.FILE 'NARCSND.ASM' .TITLE " <<< N A R C -- SOUND TABLE >>>" .WIDTH 132 .OPTION B,D,L .MNOLIST * GET THE SYSTEM STUFF .INCLUDE "\video\MPROCEQU.ASM" ;MPROC equates .INCLUDE "\video\GSP.INC" ;GSP assembler equates .INCLUDE "\video\SYS.INC" ;Zunit system equates .INCLUDE "\video\MACROS.HDR" ;Macros, Yeah! .INCLUDE "NARCEQU.ASM" ;NARC Equates * *GLOBALS IN THIS FILE .GLOBAL TUNELAB .data ************************************************************************** * * * THE NARC SOUND TABLE * * * * CHANNEL #0 CVSD SOUNDS * * CHANNEL #1 DAC A * * CHANNEL #2 DAC B * * CHANNEL #3 MUSIC * * * ************************************************************************** *------------------------------------------------------------------------* *SOUND DESCRIPTION= PRIORITY,TIME,SOUND CODE,(PRIORITY),(TIME),(SOUND CODE),0 *SOUND ENDS IN 0000. *PRIORITY WORD = 1111IENNPPPPPPPP; I=1=NON-INTERRUPTABLE, E=1=NON-INT BY EQUAL *NN=CHANNEL #(0-3); *PP=PRIORITY (00-FF), FF=HIGHEST. *TIME WORD =TTTT (0000-7FFF X 16MS). *SOUND WORD =8SSS SSS=SOUND CODE(000-FFF). *SOUND WORD =4SSS SSS=SOUND CODE (ZERO TIME SOUND CODE) *------------------------------------------------------------------------* SNDTAB: SND3A .WORD >F103,>40,>8005,0 ;PLAYER 1 GUNSHOT SND3B .WORD >F203,>40,>8006,0 ;PLAYER 2 GUNSHOT P1BHIT .WORD >F000,>10,>8014,0 ;PLAYER 1 BULLET HIT HHITSND .WORD >F310,>3E,>8086,0 ;PLAYER HIT BY HYPO HHITEND .WORD >F3FE,>01,>807F,0 ;HYPO HIT ENDER HIGH PRIO. SND4 .WORD >F000,>01,>8035,0 ;ROCKET LAUNCH PRE-IGNITION RLNCHSND .WORD >F00F,>50,>8008,0 ;ROCKET LAUNCH SOUND EBSND .WORD >F200,>40,>8004,0 ;ENEMY BULLET SOUND DINGDUMP .WORD >F300,>28,>8097,0 ;DING ON A DUMPSTER DINGPSTR .WORD >F000,>20,>8040,0 ;DING ON A LAMP POST DINGCANR .WORD >F300,>20,>809C,0 ;DING ON A GARBAGE CAN CANSMSND .WORD >F021,>48,>8010,0 ;SMASH A CAN HARD CANWPSND .WORD >F021,>3C,>800A,0 ;SMASH A CAN WIMPILY CANBCSND .WORD >F021,>25,>800B,0 ;GARBAGE CAN BOUNCE PCDMPSND .WORD >F000|NINTEQ|EXPLOPRI,>10,>8010 ;CAR EXPLODING AGAINST DUMPSTER .WORD >48,>8007,0 ;* MrBig Sounds MBLAUGH .WORD >F040,>80,>8055,0 ;laugh MBGETEM .WORD >F041|NINTEQ,>80,>8056,0 ;get em MBKILLEM .WORD >F041|NINTEQ,>80,>8057,0 ;kill em MBYOUDIE .WORD >F041|NINTEQ,>80,>8058,0 ;you die cop MBNTRY .WORD >F041|NINTEQ,>80,>8059,0 ;nice try narc ;* HypoMan Sounds SHYPOSND .WORD >F305,>90,>8099,0 ;knife throw (spinning) ;* Pimp Sounds BNCESND .WORD >F000,>5,>8053,0 ;roach foot click (dyna bnce) ;* Bug Sounds HELLBUGS .WORD >F300|NINTEQ,>1,>809F,0 ;bugs from hell.. SQISHSND .WORD >F330,>30,>80A1,0 ;pinbot fart squish BUGHTSND .WORD >F020,>20,>804E,0 ;bug shot (slow crunch) BBITESND .WORD >F001,>10,>804A,0 ;bug bite.. GRUNT1R .WORD >F000,>3E,>8011,0 ;GRUNT #1 GRUNT2R .WORD >F000,>3E,>8013,0 ;GRUNT #2 GRUNT3R .WORD >F000,>3E,>8015,0 ;GRUNT #3 GRUNT4R .WORD >F000,>3E,>803E,0 ;GRUNT #4 GRUNT5R .WORD >F000,>3E,>803F,0 ;GRUNT #5 YBUSTSND .WORD >F400|SPEAKPRI,>38,>8020,0 ;"YOU'RE BUSTED" YSCUMSND .WORD >F400|SPEAKPRI,>1F,>8035,0 ;"BUSTED" LEGOSND .WORD >F400|SPEAKPRI,>23,>8027,0 ;"LET'S GO" DSHTSND .WORD >F400|SPEAKPRI,>6A,>8034,0 ;"DON'T SHOOT" IGIVSND .WORD >F400|EXPLOPRI,>20,>802F,0 ;"I GIVE UP" DSH2SND .WORD >F400|SPEAKPRI,>2B,>802E,0 ;"DON'T SHOOT" CLENSND .WORD >F400|SPEAKPRI,>2E,>8021,0 ; I'M CLEAN" SPRDSND .WORD >F400|SPEAKPRI,>29,>802C,0 ;"SPREAD'EM" HALTSND .WORD >F400|SPEAKPRI,>51,>8033,0 ;"POLICE, FREEZE" FREZSND .WORD >F400|SPEAKPRI,>25,>8024,0 ;"FREEZE" LETSGO .WORD >F400|SPEAKPRI,>23,>8027,0 ;"LET'S GO!" SND1 .WORD >F000|EXPLOPRI,>30,>8031,0 ;LARGE EXPLOSION @ 20K SND2 .WORD >F000|EXPLOPRI,>30,>8007,0 ;MISSLE LARGE EXPLOSION BOMBSND .WORD >F000|EXPLOPRI,>30,>803D,0 ;BIG BOMB @ 30K CEXSND1 .WORD >F000|EXPLOPRI,>30,>8031,0 ;LARGE EXPLOSION @ 30K CEXSND2 .WORD >F000|EXPLOPRI,>30,>803C,0 ;BIG BOMB @ 20K SIZZAIR .WORD >F010,>20,>8016,0 ;IN THE AIR ON FIRE SIZZSND .WORD >F310,>20,>808B,0 ;THE SIZZLE FSIZZSND .WORD >F310,>20,>8088,0 ;THE FLAMER SIZZLE SQUEELSR .WORD >F015,>05,>800F,0 ;CAR SQUEEL RIGHT CADHORN .WORD >F340|NINT,>3E,>80A0,0 ;CADILLAC HORN CADSHLD .WORD >F320,>3E,>809B,0 ;CADILLAC WINDSHIELD BREAKAGE SPINSNDR .WORD >F020,>64,>8017,0 ;SPIN OUT SOUND TRNKSNDR .WORD >F020,>13,>8018,0 ;TRUNK OPEN SOUND CARREVR .WORD >F010,>10,>800E,0 ;CAR REVVV RIGHT PCSPINSD .WORD >F010,>20,>800D,0 ;PLAYER CAR SPIN OUT SOUND PCBRAKSD .WORD >F010,>64,>8017,0 ;PLAYER CAR BRAKING SOUND PCALLOFF .WORD >F011,>01,>8002,0 ;PLAYER CAR SOUND OFF DOOROSND .WORD >F000,>13,>8018,0 ;DOOR OPEN DOORCSND .WORD >F000,>14,>8019,0 ;DOOR CLOSE WAVESND .WORD >F300,>20,>4060,>8085,0 ;WAVE OVER ***WAVESND .WORD >F3FD,>3C,>4020,>4060,>800A,>01,>8040,0 BULLRSND .WORD >F300,>10,>809E,0 ;BULLETS REPLENISHED NOBONSND .WORD >F300,>10,>808D,0 ;NO BONUS BONCSND .WORD >F300,>01,>8091,0 ;BONUS COUNTDOWN SHORT <150K BONCLSND .WORD >F300,>01,>80AC,0 ;BONUS COUNTDOWN LONG >150K CASHSND .WORD >F315,>01,>8098,0 ;CASH PICK-UP AWARD BUSTSND .WORD >F000|SPEAKPRI,>08,>804F,0 ;BUST STAMP BUSTBONS .WORD >F025,>20,>8049,0 ;BUST STAMP FOR BONUS COUNT DRUGSND .WORD >F315,>01,>809D,0 ;DOPE SOUND CLIPSND .WORD >F015,>09,>8041,>8041,0 ;CLIP PICKUP SOUND ROCKSND .WORD >F316,>10,>808E,0 ;ROCKET PICKUP SOUND CARDSND1 .WORD >F000|SPEAKPRI,>1E,>802D,0 ;"SAFE" CARD PICKUP 1 PLAYER CARDSND2 .WORD >F000|SPEAKPRI,>1E,>802D,>8027,0 ;"SAFE" CARD PICKUP 2 PLAYERS OPENSD1 .WORD >F000|SPEAKPRI,>1E,>802A,0 ;"OPEN UP" OPENSD2 .WORD >F000|SPEAKPRI,>A,>8044,>8044 .WORD >1E,>802A,0 ;KNOCK KNOCK, OPEN UP OPENSD3 .WORD >F000|SPEAKPRI,>18,>8029,>1E .WORD >802A,0 ;POLICE, OPEN UP OPENSD4 .WORD >F000|SPEAKPRI,>1E,>802A,>18 .WORD >8029,0 ;OPEN UP, POLICE OPENSD5 .WORD >F000|SPEAKPRI,>A,>8044,>8044 .WORD >18,>8029,0 ;KNOCK KNOCK, POLICE OPENBEEP .WORD >F315,>5,>80A4,>80A2,>80A5 .WORD >80A3,>80A4,0 ;BEEPS, TO OPEN DOOR KNOCKSND .WORD >F000|SPEAKPRI,>10,>8044,>8044,0 ;KNOCK KNOCK PBONSND .WORD >F300,>01,>808E,0 ;PLAYER BONUS COUNT ANNOUNCE FREESND .WORD >F3DF,>10,>8089,0 ;"FREE MAN" SOUND THECROWD .WORD >F030|NINT,>CF,>801D,0 ;CROWD CHEER POWERSND .WORD >F335,>F8,>8092,0 ;CHOPPER POWERUP CHOPCRUZ .WORD >F335,>01,>8082,0 ;CHOPPER CRUISE ALARMSND .WORD >F321,>01,>80A6,0 ;BURGLAR ALARM SOUND GAMOVSND .WORD >F3FE,>FF,>4040,>8087,0 ;GAME OVER SOUND TUNE1LO .WORD >F3FD,>01,>402F,>406F,>8007,0 ;NARC 1 THEME TUNE2LO .WORD >F3FD,>01,>402F,>406F,>8001,0 ;EUGENE GROOVE TUNE3LO .WORD >F3FD,>01,>402F,>406F,>8003,0 ;ROCK TUNE4LO .WORD >F3FD,>01,>402F,>406F,>8006,0 ;BRIAN SPY/DRIVING THEME TUNE5LO .WORD >F3FD,>01,>402F,>406F,>8007,0 TUNE6LO .WORD >F3FD,>01,>402F,>406F,>8002,0 ;MR. BIG THEME TUNE7LO .WORD >F3FD,>01,>402F,>406F,>8003,0 TUNE2 .WORD >F3FD,>01,>4021,>4061,>8002,0 ;MR. BIGS TUNE3 .WORD >F3FD,>01,>4021,>4061,>8003,0 ;LOCAS. 6/8 TUNE6 .WORD >F3FD,>01,>4021,>4061,>8006,0 ;DRIVING THEME TUNE7 .WORD >F3FD,>01,>4021,>4061,>8007,0 ;NARC THEME TUNE8 .WORD >F3FD,>01,>4021,>4061,>8008,0 ;SR TRIB TUNE9 .WORD >F3FD,>01,>4021,>4061,>8009,0 ;THE STICK TUNE10 .WORD >F3FD,>01,>4021,>4061,>800B,0 ;THE STICK - "BASS JAM" TUNELAB .WORD >F3FD,>01,>4021,>4061,>8008,>80D1,>80D2,>80D3,>D0D4,0 ;SR TRIB RAPTUNE .WORD >F3FD,>01,>4020,>4060,>8004,0 FADEUP .WORD >F3FD,>10,>402D,>806D,>402B,>806B .WORD >4029,>8069,>4027,>8067,>4025 .WORD >8065,>4023,>8063,0 FADEDOWN .WORD >F3FD,>10,>4022,>8062,>4024,>8064 .WORD >4026,>8066,>4028,>8068,>402A .WORD >806A,>402C,>806C,>402F,>806F,0 MUSICFUL .WORD >F3FE,>1,>4020,>8060,0 ;MUSIC TO FULL VOLUME MUSICNRM .WORD >F3FE,>1,>4023,>8063,0 ;MUSIC NORMAL VOLUME * *HIGH PRIORITY OFF CODES, NOTHING SHOULD BEAT THESE CVSDOFF .WORD >F0FF|>800,>01,>8001,0 ;CVSD BACKGROUND LOOP OFF CVSDFOFF .WORD >F0FF|>800,>01,>8002,0 ;CVSD FOREGROUND LOOP OFF SOUNDOFF .WORD >F0FF|>800,>01,>8000,0 ;TURN SOUND SIDE OFF ALLOFF .WORD >F0FF|>800,>01,>4000,>4001,>8002,0 ;ALL CVSD & DAC SOUNDS OFF MUSICOFF .WORD >F3FF|>800,>01,>8000,0 ;MUSIC HARD OFF MUSITOFF .WORD >F3FF|>800,>01,>8040,0 ;MUSIC TRANSITION OFF YAMOFF .WORD >F3FF|>800,>01,>807F,0 ;YAMAHA EFFECT OFF .END