#include "IParticleAffector.h" #include "NativeConverter.h" namespace Irrlicht { namespace Scene { IParticleAffector::IParticleAffector( irr::scene::IParticleAffector* realAffector ) : particleAffector( realAffector ) { particleAffector->grab(); } IParticleAffector::~IParticleAffector() { particleAffector->drop(); } } }