B_OF_BUSH .set 0 ; natives behind bushes B_OF_TREE .set 1 ; natives in trees B_OF_SNAKE .set 2 ; snake in jungle B_OF_POPUP .set 3 ; popup guys in windows B_OF_SIDER .set 4 ; sideways guys in windows B_OF_HONEY .set 5 ; honeycombs B_OF_CNATV .set 6 ; natives in center B_OF_POPQUO .set 7 ; popup guys determine when to move on B_OF_BOXERS .set 8 ; box carrying beekeepers B_OF_BCOG .EQU 9 B_OF_WNINJA .EQU 10 B_OF_PILE .EQU 10 ; OK to destroy rope bridge B_OF_MORFRS .EQU 11 ; morph chamber guys B_OF_DNINJA .EQU 12 ;Desk Ninja M_OF_BUSH .set 1 ; natives behind bushes M_OF_TREE .set 2 ; natives in trees M_OF_SNAKE .set 4 ; snake in jungle M_OF_POPUP .set 8 ; popup guys in windows M_OF_SIDER .set 10h ; sideways guys in windows M_OF_HONEY .set 20h ; honeycombs M_OF_CNATV .set 40h ; natives in center M_OF_POPQUO .set 88h ; popup guys determine when to move on M_OF_BOXERS .set 100h; box carrying beekeepers M_OF_BCOG .EQU 200H ;Cogheads on bridge M_OF_WNINJA .EQU 400H ;Ninjas on walkways M_OF_PILE .EQU 400h ; OK to destroy rope bridge M_OF_MORFRS .EQU 800H ; morph chamber guys M_OF_DNINJA .EQU 1000H ;Desk Ninja