# Primarily for debugging, so 'disabled' by default. # 'barf' to send messages as chat broadcasts. # 'info' to direct messages to the logfile. # 'verbose' to send to both. mobs.barf (Log Level) enum disabled disabled,barf,info,verbose # The mob spawning ABM will be registered to execute at this interval (in seconds). mobs.interval (Spawn Interval) int 30 30 300 # Do drop drops when dying naturally mobs.drop_litter (Drop Litter) bool false [meat] # Chances of raw meat rotting [0-100]% while laying around. Set to 0 to disable. mobs.meat_chance_rot_litter (Litter Rot Chance) int 33 0 100 # Time to rot interval for droped meat in minutes. # Raw meat will last at least this long onced dropped. There is a chance of it rotting whenever this amount of time has passed. mobs.meat_timer_rot_litter (Litter Rot Timer) int 3 1 60 # Chances of raw meat in the player's inventory turning into rotten meat. [0-100]% Set to 0 to disable. mobs.meat_chance_rot_inventory (Rot Inventory Chance) int 33 0 100 # Time to rot interval for carried meat in minutes. mobs.meat_timer_rot_inventory (Rot Inventory Timer) int 5 1 60 # Chances of raw meat rotting [0-100]% in the chests. # Also works with homedecor nightstands and kitchen cabinets. Meat will not rot if refridgerated. Set to 0 to disable. mobs.meat_chance_rot_chest (Rot Storage Chance) int 50 0 100 # Time to rot interval for stored meat in minutes. mobs.meat_timer_rot_chest (Rot Storage Timer) int 10 12 60 # Chances of meat rotting [0-100]% while being cooked. Set to 0 to disable. # This may cause meat to seem to overcook, if a player starts cooking a stack of raw meat and it turns rotten before finishing. mobs.meat_chance_rot_cooking (Rot Cooking Chance) int 66 0 100 # Time to rot interval for cooking meat in minutes. # Raw meat that is cooking has a chance of rotting whenever this amount of time has passed. Meat will not rot once it has been cooked. mobs.meat_timer_rot_cooking (Rot Cooking Timer) int 20 1 60 [animals] # Cows can be drawn with a 2D sprite or be disabled. mobs.cows (Cows) enum sprite sprite,disabled # Donkeys can be drawn with a 3D mesh or be disabled. mobs.donkeys (Donkeys) enum mesh mesh,disabled # Pigs can be drawn with a 3D mesh or be disabled. mobs.pigs (Pigs) enum disabled mesh,disabled # Rabbits can be drawn with a 3D mesh, a 2D sprite, or be disabled. mobs.rabbits (Rabbits) enum mesh mesh,sprite,disabled # Racoons can be drawn with a 2D sprite or be disabled. mobs.racoons (Racoons) enum sprite sprite,disabled # Rats can be drawn with a 3D mesh, a 2D sprite, or be disabled. mobs.rats (Rats) enum mesh mesh,sprite,disabled # Sheep can be drawn with a 3D mesh, a 2D sprite, or be disabled. mobs.sheep (Sheep) enum mesh mesh,sprite,disabled # Swans can be drawn with a 3D mesh or be disabled. mobs.swans (Swans) enum mesh mesh,disabled # Turtles can be drawn with a 3D mesh or be disabled. mobs.turtles (Turtles) enum disabled mesh,disabled [monsters] # Dirt monsters can be drawn with a 3D mesh, a 2D sprite, or be disabled. mobs.dirt_monsters (Dirt Monsters) enum mesh mesh,sprite,disabled # Dungeon Masters can be drawn with a 3D mesh, a 2D sprite, or be disabled. mobs.dms (Dungeon Masters) enum mesh mesh,sprite,disabled # Oerkki can be drawn with a 3D mesh, a 2D sprite, or be disabled. mobs.oerkki (Oerkki) enum mesh mesh,sprite,disabled # Sand monsters can be drawn with a 3D mesh, a 2D sprite, or be disabled. mobs.sand_monsters (Sand Monsters) enum mesh mesh,sprite,disabled # Stone monsters can be drawn with a 3D mesh, a 2D sprite, or be disabled. mobs.stone_monsters (Stone Monsters) enum mesh mesh,sprite,disabled # Tree monsters can be drawn with a 3D mesh, a 2D sprite, or be disabled. mobs.tree_monsters (Tree Monsters) enum mesh mesh,sprite,disabled