[logics for room 19 -- rmSunrise [ "Leisure-Suit Larry in the Land of the Lounge Lizards" [ by Al Lowe %include "rm19.msg" %include "gamedefs.h" #define shakeCycles lv0 #object aSun 1 #object aBang 2 if (initLog) { Print( 1); Print( 2); Print( 3); Print( 4); SetHorizon( 4); PreventInput(); picture = picBlack; LoadPic( picture); LoadPic( currentRoom); LoadView( vSunrise); LoadView( vEgoSunrise); LoadView( vSunriseBang); LoadSound( mSunrise); LoadSound( mFuneral); LoadSound( sBang); [ DON'T Draw( ego); DrawPic( currentRoom); AddToPic( vEgoSunrise, 0, 0, 56, 129, 5, 4); [ Larry's face AnimateObj( aSun); SetPriority( aSun, 4); SetView( aSun, vSunrise); SetLoop( aSun, 0); SetCel( aSun, 0); Position( aSun, 23, 91); Draw( aSun); MoveObj( aSun, 81, 33, 1, scriptDone); ShowPic( ); Sound( mSunrise, done); Return( ); } [ end initLOG [***** :handleInput [***** PreventInput(); [***** :noInput [***** if (scriptDone) { Reset( scriptDone); ++script; if (script == 1) { UnanimateAll(); AddToPic( vEgoSunrise, 0, 1, 32, 161, 14, 4); [view, loop, cel, x, y, obj priority, box priority scriptTimer = 4; } if (script == 2) { AddToPic( vEgoSunrise, 1, 0, 69, 119, 5, 4); Sound( mFuneral, done); scriptTimer = 4; } if (script == 3) { AddToPic( vEgoSunrise, 1, 1, 69, 119, 6, 4); scriptTimer = 4; } if (script == 4) { DrawPic( picture); AnimateObj( aBang); SetView( aBang, vSunriseBang); SetLoop( aBang, 0); Position( aBang, 50, 105); StartCycling( aBang); Draw( aBang); ShowPic(); shakeCycles = 14; } if (script == 5) { Erase( aBang); Set( certainDeath); } } --shakeCycles; if ((shakeCycles == 10 || shakeCycles == 8 || shakeCycles == 6 || shakeCycles == 4 || shakeCycles == 2)) { Sound( sBang, done); ShakeScreen( 1); } if (shakeCycles == 1) { Set( scriptDone); } [***** :exit [ test for leaving the room [*****