--[[ Spawn Template, defaults to values shown if line not provided mobs:spawn({ name = "", - Name of mob, must be provided e.g. "mymod:my_mob" nodes = {"group:soil, "group:stone"}, - Nodes to spawn on top of. neighbors = {"air"}, - Nodes to spawn beside. min_light = 0, - Minimum light level. max_light = 15, - Maximum light level, 15 is sunlight only. interval = 30, - Spawn interval in seconds. chance = 5000, - Spawn chance, 1 in every 5000 nodes. active_object_count = 1, - Active mobs of this type in area. min_height = -31000, - Minimum height level. max_height = 31000, - Maximum height level. day_toggle = nil, - Daytime toggle, true to spawn during day, false for night, nil for both on_spawn = nil, - On spawn function to run when mob spawns in world on_map_load = nil, - On map load, when true mob only spawns in newly generated map areas }) ]]-- mobs:spawn({ name = "nether_mobs:dragon", nodes = {"nether:rack","nether:rack_deep"}, neighbours = "air", max_light = 14, max_height = -5000, min_height = -11000, interval = 100, chance = 64000, day_toggle = nil, active_object_count = 2, on_spawn = function(self, pos) pos.y = pos.y + 0.5 mobs:effect(pos, 30, "nether_particle.png", 0.1, 2, 3, 5) pos.y = pos.y + 0.25 mobs:effect(pos, 30, "nether_particle.png", 0.1, 2, 3, 5) end, }) mobs:spawn({ max_light = 12, name = "nether_mobs:netherman", nodes = {"nether:sand","nether:rack","nether:rack_deep"}, max_height = -5000, min_height = -11000, interval = 8, chance = 50, day_toggle = nil, active_object_count = 5, on_spawn = function(self, pos) pos.y = pos.y + 0.5 mobs:effect(pos, 30, "nether_particle.png", 0.1, 2, 3, 5) pos.y = pos.y + 0.25 mobs:effect(pos, 30, "nether_particle.png", 0.1, 2, 3, 5) end, })