRRP3 BRNAD FDB BRDP1,BRDP2,BRDP1,BRDP3 BRNAU FDB BRUP1,BRUP2,BRUP1,BRUP3 * *REPROG YOUR MOONIES * BMUT LDA OX16,X ASSUME THE POSTION CMPA OBJX,Y BCS BMUT10 BMUT00 LDA OX16,X SUBA [OPICT,Y] SETUP HUMAN PROG COORDS SUBA #1 MORE SPACE CMPA #XMIN BLO BMUT10 GO RIGHT.. STA OX16,Y LDD #BRLP1 BRA BMUT1 BMUT10 LDA OX16,X ADDA #8 CMPA #XMAX-4 BHS BMUT00 STA OX16,Y LDD #BRRP1 BMUT1 STD OPICT,X LDA OY16,X ADDA #2 STA OY16,Y JSR DMAOFF OFF OLDIE CLR OX16+1,X CLR OFLAV,X JSR BRNON LDX [PD2,U] PSHS X,U LDA #1 STA BRNFLG JSR [OCVECT,X] GET RID OF THE BODY PULS X,U CLR BRNFLG LDD ,X GET OBJECT BACK STD OFREE STX PD2,U CLR OX16+1,X CLR OFLAV,X LDY OBJID,X LDD PD2,Y GET BASE PICT OF HUMAN STD OPICT,X SET HIM UP LDA #20 LOOP COUNTER STA PD4,U BMUTL LDX PD,U GET BRAIN PICT LDD #PRGSND JSR SNDLD JSR BRNON ON BRAINY POOH LDX PD2,U LDD OBJX,X LDY OPICT,X JSR PCTOFF ERASE HUMAN LDA OX16,X LDB SEED ANDB #7 ADDB OY16,X CMPB #YMAX-14 BLS BMUT2 LDB #YMAX-14 BMUT2 STD OBJX,X LDD #$AABB BSR HUMON NAP 2,BMUT3 BMUT3 LDX PD2,U LDD OBJX,X LDY OPICT,X JSR PCTOFF LDA OX16,X LDB SEED ANDB #7 NEGB ADDB OY16,X CMPB #YMIN BHS BMUT3A LDB #YMIN BMUT3A STD OBJX,X LDD #$AABB BSR HUMON NAP 2,BMUT4 BMUT4 DEC PD4,U BNE BMUTL *REPROG FINISHED LDD #HPSND JSR SNDLD LDX PD2,U LDD OFREE RETURN HIM TO FREE LIST STD ,X STX OFREE LDD OBJX,X OFF PROG LDY OPICT,X JSR PCTOFF LDD OBJX,X LDY OPICT,X JSR PROGST LDX PD,U LDD OBJX,X LDY OPICT,X RETURN BRAIN TO NORMAL JSR PCTOFF JSR DMAON JSR GETHTG GET A NEW VICTIM JMP BRNL LETS GET GOING * *BRAIN ON MONO *X=OBJ BRNON LDB #$BB STB XTEMP2 LDA OX16,X LDB OY16,X STD OBJX,X LDY OPICT,X JSR BLKON JMP DMAON * *ON HUMAN *Y=PICT,A=OUTER SHELL,B=INNER * HUMON PSHS D STA XTEMP2 LDD OBJX,X JSR BLKON LDA 1,S STA XTEMP2 LDA OBJX,X JSR MPCTON PULS D,PC * *KILL YOUR BRAINS *X=OBJ BRNKIL LDA PCFLG BNE BRNXON DEC BRNCNT JSR HVEXST BLOW HIM JSR KILROB LDX OBJID,X LEAU ,X JSR KILL LDD PADDR,U CMPD #BMUT3 BLO BRNK2 NOT MUTATING LDX PD2,U YES GET RID OF PROGRAMEE LDD OFREE GET RID OF THE DUDE STD ,X STX OFREE LDY OPICT,X LDD OBJX,X JSR PCTOFF INC BRNFLG JSR SKULL GET A SKULL CLR BRNFLG BRNK2 LDD #BKSND JSR SNDLD LDD #$0150 JSR SCORE BRNKX RTS BRNXON JMP DMAON TURN HIM ON!! * *START A PROG *D=X,Y Y=PICT BASE *PD=OBJ,PD2=PICT BASE,PD4=X,Y OFFSETS,PD6=ANI BASE, ODATA=ANI# * PROGST PSHS X,U,D LDD SPFREE BEQ PRGSTX CLRA LDX #PROG JSR MSPROC LEAU ,X JSR CLRSP LDA #PD+10 STA PD+8,U SHADOW INDEX INIT JSR GETROB STX PD,U STU OBJID,X STY PD2,U BASE PICT ADDR STY OPICT,X STY OLDPIC,X LDD ,S STA OX16,X STB OY16,X LDD #PRGKIL STD OCVECT,X BSR GPOFF GET OFFSETS BSR GPDIR CLRA CLRB STD OBJX,X NULL OLD IMAGE PRGSTX PULS D,X,U,PC * *GET PROG OFFSETS *PD4=X,Y * GPOFF LDA #$F JSR RMAX ADDA #$F0 NEGA ASLA ASLA ADDA #-$20 STA PD4,U LDA #$12 JSR RMAX ADDA #$ED NEGA ASLA ADDA #-$12 STA PD5,U RTS * *GET PROG DIRECTION *PD=OBJ,PD2=PICT BASE,PD4=X,Y OFFSETS,PD6=ANI BASE,ODATA=ANI# *X=OBJ GPDIR LDA HSEED BMI GPDY SEEK Y GUYS LDA PX16 SEEK X ADDA PD4,U CMPA #XMAX+$30 BLS GPD1 LDA #XMIN GPD1 CMPA OX16,X BLS GPD2 LDD #PRGAR BRA GPDX GPD2 LDD #PRGAL BRA GPDX GPDY LDA PY16 ADDA PD5,U CMPA #YMAX+18 BLS GPD3 LDA #YMIN GPD3 CMPA OY16,X BLS GPD4 LDD #PRGAD BRA GPDX GPD4 LDD #PRGAU GPDX STD PD6,U LDA #$FD STA ODATA,X RTS * *PROG PROCESS *PD=OBJ,PD2=PICT BASE,PD4=X,Y OFFSETS,PD6=ANI BASE,ODATA,X=ANI# *PD+8=SHADOW INDEX,PD+10-SPSIZE=SHADOW PTRS PROG LDX PD,U LDY PD6,U LDA ODATA,X ADDA #3 CMPA #9 BLS PROG1 CLRA PROG1 STA ODATA,X LEAY A,Y LDB ,Y CLRA ADDD PD2,U STD OPICT,X LDD 1,Y ADDA OX16,X ADDB OY16,X JSR CKLIM BNE PROGND I CANT GET NOWHERE STA OX16,X STB OY16,X LDA SEED CMPA #$F8 BLS PROG2 JSR GPOFF PROG2 LDA LSEED CMPA #$E4 BLS PROG3 PROGND JSR GPDIR PROG3 LDY OPICT,X OFF LAST GUY LDA PD+8,U LDD A,U JSR PCTOFF LDD #$EE00 JSR HUMON NEW COLOR 2ND GUY LDA OX16,X LDB OY16,X STD OBJX,X TFR D,Y LDA PD+8,U STY A,U NEW FIRST IMAGE ADDA #2 CMPA #SPSIZE BLO PROG4 LDA #PD+10 PROG4 STA PD+8,U LDY OPICT,X LDD #$00AA ON NEW GUY JSR HUMON NAP 3,PROG * *KILL A PROGEE *X=OBJ PRGKIL LDA PCFLG BNE PGKILX PSHS X LDY OPICT,X LDX OBJID,X KILL PROC LDA #PD+10 ERASE ALL THE LITTLE BUGGERS PRGKL PSHS A LDD A,X JSR PCTOFF PULS A ADDA #2 CMPA #SPSIZE BLO PRGKL JSR KILL PULS X LDD #PGXPIC BLOW PHONY PICT STD OPICT,X LDA #XMAX-5 CHECK YOUR LIMITS CMPA OBJX,X BHS PGK1 STA OBJX,X PGK1 LDA #YMAX-15 CMPA OBJY,X BHS PGK2 STA OBJY,X PGK2 JSR EXST JSR KILROB LDD #PGKSND SOUND N SCORE JSR SNDLD LDD #$0110 JSR SCORE PGKILX RTS * *PROG EXPLOSION PICT * PGXPIC FCB 6,16 FDB PGXD PGXD FDB $AAAA,$AAAA,$AAA0 FDB $AA00,$0000,$0AA0 FDB $AA0B,$B0BB,$0AA0 FDB $AA0B,$B0BB,$0AA0 FDB $AA0B,$B0BB,$0AA0 FDB $AA00,$0000,$0AA0 FDB $AAAA,$A0AA,$AAA0 FDB $AAA0,$0000,$AAA0 FDB $AA00,$0000,$0AA0 FDB $AA0A,$000A,$0AA0 FDB $AA0A,$000A,$0AA0 FDB $AAAA,$0A0A,$AAA0 FDB $AAAA,$0A0A,$AAA0 FDB $AAAA,$0A0A,$AAA0 FDB $AA00,$0A00,$0AA0 FDB $AAAA,$AAAA,$AAA0 * *PROG ANIMATION TABLES * PRGAL FCB 0,-2,0 FCB 4,-2,0 FCB 0,-2,0 FCB 8,-2,0 PRGAR FCB 12,2,0 FCB 16,2,0 FCB 12,2,0 FCB 20,2,0 PRGAD FCB 24,0,4 FCB 28,0,4 FCB 24,0,4 FCB 32,0,4 PRGAU FCB 36,0,-4 FCB 40,0,-4 FCB 36,0,-4 FCB 44,0,-4 * *CLEAR SUPER PROC * CLRSP LDA #PD CLRSP1 CLR A,U INCA CMPA #SPSIZE BLO CLRSP1 RTS * *BRAIN SHOOT CRUISE MISSILE *X=BRAIN OBJ * BRNSHT PSHS X,U LDA BSHTIM JSR RMAX STA PD5,U RELOAD TIME LDA BCMCNT CMPA #8 BHS BRSHTX LDD SPFREE BEQ BRSHTX NONE LEFT LEAY ,X CLRA LDX #CMISL JSR MSPROC LEAU ,X BSR CLRSP JSR GETROB LDD #CMPIC STD FONIPC,X LDD #CMP1 STD OPICT,X STD OLDPIC,X LDD #CMKIL STD OCVECT,X STU OBJID,X LINK EM UP STX PD,U LDD OBJX,Y CENTER UP START ADDD #$0304 STD OBJX,X STD OX16,X JSR GCMDIR GET A DIRECTION INC BCMCNT LDA #PD+6 INIT BEGIN POINT STA PD5,U LDD #BSHSND JSR SNDLD BRSHTX PULS X,U,PC *CRUISE MISSILE PICT CMPIC FCB 3,4 FDB CMPICD CMPICD FCB $FF,$FF,$FF FCB $FF,$FF,$FF FCB $FF,$FF,$FF FCB $FF,$FF,$FF CMP1 FCB 3,4 FDB CMP1D CMP1D FCB $00,$00,$00 FCB $00,$FF,$00 FCB $00,$FF,$00 FCB $00,$00,$00 * *GET CRUISE MISSILE DIRECTION *X=OBJ,U=PROC,PD2=DX,DY,PD4=NV TIMR * GCMDIR LDD #0 STD PD2,U LDA SEED BPL GCMDY ANDA #$F ADDA #-6 ADDA PX16 LDB #1 CMPA OX16,X BHS GCMD1 NEGB GCMD1 STB PD2,U LDA LSEED SEEK Y? BMI GCMDX NO GCMDY LDA HSEED ANDA #$F ADDA #-6 LDB #1 ADDA PY16 CMPA OX16+1,X BHS GCMD2 NEGB GCMD2 STB PD3,U GCMDX LDA #7 JSR RMAX SHOT TIMER STA PD4,U RTS * *CRUISE MISSILE *PD=OBJ,PD2=DX,DY ,PD4=NV TIM,PD5=BEGINNING *PD+6-PD+24=8 POINT STORAGE CMISL LDX PD,U DEC PD4,U BNE CMISL1 JSR GCMDIR CMISL1 JSR CMMOV JSR CMMOV NAP 2,CMISL * *MOVE CRUISE MISSILE *PD=OBJ,PD2=DIR DX,DY, PD4=NV TIM,PD5=BEGIN/END *PD+6-PD+24 8 POINT STORAGE *OX16=TRUE X COORD,OBJX=FAT COLLISION X CMMOV LDD OX16,X CMMV1 ADDA PD2,U CMPA #XMIN BHS CMMV2 REFLECT OFF BOUNDARIES CMMV1A SUBA PD2,U NEG PD2,U BRA CMMV1 CMMV2 CMPA #XMAX-1 BHI CMMV1A CMMV3 ADDB PD2+1,U CMPB #YMIN BHS CMMV4 CMMV3A SUBB PD2+1,U NEG PD2+1,U BRA CMMV3 CMMV4 CMPB #YMAX BHI CMMV3A LDY #$DDDD STY [OX16,X] LASER OLD FIRST GUY STD OX16,X SUBD #$0101 CENTER FAT PHONY GUY STD OBJX,X LDY #0 OFF LAST GUY LDA PD5,U STY [A,U] LDD #$AAAA ON NEW FIRST GUY LDY OX16,X STD ,Y LDA PD5,U SAVE NEW 1ST COORD STY A,U ADDA #2 CMPA #SPSIZE BLO CMMV5 LDA #PD+6 CMMV5 STA PD5,U RTS * *KILL A CRUISER *X=OBJ, OBJID=PROC * CMKIL DEC BCMCNT LDA PCFLG BNE CMKILX JSR KILROB KILL OBJ LDX OBJID,X LDU #0 LDA #PD+6 CMK1 STU [A,X] OFF ALL POINTS ADDA #2 CMPA #SPSIZE BNE CMK1 JSR KILL KILL PROCESS LDD #$0025 SCORE N SOUND JSR SCORE LDD #CMKSND JSR SNDLD CMKILX RTS * *BRAIN PICTURES * BRLP1 FCB 7,16 FDB BRLD1 BRLP2 FCB 7,16 FDB BRLD2 BRLP3 FCB 7,16 FDB BRLD3 BRRP1 FCB 7,16 FDB BRRD1 BRRP2 FCB 7,16 FDB BRRD2 BRRP3 FCB 7,16 FDB BRRD3 BRDP1 FCB 7,16 FDB BRDD1 BRDP2 FCB 7,16 FDB BRDD2 BRDP3 FCB 7,16 FDB BRDD3 BRUP1 FCB 7,16 FDB BRUD1 BRUP2 FCB 7,16 FDB BRUD2 BRUP3 FCB 7,16 FDB BRUD3 IFC &A,NOL OPT NOL ENDIF BRLD1 EQU * FCB $00,$00,$7C,$7C,$70,$00,$00 FCB $00,$0C,$0C,$0C,$7C,$00,$00 FCB $00,$7C,$7C,$C0,$CC,$70,$00 FCB $07,$0C,$C0,$C7,$C0,$C7,$00 FCB $0C,$CC,$7C,$CC,$C7,$C7,$00 FCB $07,$77,$7C,$C7,$C0,$CC,$00 FCB $00,$07,$77,$CC,$0C,$C7,$00 FCB $00,$7A,$A7,$77,$0C,$70,$00 FCB $00,$77,$77,$7C,$C0,$00,$00 FCB $00,$07,$77,$70,$00,$00,$00 FCB $00,$00,$06,$70,$00,$00,$00 FCB $00,$66,$66,$00,$00,$00,$00 FCB $00,$00,$06,$00,$00,$00,$00 FCB $00,$00,$06,$00,$00,$00,$00 FCB $00,$04,$66,$00,$00,$00,$00 FCB $00,$00,$00,$00,$00,$00,$00 BRLD2 EQU * FCB $00,$00,$7C,$7C,$70,$00,$00 FCB $00,$0C,$0C,$0C,$7C,$00,$00 FCB $00,$7C,$7C,$C0,$CC,$70,$00 FCB $07,$0C,$C0,$C7,$C0,$C7,$00 FCB $0C,$CC,$7C,$CC,$C7,$C7,$00 FCB $07,$77,$7C,$C7,$C0,$CC,$00 FCB $00,$07,$77,$CC,$0C,$C7,$00 FCB $00,$7A,$A7,$77,$0C,$70,$00 FCB $00,$77,$77,$7C,$C0,$00,$00 FCB $00,$07,$77,$70,$00,$00,$00 FCB $00,$00,$06,$70,$00,$00,$00 FCB $00,$66,$66,$00,$00,$00,$00 FCB $00,$00,$06,$60,$00,$00,$00 FCB $00,$40,$40,$06,$00,$00,$00 FCB $00,$04,$00,$60,$00,$00,$00 FCB $00,$00,$00,$00,$00,$00,$00 BRLD3 EQU * FCB $00,$00,$7C,$7C,$70,$00,$00 FCB $00,$0C,$0C,$0C,$7C,$00,$00 FCB $00,$7C,$7C,$C0,$CC,$70,$00 FCB $07,$0C,$C0,$C7,$C0,$C7,$00 FCB $0C,$CC,$7C,$CC,$C7,$C7,$00 FCB $07,$77,$7C,$C7,$C0,$CC,$00 FCB $00,$07,$77,$CC,$0C,$C7,$00 FCB $00,$7A,$A7,$77,$0C,$70,$00 FCB $00,$77,$77,$7C,$C0,$00,$00 FCB $00,$07,$77,$70,$00,$00,$00 FCB $00,$00,$06,$70,$00,$00,$00 FCB $00,$66,$66,$00,$00,$00,$00 FCB $00,$00,$06,$40,$00,$00,$00 FCB $00,$60,$60,$04,$00,$00,$00 FCB $00,$06,$00,$40,$00,$00,$00 FCB $00,$00,$00,$00,$00,$00,$00 BRRD1 EQU * FCB $00,$07,$CC,$7C,$00,$00,$00 FCB $00,$CC,$7C,$CC,$70,$00,$00 FCB $07,$C7,$0C,$70,$7C,$00,$00 FCB $77,$CC,$7C,$7C,$CC,$70,$00 FCB $CC,$0C,$CC,$0C,$70,$70,$00 FCB $7C,$C0,$7C,$CC,$CC,$70,$00 FCB $77,$CC,$CC,$77,$70,$00,$00 FCB $0C,$C7,$C7,$7A,$A7,$00,$00 FCB $00,$07,$77,$77,$77,$00,$00 FCB $00,$00,$07,$77,$70,$00,$00 FCB $00,$00,$07,$60,$00,$00,$00 FCB $00,$00,$00,$66,$66,$00,$00 FCB $00,$00,$00,$60,$00,$00,$00 FCB $00,$00,$00,$60,$00,$00,$00 FCB $00,$00,$00,$66,$40,$00,$00 FCB $00,$00,$00,$00,$00,$00,$00 BRRD2 EQU * FCB $00,$07,$CC,$7C,$00,$00,$00 FCB $00,$CC,$7C,$CC,$70,$00,$00 FCB $07,$C7,$0C,$70,$7C,$00,$00 FCB $77,$CC,$7C,$7C,$CC,$70,$00 FCB $CC,$0C,$CC,$0C,$70,$70,$00 FCB $7C,$C0,$7C,$CC,$CC,$70,$00 FCB $77,$CC,$CC,$77,$70,$00,$00 FCB $0C,$C7,$C7,$7A,$A7,$00,$00 FCB $00,$07,$77,$77,$77,$00,$00 FCB $00,$00,$07,$77,$70,$00,$00 FCB $00,$00,$07,$60,$00,$00,$00 FCB $00,$00,$00,$66,$66,$00,$00 FCB $00,$00,$06,$60,$00,$00,$00 FCB $00,$00,$60,$04,$04,$00,$00 FCB $00,$00,$06,$00,$40,$00,$00 FCB $00,$00,$00,$00,$00,$00,$00 BRRD3 EQU * FCB $00,$07,$CC,$7C,$00,$00,$00 FCB $00,$CC,$7C,$CC,$70,$00,$00 FCB $07,$C7,$0C,$70,$7C,$00,$00 FCB $77,$CC,$7C,$7C,$CC,$70,$00 FCB $CC,$0C,$CC,$0C,$70,$70,$00 FCB $7C,$C0,$7C,$CC,$CC,$70,$00 FCB $77,$CC,$CC,$77,$70,$00,$00 FCB $0C,$C7,$C7,$7A,$A7,$00,$00 FCB $00,$07,$77,$77,$77,$00,$00 FCB $00,$00,$07,$77,$70,$00,$00 FCB $00,$00,$07,$60,$00,$00,$00 FCB $00,$00,$00,$66,$66,$00,$00 FCB $00,$00,$04,$60,$00,$00,$00 FCB $00,$00,$40,$06,$06,$00,$00 FCB $00,$00,$04,$00,$60,$00,$00 FCB $00,$00,$00,$00,$00,$00,$00 BRDD1 EQU * FCB $00,$00,$0C,$70,$00,$00,$00 FCB $00,$7C,$C7,$7C,$7C,$70,$00 FCB $07,$CC,$0C,$CC,$0C,$77,$00 FCB $77,$C7,$C7,$C0,$C0,$CC,$70 FCB $CC,$C0,$CC,$C7,$CC,$0C,$70 FCB $C7,$C7,$7C,$0C,$77,$C7,$C0 FCB $70,$C7,$77,$C7,$70,$7C,$70 FCB $0C,$CA,$AA,$7A,$AA,$77,$00 FCB $07,$77,$77,$77,$77,$70,$00 FCB $00,$00,$07,$77,$00,$00,$00 FCB $00,$00,$07,$67,$00,$00,$00 FCB $00,$00,$66,$66,$60,$00,$00 FCB $00,$06,$00,$60,$06,$00,$00 FCB $00,$00,$06,$06,$00,$00,$00 FCB $00,$00,$66,$06,$60,$00,$00 FCB $00,$00,$00,$00,$00,$00,$00 BRDD2 EQU * FCB $00,$00,$0C,$70,$00,$00,$00 FCB $00,$7C,$C7,$7C,$7C,$70,$00 FCB $07,$CC,$0C,$CC,$0C,$77,$00 FCB $77,$C7,$C7,$C0,$C0,$CC,$70 FCB $CC,$C0,$CC,$C7,$CC,$0C,$70 FCB $C7,$C7,$7C,$0C,$77,$C7,$C0 FCB $70,$C7,$77,$C7,$70,$7C,$70 FCB $0C,$CA,$AA,$7A,$AA,$77,$00 FCB $07,$77,$77,$77,$77,$70,$00 FCB $00,$00,$07,$77,$00,$00,$00 FCB $00,$00,$07,$67,$00,$00,$00 FCB $00,$00,$66,$66,$60,$00,$00 FCB $00,$06,$00,$66,$06,$00,$00 FCB $00,$00,$06,$06,$60,$00,$00 FCB $00,$00,$06,$00,$00,$00,$00 FCB $00,$00,$66,$00,$00,$00,$00 BRDD3 EQU * FCB $00,$00,$0C,$70,$00,$00,$00 FCB $00,$7C,$C7,$7C,$7C,$70,$00 FCB $07,$CC,$0C,$CC,$0C,$77,$00 FCB $77,$C7,$C7,$C0,$C0,$CC,$70 FCB $CC,$C0,$CC,$C7,$CC,$0C,$70 FCB $C7,$C7,$7C,$0C,$77,$C7,$C0 FCB $70,$C7,$77,$C7,$70,$7C,$70 FCB $0C,$CA,$AA,$7A,$AA,$77,$00 FCB $07,$77,$77,$77,$77,$70,$00 FCB $00,$00,$07,$77,$00,$00,$00 FCB $00,$00,$07,$67,$00,$00,$00 FCB $00,$00,$66,$66,$60,$00,$00 FCB $00,$06,$06,$60,$06,$00,$00 FCB $00,$00,$66,$06,$00,$00,$00 FCB $00,$00,$00,$06,$00,$00,$00 FCB $00,$00,$00,$06,$60,$00,$00 BRUD1 EQU * FCB $00,$00,$07,$C0,$00,$00,$00 FCB $00,$7C,$70,$C7,$C7,$70,$00 FCB $0C,$70,$C7,$CC,$C7,$C7,$00 FCB $7C,$00,$C7,$0C,$0C,$07,$70 FCB $7C,$C7,$7C,$CC,$7C,$7C,$C0 FCB $77,$7C,$C0,$C0,$C7,$C7,$70 FCB $77,$00,$CC,$0C,$07,$C7,$70 FCB $07,$7C,$77,$CC,$CC,$77,$00 FCB $00,$C7,$70,$C7,$77,$70,$00 FCB $00,$00,$07,$77,$00,$00,$00 FCB $00,$00,$07,$67,$00,$00,$00 FCB $00,$00,$66,$66,$60,$00,$00 FCB $00,$06,$00,$60,$06,$00,$00 FCB $00,$00,$06,$06,$00,$00,$00 FCB $00,$00,$66,$06,$60,$00,$00 FCB $00,$00,$00,$00,$00,$00,$00 BRUD2 EQU * FCB $00,$00,$07,$C0,$00,$00,$00 FCB $00,$7C,$70,$C7,$C7,$70,$00 FCB $0C,$70,$C7,$CC,$C7,$C7,$00 FCB $7C,$00,$C7,$0C,$0C,$07,$70 FCB $7C,$C7,$7C,$CC,$7C,$7C,$C0 FCB $77,$7C,$C0,$C0,$C7,$C7,$70 FCB $77,$00,$CC,$0C,$07,$C7,$70 FCB $07,$7C,$77,$CC,$CC,$77,$00 FCB $00,$C7,$70,$C7,$77,$70,$00 FCB $00,$00,$07,$77,$00,$00,$00 FCB $00,$00,$07,$67,$00,$00,$00 FCB $00,$00,$66,$66,$60,$00,$00 FCB $00,$06,$00,$66,$06,$00,$00 FCB $00,$00,$06,$06,$60,$00,$00 FCB $00,$00,$06,$00,$00,$00,$00 FCB $00,$00,$66,$00,$00,$00,$00 BRUD3 EQU * FCB $00,$00,$07,$C0,$00,$00,$00 FCB $00,$7C,$70,$C7,$C7,$70,$00 FCB $0C,$70,$C7,$CC,$C7,$C7,$00 FCB $7C,$00,$C7,$0C,$0C,$07,$70 FCB $7C,$C7,$7C,$CC,$7C,$7C,$C0 FCB $77,$7C,$C0,$C0,$C7,$C7,$70 FCB $77,$00,$CC,$0C,$07,$C7,$70 FCB $07,$7C,$77,$CC,$CC,$77,$00 FCB $00,$C7,$70,$C7,$77,$70,$00 FCB $00,$00,$07,$77,$00,$00,$00 FCB $00,$00,$07,$67,$00,$00,$00 FCB $00,$00,$66,$66,$60,$00,$00 FCB $00,$06,$06,$60,$06,$00,$00 FCB $00,$00,$66,$06,$00,$00,$00 FCB $00,$00,$00,$06,$00,$00,$00 FCB $00,$00,$00,$06,$60,$00,$00 END