; TOP LEVEL DEFINITIONS TRUE-VALUE=1 FALSE-VALUE=0 FATAL-VALUE=2 O?ANY=1 PS?OBJECT=128 PS?VERB=64 PS?ADJECTIVE=32 PS?DIRECTION=16 PS?PREPOSITION=8 PS?BUZZ-WORD=4 P1?NONE=0 P1?OBJECT=0 P1?VERB=1 P1?ADJECTIVE=2 P1?DIRECTION=3 ; OBJECT FLAGS ARE DEFINED HERE TOOLBIT=17 FX?TOOLBIT=16384 MUNGEDBIT=18 FX?MUNGEDBIT=8192 REVISITBIT=19 FX?REVISITBIT=4096 TOUCHBIT=20 FX?TOUCHBIT=2048 INVISIBLE=21 FX?INVISIBLE=1024 OUTSIDEBIT=22 FX?OUTSIDEBIT=512 SURFACEBIT=23 FX?SURFACEBIT=256 WORNBIT=24 FX?WORNBIT=128 WEARBIT=25 FX?WEARBIT=64 LOCATION=26 FX?LOCATION=32 DARKBIT=27 FX?DARKBIT=16 VEHBIT=28 FX?VEHBIT=8 READBIT=29 FX?READBIT=4 DRINKBIT=30 FX?DRINKBIT=2 VOWELBIT=31 FX?VOWELBIT=1 SWITCHBIT=32 FX?SWITCHBIT=32768 TRANSBIT=33 FX?TRANSBIT=16384 SEARCHBIT=34 FX?SEARCHBIT=8192 LIGHTBIT=35 FX?LIGHTBIT=4096 EATBIT=36 FX?EATBIT=2048 TRYTAKEBIT=37 FX?TRYTAKEBIT=1024 INTEGRALBIT=38 FX?INTEGRALBIT=512 OPENBIT=39 FX?OPENBIT=256 CONTBIT=40 FX?CONTBIT=128 TAKEBIT=41 FX?TAKEBIT=64 ACTORBIT=42 FX?ACTORBIT=32 DOORBIT=43 FX?DOORBIT=16 NDESCBIT=44 FX?NDESCBIT=8 ONBIT=45 FX?ONBIT=4 RLANDBIT=46 FX?RLANDBIT=2 NARTICLEBIT=47 FX?NARTICLEBIT=1 ; ACTION IDENTIFIERS ARE ASSIGNED HERE V?VERBOSE=0 V?BRIEF=1 V?SUPERBRIEF=2 V?DIAGNOSE=3 V?INVENTORY=4 V?I-AM=5 V?QUIT=6 V?RESTART=7 V?RESTORE=8 V?SAVE=9 V?SCORE=10 V?SCRIPT=11 V?UNSCRIPT=12 V?VERSION=13 V?$VERIFY=14 V?$REFRESH=15 V?TELL=16 V?ANSWER=17 V?REPLY=18 V?APPLAUD=19 V?APPRECIATE=20 V?WALK-TO=21 V?ASK-ABOUT=22 V?ASK-FOR=23 V?KILL=24 V?BITE=25 V?BLOCK=26 V?BLOCK-WITH=27 V?BOARD=28 V?BRUSH=29 V?BUY=30 V?CARVE=31 V?CARVE-WITH=32 V?CLIMB-FOO=33 V?CLIMB-ON=34 V?CLIMB-UP=35 V?CLIMB-DOWN=36 V?CLIMB-OVER=37 V?THROUGH=38 V?CLOSE=39 V?LAMP-OFF=40 V?PLUG=41 V?SPUT-ON=42 V?COUNT=43 V?CUT=44 V?MUNG=45 V?PUT=46 V?DIG=47 V?DISEMBARK=48 V?GET-UNDRESSED=49 V?DOZE=50 V?GET-DRESSED=51 V?DRINK=52 V?DRINK-FROM=53 V?DROP=54 V?PUT-IN-FRONT=55 V?PUT-ON=56 V?EAT=57 V?ENJOY=58 V?ENTER=59 V?EXIT=60 V?ESCAPE=61 V?EXAMINE=62 V?EXAMINE-THROUGH=63 V?LOOK-INSIDE=64 V?FIND=65 V?FEED=66 V?GIVE=67 V?SGIVE=68 V?FILL=69 V?FOLLOW=70 V?FOOTNOTE=71 V?FRIPPING=72 V?GIVE-UP=73 V?HANG=74 V?LISTEN=75 V?HELLO=76 V?HIDE=77 V?HINTS=78 V?SAVE-SOMETHING=79 V?HINTS-NO=80 V?HITCHHIKE=81 V?IDIOT=82 V?LEAP=83 V?KICK=84 V?KISS=85 V?KNEEL=86 V?KNOCK=87 V?LEAVE=88 V?LIE-DOWN=89 V?LAMP-ON=90 V?LOCK=91 V?LOOK=92 V?LOOK-DOWN=93 V?LOOK-UP=94 V?LOOK-UNDER=95 V?LOOK-BEHIND=96 V?CHASTISE=97 V?LOWER=98 V?MAKE=99 V?MOVE=100 V?FLIPSWITCH=101 V?PULL-TOGETHER=102 V?MY-NAME=103 V?NO=104 V?OPEN=105 V?PANIC=106 V?CALL=107 V?CALL-WITH=108 V?PICK=109 V?PICK-UP=110 V?PLANT=111 V?POINT=112 V?STEER=113 V?POUR=114 V?PROTEST=115 V?PUSH=116 V?PUT-UNDER=117 V?WEAR=118 V?PUT-BEHIND=119 V?RAISE=120 V?RAPE=121 V?READ=122 V?REFUSE=123 V?RELAX=124 V?REMOVE=125 V?TAKE=126 V?REPAIR=127 V?REPLACE=128 V?SAY-NAME=129 V?SAY=130 V?SEARCH=131 V?SHAKE=132 V?SHAKE-WITH=133 V?SHOOT=134 V?SSHOOT=135 V?SHOW=136 V?SSHOW=137 V?SIT=138 V?SKIP=139 V?SLEEP=140 V?SMELL=141 V?SMILE=142 V?SPIN=143 V?STAND=144 V?STAND-ON=145 V?STAND-BEFORE=146 V?TURN=147 V?GET-DRUNK=148 V?TAKE-OFF=149 V?TASTE=150 V?TELL-ABOUT=151 V?TELL-TIME=152 V?TELL-NAME=153 V?THANK=154 V?THROW=155 V?THROW-OFF=156 V?THROW-IN-TOWEL=157 V?TIE=158 V?TIE-TOGETHER=159 V?RUB=160 V?TYPE=161 V?TYPE-ON=162 V?UNLOCK=163 V?UNPLUG=164 V?UNTIE=165 V?WAIT=166 V?WAIT-FOR=167 V?ALARM=168 V?WALK-AROUND=169 V?WALK=170 V?CLEAN=171 V?WATER=172 V?WAVE=173 V?WAVE-AT=174 V?WHAT=175 V?WHAT-ABOUT=176 V?WHAT-TIME=177 V?WHERE=178 V?WHO=179 V?WHY=180 V?YELL=181 V?YES=182 ; PROPERTIES ARE DEFINED HERE P?NORTH=63 P?NE=62 P?EAST=61 P?SE=60 P?SOUTH=59 P?SW=58 P?WEST=57 P?NW=56 P?UP=55 P?DOWN=54 P?IN=53 P?OUT=52 P?SYNONYM=51 P?ADJECTIVE=50 P?ACTION=49 P?LDESC=48 P?GLOBAL=47 P?CAPACITY=46 P?SIZE=45 P?DESCFCN=44 P?GENERIC=43 P?FDESC=42 P?TEXT=41 P?FLAG=40 ; ADJECTIVES ARE DEFINED HERE ; BUZZ WORDS ARE DEFINED HERE ; PREPOSITIONS ARE DEFINED HERE PR?TO=255 PR?ABOUT=254 PR?ON=253 PR?FOR=252 PR?WITH=251 PR?IN=250 PR?UP=249 PR?DOWN=248 PR?OVER=247 PR?THROUGH=246 PR?OFF=245 PR?FROM=244 PR?BEFORE=243 PR?UNDER=242 PR?BEHIND=241 PR?ACROSS=240 PR?OUT=239 PR?AT=238 PR?AROUND=237 PR?TOGETHER=236 PR?DRESSED=235 PR?UNDRESSED=234 PR?DRUNK=233 PR?AWAY=232 ; DIRECTIONS ARE DEFINED HERE ; ACTIONS ARE DEFINED HERE ACT?KISS=255 ACT?I=254 ACT?SKIP=253 ACT?FRIPPING=252 ACT?PUT=251 ACT?RAPE=250 ACT?VERBOSE=249 ACT?WALK=248 ACT?QUIT=247 ACT?FIND=246 ACT?HEAR=245 ACT?YES=244 ACT?UNLOCK=243 ACT?READ=242 ACT?SAY=241 ACT?JUMP=240 ACT?POUR=239 ACT?WAIT=238 ACT?TAKE=237 ACT?NO=236 ACT?APPRECIAT=235 ACT?COUNT=234 ACT?DOZE=233 ACT?RAISE=232 ACT?ENJOY=231 ACT?FOLLOW=230 ACT?TYPE=229 ACT?REFUSE=228 ACT?$REFRESH=227 ACT?VERSION=226 ACT?CARVE=225 ACT?LIGHT=224 ACT?LIE=223 ACT?MOVE=222 ACT?BLOCK=221 ACT?OPEN=220 ACT?TASTE=219 ACT?TOUCH=218 ACT?WHY=217 ACT?APPROACH=216 ACT?SHOOT=215 ACT?KNOCK=214 ACT?INVENT=213 ACT?PICK=212 ACT?BOARD=211 ACT?ESCAPE=210 ACT?STAND=209 ACT?UNDRESS=208 ACT?LISTEN=207 ACT?TIE=206 ACT?WHERE=205 ACT?SHOW=204 ACT?SAVE=203 ACT?HELP=202 ACT?TELL=201 ACT?THROW=200 ACT?FEED=199 ACT?DRESS=198 ACT?LOWER=197 ACT?HIDE=196 ACT?SHAKE=195 ACT?MY=194 ACT?ATTACK=193 ACT?PLANT=192 ACT?ENTER=191 ACT?SEARCH=190 ACT?WEAR=189 ACT?PAY=188 ACT?DISEMBARK=187 ACT?SWITCH=186 ACT?PLUG=185 ACT?UNPLUG=184 ACT?UNTIE=183 ACT?CUT=182 ACT?WASH=181 ACT?UNSCRIPT=180 ACT?HANG=179 ACT?BRUSH=178 ACT?PUSH=177 ACT?SUPER=176 ACT?SIT=175 ACT?APPLAUD=174 ACT?ORDER=173 ACT?DIG=172 ACT?DISROBE=171 ACT?REPLACE=170 ACT?SCORE=169 ACT?DANGLE=168 ACT?COVER=167 ACT?DEMOLISH=166 ACT?CONNECT=165 ACT?LOOK=164 ACT?DROP=163 ACT?RELAX=162 ACT?KNEEL=161 ACT?LEAVE=160 ACT?HAND=159 ACT?WATER=158 ACT?SCRIPT=157 ACT?SPIN=156 ACT?$VERIFY=155 ACT?DESCEND=154 ACT?EXTINGUISH=153 ACT?RESTART=152 ACT?REPAIR=151 ACT?SMELL=150 ACT?BRIEF=149 ACT?DRAPE=148 ACT?PROTEST=147 ACT?DIAGNOSE=146 ACT?SLEEP=145 ACT?SMILE=144 ACT?WAKE=143 ACT?DRINK=142 ACT?REMOVE=141 ACT?ANSWER=140 ACT?HITCHHIKE=139 ACT?WHAT=138 ACT?YELL=137 ACT?PHONE=136 ACT?LOCK=135 ACT?KICK=134 ACT?BITE=133 ACT?POINT=132 ACT?START=131 ACT?WHO=130 ACT?IDIOT=129 ACT?MAKE=128 ACT?PANIC=127 ACT?RESTORE=126 ACT?CLOSE=125 ACT?FOOTNOTE=124 ACT?SLIDE=123 ACT?WAVE=122 ACT?ADDRESS=121 ACT?EXIT=120 ACT?EXAMINE=119 ACT?EAT=118 ACT?FILL=117 ACT?CLIMB=116 ACT?THANK=115 ACT?ASK=114 ACT?HELLO=113 ; USER DEFINED CONSTANTS ARE INITIALIZED HERE SOG=16 SIR=32 DEXITSTR=2 XEQUAL?=4 P-ITBLLEN=9 P-SYNLEN=8 P-SRCTOP=0 C-INTLEN=6 O-START=1 DEXITOBJ=1 H-ITALIC=4 P-P1OFF=7 S-TEXT=0 O-PTR=0 O-LENGTH=2 C-TABLELEN=210 D-TABLE-OFF=-3 P-NC2=8 P-NC1=6 D-SCREEN-ON=1 P-WORDLEN=4 D-SCREEN-OFF=-1 P-VERBN=1 SERIAL=0 P-P1BITS=3 FEXIT=4 CC-SEPTR=1 P-SPREP1=1 CC-SBPTR=0 D-PRINTER-OFF=-2 P-PREP1=2 M-BEG=1 XDIV=3 M-FATAL=2 XGRTR?=5 NEXITSTR=0 NEXIT=3 P-SLOC2=6 SC=64 P-PREP1N=3 S-WINDOW=1 P-PSOFF=6 D-PRINTER-ON=2 XLESS?=6 P-VERB=0 M-ENTER=2 DEXIT=6 CC-DEPTR=3 SHAVE=2 H-NORMAL=0 P-SRCBOT=2 M-OBJDESC=5 CC-DBPTR=2 H-INVERSE=1 SMANY=4 STAKE=8 P-SPREP2=2 XSUB=1 XADD=0 CEXIT=5 H-BOLD=2 P-LEXSTART=1 M-LOOK=3 UEXIT=2 D-RECORD-ON=4 O-END=3 P-LEXELEN=2 P-LEXWORDS=1 P-ALL=1 XMUL=2 P-SFWIM1=3 CC-OCLAUSE=2 P-INHIBIT=4 CEXITFLAG=4 D-RECORD-OFF=-4 M-FLASH=4 FEXITFCN=0 D-TABLE-ON=3 P-SBITS=0 CEXITSTR=1 P-SRCALL=1 P-SLOC1=5 M-END=6 LOW-DIRECTION=52 P-PREP2=4 P-SONUMS=3 C-TICK=1 P-INBUF-LENGTH=120 P-NC2L=9 P-NC1L=7 P-ONE=2 P-SACTION=7 P-SFWIM2=4 C-ENABLED?=0 REXIT=0 SH=128 C-RTN=2 ; THE GLOBAL VARIABLES ARE ALL LOCATED HERE GLOBAL::.TABLE .GVAR CURRENT-EXIT=0 .GVAR P-END-ON-PREP=0 .GVAR QUEST-NUM=1 .GVAR DEAD-COUNTER=0 .GVAR CUR-POS=0 .GVAR P-BUTS=T?1503,TABLE .GVAR BULLDOZER-COUNTER=0 .GVAR FORD-PROB=15 .GVAR P-ACLAUSE=0 .GVAR TOOL-REQUIRED=0 .GVAR P-CSPTR=0 .GVAR CARELESS-WORDS-FLAG=0 .GVAR P-SLOCBITS=0 .GVAR GOWN-HUNG=0 .GVAR FIRST-BUFFER=T?101,TABLE .GVAR BRAIN-DAMAGED=0 .GVAR DARK-ENTRANCES=PT?102,TABLE .GVAR P-MATCHLEN=0 .GVAR FORD-GONE=0 .GVAR P-MULT=0 .GVAR CLOCK-WAIT=0 .GVAR P-OTBL=T?1003,TABLE .GVAR PEANUTS-BOUGHT=0 .GVAR UNEASY-COUNTER=0 .GVAR LANDED=0 .GVAR P-NAM=0 .GVAR C-TABLE=T?201,TABLE .GVAR FLUFF-TO-GOWN=0 .GVAR DRUNK-LEVEL=0 .GVAR P-XNAM=0 .GVAR DARK-FLAG=0 .GVAR HOLDING-NO-TEA=1 .GVAR P-MOBY-FOUND=0 .GVAR FISH-COUNTER=5 .GVAR OOPS-TABLE=T?803,TABLE .GVAR P-WALK-DIR=0 .GVAR MARVIN-COUNTER=0 .GVAR P-ANAM=0 .GVAR PLAYER=0 .GVAR P-CEPTR=0 .GVAR P-CONT=0 .GVAR OHERE=0,OBJECT .GVAR P-PRSI=T?1403,TABLE .GVAR FLUFF-REMOVED=0 .GVAR AGAIN-LEXV=T?303,TABLE .GVAR P-INPUT-WORDS=0 .GVAR VERBOSITY=1 .GVAR GUTS-ROOM=0 .GVAR RESERVE-INBUF=T?603,TABLE .GVAR TOWEL-OFFERED=0 .GVAR BEAST-COUNTER=0 .GVAR PANEL-BLOCKER=0 .GVAR HEART-COUNTER=0 .GVAR HEART-PROB=0 .GVAR CRASH-COUNTER=0 .GVAR SANDWICH-BOUGHT=0 .GVAR LIT=0 .GVAR NOUN-MISSING=STR?26,STRING .GVAR FOLLOW-FLAG=0 .GVAR P-VTBL=T?1103,TABLE .GVAR RESERVE-LEXV=T?403,TABLE .GVAR P-MOBY-FLAG=0 .GVAR MAZE-COUNTER=0 .GVAR P-ADJ=0 .GVAR GONE-AROUND=0 .GVAR P-LEN=0 .GVAR HOST=0,NUMBER .GVAR ARGUMENT-COUNTER=0 .GVAR C-INTS=210 .GVAR P-CCTBL=T?103,TABLE .GVAR P-LEXV=T?203,TABLE .GVAR SLEEVE-TIED=0 .GVAR GUN-COUNTER=0 .GVAR IN-FRONT-FLAG=0 .GVAR PRSO=0 .GVAR DESTINATION=0 .GVAR P-MERGED=0 .GVAR LINE-NUMBER=0 .GVAR BOAT-COUNTER=0 .GVAR P-GWIMBIT=0 .GVAR HEADACHE=1 .GVAR ZAPHOD-PROB=0 .GVAR DARK-CONTROLLED=0 .GVAR P-OCLAUSE=T?1703,TABLE .GVAR DAIS-COUNTER=0 .GVAR P-SYNTAX=0 .GVAR IDENTITY-FLAG=0 .GVAR DONT-FLAG=0 .GVAR FORD-SLEEPING=0 .GVAR P-XADJ=0 .GVAR SUBSTITUTE-DRUNK=0 .GVAR MOVES=0 .GVAR P-AADJ=0 .GVAR FORD-TABLE=T?106,TABLE .GVAR PRSA=0 .GVAR P-PRSA-WORD=0 .GVAR DOG-COUNTER=0 .GVAR HINT-WARNING=0 .GVAR PROSSER-COUNTER=0 .GVAR FORD-COUNTER=0 .GVAR P-PRSO=T?1303,TABLE .GVAR TRAAL-PROB=60 .GVAR BROWNIAN-SOURCE=0 .GVAR TEA-COUNTER=0 .GVAR P-AND=0 .GVAR SCORE=0 .GVAR P-ONEOBJ=0 .GVAR DREAMING=0 .GVAR LINE-C=STR?138,STRING .GVAR P-INBUF=T?503,TABLE .GVAR NAME-TOLD=0 .GVAR P-MERGE=T?1603,TABLE .GVAR DRIVE-TO-PLOTTER=0 .GVAR TRILLIAN-PROB=15 .GVAR P-WON=0 .GVAR LYING-DOWN=0 .GVAR HERE=0 .GVAR TEA-SHOWN=0 .GVAR P-OVTBL=T?1203,TABLE .GVAR FLEET-PROB=0 .GVAR FORD-POINT=15 .GVAR POEM-ENJOYED=0 .GVAR P-ITBL=T?903,TABLE .GVAR GLASS-CASE-SCORE=0 .GVAR WORD-NUMBER=0 .GVAR QUOTE-FLAG=0 .GVAR P-TABLE=0 .GVAR WHALE-PROB=0 .GVAR LINE-B=STR?137,STRING .GVAR AIRLOCK-COUNTER=0 .GVAR P-GETFLAGS=0 .GVAR GUARDS-COUNTER=0 .GVAR LINE-TABLE=PT?110,TABLE .GVAR FLUFF-COUNTER=0 .GVAR PARTY-TABLE=T?108,TABLE .GVAR OOPS-INBUF=T?703,TABLE .GVAR BORES=PT?106,TABLE .GVAR P-NUMBER=0 .GVAR EARTH-DEMOLISHED=0 .GVAR CHAPT-NUM=1 .GVAR P-OFLAG=0 .GVAR DOG-FED=0 .GVAR WINNER=0 .GVAR VOGON-COUNTER=0 .GVAR HINTS-OFF=0 .GVAR AGAIN-DIR=0 .GVAR ITEM-DROPPED-AT-PARTY=0 .GVAR PROSSER-LYING=0 .GVAR BEARINGS-LOST=0 .GVAR LINE-A=STR?136,STRING .GVAR TOWEL-MUDDY=0 .GVAR AWAITING-REPLY=0 .GVAR P-IT-OBJECT=0 .GVAR HINTS=PT?1510,TABLE .GVAR GIBBERISH=PT?107,TABLE .GVAR LYING-COUNTER=0 .GVAR DARK-COUNTER=0 .GVAR LOOK-COUNTER=0 .GVAR PRSI=0 .GVAR RESERVE-PTR=0 .GVAR VOGON-PROB=100 .GVAR BOAT-DOCKED=0 .GVAR OLD-LEN=0,NUMBER .GVAR DIROUT-TBL=T?110,TABLE .GVAR ITEM-ON-SATCHEL=0 .GVAR GROGGY-COUNTER=0 .GVAR WIDTH=0,NUMBER .GVAR PLANT-BLOOMED=0 .GVAR DRIVE-TO-CONTROLS=0 .GVAR THUMB-SHOWN=0 .GVAR ENGINEER-COUNTER=0 .GVAR HOUSE-DEMOLISHED=0 .GVAR P-NOT-HERE=0 .GVAR AUTOPILOT-COUNTER=0 .GVAR COLUMN-TABLE=PT?210,TABLE .GVAR GROGGY=0 .GVAR P-NCN=0 .GVAR CAPTAIN-COUNTER=0 .GVAR PREPOSITIONS=PRTBL,TABLE .GVAR ACTIONS=ATBL,TABLE .GVAR PREACTIONS=PATBL,TABLE .GVAR VERBS=VTBL,TABLE .ENDT GLOEND:: ; PROPERTY DEFAULTS AND OBJECTS ARE DEFINED HERE OBJECT::.TABLE 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;() 0 ;(P?FLAG) 0 ;(P?TEXT) 0 ;(P?FDESC) 0 ;(P?GENERIC) 0 ;(P?DESCFCN) 5 ;(P?SIZE) 0 ;(P?CAPACITY) 0 ;(P?GLOBAL) 0 ;(P?LDESC) 0 ;(P?ACTION) 0 ;(P?ADJECTIVE) 0 ;(P?SYNONYM) 0 ;(P?OUT) 0 ;(P?IN) 0 ;(P?DOWN) 0 ;(P?UP) 0 ;(P?NW) 0 ;(P?WEST) 0 ;(P?SW) 0 ;(P?SOUTH) 0 ;(P?SE) 0 ;(P?EAST) 0 ;(P?NE) 0 ;(P?NORTH) .OBJECT LARGE-RECEPTACLE,0,0,FX?NDESCBIT,BRIDGE,EDDIE,0,T?LARGE-RECEPTACLE .OBJECT AIR,0,FX?VOWELBIT,0,GLOBAL-OBJECTS,CEILING,0,T?AIR .OBJECT FISH-HOLE,0,0,FX?NDESCBIT,HOLD,DISPENSER-BUTTON,0,T?FISH-HOLE .OBJECT BULLDOZER-DRIVER,0,0,FX?ACTORBIT+FX?NDESCBIT,FRONT-OF-HOUSE,ROSES,0,T?BULLDOZER-DRIVER .OBJECT CAGE,0,0,FX?NARTICLEBIT+FX?NDESCBIT,LOCAL-GLOBALS,JACKET-FLUFF,0,T?CAGE .OBJECT HANDS,0,FX?TOUCHBIT,FX?NARTICLEBIT+FX?NDESCBIT,GLOBAL-OBJECTS,STAR,0,T?HANDS .OBJECT PLOTTER,0,FX?VOWELBIT,FX?TRYTAKEBIT+FX?TRANSBIT+FX?CONTBIT+FX?TAKEBIT,GLASS-CASE,0,DANGLY-BIT,T?PLOTTER .OBJECT KEY,0,0,FX?TAKEBIT,LOCAL-GLOBALS,WATER,0,T?KEY .OBJECT TRILLIAN,0,0,FX?OPENBIT+FX?CONTBIT+FX?NDESCBIT+FX?ACTORBIT+FX?NARTICLEBIT,BRIDGE,ZAPHOD,HANDBAG,T?TRILLIAN .OBJECT RUBBLE,0,0,FX?NDESCBIT,LOCAL-GLOBALS,HOUSE,0,T?RUBBLE .OBJECT WINDOW,0,0,FX?TRANSBIT,LOCAL-GLOBALS,FOOBAR,0,T?WINDOW .OBJECT PUB-FURNISHINGS,0,0,FX?NARTICLEBIT+FX?NDESCBIT,LOCAL-GLOBALS,PEOPLE,0,T?PUB-FURNISHINGS .OBJECT SPEECH,0,0,0,GLOBAL-OBJECTS,GLOBAL-SLEEP,0,T?SPEECH .OBJECT SINK,0,0,FX?NARTICLEBIT+FX?NDESCBIT,BEDROOM,GOWN,0,T?SINK .OBJECT LIQUID,0,FX?DRINKBIT,FX?NDESCBIT,LOCAL-GLOBALS,SHADOW,0,T?LIQUID .OBJECT HANGOVER,0,0,0,GLOBAL-OBJECTS,0,0,T?HANGOVER .OBJECT CHISEL,0,FX?TOOLBIT,FX?TAKEBIT,PANTRY,MARVIN,0,T?CHISEL .OBJECT GUARANTEE,0,0,FX?INTEGRALBIT+FX?NDESCBIT,THUMB,GREEN-BUTTON,0,T?GUARANTEE .OBJECT ME,0,FX?TOUCHBIT,FX?NARTICLEBIT+FX?ACTORBIT,GLOBAL-OBJECTS,EARS,0,T?ME .OBJECT FORD,0,0,FX?NARTICLEBIT+FX?OPENBIT+FX?SEARCHBIT+FX?CONTBIT+FX?ACTORBIT,LOCAL-GLOBALS,BULLDOZER,TOWEL,T?FORD .OBJECT PUB-OBJECT,0,0,0,LOCAL-GLOBALS,DOG,0,T?PUB-OBJECT .OBJECT HOOK,0,0,FX?NDESCBIT,HOLD,FISH-HOLE,0,T?HOOK .OBJECT SPEEDBOAT,0,FX?OUTSIDEBIT,FX?RLANDBIT+FX?ONBIT,ROOMS,KITCHEN,CLIFF,T?SPEEDBOAT .OBJECT HOME,0,0,FX?NARTICLEBIT,LOCAL-GLOBALS,MECHANISM,0,T?HOME .OBJECT KITCHEN,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,DINING-ROOM,0,T?KITCHEN .OBJECT PHIL,0,0,FX?ACTORBIT+FX?NARTICLEBIT,LOCAL-GLOBALS,FRUIT,0,T?PHIL .OBJECT WINE,0,FX?DRINKBIT,FX?TAKEBIT,LOCAL-GLOBALS,WILD-PARTY,0,T?WINE .OBJECT SYNAPSE,0,0,FX?NDESCBIT,MAZE,BRAIN,0,T?SYNAPSE .OBJECT DINING-ROOM,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,LIVING-ROOM,0,T?DINING-ROOM .OBJECT ROOMS,0,0,0,0,0,DARK,T?ROOMS .OBJECT TOOTHBRUSH,0,FX?TOOLBIT,FX?TRYTAKEBIT+FX?TAKEBIT,BEDROOM,NAME,0,T?TOOTHBRUSH .OBJECT SMALL-RECEPTACLE,0,0,FX?INTEGRALBIT+FX?NDESCBIT,PLOTTER,0,0,T?SMALL-RECEPTACLE .OBJECT MARVIN,0,0,FX?ACTORBIT+FX?NARTICLEBIT,PANTRY,PANTRY-PSEUDO,0,T?MARVIN .OBJECT HOLD-FURNISHINGS,0,0,FX?NARTICLEBIT+FX?NDESCBIT,LOCAL-GLOBALS,WEAPON,0,T?HOLD-FURNISHINGS .OBJECT FLEET,0,0,FX?NDESCBIT,LOCAL-GLOBALS,PUB-FURNISHINGS,0,T?FLEET .OBJECT YOUR-NAME,0,0,FX?NARTICLEBIT,GLOBAL-OBJECTS,SARCASTIC-NAME,0,T?YOUR-NAME .OBJECT LOCAL-GLOBALS,0,0,0,GLOBAL-OBJECTS,BEAST-NAME,BIKE,T?LOCAL-GLOBALS .OBJECT GALLEY-PSEUDO,0,0,FX?NDESCBIT,GALLEY,0,0,T?GALLEY-PSEUDO .OBJECT HEAD,0,0,FX?NARTICLEBIT,GLOBAL-OBJECTS,TEETH,0,T?HEAD .OBJECT INNER-LAIR,0,0,FX?RLANDBIT+FX?ONBIT,ROOMS,OUTER-LAIR,NUT-COM-INTERFACE,T?INNER-LAIR .OBJECT CANOPY,0,0,FX?TRANSBIT+FX?NDESCBIT,WAR-CHAMBER,MICROSCOPIC-FLEET,0,T?CANOPY .OBJECT MUSIC,0,0,FX?NDESCBIT+FX?NARTICLEBIT,PUB,PUB-SHELF,0,T?MUSIC .OBJECT KEYBOARD,0,0,FX?TRYTAKEBIT+FX?NDESCBIT,HOLD,GLASS-CASE,0,T?KEYBOARD .OBJECT POETRY,0,FX?DARKBIT,FX?NARTICLEBIT+FX?NDESCBIT,CAPTAINS-QUARTERS,VOGON-CAPTAIN,0,T?POETRY .OBJECT WHALE-OBJECT,0,FX?VOWELBIT,FX?NDESCBIT,INSIDE-WHALE,FLOWERPOT,0,T?WHALE-OBJECT .OBJECT LIGHT,0,0,FX?LIGHTBIT,GLOBAL-OBJECTS,INTNUM,0,T?LIGHT .OBJECT GLOBAL-SLEEP,0,0,FX?NARTICLEBIT,GLOBAL-OBJECTS,LIGHT,0,T?GLOBAL-SLEEP .OBJECT BIKE,0,0,FX?TRYTAKEBIT+FX?NDESCBIT,LOCAL-GLOBALS,ENGINEER,0,T?BIKE .OBJECT PILOT-SEAT,0,FX?SURFACEBIT+FX?VEHBIT,FX?OPENBIT+FX?SEARCHBIT+FX?CONTBIT,SPEEDBOAT,BOAT-OBJECT,0,T?PILOT-SEAT .OBJECT CONTROLS,0,0,FX?NARTICLEBIT,LOCAL-GLOBALS,STAIRS,0,T?CONTROLS .OBJECT HATCHWAY,0,0,FX?RLANDBIT+FX?ONBIT,ROOMS,ENGINE-ROOM,0,T?HATCHWAY .OBJECT 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MAIL,0,FX?READBIT,FX?TRYTAKEBIT+FX?TAKEBIT,FRONT-PORCH,DOORMAT,0,T?MAIL .OBJECT SPIRE,0,0,FX?NDESCBIT,SPEEDBOAT,CHANNEL,0,T?SPIRE .OBJECT VOGON-CORRIDOR-DOOR,0,0,FX?NDESCBIT+FX?DOORBIT,HOLD,CASE-SWITCH,0,T?VOGON-CORRIDOR-DOOR .OBJECT GUIDE,0,FX?READBIT,FX?TAKEBIT+FX?NARTICLEBIT,SATCHEL,THUMB,0,T?GUIDE .OBJECT PROTAGONIST,0,FX?INVISIBLE,FX?NDESCBIT,0,0,0,T?PROTAGONIST .OBJECT DAMOGRAN,0,0,0,LOCAL-GLOBALS,CAGE,0,T?DAMOGRAN .OBJECT APPETIZERS,0,0,FX?EATBIT+FX?TAKEBIT,LOCAL-GLOBALS,WINE,0,T?APPETIZERS .OBJECT BEDROOM-DOOR,0,0,FX?NDESCBIT+FX?OPENBIT+FX?DOORBIT,LOCAL-GLOBALS,RUBBLE,0,T?BEDROOM-DOOR .OBJECT GOWN,0,FX?WEARBIT,FX?SEARCHBIT+FX?NARTICLEBIT+FX?NDESCBIT+FX?CONTBIT+FX?TAKEBIT+FX?TRYTAKEBIT,BEDROOM,CURTAINS,TABLET,T?GOWN .OBJECT VOGON-OUTER-DOOR,0,FX?VOWELBIT,FX?DOORBIT+FX?NDESCBIT,LOCAL-GLOBALS,VOGON-INNER-DOOR,0,T?VOGON-OUTER-DOOR .OBJECT MINERAL-WATER,0,FX?DRINKBIT,FX?TAKEBIT+FX?NARTICLEBIT,SATCHEL,SATCHEL-FLUFF,0,T?MINERAL-WATER .OBJECT AIRLOCK-OBJECT,0,FX?VOWELBIT,0,LOCAL-GLOBALS,VOGON-OUTER-DOOR,0,T?AIRLOCK-OBJECT .OBJECT STRAPS,0,0,FX?NDESCBIT,CAPTAINS-QUARTERS,0,0,T?STRAPS .OBJECT THUMB,0,FX?VOWELBIT,FX?OPENBIT+FX?CONTBIT+FX?TAKEBIT,SATCHEL,MINERAL-WATER,GUARANTEE,T?THUMB .OBJECT PEANUTS,0,0,FX?EATBIT+FX?NARTICLEBIT+FX?NDESCBIT+FX?TRYTAKEBIT,PUB,BEER,0,T?PEANUTS .OBJECT EQUATIONS,0,0,FX?NARTICLEBIT+FX?NDESCBIT,LOCAL-GLOBALS,AIRLOCK-OBJECT,0,T?EQUATIONS .OBJECT PAD,0,0,FX?NDESCBIT,GALLEY,NUTRIMAT,TEA,T?PAD .OBJECT VLHURG,0,0,FX?ACTORBIT,WAR-CHAMBER,CANOPY,0,T?VLHURG .OBJECT THING,0,0,FX?OPENBIT+FX?SEARCHBIT+FX?CONTBIT+FX?TAKEBIT,GOWN,0,0,T?THING .OBJECT GLASS-CASE,0,0,FX?SEARCHBIT+FX?TRANSBIT+FX?CONTBIT,HOLD,ROBOT-PANEL,PLOTTER,T?GLASS-CASE .OBJECT RAMP,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,ACCESS-SPACE,0,T?RAMP .OBJECT BEAST,0,0,FX?ACTORBIT,LAIR,0,0,T?BEAST .OBJECT TEETH,0,0,FX?NARTICLEBIT,GLOBAL-OBJECTS,HANDS,0,T?TEETH .OBJECT NO-TEA,0,0,FX?TRYTAKEBIT+FX?NARTICLEBIT,GLOBAL-OBJECTS,DARK-OBJECT,0,T?NO-TEA .OBJECT SUBSTITUTE,0,FX?DRINKBIT+FX?VOWELBIT,FX?TAKEBIT+FX?NARTICLEBIT,PAD,0,0,T?SUBSTITUTE .OBJECT WRENCH,0,FX?TOOLBIT,FX?TAKEBIT,TOOLBOX,MAGNIFYING-GLASS,0,T?WRENCH .OBJECT DANGLY-BIT,0,0,FX?INTEGRALBIT+FX?NDESCBIT,PLOTTER,SMALL-RECEPTACLE,0,T?DANGLY-BIT .OBJECT APARTMENT-DOOR,0,0,FX?NDESCBIT+FX?OPENBIT+FX?DOORBIT,LIVING-ROOM,0,0,T?APARTMENT-DOOR .OBJECT BEAST-NAME,0,0,0,GLOBAL-OBJECTS,YOUR-NAME,0,T?BEAST-NAME .OBJECT MAZE,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,WAR-CHAMBER,SYNAPSE,T?MAZE .OBJECT BULLDOZER,0,FX?INVISIBLE,FX?NDESCBIT,LOCAL-GLOBALS,TREE,0,T?BULLDOZER .OBJECT FOOBAR,0,0,0,LOCAL-GLOBALS,RIFLES,0,T?FOOBAR .OBJECT BARMAN,0,0,FX?ACTORBIT,PUB,JUKEBOX,0,T?BARMAN .OBJECT GGUGVUNT,0,0,FX?NDESCBIT+FX?ACTORBIT,WAR-CHAMBER,VLHURG,0,T?GGUGVUNT .OBJECT JACKET-FLUFF,0,0,FX?NDESCBIT+FX?TRYTAKEBIT+FX?TAKEBIT+FX?NARTICLEBIT,LOCAL-GLOBALS,APPETIZERS,0,T?JACKET-FLUFF .OBJECT CAPTAINS-QUARTERS,0,0,FX?ONBIT+FX?RLANDBIT,ROOMS,HOLD,POETRY,T?CAPTAINS-QUARTERS .OBJECT MAIN-DRIVE,0,0,FX?LIGHTBIT+FX?NDESCBIT,LOCAL-GLOBALS,PHIL,0,T?MAIN-DRIVE .OBJECT SALES-BROCHURE,0,FX?READBIT,FX?TAKEBIT,ENTRY-BAY,0,0,T?SALES-BROCHURE .OBJECT PINCER,0,FX?TOOLBIT,FX?TAKEBIT,BRIDGE,TRILLIAN,0,T?PINCER .ENDT ; OBJECT PROPERTY TABLES ARE DEFINED HERE OBJPRP:: T?LARGE-RECEPTACLE:: .TABLE ; TABLE FOR OBJECT LARGE-RECEPTACLE .STRL "large receptacle" .PROP 2,P?SYNONYM W?RECEPTACL .PROP 6,P?ADJECTIVE W?LARGE W?MANUAL W?OVERRIDE .PROP 2,P?ACTION LARGE-RECEPTACLE-F .BYTE 0 .ENDT T?AIR:: .TABLE ; TABLE FOR OBJECT AIR .STRL "air" .PROP 2,P?SYNONYM W?AIR .BYTE 0 .ENDT T?FISH-HOLE:: .TABLE ; TABLE FOR OBJECT FISH-HOLE .STRL "small hole" .PROP 2,P?SYNONYM W?HOLE .PROP 2,P?ADJECTIVE W?SMALL .PROP 2,P?ACTION FISH-HOLE-F .BYTE 0 .ENDT T?BULLDOZER-DRIVER:: .TABLE ; TABLE FOR OBJECT BULLDOZER-DRIVER .STRL "bulldozer driver" .PROP 2,P?SYNONYM W?DRIVER .PROP 4,P?ADJECTIVE W?BULLDOZER W?DOZER .PROP 2,P?ACTION BULLDOZER-DRIVER-F .BYTE 0 .ENDT T?CAGE:: .TABLE ; TABLE FOR OBJECT CAGE .STRL "it" .PROP 8,P?SYNONYM W?DRAPE W?CAGE W?BIRDCAGE W?SNORING .PROP 6,P?ADJECTIVE W?LARGE W?BLACK W?BIRD .PROP 2,P?ACTION UNIMPORTANT-THING-F .BYTE 0 .ENDT T?HANDS:: .TABLE ; TABLE FOR OBJECT HANDS .STRL "your hand" .PROP 4,P?SYNONYM W?HANDS W?HAND .PROP 6,P?ADJECTIVE W?BARE W?MY W?YOUR .PROP 2,P?ACTION HANDS-F .BYTE 0 .ENDT T?PLOTTER:: .TABLE ; TABLE FOR OBJECT PLOTTER .STRL "atomic vector plotter" .PROP 2,P?SYNONYM W?PLOTTER .PROP 4,P?ADJECTIVE W?ATOMIC W?VECTOR .PROP 2,P?ACTION PLOTTER-F .PROP 2,P?SIZE 20 .PROP 2,P?DESCFCN PLOTTER-DESCFCN .BYTE 0 .ENDT T?KEY:: .TABLE ; TABLE FOR OBJECT KEY .STRL "small key" .PROP 2,P?SYNONYM W?KEY .PROP 2,P?ADJECTIVE W?SMALL .PROP 2,P?ACTION KEY-F .PROP 2,P?SIZE 2 .BYTE 0 .ENDT T?TRILLIAN:: .TABLE ; TABLE FOR OBJECT TRILLIAN .STRL "Trillian" .PROP 8,P?SYNONYM W?TRILLIAN W?MCMILLAN W?WOMAN W?TRICIA .PROP 8,P?ADJECTIVE W?TRICIA W?DARK-HAIR W?DARK W?HAIRED .PROP 2,P?ACTION TRILLIAN-F .BYTE 0 .ENDT T?RUBBLE:: .TABLE ; TABLE FOR OBJECT RUBBLE .STRL "pile of rubble" .PROP 6,P?SYNONYM W?PILE W?RUBBLE W?DEBRIS .PROP 2,P?ACTION HOME-F .BYTE 0 .ENDT T?WINDOW:: .TABLE ; TABLE FOR OBJECT WINDOW .STRL "window" .PROP 2,P?SYNONYM W?WINDOW .PROP 2,P?ACTION WINDOW-F .BYTE 0 .ENDT T?PUB-FURNISHINGS:: .TABLE ; TABLE FOR OBJECT PUB-FURNISHINGS .STRL "it" .PROP 12,P?SYNONYM W?BEERMAT W?BEERMATS W?GLASS W?GLASSES W?BOTTLE W?BOTTLES .PROP 4,P?ADJECTIVE W?USUAL W?SOGGY .PROP 2,P?ACTION UNIMPORTANT-THING-F .PROP 2,P?GENERIC MINERAL-WATER .BYTE 0 .ENDT T?SPEECH:: .TABLE ; TABLE FOR OBJECT SPEECH .STRL "speech" .PROP 2,P?SYNONYM W?SPEECH .PROP 2,P?ACTION SPEECH-F .BYTE 0 .ENDT T?SINK:: .TABLE ; TABLE FOR OBJECT SINK .STRL "it" .PROP 6,P?SYNONYM W?BASIN W?WASHBASIN W?SINK .PROP 2,P?ADJECTIVE W?WASH .PROP 2,P?ACTION UNIMPORTANT-THING-F .BYTE 0 .ENDT T?LIQUID:: .TABLE ; TABLE FOR OBJECT LIQUID .STRL "liquid" .PROP 2,P?SYNONYM W?LIQUID .PROP 10,P?ADJECTIVE W?HOT W?COLD W?WARM W?WET W?SQUISHY .BYTE 0 .ENDT T?HANGOVER:: .TABLE ; TABLE FOR OBJECT HANGOVER .STRL "splitting headache" .PROP 6,P?SYNONYM W?HEADACHE W?HANGOVER W?THROBBER .PROP 6,P?ADJECTIVE W?SPLITTING W?BIG W?BLINDING .PROP 2,P?ACTION HANGOVER-F .BYTE 0 .ENDT T?CHISEL:: .TABLE ; TABLE FOR OBJECT CHISEL .STRL "thermo-fusion chisel" .PROP 6,P?SYNONYM W?CHISEL W?TOOL W?TOOLS .PROP 8,P?ADJECTIVE W?THERMO W?FUSION W?THERMO-FU W?PROPER .PROP 2,P?SIZE 3 .PROP 2,P?GENERIC TWEEZERS .BYTE 0 .ENDT T?GUARANTEE:: .TABLE ; TABLE FOR OBJECT GUARANTEE .STRL "guarantee" .PROP 6,P?SYNONYM W?GUARANTEE W?WARRANTY W?PLAQUE .PROP 2,P?ADJECTIVE W?LIFETIME .PROP 2,P?ACTION GUARANTEE-F .PROP 2,P?SIZE 2 .BYTE 0 .ENDT T?ME:: .TABLE ; TABLE FOR OBJECT ME .STRL "yourself" .PROP 8,P?SYNONYM W?I W?ME W?MYSELF W?SELF .PROP 2,P?ACTION ME-F .BYTE 0 .ENDT T?FORD:: .TABLE ; TABLE FOR OBJECT FORD .STRL "Ford Prefect" .PROP 4,P?SYNONYM W?FORD W?PREFECT .PROP 2,P?ADJECTIVE W?FORD .PROP 2,P?ACTION FORD-F .PROP 2,P?DESCFCN FORD-DESCFCN .BYTE 0 .ENDT T?PUB-OBJECT:: .TABLE ; TABLE FOR OBJECT PUB-OBJECT .STRL "Pub" .PROP 4,P?SYNONYM W?PUB W?GROOM .PROP 4,P?ADJECTIVE W?HORSE W?'N .PROP 2,P?ACTION PUB-OBJECT-F .BYTE 0 .ENDT T?HOOK:: .TABLE ; TABLE FOR OBJECT HOOK .STRL "metal hook" .PROP 2,P?SYNONYM W?HOOK .PROP 2,P?ADJECTIVE W?METAL .PROP 2,P?ACTION HOOK-F .BYTE 0 .ENDT T?SPEEDBOAT:: .TABLE ; TABLE FOR OBJECT SPEEDBOAT .STRL "Presidential Speedboat" .PROP 5,P?NORTH ; CONDITIONAL EXIT DAIS ; TO ROOM 0 ; FAILURE MESSAGE .BYTE BOAT-DOCKED ; IF FLAG IS TRUE .PROP 5,P?OUT ; CONDITIONAL EXIT DAIS ; TO ROOM 0 ; FAILURE MESSAGE .BYTE BOAT-DOCKED ; IF FLAG IS TRUE .PROP 2,P?ACTION SPEEDBOAT-F .PROP 10,P?GLOBAL CONTROLS DAMOGRAN PLATFORM CROWD WATER .BYTE 0 .ENDT T?HOME:: .TABLE ; TABLE FOR OBJECT HOME .STRL "your home" .PROP 2,P?SYNONYM W?HOME .PROP 4,P?ADJECTIVE W?MY W?YOUR .PROP 2,P?ACTION HOME-F .BYTE 0 .ENDT T?KITCHEN:: .TABLE ; TABLE FOR OBJECT KITCHEN .STRL "Kitchen" .PROP 2,P?NORTH ; UNCONDITIONAL EXIT DINING-ROOM ; TO ROOM .PROP 2,P?NE ; UNCONDITIONAL EXIT LIVING-ROOM ; TO ROOM .PROP 2,P?ACTION KITCHEN-F .PROP 4,P?GLOBAL APARTMENT WILD-PARTY .BYTE 0 .ENDT T?PHIL:: .TABLE ; TABLE FOR OBJECT PHIL .STRL "Phil" .PROP 2,P?SYNONYM W?PHIL .PROP 2,P?ACTION ZAPHOD-F .PROP 2,P?LDESC STR?14 .BYTE 0 .ENDT T?WINE:: .TABLE ; TABLE FOR OBJECT WINE .STRL "glass of white wine" .PROP 4,P?SYNONYM W?GLASS W?WINE .PROP 2,P?ADJECTIVE W?WHITE .PROP 2,P?ACTION WINE-F .PROP 2,P?SIZE 15 .BYTE 0 .ENDT T?SYNAPSE:: .TABLE ; TABLE FOR OBJECT SYNAPSE .STRL "synapse" .PROP 4,P?SYNONYM W?SYNAPSE W?GAP .PROP 2,P?ADJECTIVE W?SYNAPSE .BYTE 0 .ENDT T?DINING-ROOM:: .TABLE ; TABLE FOR OBJECT DINING-ROOM .STRL "Dining Room" .PROP 2,P?EAST ; UNCONDITIONAL EXIT LIVING-ROOM ; TO ROOM .PROP 2,P?SOUTH ; UNCONDITIONAL EXIT KITCHEN ; TO ROOM .PROP 2,P?ACTION DINING-ROOM-F .PROP 4,P?GLOBAL APARTMENT WILD-PARTY .BYTE 0 .ENDT T?ROOMS:: .TABLE ; TABLE FOR OBJECT ROOMS .STRL "" .PROP 2,P?IN ; UNCONDITIONAL EXIT ROOMS ; TO ROOM .BYTE 0 .ENDT T?TOOTHBRUSH:: .TABLE ; TABLE FOR OBJECT TOOTHBRUSH .STRL "toothbrush" .PROP 8,P?SYNONYM W?TOOTHBRUS W?BRUSH W?TOOL W?TOOLS .PROP 6,P?ADJECTIVE W?TOOTH W?MY W?PROPER .PROP 2,P?ACTION TOOTHBRUSH-F .PROP 2,P?SIZE 3 .PROP 2,P?GENERIC TWEEZERS .BYTE 0 .ENDT T?SMALL-RECEPTACLE:: .TABLE ; TABLE FOR OBJECT SMALL-RECEPTACLE .STRL "small receptacle" .PROP 2,P?SYNONYM W?RECEPTACL .PROP 2,P?ADJECTIVE W?SMALL .PROP 2,P?SIZE 1 .BYTE 0 .ENDT T?MARVIN:: .TABLE ; TABLE FOR OBJECT MARVIN .STRL "Marvin" .PROP 8,P?SYNONYM W?MARVIN W?MARV W?ROBOT W?ANDROID .PROP 4,P?ADJECTIVE W?DEPRESSED W?PARANOID .PROP 2,P?ACTION MARVIN-F .PROP 2,P?LDESC STR?9 .BYTE 0 .ENDT T?HOLD-FURNISHINGS:: .TABLE ; TABLE FOR OBJECT HOLD-FURNISHINGS .STRL "it" .PROP 8,P?SYNONYM W?MATTRESS W?CUPS W?CUP W?UNDERWEAR .PROP 10,P?ADJECTIVE W?GRUBBY W?UNWASHED W?UNIDENTIF W?SMELLY W?ALIEN .PROP 2,P?ACTION UNIMPORTANT-THING-F .BYTE 0 .ENDT T?FLEET:: .TABLE ; TABLE FOR OBJECT FLEET .STRL "fleet of Vogon Constructor ships" .PROP 8,P?SYNONYM W?FLEET W?SHIP W?SHIPS W?SPACESHIP .PROP 10,P?ADJECTIVE W?VOGON W?CONSTRUCT W?HUGE W?UGLY W?YELLOW .PROP 2,P?ACTION FLEET-F .BYTE 0 .ENDT T?YOUR-NAME:: .TABLE ; TABLE FOR OBJECT YOUR-NAME .STRL "your name" .PROP 2,P?SYNONYM W?NAME .PROP 6,P?ADJECTIVE W?YOUR W?MY W?ARTHUR .PROP 2,P?ACTION YOUR-NAME-F .BYTE 0 .ENDT T?LOCAL-GLOBALS:: .TABLE ; TABLE FOR OBJECT LOCAL-GLOBALS .STRL "" .PROP 2,P?SYNONYM W?ZZMGCK .PROP 2,P?LDESC STR?168 .PROP 2,P?GLOBAL GLOBAL-OBJECTS .PROP 2,P?CAPACITY 0 .PROP 2,P?SIZE 0 .PROP 2,P?DESCFCN 0 .PROP 2,P?FDESC STR?168 .PROP 2,P?TEXT STR?162 .BYTE 0 .ENDT T?GALLEY-PSEUDO:: .TABLE ; TABLE FOR OBJECT GALLEY-PSEUDO .STRL "galley" .PROP 2,P?SYNONYM W?GALLEY .PROP 2,P?ACTION GLOBAL-ROOM-F .BYTE 0 .ENDT T?HEAD:: .TABLE ; TABLE FOR OBJECT HEAD .STRL "your head" .PROP 4,P?SYNONYM W?HEAD W?FACE .PROP 4,P?ADJECTIVE W?YOUR W?MY .BYTE 0 .ENDT T?INNER-LAIR:: .TABLE ; TABLE FOR OBJECT INNER-LAIR .STRL "Inner Lair" .PROP 2,P?NE ; UNCONDITIONAL EXIT LAIR ; TO ROOM .PROP 2,P?LDESC STR?144 .PROP 2,P?GLOBAL LAIR-OBJECT .BYTE 0 .ENDT T?CANOPY:: .TABLE ; TABLE FOR OBJECT CANOPY .STRL "domed canopy" .PROP 6,P?SYNONYM W?CANOPY W?DOME W?WINDOW .PROP 2,P?ADJECTIVE W?DOMED .PROP 2,P?ACTION CANOPY-F .BYTE 0 .ENDT T?MUSIC:: .TABLE ; TABLE FOR OBJECT MUSIC .STRL "music" .PROP 6,P?SYNONYM W?MUSIC W?SONG W?SONGS .PROP 2,P?ACTION MUSIC-F .BYTE 0 .ENDT T?KEYBOARD:: .TABLE ; TABLE FOR OBJECT KEYBOARD .STRL "keyboard" .PROP 2,P?SYNONYM W?KEYBOARD .BYTE 0 .ENDT T?POETRY:: .TABLE ; TABLE FOR OBJECT POETRY .STRL "Vogon poetry" .PROP 8,P?SYNONYM W?POETRY W?POEM W?SAMPLE W?VERSE .PROP 6,P?ADJECTIVE W?VOGON W?FIRST W?SECOND .PROP 2,P?ACTION POETRY-F .BYTE 0 .ENDT T?WHALE-OBJECT:: .TABLE ; TABLE FOR OBJECT WHALE-OBJECT .STRL "innard of a whale" .PROP 6,P?SYNONYM W?INNARD W?WHALE W?STOMACH .PROP 2,P?ADJECTIVE W?SPERM .PROP 2,P?ACTION WHALE-OBJECT-F .BYTE 0 .ENDT T?LIGHT:: .TABLE ; TABLE FOR OBJECT LIGHT .STRL "light" .PROP 6,P?SYNONYM W?LIGHT W?LIGHTS W?LAMP .PROP 2,P?ACTION LIGHT-F .BYTE 0 .ENDT T?GLOBAL-SLEEP:: .TABLE ; TABLE FOR OBJECT GLOBAL-SLEEP .STRL "sleep" .PROP 6,P?SYNONYM W?SLEEP W?NAP W?SNOOZE .PROP 2,P?ACTION GLOBAL-SLEEP-F .BYTE 0 .ENDT T?BIKE:: .TABLE ; TABLE FOR OBJECT BIKE .STRL "bike" .PROP 4,P?SYNONYM W?BIKE W?CYCLE .PROP 2,P?ADJECTIVE W?ION .BYTE 0 .ENDT T?PILOT-SEAT:: .TABLE ; TABLE FOR OBJECT PILOT-SEAT .STRL "pilot seat" .PROP 6,P?SYNONYM W?SEAT W?CHAIR W?CUSHION .PROP 8,P?ADJECTIVE W?PILOT W?SEAT W?THICK W?PLUSH .PROP 2,P?ACTION PILOT-SEAT-F .BYTE 0 .ENDT T?CONTROLS:: .TABLE ; TABLE FOR OBJECT CONTROLS .STRL "the controls" .PROP 6,P?SYNONYM W?CONTROLS W?PANEL W?CONSOLE .PROP 2,P?ADJECTIVE W?CONTROL .PROP 2,P?ACTION CONTROLS-F .BYTE 0 .ENDT T?HATCHWAY:: .TABLE ; TABLE FOR OBJECT HATCHWAY .STRL "Hatchway" .PROP 4,P?EAST ; CONDITIONAL EXIT ACCESS-SPACE-ENTER-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 2,P?UP ; UNCONDITIONAL EXIT AFT-CORRIDOR ; TO ROOM .PROP 6,P?DOWN ; CONDITIONAL EXIT RAMP ; TO ROOM HATCH ; IF DOOR IS OPEN 0 ; FAILURE MESSAGE .PROP 6,P?OUT ; CONDITIONAL EXIT RAMP ; TO ROOM HATCH ; IF DOOR IS OPEN 0 ; FAILURE MESSAGE .PROP 4,P?SYNONYM W?GPP W?PERSONALI .PROP 4,P?ADJECTIVE W?GENUINE W?PEOPLE .PROP 2,P?ACTION HATCHWAY-F .PROP 4,P?GLOBAL STAIRS HEART-OF-GOLD .BYTE 0 .ENDT T?EDDIE:: .TABLE ; TABLE FOR OBJECT EDDIE .STRL "Eddie (the shipboard computer)" .PROP 6,P?SYNONYM W?EDDIE W?ED W?COMPUTER .PROP 4,P?ADJECTIVE W?SHIP'S W?SHIPBOARD .PROP 2,P?ACTION EDDIE-F .BYTE 0 .ENDT T?OBJECT-OF-GAME:: .TABLE ; TABLE FOR OBJECT OBJECT-OF-GAME .STRL "object of the game" .PROP 6,P?SYNONYM W?OBJECT W?GAME W?GOAL .PROP 2,P?ACTION OBJECT-OF-GAME-F .BYTE 0 .ENDT T?SLEEVES:: .TABLE ; TABLE FOR OBJECT SLEEVES .STRL "sleeve" .PROP 4,P?SYNONYM W?SLEEVE W?SLEEVES .PROP 2,P?ACTION SLEEVES-F .BYTE 0 .ENDT T?PARTICLE:: .TABLE ; TABLE FOR OBJECT PARTICLE .STRL "particle" .PROP 8,P?SYNONYM W?PARTICLE W?SENSE W?LETTER W?MARKINGS .PROP 8,P?ADJECTIVE W?LARGE W?BLACK W?COMMON W?FAINT .PROP 2,P?ACTION PARTICLE-F .PROP 2,P?LDESC STR?147 .BYTE 0 .ENDT T?WILD-PARTY:: .TABLE ; TABLE FOR OBJECT WILD-PARTY .STRL "party" .PROP 2,P?SYNONYM W?PARTY .PROP 2,P?ACTION APARTMENT-F .BYTE 0 .ENDT T?SKY:: .TABLE ; TABLE FOR OBJECT SKY .STRL "sky" .PROP 2,P?SYNONYM W?SKY .PROP 2,P?ACTION SKY-F .BYTE 0 .ENDT T?GLOBAL-OBJECTS:: .TABLE ; TABLE FOR OBJECT GLOBAL-OBJECTS .STRL "" .BYTE 0 .ENDT T?ACCESS-SPACE:: .TABLE ; TABLE FOR OBJECT ACCESS-SPACE .STRL "Access Space" .PROP 2,P?WEST ; UNCONDITIONAL EXIT HATCHWAY ; TO ROOM .PROP 2,P?OUT ; UNCONDITIONAL EXIT HATCHWAY ; TO ROOM .PROP 2,P?SYNONYM W?AGENCY .PROP 4,P?ADJECTIVE W?GALACTIC W?SECURITY .PROP 2,P?ACTION ACCESS-SPACE-F .PROP 2,P?GLOBAL HEART-OF-GOLD .BYTE 0 .ENDT T?STUFF-UNDER-BED:: .TABLE ; TABLE FOR OBJECT STUFF-UNDER-BED .STRL "it" .PROP 8,P?SYNONYM W?BOOK W?COIN W?HANDKERCH W?COINS .PROP 4,P?ADJECTIVE W?SOILED W?FOREIGN .PROP 2,P?ACTION UNIMPORTANT-THING-F .BYTE 0 .ENDT T?NAME:: .TABLE ; TABLE FOR OBJECT NAME .STRL "name" .PROP 2,P?SYNONYM W?NAME .BYTE 0 .ENDT T?IT:: .TABLE ; TABLE FOR OBJECT IT .STRL "it" .PROP 8,P?SYNONYM W?IT W?THEM W?HER W?HIM .BYTE 0 .ENDT T?CURTAINS:: .TABLE ; TABLE FOR OBJECT CURTAINS .STRL "your curtains" .PROP 8,P?SYNONYM W?CURTAIN W?CURTAINS W?SHADE W?SHADES .PROP 2,P?ADJECTIVE W?YOUR .PROP 2,P?ACTION CURTAINS-F .BYTE 0 .ENDT T?DRAIN:: .TABLE ; TABLE FOR OBJECT DRAIN .STRL "drain" .PROP 6,P?SYNONYM W?DRAIN W?GRATING W?GRATE .PROP 2,P?ACTION DRAIN-F .BYTE 0 .ENDT T?AUTOPILOT-BUTTON:: .TABLE ; TABLE FOR OBJECT AUTOPILOT-BUTTON .STRL "autopilot button" .PROP 6,P?SYNONYM W?BUTTON W?PILOT W?AUTOPILOT .PROP 8,P?ADJECTIVE W?AUTOPILOT W?AUTO W?LARGE W?RED .PROP 2,P?ACTION AUTOPILOT-BUTTON-F .BYTE 0 .ENDT T?WALLS:: .TABLE ; TABLE FOR OBJECT WALLS .STRL "wall" .PROP 4,P?SYNONYM W?WALL W?WALLS .PROP 2,P?ACTION WALLS-F .BYTE 0 .ENDT T?DAIS:: .TABLE ; TABLE FOR OBJECT DAIS .STRL "Dais" .PROP 4,P?EAST ; CONDITIONAL EXIT DAIS-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 3,P?SOUTH ; IMPOSSIBLE EXIT STR?154 ; FAILURE MESSAGE .BYTE 0 .PROP 4,P?IN ; CONDITIONAL EXIT DAIS-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?OUT ; CONDITIONAL EXIT DAIS-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?SYNONYM W?POLICE W?COPS .PROP 2,P?ACTION DAIS-F .PROP 8,P?GLOBAL HEART-OF-GOLD DAMOGRAN PLATFORM CROWD .BYTE 0 .ENDT T?STAR-DRIVE:: .TABLE ; TABLE FOR OBJECT STAR-DRIVE .STRL "star drive" .PROP 4,P?SYNONYM W?DRIVE W?HUM .PROP 6,P?ADJECTIVE W?STAR W?DEEP W?DISTANT .BYTE 0 .ENDT T?AFT-CORRIDOR:: .TABLE ; TABLE FOR OBJECT AFT-CORRIDOR .STRL "Corridor, Aft End" .PROP 2,P?NORTH ; UNCONDITIONAL EXIT FORE-CORRIDOR ; TO ROOM .PROP 4,P?SOUTH ; CONDITIONAL EXIT ENGINE-ROOM-ENTER-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 6,P?WEST ; CONDITIONAL EXIT PANTRY ; TO ROOM SCREENING-DOOR ; IF DOOR IS OPEN 0 ; FAILURE MESSAGE .PROP 2,P?DOWN ; UNCONDITIONAL EXIT HATCHWAY ; TO ROOM .PROP 4,P?SYNONYM W?ROBOT W?ROBOTS .PROP 6,P?ADJECTIVE W?CLEANING W?UPPER W?LOWER .PROP 2,P?ACTION AFT-CORRIDOR-F .PROP 6,P?GLOBAL STAIRS HEART-OF-GOLD SCREENING-DOOR .BYTE 0 .ENDT T?LIVING-ROOM:: .TABLE ; TABLE FOR OBJECT LIVING-ROOM .STRL "Living Room" .PROP 4,P?SOUTH ; CONDITIONAL EXIT PARTY-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 2,P?SW ; UNCONDITIONAL EXIT KITCHEN ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT DINING-ROOM ; TO ROOM .PROP 2,P?ACTION LIVING-ROOM-F .PROP 4,P?GLOBAL APARTMENT WILD-PARTY .BYTE 0 .ENDT T?FRONT-OF-HOUSE:: .TABLE ; TABLE FOR OBJECT FRONT-OF-HOUSE .STRL "Front of House" .PROP 4,P?NORTH ; CONDITIONAL EXIT HOUSE-ENTER-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 2,P?NE ; UNCONDITIONAL EXIT BACK-OF-HOUSE ; TO ROOM .PROP 2,P?SOUTH ; UNCONDITIONAL EXIT COUNTRY-LANE ; TO ROOM .PROP 2,P?NW ; UNCONDITIONAL EXIT BACK-OF-HOUSE ; TO ROOM .PROP 2,P?SYNONYM W?WOONBEAM .PROP 2,P?ADJECTIVE W?GALAXIA .PROP 2,P?ACTION FRONT-OF-HOUSE-F .PROP 14,P?GLOBAL HOUSE HOME BULLDOZER CONVERSATION THIRD-PLANET RUBBLE TREE .BYTE 0 .ENDT T?BACK-OF-HOUSE:: .TABLE ; TABLE FOR OBJECT BACK-OF-HOUSE .STRL "Back of House" .PROP 2,P?SE ; UNCONDITIONAL EXIT FRONT-OF-HOUSE ; TO ROOM .PROP 2,P?SW ; UNCONDITIONAL EXIT FRONT-OF-HOUSE ; TO ROOM .PROP 6,P?SYNONYM W?LIST W?QUESTION W?QUESTIONS .PROP 4,P?ADJECTIVE W?GREAT W?UNANSWERE .PROP 2,P?ACTION BACK-OF-HOUSE-F .PROP 10,P?GLOBAL HOUSE HOME THIRD-PLANET RUBBLE TREE .BYTE 0 .ENDT T?BOARD:: .TABLE ; TABLE FOR OBJECT BOARD .STRL "circuit board" .PROP 8,P?SYNONYM W?BOARD W?MESSAGE W?LETTER W?MICROCHIP .PROP 6,P?ADJECTIVE W?CIRCUIT W?MICROSCOP W?PRINTED .PROP 2,P?ACTION BOARD-F .BYTE 0 .ENDT T?BRIDGE:: .TABLE ; TABLE FOR OBJECT BRIDGE .STRL "Bridge" .PROP 4,P?WEST ; CONDITIONAL EXIT SAUNA-ENTER-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 2,P?DOWN ; UNCONDITIONAL EXIT FORE-CORRIDOR ; TO ROOM .PROP 6,P?SYNONYM W?MOVEMENT W?MOTION W?RANDOM .PROP 2,P?ADJECTIVE W?BROWNIAN .PROP 2,P?ACTION BRIDGE-F .PROP 8,P?GLOBAL STAIRS CONTROLS HEART-OF-GOLD PEOPLE .BYTE 0 .ENDT T?POCKET-FLUFF:: .TABLE ; TABLE FOR OBJECT POCKET-FLUFF .STRL "pocket fluff" .PROP 4,P?SYNONYM W?FLUFF W?LINT .PROP 2,P?ADJECTIVE W?POCKET .PROP 2,P?SIZE 1 .PROP 2,P?GENERIC POCKET-FLUFF .BYTE 0 .ENDT T?BLASTER:: .TABLE ; TABLE FOR OBJECT BLASTER .STRL "blaster" .PROP 4,P?SYNONYM W?BLASTER W?WEAPON .PROP 2,P?ACTION BLASTER-F .BYTE 0 .ENDT T?HOUSE:: .TABLE ; TABLE FOR OBJECT HOUSE .STRL "it" .PROP 2,P?SYNONYM W?HOUSE .PROP 4,P?ADJECTIVE W?MY W?YOUR .PROP 2,P?ACTION HOUSE-F .BYTE 0 .ENDT T?CUSHION-FLUFF:: .TABLE ; TABLE FOR OBJECT CUSHION-FLUFF .STRL "seat cushion fluff" .PROP 4,P?SYNONYM W?FLUFF W?LINT .PROP 4,P?ADJECTIVE W?SEAT W?CUSHION .PROP 2,P?SIZE 1 .PROP 2,P?GENERIC POCKET-FLUFF .BYTE 0 .ENDT T?TEA:: .TABLE ; TABLE FOR OBJECT TEA .STRL "tea" .PROP 4,P?SYNONYM W?TEA W?CUP .PROP 6,P?ADJECTIVE W?REAL W?NICE W?HOT .PROP 2,P?ACTION TEA-F .PROP 2,P?DESCFCN TEA-DESCFCN .BYTE 0 .ENDT T?SATCHEL:: .TABLE ; TABLE FOR OBJECT SATCHEL .STRL "satchel" .PROP 2,P?SYNONYM W?SATCHEL .PROP 6,P?ADJECTIVE W?BATTERED W?LEATHER W?BULKY .PROP 2,P?ACTION SATCHEL-F .PROP 2,P?CAPACITY 30 .PROP 2,P?SIZE 20 .PROP 2,P?DESCFCN SATCHEL-DESCFCN .BYTE 0 .ENDT T?NUT-COM-INTERFACE:: .TABLE ; TABLE FOR OBJECT NUT-COM-INTERFACE .STRL "Nutrimat/Computer Interface" .PROP 2,P?SYNONYM W?INTERFACE .PROP 4,P?ADJECTIVE W?NUTRIMAT W?COMPUTER .PROP 2,P?ACTION NUT-COM-INTERFACE-F .PROP 2,P?SIZE 4 .BYTE 0 .ENDT T?MEMORIAL:: .TABLE ; TABLE FOR OBJECT MEMORIAL .STRL "sandstone memorial" .PROP 8,P?SYNONYM W?MEMORIAL W?LIST W?REMEMBRAN W?MONUMENT .PROP 2,P?ADJECTIVE W?SANDSTONE .PROP 2,P?ACTION MEMORIAL-F .BYTE 0 .ENDT T?SAUNA:: .TABLE ; TABLE FOR OBJECT SAUNA .STRL "sauna" .PROP 2,P?SYNONYM W?SAUNA .PROP 2,P?ACTION SAUNA-PSEUDO .BYTE 0 .ENDT T?ROBOT-PANEL:: .TABLE ; TABLE FOR OBJECT ROBOT-PANEL .STRL "tiny robot panel" .PROP 2,P?SYNONYM W?PANEL .PROP 4,P?ADJECTIVE W?ROBOT W?TINY .PROP 2,P?ACTION ROBOT-PANEL-F .BYTE 0 .ENDT T?RASP:: .TABLE ; TABLE FOR OBJECT RASP .STRL "ionic diffusion rasp" .PROP 6,P?SYNONYM W?RASP W?TOOL W?TOOLS .PROP 6,P?ADJECTIVE W?IONIC W?DIFFUSION W?PROPER .PROP 2,P?SIZE 3 .PROP 2,P?GENERIC TWEEZERS .BYTE 0 .ENDT T?SATCHEL-FLUFF:: .TABLE ; TABLE FOR OBJECT SATCHEL-FLUFF .STRL "satchel fluff" .PROP 4,P?SYNONYM W?FLUFF W?LINT .PROP 2,P?ADJECTIVE W?SATCHEL .PROP 2,P?SIZE 1 .PROP 2,P?GENERIC POCKET-FLUFF .BYTE 0 .ENDT T?APARTMENT:: .TABLE ; TABLE FOR OBJECT APARTMENT .STRL "apartment" .PROP 2,P?SYNONYM W?APARTMENT .PROP 2,P?ACTION APARTMENT-F .BYTE 0 .ENDT T?MICROSCOPIC-FLEET:: .TABLE ; TABLE FOR OBJECT MICROSCOPIC-FLEET .STRL "battle fleet" .PROP 8,P?SYNONYM W?FLEET W?SHIP W?SHIPS W?SPACESHIP .PROP 12,P?ADJECTIVE W?BATTLE W?HORRIBLE W?BEWEAPONE W?MICROSCOP W?SPACE W?VAST .PROP 2,P?ACTION MICROSCOPIC-FLEET-F .BYTE 0 .ENDT T?INSIDE-WHALE:: .TABLE ; TABLE FOR OBJECT INSIDE-WHALE .STRL "Inside the Sperm Whale" .PROP 4,P?SYNONYM W?TREE W?FOREKNOWL .PROP 2,P?ACTION INSIDE-WHALE-F .PROP 2,P?LDESC STR?160 .BYTE 0 .ENDT T?FLOWERPOT:: .TABLE ; TABLE FOR OBJECT FLOWERPOT .STRL "flowerpot" .PROP 8,P?SYNONYM W?FLOWERPOT W?POT W?SOIL W?DIRT .PROP 4,P?ADJECTIVE W?FLOWER W?FERTILE .PROP 2,P?ACTION FLOWERPOT-F .PROP 2,P?CAPACITY 1 .PROP 2,P?SIZE 15 .BYTE 0 .ENDT T?PLANT:: .TABLE ; TABLE FOR OBJECT PLANT .STRL "plant" .PROP 8,P?SYNONYM W?PLANT W?SPROUT W?STEM W?STALK .PROP 6,P?ADJECTIVE W?SMALL W?LARGE W?LEAFY .PROP 2,P?ACTION PLANT-F .BYTE 0 .ENDT T?GUARDS:: .TABLE ; TABLE FOR OBJECT GUARDS .STRL "one of the guards" .PROP 6,P?SYNONYM W?ONE W?GUARD W?GUARDS .PROP 2,P?ADJECTIVE W?VOGON .PROP 2,P?ACTION GUARDS-F .BYTE 0 .ENDT T?FORE-CORRIDOR:: .TABLE ; TABLE FOR OBJECT FORE-CORRIDOR .STRL "Corridor, Fore End" .PROP 2,P?NORTH ; UNCONDITIONAL EXIT ENTRY-BAY ; TO ROOM .PROP 2,P?SOUTH ; UNCONDITIONAL EXIT AFT-CORRIDOR ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT GALLEY ; TO ROOM .PROP 2,P?UP ; UNCONDITIONAL EXIT BRIDGE ; TO ROOM .PROP 2,P?ACTION FORE-CORRIDOR-F .PROP 4,P?GLOBAL STAIRS HEART-OF-GOLD .BYTE 0 .ENDT T?SANDWICH:: .TABLE ; TABLE FOR OBJECT SANDWICH .STRL "cheese sandwich" .PROP 4,P?SYNONYM W?PLATE W?SANDWICH .PROP 4,P?ADJECTIVE W?CHEESE W?UNINVITIN .PROP 2,P?ACTION SANDWICH-F .PROP 2,P?SIZE 10 .BYTE 0 .ENDT T?HOSTESS:: .TABLE ; TABLE FOR OBJECT HOSTESS .STRL "hostess" .PROP 2,P?SYNONYM W?HOSTESS .PROP 2,P?ACTION HOSTESS-F .PROP 2,P?LDESC STR?151 .BYTE 0 .ENDT T?SWITCH:: .TABLE ; TABLE FOR OBJECT SWITCH .STRL "generator switch" .PROP 2,P?SYNONYM W?SWITCH .PROP 2,P?ADJECTIVE W?GENERATOR .PROP 2,P?ACTION SWITCH-F .PROP 2,P?SIZE 1 .BYTE 0 .ENDT T?TREE:: .TABLE ; TABLE FOR OBJECT TREE .STRL "tree" .PROP 4,P?SYNONYM W?TREE W?TREES .PROP 2,P?ACTION TREE-PSEUDO .BYTE 0 .ENDT T?JUKEBOX:: .TABLE ; TABLE FOR OBJECT JUKEBOX .STRL "jukebox" .PROP 4,P?SYNONYM W?JUKEBOX W?BOX .PROP 4,P?ADJECTIVE W?JUKE W?OLD .PROP 2,P?ACTION JUKEBOX-F .BYTE 0 .ENDT T?HOLD:: .TABLE ; TABLE FOR OBJECT HOLD .STRL "Vogon Hold" .PROP 6,P?EAST ; CONDITIONAL EXIT AIRLOCK ; TO ROOM VOGON-INNER-DOOR ; IF DOOR IS OPEN 0 ; FAILURE MESSAGE .PROP 3,P?WEST ; IMPOSSIBLE EXIT STR?90 ; FAILURE MESSAGE .BYTE 0 .PROP 2,P?SYNONYM W?PROTEIN .PROP 2,P?ACTION HOLD-F .PROP 10,P?GLOBAL VOGON-INNER-DOOR AIRLOCK-OBJECT FLEET HOLD-FURNISHINGS WEAPON .BYTE 0 .ENDT T?PAINFUL-LIGHT:: .TABLE ; TABLE FOR OBJECT PAINFUL-LIGHT .STRL "light" .PROP 2,P?SYNONYM W?LIGHT .PROP 4,P?ADJECTIVE W?PAINFUL W?BRIGHT .BYTE 0 .ENDT T?DOORMAT:: .TABLE ; TABLE FOR OBJECT DOORMAT .STRL "doormat" .PROP 4,P?SYNONYM W?DOORMAT W?MAT .PROP 2,P?ADJECTIVE W?DOOR .PROP 2,P?ACTION UNIMPORTANT-THING-F .BYTE 0 .ENDT T?BEDROOM-FURNISHINGS:: .TABLE ; TABLE FOR OBJECT BEDROOM-FURNISHINGS .STRL "it" .PROP 8,P?SYNONYM W?CARPET W?WALLPAPER W?PAPER W?CHAIR .PROP 6,P?ADJECTIVE W?WALL W?FADED W?OLD .PROP 2,P?ACTION UNIMPORTANT-THING-F .BYTE 0 .ENDT T?LAIR-OBJECT:: .TABLE ; TABLE FOR OBJECT LAIR-OBJECT .STRL "lair" .PROP 6,P?SYNONYM W?LAIR W?COURTYARD W?YARD .PROP 6,P?ADJECTIVE W?COURT W?INNER W?OUTER .PROP 2,P?ACTION LAIR-OBJECT-F .BYTE 0 .ENDT T?BANNER:: .TABLE ; TABLE FOR OBJECT BANNER .STRL "banner" .PROP 2,P?SYNONYM W?BANNER .PROP 2,P?ADJECTIVE W?HUGE .PROP 2,P?TEXT STR?157 .BYTE 0 .ENDT T?SCREWDRIVER:: .TABLE ; TABLE FOR OBJECT SCREWDRIVER .STRL "flathead screwdriver" .PROP 6,P?SYNONYM W?SCREWDRIV W?TOOL W?TOOLS .PROP 4,P?ADJECTIVE W?FLATHEAD W?PROPER .PROP 2,P?SIZE 3 .PROP 2,P?GENERIC TWEEZERS .BYTE 0 .ENDT T?LAIR:: .TABLE ; TABLE FOR OBJECT LAIR .STRL "Lair" .PROP 2,P?EAST ; UNCONDITIONAL EXIT OUTER-LAIR ; TO ROOM .PROP 4,P?SW ; CONDITIONAL EXIT INNER-LAIR-ENTER-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 2,P?ACTION LAIR-F .PROP 2,P?GLOBAL LAIR-OBJECT .BYTE 0 .ENDT T?PLIERS:: .TABLE ; TABLE FOR OBJECT PLIERS .STRL "pair of hypersonic pliers" .PROP 8,P?SYNONYM W?PAIR W?PLIERS W?TOOL W?TOOLS .PROP 4,P?ADJECTIVE W?HYPERSONI W?PROPER .PROP 2,P?SIZE 3 .PROP 2,P?GENERIC TWEEZERS .BYTE 0 .ENDT T?BRAIN:: .TABLE ; TABLE FOR OBJECT BRAIN .STRL "brain" .PROP 2,P?SYNONYM W?BRAIN .PROP 4,P?ADJECTIVE W?MY W?YOUR .PROP 2,P?ACTION GLOBAL-ROOM-F .BYTE 0 .ENDT T?RIFLES:: .TABLE ; TABLE FOR OBJECT RIFLES .STRL "pile of photon rifles" .PROP 10,P?SYNONYM W?RIFLE W?RIFLES W?PILE W?WEAPON W?WEAPONS .PROP 4,P?ADJECTIVE W?PHOTON W?YOUR .PROP 2,P?ACTION RIFLES-F .BYTE 0 .ENDT T?CHANNEL:: .TABLE ; TABLE FOR OBJECT CHANNEL .STRL "narrow channel" .PROP 4,P?SYNONYM W?CHANNEL W?OPENING .PROP 2,P?ADJECTIVE W?NARROW .BYTE 0 .ENDT T?PEOPLE:: .TABLE ; TABLE FOR OBJECT PEOPLE .STRL "people" .PROP 2,P?SYNONYM W?PEOPLE .PROP 2,P?ACTION PEOPLE-PSEUDO .BYTE 0 .ENDT T?CLIFF:: .TABLE ; TABLE FOR OBJECT CLIFF .STRL "towering cliffs" .PROP 8,P?SYNONYM W?CLIFF W?CLIFFS W?ISLAND W?FRANCE .PROP 2,P?ADJECTIVE W?TOWERING .PROP 2,P?ACTION DESTINATION-F .BYTE 0 .ENDT T?SHADOW:: .TABLE ; TABLE FOR OBJECT SHADOW .STRL "shadow" .PROP 2,P?SYNONYM W?SHADOW .BYTE 0 .ENDT T?BED:: .TABLE ; TABLE FOR OBJECT BED .STRL "bed" .PROP 2,P?SYNONYM W?BED .PROP 2,P?ACTION BED-F .BYTE 0 .ENDT T?WAR-CHAMBER:: .TABLE ; TABLE FOR OBJECT WAR-CHAMBER .STRL "War Chamber" .PROP 2,P?SYNONYM W?WALKING .PROP 2,P?ACTION WAR-CHAMBER-F .PROP 2,P?GLOBAL CONVERSATION .BYTE 0 .ENDT T?TABLET:: .TABLE ; TABLE FOR OBJECT TABLET .STRL "buffered analgesic" .PROP 8,P?SYNONYM W?ANALGESIC W?TABLET W?ASPIRIN W?PILL .PROP 4,P?ADJECTIVE W?LARGE W?BUFFERED .PROP 2,P?ACTION TABLET-F .PROP 2,P?SIZE 2 .BYTE 0 .ENDT T?DISPENSER-BUTTON:: .TABLE ; TABLE FOR OBJECT DISPENSER-BUTTON .STRL "dispenser button" .PROP 2,P?SYNONYM W?BUTTON .PROP 8,P?ADJECTIVE W?DISPENSER W?SINGLE W?BABEL W?FISH .PROP 2,P?ACTION DISPENSER-BUTTON-F .BYTE 0 .ENDT T?SPARE-DRIVE:: .TABLE ; TABLE FOR OBJECT SPARE-DRIVE .STRL "spare Improbability Drive" .PROP 4,P?SYNONYM W?DRIVE W?GENERATOR .PROP 8,P?ADJECTIVE W?SPARE W?PORTABLE W?INFINITY W?IMPROBABI .PROP 2,P?ACTION SPARE-DRIVE-F .PROP 2,P?SIZE 50 .PROP 2,P?GENERIC SPARE-DRIVE .PROP 2,P?FDESC STR?17 .BYTE 0 .ENDT T?GLOBAL-ROOM:: .TABLE ; TABLE FOR OBJECT GLOBAL-ROOM .STRL "room" .PROP 8,P?SYNONYM W?ROOM W?CHAMBER W?PLACE W?HALL .PROP 2,P?ADJECTIVE W?AREA .PROP 2,P?ACTION GLOBAL-ROOM-F .BYTE 0 .ENDT T?FRUSTATION:: .TABLE ; TABLE FOR OBJECT FRUSTATION .STRL "problem" .PROP 6,P?SYNONYM W?FRUSTRATI W?PROBLEM W?PUZZLE .PROP 2,P?ACTION FRUSTRATION-F .BYTE 0 .ENDT T?TOWEL:: .TABLE ; TABLE FOR OBJECT TOWEL .STRL "towel" .PROP 4,P?SYNONYM W?TOWEL W?TOWELS .PROP 2,P?ACTION TOWEL-F .PROP 2,P?CAPACITY 40 .PROP 2,P?SIZE 7 .BYTE 0 .ENDT T?CHIPPER:: .TABLE ; TABLE FOR OBJECT CHIPPER .STRL "number twelve asteroid paint chipper" .PROP 6,P?SYNONYM W?CHIPPER W?TOOL W?TOOLS .PROP 10,P?ADJECTIVE W?NUMBER W?TWELVE W?ASTEROID W?PAINT W?PROPER .PROP 2,P?SIZE 3 .PROP 2,P?GENERIC TWEEZERS .BYTE 0 .ENDT T?ENGINE-ROOM:: .TABLE ; TABLE FOR OBJECT ENGINE-ROOM .STRL "Engine Room" .PROP 2,P?NORTH ; UNCONDITIONAL EXIT AFT-CORRIDOR ; TO ROOM .PROP 2,P?OUT ; UNCONDITIONAL EXIT AFT-CORRIDOR ; TO ROOM .PROP 8,P?SYNONYM W?IMPROBABI W?PHYSICS W?DRIVES W?PROBABILI .PROP 4,P?ADJECTIVE W?IMPROBABI W?INFINITY .PROP 2,P?ACTION ENGINE-ROOM-F .PROP 2,P?GLOBAL HEART-OF-GOLD .BYTE 0 .ENDT T?HEART-OF-GOLD:: .TABLE ; TABLE FOR OBJECT HEART-OF-GOLD .STRL "the Heart of Gold" .PROP 8,P?SYNONYM W?HEART W?GOLD W?SHIP W?SPACES .PROP 6,P?ADJECTIVE W?SPACE W?INCREDIBL W?NEW .PROP 2,P?ACTION HEART-OF-GOLD-F .BYTE 0 .ENDT T?DARK:: .TABLE ; TABLE FOR OBJECT DARK .STRL "Dark" .PROP 6,P?SYNONYM W?SUNGLASSE W?GLASSES W?JANTA .PROP 8,P?ADJECTIVE W?JOO W?JANTA W?PERIL W?SENSITIVE .PROP 2,P?ACTION DARK-F .BYTE 0 .ENDT T?TOOLBOX:: .TABLE ; TABLE FOR OBJECT TOOLBOX .STRL "tool box" .PROP 6,P?SYNONYM W?TOOLBOX W?LOCK W?BOX .PROP 2,P?ADJECTIVE W?TOOL .PROP 2,P?ACTION TOOLBOX-F .PROP 2,P?CAPACITY 20 .PROP 2,P?SIZE 25 .BYTE 0 .ENDT T?EYES:: .TABLE ; TABLE FOR OBJECT EYES .STRL "your eyes" .PROP 4,P?SYNONYM W?EYE W?EYES .PROP 4,P?ADJECTIVE W?YOUR W?MY .PROP 2,P?ACTION EYES-F .BYTE 0 .ENDT T?GREEN-BUTTON:: .TABLE ; TABLE FOR OBJECT GREEN-BUTTON .STRL "green button" .PROP 2,P?SYNONYM W?BUTTON .PROP 6,P?ADJECTIVE W?GREEN W?SMALL W?HITCHHIKE .PROP 2,P?ACTION GREEN-BUTTON-F .PROP 2,P?SIZE 1 .BYTE 0 .ENDT T?PANTRY-PSEUDO:: .TABLE ; TABLE FOR OBJECT PANTRY-PSEUDO .STRL "pantry" .PROP 4,P?SYNONYM W?PANTRY W?CLOSET .PROP 2,P?ADJECTIVE W?MARVIN'S .PROP 2,P?ACTION GLOBAL-ROOM-F .BYTE 0 .ENDT T?PLATFORM:: .TABLE ; TABLE FOR OBJECT PLATFORM .STRL "Dais" .PROP 4,P?SYNONYM W?DAIS W?PLATFORM .PROP 2,P?ACTION PLATFORM-F .BYTE 0 .ENDT T?STAR:: .TABLE ; TABLE FOR OBJECT STAR .STRL "sun" .PROP 8,P?SYNONYM W?STAR W?SUN W?SYSTEM W?SOL .PROP 14,P?ADJECTIVE W?APPROACHI W?STAR W?SOLAR W?SMALL W?UNREGARDE W?YELLOW W?ORANGE .PROP 2,P?ACTION STAR-F .BYTE 0 .ENDT T?OTHER-PLANETS:: .TABLE ; TABLE FOR OBJECT OTHER-PLANETS .STRL "other planets" .PROP 4,P?SYNONYM W?PLANET W?PLANETS .PROP 2,P?ADJECTIVE W?OTHER .BYTE 0 .ENDT T?COUNTRY-LANE:: .TABLE ; TABLE FOR OBJECT COUNTRY-LANE .STRL "Country Lane" .PROP 2,P?NORTH ; UNCONDITIONAL EXIT FRONT-OF-HOUSE ; TO ROOM .PROP 2,P?WEST ; UNCONDITIONAL EXIT PUB ; TO ROOM .PROP 2,P?IN ; UNCONDITIONAL EXIT PUB ; TO ROOM .PROP 2,P?SYNONYM W?SPACE .PROP 2,P?ACTION COUNTRY-LANE-F .PROP 12,P?GLOBAL HOUSE HOME PUB-OBJECT BULLDOZER THIRD-PLANET TREE .BYTE 0 .ENDT T?CASE-SWITCH:: .TABLE ; TABLE FOR OBJECT CASE-SWITCH .STRL "switch" .PROP 2,P?SYNONYM W?SWITCH .PROP 2,P?ACTION CASE-SWITCH-F .BYTE 0 .ENDT T?AIRLOCK:: .TABLE ; TABLE FOR OBJECT AIRLOCK .STRL "Airlock" .PROP 6,P?EAST ; CONDITIONAL EXIT HOLD ; TO ROOM VOGON-OUTER-DOOR ; IF DOOR IS OPEN 0 ; FAILURE MESSAGE .PROP 6,P?WEST ; CONDITIONAL EXIT HOLD ; TO ROOM VOGON-INNER-DOOR ; IF DOOR IS OPEN 0 ; FAILURE MESSAGE .PROP 2,P?SYNONYM W?BETELGEUS .PROP 2,P?ACTION AIRLOCK-F .PROP 2,P?LDESC STR?139 .PROP 10,P?GLOBAL VOGON-INNER-DOOR VOGON-OUTER-DOOR AIRLOCK-OBJECT FLEET EQUATIONS .BYTE 0 .ENDT T?BEAST-GUN:: .TABLE ; TABLE FOR OBJECT BEAST-GUN .STRL "strange gun" .PROP 4,P?SYNONYM W?GUN W?WEAPON .PROP 8,P?ADJECTIVE W?STRANGE W?RAY W?ANTI-BUGB W?BEAST .PROP 2,P?ACTION BEAST-GUN-F .PROP 2,P?SIZE 4 .BYTE 0 .ENDT T?MESH:: .TABLE ; TABLE FOR OBJECT MESH .STRL "mesh" .PROP 2,P?SYNONYM W?MESH .PROP 2,P?ACTION MESH-PSEUDO .BYTE 0 .ENDT T?GALLEY:: .TABLE ; TABLE FOR OBJECT GALLEY .STRL "Galley" .PROP 2,P?EAST ; UNCONDITIONAL EXIT FORE-CORRIDOR ; TO ROOM .PROP 2,P?OUT ; UNCONDITIONAL EXIT FORE-CORRIDOR ; TO ROOM .PROP 4,P?SYNONYM W?CORPORATI W?SCC .PROP 4,P?ADJECTIVE W?SIRIUS W?CYBERNETI .PROP 2,P?ACTION GALLEY-F .PROP 2,P?GLOBAL HEART-OF-GOLD .BYTE 0 .ENDT T?VOGON-CAPTAIN:: .TABLE ; TABLE FOR OBJECT VOGON-CAPTAIN .STRL "Vogon Captain" .PROP 4,P?SYNONYM W?CAPTAIN W?VOGONS .PROP 2,P?ADJECTIVE W?VOGON .PROP 2,P?ACTION VOGON-CAPTAIN-F .PROP 2,P?LDESC STR?135 .BYTE 0 .ENDT T?THIRD-PLANET:: .TABLE ; TABLE FOR OBJECT THIRD-PLANET .STRL "third planet" .PROP 4,P?SYNONYM W?PLANET W?EARTH .PROP 10,P?ADJECTIVE W?THIRD W?BLUE W?BLUE-GREE W?GREEN W?SMALL .PROP 2,P?ACTION THIRD-PLANET-F .BYTE 0 .ENDT T?SMALL-PLUG:: .TABLE ; TABLE FOR OBJECT SMALL-PLUG .STRL "small plug" .PROP 4,P?SYNONYM W?CORD W?PLUG .PROP 4,P?ADJECTIVE W?SMALL W?SHORT .PROP 2,P?ACTION SMALL-PLUG-F .PROP 2,P?SIZE 1 .BYTE 0 .ENDT T?HATCH:: .TABLE ; TABLE FOR OBJECT HATCH .STRL "hatch" .PROP 4,P?SYNONYM W?HATCH W?HATCHWAY .PROP 2,P?ACTION HATCH-F .BYTE 0 .ENDT T?DIPSWITCH:: .TABLE ; TABLE FOR OBJECT DIPSWITCH .STRL "dipswitch" .PROP 4,P?SYNONYM W?SWITCH W?DIPSWITCH .PROP 18,P?ADJECTIVE W?DIP W?FIRST W?SECOND W?THIRD W?FOURTH W?FIFTH W?SIXTH W?SEVENT W?EIGHTH .PROP 2,P?ACTION DIPSWITCH-F .BYTE 0 .ENDT T?SLOT:: .TABLE ; TABLE FOR OBJECT SLOT .STRL "slot" .PROP 2,P?SYNONYM W?SLOT .PROP 2,P?ADJECTIVE W?DISPENSER .PROP 2,P?ACTION SLOT-F .PROP 2,P?CAPACITY 20 .BYTE 0 .ENDT T?PANTRY:: .TABLE ; TABLE FOR OBJECT PANTRY .STRL "Marvin's Pantry" .PROP 2,P?EAST ; UNCONDITIONAL EXIT AFT-CORRIDOR ; TO ROOM .PROP 2,P?OUT ; UNCONDITIONAL EXIT AFT-CORRIDOR ; TO ROOM .PROP 2,P?SYNONYM W?INTELLIGE .PROP 2,P?ACTION PANTRY-F .PROP 2,P?LDESC STR?7 .PROP 4,P?GLOBAL HEART-OF-GOLD SCREENING-DOOR .BYTE 0 .ENDT T?DOG:: .TABLE ; TABLE FOR OBJECT DOG .STRL "dog" .PROP 4,P?SYNONYM W?DOG W?MONGREL .PROP 6,P?ADJECTIVE W?SMALL W?SERENE W?IRRITABLE .PROP 2,P?ACTION DOG-F .BYTE 0 .ENDT T?STONE:: .TABLE ; TABLE FOR OBJECT STONE .STRL "sharp stone" .PROP 8,P?SYNONYM W?STONE W?STONES W?ROCK W?ROCKS .PROP 2,P?ADJECTIVE W?SHARP .PROP 2,P?ACTION STONE-F .PROP 2,P?SIZE 20 .BYTE 0 .ENDT T?ENGINEER:: .TABLE ; TABLE FOR OBJECT ENGINEER .STRL "Engineer robot" .PROP 4,P?SYNONYM W?ROBOT W?ENGINEER .PROP 2,P?ADJECTIVE W?ENGINE .PROP 2,P?ACTION ENGINEER-F .BYTE 0 .ENDT T?ENTRY-BAY:: .TABLE ; TABLE FOR OBJECT ENTRY-BAY .STRL "Entry Bay Number Two" .PROP 2,P?SOUTH ; UNCONDITIONAL EXIT FORE-CORRIDOR ; TO ROOM .PROP 2,P?SYNONYM W?BLASTER .PROP 4,P?ADJECTIVE W?PAN-GALACT W?GARGLE .PROP 2,P?ACTION ENTRY-BAY-F .PROP 2,P?LDESC STR?16 .PROP 2,P?GLOBAL HEART-OF-GOLD .BYTE 0 .ENDT T?BEDROOM:: .TABLE ; TABLE FOR OBJECT BEDROOM .STRL "Bedroom" .PROP 4,P?SOUTH ; CONDITIONAL EXIT BEDROOM-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?DOWN ; CONDITIONAL EXIT BEDROOM-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?OUT ; CONDITIONAL EXIT BEDROOM-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 2,P?SYNONYM W?TRAVEL .PROP 2,P?ADJECTIVE W?TIME .PROP 2,P?ACTION BEDROOM-F .PROP 18,P?GLOBAL HOUSE HOME GLOBAL-BED BULLDOZER WINDOW STAIRS BEDROOM-DOOR THIRD-PLANET WATER .BYTE 0 .ENDT T?PUB-SHELF:: .TABLE ; TABLE FOR OBJECT PUB-SHELF .STRL "shelf of items" .PROP 6,P?SYNONYM W?SHELF W?ITEMS W?SHELVES .PROP 2,P?ACTION PUB-SHELF-F .PROP 2,P?LDESC STR?76 .BYTE 0 .ENDT T?ARTHUR:: .TABLE ; TABLE FOR OBJECT ARTHUR .STRL "Arthur Dent" .PROP 4,P?SYNONYM W?ARTHUR W?DENT .PROP 2,P?ADJECTIVE W?ARTHUR .PROP 2,P?ACTION ARTHUR-F .PROP 2,P?LDESC STR?80 .BYTE 0 .ENDT T?TWEEZERS:: .TABLE ; TABLE FOR OBJECT TWEEZERS .STRL "pair of tweezers" .PROP 10,P?SYNONYM W?TWEEZERS W?TWEEZER W?PAIR W?TOOL W?TOOLS .PROP 2,P?ADJECTIVE W?PROPER .PROP 2,P?SIZE 3 .PROP 2,P?GENERIC TWEEZERS .BYTE 0 .ENDT T?CROWD:: .TABLE ; TABLE FOR OBJECT CROWD .STRL "crowd" .PROP 2,P?SYNONYM W?CROWD .PROP 2,P?ACTION CROWD-PSEUDO .BYTE 0 .ENDT T?PROSSER:: .TABLE ; TABLE FOR OBJECT PROSSER .STRL "Mr. Prosser" .PROP 6,P?SYNONYM W?PROSSER W?FOREMAN W?CREW .PROP 6,P?ADJECTIVE W?WRECKING W?MR W?MISTER .PROP 2,P?ACTION PROSSER-F .PROP 2,P?DESCFCN PROSSER-DESCFCN .BYTE 0 .ENDT T?BEER:: .TABLE ; TABLE FOR OBJECT BEER .STRL "lots of beer" .PROP 10,P?SYNONYM W?LOTS W?BITTER W?BITTERS W?PINT W?BEER .PROP 2,P?ACTION BEER-F .BYTE 0 .ENDT T?OUTER-LAIR:: .TABLE ; TABLE FOR OBJECT OUTER-LAIR .STRL "Beast's Outer Lair" .PROP 2,P?WEST ; UNCONDITIONAL EXIT LAIR ; TO ROOM .PROP 2,P?ACTION OUTER-LAIR-F .PROP 2,P?GLOBAL LAIR-OBJECT .BYTE 0 .ENDT T?HANDBAG:: .TABLE ; TABLE FOR OBJECT HANDBAG .STRL "handbag" .PROP 6,P?SYNONYM W?HANDBAG W?BAG W?PURSE .PROP 2,P?ACTION HANDBAG-F .PROP 2,P?CAPACITY 10 .PROP 2,P?SIZE 15 .BYTE 0 .ENDT T?DIGITAL-WATCH:: .TABLE ; TABLE FOR OBJECT DIGITAL-WATCH .STRL "digital watch" .PROP 4,P?SYNONYM W?WATCH W?WATCHES .PROP 2,P?ADJECTIVE W?DIGITAL .PROP 2,P?ACTION DIGITAL-WATCH-F .BYTE 0 .ENDT T?WEAPON:: .TABLE ; TABLE FOR OBJECT WEAPON .STRL "weapon" .PROP 4,P?SYNONYM W?WEAPON W?WEAPONS .PROP 2,P?ACTION WEAPON-PSEUDO .BYTE 0 .ENDT T?VOGON-INNER-DOOR:: .TABLE ; TABLE FOR OBJECT VOGON-INNER-DOOR .STRL "inner door" .PROP 2,P?SYNONYM W?DOOR .PROP 6,P?ADJECTIVE W?INNER W?AIRLOCK W?MASSIVE .PROP 2,P?ACTION VOGON-AIRLOCK-DOOR-F .BYTE 0 .ENDT T?STAIRS:: .TABLE ; TABLE FOR OBJECT STAIRS .STRL "stairs" .PROP 8,P?SYNONYM W?STAIR W?STAIRS W?STAIRWAY W?GANGWAY .PROP 2,P?ACTION STAIRS-F .BYTE 0 .ENDT T?TIME:: .TABLE ; TABLE FOR OBJECT TIME .STRL "time" .PROP 2,P?SYNONYM W?TIME .BYTE 0 .ENDT T?POETRY-APPRECIATION-CHAIR:: .TABLE ; TABLE FOR OBJECT POETRY-APPRECIATION-CHAIR .STRL "poetry appreciation chair" .PROP 6,P?SYNONYM W?CHAIR W?CHAIRS W?SEAT .PROP 8,P?ADJECTIVE W?POETRY W?APPRECIAT W?LARGE W?MENACING .PROP 2,P?ACTION POETRY-APPRECIATION-CHAIR-F .BYTE 0 .ENDT T?MECHANISM:: .TABLE ; TABLE FOR OBJECT MECHANISM .STRL "mechanism" .PROP 2,P?SYNONYM W?MECHANISM .PROP 4,P?ADJECTIVE W?HATCH W?HATCHWAY .PROP 2,P?ACTION MECHANISM-F .BYTE 0 .ENDT T?GLOBAL-BED:: .TABLE ; TABLE FOR OBJECT GLOBAL-BED .STRL "bed" .PROP 2,P?SYNONYM W?BED .PROP 2,P?ACTION GLOBAL-BED-F .BYTE 0 .ENDT T?PUB:: .TABLE ; TABLE FOR OBJECT PUB .STRL "Pub" .PROP 2,P?EAST ; UNCONDITIONAL EXIT COUNTRY-LANE ; TO ROOM .PROP 2,P?OUT ; UNCONDITIONAL EXIT COUNTRY-LANE ; TO ROOM .PROP 2,P?SYNONYM W?ALCOHOL .PROP 2,P?ACTION PUB-F .PROP 10,P?GLOBAL PUB-OBJECT WINDOW THIRD-PLANET PUB-FURNISHINGS PEOPLE .BYTE 0 .ENDT T?GRAY-MATTER:: .TABLE ; TABLE FOR OBJECT GRAY-MATTER .STRL "maze" .PROP 2,P?SYNONYM W?MAZE .PROP 6,P?ADJECTIVE W?GRAY W?GREY W?SPONGY .PROP 2,P?ACTION GLOBAL-ROOM-F .BYTE 0 .ENDT T?CONVERSATION:: .TABLE ; TABLE FOR OBJECT CONVERSATION .STRL "conversation" .PROP 2,P?SYNONYM W?CONVERSAT .PROP 2,P?ACTION CONVERSATION-F .BYTE 0 .ENDT T?SKELETON:: .TABLE ; TABLE FOR OBJECT SKELETON .STRL "skeleton" .PROP 8,P?SYNONYM W?SKELETON W?BEASTHUNT W?BONE W?BONES .PROP 2,P?FDESC STR?145 .BYTE 0 .ENDT T?WATER:: .TABLE ; TABLE FOR OBJECT WATER .STRL "water" .PROP 2,P?SYNONYM W?WATER .PROP 2,P?ACTION WATER-PSEUDO .BYTE 0 .ENDT T?GROUND:: .TABLE ; TABLE FOR OBJECT GROUND .STRL "ground" .PROP 6,P?SYNONYM W?FLOOR W?GROUND W?MUD .PROP 2,P?ACTION GROUND-F .BYTE 0 .ENDT T?ROSES:: .TABLE ; TABLE FOR OBJECT ROSES .STRL "it" .PROP 8,P?SYNONYM W?ROSE W?ROSES W?ROSEBED W?BED .PROP 2,P?ADJECTIVE W?ROSE .PROP 2,P?ACTION UNIMPORTANT-THING-F .BYTE 0 .ENDT T?FRONT-PORCH:: .TABLE ; TABLE FOR OBJECT FRONT-PORCH .STRL "Front Porch" .PROP 2,P?NORTH ; UNCONDITIONAL EXIT BEDROOM ; TO ROOM .PROP 4,P?SOUTH ; CONDITIONAL EXIT CLOTHES-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 2,P?UP ; UNCONDITIONAL EXIT BEDROOM ; TO ROOM .PROP 4,P?OUT ; CONDITIONAL EXIT CLOTHES-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?SYNONYM W?BEAM W?BEAMS .PROP 4,P?ADJECTIVE W?MATTER W?TRANSFERE .PROP 2,P?LDESC STR?65 .PROP 10,P?GLOBAL HOUSE HOME STAIRS THIRD-PLANET BEDROOM-DOOR .BYTE 0 .ENDT T?NOT-HERE-OBJECT:: .TABLE ; TABLE FOR OBJECT NOT-HERE-OBJECT .STRL "it" .PROP 2,P?ACTION NOT-HERE-OBJECT-F .BYTE 0 .ENDT T?FRUIT:: .TABLE ; TABLE FOR OBJECT FRUIT .STRL "fruit" .PROP 2,P?SYNONYM W?FRUIT .PROP 4,P?ADJECTIVE W?LARGE W?SUCCULENT .PROP 2,P?ACTION FRUIT-F .BYTE 0 .ENDT T?BIRDS:: .TABLE ; TABLE FOR OBJECT BIRDS .STRL "bird" .PROP 4,P?SYNONYM W?BIRD W?BIRDS .PROP 2,P?ACTION UNIMPORTANT-THING-F .BYTE 0 .ENDT T?SARCASTIC-NAME:: .TABLE ; TABLE FOR OBJECT SARCASTIC-NAME .STRL "other name" .PROP 8,P?SYNONYM W?NAME W?BUDDHA W?AUNT W?FRED .PROP 6,P?ADJECTIVE W?AUNT'S W?FRED'S W?BUDDHA .BYTE 0 .ENDT T?INTNUM:: .TABLE ; TABLE FOR OBJECT INTNUM .STRL "number" .PROP 2,P?SYNONYM W?INTNUM .PROP 2,P?ADJECTIVE W?NUMBER .BYTE 0 .ENDT T?SCREENING-DOOR:: .TABLE ; TABLE FOR OBJECT SCREENING-DOOR .STRL "screening door" .PROP 2,P?SYNONYM W?DOOR .PROP 2,P?ADJECTIVE W?SCREENING .PROP 2,P?ACTION SCREENING-DOOR-F .BYTE 0 .ENDT T?BABEL-FISH:: .TABLE ; TABLE FOR OBJECT BABEL-FISH .STRL "babel fish" .PROP 2,P?SYNONYM W?FISH .PROP 2,P?ADJECTIVE W?BABEL .PROP 2,P?ACTION BABEL-FISH-F .BYTE 0 .ENDT T?NUTRIMAT:: .TABLE ; TABLE FOR OBJECT NUTRIMAT .STRL "Nutrimat" .PROP 6,P?SYNONYM W?NUTRIMAT W?MACHINE W?PANEL .PROP 2,P?ADJECTIVE W?SERVICE .PROP 2,P?ACTION NUTRIMAT-F .BYTE 0 .ENDT T?INTERFACE-BOX:: .TABLE ; TABLE FOR OBJECT INTERFACE-BOX .STRL "shipping carton" .PROP 4,P?SYNONYM W?CARTON W?BOX .PROP 2,P?ADJECTIVE W?SHIPPING .PROP 2,P?ACTION INTERFACE-BOX-F .PROP 2,P?LDESC STR?12 .PROP 2,P?CAPACITY 14 .PROP 2,P?SIZE 15 .BYTE 0 .ENDT T?BOAT-OBJECT:: .TABLE ; TABLE FOR OBJECT BOAT-OBJECT .STRL "speedboat" .PROP 4,P?SYNONYM W?SPEEDBOAT W?BOAT .PROP 4,P?ADJECTIVE W?PRESIDENT W?SPEED .PROP 2,P?ACTION BOAT-OBJECT-F .BYTE 0 .ENDT T?BAR:: .TABLE ; TABLE FOR OBJECT BAR .STRL "bar" .PROP 4,P?SYNONYM W?BAR W?COUNTER .PROP 2,P?ACTION BAR-F .PROP 2,P?CAPACITY 60 .BYTE 0 .ENDT T?DISPENSER:: .TABLE ; TABLE FOR OBJECT DISPENSER .STRL "babel fish dispenser" .PROP 6,P?SYNONYM W?DISPENSER W?MACHINE W?SLOT .PROP 10,P?ADJECTIVE W?DISPENSIN W?BABEL W?FISH W?TALL W?VENDING .PROP 2,P?ACTION DISPENSER-F .PROP 2,P?LDESC STR?92 .BYTE 0 .ENDT T?AWL:: .TABLE ; TABLE FOR OBJECT AWL .STRL "ultra-plasmic vacuum awl" .PROP 6,P?SYNONYM W?AWL W?TOOL W?TOOLS .PROP 10,P?ADJECTIVE W?ULTRA W?PLASMIC W?ULTRA-PLA W?VACUUM W?PROPER .PROP 2,P?SIZE 3 .PROP 2,P?GENERIC TWEEZERS .BYTE 0 .ENDT T?CEILING:: .TABLE ; TABLE FOR OBJECT CEILING .STRL "ceiling" .PROP 4,P?SYNONYM W?CEILING W?ROOF .PROP 2,P?ACTION CEILING-F .BYTE 0 .ENDT T?ZAPHOD:: .TABLE ; TABLE FOR OBJECT ZAPHOD .STRL "Zaphod Beeblebrox" .PROP 6,P?SYNONYM W?BEEBLEBRO W?ZAPHOD W?PRESIDENT .PROP 4,P?ADJECTIVE W?ZAPHOD W?PRESIDENT .PROP 2,P?ACTION ZAPHOD-F .BYTE 0 .ENDT T?PHONE:: .TABLE ; TABLE FOR OBJECT PHONE .STRL "telephone" .PROP 6,P?SYNONYM W?PHONE W?TELEPHONE W?RECEIVER .PROP 2,P?ACTION PHONE-F .BYTE 0 .ENDT T?EARS:: .TABLE ; TABLE FOR OBJECT EARS .STRL "your ears" .PROP 4,P?SYNONYM W?EAR W?EARS .PROP 4,P?ADJECTIVE W?YOUR W?MY .BYTE 0 .ENDT T?BONES:: .TABLE ; TABLE FOR OBJECT BONES .STRL "bone" .PROP 4,P?SYNONYM W?BONE W?BONES .PROP 2,P?ADJECTIVE W?GNAWED .PROP 2,P?ACTION UNIMPORTANT-THING-F .BYTE 0 .ENDT T?BEDROOM-PSEUDO:: .TABLE ; TABLE FOR OBJECT BEDROOM-PSEUDO .STRL "bedroom" .PROP 2,P?SYNONYM W?BEDROOM .PROP 2,P?ADJECTIVE W?SMALL .PROP 2,P?ACTION GLOBAL-ROOM-F .BYTE 0 .ENDT T?DARK-OBJECT:: .TABLE ; TABLE FOR OBJECT DARK-OBJECT .STRL "darkness" .PROP 6,P?SYNONYM W?DARK W?DARKNESS W?NOTHING .BYTE 0 .ENDT T?LARGE-PLUG:: .TABLE ; TABLE FOR OBJECT LARGE-PLUG .STRL "large plug" .PROP 4,P?SYNONYM W?CORD W?PLUG .PROP 4,P?ADJECTIVE W?LARGE W?LONG .PROP 2,P?ACTION LARGE-PLUG-F .PROP 2,P?SIZE 1 .BYTE 0 .ENDT T?MAGNIFYING-GLASS:: .TABLE ; TABLE FOR OBJECT MAGNIFYING-GLASS .STRL "magnifying glass" .PROP 2,P?SYNONYM W?GLASS .PROP 2,P?ADJECTIVE W?MAGNIFYIN .PROP 2,P?ACTION MAGNIFYING-GLASS-F .BYTE 0 .ENDT T?RED-BUTTON:: .TABLE ; TABLE FOR OBJECT RED-BUTTON .STRL "red button" .PROP 2,P?SYNONYM W?BUTTON .PROP 4,P?ADJECTIVE W?RED W?SMALL .PROP 2,P?ACTION RED-BUTTON-F .PROP 2,P?SIZE 1 .BYTE 0 .ENDT T?MAIL:: .TABLE ; TABLE FOR OBJECT MAIL .STRL "loose pile of junk mail" .PROP 10,P?SYNONYM W?ORDER W?MAIL W?PILE W?LETTER W?LETTERS .PROP 10,P?ADJECTIVE W?DEMOLISHI W?JUNK W?MY W?OFFICIAL W?LOOSE .PROP 2,P?ACTION MAIL-F .PROP 2,P?SIZE 4 .PROP 2,P?FDESC STR?66 .PROP 2,P?TEXT STR?67 .BYTE 0 .ENDT T?SPIRE:: .TABLE ; TABLE FOR OBJECT SPIRE .STRL "rocky spire" .PROP 6,P?SYNONYM W?SPIRE W?ROCK W?ROCKS .PROP 2,P?ADJECTIVE W?ROCKY .PROP 2,P?ACTION DESTINATION-F .BYTE 0 .ENDT T?VOGON-CORRIDOR-DOOR:: .TABLE ; TABLE FOR OBJECT VOGON-CORRIDOR-DOOR .STRL "corridor door" .PROP 2,P?SYNONYM W?DOOR .PROP 2,P?ADJECTIVE W?CORRIDOR .PROP 2,P?ACTION VOGON-CORRIDOR-DOOR-F .BYTE 0 .ENDT T?GUIDE:: .TABLE ; TABLE FOR OBJECT GUIDE .STRL "The Hitchhiker's Guide" .PROP 4,P?SYNONYM W?COPY W?GUIDE .PROP 4,P?ADJECTIVE W?HITCHHIKE W?SUB-ETHA .PROP 2,P?ACTION GUIDE-F .PROP 2,P?SIZE 10 .PROP 2,P?DESCFCN GUIDE-DESCFCN .PROP 2,P?TEXT STR?175 .BYTE 0 .ENDT T?PROTAGONIST:: .TABLE ; TABLE FOR OBJECT PROTAGONIST .STRL "it" .PROP 2,P?SYNONYM W?PROTAGONI .PROP 2,P?ACTION PROTAGONIST-F .BYTE 0 .ENDT T?DAMOGRAN:: .TABLE ; TABLE FOR OBJECT DAMOGRAN .STRL "Damogran" .PROP 2,P?SYNONYM W?DAMOGRAN .BYTE 0 .ENDT T?APPETIZERS:: .TABLE ; TABLE FOR OBJECT APPETIZERS .STRL "plate of hors d'oeuvres" .PROP 8,P?SYNONYM W?PLATE W?D'OEUVRES W?APPETIZER W?SNACKS .PROP 2,P?ADJECTIVE W?HORS .PROP 2,P?ACTION APPETIZERS-F .PROP 2,P?SIZE 15 .BYTE 0 .ENDT T?BEDROOM-DOOR:: .TABLE ; TABLE FOR OBJECT BEDROOM-DOOR .STRL "door" .PROP 2,P?SYNONYM W?DOOR .BYTE 0 .ENDT T?GOWN:: .TABLE ; TABLE FOR OBJECT GOWN .STRL "your gown" .PROP 8,P?SYNONYM W?GOWN W?POCKET W?ROBE W?LOOP .PROP 12,P?ADJECTIVE W?MY W?YOUR W?DRESSING W?TATTY W?FADED W?BATTERED .PROP 2,P?ACTION GOWN-F .PROP 2,P?LDESC STR?64 .PROP 2,P?CAPACITY 14 .PROP 2,P?SIZE 15 .BYTE 0 .ENDT T?VOGON-OUTER-DOOR:: .TABLE ; TABLE FOR OBJECT VOGON-OUTER-DOOR .STRL "outer door" .PROP 2,P?SYNONYM W?DOOR .PROP 6,P?ADJECTIVE W?OUTER W?AIRLOCK W?MASSIVE .PROP 2,P?ACTION VOGON-AIRLOCK-DOOR-F .BYTE 0 .ENDT T?MINERAL-WATER:: .TABLE ; TABLE FOR OBJECT MINERAL-WATER .STRL "Santraginean Mineral Water" .PROP 4,P?SYNONYM W?BOTTLE W?WATER .PROP 4,P?ADJECTIVE W?SANTRAGIN W?MINERAL .PROP 2,P?ACTION MINERAL-WATER-F .PROP 2,P?LDESC STR?89 .PROP 2,P?GENERIC MINERAL-WATER .BYTE 0 .ENDT T?AIRLOCK-OBJECT:: .TABLE ; TABLE FOR OBJECT AIRLOCK-OBJECT .STRL "airlock" .PROP 2,P?SYNONYM W?AIRLOCK .PROP 2,P?ACTION AIRLOCK-OBJECT-F .BYTE 0 .ENDT T?STRAPS:: .TABLE ; TABLE FOR OBJECT STRAPS .STRL "strap" .PROP 4,P?SYNONYM W?STRAPS W?STRAP .PROP 2,P?ACTION UNIMPORTANT-THING-F .BYTE 0 .ENDT T?THUMB:: .TABLE ; TABLE FOR OBJECT THUMB .STRL "electronic Sub-Etha signaling device" .PROP 6,P?SYNONYM W?THUMB W?DEVICE W?SENSO .PROP 14,P?ADJECTIVE W?ELECTRONI W?SUB-ETHA W?SIGNALING W?SMALL W?BLACK W?LITTLE W?BLINKING .PROP 2,P?ACTION THUMB-F .PROP 2,P?SIZE 10 .BYTE 0 .ENDT T?PEANUTS:: .TABLE ; TABLE FOR OBJECT PEANUTS .STRL "peanuts" .PROP 10,P?SYNONYM W?PACKET W?PEANUT W?PEANUTS W?NUT W?NUTS .PROP 2,P?ACTION PEANUTS-F .BYTE 0 .ENDT T?EQUATIONS:: .TABLE ; TABLE FOR OBJECT EQUATIONS .STRL "it" .PROP 8,P?SYNONYM W?EQUATION W?EQUATIONS W?NUMBER W?PENCIL .PROP 2,P?ACTION UNIMPORTANT-THING-F .BYTE 0 .ENDT T?PAD:: .TABLE ; TABLE FOR OBJECT PAD .STRL "touch-sensitive pad" .PROP 2,P?SYNONYM W?PAD .PROP 6,P?ADJECTIVE W?TOUCH W?SENSITIVE W?TOUCH-SEN .PROP 2,P?ACTION PAD-F .BYTE 0 .ENDT T?VLHURG:: .TABLE ; TABLE FOR OBJECT VLHURG .STRL "Vl'Hurg leader" .PROP 8,P?SYNONYM W?VL'HURG W?LEADER W?CREATURE W?CREATURES .PROP 2,P?ADJECTIVE W?VL'HURG .PROP 2,P?ACTION VLHURG-F .PROP 2,P?DESCFCN VLHURG-DESCFCN .BYTE 0 .ENDT T?THING:: .TABLE ; TABLE FOR OBJECT THING .STRL "thing your aunt gave you which you don't know what it is" .PROP 4,P?SYNONYM W?THING W?GIFT .PROP 2,P?ADJECTIVE W?AUNT'S .PROP 2,P?ACTION THING-F .PROP 2,P?CAPACITY 200 .PROP 2,P?SIZE 6 .BYTE 0 .ENDT T?GLASS-CASE:: .TABLE ; TABLE FOR OBJECT GLASS-CASE .STRL "glass case" .PROP 6,P?SYNONYM W?CASE W?LID W?GLASS .PROP 2,P?ADJECTIVE W?GLASS .PROP 2,P?ACTION GLASS-CASE-F .PROP 2,P?LDESC STR?93 .PROP 2,P?SIZE 40 .BYTE 0 .ENDT T?RAMP:: .TABLE ; TABLE FOR OBJECT RAMP .STRL "Ramp" .PROP 4,P?SYNONYM W?PLANET W?MAGRATHEA .PROP 2,P?ADJECTIVE W?LEGENDARY .PROP 2,P?ACTION RAMP-F .PROP 2,P?LDESC STR?24 .BYTE 0 .ENDT T?BEAST:: .TABLE ; TABLE FOR OBJECT BEAST .STRL "Ravenous Bugblatter Beast of Traal" .PROP 4,P?SYNONYM W?BEAST W?TRAAL .PROP 6,P?ADJECTIVE W?RAVENOUS W?BUGBLATTE W?BEAST .PROP 2,P?ACTION BEAST-F .PROP 2,P?DESCFCN BEAST-DESCFCN .BYTE 0 .ENDT T?TEETH:: .TABLE ; TABLE FOR OBJECT TEETH .STRL "your teeth" .PROP 4,P?SYNONYM W?TEETH W?TOOTH .PROP 4,P?ADJECTIVE W?YOUR W?MY .BYTE 0 .ENDT T?NO-TEA:: .TABLE ; TABLE FOR OBJECT NO-TEA .STRL "no tea" .PROP 2,P?SYNONYM W?TEA .PROP 2,P?ADJECTIVE W?NO .PROP 2,P?ACTION NO-TEA-F .BYTE 0 .ENDT T?SUBSTITUTE:: .TABLE ; TABLE FOR OBJECT SUBSTITUTE .STRL "Advanced Tea Substitute" .PROP 8,P?SYNONYM W?CUP W?CUPFUL W?SUBSTITUT W?ATS .PROP 8,P?ADJECTIVE W?TEA W?ADVANCED W?NICE W?HOT .PROP 2,P?ACTION SUBSTITUTE-F .PROP 2,P?DESCFCN SUBSTITUTE-DESCFCN .BYTE 0 .ENDT T?WRENCH:: .TABLE ; TABLE FOR OBJECT WRENCH .STRL "laser-assisted monkey wrench" .PROP 6,P?SYNONYM W?WRENCH W?TOOL W?TOOLS .PROP 10,P?ADJECTIVE W?LASER W?ASSISTED W?LASER-ASS W?MONKEY W?PROPER .PROP 2,P?SIZE 3 .PROP 2,P?GENERIC TWEEZERS .BYTE 0 .ENDT T?DANGLY-BIT:: .TABLE ; TABLE FOR OBJECT DANGLY-BIT .STRL "long, dangly bit" .PROP 2,P?SYNONYM W?BIT .PROP 4,P?ADJECTIVE W?LONG W?DANGLY .PROP 2,P?ACTION DANGLY-BIT-F .PROP 2,P?SIZE 1 .BYTE 0 .ENDT T?APARTMENT-DOOR:: .TABLE ; TABLE FOR OBJECT APARTMENT-DOOR .STRL "door" .PROP 2,P?SYNONYM W?DOOR .PROP 2,P?ACTION APARTMENT-DOOR-F .BYTE 0 .ENDT T?BEAST-NAME:: .TABLE ; TABLE FOR OBJECT BEAST-NAME .STRL "Beast's name" .PROP 2,P?SYNONYM W?NAME .PROP 2,P?ADJECTIVE W?BEAST'S .PROP 4,P?FLAG NARTICLEBIT INVISIBLE .BYTE 0 .ENDT T?MAZE:: .TABLE ; TABLE FOR OBJECT MAZE .STRL "Maze" .PROP 4,P?NORTH ; CONDITIONAL EXIT MAZE-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?NE ; CONDITIONAL EXIT MAZE-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?EAST ; CONDITIONAL EXIT MAZE-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?SE ; CONDITIONAL EXIT MAZE-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?SOUTH ; CONDITIONAL EXIT MAZE-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?SW ; CONDITIONAL EXIT MAZE-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?WEST ; CONDITIONAL EXIT MAZE-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?NW ; CONDITIONAL EXIT MAZE-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?UP ; CONDITIONAL EXIT MAZE-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?DOWN ; CONDITIONAL EXIT MAZE-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?IN ; CONDITIONAL EXIT MAZE-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 4,P?OUT ; CONDITIONAL EXIT MAZE-EXIT-F ; PER FUNCTION .BYTE 0 .BYTE 0 .PROP 6,P?SYNONYM W?INFOCOM W?ADAMS W?MERETZKY .PROP 6,P?ADJECTIVE W?DOUGLAS W?STEVE W?STEVEN .PROP 2,P?LDESC STR?146 .BYTE 0 .ENDT T?BULLDOZER:: .TABLE ; TABLE FOR OBJECT BULLDOZER .STRL "bulldozer" .PROP 4,P?SYNONYM W?BULLDOZER W?DOZER .PROP 8,P?ADJECTIVE W?LARGE W?YELLOW W?BULL W?HUGE .PROP 2,P?ACTION BULLDOZER-F .BYTE 0 .ENDT T?FOOBAR:: .TABLE ; TABLE FOR OBJECT FOOBAR .STRL "" .PROP 2,P?SYNONYM W?FOOBAR .PROP 2,P?ACTION V-WALK .BYTE 0 .ENDT T?BARMAN:: .TABLE ; TABLE FOR OBJECT BARMAN .STRL "barman" .PROP 4,P?SYNONYM W?BARMAN W?BARTENDER .PROP 2,P?ACTION BARMAN-F .PROP 2,P?LDESC STR?78 .BYTE 0 .ENDT T?GGUGVUNT:: .TABLE ; TABLE FOR OBJECT GGUGVUNT .STRL "G'Gugvunt leader" .PROP 8,P?SYNONYM W?G'GUGVUNT W?LEADER W?CREATURE W?CREATURES .PROP 2,P?ADJECTIVE W?G'GUGVUNT .PROP 2,P?ACTION GGUGVUNT-F .BYTE 0 .ENDT T?JACKET-FLUFF:: .TABLE ; TABLE FOR OBJECT JACKET-FLUFF .STRL "jacket fluff" .PROP 4,P?SYNONYM W?FLUFF W?LINT .PROP 4,P?ADJECTIVE W?JACKET W?UNSIGHTLY .PROP 2,P?GENERIC POCKET-FLUFF .BYTE 0 .ENDT T?CAPTAINS-QUARTERS:: .TABLE ; TABLE FOR OBJECT CAPTAINS-QUARTERS .STRL "Captain's Quarters" .PROP 2,P?ACTION CAPTAINS-QUARTERS-F .PROP 4,P?GLOBAL FLEET WEAPON .BYTE 0 .ENDT T?MAIN-DRIVE:: .TABLE ; TABLE FOR OBJECT MAIN-DRIVE .STRL "main Improbability Drive" .PROP 4,P?SYNONYM W?DRIVE W?GENERATOR .PROP 6,P?ADJECTIVE W?MAIN W?INFININY W?IMPROBABI .PROP 2,P?ACTION MAIN-DRIVE-F .PROP 2,P?GENERIC SPARE-DRIVE .BYTE 0 .ENDT T?SALES-BROCHURE:: .TABLE ; TABLE FOR OBJECT SALES-BROCHURE .STRL "sales brochure" .PROP 2,P?SYNONYM W?BROCHURE .PROP 2,P?ADJECTIVE W?SALES .PROP 2,P?ACTION SALES-BROCHURE-F .BYTE 0 .ENDT T?PINCER:: .TABLE ; TABLE FOR OBJECT PINCER .STRL "molecular hyperwave pincer" .PROP 6,P?SYNONYM W?PINCER W?TOOL W?TOOLS .PROP 6,P?ADJECTIVE W?MOLECULAR W?HYPERWAVE W?PROPER .PROP 2,P?SIZE 3 .PROP 2,P?GENERIC TWEEZERS .BYTE 0 .ENDT ; IMPURE TABLES ARE DEFINED HERE IMPTBL:: T?101:: T?FIRST-BUFFER:: .TABLE 25600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT T?201:: T?C-TABLE:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT T?103:: T?P-CCTBL:: .TABLE 0 0 0 0 .ENDT T?203:: T?P-LEXV:: .TABLE .BYTE 60 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 .ENDT T?303:: T?AGAIN-LEXV:: .TABLE .BYTE 60 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 .ENDT T?403:: T?RESERVE-LEXV:: .TABLE .BYTE 60 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 0 .BYTE 0 .BYTE 0 .ENDT T?503:: T?P-INBUF:: .TABLE .BYTE 120 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?603:: T?RESERVE-INBUF:: .TABLE .BYTE 120 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?703:: T?OOPS-INBUF:: .TABLE .BYTE 120 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .ENDT T?803:: T?OOPS-TABLE:: .TABLE 0 0 0 0 .ENDT T?903:: T?P-ITBL:: .TABLE 0 0 0 0 0 0 0 0 0 0 .ENDT T?1003:: T?P-OTBL:: .TABLE 0 0 0 0 0 0 0 0 0 0 .ENDT T?1103:: T?P-VTBL:: .TABLE 0 0 0 0 .ENDT T?1203:: T?P-OVTBL:: .TABLE 0 0 0 0 .ENDT T?1303:: T?P-PRSO:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT T?1403:: T?P-PRSI:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT T?1503:: T?P-BUTS:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT T?1603:: T?P-MERGE:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT T?1703:: T?P-OCLAUSE:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT T?106:: T?FORD-TABLE:: .TABLE 0 0 0 0 0 0 .ENDT T?108:: T?PARTY-TABLE:: .TABLE 0 0 0 .ENDT T?109:: SL-TABLE:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT T?110:: T?DIROUT-TBL:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT T?210:: .TABLE 3 3 STR?245 STR?246 .ENDT T?310:: .TABLE 6 3 STR?247 STR?248 STR?249 STR?250 STR?251 .ENDT T?410:: .TABLE 7 3 STR?252 STR?253 STR?254 STR?255 STR?256 STR?257 .ENDT T?510:: .TABLE 5 3 STR?258 STR?259 STR?260 STR?261 .ENDT T?610:: .TABLE 4 3 STR?262 STR?263 STR?264 .ENDT T?710:: .TABLE 9 3 STR?265 STR?266 STR?267 STR?268 STR?269 STR?270 STR?271 STR?272 .ENDT T?810:: .TABLE 7 3 STR?273 STR?274 STR?275 STR?276 STR?277 STR?278 .ENDT T?910:: .TABLE 5 3 STR?279 STR?280 STR?281 STR?282 .ENDT T?1010:: .TABLE 6 3 STR?283 STR?284 STR?285 STR?286 STR?287 .ENDT T?1110:: .TABLE 6 3 STR?288 STR?289 STR?290 STR?291 STR?292 .ENDT T?1210:: .TABLE 4 3 STR?293 STR?294 STR?295 .ENDT T?1310:: .TABLE 4 3 STR?296 STR?294 STR?297 .ENDT T?1410:: .TABLE 5 3 STR?298 STR?299 STR?300 STR?301 .ENDT T?1510:: .TABLE 4 3 STR?302 STR?303 STR?304 .ENDT T?1610:: .TABLE 4 3 STR?305 STR?306 STR?307 .ENDT T?1710:: .TABLE 10 3 STR?308 STR?309 STR?310 STR?311 STR?312 STR?313 STR?314 STR?315 STR?316 .ENDT T?1810:: .TABLE 4 3 STR?317 STR?318 STR?319 .ENDT T?1910:: .TABLE 6 3 STR?321 STR?322 STR?323 STR?324 STR?325 .ENDT T?2010:: .TABLE 9 3 STR?326 STR?327 STR?328 STR?329 STR?330 STR?331 STR?332 STR?333 .ENDT T?2110:: .TABLE 4 3 STR?334 STR?335 STR?336 .ENDT T?2210:: .TABLE 10 3 STR?337 STR?338 STR?339 STR?340 STR?341 STR?342 STR?343 STR?344 STR?345 .ENDT T?2310:: .TABLE 8 3 STR?346 STR?347 STR?348 STR?349 STR?350 STR?351 STR?352 .ENDT T?2410:: .TABLE 17 3 STR?353 STR?354 STR?355 STR?356 STR?357 STR?358 STR?359 STR?360 STR?361 STR?362 STR?363 STR?364 STR?365 STR?366 STR?367 STR?368 .ENDT T?2510:: .TABLE 5 3 STR?370 STR?371 STR?372 STR?373 .ENDT T?2610:: .TABLE 7 3 STR?374 STR?375 STR?376 STR?377 STR?378 STR?379 .ENDT T?2710:: .TABLE 5 3 STR?380 STR?381 STR?382 STR?383 .ENDT T?2810:: .TABLE 5 3 STR?384 STR?385 STR?386 STR?387 .ENDT T?2910:: .TABLE 9 3 STR?388 STR?389 STR?390 STR?391 STR?392 STR?393 STR?394 STR?395 .ENDT T?3010:: .TABLE 3 3 STR?396 STR?397 .ENDT T?3110:: .TABLE 3 3 STR?398 STR?399 .ENDT T?3210:: .TABLE 3 3 STR?400 STR?401 .ENDT T?3310:: .TABLE 27 3 STR?402 STR?403 STR?404 STR?405 STR?406 STR?407 STR?408 STR?409 STR?410 STR?411 STR?412 STR?413 STR?414 STR?415 STR?416 STR?417 STR?418 STR?419 STR?420 STR?421 STR?422 STR?423 STR?424 STR?425 STR?426 STR?427 .ENDT T?3410:: .TABLE 6 3 STR?428 STR?429 STR?430 STR?431 STR?432 .ENDT T?3510:: .TABLE 4 3 STR?433 STR?434 STR?435 .ENDT T?3610:: .TABLE 12 3 STR?436 STR?437 STR?438 STR?439 STR?440 STR?441 STR?442 STR?443 STR?444 STR?445 STR?446 .ENDT T?3710:: .TABLE 5 3 STR?447 STR?448 STR?449 STR?450 .ENDT T?3810:: .TABLE 8 3 STR?451 STR?452 STR?453 STR?454 STR?455 STR?456 STR?457 .ENDT T?3910:: .TABLE 9 3 STR?459 STR?460 STR?461 STR?462 STR?463 STR?464 STR?465 STR?466 .ENDT T?4010:: .TABLE 5 3 STR?467 STR?468 STR?469 STR?470 .ENDT T?4110:: .TABLE 7 3 STR?471 STR?472 STR?473 STR?474 STR?475 STR?476 .ENDT T?4210:: .TABLE 11 3 STR?477 STR?478 STR?479 STR?480 STR?481 STR?482 STR?483 STR?484 STR?485 STR?486 .ENDT T?4310:: .TABLE 13 3 STR?487 STR?488 STR?489 STR?490 STR?491 STR?492 STR?493 STR?494 STR?495 STR?496 STR?497 STR?498 .ENDT T?4410:: .TABLE 6 3 STR?499 STR?500 STR?501 STR?502 STR?503 .ENDT T?4510:: .TABLE 7 3 STR?504 STR?505 STR?506 STR?507 STR?508 STR?509 .ENDT T?4610:: .TABLE 11 3 STR?510 STR?511 STR?512 STR?513 STR?514 STR?515 STR?516 STR?517 STR?518 STR?519 .ENDT T?4710:: .TABLE 6 3 STR?520 STR?521 STR?522 STR?523 STR?524 .ENDT T?4810:: .TABLE 7 3 STR?525 STR?526 STR?527 STR?528 STR?529 STR?530 .ENDT T?4910:: .TABLE 6 3 STR?531 STR?532 STR?533 STR?534 STR?535 .ENDT T?5010:: .TABLE 7 3 STR?536 STR?537 STR?538 STR?539 STR?540 STR?541 .ENDT T?5110:: .TABLE 12 3 STR?542 STR?543 STR?544 STR?545 STR?546 STR?547 STR?548 STR?549 STR?550 STR?551 STR?552 .ENDT T?5210:: .TABLE 22 3 STR?553 STR?554 STR?555 STR?556 STR?557 STR?558 STR?559 STR?560 STR?561 STR?562 STR?563 STR?564 STR?565 STR?566 STR?567 STR?568 STR?569 STR?570 STR?571 STR?572 STR?573 .ENDT T?5310:: .TABLE 14 3 STR?574 STR?575 STR?576 STR?577 STR?578 STR?579 STR?580 STR?581 STR?582 STR?583 STR?584 STR?585 STR?586 .ENDT T?5410:: .TABLE 27 3 STR?587 STR?588 STR?589 STR?590 STR?591 STR?592 STR?593 STR?594 STR?595 STR?596 STR?597 STR?598 STR?599 STR?600 STR?601 STR?602 STR?603 STR?604 STR?605 STR?606 STR?607 STR?608 STR?609 STR?610 STR?611 STR?612 .ENDT T?5510:: .TABLE 12 3 STR?613 STR?614 STR?615 STR?616 STR?617 STR?618 STR?619 STR?620 STR?621 STR?622 STR?623 .ENDT T?5610:: .TABLE 3 3 STR?625 STR?626 .ENDT T?5710:: .TABLE 11 3 STR?627 STR?628 STR?629 STR?630 STR?631 STR?632 STR?633 STR?634 STR?635 STR?636 .ENDT T?5810:: .TABLE 9 3 STR?637 STR?638 STR?639 STR?640 STR?641 STR?642 STR?643 STR?644 .ENDT T?5910:: .TABLE 14 3 STR?645 STR?646 STR?647 STR?648 STR?649 STR?650 STR?651 STR?652 STR?653 STR?654 STR?655 STR?656 STR?657 .ENDT T?6010:: .TABLE 6 3 STR?658 STR?659 STR?660 STR?661 STR?662 .ENDT T?6110:: .TABLE 6 3 STR?663 STR?664 STR?665 STR?666 STR?667 .ENDT T?6210:: .TABLE 4 3 STR?668 STR?478 STR?669 .ENDT T?6310:: .TABLE 8 3 STR?670 STR?671 STR?672 STR?673 STR?674 STR?675 STR?676 .ENDT T?6410:: .TABLE 3 3 STR?678 STR?679 .ENDT T?6510:: .TABLE 3 3 STR?680 STR?681 .ENDT T?6610:: .TABLE 6 3 STR?682 STR?683 STR?684 STR?685 STR?686 .ENDT T?6710:: .TABLE 8 3 STR?687 STR?688 STR?689 STR?690 STR?691 STR?692 STR?693 .ENDT T?6810:: .TABLE 3 3 STR?694 STR?695 .ENDT T?6910:: .TABLE 5 3 STR?696 STR?697 STR?698 STR?699 .ENDT T?7010:: .TABLE 8 3 STR?700 STR?701 STR?702 STR?703 STR?704 STR?705 STR?706 .ENDT T?7110:: .TABLE 12 3 STR?707 STR?708 STR?709 STR?710 STR?711 STR?712 STR?713 STR?714 STR?715 STR?716 STR?717 .ENDT T?7210:: .TABLE 5 3 STR?718 STR?719 STR?720 STR?721 .ENDT T?7310:: .TABLE 3 3 STR?678 STR?723 .ENDT T?7410:: .TABLE 5 3 STR?680 STR?724 STR?725 STR?726 .ENDT T?7510:: .TABLE 9 3 STR?727 STR?728 STR?729 STR?730 STR?731 STR?732 STR?733 STR?734 .ENDT T?7610:: .TABLE 7 3 STR?735 STR?736 STR?729 STR?737 STR?738 STR?739 .ENDT T?7710:: .TABLE 5 3 STR?740 STR?741 STR?742 STR?743 .ENDT T?7810:: .TABLE 5 3 STR?744 STR?745 STR?746 STR?747 .ENDT T?7910:: .TABLE 13 3 STR?748 STR?749 STR?750 STR?751 STR?752 STR?753 STR?754 STR?755 STR?756 STR?757 STR?758 STR?759 .ENDT T?8010:: .TABLE 3 3 STR?678 STR?723 .ENDT T?8110:: .TABLE 7 3 STR?761 STR?762 STR?763 STR?764 STR?765 STR?766 .ENDT T?8210:: .TABLE 6 3 STR?767 STR?768 STR?769 STR?770 STR?255 .ENDT T?8310:: .TABLE 6 3 STR?735 STR?771 STR?772 STR?773 STR?774 .ENDT T?8410:: .TABLE 12 3 STR?775 STR?776 STR?777 STR?778 STR?779 STR?780 STR?781 STR?782 STR?783 STR?784 STR?785 .ENDT T?8510:: .TABLE 8 3 STR?283 STR?786 STR?787 STR?788 STR?789 STR?790 STR?791 .ENDT T?8610:: .TABLE 4 3 STR?305 STR?792 STR?793 .ENDT T?8710:: .TABLE 11 3 STR?794 STR?795 STR?796 STR?797 STR?798 STR?799 STR?800 STR?801 STR?802 STR?803 .ENDT T?8810:: .TABLE 6 3 STR?805 STR?806 STR?807 STR?808 STR?809 .ENDT T?8910:: .TABLE 4 3 STR?810 STR?811 STR?812 .ENDT T?9010:: .TABLE 13 3 STR?813 STR?814 STR?815 STR?816 STR?817 STR?818 STR?819 STR?820 STR?821 STR?822 STR?823 STR?824 .ENDT T?9110:: .TABLE 9 3 STR?825 STR?826 STR?827 STR?828 STR?829 STR?830 STR?831 STR?832 .ENDT T?9210:: .TABLE 6 3 STR?833 STR?834 STR?835 STR?836 STR?837 .ENDT T?9310:: .TABLE 8 3 STR?838 STR?839 STR?840 STR?841 STR?842 STR?843 STR?844 .ENDT T?9410:: .TABLE 6 3 STR?845 STR?846 STR?847 STR?848 STR?849 .ENDT T?9510:: .TABLE 7 3 STR?850 STR?851 STR?852 STR?853 STR?854 STR?855 .ENDT T?9610:: .TABLE 3 3 STR?678 STR?857 .ENDT T?9710:: .TABLE 6 3 STR?680 STR?858 STR?859 STR?860 STR?861 .ENDT T?9810:: .TABLE 9 3 STR?862 STR?863 STR?864 STR?865 STR?866 STR?867 STR?868 STR?869 .ENDT T?9910:: .TABLE 4 3 STR?870 STR?294 STR?871 .ENDT T?10010:: .TABLE 9 3 STR?872 STR?873 STR?874 STR?875 STR?876 STR?877 STR?878 STR?879 .ENDT T?10110:: .TABLE 5 3 STR?880 STR?881 STR?882 STR?883 .ENDT T?10210:: .TABLE 5 3 STR?885 STR?886 STR?887 STR?888 .ENDT T?10310:: .TABLE 12 3 STR?889 STR?314 STR?890 STR?891 STR?892 STR?893 STR?894 STR?895 STR?896 STR?897 STR?898 .ENDT T?10410:: .TABLE 7 3 STR?899 STR?900 STR?901 STR?902 STR?903 STR?904 .ENDT T?10510:: .TABLE 15 3 STR?905 STR?906 STR?907 STR?908 STR?909 STR?910 STR?911 STR?912 STR?913 STR?914 STR?915 STR?916 STR?917 STR?918 .ENDT T?10610:: .TABLE 7 3 STR?919 STR?920 STR?921 STR?922 STR?923 STR?924 .ENDT T?10710:: .TABLE 17 3 STR?925 STR?926 STR?927 STR?928 STR?929 STR?930 STR?931 STR?932 STR?933 STR?934 STR?935 STR?936 STR?937 STR?938 STR?939 STR?940 .ENDT T?10810:: .TABLE 10 3 STR?941 STR?942 STR?943 STR?944 STR?945 STR?946 STR?947 STR?948 STR?949 .ENDT T?10910:: .TABLE 10 3 STR?950 STR?478 STR?951 STR?952 STR?953 STR?954 STR?955 STR?956 STR?957 .ENDT T?11010:: .TABLE 7 3 STR?958 STR?959 STR?960 STR?961 STR?962 STR?963 .ENDT T?11110:: .TABLE 3 3 STR?964 STR?965 .ENDT T?11210:: .TABLE 24 3 STR?967 STR?968 STR?969 STR?970 STR?971 STR?972 STR?973 STR?974 STR?975 STR?976 STR?977 STR?978 STR?979 STR?980 STR?981 STR?982 STR?983 STR?984 STR?985 STR?986 STR?987 STR?988 STR?989 .ENDT T?11310:: .TABLE 71 3 STR?990 STR?991 STR?992 STR?993 STR?994 STR?995 STR?996 STR?997 STR?998 STR?999 STR?1000 STR?1001 STR?1002 STR?1003 STR?1004 STR?1005 STR?1006 STR?1007 STR?1008 STR?1009 STR?1010 STR?1011 STR?1012 STR?1013 STR?1014 STR?1015 STR?1016 STR?1017 STR?1018 STR?1019 STR?1020 STR?1021 STR?1022 STR?1023 STR?1024 STR?1025 STR?1026 STR?1027 STR?1028 STR?1029 STR?1030 STR?1031 STR?1032 STR?1033 STR?1034 STR?1035 STR?1036 STR?1037 STR?1038 STR?1039 STR?1040 STR?1041 STR?1042 STR?1043 STR?1044 STR?1045 STR?1046 STR?1047 STR?1048 STR?1049 STR?1050 STR?1051 STR?1052 STR?1053 STR?1054 STR?1055 STR?1056 STR?1057 STR?1058 STR?1059 .ENDT T?11410:: .TABLE 42 3 STR?1060 STR?1061 STR?1062 STR?1063 STR?1064 STR?1065 STR?1066 STR?1067 STR?1068 STR?1069 STR?1070 STR?1071 STR?1072 STR?1073 STR?1074 STR?1075 STR?1076 STR?1077 STR?1078 STR?1079 STR?1080 STR?1081 STR?1082 STR?1083 STR?1084 STR?1085 STR?1086 STR?1087 STR?1088 STR?1089 STR?1090 STR?1091 STR?1092 STR?1093 STR?1094 STR?1095 STR?1096 STR?1097 STR?1098 STR?1099 STR?1100 .ENDT T?11510:: .TABLE 19 3 STR?1101 STR?1102 STR?1103 STR?1104 STR?1105 STR?1106 STR?1107 STR?1108 STR?1109 STR?1110 STR?1111 STR?1112 STR?1113 STR?1114 STR?1115 STR?1116 STR?1117 STR?1118 .ENDT ; END OF IMPURENESS IMPURE:: ; VERB TABLE IS DEFINED HERE VTBL:: .TABLE ST?KISS ST?I ST?SKIP ST?FRIPPING ST?PUT ST?RAPE ST?VERBOSE ST?WALK ST?QUIT ST?FIND ST?HEAR ST?YES ST?UNLOCK ST?READ ST?SAY ST?JUMP ST?POUR ST?WAIT ST?TAKE ST?NO ST?APPRECIAT ST?COUNT ST?DOZE ST?RAISE ST?ENJOY ST?FOLLOW ST?TYPE ST?REFUSE ST?$REFRESH ST?VERSION ST?CARVE ST?LIGHT ST?LIE ST?MOVE ST?BLOCK ST?OPEN ST?TASTE ST?TOUCH ST?WHY ST?APPROACH ST?SHOOT ST?KNOCK ST?INVENT ST?PICK ST?BOARD ST?ESCAPE ST?STAND ST?UNDRESS ST?LISTEN ST?TIE ST?WHERE ST?SHOW ST?SAVE ST?HELP ST?TELL ST?THROW ST?FEED ST?DRESS ST?LOWER ST?HIDE ST?SHAKE ST?MY ST?ATTACK ST?PLANT ST?ENTER ST?SEARCH ST?WEAR ST?PAY ST?DISEMBARK ST?SWITCH ST?PLUG ST?UNPLUG ST?UNTIE ST?CUT ST?WASH ST?UNSCRIPT ST?HANG ST?BRUSH ST?PUSH ST?SUPER ST?SIT ST?APPLAUD ST?ORDER ST?DIG ST?DISROBE ST?REPLACE ST?SCORE ST?DANGLE ST?COVER ST?DEMOLISH ST?CONNECT ST?LOOK ST?DROP ST?RELAX ST?KNEEL ST?LEAVE ST?HAND ST?WATER ST?SCRIPT ST?SPIN ST?$VERIFY ST?DESCEND ST?EXTINGUISH ST?RESTART ST?REPAIR ST?SMELL ST?BRIEF ST?DRAPE ST?PROTEST ST?DIAGNOSE ST?SLEEP ST?SMILE ST?WAKE ST?DRINK ST?REMOVE ST?ANSWER ST?HITCHHIKE ST?WHAT ST?YELL ST?PHONE ST?LOCK ST?KICK ST?BITE ST?POINT ST?START ST?WHO ST?IDIOT ST?MAKE ST?PANIC ST?RESTORE ST?CLOSE ST?FOOTNOTE ST?SLIDE ST?WAVE ST?ADDRESS ST?EXIT ST?EXAMINE ST?EAT ST?FILL ST?CLIMB ST?THANK ST?ASK ST?HELLO .ENDT ; SYNTAX DEFINITION TABLES ARE DEFINED HERE ST?KISS:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?KISS .ENDT ST?I:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?I-AM .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?INVENTORY .ENDT ST?SKIP:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SKIP .ENDT ST?FRIPPING:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FRIPPING .ENDT ST?PUT:: .TABLE .BYTE 12 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?BEHIND .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PUT-BEHIND .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE WEARBIT .BYTE 0 .BYTE SHAVE .BYTE 0 .BYTE V?WEAR .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?UNDER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PUT-UNDER .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SMANY+SHAVE .BYTE 0 .BYTE V?DROP .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ACROSS .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AROUND .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?DOWN .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?BEFORE .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT-IN-FRONT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT-IN-FRONT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT .ENDT ST?RAPE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RAPE .ENDT ST?VERBOSE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?VERBOSE .ENDT ST?WALK:: .TABLE .BYTE 13 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?AWAY .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAVE .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-TO .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-DOWN .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-UP .BYTE 1 ;OBJECTS .BYTE PR?BEHIND .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-AROUND .BYTE 1 ;OBJECTS .BYTE PR?AROUND .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-AROUND .BYTE 1 ;OBJECTS .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?THROUGH .BYTE 1 ;OBJECTS .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAP .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-AROUND .BYTE 1 ;OBJECTS .BYTE PR?OUT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?THROUGH .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?THROUGH .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-AROUND .ENDT ST?QUIT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?QUIT .ENDT ST?FIND:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FIND .ENDT ST?HEAR:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE DARKBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LISTEN .ENDT ST?YES:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?YES .ENDT ST?UNLOCK:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SHAVE .BYTE V?UNLOCK .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?UNLOCK .ENDT ST?READ:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE READBIT .BYTE 0 .BYTE SH+SC+SOG+SIR+STAKE .BYTE 0 .BYTE V?READ .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?THROUGH .BYTE READBIT .BYTE 0 .BYTE SH+SC+SOG+SIR+STAKE .BYTE 0 .BYTE V?READ .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE READBIT .BYTE 0 .BYTE SH+SC+SOG+SIR+STAKE .BYTE 0 .BYTE V?READ .ENDT ST?SAY:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SAY .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SAY-NAME .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE SIR .BYTE 0 .BYTE V?TELL .ENDT ST?JUMP:: .TABLE .BYTE 8 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?THROUGH .BYTE 1 ;OBJECTS .BYTE PR?OUT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?THROUGH .BYTE 1 ;OBJECTS .BYTE PR?OFF .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAP .BYTE 1 ;OBJECTS .BYTE PR?FROM .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAP .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?THROUGH .BYTE 1 ;OBJECTS .BYTE PR?ACROSS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAP .BYTE 1 ;OBJECTS .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAP .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAP .ENDT ST?POUR:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?POUR .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?POUR .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?POUR .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?POUR .ENDT ST?WAIT:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?FOR .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WAIT-FOR .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WAIT .ENDT ST?TAKE:: .TABLE .BYTE 13 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?OFF .BYTE 0 .BYTE WORNBIT .BYTE 0 .BYTE SHAVE .BYTE 0 .BYTE V?TAKE-OFF .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE TAKEBIT .BYTE 0 .BYTE SIR+SC+SMANY .BYTE 0 .BYTE V?TAKE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FROM .BYTE TAKEBIT .BYTE 0 .BYTE SIR+SC+SMANY .BYTE 0 .BYTE V?TAKE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OFF .BYTE TAKEBIT .BYTE 0 .BYTE SC+SIR+SMANY .BYTE 0 .BYTE V?TAKE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OUT .BYTE TAKEBIT .BYTE 0 .BYTE SC+SIR+SMANY .BYTE 0 .BYTE V?TAKE .BYTE 1 ;OBJECTS .BYTE PR?DRUNK .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?GET-DRUNK .BYTE 1 ;OBJECTS .BYTE PR?UNDRESSED .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?GET-UNDRESSED .BYTE 1 ;OBJECTS .BYTE PR?DRESSED .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?GET-DRESSED .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STAND .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE VEHBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-ON .BYTE 1 ;OBJECTS .BYTE PR?OUT .BYTE 0 .BYTE VEHBIT .BYTE 0 .BYTE SOG .BYTE 0 .BYTE V?DISEMBARK .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE VEHBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?BOARD .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE TAKEBIT .BYTE 0 .BYTE SOG+SIR+SMANY .BYTE 0 .BYTE V?TAKE .ENDT ST?NO:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?NO .ENDT ST?APPRECIAT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?APPRECIATE .ENDT ST?COUNT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?COUNT .ENDT ST?DOZE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DOZE .ENDT ST?RAISE:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RAISE .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RAISE .ENDT ST?ENJOY:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ENJOY .ENDT ST?FOLLOW:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FOLLOW .ENDT ST?TYPE:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TYPE-ON .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TYPE .ENDT ST?REFUSE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SIR .BYTE 0 .BYTE V?REFUSE .ENDT ST?$REFRESH:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?$REFRESH .ENDT ST?VERSION:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?VERSION .ENDT ST?CARVE:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SHAVE .BYTE V?CARVE-WITH .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CARVE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CARVE .ENDT ST?LIGHT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE LIGHTBIT .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?LAMP-ON .ENDT ST?LIE:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?BEFORE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BLOCK .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LIE-DOWN .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE VEHBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LIE-DOWN .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE VEHBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LIE-DOWN .ENDT ST?MOVE:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?TOGETHER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PULL-TOGETHER .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FLIPSWITCH .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?MOVE .ENDT ST?BLOCK:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BLOCK-WITH .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BLOCK .ENDT ST?OPEN:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE DOORBIT .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE SOG+SIR+SH+SC+SHAVE .BYTE V?OPEN .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE DOORBIT .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?OPEN .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE DOORBIT .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?OPEN .ENDT ST?TASTE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE DARKBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TASTE .ENDT ST?TOUCH:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RUB .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE DARKBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RUB .ENDT ST?WHY:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WHY .ENDT ST?APPROACH:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WALK-TO .ENDT ST?SHOOT:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE SHAVE .BYTE 0 .BYTE V?SSHOOT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SHAVE .BYTE V?SHOOT .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SHOOT .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SHOOT .ENDT ST?KNOCK:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?KILL .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?KNOCK .BYTE 1 ;OBJECTS .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?KNOCK .ENDT ST?INVENT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?INVENTORY .ENDT ST?PICK:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE TAKEBIT .BYTE 0 .BYTE SOG+SMANY .BYTE 0 .BYTE V?PICK-UP .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PICK .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PICK .ENDT ST?BOARD:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE VEHBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?BOARD .ENDT ST?ESCAPE:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?FROM .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ESCAPE .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ESCAPE .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ESCAPE .ENDT ST?STAND:: .TABLE .BYTE 5 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STAND-ON .BYTE 1 ;OBJECTS .BYTE PR?BEFORE .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STAND-BEFORE .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STAND-ON .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STAND .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STAND .ENDT ST?UNDRESS:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?GET-UNDRESSED .ENDT ST?LISTEN:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE DARKBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LISTEN .ENDT ST?TIE:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PLUG .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AROUND .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT-ON .BYTE 1 ;OBJECTS .BYTE PR?TOGETHER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TIE-TOGETHER .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TIE .ENDT ST?WHERE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WHERE .ENDT ST?SHOW:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE 0 .BYTE SH+SMANY+SHAVE .BYTE V?SSHOW .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE ACTORBIT .BYTE SH+SMANY+SHAVE .BYTE 0 .BYTE V?SHOW .ENDT ST?SAVE:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SAVE-SOMETHING .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SAVE .ENDT ST?HELP:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?OFF .BYTE 0 .BYTE LOCATION .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HINTS-NO .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SAVE-SOMETHING .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HINTS .ENDT ST?TELL:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TELL-NAME .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TELL-TIME .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ABOUT .BYTE ACTORBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TELL-ABOUT .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE SIR .BYTE 0 .BYTE V?TELL .ENDT ST?THROW:: .TABLE .BYTE 10 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?THROW-IN-TOWEL .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?THROW .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE SOG+SIR .BYTE V?THROW .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?THROW-OFF .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OFF .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?THROW-OFF .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE SOG+SIR .BYTE V?THROW .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE SOG+SIR .BYTE V?THROW .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?UP .BYTE 0 .BYTE RLANDBIT .BYTE SH+SC .BYTE 0 .BYTE V?THROW .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FLIPSWITCH .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?THROW .ENDT ST?FEED:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE SOG .BYTE SMANY+SH+SHAVE .BYTE V?SGIVE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE ACTORBIT .BYTE SMANY+SH+SHAVE .BYTE SOG .BYTE V?GIVE .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FEED .ENDT ST?DRESS:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?GET-DRESSED .ENDT ST?LOWER:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOWER .ENDT ST?HIDE:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?BEHIND .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HIDE .BYTE 1 ;OBJECTS .BYTE PR?UNDER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HIDE .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HIDE .ENDT ST?SHAKE:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SHAKE-WITH .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SHAKE .ENDT ST?MY:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?MY-NAME .ENDT ST?ATTACK:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE ACTORBIT .BYTE 0 .BYTE SOG+SIR .BYTE SH+SC+SHAVE .BYTE V?KILL .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?KILL .ENDT ST?PLANT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PLANT .ENDT ST?ENTER:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?THROUGH .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ENTER .ENDT ST?SEARCH:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?FOR .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FIND .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SEARCH .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SEARCH .ENDT ST?WEAR:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE WEARBIT .BYTE 0 .BYTE SHAVE .BYTE 0 .BYTE V?WEAR .ENDT ST?PAY:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?FOR .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BUY .ENDT ST?DISEMBARK:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE VEHBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?DISEMBARK .ENDT ST?SWITCH:: .TABLE .BYTE 9 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?OFF .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FLIPSWITCH .BYTE 1 ;OBJECTS .BYTE PR?OFF .BYTE 0 .BYTE LIGHTBIT .BYTE 0 .BYTE STAKE .BYTE 0 .BYTE V?LAMP-OFF .BYTE 2 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FLIPSWITCH .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE LIGHTBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LAMP-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SHAVE .BYTE V?TURN .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TURN .BYTE 1 ;OBJECTS .BYTE PR?AROUND .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TURN .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FLIPSWITCH .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?TURN .ENDT ST?PLUG:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?IN .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PLUG .BYTE 2 ;OBJECTS .BYTE PR?IN .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PLUG .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PLUG .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PLUG .ENDT ST?UNPLUG:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?UNPLUG .ENDT ST?UNTIE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR+SH+SC .BYTE 0 .BYTE V?UNTIE .ENDT ST?CUT:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE PR?THROUGH .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SC+SH .BYTE V?CUT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SC+SH .BYTE V?CUT .ENDT ST?WASH:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CLEAN .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CLEAN .ENDT ST?UNSCRIPT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?UNSCRIPT .ENDT ST?HANG:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FROM .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HANG .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HANG .ENDT ST?BRUSH:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SHAVE .BYTE V?BRUSH .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BRUSH .ENDT ST?PUSH:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?UNDER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PUT-UNDER .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?PUSH .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FLIPSWITCH .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PUSH .ENDT ST?SUPER:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SUPERBRIEF .ENDT ST?SIT:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE VEHBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?BOARD .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?SIT .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE VEHBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-ON .ENDT ST?APPLAUD:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?APPLAUD .ENDT ST?ORDER:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BUY .ENDT ST?DIG:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DIG .BYTE 1 ;OBJECTS .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DIG .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DIG .ENDT ST?DISROBE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?GET-UNDRESSED .ENDT ST?REPLACE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?REPLACE .ENDT ST?SCORE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SCORE .ENDT ST?DANGLE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT .ENDT ST?COVER:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE V?SPUT-ON .ENDT ST?DEMOLISH:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?KILL .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+STAKE .BYTE V?MUNG .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?MUNG .ENDT ST?CONNECT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PLUG .ENDT ST?LOOK:: .TABLE .BYTE 14 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CHASTISE .BYTE 1 ;OBJECTS .BYTE PR?FOR .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FIND .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?EXAMINE .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?LOOK-INSIDE .BYTE 1 ;OBJECTS .BYTE PR?BEHIND .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOOK-BEHIND .BYTE 1 ;OBJECTS .BYTE PR?UNDER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOOK-UNDER .BYTE 1 ;OBJECTS .BYTE PR?OUT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOOK-INSIDE .BYTE 1 ;OBJECTS .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOOK-INSIDE .BYTE 2 ;OBJECTS .BYTE PR?AT .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?EXAMINE-THROUGH .BYTE 1 ;OBJECTS .BYTE PR?AT .BYTE 0 .BYTE DARKBIT .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?EXAMINE .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOOK-UP .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOOK-DOWN .BYTE 1 ;OBJECTS .BYTE PR?AROUND .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOOK .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LOOK .ENDT ST?DROP:: .TABLE .BYTE 5 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?DOWN .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?BEFORE .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT-IN-FRONT .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SMANY+SHAVE .BYTE 0 .BYTE V?DROP .ENDT ST?RELAX:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RELAX .ENDT ST?KNEEL:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?KNEEL .ENDT ST?LEAVE:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAVE .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LEAVE .ENDT ST?HAND:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?GIVE-UP .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE SOG .BYTE SMANY+SH+SHAVE .BYTE V?SGIVE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE ACTORBIT .BYTE SMANY+SH+SHAVE .BYTE SOG .BYTE V?GIVE .ENDT ST?WATER:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SHAVE .BYTE V?WATER .ENDT ST?SCRIPT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SCRIPT .ENDT ST?SPIN:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SPIN .ENDT ST?$VERIFY:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?$VERIFY .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?$VERIFY .ENDT ST?DESCEND:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-DOWN .ENDT ST?EXTINGUISH:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ONBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LAMP-OFF .ENDT ST?RESTART:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RESTART .ENDT ST?REPAIR:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?REPAIR .ENDT ST?SMELL:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE DARKBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SMELL .ENDT ST?BRIEF:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BRIEF .ENDT ST?DRAPE:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AROUND .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE 0 .BYTE V?PUT-ON .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SMANY .BYTE V?SPUT-ON .ENDT ST?PROTEST:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PROTEST .ENDT ST?DIAGNOSE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?DIAGNOSE .ENDT ST?SLEEP:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?BOARD .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SIR+SOG .BYTE 0 .BYTE V?BOARD .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SLEEP .ENDT ST?SMILE:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SMILE .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?SMILE .ENDT ST?WAKE:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ALARM .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ALARM .ENDT ST?DRINK:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?FROM .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?DRINK-FROM .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE DRINKBIT .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?DRINK .ENDT ST?REMOVE:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FROM .BYTE TAKEBIT .BYTE 0 .BYTE SIR+SC+SMANY .BYTE 0 .BYTE V?TAKE .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE WORNBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?REMOVE .ENDT ST?ANSWER:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?REPLY .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?REPLY .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ANSWER .ENDT ST?HITCHHIKE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HITCHHIKE .ENDT ST?WHAT:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WHAT-TIME .BYTE 1 ;OBJECTS .BYTE PR?ABOUT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WHAT-ABOUT .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WHAT .ENDT ST?YELL:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?YELL .BYTE 1 ;OBJECTS .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?YELL .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?YELL .ENDT ST?PHONE:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CALL-WITH .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CALL-WITH .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?CALL .ENDT ST?LOCK:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?WITH .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE STAKE .BYTE V?LOCK .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?LOCK .ENDT ST?KICK:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?KICK .ENDT ST?BITE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?BITE .ENDT ST?POINT:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STEER .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?STEER .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?POINT .BYTE 1 ;OBJECTS .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?POINT .ENDT ST?START:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?LAMP-ON .ENDT ST?WHO:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WHO .ENDT ST?IDIOT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?IDIOT .ENDT ST?MAKE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?MAKE .ENDT ST?PANIC:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PANIC .ENDT ST?RESTORE:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?RESTORE .ENDT ST?CLOSE:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?OFF .BYTE 0 .BYTE LIGHTBIT .BYTE 0 .BYTE SH+SC+SOG+SIR+STAKE .BYTE 0 .BYTE V?LAMP-OFF .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE DOORBIT .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?CLOSE .ENDT ST?FOOTNOTE:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FOOTNOTE .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FOOTNOTE .ENDT ST?SLIDE:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?UNDER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PUT-UNDER .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?PUSH .ENDT ST?WAVE:: .TABLE .BYTE 4 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?TO .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WAVE-AT .BYTE 1 ;OBJECTS .BYTE PR?AT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WAVE-AT .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?WAVE-AT .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC .BYTE 0 .BYTE V?WAVE .ENDT ST?ADDRESS:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE ACTORBIT .BYTE 0 .BYTE SIR .BYTE 0 .BYTE V?TELL .ENDT ST?EXIT:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?EXIT .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?EXIT .ENDT ST?EXAMINE:: .TABLE .BYTE 5 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?FOR .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FIND .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SIR+SOG .BYTE 0 .BYTE V?LOOK-INSIDE .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SH+SC+SIR+SOG .BYTE 0 .BYTE V?LOOK-INSIDE .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?EXAMINE-THROUGH .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE DARKBIT .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?EXAMINE .ENDT ST?EAT:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE EATBIT .BYTE 0 .BYTE SH+SC+SOG+SIR .BYTE 0 .BYTE V?EAT .ENDT ST?FILL:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?FILL .ENDT ST?CLIMB:: .TABLE .BYTE 7 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE PR?THROUGH .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?THROUGH .BYTE 1 ;OBJECTS .BYTE PR?IN .BYTE 0 .BYTE VEHBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?BOARD .BYTE 1 ;OBJECTS .BYTE PR?OVER .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-OVER .BYTE 1 ;OBJECTS .BYTE PR?DOWN .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-DOWN .BYTE 1 ;OBJECTS .BYTE PR?UP .BYTE 0 .BYTE RLANDBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-UP .BYTE 1 ;OBJECTS .BYTE PR?ON .BYTE 0 .BYTE VEHBIT .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-ON .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE SOG+SIR .BYTE 0 .BYTE V?CLIMB-FOO .ENDT ST?THANK:: .TABLE .BYTE 1 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?THANK .ENDT ST?ASK:: .TABLE .BYTE 3 ;NUMBER OF SYNTAXES .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?FOR .BYTE ACTORBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ASK-FOR .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ON .BYTE ACTORBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ASK-ABOUT .BYTE 2 ;OBJECTS .BYTE 0 .BYTE PR?ABOUT .BYTE ACTORBIT .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?ASK-ABOUT .ENDT ST?HELLO:: .TABLE .BYTE 2 ;NUMBER OF SYNTAXES .BYTE 1 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HELLO .BYTE 0 ;OBJECTS .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE 0 .BYTE V?HELLO .ENDT ; THE ACTION CALLING TABLE IS DEFINED HERE ATBL:: .TABLE V-VERBOSE V-BRIEF V-SUPERBRIEF V-DIAGNOSE V-INVENTORY V-I-AM V-QUIT V-RESTART V-RESTORE V-SAVE V-SCORE V-SCRIPT V-UNSCRIPT V-VERSION V-$VERIFY V-$REFRESH V-TELL V-ANSWER V-REPLY V-APPLAUD V-APPRECIATE V-WALK-TO V-ASK-ABOUT V-ASK-FOR V-KILL V-BITE V-BLOCK V-BLOCK-WITH V-BOARD V-BRUSH V-BUY V-CARVE V-CARVE-WITH V-CLIMB-FOO V-CLIMB-ON V-CLIMB-UP V-CLIMB-DOWN V-CLIMB-OVER V-THROUGH V-CLOSE V-LAMP-OFF V-PLUG V-SPUT-ON V-COUNT V-CUT V-MUNG V-PUT V-DIG V-DISEMBARK V-GET-UNDRESSED V-DOZE V-GET-DRESSED V-DRINK V-DRINK-FROM V-DROP V-PUT-IN-FRONT V-PUT-ON V-EAT V-ENJOY V-ENTER V-EXIT V-ESCAPE V-EXAMINE V-EXAMINE-THROUGH V-LOOK-INSIDE V-FIND V-FEED V-GIVE V-SGIVE V-FILL V-FOLLOW V-FOOTNOTE V-FRIPPING V-GIVE-UP V-HANG V-LISTEN V-HELLO V-HIDE V-HINTS V-SAVE-SOMETHING V-HINTS-NO V-HITCHHIKE V-IDIOT V-LEAP V-KICK V-KISS V-KNEEL V-KNOCK V-LEAVE V-LIE-DOWN V-LAMP-ON V-LOCK V-LOOK V-LOOK-DOWN V-LOOK-UP V-LOOK-UNDER V-LOOK-BEHIND V-CHASTISE V-LOWER V-MAKE V-MOVE V-FLIPSWITCH V-PULL-TOGETHER V-MY-NAME V-NO V-OPEN V-PANIC V-CALL V-CALL-WITH V-PICK V-PICK-UP V-PLANT V-POINT V-STEER V-POUR V-PROTEST V-PUSH V-PUT-UNDER V-WEAR V-PUT-BEHIND V-RAISE V-RAPE V-READ V-REFUSE V-RELAX V-REMOVE V-TAKE V-REPAIR V-REPLACE V-SAY-NAME V-SAY V-SEARCH V-SHAKE V-SHAKE-WITH V-SHOOT V-SSHOOT V-SHOW V-SSHOW V-SIT V-SKIP V-SLEEP V-SMELL V-SMILE V-SPIN V-STAND V-STAND-ON V-STAND-BEFORE V-TURN V-GET-DRUNK V-TAKE-OFF V-TASTE V-TELL-ABOUT V-TELL-TIME V-TELL-NAME V-THANK V-THROW V-THROW-OFF V-THROW-IN-TOWEL V-TIE V-TIE-TOGETHER V-RUB V-TYPE V-TYPE-ON V-UNLOCK V-UNPLUG V-UNTIE V-WAIT V-WAIT-FOR V-ALARM V-WALK-AROUND V-WALK V-CLEAN V-WATER V-WAVE V-WAVE-AT V-WHAT V-WHAT-ABOUT V-WHAT-TIME V-WHERE V-WHO V-WHY V-YELL V-YES .ENDT ; THE PREACTION CALLING TABLE IS DEFINED HERE PATBL:: .TABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 PRE-BOARD 0 0 PRE-CARVE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 PRE-PUT 0 0 0 0 0 0 0 PRE-DROP PRE-GIVE PRE-PUT 0 0 0 0 0 PRE-READ PRE-READ 0 0 0 PRE-GIVE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 PRE-READ PRE-READ 0 0 0 0 0 0 0 0 0 0 0 0 0 PRE-TAKE 0 0 0 0 0 0 0 0 0 0 0 PRE-READ 0 0 0 PRE-TAKE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 PRE-THROW 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .ENDT ; PREPOSITION TABLE IS DEFINED HERE PRTBL:: .TABLE .WORD 24 W?AWAY PR?AWAY W?DRUNK PR?DRUNK W?UNDRESSED PR?UNDRESSED W?DRESSED PR?DRESSED W?TOGETHER PR?TOGETHER W?AROUND PR?AROUND W?AT PR?AT W?OUT PR?OUT W?ACROSS PR?ACROSS W?BEHIND PR?BEHIND W?UNDER PR?UNDER W?BEFORE PR?BEFORE W?FROM PR?FROM W?OFF PR?OFF W?THROUGH PR?THROUGH W?OVER PR?OVER W?DOWN PR?DOWN W?UP PR?UP W?IN PR?IN W?WITH PR?WITH W?FOR PR?FOR W?ON PR?ON W?ABOUT PR?ABOUT W?TO PR?TO .ENDT ; VOCABULARY TABLE IS HERE VOCAB:: .TABLE .BYTE 3 .BYTE 46 .BYTE 44 .BYTE 34 .BYTE 9 1019 W?$REFRESH:: .ZWORD "$refresh" .BYTE PS?VERB+P1?VERB .BYTE ACT?$REFRESH .BYTE 0 W?$VER:: .ZWORD "$ver" .BYTE PS?VERB+P1?VERB .BYTE ACT?$VERIFY .BYTE 0 W?$VERIFY:: .ZWORD "$verify" .BYTE PS?VERB+P1?VERB .BYTE ACT?$VERIFY .BYTE 0 W?PERIOD:: .ZWORD "." .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?COMMA:: .ZWORD "," .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?'N:: .ZWORD "'n" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?QUOTE:: .ZWORD """" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?A:: .ZWORD "a" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?ABOUT:: .ZWORD "about" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?ABOUT .BYTE 0 W?ACROSS:: .ZWORD "across" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?ACROSS .BYTE 0 W?ACTIVATE:: .ZWORD "activate" .BYTE PS?VERB+P1?VERB .BYTE ACT?START .BYTE 0 W?ADAMS:: .ZWORD "adams" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ADDRESS:: .ZWORD "address" .BYTE PS?VERB+P1?VERB .BYTE ACT?ADDRESS .BYTE 0 W?ADVANCED:: .ZWORD "advanced" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?AFT:: .ZWORD "aft" .BYTE PS?DIRECTION+P1?DIRECTION .BYTE 59 .BYTE 0 W?AGAIN:: .ZWORD "again" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?AGAINST:: .ZWORD "against" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?BEFORE .BYTE 0 W?AGENCY:: .ZWORD "agency" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?AIR:: .ZWORD "air" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?AIRLOCK:: .ZWORD "airlock" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ALCOHOL:: .ZWORD "alcohol" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ALIEN:: .ZWORD "alien" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ALL:: .ZWORD "all" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?ALONG:: .ZWORD "along" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?AROUND .BYTE 0 W?AM:: .ZWORD "am" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?AN:: .ZWORD "an" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?ANALGESIC:: .ZWORD "analgesic" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?AND:: .ZWORD "and" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?ANDROID:: .ZWORD "android" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ANSWER:: .ZWORD "answer" .BYTE PS?VERB+P1?VERB .BYTE ACT?ANSWER .BYTE 0 W?ANTI-BUGB:: .ZWORD "anti-bugb" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?APARTMENT:: .ZWORD "apartment" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?APPETIZER:: .ZWORD "appetizer" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?APPLAUD:: .ZWORD "applaud" .BYTE PS?VERB+P1?VERB .BYTE ACT?APPLAUD .BYTE 0 W?APPRECIAT:: .ZWORD "appreciat" .BYTE PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?APPRECIAT .BYTE 0 W?APPROACH:: .ZWORD "approach" .BYTE PS?VERB+P1?VERB .BYTE ACT?APPROACH .BYTE 0 W?APPROACHI:: .ZWORD "approachi" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ARE:: .ZWORD "are" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?AREA:: .ZWORD "area" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ARGUE:: .ZWORD "argue" .BYTE PS?VERB+P1?VERB .BYTE ACT?PROTEST .BYTE 0 W?AROUND:: .ZWORD "around" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?AROUND .BYTE 0 W?ARTHUR:: .ZWORD "arthur" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ASK:: .ZWORD "ask" .BYTE PS?VERB+P1?VERB .BYTE ACT?ASK .BYTE 0 W?ASPIRIN:: .ZWORD "aspirin" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ASSAULT:: .ZWORD "assault" .BYTE PS?VERB+P1?VERB .BYTE ACT?ATTACK .BYTE 0 W?ASSISTED:: .ZWORD "assisted" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ASTEROID:: .ZWORD "asteroid" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?AT:: .ZWORD "at" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?AT .BYTE 0 W?ATOMIC:: .ZWORD "atomic" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ATS:: .ZWORD "ats" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ATTACH:: .ZWORD "attach" .BYTE PS?VERB+P1?VERB .BYTE ACT?TIE .BYTE 0 W?ATTACK:: .ZWORD "attack" .BYTE PS?VERB+P1?VERB .BYTE ACT?ATTACK .BYTE 0 W?AUNT:: .ZWORD "aunt" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?AUNT'S:: .ZWORD "aunt's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?AUTO:: .ZWORD "auto" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?AUTOPILOT:: .ZWORD "autopilot" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?AWAKE:: .ZWORD "awake" .BYTE PS?VERB+P1?VERB .BYTE ACT?WAKE .BYTE 0 W?AWAY:: .ZWORD "away" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?AWAY .BYTE 0 W?AWL:: .ZWORD "awl" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BABEL:: .ZWORD "babel" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BAG:: .ZWORD "bag" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BANNER:: .ZWORD "banner" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BAR:: .ZWORD "bar" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BARE:: .ZWORD "bare" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BARMAN:: .ZWORD "barman" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BARTENDER:: .ZWORD "bartender" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BASIN:: .ZWORD "basin" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BATTERED:: .ZWORD "battered" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BATTLE:: .ZWORD "battle" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BEAM:: .ZWORD "beam" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BEAMS:: .ZWORD "beams" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BEAST:: .ZWORD "beast" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BEAST'S:: .ZWORD "beast's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BEASTHUNT:: .ZWORD "beasthunt" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BED:: .ZWORD "bed" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BEDROOM:: .ZWORD "bedroom" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BEEBLEBRO:: .ZWORD "beeblebro" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BEER:: .ZWORD "beer" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BEERMAT:: .ZWORD "beermat" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BEERMATS:: .ZWORD "beermats" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BEFORE:: .ZWORD "before" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?BEFORE .BYTE 0 W?BEHIND:: .ZWORD "behind" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?BEHIND .BYTE 0 W?BELOW:: .ZWORD "below" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?UNDER .BYTE 0 W?BENEATH:: .ZWORD "beneath" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?UNDER .BYTE 0 W?BETELGEUS:: .ZWORD "betelgeus" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BEWEAPONE:: .ZWORD "beweapone" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BIG:: .ZWORD "big" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BIKE:: .ZWORD "bike" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BIRD:: .ZWORD "bird" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BIRDCAGE:: .ZWORD "birdcage" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BIRDS:: .ZWORD "birds" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BIT:: .ZWORD "bit" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BITE:: .ZWORD "bite" .BYTE PS?VERB+P1?VERB .BYTE ACT?BITE .BYTE 0 W?BITTER:: .ZWORD "bitter" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BITTERS:: .ZWORD "bitters" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BLACK:: .ZWORD "black" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BLAST:: .ZWORD "blast" .BYTE PS?VERB+P1?VERB .BYTE ACT?SHOOT .BYTE 0 W?BLASTER:: .ZWORD "blaster" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BLEEM:: .ZWORD "bleem" .BYTE PS?VERB+P1?VERB .BYTE ACT?FRIPPING .BYTE 0 W?BLINDING:: .ZWORD "blinding" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BLINKING:: .ZWORD "blinking" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BLOCK:: .ZWORD "block" .BYTE PS?VERB+P1?VERB .BYTE ACT?BLOCK .BYTE 0 W?BLUE:: .ZWORD "blue" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BLUE-GREE:: .ZWORD "blue-gree" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BOARD:: .ZWORD "board" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?BOARD .BYTE 0 W?BOAT:: .ZWORD "boat" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BOMBED:: .ZWORD "bombed" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?DRUNK .BYTE 0 W?BONE:: .ZWORD "bone" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BONES:: .ZWORD "bones" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BOOK:: .ZWORD "book" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BOTH:: .ZWORD "both" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?BOTTLE:: .ZWORD "bottle" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BOTTLES:: .ZWORD "bottles" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BOX:: .ZWORD "box" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BRAIN:: .ZWORD "brain" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BREAK:: .ZWORD "break" .BYTE PS?VERB+P1?VERB .BYTE ACT?DEMOLISH .BYTE 0 W?BRIEF:: .ZWORD "brief" .BYTE PS?VERB+P1?VERB .BYTE ACT?BRIEF .BYTE 0 W?BRIGHT:: .ZWORD "bright" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BROCHURE:: .ZWORD "brochure" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BROWNIAN:: .ZWORD "brownian" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BRUSH:: .ZWORD "brush" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?BRUSH .BYTE 0 W?BUDDHA:: .ZWORD "buddha" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BUFFERED:: .ZWORD "buffered" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BUGBLATTE:: .ZWORD "bugblatte" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BULKY:: .ZWORD "bulky" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BULL:: .ZWORD "bull" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BULLDOZER:: .ZWORD "bulldozer" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?BURY:: .ZWORD "bury" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?PLANT .BYTE 0 W?BUT:: .ZWORD "but" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?BUTTON:: .ZWORD "button" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?BUY:: .ZWORD "buy" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?ORDER .BYTE 0 W?CAGE:: .ZWORD "cage" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CALL:: .ZWORD "call" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?PHONE .BYTE 0 W?CANOPY:: .ZWORD "canopy" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CAPTAIN:: .ZWORD "captain" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CARPET:: .ZWORD "carpet" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CARRY:: .ZWORD "carry" .BYTE PS?VERB+P1?VERB .BYTE ACT?TAKE .BYTE 0 W?CARTON:: .ZWORD "carton" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CARVE:: .ZWORD "carve" .BYTE PS?VERB+P1?VERB .BYTE ACT?CARVE .BYTE 0 W?CASE:: .ZWORD "case" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CATCH:: .ZWORD "catch" .BYTE PS?VERB+P1?VERB .BYTE ACT?TAKE .BYTE 0 W?CEILING:: .ZWORD "ceiling" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CHAIR:: .ZWORD "chair" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CHAIRS:: .ZWORD "chairs" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CHAMBER:: .ZWORD "chamber" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CHANNEL:: .ZWORD "channel" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CHASE:: .ZWORD "chase" .BYTE PS?VERB+P1?VERB .BYTE ACT?FOLLOW .BYTE 0 W?CHEER:: .ZWORD "cheer" .BYTE PS?VERB+P1?VERB .BYTE ACT?APPLAUD .BYTE 0 W?CHEESE:: .ZWORD "cheese" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CHIPPER:: .ZWORD "chipper" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CHISEL:: .ZWORD "chisel" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CIRCUIT:: .ZWORD "circuit" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CLAP:: .ZWORD "clap" .BYTE PS?VERB+P1?VERB .BYTE ACT?APPLAUD .BYTE 0 W?CLEAN:: .ZWORD "clean" .BYTE PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?WASH .BYTE 0 W?CLEANING:: .ZWORD "cleaning" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CLIFF:: .ZWORD "cliff" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CLIFFS:: .ZWORD "cliffs" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CLIMB:: .ZWORD "climb" .BYTE PS?VERB+P1?VERB .BYTE ACT?CLIMB .BYTE 0 W?CLOSE:: .ZWORD "close" .BYTE PS?VERB+P1?VERB .BYTE ACT?CLOSE .BYTE 0 W?CLOSET:: .ZWORD "closet" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CLUE:: .ZWORD "clue" .BYTE PS?VERB+P1?VERB .BYTE ACT?HELP .BYTE 0 W?CLUES:: .ZWORD "clues" .BYTE PS?VERB+P1?VERB .BYTE ACT?HELP .BYTE 0 W?COIN:: .ZWORD "coin" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?COINS:: .ZWORD "coins" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?COLD:: .ZWORD "cold" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?COMMON:: .ZWORD "common" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?COMPUTER:: .ZWORD "computer" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CONNECT:: .ZWORD "connect" .BYTE PS?VERB+P1?VERB .BYTE ACT?CONNECT .BYTE 0 W?CONSOLE:: .ZWORD "console" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CONSTRUCT:: .ZWORD "construct" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CONSULT:: .ZWORD "consult" .BYTE PS?VERB+P1?VERB .BYTE ACT?ASK .BYTE 0 W?CONTROL:: .ZWORD "control" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CONTROLS:: .ZWORD "controls" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CONVERSAT:: .ZWORD "conversat" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?COPS:: .ZWORD "cops" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?COPY:: .ZWORD "copy" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CORD:: .ZWORD "cord" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CORPORATI:: .ZWORD "corporati" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CORRIDOR:: .ZWORD "corridor" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?COUNT:: .ZWORD "count" .BYTE PS?VERB+P1?VERB .BYTE ACT?COUNT .BYTE 0 W?COUNTER:: .ZWORD "counter" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?COURT:: .ZWORD "court" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?COURTYARD:: .ZWORD "courtyard" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?COVER:: .ZWORD "cover" .BYTE PS?VERB+P1?VERB .BYTE ACT?COVER .BYTE 0 W?CRACK:: .ZWORD "crack" .BYTE PS?VERB+P1?VERB .BYTE ACT?DEMOLISH .BYTE 0 W?CRAWL:: .ZWORD "crawl" .BYTE PS?VERB+P1?VERB .BYTE ACT?KNEEL .BYTE 0 W?CREATURE:: .ZWORD "creature" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CREATURES:: .ZWORD "creatures" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CREW:: .ZWORD "crew" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CROWD:: .ZWORD "crowd" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CUP:: .ZWORD "cup" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CUPFUL:: .ZWORD "cupful" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CUPS:: .ZWORD "cups" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CURTAIN:: .ZWORD "curtain" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CURTAINS:: .ZWORD "curtains" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?CUSHION:: .ZWORD "cushion" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CUT:: .ZWORD "cut" .BYTE PS?VERB+P1?VERB .BYTE ACT?CUT .BYTE 0 W?CYBERNETI:: .ZWORD "cyberneti" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?CYCLE:: .ZWORD "cycle" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?D:: .ZWORD "d" .BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION .BYTE 54 .BYTE PR?DOWN W?D'OEUVRES:: .ZWORD "d'oeuvres" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DAIS:: .ZWORD "dais" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DAMAGE:: .ZWORD "damage" .BYTE PS?VERB+P1?VERB .BYTE ACT?DEMOLISH .BYTE 0 W?DAMOGRAN:: .ZWORD "damogran" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DANGLE:: .ZWORD "dangle" .BYTE PS?VERB+P1?VERB .BYTE ACT?DANGLE .BYTE 0 W?DANGLY:: .ZWORD "dangly" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DARK:: .ZWORD "dark" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DARK-HAIR:: .ZWORD "dark-hair" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DARKNESS:: .ZWORD "darkness" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DEBARK:: .ZWORD "debark" .BYTE PS?VERB+P1?VERB .BYTE ACT?DISEMBARK .BYTE 0 W?DEBRIS:: .ZWORD "debris" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DEEP:: .ZWORD "deep" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DEMOLISH:: .ZWORD "demolish" .BYTE PS?VERB+P1?VERB .BYTE ACT?DEMOLISH .BYTE 0 W?DEMOLISHI:: .ZWORD "demolishi" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DENT:: .ZWORD "dent" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DEPART:: .ZWORD "depart" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXIT .BYTE 0 W?DEPRESSED:: .ZWORD "depressed" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DESCEND:: .ZWORD "descend" .BYTE PS?VERB+P1?VERB .BYTE ACT?DESCEND .BYTE 0 W?DESCRIBE:: .ZWORD "describe" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXAMINE .BYTE 0 W?DESTROY:: .ZWORD "destroy" .BYTE PS?VERB+P1?VERB .BYTE ACT?DEMOLISH .BYTE 0 W?DEVICE:: .ZWORD "device" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DEVOUR:: .ZWORD "devour" .BYTE PS?VERB+P1?VERB .BYTE ACT?EAT .BYTE 0 W?DIAGNOSE:: .ZWORD "diagnose" .BYTE PS?VERB+P1?VERB .BYTE ACT?DIAGNOSE .BYTE 0 W?DIFFUSION:: .ZWORD "diffusion" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DIG:: .ZWORD "dig" .BYTE PS?VERB+P1?VERB .BYTE ACT?DIG .BYTE 0 W?DIGITAL:: .ZWORD "digital" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DIP:: .ZWORD "dip" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DIPSWITCH:: .ZWORD "dipswitch" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DIRT:: .ZWORD "dirt" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DISCONNEC:: .ZWORD "disconnec" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNPLUG .BYTE 0 W?DISEMBARK:: .ZWORD "disembark" .BYTE PS?VERB+P1?VERB .BYTE ACT?DISEMBARK .BYTE 0 W?DISPENSER:: .ZWORD "dispenser" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DISPENSIN:: .ZWORD "dispensin" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DISROBE:: .ZWORD "disrobe" .BYTE PS?VERB+P1?VERB .BYTE ACT?DISROBE .BYTE 0 W?DISTANT:: .ZWORD "distant" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DIVE:: .ZWORD "dive" .BYTE PS?VERB+P1?VERB .BYTE ACT?JUMP .BYTE 0 W?DOFF:: .ZWORD "doff" .BYTE PS?VERB+P1?VERB .BYTE ACT?REMOVE .BYTE 0 W?DOG:: .ZWORD "dog" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DOME:: .ZWORD "dome" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DOMED:: .ZWORD "domed" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DON:: .ZWORD "don" .BYTE PS?VERB+P1?VERB .BYTE ACT?WEAR .BYTE 0 W?DON'T:: .ZWORD "don't" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?DONATE:: .ZWORD "donate" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?HAND .BYTE 0 W?DONT:: .ZWORD "dont" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?DOOR:: .ZWORD "door" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DOORMAT:: .ZWORD "doormat" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DOUGLAS:: .ZWORD "douglas" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DOWN:: .ZWORD "down" .BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION .BYTE 54 .BYTE PR?DOWN W?DOZE:: .ZWORD "doze" .BYTE PS?VERB+P1?VERB .BYTE ACT?DOZE .BYTE 0 W?DOZER:: .ZWORD "dozer" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DRAIN:: .ZWORD "drain" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DRAPE:: .ZWORD "drape" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?DRAPE .BYTE 0 W?DRAW:: .ZWORD "draw" .BYTE PS?VERB+P1?VERB .BYTE ACT?OPEN .BYTE 0 W?DRESS:: .ZWORD "dress" .BYTE PS?VERB+P1?VERB .BYTE ACT?DRESS .BYTE 0 W?DRESSED:: .ZWORD "dressed" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?DRESSED .BYTE 0 W?DRESSING:: .ZWORD "dressing" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?DRINK:: .ZWORD "drink" .BYTE PS?VERB+P1?VERB .BYTE ACT?DRINK .BYTE 0 W?DRIVE:: .ZWORD "drive" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DRIVER:: .ZWORD "driver" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DRIVES:: .ZWORD "drives" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?DROP:: .ZWORD "drop" .BYTE PS?VERB+P1?VERB .BYTE ACT?DROP .BYTE 0 W?DRUNK:: .ZWORD "drunk" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?DRUNK .BYTE 0 W?E:: .ZWORD "e" .BYTE PS?DIRECTION+P1?DIRECTION .BYTE 61 .BYTE 0 W?EAR:: .ZWORD "ear" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?EARS:: .ZWORD "ears" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?EARTH:: .ZWORD "earth" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?EAST:: .ZWORD "east" .BYTE PS?DIRECTION+P1?DIRECTION .BYTE 61 .BYTE 0 W?EAT:: .ZWORD "eat" .BYTE PS?VERB+P1?VERB .BYTE ACT?EAT .BYTE 0 W?ED:: .ZWORD "ed" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?EDDIE:: .ZWORD "eddie" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?EIGHTH:: .ZWORD "eighth" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ELECTRONI:: .ZWORD "electroni" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?EMBARK:: .ZWORD "embark" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?BOARD .BYTE 0 W?ENGINE:: .ZWORD "engine" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ENGINEER:: .ZWORD "engineer" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ENJOY:: .ZWORD "enjoy" .BYTE PS?VERB+P1?VERB .BYTE ACT?ENJOY .BYTE 0 W?ENTER:: .ZWORD "enter" .BYTE PS?VERB+P1?VERB .BYTE ACT?ENTER .BYTE 0 W?EQUATION:: .ZWORD "equation" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?EQUATIONS:: .ZWORD "equations" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ESCAPE:: .ZWORD "escape" .BYTE PS?VERB+P1?VERB .BYTE ACT?ESCAPE .BYTE 0 W?EVERYTHING:: .ZWORD "everythin" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?EXAMINE:: .ZWORD "examine" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXAMINE .BYTE 0 W?EXCEPT:: .ZWORD "except" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?EXIT:: .ZWORD "exit" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXIT .BYTE 0 W?EXTINGUISH:: .ZWORD "extinguis" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXTINGUISH .BYTE 0 W?EYE:: .ZWORD "eye" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?EYES:: .ZWORD "eyes" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?F:: .ZWORD "f" .BYTE PS?DIRECTION+P1?DIRECTION .BYTE 63 .BYTE 0 W?FACE:: .ZWORD "face" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FADED:: .ZWORD "faded" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FAINT:: .ZWORD "faint" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FASTEN:: .ZWORD "fasten" .BYTE PS?VERB+P1?VERB .BYTE ACT?TIE .BYTE 0 W?FEED:: .ZWORD "feed" .BYTE PS?VERB+P1?VERB .BYTE ACT?FEED .BYTE 0 W?FEEL:: .ZWORD "feel" .BYTE PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?TOUCH .BYTE 0 W?FERTILE:: .ZWORD "fertile" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FIFTH:: .ZWORD "fifth" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FIGHT:: .ZWORD "fight" .BYTE PS?VERB+P1?VERB .BYTE ACT?ATTACK .BYTE 0 W?FILL:: .ZWORD "fill" .BYTE PS?VERB+P1?VERB .BYTE ACT?FILL .BYTE 0 W?FIND:: .ZWORD "find" .BYTE PS?VERB+P1?VERB .BYTE ACT?FIND .BYTE 0 W?FIRE:: .ZWORD "fire" .BYTE PS?VERB+P1?VERB .BYTE ACT?SHOOT .BYTE 0 W?FIRST:: .ZWORD "first" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FISH:: .ZWORD "fish" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FIX:: .ZWORD "fix" .BYTE PS?VERB+P1?VERB .BYTE ACT?REPAIR .BYTE 0 W?FLATHEAD:: .ZWORD "flathead" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FLEE:: .ZWORD "flee" .BYTE PS?VERB+P1?VERB .BYTE ACT?ESCAPE .BYTE 0 W?FLEET:: .ZWORD "fleet" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FLICK:: .ZWORD "flick" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?SWITCH .BYTE 0 W?FLIP:: .ZWORD "flip" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?SWITCH .BYTE 0 W?FLOOR:: .ZWORD "floor" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FLOWER:: .ZWORD "flower" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FLOWERPOT:: .ZWORD "flowerpot" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FLUFF:: .ZWORD "fluff" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FOLLOW:: .ZWORD "follow" .BYTE PS?VERB+P1?VERB .BYTE ACT?FOLLOW .BYTE 0 W?FOOBAR:: .ZWORD "foobar" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FOOTNOTE:: .ZWORD "footnote" .BYTE PS?VERB+P1?VERB .BYTE ACT?FOOTNOTE .BYTE 0 W?FOR:: .ZWORD "for" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?FOR .BYTE 0 W?FORD:: .ZWORD "ford" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FORE:: .ZWORD "fore" .BYTE PS?DIRECTION+P1?DIRECTION .BYTE 63 .BYTE 0 W?FOREIGN:: .ZWORD "foreign" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FOREKNOWL:: .ZWORD "foreknowl" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FOREMAN:: .ZWORD "foreman" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FOREWARD:: .ZWORD "foreward" .BYTE PS?DIRECTION+P1?DIRECTION .BYTE 63 .BYTE 0 W?FOURTH:: .ZWORD "fourth" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FRANCE:: .ZWORD "france" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FRED:: .ZWORD "fred" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FRED'S:: .ZWORD "fred's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?FREE:: .ZWORD "free" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNTIE .BYTE 0 W?FRIPPING:: .ZWORD "fripping" .BYTE PS?VERB+P1?VERB .BYTE ACT?FRIPPING .BYTE 0 W?FRISK:: .ZWORD "frisk" .BYTE PS?VERB+P1?VERB .BYTE ACT?SEARCH .BYTE 0 W?FROM:: .ZWORD "from" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?FROM .BYTE 0 W?FRONT:: .ZWORD "front" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?FRUIT:: .ZWORD "fruit" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FRUSTRATI:: .ZWORD "frustrati" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?FUSION:: .ZWORD "fusion" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?G:: .ZWORD "g" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?G'GUGVUNT:: .ZWORD "g'gugvunt" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GALACTIC:: .ZWORD "galactic" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GALAXIA:: .ZWORD "galaxia" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GALLEY:: .ZWORD "galley" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GAME:: .ZWORD "game" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GANGWAY:: .ZWORD "gangway" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GAP:: .ZWORD "gap" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GARGLE:: .ZWORD "gargle" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GASHEE:: .ZWORD "gashee" .BYTE PS?VERB+P1?VERB .BYTE ACT?FRIPPING .BYTE 0 W?GAZE:: .ZWORD "gaze" .BYTE PS?VERB+P1?VERB .BYTE ACT?LOOK .BYTE 0 W?GENERATOR:: .ZWORD "generator" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GENUINE:: .ZWORD "genuine" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GET:: .ZWORD "get" .BYTE PS?VERB+P1?VERB .BYTE ACT?TAKE .BYTE 0 W?GIFT:: .ZWORD "gift" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GIVE:: .ZWORD "give" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?HAND .BYTE 0 W?GLASS:: .ZWORD "glass" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GLASSES:: .ZWORD "glasses" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GNAWED:: .ZWORD "gnawed" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GO:: .ZWORD "go" .BYTE PS?VERB+P1?VERB .BYTE ACT?WALK .BYTE 0 W?GOAL:: .ZWORD "goal" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GOBBLE:: .ZWORD "gobble" .BYTE PS?VERB+P1?VERB .BYTE ACT?EAT .BYTE 0 W?GOLD:: .ZWORD "gold" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GOWN:: .ZWORD "gown" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GPP:: .ZWORD "gpp" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GRAB:: .ZWORD "grab" .BYTE PS?VERB+P1?VERB .BYTE ACT?TAKE .BYTE 0 W?GRATE:: .ZWORD "grate" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GRATING:: .ZWORD "grating" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GRAY:: .ZWORD "gray" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GREAT:: .ZWORD "great" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GREEN:: .ZWORD "green" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GREY:: .ZWORD "grey" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GROOM:: .ZWORD "groom" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GROUND:: .ZWORD "ground" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GRUBBY:: .ZWORD "grubby" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?GUARANTEE:: .ZWORD "guarantee" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GUARD:: .ZWORD "guard" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GUARDS:: .ZWORD "guards" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GUIDE:: .ZWORD "guide" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GUN:: .ZWORD "gun" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?GUZZLE:: .ZWORD "guzzle" .BYTE PS?VERB+P1?VERB .BYTE ACT?DRINK .BYTE 0 W?HAIRED:: .ZWORD "haired" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HALL:: .ZWORD "hall" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HAND:: .ZWORD "hand" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?HAND .BYTE 0 W?HANDBAG:: .ZWORD "handbag" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HANDKERCH:: .ZWORD "handkerch" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HANDS:: .ZWORD "hands" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HANG:: .ZWORD "hang" .BYTE PS?VERB+P1?VERB .BYTE ACT?HANG .BYTE 0 W?HANGOVER:: .ZWORD "hangover" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HATCH:: .ZWORD "hatch" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HATCHWAY:: .ZWORD "hatchway" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HEAD:: .ZWORD "head" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HEADACHE:: .ZWORD "headache" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HEAR:: .ZWORD "hear" .BYTE PS?VERB+P1?VERB .BYTE ACT?HEAR .BYTE 0 W?HEART:: .ZWORD "heart" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HELLO:: .ZWORD "hello" .BYTE PS?VERB+P1?VERB .BYTE ACT?HELLO .BYTE 0 W?HELP:: .ZWORD "help" .BYTE PS?VERB+P1?VERB .BYTE ACT?HELP .BYTE 0 W?HER:: .ZWORD "her" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HERE:: .ZWORD "here" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?HI:: .ZWORD "hi" .BYTE PS?VERB+P1?VERB .BYTE ACT?HELLO .BYTE 0 W?HIDE:: .ZWORD "hide" .BYTE PS?VERB+P1?VERB .BYTE ACT?HIDE .BYTE 0 W?HIM:: .ZWORD "him" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HINT:: .ZWORD "hint" .BYTE PS?VERB+P1?VERB .BYTE ACT?HELP .BYTE 0 W?HINTS:: .ZWORD "hints" .BYTE PS?VERB+P1?VERB .BYTE ACT?HELP .BYTE 0 W?HIT:: .ZWORD "hit" .BYTE PS?VERB+P1?VERB .BYTE ACT?ATTACK .BYTE 0 W?HITCH:: .ZWORD "hitch" .BYTE PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?HITCHHIKE .BYTE 0 W?HITCHHIKE:: .ZWORD "hitchhike" .BYTE PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?HITCHHIKE .BYTE 0 W?HOLD:: .ZWORD "hold" .BYTE PS?VERB+P1?VERB .BYTE ACT?TAKE .BYTE 0 W?HOLE:: .ZWORD "hole" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HOME:: .ZWORD "home" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HOOK:: .ZWORD "hook" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HOP:: .ZWORD "hop" .BYTE PS?VERB+P1?VERB .BYTE ACT?SKIP .BYTE 0 W?HORRIBLE:: .ZWORD "horrible" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HORS:: .ZWORD "hors" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HORSE:: .ZWORD "horse" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HOSTESS:: .ZWORD "hostess" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HOT:: .ZWORD "hot" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HOUSE:: .ZWORD "house" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HOWL:: .ZWORD "howl" .BYTE PS?VERB+P1?VERB .BYTE ACT?YELL .BYTE 0 W?HUGE:: .ZWORD "huge" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HUM:: .ZWORD "hum" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?HURL:: .ZWORD "hurl" .BYTE PS?VERB+P1?VERB .BYTE ACT?THROW .BYTE 0 W?HYPERSONI:: .ZWORD "hypersoni" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?HYPERWAVE:: .ZWORD "hyperwave" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?I:: .ZWORD "i" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?I .BYTE 0 W?I'M:: .ZWORD "i'm" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?I .BYTE 0 W?IDIOT:: .ZWORD "idiot" .BYTE PS?VERB+P1?VERB .BYTE ACT?IDIOT .BYTE 0 W?IM:: .ZWORD "im" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?I .BYTE 0 W?IMBIBE:: .ZWORD "imbibe" .BYTE PS?VERB+P1?VERB .BYTE ACT?DRINK .BYTE 0 W?IMPROBABI:: .ZWORD "improbabi" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?IN:: .ZWORD "in" .BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION .BYTE 53 .BYTE PR?IN W?INCREDIBL:: .ZWORD "incredibl" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?INFININY:: .ZWORD "infininy" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?INFINITY:: .ZWORD "infinity" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?INFOCOM:: .ZWORD "infocom" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?INGEST:: .ZWORD "ingest" .BYTE PS?VERB+P1?VERB .BYTE ACT?EAT .BYTE 0 W?INNARD:: .ZWORD "innard" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?INNER:: .ZWORD "inner" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?INSCRIBE:: .ZWORD "inscribe" .BYTE PS?VERB+P1?VERB .BYTE ACT?CARVE .BYTE 0 W?INSERT:: .ZWORD "insert" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUT .BYTE 0 W?INSIDE:: .ZWORD "inside" .BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION .BYTE 53 .BYTE PR?IN W?INSPECT:: .ZWORD "inspect" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXAMINE .BYTE 0 W?INTELLIGE:: .ZWORD "intellige" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?INTERFACE:: .ZWORD "interface" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?INTNUM:: .ZWORD "intnum" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?INTO:: .ZWORD "into" .BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION .BYTE 53 .BYTE PR?IN W?INVENT:: .ZWORD "invent" .BYTE PS?VERB+P1?VERB .BYTE ACT?INVENT .BYTE 0 W?INVISICLUES:: .ZWORD "invisiclu" .BYTE PS?VERB+P1?VERB .BYTE ACT?HELP .BYTE 0 W?ION:: .ZWORD "ion" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?IONIC:: .ZWORD "ionic" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?IRRITABLE:: .ZWORD "irritable" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?IS:: .ZWORD "is" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?ISLAND:: .ZWORD "island" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?IT:: .ZWORD "it" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ITEMS:: .ZWORD "items" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?JACKET:: .ZWORD "jacket" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?JANTA:: .ZWORD "janta" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?JOO:: .ZWORD "joo" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?JUKE:: .ZWORD "juke" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?JUKEBOX:: .ZWORD "jukebox" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?JUMP:: .ZWORD "jump" .BYTE PS?VERB+P1?VERB .BYTE ACT?JUMP .BYTE 0 W?JUNK:: .ZWORD "junk" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?KEY:: .ZWORD "key" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?KEYBOARD:: .ZWORD "keyboard" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?KICK:: .ZWORD "kick" .BYTE PS?VERB+P1?VERB .BYTE ACT?KICK .BYTE 0 W?KILL:: .ZWORD "kill" .BYTE PS?VERB+P1?VERB .BYTE ACT?ATTACK .BYTE 0 W?KISS:: .ZWORD "kiss" .BYTE PS?VERB+P1?VERB .BYTE ACT?KISS .BYTE 0 W?KNEEL:: .ZWORD "kneel" .BYTE PS?VERB+P1?VERB .BYTE ACT?KNEEL .BYTE 0 W?KNOCK:: .ZWORD "knock" .BYTE PS?VERB+P1?VERB .BYTE ACT?KNOCK .BYTE 0 W?L:: .ZWORD "l" .BYTE PS?VERB+P1?VERB .BYTE ACT?LOOK .BYTE 0 W?LAIR:: .ZWORD "lair" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LAMP:: .ZWORD "lamp" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LARGE:: .ZWORD "large" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LASER:: .ZWORD "laser" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LASER-ASS:: .ZWORD "laser-ass" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LAY:: .ZWORD "lay" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUT .BYTE 0 W?LEADER:: .ZWORD "leader" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LEAFY:: .ZWORD "leafy" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LEAP:: .ZWORD "leap" .BYTE PS?VERB+P1?VERB .BYTE ACT?JUMP .BYTE 0 W?LEATHER:: .ZWORD "leather" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LEAVE:: .ZWORD "leave" .BYTE PS?VERB+P1?VERB .BYTE ACT?LEAVE .BYTE 0 W?LEGENDARY:: .ZWORD "legendary" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LETTER:: .ZWORD "letter" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LETTERS:: .ZWORD "letters" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LICK:: .ZWORD "lick" .BYTE PS?VERB+P1?VERB .BYTE ACT?TASTE .BYTE 0 W?LID:: .ZWORD "lid" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LIE:: .ZWORD "lie" .BYTE PS?VERB+P1?VERB .BYTE ACT?LIE .BYTE 0 W?LIFETIME:: .ZWORD "lifetime" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LIFT:: .ZWORD "lift" .BYTE PS?VERB+P1?VERB .BYTE ACT?RAISE .BYTE 0 W?LIGHT:: .ZWORD "light" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?LIGHT .BYTE 0 W?LIGHTS:: .ZWORD "lights" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LINT:: .ZWORD "lint" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LIQUID:: .ZWORD "liquid" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LIST:: .ZWORD "list" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LISTEN:: .ZWORD "listen" .BYTE PS?VERB+P1?VERB .BYTE ACT?LISTEN .BYTE 0 W?LITTLE:: .ZWORD "little" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LOCK:: .ZWORD "lock" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?LOCK .BYTE 0 W?LONG:: .ZWORD "long" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LOOK:: .ZWORD "look" .BYTE PS?VERB+P1?VERB .BYTE ACT?LOOK .BYTE 0 W?LOOP:: .ZWORD "loop" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LOOSE:: .ZWORD "loose" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?LOTS:: .ZWORD "lots" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?LOWER:: .ZWORD "lower" .BYTE PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?LOWER .BYTE 0 W?LYSHUS:: .ZWORD "lyshus" .BYTE PS?VERB+P1?VERB .BYTE ACT?FRIPPING .BYTE 0 W?MACHINE:: .ZWORD "machine" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MAGNIFYIN:: .ZWORD "magnifyin" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MAGRATHEA:: .ZWORD "magrathea" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MAIL:: .ZWORD "mail" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MAIN:: .ZWORD "main" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MAKE:: .ZWORD "make" .BYTE PS?VERB+P1?VERB .BYTE ACT?MAKE .BYTE 0 W?MANUAL:: .ZWORD "manual" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MARKINGS:: .ZWORD "markings" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MARV:: .ZWORD "marv" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MARVIN:: .ZWORD "marvin" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MARVIN'S:: .ZWORD "marvin's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MASSIVE:: .ZWORD "massive" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MAT:: .ZWORD "mat" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MATTER:: .ZWORD "matter" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MATTRESS:: .ZWORD "mattress" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MAZE:: .ZWORD "maze" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MCMILLAN:: .ZWORD "mcmillan" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ME:: .ZWORD "me" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MECHANISM:: .ZWORD "mechanism" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MEMORIAL:: .ZWORD "memorial" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MENACING:: .ZWORD "menacing" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MERETZKY:: .ZWORD "meretzky" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MESH:: .ZWORD "mesh" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MESSAGE:: .ZWORD "message" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?METAL:: .ZWORD "metal" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MICROCHIP:: .ZWORD "microchip" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MICROSCOP:: .ZWORD "microscop" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MINERAL:: .ZWORD "mineral" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MISERABLE:: .ZWORD "miserable" .BYTE PS?VERB+P1?VERB .BYTE ACT?FRIPPING .BYTE 0 W?MISTER:: .ZWORD "mister" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MOLECULAR:: .ZWORD "molecular" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MONGREL:: .ZWORD "mongrel" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MONKEY:: .ZWORD "monkey" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MONUMENT:: .ZWORD "monument" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MORE:: .ZWORD "more" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?MORPHOUSI:: .ZWORD "morphousi" .BYTE PS?VERB+P1?VERB .BYTE ACT?FRIPPING .BYTE 0 W?MOTION:: .ZWORD "motion" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MOVE:: .ZWORD "move" .BYTE PS?VERB+P1?VERB .BYTE ACT?MOVE .BYTE 0 W?MOVEMENT:: .ZWORD "movement" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MR:: .ZWORD "mr" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?MUD:: .ZWORD "mud" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MURDER:: .ZWORD "murder" .BYTE PS?VERB+P1?VERB .BYTE ACT?ATTACK .BYTE 0 W?MUSIC:: .ZWORD "music" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?MY:: .ZWORD "my" .BYTE PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?MY .BYTE 0 W?MYSELF:: .ZWORD "myself" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?N:: .ZWORD "n" .BYTE PS?DIRECTION+P1?DIRECTION .BYTE 63 .BYTE 0 W?NAME:: .ZWORD "name" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?NAP:: .ZWORD "nap" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?DOZE .BYTE 0 W?NARROW:: .ZWORD "narrow" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?NE:: .ZWORD "ne" .BYTE PS?DIRECTION+P1?DIRECTION .BYTE 62 .BYTE 0 W?NEAR:: .ZWORD "near" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?BEFORE .BYTE 0 W?NEW:: .ZWORD "new" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?NEXT:: .ZWORD "next" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?BEFORE .BYTE 0 W?NICE:: .ZWORD "nice" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?NO:: .ZWORD "no" .BYTE PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?NO .BYTE 0 W?NORTH:: .ZWORD "north" .BYTE PS?DIRECTION+P1?DIRECTION .BYTE 63 .BYTE 0 W?NORTHEAST:: .ZWORD "northeast" .BYTE PS?DIRECTION+P1?DIRECTION .BYTE 62 .BYTE 0 W?NORTHWEST:: .ZWORD "northwest" .BYTE PS?DIRECTION+P1?DIRECTION .BYTE 56 .BYTE 0 W?NOTHING:: .ZWORD "nothing" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?NUMBER:: .ZWORD "number" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?NUT:: .ZWORD "nut" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?NUTRIMAT:: .ZWORD "nutrimat" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?NUTS:: .ZWORD "nuts" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?NW:: .ZWORD "nw" .BYTE PS?DIRECTION+P1?DIRECTION .BYTE 56 .BYTE 0 W?O:: .ZWORD "o" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?OBJECT:: .ZWORD "object" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?OBSERVE:: .ZWORD "observe" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXAMINE .BYTE 0 W?OF:: .ZWORD "of" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?OFF:: .ZWORD "off" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?OFF .BYTE 0 W?OFFER:: .ZWORD "offer" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?HAND .BYTE 0 W?OFFICIAL:: .ZWORD "official" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?OK:: .ZWORD "ok" .BYTE PS?VERB+P1?VERB .BYTE ACT?YES .BYTE 0 W?OKAY:: .ZWORD "okay" .BYTE PS?VERB+P1?VERB .BYTE ACT?YES .BYTE 0 W?OLD:: .ZWORD "old" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ON:: .ZWORD "on" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?ON .BYTE 0 W?ONE:: .ZWORD "one" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ONTO:: .ZWORD "onto" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?ON .BYTE 0 W?OOPS:: .ZWORD "oops" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?OPEN:: .ZWORD "open" .BYTE PS?VERB+P1?VERB .BYTE ACT?OPEN .BYTE 0 W?OPENING:: .ZWORD "opening" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ORANGE:: .ZWORD "orange" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ORDER:: .ZWORD "order" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?ORDER .BYTE 0 W?OTHER:: .ZWORD "other" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?OUT:: .ZWORD "out" .BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION .BYTE 52 .BYTE PR?OUT W?OUTER:: .ZWORD "outer" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?OUTSIDE:: .ZWORD "outside" .BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION .BYTE 52 .BYTE PR?OUT W?OVER:: .ZWORD "over" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?OVER .BYTE 0 W?OVERRIDE:: .ZWORD "override" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?P:: .ZWORD "p" .BYTE PS?DIRECTION+P1?DIRECTION .BYTE 57 .BYTE 0 W?PACKET:: .ZWORD "packet" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PAD:: .ZWORD "pad" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PAINFUL:: .ZWORD "painful" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PAINT:: .ZWORD "paint" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PAIR:: .ZWORD "pair" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PAN-GALACT:: .ZWORD "pan-galac" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PANEL:: .ZWORD "panel" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PANIC:: .ZWORD "panic" .BYTE PS?VERB+P1?VERB .BYTE ACT?PANIC .BYTE 0 W?PANTRY:: .ZWORD "pantry" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PAPER:: .ZWORD "paper" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PARANOID:: .ZWORD "paranoid" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PART:: .ZWORD "part" .BYTE PS?VERB+P1?VERB .BYTE ACT?OPEN .BYTE 0 W?PARTICLE:: .ZWORD "particle" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PARTY:: .ZWORD "party" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PAT:: .ZWORD "pat" .BYTE PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?TOUCH .BYTE 0 W?PAY:: .ZWORD "pay" .BYTE PS?VERB+P1?VERB .BYTE ACT?PAY .BYTE 0 W?PEANUT:: .ZWORD "peanut" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PEANUTS:: .ZWORD "peanuts" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PEEK:: .ZWORD "peek" .BYTE PS?VERB+P1?VERB .BYTE ACT?KNEEL .BYTE 0 W?PENCIL:: .ZWORD "pencil" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PEOPLE:: .ZWORD "people" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PERIL:: .ZWORD "peril" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PERSONALI:: .ZWORD "personali" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PET:: .ZWORD "pet" .BYTE PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?TOUCH .BYTE 0 W?PHIL:: .ZWORD "phil" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PHONE:: .ZWORD "phone" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?PHONE .BYTE 0 W?PHOTON:: .ZWORD "photon" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PHYSICS:: .ZWORD "physics" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PICK:: .ZWORD "pick" .BYTE PS?VERB+P1?VERB .BYTE ACT?PICK .BYTE 0 W?PILE:: .ZWORD "pile" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PILL:: .ZWORD "pill" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PILOT:: .ZWORD "pilot" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PINCER:: .ZWORD "pincer" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PINT:: .ZWORD "pint" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PLACE:: .ZWORD "place" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?PUT .BYTE 0 W?PLANET:: .ZWORD "planet" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PLANETS:: .ZWORD "planets" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PLANT:: .ZWORD "plant" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?PLANT .BYTE 0 W?PLAQUE:: .ZWORD "plaque" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PLASMIC:: .ZWORD "plasmic" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PLASTERED:: .ZWORD "plastered" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?DRUNK .BYTE 0 W?PLATE:: .ZWORD "plate" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PLATFORM:: .ZWORD "platform" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PLEASE:: .ZWORD "please" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?PLIERS:: .ZWORD "pliers" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PLOTTER:: .ZWORD "plotter" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PLUG:: .ZWORD "plug" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?PLUG .BYTE 0 W?PLUSH:: .ZWORD "plush" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?POCKET:: .ZWORD "pocket" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?POEM:: .ZWORD "poem" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?POETRY:: .ZWORD "poetry" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?POINT:: .ZWORD "point" .BYTE PS?VERB+P1?VERB .BYTE ACT?POINT .BYTE 0 W?POLICE:: .ZWORD "police" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PORT:: .ZWORD "port" .BYTE PS?DIRECTION+P1?DIRECTION .BYTE 57 .BYTE 0 W?PORTABLE:: .ZWORD "portable" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?POT:: .ZWORD "pot" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?POUR:: .ZWORD "pour" .BYTE PS?VERB+P1?VERB .BYTE ACT?POUR .BYTE 0 W?PREFECT:: .ZWORD "prefect" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PRESIDENT:: .ZWORD "president" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PRESS:: .ZWORD "press" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUSH .BYTE 0 W?PRINTED:: .ZWORD "printed" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PROBABILI:: .ZWORD "probabili" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PROBLEM:: .ZWORD "problem" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PROCEED:: .ZWORD "proceed" .BYTE PS?VERB+P1?VERB .BYTE ACT?WALK .BYTE 0 W?PROPER:: .ZWORD "proper" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?PROSSER:: .ZWORD "prosser" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PROTAGONI:: .ZWORD "protagoni" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PROTEIN:: .ZWORD "protein" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PROTEST:: .ZWORD "protest" .BYTE PS?VERB+P1?VERB .BYTE ACT?PROTEST .BYTE 0 W?PRY:: .ZWORD "pry" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?PUB:: .ZWORD "pub" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PULL:: .ZWORD "pull" .BYTE PS?VERB+P1?VERB .BYTE ACT?MOVE .BYTE 0 W?PUNCH:: .ZWORD "punch" .BYTE PS?VERB+P1?VERB .BYTE ACT?ATTACK .BYTE 0 W?PURCHASE:: .ZWORD "purchase" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?ORDER .BYTE 0 W?PURSE:: .ZWORD "purse" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?PURSUE:: .ZWORD "pursue" .BYTE PS?VERB+P1?VERB .BYTE ACT?FOLLOW .BYTE 0 W?PUSH:: .ZWORD "push" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUSH .BYTE 0 W?PUT:: .ZWORD "put" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUT .BYTE 0 W?PUZZLE:: .ZWORD "puzzle" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?Q:: .ZWORD "q" .BYTE PS?VERB+P1?VERB .BYTE ACT?QUIT .BYTE 0 W?QUAFF:: .ZWORD "quaff" .BYTE PS?VERB+P1?VERB .BYTE ACT?DRINK .BYTE 0 W?QUERY:: .ZWORD "query" .BYTE PS?VERB+P1?VERB .BYTE ACT?ASK .BYTE 0 W?QUESTION:: .ZWORD "question" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?QUESTIONS:: .ZWORD "questions" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?QUIT:: .ZWORD "quit" .BYTE PS?VERB+P1?VERB .BYTE ACT?QUIT .BYTE 0 W?RAISE:: .ZWORD "raise" .BYTE PS?VERB+P1?VERB .BYTE ACT?RAISE .BYTE 0 W?RANDOM:: .ZWORD "random" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?RAP:: .ZWORD "rap" .BYTE PS?VERB+P1?VERB .BYTE ACT?KNOCK .BYTE 0 W?RAPE:: .ZWORD "rape" .BYTE PS?VERB+P1?VERB .BYTE ACT?RAPE .BYTE 0 W?RASP:: .ZWORD "rasp" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?RAVENOUS:: .ZWORD "ravenous" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?RAY:: .ZWORD "ray" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?READ:: .ZWORD "read" .BYTE PS?VERB+P1?VERB .BYTE ACT?READ .BYTE 0 W?REAL:: .ZWORD "real" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?RECEIVER:: .ZWORD "receiver" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?RECEPTACL:: .ZWORD "receptacl" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?RECLINE:: .ZWORD "recline" .BYTE PS?VERB+P1?VERB .BYTE ACT?LIE .BYTE 0 W?RED:: .ZWORD "red" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?REFUSE:: .ZWORD "refuse" .BYTE PS?VERB+P1?VERB .BYTE ACT?REFUSE .BYTE 0 W?RELAX:: .ZWORD "relax" .BYTE PS?VERB+P1?VERB .BYTE ACT?RELAX .BYTE 0 W?REMEMBRAN:: .ZWORD "remembran" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?REMOVE:: .ZWORD "remove" .BYTE PS?VERB+P1?VERB .BYTE ACT?REMOVE .BYTE 0 W?REPAIR:: .ZWORD "repair" .BYTE PS?VERB+P1?VERB .BYTE ACT?REPAIR .BYTE 0 W?REPLACE:: .ZWORD "replace" .BYTE PS?VERB+P1?VERB .BYTE ACT?REPLACE .BYTE 0 W?REPLY:: .ZWORD "reply" .BYTE PS?VERB+P1?VERB .BYTE ACT?ANSWER .BYTE 0 W?REST:: .ZWORD "rest" .BYTE PS?VERB+P1?VERB .BYTE ACT?SIT .BYTE 0 W?RESTART:: .ZWORD "restart" .BYTE PS?VERB+P1?VERB .BYTE ACT?RESTART .BYTE 0 W?RESTORE:: .ZWORD "restore" .BYTE PS?VERB+P1?VERB .BYTE ACT?RESTORE .BYTE 0 W?RIFLE:: .ZWORD "rifle" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?RIFLES:: .ZWORD "rifles" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?RISE:: .ZWORD "rise" .BYTE PS?VERB+P1?VERB .BYTE ACT?STAND .BYTE 0 W?ROBE:: .ZWORD "robe" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ROBOT:: .ZWORD "robot" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ROBOTS:: .ZWORD "robots" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ROCK:: .ZWORD "rock" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ROCKS:: .ZWORD "rocks" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ROCKY:: .ZWORD "rocky" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ROOF:: .ZWORD "roof" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ROOM:: .ZWORD "room" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ROSE:: .ZWORD "rose" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ROSEBED:: .ZWORD "rosebed" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ROSES:: .ZWORD "roses" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?ROTATE:: .ZWORD "rotate" .BYTE PS?VERB+P1?VERB .BYTE ACT?SPIN .BYTE 0 W?ROUSE:: .ZWORD "rouse" .BYTE PS?VERB+P1?VERB .BYTE ACT?WAKE .BYTE 0 W?RUB:: .ZWORD "rub" .BYTE PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?TOUCH .BYTE 0 W?RUBBLE:: .ZWORD "rubble" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?RUMMAGE:: .ZWORD "rummage" .BYTE PS?VERB+P1?VERB .BYTE ACT?SEARCH .BYTE 0 W?RUN:: .ZWORD "run" .BYTE PS?VERB+P1?VERB .BYTE ACT?WALK .BYTE 0 W?S:: .ZWORD "s" .BYTE PS?DIRECTION+P1?DIRECTION .BYTE 59 .BYTE 0 W?SALES:: .ZWORD "sales" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SAMPLE:: .ZWORD "sample" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SANDSTONE:: .ZWORD "sandstone" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SANDWICH:: .ZWORD "sandwich" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SANTRAGIN:: .ZWORD "santragin" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SATCHEL:: .ZWORD "satchel" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SAUNA:: .ZWORD "sauna" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SAVE:: .ZWORD "save" .BYTE PS?VERB+P1?VERB .BYTE ACT?SAVE .BYTE 0 W?SAY:: .ZWORD "say" .BYTE PS?VERB+P1?VERB .BYTE ACT?SAY .BYTE 0 W?SB:: .ZWORD "sb" .BYTE PS?DIRECTION+P1?DIRECTION .BYTE 61 .BYTE 0 W?SCALE:: .ZWORD "scale" .BYTE PS?VERB+P1?VERB .BYTE ACT?CLIMB .BYTE 0 W?SCC:: .ZWORD "scc" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SCORE:: .ZWORD "score" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCORE .BYTE 0 W?SCOUR:: .ZWORD "scour" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXAMINE .BYTE 0 W?SCRATCH:: .ZWORD "scratch" .BYTE PS?VERB+P1?VERB .BYTE ACT?CARVE .BYTE 0 W?SCREAM:: .ZWORD "scream" .BYTE PS?VERB+P1?VERB .BYTE ACT?YELL .BYTE 0 W?SCREENING:: .ZWORD "screening" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SCREWDRIV:: .ZWORD "screwdriv" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SCRIPT:: .ZWORD "script" .BYTE PS?VERB+P1?VERB .BYTE ACT?SCRIPT .BYTE 0 W?SE:: .ZWORD "se" .BYTE PS?DIRECTION+P1?DIRECTION .BYTE 60 .BYTE 0 W?SEARCH:: .ZWORD "search" .BYTE PS?VERB+P1?VERB .BYTE ACT?SEARCH .BYTE 0 W?SEAT:: .ZWORD "seat" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SECOND:: .ZWORD "second" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SECURE:: .ZWORD "secure" .BYTE PS?VERB+P1?VERB .BYTE ACT?TIE .BYTE 0 W?SECURITY:: .ZWORD "security" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SEE:: .ZWORD "see" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXAMINE .BYTE 0 W?SEEK:: .ZWORD "seek" .BYTE PS?VERB+P1?VERB .BYTE ACT?FIND .BYTE 0 W?SELF:: .ZWORD "self" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SELL:: .ZWORD "sell" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?HAND .BYTE 0 W?SENSE:: .ZWORD "sense" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SENSITIVE:: .ZWORD "sensitive" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SENSO:: .ZWORD "senso" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SERENE:: .ZWORD "serene" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SERVICE:: .ZWORD "service" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SEVENT:: .ZWORD "sevent" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SHADE:: .ZWORD "shade" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SHADES:: .ZWORD "shades" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SHADOW:: .ZWORD "shadow" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SHAKE:: .ZWORD "shake" .BYTE PS?VERB+P1?VERB .BYTE ACT?SHAKE .BYTE 0 W?SHARP:: .ZWORD "sharp" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SHED:: .ZWORD "shed" .BYTE PS?VERB+P1?VERB .BYTE ACT?REMOVE .BYTE 0 W?SHELF:: .ZWORD "shelf" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SHELVES:: .ZWORD "shelves" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SHIP:: .ZWORD "ship" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SHIP'S:: .ZWORD "ship's" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SHIPBOARD:: .ZWORD "shipboard" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SHIPPING:: .ZWORD "shipping" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SHIPS:: .ZWORD "ships" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SHOOT:: .ZWORD "shoot" .BYTE PS?VERB+P1?VERB .BYTE ACT?SHOOT .BYTE 0 W?SHORT:: .ZWORD "short" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SHOUT:: .ZWORD "shout" .BYTE PS?VERB+P1?VERB .BYTE ACT?YELL .BYTE 0 W?SHOW:: .ZWORD "show" .BYTE PS?VERB+P1?VERB .BYTE ACT?SHOW .BYTE 0 W?SHUT:: .ZWORD "shut" .BYTE PS?VERB+P1?VERB .BYTE ACT?CLOSE .BYTE 0 W?SIGNALING:: .ZWORD "signaling" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SINGLE:: .ZWORD "single" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SINK:: .ZWORD "sink" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SIP:: .ZWORD "sip" .BYTE PS?VERB+P1?VERB .BYTE ACT?DRINK .BYTE 0 W?SIRIUS:: .ZWORD "sirius" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SIT:: .ZWORD "sit" .BYTE PS?VERB+P1?VERB .BYTE ACT?SIT .BYTE 0 W?SIXTH:: .ZWORD "sixth" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SKELETON:: .ZWORD "skeleton" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SKIM:: .ZWORD "skim" .BYTE PS?VERB+P1?VERB .BYTE ACT?READ .BYTE 0 W?SKIP:: .ZWORD "skip" .BYTE PS?VERB+P1?VERB .BYTE ACT?SKIP .BYTE 0 W?SKY:: .ZWORD "sky" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SLAP:: .ZWORD "slap" .BYTE PS?VERB+P1?VERB .BYTE ACT?ATTACK .BYTE 0 W?SLEEP:: .ZWORD "sleep" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?SLEEP .BYTE 0 W?SLEEVE:: .ZWORD "sleeve" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SLEEVES:: .ZWORD "sleeves" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SLICE:: .ZWORD "slice" .BYTE PS?VERB+P1?VERB .BYTE ACT?CUT .BYTE 0 W?SLIDE:: .ZWORD "slide" .BYTE PS?VERB+P1?VERB .BYTE ACT?SLIDE .BYTE 0 W?SLOT:: .ZWORD "slot" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SMALL:: .ZWORD "small" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SMASH:: .ZWORD "smash" .BYTE PS?VERB+P1?VERB .BYTE ACT?DEMOLISH .BYTE 0 W?SMASHED:: .ZWORD "smashed" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?DRUNK .BYTE 0 W?SMELL:: .ZWORD "smell" .BYTE PS?VERB+P1?VERB .BYTE ACT?SMELL .BYTE 0 W?SMELLY:: .ZWORD "smelly" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SMILE:: .ZWORD "smile" .BYTE PS?VERB+P1?VERB .BYTE ACT?SMILE .BYTE 0 W?SNACKS:: .ZWORD "snacks" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SNIFF:: .ZWORD "sniff" .BYTE PS?VERB+P1?VERB .BYTE ACT?SMELL .BYTE 0 W?SNOOZE:: .ZWORD "snooze" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?DOZE .BYTE 0 W?SNORING:: .ZWORD "snoring" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SOGGY:: .ZWORD "soggy" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SOIL:: .ZWORD "soil" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SOILED:: .ZWORD "soiled" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SOL:: .ZWORD "sol" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SOLAR:: .ZWORD "solar" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SOME:: .ZWORD "some" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?SONG:: .ZWORD "song" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SONGS:: .ZWORD "songs" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SOUTH:: .ZWORD "south" .BYTE PS?DIRECTION+P1?DIRECTION .BYTE 59 .BYTE 0 W?SOUTHEAST:: .ZWORD "southeast" .BYTE PS?DIRECTION+P1?DIRECTION .BYTE 60 .BYTE 0 W?SOUTHWEST:: .ZWORD "southwest" .BYTE PS?DIRECTION+P1?DIRECTION .BYTE 58 .BYTE 0 W?SPACE:: .ZWORD "space" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SPACES:: .ZWORD "spaces" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SPACESHIP:: .ZWORD "spaceship" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SPARE:: .ZWORD "spare" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SPEAK:: .ZWORD "speak" .BYTE PS?VERB+P1?VERB .BYTE ACT?SAY .BYTE 0 W?SPEECH:: .ZWORD "speech" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SPEED:: .ZWORD "speed" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SPEEDBOAT:: .ZWORD "speedboat" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SPERM:: .ZWORD "sperm" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SPILL:: .ZWORD "spill" .BYTE PS?VERB+P1?VERB .BYTE ACT?POUR .BYTE 0 W?SPIN:: .ZWORD "spin" .BYTE PS?VERB+P1?VERB .BYTE ACT?SPIN .BYTE 0 W?SPIRE:: .ZWORD "spire" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SPLITTING:: .ZWORD "splitting" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SPONGY:: .ZWORD "spongy" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SPRINKLE:: .ZWORD "sprinkle" .BYTE PS?VERB+P1?VERB .BYTE ACT?POUR .BYTE 0 W?SPROUT:: .ZWORD "sprout" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SQUAT:: .ZWORD "squat" .BYTE PS?VERB+P1?VERB .BYTE ACT?SIT .BYTE 0 W?SQUISHY:: .ZWORD "squishy" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?STAIR:: .ZWORD "stair" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STAIRS:: .ZWORD "stairs" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STAIRWAY:: .ZWORD "stairway" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STALK:: .ZWORD "stalk" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STAND:: .ZWORD "stand" .BYTE PS?VERB+P1?VERB .BYTE ACT?STAND .BYTE 0 W?STAR:: .ZWORD "star" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?STARBOARD:: .ZWORD "starboard" .BYTE PS?DIRECTION+P1?DIRECTION .BYTE 61 .BYTE 0 W?STARE:: .ZWORD "stare" .BYTE PS?VERB+P1?VERB .BYTE ACT?LOOK .BYTE 0 W?START:: .ZWORD "start" .BYTE PS?VERB+P1?VERB .BYTE ACT?START .BYTE 0 W?STAY:: .ZWORD "stay" .BYTE PS?VERB+P1?VERB .BYTE ACT?WAIT .BYTE 0 W?STEER:: .ZWORD "steer" .BYTE PS?VERB+P1?VERB .BYTE ACT?POINT .BYTE 0 W?STEM:: .ZWORD "stem" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STEP:: .ZWORD "step" .BYTE PS?VERB+P1?VERB .BYTE ACT?WALK .BYTE 0 W?STEVE:: .ZWORD "steve" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?STEVEN:: .ZWORD "steven" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?STOMACH:: .ZWORD "stomach" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STONE:: .ZWORD "stone" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STONES:: .ZWORD "stones" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STOP:: .ZWORD "stop" .BYTE PS?VERB+P1?VERB .BYTE ACT?BLOCK .BYTE 0 W?STRANGE:: .ZWORD "strange" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?STRAP:: .ZWORD "strap" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STRAPS:: .ZWORD "straps" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?STRIKE:: .ZWORD "strike" .BYTE PS?VERB+P1?VERB .BYTE ACT?ATTACK .BYTE 0 W?STUDY:: .ZWORD "study" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXAMINE .BYTE 0 W?STUFF:: .ZWORD "stuff" .BYTE PS?VERB+P1?VERB .BYTE ACT?PUT .BYTE 0 W?SUB-ETHA:: .ZWORD "sub-etha" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SUBSTITUT:: .ZWORD "substitut" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SUCCULENT:: .ZWORD "succulent" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SUN:: .ZWORD "sun" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SUNGLASSE:: .ZWORD "sunglasse" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?SUPER:: .ZWORD "super" .BYTE PS?VERB+P1?VERB .BYTE ACT?SUPER .BYTE 0 W?SUPERBRIEF:: .ZWORD "superbrie" .BYTE PS?VERB+P1?VERB .BYTE ACT?SUPER .BYTE 0 W?SURE:: .ZWORD "sure" .BYTE PS?VERB+P1?VERB .BYTE ACT?YES .BYTE 0 W?SW:: .ZWORD "sw" .BYTE PS?DIRECTION+P1?DIRECTION .BYTE 58 .BYTE 0 W?SWALLOW:: .ZWORD "swallow" .BYTE PS?VERB+P1?VERB .BYTE ACT?DRINK .BYTE 0 W?SWILL:: .ZWORD "swill" .BYTE PS?VERB+P1?VERB .BYTE ACT?DRINK .BYTE 0 W?SWITCH:: .ZWORD "switch" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?SWITCH .BYTE 0 W?SYNAPSE:: .ZWORD "synapse" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?SYSTEM:: .ZWORD "system" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TABLET:: .ZWORD "tablet" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TAKE:: .ZWORD "take" .BYTE PS?VERB+P1?VERB .BYTE ACT?TAKE .BYTE 0 W?TALK:: .ZWORD "talk" .BYTE PS?VERB+P1?VERB .BYTE ACT?SAY .BYTE 0 W?TALL:: .ZWORD "tall" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TASTE:: .ZWORD "taste" .BYTE PS?VERB+P1?VERB .BYTE ACT?TASTE .BYTE 0 W?TATTY:: .ZWORD "tatty" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TEA:: .ZWORD "tea" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TEETH:: .ZWORD "teeth" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TELEPHONE:: .ZWORD "telephone" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TELL:: .ZWORD "tell" .BYTE PS?VERB+P1?VERB .BYTE ACT?TELL .BYTE 0 W?THANK:: .ZWORD "thank" .BYTE PS?VERB+P1?VERB .BYTE ACT?THANK .BYTE 0 W?THANKS:: .ZWORD "thanks" .BYTE PS?VERB+P1?VERB .BYTE ACT?THANK .BYTE 0 W?THE:: .ZWORD "the" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?THEM:: .ZWORD "them" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?THEN:: .ZWORD "then" .BYTE PS?BUZZ-WORD .BYTE 0 .BYTE 0 W?THERMO:: .ZWORD "thermo" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?THERMO-FU:: .ZWORD "thermo-fu" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?THICK:: .ZWORD "thick" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?THING:: .ZWORD "thing" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?THIRD:: .ZWORD "third" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?THOU:: .ZWORD "thou" .BYTE PS?VERB+P1?VERB .BYTE ACT?FRIPPING .BYTE 0 W?THROBBER:: .ZWORD "throbber" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?THROUGH:: .ZWORD "through" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?THROUGH .BYTE 0 W?THROW:: .ZWORD "throw" .BYTE PS?VERB+P1?VERB .BYTE ACT?THROW .BYTE 0 W?THRU:: .ZWORD "thru" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?THROUGH .BYTE 0 W?THUMB:: .ZWORD "thumb" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TIDY:: .ZWORD "tidy" .BYTE PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?WASH .BYTE 0 W?TIE:: .ZWORD "tie" .BYTE PS?VERB+P1?VERB .BYTE ACT?TIE .BYTE 0 W?TIME:: .ZWORD "time" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TINY:: .ZWORD "tiny" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TO:: .ZWORD "to" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?TO .BYTE 0 W?TOGETHER:: .ZWORD "together" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?TOGETHER .BYTE 0 W?TOGGLE:: .ZWORD "toggle" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?SWITCH .BYTE 0 W?TOOL:: .ZWORD "tool" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TOOLBOX:: .ZWORD "toolbox" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TOOLS:: .ZWORD "tools" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TOOTH:: .ZWORD "tooth" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TOOTHBRUS:: .ZWORD "toothbrus" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TOSS:: .ZWORD "toss" .BYTE PS?VERB+P1?VERB .BYTE ACT?THROW .BYTE 0 W?TOUCH:: .ZWORD "touch" .BYTE PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?TOUCH .BYTE 0 W?TOUCH-SEN:: .ZWORD "touch-sen" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TOWARD:: .ZWORD "toward" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?TO .BYTE 0 W?TOWARDS:: .ZWORD "towards" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?TO .BYTE 0 W?TOWEL:: .ZWORD "towel" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TOWELS:: .ZWORD "towels" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TOWERING:: .ZWORD "towering" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TRAAL:: .ZWORD "traal" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TRANSFERE:: .ZWORD "transfere" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TRAVEL:: .ZWORD "travel" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TREE:: .ZWORD "tree" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TREES:: .ZWORD "trees" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TRICIA:: .ZWORD "tricia" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TRILLIAN:: .ZWORD "trillian" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TURN:: .ZWORD "turn" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?SWITCH .BYTE 0 W?TWEEZER:: .ZWORD "tweezer" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TWEEZERS:: .ZWORD "tweezers" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?TWELVE:: .ZWORD "twelve" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?TYPE:: .ZWORD "type" .BYTE PS?VERB+P1?VERB .BYTE ACT?TYPE .BYTE 0 W?U:: .ZWORD "u" .BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION .BYTE 55 .BYTE PR?UP W?UGLY:: .ZWORD "ugly" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ULTRA:: .ZWORD "ultra" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ULTRA-PLA:: .ZWORD "ultra-pla" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?UNANSWERE:: .ZWORD "unanswere" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?UNATTACH:: .ZWORD "unattach" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNTIE .BYTE 0 W?UNDER:: .ZWORD "under" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?UNDER .BYTE 0 W?UNDERNEATH:: .ZWORD "underneat" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?UNDER .BYTE 0 W?UNDERWEAR:: .ZWORD "underwear" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?UNDRESS:: .ZWORD "undress" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNDRESS .BYTE 0 W?UNDRESSED:: .ZWORD "undressed" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?UNDRESSED .BYTE 0 W?UNFASTEN:: .ZWORD "unfasten" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNTIE .BYTE 0 W?UNIDENTIF:: .ZWORD "unidentif" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?UNINVITIN:: .ZWORD "uninvitin" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?UNJAM:: .ZWORD "unjam" .BYTE PS?VERB+P1?VERB .BYTE ACT?REPAIR .BYTE 0 W?UNKNOT:: .ZWORD "unknot" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNTIE .BYTE 0 W?UNLOCK:: .ZWORD "unlock" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNLOCK .BYTE 0 W?UNPLUG:: .ZWORD "unplug" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNPLUG .BYTE 0 W?UNREGARDE:: .ZWORD "unregarde" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?UNSCRIPT:: .ZWORD "unscript" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNSCRIPT .BYTE 0 W?UNSIGHTLY:: .ZWORD "unsightly" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?UNTIE:: .ZWORD "untie" .BYTE PS?VERB+P1?VERB .BYTE ACT?UNTIE .BYTE 0 W?UNWASHED:: .ZWORD "unwashed" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?UP:: .ZWORD "up" .BYTE PS?DIRECTION+PS?PREPOSITION+P1?DIRECTION .BYTE 55 .BYTE PR?UP W?UPPER:: .ZWORD "upper" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?USING:: .ZWORD "using" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?WITH .BYTE 0 W?USUAL:: .ZWORD "usual" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?VACUUM:: .ZWORD "vacuum" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?VAST:: .ZWORD "vast" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?VECTOR:: .ZWORD "vector" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?VENCHIT:: .ZWORD "venchit" .BYTE PS?VERB+P1?VERB .BYTE ACT?FRIPPING .BYTE 0 W?VENDING:: .ZWORD "vending" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?VERBOSE:: .ZWORD "verbose" .BYTE PS?VERB+P1?VERB .BYTE ACT?VERBOSE .BYTE 0 W?VERSE:: .ZWORD "verse" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?VERSION:: .ZWORD "version" .BYTE PS?VERB+P1?VERB .BYTE ACT?VERSION .BYTE 0 W?VISICLUES:: .ZWORD "visiclues" .BYTE PS?VERB+P1?VERB .BYTE ACT?HELP .BYTE 0 W?VL'HURG:: .ZWORD "vl'hurg" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?VOGON:: .ZWORD "vogon" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?VOGONS:: .ZWORD "vogons" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?W:: .ZWORD "w" .BYTE PS?DIRECTION+P1?DIRECTION .BYTE 57 .BYTE 0 W?WAIT:: .ZWORD "wait" .BYTE PS?VERB+P1?VERB .BYTE ACT?WAIT .BYTE 0 W?WAKE:: .ZWORD "wake" .BYTE PS?VERB+P1?VERB .BYTE ACT?WAKE .BYTE 0 W?WALK:: .ZWORD "walk" .BYTE PS?VERB+P1?VERB .BYTE ACT?WALK .BYTE 0 W?WALKING:: .ZWORD "walking" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WALL:: .ZWORD "wall" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?WALLPAPER:: .ZWORD "wallpaper" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WALLS:: .ZWORD "walls" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WARM:: .ZWORD "warm" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?WARRANTY:: .ZWORD "warranty" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WASH:: .ZWORD "wash" .BYTE PS?VERB+PS?ADJECTIVE+P1?VERB .BYTE ACT?WASH .BYTE 0 W?WASHBASIN:: .ZWORD "washbasin" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WATCH:: .ZWORD "watch" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WATCHES:: .ZWORD "watches" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WATER:: .ZWORD "water" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?WATER .BYTE 0 W?WAVE:: .ZWORD "wave" .BYTE PS?VERB+P1?VERB .BYTE ACT?WAVE .BYTE 0 W?WEAPON:: .ZWORD "weapon" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WEAPONS:: .ZWORD "weapons" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WEAR:: .ZWORD "wear" .BYTE PS?VERB+P1?VERB .BYTE ACT?WEAR .BYTE 0 W?WEST:: .ZWORD "west" .BYTE PS?DIRECTION+P1?DIRECTION .BYTE 57 .BYTE 0 W?WET:: .ZWORD "wet" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?WHALE:: .ZWORD "whale" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WHAT:: .ZWORD "what" .BYTE PS?VERB+P1?VERB .BYTE ACT?WHAT .BYTE 0 W?WHAT'S:: .ZWORD "what's" .BYTE PS?VERB+P1?VERB .BYTE ACT?WHAT .BYTE 0 W?WHATS:: .ZWORD "whats" .BYTE PS?VERB+P1?VERB .BYTE ACT?WHAT .BYTE 0 W?WHERE:: .ZWORD "where" .BYTE PS?VERB+P1?VERB .BYTE ACT?WHERE .BYTE 0 W?WHERE'S:: .ZWORD "where's" .BYTE PS?VERB+P1?VERB .BYTE ACT?WHERE .BYTE 0 W?WHERES:: .ZWORD "wheres" .BYTE PS?VERB+P1?VERB .BYTE ACT?WHERE .BYTE 0 W?WHIFF:: .ZWORD "whiff" .BYTE PS?VERB+P1?VERB .BYTE ACT?SMELL .BYTE 0 W?WHIRL:: .ZWORD "whirl" .BYTE PS?VERB+P1?VERB .BYTE ACT?SPIN .BYTE 0 W?WHITE:: .ZWORD "white" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?WHO:: .ZWORD "who" .BYTE PS?VERB+P1?VERB .BYTE ACT?WHO .BYTE 0 W?WHO'S:: .ZWORD "who's" .BYTE PS?VERB+P1?VERB .BYTE ACT?WHO .BYTE 0 W?WHOS:: .ZWORD "whos" .BYTE PS?VERB+P1?VERB .BYTE ACT?WHO .BYTE 0 W?WHY:: .ZWORD "why" .BYTE PS?VERB+P1?VERB .BYTE ACT?WHY .BYTE 0 W?WIMBGUNTS:: .ZWORD "wimbgunts" .BYTE PS?VERB+P1?VERB .BYTE ACT?FRIPPING .BYTE 0 W?WINDOW:: .ZWORD "window" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WINE:: .ZWORD "wine" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WITH:: .ZWORD "with" .BYTE PS?PREPOSITION+P1?OBJECT .BYTE PR?WITH .BYTE 0 W?WITHDRAW:: .ZWORD "withdraw" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXIT .BYTE 0 W?WOMAN:: .ZWORD "woman" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WOONBEAM:: .ZWORD "woonbeam" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WRAP:: .ZWORD "wrap" .BYTE PS?OBJECT+PS?VERB+P1?VERB .BYTE ACT?DRAPE .BYTE 0 W?WRECK:: .ZWORD "wreck" .BYTE PS?VERB+P1?VERB .BYTE ACT?DEMOLISH .BYTE 0 W?WRECKING:: .ZWORD "wrecking" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?WRENCH:: .ZWORD "wrench" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?WRITE:: .ZWORD "write" .BYTE PS?VERB+P1?VERB .BYTE ACT?CARVE .BYTE 0 W?X:: .ZWORD "x" .BYTE PS?VERB+P1?VERB .BYTE ACT?EXAMINE .BYTE 0 W?Y:: .ZWORD "y" .BYTE PS?VERB+P1?VERB .BYTE ACT?YES .BYTE 0 W?YARD:: .ZWORD "yard" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 W?YELL:: .ZWORD "yell" .BYTE PS?VERB+P1?VERB .BYTE ACT?YELL .BYTE 0 W?YELLOW:: .ZWORD "yellow" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?YES:: .ZWORD "yes" .BYTE PS?VERB+P1?VERB .BYTE ACT?YES .BYTE 0 W?YOUR:: .ZWORD "your" .BYTE PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?Z:: .ZWORD "z" .BYTE PS?VERB+P1?VERB .BYTE ACT?WAIT .BYTE 0 W?ZAPHOD:: .ZWORD "zaphod" .BYTE PS?OBJECT+PS?ADJECTIVE+P1?OBJECT .BYTE 0 .BYTE 0 W?ZZMGCK:: .ZWORD "zzmgck" .BYTE PS?OBJECT+P1?OBJECT .BYTE 0 .BYTE 0 .ENDT ; END LOAD ENDLOD:: .ENDI